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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-05T16:57:16Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=657856</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=657856"/>
		<updated>2013-02-10T03:35:08Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Peacekeeper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 variant with Bulldog 762 Bullpup chassis ====&lt;br /&gt;
&lt;br /&gt;
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the &amp;quot;SMR&amp;quot; rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the &amp;quot;ballistic computer&amp;quot; add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
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:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
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This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
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i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
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Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
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:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
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::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
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So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
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even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
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I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
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== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
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== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
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DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
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M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
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== B23-R Nomenclature ==&lt;br /&gt;
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Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
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== M249 SAW and MK48 are the same ==&lt;br /&gt;
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Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
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== Can we PLEASE change it? ==&lt;br /&gt;
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Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
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:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
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::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
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== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
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Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
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http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
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::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
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== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)&lt;br /&gt;
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:Eh, most &amp;quot;solid&amp;quot; structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.&lt;br /&gt;
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:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
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Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
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== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
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== Protection level ==&lt;br /&gt;
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;br /&gt;
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)&lt;br /&gt;
::::::The &amp;quot;FAL OSW&amp;quot; doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the &amp;quot;Olympia&amp;quot; to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the &amp;quot;Extended Clip&amp;quot; mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?&amp;lt;br&amp;gt;Extra note: this image of the Storm PSR's third person view should be add to the main page: &amp;lt;br&amp;gt;[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)&lt;br /&gt;
:::::::No, it's incorrectly named because it's a &amp;quot;magazine,&amp;quot; not a &amp;quot;clip.&amp;quot; Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)&lt;br /&gt;
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.&lt;br /&gt;
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)&lt;br /&gt;
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Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)&lt;br /&gt;
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)&lt;br /&gt;
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== Basis of in-game Saiga? ==&lt;br /&gt;
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Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:&lt;br /&gt;
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&amp;amp;flypage=flypage.tpl&amp;amp;product_id=25&amp;amp;category_id=2&amp;amp;option=com_virtuemart&amp;amp;Itemid=3 Link to page on Red Jacket website]&lt;br /&gt;
(I don't know how to &amp;quot;safely&amp;quot; place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later).  If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling &amp;quot;AK Shotguns&amp;quot; to see if there were anymore I didn't know about, and their website came up.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)&lt;br /&gt;
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== Some Stuff To Add On The Main Page ==&lt;br /&gt;
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*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.&lt;br /&gt;
*The Uzi is used by the Dignity Battalion in Suffer with Me.&lt;br /&gt;
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.&lt;br /&gt;
*The KSG reloads two shells at a time only if fast mags is chosen.&lt;br /&gt;
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.&lt;br /&gt;
*The M1216 is used by Navy Sailors in the USS Obama.&lt;br /&gt;
*Wouldn't the SVD-M be anachronistic to the 1980s missions?&lt;br /&gt;
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.&lt;br /&gt;
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.&lt;br /&gt;
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].&lt;br /&gt;
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.&lt;br /&gt;
*An AH-64 variant can be seen in the startup cutscene. &lt;br /&gt;
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.&lt;br /&gt;
*M2 Brownings in Cordis Die have a source of ammo via ammo bags.&lt;br /&gt;
*The DShK can be seen in Judgement Day.&lt;br /&gt;
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)&lt;br /&gt;
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)&lt;br /&gt;
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== Peacekeeper ==&lt;br /&gt;
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So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the &amp;quot;Peacekeeper.&amp;quot; Looks like a Frankengun AR. With the safety on.&lt;br /&gt;
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[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)&lt;br /&gt;
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:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)&lt;br /&gt;
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::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)&lt;br /&gt;
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:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)&lt;br /&gt;
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::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.&lt;br /&gt;
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::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)&lt;br /&gt;
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:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.&lt;br /&gt;
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)&lt;br /&gt;
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:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:&lt;br /&gt;
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
:[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine]]&lt;br /&gt;
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)&lt;br /&gt;
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)&lt;br /&gt;
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)&lt;br /&gt;
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)&lt;br /&gt;
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)&lt;br /&gt;
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:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.&lt;br /&gt;
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]]&lt;br /&gt;
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::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST)&lt;br /&gt;
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In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST)&lt;br /&gt;
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:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST)&lt;br /&gt;
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::As the DLC is available on the Xbox, is it about time the page gets updated with valid info and pictures? Also, I bargain that it IS an SMG, and is not misclassified. There are marking on the gun that state it as firing the 5.7x28mm cartridge. The decals also give insight into its manufacturer, the fictional &amp;quot;Arbiter&amp;quot;. --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   18:40, 8 February 2013 (EST)&lt;br /&gt;
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:::The FN 5.7 cartridge works toward it being called a submachine gun; Stu (XboxAhoy) offered some insight toward this situation in [http://www.youtube.com/watch?v=e3YdcvdfORo his review of the weapon]. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 06:48, 9 February 2013 (EST)&lt;br /&gt;
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::::Exactly where I got my info from :) --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   21:48, 9 February 2013 (EST)&lt;br /&gt;
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:::: Since stuart (&amp;quot;xboxahoy&amp;quot; and &amp;quot;ahoyxbox&amp;quot; in youtube) has had contact with call of duty people (remember some insight about this some time ago in his videos, and I think he gets from them some guns special info taken from the game's code, like rpm and others) this should be considered fairly legit--[[User:Thebarry1394|TheBarry1394]] ([[User talk:Thebarry1394|talk]]) 22:35, 9 February 2013 (EST)&lt;br /&gt;
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== AKS-74U misclassified as an SMG? ==&lt;br /&gt;
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I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.&lt;br /&gt;
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So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)&lt;br /&gt;
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)&lt;br /&gt;
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We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)&lt;br /&gt;
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:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)&lt;br /&gt;
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST)&lt;br /&gt;
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such.  --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   00:36, 19 January 2013 (EST)&lt;br /&gt;
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:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese &amp;quot;heavy&amp;quot; machine guns which fire rifle rounds, or the compact &amp;quot;pistol&amp;quot; ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST)&lt;br /&gt;
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== Batallón Dignidad's revovlers ==&lt;br /&gt;
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The Batallón Dignidad (those crazy mofos who try to hit you with bats in &amp;quot;Suffer With Me&amp;quot;) in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST)&lt;br /&gt;
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==Browning Hi-Power==&lt;br /&gt;
[[Image:BO2 HiPower.jpg|thumb]]&lt;br /&gt;
&amp;lt;s&amp;gt;Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:46, 6 February 2013 (EST)&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
:Actually, scratch that, the site only takes .jpg and .jpeg photos. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:47, 6 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Operation_Raccoon_City&amp;diff=498628</id>
		<title>Talk:Resident Evil: Operation Raccoon City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Operation_Raccoon_City&amp;diff=498628"/>
		<updated>2011-12-20T01:48:42Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not realy sure how to add pictures, but here the picture of the MP7 that &amp;quot;Four Eyes&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:40d7ef1ba905ef42438ddf49af875be4.jpg#file&lt;br /&gt;
&lt;br /&gt;
I think the only problem I have with this game is that the graphics look nowhere as good as RE5's. :( - [[User:Mr. Wolf|Mr. Wolf]] 17:49, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Newest Game Informer shows two new members of the U.S.S. and a screenshot of Leon holding what looks like a Samurai Edge instead of the Glock. I just have no way of providing a screenshot or scan. [[User:DeltaOne|DeltaOne]] 13:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is it just me or do the weapon models look like crap compared to RE5's weapon models. (*sad face*) - [[User:Mr. Wolf|Mr. Wolf]] 15:51, 29 October 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Bolt-action Rifle ==&lt;br /&gt;
&lt;br /&gt;
Sako 75 or Remington 700?&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:RemingtonPSS700.jpg&lt;br /&gt;
&lt;br /&gt;
:I think it does look more like a Remington 700. - [[User:Mr. Wolf|Mr. Wolf]] 15:43, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== WTH! ==&lt;br /&gt;
&lt;br /&gt;
Who the frick messed up the page! It was good after I last edited it and now it's all half-assed! - [[User:Mr. Wolf|Mr. Wolf]] 15:30, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
-That's the problem with wiki pages: ANYONE can edit them. --[[User:E2theSamps|E2theSamps]] 21:41, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wow == &lt;br /&gt;
&lt;br /&gt;
Not sure what to think of all the anachronistic weapons in this game. I can understand wanting to make the game as fun as possible, but appealing to the MW/BF fanbois isn't going to do the game any favors. --[[User:DeltaOne|DeltaOne]] 22:34, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Arbiter&amp;quot; M16A4 sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
No one else thinks it's more likely to be a very poorly modelled SR-25?&lt;br /&gt;
&lt;br /&gt;
:No, it's diffidently not a SR-25, One big give away is the Arbiter has a forward-assist which the SR-25 does not possess, also the magazine is 5.56x45mm sized not 7.62x51mm sized. - [[User:Mr. Wolf|Mr. Wolf]] 18:23, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mystery Pre-order Bonus Weapons ==&lt;br /&gt;
&lt;br /&gt;
Some very ugly renders were shown at the end of the most recent ORC &amp;quot;Heroes&amp;quot; trailer. Can't tell what many of them are.&lt;br /&gt;
http://vegivo.files.wordpress.com/2011/10/325163_288097721211122_185275861493309_961217_884375225_o.jpg&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade Launcher ==&lt;br /&gt;
I was looking Inserted Evil's Files, and when I came across this fictional Grenade launcher, my first tought was a B&amp;amp;T GL-06 ([[http://www.imfdb.org/wiki/File:B%26T-GL-06.jpg]]) , because of some shapes that matched. Now I have 2 theories: 1- its a modified B&amp;amp;T or...&lt;br /&gt;
2- It's a fictional grenade launcher based on the B&amp;amp;T, but &amp;quot;customized by kendo&amp;quot;, or different so they didn't have to pay any gun maker comany for the rights of the gun (like they did with some magnums, silver ghost and blacktail in previous games). Hope you excuse my english :)  --[[User:Thebarry1394|TheBarry1394]] 19:48, 19 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=352706</id>
		<title>Talk:Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=352706"/>
		<updated>2010-11-05T00:58:00Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont think that the xm8, SCARs or the qbz95 are in counter strike, for any platform.&lt;br /&gt;
&lt;br /&gt;
Reply to above: Remember, this isn't normal CS, this is a spin off of it made by Nexon, so they would put in new weapons that you have to buy.&lt;br /&gt;
&lt;br /&gt;
*yeah but some of the guns in here are unrealistic or simply replaces guns that really are in the game like a m4a1 and a h&amp;amp;k 416.&lt;br /&gt;
besides it can be only counter strike skins.&lt;br /&gt;
if you look on google fpsbanana, and go to skins section, you can find visual replacements for every gun in a fps game. and in cs 1.6 and cs cz its easy to create a new hud image (the images in grey with lots of new guns)&lt;br /&gt;
-betwen other things-&lt;br /&gt;
&lt;br /&gt;
some of the guns you provide here are taken from counter strike condition zero deleted scenes. the m60, has never apeared, and would replace the mg3. the laws, is the another gun wich actually is seen in cs cz ds and it has never shown in any picture (in-game) or video preview.&lt;br /&gt;
&lt;br /&gt;
I recently had a skin pack, with some of the original skins, and most of them are for real. But m60 and Laws arent real. Those sprites are even in my cs 1.6, and dont try to claim i have cs cz ds hud, because I haven´t(cscz ds hud is green and 1.6 is kinda orange). people, keep in mind that cso changes betwen markets, maybe Hong Kongs doesn´t have one gun, but has another one that the others dont.- sorry because of my bad inglish, not a native speaker(doing my best)-&lt;br /&gt;
&lt;br /&gt;
I can get good screenshots of most of the weapons on this page (Some, like the Automag V, are only in the Korean version, which I don't have) but I can't offer descriptions of how they play.&lt;br /&gt;
&lt;br /&gt;
M72 LAW Confirmed...sort of! http://www.youtube.com/watch?v=fBNtrF_PBz0&lt;br /&gt;
&lt;br /&gt;
very extrange that vid. The m72 used in cz ds, once you used it, it was throwed away, and this one acts like a plugin or something else. It has cso hands, so lets supose its in the game. Wait, that´s cso nst!&lt;br /&gt;
&lt;br /&gt;
Seems that you didnt hear of the infinit law glitch. Before you throw it to the ground, quick switch to another weapon. The laws ammo counter will indicate 0 ammo but it will still fire rockets. I put cheats on and went thru the entire game with laws only.&lt;br /&gt;
&lt;br /&gt;
I've got a question for you guys who HAVE played any version of CSO.  Do the servers enforce model consistency, or could I move the custom models I had for 1.6 to a CSO install to replace some of the common weapons between the 2 games? --[[User:HashiriyaR32|HashiriyaR32]] 15:28, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
since the CSO models are encrypted (something like that, the file extention isn`t .mdl like in cs 1.6) so, you will have to do something so the game can take the skins. Its easier to play cso nst, cscz based version of the CSO. CSO NST uses .mdl files. But you have to be carefull with the animation sequences (replacing the exact gun), unless you have some experience making models/skins or converting (like converting the deagle so you can use it as a p228) If you have any question about how is CSO NST playing, search it in youtube, you´ll find the original prewiews of the mod developer.[[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Protection of this page==&lt;br /&gt;
Can someone protect this page, to stop some anonymous user who keeps adding weapons absent in the game in the 'may be have' section.--[[User:SB2296|SB2296]] 16:12, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
yes, please protect it. Somebody is abusing the fact that only a few users have this game (if any user has it) and the fact that the game keeps adding guns and more guns every time they can, since you have to pay for playing most of them. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Weapons with multiple forms==&lt;br /&gt;
If there are any other weapons that can be converted between two different forms such as: MP7 (pistol &amp;lt;-&amp;gt; SMG), XM8 (Baseline Carbine &amp;lt;-&amp;gt; Sharpshooter), SCAR (SCAR-L &amp;lt;-&amp;gt; SCAR-H CQC), please make a note of that on the page.  --[[User:HashiriyaR32|HashiriyaR32]] 23:40, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At least in nst, the dual infinitys can be swiched to shoot gangsta style, improving accuracy. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
- I always thought that when you shoot a gun that way, it decreases the accuracy.&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
A round of applause for EliteKrew1337 (sp?), who posted a ton of screenshots for weapons there were missing them. --[[User:HashiriyaR32|HashiriyaR32]] 15:25, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Deletion of this page==&lt;br /&gt;
It's time for either deleting this page or cleaning the crap that the noobs have put in this page. I would be the happiest person here if this eyesore is deleted soon.--[[User:SB2296|SB2296]] 07:07, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And just as things where getting better.... Look! The CSO Singapore site is in english! This means we`ll have a much better job at sorting stuff out. This is an Online FPS. It`s not like CoD where after it is released you know every gun 100%. Updates tend to add and remove guns from it. Thats the problem with Online FPS games. BTW A real eyesore is the Crossfire page. IT hasn`t been edited for a very long time, and right now there are 6 or 7 new guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I nearly cried trying to read the Engrish/tacticool &amp;quot;I think I know something about firearms&amp;quot; dialect combo on this page. This is in desperate need of a cleanup....&lt;br /&gt;
&lt;br /&gt;
That doesn't even beat the OPERATION7 page, where there are practically NO SCREENSHOTS.  At least you won't have to deal with bad spelling or grammar, becuase there aren't any descriptions either!  Also I'm going to clean up this page as much as I can, starting with the weapons that were brought over from 1.6/CZ.  I'll try not to touch any of the CSO weapons as I haven't played CSO and thus not know how they handle, ESPECIALLY any dual-wielded or customized versions of existing 1.6/CZ weapons (The dual DE's and the long-magged AK47 being good examples) --[[User:HashiriyaR32|HashiriyaR32]] 17:10, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
....and as if this page wasn't cluttered enough already, some asshole decided to go through and include some kind of stats chart for each gun. This is a page about firearms, not a game guide, for christ's sake. Some serious work clean up needs to be done in order to make this page not look like a random info dump.&lt;br /&gt;
* They help a bit for the CSO exclusive guns.  As it's data taken straight from the game, it ensures that I'll have stuff to refer to when it comes time to continue with the cleanup.  We're getting some help in the form of Lord Mo --[[User:HashiriyaR32|HashiriyaR32]] 01:06, 28 June 2010 (UTC)&lt;br /&gt;
** I could argue that the stats are a good way of showing how the gun is represented in-game - same as the extra information on any movie page. I just think that they'd be best off incorporated into the text itself, as the stats are definitely helping cramp the page. Also, I might do some work getting better pics that are more tightly cropped, as I think a majority of the problem here is how large the screenshots are. [[User:Lord Mo|Lord Mo]]&lt;br /&gt;
&lt;br /&gt;
Hey, I'm trying to do a little bit of cleanup as far as Engrish descriptions go. I haven't gotten very far in it yet, but it'd be a good start to try and fix it. Thanks! [[User:Lord Mo|Lord Mo]]&lt;br /&gt;
: I guess I should note I'm pretty much guessing on a lot of this stuff, too, as I haven't played the official version of this game. I'm just trying to figure out the material already written while making the descriptions make more sense and less filled with fluff.&lt;br /&gt;
&lt;br /&gt;
==Weapon stats &amp;amp; other changes==&lt;br /&gt;
1) HashiriyaR32, Imfdb don´t need those stats, so I removed all of them, if you have any doubts check the CS:Source page. &lt;br /&gt;
&lt;br /&gt;
2) This page need less screenshots, like the M4 section. Just one image for all the alternative skins for each gun.&lt;br /&gt;
&lt;br /&gt;
3)Some thumbnails and pics need to be resized, they´re making the page too long. &lt;br /&gt;
&lt;br /&gt;
[[User:Markost|Markost]] 02:23, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. I didn't add those.  I agree that weapons shared between CSO and Source don't need their stats, but until the stats for the CSO weapons are integrated into the description, it's best to leave them there or put them back up for quick reference.&lt;br /&gt;
&lt;br /&gt;
2. I did not post ANY screenshots.  They're too long, but do take your grievances with those who put them on the page in the first place.&lt;br /&gt;
&lt;br /&gt;
3. This is a tip for everyone.  Best way to find out how some of the CSO weapons work is to look up youtube vids.  That's how I found out that the .50AE Anaconda model has a visible 7-round cylinder.&lt;br /&gt;
&lt;br /&gt;
--[[User:HashiriyaR32|HashiriyaR32]] 18:02, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Dude, I'm the one who added the 7-round cylinder info to the Anaconda section. And I found that out by looking at the models from the game's files (I didn't post the screenshots here, though) and playing a hacked version of the game. I think you might be onto something with the reskin, though. I could make better, clearer screenshots of the models but it'd be a bit of a pain in the ass that I don't have time for at the moment (and I couldn't cover every one - the AKM and Automag immediately come to mind, not being in any version but the impossible-to-find Korean version)&lt;br /&gt;
&lt;br /&gt;
Unrelated, who put the Skorpion section? I haven't seen any indication that a Skorpion is in this game.&lt;br /&gt;
&lt;br /&gt;
-[[User:Lord Mo|Lord Mo]] 18:33, 29 June 2010 (UTC)&lt;br /&gt;
:There are 2 new guns, but these are WTF guns like the Escopetarra and the Water Gun.&lt;br /&gt;
&lt;br /&gt;
HashiriyaR32, I never said that you uploaded the screenshots. And again, no IMFDB page includes weapon stats, so, why this page should need them? [[User:Markost|Markost]] 16:52, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a big question: ¿does anyone of you, wise gamers who delete the page played REAL CSO 2008 (any country version of it)?&lt;br /&gt;
All the guns are real. Those who know about skins, can identify if a skin is CSO converted or a hack (not getting into details, you can put cso hands in any cs skin). Those who say most of guns aren`t real, and this page is crap, well, they could have asked somebody who knew.&lt;br /&gt;
As a start, I do not own CSO, but I work with NST (not original sontung01`s version, my adaptation) and I can realize if a gun is real cso or not, by looking at the skin. For example, when watching in Jed`s Half Life Model Viewer (program for watching decrypted cso skins and regular cs 1.6 and cz skins), when you look at the texture, most of the guns have two hand textures (male and female) and then a different texture for the whole gun. That´s even difficult for the best skin makers. And watching anims, and youtube videos you can realize those that are real.&lt;br /&gt;
For example, in a cso exists a barett m82 .Weird, but it exists.[[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
: The Barrett isn't in the Taiwanese or Chinese versions, and EliteCrew1337 would have said something if it was in the Korean one. The Barrett is a mod, as is the LAW and the M60. The game has a pretty active modding community in China and apparently Vietnam. --[[User:Lord Mo|Lord Mo]] 00:00, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Cso-barrett_m82.PNG|250px|thumb|center|so, here you have!]]&lt;br /&gt;
i got that ingame...&lt;br /&gt;
&lt;br /&gt;
No other page on IMFDB includes skins and mods for the game. I don't get why so many people think this page is somehow special and therefore exempt to the rules. I don't think any disrespect for the game developers was intended. The bottom line is that this page is incredibly cluttered as is, and needs a drastic clean up.&lt;br /&gt;
&lt;br /&gt;
I definitely agree. It is trivial to find out what guns are actually in the game, we don't need someone trying to slap in mods to the game. --[[User:Lord Mo|Lord Mo]] 23:49, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Skull 7==&lt;br /&gt;
It`s actually another version of the m249 and not the Mk.46&lt;br /&gt;
&lt;br /&gt;
done[[User:Sate2801|Sate2801]] 07:12, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Candidate for deletion==&lt;br /&gt;
Its time for ''fixing/ deleting'' this page. Too many '''grammar/spelling errors''', '''oversized/ undersized''' screenshots... And whole page is just '''too chaotic'''. --[[User:Werc|Werc]] 11:06, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You should have seen what it was like before. A bunch of people, including myself, drastically ceaned it up, but it seems like for everything we correct, somebody else comes in and screws something else up. --K [[Special:Contributions/98.118.59.244|98.118.59.244]] 12:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I drastically deleted few screens. It was too huge. --[[User:Werc|Werc]] 14:48, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
now you can delete it. It has became the worst page in the entire imfdb. Whole sections of different weapons and different status were deleted. Thank you for makin a good page crap. and for those who say about skins, why don they put a entire section about the &amp;quot;skins&amp;quot; that appeared in korean version. It´s more coherent to me than put the guns, and in description &amp;quot;this is a skin for xxxxxx in CSO Korean&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
: Ok. Undo mine changes, whatever. I am not interested enough for this page to change it twice....&lt;br /&gt;
I didn´t say that you were wrong, just take the last part. I am too in touch of the page because I`d love to play the game. But I still think that the cso korean skins should be taken in a different section of the page.&lt;br /&gt;
PD: just put in the infinity section that it can be dual or single wielded, and that the guns have upgrades, you were right about the too many images, for some older computers must be hard to load the page.&lt;br /&gt;
&lt;br /&gt;
I get rid of some redundant screenshot, excessive description of the game and the gun's ingame performance and wrong categories. and there's a fuck load of variation of the same gun in this game, like a camo M4, gold M4 and M4 with dragon painting(WTF). I think photoshop all these crap of the same gun into one pic world make this page less clumsy. [[User:Sate2801|Sate2801]] 07:12, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
now THAT is a damn good idea. -K&lt;br /&gt;
&lt;br /&gt;
The guns are in the game. Have different status, and different attributes. That`s why some need more than one screenshot. The guns are different, that`s why they need more than just one screen. Let`s take an example: the single inphinitys. The red one has a cappacity of 15 bullets, and the black one has a cappacity of 8. And the models are exactly the same. Now, if we don`t explain that, we are failing in our job.&lt;br /&gt;
HAVE ANY OF YOU IDIOTS WHO WANT TO CUT EVERY NEW GUN IN THE PAGE PLAYED THE ORIGINAL CSO ASIAN MARKET. ASIAN MARKET, NOT CSO NST BY SONGUNG.&lt;br /&gt;
you think this is nst, but this is the real deal, nexon made those guns with different stats so the game is more updated than shitty regular cs.&lt;br /&gt;
(I hate having to explain this to everyone) -thebarry1394&lt;br /&gt;
&lt;br /&gt;
FIRST.&lt;br /&gt;
&lt;br /&gt;
I KNOW, AND PLAYED THE HK AND TW VERSION OF THIS SHIT.&lt;br /&gt;
and what makes you think anyone browsing this page need to know how the gold plated or red gun function ingame??&lt;br /&gt;
IF THEY DO NEED INGAME INFO ABOUT THE GAME, THEY CAN ALWAYS CHECK OUT PLACES LIKE IGN OR GAMESPOT OR SOMETHING.&lt;br /&gt;
&lt;br /&gt;
I DON'T SEE HOW WE FAIL HERE BY PROVIDING A EASY TO READ AND UNDERSTAND PAGE, ABOUT &amp;quot;WHAT GUNS APPEARS IN THIS GAME&amp;quot;, NOT &amp;quot;HOW DOES THIS GUN FUNCTION IN THIS GAME&amp;quot;. OKAY?&lt;br /&gt;
&lt;br /&gt;
plus, you can still merge all screenshot of variations of the same gun. then EXPLAIN THEM IN THE CAPTION! [[User:Sate2801|Sate2801]] 02:26, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
if you still don't get what I mean, LOOK AT THIS! -[[User:Sate2801|Sate2801]] 02:38, 30 July 2010 (UTC)&lt;br /&gt;
[[Image:Cso1887merged.jpg|thumb|none|800px|a screenshot from model viewer, showing the M1887(left) and it's gold plated variation(right)]]&lt;br /&gt;
&lt;br /&gt;
Sate speaks the truth. Everybody else needs to stop being such elitist assholes. The rules apply to you too, and just because you think this page is somehow special doesn't mean it is. I'm seriously thinking somebody needs to lock the page while all the editing is done. This is getting to be fucking ridiculous. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 11:21, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think that at capacity variations should be at least written in the gun specs. And I do not mean about the golden guns. I mean about:&lt;br /&gt;
-Skull 7: different cappacity, and adition of a scope (telling it in description)&lt;br /&gt;
-Variations in sv imphinitys, (short list with cappacity and model variations, not more things to be added)&lt;br /&gt;
-Saying which guns have HD upgrades&lt;br /&gt;
-a short explanation of hk skins, just sayin counter parts in a list, nothing about screens.&lt;br /&gt;
Now, do you think that would or would not improve the page. Because if not, I seriously compromise to not try to help here, because in that case i`ve lost objectivity.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
==New Mode &amp;quot;Human Scenario&amp;quot; trailer and new guns!==&lt;br /&gt;
A new CSO Korea trailer has turned up. Apparently this new mode is similar to the Fireteam mode from Combat Arms, but lets skip this! http://www.youtube.com/watch?v=pEv4uB7aJlc There are 2 new guns: the AT4 and W2000 sniper and the new characters are called Tyran, Trooper, Ranser and Ghost, from what I know. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
It's nice to finally have a game with huds for us southpaws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deagle in CSO.sg==&lt;br /&gt;
Now that there´s a english cso, I had the oportunity to play. Must say, really different gameplay. But there`s something else. The deagle skin is different than the one posted here. When I can I´ll upload a pic here to show you :)--[[User:Thebarry1394|TheBarry1394]] 00:58, 5 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Elitecrew1337&amp;diff=335700</id>
		<title>User talk:Elitecrew1337</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Elitecrew1337&amp;diff=335700"/>
		<updated>2010-09-29T22:11:59Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I am glad that somebody tooke serious the job of making the counter strike online page. I really congrat you for those great screens.&lt;br /&gt;
And I wonder how did you get those skins.&lt;br /&gt;
If you can give me a dl. link, please tell me.&lt;br /&gt;
&lt;br /&gt;
Well.I am one of the cso player.And those skins are from a file of the game called &amp;quot;cstrike.nar&amp;quot;.If u want the skins and maps,u must decrypt and get them.may u can give me your e-mail and i will tell u how to get the skins.&lt;br /&gt;
&lt;br /&gt;
I now have all the skins, because of the cso NST, and gamevn forums,( and a bit of a brazilian forum called csomania.blogspot) but when i saw the automag and the mp7 expand, I wanted to get them. Unfortunally I can´t play real cso, because of my location. And I don´t understand modchina`s page because I speak spanish (a bit of english, encouraged by my obsession with cs 1.6). Please, If there´s any new gun, tell me in my &amp;quot;talk page&amp;quot;. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elitecrew1337, could you e-mail me? I would like to get the Automag and AKM models, but I can't get into the Korean CSO. Thank you. [[User:Lord_Mo|Lord_Mo]]&lt;br /&gt;
&lt;br /&gt;
==CSO screenshots==&lt;br /&gt;
Please follow a proper syntax for the names of the screenshots you upload. Don't just name them just by the gun name. For example, if you want to upload a Walther WA2000 screenshot for Counter Strike Online use the name- Image:CS0-WA2000.jpg and not just Image:Walther WA2000.jpg . Please try to follow this syntax because this has been recently declared as one of the '''rules''' in this site.--[[User:SB2296|SB2296]] 16:02, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Tar-21 model==&lt;br /&gt;
Assuming you got the tar 21 skin, could you send it to me (if you want my e-mail for sending it, tell me)- Thanks--[[User:Thebarry1394|TheBarry1394]] 22:11, 29 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_Model_460&amp;diff=335245</id>
		<title>Talk:Smith &amp; Wesson Model 460</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_Model_460&amp;diff=335245"/>
		<updated>2010-09-28T22:26:58Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;notice something missing? Yes. this gun has no caliber! What ammo does it shoot?  Now I know the answer, but whoever made this page should put it on there! [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:24, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the xvr is a special model of the 460. I saw lots of 460 pics in the net while I was looking for 500´s pics and the &amp;quot;regular&amp;quot; one is like the s&amp;amp;w 500 --[[User:Thebarry1394|TheBarry1394]] 22:26, 28 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Thebarry1394&amp;diff=329643</id>
		<title>User:Thebarry1394</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Thebarry1394&amp;diff=329643"/>
		<updated>2010-09-16T23:28:31Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In an act of respect tordwards the other users I`ll make my page.&lt;br /&gt;
*Age: 16&lt;br /&gt;
*Name: You can call me Barry, since internet isn`t safe enough (yeah, bit paranoid) to give names.&lt;br /&gt;
*Occupation: School, Writting (amateur) and hoping to help here.&lt;br /&gt;
&lt;br /&gt;
As a personal message to all the other contributors here, I want to thank you because of the great job you`ve done in all the pages.&lt;br /&gt;
&lt;br /&gt;
Notes: I am not a native speaker, I`m from Argentine, a kind of crap country for guns in general. But I`ll try to use my almost basic knowledge in guns to help here.&lt;br /&gt;
If I can, I`ll do a CS 1.6 page, and a CZ:DS too (not so hard, I just have to take the screens.&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Thebarry1394&amp;diff=329550</id>
		<title>User talk:Thebarry1394</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Thebarry1394&amp;diff=329550"/>
		<updated>2010-09-16T21:15:44Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Welcome aboard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome aboard==&lt;br /&gt;
Welcome to yet another ARGENTINIAN IMFDB user. :)  BTW, there is no such word as Paranoic.  It's either paranoia or paranoid.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:46, 16 September 2010 (UTC)&lt;br /&gt;
Well, I told all of you that my english is kinda poor. I`m in my own free version of espaenglish hehe. (thanks for the correction)Men, I feel so happy that someone importat welcomes me !!!!!!--[[User:Thebarry1394|TheBarry1394]] 21:15, 16 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Thebarry1394&amp;diff=328965</id>
		<title>User:Thebarry1394</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Thebarry1394&amp;diff=328965"/>
		<updated>2010-09-15T21:17:54Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: New page: In an act of respect tordwards the other users I`ll make my page. *Age: 16 *Name: You can call me Barry, since internet isn`t safe enough (yeah, bit paranoic) to give names. *Occupation: S...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In an act of respect tordwards the other users I`ll make my page.&lt;br /&gt;
*Age: 16&lt;br /&gt;
*Name: You can call me Barry, since internet isn`t safe enough (yeah, bit paranoic) to give names.&lt;br /&gt;
*Occupation: School, Writting (amateur) and helping to help here).&lt;br /&gt;
&lt;br /&gt;
As a personal message to all the other contributors here, I want to thank you because of the great job you`ve done in all the pages.&lt;br /&gt;
&lt;br /&gt;
Notes: I am not a native speaker, I`m from Argentine, a kind of crap country for guns in general. But I`ll try to use my almost basic knowledge in guns to help here.&lt;br /&gt;
If I can, I`ll do a CS 1.6 page, and a CZ:DS too (not so hard, I just have to take the screens.&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vampires:_Los_Muertos&amp;diff=328957</id>
		<title>Vampires: Los Muertos</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vampires:_Los_Muertos&amp;diff=328957"/>
		<updated>2010-09-15T21:09:02Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Spike Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:VampiresLosMuertosCover.jpg|thumb|right|300px|Vampires: Los Muertos (2002)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film:'''&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
==Smith &amp;amp; Wesson 916A Shotgun==&lt;br /&gt;
Various characters use the S&amp;amp;W Model 916A Shotgun, introduced to them by the character Ray Collins. Ray calls his weapon &amp;quot;Miss Piggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-916A-Shotgun.jpg‎|none|450px|thumb|[[Smith &amp;amp; Wesson 916|Smith &amp;amp; Wesson 916A Shotgun]] - 12 gauge]]&lt;br /&gt;
[[Image:VLM-S&amp;amp;W916A 02a.jpg‎|thumb|none|600px|Ray Collins ([[Darius McCrary]]) kills a vampire with his Smith &amp;amp; Wesson 916A Shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:VLM-ShotgunSlugsA.jpg‎|thumb|none|600px|Ray Collins ([[Darius McCrary]]) reveals how he is able to kill vampires with a 12 gauge, custom made hardwood slugs with lead cores.]]&lt;br /&gt;
[[Image:VLM-S&amp;amp;WShotgunDaylight02a.jpg‎|thumb|none|600px|Ray Collins ([[Darius McCrary]]) talks about the Smith &amp;amp; Wesson 916A shotgun while Sancho ([[Diego Luna]]) looks on - 12 gauge.]]&lt;br /&gt;
[[Image:VLM-ShotgunMexicanBar02a.jpg‎|thumb|none|600px|Ray Collins ([[Darius McCrary]]) and the other Vampire hunters enters a Mexican bar after the Vampires have massacred everyone inside.  He carries Smith &amp;amp; Wesson 916A shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:VLM-S&amp;amp;WSHotgunDayAttackA.jpg‎|thumb|none|600px|Ray Collins ([[Darius McCrary]]) shoots his Smith &amp;amp; Wesson 916A shotgun &amp;quot;chickenwing&amp;quot; style, primarily because the buttplate is attached to a swivel on his shoulder rig, which allows him to hide the shotgun under his trenchcoat in public - 12 gauge.  Collins can't raise the buttstock any higher when the shotgun is attached to this 'stealth' rig, which makes it a point and shoot weapon, however, the rig does absorb all of the gun's &amp;quot;recoil&amp;quot;.]]&lt;br /&gt;
[[Image:VLM-ShotgunBonJoviA.jpg‎|thumb|none|600px|Derek Bliss ([[Jon Bon Jovi]]) also uses a beat up Smith &amp;amp; Wesson 916A Shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:VLM-ShotgunFinalKidA.jpg‎|thumb|none|600px|Sancho ([[Diego Luna]]) takes Collins' S&amp;amp;W 916A shotgun after his death and uses it in the final battle - 12 gauge.]]&lt;br /&gt;
[[Image:VLM-shotgunVanDoora.jpg‎|thumb|none|600px|Inexplicably, before the character with the Vampire killing shotgun appears, there is a Smith &amp;amp; Wesson 916A Shotgun seen on the van's door.]]&lt;br /&gt;
&lt;br /&gt;
==Single Shot Breach load Shotgun==&lt;br /&gt;
Several characters have a [[12 Gauge Single Shot Shotgun]].  One is a former Vampire hunter and the other is a 'guard' for the monastery.  The exact make and model is unknown.&lt;br /&gt;
[[Image:H&amp;amp;R TopperMod158.jpg|thumb|none|450px|Harrington &amp;amp; Richardson Topper Model 158 Shotgun with case hardened receiver - 12 gauge]]&lt;br /&gt;
[[Image:VLM-SingleBarrelShotgunBathtubA.jpg‎|thumb|none|600px|Lester Pomani, played by an uncredited actor, lies dead in a bathtub, the victim of a 'staged suicide' by single barreled shotgun (Make unknown) - 12 gauge.  Also a 12 gauge to the head would do a lot more damage than what we see here.]]&lt;br /&gt;
[[Image:VLM-SingleBarrelShotgun02a.jpg‎|thumb|none|600px|The guard for the monastery ([[Enrique Munoz]]) searches Derek Bliss ([[Jon Bon Jovi]]) for weapons, carrying a breach loading single shot shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:VLM-SingleBarrelShotgunNight02a.jpg‎|thumb|none|600px|Monastery Guard ([[Enrique Munoz]]) runs up to meet an attack by Vampires against the monastery with a woefully inadequate single shot breach loading shotgun - 12 gauge.  Having a weapon with such limited firepower in the face of an impending attack is ridiculous.]]&lt;br /&gt;
[[Image:VLM-SinglebarrelShotgunNighta.jpg‎|thumb|none|600px|Though a single shot weapon is better than nothing, it is next to useless against an attack by multiple targets.  It is assumed that one would not face an army of attacking vampires with a weapon that only fires one shot?]]&lt;br /&gt;
&lt;br /&gt;
==Star Model BM==&lt;br /&gt;
Derek Bliss ([[Jon Bon Jovi]])  carries a nickel Star Model BM as his backup sidearm. &lt;br /&gt;
[[Image:StarModelBMNickel.jpg|thumb|none|450px|Star Model BM (nickel) - 9mm]]&lt;br /&gt;
[[Image:VLM-SilverHandgun01a.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:VLM-SilverHandgunJeep03a.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:VLM-SilverGunJeep02a.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:VLM-SilverHandgunFinal04a.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:VLM-SilverHandgunFinal06a.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Spike Gun==&lt;br /&gt;
Derek Bliss ([[Jon Bon Jovi]]) uses a gun that fires wooden spikes into Vampires.  It appears to be a fully fabricated prop and not based on any live weapon.  Though it is seen packed with CO2 cartridges, there is an obvious charge (with flash, sparks and smoke) that propel the spikes out of the gun.  &lt;br /&gt;
[[Image:VLM-SpikeGun03a.jpg‎|thumb|none|600px|Derek Bliss ([[Jon Bon Jovi]]) stops a would be rapist with his spike gun.]]&lt;br /&gt;
[[Image:VLM-SpikeGun05a.jpg‎|thumb|none|600px|A closeup of the spike gun.]]&lt;br /&gt;
&lt;br /&gt;
It looks like the grip of the spike gun was taken from a revolver (look at the other screens of the spike gun alone).--[[User:Thebarry1394|TheBarry1394]] 21:09, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gamo Air Rifle==&lt;br /&gt;
A Gamo Air rifle, unknown model, can be seen on the rack that previously held the S&amp;amp;W 916A shotgun, in one sequence.&lt;br /&gt;
[[Image:VLM-AirRiflea.jpg‎|thumb|none|600px|As Derek Bliss speaks, to the right we see the Gamo Air rifle in the door rack.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
An antique crossbow of unknown make and model is used during the vampire hunt by Father Rodrigo ([[Cristián de la Fuente]]).  Being a man of the cloth, he would rather hunt vampires with antique weapons than modern firearms. From what I can tell. This is a Barnett Commando Crossbow. &lt;br /&gt;
[[Image:VLM-CrossbowFinal02a.jpg|thumb|none|600px|Father Rodrigo ([[Cristián de la Fuente]]) readies for battle with his crossbow.]]&lt;br /&gt;
[[Image:VLM-CrossbowfinalbattleA.jpg‎|thumb|none|600px|Father Rodrigo ([[Cristián de la Fuente]]) readies for battle with his crossbow]]&lt;br /&gt;
&lt;br /&gt;
==The Surfboard Armory==&lt;br /&gt;
In a nod to [[Desperado]] and the armory hidden inside the guitar case, Bliss rather improbably has an armory hidden inside his surfboard!&lt;br /&gt;
[[Image:VLM-SurfboardArmory01a.jpg‎|thumb|none|600px|A view of the spears and spikes used in Vampire hunting.  The sheer mass and volume of the weapons could not be hidden within a normal looking surfboard, nor carried, like a normal surfboard would be.]]&lt;br /&gt;
[[Image:VLM-SurfboardArmory02a.jpg‎|thumb|none|600px|A view of the Spike gun and the CO2 cartridges, however the spike gun uses explosive propellants when seen firing.]]&lt;br /&gt;
[[Image:VLM-SurfboardArmory03a.jpg|thumb|none|600px|A view of the Star Model BM.  Note that it is too long to be the Star Model PD.]]&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hell_of_the_Living_Dead&amp;diff=327262</id>
		<title>Talk:Hell of the Living Dead</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hell_of_the_Living_Dead&amp;diff=327262"/>
		<updated>2010-09-11T21:31:46Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Thompson submachine gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I will add new screenshot soon and reduce the screenshot's size, but I could need an other screencap program. Which screencap progam is advised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-- I'd recommend VLC player, it's good like candy. BTW; please, sign your posts. -- [[User:Warejaws|Warejaws]]&lt;br /&gt;
&lt;br /&gt;
Is that Scott Krinsky from Chuck? -SasquatchJim&lt;br /&gt;
&lt;br /&gt;
Thanks for the tip, vlc works well. The cinger swat is not Scott Krinsky. [[User:Comateman|Comateman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No PNG's!==&lt;br /&gt;
Comateman, please do NOT upload your screenshots as PNG's and please crop the black bars!  JPG's only!  Take a look at your discussion page for more details.   --[[User:Ben41|Ben41]] 14:38, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::And [[User:Ben41|Ben41]] kicks ass once again, helping keep IMFDB from sinking into the abyss of bad formats.  Now I don't have to stress over the worry that I have to police this issue.  [[User:Ben41|Ben41]] has been kicking ass and taking names for a while.  Kudos to Ben!  :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:14, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I begun to reajust CETME pics,I took one with little black bar,then i chose the option &amp;quot;upload a new version of this file&amp;quot;, i uploaded the file, then it says another file exist so i could click on &amp;quot;ignore and save&amp;quot; or &amp;quot;return to the upload page&amp;quot;. I chose &amp;quot;save&amp;quot; but the pic remained the same before i edited it. Have I made a mistake somewhere?--[[User:Comateman|comateman]] 22:14, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hit the refresh button on your browser and it should show the new uploaded pic.  --[[User:Ben41|Ben41]] 23:30, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thompson submachine gun ==&lt;br /&gt;
Zantoro's Thompson got a foregrip instead of a handguard but the bolt actuator is on the right side of the gun. It is maybe a mistake of the movie staff like the rearsights.--[[User:Comateman|comateman]] 22:14, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks to BeardedHoplite for the hint of Mat 49, the trigger position and the magazine housing seem to match but by adding an other boltactuator on the right of the gun , and cover the hole of the canon, could it cause malfunction of the gun or not. --[[User:Comateman|comateman]] 21:14, 11 September 2010 (UTC)&lt;br /&gt;
The gun is too long for a Mat-49. I was looking in World Guns, and found nothing. It might be a copy of the tommy, or they used m128 parts in m1`s. What`s not clear for me is the magazine housing. I mean, it´s too big for a m1, but no other smg i`ve seen has the trigger as close of the magazine housing. Sorry I couldn´t help, I do not know much about smg`s [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
== New Guns ==&lt;br /&gt;
&lt;br /&gt;
Here some others caps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hell of the living dead r700.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Hell of the living dead r700 2.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Hell of the living dead r700 3.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Hell of the living dead r700 4.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Hell of the living dead r700 5.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
The rifle seems to be the civilian model of the r700&lt;br /&gt;
&lt;br /&gt;
[[Image:Hell Of The Living Dead handgun eco.jpg|thumb|none|400px|]]&lt;br /&gt;
This could be a Star model B or another colt 1911 lookalike.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hell Of The Living Dead handgun police.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
Look like a smith and wesson 19 snub nose&lt;br /&gt;
&lt;br /&gt;
[[Image:Hell Of The Living Dead handgun police chief.jpg|thumb|none|400px|]]&lt;br /&gt;
Sorry for the blur, i did'nt identify this gun.&lt;br /&gt;
&lt;br /&gt;
For the mockup of the thompson, i was thinking to the Labora but only the canon and the magazine housing seem to match and the triger is too close from the magazine housing&lt;br /&gt;
(http://world.guns.ru/smg/smg133-e.htm)&lt;br /&gt;
--[[User:Comateman|comateman]] 22:41, 9 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=295499</id>
		<title>Talk:Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=295499"/>
		<updated>2010-07-03T01:06:33Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Weapon stats &amp;amp; other changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont think that the xm8, SCARs or the qbz95 are in counter strike, for any platform.&lt;br /&gt;
&lt;br /&gt;
Reply to above: Remember, this isn't normal CS, this is a spin off of it made by Nexon, so they would put in new weapons that you have to buy.&lt;br /&gt;
&lt;br /&gt;
*yeah but some of the guns in here are unrealistic or simply replaces guns that really are in the game like a m4a1 and a h&amp;amp;k 416.&lt;br /&gt;
besides it can be only counter strike skins.&lt;br /&gt;
if you look on google fpsbanana, and go to skins section, you can find visual replacements for every gun in a fps game. and in cs 1.6 and cs cz its easy to create a new hud image (the images in grey with lots of new guns)&lt;br /&gt;
-betwen other things-&lt;br /&gt;
&lt;br /&gt;
some of the guns you provide here are taken from counter strike condition zero deleted scenes. the m60, has never apeared, and would replace the mg3. the laws, is the another gun wich actually is seen in cs cz ds and it has never shown in any picture (in-game) or video preview.&lt;br /&gt;
&lt;br /&gt;
I recently had a skin pack, with some of the original skins, and most of them are for real. But m60 and Laws arent real. Those sprites are even in my cs 1.6, and dont try to claim i have cs cz ds hud, because I haven´t(cscz ds hud is green and 1.6 is kinda orange). people, keep in mind that cso changes betwen markets, maybe Hong Kongs doesn´t have one gun, but has another one that the others dont.- sorry because of my bad inglish, not a native speaker(doing my best)-&lt;br /&gt;
&lt;br /&gt;
I can get good screenshots of most of the weapons on this page (Some, like the Automag V, are only in the Korean version, which I don't have) but I can't offer descriptions of how they play.&lt;br /&gt;
&lt;br /&gt;
M72 LAW Confirmed...sort of! http://www.youtube.com/watch?v=fBNtrF_PBz0&lt;br /&gt;
&lt;br /&gt;
very extrange that vid. The m72 used in cz ds, once you used it, it was throwed away, and this one acts like a plugin or something else. It has cso hands, so lets supose its in the game. Wait, that´s cso nst!&lt;br /&gt;
&lt;br /&gt;
Seems that you didnt hear of the infinit law glitch. Before you throw it to the ground, quick switch to another weapon. The laws ammo counter will indicate 0 ammo but it will still fire rockets. I put cheats on and went thru the entire game with laws only.&lt;br /&gt;
&lt;br /&gt;
I've got a question for you guys who HAVE played any version of CSO.  Do the servers enforce model consistency, or could I move the custom models I had for 1.6 to a CSO install to replace some of the common weapons between the 2 games? --[[User:HashiriyaR32|HashiriyaR32]] 15:28, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
since the CSO models are encrypted (something like that, the file extention isn`t .mdl like in cs 1.6) so, you will have to do something so the game can take the skins. Its easier to play cso nst, cscz based version of the CSO. CSO NST uses .mdl files. But you have to be carefull with the animation sequences (replacing the exact gun), unless you have some experience making models/skins or converting (like converting the deagle so you can use it as a p228) If you have any question about how is CSO NST playing, search it in youtube, you´ll find the original prewiews of the mod developer.[[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Protection of this page==&lt;br /&gt;
Can someone protect this page, to stop some anonymous user who keeps adding weapons absent in the game in the 'may be have' section.--[[User:SB2296|SB2296]] 16:12, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
yes, please protect it. Somebody is abusing the fact that only a few users have this game (if any user has it) and the fact that the game keeps adding guns and more guns every time they can, since you have to pay for playing most of them. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Weapons with multiple forms==&lt;br /&gt;
If there are any other weapons that can be converted between two different forms such as: MP7 (pistol &amp;lt;-&amp;gt; SMG), XM8 (Baseline Carbine &amp;lt;-&amp;gt; Sharpshooter), SCAR (SCAR-L &amp;lt;-&amp;gt; SCAR-H CQC), please make a note of that on the page.  --[[User:HashiriyaR32|HashiriyaR32]] 23:40, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At least in nst, the dual infinitys can be swiched to shoot gangsta style, improving accuracy. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
- I always thought that when you shoot a gun that way, it decreases the accuracy.&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
A round of applause for EliteKrew1337 (sp?), who posted a ton of screenshots for weapons there were missing them. --[[User:HashiriyaR32|HashiriyaR32]] 15:25, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Deletion of this page==&lt;br /&gt;
It's time for either deleting this page or cleaning the crap that the noobs have put in this page. I would be the happiest person here if this eyesore is deleted soon.--[[User:SB2296|SB2296]] 07:07, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And just as things where getting better.... Look! The CSO Singapore site is in english! This means we`ll have a much better job at sorting stuff out. This is an Online FPS. It`s not like CoD where after it is released you know every gun 100%. Updates tend to add and remove guns from it. Thats the problem with Online FPS games. BTW A real eyesore is the Crossfire page. IT hasn`t been edited for a very long time, and right now there are 6 or 7 new guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I nearly cried trying to read the Engrish/tacticool &amp;quot;I think I know something about firearms&amp;quot; dialect combo on this page. This is in desperate need of a cleanup....&lt;br /&gt;
&lt;br /&gt;
That doesn't even beat the OPERATION7 page, where there are practically NO SCREENSHOTS.  At least you won't have to deal with bad spelling or grammar, becuase there aren't any descriptions either!  Also I'm going to clean up this page as much as I can, starting with the weapons that were brought over from 1.6/CZ.  I'll try not to touch any of the CSO weapons as I haven't played CSO and thus not know how they handle, ESPECIALLY any dual-wielded or customized versions of existing 1.6/CZ weapons (The dual DE's and the long-magged AK47 being good examples) --[[User:HashiriyaR32|HashiriyaR32]] 17:10, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
....and as if this page wasn't cluttered enough already, some asshole decided to go through and include some kind of stats chart for each gun. This is a page about firearms, not a game guide, for christ's sake. Some serious work clean up needs to be done in order to make this page not look like a random info dump.&lt;br /&gt;
* They help a bit for the CSO exclusive guns.  As it's data taken straight from the game, it ensures that I'll have stuff to refer to when it comes time to continue with the cleanup.  We're getting some help in the form of Lord Mo --[[User:HashiriyaR32|HashiriyaR32]] 01:06, 28 June 2010 (UTC)&lt;br /&gt;
** I could argue that the stats are a good way of showing how the gun is represented in-game - same as the extra information on any movie page. I just think that they'd be best off incorporated into the text itself, as the stats are definitely helping cramp the page. Also, I might do some work getting better pics that are more tightly cropped, as I think a majority of the problem here is how large the screenshots are. [[User:Lord Mo|Lord Mo]]&lt;br /&gt;
&lt;br /&gt;
Hey, I'm trying to do a little bit of cleanup as far as Engrish descriptions go. I haven't gotten very far in it yet, but it'd be a good start to try and fix it. Thanks! [[User:Lord Mo|Lord Mo]]&lt;br /&gt;
: I guess I should note I'm pretty much guessing on a lot of this stuff, too, as I haven't played the official version of this game. I'm just trying to figure out the material already written while making the descriptions make more sense and less filled with fluff.&lt;br /&gt;
&lt;br /&gt;
==Weapon stats &amp;amp; other changes==&lt;br /&gt;
1) HashiriyaR32, Imfdb don´t need those stats, so I removed all of them, if you have any doubts check the CS:Source page. &lt;br /&gt;
&lt;br /&gt;
2) This page need less screenshots, like the M4 section. Just one image for all the alternative skins for each gun.&lt;br /&gt;
&lt;br /&gt;
3)Some thumbnails and pics need to be resized, they´re making the page too long. &lt;br /&gt;
&lt;br /&gt;
[[User:Markost|Markost]] 02:23, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. I didn't add those.  I agree that weapons shared between CSO and Source don't need their stats, but until the stats for the CSO weapons are integrated into the description, it's best to leave them there or put them back up for quick reference.&lt;br /&gt;
&lt;br /&gt;
2. I did not post ANY screenshots.  They're too long, but do take your grievances with those who put them on the page in the first place.&lt;br /&gt;
&lt;br /&gt;
3. This is a tip for everyone.  Best way to find out how some of the CSO weapons work is to look up youtube vids.  That's how I found out that the .50AE Anaconda model has a visible 7-round cylinder.&lt;br /&gt;
&lt;br /&gt;
--[[User:HashiriyaR32|HashiriyaR32]] 18:02, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Dude, I'm the one who added the 7-round cylinder info to the Anaconda section. And I found that out by looking at the models from the game's files (I didn't post the screenshots here, though) and playing a hacked version of the game. I think you might be onto something with the reskin, though. I could make better, clearer screenshots of the models but it'd be a bit of a pain in the ass that I don't have time for at the moment (and I couldn't cover every one - the AKM and Automag immediately come to mind, not being in any version but the impossible-to-find Korean version)&lt;br /&gt;
&lt;br /&gt;
Unrelated, who put the Skorpion section? I haven't seen any indication that a Skorpion is in this game.&lt;br /&gt;
&lt;br /&gt;
-[[User:Lord Mo|Lord Mo]] 18:33, 29 June 2010 (UTC)&lt;br /&gt;
:There are 2 new guns, but these are WTF guns like the Escopetarra and the Water Gun.&lt;br /&gt;
&lt;br /&gt;
HashiriyaR32, I never said that you uploaded the screenshots. And again, no IMFDB page includes weapon stats, so, why this page should need them? [[User:Markost|Markost]] 16:52, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a big question: ¿does anyone of you, wise gamers who delete the page played REAL CSO 2008 (any country version of it)?&lt;br /&gt;
All the guns are real. Those who know about skins, can identify if a skin is CSO converted or a hack (not getting into details, you can put cso hands in any cs skin). Those who say most of guns aren`t real, and this page is crap, well, they could have asked somebody who knew.&lt;br /&gt;
As a start, I do not own CSO, but I work with NST (not original sontung01`s version, my adaptation) and I can realize if a gun is real cso or not, by looking at the skin. For example, when watching in Jed`s Half Life Model Viewer (program for watching decrypted cso skins and regular cs 1.6 and cz skins), when you look at the texture, most of the guns have two hand textures (male and female) and then a different texture for the whole gun. That´s even difficult for the best skin makers. And watching anims, and youtube videos you can realize those that are real.&lt;br /&gt;
For example, in a cso exists a barett m82 .Weird, but it exists.[[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
: The Barrett isn't in the Taiwanese or Chinese versions, and EliteCrew1337 would have said something if it was in the Korean one. The Barrett is a mod, as is the LAW and the M60. The game has a pretty active modding community in China and apparently Vietnam. --[[User:Lord Mo|Lord Mo]] 00:00, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Cso-barrett_m82.PNG|600px|thumb|left|so, here you have!]]&lt;br /&gt;
i got that ingame...&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Cso-barrett_m82.PNG&amp;diff=295498</id>
		<title>File:Cso-barrett m82.PNG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Cso-barrett_m82.PNG&amp;diff=295498"/>
		<updated>2010-07-03T01:04:26Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=295455</id>
		<title>Talk:Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=295455"/>
		<updated>2010-07-02T20:57:03Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Weapon stats &amp;amp; other changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont think that the xm8, SCARs or the qbz95 are in counter strike, for any platform.&lt;br /&gt;
&lt;br /&gt;
Reply to above: Remember, this isn't normal CS, this is a spin off of it made by Nexon, so they would put in new weapons that you have to buy.&lt;br /&gt;
&lt;br /&gt;
*yeah but some of the guns in here are unrealistic or simply replaces guns that really are in the game like a m4a1 and a h&amp;amp;k 416.&lt;br /&gt;
besides it can be only counter strike skins.&lt;br /&gt;
if you look on google fpsbanana, and go to skins section, you can find visual replacements for every gun in a fps game. and in cs 1.6 and cs cz its easy to create a new hud image (the images in grey with lots of new guns)&lt;br /&gt;
-betwen other things-&lt;br /&gt;
&lt;br /&gt;
some of the guns you provide here are taken from counter strike condition zero deleted scenes. the m60, has never apeared, and would replace the mg3. the laws, is the another gun wich actually is seen in cs cz ds and it has never shown in any picture (in-game) or video preview.&lt;br /&gt;
&lt;br /&gt;
I recently had a skin pack, with some of the original skins, and most of them are for real. But m60 and Laws arent real. Those sprites are even in my cs 1.6, and dont try to claim i have cs cz ds hud, because I haven´t(cscz ds hud is green and 1.6 is kinda orange). people, keep in mind that cso changes betwen markets, maybe Hong Kongs doesn´t have one gun, but has another one that the others dont.- sorry because of my bad inglish, not a native speaker(doing my best)-&lt;br /&gt;
&lt;br /&gt;
I can get good screenshots of most of the weapons on this page (Some, like the Automag V, are only in the Korean version, which I don't have) but I can't offer descriptions of how they play.&lt;br /&gt;
&lt;br /&gt;
M72 LAW Confirmed...sort of! http://www.youtube.com/watch?v=fBNtrF_PBz0&lt;br /&gt;
&lt;br /&gt;
very extrange that vid. The m72 used in cz ds, once you used it, it was throwed away, and this one acts like a plugin or something else. It has cso hands, so lets supose its in the game. Wait, that´s cso nst!&lt;br /&gt;
&lt;br /&gt;
Seems that you didnt hear of the infinit law glitch. Before you throw it to the ground, quick switch to another weapon. The laws ammo counter will indicate 0 ammo but it will still fire rockets. I put cheats on and went thru the entire game with laws only.&lt;br /&gt;
&lt;br /&gt;
I've got a question for you guys who HAVE played any version of CSO.  Do the servers enforce model consistency, or could I move the custom models I had for 1.6 to a CSO install to replace some of the common weapons between the 2 games? --[[User:HashiriyaR32|HashiriyaR32]] 15:28, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
since the CSO models are encrypted (something like that, the file extention isn`t .mdl like in cs 1.6) so, you will have to do something so the game can take the skins. Its easier to play cso nst, cscz based version of the CSO. CSO NST uses .mdl files. But you have to be carefull with the animation sequences (replacing the exact gun), unless you have some experience making models/skins or converting (like converting the deagle so you can use it as a p228) If you have any question about how is CSO NST playing, search it in youtube, you´ll find the original prewiews of the mod developer.[[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Protection of this page==&lt;br /&gt;
Can someone protect this page, to stop some anonymous user who keeps adding weapons absent in the game in the 'may be have' section.--[[User:SB2296|SB2296]] 16:12, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
yes, please protect it. Somebody is abusing the fact that only a few users have this game (if any user has it) and the fact that the game keeps adding guns and more guns every time they can, since you have to pay for playing most of them. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Weapons with multiple forms==&lt;br /&gt;
If there are any other weapons that can be converted between two different forms such as: MP7 (pistol &amp;lt;-&amp;gt; SMG), XM8 (Baseline Carbine &amp;lt;-&amp;gt; Sharpshooter), SCAR (SCAR-L &amp;lt;-&amp;gt; SCAR-H CQC), please make a note of that on the page.  --[[User:HashiriyaR32|HashiriyaR32]] 23:40, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At least in nst, the dual infinitys can be swiched to shoot gangsta style, improving accuracy. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
- I always thought that when you shoot a gun that way, it decreases the accuracy.&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
A round of applause for EliteKrew1337 (sp?), who posted a ton of screenshots for weapons there were missing them. --[[User:HashiriyaR32|HashiriyaR32]] 15:25, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Deletion of this page==&lt;br /&gt;
It's time for either deleting this page or cleaning the crap that the noobs have put in this page. I would be the happiest person here if this eyesore is deleted soon.--[[User:SB2296|SB2296]] 07:07, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And just as things where getting better.... Look! The CSO Singapore site is in english! This means we`ll have a much better job at sorting stuff out. This is an Online FPS. It`s not like CoD where after it is released you know every gun 100%. Updates tend to add and remove guns from it. Thats the problem with Online FPS games. BTW A real eyesore is the Crossfire page. IT hasn`t been edited for a very long time, and right now there are 6 or 7 new guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I nearly cried trying to read the Engrish/tacticool &amp;quot;I think I know something about firearms&amp;quot; dialect combo on this page. This is in desperate need of a cleanup....&lt;br /&gt;
&lt;br /&gt;
That doesn't even beat the OPERATION7 page, where there are practically NO SCREENSHOTS.  At least you won't have to deal with bad spelling or grammar, becuase there aren't any descriptions either!  Also I'm going to clean up this page as much as I can, starting with the weapons that were brought over from 1.6/CZ.  I'll try not to touch any of the CSO weapons as I haven't played CSO and thus not know how they handle, ESPECIALLY any dual-wielded or customized versions of existing 1.6/CZ weapons (The dual DE's and the long-magged AK47 being good examples) --[[User:HashiriyaR32|HashiriyaR32]] 17:10, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
....and as if this page wasn't cluttered enough already, some asshole decided to go through and include some kind of stats chart for each gun. This is a page about firearms, not a game guide, for christ's sake. Some serious work clean up needs to be done in order to make this page not look like a random info dump.&lt;br /&gt;
* They help a bit for the CSO exclusive guns.  As it's data taken straight from the game, it ensures that I'll have stuff to refer to when it comes time to continue with the cleanup.  We're getting some help in the form of Lord Mo --[[User:HashiriyaR32|HashiriyaR32]] 01:06, 28 June 2010 (UTC)&lt;br /&gt;
** I could argue that the stats are a good way of showing how the gun is represented in-game - same as the extra information on any movie page. I just think that they'd be best off incorporated into the text itself, as the stats are definitely helping cramp the page. Also, I might do some work getting better pics that are more tightly cropped, as I think a majority of the problem here is how large the screenshots are. [[User:Lord Mo|Lord Mo]]&lt;br /&gt;
&lt;br /&gt;
Hey, I'm trying to do a little bit of cleanup as far as Engrish descriptions go. I haven't gotten very far in it yet, but it'd be a good start to try and fix it. Thanks! [[User:Lord Mo|Lord Mo]]&lt;br /&gt;
: I guess I should note I'm pretty much guessing on a lot of this stuff, too, as I haven't played the official version of this game. I'm just trying to figure out the material already written while making the descriptions make more sense and less filled with fluff.&lt;br /&gt;
&lt;br /&gt;
==Weapon stats &amp;amp; other changes==&lt;br /&gt;
1) HashiriyaR32, Imfdb don´t need those stats, so I removed all of them, if you have any doubts check the CS:Source page. &lt;br /&gt;
&lt;br /&gt;
2) This page need less screenshots, like the M4 section. Just one image for all the alternative skins for each gun.&lt;br /&gt;
&lt;br /&gt;
3)Some thumbnails and pics need to be resized, they´re making the page too long. &lt;br /&gt;
&lt;br /&gt;
[[User:Markost|Markost]] 02:23, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. I didn't add those.  I agree that weapons shared between CSO and Source don't need their stats, but until the stats for the CSO weapons are integrated into the description, it's best to leave them there or put them back up for quick reference.&lt;br /&gt;
&lt;br /&gt;
2. I did not post ANY screenshots.  They're too long, but do take your grievances with those who put them on the page in the first place.&lt;br /&gt;
&lt;br /&gt;
3. This is a tip for everyone.  Best way to find out how some of the CSO weapons work is to look up youtube vids.  That's how I found out that the .50AE Anaconda model has a visible 7-round cylinder.&lt;br /&gt;
&lt;br /&gt;
--[[User:HashiriyaR32|HashiriyaR32]] 18:02, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
3. Dude, I'm the one who added the 7-round cylinder info to the Anaconda section. And I found that out by looking at the models from the game's files (I didn't post the screenshots here, though) and playing a hacked version of the game. I think you might be onto something with the reskin, though. I could make better, clearer screenshots of the models but it'd be a bit of a pain in the ass that I don't have time for at the moment (and I couldn't cover every one - the AKM and Automag immediately come to mind, not being in any version but the impossible-to-find Korean version)&lt;br /&gt;
&lt;br /&gt;
Unrelated, who put the Skorpion section? I haven't seen any indication that a Skorpion is in this game.&lt;br /&gt;
&lt;br /&gt;
-[[User:Lord Mo|Lord Mo]] 18:33, 29 June 2010 (UTC)&lt;br /&gt;
:There are 2 new guns, but these are WTF guns like the Escopetarra and the Water Gun.&lt;br /&gt;
&lt;br /&gt;
HashiriyaR32, I never said that you uploaded the screenshots. And again, no IMFDB page includes weapon stats, so, why this page should need them? [[User:Markost|Markost]] 16:52, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a big question: ¿does anyone of you, wise gamers who delete the page played REAL CSO 2008 (any country version of it)?&lt;br /&gt;
All the guns are real. Those who know about skins, can identify if a skin is CSO converted or a hack (not getting into details, you can put cso hands in any cs skin). Those who say most of guns aren`t real, and this page is crap, well, they could have asked somebody who knew.&lt;br /&gt;
As a start, I do not own CSO, but I work with NST (not original sontung01`s version, my adaptation) and I can realize if a gun is real cso or not, by looking at the skin. For example, when watching in Jed`s Half Life Model Viewer (program for watching decrypted cso skins and regular cs 1.6 and cz skins), when you look at the texture, most of the guns have two hand textures (male and female) and then a different texture for the whole gun. That´s even difficult for the best skin makers. And watching anims, and youtube videos you can realize those that are real.&lt;br /&gt;
For example, in a cso exists a barett m82 .Weird, but it exists.[[User:Thebarry1394|TheBarry1394]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Elitecrew1337&amp;diff=288304</id>
		<title>User talk:Elitecrew1337</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Elitecrew1337&amp;diff=288304"/>
		<updated>2010-06-17T14:19:55Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I am glad that somebody tooke serious the job of making the counter strike online page. I really congrat you for those great screens.&lt;br /&gt;
And I wonder how did you get those skins.&lt;br /&gt;
If you can give me a dl. link, please tell me.&lt;br /&gt;
&lt;br /&gt;
Well.I am one of the cso player.And those skins are from a file of the game called &amp;quot;cstrike.nar&amp;quot;.If u want the skins and maps,u must decrypt and get them.may u can give me your e-mail and i will tell u how to get the skins.&lt;br /&gt;
&lt;br /&gt;
I now have all the skins, because of the cso NST, and gamevn forums,( and a bit of a brazilian forum called csomania.blogspot) but when i saw the automag and the mp7 expand, I wanted to get them. Unfortunally I can´t play real cso, because of my location. And I don´t understand modchina`s page because I speak spanish (a bit of english, encouraged by my obsession with cs 1.6). Please, If there´s any new gun, tell me in my &amp;quot;talk page&amp;quot;. [[User:Thebarry1394|TheBarry1394]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Elitecrew1337&amp;diff=287487</id>
		<title>User talk:Elitecrew1337</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Elitecrew1337&amp;diff=287487"/>
		<updated>2010-06-15T22:01:45Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: New page: Hello. I am glad that somebody tooke serious the job of making the counter strike online page. I really congrat you for those great screens. And I wonder how did you get those skins. If yo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I am glad that somebody tooke serious the job of making the counter strike online page. I really congrat you for those great screens.&lt;br /&gt;
And I wonder how did you get those skins.&lt;br /&gt;
If you can give me a dl. link, please tell me.&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=285381</id>
		<title>Talk:Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=285381"/>
		<updated>2010-06-10T21:04:04Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Weapons with multiple forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont think that the xm8, SCARs or the qbz95 are in counter strike, for any platform.&lt;br /&gt;
&lt;br /&gt;
Reply to above: Remember, this isn't normal CS, this is a spin off of it made by Nexon, so they would put in new weapons that you have to buy.&lt;br /&gt;
&lt;br /&gt;
*yeah but some of the guns in here are unrealistic or simply replaces guns that really are in the game like a m4a1 and a h&amp;amp;k 416.&lt;br /&gt;
besides it can be only counter strike skins.&lt;br /&gt;
if you look on google fpsbanana, and go to skins section, you can find visual replacements for every gun in a fps game. and in cs 1.6 and cs cz its easy to create a new hud image (the images in grey with lots of new guns)&lt;br /&gt;
-betwen other things-&lt;br /&gt;
&lt;br /&gt;
some of the guns you provide here are taken from counter strike condition zero deleted scenes. the m60, has never apeared, and would replace the mg3. the laws, is the another gun wich actually is seen in cs cz ds and it has never shown in any picture (in-game) or video preview.&lt;br /&gt;
&lt;br /&gt;
I recently had a skin pack, with some of the original skins, and most of them are for real. But m60 and Laws arent real. Those sprites are even in my cs 1.6, and dont try to claim i have cs cz ds hud, because I haven´t(cscz ds hud is green and 1.6 is kinda orange). people, keep in mind that cso changes betwen markets, maybe Hong Kongs doesn´t have one gun, but has another one that the others dont.- sorry because of my bad inglish, not a native speaker(doing my best)-&lt;br /&gt;
&lt;br /&gt;
I can get good screenshots of most of the weapons on this page (Some, like the Automag V, are only in the Korean version, which I don't have) but I can't offer descriptions of how they play.&lt;br /&gt;
&lt;br /&gt;
M72 LAW Confirmed...sort of! http://www.youtube.com/watch?v=fBNtrF_PBz0&lt;br /&gt;
&lt;br /&gt;
very extrange that vid. The m72 used in cz ds, once you used it, it was throwed away, and this one acts like a plugin or something else. It has cso hands, so lets supose its in the game. Wait, that´s cso nst!&lt;br /&gt;
&lt;br /&gt;
Seems that you didnt hear of the infinit law glitch. Before you throw it to the ground, quick switch to another weapon. The laws ammo counter will indicate 0 ammo but it will still fire rockets. I put cheats on and went thru the entire game with laws only.&lt;br /&gt;
&lt;br /&gt;
I've got a question for you guys who HAVE played any version of CSO.  Do the servers enforce model consistency, or could I move the custom models I had for 1.6 to a CSO install to replace some of the common weapons between the 2 games? --[[User:HashiriyaR32|HashiriyaR32]] 15:28, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
since the CSO models are encrypted (something like that, the file extention isn`t .mdl like in cs 1.6) so, you will have to do something so the game can take the skins. Its easier to play cso nst, cscz based version of the CSO. CSO NST uses .mdl files. But you have to be carefull with the animation sequences (replacing the exact gun), unless you have some experience making models/skins or converting (like converting the deagle so you can use it as a p228) If you have any question about how is CSO NST playing, search it in youtube, you´ll find the original prewiews of the mod developer.[[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Protection of this page==&lt;br /&gt;
Can someone protect this page, to stop some anonymous user who keeps adding weapons absent in the game in the 'may be have' section.--[[User:SB2296|SB2296]] 16:12, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
yes, please protect it. Somebody is abusing the fact that only a few users have this game (if any user has it) and the fact that the game keeps adding guns and more guns every time they can, since you have to pay for playing most of them. [[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Weapons with multiple forms==&lt;br /&gt;
If there are any other weapons that can be converted between two different forms such as: MP7 (pistol &amp;lt;-&amp;gt; SMG), XM8 (Baseline Carbine &amp;lt;-&amp;gt; Sharpshooter), SCAR (SCAR-L &amp;lt;-&amp;gt; SCAR-H CQC), please make a note of that on the page.  --[[User:HashiriyaR32|HashiriyaR32]] 23:40, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At least in nst, the dual infinitys can be swiched to shoot gangsta style, improving accuracy. [[User:Thebarry1394|TheBarry1394]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=284365</id>
		<title>Talk:Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=284365"/>
		<updated>2010-06-08T21:25:31Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Protection of this page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont think that the xm8, SCARs or the qbz95 are in counter strike, for any platform.&lt;br /&gt;
&lt;br /&gt;
Reply to above: Remember, this isn't normal CS, this is a spin off of it made by Nexon, so they would put in new weapons that you have to buy.&lt;br /&gt;
&lt;br /&gt;
*yeah but some of the guns in here are unrealistic or simply replaces guns that really are in the game like a m4a1 and a h&amp;amp;k 416.&lt;br /&gt;
besides it can be only counter strike skins.&lt;br /&gt;
if you look on google fpsbanana, and go to skins section, you can find visual replacements for every gun in a fps game. and in cs 1.6 and cs cz its easy to create a new hud image (the images in grey with lots of new guns)&lt;br /&gt;
-betwen other things-&lt;br /&gt;
&lt;br /&gt;
some of the guns you provide here are taken from counter strike condition zero deleted scenes. the m60, has never apeared, and would replace the mg3. the laws, is the another gun wich actually is seen in cs cz ds and it has never shown in any picture (in-game) or video preview.&lt;br /&gt;
&lt;br /&gt;
I recently had a skin pack, with some of the original skins, and most of them are for real. But m60 and Laws arent real. Those sprites are even in my cs 1.6, and dont try to claim i have cs cz ds hud, because I haven´t(cscz ds hud is green and 1.6 is kinda orange). people, keep in mind that cso changes betwen markets, maybe Hong Kongs doesn´t have one gun, but has another one that the others dont.- sorry because of my bad inglish, not a native speaker(doing my best)-&lt;br /&gt;
&lt;br /&gt;
I can get good screenshots of most of the weapons on this page (Some, like the Automag V, are only in the Korean version, which I don't have) but I can't offer descriptions of how they play.&lt;br /&gt;
&lt;br /&gt;
M72 LAW Confirmed...sort of! http://www.youtube.com/watch?v=fBNtrF_PBz0&lt;br /&gt;
&lt;br /&gt;
very extrange that vid. The m72 used in cz ds, once you used it, it was throwed away, and this one acts like a plugin or something else. It has cso hands, so lets supose its in the game. Wait, that´s cso nst!&lt;br /&gt;
&lt;br /&gt;
Seems that you didnt hear of the infinit law glitch. Before you throw it to the ground, quick switch to another weapon. The laws ammo counter will indicate 0 ammo but it will still fire rockets. I put cheats on and went thru the entire game with laws only.&lt;br /&gt;
&lt;br /&gt;
I've got a question for you guys who HAVE played any version of CSO.  Do the servers enforce model consistency, or could I move the custom models I had for 1.6 to a CSO install to replace some of the common weapons between the 2 games? --[[User:HashiriyaR32|HashiriyaR32]] 15:28, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
since the CSO models are encrypted (something like that, the file extention isn`t .mdl like in cs 1.6) so, you will have to do something so the game can take the skins. Its easier to play cso nst, cscz based version of the CSO. CSO NST uses .mdl files. But you have to be carefull with the animation sequences (replacing the exact gun), unless you have some experience making models/skins or converting (like converting the deagle so you can use it as a p228) If you have any question about how is CSO NST playing, search it in youtube, you´ll find the original prewiews of the mod developer.[[User:Thebarry1394|TheBarry1394]]&lt;br /&gt;
&lt;br /&gt;
==Protection of this page==&lt;br /&gt;
Can someone protect this page, to stop some anonymous user who keeps adding weapons absent in the game in the 'may be have' section.--[[User:SB2296|SB2296]] 16:12, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
yes, please protect it. Somebody is abusing the fact that only a few users have this game (if any user has it) and the fact that the game keeps adding guns and more guns every time they can, since you have to pay for playing most of them. [[User:Thebarry1394|TheBarry1394]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=283804</id>
		<title>Talk:Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=283804"/>
		<updated>2010-06-07T16:04:40Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont think that the xm8, SCARs or the qbz95 are in counter strike, for any platform.&lt;br /&gt;
&lt;br /&gt;
Reply to above: Remember, this isn't normal CS, this is a spin off of it made by Nexon, so they would put in new weapons that you have to buy.&lt;br /&gt;
&lt;br /&gt;
*yeah but some of the guns in here are unrealistic or simply replaces guns that really are in the game like a m4a1 and a h&amp;amp;k 416.&lt;br /&gt;
besides it can be only counter strike skins.&lt;br /&gt;
if you look on google fpsbanana, and go to skins section, you can find visual replacements for every gun in a fps game. and in cs 1.6 and cs cz its easy to create a new hud image (the images in grey with lots of new guns)&lt;br /&gt;
-betwen other things-&lt;br /&gt;
&lt;br /&gt;
some of the guns you provide here are taken from counter strike condition zero deleted scenes. the m60, has never apeared, and would replace the mg3. the laws, is the another gun wich actually is seen in cs cz ds and it has never shown in any picture (in-game) or video preview.&lt;br /&gt;
&lt;br /&gt;
I recently had a skin pack, with some of the original skins, and most of them are for real. But m60 and Laws arent real. Those sprites are even in my cs 1.6, and dont try to claim i have cs cz ds hud, because I haven´t(cscz ds hud is green and 1.6 is kinda orange). people, keep in mind that cso changes betwen markets, maybe Hong Kongs doesn´t have one gun, but has another one that the others dont.- sorry because of my bad inglish, not a native speaker(doing my best)-&lt;br /&gt;
&lt;br /&gt;
I can get good screenshots of most of the weapons on this page (Some, like the Automag V, are only in the Korean version, which I don't have) but I can't offer descriptions of how they play.&lt;br /&gt;
&lt;br /&gt;
M72 LAW Confirmed...sort of! http://www.youtube.com/watch?v=fBNtrF_PBz0&lt;br /&gt;
&lt;br /&gt;
very extrange that vid. The m72 used in cz ds, once you used it, it was throwed away, and this one acts like a plugin or something else. It has cso hands, so lets supose its in the game. Wait, that´s cso nst!&lt;br /&gt;
&lt;br /&gt;
I've got a question for you guys who HAVE played any version of CSO.  Do the servers enforce model consistency, or could I move the custom models I had for 1.6 to a CSO install to replace some of the common weapons between the 2 games? --[[User:HashiriyaR32|HashiriyaR32]] 15:28, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
since the CSO models are encrypted (something like that, the file extention isn`t .mdl like in cs 1.6) so, you will have to do something so the game can take the skins. Its easier to play cso nst, cscz based version of the CSO. CSO NST uses .mdl files. But you have to be carefull with the animation sequences (replacing the exact gun), unless you have some experience making models/skins or converting (like converting the deagle so you can use it as a p228) If you have any question about how is CSO NST playing, search it in youtube, you´ll find the original prewiews of the mod developer.[[User:Thebarry1394|TheBarry1394]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=283800</id>
		<title>Talk:Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=283800"/>
		<updated>2010-06-07T15:57:56Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont think that the xm8, SCARs or the qbz95 are in counter strike, for any platform.&lt;br /&gt;
&lt;br /&gt;
Reply to above: Remember, this isn't normal CS, this is a spin off of it made by Nexon, so they would put in new weapons that you have to buy.&lt;br /&gt;
&lt;br /&gt;
*yeah but some of the guns in here are unrealistic or simply replaces guns that really are in the game like a m4a1 and a h&amp;amp;k 416.&lt;br /&gt;
besides it can be only counter strike skins.&lt;br /&gt;
if you look on google fpsbanana, and go to skins section, you can find visual replacements for every gun in a fps game. and in cs 1.6 and cs cz its easy to create a new hud image (the images in grey with lots of new guns)&lt;br /&gt;
-betwen other things-&lt;br /&gt;
&lt;br /&gt;
some of the guns you provide here are taken from counter strike condition zero deleted scenes. the m60, has never apeared, and would replace the mg3. the laws, is the another gun wich actually is seen in cs cz ds and it has never shown in any picture (in-game) or video preview.&lt;br /&gt;
&lt;br /&gt;
I recently had a skin pack, with some of the original skins, and most of them are for real. But m60 and Laws arent real. Those sprites are even in my cs 1.6, and dont try to claim i have cs cz ds hud, because I haven´t(cscz ds hud is green and 1.6 is kinda orange). people, keep in mind that cso changes betwen markets, maybe Hong Kongs doesn´t have one gun, but has another one that the others dont.- sorry because of my bad inglish, not a native speaker(doing my best)-&lt;br /&gt;
&lt;br /&gt;
I can get good screenshots of most of the weapons on this page (Some, like the Automag V, are only in the Korean version, which I don't have) but I can't offer descriptions of how they play.&lt;br /&gt;
&lt;br /&gt;
M72 LAW Confirmed...sort of! http://www.youtube.com/watch?v=fBNtrF_PBz0&lt;br /&gt;
&lt;br /&gt;
very extrange that vid. The m72 used in cz ds, once you used it, it was throwed away, and this one acts like a plugin or something else. It has cso hands, so lets supose its in the game. Wait, that´s cso nst!&lt;br /&gt;
&lt;br /&gt;
I've got a question for you guys who HAVE played any version of CSO.  Do the servers enforce model consistency, or could I move the custom models I had for 1.6 to a CSO install to replace some of the common weapons between the 2 games? --[[User:HashiriyaR32|HashiriyaR32]] 15:28, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
since the CSO models are encrypted (something like that, the file extention isn`t .mdl like in cs 1.6) so, you will have to do something so the game can take the skins. Its easier to play cso nst, cscz based version of the CSO.&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=279238</id>
		<title>Talk:Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike_Online&amp;diff=279238"/>
		<updated>2010-05-30T01:37:25Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont think that the xm8, SCARs or the qbz95 are in counter strike, for any platform.&lt;br /&gt;
&lt;br /&gt;
Reply to above: Remember, this isn't normal CS, this is a spin off of it made by Nexon, so they would put in new weapons that you have to buy.&lt;br /&gt;
&lt;br /&gt;
*yeah but some of the guns in here are unrealistic or simply replaces guns that really are in the game like a m4a1 and a h&amp;amp;k 416.&lt;br /&gt;
besides it can be only counter strike skins.&lt;br /&gt;
if you look on google fpsbanana, and go to skins section, you can find visual replacements for every gun in a fps game. and in cs 1.6 and cs cz its easy to create a new hud image (the images in grey with lots of new guns)&lt;br /&gt;
-betwen other things-&lt;br /&gt;
&lt;br /&gt;
some of the guns you provide here are taken from counter strike condition zero deleted scenes. the m60, has never apeared, and would replace the mg3. the laws, is the another gun wich actually is seen in cs cz ds and it has never shown in any picture (in-game) or video preview.&lt;br /&gt;
&lt;br /&gt;
I recently had a skin pack, with some of the original skins, and most of them are for real. But m60 and Laws arent real. Those sprites are even in my cs 1.6, and dont try to claim i have cs cz ds hud, because I haven´t(cscz ds hud is green and 1.6 is kinda orange). people, keep in mind that cso changes betwen markets, maybe Hong Kongs doesn´t have one gun, but has another one that the others dont.- sorry because of my bad inglish, not a native speaker(doing my best)-&lt;br /&gt;
&lt;br /&gt;
I can get good screenshots of most of the weapons on this page (Some, like the Automag V, are only in the Korean version, which I don't have) but I can't offer descriptions of how they play.&lt;br /&gt;
&lt;br /&gt;
M72 LAW Confirmed...sort of! http://www.youtube.com/watch?v=fBNtrF_PBz0&lt;br /&gt;
&lt;br /&gt;
very extrange that vid. The m72 used in cz ds, once you used it, it was throwed away, and this one acts like a plugin or something else. It has cso hands, so lets supose its in the game. Wait, that´s cso nst!&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:PistolJunkie&amp;diff=272129</id>
		<title>User talk:PistolJunkie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:PistolJunkie&amp;diff=272129"/>
		<updated>2010-05-13T00:27:06Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven't changed my stuff on that page in a while...hmm...well, it's not me that keeps changing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
Since you asked me to do it, here you have. I tooke your work and with the help of my new beta photoshop cs5 and my allways reliable MSpaint, I did this:&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4-Broken Butterfly.JPG|200px|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Hope you like it. [[User:Thebarry1394|TheBarry1394]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:PistolJunkie&amp;diff=272127</id>
		<title>User talk:PistolJunkie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:PistolJunkie&amp;diff=272127"/>
		<updated>2010-05-13T00:26:37Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven't changed my stuff on that page in a while...hmm...well, it's not me that keeps changing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
Since you asked me to do it, here you have. I tooke your work and with the help of my new beta photoshop cs5 and my allways reliable MSpaint, I did this:&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4-Broken Butterfly.JPG|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
Hope you like it. [[User:Thebarry1394|TheBarry1394]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:PistolJunkie&amp;diff=272126</id>
		<title>User talk:PistolJunkie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:PistolJunkie&amp;diff=272126"/>
		<updated>2010-05-13T00:25:43Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven't changed my stuff on that page in a while...hmm...well, it's not me that keeps changing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
Since you asked me to do it, here you have. I tooke your work and with the help of my new beta photoshop cs5 and my allways reliable MSpaint, I did this:&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4-Broken Butterfly.JPG]]&lt;br /&gt;
&lt;br /&gt;
Hope you like it. [[User:Thebarry1394|TheBarry1394]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:PistolJunkie&amp;diff=272125</id>
		<title>User talk:PistolJunkie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:PistolJunkie&amp;diff=272125"/>
		<updated>2010-05-13T00:25:20Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven't changed my stuff on that page in a while...hmm...well, it's not me that keeps changing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
Since you asked me to do it, here you have. I tooke your work and with the help of my new beta photoshop cs5 and my allways reliable MSpaint, I did this:&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4-Broken Butterfly.jpg]]&lt;br /&gt;
&lt;br /&gt;
Hope you like it. [[User:Thebarry1394|TheBarry1394]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Afterlife&amp;diff=254468</id>
		<title>Resident Evil: Afterlife</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Afterlife&amp;diff=254468"/>
		<updated>2010-04-04T20:02:49Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Smith &amp;amp; Wesson Model 629 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the upcoming film ''Resident Evil: Afterlife'''''&lt;br /&gt;
&lt;br /&gt;
==Dual 12-Gauge Sawed-Off Shotgun==&lt;br /&gt;
&lt;br /&gt;
Alice ([[Milla Jovovich]]) wields a pair of Short [[12 Gauge Double Barreled Shotgun]]s in the film.  She carries a pair of them in a dual shoulder rig setup.&lt;br /&gt;
&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|450px|This is the screen used Zabala short barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]'', very similar to Tony's lupara on ''The Sopranos''.]]&lt;br /&gt;
[[Image:REAfterlife1.jpg|450px|thumb|none|]]&lt;br /&gt;
[[Image:REAfterlife2.jpg|450px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
Alice ([[Milla Jovovich]]) can also be seen firing an [[Heckler &amp;amp; Koch MP5K]] in the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:REAfterlife3.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
Alice ([[Milla Jovovich]]) carries a pair of Smith &amp;amp; Wesson revolvers in a dual shoulder rig setup on either side of her in the film, possibly replacing her 12 Gauge short barrel shotguns. I think that the revolvers are S&amp;amp;W Model 629 Performance Center.--[[User:Dillinger|Dillinger]] 22:51, 1 April 2010 (UTC)&lt;br /&gt;
The only thing shure are the huge grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Performance Center model 629.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot; with custom weighted barrel and scope rails .44 Magnum]]&lt;br /&gt;
[[Image:REAfterlife3.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research Inc. Mark XIX Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|450px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Land_of_the_Dead&amp;diff=237065</id>
		<title>Talk:Land of the Dead</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Land_of_the_Dead&amp;diff=237065"/>
		<updated>2010-02-20T03:07:47Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Remington 870(moved from main page) ==&lt;br /&gt;
:Are you sure this is an 870?  870s look different with extended tubes (factory or aftermarket). - (IP Address:76.204.25.144)&lt;br /&gt;
&lt;br /&gt;
I'm not sure, I guessing from the general look, I could be wrong -[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
==MGC M16?==&lt;br /&gt;
I need an opinion, are these two guns MGC M16's or are they real guns?&lt;br /&gt;
[[Image:LOTDm16.jpg|thumb|none|600px|Blue guard with an M16A1]]&lt;br /&gt;
[[Image:LOTDM16zombie.jpg|thumb|none|600px|Close view of M16]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|Real M16A1]]&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|500px|MGC M16 replica]]&lt;br /&gt;
:The second screencap is a MGC replica.-[[User:Oliveira|Oliveira]] 21:26, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==A2 mocked up as A1?==&lt;br /&gt;
[[Image:LOTDa2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:LOTDa22.jpg|thumb|none|600px]]&lt;br /&gt;
Is it me or does this &amp;quot;M16A1&amp;quot; have the rear sight of an M16A2? --[[User:AdAstra2009|AdAstra2009]] 22:59, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watching the movie, I had a question, why are they using m16a1, and then m60d´s miniguns and a 6 pack rocket launcher in a truck...Why not using an m4, auto shotguns, or even semi auto sniper (marksman?) rifles, you only have to shot a zombie in the head, not vaporize it. (ok, just one g36, but, can´t you set snipers for protection [or designated marksmans, whatever])&lt;br /&gt;
And Kaufmann talks about training. What training is he talking about if his army (the one protecting the city) shoots zombies like if they were humans...and from the hip!&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Land_of_the_Dead&amp;diff=237064</id>
		<title>Talk:Land of the Dead</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Land_of_the_Dead&amp;diff=237064"/>
		<updated>2010-02-20T03:06:28Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Remington 870(moved from main page) ==&lt;br /&gt;
:Are you sure this is an 870?  870s look different with extended tubes (factory or aftermarket). - (IP Address:76.204.25.144)&lt;br /&gt;
&lt;br /&gt;
I'm not sure, I guessing from the general look, I could be wrong -[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
==MGC M16?==&lt;br /&gt;
I need an opinion, are these two guns MGC M16's or are they real guns?&lt;br /&gt;
[[Image:LOTDm16.jpg|thumb|none|600px|Blue guard with an M16A1]]&lt;br /&gt;
[[Image:LOTDM16zombie.jpg|thumb|none|600px|Close view of M16]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|Real M16A1]]&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|500px|MGC M16 replica]]&lt;br /&gt;
:The second screencap is a MGC replica.-[[User:Oliveira|Oliveira]] 21:26, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==A2 mocked up as A1?==&lt;br /&gt;
[[Image:LOTDa2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:LOTDa22.jpg|thumb|none|600px]]&lt;br /&gt;
Is it me or does this &amp;quot;M16A1&amp;quot; have the rear sight of an M16A2? --[[User:AdAstra2009|AdAstra2009]] 22:59, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watching the movie, i realized, why are they using m16 (and a1 versions), and then got a machine with m60s, miniguns and a 6 pack rocket launcher...Why not using an m4, auto shotguns, or even semi auto sniper (marksman?) rifles, you only have to shot a zombie in the head, not vaporize it. (ok, just one g36, but, can´t you set snipers for protection [or designated marksmans, whatever])&lt;br /&gt;
And Kaufmann talks about training. What training is he talking about if his army (the one protecting the city) shoots zombies like if they were humans...and from the hip!&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Universal_Soldier:_Regeneration&amp;diff=236988</id>
		<title>Talk:Universal Soldier: Regeneration</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Universal_Soldier:_Regeneration&amp;diff=236988"/>
		<updated>2010-02-20T00:28:26Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* Beretta M93R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon on Poster==&lt;br /&gt;
The gun in the hands of JCVD, is that actually in the movie as a franken-gun or is it photoshopped? I havent seen the movie and there are no caps up yet. &lt;br /&gt;
[[Image:UniSolR.jpg]]&lt;br /&gt;
--[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guns used appear to be Bulgarian Arsenal AR's, some of which are mocked up as M16A3's, as seen in [[Day of the Dead (2008)|Day of the Dead]]. Just before NGU attacks UniSol 2, 2 is shown with an M16/A1. Captain Burke has a suppressed AUG when doing his recon. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I'm not sure on any of the pistols, especially [[Jean Claude Van Damme|Van Damme's]] auto pistol. But Commander Topoff's pistol might be a Makarov. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can't make screens since official release isn't until Febuary 2. --[[User:Crazycrankle|Crazycrankle]] 18:34, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::YEs.  Those AK Franken guns that are mocked up to look like M16 variants appear ALL THE TIME.  Just watch those 'Sci Fi Channel original movies&amp;quot;  Manticore, Monster Ark, (as mentioned before [[Day of the Dead (2008)]], Raptor Island, etc. etc.  I hate those guns.  I figure armorers in Bulgaria should be able to get M16 variants, I mean the commercial ones are for sale all over the world.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
** '''Moved From Main Page'''&lt;br /&gt;
Actually, I'd describe Van Damme's Rifle as an &amp;quot;M16A4 with an Ak47 Clip&amp;quot;.&lt;br /&gt;
This is what I've seen in the actual movie, not what's on the Poster. -- 81.129.205.171&lt;br /&gt;
&lt;br /&gt;
There are a few clear shots when he first picks up the rifle. It is obviously not an M16, or any other variant of the design. While it may not be the Arsenal AR, it is some kind of AK variant mocked up as an M16. Since it was filmed in Bulgaria, it's safe to assume that it is a Bulgarian model. As I said above, I can't make screens until a legit copy is released, but I guarantee you, and everyone here, that it is not an M16. Also, it's a magazine, not a clip. --[[User:Crazycrankle|Crazycrankle]] 20:48, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone wanna comment on an SR-47? Maybe how it IS or ISN'T whats on the poster.&lt;br /&gt;
:No, it's not an SR-47. There's only about 5 or 6 SR-47s in existence, as it never went into full production. One is in KAC's possession, while the rest went to USSOCOM and are likely to never be seen again. [[User:Spartan198|Spartan198]] 21:38, 2 February 2010 (UTC)&lt;br /&gt;
:Only seven SR-47s exist. Six went to USSOCOM and one was retained in the KAC museum. [[User:Spartan198|Spartan198]] 00:10, 3 February 2010 (&lt;br /&gt;
&lt;br /&gt;
Correct me if i'm wrong, but did'nt chernobyl meltdown already? what would be the point in &amp;quot;blowing up&amp;quot; chernobyl. Would more radiation spread? i don't understand, but every time I see the preview for this movie i laugh.&lt;br /&gt;
&lt;br /&gt;
Reactor four melted down, from what I understand the first three still remain. With much of their original material still intact. Detonation just one of them could create similar fallout as the original incident in 1986. --[[User:Crazycrankle|Crazycrankle]] 16:16, 19 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
I think the Machine Pistol 'was' a Beretta M93R.&lt;br /&gt;
&lt;br /&gt;
I noticed the Beretta's Trigger Guard on the pistol during the Shooting Range sequence.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=KFqmfNKEVic Clip from StudioLPS. Watch at 00:19&lt;br /&gt;
&lt;br /&gt;
Even if it's a Beretta mocked up as something else, the 93R's barrel is longer.&lt;br /&gt;
&lt;br /&gt;
It could be a Glock 18? Rex095&lt;br /&gt;
[[Image:Universal-Soldier-Regeneration-3.jpg|thumb|none|500px|From teaser.]]&lt;br /&gt;
&lt;br /&gt;
:It's definitely not a Beretta 93R or Glock 18 because the barrel is too short.  It would be physically impossible to fit either of those guns into a frame that size.  It's something else, but I'm not sure what.  I haven't seen anything like that made in Bulgaria, but I would guess it's gotta be some type of Eastern European-made weapon that is little-known in the West. -[[User:MT2008|MT2008]] 17:28, 19 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I found this: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx  Not the same but might inspiration (or like the pdws in stealth). Hope helps.&lt;br /&gt;
&lt;br /&gt;
== Unisol GR13 (Dolph Lundgren) ==&lt;br /&gt;
I seem to remember GR13 being fed into a ''combine'' at the end of the first movie and promptly ''cut to shreds''... [[User:Spartan198|Spartan198]] 21:42, 2 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its a clone...(with all memories and skills intact *rolls eyes*)[[User:Ranger01|Ranger01]] 23:35, 2 February 2010 (UTC)&lt;br /&gt;
:Oh, that's real original, only been done 1,000,000,000,000,000,000 times as of yet. [[User:Spartan198|Spartan198]] 00:10, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yea, Dolph Lundgren actually said that the only reason he was in it was for memories of the old times and the fun.[[User:Ranger01|Ranger01]] 02:07, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About them screenshots..==&lt;br /&gt;
I have the DVD and I'm gonna watch it today. If no one else is able to provide acreencaps, I'd be happy to... [[User:Warejaws]] 08:59, 3 February 2010.&lt;br /&gt;
&lt;br /&gt;
Your welcome to do it. --[[User:Crazycrankle|Crazycrankle]] 09:12, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The AK variants==&lt;br /&gt;
Anybody know if the one in the third picture could be a Norinco 56?.. [[User:Warejaws|Warejaws]] 10:22, 4 February 2010 (UTC)&lt;br /&gt;
:No. Look at the front sight, it's open. The front sight on the 56 is hooded. [[User:Spartan198|Spartan198]] 03:19, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It's probably one of the earlier Bulgarian-made AK-47 copies.  Bulgaria has been producing AKs since the 1950s, and the versions they used to produce based on the Type 3 AK-47 were called the AKK and AKKS.  It was only years later that they started producing the AR series with synthetic furniture.  Since it seems that Bulgarian movie armorers have difficulty acquiring weapons made outside of their country, I would guess that the older-model AKs used by the terrorists are also of Bulgarian manufacture. -[[User:MT2008|MT2008]] 17:25, 19 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The shotgun==&lt;br /&gt;
It definitely is a Mossberg 500 Cruiser... [[User:Warejaws|Warejaws]] 14:56, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The LMG==&lt;br /&gt;
I added the RPK section and put up a screenshot... [[User:Warejaws|Warejaws]] 16:58, 4 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Wolfman_(2010)&amp;diff=236398</id>
		<title>Talk:The Wolfman (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Wolfman_(2010)&amp;diff=236398"/>
		<updated>2010-02-18T22:32:55Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Holland &amp;amp; Holland Paradox ==&lt;br /&gt;
More likely that it's either a [[Holland &amp;amp; Holland Paradox]] or some other type of double rifle. Mainly becasue it had express sights on it. Not typically found on a shotgun from that time period. So I took the libery of changing it. --[[User:Jcordell|Jcordell]] 01:57, 30 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also this screencap shows [[Anthony Hopkins]] casting silver bullets for his double. --[[User:Jcordell|Jcordell]] 02:12, 30 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:silverbullets.jpg|none|600px|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hey, somebody put the upload file directions in the main page...&lt;br /&gt;
If the one who made that is reading, you have to upload the files with the upload file option in the toolbox, and then, copy the url to a link, using the embedded file button, on the editing window&lt;br /&gt;
(and looks like the image above)If you have legal screens, please upload&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_5&amp;diff=234768</id>
		<title>Talk:Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_5&amp;diff=234768"/>
		<updated>2010-02-14T00:13:11Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Additon Weapons: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though not seen but confirmed: (Asking for confirmation on other weapons.)&lt;br /&gt;
&lt;br /&gt;
Six to Seven pistols can be obtained including a .357 magnum possibly a Colt Python. &lt;br /&gt;
&lt;br /&gt;
Currently there is seven pistols (including magnum type weapons), these include the Beretta 92FS, H&amp;amp;K USP, SIG P226, Beretta M93R, S&amp;amp;W M29, Desert Eagle, S&amp;amp;W M500. Unknown weapons such as the Beretta PX4 and other weapons have not yet been found. [[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
There are several secret weapons that can be obtained as well. According to a recent Gamepro article, these weapons range from new to old tech. It is unknown how many there are. &lt;br /&gt;
&lt;br /&gt;
Also, several shotguns (unknown number) have been confirmed. This includes a single barreled pump action (possibly the one we've seen in pictures.), a semi auto and a double barreled shotgun. It has also been confirmed there will be a three barreled shotgun that can do extreme damage. &lt;br /&gt;
&lt;br /&gt;
There are roughly four shotguns currently, the Ithaca Model 37, Benelli M3 and Striker which is currently named the Jail Breaker, the Hydra shotgun is the fictional shotgun with 3 barrels. [[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
All weapons can be upgraded much like the weapons in Resident Evil 4 in terms of capacity, damage, fire rate and reload rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My biggest problem with this game ==&lt;br /&gt;
&lt;br /&gt;
The intense gunplay is cool and fun, but when you come face to face with enemies with AK-74s and RPGS and turrets, having the ability to walk while shooting will go a long way, but the creators didn't want to do that because it takes away the intense quick aiming you have to do. Bullcrap. They did it because they don't want their game to feel like Metal Gear Solid 4 or Gears of Wars. I wouldn't have made this complaint if all enemies don't shoot back with full auto assault rifles. Bows and arrows and crossbows are ok, but when AKs are shooting at you, I like a better cover system and moving while shooting or aiming so I can peer around corners and take out threats. [[User:Excalibur01|Excalibur01]] 12:04, 3 April 2009 (UTC)&lt;br /&gt;
Ditto here, there is nothing more frustraiting to just sit there and try to shoot back when one has trained IRL to shoot while moveing. [[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:I have to agree. While I hugely enjoyed the game, having to freeze while shooting kind of sucked. However, it'd probably best to stay put when blasting away with the Gatling Gun. [[User:M14fanboy|M14fanboy]] 06:16, 31 August 2009 (UTC)&lt;br /&gt;
::I have to ''disagree'' 100%. Resident Evil is supposed to be a survival horror game, not Metal Gear Solid, Halo, or Gears of War. It's ''not'' supposed to be a shooter. The franchise I loved for so long has begun to die since the day RE4 was released thanks to incorporating too many shooter elements. [[User:Spartan198|Spartan198]] 02:10, 21 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:look, there's survival horror in the sense that you are having to feel the horror and surviving it. But the gameplay is not realistic. And RE5 is more action than horror. It's saying Alien is horror and Aliens is action horror. RE5 is more action oriented and should have the capabilities of the 3rd person, on the move shooting. Look, if the creators wanted more Survival horror in RE5, they should have made the theme and story less action pack genre and more like the previous games before 4. Give it a more scare aspect. Fighting hordes of enemies isn't horror, it's annoying [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Images ==&lt;br /&gt;
Can anyone get the Images for the weapons from the weapon upgrade screen that's between the chapters. I play it on the 360 and whatever screencaps I can make would be digital pics of a TV screen. [[User:Rockwolf66|Rockwolf66]] 06:21, 2 May 2009 (UTC)&lt;br /&gt;
:Thank's ProtoAuthor for adding the in game weapon Images. I'm going to check my guide and start adding the various in game titles to those images.&lt;br /&gt;
::You're welcome. I just found those online and figured the article could use them. Hadn't even read your request, to be honest. -protoAuthor 19:32, 7 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov is not a sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
Why do folks here keep confusing it as such? It is a marksman/designated marksman rifle.&lt;br /&gt;
:There isn't much distinction between DMRs and sniper rifles in terms of gameplay. [[User:Spartan198|Spartan198]] 02:12, 21 December 2009 (UTC)&lt;br /&gt;
::It's classified as a &amp;quot;sniper rifle&amp;quot; ingame anyway.--[[User:PistolJunkie|PistolJunkie]] 03:21, 21 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The SVD has always been referred to as a sniper rifle. A DMR is basically as assault rifle with semi auto only and a specific barrel for better accuracy. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
==Wesker Samurai Edge==&lt;br /&gt;
I made a pic for this gun, but it was modeled from a taurus...:&lt;br /&gt;
[[Image:Wesker_samurai_edge.JPG]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_(2002_VG)&amp;diff=234766</id>
		<title>Talk:Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_(2002_VG)&amp;diff=234766"/>
		<updated>2010-02-14T00:07:03Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== S.T.A.R.S. ==&lt;br /&gt;
&lt;br /&gt;
Special Tactics And Rescue Service. The name was apparently derived from a special police team in Singapore called S.T.A.R. The word &amp;quot;Service&amp;quot; is game canon, not &amp;quot;Squad&amp;quot; - if you want proof, boot up RE2 and look at the huge mural in the STARS office, or the PSX/PC (1996) version of RE1 and look at the newspaper headline in the opening FMV. The wording &amp;quot;Special Tactics And Rescue Squad&amp;quot; was incorrectly used by author S.D. Perry in her (sanctioned by Capcom, but considered non-canon) novels.&lt;br /&gt;
&lt;br /&gt;
- On the back of the original RE1 (PSX) box, it's Squad. Ingame, it's Service. Simple lack of proper communication between the various groups involved in making the game.&lt;br /&gt;
&lt;br /&gt;
*Barry Burton´s Samurai Edge isn´t a beretta 96, due to it´s chambered in .40 s&amp;amp;w?&lt;br /&gt;
&lt;br /&gt;
:The Beretta 96 ''is'' .40 S&amp;amp;W. [[User:Spartan198|Spartan198]] 05:53, 7 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, but the page says custom 92...; that means the page is wrong, and barrys gun is a custom 96&lt;br /&gt;
&lt;br /&gt;
How is the page wrong by saying it's a 92? Because it is a 92. The normal gun is 9mm, Beretta 92FS custom &amp;quot;Samurai Edge&amp;quot;. Always was, allways will be. Barry's gun could possibly be a 96, which is exactly the same as a 92 just in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
==Samurai edge==&lt;br /&gt;
We don´t have a decent pic of barry´s samurai edge or the silver serpent eighter. Playing with paint i made those two images. They arent perfect, but they´re close to the guns, do I upload those images? (please, tell me how)-I don´t speak english very well, so please be patient-.&lt;br /&gt;
&lt;br /&gt;
*sigh*. Just go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. We have several pics of both guns. Same goes for all other RE articles. I really don't care about people jacking info from us. This is the internet, after all.--[[User:PistolJunkie|PistolJunkie]] 05:14, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I ment this picture:&lt;br /&gt;
[[Image:Samurai_edge.JPG]]&lt;br /&gt;
, it´s kinda low res, because i made it with paint, what do you think. (If you wanna use this, no problem, I´d be glad).&lt;br /&gt;
&lt;br /&gt;
Damn, that's a cool picture&lt;br /&gt;
&lt;br /&gt;
I made too this one:&lt;br /&gt;
&lt;br /&gt;
the silver serpent&lt;br /&gt;
&lt;br /&gt;
[[Image:Silver_serpent2.JPG]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Silver_serpent2.JPG&amp;diff=234762</id>
		<title>File:Silver serpent2.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Silver_serpent2.JPG&amp;diff=234762"/>
		<updated>2010-02-13T23:37:29Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: paint made Silver Serpent from RE series.Category:Gun Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;paint made Silver Serpent from RE series.[[Category:Gun Image]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=234089</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=234089"/>
		<updated>2010-02-11T02:37:33Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
&lt;br /&gt;
The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.&lt;br /&gt;
&lt;br /&gt;
We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cool.&lt;br /&gt;
&lt;br /&gt;
The official name for Leon's 9mm is Silver Ghost.&lt;br /&gt;
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)&lt;br /&gt;
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd like to put this in.  From day one I always thought the pistol looks like a mix of a USP, Ruger P95 and M9.  Like if you just mixed and matched parts from one gun to the other, this is what you'd get.  Actually, if you'd take a look at this: http://www.the-horror.com/index.php?id=features&amp;amp;s=re4demos&amp;amp;p=3 you'll find that there's some credence to my Ruger idea.&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I´ll try..., but give me some time, the break open will be difficult- Thebarry1394&lt;br /&gt;
&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
&lt;br /&gt;
[[Image:Broken_butterfly.JPG]]&lt;br /&gt;
&lt;br /&gt;
If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before!&lt;br /&gt;
&lt;br /&gt;
or, a longerbarell version:&lt;br /&gt;
[[Image:Broken_butterfly-lb.JPG]]&lt;br /&gt;
&lt;br /&gt;
not even close.  Try Colt Navy grip, lower frame and recoil shield with a Schofield top-strap, hinge and barrel.  That little flare on the back... not sure how to do that.  I wanna say you'll use a Schofield cylinder, but I'm not 100%.&lt;br /&gt;
&lt;br /&gt;
I made it with a saa pic i found here, nothing else. I looked at the broken butterfly pic in the main page, a schofield, and tried my best. I can´t mix pictures because in paint, i cant change lightning, and i dont have photoshop. But I`ll redo the main thing.&lt;br /&gt;
(I need a good pic of the in game one)&lt;br /&gt;
&lt;br /&gt;
Nevermind what I said, it's an SAA/Schofield.  I threw this together in about 10 minutes:&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/7/71/Broken_butterfly.jpg&lt;br /&gt;
I think the recoil shield may actually by a Schofield.  So... it's still a work in progress.&lt;br /&gt;
&lt;br /&gt;
cool, but i can see the saa reloading gate, can you fix that (I mean for helping you to make this beuty be even more perfect)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm thinking maybe the recoil shield from the left side and then mirroring it.  I can't recall whether or not the 1873 C&amp;amp;B Uberti produces has a recoil shield or loading gate.&lt;br /&gt;
&lt;br /&gt;
Mirror the lefty. If not, you´ll get in serious trouble triying to fix it with another pic or photoshop. (I mean, if you have acces to the left side picture...)&lt;br /&gt;
&lt;br /&gt;
==HD Screenshots==&lt;br /&gt;
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . &lt;br /&gt;
&lt;br /&gt;
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). &lt;br /&gt;
&lt;br /&gt;
2) No aiming with the mouse (really something to make you mad). &lt;br /&gt;
&lt;br /&gt;
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC)&lt;br /&gt;
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad &amp;quot;ammuniton&amp;quot; logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the &amp;quot;keep out of reach of children is still there,&amp;quot; not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Undo==&lt;br /&gt;
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon Ammo==&lt;br /&gt;
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;.5 Caliber&amp;quot;, Most non gunnies dont know to put the 0 after the .5, and so it becomes &amp;quot;.5&amp;quot;. Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the &amp;quot;.400 Magnum&amp;quot;). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. &lt;br /&gt;
&lt;br /&gt;
In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place.  Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510  and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&amp;amp;W are both .50, but are still 12.7mm). Same as a .38spcl being .357&amp;quot; in diameter and a .45 ACP being .452&amp;quot;. You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore &amp;quot;7.62&amp;quot;mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer Longslide! Now without long slide!==&lt;br /&gt;
'Tis not a Longslide, just the standard Hardballer. Ok? You random unregistered user who plays too much Hitman? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233972</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233972"/>
		<updated>2010-02-10T02:11:52Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
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The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.&lt;br /&gt;
&lt;br /&gt;
We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cool.&lt;br /&gt;
&lt;br /&gt;
The official name for Leon's 9mm is Silver Ghost.&lt;br /&gt;
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)&lt;br /&gt;
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)&lt;br /&gt;
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I'd like to put this in.  From day one I always thought the pistol looks like a mix of a USP, Ruger P95 and M9.  Like if you just mixed and matched parts from one gun to the other, this is what you'd get.  Actually, if you'd take a look at this: http://www.the-horror.com/index.php?id=features&amp;amp;s=re4demos&amp;amp;p=3 you'll find that there's some credence to my Ruger idea.&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
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== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
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Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
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this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
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&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
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*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC)&lt;br /&gt;
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I´ll try..., but give me some time, the break open will be difficult- Thebarry1394&lt;br /&gt;
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==Broken Butterfly==&lt;br /&gt;
&lt;br /&gt;
[[Image:Broken_butterfly.JPG]]&lt;br /&gt;
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If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before!&lt;br /&gt;
&lt;br /&gt;
or, a longerbarell version:&lt;br /&gt;
[[Image:Broken_butterfly-lb.JPG]]&lt;br /&gt;
&lt;br /&gt;
not even close.  Try Colt Navy grip, lower frame and recoil shield with a Schofield top-strap, hinge and barrel.  That little flare on the back... not sure how to do that.  I wanna say you'll use a Schofield cylinder, but I'm not 100%.&lt;br /&gt;
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I made it with a saa pic i found here, nothing else. I looked at the broken butterfly pic in the main page, a schofield, and tried my best. I can´t mix pictures because in paint, i cant change lightning, and i dont have photoshop. But I`ll redo the main thing.&lt;br /&gt;
(I need a good pic of the in game one)&lt;br /&gt;
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Nevermind what I said, it's an SAA/Schofield.  I threw this together in about 10 minutes:&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/7/71/Broken_butterfly.jpg&lt;br /&gt;
I think the recoil shield may actually by a Schofield.  So... it's still a work in progress.&lt;br /&gt;
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cool, but i can see the saa reloading gate, can you fix that (I mean for helping you to make this beuty be even more perfect)&lt;br /&gt;
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==HD Screenshots==&lt;br /&gt;
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . &lt;br /&gt;
&lt;br /&gt;
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). &lt;br /&gt;
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2) No aiming with the mouse (really something to make you mad). &lt;br /&gt;
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If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC)&lt;br /&gt;
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:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC)&lt;br /&gt;
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad &amp;quot;ammuniton&amp;quot; logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the &amp;quot;keep out of reach of children is still there,&amp;quot; not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Undo==&lt;br /&gt;
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
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:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Handcannon Ammo==&lt;br /&gt;
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;.5 Caliber&amp;quot;, Most non gunnies dont know to put the 0 after the .5, and so it becomes &amp;quot;.5&amp;quot;. Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC)&lt;br /&gt;
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Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the &amp;quot;.400 Magnum&amp;quot;). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. &lt;br /&gt;
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In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC)&lt;br /&gt;
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Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC)&lt;br /&gt;
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:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
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What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place.  Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510  and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&amp;amp;W are both .50, but are still 12.7mm). Same as a .38spcl being .357&amp;quot; in diameter and a .45 ACP being .452&amp;quot;. You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore &amp;quot;7.62&amp;quot;mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC)&lt;br /&gt;
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==AMT Hardballer Longslide! Now without long slide!==&lt;br /&gt;
'Tis not a Longslide, just the standard Hardballer. Ok? You random unregistered user who plays too much Hitman? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233933</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233933"/>
		<updated>2010-02-09T14:18:53Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
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The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
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Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.&lt;br /&gt;
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We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cool.&lt;br /&gt;
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The official name for Leon's 9mm is Silver Ghost.&lt;br /&gt;
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)&lt;br /&gt;
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)&lt;br /&gt;
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I'd like to put this in.  From day one I always thought the pistol looks like a mix of a USP, Ruger P95 and M9.  Like if you just mixed and matched parts from one gun to the other, this is what you'd get.  Actually, if you'd take a look at this: http://www.the-horror.com/index.php?id=features&amp;amp;s=re4demos&amp;amp;p=3 you'll find that there's some credence to my Ruger idea.&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
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*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I´ll try..., but give me some time, the break open will be difficult- Thebarry1394&lt;br /&gt;
&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
&lt;br /&gt;
[[Image:Broken_butterfly.JPG]]&lt;br /&gt;
&lt;br /&gt;
If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before!&lt;br /&gt;
&lt;br /&gt;
or, a longerbarell version:&lt;br /&gt;
[[Image:Broken_butterfly-lb.JPG]]&lt;br /&gt;
&lt;br /&gt;
not even close.  Try Colt Navy grip, lower frame and recoil shield with a Schofield top-strap, hinge and barrel.  That little flare on the back... not sure how to do that.  I wanna say you'll use a Schofield cylinder, but I'm not 100%.&lt;br /&gt;
&lt;br /&gt;
I made it with a saa pic i found here, nothing else. I looked at the broken butterfly pic in the main page, a schofield, and tried my best. I can´t mix pictures because in paint, i cant change lightning, and i dont have photoshop. But I`ll redo the main thing.&lt;br /&gt;
(I need a good pic of the in game one)&lt;br /&gt;
&lt;br /&gt;
==HD Screenshots==&lt;br /&gt;
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . &lt;br /&gt;
&lt;br /&gt;
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). &lt;br /&gt;
&lt;br /&gt;
2) No aiming with the mouse (really something to make you mad). &lt;br /&gt;
&lt;br /&gt;
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC)&lt;br /&gt;
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad &amp;quot;ammuniton&amp;quot; logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the &amp;quot;keep out of reach of children is still there,&amp;quot; not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Undo==&lt;br /&gt;
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon Ammo==&lt;br /&gt;
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;.5 Caliber&amp;quot;, Most non gunnies dont know to put the 0 after the .5, and so it becomes &amp;quot;.5&amp;quot;. Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the &amp;quot;.400 Magnum&amp;quot;). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. &lt;br /&gt;
&lt;br /&gt;
In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place.  Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510  and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&amp;amp;W are both .50, but are still 12.7mm). Same as a .38spcl being .357&amp;quot; in diameter and a .45 ACP being .452&amp;quot;. You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore &amp;quot;7.62&amp;quot;mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer Longslide! Now without long slide!==&lt;br /&gt;
'Tis not a Longslide, just the standard Hardballer. Ok? You random unregistered user who plays too much Hitman? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233146</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233146"/>
		<updated>2010-02-05T22:51:22Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
&lt;br /&gt;
The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.&lt;br /&gt;
&lt;br /&gt;
We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cool.&lt;br /&gt;
&lt;br /&gt;
The official name for Leon's 9mm is Silver Ghost.&lt;br /&gt;
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)&lt;br /&gt;
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I´ll try..., but give me some time, the break open will be difficult- Thebarry1394&lt;br /&gt;
&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
&lt;br /&gt;
[[Image:Broken_butterfly.JPG]]&lt;br /&gt;
&lt;br /&gt;
If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before!&lt;br /&gt;
&lt;br /&gt;
or, a longerbarell version:&lt;br /&gt;
[[Image:Broken_butterfly-lb.JPG]]&lt;br /&gt;
&lt;br /&gt;
==HD Screenshots==&lt;br /&gt;
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . &lt;br /&gt;
&lt;br /&gt;
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). &lt;br /&gt;
&lt;br /&gt;
2) No aiming with the mouse (really something to make you mad). &lt;br /&gt;
&lt;br /&gt;
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC)&lt;br /&gt;
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad &amp;quot;ammuniton&amp;quot; logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the &amp;quot;keep out of reach of children is still there,&amp;quot; not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Undo==&lt;br /&gt;
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon Ammo==&lt;br /&gt;
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;.5 Caliber&amp;quot;, Most non gunnies dont know to put the 0 after the .5, and so it becomes &amp;quot;.5&amp;quot;. Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the &amp;quot;.400 Magnum&amp;quot;). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. &lt;br /&gt;
&lt;br /&gt;
In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place.  Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510  and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&amp;amp;W are both .50, but are still 12.7mm). Same as a .38spcl being .357&amp;quot; in diameter and a .45 ACP being .452&amp;quot;. You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore &amp;quot;7.62&amp;quot;mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Broken_butterfly-lb.JPG&amp;diff=233145</id>
		<title>File:Broken butterfly-lb.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Broken_butterfly-lb.JPG&amp;diff=233145"/>
		<updated>2010-02-05T22:50:12Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: broken butterfly from RE4 paintmade (longer barrell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;broken butterfly from RE4 paintmade (longer barrell&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233144</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233144"/>
		<updated>2010-02-05T22:47:05Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
&lt;br /&gt;
The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.&lt;br /&gt;
&lt;br /&gt;
We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cool.&lt;br /&gt;
&lt;br /&gt;
The official name for Leon's 9mm is Silver Ghost.&lt;br /&gt;
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)&lt;br /&gt;
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I´ll try..., but give me some time, the break open will be difficult- Thebarry1394&lt;br /&gt;
&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
&lt;br /&gt;
[[Image:Broken_butterfly.JPG]]&lt;br /&gt;
&lt;br /&gt;
If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before!&lt;br /&gt;
&lt;br /&gt;
==HD Screenshots==&lt;br /&gt;
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . &lt;br /&gt;
&lt;br /&gt;
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). &lt;br /&gt;
&lt;br /&gt;
2) No aiming with the mouse (really something to make you mad). &lt;br /&gt;
&lt;br /&gt;
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC)&lt;br /&gt;
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad &amp;quot;ammuniton&amp;quot; logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the &amp;quot;keep out of reach of children is still there,&amp;quot; not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Undo==&lt;br /&gt;
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon Ammo==&lt;br /&gt;
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;.5 Caliber&amp;quot;, Most non gunnies dont know to put the 0 after the .5, and so it becomes &amp;quot;.5&amp;quot;. Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the &amp;quot;.400 Magnum&amp;quot;). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. &lt;br /&gt;
&lt;br /&gt;
In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place.  Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510  and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&amp;amp;W are both .50, but are still 12.7mm). Same as a .38spcl being .357&amp;quot; in diameter and a .45 ACP being .452&amp;quot;. You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore &amp;quot;7.62&amp;quot;mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Broken_butterfly.JPG&amp;diff=233143</id>
		<title>File:Broken butterfly.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Broken_butterfly.JPG&amp;diff=233143"/>
		<updated>2010-02-05T22:39:22Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: pantmade broken butterfly from re4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pantmade broken butterfly from re4&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233060</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233060"/>
		<updated>2010-02-05T16:34:51Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
&lt;br /&gt;
The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.&lt;br /&gt;
&lt;br /&gt;
We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cool.&lt;br /&gt;
&lt;br /&gt;
The official name for Leon's 9mm is Silver Ghost.&lt;br /&gt;
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)&lt;br /&gt;
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I´ll try..., but give me some time, the break open will be difficult- Thebarry1394&lt;br /&gt;
&lt;br /&gt;
==HD Screenshots==&lt;br /&gt;
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . &lt;br /&gt;
&lt;br /&gt;
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). &lt;br /&gt;
&lt;br /&gt;
2) No aiming with the mouse (really something to make you mad). &lt;br /&gt;
&lt;br /&gt;
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC)&lt;br /&gt;
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad &amp;quot;ammuniton&amp;quot; logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the &amp;quot;keep out of reach of children is still there,&amp;quot; not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Undo==&lt;br /&gt;
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon Ammo==&lt;br /&gt;
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;.5 Caliber&amp;quot;, Most non gunnies dont know to put the 0 after the .5, and so it becomes &amp;quot;.5&amp;quot;. Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the &amp;quot;.400 Magnum&amp;quot;). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. &lt;br /&gt;
&lt;br /&gt;
In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place.  Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510  and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&amp;amp;W are both .50, but are still 12.7mm). Same as a .38spcl being .357&amp;quot; in diameter and a .45 ACP being .452&amp;quot;. You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore &amp;quot;7.62&amp;quot;mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233048</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=233048"/>
		<updated>2010-02-05T16:22:30Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
&lt;br /&gt;
The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.&lt;br /&gt;
&lt;br /&gt;
We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cool.&lt;br /&gt;
&lt;br /&gt;
The official name for Leon's 9mm is Silver Ghost.&lt;br /&gt;
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)&lt;br /&gt;
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I´ll try..., but give me some time&lt;br /&gt;
&lt;br /&gt;
==HD Screenshots==&lt;br /&gt;
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . &lt;br /&gt;
&lt;br /&gt;
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). &lt;br /&gt;
&lt;br /&gt;
2) No aiming with the mouse (really something to make you mad). &lt;br /&gt;
&lt;br /&gt;
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC)&lt;br /&gt;
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad &amp;quot;ammuniton&amp;quot; logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the &amp;quot;keep out of reach of children is still there,&amp;quot; not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Undo==&lt;br /&gt;
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon Ammo==&lt;br /&gt;
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;.5 Caliber&amp;quot;, Most non gunnies dont know to put the 0 after the .5, and so it becomes &amp;quot;.5&amp;quot;. Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the &amp;quot;.400 Magnum&amp;quot;). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. &lt;br /&gt;
&lt;br /&gt;
In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place.  Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510  and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&amp;amp;W are both .50, but are still 12.7mm). Same as a .38spcl being .357&amp;quot; in diameter and a .45 ACP being .452&amp;quot;. You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore &amp;quot;7.62&amp;quot;mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=On_Deadly_Ground&amp;diff=214307</id>
		<title>On Deadly Ground</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=On_Deadly_Ground&amp;diff=214307"/>
		<updated>2009-12-13T03:19:41Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: /* USAS-12 Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''On Deadly Ground'' is a 1994 action film starring [[Steven Seagal]] as a former CIA operative turned oil firefighter, who battles an oil company intent on driving out an Alaskan tribe from their land in order to get the oil rights.   The film was the directorial debut of Seagal, who decided to add a little more of an ecological message to his movie in the midst of the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:On deadly ground.jpg|thumb|right|300px|''On Deadly Ground'' (1994)]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following firearms were used in the film ''On Deadly Ground'':&lt;br /&gt;
&lt;br /&gt;
==USAS-12 Shotgun==&lt;br /&gt;
Forrest Taft ([[Steven Seagal]]) uses the [[USAS-12 Shotgun]] in the battle on the oil platform.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS 12 full auto shotgun 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==[[M14 Rifle]]==&lt;br /&gt;
Used by [[Steven Seagal]] as Forrest Taft.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Mossberg 590]]==&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=214264</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=214264"/>
		<updated>2009-12-13T02:08:20Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
&lt;br /&gt;
The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Leon-USP_9mm.JPG&amp;diff=214260</id>
		<title>File:Leon-USP 9mm.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Leon-USP_9mm.JPG&amp;diff=214260"/>
		<updated>2009-12-13T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: paintmade LEON S. KENNEDY gun from RE4 inspired in H&amp;amp;K USP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;paintmade LEON S. KENNEDY gun from RE4 inspired in H&amp;amp;K USP&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=213601</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=213601"/>
		<updated>2009-12-11T18:15:39Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
 The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE4_handcannon.JPG&amp;diff=213600</id>
		<title>File:RE4 handcannon.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE4_handcannon.JPG&amp;diff=213600"/>
		<updated>2009-12-11T18:12:36Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: Paintmade Resident evil 4 handcannon fully upgraded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paintmade Resident evil 4 handcannon fully upgraded&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=213412</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=213412"/>
		<updated>2009-12-10T15:50:37Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_(2002_VG)&amp;diff=213410</id>
		<title>Talk:Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_(2002_VG)&amp;diff=213410"/>
		<updated>2009-12-10T15:13:42Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== S.T.A.R.S. ==&lt;br /&gt;
&lt;br /&gt;
Special Tactics And Rescue Service. The name was apparently derived from a special police team in Singapore called S.T.A.R. The word &amp;quot;Service&amp;quot; is game canon, not &amp;quot;Squad&amp;quot; - if you want proof, boot up RE2 and look at the huge mural in the STARS office, or the PSX/PC (1996) version of RE1 and look at the newspaper headline in the opening FMV. The wording &amp;quot;Special Tactics And Rescue Squad&amp;quot; was incorrectly used by author S.D. Perry in her (sanctioned by Capcom, but considered non-canon) novels.&lt;br /&gt;
&lt;br /&gt;
- On the back of the original RE1 (PSX) box, it's Squad. Ingame, it's Service. Simple lack of proper communication between the various groups involved in making the game.&lt;br /&gt;
&lt;br /&gt;
*Barry Burton´s Samurai Edge isn´t a beretta 96, due to it´s chambered in .40 s&amp;amp;w?&lt;br /&gt;
&lt;br /&gt;
:The Beretta 96 ''is'' .40 S&amp;amp;W. [[User:Spartan198|Spartan198]] 05:53, 7 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, but the page says custom 92...; that means the page is wrong, and barrys gun is a custom 96&lt;br /&gt;
&lt;br /&gt;
How is the page wrong by saying it's a 92? Because it is a 92. The normal gun is 9mm, Beretta 92FS custom &amp;quot;Samurai Edge&amp;quot;. Always was, allways will be. Barry's gun could possibly be a 96, which is exactly the same as a 92 just in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
==Samurai edge==&lt;br /&gt;
We don´t have a decent pic of barry´s samurai edge or the silver serpent eighter. Playing with paint i made those two images. They arent perfect, but they´re close to the guns, do I upload those images? (please, tell me how)-I don´t speak english very well, so please be patient-.&lt;br /&gt;
&lt;br /&gt;
*sigh*. Just go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. We have several pics of both guns. Same goes for all other RE articles. I really don't care about people jacking info from us. This is the internet, after all.--[[User:PistolJunkie|PistolJunkie]] 05:14, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I ment this picture:&lt;br /&gt;
[[Image:Samurai_edge.JPG]]&lt;br /&gt;
, it´s kinda low res, because i made it with paint, what do you think. (If you wanna use this, no problem, I´d be glad).&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Samurai_edge.JPG&amp;diff=213409</id>
		<title>File:Samurai edge.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Samurai_edge.JPG&amp;diff=213409"/>
		<updated>2009-12-10T15:11:13Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: paintmade Barry Burton´s samurai edge in Resident Evil 2002&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;paintmade Barry Burton´s samurai edge in Resident Evil 2002&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=213275</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=213275"/>
		<updated>2009-12-10T01:23:51Z</updated>

		<summary type="html">&lt;p&gt;Thebarry1394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:SpringfieldXD45.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;/div&gt;</summary>
		<author><name>Thebarry1394</name></author>
	</entry>
</feed>