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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheExplodingBarrel</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheExplodingBarrel"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/TheExplodingBarrel"/>
	<updated>2026-05-09T02:44:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:TheExplodingBarrel&amp;diff=1639694</id>
		<title>User:TheExplodingBarrel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:TheExplodingBarrel&amp;diff=1639694"/>
		<updated>2024-01-01T02:41:28Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Things That I Should Be Working On But Am Probably Procrastinating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Or ExplodingBarrel, The, if you'd like.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
Did you really think that I was gonna talk about myself? Fool.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Alright, fine, I'll talk about myself: I like guns, I like video games, and I live in Singapore. That is all I will say.&lt;br /&gt;
&lt;br /&gt;
==Sandbox Link==&lt;br /&gt;
Sandbox with WIP projects and possibly other thingies.&lt;br /&gt;
&lt;br /&gt;
[[User:TheExplodingBarrel/Sandbox]]&lt;br /&gt;
&lt;br /&gt;
==Things That I Have Finished Working On==&lt;br /&gt;
*[[Eternal Damnation]]&lt;br /&gt;
*[[Half-Life 2]] rework (though I still need to get more caps for the beta weapons)&lt;br /&gt;
*[[The Sadness]] (provided screenshots, captions; page made by [[User:Dnkakusei|Dnkakusei]])&lt;br /&gt;
*[[Postal]] rework (special thanks to [[User:Dnkakusei|Dnkakusei]] for giving me a copy of this film I could screencap)&lt;br /&gt;
*[[Project Gutenberg]] (provided main content; page and summary made by [[User:Dnkakusei|Dnkakusei]])&lt;br /&gt;
&lt;br /&gt;
==Things That I Should Be Working On But Am Probably Procrastinating==&lt;br /&gt;
*Everything in my sandbox&lt;br /&gt;
*[[S.T.A.L.K.E.R.: Clear Sky]]&lt;br /&gt;
*[[Fallout: New Vegas]]&lt;br /&gt;
*[[Fallout 3]] (damn bug happened again, on hold)&lt;br /&gt;
*[[Fallout 4]]&lt;br /&gt;
*[[Ironsight]] (gonna need to use a different screenshotting method than Nvidia Shadowplay, since it glitches out for some reason)&lt;br /&gt;
*[[Control]]&lt;br /&gt;
*[[Swelter]]&lt;br /&gt;
&lt;br /&gt;
==Things That I Might Do Sometime In The Future==&lt;br /&gt;
*[[Left 4 Dead 2]] to reflect The Last Stand updates&lt;br /&gt;
*[[Left 4 Dead]]&lt;br /&gt;
*The pre-GO [[Counter-Strike]]s&lt;br /&gt;
*[[Counter-Strike 2]] too?&lt;br /&gt;
*[[Day of Defeat]] and [[Day of Defeat: Source]]&lt;br /&gt;
*[[F.E.A.R.]] (Shadowplay doesn't feel like cooperating with this one either)&lt;br /&gt;
*[[Max Payne]] series&lt;br /&gt;
*[[Bioshock]]&lt;br /&gt;
*[[Bioshock 2]]&lt;br /&gt;
*[[Bioshock Infinite]]&lt;br /&gt;
*Replacing the caps I provided to the [[H3VR]] page via Youtube with full HD versions since I found that I still have the original videos&lt;br /&gt;
*Peripeteia when it comes out&lt;br /&gt;
*[[Dusk-12]]&lt;br /&gt;
*Third Rail&lt;br /&gt;
&lt;br /&gt;
==Photosourced Gun Textures==&lt;br /&gt;
I really like photosourced textures. They have a feeling that no other kind of texture has. This is an attempt to document the original image sources that were used for these textures. Obviously, this will only cover firearms.&lt;br /&gt;
===Counter-Strike: Condition Zero===&lt;br /&gt;
*'''Benelli M4 Super 90''': From [[:File:M4Super90.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
===Maximum Action===&lt;br /&gt;
*'''AirTronic PSRL''': Unknown source, but I'm pretty sure I've seen it before.&lt;br /&gt;
*'''AK-47''': Filename indicated that it's from [https://commons.wikimedia.org/wiki/File:AK-47_type_II_Part_DM-ST-89-01131.jpg AK-47 type II Part DM-ST-89-01131] on Wikimedia Commons.&lt;br /&gt;
*'''Beretta 92FS''': From [[:File:Beretta92FSExtended.jpg|this]] image, but with the extended mag edited out and the whole image turned greyscale.&lt;br /&gt;
*'''Beretta 92FS Inox''': From [[:File:Inoxflipside.jpg|this]] image.&lt;br /&gt;
*'''Calico M950A''': [[:File:Calico-M950A.jpg|Calico-M950A]] by MPM2008.&lt;br /&gt;
*'''Double Barrel''': Source is unknown, but I've [https://cdn.discordapp.com/attachments/801927148037472256/1023775620255199242/unknown.png seen] it before.&lt;br /&gt;
*'''Glock 17''': From [[:File:Glock-17Gen4.jpg|this]] image.&lt;br /&gt;
*'''Grenade''': [https://rukminim1.flixcart.com/image/416/416/j2hw58w0/role-play-toy/g/y/z/force-7-camouflage-toy-hand-grenade-with-sound-pin-military-original-imaetu4ytc7htxby.jpeg This] image is very frequently used for toy grenades, so finding the actual source is highly unlikely.&lt;br /&gt;
*'''Heckler &amp;amp; Koch MP5''': Seems to be from the [https://www.icsbb.com/product_en.php?id=108 ICS website], but I've been unable to find the exact image referenced.&lt;br /&gt;
*'''Henry 1860''': From the official Henry USA site listing for the [https://www.henryusa.com/rifles/the-original-henry-rare-carbine/ New Original Henry Rare Carbine].&lt;br /&gt;
*'''IMI Uzi''': [https://commons.wikimedia.org/wiki/File:Uzi_of_the_israeli_armed_forces.jpg Uzi of the israeli armed forces] by Uziel Galishto on Wikimedia Commons.&lt;br /&gt;
*'''Ruger GP100''': From the [https://ruger.com/products/gp100/specSheets/1707.html official Ruger website].&lt;br /&gt;
*'''Serbu Super Shorty''': From [[:File:Super_Shorty_(870).jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
===Peripeteia===&lt;br /&gt;
This only covers the demo as it's the only build of the game I have access to. Newer development images appear to show textures sourced from [[:File:M16A1.jpg|this]] and [[:File:ColtM653Carbine.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;AK Clone&amp;quot;''': Receiver sourced from [https://www.imfdb.org/images/archive/a/a0/20210706135450%21AK-47.jpg this] very old image of a Type 1 AK-47, combined with the stock from [[:File:AKMRifle.jpg|AKMRifle]] by MoviePropMaster2008 along with unknown sources for the handguard, barrel, and magazine.&lt;br /&gt;
*'''APS Underwater Assault Rifle''': [https://commons.wikimedia.org/wiki/File:APS_underwater_rifle_REMOV.jpg APS underwater rifle REMOV] by REMOV from Wikimedia Commons.&lt;br /&gt;
*'''Calico M900''': [[:File:Calico-M900Carbine.jpg|Calico-M900Carbine]] by MPM2008.&lt;br /&gt;
*'''Franchi SPAS-12''': [[:File:Franchi12.jpg|Franchi12]] by MPM2008 combined with top-most example on [https://commons.wikimedia.org/wiki/File:SPAS-12_Variants..png SPAS-12 Variants.] by HellsXgunsmith on Wikimedia Commons.&lt;br /&gt;
*'''Heckler &amp;amp; Koch G3A3''': [[:File:SouthAfricanG3.jpg|SouthAfricanG3]] by MPM2008.&lt;br /&gt;
*'''kbk wz. 88 Tantal''': Appears to be from [https://www.forgottenweapons.com/rifles/wz-88-tantal/ this] Forgotten Weapons article, with the bolt and barrel assembly from the &amp;quot;AK Clone&amp;quot;.&lt;br /&gt;
*'''kbk wz. 97 BOŻ''': Unknown source.&lt;br /&gt;
*'''M16A2''': [https://www.flickr.com/photos/usairforce/7414627064/ M16A2 Rifle with M203 Grenade Launcher] by the US Air Force on Flickr.&lt;br /&gt;
*'''Makarov PM''': [https://commons.wikimedia.org/wiki/File:9-мм_пистолет_Макарова_с_патронами.jpg 9-мм пистолет Макарова с патронами] by Andrey Mironov on Wikimedia Commons, combined with the trigger guard from an unknown image.&lt;br /&gt;
*'''Mauser 1914''': From [https://www.rockislandauction.com/detail/75/3462/rare-early-mauser-model-1914-humpback-pocket-pistol this] Rock Island Auction listing of an early &amp;quot;humpback&amp;quot; Mauser 1914.&lt;br /&gt;
*'''Ortgies''': [https://commons.wikimedia.org/wiki/File:Ortgie_right.jpg Ortgie right] by Drhoehl on Wikimedia Commons.&lt;br /&gt;
*'''PK''': Unknown source.&lt;br /&gt;
*'''PM-63 RAK''': Composite of [[:File:PM63.JPG|these]] [[:File:PM-63_RAK_ready.jpg|two]] images, with some colour shifting.&lt;br /&gt;
*'''PP-2000''': From [[:File:Pp-2000.jpg|this]] image.&lt;br /&gt;
*'''PTRS-41''': Unknown source.&lt;br /&gt;
*'''Sa vz. 58''': From [[:File:800px-Sa_58-JH01.jpg|this]] image.&lt;br /&gt;
*'''SKS''': Receiver and barrel from [[:File:YugoSKS.jpg|YugoSKS]] by MPM2008 combined with the stock from [https://commons.wikimedia.org/wiki/File:Simonow_SKS_45_noBG.jpg this] image, which is of the SKS from the Swedish Army Museum's collection.&lt;br /&gt;
*'''Stechkin APB''': Gun itself is from [[:File:Stechkin_apb.jpg|this]] image, but the magazine is from [[:File:Dracula_md._98.jpg|this]] image of a Dracula md. 98.&lt;br /&gt;
*'''TT-33''': Unknown source, but it seems extremely familiar to me.&lt;br /&gt;
*'''TOZ-36''': From [[:File:TOZ36.jpg|this]] image.&lt;br /&gt;
*'''VSS Vintorez''': Composite of [[:File:Vss1.jpg|this]] and [[:File:Vss2.jpg|this]] image.&lt;br /&gt;
*'''VSSK Vykhlop''': From [[:File:Vssk_1.jpg|this]] image.&lt;br /&gt;
*'''X11E4''': From one of the images on the [https://collections.royalarmouries.org/object/rac-object-277448 Royal Armouries] page on the gun.&lt;br /&gt;
&lt;br /&gt;
===Postal 2===&lt;br /&gt;
*'''AT4''': From [[:File:At4_m136.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
===S.T.A.L.K.E.R.===&lt;br /&gt;
*'''USP Compact''': From [[:File:Hk-usp45c.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
===They Hunger===&lt;br /&gt;
*'''Heckler &amp;amp; Koch HK91A2''': From [[:File:HKMSG90.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
[[file:Jars.jpg|7px|:)]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:TheExplodingBarrel&amp;diff=1639693</id>
		<title>User:TheExplodingBarrel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:TheExplodingBarrel&amp;diff=1639693"/>
		<updated>2024-01-01T02:41:11Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Things That I Might Do Sometime In The Future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Or ExplodingBarrel, The, if you'd like.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
Did you really think that I was gonna talk about myself? Fool.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Alright, fine, I'll talk about myself: I like guns, I like video games, and I live in Singapore. That is all I will say.&lt;br /&gt;
&lt;br /&gt;
==Sandbox Link==&lt;br /&gt;
Sandbox with WIP projects and possibly other thingies.&lt;br /&gt;
&lt;br /&gt;
[[User:TheExplodingBarrel/Sandbox]]&lt;br /&gt;
&lt;br /&gt;
==Things That I Have Finished Working On==&lt;br /&gt;
*[[Eternal Damnation]]&lt;br /&gt;
*[[Half-Life 2]] rework (though I still need to get more caps for the beta weapons)&lt;br /&gt;
*[[The Sadness]] (provided screenshots, captions; page made by [[User:Dnkakusei|Dnkakusei]])&lt;br /&gt;
*[[Postal]] rework (special thanks to [[User:Dnkakusei|Dnkakusei]] for giving me a copy of this film I could screencap)&lt;br /&gt;
*[[Project Gutenberg]] (provided main content; page and summary made by [[User:Dnkakusei|Dnkakusei]])&lt;br /&gt;
&lt;br /&gt;
==Things That I Should Be Working On But Am Probably Procrastinating==&lt;br /&gt;
*Everything in my sandbox&lt;br /&gt;
*[[S.T.A.L.K.E.R.: Clear Sky]]&lt;br /&gt;
*[[Fallout: New Vegas]]&lt;br /&gt;
*[[Fallout 3]] (damn bug happened again, on hold)&lt;br /&gt;
*[[Fallout 4]]&lt;br /&gt;
*[[Ironsight]] (gonna need to use a different screenshotting method than Nvidia Shadowplay, since it glitches out for some reason)&lt;br /&gt;
&lt;br /&gt;
==Things That I Might Do Sometime In The Future==&lt;br /&gt;
*[[Left 4 Dead 2]] to reflect The Last Stand updates&lt;br /&gt;
*[[Left 4 Dead]]&lt;br /&gt;
*The pre-GO [[Counter-Strike]]s&lt;br /&gt;
*[[Counter-Strike 2]] too?&lt;br /&gt;
*[[Day of Defeat]] and [[Day of Defeat: Source]]&lt;br /&gt;
*[[F.E.A.R.]] (Shadowplay doesn't feel like cooperating with this one either)&lt;br /&gt;
*[[Max Payne]] series&lt;br /&gt;
*[[Bioshock]]&lt;br /&gt;
*[[Bioshock 2]]&lt;br /&gt;
*[[Bioshock Infinite]]&lt;br /&gt;
*Replacing the caps I provided to the [[H3VR]] page via Youtube with full HD versions since I found that I still have the original videos&lt;br /&gt;
*Peripeteia when it comes out&lt;br /&gt;
*[[Dusk-12]]&lt;br /&gt;
*Third Rail&lt;br /&gt;
&lt;br /&gt;
==Photosourced Gun Textures==&lt;br /&gt;
I really like photosourced textures. They have a feeling that no other kind of texture has. This is an attempt to document the original image sources that were used for these textures. Obviously, this will only cover firearms.&lt;br /&gt;
===Counter-Strike: Condition Zero===&lt;br /&gt;
*'''Benelli M4 Super 90''': From [[:File:M4Super90.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
===Maximum Action===&lt;br /&gt;
*'''AirTronic PSRL''': Unknown source, but I'm pretty sure I've seen it before.&lt;br /&gt;
*'''AK-47''': Filename indicated that it's from [https://commons.wikimedia.org/wiki/File:AK-47_type_II_Part_DM-ST-89-01131.jpg AK-47 type II Part DM-ST-89-01131] on Wikimedia Commons.&lt;br /&gt;
*'''Beretta 92FS''': From [[:File:Beretta92FSExtended.jpg|this]] image, but with the extended mag edited out and the whole image turned greyscale.&lt;br /&gt;
*'''Beretta 92FS Inox''': From [[:File:Inoxflipside.jpg|this]] image.&lt;br /&gt;
*'''Calico M950A''': [[:File:Calico-M950A.jpg|Calico-M950A]] by MPM2008.&lt;br /&gt;
*'''Double Barrel''': Source is unknown, but I've [https://cdn.discordapp.com/attachments/801927148037472256/1023775620255199242/unknown.png seen] it before.&lt;br /&gt;
*'''Glock 17''': From [[:File:Glock-17Gen4.jpg|this]] image.&lt;br /&gt;
*'''Grenade''': [https://rukminim1.flixcart.com/image/416/416/j2hw58w0/role-play-toy/g/y/z/force-7-camouflage-toy-hand-grenade-with-sound-pin-military-original-imaetu4ytc7htxby.jpeg This] image is very frequently used for toy grenades, so finding the actual source is highly unlikely.&lt;br /&gt;
*'''Heckler &amp;amp; Koch MP5''': Seems to be from the [https://www.icsbb.com/product_en.php?id=108 ICS website], but I've been unable to find the exact image referenced.&lt;br /&gt;
*'''Henry 1860''': From the official Henry USA site listing for the [https://www.henryusa.com/rifles/the-original-henry-rare-carbine/ New Original Henry Rare Carbine].&lt;br /&gt;
*'''IMI Uzi''': [https://commons.wikimedia.org/wiki/File:Uzi_of_the_israeli_armed_forces.jpg Uzi of the israeli armed forces] by Uziel Galishto on Wikimedia Commons.&lt;br /&gt;
*'''Ruger GP100''': From the [https://ruger.com/products/gp100/specSheets/1707.html official Ruger website].&lt;br /&gt;
*'''Serbu Super Shorty''': From [[:File:Super_Shorty_(870).jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
===Peripeteia===&lt;br /&gt;
This only covers the demo as it's the only build of the game I have access to. Newer development images appear to show textures sourced from [[:File:M16A1.jpg|this]] and [[:File:ColtM653Carbine.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;AK Clone&amp;quot;''': Receiver sourced from [https://www.imfdb.org/images/archive/a/a0/20210706135450%21AK-47.jpg this] very old image of a Type 1 AK-47, combined with the stock from [[:File:AKMRifle.jpg|AKMRifle]] by MoviePropMaster2008 along with unknown sources for the handguard, barrel, and magazine.&lt;br /&gt;
*'''APS Underwater Assault Rifle''': [https://commons.wikimedia.org/wiki/File:APS_underwater_rifle_REMOV.jpg APS underwater rifle REMOV] by REMOV from Wikimedia Commons.&lt;br /&gt;
*'''Calico M900''': [[:File:Calico-M900Carbine.jpg|Calico-M900Carbine]] by MPM2008.&lt;br /&gt;
*'''Franchi SPAS-12''': [[:File:Franchi12.jpg|Franchi12]] by MPM2008 combined with top-most example on [https://commons.wikimedia.org/wiki/File:SPAS-12_Variants..png SPAS-12 Variants.] by HellsXgunsmith on Wikimedia Commons.&lt;br /&gt;
*'''Heckler &amp;amp; Koch G3A3''': [[:File:SouthAfricanG3.jpg|SouthAfricanG3]] by MPM2008.&lt;br /&gt;
*'''kbk wz. 88 Tantal''': Appears to be from [https://www.forgottenweapons.com/rifles/wz-88-tantal/ this] Forgotten Weapons article, with the bolt and barrel assembly from the &amp;quot;AK Clone&amp;quot;.&lt;br /&gt;
*'''kbk wz. 97 BOŻ''': Unknown source.&lt;br /&gt;
*'''M16A2''': [https://www.flickr.com/photos/usairforce/7414627064/ M16A2 Rifle with M203 Grenade Launcher] by the US Air Force on Flickr.&lt;br /&gt;
*'''Makarov PM''': [https://commons.wikimedia.org/wiki/File:9-мм_пистолет_Макарова_с_патронами.jpg 9-мм пистолет Макарова с патронами] by Andrey Mironov on Wikimedia Commons, combined with the trigger guard from an unknown image.&lt;br /&gt;
*'''Mauser 1914''': From [https://www.rockislandauction.com/detail/75/3462/rare-early-mauser-model-1914-humpback-pocket-pistol this] Rock Island Auction listing of an early &amp;quot;humpback&amp;quot; Mauser 1914.&lt;br /&gt;
*'''Ortgies''': [https://commons.wikimedia.org/wiki/File:Ortgie_right.jpg Ortgie right] by Drhoehl on Wikimedia Commons.&lt;br /&gt;
*'''PK''': Unknown source.&lt;br /&gt;
*'''PM-63 RAK''': Composite of [[:File:PM63.JPG|these]] [[:File:PM-63_RAK_ready.jpg|two]] images, with some colour shifting.&lt;br /&gt;
*'''PP-2000''': From [[:File:Pp-2000.jpg|this]] image.&lt;br /&gt;
*'''PTRS-41''': Unknown source.&lt;br /&gt;
*'''Sa vz. 58''': From [[:File:800px-Sa_58-JH01.jpg|this]] image.&lt;br /&gt;
*'''SKS''': Receiver and barrel from [[:File:YugoSKS.jpg|YugoSKS]] by MPM2008 combined with the stock from [https://commons.wikimedia.org/wiki/File:Simonow_SKS_45_noBG.jpg this] image, which is of the SKS from the Swedish Army Museum's collection.&lt;br /&gt;
*'''Stechkin APB''': Gun itself is from [[:File:Stechkin_apb.jpg|this]] image, but the magazine is from [[:File:Dracula_md._98.jpg|this]] image of a Dracula md. 98.&lt;br /&gt;
*'''TT-33''': Unknown source, but it seems extremely familiar to me.&lt;br /&gt;
*'''TOZ-36''': From [[:File:TOZ36.jpg|this]] image.&lt;br /&gt;
*'''VSS Vintorez''': Composite of [[:File:Vss1.jpg|this]] and [[:File:Vss2.jpg|this]] image.&lt;br /&gt;
*'''VSSK Vykhlop''': From [[:File:Vssk_1.jpg|this]] image.&lt;br /&gt;
*'''X11E4''': From one of the images on the [https://collections.royalarmouries.org/object/rac-object-277448 Royal Armouries] page on the gun.&lt;br /&gt;
&lt;br /&gt;
===Postal 2===&lt;br /&gt;
*'''AT4''': From [[:File:At4_m136.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
===S.T.A.L.K.E.R.===&lt;br /&gt;
*'''USP Compact''': From [[:File:Hk-usp45c.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
===They Hunger===&lt;br /&gt;
*'''Heckler &amp;amp; Koch HK91A2''': From [[:File:HKMSG90.jpg|this]] image.&lt;br /&gt;
&lt;br /&gt;
[[file:Jars.jpg|7px|:)]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock&amp;diff=1639689</id>
		<title>Bioshock</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock&amp;diff=1639689"/>
		<updated>2023-12-31T22:21:20Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bioshock.jpg|thumb|right|300px|''Bioshock'' (2007)]]&lt;br /&gt;
'''''Bioshock''''' is an award-winning first-person shooter released in 2007, developed by 2K Boston (later Irrational Games) and published by 2K Games. Set in 1960, player character &amp;quot;Jack&amp;quot; (who is never actually called that in-game) is stranded in the middle of the ocean after the plane he is on crash lands. Seeking shelter in a lighthouse, he soon comes across the city of Rapture, an underwater Heaven-turned-Hell filled to burst with leaks, a powerful element called ADAM, power-giving Plasmids, violently ADAM-addicted &amp;quot;Splicers&amp;quot;, little girls with giant diving-suited protectors, and a friendly Irish man called Atlas. Arming himself with these powerful Plasmids and various weapons, Jack ventures out into Rapture to defeat the tyrannical Andrew Ryan, the founder of Rapture, and find out that not all is what it seems.&lt;br /&gt;
&lt;br /&gt;
A remastered version was released in 2016.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The first firearm the player character finds is the &amp;quot;Pistol&amp;quot;, based on the [[Webley Mk VI]] revolver. This is also the weapon of choice for Leadhead Splicers for most the game, and ammunition is very common until the Splicers begin to use other weapons. The pistol uses .38 caliber rounds (even though it is not modelled after the .38 variant), and it can use rare armor-piercing rounds or even rarer antipersonnel rounds. The pistol can be upgraded with a damage boost and a strange device that seems to be a drum magazine feeding into the right side of the cylinder, which increases the weapon's capacity to twenty-four rounds. The pistol model held by Splicers is smaller than the one held by the player. The hammer is always shown as cocked, with it somehow cocking itself ''after'' being fired. This is a leftover from an early build of the game, where the Webley was single-action. Another interesting thing to note is that Jack reloads the gun by replacing the entire cylinder, rather than using a speedloader (indeed, ammo packs for the pistol are of multiple cylinders, even when upgraded with the capacity increase).&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:BioshockPistol1.png|thumb|none|350px|The model for the &amp;quot;Pistol&amp;quot;. This is probably one of the best modeled weapons in the game, along with the Wrench. Note that the right side is noticeably less detailed than the left.]]&lt;br /&gt;
[[Image:BioshockPistol2.png|thumb|none|600px|The Pistol with its mods. Left to right: unmodified Pistol, increased clip size, increased damage, and both.]]&lt;br /&gt;
[[Image:Bioshock pistol kill.jpg|thumb|none|600px|The player character &amp;quot;Jack&amp;quot; fires his revolver at a Leadhead Splicer. Note that flames are somehow coming out from ''behind'' the cylinder.]]&lt;br /&gt;
[[Image:BS-R.jpg|thumb|none|600px|Jack holds the revolver as he comes across a Vita-Chamber. When the player's health is completely gone, they automatically re-spawn at the closest Vita-Chamber rather than actually dying (this can be disabled in the options menu).]]&lt;br /&gt;
[[Image:BS-Rb.jpg|thumb|none|600px|When reloading, the topstrap of the revolver hinges open to release the latch, which is inaccurate.]]&lt;br /&gt;
[[Image:BS-Rc.jpg|thumb|none|600px|Even stranger, there is no separate animation model for a loaded cylinder, as no rounds can be seen inside after the reloading process ends.]]&lt;br /&gt;
[[Image:BS-Rd.jpg|thumb|none|600px|Dr. Tenenbaum with her revolver when she encounters Jack for the first time.]]&lt;br /&gt;
[[Image:BS-Re.jpg|thumb|none|600px|Looking down the iron sights of the revolver.]]&lt;br /&gt;
[[Image:BioshockBetaPistol.jpg|thumb|none|600px|The revolver in the tech demo. Note the attachment on the barrel that isn't in the final game and how the cylinder extension mod seems to have made the cylinder itself non-existent.]]&lt;br /&gt;
[[Image:BioshockBetaPistol2.jpg|thumb|none|600px|Jack reloads the revolver in the tech demo by actually operating the hammer swivel, opening the revolver, and removing the cylinder itself.]]&lt;br /&gt;
[[Image:Bioremastered pistol1.jpg|thumb|none|600px|The Webley in the Remastered version.]]&lt;br /&gt;
[[Image:Bioremastered pistol2.jpg|thumb|none|600px|Aiming down the sights. The increased cylinder detail of the remastered version is clearly visible.]]&lt;br /&gt;
[[Image:Bioremastered pistol3.jpg|thumb|none|600px|Reloading has not been made more accurate.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1921 Thompson==&lt;br /&gt;
The &amp;quot;Machine Gun&amp;quot; is the third weapon in the game, and is based on the [[M1921 Thompson]], with [[M1 Thompson|M1]]-style side-mounted charging handles (albeit on both sides of the weapon instead of just the right) and a long barrel like the M1927 Carbine. The in-game model is heavily stylised, being significantly disproportionate from the real weapon. At the early stages of the game after it's found, ammo is very scarce, but becomes increasingly more common when Leadhead Splicers upgrade to this weapon from their revolvers towards the end of the game. The Splicer model is smaller and lacks the foregrip and stock. The weapon's casings eject to the left, as is common in video games, even though it doesn't have an ejection port on that side. The weapon uses a forty-round drum (as opposed to actual Thompson drums, which hold 50 rounds). The Thompson can fire standard ammo, rare antipersonnel rounds, and inventable armor-piercing rounds. It can be upgraded with a damage boost and a recoil reduction which resembles a suppressor.&lt;br /&gt;
&lt;br /&gt;
The model in the remastered version is significantly more realistic. The grips and drum are now properly sized, and the rear sight is now based on the one used on the M1921. However, it retains the improperly-placed front sight and double-sided charging handle.&lt;br /&gt;
[[Image:M1921Thompson.jpg‎ |thumb|none|450px|M1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:BIOSHOCKMACHINEGUN1.png|thumb|none|450px|The model of the &amp;quot;Machine Gun&amp;quot;, without any mods. Note the poorly-rendered Cutts compensator with the front sight at the wrong end. The stock and rear sight wings are a weird hybrid of M1921 and M1. Also note the hideous modeling on the weapon, with grips around twice the size they should be and the drum magazine smaller than it should be, which looks awkward in first person view.]]&lt;br /&gt;
[[Image:BIOSCHOCKMG3.PNG|thumb|none|600px|Left to right: unmodified Machine Gun, increased damage, decreased kickback, and both mods.]]&lt;br /&gt;
[[Image:BS-SMG.jpg|thumb|none|600px|When Jack arrives at the Medical Pavilion entrance, he finds a Machine Gun lying against a control panel.]]&lt;br /&gt;
[[Image:BS-SMGb.jpg|thumb|none|600px|Jack fires the Machine Gun at a Splicer caught off-guard. Note that the spent casings are ejected to the left, unlike the real Thompson, which ejects casings to the right.]]&lt;br /&gt;
[[Image:BS-SMGc.jpg|thumb|none|600px|Jack reloads his Machine Gun while simultaneously contemplating the fate of a lone Little Sister. Note that the drum is a completely smooth cylinder, with no hole through which cartridges could possibly enter the weapon. The drum is replaced with a vertical motion, which is incorrect as the drums need to be inserted from the side.]]&lt;br /&gt;
[[Image:BS-SMGd.jpg|thumb|none|600px|The receiver seems to imply that at the beginning of its life this gun had the usual M1921 top-mounted charging handle, but then someone decided that it was not very convenient and replaced it with a twin side one in the M1/M1A1 style. Despite the double-sided charging handle, Jack only uses the right-side one when reloading. The bolt handle is always pulled, regardless of whether or not the weapon was empty prior to reloading.]]&lt;br /&gt;
[[Image:BS-Thompson.jpg|thumb|none|600px|Looking down the iron sights of the Machine Gun. Note the damage upgrade for the Thompson, which appears to add some sort of pump that heats up the rounds of the weapon. Realistically, this would not be terribly helpful in terms of damage, and could possibly cause extraction problems or even lead to rounds spontaneously detonating within the weapon's chamber and magazine.]]&lt;br /&gt;
[[Image:BS-Thompsonb.jpg|thumb|none|600px|The fully upgraded gun is a bit of a Frankengun, between the large improvised muzzle brake/suppressor, the heat pump, and various random bits and pieces of machinery attached to it.]] &lt;br /&gt;
[[Image:BS-Thompsonc.jpg|thumb|none|600px|Note that this particular submachine gun (used by a Leadhead Splicer at the left against a Big Daddy) lacks the wooden stock the player character's Thompson has. This model would later be reused in ''[[Bioshock 2]]''. Also note how the foregrip has been removed; this is a rather bad idea, as it would necessitate the user holding it by the barrel, causing severe hand burns as it heats up when fired repeatedly.]]&lt;br /&gt;
[[Image:BS-Thompson_rem.jpg|thumb|none|600px|The Thompson in the remastered version.]]&lt;br /&gt;
[[Image:BS-Thompson_rem2.jpg|thumb|none|600px|Much better.]]&lt;br /&gt;
[[Image:BS-Thompson_rem3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:BS-Thompson_rem4.jpg|thumb|none|600px|Reloading the drum mag, still in the wrong way.]]&lt;br /&gt;
[[Image:BS-Thompson_rem5.jpg|thumb|none|600px|Getting ready to pull the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
The [[Browning M1919]] is mounted on the automated gun turrets found throughout the game. It is not directly available to player character, but the turrets can be hacked to fight for them instead. Destroyed gun turrets sometimes drop .45 ammunition, implying that this gun somehow uses that instead of .30-06, which would mean technically it has been converted into an SMG.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|450px|Browning M1919 - .30-06 on M2 tripod]]&lt;br /&gt;
[[Image:M1919-BS.jpg|thumb|none|600px|A lone hacked automated turret fires on a couple of Splicers with its mounted Browning M1919.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Spencer 1882==&lt;br /&gt;
The &amp;quot;Shotgun&amp;quot; is the fourth firearm in ''Bioshock''. It is based on a [[Spencer 1882]], with custom Art Deco-style gold inlays on the receiver and action bars. Unlike the real Spencer, which loads from the top, the in-game shotgun loads from under the receiver. Ammo for the shotgun is not common throughout the first half of the game, especially since enemies don't carry it, so it often has to be bought from vending machines. A mechanical auto-loader can be fitted to the weapon as part of the &amp;quot;increased rate of fire&amp;quot; upgrade, as well as a damage upgrade. The weapon can fire 00 buckshot, as well as electrified or explosive slugs.&lt;br /&gt;
[[Image:SpencerShotgun.jpg |thumb|none|450px|Spencer 1882 - 12 gauge]]&lt;br /&gt;
[[Image:BIOSHOCKSHOTGUN.png|thumb|none|450px|The model of an unmodified &amp;quot;Shotgun&amp;quot;. The stock looks a bit iffy, but otherwise okay.]]&lt;br /&gt;
[[Image:BIOSCHOCKSHOTGUN2.PNG|thumb|none|600px|Left to right: unmodified shotgun, increased rate of fire, increased damage, and both mods.]]&lt;br /&gt;
[[Image:BS-Shotgun.jpg|thumb|none|600px|Jack finds a shotgun on the ground next to a slain Splicer and a box of 12 gauge slugs.]]&lt;br /&gt;
[[Image:BS-Shotgunb.jpg|thumb|none|600px|Jack frantically pumps his shotgun as he confronts the psychotic Dr. Steinman.]]&lt;br /&gt;
[[Image:BS-Shotgunc.jpg|thumb|none|600px|With very little time to reload his shotgun, Jack finds himself mired in an intense struggle with one of the Big Daddies - heavily armed guardians of the Little Sisters.]]&lt;br /&gt;
[[Image:BS-Shotgund.jpg|thumb|none|600px|After finding a bathysphere, Jack decides to reload his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Grenade Launcher&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Launcher&amp;quot; is the fifth weapon in the game. It is a custom setup built from common household and industrial parts. The Grenade Launcher seems to be made from one of the many pipes available in Rapture, complete with their Art Deco patterns, a converted handle and trigger to fit that pipe, and various other parts - even including a box of &amp;quot;Home-Grown Asparagus&amp;quot; for the magazine/grenade box. Jack loads the next round by twisting the rear of the gun to the left, which exposes the breech and loads a new grenade from the box, and reloads by replacing the entire module behind the barrel. Ammo is somewhat rare until the final areas, where it suddenly becomes extremely abundant. Luckily, no enemies wield this weapon, though Rosie Big Daddies will often throw proximity mines when attacking, and RPG turrets fire RPGs (which may be heat-seeking like the ones you can get for the grenade launcher). The three ammo types for the Grenade Launcher are:&lt;br /&gt;
&lt;br /&gt;
*Fragmentation Grenades; a very crude concoction of empty sardine cans filled with explosives. After shot from the grenade launcher, these will explode on impact with the nearest enemy or surface, but will often take some time before they explode, and will not explode after hitting the first surface due to their very primitive and simplistic design and manufacture. They are fired in a ballistic arc, so long-distance aiming might be more difficult. Fragmentation grenades are the standard ammo type and by far the most common.&lt;br /&gt;
*Proximity Mines; these are a significant technological step up from the regular grenades. These will only explode when an enemy/NPC (including friendly Big Daddies and Little Sisters) enters a certain radius around them; basically anyone except Jack. These are most effectively used as traps, to set up a defensive radius, or to inflict massive damage in a single attack to enemies who require it, by using telekinesis to throw an object covered in mines (the so-called &amp;quot;Doomcan,&amp;quot; so called because the usual object used is a trashcan). These also fire in a ballistic arc but adhere to any surface, including walls and ceilings. Since they will also stay in place until detonated (even after transitioning to a different level), proximity mines are ideal for setting up on the known paths of Big Daddies so they take immediate damage and have to hunt you down. These are considerably rarer than the normal fragmentation grenades but also become more abundant towards the end of the game.&lt;br /&gt;
*Heat-Seeking RPG; the most advanced and rarest of the ammo types for the grenade launcher. As the name suggests, these projectiles are not only propelled by rockets - so don't follow a ballistic arc - but also actively seek the closest heat source. This is very useful if that closest source of heat are enemies, as you only need to aim in their general direction and the rocket will seek and destroy on its own. However, they will also aim towards fires and other hot masses if they are larger and/or hotter than your target. These are ideal in taking down Big Daddies as quickly as possible, as you don't need to precisely aim; just back away while facing their general direction while shooting RPG's at them from a very long distance. These are also ideal against targets who are not only very far off, but also semi-obstructed from direct line of sight, as well as groups of splicers due to its large radius of damage.&lt;br /&gt;
[[Image:Bioshock Grenade Launcher.jpg|thumb|none|450px|The grenade launcher's model.]]&lt;br /&gt;
[[Image:BS-GL.jpg|thumb|none|600px|When coming across the Fontaine Fisheries building, Jack receives a Grenade Launcher via conveyer belt.]]&lt;br /&gt;
[[Image:BS-GLb.jpg|thumb|none|600px|Jack detaches the barrel from the rear module during the reloading animation.]]&lt;br /&gt;
[[Image:BS-GLc.jpg|thumb|none|600px|Jack comes across a proximity mine ready for the taking. Armed proximity mines will have a red ring circling them.]]&lt;br /&gt;
[[Image:BS-GLe.jpg|thumb|none|600px|Note that even before the grenade launcher actually fires, the grenade round (which appears to be made out of a tin can) spawns, although from the center of the screen instead of the laucher's barrel.]] &lt;br /&gt;
[[Image:BS-GLd.jpg|thumb|none|600px|Jack successfully proves to the imbecile of a Big Daddy that what he's shooting at him is no ordinary metal tin can, but an explosive one.]]&lt;br /&gt;
[[Image:BS_GLf.jpg|thumb|none|600px|After firing a grenade round, Jack twists the gun's rear to the left to chamber another round.  This also happens when the gun is being reloaded or ammo is being switched out.]]&lt;br /&gt;
[[Image:BS_GLg.jpg|thumb|none|600px|Jack finds a heat-seeking RPG round on the ground for the taking.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
A [[Colt Detective Special]] can be seen as the logo for the Combat Tonics when viewing them via the Gene Bank.&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special - .38 Special]]&lt;br /&gt;
[[Image:BS-CDS.jpg|thumb|none|600px|A cartoon Colt Detective Special is highlighted by the Gene Bank.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Bulldog==&lt;br /&gt;
A cartoon image of a revolver resembling a [[Charter Arms Bulldog]] appears in the description of Combat Tonics.&lt;br /&gt;
[[Image:Charter Arms Bulldog.jpg|thumb|none|350px|Charter Arms Bulldog - .44 Special]]&lt;br /&gt;
[[Image:Unkbisrev.JPG|none|thumb|600px|The Wrench Jockey combat tonic description features a cartoon rendition of a revolver.]]&lt;br /&gt;
&lt;br /&gt;
==M1/M1A1 Thompson==&lt;br /&gt;
The weapons used by Security Bots appear to be [[M1 Thompson|M1/M1A1 Thompson]]s. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Bioshock bot.jpg|thumb|none|601px|Security Bots carry their own machine guns. This version is belt-fed, and the trigger and pistol grip have been replaced with parts integrated with the Bot's mechanism. Its damage and physics are identical to the model the player uses.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
The logo on the &amp;quot;El Ammo Bandito&amp;quot; vending machine features a pair of [[Single Action Army]] revolvers.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg‎|thumb|none|350px|Colt Single Action Army &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:BS-SAA.jpg|thumb|none|600px|A pair of Single Action Army revolvers can be seen on the logo of the &amp;quot;El Ammo Bandito&amp;quot; (probably intentional badly translated Spanish for &amp;quot;The Ammo Bandit&amp;quot;) machine.]]&lt;br /&gt;
&lt;br /&gt;
{{Bioshock}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=1639687</id>
		<title>Bioshock 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=1639687"/>
		<updated>2023-12-31T22:21:18Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bioshock2.jpg|thumb|right|300px|''Bioshock 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Luger LP08 Artillery==&lt;br /&gt;
A gold-plated [[Luger LP08 &amp;quot;Artillery&amp;quot;]] is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene.&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|350px|Luger LP08 Artillery - 9x19mm]]&lt;br /&gt;
[[Image:Bio2 - Luger Lamb.jpg|thumb|none|600px|Sofia Lamb gives the Luger to Subject Delta.]]&lt;br /&gt;
[[Image:BS2_Luger.jpg|600px|thumb|none|Subject Delta looks at the impressive pistol...]]&lt;br /&gt;
[[Image:BS2 Luger2.jpg|600px|thumb|none|...before blowing out his brains with it. Note that the trigger guard appears to have been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] from the original ''[[Bioshock]]'' is commonly used by the Leadhead Splicers in the early levels. It is not usable by the player except in multiplayer.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:BioshockPistol1.png|thumb|none|350px|The Webley's model.]]&lt;br /&gt;
[[Image:Bio2 - Webley Closet.jpg|thumb|none|600px|A few Webleys in a closet, with a .50 Cal Machine Gun and three Tommy Guns.]]&lt;br /&gt;
[[Image:Bio2 - Webley Splicer.jpg|thumb|none|600px|A Splicer aims at Subject Delta with his revolver.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
The [[Thompson Submachine Gun]] is used by many of the the Leadhead Splicers after the first few levels. It has the butt-stock and fore-grip removed and is the same model from the previous game. Not usable by Subject Delta, however it is selectable in multiplayer. The Thompsons incorrectly use what is presumably .50 BMG rounds in this game (they clearly would not fit in the magazine) and have no stocks. Your guess is as good as mine how this would work. &lt;br /&gt;
&lt;br /&gt;
The version used in the multiplayer is analogous to the Jack's SMG from the first game. It keeps 30 rounds in the drum magzine by default (which would actually be a stick magazine). Upgrades include a rate of fire boost, recoil reduction, and a Beta-C-like enlarged magazine, which somehow only increases the capacity by 10 rounds.&lt;br /&gt;
[[Image:M1921Thompson.jpg‎ |thumb|none|450px|M1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Bio2 - TommyGun Closet.jpg|thumb|none|600px|Three Tommy Guns in a closet. Note that the pistol grip and trigger housing were moved to the back of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barrelled Shotgun==&lt;br /&gt;
A [[double barreled shotgun]] is the fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip. Can be upgraded with dual cylinders for each barrel that hold three shells each, and sawed-off barrels that somewhat illogically increase the damage of each shot. The last modification is the Tesla Upgrade, which randomly deals electric damage after the shots. The shotgun can fire 00 Buck, Phosphorus, and Solid Slug shells. The ammo limit is 24 for 00 Buck and half for the other two.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg|thumb|none|450px|Sawed-off Spanish Zabala Double Barrelled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Floor.jpg|thumb|none|600px|The shotgun on the floor next to a dead Splicer.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Idle.jpg|thumb|none|600px|Holding the shotgun.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Melee.jpg|thumb|none|600px|''What is this?'' &amp;lt;br&amp;gt;This is a Splicer being bashed in the face with a shotgun. The shotgun deals less melee damage than the other firearms.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Reload.jpg|thumb|none|600px|Reloading the shotgun.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Upgraded Mag.jpg|thumb|none|600px|The shotgun upgraded with dual cylinders, which increases the capacity to six shells.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel All Upgrades.jpg|thumb|none|600px|The shotgun fitted with all three upgrades.]]&lt;br /&gt;
[[Image:Bio2 - 00 Buck Shells.jpg|thumb|none|600px|A box of 00 Buck shells, the default ammo type for the shotgun. In the game, one shell costs more than ten .50 caliber machine gun rounds.]]&lt;br /&gt;
[[Image:Bio2 - Phosphorus Shell.jpg|thumb|none|600px|A box of Phosphorus shells, a first aid kit and a bottle of &amp;quot;Tate Merlot&amp;quot; wine on a table. The Phosphorus shells do significantly less damage than the 00 Buck shells, but ignite targets on fire, dealing moderate fire damage overtime.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1882==&lt;br /&gt;
The [[Spencer 1882]] from the first game is used by many of the Leadhead Splicers after the first few levels. Not usable by the player except in multiplayer.&lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|450px|Spencer 1882 with a 30&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:BIOSHOCKSHOTGUN.png|thumb|none|450px|The shotgun's model.]]&lt;br /&gt;
[[Image:Bio2 - Spencer.jpg|thumb|none|600px|A shotgun on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Elephant Gun==&lt;br /&gt;
A large [[Double rifle|double-barreled rifle]] available only in multiplayer. It is extremely powerful and accurate, but can only hold two rounds at a time (four with modification). A scope may be added to convert it into a sniper rifle.&lt;br /&gt;
[[Image:H&amp;amp;H.jpg|thumb|none|450px|Holland &amp;amp; Holland 'Royal' Double Barrel Rifle - .375 H&amp;amp;H Magnum (flanged)]]&lt;br /&gt;
[[Image:Elephant gun B2.jpg|thumb|none|450px|The &amp;quot;Elephant Gun&amp;quot; as it appears in ''BioShock 2 Multiplayer''.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
Like in the first game, mounted [[Browning M1919]] machine guns appear frequently in single-player as automated weapons programmed to shoot all hostiles on sight. This weapon also fires .50 caliber rounds, making it easier to refill the ammo for the portable Machine Gun. The Browning also appears in multiplayer, where it remains neutral until one team hacks it. The turrets are called &amp;quot;SMG Turrets&amp;quot;.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|450px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Bio2 - Browning M1919 Shooting.jpg|thumb|none|600px|The Turret engages several Splicers while Subject Delta defends the harvesting Little Sister.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Machine Gun&amp;quot;==&lt;br /&gt;
This weapon is found in the second chapter of the game. It is a 4-barreled rotary machine gun of fictitious design that uses .50 Caliber rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun from the first ''Bioshock'', it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer. Another oddity is that Subject Delta can procure .50 caliber ammunition from the .45 caliber &amp;quot;Tommy Guns&amp;quot; in the game, though this is obviously done for gameplay purposes. Alpha Series Big Daddies are usually armed with these machine guns.&lt;br /&gt;
&lt;br /&gt;
The Machine Gun can fire normal, anti-personnel and armor piercing bullets. It can be upgraded with reinforced barrels for increased damage and muzzle compensator for reduced kickback. The last upgrade is the Ricochet Enhancement, which allows the bullets to ricochet off of walls and still cause the same damage. Despite being a decent automatic weapon, it holds only 40 rounds.&lt;br /&gt;
[[Image:Bio2 - FiftyCal.jpg|thumb|none|600px|The first Machine Gun Subject Delta encounters at Ryan Amusements. Note that it has spade grips.]]&lt;br /&gt;
[[Image:Bio2 - Browning M1919 Shooting.jpg|thumb|none|600px|Stock Machine Gun without any upgrades.]]&lt;br /&gt;
[[Image:Bio2 - FiftyCal with Compensator.jpg|thumb|none|600px|The Machine Gun upgraded with Compensator and stronger barrels.]]&lt;br /&gt;
[[Image:Bio2 - FiftyCal All Upgrades.jpg|thumb|none|600px|A fully upgraded Machine Gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Modified Mk 2 grenade==&lt;br /&gt;
The default ammo type for the Grenade Launcher are modified [[Mk 2 hand grenade]]s. The grenades are in a rocket-like shell and explode on contact.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 grenade]]&lt;br /&gt;
[[Image:Bio2 - FragGrenade.jpg|thumb|none|600px|Modified Mk 2 frag grenades in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
Two [[Single Action Army]] revolvers can be seen on the &amp;quot;El Ammo Bandito!&amp;quot; vending machine, which is used to purchase ammunition for the weapons the player can use.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg‎ |thumb|none|450px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:Bio2 - El Ammo Bandito.jpg|thumb|none|600px|&amp;quot;El Ammo Bandito!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An [[M1911A1]] can be seen on a poster at the prison section of Fontaine Futuristics.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Bio2 - M1911.jpg|thumb|none|600px|M1911A1, drawn without ejection port. It also appears to be firing the whole cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Thompson==&lt;br /&gt;
The [[M1 Thompson]] appears on the flying Sentry Bots and on Grace Holloway's Elite Sentry Bots. These Thompsons are also using .50 caliber rounds.&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|450px|M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Bio2 - Sentry Bot.jpg|thumb|none|600px|Subject Delta examines a neutralized Sentry Bot. Looks like this version of the Tommy Gun fires rifle rounds. The front sight is removed also, it would be useless anyways.]]&lt;br /&gt;
&lt;br /&gt;
{{Bioshock}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=1639688</id>
		<title>Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=1639688"/>
		<updated>2023-12-31T22:21:16Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bioshock_infinite_cover.jpg|thumb|right|300px|''Bioshock Infinite'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Bioshock Infinite''''' is the third game in the ''Bioshock'' series, developed by Irrational Games and published by 2K Games in 2013 for the Xbox 360, PS3 and PC. For the most part it is a sequel in name only; instead of the 1960s underwater city of Rapture it takes place in an alternate 1912, where a flying city called Columbia has been constructed by a self-styled prophet named Zachary Comstock, the game taking place shortly after Columbia's secession from the United States. The player controls Booker Dewitt (voiced by [[Troy Baker]]), a former Pinkerton agent and soldier now working as a private detective, who is hired by a mysterious benefactor to track down a young woman named Elizabeth who is being held by Columbia for unknown reasons. He soon finds himself embroiled in a civil war between the &amp;quot;Founders&amp;quot; who control Columbia and the revolutionary &amp;quot;Vox Populi&amp;quot; guerillas who seek to overthrow Comstock's dictatorial rule, and that Elizabeth may be the key to unravelling the mystery of Columbia.&lt;br /&gt;
&lt;br /&gt;
The Lutece twins, people working for Comstock that see into/travel between alternate realities, &amp;quot;provide&amp;quot; all of the scientific discovery for the technology that makes Colombia possible by stealing it from more advanced worlds. Because of that, the weapons in the game are Columbia-made renditions of other, real-world weapons that have absolutely no business being in an American nation in 1912, especially one so deeply anti-foreigner. Similarly, the plasmids of the earlier games have been reappropriated by Columbians as &amp;quot;Vigors&amp;quot;, upwards of 40 years before their invention in the universe of the first two games.&lt;br /&gt;
&lt;br /&gt;
Three DLC packs have been released since Infinite's success; the arena-style ''Clash in the Clouds'' and the two-part sub-story ''Burial at Sea''. Episode 1 (released November 12th 2013) transplants Booker and Elizabeth to the underwater city of Rapture, mere hours before the New Years Riots of 1959, on the search for this Booker's adopted daughter &amp;quot;Sally&amp;quot;. Episode 2 (released March 25th 2014) features Elizabeth trying to escape Rapture with Sally in tow (and things get strange from there). Both episodes of ''Burial at Sea'' include new weapons, new skins for old weapons and new &amp;quot;Plasmids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
An ornately engraved [[Colt 1851 Navy]] revolver is the second pistol available in the game, referred to as the &amp;quot;Hand Cannon&amp;quot; in game and the &amp;quot;Paddywhacker&amp;quot; in the trophy / achievement listing; unused text refers to it as the &amp;quot;Paddywhacker US5&amp;quot;. Early footage showed it with an incorrect swing-out cylinder, but the version in the final game is instead a still-incorrect top-break design with an automatic extractor and the frame extended over the top of the cylinder. Bizarrely, the weapon still appears to have the loading lever of the percussion cap model, though it is encased in a surround which would render it useless. Booker reloads it using a speedloader which somehow causes the extractor to retract itself when the rounds are inserted, and it is shown as single-action with Booker thumb-cocking the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
The same model of pistol can be seen in the hands of statues of Cornelius Slate and Zachary Comstock in the Hall of Heroes. It reappears in ''Burial at Sea'' Episode 1 and 2 with a cleaner appearance and golden decor, featuring as the first weapon in Booker's inventory in Episode 1 (seemingly standing in for the Webley from ''Bioshock 1''). Elizabeth's animations with the weapon in Episode 2 are slower and more clunky, showing her inexperience with firearms.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-1.jpg|thumb|600px|none|Booker holds his Colt as he looks over the &amp;quot;Volley Gun&amp;quot;, which is a fictious grenade launcher.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-2.jpg|thumb|600px|none|Reloading the Colt causes the automatic extractor to cough out a shower of empty casings, which have clearly not actually been fired since the primers are unstruck; as usual in a shooter there are six empty casings even though the ammo counter shows five rounds remaining. Note the frame under the barrel surrounding either an offset and useless extractor rod or an immobilised and even more useless loading lever, and that the neither of the top two chambers are actually in line with the barrel.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-3.jpg|thumb|600px|none|Booker then tosses aside the speedloader after putting the new rounds in place; note the automatic extractor has retracted by itself. Following this he snaps the revolver closed by swinging the barrel upwards, in a manner that will not earn him any favour from the hinge. Elizabeth from ''Burial at Sea'' Episode 2 is a bit kinder to it.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-4.jpg|thumb|600px|none|Booker encounters a Colt resting on a table; note the extremely strange trigger guard with added pointless finger guard.]]&lt;br /&gt;
[[Image:birevolver4.jpg|thumb|600px|none|Earlier version of the Colt 1851 Navy with a swing-out cylinder.]]&lt;br /&gt;
[[Image:Infinitehandcannonconcept.jpg|thumb|600px|none|Concept art for the &amp;quot;Hand Cannon&amp;quot;, showing various alternate designs.]]&lt;br /&gt;
[[Image:Infiniteweaponupgradeconcept.jpg|thumb|600px|none|Concept art for a capacity upgrade for one of the alternate revolvers shown above, similar to that in the original Bioshock. The final game has no visual changes for weapon upgrades, and the Colt doesn't have capacity upgrades anyway.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A modified [[Mauser C96]] is the first weapon received in the game and a common sight among Columbia's security forces and the Vox Populi guerrillas; it is simply called the &amp;quot;Pistol&amp;quot; in-game, while the trophy / achievement list calls it the &amp;quot;Broadsider&amp;quot;; unused text refers to it as the &amp;quot;Broadsider C-99&amp;quot;. Booker receives one in a box at the very start of the game, but loses it almost immediately, dropping it as the rocket which takes him to Columbia starts up. He acquires an identical weapon after being outed as the &amp;quot;False Shepherd&amp;quot; and attacked by Columbia security forces.&lt;br /&gt;
&lt;br /&gt;
The C96 model in the game is a fictional hybrid of the standard C96 and the M712 Schnellfeuer; it is semi-automatic only, but features a detachable box magazine; despite the magazine being a 10-rounder which does not project below the magazine well, it has a capacity of 12 rounds, upgradable to 18. On the left side of the weapon is a lever resembling the magazine release of a Thompson SMG, which replaces the push-button release of the real weapon, and the magazine well features ribs which serve no obvious purpose. The in-game pistol also has a short barrel, making it more like a &amp;quot;Bolo&amp;quot; model. If the player pre-ordered the game (or bought later DLC), they will receive a gold-plated version with more damage.&lt;br /&gt;
[[Image:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none|350px|Mauser C96 &amp;quot;Bolo&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:712good.jpg|thumb|none|350px|Mauser M712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-1.jpg|thumb|none|601px|Following his discovery as the &amp;quot;False Prophet&amp;quot;, Booker attempts to live up to his name by making good his escape, using a hybrid Mauser pistol to gun down Columbia's finest in the process. Note that as with the Colt, the ejected casing is unfired.]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-3.jpg|thumb|none|600px|Booker brandishes his Mauser as he views the results of Columbia's dastardly cloning program. He will adopt this as an idle pose if he has not used the weapon for a while. Note the side-mounted extended mag release lever and strange ribbed magazine well.]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-2.jpg|thumb|none|600px|On reloading, he attempts to remember why he bought his giant empty casing along.]]&lt;br /&gt;
[[Image:Infinitepistolconcept.jpg|thumb|none|600px|Concept art for the pistol, showing that a [[Luger P08]] was also considered, as well as a scrapped Vox Populi variant. The bottom left shows multiple designs for the magazine release.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==ZK-383==&lt;br /&gt;
One of the most common weapons in the game is a heavily modified and shortened [[ZK-383]], an early Czech SMG, with a lower angled magazine, no forestock, and an enlarged heat shield. Similarly to the Thompson from the original ''Bioshock'', the weapon is referred to as a &amp;quot;Machine Gun&amp;quot; in-game and as the &amp;quot;Triple R&amp;quot; (for the somewhat nonsensical &amp;quot;Rolsten Reciprocating Repeater&amp;quot;) in the trophy / achievement list. Weirdly enough, in some upgrade stations, it'll be mistakenly referred to as the &amp;quot;Rolson Reciprocating Rifle&amp;quot;, somewhat nonsensically. Booker uses the magazine as a grip, which is generally a bad idea with weapons where this is possible since it tends to cause jams and damaged magazines, but since the heat shield somehow becomes incandescent during protracted firing it is probably the safer option. The weapon has a 35-round magazine, which increases to a rather implausible 70 when the weapon is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version is simply called the &amp;quot;Repeater&amp;quot;, and boasts increased damage but a slower rate of fire. Despite having a large MP18-style snail drum magazine, it actually has a lower capacity of just 20 rounds, and has different iron sights and a rounded charging handle that appears to be taken from a hand tool like a hole punch or screwdriver.&lt;br /&gt;
&lt;br /&gt;
The Triple-R appears in ''Burial at Sea'' Episode 1 through tears to replenish ammo for the Thompson M1928A1. This seems to indicate that the weapon and its Repeater variant fire .45 ACP, but the damage and ammo box models of both say otherwise.&lt;br /&gt;
[[Image:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BioshockInfinite-Lanchester-2.jpg|thumb|none|600px|Booker holds his mutant ZK-383 as he encounters an advertisement for it, grumbling that he's already got one. Note the ridiculously large heat shield and the note that it is &amp;quot;friend of the Indian fighter,&amp;quot; despite the game taking place some two decades after anyone would regard this as a selling point. Also note that the charging handle is forward, implying the weapon to be closed-bolt, unlike the real-life ZK-383.]]&lt;br /&gt;
[[Image:BioshockInfinite-Lanchester-1.jpg|thumb|none|600px|Reloading after a protracted bout of firing makes it ''very'' clear why Booker does not grip it by the heat shield. Note that while the heat shield is glowing red hot, the barrel inside is the same colour it usually is. This leads to certain questions about where the heat is actually supposed to have come from.]]&lt;br /&gt;
[[Image:BI Machine Gun Concept (1).jpg|thumb|none|600px|The &amp;quot;Triple R&amp;quot;'s concept art, showing both some of the other designs considered (each marked with its country of origin and an approximate year of production), and how the ZK-383 gradually became more cartoonishly proportioned, with a more tilted magazine, a left-side charging handle, a forestock that was first shrunken, then completely removed, and a larger receiver and barrel jacket. The submachine guns on the left, starting from the top-left and going downwards, are: an [[MP40]] (oddly dated to 1939), a [[Bergmann MP18]] (a later/earlier developmental straight-magazine version, dated to 1916), a [[PPSh-41]], a [[Beretta Model 38/44]] (though the 1942 date would suggest that it's meant to be a [[Beretta Model 38/42|38/42]]), a [[MAT-49]], a [[Steyr MP34]], an [[OVP M1918]] with no magazine, an [[M1928A1 Thompson]] (labeled as an [[M1 Thompson|M1]]), something that's stated to be the selected ZK-383, but doesn't quite look the part, a [[MAS-38]], a [[Beretta PM12S]] (incorrectly stated to come from the 1990s, rather than the early 60s), a [[Vz. 61 Skorpion]], a [[Star Si35]], a [[Sten Mk II]] with an odd curved magazine, a [[Walther MPL]], an [[M3 Grease Gun]] (labeled as the later [[M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 model]], despite the shorter dust-cover, although it does have the M3A1's stock; it is incorrectly dated to 1940), and a [[PP-90M1]].]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson]] (called the Tommy Gun) returns from ''Bioshock 1'' in the ''Burial at Sea'' DLC, replacing the ZK-383 as the main submachine gun. Compared to the ''Bioshock 1'' version, it is now modelled after the [[M1928A1 Thompson|M1928A1]] variant, with much better proportions (bar the oversized barrel with absurdly large compensator which doesn't do much for the recoil). It has a reduced magazine capacity of 35 rounds and can only hold about two magazines at any one time, so conserving ammo and saving it for when it is absolutely necessary is recommended. The words &amp;quot;Magazine Rapture 50 Caliber&amp;quot; engraved on the back side of the drum magazine, implying that this gun somehow uses .50 rounds instead of .45 ACP.&lt;br /&gt;
[[Image:M1928A1.jpeg|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Smgworldrapture_bsi.jpg|thumb||none|600px|The M1928A1 as it appears in ''Burial at Sea''.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] is referred to as the &amp;quot;Shotgun&amp;quot; in-game and the &amp;quot;China Broom&amp;quot; in the trophy / achievement list. The weapon has the barrel and stock sawed down and is shown with a massively oversized barrel with a top rib and flared muzzle, and a tiny magazine tube which could not possibly contain actual cartridges. The words &amp;quot;Memento Mori&amp;quot; (&amp;quot;remember you must die&amp;quot;) can be seen on the side of the receiver. The shotgun has a capacity of 4 rounds by default, rising to an impossible eight rounds when fully upgraded. A gold-deccorated variant appears in the ''Burial at Sea'' DLC in both episodes. Rather oddly, it holds only two rounds in Episode 2.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version, the &amp;quot;Heater&amp;quot;, appears to be some sort of blunderbuss: it features an even larger barrel, is loaded one round at a time and can basically be described as firing explosions, with massive recoil and a much lower ammo limit.&lt;br /&gt;
[[File:Norinco_Winchester_1887.jpg|thumb|none|450px|Sawn-off Norinco YL-1887 - 12 gauge]]&lt;br /&gt;
[[Image:bishotgun.jpg|thumb|none|600px|Booker holds the shotgun after powering up a gondola with the Shock Jockey vigor. This gold-plated shotgun variant comes with the Season Pass and does more damage than the regular shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is a general-use semi-automatic rifle found fairly early in the game, referred to as the &amp;quot;Carbine&amp;quot; in-game and the &amp;quot;Huntsman&amp;quot; in the trophy / achievement list; unused text refers to it as the &amp;quot;Huntsman M1&amp;quot;. The weapon features a post-war style rear sight, a mirrored double-sided charging handle with an odd projection behind it which resembles the magazine cutoff of an old-model [[Lee-Enfield]], uncomfortable-looking metal bands around the handguard, and the words &amp;quot;Acta Non Verba&amp;quot; (&amp;quot;actions not words&amp;quot;) engraved on the left side of the receiver. The weapon uses an oversized [[M14]]-esque magazine which quite clearly contains 7.62mm NATO rounds instead of .30 Carbine. By default the magazine only holds eight rounds despite visually being a 20-rounder; this increases to a still-too-small 12 when the magazine size upgrade is purchased.&lt;br /&gt;
&lt;br /&gt;
A second version made by Vox Populi rebels is available later in the game; the &amp;quot;Burstgun&amp;quot; has a default 30-round magazine (despite using the same 20-round model) and is fitted with a scope (or more accurately a magnifying lens with an X drawn on it which would be practically useless for aiming) and a machine gun-style barrel jacket. This version somehow fires in three-round bursts despite having a receiver which is identical to that of the standard semi-auto variant.&lt;br /&gt;
&lt;br /&gt;
Early trailers showed a version of the Huntsman equipped with a scope and with a full-circle front sight with no sight pin, but this version seems to have been removed from the final game. Another variation appears in the ''Burial at Sea'' DLC; visually it is almost identical to the regular Carbine, with some slight modifications to fit the art deco style of Rapture, but gameplay-wise it is far closer to the Burstgun, including firing in three-round bursts.&lt;br /&gt;
[[Image:M1c.jpg|thumb|450px|none|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-1.jpg|thumb|none|600px|Booker holds his modified M1 Carbine following his successful attempt to make everything go horribly wrong.]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-3.jpg|thumb|none|600px|Threatened by a fearsome cartoon eagle, Booker realises he needs his 2D bullets and to this effect quickly stuffs an M14 magazine into his M1 Carbine.]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-2.jpg|thumb|none|600px|Occasionally in combat Booker's companion Elizabeth will announce she has found ammo, with a prompt appearing to receive it. For some reason she then elects to throw an entire gun at Booker rather than just the ammo itself, which seems less than optimal. She can also do this regardless of the distance or height difference between her and Booker.]]&lt;br /&gt;
[[Image:Bioshock infinite semi-automatic rifle.jpg|thumb|none|600px|A shot from a pre-release trailer, showing the M1 Carbine with a scope and full-circle front sight.]]&lt;br /&gt;
[[Image:Bioshockinfinite carbinerender.jpg|thumb|none|600px|The model of the Carbine.]]&lt;br /&gt;
[[Image:Bioshockinfinite burstgunrender.jpg|thumb|none|600px|The model of the Burstgun.]]&lt;br /&gt;
[[Image:Bioshockinfinite carbinerenderbas.jpg|thumb|none|600px|The model of the Carbine in ''Burial at Sea''.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mauser-Action Rifle==&lt;br /&gt;
The only sniper rifle in the game is a hybrid of the [[M1903A3 Springfield]] and [[Karabiner 98k]], referred to simply as the &amp;quot;Sniper Rifle&amp;quot; in game and as the &amp;quot;Bird's Eye&amp;quot; in the trophy / achievement list; unused text refers to it as the &amp;quot;Bird's Eye G10&amp;quot;. It is always fitted with a scope and incorrectly uses a detachable box magazine with a capacity of just four rounds (which lacks any sort of visible magazine release). The in-game model has the barrel of a Springfield along with the front sling attachment point and a C-type pistol grip stock, but has other features from the Kar 98 including a section of exposed barrel near the front, a straight bolt handle, rounded trigger guard, and its tangent rear sight. Just to confuse matters further, it also has the front sight of a [[M1917 Enfield]], and a [[Mossberg 144 LS]]-esque trigger guard.&lt;br /&gt;
[[File:M1903A3_Rifle_made_by_Remington_Arms.jpg‎|thumb|none|450px|M1903A3 Rifle manufactured by Remington Arms for use during World War II. Note the C-type pistol-grip stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Mauser_g98_Sniper.jpg‎‎|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:m1917enfield.jpg|thumb|none|450px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:Mossberg144ls.jpg|thumb|none|450px|Mossberg 144 LS - .22 LR]]&lt;br /&gt;
[[File:BioshockInfinite-SpringfieldA3-1.jpg|thumb|none|600px|Booker examines a rifle sneaking around on the floor, wary of the bits and pieces it has been built from.]]&lt;br /&gt;
[[File:Bioshockinfinite riflerender.jpg|thumb|none|600px|The model of the sniper rifle. Note that the scope's rings don't actually go all the way around its body, which would make them somewhat less than useful; the scope itself also has only one adjustment knob, meaning that it can only be adjusted for either windage or elevation, but not both.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==Fictional machine gun==&lt;br /&gt;
A fictional weapon based loosely on the [[Maxim]] or [[Vickers]] guns is used by the robot gun turrets found scattered throughout the game. The weapon's barrel is shown in the middle of the water jacket rather than at the bottom as on these two weapons, and the receiver is incorrect for either.&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|450px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[Image:BioshockInfinite-FictionalMG-1.jpg|thumb|none|600px|Booker discovers that Columbia takes the phrase &amp;quot;robot gun turret&amp;quot; a little too literally.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
A handheld, hand-cranked [[Gatling Gun]] referred to in-game as the &amp;quot;Crank Gun&amp;quot;, in the trophy / achievement list as the &amp;quot;Peppermill Gun&amp;quot;, and in unused text as the &amp;quot;Peppermill C1878&amp;quot;, is used by the Motorized Patriots, and can sometimes be acquired through a Tear. The weapon uses a right-side-mounted hundred-round ammunition box, though Patriots are never seen reloading it. It has no iron sight mode, nor does it have the usual option in games to pre-spin the barrels.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|450px|M1865 Gatling Gun - .50 Rimfire / .50-70]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-3.jpg|thumb|none|600px|Booker holds his hand-cranked Gatling warily as he looks at a poster of an inexplicably creepy lamb.]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-2.jpg|thumb|none|600px|Firing the Gatling gun; somehow, spent rounds are ejected on the same side the weapon feeds from, and as with other weapons have obviously unstruck primers.]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-1.jpg|thumb|none|600px|Booker gets closer to a Motorized Patriot than is strictly advisable, showing off the robot's Gatling gun. In early footage the Motorized Patriot was shown using this gun without the ammunition box mounted, but it is present in the final game.]]&lt;br /&gt;
[[Image:bipeppermillgun3.jpg|thumb|none|600px|Concept art of the Gatling gun; note this early version has a rear-mounted single-spade grip, which would make holding the gun level while cranking it even more impossible than it would be on the final model.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
A fictional crank-operated rocket launcher with a 3-round magazine called the &amp;quot;RPG&amp;quot; in game, the &amp;quot;Barnstormer&amp;quot; in the trophy / achievement list, and the &amp;quot;Barnstormer M43&amp;quot; in unused text is the game's only such weapon. Despite its status, it is not a powerful weapon and the few enemies that would warrant its use usually have some sort of resistance to it. It is also a rare weapon.&lt;br /&gt;
&lt;br /&gt;
Notably, studying the model of the weapon shows it has no exhaust port, meaning Booker would be pushed over upon firing it.&lt;br /&gt;
[[Image:birocketlauncher.jpg|thumb|none|500px|Booker holding the Barnstormer, showing off his beta model's suit sleeves. The final model uses a short sleeved shirt with waistcoat.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Volley Gun&amp;quot;==&lt;br /&gt;
A fictional revolver grenade launcher with a 8-round magazine called the &amp;quot;Volley Gun&amp;quot; in game and the &amp;quot;Pig Flak&amp;quot; in the trophy / achievement list. Their appearance was obviously, inspired by the [[Milkor MGL]]. It is a grenade launcher with a very high rate of fire, as fast as the player can pull the trigger, making it generally useful for suppressing large groups of weaker enemies with constant explosive damage.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version is called the &amp;quot;Hail Fire&amp;quot;. While Volley Gun grenades explode on impact with any surface, Hail Fire grenades only explode in normal circumstances when they hit a target, otherwise bouncing off surfaces until a time limit is reached and the grenades self-detonate. Hail Fire grenades can also be detonated manually, if the player holds the trigger when firing, as the grenade automatically explodes when the player lets go of the trigger.&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|400px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:BI grenade launcher concept.jpg|thumb|none|600px|Concept art of the &amp;quot;Pig Flak&amp;quot; grenade launcher. Some alternate designs are also shown, with the third being the closest to the final product.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
A poster for Chen-Lin's gunsmith shows a pair of [[Remington 1858 New Army]] revolvers. The weapon is shown with a shorter-than-normal barrel, garnished the projection under the loading lever, and an incorrect [[Colt SAA]]-style 5-shot fluted cylinder.&lt;br /&gt;
[[Image:Rem1858Brass.jpg|thumb|none|350px|Remington 1858 New Army Brass Frame - .44 caliber]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-5.jpg|thumb|600px|none|The left gun is incorrectly just a mirror of the right gun, a typical mistake games still make.]]&lt;br /&gt;
&lt;br /&gt;
==Philadelphia Derringer==&lt;br /&gt;
In the headquarters of the Order of the Raven, a strange cult of enforcers in Columbia, a painting can be seen of John Wilkes Booth pointing his [[Philadelphia Derringer]] pistol at Abraham Lincoln, with Booth shown with a halo and Lincoln as a red-eyed devil with horns. The statue of Booth in the room next door is equipped with a very low-detail handgun which resembles a generic semi-automatic pistol from most angles, though a hammer can be seen on its right side.&lt;br /&gt;
[[Image:PhiladelphiaDerringer.jpg|thumb|none|350px|Actual Philadelphia Derringer pistol used by John Wilkes Booth to assassinate Abraham Lincoln - .41 caliber]]&lt;br /&gt;
[[Image:BioshockInfinite-Derringer-1.jpg|thumb|none|600px|Columbia doesn't exactly see things the way normal people do.]]&lt;br /&gt;
[[Image:BioshockInfinite-Derringer-2.jpg|thumb|none|600px|Outside, meanwhile, a statue built by people who hadn't seen the painting shows Wilkes Booth posing dramatically with a stone banana.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
A frequently-seen poster for Columbia's &amp;quot;Hall of Heroes&amp;quot; memorial shows a US soldier in WW1-era uniform, armed with an [[M1903 Springfield]] with a bayonet.&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[Image:BioshockInfinite-Springfield-1.jpg|thumb|none|600px|Booker takes a moment from eating everything he encounters to admire a poster for Columbia's &amp;quot;Hall of Heroes&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Bioshock}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Infinitepistolconcept.jpg&amp;diff=1639686</id>
		<title>File:Infinitepistolconcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Infinitepistolconcept.jpg&amp;diff=1639686"/>
		<updated>2023-12-31T22:21:15Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: TheExplodingBarrel uploaded a new version of File:Infinitepistolconcept.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Infiniteweaponupgradeconcept.jpg&amp;diff=1639685</id>
		<title>File:Infiniteweaponupgradeconcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Infiniteweaponupgradeconcept.jpg&amp;diff=1639685"/>
		<updated>2023-12-31T22:21:14Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: TheExplodingBarrel uploaded a new version of File:Infiniteweaponupgradeconcept.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BI_Machine_Gun_Concept_(1).jpg&amp;diff=1639684</id>
		<title>File:BI Machine Gun Concept (1).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BI_Machine_Gun_Concept_(1).jpg&amp;diff=1639684"/>
		<updated>2023-12-31T22:21:13Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: TheExplodingBarrel uploaded a new version of File:BI Machine Gun Concept (1).jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bipeppermillgun3.jpg&amp;diff=1639683</id>
		<title>File:Bipeppermillgun3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bipeppermillgun3.jpg&amp;diff=1639683"/>
		<updated>2023-12-31T22:21:10Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: TheExplodingBarrel uploaded a new version of File:Bipeppermillgun3.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BI_grenade_launcher_concept.jpg&amp;diff=1639682</id>
		<title>File:BI grenade launcher concept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BI_grenade_launcher_concept.jpg&amp;diff=1639682"/>
		<updated>2023-12-31T22:21:09Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: TheExplodingBarrel uploaded a new version of File:BI grenade launcher concept.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Infinitehandcannonconcept.jpg&amp;diff=1639681</id>
		<title>File:Infinitehandcannonconcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Infinitehandcannonconcept.jpg&amp;diff=1639681"/>
		<updated>2023-12-31T22:21:08Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: TheExplodingBarrel uploaded a new version of File:Infinitehandcannonconcept.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Template:Bioshock&amp;diff=1639680</id>
		<title>Template:Bioshock</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Template:Bioshock&amp;diff=1639680"/>
		<updated>2023-12-31T22:21:06Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: Created page with &amp;quot;{{Navbox |title = ''Bioshock'' series |name = Bioshock |listclass = hlist |list1 = *''Bioshock'' *''Bioshock 2'' *''Bioshock Infinite'' }} &amp;lt;noinclude&amp;gt; Category:M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|title = ''Bioshock'' series&lt;br /&gt;
|name = Bioshock&lt;br /&gt;
|listclass = hlist&lt;br /&gt;
|list1 =&lt;br /&gt;
*''[[Bioshock]]''&lt;br /&gt;
*''[[Bioshock 2]]''&lt;br /&gt;
*''[[Bioshock Infinite]]''&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Media navigation boxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=1639654</id>
		<title>Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=1639654"/>
		<updated>2023-12-31T20:30:00Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* M18 Smoke Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Max Payne 2: The Fall of Max Payne''&lt;br /&gt;
|picture = Mp2posnf9.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= ''[[Max Payne (disambiguation)|Max Payne]]''&lt;br /&gt;
|date= 2003&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;PlayStation 2&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game and the sequel to ''[[Max Payne (video game)|Max Payne]]'', released for the PC, Xbox and PS2 in 2003. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Like the first game, the PC version does not properly support widescreen resolutions by default. Playing the game in 16:9 or 16:10 aspect ratios results in a &amp;quot;squashed&amp;quot; look as the game still renders a 4:3 image but compresses it vertically to fit. Fan-made patches exist that correct this error, but the screenshots below were not taken with them.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Max Payne's signature &amp;quot;9mm Pistol&amp;quot; is now an actual [[Beretta 92FS]], as opposed to the previous game's [[Reck Miami 92F]]. The magazine capacity for the Beretta in this game is 16 rounds, down from 18 in the previous game; while a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous, and the 17-round magazines that could be underloaded to 16 were not available at the time of the game's release. Like the previous game, the Beretta's appearance in the game is a [[John Woo]] homage, as the 92FS isn't actually an authorised service weapon of the NYPD in the real world. Oddly, the trigger is always in the single-action position, despite the fact that the hammer is never cocked. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots and in the previous game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]]&lt;br /&gt;
[[Image:MP2cleanerBeretta.jpg|thumb|none|600px|A cleaner executes Annie Finn with his Beretta.]]&lt;br /&gt;
[[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while Shootdodging.]]&lt;br /&gt;
[[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]]&lt;br /&gt;
[[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an &amp;quot;American's Avenger&amp;quot;, which is ironic because the Beretta is an Italian gun however it could be referring to its [[Beretta M9|cousin in the military]]. This poster is a remake of a billboard featured in the first game, with the obviously fake Beretta previously featured replaced with a real example.]]&lt;br /&gt;
[[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say &amp;quot;Beretta Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game appears to have been based on the one in ''[[The Sopranos]]'', as it has a very shiny chrome finish with gold controls and ivory grips. The magazine capacity for the Desert Eagle in this game is 10 rounds, down from the 12 in the first game; this is erroneous, as a 10-round capacity is only possible with a Desert Eagle in .357 Magnum with a round chambered and a full magazine. However, the gun in the game is modeled after a .50 AE variant (the barrel is unfluted and has a &amp;quot;.50AE&amp;quot; mark at the front). Unlike the Beretta, the slide does properly cycle when fired, but is incorrectly shown as firing in double-action only. As seen in some [[:File:Mp2colt.jpg|pre-release images]], the gun was originally fitted with a scope, but this was removed prior to release. Unlike the Desert Eagle in the previous game, Max can dual-wield the Desert Eagle.&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|400px|none|Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]]''.]]&lt;br /&gt;
[[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]]&lt;br /&gt;
[[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. The taller cocking serrations and scope rails are clear in this shot, indicating a Mark XIX variant. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]]&lt;br /&gt;
[[Image:MP2monaEagle3.jpg|thumb|none|600px|Mona's formal introduction, in freeze frame. If you zoom in on the front of the Desert Eagle, you can see it clearly marked &amp;quot;.50AE&amp;quot;.]]&lt;br /&gt;
[[Image:MP2maxDualEagleCycle.jpg|thumb|none|600px|Max's Desert Eagle cycles in slow motion.]]&lt;br /&gt;
[[Image:MP2maxDualEagleEmpty.jpg|thumb|none|600px|Max's dual Desert Eagles cycle.]]&lt;br /&gt;
[[Image:MP2eagleDetail.jpg|thumb|none|600px|Close up of the side of the Desert Eagle, showing the trademarks on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. It holds 7 shells in a tubular magazine that should realistically only hold 4. The cleaning company members often carry it.&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holds the Remington 870 shotgun.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-2.jpg|thumb|none|600px|Max performs a Shootdodge with the Remington shotgun in his hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-3.jpg|thumb|none|600px|Mona aims with the shotgun, using a strange &amp;quot;hold the grip in between the ring and middle finger&amp;quot; approach.]]&lt;br /&gt;
[[Image:MP2-870-2.jpg|thumb|none|600px|Max pumps the 870.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double-Barrel shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] is the first shotgun found by Max. Its primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded by performing a strange &amp;quot;spinning crouch&amp;quot; animation that somehow completely reloads the weapon(s) in the player's hand(s) - thus, when bullet-time mode is active, the sawed-off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's &amp;quot;Dead Man Walking&amp;quot; mode, as it would provide an overly easy method of achieving a high score.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]]&lt;br /&gt;
[[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his sawed-off shotgun.]]&lt;br /&gt;
[[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]]&lt;br /&gt;
[[Image:MP2-SawedOff-2.jpg|thumb|none|600px|Max reloads the sawed-off shotgun. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12==&lt;br /&gt;
A later model [[Sentinel Arms Striker-12]] with a short 7&amp;quot; barrel is known as the &amp;quot;Striker&amp;quot; in-game. It has a 10-round capacity (correct for some variants - specifically those sold in locales with capacity restrictions, where the normal 12-round capacity is over the limit), and fires continuously as if it is fully automatic, essentially serving as a replacement for the previous game's [[Pancor Jackhammer]]. Also like the Jackhammer, it inexplicably doesn't share ammunition with the rest of the game's shotguns. Max reloads the weapon by replacing the drum &amp;quot;magazine&amp;quot;, which is impossible in real life; said drum is actually a fixed revolving cylinder that requires shells to be inserted one-by-one.&lt;br /&gt;
[[File:Penn Arms Striker-12.jpg|thumb|none|400px|Sentinel/Penn Arms Striker-12 (later model) - 12 gauge]]&lt;br /&gt;
[[File:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holds the Striker.]]&lt;br /&gt;
[[File:MAXPAYNE2-STRIKER-1.jpg|thumb|none|600px|Max shoots the Striker.]]&lt;br /&gt;
[[File:MP2-Striker-1.jpg|thumb|none|600px|Max kills two of Gognitti's goons with the Striker.]]&lt;br /&gt;
[[File:MP2-Striker-2.jpg|thumb|none|600px|Max reloads the Striker in an absolutely impossible way.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The &amp;quot;Ingram&amp;quot; from the first game returns, now modelled after a proper [[MAC-10]] instead of a [[Cobray M11/9]]. It is used frequently by both Max and gangsters throughout the game. It now has a proper 32-round magazine, which likely denotes it as the 9x19mm version (though its in-game ammo pool is independent from both the HK94A3 mentioned below and Beretta 92FS). Like with its prequel's counterpart, the MAC-10 can also be dual-wielded. The MAC fires in a 2-round burst when the fire key is tapped, lowered from the previous game's 4-round burst, and fires in full-auto when the button is held down. When looking inside the open ejection port, the magazine is visibly empty.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]]&lt;br /&gt;
[[File:MP2maxDualIngramFire.jpg|thumb|none|600px|Max fires dual MAC-10s.]]&lt;br /&gt;
[[File:MP2-M10-6.jpg|thumb|none|600px|Mona fires the MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-1.jpg|thumb|none|600px|Vinnie Gognitti and one of his goons with a MAC-10. Note that the selector is now pointed at semi-auto, which is strange given that it was correctly set to full in the first game.]]&lt;br /&gt;
[[File:MP2vinnieIngram.jpg|thumb|none|600px|''&amp;quot;You'll fucking pay for this, Russian! You'll fucking pay!&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-3.jpg|thumb|none|600px|Kaufman exits the elevator with two MACs in his hands.]]&lt;br /&gt;
[[File:MP2-M10-4.jpg|thumb|none|600px|Mona reloads the MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-5.jpg|thumb|none|600px|Mona kills a cleaning company thug while sliding on the floor.]]&lt;br /&gt;
[[File:MP2-M10-2.jpg|thumb|none|600px|Two boxes of ammunition for the MAC-10, symbolized only by an illustration of the gun, like with other weapon ammo pickups.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
Called simply the &amp;quot;MP5&amp;quot;, the weapon is actually a chopped and converted [[Heckler &amp;amp; Koch HK94A3]]. This is likely because the developers were given an HK94 to model the game weapon from (the chopped-and-converted HK94 carbines are often seen used in films and TV as a stand-in for actual [[MP5A3]]s). The distinguishing features of the HK94 are its lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the lack of barrel lugs for attaching suppressors. The weapon in-game also features a mounted AGOG scope.&lt;br /&gt;
[[Image:H%26K94Conversion.jpg‎|thumb|none|400px|Chopped and converted Heckler &amp;amp; Koch HK94A3 - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, shown for comparison - 9x19mm]]&lt;br /&gt;
[[Image:MP2mp5.jpg|thumb|none|600px|Max holds his &amp;quot;MP5&amp;quot; while talking to Mona. Note the lack of a paddle magazine release, non-lugged barrel, and the differing pistol grip and metal lower receiver. The bolt is for some reason always shown in the locked-open position, which would render the weapon unable to fire in reality.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-1.jpg|thumb|none|600px|Looking through the ACOG mounted on the &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-HK94ammo.jpg|thumb|none|600px|Two boxes of &amp;quot;MP5&amp;quot; ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
The [[Norinco Type 56]] appears in the game as the &amp;quot;Kalashnikov&amp;quot;. Obtainable early in the game, the first character seen using it is Mike the Cowboy, one of Vladimir's high ranking soldiers, and can be acquired on that level from either Gognitti's goons or Mike himself if he dies. In an inversion of typical video game tropes, the Type 56 is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head.&lt;br /&gt;
[[Image:Type56Standard.jpg‎|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragna Rock nightclub (now Vlad's &amp;quot;Vodka&amp;quot; restaurant).]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the &amp;quot;Kalashnikov&amp;quot;. Note that it has slant muzzle brake, like the AKM.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-2.jpg|thumb|none|600px|Max aims the Type 56 at Vinnie's mobsters.]]&lt;br /&gt;
[[Image:MP2-Type56-1.jpg|thumb|none|600px|The Type 56 cycles.]]&lt;br /&gt;
[[Image:MP2-Type56-2.jpg|thumb|none|600px|Max reloads the Type 56. Here can clearly be seen the hooded front sight, a feature unique to Type 56 AKs, as well as the mount intended for its folding bayonet.]]&lt;br /&gt;
[[Image:MP2-Type56-3.jpg|thumb|none|600px|At Gognitti's Used Car Lot, a Type 56 with a rather unique trigger guard can be seen on a poster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[Colt M4A1]] appears in game as the &amp;quot;M4 Carbine&amp;quot;, which actually refers to the burst-fire version. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game rifle is only modelled with safe and semi settings on the selector. The gun's HUD icon shows it loaded with a 20-round magazine.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4A1 Carbine in the gun works. The top image shows the M4A1 with back-up rear sight, while the rifle on the bottom one is fitted with a vertical foregrip and suppressor, and both of them show the M4 with an early 4-position stock. None of these accessories are available in the actual game.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands. Like the MP5, the bolt is always shown as locked-open.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site. Note the strange flash hider.]]&lt;br /&gt;
[[Image:MP2-M4A1-1.jpg|thumb|none|600px|A close look at the rifle shows the selector set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
The [[Steyr SSG 69|Steyr SSG 69 PII]] appears in the game as the &amp;quot;Sniper Rifle&amp;quot;. It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, the bolt is shown to cycle itself, and the gun's rate of fire is faster than the bolt animation. It retains the adjustable scope zoom, and Max can now Shootdodge while holding the weapon.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|400px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAXPAYNE2-SSG69.jpg|thumb|none|600px|The sniper rifle in the game. As in the previous game, the rifle is equipped with a 10-shot mag but holds only 5 rounds. Also note the double set trigger.]]&lt;br /&gt;
[[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69 PII.]]&lt;br /&gt;
[[Image:MP2maxSniper.jpg|thumb|none|600px|Max with the Sniper Rifle.]]&lt;br /&gt;
[[Image:MP2maxSniperFire.jpg|thumb|none|600px|''&amp;quot;My lord, Jack!&amp;quot;''&amp;lt;br&amp;gt;Max ventilates some awful TV.]]&lt;br /&gt;
[[Image:MP2-SSG-2.jpg|thumb|none|600px|A bullet fired from the SSG 69 PII as seen through the &amp;quot;bullet camera&amp;quot;. This feature occurs only if the bullet will kill the target, but only if fired from the SSG 69 PII. The PSL does not have this view.]]&lt;br /&gt;
&lt;br /&gt;
==PSL Sniper Rifle==&lt;br /&gt;
The [[PSL Sniper Rifle]] appears in the game as the &amp;quot;[[Dragunov]]&amp;quot;, a rifle which the PSL is often used to stand in for. A semi-automatic sniper rifle with a 10-round magazine, it is Mona's other signature weapon, and is the only weapon never acquired by Max. The PSL is only usable by the player in the last three chapters of Part II.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|PSL - 7.62x54mmR]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-2.jpg|thumb|none|600px|Mona holds the &amp;quot;Dragunov&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-FPK-1.jpg|thumb|none|600px|Mona chambers a round.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-3.jpg|thumb|none|600px|View through the PSL's PSO-1 scope. The reticle has all the range numbers missing, and the fourth chevron in the middle replaced with a red dot.]]&lt;br /&gt;
[[Image:MP2-FPK-2.jpg|thumb|none|600px|Note the distinctive &amp;quot;X&amp;quot; shaped ribbing on the PSL magazine which is not found on genuine SVD magazines.]]&lt;br /&gt;
[[Image:MP2-FPK-3.jpg|thumb|none|600px|Mona with the PSL in one of the graphic novel cutscenes.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades are now bound to a &amp;quot;quick-use&amp;quot; button rather than selecting them on their own as in the previous game. The same applies to melee attacks.&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] can be found and used by both Max and Mona. It is actually based on an inert training grenade, as the bottom of the body is drilled out and the lever is painted blue.&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact.&lt;br /&gt;
[[Image:MP2-Molotov-1.jpg|thumb|none|600px|A few Molotov cocktails at the funhouse.]]&lt;br /&gt;
[[Image:MP2-Molotov-2.jpg|thumb|none|600px|Max ignites a group of cleaning company mobsters.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Posters of [[Gatling Gun]]s can be seen inside Vlad's warehouse.&lt;br /&gt;
[[File:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun - .50-70 Government]]&lt;br /&gt;
[[File:MP2-SVD.jpg|thumb|none|600px|Max looks at posters for a Gatling Gun and Dragunov, wishing he could have either of those.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
In the level &amp;quot;The Dearest of All My Friends&amp;quot;, the cleaners throw [[M18 smoke grenade]]s into Gognitti's hideout. It is not usable by Max.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mp2smoke-1.jpg|thumb|none|600px|The M18 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The Mk 2 hand grenade shows up as an [[M26 hand grenade]] when in inventory view.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 hand grenade]]&lt;br /&gt;
[[Image:MAXPAYNE2-M26.jpg|thumb|none|601px|M26 grenade next to the Berettas. This is a sprite reused from the first game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
''Dick Justice'' is an in-game TV show, named after its title character, and by extension one of Max's own planned names during development. Dick Justice, just like [[Dirty Harry]], uses a [[Smith &amp;amp; Wesson Model 29]] in the TV series. It follows the adventures of a cop who is framed for murdering his wife and must run from the law to clear his name. Sound [[Max Payne (video game)|familiar]]?&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MP2-M29-1.jpg|thumb|none|600px|Max stops to watch his favorite TV show, ''Dick Justice''.]]&lt;br /&gt;
[[Image:MP2-M29-2.jpg|thumb|none|600px|Dick Justice holds his Model 29.]]&lt;br /&gt;
[[Image:MP2-M29-3.jpg|thumb|none|600px|Dick holds the M29 on a poster.]]&lt;br /&gt;
[[Image:MP2-M29-4.jpg|thumb|none|600px|Another poster of Dick Justice at Mona's hideout.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
While not available for use, actual [[SVD Dragunov]]s can be seen on several posters at Vladimir Lem's warehouse.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
{{Max Payne Series}}&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lion-Girl&amp;diff=1639517</id>
		<title>Lion-Girl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lion-Girl&amp;diff=1639517"/>
		<updated>2023-12-31T14:22:56Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Steyr AUG A1 */ Removed the third image because it's nearly the same as the second one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Lion-Girl&lt;br /&gt;
|picture = Lion Girl poster.jpg&lt;br /&gt;
|caption = ''Poster''&lt;br /&gt;
|country = [[Image:JAP.jpg|25px]] Japan&lt;br /&gt;
|director = [[Kurando Mitsutake]] (director)&amp;lt;br&amp;gt; [[Go Nagai]] (manga)&lt;br /&gt;
|date= 2023&lt;br /&gt;
|language = English&amp;lt;br&amp;gt; Japanese&lt;br /&gt;
|studio=Dynamic Planning&amp;lt;br&amp;gt; Flag&amp;lt;br&amp;gt; Toei Video Company&lt;br /&gt;
|distributor=Cleopatra Entertainment&lt;br /&gt;
|character1=Lion-Girl&lt;br /&gt;
|actor1=Tori Griffith&lt;br /&gt;
|character2=Ken Shishikura&lt;br /&gt;
|actor2=Damian Toofeek Raven&lt;br /&gt;
|character3=Kaisei Kishi&lt;br /&gt;
|actor3=[[Derek Mears]]&lt;br /&gt;
|character4=Marion Nagata&lt;br /&gt;
|actor4=[[Joey Iwanaga]]&lt;br /&gt;
|character5=Yoshi-Toshi&lt;br /&gt;
|actor5=David Sakurai&lt;br /&gt;
|character6=Mayumi&lt;br /&gt;
|actor6=Shelby Lee Parks&lt;br /&gt;
|character7=Yoshi-Iku&lt;br /&gt;
|actor7=Taishi Tamaki&lt;br /&gt;
|character8=Sana&lt;br /&gt;
|actor8=[[Miki Kawawa]]&lt;br /&gt;
|character9=Gin-Chiyo&lt;br /&gt;
|actor9=Jenny Brezinski&lt;br /&gt;
|character10=Nobuhide Fujinaga&lt;br /&gt;
|actor10=Tomoki Kimura&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Lion-Girl''' is a 2023 Japanese movie, directed by [[Kurando Mitsutake]] and based on manga by [[Go Nagai]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Major spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is Kaisei Kishi's ([[Derek Mears]]) sidearm of choice.&lt;br /&gt;
[[File:Gold P38.jpg|thumb|none|300px|Gold Walther P38 - 9x19mm.]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 1.jpg|thumb|none|600px|Kaisei Kishi pulls his pistol.]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 2.jpg|thumb|none|600px|Kaisei Kishi holds Lion-Girl (Tori Griffith) at gunpoint with his Walther.]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 3.jpg|thumb|none|600px|Kaisei Kishi about to fire his Walther.]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 4.jpg|thumb|none|600px|The Walther's grip is seen.]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 5.jpg|thumb|none|600px|Kaisei Kishi raises his pistol...]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 6.jpg|thumb|none|600px|...and aims it.]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 7.jpg|thumb|none|600px|A perfect view of Kaisei Kishi's Walther.]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 8.jpg|thumb|none|600px|Kaisei Kishi aims his Walther...]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 9.jpg|thumb|none|600px|...and fires it.]]&lt;br /&gt;
[[Image:Lion Girl pistol 1 10.jpg|thumb|none|600px|Kaisei Kishi tries to use his Walther.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Marion Nagata ([[Joey Iwanaga]]) uses a pair of [[M1911A1]] pistols throughout the movie. Ken Shishikura (Damian Toofeek Raven) briefly holds the similar looking pistols at the film climax. The M1911A1 pistols also appeared during the manga-style opening credits.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|300px|none|Satin Nickel M1911A1 - .45 ACP. Manufactured on license by Remington Rand - nickel plated later by its owner.]]&lt;br /&gt;
[[Image:Lion Girl opening 1.jpg|thumb|none|600px|Two pistols can be seen during the opening.]]&lt;br /&gt;
[[Image:Lion Girl opening 2.jpg|thumb|none|600px|A closer view of the same scene.]]&lt;br /&gt;
[[Image:Lion Girl opening 3.jpg|thumb|none|600px|Another scene from the opening. A pistol wielding man can be seen at the left.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 0.jpg|thumb|none|600px|Both Marion's pistols is seen tucked to his belt.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 1.jpg|thumb|none|600px|A better view of the pistol's grip.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 2.jpg|thumb|none|600px|Marion aims his pistol.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 3.jpg|thumb|none|600px|A closer view of the muzzle.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 4.jpg|thumb|none|600px|Marion fires his pistol.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 5.jpg|thumb|none|600px|Marion holds his pistol after firing it.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 6.jpg|thumb|none|600px|Marion aims two M1911 pistols. Ken Shishikura fires Smith &amp;amp; Wesson revolver.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 7.jpg|thumb|none|600px|Ken Shishikura holds two M1911 pistols.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 8.jpg|thumb|none|600px|Another perspective.]]&lt;br /&gt;
[[Image:Lion Girl pistol 2 9.jpg|thumb|none|600px|Ken Shishikura aims his pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 25==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 25]] is Ken Shishikura's (Damian Toofeek Raven) personal sidearm, which he uses throughout the movie and fires many times.&lt;br /&gt;
[[Image:S&amp;amp;W25.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 25 - .45 ACP]]&lt;br /&gt;
[[Image:Lion Girl revolver 1.jpg|thumb|none|600px|Ken Shishikura's holstered revolver is seen on the table.]]&lt;br /&gt;
[[Image:Lion Girl revolver 2.jpg|thumb|none|600px|Ken Shishikura holds his revolver during the flashback.]]&lt;br /&gt;
[[Image:Lion Girl revolver 3.jpg|thumb|none|600px|A close up.]]&lt;br /&gt;
[[Image:Lion Girl revolver 4.jpg|thumb|none|600px|Ken Shishikura aims his revolver...]]&lt;br /&gt;
[[Image:Lion Girl revolver 5.jpg|thumb|none|600px|...and fires it.]]&lt;br /&gt;
[[Image:Lion Girl revolver 6.jpg|thumb|none|600px|A side view of the revolver.]]&lt;br /&gt;
[[Image:Lion Girl revolver 7.jpg|thumb|none|600px|Ken Shishikura covers, revolver in hands.]]&lt;br /&gt;
[[Image:Lion Girl revolver 8.jpg|thumb|none|600px|Ken Shishikura aims his revolver.]]&lt;br /&gt;
[[Image:Lion Girl revolver 9.jpg|thumb|none|600px|A good view of Ken's revolver.]]&lt;br /&gt;
[[Image:Lion Girl revolver 10.jpg|thumb|none|600px|Ken Shishikura holds the revolver at the final scene.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Pistol==&lt;br /&gt;
Yoichi (Patrick Martinsen) briefly seen armed with the futuristic pistol.&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 1.jpg|thumb|none|600px|Yoichi pulls his pistol.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 2.jpg|thumb|none|600px|A slightly other view of his pistol.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 3.jpg|thumb|none|600px|Yoichi (at the left) holds the pistol.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 4.jpg|thumb|none|600px|A ditto.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 5.jpg|thumb|none|600px|A slightly other view of the same scene.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 6.jpg|thumb|none|600px|A top view of Yoichi's pistol.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 7.jpg|thumb|none|600px|A ditto.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 8.jpg|thumb|none|600px|A good view of the guns.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 9.jpg|thumb|none|600px|Yoichi and Sawa fire their guns.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Sana ([[Miki Kawawa]]) uses a [[Heckler &amp;amp; Koch MP5A3]] without broke-off buttstock throughout the movie.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Lion Girl SMG 1 1.jpg|thumb|none|600px|Sana raises her MP5.]]&lt;br /&gt;
[[Image:Lion Girl SMG 1 2.jpg|thumb|none|600px|Note the dual mags.]]&lt;br /&gt;
[[Image:Lion Girl weapons 1.jpg|thumb|none|600px|Sana (at the left) aims the MP5, Gin-Chiyo (second from the left) aims the MAC-10, Yoshi-Toshi (at the right) aims the AUG.]]&lt;br /&gt;
[[Image:Lion Girl SMG 1 3.jpg|thumb|none|600px|Sana about to fire her MP5.]]&lt;br /&gt;
[[Image:Lion Girl SMG 1 4.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
[[Image:Lion Girl SMG 1 5.jpg|thumb|none|600px|Note that, the buttstock of the MP5 is broke-off.]]&lt;br /&gt;
[[Image:Lion Girl SMG 1 6.jpg|thumb|none|600px|Sana with the MP5 on the sling. The lack of the butt-stock is perfectly seen.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
Gin-Chiyo's (Jenny Brezinski) duty firearm is a [[Ingram MAC-10]].&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|300px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Lion Girl weapons 1.jpg|thumb|none|600px|Sana (at the left) aims the MP5, Gin-Chiyo (second from the left) aims the MAC-10, Yoshi-Toshi (at the right) aims the AUG.]]&lt;br /&gt;
[[Image:Lion Girl SMG 2 1.jpg|thumb|none|600px|Gin-Chiyo aims her MAC.]]&lt;br /&gt;
[[Image:Lion Girl SMG 2 2.jpg|thumb|none|600px|A perfect view of Gin-Chiyo's MAC-10.]]&lt;br /&gt;
[[Image:Lion Girl SMG 2 3.jpg|thumb|none|600px|Gin-Chiyo aims her MAC-10 point blank.]]&lt;br /&gt;
[[Image:Lion Girl SMG 2 4.jpg|thumb|none|600px|Another view of the same scane.]]&lt;br /&gt;
[[Image:Lion Girl SMG 2 5.jpg|thumb|none|600px|The stock of MAC-10 is seen.]]&lt;br /&gt;
[[Image:Lion Girl SMG 2 6.jpg|thumb|none|600px|Gin-Chiyo tries to raise her MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
Kaisei Kishi ([[Derek Mears]]) fires a [[Sawn-off Double Barreled Shotgun]] at the one point.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|none|400px|This is the actual screen used Spanish Zabala Shotgun held and used by The Skull ([[Geno Silva]]) in ''[[Scarface (1983)|Scarface]]'' - 12 gauge]]&lt;br /&gt;
[[Image:Lion Girl shotgun 1 1.jpg|thumb|none|600px|Kaisei Kishi raises his shotgun.]]&lt;br /&gt;
[[Image:Lion Girl shotgun 1 2.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
[[Image:Lion Girl shotgun 1 3.jpg|thumb|none|600px|Kaisei Kishi rests his shotgun on the shoulder afrer firing it.]]&lt;br /&gt;
[[Image:Lion Girl shotgun 1 4.jpg|thumb|none|600px|Another perspective.]]&lt;br /&gt;
[[Image:Lion Girl shotgun 1 5.jpg|thumb|none|600px|Kaisei Kishi brandishes his shotgun.]]&lt;br /&gt;
[[Image:Lion Girl shotgun 1 6.jpg|thumb|none|600px|The shotgun is seen in Kaisei Kishi's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A [[Remington Model 870]] shotguns can be seen during the manga-style opening credits.&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Remington Model 870 Compact with Pachmayr Vindicator pistol grip and foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Lion Girl opening 3.jpg|thumb|none|600px|Two shotguns wielding men are seen at the a third from the left and far right.]]&lt;br /&gt;
[[Image:Lion Girl opening 5.jpg|thumb|none|600px|A closer view of the left...]]&lt;br /&gt;
[[Image:Lion Girl opening 6.jpg|thumb|none|600px|...and right shotgun wielding men.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
Yoshi-Toshi (David Sakurai) uses a [[Steyr AUG A2]] at several points.&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|400px|Steyr AUG Special Receiver - 5.56x45mm]]&lt;br /&gt;
[[Image:Lion Girl weapons 1.jpg|thumb|none|600px|Sana (at the left) aims the MP5, Gin-Chiyo (second from the left) aims the MAC-10, Yoshi-Toshi (at the right) aims the AUG.]]&lt;br /&gt;
[[Image:Lion Girl rifle 1 1.jpg|thumb|none|600px|Yoshi-Toshi aims his AUG.]]&lt;br /&gt;
[[Image:Lion Girl rifle 1 3.jpg|thumb|none|600px|The silhouette of Yoshi-Toshi's AUG is seen at the right.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Rifle==&lt;br /&gt;
Sawa (Larry Myo Leong) fires a futuristic rifle at the one point.&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 3.jpg|thumb|none|600px|Sawa (at the right) aims his rifle.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 4.jpg|thumb|none|600px|A ditto.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 5.jpg|thumb|none|600px|A slightly other view of the same scene.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 8.jpg|thumb|none|600px|A good view of the guns.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 1 9.jpg|thumb|none|600px|Yoichi and Sawa fire their guns.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Type 3 heavy machine gun==&lt;br /&gt;
A [[Type 3 heavy machine gun]] can be seen during the manga-style opening credits.&lt;br /&gt;
[[Image:Type 3 Taisho 14 heavy machine gun.jpg|thumb|none|400px|Type 3 Heavy Machine Gun with tripod - 6.5x50mm SR]]&lt;br /&gt;
[[Image:Lion Girl opening 3.jpg|thumb|none|600px|MAchine gun wielding man is seen at the top, center.]]&lt;br /&gt;
[[Image:Lion Girl opening 4.jpg|thumb|none|600px|A closer view of his machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Machine Gun==&lt;br /&gt;
Masayuki (Hidetoshi Imura) and Kozue (Holgie Forrester) use a futuristic machine guns at the one ponit&lt;br /&gt;
[[Image:Lion Girl futuristic guns 2 1.jpg|thumb|none|600px|Masayuki and Kozue raises their machine guns.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 2 2.jpg|thumb|none|600px|A closer view of Masayuki's machine gun.]]&lt;br /&gt;
[[Image:Lion Girl futuristic guns 2 3.jpg|thumb|none|600px|Masayuki and Kozue aim their machine guns after firing it.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
Neo-shogunat armed forces uses an military vehicles at the film climax.&lt;br /&gt;
[[Image:Lion Girl military car 1.jpg|thumb|none|600px|The military vehicle is seen at the background.]]&lt;br /&gt;
[[Image:Lion Girl military car 2.jpg|thumb|none|600px|Another perspective.]]&lt;br /&gt;
[[Image:Lion Girl military car 3.jpg|thumb|none|600px|A better view of the military vehicle.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Martial Arts]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Kurando Mitsutake]]&lt;br /&gt;
[[Category:Go Nagai]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SIG_P320_Carry_with_threaded_barrel.jpg&amp;diff=1639421</id>
		<title>File:SIG P320 Carry with threaded barrel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SIG_P320_Carry_with_threaded_barrel.jpg&amp;diff=1639421"/>
		<updated>2023-12-31T13:01:50Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Glock_18_3rd_Gen.jpg&amp;diff=1639420</id>
		<title>File:Glock 18 3rd Gen.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Glock_18_3rd_Gen.jpg&amp;diff=1639420"/>
		<updated>2023-12-31T12:59:16Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Flintlock_Pistol&amp;diff=1639418</id>
		<title>Talk:Flintlock Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Flintlock_Pistol&amp;diff=1639418"/>
		<updated>2023-12-31T12:57:22Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Additional Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[File:Flintlock Officer's Pistols left side.jpg|thumb|none|450px|Flintlock pistols by Thomas J. Mortimer (Left side) with short barrels.]]&lt;br /&gt;
[[File:Braddock Pistol.jpg|thumb|none|400px|Braddock Pistol - .71 caliber]]&lt;br /&gt;
[[File:Armand A Paris blunderbuss pistol.jpg|thumb|400px|none|Boxlock blunderbuss pistol, with cannon barrel and folding bayonet]]&lt;br /&gt;
[[File:Pedersoli Kentucky Flintlock.jpg|thumb|400px|none|Kentucky Flintlock, modern day reproduction made by Pedersoli - .50 caliber]]&lt;br /&gt;
[[Image:Model of an 18th century flintlock pistol.jpg|thumb|none|400px|Modern reproduction of a 18th Century Flintlock Pistol.]]&lt;br /&gt;
[[File:18CSfp.jpg|thumb|none|400px|18th Century Saxon flintlock pistol.]]&lt;br /&gt;
[[File:Brander &amp;amp; Potts London Flintlock Dueling Pistol 55 cal.jpg|thumb|none|400px|Brander &amp;amp; Potts London Flintlock Duelling Pistol - .55 caliber]]&lt;br /&gt;
[[File:New Land Pattern flintlock 65 cal.jpg|thumb|400px|none|New Land Pattern Flintlock Pistol - .65 caliber]]&lt;br /&gt;
[[File:Harpers Ferry.JPG|thumb|400px|none|Pedersoli Model 1805 Harpers Ferry Pistol]]&lt;br /&gt;
[[File:Pistolet An IX IMG 5539.jpg|thumb|none|400px|Pistolet modèle An IX - .69 caliber]]&lt;br /&gt;
[[File:French flintlock.jpg|thumb|none|400px|French Pistolet Flintlock.]]&lt;br /&gt;
[[File:Russian1813.jpg|thumb|400px|none|Russian Cavalry Pistol M1809 - .70 cal]]&lt;br /&gt;
[[File:Russian Cavalry Privates M1839 Flintlock Pistol.jpg|thumb|none|400px|Russian Cavalry Private's M1839 Flintlock Pistol - .70 (17.78 mm)]]&lt;br /&gt;
[[File:french dueling pistol.jpg|thumb|400px|none|French Dueling Pistol]]&lt;br /&gt;
[[File:Flintlockpirate.jpg|thumb|400px|none|Mike Tristano &amp;amp; Co. flintlock pistol movie prop. The prop itself is based on the Kolser S.A. produced [http://www.imfdb.org/wiki/File:Wantedprop.jpg replica] of a late 18th century Belgian engraved flintlock pistol made in Liège.]]&lt;br /&gt;
[[File:Knee flintlock Pistol.JPG|thumb|none|400px|Flintlock &amp;quot;Knee Pistol&amp;quot; (a large pistol with small buttstock), Tunisia - 45mm (1.77 inch)]]&lt;br /&gt;
[[File:DB flintlock pistol.jpg|thumb|none|400px|18th Century Double-Barrelled Flintlock Pistol.]]&lt;br /&gt;
[[File:Tower Model 1806 New Land Pattern.jpg|thumb|none|400px|Tower Model 1806 New Land Pattern Flintlock Pistol, c. 1800 - .65]]&lt;br /&gt;
[[Image:Austrian Model 1798 Military Flintlock Pistol.jpg|thumb|none|400px|Austrian Model 1798 Military Flintlock Pistol. Barrel length 10 ½” and overall length 17”.]]&lt;br /&gt;
[[File:brass.jpg|thumb|none|300px|A brass framed flintlock pocket pistol]]&lt;br /&gt;
[[Image:Spanish miquelet sword pistol.jpg|thumb|none|400px|Spanish miquelet sword pistol circa 18th century]]&lt;br /&gt;
[[File:Oriental_French_flintlock.JPG|thumb|none|400px|Probably French flintlock pistol of Ottoman style circa 1780-1800.]]&lt;br /&gt;
[[File:Prussian Dragoon 1731 Flintlock Pistol.jpg|thumb|none|400px|Prussian Dragoon 1731 Flintlock Pistol]]&lt;br /&gt;
[[File:Belgian flintlock pistol with long barrel.jpg|thumb|none|400px|Belgian-made flintlock with long barrel.]]&lt;br /&gt;
[[File:FP with long barrel left side.jpg|thumb|none|400px|Flintlock pistol with long barrel (310mm) (Left side).]]&lt;br /&gt;
[[File:Small dual flintlock pistols.jpg|thumb|none|400px|Small Dual flintlock pistols.]]&lt;br /&gt;
[[File:Ottoman Flintlock pistol left side.jpg|thumb|none|400px|Ottoman Flintlock Pistol (Left side).]]&lt;br /&gt;
[[File:B&amp;amp;P Flintlock pistol.jpg|thumb|none|400px|Brandon &amp;amp; Potts Flintlock pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Screen-Used==&lt;br /&gt;
[[File:Jamesgeorgopouloscaptjackimfdb.jpg|thumb|none|400px|This is one of the Flintlock pistols handled by [[Johnny Depp]] in ''[[Pirates of the Caribbean: The Curse of the Black Pearl]]''. '''Thanks to [[User:Jimmygcreative|James Georgopoulos]]'''.]]&lt;br /&gt;
[[Image:ScreenUsedFlintlockPistol.jpg|thumb|none|400px|Screen-used flintlock pistol, image contributed by [[User:MoviePropMaster2008]]]]&lt;br /&gt;
&lt;br /&gt;
==Non-Firing Replicas==&lt;br /&gt;
[[File:Denix Replica Flintlock Pistol.jpg|thumb|400px|none|Denix non-firing replica]]&lt;br /&gt;
[[File:Denix Generic 18th Century Pistol Replica.jpg|thumb|400px|none|Generic 18th century flintlock pistol replica by Denix]]&lt;br /&gt;
[[File:Russian Flintlock.jpg|thumb|none|400px|Denix replica of Russian 18th century flintlock pistol]]&lt;br /&gt;
[[File:Kolser Hadley 1760 London.jpg|thumb|none|400px|Hadley of London 1760 Flintlock Pistol. Non-firing replica by Kosler.]]&lt;br /&gt;
[[Image:Indian Flintlock pistol.jpg|thumb|none|400px|Kolser non-firing replica of Indian Flintlock Pistol, Lucknow, India, c. 1776.]]&lt;br /&gt;
[[File:Prussian M1780 Nonfiring Replica.jpg|thumb|none|400px|&amp;quot;Prussian M-1780 Flintlock Horse Pistol&amp;quot; non-firing replica]]&lt;br /&gt;
[[File:Denix French Cutlass Pistol.jpg|thumb|none|400px|Denix replica of 17th century French cutlass pistol]]&lt;br /&gt;
[[File:Washington flintlock.jpg|400px|thumb|none|Hawkins 1748 flintlock pistol. This is a Denix made non-firing replica of the one George Washington used.]]&lt;br /&gt;
[[File:1830 flintlock pistol replica.jpg|thumb|none|400px|&amp;quot;1830&amp;quot; marked flintlock pistol non-firing replica by unknown Spanish manufacturer. Most likely Denix. It appears to be one of the many &amp;quot;Hadley of London 1760 Flintlock Pistol&amp;quot; replicas.]]&lt;br /&gt;
[[File:English Sea Service 1756 Flintlock Pistol Replica.jpg|thumb|none|400px|English Sea Service 1756 Flintlock Pistol non firing replica (63P in Henry Krank catalogue). Supposed manufacturer is Rajasthan Armoury, India.]]&lt;br /&gt;
[[File:Denix_flintlock_pistol_axe.jpg|thumb|none|400px|Denix flintlock axe pistol replica, Germany 17th century]]&lt;br /&gt;
[[File:Denix_flintlock_pistol_axe_1.jpg|thumb|none|400px|Denix flintlock axe pistol replica, Germany 17th century]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Should we have an article for percussion-cap pistols?&lt;br /&gt;
&lt;br /&gt;
== Cross Reference... ==&lt;br /&gt;
&lt;br /&gt;
Anyone feel like cross-referencing the Film section?? If not I will do it after I finish converting all pistol pages to table format. --[[User:Zackmann08|Zackmann08]] 22:00, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==percussion cap pistols==&lt;br /&gt;
Percussion cap conversions of original flintlocks or modern percussion cap replicas should be at the BOTTOM of the Flintlock page.  They are &amp;quot;modern&amp;quot; conversions of the technology but still replicate the original looks of the weapon.  Just like we list the Cartridge conversions of the percussion cap revolvers (Civil war era) on the same gun's pages, thus we should with any percussion cap variant of these flintlock weapons.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 12:56, 29 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Colonial Gray flintlock&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I believe the picture of the aforementioned pistol is actually a non firing replica made by denix(I own the replica myself)--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:22, 24 August 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:B%26P_Flintlock_pistol.jpg&amp;diff=1639414</id>
		<title>File:B&amp;P Flintlock pistol.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:B%26P_Flintlock_pistol.jpg&amp;diff=1639414"/>
		<updated>2023-12-31T12:55:08Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Type_99_grenade_with_no_fuse.jpg&amp;diff=1639413</id>
		<title>File:Type 99 grenade with no fuse.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Type_99_grenade_with_no_fuse.jpg&amp;diff=1639413"/>
		<updated>2023-12-31T12:54:44Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:P320_with_Griffin_ATM_threaded_barrel.jpg&amp;diff=1639412</id>
		<title>File:P320 with Griffin ATM threaded barrel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:P320_with_Griffin_ATM_threaded_barrel.jpg&amp;diff=1639412"/>
		<updated>2023-12-31T12:50:12Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Glock_18_2nd_Gen_with_threaded_barrel.jpg&amp;diff=1639411</id>
		<title>File:Glock 18 2nd Gen with threaded barrel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Glock_18_2nd_Gen_with_threaded_barrel.jpg&amp;diff=1639411"/>
		<updated>2023-12-31T12:48:47Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein:_The_Old_Blood&amp;diff=1639225</id>
		<title>Wolfenstein: The Old Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein:_The_Old_Blood&amp;diff=1639225"/>
		<updated>2023-12-31T02:32:03Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Kampfpistole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:Wolfenstein the old blood poster.jpeg|thumb|300px|right|''Wolfenstein: The Old Blood'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
'''''Wolfenstein: The Old Blood''''' is a is a first-person shooter developed by Machine Games and Bethesda Software, released in 2015 for PS4, Xbox One, and PC. It is a prequel to 2014's ''[[Wolfenstein: The New Order]]'', and is set directly before the events of that game. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Hand Guns =&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]] returns from The New Order under the same name &amp;quot;Handgun 1946&amp;quot; and is the standard sidearm of the Nazi regime. It is primarily seen being wielded by enemy officers. It retains the ability to be dual-wielded and suppressed. If the player finds all gold bars from each level, they unlock Goldene Pistol. When enabled, the standard pistol becomes golden.&lt;br /&gt;
&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Handgun reload right.jpg|none|thumb|600px|Here we can see the side profile of the Handgun as it is being reloaded. Note the attached suppressor.]]&lt;br /&gt;
[[File:Handgun duel wield.jpg|none|thumb|600px|The Handgun being dual wielded. The suppressors can be removed on either pistol at any time.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
&lt;br /&gt;
The main assault rifle used by both the Nazis and BJ is the &amp;quot;Assault Rifle 46T&amp;quot;, which is similar in appearance to the real steel [[Sturmgewehr 44|StG-44]]. It maintains many similarities from The New Order's Assault Rifle 1946, differing only by having a burst firing mode instead of a semi-automatic mode. As in The New Order, it also features a folding grip underneath the barrel, which only enemy soldiers will unfold (apparently to give it a profile more similar to the distinct one of the [[MP40]]). Upon being dropped it folds back in. &lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Assault rifle 46T topdown.jpg|none|thumb|600px|]]&lt;br /&gt;
[[File:46T Handgrip.jpg|none|thumb|600px|Here we see the rifle with the forward grip folded down.]]&lt;br /&gt;
&lt;br /&gt;
== Bombenschuss ==&lt;br /&gt;
&lt;br /&gt;
The Bombenschuss (literally &amp;quot;bomb shot,&amp;quot; but can also refer to an unstoppable shot, being the equivalent of &amp;quot;crack shot&amp;quot;) is an entirely new rifle in the series. It has the overall appearance of a heavily modified [[Mauser 1918 T-Gewehr]] with some features of a [[Karabiner 98k]] and [[FG 42]], such as the side loading magazine containing five rounds. In addition, a scope can be attached to the rifle, which can be folded to the side so that either the scope or iron sights can be used for combat.&lt;br /&gt;
&lt;br /&gt;
[[File:Tankgewehr1918.jpg|none|thumb|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:Karabiner-98K.jpg|none|thumb|500px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42 2nd with bipod and bayonet.jpg|none|thumb|500px|FG 42 late model - 7.92x57mm Mauser. Shown for reference to the side-mounted magazine.]]&lt;br /&gt;
[[File:Bombenschuss iron sight.jpg|none|thumb|600px|Here we see the Bombenschuss rifle being used with the standard iron sights...]]&lt;br /&gt;
[[File:Bombenschuss Scope.jpg|none|thumb|600px|...and with the scope in place. As seen the scope is held in place on the right of the receiver until the lever behind the magazine release is operated and it swings into place. Note that oddly, the magazine is marked as 7.62mm to the left of the last viewing window: while .30-06 Springfield (7.62x63mm) was around at the time, it is rather curious for a German rifle to use it over 7.92mm Mauser.]]&lt;br /&gt;
[[File:Bombenschuss Reload.jpg|none|thumb|600px|Here we see the bolt being worked to extract a spent round from the rifle. Note the three holes at the back of the magazine, through which rounds in the mag are visible; while not shown in this image (due to the extended magazine upgrade, which as typical does not physically change the magazine model), as the weapon is fired the rounds inside the mag will gradually be cycled out of the magazine and through the chamber, leaving all three holes visibly empty once there are only two rounds remaining in the magazine.]]&lt;br /&gt;
[[File:Bombenschuss.jpg|none|thumb|600px|A view of the rifle from the right side. Note that the scope is not shown mounted on the dropped rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barrel Shotgun/Sawed-off Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Double Barrel Shotgun returns from The New Order, and sees much more use, especially in the crypt. The full-length model is usable in the prologue, and much later on in Wulfburg BJ saws down the barrels of a second shotgun in a shed before dealing with the shamblers, which is a faint reference to the [[Evil Dead]] series. (He doesn't say &amp;quot;Groovy&amp;quot; this time though.)&lt;br /&gt;
&lt;br /&gt;
[[File:StevesSBS1960s.jpg|none|thumb|500px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS with the barrels sawed-off - 12 gauge]]&lt;br /&gt;
[[File:Sawn off shotgun FPSV.jpg|none|thumb|600px|BJ wields a sawed-off shotgun.]]&lt;br /&gt;
[[File:Sawn off shotgun FPSV reload.jpg|none|thumb|600px|BJ reloads the shotgun with new shells. The shotgun uses yellow shells which are more common in the crypt, but are not shared by the Schockhammer.]]&lt;br /&gt;
&lt;br /&gt;
== Schockhammer ==&lt;br /&gt;
&lt;br /&gt;
The Shockhammer appears as a semi-automatic shotgun and is most likely the precursor to the automatic shotgun seen in [[Wolfenstein: The New Order]]. It is the main weapon for heavy troopers, though Nazis would not use combat shotguns in real life. Interestingly, the Shockhammer does not use the same shells that are used by the double-barreled/sawed-off Shotgun, hinting at different gauges or possibly an entirely different round (the ammo is even called 'slugs'). Shells are stored in a 10-round detachable drum magazine which can be upgraded to hold 16. The Shockhammer can also be dual-wielded, however this greatly increases the reloading time. &lt;br /&gt;
&lt;br /&gt;
[[File:Schockhammer topdown.jpg|none|thumb|600px|A Schockhammer shotgun. The barrel, receiver, and drum magazine give it a vague resemblance to the [[MG34]].]]&lt;br /&gt;
[[File:Schockhammer reload.jpg|none|thumb|600px|BJ changes the rather tiny drum magazine on the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
&lt;br /&gt;
== Heavy Machine Gun (MG46) ==&lt;br /&gt;
&lt;br /&gt;
Returning from [[Wolfenstein: The New Order]], the MG46 is a bulkier [[MG42]] with a minigun assembly made of four barrels with MG42 barrel shrouds and conical flash suppressors. It feeds from a 250-round drum magazine, and has a rotating four-barrel system with a very high rate of fire. It appears to be the main weapon of choice for the super soldiers, and can be obtained right away after the prologue chapter. The MG46 is also mounted on boats and turrets in later levels; the boss fight with Rudi Jager has him don a power suit fitted with 2 MG46's.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG46.jpg|none|thumb|600px|Here we can see the main features of the weapon. Note &amp;quot;MG46&amp;quot; printed on the left hand side of the receiver underneath the hand grip.]]&lt;br /&gt;
[[File:MG46 firing.jpg|none|thumb|600px|BJ fires the MG46.]]&lt;br /&gt;
&lt;br /&gt;
== Kampfpistole ==&lt;br /&gt;
The [[Kampfpistole Z]] pistol appears in-game with some modifications as simply the Kampfpistole. While it does tremendous damage, it is only single shot, slow to reload, and has a limited ammo supply where only a few dozen rounds appear in game. It is incorrectly shown as breech-loaded with unitary grenade rounds; while flare rounds worked this way, the grenade round modification for the Kampfpistole (the [[Sturmpistole]]) were more like rifle grenades and had to be inserted into the muzzle.&lt;br /&gt;
[[File:Kampfpistole z.jpg|thumb|400px|none|Kampfpistole - 26.65mm]]&lt;br /&gt;
[[File:Kampfpistole.jpg|none|thumb|600px|The Kampfpistole uses a simple iron sight for aiming.]]&lt;br /&gt;
[[File:Kampfpistole reload.jpg|none|thumb|600px|Shown here is the weapon being reloaded. The breech is opened, the empty shell auto ejects and a new round is inserted.]]&lt;br /&gt;
&lt;br /&gt;
{{Wolfenstein}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Night_(2023)&amp;diff=1639120</id>
		<title>Silent Night (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Night_(2023)&amp;diff=1639120"/>
		<updated>2023-12-30T16:00:52Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* IWI Uzi Pro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:Silent Night poster.jpg|thumb|right|300px|''Silent Night'' (2023)]]&lt;br /&gt;
&lt;br /&gt;
'''''Silent Night''''' is a 2023 action film that marked the return of acclaimed action director [[John Woo]] to the US film market for the first time since 2003's ''[[Paycheck]]''. The film stars [[Joel Kinnaman]] as Brian, a distraught individual who seeks revenge on the gang members responsible for the death of his young son on Christmas Eve as well as for the injuries that led to the severing of his vocal cords. The film, which was produced by Basil Iwanyk (the producer of the ''[[Sicario]]'' and ''[[John Wick]]'' film series), was released to theaters on December 1, 2023.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] pistol appears as one of the weapons acquired by Brian. He is seen taking target practice with the pistol.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Silent 12.jpg|thumb|none|600px|Brian ([[Joel Kinnaman]]) is seen on the gun range taking target practice with the [[Beretta 92FS]] pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is the pistol used by Detective Dennis Vassel (Scott Mescudi).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm]]&lt;br /&gt;
[[File:Silent 03.jpg|thumb|none|600px|The [[Glock 17]] pistol appears to be used by Detective Dennis Vassel (Scott Mescudi).]]&lt;br /&gt;
[[File:Silent 12.jpg|thumb|none|600px|As Brian is seen on the gun range, a [[Glock 17]] is seen used on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
What appear to be dual [[Beretta 92FS Inox]] pistols are seen used by the gang leader Playa (Harold Torres).&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox 9x19mm]] &lt;br /&gt;
[[File:Silent 09.jpg|thumb|none|600px|What appears to be a [[Beretta 92FS Inox]] pistol with a black frame is seen used by the gang leader Playa (Harold Torres).]]&lt;br /&gt;
 &lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] is another weapon used by Brian.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Silent 01.jpg|thumb|none|600px|Brian ([[Joel Kinnaman]]) prepares to eject the shells from the [[Mossberg 500 Cruiser]] shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Venus (Valeria Santaella) can be seen armed with what appears to be an [[Uzi Pro]] Submachine Gun.&lt;br /&gt;
[[Image:IMIUziPro.jpg|thumb|none|400px|IWI Uzi Pro - 9x19mm]]&lt;br /&gt;
[[File:Silent 07.jpg|thumb|none|600px|What appears to be an [[Uzi Pro]] Submachine Gun is visible here.]]&lt;br /&gt;
[[File:Silent 08.jpg|thumb|none|600px|Venus (Valeria Santaella) can be seen armed with what appears to be an [[Uzi Pro]] Submachine Gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:John Woo]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AM-637&amp;diff=1639091</id>
		<title>AM-637</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AM-637&amp;diff=1639091"/>
		<updated>2023-12-30T11:59:32Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:AM-637N.jpg|thumb|right|400px|AM-637N (3D render) - 37mm/38mm]]&lt;br /&gt;
The '''AM-637'''is a Brazilian grenade launcher designed for either 37mm or 38mm less-lethal rounds such as tear gas.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
'''Type:''' Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 37mm/38mm &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 1&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single-shot&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun title}}&lt;br /&gt;
&lt;br /&gt;
==Movies==&lt;br /&gt;
{{Media table start|video game|width=75%}}&lt;br /&gt;
| ''[[Caliber]]'' ||  ||  || shoots barbed wire|| 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AM-637&amp;diff=1639090</id>
		<title>AM-637</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AM-637&amp;diff=1639090"/>
		<updated>2023-12-30T11:58:11Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:AM-637N.jpg|thumb|right|400px|AM-637N - 37/38mm]]&lt;br /&gt;
The '''AM-637'''is a Brazilian grenade launcher designed for either 37mm or 38mm less-lethal rounds such as tear gas.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
'''Type:''' Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 37mm/38mm &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 1&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single-shot&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun title}}&lt;br /&gt;
&lt;br /&gt;
==Movies==&lt;br /&gt;
{{Media table start|video game|width=75%}}&lt;br /&gt;
| ''[[Caliber]]'' ||  ||  || shoots barbed wire|| 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Control&amp;diff=1638854</id>
		<title>Control</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Control&amp;diff=1638854"/>
		<updated>2023-12-29T17:41:58Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Control''&lt;br /&gt;
|picture=Control.jpg&lt;br /&gt;
|caption= &lt;br /&gt;
|date= August 27, 2019&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|publisher=505 Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Control''''' is a 2019 action-adventure game developed by Remedy Entertainment of ''[[Max Payne]]'' and ''[[Alan Wake]]'' fame. The protagonist, Jesse Faden, infiltrates the mysterious Federal Bureau of Control only to find it in the midst of an attack by a supernatural force called the Hiss and in total lockdown. The game received two expansions: ''The Foundation'', a direct continuation of the main story, and ''AWE'', which ties in with ''Alan Wake''.&lt;br /&gt;
&lt;br /&gt;
Due to the Oldest House (the supernatural setting of the game) only allowing technology that has sufficiently taken root in mankind's collective consciousness to function, weapons used by the FBC and Hiss-controlled FBC are (mostly) an eclectic mix of old throwbacks.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;The Service Weapon&amp;quot;==&lt;br /&gt;
An integral part of the game's story and gameplay, the Service Weapon acts as Jesse's sole firearm throughout the game. In the story of ''Control'', the Service Weapon is an Object of Power - an artifact imbued with powerful paranormal properties that can be bound to a user, allowing them to wield that object's abilities. The Service Weapon is said to &amp;quot;choose&amp;quot; its next wielder, and anyone chosen by the Service Weapon will be the new director of the Federal Bureau of Control. Visually, The Service Weapon resembles a hammerless revolver (along the lines of a [[Kimber K6s]] or [[Smith &amp;amp; Wesson Bodyguard 38]], albeit larger, and with heavy barrel like that of a [[Taurus Raging Bull]]), and presumably fires ballistic rounds. Lore-wise, the weapon is implied to have changed throughout history, always taking the form of something that humanity at large would understand to be a weapon, hence its revolver-like shape.&lt;br /&gt;
&lt;br /&gt;
In gameplay, the Service Weapon can morph into different &amp;quot;Weapon Forms&amp;quot;, which allow it to take on the properties of different kinds of firearms. It does not require ammunition to be picked up, but has a limited &amp;quot;magazine&amp;quot; that is shared between forms, and requires recharging once it is depleted. Jesse can obtain various mods for the different Weapon Forms to improve their capabilities. &lt;br /&gt;
[[File:ControlServiceWeaponRecieved.jpg|thumb|none|600px|''&amp;lt; Control the Gun/House &amp;gt;''&amp;lt;br&amp;gt;Jesse takes control of the Service Weapon.]]&lt;br /&gt;
[[File:ControlServiceWeapon-1.jpg|thumb|none|600px|The Service Weapon &amp;quot;reloading&amp;quot;.]]&lt;br /&gt;
[[File:ControlGrip.jpg|thumb|none|600px|The &amp;quot;Grip&amp;quot; Weapon Form. This is the first Weapon Form received and acts similarly to a semi-automatic pistol.]]&lt;br /&gt;
[[File:ControlSpin.jpg|thumb|none|600px|The &amp;quot;Spin&amp;quot; Weapon Form. Spin acts similar to a fully automatic rifle or submachine gun, dealing less damage in exchange for a large magazine capacity and high rate of fire.]]&lt;br /&gt;
[[File:ControlShatter.jpg|thumb|none|600px|The &amp;quot;Shatter&amp;quot; Weapon Form. Shatter acts as a shotgun. Indeed, mods for Shatter can increase the pellet count or attach a choke for tighter spread.]]&lt;br /&gt;
[[File:ControlPierce.jpg|thumb|none|600px|The &amp;quot;Pierce&amp;quot; Weapon Form. While it may lack a scope, Pierce is the closest thing the game has to a sniper rifle. It deals immense damage per shot, but the magazine capacity is limited to just two shots, and shots must also be charged before firing. Mods for Pierce can increase the zoom level, allowing it to function a bit more like a sniper rifle.]]&lt;br /&gt;
[[File:ControlCharge.jpg|thumb|none|600px|The &amp;quot;Charge&amp;quot; Weapon Form. Charge acts like a rocket launcher, where three shards orbit the Service Weapon that are shot off and explode on impact. Jesse can fire one, two, or all three of these shards at once. Mods for Charge can increase the blast radius and the speed of the projectile fired.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Several [[Glock 19]] pistols can be seen in an armory in the Atlas Chamber of the Maintenance Sector. They are never used by any NPCs. &lt;br /&gt;
[[File:Glock19_Gen4.jpg|thumb|none|300px|Glock 19 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:ControlGlock19.jpg|thumb|none|600px|A Glock sits behind a caged armory door. Luckily, Jesse has an EDC that may prove a bit more useful.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==PM-63 RAK/Ruger MP9 hybrid==&lt;br /&gt;
Hiss Rangers often carry a hybrid submachine gun that consists of the [[PM-63 RAK]]'s frame combined with the [[Ruger MP9]]'s upper receiver and stock. It is also occasionally used by uninfected FBC Rangers.&lt;br /&gt;
[[File:PM63.JPG|thumb|none|450px|PM-63 RAK - 9x18mm Makarov]]&lt;br /&gt;
[[File:RugerMP9Stock.jpg|thumb|none|450px|Ruger MP9 with stock extended - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Contpm63.jpg|thumb|none|600px|Closeup of the RAK/MP9 hybrid.]]&lt;br /&gt;
[[File:Controlsmg-1.jpg|thumb|none|600px|An FBC Ranger wielding the SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
Armored Hiss Guards carry [[Maverick 88]]-based [[Serbu Super Shorty|Serbu Super Shorties]] with wooden furniture.&lt;br /&gt;
[[File:Shorty3-1-.jpg|thumb|none|450px|Serbu Super Shorty (Maverick 88-based) - 12 gauge]]&lt;br /&gt;
[[File:Conttable.jpg|thumb|none|600px|The wood-furnished Serbus next to the not-quite NeoSteads.]]&lt;br /&gt;
[[File:Controlsupershorty-1.jpg|thumb|none|600px|Closeup of a dropped Super Shorty.]]&lt;br /&gt;
[[File:Controlsupershorty-2.jpg|thumb|none|600px|A Hiss Guard aiming the Super Shorty.]]&lt;br /&gt;
[[File:Controlsupershorty-3.jpg|thumb|none|600px|The Super Shorty is also featured on this mildly threatening poster commonly found throughout the game.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000/SRM Arms Model 1212 hybrid==&lt;br /&gt;
Late-game armoured Hiss Rangers, as well as Airborne Hiss Rangers in ''AWE'', can carry a shotgun based on the [[NeoStead 2000]]. However, it has a format closer to the [[SRM Arms Model 1212]], being semi-automatic with the same ejection port/charging handle layout, and feeding from what appear to be detachable tube clusters with the barrel in place of the NeoStead's magazine tubes. It is fitted with a PK-AS red dot sight in place of the carry handle.&lt;br /&gt;
[[File:Neostead.jpg|thumb|none|450px|NeoStead 2000 - 12 gauge]]&lt;br /&gt;
[[File:SRM_1212.jpg|thumb|none|450px|SRM Arms Model 1212 - 12 gauge]]&lt;br /&gt;
[[File:Conttable.jpg|thumb|none|600px|A pile of shotguns and grenades on a table.]]&lt;br /&gt;
[[File:Controlshotgun-1.jpg|thumb|none|600px|A dropped sorta-NeoStead.]]&lt;br /&gt;
[[File:Controlshotgun-2.jpg|thumb|none|600px|An armoured guard wielding the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Kel-Tec M43==&lt;br /&gt;
Hiss Guards (and some Rangers) frequently use a semi-automatic bullpup rifle based on the [[Kel-Tec RDB|Kel-Tec M43]]; in an inversion of the [[Serbu Super Shorty]] above, they have polymer furniture instead of the standard wood.&lt;br /&gt;
[[File:M43.jpg|thumb|none|450px|Kel-Tec M43 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Contbull.jpg|thumb|none|600px|The M43-based rifle on the ground. Note how it has a typical &amp;quot;birdcage&amp;quot;-style flash hider and rail-mounted iron sights, rather than the M43's barrel-mounted front sight block.]]&lt;br /&gt;
[[File:ControlM43-1.jpg|thumb|none|600px|A Human FBC guard on duty with his M43.]]&lt;br /&gt;
&lt;br /&gt;
==Automatgevär m/42B/Heckler &amp;amp; Koch G3 hybrid==&lt;br /&gt;
A fictional rifle with the front half of an early [[G3]] and the rear half of a folding-stocked prototype version of the [[Automatgevär m/42]] appears as two distinct weapons used by two enemy types. Hiss Demolition Experts use a variation that fires [[M9A1 Rifle Grenade]]s, while those used by Hiss Snipers have bayonets and [[M3 Carbine]] scopes; their infrared lamps emit visible beams so that the player can see them from a distance.&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ljungman Folder.jpg|thumb|none|450px|Prototype Automatgevär m/42B with [[Carl Gustav M/45]] folding stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Contg3.jpg|thumb|none|600px|Put 'em together, and you get this, along with a substantial amount of deep, deep regret. This is the rifle grenade version used by Demolition Experts.]]&lt;br /&gt;
[[File:Controlrifle-1.jpg|thumb|none|600px|A Demolition Expert with his rocket rifle grenade launcher. Note that the rifle has no rear sight to line up the front sight with.]]&lt;br /&gt;
[[File:M3_Carbine_with_M3_Scope_1.jpg|thumb|none|450px|M3 Carbine with M3 scope - .30 Carbine]]&lt;br /&gt;
[[File:Contg32.jpg|thumb|none|600px|The sniper version of the rifle with an M3 scope and bayonet.]]&lt;br /&gt;
[[File:ControlHybridSniper.jpg|thumb|none|600px|A Hiss-possessed FBC sniper takes aim. The bayonet appears to be based on a G3 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Low-detailed [[Heckler &amp;amp; Koch HK416]]s with Walther MRS red-dot sights can be found as static props in some locations. Like the Glock, no NPCs use them.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 (early-production) with 10.4-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Conttable2.jpg|thumb|none|600px|The HK416s on a table in the Luck &amp;amp; Probability office of the Research Sector; these models appear to be the ones from ''[[Quantum Break]]'' but with different stocks.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MAG 58/Lewis Gun hybrid==&lt;br /&gt;
Armoured Hiss Rangers carry a hybrid machine gun consisting of the barrel shroud and pan magazine of a [[Lewis Gun]] mated to the receiver of an [[FN MAG 58]]. It is also used by most of the uninfected FBC agents in the game.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:FNMAG.jpg|thumb|none|450px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Controlmg-1.jpg|thumb|none|600px|A dropped Lewis/MAG on the ground. Not to be confused with a Lewis mag, which is the thing it feeds from.]]&lt;br /&gt;
[[File:Controlmg-2.jpg|thumb|none|600px|A Hiss-infected Ranger wielding the machine gun. For some reason, it has a large, gripped protrusion on the left side of the receiver, which is a feature of neither the MAG nor the Lewis. The glowing red bit is a bullet wound, which apparently shows up on their guns too.]]&lt;br /&gt;
[[File:Contlewis.jpg|thumb|none|600px|An FBC agent with the hybrid machine gun. It's not at all clear how that tiny little stock is supposed to be of any real use.]]&lt;br /&gt;
[[File:Contlewis22.jpg|thumb|none|600px|Head of Operations Helen Marshall holding the machine gun; note the blocky, riveted receiver characteristic of the FN MAG.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld Minigun==&lt;br /&gt;
Hiss Troopers carry a handheld minigun based on the [[M134]], albeit with five barrels instead of six. It is referred to as a &amp;quot;chain gun&amp;quot; in the Hiss Troopers' research log.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Controlminigun-1.jpg|thumb|none|600px|The minigun on the ground.]]&lt;br /&gt;
[[File:ControlMinigun.jpg|thumb|none|600px|A possessed FBC heavy trooper prepares to ruin Jesse's day with his minigun.]]&lt;br /&gt;
[[File:Contchain.jpg|thumb|none|600px|See this? This right here is what we often refer to as &amp;quot;anger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==RG-6==&lt;br /&gt;
In addition to the minigun, Hiss Troopers sometimes carry the [[RG-6]] grenade launcher. Grenades fired from the RG-6 detonate after a few seconds, allowing Jesse to pick them up with her telekinesis ability and toss them at her enemies; this also applies to all other explosives used by enemies in the game.&lt;br /&gt;
[[File:Rg 6-1.JPG|thumb|none|450px|RG-6 - 40mm VOG-25]]&lt;br /&gt;
[[File:Conttable2.jpg|thumb|none|600px|An RG-6 leading a group of [[HK416]]s on a tour of the famous Paper-Covered Table.]]&lt;br /&gt;
[[File:Controlrg6-1.jpg|thumb|none|600px|A dropped RG-6.]]&lt;br /&gt;
[[File:ControlGrenadeLauncher.jpg|thumb|none|600px|A Hiss heavy trooper armed with an RG-6.]]&lt;br /&gt;
[[File:Controlrg6-2.jpg|thumb|none|600px|The grenades fired by the RG-6 are low-detail VOG-25 grenades; they also emit a red glow so that they can be spotted easier.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M9A1 Rifle Grenade==&lt;br /&gt;
The aforementioned rifles used by Hiss Demolition Experts fire [[M9A1 Rifle Grenade]]s. In-game, these act more like homing missiles than rifle grenades; indeed, the description for the Demolition Experts state these grenades to be rocket-propelled and capable of tracking living targets, essentially acting in lieu of more typical rocket launchers.&lt;br /&gt;
[[File:M9A1_Rifle_Grenade.jpg|thumb|none|400px|M9A1 rifle grenade]]&lt;br /&gt;
[[File:Controlm9a1-1.jpg|thumb|none|600px|A closeup of the markings on the rifle grenade; these identify it as a &amp;quot;GR. RIFLE M27&amp;quot;, with a production date of October 1953.]]&lt;br /&gt;
[[File:Controlm9a1-2.jpg|thumb|none|600px|Jesse holding a fired M9A1 with her telekinesis attack. Note the jet of rocket exhaust coming from the back of the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Hiss Guards and Rangers occasionally throw [[M67 hand grenade]]s.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|300px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Controlm67-1.jpg|thumb|none|600px|A group of M67s next to the retro-Serbus and not-quite-NeoSteads; due to the models apparently having only been made with enemy use in mind, they rather worryingly lack both pins and spoons, meaning that they'd realistically either be inert or a few seconds from exploding.]]&lt;br /&gt;
[[File:Controlm67-2.jpg|thumb|none|600px|A grenade thrown by an enemy. Like those fired from the RG-6, they glow red to make spotting them easier.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ControlGlock19.jpg&amp;diff=1638853</id>
		<title>File:ControlGlock19.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ControlGlock19.jpg&amp;diff=1638853"/>
		<updated>2023-12-29T17:41:35Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: TheExplodingBarrel uploaded a new version of File:ControlGlock19.jpg&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Controlsupershorty-3.jpg&amp;diff=1638852</id>
		<title>File:Controlsupershorty-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Controlsupershorty-3.jpg&amp;diff=1638852"/>
		<updated>2023-12-29T17:41:34Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: {{SS}}&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1638837</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1638837"/>
		<updated>2023-12-29T15:59:08Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
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&lt;div&gt;{{WIP}}&lt;br /&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
Replacing the Special Ops (and by extension, DMZ) mode from its prequel, ''Modern Warfare III'' is the first ''Modern Warfare'' series game to feature Zombies as one of its playable modes developed by Treyarch.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so '''only the new weapons will be covered on this page.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Modern Warfare III'' continues using the Gunsmith system as a way to customize weapons in multiplayer modes, and follow the same weapon categories as its predecessor. New weapons are unlocked by leveling up, though the &amp;quot;Weapon Platform&amp;quot; system introduced in ''MWII'' cannot unlock variants of other weapons of the same family available in the game (only a limited selection of platform-specific attachments). &lt;br /&gt;
&lt;br /&gt;
Reaching level 25 unlocks various Armory Challenges (also known as the Armory Unlock system) which allows the player to choose a weapon they want to unlock and complete a specific amount of daily challenges (from 2 to 8 challenges) in order to unlock the weapon in question, winning matches also counts towards daily challenge progression. Reaching level 55 allows the player to unlock most weapons from ''MWII'' by completing those challenges. As with DMZ, the Zombies mode allows the player to extract weapons and unlock them if they haven't owned it for free.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated (while seemingly avoiding hitting the hammer).]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:MWIII G40 3rdc.jpg|thumb|none|600px|Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the &amp;quot;XTEN TX-12 Handstop&amp;quot;, the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
A stylized [[RSh-12]], mostly based on the 2014 model, appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manually cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
[[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]]&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Mid-Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII EVO3 01 idle.jpg|thumb|none|600px|Holding the Scorpion on &amp;quot;Favela&amp;quot;.]]&lt;br /&gt;
[[File:MWIII EVO3 02 aim.jpg|thumb|none|600px|Using the HK-style diopter drum sights.]]&lt;br /&gt;
[[File:MWIII EVO3 03 inspect.jpg|thumb|none|600px|Ah bullets!]]&lt;br /&gt;
[[File:MWIII EVO3 04 reload1.jpg|thumb|none|600px|Tactically reloading after firing off some rounds into the nearby homes.]]	&lt;br /&gt;
[[File:MWIII EVO3 05 reload2.jpg|thumb|none|600px|Locking the charging handle back when starting the empty reload...]]&lt;br /&gt;
[[File:MWIII EVO3 06 reload3.jpg|thumb|none|600px|...and violently smacking it back into battery after loading a new magazine.]]&lt;br /&gt;
[[File:MWIII EVO3 07 reload4.jpg|thumb|none|600px|Thumbing the bolt release on empty during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 Carbine.jpg|thumb|none|600px|Using the &amp;quot;Rival-C Clearshot Barrel&amp;quot; gives the weapon a Scorpion Evo 3 S1 Carbine-style barrel. Here, it is also equipped with an alternate muzzle device to emulate the above image.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII EVO3 S1 SC9.jpg|thumb|none|600px|Changing the barrel to the &amp;quot;Rival IGS-800 Barrel&amp;quot; gives the weapon the length of the S1 Carbine with the suppressor of the Innovative Arms SC9.]]&lt;br /&gt;
===CZ Scorpion Evo 3 S1 Carbine===&lt;br /&gt;
Added in Season 1, the &amp;quot;JAK Headhunter Carbine Kit&amp;quot; gives the weapon a 16&amp;quot; barrel with a large muzzle brake (though the latter can be swapped for other muzzle devices) and a Manticore Arms-esque M-LOK handguard (albeit with a gap under the top rail reminiscent of the [[Heckler &amp;amp; Koch G36C]]'s carrying handle), along with the same 3D-printed/carbon-fiber appearance as the other JAK conversions; gameplay-wise, it improves the weapon's range, muzzle velocity, controllability, and damage at the cost of handling, and swaps its full-auto fire mode for 3-round burst (despite the fire selector remaining in the same position).&lt;br /&gt;
&lt;br /&gt;
Interestingly, this particular conversion has more real-world basis than any other in the game: there is an actual 3D-printable Scorpion Evo 3 file package available, the AWCY? Scz0rpion EVO, which can include M-LOK handguards of varying lengths; at least one version was built into a select-fire SMG (legally, by a registered SOT) using a factory S/1/3/A trigger pack, though no known examples are restricted to burst fire exclusively (whatever &amp;quot;known&amp;quot; means in the context of home-manufacturable firearms).&lt;br /&gt;
[[File:Scorpion evo 3 15 cal.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine (early model) with Manticore Arms 15&amp;quot; M-LOK handguard - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; or &amp;quot;Mag Holster&amp;quot; gear, the operator simply thumbs the bolt release instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|The rear sight is cut in half.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload. Note the bent trigger guard, a feature that was [https://www.uzitalk.com/reference/pages/micromain.htm added] to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted ''Modern Warfare'' series.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; in an official image.]]&lt;br /&gt;
[[File:Microuziextendedstock.jpg|thumb|none|450px|IMI Micro Uzi with stock extended - 9x19mm]]&lt;br /&gt;
[[File:MWIII MicroUzi stockc.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; fitted with the folding &amp;quot;Rampart-IV&amp;quot; stock.]]&lt;br /&gt;
[[File:MWIII MicroUzi 01 equip.jpg|thumb|none|600px|Operator &amp;quot;Doc&amp;quot; chambering the Micro Uzi with her left hand when first equipping it.]]&lt;br /&gt;
[[File:MWIII MicroUzi 02 Equip.jpg|thumb|none|600px|When using the &amp;quot;Rampart-IV&amp;quot; stock, the operator instead unfolds the stock with their left hand.]]&lt;br /&gt;
[[File:MWIII MicroUzi 03 idle.jpg|thumb|none|600px|Idle with the Uzi, holding it in a low-centered-tilted position like most of the pistols across the ''Modern Warfare'' reboot series.]]&lt;br /&gt;
[[File:MWIII MicroUzi 04 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII MicroUzi 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII MicroUzi 06 reload2.jpg|thumb|none|600px|Cocking the bolt on empty. Due to a bug or developer oversight, the barrel has a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII MicroUzi 07 equip.jpg|thumb|none|600px|The operator flicking the safeties off two Micro Uzis when first equipping them.]]&lt;br /&gt;
[[File:MWIII MicroUzi 08 idle.jpg|thumb|none|600px|Idle with the SMGs. They can be fitted with the folding stock options even in this form.]]&lt;br /&gt;
[[File:MWIII MicroUzi 09 reload.jpg|thumb|none|600px|Stylishly dumping the empty magazines by tossing the Uzis upward and catching them on their magazine releases.]]&lt;br /&gt;
[[File:MWIII MicroUzi 10 akimboc.jpg|thumb|none|600px|&amp;quot;Doc&amp;quot; with the two SMGs. Note due to a bug her left hand is positioned as if she was holding a long rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII UziPro 01 equip.jpg|thumb|none|600px|Chambering the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII UziPro 02 idle.jpg|thumb|none|600px|Holding the Uzi Pro.]]&lt;br /&gt;
[[File:MWIII UziPro 03 aim.jpg|thumb|none|600px|The rear sight is quite low while aiming. This somewhat similar to the low rear sight of the [[Mini Uzi]] in ''[[Call of Duty 4: Modern Warfare]]''.]]&lt;br /&gt;
[[File:MWIII UziPro 04 reload1.jpg|thumb|none|600px|Changing the magazine. Unlike the other two Uzi variants, the operator uses a conventional reload technique for the tactical reload.]]&lt;br /&gt;
[[File:MWIII UziPro 05 reload2.jpg|thumb|none|600px|Cocking the side mounted charging handle on empty.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII UziPro 06 akimbo1.jpg|thumb|none|600px|Pretending to flick the safeties off when first equipping the dual Uzi Pros. Unlike the Micro Uzi, the selectors are not animated so the player character simply moves their fingers over selectors already set to fire.]]&lt;br /&gt;
[[File:MWIII UziPro 07 akimbo2.jpg|thumb|none|600px|Amusingly, optics can still be mounted on the weapons despite there being no way in-game to use them. Note the barrels have been customized to be shorter; the default barrel length and the shorter barrel options are somewhere in-between the real Uzi Pro barrel length.]]&lt;br /&gt;
[[File:MWIII UziPro 08 akimbo3.jpg|thumb|none|600px|Dropping the magazines during an empty reload. Unfortunately there appears to only be a loaded magazine model. Note the &amp;quot;Hardened 9mm&amp;quot; rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch. Perhaps the weapon was originally intended to be a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] but was changed during production. &lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SMG9 01 equip.jpg|thumb|none|600px|HK slapping the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII SMG9 02 idle.jpg|thumb|none|600px|Idle. Visually most of the gun remains the same as its SMG-45 incarnation in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare 2019'']]...]]&lt;br /&gt;
[[File:MWIII SMG9 03 aim.jpg|thumb|none|600px|...including the Magpul MBUS Pro sights.]]&lt;br /&gt;
[[File:MWIII SMG9 04 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWIII SMG9 05 reload2.jpg|thumb|none|600px|Locking the charging handle back on empty...]]&lt;br /&gt;
[[File:MWIII SMG9 06 reload3.jpg|thumb|none|600px|...and gently releasing it into battery after changing the magazine.]]&lt;br /&gt;
[[File:MWIII SMG9 07 reload4.jpg|thumb|none|600px|About to thumb the bolt release for the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:MWIII SMG9 stock.jpg|thumb|none|600px|Fitting the &amp;quot;Lachmann MK2 Light Stock&amp;quot; gives the SMG its proper stock, albeit slightly altered. This particular build is based on [[:File:LWRC SMG-45 2016.jpg|this image]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named similarly to a shotgun in ''[[BO3]]''). Unlike the weapon that was featured in ''Modern Warfare (2019)'', it lacks the side-mounted grip. It uses the design of some blueprints from ''MW2019'', such as the &amp;quot;Bloodlines&amp;quot; and &amp;quot;Stealth Action&amp;quot;, which have cosmetically different parts&lt;br /&gt;
&lt;br /&gt;
A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Origin 00 equip.jpg|thumb|none|600px|When first equipping the Origin-12, the operator racks the charging handle, which pops the dust cover open.]]	&lt;br /&gt;
[[File:MWIII Origin 01 idle.jpg|thumb|none|600px|Holding the shotgun on &amp;quot;Estate&amp;quot;.]]	&lt;br /&gt;
[[File:MWIII Origin 02 aim.jpg|thumb|none|600px|Aiming down the ridiculous flip-up sights.]]&lt;br /&gt;
[[File:MWIII Origin 03 inspect.jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
[[File:MWIII Origin 04 reload1.jpg|thumb|none|600px|Sandwiching the massive magazines during the tactical reload.]]&lt;br /&gt;
[[File:MWIII Origin 05 reload2.jpg|thumb|none|600px|Pulling the charging handle after swapping the magazines on empty. For the &amp;quot;Fast Hands&amp;quot; empty reload, the operator uses their right index finger to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the &amp;quot;M4 Platform &amp;quot;, most of the animations are shared with the &amp;quot;M4&amp;quot; from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the &amp;quot;Bruen Heavy Support Grip&amp;quot; with the &amp;quot;Kilo Short Barrel&amp;quot;, the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Riveter 01 idle.jpg|thumb|none|600px|Mila holds the &amp;quot;Riveter&amp;quot; on a helipad, guarding the UH-60 Blackhawk from any hostile birds.]]&lt;br /&gt;
[[File:MWIII Riveter 02 aim.jpg|thumb|none|600px|The flip-sights are identical to the ones on the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Riveter 03 inspect.jpg|thumb|none|600px|Checking the chamber, which is an animation used when first equipping the weapon as well.]]&lt;br /&gt;
[[File:MWIII Riveter 04 fire.jpg|thumb|none|600px|Using the &amp;quot;tac-stance&amp;quot; to view the shotgun cycling out a shell, which appears too wide to be a .410 shell (the correct .410 shells are visible in the magazine), and is seemingly the same 12-gauge shell model used by the game's other shotguns. Due to the lack of brass deflector, the bolt is easily visible.]]&lt;br /&gt;
[[File:MWIII Riveter 05 reload1.jpg|thumb|none|600px|Tactically reloading using a method not unlike the SIG556 HOLO's reload in ''Black Ops II''. Note the follower and spring in the partially spent magazine.]]&lt;br /&gt;
[[File:MWIII Riveter 06 reload2.jpg|thumb|none|600px|About to load a fresh magazine on empty. The operator's thumb doesn't appear to actually by pressed against the side of the magazine.]]	&lt;br /&gt;
[[File:MWIII Riveter 07 reload3.jpg|thumb|none|600px|About to smack the bolt release. As with other variants for the &amp;quot;Fast Hands&amp;quot; reload, the operator thumbs the bolt release on empty instead.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was added during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII sva 01 idle.jpg|thumb|none|600px|Andrei Nolan holds the hybrid rifle in a Konni training facility.]]&lt;br /&gt;
[[File:MWIII sva 02 aim.jpg|thumb|none|600px|Using the flip-sights, which are slightly off-center due to the weapon sway.]]&lt;br /&gt;
[[File:MWIII sva 03 reload2.jpg|thumb|none|600px|Using the Iraqi reload technique after emptying the magazine.]]&lt;br /&gt;
[[File:MWIII sva 04 reload4.jpg|thumb|none|600px|Nolan uses his thumb to flick out the magazine for the &amp;quot;Fast Hands&amp;quot; reload instead. Note the &amp;quot;NT Quietus&amp;quot; integrated suppressor barrel modification, which removes the AN-94 barrel entirely, and on the real rifle would compromise its functionality. Also note the ridiculous height-over-bore that optic with riser has.]]&lt;br /&gt;
[[File:MWIII sva 05 inspect1.jpg|thumb|none|600px|Checking the chamber...]]&lt;br /&gt;
[[File:MWIII sva 06 inspect2.jpg|thumb|none|600px|...and again after running dry.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; or &amp;quot;Gunner Vest&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|An official image of the left side view of the ACR in .450]]&lt;br /&gt;
[[File:MWIII BushACR450.jpg|thumb|none|600px|A &amp;quot;Sidewinder&amp;quot; in-game modified to resemble the ACR in the above image.]]&lt;br /&gt;
[[File:MWIII ACR450 01 idle.jpg|thumb|none|600px|The .450 ACR out on Rust.]]&lt;br /&gt;
[[File:MWIII ACR450 02 aim.jpg|thumb|none|600px|Aiming. The flip sights are identical to the other two models, with the only differences being how close the player's perspective is to the rear sight.]]&lt;br /&gt;
[[File:MWIII ACR450 03 inspect.jpg|thumb|none|600px|Checking the load in an animation similar to the equip one. The topmost round appears to clip into the barrel.]]&lt;br /&gt;
[[File:MWIII ACR450 04 reload1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:MWIII ACR450 05 reload1.jpg|thumb|none|600px|Flicking out the spent magazine on empty...]]&lt;br /&gt;
[[File:MWIII ACR450 06 reload2.jpg|thumb|none|600px|...and tugging the charging handle after loading a new one.]]&lt;br /&gt;
[[File:MWIII ACR450 07 reload3.jpg|thumb|none|600px|The operator about to (incorrectly) push the bolt release up. The real ACR bolt release is pushed down when releasing the bolt; moving the bolt release upwards locks the bolt in place. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto.&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
[[File:MWIII ACRDMR 01 equip.jpg|thumb|none|600px|Checking the chamber when first equipping/when inspecting the ACR DMR.]]&lt;br /&gt;
[[File:MWIII ACRDMR 02 idle.jpg|thumb|none|600px|Holding the rifle in front of a fazenda.]]&lt;br /&gt;
[[File:MWIII ACRDMR 03 aim.jpg|thumb|none|600px|Using the flip-sights.]]&lt;br /&gt;
[[File:MWIII ACRDMR 04 reload1.jpg|thumb|none|600px|Chamging the small magazines which somehow contain 20 rounds of 6.8x51mm.]]&lt;br /&gt;
[[File:MWIII ACRDMR 05 reload2.jpg|thumb|none|600px|Loading a new magazine from empty (note the dropped bolt release, which unlike the other two ACR iterations isn't used for the &amp;quot;Fast Hands&amp;quot; reload).]]&lt;br /&gt;
[[File:MWIII ACRDMR 06 reload3.jpg|thumb|none|600px|Pulling the folding charging handle. When using a scope, the operator's hand will sometimes clip into the side of the scope.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|The Bren 2 DMR in-game on Quarry.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
[[File:MWIII FAMASF1 01 equip.jpg|thumb|none|600px|Chamber checking when first equipping the FAMAS. This is identical to the one in ''MW2019'', and this animation is also used when inspecting the rifle.]]&lt;br /&gt;
[[File:MWIII FAMASF1 02 idle.jpg|thumb|none|600px|The FAMAS in multiplayer, on Karachi. Note the cut down carry handle, which has removed the protective siding for the iron sights.]]&lt;br /&gt;
[[File:MWIII FAMASF1 03 aim.jpg|thumb|none|600px|The iron sights are now actually part of the FAMAS F1, instead of being rail mounted like in the prior game. Note the sights are off-center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII FAMASF1 04 selector.jpg|thumb|none|600px|Toggling the trigger guard mounted selector, which only selects burst or semi-auto. This is also a correction from the 2019 game, which showed the stock's auto-burst selector being toggled instead.]]&lt;br /&gt;
[[File:MWIII FAMASF1 05 reload1.jpg|thumb|none|600px|Changing magazines during a tactical reload.]]&lt;br /&gt;
[[File:MWIII FAMASF1 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty during the &amp;quot;Fast Hands&amp;quot; empty reload. For the default empty reload, the rifle is chambered in a similar manner to the inspect animation. Note the rail now stops before the front and rear iron sight, unlike in ''MW2019'', where the whole top of the rifle was railed.]]&lt;br /&gt;
[[File:MWIII FAMASF1 07 empty.jpg|thumb|none|600px|Checking the empty chamber.]]&lt;br /&gt;
[[File:MWIII FAMAS F1 FAMAS Valorise.jpg|thumb|none|600px|Pham Lan Minh with a FAMAS F1 and  [[FAMAS Valorisé]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It was added in an update on 29 November 2023. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;Tactique Verte&amp;quot; weapon family variants. &lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too shallow.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII G36 01 idle.jpg|thumb|none|600px|Operator Kleopatros holds the G36 in her home country. Note her camouflage isn't the [https://www.camopedia.org/index.php/Greece lizard pattern] used by the Hellenic Army, and instead seems to be a fictional pattern with a color scheme similar to camouflage used by Scandinavian countries.]]&lt;br /&gt;
[[File:MWIII G36 02 aim.jpg|thumb|none|600px|Using the iron sights. These sights are shared across the in-game &amp;quot;Holger&amp;quot; weapon family.]]&lt;br /&gt;
[[File:MWIII G36 03 reload1.jpg|thumb|none|600px|About to insert a new magazine while retaining the old one.]]&lt;br /&gt;
[[File:MWIII G36 04 reload2.jpg|thumb|none|600px|Cahmbering the G36 on empty. This is also the equip animation.]]&lt;br /&gt;
[[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]]&lt;br /&gt;
[[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]]&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The Holger 556 can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII G36C.jpg|thumb|none|600px|A &amp;quot;Holger 556&amp;quot; with the alternate barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot; in an official image.]]&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII MG36.jpg|thumb|none|600px|The modified &amp;quot;Holger 26&amp;quot; in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]]&lt;br /&gt;
[[File:MWIII MG36 01 equip.jpg|thumb|none|600px|Johnny MacTavish chambers the rifle during the equip animation.]]&lt;br /&gt;
[[File:MWIII MG36 02 idle.jpg|thumb|none|600px|Holding the German machine gun in the Afghan heat.]]&lt;br /&gt;
[[File:MWIII MG36 03 integratedoptic.jpg|thumb|none|600px|Looking through the integrated red dot sight.]]&lt;br /&gt;
[[File:MWIII MG36 04 inspect1.jpg|thumb|none|600px|Checking the Beta C-Mag...]]&lt;br /&gt;
[[File:MWIII MG36 05 inspect2.jpg|thumb|none|600px|...and then the right side of the gun.]]&lt;br /&gt;
[[File:MWIII MG36 06 reload1.jpg|thumb|none|600px|Removing the empty magazine after expending all 100 rounds. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII MG36 07 reload2.jpg|thumb|none|600px|Chambering the MG36 after inserting a new one. Due to a bug, the operators fingers will occasionally be too far to the right and not actually make contact with the handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SL8 01 equip.jpg|thumb|none|600px|Equipping the SL8.]]&lt;br /&gt;
[[File:MWIII SL8 02 idle.jpg|thumb|none|600px|Frustrated by yet another workplace pizza party, &amp;quot;Byline&amp;quot; brings her SL8 to work.]]&lt;br /&gt;
[[File:MWIII SL8 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII SL8 04 reload1.jpg|thumb|none|600px|Reloading (tactically).]]&lt;br /&gt;
[[File:MWIII SL8 05 reload2.jpg|thumb|none|600px|A similar animation is used for the empty reload, but with the operator flinging the used magazine away.]]&lt;br /&gt;
[[File:MWIII SL8 06 reload3.jpg|thumb|none|600px|Tugging the folding charging handle on empty.]]&lt;br /&gt;
[[File:MWIII SL8 07 reload4.jpg|thumb|none|600px|Using her thumb to chamber the rifle during the &amp;quot;Fast Hands&amp;quot; empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the &amp;quot;RAM-7&amp;quot;.]]&lt;br /&gt;
[[File:MWIIICTAR01equip.jpg|thumb|none|600px|Charging the Tavor upon spawning in.]]&lt;br /&gt;
[[File:MWIIICTAR02idle.jpg|thumb|none|600px|Idle with the CTAR-21 in Mykonos, Greece, hoping that his wife won't find out.]]&lt;br /&gt;
[[File:MWIIICTAR03aim.jpg|thumb|none|600px|The iron sights are seemingly the same as its counterpart in ''Modern Warfare 2019''.]]&lt;br /&gt;
[[File:MWIIICTAR04inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIIICTAR05reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIIICTAR06reload2.jpg|thumb|none|600px|Grabbing the magazine release lever on an empty reload (although the operator appears to be thumbing the catch)...]]&lt;br /&gt;
[[File:MWIIICTAR07reload3.jpg|thumb|none|600px|...and pulling the charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIIICTAR08reload4.jpg|thumb|none|600px|Using the bolt release for the &amp;quot;Fast Hands&amp;quot; reloads.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-56&amp;quot; (originally &amp;quot;DG-58&amp;quot;, but renamed following the release of Season 1). Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-56&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The DG-56 in an official render, known as the &amp;quot;DG-58&amp;quot; back then. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-56&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-56 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the pound the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the &amp;quot;XRK Stalker&amp;quot;.]]&lt;br /&gt;
[[File:MWIII CDX50 01 idle.jpg|thumb|none|600px|Idle at a black site with the CDX-50.]]&lt;br /&gt;
[[File:MWIII CDX50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII CDX50 03 bolt1.jpg|thumb|none|600px|The bolt all the way to the rear while the operator cycles it.]]&lt;br /&gt;
[[File:MWIII CDX50 04 bolt2.jpg|thumb|none|600px|Cycling the bolt with the fast bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 05 reload1.jpg|thumb|none|600px|About to unlock the bolt during the empty reload. Note the dropped firing pin.]]&lt;br /&gt;
[[File:MWIII CDX50 06 reload2.jpg|thumb|none|600px|Tossing an &amp;quot;empty&amp;quot; magazine for the &amp;quot;Fast Hands&amp;quot; reload. The magazine model erroneously is always depicted with one round in it, for both empty and normal reloads.]]&lt;br /&gt;
[[File:MWIII CDX50 07 reload3.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 extra.jpg|thumb|none|600px|Note that empty cases don't have their primers struck.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Longbow&amp;quot;==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game. The &amp;quot;Pro-99 Long Barrel&amp;quot; gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the &amp;quot;Tac-Brute Suppressed Barrel&amp;quot; gives the rifle an integrated suppressor, similar in idea to the GOPAK.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot; in an official image. The barrel is relocated to where an AK's gas system would be, which raises the question of how it still manages to feed rounds from regular AK magazines that seat below the new turnbolt chamber.]]&lt;br /&gt;
[[File:MWIII boltak 01 equip.jpg|thumb|none|600px|Chambering the turnbolt AK when first equipping it.]]&lt;br /&gt;
[[File:MWIII boltak 02 idle.jpg|thumb|none|600px|Holding the &amp;quot;Longbow&amp;quot; in a bunker.]]&lt;br /&gt;
[[File:MWIII boltak 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII boltak 04 chamber.jpg|thumb|none|600px|Using the very fast straight pull bolt. A customization option exists for an even faster bolt.]]&lt;br /&gt;
[[File:MWIII boltak 05 reload2.jpg|thumb|none|600px|Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the ''MWII'' AK-103.]]&lt;br /&gt;
[[File:MWIII boltak 06 reload3.jpg|thumb|none|600px|Chambering the rifle.]]&lt;br /&gt;
[[File:MWIII boltak 07 reload5.jpg|thumb|none|600px|Pulling the bolt during the &amp;quot;Fast Hands&amp;quot; empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the &amp;quot;Pro 99-Long Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;. The default scope uses the iconic scope_overlay_m40a3 reticle.&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII HS50 01 idle.jpg|thumb|none|600px|Operator &amp;quot;Alpine&amp;quot; holding the Steyr HS .50 in Derailed's winter wonderland.]]	&lt;br /&gt;
[[File:MWIII HS50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]	&lt;br /&gt;
[[File:MWIII HS50 03 bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:MWIIIHS50bolt.jpg|thumb|none|600px|An alternate animation for working the bolt when using the faster bolt option.]]&lt;br /&gt;
[[File:MWIII HS50 04 reload1.jpg|thumb|none|600px|Topping off with a new magazine.]]	&lt;br /&gt;
[[File:MWIII HS50 05 reload2.jpg|thumb|none|600px|Ripping out the empty magazine during the empty &amp;quot;Fast Hands&amp;quot; reload. Note the &amp;quot;Tempus Aura Heavy Barrel&amp;quot; barrel modification, which gives the weapon a rail system and barrel more akin to the real HS .50-M1.]]&lt;br /&gt;
[[File:MWIII HS50 06reload3.jpg|thumb|none|600px|Loading in a new one...]]	&lt;br /&gt;
[[File:MWIII HS50 07 reload4.jpg|thumb|none|600px|...and working the bolt. The standard empty reload has the action opened and the magazine swapped before closing it instead of swapping the magazine and then working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Mid-Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the &amp;quot;Stippled Grip Cover&amp;quot; attachment, which apparently covers the tape, even though it just removes the modification.&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]]&lt;br /&gt;
[[File:MWIII M249 01 equip.jpg|thumb|none|600px|Equipping the Minimi/M249 with the carry handle, much like the iteration in ''MW2019''. This is followed by racking the charging handle.]]&lt;br /&gt;
[[File:MWIII M249 02 idle.jpg|thumb|none|600px|Idle with the machine gun.]]&lt;br /&gt;
[[File:MWIII M249 03 irons.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII M249 03a inspect1.jpg|thumb|none|600px|Right side of the MG.]]&lt;br /&gt;
[[File:MWIII M249 03b inspect2.jpg|thumb|none|600px|Left side after firing off most of the belt. Note that the disintegrating links require a bullet to stay linked in reality; in-game the ones without bullets are simply floating.]]&lt;br /&gt;
[[File:MWIII M249 04 reload1.jpg|thumb|none|600px|Racking the charging handle at the start of the empty reload...]]&lt;br /&gt;
[[File:MWIII M249 05 reload3.jpg|thumb|none|600px|...attaching a new 100-round cloth bag...]]&lt;br /&gt;
[[File:MWIII M249 06 reload4.jpg|thumb|none|600px|...and pushing the loose links off the top of the feed tray with the new belt.]]&lt;br /&gt;
[[File:MWIII M249 07 reload2.jpg|thumb|none|600px|Checking under the feed tray when reloading the 200-round box.]]&lt;br /&gt;
[[File:Norinco CS LM8 LMG.jpg|thumb|none|450px|Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison]]&lt;br /&gt;
[[File:MWIII M249quad.jpg|thumb|none|600px|The Minimi/M249 with 60-round quadstack magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 01 idle.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MWIII M249quad 02.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 03.jpg|thumb|none|600px|Tossing the empty magazine...]]&lt;br /&gt;
[[File:MWIII M249quad 04.jpg|thumb|none|600px|...and reaching under the machine gun to rack the charging handle after loading a new mag.]]&lt;br /&gt;
[[File:M249E1.jpg‎|thumb|none|450px|M249-E1 with folding carry handle and 200-round drum - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249E1.jpg|thumb|none|600px|The weapon modified to look like the E1 in-game.]]&lt;br /&gt;
[[File:FN Minimi 5.56 Mk3 Para.jpg|thumb|none|400px|FN Minimi 5.56 Mk3 Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249Para.jpg|thumb|none|600px|The weapon modified to look like the Para in-game.]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249RFIPara.jpg|thumb|none|600px|The weapon modified to look like the Para RFI in-game.]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg‎|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249MK46ish.jpg|thumb|none|600px|Much like in the original ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', the M249 can be seen with a pseudo-RIS handguard of a [[Mk 46 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
&lt;br /&gt;
Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]]&lt;br /&gt;
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]]&lt;br /&gt;
[[File:Pecheneg-SP2014VitalyKuzmin.jpg|thumb|450px|none|A modified PKP Pecheneg-SP 6P69 - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The pictured &amp;quot;Ivanov Bluff Heavy Stock&amp;quot; gives the machine gun a stylized version of the 6P41 stock, while another option called the &amp;quot;Stovl Conqueror-V Stock&amp;quot; gives the weapon a stylized 6P69 stock (although unlike the real stock, this one doesn't have any hinges for folding). The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The &amp;quot;Pulemyot Bipod&amp;quot;, which is unique to the two PKP variants, gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine (or cloth holder) with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&amp;amp;T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextured], but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as like with the &amp;quot;Fast Hands&amp;quot; reload, the operator now racks the bolt at the end of the process instead of in the beginning.  &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
[[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]]&lt;br /&gt;
[[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|&amp;quot;Zero&amp;quot; holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]]&lt;br /&gt;
[[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]]&lt;br /&gt;
[[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]]&lt;br /&gt;
[[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]]&lt;br /&gt;
[[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]]&lt;br /&gt;
[[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the [[China South Industries Group]]).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The carbon-fiber/3D-printed &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the &amp;quot;Drill Charge&amp;quot; and reused the GP-25 like for the other AK family weapons.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MWIII Burrow 500 01.jpg|thumb|none|600px|The grenade launcher from ''Wish.com'' mounted on the AN-94n't.]]&lt;br /&gt;
[[File:MWIII Burrow 500 02.jpg|thumb|none|600px|Other side and front.]]&lt;br /&gt;
[[File:MWIII Burrow 500 03.jpg|thumb|none|600px|Idle with the launcher. It shares most of its animations with the M203 from ''MWII'', which itself are reused from the XM203 in ''MW19''.]]&lt;br /&gt;
[[File:MWIII Burrow 500 04.jpg|thumb|none|600px|The rear appears to have a standalone stock mount.]]&lt;br /&gt;
[[File:MWIII Burrow 500 05.jpg|thumb|none|600px|Checking the load. Note that since the animations are shared with the M203, the inspect animation is the same. This means that even after using all 40mm drill charges, the projectile can still be seen when inspecting. This is due to the rear section of the launcher barrel not being long enough to fully hide the projectile.]]&lt;br /&gt;
[[File:MWIII Burrow 500 06.jpg|thumb|none|600px|Dumping a spent casing.]]&lt;br /&gt;
[[File:MWIII Burrow 500 07.jpg|thumb|none|600px|Loading a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] returns from ''Modern Warfare II'', again called the &amp;quot;RGL-80&amp;quot;. This time it's loaded with fictional high-explosive grenades which seemingly glow from some form of propellant while in flight.&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
New and missing entries for explosives will be featured here, while ones returning from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' won't be included and instead can be found on that page.&lt;br /&gt;
==&amp;quot;Thermobaric Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scatter Mine&amp;quot; Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==&amp;quot;Line Launcher&amp;quot; fictionalized REBS Standard Launcher==&lt;br /&gt;
In the opening level, &amp;quot;Operation 627&amp;quot;, Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the [https://helixoperations.com/Tactical/Products/Grapnel-Launchers/REBS-Standard-Launcher REBS Standard Launcher]. Note the brightness of the screenshots has been increased due to the lighting in the level being very dark.&lt;br /&gt;
[[File:REBS Standard Launcher.jpg|thumb|none|450px|A REBS Standard Launcher without grapple hook]]&lt;br /&gt;
[[File:MWIII LauncherG 01.jpg|thumb|none|600px|Konni frogmen with the launchers attached to their diver propulsion vehicles.]]&lt;br /&gt;
[[File:MWIII LauncherG 02.jpg|thumb|none|600px|Ivan Alexxeve with his launcher. Note the unused picatinny rail on the top of the launcher. The text on the side has the text &amp;quot;&amp;lt;-18,81-&amp;gt;&amp;quot;, although it is unknown what it stands for.]]&lt;br /&gt;
[[File:MWIII LauncherG 03.jpg|thumb|none|600px|Right side of the launcher. Note that the launcher is mirrored.]]&lt;br /&gt;
[[File:MWIII LauncherG 04.jpg|thumb|none|600px|Andrei Nolan brings up his own launcher...]]&lt;br /&gt;
[[File:MWIII LauncherG 05.jpg|thumb|none|600px|...and all three operatives fire their lines. They then use the fictional zipline ascenders which were first introduced in ''MW2019''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;JAK Purifier&amp;quot; Underbarrel Flamethrower==&lt;br /&gt;
A fictional underbarrel flamethrower appears as &amp;quot;JAK Purifier&amp;quot;. While underbarrel flamethrowers such as the PulseFire or the XM-42X exists in real life, the JAK Purifier seems based on a fictional design.&lt;br /&gt;
&lt;br /&gt;
==Raytheon Silent Guardian ADS==&lt;br /&gt;
A fictionalized man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the &amp;quot;Guardian-SC,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and slows down, any player who enter.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stormender&amp;quot; Fictional Drone Gun/EMP Launcher==&lt;br /&gt;
A fictional drone gun possibly based on a CERBAIR Chimera was added in Season 1 as the &amp;quot;Stormender.&amp;quot; Unlike real drone guns which act as jammers and simply disable the drones, the Stormender fires a directional EMP which outright destroys drones, cruise missiles and certain electronics, detonate explosives while damaging and temporarily disabling others. The weapon has an infinite supply of electricity and never needs to be reloaded, but requires a short period to &amp;quot;recharge&amp;quot; between shots. It can somehow destroy enemy equipment such as Tac Insert flares and Munition Boxes (though not Decoys balloons), despite not being electronic. It cannot stop explosive drones summoned by the &amp;quot;Swarm&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
This weapon cannot obviously practically kill players within (as it deals only a ''single'' point of damage), they will be affected by an EMP effect on the HUD. The &amp;quot;projectile&amp;quot; can pierce through solid objects.&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-STORMENDER.jpeg|thumb|none|600px|An official image of the &amp;quot;Stormender&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Stormender front.jpg|thumb|none|600px|Closeup of the front of the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 01 idle.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 02 aim.jpg|thumb|none|600px|Using the fictionalized Aimpoint T2 on the top to scan for enemy drones while guarding a Hind V. The optic cannot be changed and has a fictional reticule. Note the hair and dirt trapped inside the optic.]]&lt;br /&gt;
[[File:MWIII Stormender 03 inspect.jpg|thumb|none|600px|Fiddling with one of the dials on top, which presumably controls the output.]]&lt;br /&gt;
[[File:MWIII Stormender 04 shoot.jpg|thumb|none|600px|Attempting to cook a passing bird with the &amp;quot;Stormender&amp;quot;. The &amp;quot;projectiles&amp;quot; fired by the launcher can reach the height of UAVs and &amp;quot;Cruise Missiles&amp;quot; instantaneously, though it cannot reach towards Advanced UAVs.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
[[File:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is seen on the &amp;quot;Battling Practice&amp;quot; calling card.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|180px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1638832</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1638832"/>
		<updated>2023-12-29T15:51:48Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* AN-94/AK-74M hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
Replacing the Special Ops (and by extension, DMZ) mode from its prequel, ''Modern Warfare III'' is the first ''Modern Warfare'' series game to feature Zombies as one of its playable modes developed by Treyarch.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Modern Warfare III'' continues using the Gunsmith system as a way to customize weapons in multiplayer modes, and follow the same weapon categories as its predecessor. New weapons are unlocked by leveling up, though the &amp;quot;Weapon Platform&amp;quot; system introduced in ''MWII'' cannot unlock variants of other weapons of the same family available in the game (only a limited selection of platform-specific attachments). &lt;br /&gt;
&lt;br /&gt;
Reaching level 25 unlocks various Armory Challenges (also known as the Armory Unlock system) which allows the player to choose a weapon they want to unlock and complete a specific amount of daily challenges (from 2 to 8 challenges) in order to unlock the weapon in question, winning matches also counts towards daily challenge progression. Reaching level 55 allows the player to unlock most weapons from ''MWII'' by completing those challenges. As with DMZ, the Zombies mode allows the player to extract weapons and unlock them if they haven't owned it for free.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated (while seemingly avoiding hitting the hammer).]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:MWIII G40 3rdc.jpg|thumb|none|600px|Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the &amp;quot;XTEN TX-12 Handstop&amp;quot;, the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
A stylized [[RSh-12]], mostly based on the 2014 model, appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manually cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
&lt;br /&gt;
[[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]]&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Mid-Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII EVO3 01 idle.jpg|thumb|none|600px|Holding the Scorpion on &amp;quot;Favela&amp;quot;.]]&lt;br /&gt;
[[File:MWIII EVO3 02 aim.jpg|thumb|none|600px|Using the HK-style diopter drum sights.]]&lt;br /&gt;
[[File:MWIII EVO3 03 inspect.jpg|thumb|none|600px|Ah bullets!]]&lt;br /&gt;
[[File:MWIII EVO3 04 reload1.jpg|thumb|none|600px|Tactically reloading after firing off some rounds into the nearby homes.]]	&lt;br /&gt;
[[File:MWIII EVO3 05 reload2.jpg|thumb|none|600px|Locking the charging handle back when starting the empty reload...]]&lt;br /&gt;
[[File:MWIII EVO3 06 reload3.jpg|thumb|none|600px|...and violently smacking it back into battery after loading a new magazine.]]&lt;br /&gt;
[[File:MWIII EVO3 07 reload4.jpg|thumb|none|600px|Thumbing the bolt release on empty during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 Carbine.jpg|thumb|none|600px|Using the &amp;quot;Rival-C Clearshot Barrel&amp;quot; gives the weapon a Scorpion Evo 3 S1 Carbine-style barrel. Here, it is also equipped with an alternate muzzle device to emulate the above image.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII EVO3 S1 SC9.jpg|thumb|none|600px|Changing the barrel to the &amp;quot;Rival IGS-800 Barrel&amp;quot; gives the weapon the length of the S1 Carbine with the suppressor of the Innovative Arms SC9.]]&lt;br /&gt;
===CZ Scorpion Evo 3 S1 Carbine===&lt;br /&gt;
Added in Season 1, the &amp;quot;JAK Headhunter Carbine Kit&amp;quot; gives the weapon a 16&amp;quot; barrel with a large muzzle brake (though the latter can be swapped for other muzzle devices) and a Manticore Arms-esque M-LOK handguard (albeit with a gap under the top rail reminiscent of the [[Heckler &amp;amp; Koch G36C]]'s carrying handle), along with the same 3D-printed/carbon-fiber appearance as the other JAK conversions; gameplay-wise, it improves the weapon's range, muzzle velocity, controllability, and damage at the cost of handling, and swaps its full-auto fire mode for 3-round burst (despite the fire selector remaining in the same position).&lt;br /&gt;
&lt;br /&gt;
Interestingly, this particular conversion has more real-world basis than any other in the game: there is an actual 3D-printable Scorpion Evo 3 file package available, the AWCY? Scz0rpion EVO, which can include M-LOK handguards of varying lengths; at least one version was built into a select-fire SMG (legally, by a registered SOT) using a factory S/1/3/A trigger pack, though no known examples are restricted to burst fire exclusively (whatever &amp;quot;known&amp;quot; means in the context of home-manufacturable firearms).&lt;br /&gt;
[[File:Scorpion evo 3 15 cal.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine (early model) with Manticore Arms 15&amp;quot; M-LOK handguard - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; or &amp;quot;Mag Holster&amp;quot; gear, the operator simply thumbs the bolt release instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|The rear sight is cut in half.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload. Note the bent trigger guard, a feature that was [https://www.uzitalk.com/reference/pages/micromain.htm added] to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted ''Modern Warfare'' series.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; in an official image.]]&lt;br /&gt;
[[File:Microuziextendedstock.jpg|thumb|none|450px|IMI Micro Uzi with stock extended - 9x19mm]]&lt;br /&gt;
[[File:MWIII MicroUzi stockc.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; fitted with the folding &amp;quot;Rampart-IV&amp;quot; stock.]]&lt;br /&gt;
[[File:MWIII MicroUzi 01 equip.jpg|thumb|none|600px|Operator &amp;quot;Doc&amp;quot; chambering the Micro Uzi with her left hand when first equipping it.]]&lt;br /&gt;
[[File:MWIII MicroUzi 02 Equip.jpg|thumb|none|600px|When using the &amp;quot;Rampart-IV&amp;quot; stock, the operator instead unfolds the stock with their left hand.]]&lt;br /&gt;
[[File:MWIII MicroUzi 03 idle.jpg|thumb|none|600px|Idle with the Uzi, holding it in a low-centered-tilted position like most of the pistols across the ''Modern Warfare'' reboot series.]]&lt;br /&gt;
[[File:MWIII MicroUzi 04 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII MicroUzi 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII MicroUzi 06 reload2.jpg|thumb|none|600px|Cocking the bolt on empty. Due to a bug or developer oversight, the barrel has a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII MicroUzi 07 equip.jpg|thumb|none|600px|The operator flicking the safeties off two Micro Uzis when first equipping them.]]&lt;br /&gt;
[[File:MWIII MicroUzi 08 idle.jpg|thumb|none|600px|Idle with the SMGs. They can be fitted with the folding stock options even in this form.]]&lt;br /&gt;
[[File:MWIII MicroUzi 09 reload.jpg|thumb|none|600px|Stylishly dumping the empty magazines by tossing the Uzis upward and catching them on their magazine releases.]]&lt;br /&gt;
[[File:MWIII MicroUzi 10 akimboc.jpg|thumb|none|600px|&amp;quot;Doc&amp;quot; with the two SMGs. Note due to a bug her left hand is positioned as if she was holding a long rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII UziPro 01 equip.jpg|thumb|none|600px|Chambering the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII UziPro 02 idle.jpg|thumb|none|600px|Holding the Uzi Pro.]]&lt;br /&gt;
[[File:MWIII UziPro 03 aim.jpg|thumb|none|600px|The rear sight is quite low while aiming. This somewhat similar to the low rear sight of the [[Mini Uzi]] in ''[[Call of Duty 4: Modern Warfare]]''.]]&lt;br /&gt;
[[File:MWIII UziPro 04 reload1.jpg|thumb|none|600px|Changing the magazine. Unlike the other two Uzi variants, the operator uses a conventional reload technique for the tactical reload.]]&lt;br /&gt;
[[File:MWIII UziPro 05 reload2.jpg|thumb|none|600px|Cocking the side mounted charging handle on empty.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII UziPro 06 akimbo1.jpg|thumb|none|600px|Pretending to flick the safeties off when first equipping the dual Uzi Pros. Unlike the Micro Uzi, the selectors are not animated so the player character simply moves their fingers over selectors already set to fire.]]&lt;br /&gt;
[[File:MWIII UziPro 07 akimbo2.jpg|thumb|none|600px|Amusingly, optics can still be mounted on the weapons despite there being no way in-game to use them. Note the barrels have been customized to be shorter; the default barrel length and the shorter barrel options are somewhere in-between the real Uzi Pro barrel length.]]&lt;br /&gt;
[[File:MWIII UziPro 08 akimbo3.jpg|thumb|none|600px|Dropping the magazines during an empty reload. Unfortunately there appears to only be a loaded magazine model. Note the &amp;quot;Hardened 9mm&amp;quot; rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch. Perhaps the weapon was originally intended to be a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] but was changed during production. &lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SMG9 01 equip.jpg|thumb|none|600px|HK slapping the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII SMG9 02 idle.jpg|thumb|none|600px|Idle. Visually most of the gun remains the same as its SMG-45 incarnation in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare 2019'']]...]]&lt;br /&gt;
[[File:MWIII SMG9 03 aim.jpg|thumb|none|600px|...including the Magpul MBUS Pro sights.]]&lt;br /&gt;
[[File:MWIII SMG9 04 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWIII SMG9 05 reload2.jpg|thumb|none|600px|Locking the charging handle back on empty...]]&lt;br /&gt;
[[File:MWIII SMG9 06 reload3.jpg|thumb|none|600px|...and gently releasing it into battery after changing the magazine.]]&lt;br /&gt;
[[File:MWIII SMG9 07 reload4.jpg|thumb|none|600px|About to thumb the bolt release for the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:MWIII SMG9 stock.jpg|thumb|none|600px|Fitting the &amp;quot;Lachmann MK2 Light Stock&amp;quot; gives the SMG its proper stock, albeit slightly altered. This particular build is based on [[:File:LWRC SMG-45 2016.jpg|this image]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named similarly to a shotgun in ''[[BO3]]''). Unlike the weapon that was featured in ''Modern Warfare (2019)'', it lacks the side-mounted grip. It uses the design of some blueprints from ''MW2019'', such as the &amp;quot;Bloodlines&amp;quot; and &amp;quot;Stealth Action&amp;quot;, which have cosmetically different parts&lt;br /&gt;
&lt;br /&gt;
A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Origin 00 equip.jpg|thumb|none|600px|When first equipping the Origin-12, the operator racks the charging handle, which pops the dust cover open.]]	&lt;br /&gt;
[[File:MWIII Origin 01 idle.jpg|thumb|none|600px|Holding the shotgun on &amp;quot;Estate&amp;quot;.]]	&lt;br /&gt;
[[File:MWIII Origin 02 aim.jpg|thumb|none|600px|Aiming down the ridiculous flip-up sights.]]&lt;br /&gt;
[[File:MWIII Origin 03 inspect.jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
[[File:MWIII Origin 04 reload1.jpg|thumb|none|600px|Sandwiching the massive magazines during the tactical reload.]]&lt;br /&gt;
[[File:MWIII Origin 05 reload2.jpg|thumb|none|600px|Pulling the charging handle after swapping the magazines on empty. For the &amp;quot;Fast Hands&amp;quot; empty reload, the operator uses their right index finger to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the &amp;quot;M4 Platform &amp;quot;, most of the animations are shared with the &amp;quot;M4&amp;quot; from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the &amp;quot;Bruen Heavy Support Grip&amp;quot; with the &amp;quot;Kilo Short Barrel&amp;quot;, the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).&lt;br /&gt;
&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Riveter 01 idle.jpg|thumb|none|600px|Mila holds the &amp;quot;Riveter&amp;quot; on a helipad, guarding the UH-60 Blackhawk from any hostile birds.]]&lt;br /&gt;
[[File:MWIII Riveter 02 aim.jpg|thumb|none|600px|The flip-sights are identical to the ones on the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Riveter 03 inspect.jpg|thumb|none|600px|Checking the chamber, which is an animation used when first equipping the weapon as well.]]&lt;br /&gt;
[[File:MWIII Riveter 04 fire.jpg|thumb|none|600px|Using the &amp;quot;tac-stance&amp;quot; to view the shotgun cycling out a shell, which appears too wide to be a .410 shell (the correct .410 shells are visible in the magazine), and is seemingly the same 12-gauge shell model used by the game's other shotguns. Due to the lack of brass deflector, the bolt is easily visible.]]&lt;br /&gt;
[[File:MWIII Riveter 05 reload1.jpg|thumb|none|600px|Tactically reloading using a method not unlike the SIG556 HOLO's reload in ''Black Ops II''. Note the follower and spring in the partially spent magazine.]]&lt;br /&gt;
[[File:MWIII Riveter 06 reload2.jpg|thumb|none|600px|About to load a fresh magazine on empty. The operator's thumb doesn't appear to actually by pressed against the side of the magazine.]]	&lt;br /&gt;
[[File:MWIII Riveter 07 reload3.jpg|thumb|none|600px|About to smack the bolt release. As with other variants for the &amp;quot;Fast Hands&amp;quot; reload, the operator thumbs the bolt release on empty instead.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was added during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII sva 01 idle.jpg|thumb|none|600px|Andrei Nolan holds the hybrid rifle in a Konni training facility.]]&lt;br /&gt;
[[File:MWIII sva 02 aim.jpg|thumb|none|600px|Using the flip-sights, which are slightly off-center due to the weapon sway.]]&lt;br /&gt;
[[File:MWIII sva 03 reload2.jpg|thumb|none|600px|Using the Iraqi reload technique after emptying the magazine.]]&lt;br /&gt;
[[File:MWIII sva 04 reload4.jpg|thumb|none|600px|Nolan uses his thumb to flick out the magazine for the &amp;quot;Fast Hands&amp;quot; reload instead. Note the &amp;quot;NT Quietus&amp;quot; integrated suppressor barrel modification, which removes the AN-94 barrel entirely, and on the real rifle would compromise its functionality. Also note the ridiculous height-over-bore that optic with riser has.]]&lt;br /&gt;
[[File:MWIII sva 05 inspect1.jpg|thumb|none|600px|Checking the chamber...]]&lt;br /&gt;
[[File:MWIII sva 06 inspect2.jpg|thumb|none|600px|...and again after running dry.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; or &amp;quot;Gunner Vest&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|An official image of the left side view of the ACR in .450]]&lt;br /&gt;
[[File:MWIII BushACR450.jpg|thumb|none|600px|A &amp;quot;Sidewinder&amp;quot; in-game modified to resemble the ACR in the above image.]]&lt;br /&gt;
[[File:MWIII ACR450 01 idle.jpg|thumb|none|600px|The .450 ACR out on Rust.]]&lt;br /&gt;
[[File:MWIII ACR450 02 aim.jpg|thumb|none|600px|Aiming. The flip sights are identical to the other two models, with the only differences being how close the player's perspective is to the rear sight.]]&lt;br /&gt;
[[File:MWIII ACR450 03 inspect.jpg|thumb|none|600px|Checking the load in an animation similar to the equip one. The topmost round appears to clip into the barrel.]]&lt;br /&gt;
[[File:MWIII ACR450 04 reload1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:MWIII ACR450 05 reload1.jpg|thumb|none|600px|Flicking out the spent magazine on empty...]]&lt;br /&gt;
[[File:MWIII ACR450 06 reload2.jpg|thumb|none|600px|...and tugging the charging handle after loading a new one.]]&lt;br /&gt;
[[File:MWIII ACR450 07 reload3.jpg|thumb|none|600px|The operator about to (incorrectly) push the bolt release up. The real ACR bolt release is pushed down when releasing the bolt; moving the bolt release upwards locks the bolt in place. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
[[File:MWIII ACRDMR 01 equip.jpg|thumb|none|600px|Checking the chamber when first equipping/when inspecting the ACR DMR.]]&lt;br /&gt;
[[File:MWIII ACRDMR 02 idle.jpg|thumb|none|600px|Holding the rifle in front of a fazenda.]]&lt;br /&gt;
[[File:MWIII ACRDMR 03 aim.jpg|thumb|none|600px|Using the flip-sights.]]&lt;br /&gt;
[[File:MWIII ACRDMR 04 reload1.jpg|thumb|none|600px|Chamging the small magazines which somehow contain 20 rounds of 6.8x51mm.]]&lt;br /&gt;
[[File:MWIII ACRDMR 05 reload2.jpg|thumb|none|600px|Loading a new magazine from empty (note the dropped bolt release, which unlike the other two ACR iterations isn't used for the &amp;quot;Fast Hands&amp;quot; reload).]]&lt;br /&gt;
[[File:MWIII ACRDMR 06 reload3.jpg|thumb|none|600px|Pulling the folding charging handle. When using a scope, the operator's hand will sometimes clip into the side of the scope.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|The Bren 2 DMR in-game on Quarry.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
[[File:MWIII FAMASF1 01 equip.jpg|thumb|none|600px|Chamber checking when first equipping the FAMAS. This is identical to the one in ''MW2019'', and this animation is also used when inspecting the rifle.]]&lt;br /&gt;
[[File:MWIII FAMASF1 02 idle.jpg|thumb|none|600px|The FAMAS in multiplayer, on Karachi. Note the cut down carry handle, which has removed the protective siding for the iron sights.]]&lt;br /&gt;
[[File:MWIII FAMASF1 03 aim.jpg|thumb|none|600px|The iron sights are now actually part of the FAMAS F1, instead of being rail mounted like in the prior game. Note the sights are off-center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII FAMASF1 04 selector.jpg|thumb|none|600px|Toggling the trigger guard mounted selector, which only selects burst or semi-auto. This is also a correction from the 2019 game, which showed the stock's auto-burst selector being toggled instead.]]&lt;br /&gt;
[[File:MWIII FAMASF1 05 reload1.jpg|thumb|none|600px|Changing magazines during a tactical reload.]]&lt;br /&gt;
[[File:MWIII FAMASF1 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty during the &amp;quot;Fast Hands&amp;quot; empty reload. For the default empty reload, the rifle is chambered in a similar manner to the inspect animation. Note the rail now stops before the front and rear iron sight, unlike in ''MW2019'', where the whole top of the rifle was railed.]]&lt;br /&gt;
[[File:MWIII FAMASF1 07 empty.jpg|thumb|none|600px|Checking the empty chamber.]]&lt;br /&gt;
[[File:MWIII FAMAS F1 FAMAS Valorise.jpg|thumb|none|600px|Pham Lan Minh with a FAMAS F1 and  [[FAMAS Valorisé]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It was added in an update on 29 November 2023. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;Tactique Verte&amp;quot; weapon family variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too shallow.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII G36 01 idle.jpg|thumb|none|600px|Operator Kleopatros holds the G36 in her home country. Note her camouflage isn't the [https://www.camopedia.org/index.php/Greece lizard pattern] used by the Hellenic Army, and instead seems to be a fictional pattern with a color scheme similar to camouflage used by Scandinavian countries.]]&lt;br /&gt;
[[File:MWIII G36 02 aim.jpg|thumb|none|600px|Using the iron sights. These sights are shared across the in-game &amp;quot;Holger&amp;quot; weapon family.]]&lt;br /&gt;
[[File:MWIII G36 03 reload1.jpg|thumb|none|600px|About to insert a new magazine while retaining the old one.]]&lt;br /&gt;
[[File:MWIII G36 04 reload2.jpg|thumb|none|600px|Cahmbering the G36 on empty. This is also the equip animation.]]&lt;br /&gt;
[[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]]&lt;br /&gt;
[[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The Holger 556 can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII G36C.jpg|thumb|none|600px|A &amp;quot;Holger 556&amp;quot; with the alternate barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot; in an official image.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII MG36.jpg|thumb|none|600px|The modified &amp;quot;Holger 26&amp;quot; in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]]&lt;br /&gt;
[[File:MWIII MG36 01 equip.jpg|thumb|none|600px|Johnny MacTavish chambers the rifle during the equip animation.]]&lt;br /&gt;
[[File:MWIII MG36 02 idle.jpg|thumb|none|600px|Holding the German machine gun in the Afghan heat.]]&lt;br /&gt;
[[File:MWIII MG36 03 integratedoptic.jpg|thumb|none|600px|Looking through the integrated red dot sight.]]&lt;br /&gt;
[[File:MWIII MG36 04 inspect1.jpg|thumb|none|600px|Checking the Beta C-Mag...]]&lt;br /&gt;
[[File:MWIII MG36 05 inspect2.jpg|thumb|none|600px|...and then the right side of the gun.]]&lt;br /&gt;
[[File:MWIII MG36 06 reload1.jpg|thumb|none|600px|Removing the empty magazine after expending all 100 rounds. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII MG36 07 reload2.jpg|thumb|none|600px|Chambering the MG36 after inserting a new one. Due to a bug, the operators fingers will occasionally be too far to the right and not actually make contact with the handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SL8 01 equip.jpg|thumb|none|600px|Equipping the SL8.]]&lt;br /&gt;
[[File:MWIII SL8 02 idle.jpg|thumb|none|600px|Frustrated by yet another workplace pizza party, &amp;quot;Byline&amp;quot; brings her SL8 to work.]]&lt;br /&gt;
[[File:MWIII SL8 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII SL8 04 reload1.jpg|thumb|none|600px|Reloading (tactically).]]&lt;br /&gt;
[[File:MWIII SL8 05 reload2.jpg|thumb|none|600px|A similar animation is used for the empty reload, but with the operator flinging the used magazine away.]]&lt;br /&gt;
[[File:MWIII SL8 06 reload3.jpg|thumb|none|600px|Tugging the folding charging handle on empty.]]&lt;br /&gt;
[[File:MWIII SL8 07 reload4.jpg|thumb|none|600px|Using her thumb to chamber the rifle during the &amp;quot;Fast Hands&amp;quot; empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the &amp;quot;RAM-7&amp;quot;.]]&lt;br /&gt;
[[File:MWIIICTAR01equip.jpg|thumb|none|600px|Charging the Tavor upon spawning in.]]&lt;br /&gt;
[[File:MWIIICTAR02idle.jpg|thumb|none|600px|Idle with the CTAR-21 in Mykonos, Greece, hoping that his wife won't find out.]]&lt;br /&gt;
[[File:MWIIICTAR03aim.jpg|thumb|none|600px|The iron sights are seemingly the same as its counterpart in ''Modern Warfare 2019''.]]&lt;br /&gt;
[[File:MWIIICTAR04inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIIICTAR05reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIIICTAR06reload2.jpg|thumb|none|600px|Grabbing the magazine release lever on an empty reload (although the operator appears to be thumbing the catch)...]]&lt;br /&gt;
[[File:MWIIICTAR07reload3.jpg|thumb|none|600px|...and pulling the charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIIICTAR08reload4.jpg|thumb|none|600px|Using the bolt release for the &amp;quot;Fast Hands&amp;quot; reloads.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-56&amp;quot; (originally &amp;quot;DG-58&amp;quot;, but renamed following the release of Season 1). Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-56&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The DG-56 in an official render, known as the &amp;quot;DG-58&amp;quot; back then. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-56&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-56 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the pound the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game. The &amp;quot;Pro-99 Long Barrel&amp;quot; gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the &amp;quot;Tac-Brute Suppressed Barrel&amp;quot; gives the rifle an integrated suppressor, similar in idea to the GOPAK.&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot; in an official image. The barrel is relocated to where an AK's gas system would be, which raises the question of how it still manages to feed rounds from regular AK magazines that seat below the new turnbolt chamber.]]&lt;br /&gt;
[[File:MWIII boltak 01 equip.jpg|thumb|none|600px|Chambering the turnbolt AK when first equipping it.]]&lt;br /&gt;
[[File:MWIII boltak 02 idle.jpg|thumb|none|600px|Holding the &amp;quot;Longbow&amp;quot; in a bunker.]]&lt;br /&gt;
[[File:MWIII boltak 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII boltak 04 chamber.jpg|thumb|none|600px|Using the very fast straight pull bolt. A customization option exists for an even faster bolt.]]&lt;br /&gt;
[[File:MWIII boltak 05 reload2.jpg|thumb|none|600px|Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the ''MWII'' AK-103.]]&lt;br /&gt;
[[File:MWIII boltak 06 reload3.jpg|thumb|none|600px|Chambering the rifle.]]&lt;br /&gt;
[[File:MWIII boltak 07 reload5.jpg|thumb|none|600px|Pulling the bolt during the &amp;quot;Fast Hands&amp;quot; empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the &amp;quot;Pro 99-Long Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the &amp;quot;XRK Stalker&amp;quot;.]]&lt;br /&gt;
[[File:MWIII CDX50 01 idle.jpg|thumb|none|600px|Idle at a black site with the CDX-50.]]&lt;br /&gt;
[[File:MWIII CDX50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII CDX50 03 bolt1.jpg|thumb|none|600px|The bolt all the way to the rear while the operator cycles it.]]&lt;br /&gt;
[[File:MWIII CDX50 04 bolt2.jpg|thumb|none|600px|Cycling the bolt with the fast bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 05 reload1.jpg|thumb|none|600px|About to unlock the bolt during the empty reload. Note the dropped firing pin.]]&lt;br /&gt;
[[File:MWIII CDX50 06 reload2.jpg|thumb|none|600px|Tossing an &amp;quot;empty&amp;quot; magazine for the &amp;quot;Fast Hands&amp;quot; reload. The magazine model erroneously is always depicted with one round in it, for both empty and normal reloads.]]&lt;br /&gt;
[[File:MWIII CDX50 07 reload3.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 extra.jpg|thumb|none|600px|Note that empty cases don't have their primers struck.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;. The default scope uses the iconic scope_overlay_m40a3 reticle.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII HS50 01 idle.jpg|thumb|none|600px|Operator &amp;quot;Alpine&amp;quot; holding the Steyr HS .50 in Derailed's winter wonderland.]]	&lt;br /&gt;
[[File:MWIII HS50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]	&lt;br /&gt;
[[File:MWIII HS50 03 bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:MWIIIHS50bolt.jpg|thumb|none|600px|An alternate animation for working the bolt when using the faster bolt option.]]&lt;br /&gt;
[[File:MWIII HS50 04 reload1.jpg|thumb|none|600px|Topping off with a new magazine.]]	&lt;br /&gt;
[[File:MWIII HS50 05 reload2.jpg|thumb|none|600px|Ripping out the empty magazine during the empty &amp;quot;Fast Hands&amp;quot; reload. Note the &amp;quot;Tempus Aura Heavy Barrel&amp;quot; barrel modification, which gives the weapon a rail system and barrel more akin to the real HS .50-M1.]]&lt;br /&gt;
[[File:MWIII HS50 06reload3.jpg|thumb|none|600px|Loading in a new one...]]	&lt;br /&gt;
[[File:MWIII HS50 07 reload4.jpg|thumb|none|600px|...and working the bolt. The standard empty reload has the action opened and the magazine swapped before closing it instead of swapping the magazine and then working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Mid-Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the &amp;quot;Stippled Grip Cover&amp;quot; attachment, which apparently covers the tape, even though it just removes the modification.&lt;br /&gt;
&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]]&lt;br /&gt;
[[File:MWIII M249 01 equip.jpg|thumb|none|600px|Equipping the Minimi/M249 with the carry handle, much like the iteration in ''MW2019''. This is followed by racking the charging handle.]]&lt;br /&gt;
[[File:MWIII M249 02 idle.jpg|thumb|none|600px|Idle with the machine gun.]]&lt;br /&gt;
[[File:MWIII M249 03 irons.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII M249 03a inspect1.jpg|thumb|none|600px|Right side of the MG.]]&lt;br /&gt;
[[File:MWIII M249 03b inspect2.jpg|thumb|none|600px|Left side after firing off most of the belt. Note that the disintegrating links require a bullet to stay linked in reality; in-game the ones without bullets are simply floating.]]&lt;br /&gt;
[[File:MWIII M249 04 reload1.jpg|thumb|none|600px|Racking the charging handle at the start of the empty reload...]]&lt;br /&gt;
[[File:MWIII M249 05 reload3.jpg|thumb|none|600px|...attaching a new 100-round cloth bag...]]&lt;br /&gt;
[[File:MWIII M249 06 reload4.jpg|thumb|none|600px|...and pushing the loose links off the top of the feed tray with the new belt.]]&lt;br /&gt;
[[File:MWIII M249 07 reload2.jpg|thumb|none|600px|Checking under the feed tray when reloading the 200-round box.]]&lt;br /&gt;
[[File:Norinco CS LM8 LMG.jpg|thumb|none|450px|Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison]]&lt;br /&gt;
[[File:MWIII M249quad.jpg|thumb|none|600px|The Minimi/M249 with 60-round quadstack magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 01 idle.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MWIII M249quad 02.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 03.jpg|thumb|none|600px|Tossing the empty magazine...]]&lt;br /&gt;
[[File:MWIII M249quad 04.jpg|thumb|none|600px|...and reaching under the machine gun to rack the charging handle after loading a new mag.]]&lt;br /&gt;
[[File:M249E1.jpg‎|thumb|none|450px|M249-E1 with folding carry handle and 200-round drum - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249E1.jpg|thumb|none|600px|The weapon modified to look like the E1 in-game.]]&lt;br /&gt;
[[File:FN Minimi 5.56 Mk3 Para.jpg|thumb|none|400px|FN Minimi 5.56 Mk3 Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249Para.jpg|thumb|none|600px|The weapon modified to look like the Para in-game.]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249RFIPara.jpg|thumb|none|600px|The weapon modified to look like the Para RFI in-game.]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg‎|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249MK46ish.jpg|thumb|none|600px|Much like in the original ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', the M249 can be seen with a pseudo-RIS handguard of a [[Mk 46 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
&lt;br /&gt;
Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]]&lt;br /&gt;
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]]&lt;br /&gt;
[[File:Pecheneg-SP2014VitalyKuzmin.jpg|thumb|450px|none|A modified PKP Pecheneg-SP 6P69 - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The pictured &amp;quot;Ivanov Bluff Heavy Stock&amp;quot; gives the machine gun a stylized version of the 6P41 stock, while another option called the &amp;quot;Stovl Conqueror-V Stock&amp;quot; gives the weapon a stylized 6P69 stock (although unlike the real stock, this one doesn't have any hinges for folding). The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The &amp;quot;Pulemyot Bipod&amp;quot;, which is unique to the two PKP variants, gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine (or cloth holder) with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&amp;amp;T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextured], but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as like with the &amp;quot;Fast Hands&amp;quot; reload, the operator now racks the bolt at the end of the process instead of in the beginning.  &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]	&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]]	&lt;br /&gt;
[[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|&amp;quot;Zero&amp;quot; holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]]&lt;br /&gt;
[[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]]&lt;br /&gt;
[[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]]	&lt;br /&gt;
[[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]]	&lt;br /&gt;
[[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]]&lt;br /&gt;
[[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The carbon-fiber/3D-printed &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the &amp;quot;Drill Charge&amp;quot; and reused the GP-25 like for the other AK family weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MWIII Burrow 500 01.jpg|thumb|none|600px|The grenade launcher from ''Wish.com'' mounted on the AN-94n't.]]&lt;br /&gt;
[[File:MWIII Burrow 500 02.jpg|thumb|none|600px|Other side and front.]]&lt;br /&gt;
[[File:MWIII Burrow 500 03.jpg|thumb|none|600px|Idle with the launcher. It shares most of its animations with the M203 from ''MWII'', which itself are reused from the XM203 in ''MW19''.]]&lt;br /&gt;
[[File:MWIII Burrow 500 04.jpg|thumb|none|600px|The rear appears to have a standalone stock mount.]]&lt;br /&gt;
[[File:MWIII Burrow 500 05.jpg|thumb|none|600px|Checking the load. Note that since the animations are shared with the M203, the inspect animation is the same. This means that even after using all 40mm drill charges, the projectile can still be seen when inspecting. This is due to the rear section of the launcher barrel not being long enough to fully hide the projectile.]]&lt;br /&gt;
[[File:MWIII Burrow 500 06.jpg|thumb|none|600px|Dumping a spent casing.]]&lt;br /&gt;
[[File:MWIII Burrow 500 07.jpg|thumb|none|600px|Loading a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] returns from ''Modern Warfare II'', again called the &amp;quot;RGL-80&amp;quot;. This time it's loaded with fictional high-explosive grenades which seemingly glow from some form of propellant while in flight.&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
New and missing entries for explosives will be featured here, while ones returning from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' won't be included and instead can be found on that page.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermobaric Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scatter Mine&amp;quot; Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==&amp;quot;Line Launcher&amp;quot; fictionalized REBS Standard Launcher==&lt;br /&gt;
In the opening level, &amp;quot;Operation 627&amp;quot;, Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the [https://helixoperations.com/Tactical/Products/Grapnel-Launchers/REBS-Standard-Launcher REBS Standard Launcher]. Note the brightness of the screenshots has been increased due to the lighting in the level being very dark.&lt;br /&gt;
&lt;br /&gt;
[[File:REBS Standard Launcher.jpg|thumb|none|450px|A REBS Standard Launcher without grapple hook]]&lt;br /&gt;
[[File:MWIII LauncherG 01.jpg|thumb|none|600px|Konni frogmen with the launchers attached to their diver propulsion vehicles.]]&lt;br /&gt;
[[File:MWIII LauncherG 02.jpg|thumb|none|600px|Ivan Alexxeve with his launcher. Note the unused picatinny rail on the top of the launcher. The text on the side has the text &amp;quot;&amp;lt;-18,81-&amp;gt;&amp;quot;, although it is unknown what it stands for.]]&lt;br /&gt;
[[File:MWIII LauncherG 03.jpg|thumb|none|600px|Right side of the launcher. Note that the launcher is mirrored.]]&lt;br /&gt;
[[File:MWIII LauncherG 04.jpg|thumb|none|600px|Andrei Nolan brings up his own launcher...]]&lt;br /&gt;
[[File:MWIII LauncherG 05.jpg|thumb|none|600px|...and all three operatives fire their lines. They then use the fictional zipline ascenders which were first introduced in ''MW2019''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;JAK Purifier&amp;quot; Underbarrel Flamethrower==&lt;br /&gt;
A fictional underbarrel flamethrower appears as &amp;quot;JAK Purifier&amp;quot;. While underbarrel flamethrowers such as the PulseFire or the XM-42X exists in real life, the JAK Purifier seems based on a fictional design.&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A fictionalized man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the &amp;quot;Guardian-SC,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and slows down, any player who enter.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stormender&amp;quot; Fictional Drone Gun/EMP Launcher==&lt;br /&gt;
A fictional drone gun possibly based on a CERBAIR Chimera was added in Season 1 as the &amp;quot;Stormender.&amp;quot; Unlike real drone guns which act as jammers and simply disable the drones, the Stormender fires a directional EMP which outright destroys drones, cruise missiles and certain electronics, detonate explosives while damaging and temporarily disabling others. The weapon has an infinite supply of electricity and never needs to be reloaded, but requires a short period to &amp;quot;recharge&amp;quot; between shots. It can somehow destroy enemy equipment such as Tac Insert flares and Munition Boxes (though not Decoys balloons), despite not being electronic. It cannot stop explosive drones summoned by the &amp;quot;Swarm&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
This weapon cannot obviously practically kill players within (as it deals only a ''single'' point of damage), they will be affected by an EMP effect on the HUD. The &amp;quot;projectile&amp;quot; can pierce through solid objects.&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-STORMENDER.jpeg|thumb|none|600px|An official image of the &amp;quot;Stormender&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Stormender front.jpg|thumb|none|600px|Closeup of the front of the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 01 idle.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 02 aim.jpg|thumb|none|600px|Using the fictionalized Aimpoint T2 on the top to scan for enemy drones while guarding a Hind V. The optic cannot be changed and has a fictional reticule. Note the hair and dirt trapped inside the optic.]]&lt;br /&gt;
[[File:MWIII Stormender 03 inspect.jpg|thumb|none|600px|Fiddling with one of the dials on top, which presumably controls the output.]]&lt;br /&gt;
[[File:MWIII Stormender 04 shoot.jpg|thumb|none|600px|Attempting to cook a passing bird with the &amp;quot;Stormender&amp;quot;. The &amp;quot;projectiles&amp;quot; fired by the launcher can reach the height of UAVs and &amp;quot;Cruise Missiles&amp;quot; instantaneously, though it cannot reach towards Advanced UAVs.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[File:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is seen on the &amp;quot;Battling Practice&amp;quot; calling card.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|180px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Winchester_1897_sawed_off.jpg&amp;diff=1638772</id>
		<title>File:Winchester 1897 sawed off.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Winchester_1897_sawed_off.jpg&amp;diff=1638772"/>
		<updated>2023-12-29T09:10:12Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638619</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638619"/>
		<updated>2023-12-28T12:52:55Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', it's expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with it's own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|550px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|550px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm.]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Submachine_Guns&amp;diff=1638603</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Submachine Guns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Submachine_Guns&amp;diff=1638603"/>
		<updated>2023-12-28T08:55:03Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Sten Mk. II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Submachine Guns=&lt;br /&gt;
Weapons on this page generally fall into the game's submachine gun category, with some exceptions; a few of the smaller specimens are categorized as machine pistols, a few are classified as PDWs (which, being more a marketing/company-applied term than a formally-defined one, can't really be classified as right or wrong), and some are rather oddly categorized as carbines.&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]] is one of the available firearms in-game; it was added in the 1st Meatmas update, during the third week.&lt;br /&gt;
[[File:AEK-919K-left.jpg|thumb|none|450px|AEK-919K Kashtan - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR AEK-919K Left.jpg|thumb|none|600px|A good look at the AEK-919K; a fairly detailed model for such a rare submachine gun.]]&lt;br /&gt;
[[File:H3VR AEK-919K Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR AEK-919K Right.jpg|thumb|none|600px|...before looking at the AEK's other side.]]&lt;br /&gt;
[[File:H3VR AEK-919K Stock.jpg|thumb|none|600px|Extending the stock. Yes, that is as far as it goes.]]&lt;br /&gt;
[[File:H3VR AEK-919K Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR AEK-919K Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR AEK-919K Firing.jpg|thumb|none|600px|...and spitting out a burst of 9x18mm Makarov.]]&lt;br /&gt;
[[File:H3VR AEK-919K Extended.jpg|thumb|none|600px|Update #94 fixed the stock; its previous length was far too short. This particular long-stocked AEK has been fitted with a couple of attachments added in the same update - namely, the &amp;quot;Ober&amp;quot; suppressor (which fits this particular weapon just about perfectly), and an Aimpoint ARCO red-dot sight.]]&lt;br /&gt;
[[File:H3VR AEK-919K Modded.jpg|thumb|none|600px|The extended stock, aside from making the gun look a little less silly, also lets you get a better sight picture with irons or optics alike. Perfect for hosing down the paper target that you forgot to lower.]]&lt;br /&gt;
&lt;br /&gt;
==Agram 2000==&lt;br /&gt;
2018's Meatmas update added an [[Agram 2000]] (a Croatian variant of the [[Beretta M12]]) on its fifth day.&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|450px|Agram 2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Agram Box.jpg|thumb|none|600px|The Agram in its box, along with the standard-issue information about the gun and its 3D modeler.]]&lt;br /&gt;
[[File:H3VR Agram Left.jpg|thumb|none|600px|Admiring the submachine gun's left side...]]&lt;br /&gt;
[[File:H3VR Agram Right.jpg|thumb|none|600px|...and its right. It has a sci-fi sort of look to it, don't you think?]]&lt;br /&gt;
[[File:H3VR Agram Loading.jpg|thumb|none|600px|Especially with the large-base magazines. This is one of the short ones; a 16-rounder, to be precise.]]&lt;br /&gt;
[[File:H3VR Agram Cocking.jpg|thumb|none|600px|Cocking the Agram.]]&lt;br /&gt;
[[File:H3VR Agram Safe.jpg|thumb|none|600px|The selector switch, which has 3 positions in a 180-degree arc. This is the safe position...]]&lt;br /&gt;
[[File:H3VR Agram Semi.jpg|thumb|none|600px|...and this is the semi-auto position.]]&lt;br /&gt;
[[File:H3VR Agram Aiming.jpg|thumb|none|600px|Aiming; the Agram has a pistol-style square notch and flat front post. Serviceable for the intended engagement distances, but a bit too wide for much else.]]&lt;br /&gt;
[[File:H3VR Agram Firing.jpg|thumb|none|600px|Sending a few rounds into the wild blue yonder.]]&lt;br /&gt;
[[File:H3VR Agram Auto.jpg|thumb|none|600px|Of course, what's the point of a submachine gun if not full-auto?]]&lt;br /&gt;
[[File:H3VR Agram Loading Long.jpg|thumb|none|600px|Loading in a longer 32-round magazine.]]&lt;br /&gt;
[[File:H3VR Agram Firing Auto.jpg|thumb|none|600px|Spraying some rounds at a crystal snowflake.]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] was added on day 14 of the Meatmas 2020 Advent Calendar event; it is the game's first .22 LR-chambered SMG, and features the highest capacity of any non belt-fed in-game firearm. The game has two versions: a standard full-length version with a fixed stock (added on Day 14), and an additional version with a shorter barrel, a factory vertical foregrip, and a [[MAC-10]]-esque collapsible stock; this variant comes with half-sized 83-round magazines (though it can still use the standard ones), and is jokingly called the &amp;quot;American-90.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A fictional pneumatic weapon based on the American-180, dubbed the &amp;quot;Medical-180&amp;quot;, was added in Update #100's second alpha build; it is meant for the &amp;quot;Meat Fortress&amp;quot; mode, and serves as an alternative to the Medic's fictional &amp;quot;Syringe Gun&amp;quot;, trading the latter's compactness and ability to fire in full-auto for a higher magazine capacity, a higher muzzle velocity, and a longer effective range.&lt;br /&gt;
[[File:American-180.jpg|thumb|none|450px|American-180 - .22 LR]]&lt;br /&gt;
[[File:H3VR A180 Box.jpg|thumb|none|600px|The American-180 in its box, minus a few letters. And a sense of shame.]]&lt;br /&gt;
[[File:H3VR A180 Left.jpg|thumb|none|600px|Examining the submachine gun; without the magazine, it could easily deceive someone into thinking that it's a relatively ordinary gun.]]&lt;br /&gt;
[[File:H3VR A180 Right.jpg|thumb|none|600px|It makes itself out to be an ordinary, familiar weapon, tricking unsuspecting users with its [[Thompson]]-esque features - in particular, the smooth, dropped wooden stock, the finger-grooved pistol grip and forend, the squarish receiver, and the finned barrel are all conspicuously similar, serving to make the weapon itself seem less conspicuous, and more, well, similar.]]&lt;br /&gt;
[[File:H3VR A180 Cocking.jpg|thumb|none|600px|However, the gun's normalcy stats to come into question when the conspicuously small hole going clean through the gun vertically is drawn to attention, as tends to happen when it is cocked (as shown here).]]&lt;br /&gt;
[[File:H3VR A180 Loading.jpg|thumb|none|600px|And, of course, any pretense of normalcy goes completely out the window once a giant tuna can filled with 165 rounds of .22 LR is unceremoniously shoved onto the top.]]&lt;br /&gt;
[[File:H3VR A180 Safety.jpg|thumb|none|600px|Disengaging the American-180's safety lever - nobody here needs to be safe, and nobody is.]]&lt;br /&gt;
[[File:H3VR A180 Aiming.jpg|thumb|none|600px|Testing out the sights; a nice, wide aperture and a thick, easily-acquirable front post with prominent protective wings make close-range aiming nice and easy.]]&lt;br /&gt;
[[File:H3VR A180 Firing.jpg|thumb|none|600px|So, of course, unaimed blind-fire is the obvious move. (This was actually done to make the firing shot more visually interesting; since the 180 ejects casings downwards and doesn't produce much recoil or muzzle flash, it'd be hard to tell from a still image that anything was even happening. So, you're welcome.)]]&lt;br /&gt;
[[File:H3VR A180 Ejecting.jpg|thumb|none|600px|For fun, you can also flip the gun upside down and try to make a brass fountain. Tried dipping strawberries in it; would not recommend.]]&lt;br /&gt;
[[File:H3VR A180 Tracers.jpg|thumb|none|600px|For practical applications, loading the drums with tracers takes the American-180 from &amp;quot;decently practical gimmick gun&amp;quot; to &amp;quot;literal death ray&amp;quot; - its near-total lack of recoil, high capacity, and blistering 1,200 RPM fire rate make it perfect for shooting fast-moving targets; in particular, when faced with the missile barrages from Swarm drones, it can be used as an ersatz CIWS. The yellow line across the screen is one of the scanning lasers from an Agile drone (effectively a beeping, geometric, laser-firing helicopter gunship that can only be damaged from behind); as it turns out, a tracer-filled 180 is also perfect for dealing with those.]]&lt;br /&gt;
[[File:A180 Short.jpg|thumb|none|450px|American-180 with short barrel, foregrip, and no stock - .22 LR]]&lt;br /&gt;
[[File:H3VR A90 Right.jpg|thumb|none|600px|One quick trip from the North Pole to the Badlands, and we're examining the American-90. Like the 180, but smaller.]]&lt;br /&gt;
[[File:H3VR A90 Stock.jpg|thumb|none|600px|And also extendable.]]&lt;br /&gt;
[[File:H3VR A90 Aiming.jpg|thumb|none|600px|The irons are more or less the same as those of the 180, though the fact that the front sight is closer to the rear one creates a slightly different sight picture. If they're not your cup of tea...]]&lt;br /&gt;
[[File:H3VR A90 Left.jpg|thumb|none|600px|...then the Picatinny rail on the top may be of interest to you. It may also be of interest to you if you simply want to make a weapon suitably ridiculous-looking for the Meat Fortress scene; if that's the case, you may also be interested in a muzzle attachment or twenty.]]&lt;br /&gt;
===&amp;quot;Medical-180&amp;quot;===&lt;br /&gt;
[[File:H3VR M180 Left.jpg|thumb|none|600px|With the previous &amp;quot;regular&amp;quot; variant being used in the Meat Fortress scene, it only seems appropriate that the Meat Fortress version be used in a &amp;quot;regular&amp;quot; one.]]&lt;br /&gt;
[[File:H3VR M180 Right.jpg|thumb|none|600px|And a previous year's Meatmas scene, no less.]]&lt;br /&gt;
[[File:H3VR M180 Magazine.jpg|thumb|none|600px|Looking at the bottom of one of the Medical-180's magazines; their 90-round capacity would be more at odds with the name if the actual American-180's magazines held 180 rounds either.]]&lt;br /&gt;
[[File:H3VR M180 Loading.jpg|thumb|none|600px|But they don't, so it's a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR M180 Charging.jpg|thumb|none|600px|Racking the weapon's charging handle; it fires from an open bolt, for whatever that means on a pneumatic syringe-chucker (the same is true of the basic &amp;quot;Syringe Gun&amp;quot;).]]&lt;br /&gt;
[[File:H3VR M180 Aiming.jpg|thumb|none|600px|Aiming the Medical-180; the presence of a rear sight cowling is, unfortunately, nothing but an elaborate ruse to fool prospective users into thinking this activity is actually worthwhile.]]&lt;br /&gt;
[[File:H3VR M180 Firing.jpg|thumb|none|600px|Inoculating the ground in frustration; between the non-reciprocating charging handle, minimal recoil, and lack of ejected casings, it's rather difficult to show that this is actually happening in a still image without changing angles to show the actual syringe (which appears to be in the process of changing from one type of entity to another here) or the rather conspicuously non-airgun-like muzzle flash. The rather open-bolt lock time and comparatively fast trigger reset also mean that the trigger isn't actually back in this shot.]]&lt;br /&gt;
[[File:H3VR M180 Attacking.jpg|thumb|none|600px|Luckily, showing the effect of the weapon's use works just as well.]]&lt;br /&gt;
[[File:H3VR M180 Removing.jpg|thumb|none|600px|Yanking out a partly-empty magazine/sharps box; the large loop on top does, in fact, wobble around.]]&lt;br /&gt;
[[File:H3VR M180 Nut.jpg|thumb|none|600px|Concluding a reload with a yank of the charging handle; while the pentagonal nut on the left side doesn't look as nice, it still works as an ambidextrous charging handle.]]&lt;br /&gt;
[[File:H3VR M180 Syringe.jpg|thumb|none|600px|Examining one of the weapon's fired syringes; while they disappear relatively quickly for the sake of performance, these are actually fully-modeled, physical items.]]&lt;br /&gt;
[[File:H3VR M180 Stabbing.jpg|thumb|none|600px|As such, they can be used to give enemies their shots the old-fashioned way (though just about any situation in which this is actually necessary would be better handled by using the weapon's stock for an impromptu reflex test).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
Update #52's eleventh alpha build brought along a [[Beretta Model 38A]] submachine gun.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 38A Left.jpg|thumb|none|600px|Inspecting the left side of the Model 38A...]]&lt;br /&gt;
[[File:H3VR 38A Right.jpg|thumb|none|600px|...and the right side. Note the dual triggers; on the real weapon, these control the firing mode (i.e. pulling one results in semi-auto, and pulling the other results in full-auto), but this isn't currently simulated in-game, the reason being that VR controllers don't have dual triggers.]]&lt;br /&gt;
[[File:H3VR 38A Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; 10- and 20-round varieties are also available.]]&lt;br /&gt;
[[File:H3VR 38A Cocking.jpg|thumb|none|600px|Pulling back the charging handle, which opens up a small window through which the table can be seen.]]&lt;br /&gt;
[[File:H3VR 38A Safety.jpg|thumb|none|600px|&amp;quot;Huh, guess I'd better turn off the safety...&amp;quot;]]&lt;br /&gt;
[[File:H3VR 38A Selector.jpg|thumb|none|600px|&amp;quot;Oops.&amp;quot; Note: This is a pre-release bug; in the released version of the alpha build, this doesn't happen. So no, you can't set your safety to [[Call of Duty: Modern Warfare 3#Colt M16A4|&amp;quot;look, I just broke the safety&amp;quot;]].]]&lt;br /&gt;
[[File:H3VR 38A Fixed.jpg|thumb|none|600px|For reference, this is what it's supposed to look like. Also note the short magazine; these hold 10 rounds, and serve to occasionally make playing Take &amp;amp; Hold on the &amp;quot;WWII&amp;quot; loot setting that much more infuriating.]]&lt;br /&gt;
[[File:H3VR 38A Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR 38A Firing.jpg|thumb|none|600px|...and showing it what happens when you don't pay the ''pizzo''. Or what happens when you're part of the Ethiopian military. Depends on which sort of 1930s Italian we're dealing with here.]]&lt;br /&gt;
[[File:H3VR 38A Adjusting.jpg|thumb|none|600px|The latter sort are more likely to be interested in this later-added feature: adjustable sights! From 100 meters out to 500, with five distinct, clear steps for each of the 100-meter-apart positions.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The fully-automatic variant of the earlier-added [[Beretta Cx4 Storm|Cx4]], the [[Beretta Mx4 Storm]], was added in Update #52; possibly owing to its relation to the former, it is categorized in-game as a carbine.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MX4 Box.jpg|thumb|none|600px|An Mx4 in a freshly-opened weapon crate.]]&lt;br /&gt;
[[File:H3VR MX4.jpg|thumb|none|600px|Admiring the Mx4's sleek, futuristic-looking lines. A lovely piece of kit, to be sure.]]&lt;br /&gt;
[[File:H3VR MX4 Magazine.jpg|thumb|none|600px|Unfortunately, the RNG wasn't terribly kind in this particular instance, pairing the submachine gun with a small 15-round magazine. At least it's loaded with tracers.]]&lt;br /&gt;
[[File:H3VR MX4 Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR MX4 Cocking.jpg|thumb|none|600px|Pulling the charging handle. While the Mx4 does have a bolt release in-game, you can't exactly take full advantage of it when the bolt is already in battery.]]&lt;br /&gt;
[[File:H3VR MX4 Firing Tracer.jpg|thumb|none|600px|Blasting away at an enemy; while the muzzle flash and tracer may make it hard to see, the enemy in question is a &amp;quot;meatcrab&amp;quot;, one of the enemies added with this Take &amp;amp; Hold level (known simply as Containment). The enemy, along with several others in the level, and the design of the level as a whole, are meant as an homage to ''[[Half-Life]]''.]]&lt;br /&gt;
[[File:H3VR MX4 Firing.jpg|thumb|none|600px|While the meatcrabs aren't much on their own, the creatures that they create are another matter altogether.]]&lt;br /&gt;
[[File:H3VR MX4 Aiming.jpg|thumb|none|600px|Dealing with some more &amp;quot;normal&amp;quot; enemies - here, a Weinerbot sniper learns that precise aiming isn't really necessary inside of the distance of a typical backyard game of catch.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The eighth day of Meatmas 2018 added a [[Bergmann MP18]], the oldest submachine gun on offer in-game, and one of the first to ever see service.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP18 Box.jpg|thumb|none|600px|The MP18 sitting in its Advent Calendar box.]]&lt;br /&gt;
[[File:H3VR MP18 Loading.jpg|thumb|none|600px|Loading the submachine gun. This magazine, added with the weapon, is a separate (though interchangeable) version of the already-implemented ''Trommelmagazin 08'', with a sheet-metal piece attached to the feeding tower in order to prevent over-insertion, a significant issue with the MP18. The MP18 in-game can also use normal TM 08 drums, or, amusingly enough, standard 8-round [[Luger]] magazines.]]&lt;br /&gt;
[[File:H3VR MP18 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle.]]&lt;br /&gt;
[[File:H3VR MP18 Safe.jpg|thumb|none|600px|Giving the safety a try; like many later open-bolt submachine guns, the MP18's only safety is a simple notch to lock the bolt into, preventing it from moving forwards.]]&lt;br /&gt;
[[File:H3VR MP18 Left.jpg|thumb|none|600px|Examining the weapon's left side...]]&lt;br /&gt;
[[File:H3VR MP18 Right.jpg|thumb|none|600px|...and the right one.]]&lt;br /&gt;
[[File:H3VR MP18 Aiming.jpg|thumb|none|600px|Aiming; while the MP18 did a lot of things right, the choice of a side-mounted drum magazine was not one of them, at least as far as weight distribution is concerned.]]&lt;br /&gt;
[[File:H3VR MP18 Firing.jpg|thumb|none|600px|Firing off a burst. Sure, submachine guns here have somewhat longer effective ranges than most games show, but I ''think'' this is pushing it a bit.]]&lt;br /&gt;
[[File:H3VR MP18 Short Loading.jpg|thumb|none|600px|Oh, and remember what we said earlier about being able to use Luger mags?]]&lt;br /&gt;
[[File:H3VR MP18 Short Loaded.jpg|thumb|none|600px|Yeah, we weren't kidding. (On a sidenote, this shot gives a great view of the receiver markings - have a look.)]]&lt;br /&gt;
[[File:H3VR MP18 Short Firing.jpg|thumb|none|600px|It won't last you long, but it works.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
Added in the 11th alpha build of Update #52, the [[Błyskawica]], a Polish submachine gun manufactured clandestinely under German occupation, is usable in ''H3''.&lt;br /&gt;
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Blyskawica Closeup.jpg|thumb|none|600px|Taking a good, close look at the Błyskawica.]]&lt;br /&gt;
[[File:H3VR Blyskawica Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR Blyskawica Cocking.jpg|thumb|none|600px|...pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR Blyskawica.jpg|thumb|none|600px|...and then pausing to get a better view of the submachine gun whose story is as ordinary as its name is pronounceable.]]&lt;br /&gt;
[[File:H3VR Blyskawica Aiming.jpg|thumb|none|600px|Giving the sights a try; they're quite usable, though the barleycorn-style front post is a bit small.]]&lt;br /&gt;
[[File:H3VR Blyskawica Unfolding.jpg|thumb|none|600px|Opening up the stock...]]&lt;br /&gt;
[[File:H3VR Blyskawica Stock.jpg|thumb|none|600px|...which gives the weapon a rather linear profile. With that all sorted (and ignored), it's back to business as usual.]]&lt;br /&gt;
[[File:H3VR Blyskawica Firing.jpg|thumb|none|600px|&amp;quot;KURWA!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in the 2016 Meatmas update, permanently fitted with B&amp;amp;T's distinctive railed suppressor. Update #46 added a version without the fixed suppressor; the suppressor was then made an attachment in Update #52, which resulted in the removal of the suppressed version.&lt;br /&gt;
[[File:B&amp;amp;T-MP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3vrmp9.jpg|thumb|none|600px|Santa brought me the gift I wanted!]]&lt;br /&gt;
[[File:H3VR MP9 Table.jpg|thumb|none|600px|Spawning an MP9 in the Proving ground scene; while the actual gun no longer has the suppressor affixed by default, its item spawner icon clearly hasn't quite gotten the idea.]]&lt;br /&gt;
[[File:H3VR MP9 Right.jpg|thumb|none|600px|A quick look at the right side, showing off the weapon's profile. The markings on the ejection port read &amp;quot;Cal. 9x19mm&amp;quot; on the first line, and &amp;quot;SA 07-1548&amp;quot; (presumably a serial number) on the second.]]&lt;br /&gt;
[[File:H3VR MP9 Locker.jpg|thumb|none|600px|A frantic run through the sturdy defenses of a Pacification Squad checkpoint bears worthwhile fruit, in the form of a locker with an MP9 inside. The checkpoints guard some of the game's strongest military-grade loot, with most of what's found outside being civilian-oriented.]]&lt;br /&gt;
[[File:H3VR MP9 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP9.]]&lt;br /&gt;
[[File:H3VR MP9 Charging.jpg|thumb|none|600px|Pulling back the distinctive [[AR-15]]-style charging handle.]]&lt;br /&gt;
[[File:H3VR MP9 Left.jpg|thumb|none|600px|Grabbing a few spare magazines.]]&lt;br /&gt;
[[File:H3VR MP9 Safe.jpg|thumb|none|600px|A good look at the submachine gun's left side; note the small switch just above the grip, which is pushed up when the weapon is set to safe...]]&lt;br /&gt;
[[File:H3VR MP9 Semi.jpg|thumb|none|600px|...pushed down when the weapon is set to semi-auto...]]&lt;br /&gt;
[[File:H3VR MP9 Auto.jpg|thumb|none|600px|...and seemingly disappears when it's set to full-auto.]]&lt;br /&gt;
[[File:H3VR MP9 Firing.jpg|thumb|none|600px|Transportalponding back to the Proving Ground to spray away at some floating sheet metal, the process apparently causing the MP9 to spontaneously grow a reflex sight.]]&lt;br /&gt;
[[File:H3VR MP9 Suppressed.jpg|thumb|none|600px|An MP9 reunited with its signature suppressor, known in-game simply as the &amp;quot;MP9 Suppressor&amp;quot;. Due to engine/code limitations, the rails had to be removed, as the game can't handle having attachments attached to suppressors.]]&lt;br /&gt;
[[File:H3VR MP9 Folding.jpg|thumb|none|600px|Oh, and the stock folds.]]&lt;br /&gt;
[[File:H3VR MP9 Folded Firing.jpg|thumb|none|600px|Just thought that you should know. (Looking at you, [[Yakuza Kiwami 2#Ingram MAC-10|SEGA]])]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
A [[Cobray M11/9]] was added through Update #50, AKA the 2017 Meatmas Update; it lacks a stock, and is fitted with an underbarrel accessory rail. It can use 3 different types of magazine - a 16-round short box, a 32-round long box, and a 72-round drum.&lt;br /&gt;
[[File:M11SMG.jpg|thumb|none|450px|SWD/Cobray M11/9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Cobray M11.jpg|thumb|none|600px|A Cobray M11/9 sitting in a weapon case, along with a suppressor and some magazines.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Suppressor.jpg|thumb|none|600px|Attaching a suppressor to the Cobray.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Loading.jpg|thumb|none|600px|Loading in a drum magazine...]]&lt;br /&gt;
[[File:H3VR Cobray M11 Cocking.jpg|thumb|none|600px|...pulling back the bolt...]]&lt;br /&gt;
[[File:H3VR Cobray M11 Firing.jpg|thumb|none|600px|...and firing the Cobray. Note the burning trees in the background; the drum magazine in the case comes loaded with incendiary rounds by default.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Close.jpg|thumb|none|600px|Trying out the sights; the combination of a small rear aperture, a large, obtrusive rear sight plate, and a relatively thick front post all make for a rather cramped sight picture.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Aiming.jpg|thumb|none|600px|Even moreso when attempting to use it at a distance that won't endanger the user's eyes.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Dual.jpg|thumb|none|600px|With that taken into account, it's rather easy to see why most people just don't bother.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Ejecting.jpg|thumb|none|600px|A 144-round duet of suppressed and open fire, punctuated with a satisfying simultaneous mag-drop. Could you think of a more beautiful sound?]]&lt;br /&gt;
[[FIle:H3VR Cobray M11 Modded.jpg|thumb|none|600px|Substantially less satisfying, however, is the result of a Cobray fitted with a [[PP-2000]] stock, a couple of barrel extensions, a suppressor, a Grippod (which, due to engine limitations, can only actually do the &amp;quot;Grip&amp;quot; bit of its name, and not the &amp;quot;pod&amp;quot; bit), and not one, not two, but 3 different aiming options on the top. Far, far less satisfying, indeed.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded ACOG.jpg|thumb|none|600px|Trying out the various sights, the first of which is a sideways-mounted Trijicon ACOG. This proves to be rather difficult to use, for a number of relatively obvious reasons.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded RDS.jpg|thumb|none|600px|The right side's optic, a Walther MRS (set to its 3rd reticule option), while less awkward thanks to its lack of magnification, has its own set of issues.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded MBUS.jpg|thumb|none|600px|If neither of those tickle your fancy, there's always the 3rd option, a set of Magpul back-up sights on the top rail. About 4 inches apart. With the front one on backwards, for good measure.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
Another much-requested addition, the [[CZ Scorpion Evo 3 A]] was introduced in Update #58. As part of the Scorpion family update on Meatmas 2022 day 16, the base Scorpion SMG model was refreshed, and two additional variants were added as well: The &amp;quot;Evo3 PDW&amp;quot;, which has an IA SC9 integral suppressor, and the &amp;quot;Evo3 Stealth&amp;quot;, which features a carbine-length forend and barrel (though it retains the military versions' fire selector), and a different integral suppressor.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR EVO.jpg|thumb|none|600px|Admiring the Scorpion Evo.]]&lt;br /&gt;
[[File:H3VR EVO Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; with how quickly the weapon fires, these don't last long.]]&lt;br /&gt;
[[File:H3VR EVO Charging.jpg|thumb|none|600px|Pulling back the charging handle, revealing a fresh set of 30 9x19mm rounds lying in wait.]]&lt;br /&gt;
[[File:H3VR EVO Safe.jpg|thumb|none|600px|Being a military model (as opposed to one of CZ's semi-auto-only civilian offerings), the Evo 3 has 4 selector positions: safe...]]&lt;br /&gt;
[[File:H3VR EVO Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR EVO Burst.jpg|thumb|none|600px|...3-round burst...]]&lt;br /&gt;
[[File:H3VR EVO Auto.jpg|thumb|none|600px|...and, of course, full-auto.]]&lt;br /&gt;
[[File:H3VR EVO Aiming.jpg|thumb|none|600px|Lining up the Skorpion's distinctive aperture sights.]]&lt;br /&gt;
[[File:H3VR EVO Firing.jpg|thumb|none|600px|Unleashing a 1,000+ RPM burst of target-shredding fun.]]&lt;br /&gt;
[[File:H3VR EVO Back.jpg|thumb|none|600px|Pulling the charging handle back...]]&lt;br /&gt;
[[File:H3VR EVO Up.jpg|thumb|none|600px|...locking it up...]]&lt;br /&gt;
[[File:H3VR EVO Removing.jpg|thumb|none|600px|...swapping magazines...]]&lt;br /&gt;
[[File:H3VR EVO Slap.jpg|thumb|none|600px|...and finishing off the reload with a not-exclusive-to-[[Heckler &amp;amp; Koch|HK]]-anymore HK slap. This is apt, given that the Skorpion Evo 3 A essentially looks like the kid brother of an [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|HK G36C]]...]]&lt;br /&gt;
[[File:H3VR EVO Folding.jpg|thumb|none|600px|Trying something different, and folding the stock for some one-handed fun.]]&lt;br /&gt;
[[File:H3VR EVO 1-Handed.jpg|thumb|none|600px|The perfect choice for someone whose family was brutally murdered by a gang of ceilings.]]&lt;br /&gt;
[[File:H3VR Evo New Left.jpg|thumb|none|600px|Several Christmases later, the Evo gets a model update. This is only getting one screenshot, since not much has changed (which makes sense, as it's still from the same modeler) - about the only real changes are the removal of the previously permanently-attached iron sights and handstop. At least, that's how it is now - upon their introduction, the Evos suffered a strange issue wherein their triggers were rotated 90 degrees backward (rendering them near-totally invisible); this was fixed relatively quickly.]]&lt;br /&gt;
===&amp;quot;Evo3 PDW&amp;quot;===&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|Scorpion Evo 3 A1 SMG with IA SC9 Suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo PDW Folding.jpg|thumb|none|600px|''&amp;quot;Okay, just gotta get this thing ready for... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...wait, is this thing rolling?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Evo PDW Left.jpg|thumb|none|600px|''&amp;quot;Ahem...&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Right, here's the Evo 3 PDW. It's about the same as the reference image, though it uses the shorter SC9K variant of the suppressor, and the same company's IASC9 M-Lok heat shield to boot.]]&lt;br /&gt;
[[File:H3VR Evo PDW Right.jpg|thumb|none|600px|And here's the right side. Note the iron sights, which I had definitely remembered to put on before this well-planned screencapping session.]]&lt;br /&gt;
[[File:H3VR Evo PDW Loading.jpg|thumb|none|600px|Loading in a magazine; for all the different options available, the classic 30-rounders are still a nice pick.]]&lt;br /&gt;
[[File:H3VR Evo PDW Charging.jpg|thumb|none|600px|Pulling back the charging handle - as fun as the slap can be, it loses some of its charm if you do it every single time.]]&lt;br /&gt;
[[File:H3VR Evo PDW Burst.jpg|thumb|none|600px|Disengaging the safety, and - &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait a minute, didn't I have a semi-auto shot? Could've sworn it was around here somewhere...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Evo PDW Aiming.jpg|thumb|none|600px|Attempting to intimidate the distant hot dog into revealing the reasons for its tyranny over the inhabitants of this snowglobe.]]&lt;br /&gt;
[[File:H3VR Evo PDW Firing.jpg|thumb|none|600px|While this would normally fail due to hot dogs being unable to talk, that isn't the case in ''H3''; instead, it fails because the interrogator is in a snowglobe, and the glass is apparently bulletproof.]]&lt;br /&gt;
[[File:H3VR Evo PDW Removing.jpg|thumb|none|600px|Dejectedly throwing the now-empty magazine off a cliff...]]&lt;br /&gt;
[[File:H3VR Evo PDW Releasing.jpg|thumb|none|600px|...before doing a quick reload, tapping the bolt release, and finding someone else to personally defend against.]]&lt;br /&gt;
===&amp;quot;Evo3 Stealth&amp;quot;===&lt;br /&gt;
[[File:MSR_Cz_Scorp_evo3_s1_carbine.jpg|thumb|none|450px|Evo 3 S1 Carbine with MLOK hand guard - 9x19mm]]&lt;br /&gt;
[[File:H3VR Evo Stealth Left.jpg|thumb|none|600px|And, finally (for this page, anyway), there's the &amp;quot;Stealth&amp;quot; variant, with a name that belies its apparent lack of subtlety.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Right.jpg|thumb|none|600px|Note the aftermarket... everything, pretty much. Magpul PRS stock, third-party pistol grip, Midwest M-Lok handguard with a back-tucked suppressor, even the trigger's a non-factory component - about the only thing that this doesn't replace (that another version does, anyway) is the magazine release. Somebody poured a lot of money into this puppy.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Loading.jpg|thumb|none|600px|Loading in a magazine - for a gun as over-the-top as this, is there any other option than the biggest one? And, of course, a spectacularly expensive optic that found its way on there. Didn't need that paycheck anyway.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Charging.jpg|thumb|none|600px|Yanking back the charging handle - this, too, appears to be an aftermarket component, slightly thicker than the standard version.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Aiming.jpg|thumb|none|600px|Setting up to stealthily assassinate a snowflake. Most of the difficulty from this came from getting both the scope reticle and the canted irons in the same shot - initially, the plan was to get the red-dot in there too, but that was a bit much to ask.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Firing.jpg|thumb|none|600px|Sending the shot...]]&lt;br /&gt;
[[File:H3VR Evo Stealth Hit.jpg|thumb|none|600px|...and watching it land.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Spraying.jpg|thumb|none|600px|Attempting to give the nearby building the same treatment; this effort is stymied by the the selector, which stealthily flipped itself over to full-auto in the interim. Now the targets'll be unevenly shot forever.]]&lt;br /&gt;
[[File:H3VR Evo Stealth Ejecting.jpg|thumb|none|600px|Well, if you can't unshoot the building, you may as well unload at it - both ammunition and magazine alike.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the numerous weapons added in the 2016 Meatmas update; it is categorized as a PDW in-game.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:H3VR P90 Right.jpg|thumb|none|600px|A P90 on a table, next to its [[Heckler &amp;amp; Koch MP7|rival]].]]&lt;br /&gt;
[[File:H3VR P90 Loading.jpg|thumb|none|600px|Loading a magazine into the P90. This previously rather tricky process was made easier following Update #48.]]&lt;br /&gt;
[[File:H3VR P90 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR P90 Safe.jpg|thumb|none|600px|Taking a look at the P90's interestingly-placed fire selector, which has 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR P90 Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR P90 Auto.jpg|thumb|none|600px|...and, of course, full-auto. One interesting feature of the P90 that ''H3'' simulates is its interesting behavior in full-auto; despite having a separate semi-auto setting, the P90 uses a 2-stage trigger system in full-auto mode (i.e. a partial pull of the trigger produces semi-automatic fire, whereas a full pull produces automatic fire).]]&lt;br /&gt;
[[File:H3VR P90 Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the P90; being the &amp;quot;TR&amp;quot; (Triple Rail) model, it doesn't come with any sights by default.]]&lt;br /&gt;
[[File:H3VR P90 Ejecting.jpg|thumb|none|600px|Demonstrating the interesting downward-ejection system of the P90, something some games seem to be unaware of.]]&lt;br /&gt;
[[File:H3VR P90 Left.jpg|thumb|none|600px|All that &amp;quot;demonstration&amp;quot; leave's the gun's muzzle looking rather smoky. Also note the fake shield-shaped logo under the end of the magazine; it isn't clear why it's placed there, since a normal P90 doesn't have any markings there.]]&lt;br /&gt;
[[File:H3VR P90 Removing.jpg|thumb|none|600px|Removing the empty magazine, which reveals [[Counter-Strike: Global Offensive#FN P90 TR|a rather fitting reference]] on the top of the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard PDW==&lt;br /&gt;
The [[Gepard PDW]] is one of the available submachine guns in-game, having been added in the first Meatmas update; this marks the only known appearance of this rare Russian prototype PDW (which is also how it is classified in-game) in any form of media to date. Update #71, a whole 2-and-change years later, added a Russian-type dovetail optics rail to the side of the receiver.&lt;br /&gt;
[[File:GepardSMG.jpg|thumb|none|450px|Gepard PDW with stock extended and suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Gepard Left.jpg|thumb|none|600px|Taking a look at the Gepard's left side...]]&lt;br /&gt;
[[File:H3VR Gepard Right.jpg|thumb|none|600px|...and the right. A pretty good-looking model for a gun this rare.]]&lt;br /&gt;
[[File:H3VR Gepard Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20-rounders are also available.]]&lt;br /&gt;
[[File:H3VR Gepard Suppressor.jpg|thumb|none|600px|Attaching the Gepard's unique suppressor.]]&lt;br /&gt;
[[File:H3VR Gepard Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Gepard Aiming.jpg|thumb|none|600px|Looking through the sights; as with the rest of the Gepard, these are rather [[AKS-74U]]-like, due to the former being based on the latter.]]&lt;br /&gt;
[[File:H3VR Gepard Firing.jpg|thumb|none|600px|Sending some rounds downrange.]]&lt;br /&gt;
[[File:H3VR Gepard Folding.jpg|thumb|none|600px|Folding the stock...]]&lt;br /&gt;
[[File:H3VR Gepard 1-Handed.jpg|thumb|none|600px|...and spraying rounds willy-nilly around the room.]]&lt;br /&gt;
[[File:H3VR Gepard Rail.jpg|thumb|none|600px|A great many updates later, and the Gepard finally gets a bit more love.]]&lt;br /&gt;
[[File:H3VR Gepard RDS.jpg|thumb|none|600px|And by &amp;quot;love&amp;quot;, we mean &amp;quot;a PK-01VS red-dot sight.&amp;quot; Well, that and the ability to remove the magazine by grabbing it. Convenient, ain't it?]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A1==&lt;br /&gt;
The seldom-seen [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A1]] is the first SMG of a seemingly-astounding ''28'' total [[MP5]] variants added in Update #63; these differ in trigger group (and thus available firemode), barrel type/length, caliber, and stock type. While many of these parts are interchangeable in reality, H&amp;amp;K apparently feel that avoiding ambiguity as to what specific parts come with a particular MP5 variant ''von der Stange'' is ''sehr wichtig.''&lt;br /&gt;
[[File:ICS MP5A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A1 (ICS airsoft replica) - 6mm BB]]&lt;br /&gt;
[[File:H3VR MP5A1 Menu.jpg|thumb|none|600px|The MP5A1 in the item spawner's menu. This shot gives a good view of how the spawner had to be rebuilt to accommodate the new MP5 variants without filling entire pages with them, that being to place variants in the same sub-group on the same page.]]&lt;br /&gt;
[[File:H3VR MP5A1 Loading.jpg|thumb|none|600px|Loading the MP5A1, in a rather dramatic fashion...]]&lt;br /&gt;
[[File:H3VR MP5A1 Left.jpg|thumb|none|600px|...before getting the feeling that something's missing. And not just a shot of the bolt being locked back.]]&lt;br /&gt;
[[File:H3VR MP5A1 Semi.jpg|thumb|none|600px|Taking a nice, close look at the lower receiver in an effort to figure out what's missing, and flipping the selector to semi-auto.]]&lt;br /&gt;
[[File:H3VR MP5A1 Firing.jpg|thumb|none|600px|''&amp;quot;Could it be a shot of the selector getting set to full-auto? Well, yes, but no, that's not it either. Hmmm...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A1 Stock.jpg|thumb|none|600px|NO WHAT ARE YOU DOING YOU'LL KILL US ALL]]&lt;br /&gt;
[[File:H3VR MP5A1 Stocked.jpg|thumb|none|600px|Fortunately, thanks to &amp;lt;s&amp;gt; SUPERIOR GERMAN ENGINEERING &amp;lt;/s&amp;gt; universal pistol stock compatibility, an attempt by our forgetful hero to replace the missing stock with one from a [[Luger LP08 &amp;quot;Artillery&amp;quot;]] does not result in the destruction of the entire universe. This ultimately seems to have been handled by deleting the rear sling hook, and shoving the entire front of the stock into the receiver's end-cap.]]&lt;br /&gt;
[[File:H3VR MP5A1 Handguard.jpg|thumb|none|600px|Add a slimline handguard and an early-pattern magazine...]]&lt;br /&gt;
[[File:H3VR MP5A1 Modded Firing.jpg|thumb|none|600px|...and you wind up with this.]]&lt;br /&gt;
[[File:H3VR MP5A1 Modded.jpg|thumb|none|600px|And them immediately wonder whether or you should cast it into the void, fearing the dark, destructive power it emanates, and wondering whether or not it is right for such a thing to be a part of this world.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A2]] with a Surefire forend was one of the available firearms in-game. It was added to the game with Update #7. Update #24 made some changes, including the addition of a top rail, and the ability to adjust the sights and turn on the flashlight. The model was replaced in Update #63, not because there was necessarily anything wrong with it, but instead to maintain consistency with the other 27 MP5 variants added (the newer models all using SEF trigger groups instead of Navy ones for variants with safe-semi-auto selectors).&lt;br /&gt;
[[File:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5.jpg|thumb|none|600px|Examining the MP5A2.]]&lt;br /&gt;
[[File:H3VR MP5 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5 Charging.jpg|thumb|none|600px|Pulling the charging handle back...]]&lt;br /&gt;
[[File:H3VR MP5 Locking.jpg|thumb|none|600px|...and up.]]&lt;br /&gt;
[[File:H3VR MP5 Slap.jpg|thumb|none|600px|This, of course, being a setup for the glorious HK Slap.]]&lt;br /&gt;
[[File:H3VR MP5 Selector.jpg|thumb|none|600px|Flicking the selector to full-auto. No, sadly, you can't do this with psychic powers.]]&lt;br /&gt;
[[File:H3VR MP5 Aiming.jpg|thumb|none|600px|Taking aim, using the widest (and shortest-ranged) of the MP5's 3 rear sight positions...]]&lt;br /&gt;
[[File:H3VR MP5 Firing.jpg|thumb|none|600px|...and hosing down the bullseye target with a burst of 9x19mm rounds.]]&lt;br /&gt;
[[File:H3VR MP5 Rail.jpg|thumb|none|600px|The MP5's post-Update #24 form, complete with top rail.]]&lt;br /&gt;
[[File:H3VR MP5 Sight Small.jpg|thumb|none|600px|The other 2 rear sight options, for those wondering, are small and far-out...]]&lt;br /&gt;
[[File:H3VR MP5 Sight Smaller.jpg|thumb|none|600px|...and smaller and further out.]]&lt;br /&gt;
[[File:H3VR MP5 Flashlight.jpg|thumb|none|600px|''And on the twenty-fourth update, Anton said: &amp;quot;Let there be light.&amp;quot;'']]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with wide &amp;quot;tropical&amp;quot; forend and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Left.jpg|thumb|none|600px|The &amp;quot;new&amp;quot; MP5A2 model.]]&lt;br /&gt;
[[File:H3VR MP5A2 Right.jpg|thumb|none|600px|&amp;quot;New&amp;quot; being in quotes because the SEF trigger group is actually the earlier version, so the new model is technically an older model.]]&lt;br /&gt;
[[File:H3VR MP5A2 Loading.jpg|thumb|none|600px|Apart from that, however, the new model is much the same as the old one in practical terms: loading works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Charging.jpg|thumb|none|600px|...the charging handle works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Locking.jpg|thumb|none|600px|...the charging handle locking slot works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Slap.jpg|thumb|none|600px|...and the ever-glorious slap, of course, works the same.]]&lt;br /&gt;
[[File:H3VR MP5A2 Semi.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR MP5A2 Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR MP5A2 Firing.jpg|thumb|none|600px|Firing off a couple of shots in semi-auto.]]&lt;br /&gt;
[[File:H3VR MP5A2 Adjusting.jpg|thumb|none|600px|Another feature retained from the earlier version is the ability to adjust the rear sight...]]&lt;br /&gt;
[[File:H3VR MP5A2 Aperture.jpg|thumb|none|600px|...though, as ever, you'd need a pretty high-resolution HMD to be able to even see through the smaller apertures.]]&lt;br /&gt;
[[File:HK MP-5 A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; forend, early-pattern straight magazine, and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Waffle.jpg|thumb|none|600px|Loading in an early &amp;quot;waffle&amp;quot; magazine.]]&lt;br /&gt;
[[File:H3VR MP5A2 Slimline Attaching.jpg|thumb|none|600px|Demonstrating one of the features added with the introduction of the new MP5s: handguard interchangeability. Simply push the new forend against the bottom of the old one...]]&lt;br /&gt;
[[File:H3VR MP5A2 Slimline.jpg|thumb|none|600px|...and presto! You've got a fixed-stocked [[S.T.A.L.K.E.R.: Shadow of Chernobyl#Heckler &amp;amp; Koch MP5A3|Viper 5]]. Left-handed ejection port not included.]]&lt;br /&gt;
[[File:2MP5A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 forend and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Flashlight.jpg|thumb|none|600px|Other options include the Surefire forend seen on the original model...]]&lt;br /&gt;
[[File:H3VR MP5A2 Vented.jpg|thumb|none|600px|...a ventilated handguard similar to the one seen in ''[[Far Cry 3]]''...]]&lt;br /&gt;
[[File:H3VR MP5A2 Modded.jpg|thumb|none|600px|...or, for maximum operator status, a railed forend, here fitted with a foregrip and laser sight. The proprietary H&amp;amp;K claw-style scope mount (seen here fitted with an Aimpoint tube reflex sight) was another Update #63 addition, and fits the game's [[G3]]-series rifles as well. The 100-round Beta-C drum magazine was also added in this update, as one might expect.]]&lt;br /&gt;
[[File:H3VR MP5A2 Modded Firing.jpg|thumb|none|600px|Raising some roller-delayed hell.]]&lt;br /&gt;
[[File:MP5A2 Wood.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 (Turkish clone) with SEF trigger group and wooden furniture - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Wood.jpg|thumb|none|600px|This positively ''gorgeous'' wood-furnished MP5A2 was also added in in Update #63, and is treated as its own distinct variant. Its wooden handguard is also an optional attachment for any of the other full-length MP5s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Another member of the [[MP5]] family added in Update #63, the [[Heckler &amp;amp; Koch MP5A3]] is available; like all of the 3-mode models, it has an SEF trigger group.&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A3 Table.jpg|thumb|none|600px|Preparing to grab a freshly-spawned MP5A3.]]&lt;br /&gt;
[[File:H3VR MP5A3 Auto.jpg|thumb|none|600px|Flipping the selector to full-auto, while having a good look at the gun as a whole.]]&lt;br /&gt;
[[File:H3VR MP5A3 Extending.jpg|thumb|none|600px|Extending the stock.]]&lt;br /&gt;
[[File:H3VR MP5A3 Firing.jpg|thumb|none|600px|Slinging some lead downrange, while performing an action that roughly approximates aiming.]]&lt;br /&gt;
[[File:H3VR MP5A3 Locking.jpg|thumb|none|600px|Locking back the bolt...]]&lt;br /&gt;
[[File:H3VR MP5A3 Port.jpg|thumb|none|600px|...before risking life and limb by gazing into the forbidden realm that lies beyond.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The burst-capable, fixed-stocked [[Heckler &amp;amp; Koch MP5A4]] was also made available in Update #63's [[MP5]] collection.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A4 Table.jpg|thumb|none|600px|An MP5A4 on the item spawner's output table, with the spawner's icon watching over it, keeping tabs on its every move.]]&lt;br /&gt;
[[File:H3VR MP5A4 Loading.jpg|thumb|none|600px|''&amp;quot;Yeah, you '''might''' be doing that wrong.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A4 Burst.jpg|thumb|none|600px|Rocking the selector over to 3-round burst...]]&lt;br /&gt;
[[File:H3VR MP5A4 Firing.jpg|thumb|none|600px|...and turning the paper target into notebook paper. A second spent casing can ''just'' be glimpsed at the top-right corner of the shot.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A4]]'s sliding-stocked cousin, the [[Heckler &amp;amp; Koch MP5A5]], was the last of the standard &amp;quot;A-series&amp;quot; [[MP5]] variants added in Update #63 (though far from the last entirely).&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A5 Left.jpg|thumb|none|600px|Pausing to say hello to A5 (the youngest of the A siblings) at the grand MP5 family reunion.]]&lt;br /&gt;
[[File:H3VR MP5A5 Extending.jpg|thumb|none|600px|''&amp;quot;Great, only 5 guns into this family and I'm already giving them names and backstories... this does '''not''' bode well for my mental health.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A5 Burst.jpg|thumb|none|600px|Taking a deep breath, bracing internally, and setting the MP5A5 to 3-round-burst.]]&lt;br /&gt;
[[File:H3VR MP5A5 Firing.jpg|thumb|none|600px|Firing off some rounds at nothing in particular. Unlike many games, ''H3'' treats burst-firing weapons correctly; rather than being a forcibly-imposed requirement for each trigger pull, 3 rounds is simply an upper limit, with shorter trigger pulls allowing 1 or 2 rounds to be fired at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
Accounting for another 2 of Update #63's [[MP5]] variants is the [[Heckler &amp;amp; Koch MP5/10]]; the two variants available are the fixed-stock &amp;quot;A4&amp;quot; and the collapsible-stocked &amp;quot;A5&amp;quot;; while this is in line with standard MP5 naming conventions, and both types of stock are available on the MP5/10, they are not known to be designated as such. Of note is that the MP5/10s are the first in-game firearms to be chambered in 10mm Auto; the cartridge, along with several others for which no corresponding firearms existed, were added back in Update #62.&lt;br /&gt;
[[File:Heckler and Koch MP510.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with suppressor - 10x25mm Auto]]&lt;br /&gt;
[[File:H3VR MP5 10 Loading.jpg|thumb|none|600px|Loading the MP5/10.]]&lt;br /&gt;
[[File:H3VR MP5 10 Charging.jpg|thumb|none|600px|Giving the charging handle a solid tug. Feels like we're forgetting something...]]&lt;br /&gt;
[[File:H3VR MP5 10 Aiming.jpg|thumb|none|600px|Ah, I'm sure it's nothing to worry about. Anyway here are the irons...]]&lt;br /&gt;
[[File:H3VR MP5 10 Firing.jpg|thumb|none|600px|...and here's the firin's. While the 9x19mm MP5s produce about as much recoil as your typical garden hose, the substantially punchier 10x25mm cartridge produces a fair bit more kick. Not enough to render the weapon uncontrollable, but enough to keep you on your toes.]]&lt;br /&gt;
[[File:H3VR MP5 10 Ejecting.jpg|thumb|none|600px|Discarding the empty magazine.]]&lt;br /&gt;
[[File:H3VR MP5 10 Locking.jpg|thumb|none|600px|&amp;quot;''Ah, '''that's''' what I forgot!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP5 10 Right.jpg|thumb|none|600px|Mandatory gratuitous bolt-locking completed, the MP5 can now be inspected freely.]]&lt;br /&gt;
[[File:H3VR MP5 10 Left.jpg|thumb|none|600px|The MP5/10's other side. The &amp;quot;Cal. 10mm Auto&amp;quot; marking on the magazine well, the 2-round burst trigger group, and the presence of a bolt release above said trigger group all prove that this is a proper, dedicated MP5/10 model, and not simply a straight 10mm magazine shoved into a 9mm MP5.]]&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with collapsible stock - 10x25mm Auto]]&lt;br /&gt;
[[File:H3VR MP5 10 A5 Left.jpg|thumb|none|600px|Attempting to load a magazine into the &amp;quot;A5&amp;quot; variant...]]&lt;br /&gt;
[[File:H3VR MP5 10 A5 Extending.jpg|thumb|none|600px|...before showing off the reason behind its not-right-but-not-wrong name: the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
Complimenting the pair of [[Heckler &amp;amp; Koch MP5/10|MP5/10]]s, [[Heckler &amp;amp; Koch MP5/40]]s with sliding and collapsible stocks were made available in Update #63.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Left.jpg|thumb|none|600px|Taking a look at the MP5/40.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Extending.jpg|thumb|none|600px|Being of the &amp;quot;A5&amp;quot; variety, this particular MP5/40 has an extendable stock.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Loading.jpg|thumb|none|600px|Loading in a fresh magazine.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Locked.jpg|thumb|none|600px|With the bolt locked back, there's a nice view to be had through the ejection port - 30 .40s, awaiting their chance.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Burst.jpg|thumb|none|600px|Flipping the selector to 2-round burst, while simultaneously giving an excellent view of the lower receiver and its details.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Firing.jpg|thumb|none|600px|Firing off a few rounds. Recoil on the /40 is milder than the /10, but still a bit stouter than that of the 9mms.]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Left.jpg|thumb|none|600px|The &amp;quot;A4&amp;quot; version, which has a fixed stock...]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Firing.jpg|thumb|none|600px|...that's perfect for not actually using.]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Releasing.jpg|thumb|none|600px|30 rounds, 0 hits, and 1 new magazine later, all that's left is a quick tap of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP5K]] is also among the Update #63 group. Alongside the standard model, there are versions with fixed and collapsible stocks (the &amp;quot;MP5KA2&amp;quot; and &amp;quot;MP5KA3&amp;quot;, respectively; as with the [[MP5K|SP5K]], this is in line with standard naming conventions, but H&amp;amp;K doesn't actually use such designations); all of these (along with the other variants listed below) are categorized in-game as machine pistols. While such weapons are not available straight out of the box (which is what ''von der Stange'' translates as from German, in case you were still scratching your head about that), they can easily be converted due to the aforementioned interchangeability of MP5-pattern butt-stocks.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K New.jpg|thumb|none|600px|An SEF-lowered MP5K, fresh out of the item spawner. Some of the MP5K's other variants can be seen on the item spawner's menu screen; following Update #63, the spawner's menu was rebuilt to allow for variant families of weapons to appear under one large header, primarily so that the SMG and Machine Pistol categories weren't overtaken by pages upon pages of roller-delayed German engineering.]]&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|450px|Heckler &amp;amp; Koch MP5K prototype (serial number 0001) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K New Attaching.jpg|thumb|none|600px|Like the full-length MP5s, the MP5Ks can take alternate foregrips, though only one option (the prototype wooden foregrip seen here) is available. Simply shove it in at an angle...]]&lt;br /&gt;
[[File:H3VR MP5K New Foregrip.jpg|thumb|none|600px|...and presto, you've now got the very first MP5K to ever exist.]]&lt;br /&gt;
[[File:H3VR MP5K New Loading.jpg|thumb|none|600px|Loading in a K-standard 15-round short magazine.]]&lt;br /&gt;
[[File:H3VR MP5K New Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5K New Ejecting.jpg|thumb|none|600px|Suddenly, an important realization comes to mind:]]&lt;br /&gt;
[[File:H3VR MP5K New Waffle.jpg|thumb|none|600px|Why use a new magazine in an old prototype MP5K when you can use an old magazine instead?]]&lt;br /&gt;
[[File:H3VR MP5K New Prototype.jpg|thumb|none|600px|Much better! Brings back memories... [[Call of Duty: Black Ops#Heckler &amp;amp; Koch MP5K (#0001)|anachronistic memories, but good ones nonetheless]].]]&lt;br /&gt;
[[File:H3VR MP5K New Locking.jpg|thumb|none|600px|Excitedly locking back the charging handle, seemingly having forgotten about having pulled it earlier.]]&lt;br /&gt;
[[File:H3VR MP5K New Semi.jpg|thumb|none|600px|Switching the selector from &amp;quot;S&amp;quot; (&amp;quot;Sicher&amp;quot;, which is German for &amp;quot;Safe&amp;quot;) to &amp;quot;E&amp;quot; (&amp;quot;Einzelfeuer&amp;quot;, which means &amp;quot;Single Fire&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR MP5K New Auto.jpg|thumb|none|600px|...and then finally to &amp;quot;F&amp;quot; (&amp;quot;Feuerstoss&amp;quot;, or &amp;quot;Fire&amp;quot;, though &amp;quot;Fun&amp;quot; is an equally appropriate translation).]]&lt;br /&gt;
[[File:H3VR MP5K New Slap.jpg|thumb|none|600px|Sending the bolt home with a hearty smack.]]&lt;br /&gt;
[[File:H3VR MP5K New Firing.jpg|thumb|none|600px|Seasoning the bullseye with bullets. The &amp;quot;F&amp;quot; on the fire selector could also possibly be to pay respects to whoever has the misfortune of being on the business end.]]&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|450px|none|MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5KA2 Table.jpg|thumb|none|600px|The &amp;quot;MP5KA2&amp;quot;...]]&lt;br /&gt;
[[File:H3VR MP5KA2 Left.jpg|thumb|none|600px|...which has a fixed stock...]]&lt;br /&gt;
[[File:H3VR MP5KA3 Left.jpg|thumb|none|600px|...and the &amp;quot;MP5KA3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR MP5KA3 Extending.jpg|thumb|none|600px|...which has a collapsible stock.]]&lt;br /&gt;
[[File:H3VR MP5KA3 Firing.jpg|thumb|none|600px|Not that you need to use it.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available firearms in-game; it was added in Update #20. Update #63 replaced the model; like the [[MP5A2]], there wasn't necessarily anything wrong with it, but it needed to be replaced for the sake of consistency (namely, the non-removable rail mount on top of the receiver didn't line up with the other variants' clean receivers and attachable claw mounts).&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K Left.jpg|thumb|none|600px|Examining the left side of the MP5KA4...]]&lt;br /&gt;
[[File:H3VR MP5K Right.jpg|thumb|none|600px|...and the right. Of note is that this appears to be the same model that would later be used in ''[[Virtual Warfighter]]''.]]&lt;br /&gt;
[[File:H3VR MP5K Closeup.jpg|thumb|none|600px|A closeup of the MP5K, showing off its rail mount. In a nice touch of realism, the KA4 has a 4-position selector over the [[MP5A2]]'s 3.]]&lt;br /&gt;
[[File:H3VR MP5K Loading.jpg|thumb|none|600px|Loading in a 15-round magazine. The MP5A2's 30-rounders can also be used in the MP5K, and vice versa.]]&lt;br /&gt;
[[File:H3VR MP5K Charging.jpg|thumb|none|600px|Pulling back the cocking handle.]]&lt;br /&gt;
[[File:H3VR MP5K Aiming.jpg|thumb|none|600px|Aiming at the target...]]&lt;br /&gt;
[[File:H3VR MP5K Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he knows, the invisible-handed protagonist is a dangerous man. Lobby guards beware.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Left.jpg|thumb|none|600px|The new MP5KA4 model. Other than the rail, not much has really changed.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Locking.jpg|thumb|none|600px|Locking back the bolt...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Slap.jpg|thumb|none|600px|...slapping it into place...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he - wait a second. I feel like we've been here before. It's almost like... [[Matrix, The|déjà vu]]...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Sideways.jpg|thumb|none|600px|'''''I'VE JUST BEEN IN THIS PLACE BEFORE, HIGHER ON THE-''''' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...wait, no, wrong series.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
Complementing the other [[MP5K]]s added in Update #63, the somewhat lesser-known [[Heckler &amp;amp; Koch MP5KN]] is an available option, distinguished by its extended, lugged barrel that allows for suppressor attachment. The &amp;quot;N&amp;quot; stands for &amp;quot;Navy&amp;quot;, as this particular variant was developed for the US Navy.&lt;br /&gt;
[[File:MP5K-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5KN - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5KN Table.jpg|thumb|none|600px|Summoned by the Great Almighty Item Spawner, an MP5KN descends from the heavens...]]&lt;br /&gt;
[[File:H3VR MP5KN Left.jpg|thumb|none|600px|...only to be picked up by a passing stranger.]]&lt;br /&gt;
[[File:H3VR MP5KN Locking.jpg|thumb|none|600px|Fortunately, the stranger has a general idea of what to do, starting by locking back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5KN Loading.jpg|thumb|none|600px|They then proceed to do... whatever this is. Hey, I said that they had a general idea of what to do; it's not like they were an expert or anything.]]&lt;br /&gt;
[[File:H3VR MP5KN Slap.jpg|thumb|none|600px|Finally, the mysterious stranger (no, not ''that'' [[Fallout 3#Smith &amp;amp; Wesson Model 29|Mysterious Stranger]]) sends the bolt home with a hearty smack.]]&lt;br /&gt;
[[File:H3VR MP5KN Auto.jpg|thumb|none|600px|They then flip the selector to full-auto...]]&lt;br /&gt;
[[File:H3VR MP5KN Firing.jpg|thumb|none|600px|...and navally blast away. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...is that even a word?]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's [[MP5K]] was actually a stockless [[MP5K-PDW]], as identified by the distinctive muzzle device. It was replaced by the [[MP5K|MP5KA4]] due to inaccuracies in the model, many of which were magazine-related. The MP5K-PDW made a comeback in Update #63, being one of the update's many [[Heckler &amp;amp; Koch MP5]] variants.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K-PDW.jpg|thumb|none|600px|The pre-patch MP5K-PDW, in all of its not-so-glorious glory.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Charging.jpg|thumb|none|600px|Chambering one of the 30 aforementioned rounds.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Selector.jpg|thumb|none|600px|Flipping the selector lever to full-auto. When we said there &amp;quot;magazine-related&amp;quot; issues, this is what we meant.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Firing.jpg|thumb|none|600px|Taking some potshots at the paper bullseye.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Left New.jpg|thumb|none|600px|The post-post-patch MP5K-PDW, in all of its substantially-more-glorious glory. One of the perks of helping cross the 250-gun mark.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Right New.jpg|thumb|none|600px|Another perk is that, after 54 updates, the PDW's side-folding stock is now present.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Unfolding New.jpg|thumb|none|600px|And, of course, what good would it be if it didn't unfold?]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Loading New.jpg|thumb|none|600px|Loading in a 15-round short magazine. 30-rounders work just fine too.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Charging New.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Locking New.jpg|thumb|none|600px|...locking it into position...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Slap New.jpg|thumb|none|600px|...and, as is tradition, delivering the legendary ''slap''.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Safe New.jpg|thumb|none|600px|Standard MP5K-PDWs come with a 3-position Navy trigger group.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Semi New.jpg|thumb|none|600px|This, of course, being the second position...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Auto New.jpg|thumb|none|600px|...and this being the third.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Aiming New.jpg|thumb|none|600px|Aiming through the ever distinctive diopter drum iron sights, on the ever-distinctive &amp;quot;I-don't-care-about-anything-past-100-meters-this-is-a-submachine-gun-what-do-you-think-it's-for&amp;quot; setting.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Firing New.jpg|thumb|none|600px|Firing off a few rounds. Granted, &amp;quot;a few rounds&amp;quot; with a weapon like this pretty much means &amp;quot;an entire magazine&amp;quot; - at least when said magazine only holds 15 rounds, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
Yet another MP5 variant added in Update #63 is the [[Heckler &amp;amp; Koch MP5SD1]]; prior to this, it was an available option for SWBs and Sosigs.&lt;br /&gt;
[[File:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD1 Loading.jpg|thumb|none|600px|Making ''extra'' sure to put the magazine in correctly. Hey, [[The Shield - Season 2#Heckler &amp;amp; Koch MP5A3|you can never be too careful]].]]&lt;br /&gt;
[[File:H3VR MP5SD1 Charging.jpg|thumb|none|600px|Performing the unspeakably heretical act of pulling back an MP5's charging handle like any other gun, instead of going for the ever-satisfyingly gratuitous slap.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Left.jpg|thumb|none|600px|Pausing for a second to remember what gun this is, and apologize profusely in an effort to avoid being ostracized, excommunicated, and/or burned at the stake.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Firing.jpg|thumb|none|600px|Groveling efforts successful, it's back to business. Of course, by the ATF's logic, anything without a stock is a pistol, so why not use it like one? Other than, y'know, the vast multitude of entirely logical, valid reasons not to.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Stocked.jpg|thumb|none|600px|Putting an interesting twist on the &amp;quot;pistol&amp;quot; logic by attaching a pistol stock - a FAB Defense GLR-440 adjustable stock, to be exact. This stock is meant exclusively for full-sized and compact [[Glock]] pistols in reality...]]&lt;br /&gt;
[[File:H3VR MP5SD1 Firing Stocked.jpg|thumb|none|600px|...a fact made all the more clear by this sad, sad excuse for a sight picture.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
Of course, seeing as Update #63's [[MP5]] variants were consolidated into families, it's no surprise that the [[Heckler &amp;amp; Koch MP5SD2]] also showed up.&lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD2 Left.jpg|thumb|none|600px|Examining the left side of the MP5SD2, with one of the stock's 2 holes just sneaking into the shot. These stock holes are a feature of all of H&amp;amp;K's solid-stocked roller-delayed designs; they serve as a place to put the receiver pins while field-stripping the weapon, to avoid losing them.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Loading.jpg|thumb|none|600px|''&amp;quot;Okay, first of all, that's not what &amp;quot;rock-and-lock&amp;quot; means, and second, that doesn't even matter, because MP5 magazines go in straight. So either you weren't paying attention earlier, or the space between your ears is some sort of extradimensional abyss.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP5SD2 Auto.jpg|thumb|none|600px|Following their scolding, the trainee sighs and flips the selector to full-auto, while noticing the apparent return of ''[[Far Cry 3]]'''s self-locking MP5 charging handle.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Slap.jpg|thumb|none|600px|Not being the type to look gift horses in the mouth, the trainee simply goes along with it, and slaps the handle into place.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Firing.jpg|thumb|none|600px|They then proceed to unload on the target. Without aiming, because, in their words, ''&amp;quot;ACCURACY IS FOR DORKS!&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;What did you just say?! Accuracy isn't for dorks you little - GET BACK HERE!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD3]] made an appearance in Update #63 as well.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD3 Left.jpg|thumb|none|600px|Examining the MP5SD3.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Misaligned.jpg|thumb|none|600px|Attempting to multitask, by simultaneously fiddling with the fire selector and loading in a magazine. The key word here being &amp;quot;attempting&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Loading.jpg|thumb|none|600px|Sometimes, it's better to just take things one step at a time.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Cocking.jpg|thumb|none|600px|Pulling back the charging handle, whilst reminding the MP5SD3 that '''YOU DO NOT RECOGNIZE THE BODIES IN THE TRASHCAN'''.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Racking.jpg|thumb|none|600px|Following this up with a spectacularly uninformative brass check...]]&lt;br /&gt;
[[File:H3VR MP5SD3 Firing.jpg|thumb|none|600px|...and spraying bullets all around the room. There's no fire like hipfire.]]&lt;br /&gt;
===&amp;quot;MP5 Shadow&amp;quot;===&lt;br /&gt;
A fictional variant introduced in the April Fool's Day Update #108, the &amp;quot;MP5 Shadow&amp;quot; is an MP5SD3 (minus the integrated suppressor) converted to pump-action, using the ribbed rubber forend as a pump handle; the resulting weapon bears a resemblance to some spring-powered airsoft versions of the MP5. This weapon is based on the bizarre manual of arms of a similar gun used in the opening cutscene of ''[[Shadow the Hedgehog]]''.&lt;br /&gt;
&lt;br /&gt;
As an additional note, the Shadow is technically ''H3VR'''s first pump-action rifle, beating out any number of actual examples thereof.&lt;br /&gt;
[[File:H&amp;amp;K - MP5 SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 spring airsoft gun - 6mm BB]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Right.jpg|thumb|none|600px|Examining the Shadow. Contrary to its name, it appears to be just as well-lit as the rest of the room.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Left.jpg|thumb|none|600px|Aside from the notable lack of the MP5SD's main ''raison d'être'', it also lacks a full-auto position, instead using the same 2-position selector as the SP5K and MP5SF variants.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Safety.jpg|thumb|none|600px|This is also one of the few things about the weapon that has changed - upon its introduction, the selector worked backwards, with the &amp;quot;fire&amp;quot; position specifically being the crossed-out white bullet pictogram, possibly to reference the propensity of guns in video games to fire with the safety engaged; this was later reverted to work normally, presumably because of how many people couldn't understand why the gun wasn't working.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Extending.jpg|thumb|none|600px|At least the stock's normal.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Loading.jpg|thumb|none|600px|And hey, the mags are too - don't even need to twist them.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Reaching.jpg|thumb|none|600px|Now we've just gotta pull the charging handle, and-]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Chambering.jpg|thumb|none|600px|''&amp;quot;Oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5 Shadow Aiming.jpg|thumb|none|600px|Attempting to interrogate a metal cube as to why any benevolent God would allow such a thing to exist in this world.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Firing.jpg|thumb|none|600px|The cube remains silent...]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Cycling.jpg|thumb|none|600px|...and, thus, forever holds its peace.]]&lt;br /&gt;
[[File:H3VR MP5 Shadow Sight.jpg|thumb|none|600px|Attempting to mentally shift over to more normal matters, and fiddling with the adjustable rear si- &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Actually, it's just an inevitable consequence of human free wi-&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5 Shadow Rapid.jpg|thumb|none|600px|''&amp;quot;SHUT UP!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5 Shadow Removing.jpg|thumb|none|600px|With the cube now forever holding its peace and 29 rounds of someone else's violence (thanks in large part to the Shadow's ability to slam-fire; ironically enough, this would actually not be possible with a normal semi-auto MP5 trigger group, implying that the &amp;quot;semi-auto&amp;quot; position is actually full-auto), the magazine promptly clocks out and desperately tries to get as far away from this thing as possible.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD4==&lt;br /&gt;
Obviously, the [[MP5SD]] family wouldn't be complete without the [[MP5SD|Heckler &amp;amp; Koch MP5SD4]], so it too came along in Update #63.&lt;br /&gt;
[[File:MP5SD4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD4 Left.jpg|thumb|none|600px|Y'know, even if the safety is on, it's still generally considered socially unacceptable to examine a gun while holding down the trigger. Especially with it pointed blindly towards the range booths.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Loading.jpg|thumb|none|600px|That's... not really how you're supposed to do that, either.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Charging.jpg|thumb|none|600px|Well, I mean, that's not wrong ''per se'', but there are still more appropriate ways of doing it.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Firing.jpg|thumb|none|600px|Okay, now you're just messing with me.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Stocked.jpg|thumb|none|600px|Reaching into the cavernous depths of the trashcan, and pulling out yet another MP5 with a pistol stock. This stock, as its in-game name of &amp;quot;TSA-G&amp;quot; would suggest, is based on the ENDO Tactical TSA (Tactical Stock Adapter) for [[Glock]] pistols (albeit without the upper support, presumably to prevent clipping), fitted with an adjustable stock resembling a Magpul MOE AR-15 stock.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Aiming.jpg|thumb|none|600px|Like the MP5SD1 above, this combo...]]&lt;br /&gt;
[[File:H3VR MP5SD4 Stock.jpg|thumb|none|600px|...clearly just wasn't meant to be.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The fixed-stocked, 4-position-trigger-grouped [[Heckler &amp;amp; Koch MP5SD5]] found time in its schedule to tag along for the release of Update #63.&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD5 Left.jpg|thumb|none|600px|The MP5SD5's left side, with a magazine approaching from the underside. Fixed-stocked MP5s have fallen a bit by the wayside in games in favor of their sliding-stocked counterparts; a shame, really, considering how interesting-looking the flat, sleek sides and side-mounted sling bars of the solid stocks are.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Loading.jpg|thumb|none|600px|But that's beside the point. Back on track, an attempt to load in the aforementioned magazine rather quickly goes sideways; Mr. Psydes here is blind on one side, so he couldn't quite gauge the distance between the side of the MP5 and his seeing side, leaving him beside himself with confusion as the magazine finds itself on the well's left side instead of its inside. As an aside, note that the selector is now pointed towards the left side of the shot, at the 3-round burst setting.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Charging.jpg|thumb|none|600px|Pulling back the MP5's distinctive side-mounted cocking handle, using a simple side-to-side motion instead of the more common back-up-slap. Debates over the which one is better can spark seriously heated debates between the two sides, at least on some forums. As for which one we're on? Well, let's not get sidetracked here - sidestep the debates, and stay on the side of neutrality.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Firing.jpg|thumb|none|600px|With that put aside, Sideshow Psydes shows off a debate that he ''is'' willing to take sides on, and unusual sides at that. While some might find the technique sidesplittingly laughable, firing sideways, according to Psydes, sends your brass downwards, saving you a fair amount of sideways glances from anybody standing beside you. Critics argue that, as the sights are topside and not sideside, shooting like this is tactical suicide. Which side's correct? We'll let you decide.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
Rounding out Update #63's full collection of MP5SDs is the [[Heckler &amp;amp; Koch MP5SD6]].&lt;br /&gt;
[[File:MP5 SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with MP5F stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD6 Left.jpg|thumb|none|600px|Examining the MP5SD6. Or, by its full name, the ''Maschinenpistole fünf Schälldampfer sechs&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Right.jpg|thumb|none|600px|Flipping the... let's just call it an MP5SD6 for now... over.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Extending.jpg|thumb|none|600px|Extending the stock. When researching the MP5SD6's full name, our poltergeist protagonist also found out that the word poltergeist comes from the German word literally meaning &amp;quot;Noisy Ghost.&amp;quot; The juxtaposition of him using a gun that is specifically designed ''not'' to be noisy thus led him into a deep existential crisis.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Safe.jpg|thumb|none|600px|Having eventually recovered from said existential crisis, he decides to flip the selector off of safe...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Semi.jpg|thumb|none|600px|...onto semi...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Burst.jpg|thumb|none|600px|...and then, in a shocking twist of fate for this page, stopping at 3-round burst.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Charging.jpg|thumb|none|600px|By now you know the drill: pull the charging handle...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Locking.jpg|thumb|none|600px|...twisting it into its locking notch...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Slap.jpg|thumb|none|600px|...and finishing off a reload with the ever-satisfying HK slap.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Aiming.jpg|thumb|none|600px|Aiming through the familiar diopter drum sights.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Firing.jpg|thumb|none|600px|Firing off a quick 3-round burst.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Auto.jpg|thumb|none|600px|Switching the selector onto full-auto...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Firing Unaimed.jpg|thumb|none|600px|...and spraying rounds everywhere, letting out an inarticulate scream of rage that, y'know, ''kinda'' defeats the point of using an integrally-suppressed weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is one of the numerous weapons added in the first Meatmas update; it is categorized as a PDW in-game. Update #87 added a special variant, dubbed the &amp;quot;Mp7 Sustenance&amp;quot;; it is meant as a reference to ''[[Half-Life 2]]'''s incarnation of the MP7 (an early prototype fitted with a reflex sight and an integral grenade launcher), and is accordingly fitted with a fixed reflex sight and a modified [[GP-25]].&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:H3VR MP7A1.jpg|thumb|none|600px|While browsing the arsenal, always start off small.]]&lt;br /&gt;
[[File:H3VR MP7A1 RDS.jpg|thumb|none|600px|Affixing an Aimpoint sight to the MP7A1's upper rail, while noticing a bit of temporal distortion.]]&lt;br /&gt;
[[File:H3VR MP7A1 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the MP7A1.]]&lt;br /&gt;
[[File:H3VR MP7A1 Magazine.jpg|thumb|none|600px|A closeup of the already-loaded magazine, which shows off the bottlenecked shape of the 4.6x30mm rounds. Note the black tips, which indicate that these are of the armor-piercing variety. Apt, given that &amp;quot;armor-piercing&amp;quot; is the main selling point of the MP7 and its aforementioned [[FN P90]] rival versus conventional SMGs that fire pistol ammo (and the abject failure of the [[H&amp;amp;K UCP]] proves that the 4.6mm round is definitely ''not'' pistol ammo).]]&lt;br /&gt;
[[File:H3VR MP7A1 Irons.jpg|thumb|none|600px|Giving the iron sights a try.]]&lt;br /&gt;
[[File:H3VR MP7A1 Rear.jpg|thumb|none|600px|Of course, in order to allow this, you first have to unfold them.]]&lt;br /&gt;
[[File:H3VR MP7A1 Front.jpg|thumb|none|600px|Yes, the front one that was already unfolded too.]]&lt;br /&gt;
[[File:H3VR MP7A1 Firing.jpg|thumb|none|600px|Firing the MP7A1...]]&lt;br /&gt;
[[File:H3VR MP7A1 Aiming.jpg|thumb|none|600px|...aiming it...]]&lt;br /&gt;
[[File:H3VR MP7A1 Charging.jpg|thumb|none|600px|...and remembering to chamber a round. When? Never. Because it already happened. And it never will. Got it? No? Good.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Left.jpg|thumb|none|600px|Somewhen else, Welldone Freemeat prepares to start a hold with his &amp;quot;Sustenance&amp;quot; MP7A1. Neither the sight nor the launcher are removable, though other attachments can be fitted where appropriate.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Aiming.jpg|thumb|none|600px|Gunning down a poisonous breadcrab Zosig; while tough, these enemies move and attack slowly enough that they can generally be evaded, allowing players to focus primarily on encryption nodes.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Firing.jpg|thumb|none|600px|However, once the fast breadcrabs show up, it doesn't take very long for things to get out of hand.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Loading.jpg|thumb|none|600px|Not very long at all.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is one of the available firearms in-game; it was added in Update #7, along with the [[MP5A2]]. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip; the first alpha build of Update #100 replaced the model entirely.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:H3VR MP5 &amp;amp; UMP.jpg|thumb|none|600px|Some people would say that firing 2 submachine guns at once is a bad idea. We call those people weak.]]&lt;br /&gt;
[[File:H3VR UMP.jpg|thumb|none|600px|Scrutinizing the UMP.]]&lt;br /&gt;
[[File:H3VR UMP Selector.jpg|thumb|none|600px|Flipping the fun switch to rock 'n roll, on the basis that semi-auto is for squares.]]&lt;br /&gt;
[[File:H3VR UMP Firing.jpg|thumb|none|600px|Unloading the UMP at a target. One-handed, no less.]]&lt;br /&gt;
[[File:H3VR UMP Loading.jpg|thumb|none|600px|Replacing the old magazine with a new one.]]&lt;br /&gt;
[[File:H3VR UMP Open.jpg|thumb|none|600px|Inspecting the other side of the submachine gun, which shows that the bolt is locked open.]]&lt;br /&gt;
[[File:H3VR UMP Cocking.jpg|thumb|none|600px|Addressing this issue by pulling the charging handle. Note the bolt release button; this is another means by which a locked-back bolt can be released, and it even correctly pops up when the bolt is locked back, as seen here.]]&lt;br /&gt;
[[File:H3VR UMP Aiming.jpg|thumb|none|600px|Ventilating the target again, this time while actually aiming.]]&lt;br /&gt;
[[File:H3VR UMP Folding.jpg|thumb|none|600px|Folding the UMP's stock, just for the fun of it.]]&lt;br /&gt;
[[File:H3VR UMP Gripless.jpg|thumb|none|600px|Loading up the post-U52 version of the UMP, without the vertical grip...]]&lt;br /&gt;
[[File:H3VR UMP Grip.jpg|thumb|none|600px|...though, if you miss it, you can always attach one yourself.]]&lt;br /&gt;
[[File:H3VR UMP45 Left.jpg|thumb|none|600px|Examining the new, new UMP.]]&lt;br /&gt;
[[File:H3VR UMP45 Right.jpg|thumb|none|600px|Or rather, the UMP45, since we have to specify now.]]&lt;br /&gt;
[[File:H3VR UMP45 Magazine.jpg|thumb|none|600px|Loading in a 25-round magazine; among the perks of the new model was a functional viewing window, giving a clear look at precisely how much ammo is left.]]&lt;br /&gt;
[[File:H3VR UMP45 Charging.jpg|thumb|none|600px|Racking the charging handle, and chambering a round.]]&lt;br /&gt;
[[File:H3VR UMP45 Semi.jpg|thumb|none|600px|Disengaging the safety...]]&lt;br /&gt;
[[File:H3VR UMP45 Aiming.jpg|thumb|none|600px|...taking aim...]]&lt;br /&gt;
[[File:H3VR UMP45 Firing.jpg|thumb|none|600px|...and punching a .45-inch hole in the paper. (Well, roughly .45-inch - round-nosed bullets tend to tear the paper open rather than punching out clean holes, hence the existence of wadcutters.)]]&lt;br /&gt;
[[File:H3VR UMP45 Burst.jpg|thumb|none|600px|Flipping the selector over to its next position, 2-round burst; apparently, this wasn't a feature of the original model, and required some careful texture-editing to add in.]]&lt;br /&gt;
[[File:H3VR UMP45 Ejecting.jpg|thumb|none|600px|But hey, if it lets you get cinematic shots like this, then I'd say it was worth the while.]]&lt;br /&gt;
[[File:H3VR UMP45 Folding.jpg|thumb|none|600px|Confirming that the stock hinge still works.]]&lt;br /&gt;
[[File:H3VR UMP45 Auto.jpg|thumb|none|600px|And hey, while we're here, let's look at that third position on the selector.]]&lt;br /&gt;
[[File:H3VR UMP45 Spraying.jpg|thumb|none|600px|Burning through the last of the mag, and hitting pretty much nothing but the ceiling. The stock's there for a reason, y'know.]]&lt;br /&gt;
[[File:H3VR UMP45 Removing.jpg|thumb|none|600px|Yanking out the now-empty mag...]]&lt;br /&gt;
[[File:H3VR UMP45 Releasing.jpg|thumb|none|600px|...and, after a quick reload, giving the bolt release a hearty smack; this puts the magazine one round down, and the list of screencaps left to get one gun down.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
To go along with the remodeled [[UMP45]], Update #100's first alpha build also included a [[Heckler &amp;amp; Koch UMP9]].&lt;br /&gt;
[[File:UMP9 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 with Picatinny rails and vertical foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR UMP9 Right.jpg|thumb|none|600px|Looking over the UMP9. To help differentiate it from its larger-caliber sibling, this section will feature as many differences in the composition of the weapons' screenshots as possible - for starters, the first shot is of the weapon's right side, not the left.]]&lt;br /&gt;
[[File:H3VR UMP9 Left.jpg|thumb|none|600px|Also, these shots are taken facing downrange, rather than facing the opposite wall.]]&lt;br /&gt;
[[File:H3VR UMP9 Locking.jpg|thumb|none|600px|Unlike the UMP45, this one's loading will start off with the charging handle being locked back...]]&lt;br /&gt;
[[File:H3VR UMP9 Unfolding.jpg|thumb|none|600px|...and then, since the stock started out unfolded, something totally unrelated to the loading process.]]&lt;br /&gt;
[[File:H3VR UMP9 Loading.jpg|thumb|none|600px|Resuming the loading process, and loading - with the right hand, of course, since the 45's section used the left.]]&lt;br /&gt;
[[File:H3VR UMP9 Slap.jpg|thumb|none|600px|Finishing things off with a nice, crisp slap of the charging handle, as is HK tradition. And not-the-previous-section tradition.]]&lt;br /&gt;
[[File:H3VR UMP9 Auto.jpg|thumb|none|600px|Since the aforementioned section had already turned around by this point, it only makes sense to do the same and create the opposite result. And to skip straight to full-auto, since the last section stopped at semi-auto and burst.]]&lt;br /&gt;
[[File:H3VR UMP9 Aiming.jpg|thumb|none|600px|Aiming at the back wall, and aggravating the RSO even more than the last section; this is the sight's notch option...]]&lt;br /&gt;
[[File:H3VR UMP9 Sight.jpg|thumb|none|600px|...which, as the prior section didn't show, can be flipped up or down if an aperture is or isn't (respectively) preferable.]]&lt;br /&gt;
[[File:H3VR UMP9 Firing.jpg|thumb|none|600px|Contrasting the 45's relatively reasonable firing session by doing a sideways magdump into the wall of the range.]]&lt;br /&gt;
[[File:H3VR UMP9 Removing.jpg|thumb|none|600px|Yanking out a magazine, in... much the same fashion as the .45, actually. Luckily, in case the rest of the screenshots (and the magazine's curvature) weren't enough to prevent confusion between the two, said magazine is helpfully marked &amp;quot;9x19&amp;quot;. The serial number plate is also marked - &amp;quot;48 001648&amp;quot;, in fact, which just so happens to be the exact same serial number as the previous version. Maybe they're not so different after all...]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Update #54 added an [[IMI Micro Uzi]] to ''H3'''s collection, under the machine pistol class.&lt;br /&gt;
[[File:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Micro Uzi Folding.jpg|thumb|none|600px|Unfolding the Micro Uzi's stock...]]&lt;br /&gt;
[[File:H3VR Micro Uzi.jpg|thumb|none|600px|...before taking a moment to appreciate its newfound physicality.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Loading.jpg|thumb|none|600px|Loading a magazine into the Micro Uzi.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Racking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Safe.jpg|thumb|none|600px|Taking a close look at the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Semi.jpg|thumb|none|600px|It also shows off the weapon's seemingly somewhat poor condition, considering the denting present in the weapon's metal components.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Auto.jpg|thumb|none|600px|And, of course, it shows off the fire selector.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Aiming.jpg|thumb|none|600px|Taking a look through the Micro Uzi's rather simple aperture sights. Aiming such a small, short-stocked weapon so steadily and close-up was made far easier with the addition of the optional Virtual Stock system, added in the same update as the Micro Uzi itself.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Firing.jpg|thumb|none|600px|This, coupled with Update #52's rebuild of recoil systems with relation to shouldering weapons makes compact submachine guns such as this one far more usable for roles other than point-blank one-handed spray-and-pray.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Firing Unaimed.jpg|thumb|none|600px|And yet, the irresistible urge remains.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Uzi Nano&amp;quot;===&lt;br /&gt;
A joke variant of the Micro Uzi added as part of the April Fools' Day update (in Update #102 Alpha 2), the &amp;quot;Uzi Nano&amp;quot; somehow manages to make an even more compact version of the Uzi, with barely any room for a barrel or bolt. Interestingly enough, the idea for the Nano was actually proposed much earlier, as part of the &amp;quot;Future Sosig&amp;quot; Sosigun design contest; the original concept was chambered in &amp;quot;9x9mm&amp;quot;, and used a sadly-not-present-in-game &amp;quot;shakefire&amp;quot; operating system.&lt;br /&gt;
[[File:H3VR Nano Uzi Right.jpg|thumb|none|600px|The Nano Uzi, in all its glory.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Left.jpg|thumb|none|600px|Which isn't very much, to be frank.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Magazine.jpg|thumb|none|600px|''&amp;quot;Well, at least the magazine's nor-&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Nano Uzi Cocking.jpg|thumb|none|600px|Having shoved the .25 ACP-filled box back where it belongs, the next logical step is to pull the cocking handle back an unsettlingly short distance. Notably, like every select-fire Uzi variant ''except'' the Micro, the Nano fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Semi.jpg|thumb|none|600px|Disengaging the safety; for all its cartoonishness up top, much of the trigger group has been left largely untouched.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Aiming.jpg|thumb|none|600px|The sights are also pretty standard Uzi fare - workable, if a bit obtrusive.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Firing.jpg|thumb|none|600px|Being more or less an overgrown .25 ACP pocket gun, recoil is unsurprisingly minimal. As is effective range, hence the placement of the target.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Auto.jpg|thumb|none|600px|Of course, that's not what this gun's ''really'' for, now is it?]]&lt;br /&gt;
[[File:H3VR Nano Uzi Spraying.jpg|thumb|none|600px|Unloading into the target, gangster-style. Even with such little per-shot recoil, the Nano Uzi's absurd fire rate makes keeping it on target a fool's errand - even here, with the muzzle initially pointed at the right-hand edge of the target, it still manages to put most of its rounds past the left side of the paper.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Modded.jpg|thumb|none|600px|Luckily, if accuracy's what you're looking for, there are... means by which to compensate.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Scope.jpg|thumb|none|600px|Taking aim through the 60X rifle scope/literal telescope combo. It's not obstructed or anything - the curved line seen here in the reflection of the (much older version of the) Sniper Range's back wall is actually the edge of the viewbox. Current theories are either that the game simply refuses to render things properly with this amount of magnification, or that the reticle is so heavily magnified that a single line is wide enough to block the entire field of view.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Mounted.jpg|thumb|none|600px|Having precisely lined up a shot on the now-400-meter-away target, all that's left is to squeeze the trigger.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Hole.jpg|thumb|none|600px|The results are, of course, a brilliant bullseye, with all 32 rounds going clean through the same hole. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Eh? Why's the hole so big? Well, that's just the unmatched power provided by the 2 foregrips, 3 torches (2 LED, 1 propane), and water-bottle suppressor, obviously!]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Along with the full-size versions, the [[IMI Mini Uzi]] was added in Update #59's ninth alpha build.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Mini Uzi Left.jpg|thumb|none|600px|Examining a Lil' Uzi. Unlike the more common Vert or Horizont variants, this appears to be a rarer Lil' Uzi Diag.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Loading.jpg|thumb|none|600px|Loading in a 32-round magazine.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Scale.jpg|thumb|none|600px|Comparing the Mini Uzi to a full-sized one, which gives an idea of just how &amp;quot;mini&amp;quot; it is.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Right.jpg|thumb|none|600px|Taking a look at the weapon's right side, which gives a good view of the folded stock.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Unfolding.jpg|thumb|none|600px|Unfolding said stock...]]&lt;br /&gt;
[[File:H3VR Mini Uzi Unfolded.jpg|thumb|none|600px|...which produces this.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Charging.jpg|thumb|none|600px|Pulling the weapon's top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Aiming.jpg|thumb|none|600px|No, that's not how you...]]&lt;br /&gt;
[[File:H3VR Mini Uzi Firing.jpg|thumb|none|600px|... *sigh* ... [[Call of Duty 4: Modern Warfare#IMI Mini Uzi|11 years, and they still haven't learned...]]]]&lt;br /&gt;
[[File:H3VR Mini Uzi Ejecting.jpg|thumb|none|600px|At least they're still doing the same needlessly dramatic removal of their empty magazines.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In the 9th alpha of Update #59, two versions of the [[Uzi]] were added: the solid-stocked &amp;quot;Classic&amp;quot;, and the folding-stocked &amp;quot;Compact&amp;quot;; prior to this, in Update #52's 10th alpha, the folding-stocked version was added as an option for SWBs.&lt;br /&gt;
[[File:Uzi-3.jpg|thumb|none|450px|IMI Uzi w/later-pattern wooden stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Wood Left.jpg|thumb|none|600px|Admiring the wooden-stocked Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Right.jpg|thumb|none|600px|A seldom-seen sight, and all the more welcome for it.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Loading.jpg|thumb|none|600px|Loading in a magazine. Unlike the Sosigs' .45 ACP Uzis, this one is a far more common 9x19mm version.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Safe.jpg|thumb|none|600px|Looking at the fire selector's 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR Uzi Wood Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR Uzi Wood Auto.jpg|thumb|none|600px|...and what everyone thinks of when they hear the word &amp;quot;Uzi&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Aiming.jpg|thumb|none|600px|Looking through the Uzi's aperture/post sights. A little bit obtrusive, but perfectly suitable for the weapons' intended purpose.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Firing.jpg|thumb|none|600px|Opening fire. The Uzi's renowned controllability carries over quite well into ''H3''.]]&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Left.jpg|thumb|none|600px|The far more commonly-seen folding-stocked Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Right.jpg|thumb|none|600px|Perfect for all of your [https://upload.wikimedia.org/wikipedia/commons/9/90/Reagan_assassination_attempt_montage.jpg president-defending needs].]]&lt;br /&gt;
[[File:H3VR Uzi Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]&lt;br /&gt;
[[File:H3VR Uzi Unfolded.jpg|thumb|none|600px|In case you were worried that that was the stock at full extension, rest assured that it is not; this is.]]&lt;br /&gt;
[[File:UZIwSionics.jpg|thumb|none|450px|IMI Uzi w/Sionics suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Suppressor.jpg|thumb|none|600px|Added along with the Uzis was this unique Sionics 2-stage suppressor, commonly associated with the Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Barrel.jpg|thumb|none|600px|Unfortunately, the fact that it fits over the barrel makes attaching it a bit... tricky. Here, for example, the collision hitboxes of the suppressor and barrel fight one another, while the game attempts to determine whether or not the suppressor is in the right position to make the barrel invisible (which is supposed to happen when it's attached).]]&lt;br /&gt;
[[File:H3VR Uzi Suppressed.jpg|thumb|none|600px|There we go.]]&lt;br /&gt;
[[File:H3VR Uzi Firing Suppressed.jpg|thumb|none|600px|With that ordeal out of the way, it's back to ventilating the target.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9==&lt;br /&gt;
A full-auto converted [[Interdynamic KG-9]] is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the [[TEC-9]]. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9. While the semi-auto variant's model was outright replaced in Update #105's first experimental build, the converted one was instead altered to make its proportions more accurate to the real deal.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Interdynamic KG-99.jpg|thumb|none|450px|Interdynamic KG-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR KG-9 Left.jpeg|thumb|none|600px|The left side of the KG-9. Looks... pretty much the same as the TEC-9, really.]]&lt;br /&gt;
[[File:H3VR KG-9 Right.jpeg|thumb|none|600px|Yep, looks the same over here too.]]&lt;br /&gt;
[[File:H3VR KG-9 Loading.jpeg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR KG-9 Bolt.jpeg|thumb|none|600px|Grabbing a hold of the charging handle...]]&lt;br /&gt;
[[File:H3VR KG-9 Charging.jpeg|thumb|none|600px|...and demonstrating the main noticeable difference between the TEC-9 and the KG-9: were this the former, the bolt wouldn't be sitting here like this (assuming that it was working properly, that is). While the later-pattern sights and cocking handle would normally imply this to be a TEC-9, the open-bolt functionality makes it simply a KG-9 modified with the later-pattern parts. It could also be explained as a TEC-9 upper receiver mated to a KG-9 lower; similar conversions have been seen in various media forms before.]]&lt;br /&gt;
[[File:H3VR KG-9 Aiming.jpeg|thumb|none|600px|Aiming the KG-9.]]&lt;br /&gt;
[[File:H3VR KG-9 Firing.jpeg|thumb|none|600px|Not that it does you much good.]]&lt;br /&gt;
[[File:H3VR KG-9 Ejecting.jpeg|thumb|none|600px|Performing a tacticool mag-switch.]]&lt;br /&gt;
[[File:H3VR KG-9 Suppressor.jpeg|thumb|none|600px|Screwing on a suppressor...]]&lt;br /&gt;
[[File:H3VR KG-9 Firing Suppressed.jpeg|thumb|none|600px|...and [[Miami Vice|tearing up the streets of Miami, without all that cop-attracting noise]].]]&lt;br /&gt;
[[File:H3VR KG-9 Bayonet.jpg|thumb|none|600px|Mashing a magazine into a KG-9 with a bayonet; while most of the game's bayonets only fit one or two guns, muzzle-socket bayonets (such as those of the [[Mosin Nagant|Mosin-Nagant]], or the [[Lee-Enfield No. 4 Mk I]] spike bayonet seen here) are treated instead as muzzle attachments, allowing them to be fitted to any weapon capable of accepting suppressors and brakes, and letting monstrosities like this enter the physical realm.]]&lt;br /&gt;
[[File:H3VR KG-9 New Loading.jpg|thumb|none|600px|Alongside the new TEC-9 came... the old KG-9 again. But it's different now - the use of the new model's double-feed magazines is a pretty good indicator of that.]]&lt;br /&gt;
[[File:H3VR KG-9 New Aiming.jpg|thumb|none|600px|Aiming the weapon gives a good look at what changed - just compare it to the aiming shots above, and the difference in width is obvious.]]&lt;br /&gt;
[[File:H3VR KG-9 New Stock.jpg|thumb|none|600px|To make things more interesting, here's another funny, uncharacteristic attachment - a [[Beretta 93R]]'s detachable stock. It looks... surprisingly good, actually.]]&lt;br /&gt;
[[File:H3VR KG-9 New Firing.jpg|thumb|none|600px|Aside from looking neat, it helps give the sights a bit more purpose - it's not exactly precise, but it's substantially easier to keep on target this way.]]&lt;br /&gt;
[[File:H3VR KG-9 New Blocked.jpg|thumb|none|600px|So, the next logical move is to tack on something else that completely negates this advantage, and makes the sights even more pointless than they were originally. A massive oil-filter suppressor should do the trick - not to mention how it helps drive home the whole &amp;quot;super illegal&amp;quot; thing a bit more.]]&lt;br /&gt;
[[File:H3VR KG-9 New Suppressor.jpg|thumb|none|600px|This also serves as an excellent opportunity to show off another one of ''H3'''s unique features - suppressors actually have to be screwed on properly, lest something like this happen.]]&lt;br /&gt;
&lt;br /&gt;
==K-50M==&lt;br /&gt;
The 3rd weapon added in the 2018 Meatmas Update was a [[PPSh-41#K-50M|K-50M]], a North Vietnamese variant of the [[PPSh-41]]. Notably, this is the first known major media appearance of this particular weapon.&lt;br /&gt;
[[File:K50m.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR K-50M Box.jpg|thumb|none|600px|The 3rd Meatmas Advent Calendar box, which features a gun as rarely-seen as the full name of North Vietnam.]]&lt;br /&gt;
[[File:H3VR K-50M Right.jpg|thumb|none|600px|Examining the submachine gun. If you thought that the PPSh couldn't've used more stamped steel components, you were wrong.]]&lt;br /&gt;
[[File:H3VR K-50M Extending.jpg|thumb|none|600px|Extending the wire stock.]]&lt;br /&gt;
[[File:H3VR K-50M Loading.jpg|thumb|none|600px|Loading in a 35-round magazine.]]&lt;br /&gt;
[[File:H3VR K-50M Cocking.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR K-50M Left.jpg|thumb|none|600px|Giving the K-50M a visual inspection. Between the PPSh base, the early-pattern [[AK-47]] pistol grip, and the [[MAT-49]] front sight and wire stock, this thing's family tree must look like a [https://en.wikipedia.org/wiki/Crooked_Trees Saskatchewanian Crooked Aspen].]]&lt;br /&gt;
[[File:H3VR K-50M Aiming.jpg|thumb|none|600px|Aiming; the exogenous front sight makes for a rather interesting sight picture.]]&lt;br /&gt;
[[File:H3VR K-50M Firing.jpg|thumb|none|600px|Unfortunately, &amp;quot;interesting&amp;quot; doesn't necessarily mean &amp;quot;precise&amp;quot;, especially not on an open-bolt submachine gun.]]&lt;br /&gt;
[[File:H3VR K-50M Removing.jpg|thumb|none|600px|Dramatically pitching away an empty magazine...]]&lt;br /&gt;
[[File:H3VR K-50M Hipfiring.jpg|thumb|none|600px|...and, one quick reload later, dumping an entire magazine at an oversized chocolate. Unfortunately, this proves no match for the chocolate's adamantine armor of aluminum foil.]]&lt;br /&gt;
[[File:H3VR K-50M Sight.jpg|thumb|none|600px|Update #94 gave the K-50M an update in the form of a substantially taller front sight.]]&lt;br /&gt;
[[File:H3VR K-50M Adjusted.jpg|thumb|none|600px|The practical upshot of this is that the gun won't; instead, rounds will land more or less where they're supposed to.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kalashniluger&amp;quot;==&lt;br /&gt;
The second variant of the [[Luger]] coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of [[AKM]] parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire; in spite of this, it is categorized in-game as a carbine. Even more wildly, the weapon uses virtually all AK attachments, including a dovetail mount, a bayonet mount, and even the [[GP-25]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
However, perhaps the strangest thing about this weapon is that [https://www.youtube.com/watch?v=Ug_3T0wu0DI it actually exists]. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.&lt;br /&gt;
[[File:Werle AK47 Luger.jpg|thumb|none|451px|Custom automatic Luger with AKM parts by Waffen Werle - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Why.jpg|thumb|none|600px|what]]&lt;br /&gt;
[[File:H3VR on.jpg|thumb|none|600px|why]]&lt;br /&gt;
[[File:H3VR Earth.jpg|thumb|none|600px|how]]&lt;br /&gt;
[[File:H3VR would.jpg|thumb|none|600px|no]]&lt;br /&gt;
[[File:H3VR you.jpg|thumb|none|600px|stop]]&lt;br /&gt;
[[File:H3VR do.jpg|thumb|none|600px|please]]&lt;br /&gt;
[[File:H3VR this.jpg|thumb|none|600px|I beg you]]&lt;br /&gt;
[[File:H3VR to.jpg|thumb|none|600px|no more]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] Gen I is one of the firearms added in Update #37. Two variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the Vector CRB Enhanced (Gen II) civilian carbine variant, though still possessing the receiver of the Gen I version. Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector (which was turned into a semi-auto carbine, covered in greater detail on [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles, Carbines, &amp;amp; Battle Rifles|the relevant subpage]]). Both are fitted with a factory [[AR-15]] stock adaptor, to which is attached a Magpul MOE fixed carbine stock; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|Gen I TDI / KRISS USA Vector with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vector Left.jpg|thumb|none|600px|After buying his CRB, our resident mall ninja gets the feeling that he's missing something...]]&lt;br /&gt;
[[File:H3VR Vector Right.jpg|thumb|none|600px|&amp;quot;Hmm...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Profile.jpg|thumb|none|600px|&amp;quot;What could it be, what could it be...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Aimpoint.jpg|thumb|none|600px|&amp;quot;Oh, right. That's... kinda important.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Safe.jpg|thumb|none|600px|Of note is the Vector's safety/fire selector setup:]]&lt;br /&gt;
[[File:H3VR Vector Semi.jpg|thumb|none|600px|The rear lever, manipulated with the firing hand, toggles between safe and whatever firemode is currently selected: here, semi-auto...]]&lt;br /&gt;
[[File:H3VR Vector Burst.jpg|thumb|none|600px|...here, 2-round burst...]]&lt;br /&gt;
[[File:H3VR Vector Auto.jpg|thumb|none|600px|...and here, full-auto.]]&lt;br /&gt;
[[File:H3VR Vector Loading.jpg|thumb|none|600px|Satisfied with his choice, the mall ninja loads in a &amp;quot;25+&amp;quot; magazine (which holds 25 rounds in-game, the lower end of the possible capacity range for these magazines).]]&lt;br /&gt;
[[File:H3VR Vector Charging.jpg|thumb|none|600px|He then pulls the Vector's distinctive folding charging handle...]]&lt;br /&gt;
[[File:H3VR Vector Firing.jpg|thumb|none|600px|...and spits fire into the darkness, the spent casings shimmering a dark, glossy black in the sparse lighting of the room, while the editor begins to realize that they're slowly becoming a drama novelist.]]&lt;br /&gt;
[[File:H3VR Vector Shroudless.jpg|thumb|none|600px|The normal, unshrouded version of the Vector, in a far less noir-inspiring setting.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuularuisku&amp;quot;==&lt;br /&gt;
Update #95 added this unusual submachine gun chambered in .25 ACP. It is based on a homemade .22 LR SMG seized by Finnish police, and thus lacks a proper name; as such, the modeler named it &amp;quot;Kuularuisku&amp;quot;, a Finnish term that generally refers to either a machine gun or a ballpoint pen, and roughly translates to &amp;quot;ball hose&amp;quot;.&lt;br /&gt;
[[File:Kuularuisku.jpg|thumb|none|450px|Homemade submachine gun seized by Finnish police - .22 LR]]&lt;br /&gt;
[[File:H3VR Kuularuisku Left.jpg|thumb|none|600px|Having misspelled the gun's name for the fourteenth time, a desperate bandit looks to the item spawner for guidance.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Right.jpg|thumb|none|600px|''&amp;quot;Coo... coolah... coolarooeeskew?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Eh, close enough.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Kuularuisku Safety.jpg|thumb|none|600px|Locking the bolt handle back into the further-forward of its two safety notches; presumably, the weapon's creator cut the first notch, then realized that the recoil spring bottomed out before the bolt handle could actually reach it, and cut another notch that could be used properly.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Loading.jpg|thumb|none|600px|Loading in a drum; each one of these holds 75 rounds of .25 ACP. Making a high-capacity drum magazine feed rimmed ammunition reliably is quite an impressive feat for a professional manufacturer, nevermind somebody working out of a machine shop somewhere in eastern Europe.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Locking.jpg|thumb|none|600px|Pulling the bolt out of its locked position, and getting ready to do some damage.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Aiming.jpg|thumb|none|600px|Looking through the weapon's notch-and-post irons; simple, but effective.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Sight.jpg|thumb|none|600px|Taking a closer look at the rear sight; while it would initially appear to be adjustable, a closer examination reveals that it lacks both range markings and stop notches, so there's neither a will nor a way to actually set the range. But hey, it's a homemade gun, so count your blessings - at least the sights actually line up.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Firing.jpg|thumb|none|600px|Living up to the weapon's name, and hosing down a steel silhouette with some quarter-inch copper-and-lead balls; while its surprisingly low rate of fire (and its integral screwdriver-handle foregrip) make it relatively controllable, it can still bounce around a fair bit if you aren't ready for it.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Suppressor.jpg|thumb|none|600px|Of course, what accessory could be more befitting of an improvised gun made of plumbing pipes and half a hardware store's worth of fasteners than a suppressor made out of an oil filter wrapped in duct tape? The duct tape probably isn't strictly necessary, but it gives you a better grip than just a rusty steel can, and hey, it looks cool.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Suppressed.jpg|thumb|none|600px|Spraying down some clay pots with the suppressed ball-hose; a suppressor of this size blocks your sights, limiting your options for aiming to either tracers or guessing. While .25 ACP tracers aren't the most visible thing in the world, they're still the better choice by a considerable margin - you're still guessing, but you only have to guess once per pull of the trigger, and figure the rest out from there.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
Update #52's laundry list of new weapons included the [[M1928 Thompson]] submachine gun, complete with optional 50- or 100-round drum magazines.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1928.jpg|thumb|none|600px|Admiring the Thompson.]]&lt;br /&gt;
[[File:H3VR M1928 Cocking.jpg|thumb|none|600px|Locking back the bolt. ''H3'' correctly shows that this is necessary in order to insert a drum magazine.]]&lt;br /&gt;
[[File:H3VR M1928 Loading.jpg|thumb|none|600px|Loading in a 50-round drum.]]&lt;br /&gt;
[[File:H3VR M1928 Firing.jpg|thumb|none|600px|Firing the Thompson. [[Home Alone#Colt 1921AC Thompson|&amp;quot;Keep the change, you filthy animal!&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR M1928 Loading 100.jpg|thumb|none|600px|&amp;quot;It's simple math, buddy. Twice the bullets, half the wiseguys. 's all there is to it.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1928 Safe.jpg|thumb|none|600px|Meanwhile, in a far more legal-looking environment, another M1928 gets examined. Here, the markings are on full display; despite the tendency of in-game models to have sanitized or obfuscated trademarks, the M1928 has a full, intact set on its receiver (which are substantially easier to read when this image is viewed at full size).]]&lt;br /&gt;
[[File:H3VR M1928 Semi.jpg|thumb|none|600px|Also visible here is the Thompson's interesting selector arrangement: the rear lever determines whether or not the gun will do something when the trigger is pulled...]]&lt;br /&gt;
[[File:H3VR M1928 Auto.jpg|thumb|none|600px|...while the front one determines just what that &amp;quot;something&amp;quot; is.]]&lt;br /&gt;
[[File:H3VR M1928 Aiming.jpg|thumb|none|600px|Aiming through the Thompson's notch-and-post sights (or at least attempting to); the flip-up adjustable rear ladder isn't usable in-game, though to be fair, it's not like there was ever any valid reason to use it in the first place.]]&lt;br /&gt;
[[File:H3VR M1928 Firing Aimed.jpg|thumb|none|600px|In fact, considering the distances at which submachine guns are often used (especially in, shall we say, &amp;quot;dubiously legal&amp;quot; circumstances), there's a substantial group who'd argue that adjustable sights of any sort are a bit superfluous, let alone ones adjustable for both windage and distances ''in excess of a kilometer''.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Added through Update #50, the classic [[M1A1 Thompson]] is usable.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1A1.jpg|thumb|none|600px|A Thompson in a weapon case, along with a magazine.]]&lt;br /&gt;
[[File:H3VR M1A1 Selector.jpg|thumb|none|600px|A good look at the weapon's model. The separate safety and fire selector are correctly simulated in-game; they are currently set to safe, as is the case when a weapon is first spawned. Also note the receiver's markings; the first line reads &amp;quot;THOMPSON SUBMACHINE GUN&amp;quot;, the second &amp;quot;CALIBER .45 M1A1&amp;quot;, and the third &amp;quot;NO. 287404&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1A1 Charging.jpg|thumb|none|600px|Locking back the M1A1's bolt.]]&lt;br /&gt;
[[File:H3VR M1A1 Sights.jpg|thumb|none|600px|Attempting to line up the sights. &amp;quot;Attempting&amp;quot; being the key word here; the M1A1's heavy vertical recoil can make keeping it on target extremely challenging.]]&lt;br /&gt;
[[File:H3VR M1A1 Reloading.jpg|thumb|none|600px|Removing an empty magazine, after a considerable amount of snowflake shooting. While it's not very visible here, the rounds do, in fact, visibly disappear from the indicator holes in the sides. Also note the floor being visible through the magazine well. This is not, as one may initially suspect, a missing texture; rather, it is actually a view through the ejection port.]]&lt;br /&gt;
[[File:H3VR M1A1 Locked.jpg|thumb|none|600px|Upon flipping the weapon over, one discovers that the aforementioned view through the ejection port is made possible by the Thompson's bolt hold-open; unlike many open-bolt firearms, if a Thompson is dry-fired with a magazine inserted (i.e. when the trigger is held after firing the last shot in full-auto), the bolt will not go forwards.]]&lt;br /&gt;
[[File:H3VR M1A1 Firing.jpg|thumb|none|600px|And, of course, what better way to celebrate the presence of bolt hold-open devices than to fire randomly at absolutely everything.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson MK-2&amp;quot;===&lt;br /&gt;
A fictional modernized variant of the M1A1 (created by 3D artist [https://www.artstation.com/artwork/dO48zA Egor Protonov]) is also available, albeit only as a rare drop in Take &amp;amp; Hold mode (using the &amp;quot;Ricky Dicky Random&amp;quot; setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The &amp;quot;Thompson MK-2&amp;quot; (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same &amp;quot;10mm DSM&amp;quot; ammunition as the in-game [[LAPD 2019 Blaster]], including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the &amp;quot;Prox-Mine&amp;quot; rounds into a death sentence for the user and anybody nearby.&lt;br /&gt;
[[File:H3VR Thompson MK2 Right.jpg|thumb|none|600px|After a great many failed attempts and prayers to RNGesus, the legendary Thompson MK-2 finally pops out of a crate. If there was any doubt, it says so on the receiver.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Left.jpg|thumb|none|600px|And on the wrist menu, but that's not visible here.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Selector.jpg|thumb|none|600px|Turning off the safety; presumably through the use of futuristic technology we haven't discovered yet, switching from semi-auto to full-auto makes a clicking noise and leaves the lever exactly where it was.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine of 10mm DSM ammo; these are &amp;quot;Slugger&amp;quot; (i.e. high-mass JHP) rounds, though that's not particularly visible from this angle.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Cocking.jpg|thumb|none|600px|Pulling back the charging handle; while it still fires from an open bolt, the MK-2 changes things up a bit by extending the bolt forward into a long rearward extension of the barrel, possibly implying the use of an API blowback system ('''A'''dvanced '''P'''rimer '''I'''gnition, wherein a round is fired before the bolt finishes moving forwards, forcing the energy of the shot to cancel out the bolt's forward momentum before it can be pushed backwards - this system is sometimes used in autocannons, the [[Oerlikon 20mm Cannon|Oerlikon 20mm]] being a particularly noteworthy example) - this would help keep the rate of fire down, and reduce the bolt mass/recoil spring strength needed for what seems to be a very high-pressure round. It does not, however, explain what appears to be a gas tube mounted under the barrel.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Rail.jpg|thumb|none|600px|Attempting to aim down the sights; sadly, despite having the rear sight protective &amp;quot;ears&amp;quot; of an M1A1, the MK-2 does not actually have a rear sight. Or a front one, for that matter.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Flash.jpg|thumb|none|600px|And if you thought you could just point-shoot and correct by tracers or bullet impacts... yeah, no.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Attaching.jpg|thumb|none|600px|Suffice it to say, optics are all but mandatory. This DI Optical EG1 (simply called the &amp;quot;EG1&amp;quot; in-game) looks suitably futuristic.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Firing.jpg|thumb|none|600px|There, much better! And, as a bonus, the greater height-over-bore brought about by the optic helps alleviate the muzzle flash issue a bit. A muzzle brake or suppressor would probably help more, but c'est la vie.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Extending.jpg|thumb|none|600px|Pausing for a moment to adjust the stock; sadly, as much as it might look like one, the stock-adjustment notches are not actually a Picatinny rail, and thus cannot support attachments. Now might also be a good time to point out that the bottom rail doesn't work either, being the host of a permanently-affixed vertical foregrip.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine; like the M1A1 upon which it was based, the MK-2 has an automatic bolt hold-open, so all that's required from here is to shove in a new mag and go to town.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Mines.jpg|thumb|none|600px|If you wish to level said town, then said new mag can be filled up with Prox-Mine ammo.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Explosion.jpg|thumb|none|600px|Which, as mentioned in the introductory paragraph, isn't the greatest idea - among the things that can trigger a deployed mine are other, still-flying mines, as well as shrapnel from an exploding mine, making chain reactions like this rather common.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
Along with the [[Thompson]], Update #50 added the [[M3 &amp;quot;Grease Gun&amp;quot;]] to ''H3''.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:H3VR M3.jpg|thumb|none|600px|The M3 Grease Gun, attempting to blend in with the foam lining of its weapon case.]]&lt;br /&gt;
[[File:H3VR M3 Loading.jpg|thumb|none|600px|Loading a magazine into the M3.]]&lt;br /&gt;
[[File:H3VR M3 Dustcover.jpg|thumb|none|600px|Popping open the dustcover.]]&lt;br /&gt;
[[File:H3VR M3 Cocking.jpg|thumb|none|600px|Operating the M3's unusual cocking lever; the later M3A1 would replace this with a hole in the bolt for the user to stick their finger into.]]&lt;br /&gt;
[[File:H3VR M3 Firing.jpg|thumb|none|600px|&amp;quot;Greasing&amp;quot; the snowy landscape.]]&lt;br /&gt;
[[File:H3VR M3 Aiming.jpg|thumb|none|600px|Aiming through the M3's sights. The relatively clear sight picture, coupled with the low rate of fire, make this weapon rather easy to keep on target.]]&lt;br /&gt;
===Suppressed M3===&lt;br /&gt;
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; with integral suppressor - .45 ACP]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Firing.jpg|thumb|none|600px|Opening fire on the bullseye.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Table.jpg|thumb|none|600px|Meanwhile, out in the Proving Grounds, another suppressed M3 pops up on a table.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Extending.jpg|thumb|none|600px|And just in time, too, to show off the now-actually-extendable extendable stock.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed 1-Handed.jpg|thumb|none|600px|Ignoring the stock and attempting to use it one-handed, with... predictable levels of accuracy.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Close-Up.jpg|thumb|none|600px|30 misses later, and we get a nice, close look at the Grease Gun's innards. Simple stuff, really.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Lil' Greasy&amp;quot;===&lt;br /&gt;
Update #84 (the 2019 Meatmas update) brought players several new gifts; the smallest of these was &amp;quot;Lil' Greasy&amp;quot;, a shrunken-down version of the M3 classified as a machine pistol, with an ambidextrous charging handle, no stock, and a proportionally-shorter barrel. The weapon is a design from [https://www.artstation.com/artwork/AZ0Oy 3D artist Pavel Kutejnikov], who named it simply &amp;quot;Submachine Gun&amp;quot;.&lt;br /&gt;
[[File:H3VR Greasy Right.jpg|thumb|none|600px|''&amp;quot;Okay, kids, we can take him home, but you'll have to clean up after him.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Greasy Left.jpg|thumb|none|600px|''&amp;quot;But not before we get him to a vet - if the polyhandyly is any indication, he's probably inbred, and he definitely hasn't had his shots yet.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Greasy Safety.jpg|thumb|none|600px|Disengaging the dustcover/safety, just like on the full-sized version; after all, they're mechanically identical - this one's just a little bit smaller.]]&lt;br /&gt;
[[File:H3VR Greasy Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 20 rounds of .45 ACP apiece.]]&lt;br /&gt;
[[File:H3VR Greasy Cocking.jpg|thumb|none|600px|Pulling the cocking handle. Which one? Take a guess.]]&lt;br /&gt;
[[File:H3VR Greasy Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the sights are much the same as the normal Grease Gun, with a thick front blade and a large rear aperture.]]&lt;br /&gt;
[[File:H3VR Greasy Firing.jpg|thumb|none|600px|Firing off a few shots; another common feature between Lil' Greasy and its less-lil' counterpart is a low rate of fire, so spent casings rarely share screentime.]]&lt;br /&gt;
[[File:H3VR Greasy Removing.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[File:H3VR Greasy Modded.jpg|thumb|none|600px|''&amp;quot;Aww, doesn't he look so cute in his little costume?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;He sure does - I love it as much as he probably hates it. Let's take a picture before he destroys the couch.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
Along with some new features in Take &amp;amp; Hold mode, Update #50 added the [[MAC-10]] to ''H3'', complete with a cloth strap foregrip; a Sionics suppressor and a shrouded barrel extension (which, in another new feature, was made into a grabbable part) are also available options.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MAC-10 Left.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:H3VR MAC-10 Right.jpg|thumb|none|600px|The biggest of the boxy bois.]]&lt;br /&gt;
[[File:H3VR MAC-10 Loading.jpg|thumb|none|600px|Loading in a magazine - being meant for .45 ACP, this holds 30 rounds.]]&lt;br /&gt;
[[File:H3VR MAC-10 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle, and revealing a surprisingly detailed interior.]]&lt;br /&gt;
[[File:H3VR MAC-10 Semi.jpg|thumb|none|600px|Pushing the safety switch forward...]]&lt;br /&gt;
[[File:H3VR MAC-10 Auto.jpg|thumb|none|600px|...and flipping the fire selector around to full-auto.]]&lt;br /&gt;
[[File:H3VR MAC-10 Unfolding.jpg|thumb|none|600px|Opening up the stock is done in two stages: here, the buttplate is being unfolded.]]&lt;br /&gt;
[[File:H3VR MAC-10 Extending.jpg|thumb|none|600px|And here, the stock itself is being extended. These don't have to be done in any particular order; if you want to, you can half-unfold the buttplate, pull the stock a third of the way out, re-fold the buttplate, pull the stock two-thirds of the way out, push it back to a quarter extension, seven-thirty-thirds-unfold the buttplate, twenty-one-and-third-thirty-seconds extend the stock, and just leave it there.]]&lt;br /&gt;
[[File:H3VR MAC-10 Aiming.jpg|thumb|none|600px|With no real way to prove that that isn't the way the stock is now, a not-particularly-sneaky operator puts a Sosig's head under the sights...]]&lt;br /&gt;
[[File:H3VR MAC-10 Firing.jpg|thumb|none|600px|...and mildly confuses him.]]&lt;br /&gt;
[[File:H3VR MAC-10 Spraying.jpg|thumb|none|600px|Having somehow cleared out the rest of Anton's apartment, the operator folds the stock back up, blasts some 90s gangster rap, and does the world's most stationary drive-by on some glass bottles wearing rival colors.]]&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|450px|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[File:H3VR MAC-10 Suppressed.jpg|thumb|none|600px|Striving to be sneakier, the operator does a bit of impromptu cropdusting through a 2-stage Sionics can.]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|450px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:H3VR MAC-10 Shroud.jpg|thumb|none|600px|''&amp;quot;But what if I wanna hold it out here?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MAC-10 Together.jpg|thumb|none|600px|Sadly, the two are, in fact, mutually exclusive - after all, the shrouded extension isn't threaded, nevermind that the extension's muzzle is too wide to fit into the suppressor in the first place.]]&lt;br /&gt;
[[File:H3VR MAC-10 Incompatible.jpg|thumb|none|600px|An operator can dream, though. An operator can dream.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy - all the way back in Update #4. Accordingly, it was the game's first open-bolt weapon, and the only one at all until the class was overhauled in Update #49.&lt;br /&gt;
[[File:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]]&lt;br /&gt;
[[File:H3VR MAC-11 Left.jpg|thumb|none|600px|Admiring the now-loaded bee machine.]]&lt;br /&gt;
[[File:H3VR MAC-11 Cocking.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MAC-11 Right.jpg|thumb|none|600px|...before looking at the other side. This shows off the weapon's open-bolt nature; the MAC-11 was the first open bolt weapon in ''H3'', and the only one until the addition of the [[Sten]] a whopping 45 updates later.]]&lt;br /&gt;
[[File:H3VR MAC-11 Closeup.jpg|thumb|none|600px|Upon attempting to fire the MAC-11, our favorite literally nobody finds it distinctly lacking in apodiean output; a close look at the left side reveals the culprit: the ever-nefarious safety lever. This view also shows off the markings on the side; in addition to the &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; markings at the front, and the largely correct logo at the rear, the markings under the ejection port are legible, and read &amp;quot;INGER M11. CAL 9MM AUTO&amp;quot; on the first line, &amp;quot;MILITARY ARMAMENT CORP&amp;quot; on the second, and &amp;quot;POWDER SPRINGS GA, USA&amp;quot; on the third.]]&lt;br /&gt;
[[File:H3VR MAC-11 Firing.jpg|thumb|none|600px|Having remedied the above issue, our protagonist finally gets the satisfying sound that he oh-so desired.]]&lt;br /&gt;
[[File:H3VR MAC-11 Stock.jpg|thumb|none|600px|One empty magazine (and one ventilated target) later, our hero belatedly realizes that this would've made actually firing the MAC-11 considerably easier.]]&lt;br /&gt;
[[File:H3VR MAC-11 Strap.jpg|thumb|none|600px|The 2nd alpha build of Update #76 added something new to the MAC: with the addition of wobbly, free-moving firearm parts came the addition of the Ingram series' distinctive front strap grip (which is hanging slightly backwards here; the presumptive reason that it's not hanging sideways is that it fills the entirety of the front sling ring (and is perhaps a bit over-starched), while the practical reason is that ''H3'''s engine only supports wobbly bits that wobble along one axis at a time).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Added through Update #50, the iconic [[MP40]] is available for use in ''H3VR''; a later update made the folding stock usable, much to the joy of everyone who'd actually tried to use it any other way prior.&lt;br /&gt;
[[File:MP40_Bakelite.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP40.jpg|thumb|none|600px|The MP40, sitting pretty in a weapon case.]]&lt;br /&gt;
[[File:H3VR MP40 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP40.]]&lt;br /&gt;
[[File:H3VR MP40 Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch.]]&lt;br /&gt;
[[File:H3VR MP40 Sights.jpg|thumb|none|600px|Aiming the MP40 at a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR MP40 Firing.jpg|thumb|none|600px|Making this idyllic scene a whole lot less so, with the aid of 32 rounds of 9x19mm.]]&lt;br /&gt;
[[File:H3VR MP40 Unfolding.jpg|thumb|none|600px|Popping open the stock; at full size, a small stamping of an eagle can be seen on the stock; this is a particular type of proofmark known as a ''Waffenamt'', used to denote acceptance into German military service during the Nazi era.]]&lt;br /&gt;
[[File:H3VR MP40 Stock.jpg|thumb|none|600px|When fully extended, the stock looks like this.]]&lt;br /&gt;
[[File:H3VR MP40 1-Handed.jpg|thumb|none|600px|It's not particularly necessary, though; considering just how little it kicks, the MP40 can be used reasonably effectively with ''one'' point of contact, nevermind 3.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Submachine Gun==&lt;br /&gt;
The [[Owen Submachine Gun]] (specifically the MkI/42) was added on Day 15 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I/42 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Owen Box.jpg|thumb|none|600px|The Owen in its respective box; if the finned barrel, solid lower receiver, and wireframe stock didn't tip you off that this is an early-production MkI/42 model, the production date should do the trick.]]&lt;br /&gt;
[[File:H3VR Owen Left.jpg|thumb|none|600px|Getting a closer look; the parkerized finish implies a post-war refurbishment, as wartime guns were instead camouflage-painted at the factory. Yes, all of them.]]&lt;br /&gt;
[[File:H3VR Owen Right.jpg|thumb|none|600px|Seemingly in an attempt to emulate this, the in-game Owen features a green-painted receiver tube and magazine well; some examples have turned up painted in a similar shade of solid green (as opposed to the more commonly-seen [[Media:Owen-gun 400.jpg|green and yellow]]), though this paint is generally applied to most or all of the gun, implying that this particular one may have been re-built from parts of differently-refurbished guns.]]&lt;br /&gt;
[[File:H3VR Owen Loading.jpg|thumb|none|600px|Loading in a magazine; since loading from the top apparently wasn't idiosyncratic enough, these mags hold precisely thirty-three rounds.]]&lt;br /&gt;
[[File:H3VR Owen Cocking.jpg|thumb|none|600px|Pulling the cocking handle. It's normally a pretty simple operation - the placement's not entirely typical, but no more awkward than, say, a [[Suomi KP/-31]] - but trying to get bolt movement in the same shot when the gun ejects downwards isn't the easiest thing in the world.]]&lt;br /&gt;
[[File:H3VR Owen Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]]&lt;br /&gt;
[[File:H3VR Owen Aiming.jpg|thumb|none|600px|...and the wielder's neck over the gun. For reasons best known to itself, the Owen's sights are on the right side of the receiver, making using them as a right-hander a bit awkward.]]&lt;br /&gt;
[[File:H3VR Owen Recoil.jpg|thumb|none|600px|Especially given that the game tracks the position of the user's &amp;quot;shoulders&amp;quot; relative to their head, so excessive neck-craning can lead to the game treating the gun as free-floating, with a corresponding increase in recoil.]]&lt;br /&gt;
[[File:H3VR Owen Auto.jpg|thumb|none|600px|To increase recoil further, simply click the switch a bit further up.]]&lt;br /&gt;
[[File:H3VR Owen Firing.jpg|thumb|none|600px|Sadly, not even switching to left-handed operation makes this mode effective against trains. Though it does at least give a decent view of the charging handle, provided you're willing to sacrifice actually aiming.]]&lt;br /&gt;
[[File:H3VR Owen Inverted.jpg|thumb|none|600px|For the stiff-necked, right-handed, aim-obsessed submachine gunners out there (or those who simply can't stand top-mounted magazines), there is one other option.]]&lt;br /&gt;
[[File:H3VR Owen Ejecting.jpg|thumb|none|600px|It also works for those aiming to create a fancy little fountain of brass. Tip from someone who's had a spent case go down their shirt: don't stand under this fountain; it will ''not'' end well.]]&lt;br /&gt;
&lt;br /&gt;
==PASAM==&lt;br /&gt;
The second of Update #52's 3 [[C96]] variants is a derivative of the [[Mauser M712 Schnellfeuer|Schnellfeuer]], and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a [[Vz. 61 Skorpion]]-esque top-folding stock.&lt;br /&gt;
&lt;br /&gt;
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name &amp;quot;Mauser Assault Carbine&amp;quot; and sold on CG Trader alongside all the other C96 variants seen in-game as the &amp;quot;Mauser Pistol Pack.&amp;quot; It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7x63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR PASAM.jpg|thumb|none|600px|Behold, the PASAM...ish.]]&lt;br /&gt;
[[File:H3VR PASAM Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]&lt;br /&gt;
[[File:H3VR PASAM Loading.jpg|thumb|none|600px|With that sorted, it's time to load in a magazine...]]&lt;br /&gt;
[[File:H3VR PASAM Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR PASAM Firing.jpg|thumb|none|600px|...and open fire.]]&lt;br /&gt;
[[File:H3VR PASAM Adjusting.jpg|thumb|none|600px|Through the power of subsequent updates, the Mauser Assault Carbine would later receive the same adjustable rear sight as the other C96 variants - 50 meters to 500, in increments of 50.]]&lt;br /&gt;
[[File:H3VR PASAM Safety.jpg|thumb|none|600px|Along with proper set of 3 firemodes - all the rounds, one of them, or (shown here) none at all.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
Complimenting the earlier-added [[PP-19 Bizon]], the [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] was added in Update #100's fourth alpha.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vityaz Right.jpg|thumb|none|600px|Chilling out in the Proving Grounds with a shiny new - ''&amp;quot;hey, wait a minute. Where'd the stock go?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Vityaz Left.jpg|thumb|none|600px|''&amp;quot;Oh, there it is.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Vityaz Extending.jpg|thumb|none|600px|While the basic Vityaz has a standard [[AKS-74]]-style triangular folding stock, the SN variant replaces this with an improved Zenit stock that can be adjusted for length of pull.]]&lt;br /&gt;
[[File:H3VR Vityaz Unfolding.jpg|thumb|none|600px|And, y'know, unfolded to actually make that useful.]]&lt;br /&gt;
[[File:H3VR Vityaz Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 30 rounds, and fit into absolutely nothing else.]]&lt;br /&gt;
[[File:H3VR Vityaz Semi.jpg|thumb|none|600px|Being an AK variant, disengaging the safety comes before chambering a round; it's been flipped to semi-auto here to minimize the potential consequences of this.]]&lt;br /&gt;
[[File:H3VR Vityaz Charging.jpg|thumb|none|600px|With the entire concept of safety out of the way, the charging handle is free to run back and forth with as many pairs of scissors as it likes.]]&lt;br /&gt;
[[File:H3VR Vityaz Aiming.jpg|thumb|none|600px|Giving the sights a try; for all its modernity, the Vityaz-SN still features the classic AK tangent sights. Over 70 years, and still going strong.]]&lt;br /&gt;
[[File:H3VR Vityaz Firing.jpg|thumb|none|600px|Firing, and getting about as much recoil as you'd expect from a modern SMG in semi-auto; the muzzle brake does a decent job of exaggerating the muzzle flash (mostly by redirecting it to somewhere the sights won't block).]]&lt;br /&gt;
[[File:H3VR Vityaz Adjusting.jpg|thumb|none|600px|Adjusting the aforementioned tangent sights; these go out to 300 meters in 50-meter increments, which is double what the earlier Bizon can do - and arguably a bit optimistic for a 9x19mm SMG.]]&lt;br /&gt;
[[File:H3VR Vityaz Reloading.jpg|thumb|none|600px|Getting back into the spirit of this modern, tactical SMG with a proper tactical reload.]]&lt;br /&gt;
[[File:H3VR Vityaz Drum.jpg|thumb|none|600px|And then taking it... perhaps a bit too far. These attachments all came along with the Vityaz; the drum is the only pure work of fiction here (seemingly being a [[Suomi KP/-31]] drum with a Vityaz-style feed tower, in a similar vein to the numerous other modifications of Suomi drums to fit different magazine wells), with the &amp;quot;RKO&amp;quot; foregrip being a Zenit RK-0, the &amp;quot;Mk. 2 Hex Suppressor&amp;quot; being one of Hexagon Tactical's offerings, the &amp;quot;Perst3&amp;quot; laser being a Zenitco Perst-3 (in keeping with the tendency of item names in ''H3'' to omit spaces and punctuation), and the &amp;quot;PK120&amp;quot; being a Valday PK-120 (see previous note).]]&lt;br /&gt;
[[File:H3VR Vityaz Reticle.jpg|thumb|none|600px|Aiming through the latter of these attachments, with the effect of the penultimate one also being visible...]]&lt;br /&gt;
[[File:H3VR Vityaz Auto.jpg|thumb|none|600px|...before forgoing the reflex sight entirely, flipping over to full-auto, and demonstrating to a hapless Sosig that the [[Escape from Tarkov|leg meta]] still applies to things that don't have legs.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. Originally chambered in 9x19mm Parabellum (with a corresponding 53-round capacity), it was later made into the 9x18mm version with a 64-round capacity.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Bizon Table.jpg|thumb|none|600px|All 4 of Update #18's additions conveniently laid out on a table, with the Bizon at the far left.]]&lt;br /&gt;
[[File:H3VR Bizon Magazine.jpg|thumb|none|600px|Taking a look at one of the Bizon's distinctive helical magazines. The ribbed design of these, along with certain features of the gun itself, help distinguish this particular Bizon as a later -2 model.]]&lt;br /&gt;
[[File:H3VR Bizon Loading.jpg|thumb|none|600px|Loading the aforementioned magazine into the gun.]]&lt;br /&gt;
[[File:H3VR Bizon Right.jpg|thumb|none|600px|Remember, kids: always be sure to check your Russian submachine guns to make sure that there isn't any leftover communism stuck in there. Even if they were first produced in the nineties, you still can't be sure unless you check.]]&lt;br /&gt;
[[File:H3VR Bizon Muzzle.jpg|thumb|none|600px|A closeup of the muzzle end of the PP-19. This shows off both the muzzle brake and the position of the front magazine catch, both of which further peg it as a Bizon-2.]]&lt;br /&gt;
[[File:H3VR Bizon Semi.jpg|thumb|none|600px|A cursory glance at the selector switch reveals that it's set to semi-auto. But why would you do that...]]&lt;br /&gt;
[[File:H3VR Bizon Auto.jpg|thumb|none|600px|...when you could set it to full-auto?]]&lt;br /&gt;
[[File:H3VR Bizon Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR Bizon Aiming.jpg|thumb|none|600px|Aiming; the rail bracket makes this a bit more difficult, though not necessarily impossible. It also makes it distinctly more difficult (though, again, still possible) to see the redesigned sights of the Bizon-2.]]&lt;br /&gt;
[[File:H3VR Bizon Firing.jpg|thumb|none|600px|Pulling the Bizon's trigger, which causes it to somewhat anemically cough up a steady stream of spent brass.]]&lt;br /&gt;
[[File:H3VR Bizon Left.jpg|thumb|none|600px|Reviewing the resultant grouping; considering the distance, it's not great, but then again, who needs accuracy when you've got volume of fire?]]&lt;br /&gt;
[[File:H3VR Bizon Folding.jpg|thumb|none|600px|Folding up the stock...]]&lt;br /&gt;
[[File:H3VR Bizon Folded.jpg|thumb|none|600px|...which makes the already compact weapon even shorter.]]&lt;br /&gt;
[[File:H3VR Bizon Folded Pointing.jpg|thumb|none|600px|Unfortunately, the rail bracket ruins things once again; its presence prevents the stock from actually folding all the way.]]&lt;br /&gt;
[[File:H3VR Bizon Railless.jpg|thumb|none|600px|Update #40's blessing: a clean, smooth Bizon, free of the shackles of mandatory rail mounts.]]&lt;br /&gt;
[[File:H3VR Bizon Flash.jpg|thumb|none|600px|Celebrating this inclusion with a demonstration of the PP-19's interesting star-shaped muzzle flash. And a demonstration of how not to use a shooting range.]]&lt;br /&gt;
[[File:H3VR Bizon Stock.jpg|thumb|none|600px|Another perk of this change was the ability to fold the Bizon's stock all the way, finally letting the stud sticking out the left side of the receiver serve its intended purpose.]]&lt;br /&gt;
[[File:H3VR Bizon Adjusting.jpg|thumb|none|600px|Even later on, the Bizon got another improvement: adjustable sights, with 3 settings at 50, 100, and 150 meters - not much, but plenty enough for the sort of engagements that the Bizon is actually useful in.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the many firearms added in the 1st Meatmas update; it is categorized as a PDW.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PP-2000 Left.jpg|thumb|none|600px|Examining the left side of the PP-2000...]]&lt;br /&gt;
[[File:H3VR PP-2000 Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR PP-2000 Loading.jpg|thumb|none|600px|Loading in a 44-round magazine. Sadly, this can't be used as a stock, seeing as the PP-2000 in-game already has one.]]&lt;br /&gt;
[[File:H3VR PP-2000 Charging.jpg|thumb|none|600px|Pulling back the rather [[G36]]-esque folding charging handle.]]&lt;br /&gt;
[[File:H3VR PP-2000 Aiming.jpg|thumb|none|600px|Taking not-really-aim...]]&lt;br /&gt;
[[File:H3VR PP-2000 Firing.jpg|thumb|none|600px|...and firing anyways.]]&lt;br /&gt;
[[File:H3VR PP-2000 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the PP-2000. But wait, what's that?]]&lt;br /&gt;
[[File:H3VR PP-2000 Suppressor.jpg|thumb|none|600px|Why, it's a suppressor! One specifically meant for this weapon, in fact! And of course, that leaves only one thing to do...]]&lt;br /&gt;
[[File:H3VR PP-2000 Firing Suppressed.jpg|thumb|none|600px|...fire the weapon again, but this time at a neck-craningly impossible cinematic angle!]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
The [[PP-91 Kedr]] is one of the available firearms in-game, categorized as a PDW. It was added in Update #19; Update #24 gave it some changes, including a 2-setting rear sight and a side-mounted Picatinny rail.&lt;br /&gt;
[[File:Kedrpp91.jpg|thumb|none|450px|PP-91 Kedr - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PP-91 Loading.jpg|thumb|none|600px|While going through the new lineup, always be sure to have a look at the machine pistols on offer.]]&lt;br /&gt;
[[File:H3VR PP-91 Stock.jpg|thumb|none|600px|Also be sure to unfold their stocks.]]&lt;br /&gt;
[[File:H3VR PP-91 Charging.jpg|thumb|none|600px|And to chamber them.]]&lt;br /&gt;
[[File:H3VR PP-91 Right.jpg|thumb|none|600px|And, of course to take some time to admire them.]]&lt;br /&gt;
[[File:H3VR PP-91 Left.jpg|thumb|none|600px|How wonderfully simple.]]&lt;br /&gt;
[[File:H3VR PP-91 Safe.jpg|thumb|none|600px|Don't forget to switch them from &amp;quot;Safe&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PP-91 Semi.jpg|thumb|none|600px|...to &amp;quot;something in Cyrillic that probably means semi-auto&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PP-91 Auto.jpg|thumb|none|600px|...to &amp;quot;something else in Cyrillic that probably means full-auto&amp;quot;.]]&lt;br /&gt;
[[File:H3VR PP-91 Aiming.jpg|thumb|none|600px|Aiming; this would be far more conducive to actually hitting something were the post visible through the rear sight actually the front sight post, and not the front sight's left protective ear.]]&lt;br /&gt;
[[File:H3VR PP-91 Firing.jpg|thumb|none|600px|Not that that ever stopped anyone from trying.]]&lt;br /&gt;
[[File:H3VR PP-91 Sight.jpg|thumb|none|600px|Taking a look at Update #24's, well, updates...]]&lt;br /&gt;
[[File:H3VR PP-91 Aperture.jpg|thumb|none|600px|...these being an optional aperture setting for the rear sight...]]&lt;br /&gt;
[[File:H3VR PP-91 Rail.jpg|thumb|none|600px|...and a somewhat oddly-placed rail. While it might not seem terribly useful, it makes a great spot for lights and lasers, and the game's canted rail adapters can be used to turn it into a top rail for optics.]]&lt;br /&gt;
[[File:H3VR PP-91 Unfolded.jpg|thumb|none|600px|And, years later, Update #87 updated the Kedr once more, allowing its stock to properly unfold all the way.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The iconic [[PPSh-41]] submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR PPSh.jpg|thumb|none|600px|The PPSh in a weapon case, along with both of its optional magazines. The 35-round box magazine isn't unusually short; it's just clipping through the front of the case, due to a physics engine bug.]]&lt;br /&gt;
[[File:H3VR PPSh Loading.jpg|thumb|none|600px|Loading a box magazine into the PPSh. Note the fire selector, currently set to semi-auto.]]&lt;br /&gt;
[[File:H3VR PPSh Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR PPSh Aiming.jpg|thumb|none|600px|Aiming at a snowflake. The fine front sight is nice for aiming, but can be hard to make out on some backgrounds.]]&lt;br /&gt;
[[File:H3VR PPSh Drum Loading.jpg|thumb|none|600px|Loading in a 71-round drum.]]&lt;br /&gt;
[[File:H3VR PPSh Drum Firing.jpg|thumb|none|600px|Firing a definitely-necessary-and-not-in-any-way-excessive amount of rounds at a snowflake.]]&lt;br /&gt;
===&amp;quot;PPSh-14&amp;quot;===&lt;br /&gt;
A fictional version of the PPSh (created by [https://www.artstation.com/artwork/46ER8 3D artist Pavel Kutejnikov]), also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014).&lt;br /&gt;
[[File:H3VR PPSh 14.jpg|thumb|none|600px|The &amp;quot;PPSh-14&amp;quot; in its weapon case.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Loading.jpg|thumb|none|600px|Loading in a drum magazine. The drums that this variant comes with are slightly smaller than the standard ones, and slightly different in appearance.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Loaded.jpg|thumb|none|600px|A good side-on look at the PPSh-14. The odd pseudo-pistol-grip stock is rather reminiscent of some Archangel stocks.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Firing.jpg|thumb|none|600px|Firing the PPSh, now fitted with an Aimpoint-esque tube reflex sight.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Aiming.jpg|thumb|none|600px|Firing the PPSh again, this time aiming through the aforementioned sight. The previous shot was actually also taken while aiming; it does not appear so due to the fact that recordings and screenshots of Vive gameplay on Unity can only be viewed from the left eye.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Firing Unaimed.jpg|thumb|none|600px|''This'' shot, on the other hand, is most definitely of unaimed fire.]]&lt;br /&gt;
[[FIle:H3VR PPSh 14 Flash.jpg|thumb|none|600px|Oh, yeah, and the muzzle flash is blue for some reason.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Flash Low.jpg|thumb|none|600px|Figured it was worth pointing out.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;QC9 PDW&amp;quot; (Custom 9mm AR-15)==&lt;br /&gt;
Added through Update #46, the &amp;quot;QC9 PDW&amp;quot; is an AR-15-patterned submachine gun (categorized as a PDW in-game, predictably enough) chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things; it was formerly fitted with a vertical grip, but this was later removed and made into an optional attachment. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round &amp;quot;waffle&amp;quot;-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.&lt;br /&gt;
[[File:QC10 VLTOR MUR.jpg|thumb|none|450px|Custom AR-15 SMG with Quarter Circle 10 lower receiver and VLTOR MUR upper receiver - 9x19mm Parabellum. Image provided to show the QC10 lower receiver and VLTOR upper receiver.]]&lt;br /&gt;
[[File:H3VR QC9.jpg|thumb|none|600px|A good look at the QC9.]]&lt;br /&gt;
[[File:H3VR QC9 Stock Extending.jpg|thumb|none|600px|Extending the QC9's stock. Until the release of a later update, this was largely for aesthetic purposes, seeing as the stock didn't serve any real function.]]&lt;br /&gt;
[[File:H3VR QC9 Mags.jpg|thumb|none|600px|A selection of magazines- the Colt-pattern metal magazine, the &amp;quot;waffle&amp;quot; polymer magazine, and the X-15 drum magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Charging.jpg|thumb|none|600px|Charging the QC9, loaded with a 32-round Colt-pattern magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]]&lt;br /&gt;
[[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer; this was an issue with all but a few of the game's cartridges until a large-scale overhaul over the course of several updates a few years later.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rosie&amp;quot;==&lt;br /&gt;
Update #103 introduced a weapon that defies most normal firearm categories; Rosie is cartridge-firing rivet gun that is categorized as a &amp;quot;heavy submachine gun&amp;quot;, and was added as part of the Engineer's kit in Meat Fortress. While most rivet guns are pneumatically powered, Rosie is based off of a Remington Stud Driver Model 450, which used .32 caliber blanks to drive nails. Rosie deviates from this by being a magazine-fed, fully-automatic weapon; it also lacks a muzzle safety, since it is explicitly intended to be as unsafe as possible for anyone in front of the muzzle.&lt;br /&gt;
[[File:Remington Stud Driver Model 450.jpg|thumb|450px|none|Remington Stud Driver Model 450 - .32 blank cartridge]]&lt;br /&gt;
[[File:H3VR Rosie Left.jpg|thumb|none|600px|And here's Rosie, looking pretty for the camera.]]&lt;br /&gt;
[[File:H3VR Rosie Right.jpg|thumb|none|600px|Rosie the Rivet Gun's other side; the dark hole on the bottom of the receiver is an ejection port, and that sentence is exactly why we're not going to talk about Rosie as if it were a person in this section.]]&lt;br /&gt;
[[File:H3VR Rosie Rounds.jpg|thumb|none|600px|Peering at one of Rosie's 30-round magazines before loading it in; unlike most conventional powder-driven nail drivers (which use separate blank charges and nails), Rosie uses self-contained cartridges with both a charge and a projectile, the resulting round somewhat resembling a scaled-down version of the [[SPP-1 Underwater Pistol|SPP-1]]'s underwater dart cartridge. This round is simply called &amp;quot;5mm Rivet&amp;quot; in-game; 5mm is presumably the diameter of the rivet's base, since the case itself looks a fair bit larger.]]&lt;br /&gt;
[[File:H3VR Rosie Charging.jpg|thumb|none|600px|Loading the magazine in, and pulling the charging handle; the former action causes the hinged component in front of the magwell (presumably a combination magazine catch/dust cover) to snap forward, while the latter allows for the front portion of the bolt (most likely a telescoped weight, akin to a [[Walther MPK]] or similar SMG) to be seen moving through the cutouts up front.]]&lt;br /&gt;
[[File:H3VR Rosie Aiming.jpg|thumb|none|600px|Preparing to do some precise door maintenance; while it doesn't have sights ''per se'', the pair of lined-up flathead screws on the top of Rosie's receiver do make a decent substitute.]]&lt;br /&gt;
[[File:H3VR Rosie Firing.jpg|thumb|none|600px|Firing an extremely important rivet into the middle of a wooden door; the lights on the back of Rosie's receiver are a loaded chamber indicator (presumably associated with the wire on the weapon's right side), with the green light turning on whenever a round is chambered, and the red light turning on whenever one isn't - as can be seen here, simply being midway through a cycle of its action counts as not having a round chambered, causing the lights to rapidly flash on and off while firing.]]&lt;br /&gt;
[[File:H3VR Rosie Case.jpg|thumb|none|600px|Taking a close look at a spent case; this endeavor is aided by the (former) presence of a rather strange bug wherein spent 5mm Rivet cases would become locked in place if picked up and dropped. Like the rest of the ''Meat Fortress'' ammo types, its primer is appropriately struck.]]&lt;br /&gt;
[[File:H3VR Rosie Empty.jpg|thumb|none|600px|Having successfully secured the door to itself 30 times, the magazine runs empty; the magazine's follower is noteworthy, as dynamic magazine followers were another feature introduced to certain magazines in Update #103.]]&lt;br /&gt;
[[File:H3VR Rosie Drum.jpg|thumb|none|600px|Replacing the empty box magazine with Rosie's other magazine type, a ''Trommelmagazin 08''-esque &amp;quot;snail drum&amp;quot; - after all, if 30 rivets isn't enough to get the job done, then 60 should be.]]&lt;br /&gt;
[[File:H3VR Rosie Spraying.jpg|thumb|none|600px|And if 60's not enough, why not try 120? Aside from being a rather spectacular OSHA violation, this shot shows off the weapon's action rather well; while the Remington's distinctive spring-loaded muzzle was part of a safety system (preventing the weapon from firing unless pushed into a surface, to prevent pretty much exactly this), Rosie's instead reciprocates when firing, implying a recoil-operated design with a separate barrel return spring.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] was added on Day 8 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:H3VR CBJ Box.jpg|thumb|none|600px|For Day 8, we received a funky little PDW from the glory days of Y2K.]]&lt;br /&gt;
[[File:H3VR CBJ Left.jpg|thumb|none|600px|Examining the small, simple, stamped Swedish subgun.]]&lt;br /&gt;
[[File:H3VR CBJ Right.jpg|thumb|none|600px|Fun fact: with the stock collapsed, it fits almost perfectly into a 1920x1020 frame.]]&lt;br /&gt;
[[File:H3VR CBJ Extending.jpg|thumb|none|600px|Shifting it into widescreen mode...]]&lt;br /&gt;
[[File:H3VR CBJ Cocking.jpg|thumb|none|600px|...and yanking the conspicuously Nerf-esque rear cocking knob. Unusually for a 21st-century SMG, the CBJ-MS fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR CBJ Safety.jpg|thumb|none|600px|Disengaging the simple crossbolt safety.]]&lt;br /&gt;
[[File:H3VR CBJ Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; this is full of 9x19mm Parabellum ammo, one of the CBJ's two optional calibers - its other, more specialized chambering, 6.5x25mm CBJ-MS, was planned, but not initially implemented due to the issues with adding new ammo types during the event (namely, it would require a main-branch update to make the ammo spawnable, and would likely spoil the gun's addition if added sooner).]]&lt;br /&gt;
[[File:H3VR CBJ Foregrip.jpg|thumb|none|600px|If the foregrip looks conspicuously similar to the pistol grip, that's because it is - a second magazine can be stored in it, for ease of access.]]&lt;br /&gt;
[[File:H3VR CBJ Gap.jpg|thumb|none|600px|It also serves as a visual metaphor for how close I am to my limit.]]&lt;br /&gt;
[[File:H3VR CBJ Aiming.jpg|thumb|none|600px|Aiming at a steel plate; the irons are relatively clear, though the short sight radius makes them easy to misalign.]]&lt;br /&gt;
[[File:H3VR CBJ Firing.jpg|thumb|none|600px|Spraying some rounds into a tree.]]&lt;br /&gt;
[[File:H3VR CBJ Drum.jpg|thumb|none|600px|If 30 rounds (or the next 30) don't do the trick, Saab has a solution for you: a 100-round helical drum magazine - sadly, these can't (or, at least, shouldn't) be paired up in the foregrip slot, for reasons that should be relatively obvious. Here, it's been paired with a muzzle-mounted bipod to serve as an ersatz LSW; this is an actual configuration offered for the weapon, though the in-game bipod is a fictional folding design (serving as a universal attachment) rather than the CBJ's proprietary fixed bipod, due to non-foldable bipods not existing as an in-game system yet.]]&lt;br /&gt;
[[File:H3VR CBJ Tracers.jpg|thumb|none|600px|Hosing down a sign with tracers. The M145 Machine Gun Optic isn't strictly necessary, but helps drive home the whole &amp;quot;machine gun&amp;quot; part of this particular submachine gun just a bit more.]]&lt;br /&gt;
[[File:H3VR CBJ Ammo.jpg|thumb|none|600px|Later on, the CBJ-MS gained its specialty suppressor, along with its proprietary 6.5mm Swedish ammo (no, not [[M1896 Swedish Mauser|that 6.5mm Swedish ammo]]); the rounds shown here are, from right to left, hollow-point (self-explanatory), High Energy Transfer (the default ammo type, effectively an FMJ with some mild AP capabilities of its own), frangible (a round meant to shatter inside the target, minimizing overpenetration and improving energy transfer at the cost of piercing ability - a bit like a diet hollow-point), and the main attraction, armor-piercing (a 4mm tungsten penetrator core in a discarding plastic sabot).]]&lt;br /&gt;
[[File:H3VR CBJ Piercing.jpg|thumb|none|600px|Putting the latter ammo type to good use against a steel-armored Sosig; this also shows off the fully-modeled primer dents of the new ammo model; a later update would add these to its original 9x19mm ammunition as well.]]&lt;br /&gt;
[[File:H3VR CBJ Breaking.jpg|thumb|none|600px|The zippy little tungsten cores can even pierce the fearsome armor of Sosigs' ballistic shields; they cannot, however, go through both that and the torso armor behind it, restricting the practical utility of this ability to allowing kills with headshots that don't quite make it through the vision slit. Alternatively, the CBJ's quick fire rate, manageable recoil, and substantial damage dealt to pierced armor means that it can simply brute-force its way through the shield, proving once and for all that the number of licks required to get to the center of a Trampské-Pop is, beyond a shadow of a doubt, no more than 30.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP. Much later, in the first alpha build of Update #107, this was corrected - it is now properly referred to as a vz. 61, and is accordingly chambered in .32.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|450px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]]&lt;br /&gt;
[[File:H3VR Skorpion Firing.jpg|thumb|none|600px|Firing the Vz. 61.]]&lt;br /&gt;
[[File:H3VR Skorpion Loading.jpg|thumb|none|600px|Of course, being that two is one and one is none, another Skorpion is loaded up...]]&lt;br /&gt;
[[File:H3VR Skorpion Cocking.jpg|thumb|none|600px|...and chambered.]]&lt;br /&gt;
[[File:H3VR Skorpion Dual.jpg|thumb|none|600px|Our action hero then opens fire, determined to [[The Matrix#Yugoslav Model 61 Skorpion|clear out the lobby]].]]&lt;br /&gt;
[[File:H3VR Skorpion Folded.jpg|thumb|none|600px|Meanwhile, in a completely different place at a time that isn't actually meanwhile, someone who isn't an action hero shows off a feature of the Skorpion that was added later:]]&lt;br /&gt;
[[File:H3VR Skorpion Unfolding.jpg|thumb|none|600px|The stock.]]&lt;br /&gt;
[[File:H3VR Skorpion Stock.jpg|thumb|none|600px|It's not much - little more than a bent piece of wire - but it's still nice to have.]]&lt;br /&gt;
[[File:H3VR Skorpion Aiming.jpg|thumb|none|600px|It also makes aiming a bit easier - more due to its absence from the sight picture than its presence as a stabilizer, but again, it's still convenient. Besides, what more do you expect from a .32 submachine gun meant to be stuffed into tank crewmen's holsters?]]&lt;br /&gt;
[[File:H3VR Skorpion Unfolded.jpg|thumb|none|600px|Speaking of the stock, here's what it was supposed to look like; as it did for the [[PP-91 Kedr]], Update #87 fixed a long-standing issue where the Skorpion's stock didn't unfold all the way.]]&lt;br /&gt;
&lt;br /&gt;
==SITES Spectre M4==&lt;br /&gt;
The 17th day of the Meatmas 2018 event added a [[Spectre M4|SITES Spectre M4]] submachine gun to ''H3'''s roster.&lt;br /&gt;
[[File:Sites Spectre.jpg|thumb|none|450px|SITES Spectre M4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Spectre Box.jpg|thumb|none|600px|The Spectre M4 in its gift box.]]&lt;br /&gt;
[[File:H3VR Spectre Magazine.jpg|thumb|none|600px|Taking a close look at one of the weapon's magazines. The wide, bulky design is part of what makes the Spectre unique; its use of quad-stacked &amp;quot;casket&amp;quot;-type magazines allows it to hold more rounds in a magazine of a given length than a traditional submachine gun with double-stacked magazines. This particular magazine, about the length of a typical SMG's 30-rounder, carries an impressive 50 rounds.]]&lt;br /&gt;
[[File:H3VR Spectre Loading.jpg|thumb|none|600px|Loading in the aforementioned and aforedescribed magazine...]]&lt;br /&gt;
[[File:H3VR Spectre Charging.jpg|thumb|none|600px|...and then pulling the charging handle. This is another somewhat unusual feature of the Spectre; while most submachine guns of this period were open-bolt (the famous [[MP5]] being a notable exception), the M4 instead fires from a closed bolt, using an interesting linear striker setup (which is, amusingly enough, not at all unlike the conversions of open-bolt submachine guns to closed-bolt semi-autos seen on the US civilian market - take, for example, the [[TEC-9]]).]]&lt;br /&gt;
[[File:H3VR Spectre Left.jpg|thumb|none|600px|Examining the [[GoldenEye 007|Phantom, experiencing a brief-yet-intense moment of screencheating flashbacks]].]]&lt;br /&gt;
[[File:H3VR Spectre Safe.jpg|thumb|none|600px|All sibling debates about who was looking at whose half of the screen aside, there is another important matter to address:]]&lt;br /&gt;
[[File:H3VR Spectre Safety.jpg|thumb|none|600px|The safety. The Spectre has separate switches for its safety and fire selector; by default, the former is set to safe, while the latter is somewhat unusually set to full-auto.]]&lt;br /&gt;
[[File:H3VR Spectre Aiming.jpg|thumb|none|600px|Taking aim at a distant target; this really isn't the sort of engagement that the Spectre was designed for.]]&lt;br /&gt;
[[File:H3VR Spectre Firing.jpg|thumb|none|600px|This issue is only exacerbated by its high rate of fire; furthermore, the in-game weapon lacks its factory folding stock, making it all but entirely uncontrollable in full-auto unless an aftermarket stock is affixed.]]&lt;br /&gt;
[[File:H3VR Spectre Right.jpg|thumb|none|600px|Taking one last forlorn look at the Spectre, before letting it finally pass on to the next life in peace.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SMG&amp;quot;==&lt;br /&gt;
Another weapon added with the &amp;quot;Meat Fortress&amp;quot; crossover event with ''[[Team Fortress 2]]'' is the Sniper's &amp;quot;SMG&amp;quot;, a fictional weapon resembling a cross between a [[MAT-49]] (front sight, general profile) and an [[M1A1 Thompson]] (charging handle/bolt, rear sight). Update #89 added an additional variant, known as the &amp;quot;Bushranger's Boon&amp;quot;; compared to the standard SMG, it has a different set of sights, a ventilated barrel shroud, a [[MAC-10]]-like front grip strap, a higher cyclic rate of fire, and an [[M1A1 Carbine]]-esque folding stock. The update also added a 45-round drum magazine (usable in both variants, though it comes standard with the Boon) and two additional ammo types.&lt;br /&gt;
[[File:MAT-49.jpg|thumb|none|450px|MAT-49 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:H3VR TF2 SMG Left.jpg|thumb|none|600px|Put the two together (along with some ideas that're either original or haven't been figured out yet), and you wind up with this thing. Neat, huh?]]&lt;br /&gt;
[[File:H3VR TF2 SMG Right.jpg|thumb|none|600px|The other side of the submachine gun; note the odd placement of the ejection port behind the magazine well, rather than in line with it as is commonly the case. This may have been a simple stylistic choice, or it may possibly have been the result of someone misinterpreting the MAT-49's ejection port dustcover as the ejection port itself.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Bolt.jpg|thumb|none|600px|Either way, it's a great way of viewing the weapon's bolt, which now visibly moves, and has a modeled head to facilitate its use in VR.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Cocking.jpg|thumb|none|600px|It also allows one to see clean through the receiver with the bolt pulled back; considering how this incarnation (unlike its original one) is depicted as being open-bolt, this is generally more often than not.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Loading.jpg|thumb|none|600px|Loading in a magazine. As in the source material, these hold 25 rounds a pop; before the &amp;quot;12x32mm Dingowhomper&amp;quot; cartridge was implemented, its placeholder caliber of choice is, of all things, ''.50 Action Express''.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Firing.jpg|thumb|none|600px|This, needless to say, makes the gun kick rather heavily. Tracers are all but mandatory, especially if you want to use it one-handed. Which you all do.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Aiming.jpg|thumb|none|600px|Aiming; befitting of a game with no iron-sight mechanics (if a bit less so for a weapon used exclusively by the ''Sniper''), the sights don't really make a whole lot of sense, being a hooded front post and a set of rear adjustment wheel without an actual notch or aperture or anything else of the sort.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Aimed.jpg|thumb|none|600px|Well, sometimes you've just gotta work with what you've got - an approximate sight picture can be had by lining up the rear sight wings with the edges of the front sight hood, though vertical alignment is anybody's guess. Also note the jiggleboned sling hook at the rear of the receiver. Not really relevant to the discussion at hand, but I couldn't think of any better place to point it out.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Round.jpg|thumb|none|600px|Peering into a loaded magazine for the SMG, showing off the bottlenecked profile of the 12x32mm Dingowhomper round. Whether or not a round that large would even qualify as pistol ammunition anymore is debatable.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Suppressor.jpg|thumb|none|600px|The SMG is another one of the ''TF2'' firearms capable of taking suppressors, as seen here with this &amp;quot;Medium B&amp;quot; Maxim Silencer, the &amp;quot;B&amp;quot; bit denoting that it has an adaptor on the end. This adaptor apparently wasn't designed with the SMG's flared-out muzzle in mind, since most of it fits inside, and a small piece at the bottom clips through.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Can.jpg|thumb|none|600px|This one, on the other hand, was designed with the SMG in mind. The Update #83-added design matches the weapon's parkerized finish and seats snugly into its muzzle; visually, it resembles a heavily-squashed version of the 2-stage Sionics suppressor for the [[MAC-10]].]]&lt;br /&gt;
===&amp;quot;Bushranger's Boon&amp;quot;===&lt;br /&gt;
[[File:H3VR Boon Right.jpg|thumb|none|600px|While everybody else is fighting and dying in the Meat Fortress arena proper, the Sniper decides to play around with his new toy.]]&lt;br /&gt;
[[File:H3VR Boon Folding.jpg|thumb|none|600px|Of course, the stock's not just for show; grab the end and (slowly) pull to give yourself an L-gun!]]&lt;br /&gt;
[[File:H3VR Boon Left.jpg|thumb|none|600px|Or, y'know, a functional stock. If you're into that sort of thing.]]&lt;br /&gt;
[[File:H3VR Boon Drum.jpg|thumb|none|600px|Loading in a drum magazine full of &amp;quot;Bushfire&amp;quot; ammo, distinguished by its flat white tip.]]&lt;br /&gt;
[[File:H3VR Boon Cocking.jpg|thumb|none|600px|Locking back the bolt; like the standard SMG, the Bushranger's Boon is open-bolt. Also note the grip strap, which tends to clip into the magazine when the gun is pointed upwards.]]&lt;br /&gt;
[[File:H3VR Boon Aiming.jpg|thumb|none|600px|Looking through the new sights; the front sight features a smaller, non-circular hood, while the rear sight has an actual notch to line it up with.]]&lt;br /&gt;
[[File:H3VR Boon Firing.jpg|thumb|none|600px|Then again, it's a submachine gun with 45 rounds of incendiary tracer ammo, so aiming isn't the most crucial thing in the world.]]&lt;br /&gt;
[[File:H3VR Boon Ejecting.jpg|thumb|none|600px|Popping out an empty drum; this shows the other effect of the Bushfire ammo, that being the smoke clouds it produces on impact (allowing for the creation of impromptu smokescreens with a quick burst, or for simple confusion of enemies under fire). Given its properties, it's probably white phosphorus-based. Not like you have to worry about the Geneva Conventions in a war over gravel, after all.]]&lt;br /&gt;
[[File:H3VR Boon Box.jpg|thumb|none|600px|Replacing the drum with one of the standard SMG's 25-round box magazines; this is filled with &amp;quot;Funnel Spider&amp;quot; ammo, which looks rather like a modern defensive handgun load.]]&lt;br /&gt;
[[File:H3VR Boon Spider.jpg|thumb|none|600px|At least, it does until you fire it. The Funnel Spider load is meant more for the standard SMG (which fills a more PDW-ish role than the offense-oriented Boon), being a short-range tracer buckshot round; it doesn't do all that much damage, but it also requires next to no aiming to use, making it good for suppressing a close-in enemy and &amp;lt;s&amp;gt;running away screaming like a little girl&amp;lt;/s&amp;gt; making a quick tactical retreat.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. II==&lt;br /&gt;
Update #49 added the [[Sten Mk II]] submachine gun, which marks the first time since the introduction of the [[MAC-11]] that an open-bolt weapon was added to ''H3VR''. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called &amp;quot;Mk. 9 Chopshop&amp;quot; variant, with a shortened barrel and a cut-down stock.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkII Left.jpg|thumb|none|600px|The answer to the age-old question of &amp;quot;How little gun can you have while still having a gun?&amp;quot;]]&lt;br /&gt;
[[File:H3VR Sten MkII Right.jpg|thumb|none|600px|The weapon's other side.]]&lt;br /&gt;
[[File:H3VR Sten MkII Cocking.jpg|thumb|none|600px|Drawing back the Sten's bolt. This isn't where it rests when cocked; this is just as far back as it can be pulled.]]&lt;br /&gt;
[[File:H3VR Sten MkII Loading.jpg|thumb|none|600px|Loading in a 32-round magazine. The update also added 16-round options.]]&lt;br /&gt;
[[File:H3VR Sten MkII Closeup.jpg|thumb|none|600px|A closeup of the ejection port, showing the magazine lined up and ready to feed cartridges.]]&lt;br /&gt;
[[File:H3VR Sten MkII Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch. This is really the only safety mechanism that the Sten has; all it does is stop the bolt from moving forwards.]]&lt;br /&gt;
[[File:H3VR Sten MkII Sights.jpg|thumb|none|600px|Aiming through the Sten's simple aperture/post sights...]]&lt;br /&gt;
[[File:H3VR Sten MkII Firing.jpg|thumb|none|600px|...before saying &amp;quot;to hell with it&amp;quot; and unloading full-auto from the hip.]]&lt;br /&gt;
===&amp;quot;Mk. 9 Chopshop&amp;quot;===&lt;br /&gt;
[[File:H3VR Sten Mk9.jpg|thumb|none|600px|Correction: ''this'' is the least amount of gun one can have while still technically having a gun.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Loading.jpg|thumb|none|600px|After shrugging and deciding that a bare minimum amount of gun is at least better than no gun at all, the invisible point-holder loads in a magazine. Note the white tips of the rounds; these show that they are armor-piercing incendiary(!) rounds.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything &amp;quot;correct&amp;quot; can be done with a sawn-off Sten.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the &amp;quot;Mk. 9 Chopshop&amp;quot; Sten is at least handy for closer-than-preferable encounters.]]&lt;br /&gt;
===&amp;quot;STENOF&amp;quot;===&lt;br /&gt;
Update #95 added a fictional variant of the [[Sten Mk II]] called the &amp;quot;STENOF&amp;quot;, chambered in .308 Winchester. The stock also has a built-in hydraulic recoil compensator, the usefulness of which is questionable at best. Rather strangely, it is classed as a machine gun in-game.&lt;br /&gt;
&lt;br /&gt;
The name is likely a reference to its designer - &amp;quot;Sten&amp;quot; is actually an acronym of &amp;quot;Shepard, Turpin, Enfield&amp;quot; (the weapon's two designers and the factory that originally produced it); given that the STENOF's 3D model was made by one Ole Farner, it's not to difficult to figure out where the &amp;quot;OF&amp;quot; came from.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR STENOF Left.JPG|thumb|none|600px|Sure, it's part of the cursed guns update, but... wasn't the Sten cursed enough already?]]&lt;br /&gt;
[[File:H3VR STENOF Right.JPG|thumb|none|600px|I mean, chambering it in .308 and adding pic rails was bad enough...]]&lt;br /&gt;
[[File:H3VR STENOF Loaded.JPG|thumb|none|600px|Speaking of which, taking a 32 round Sten mag and making it fit .308 cartridges makes it so huge that, if weight were a thing in VR, you'd never be able to hold the gun straight.]]&lt;br /&gt;
[[File:H3VR STENOF Snaildrum.JPG|thumb|none|600px|Or, if you're feeling especially deranged, there's also a 50 round snaildrum. And it's basically just a straight mag that's curved in on itself.]]&lt;br /&gt;
[[File:H3VR STENOF Safety.JPG|thumb|none|600px|Like the original Sten, the STENOF uses a notch to hold the bolt instead of any traditional safety switch.]]&lt;br /&gt;
[[File:H3VR STENOF Chambered.JPG|thumb|none|600px|Taking the bolt off the safety notch, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR STENOF FireSelector.JPG|thumb|none|600px|Another feature kept from the original Sten, is the 'Rapid Fire' button - simply pull it out, and you can fire in full auto.]]&lt;br /&gt;
[[File:H3VR STENOF Aim.JPG|thumb|none|600px|The iron sights haven't been calibrated for the STENOF's increase in size, so aiming with the enormous aperture is a bit of a challenge. Not that it matters anyway...]]&lt;br /&gt;
[[File:H3VR STENOF Fire.JPG|thumb|none|600px|...because the recoil on the STENOF is stupendously strong. So strong, in fact, that the clipping lets you see the recoil spring, suggesting that the gun actually hits you in the face. Hence the upper rail; mounting an optic may prevent you from getting a good cheek weld, but at least it'll save you from getting a cheek fracture.]]&lt;br /&gt;
[[File:H3VR STENOF Stock.JPG|thumb|none|600px|Not an unreasonable assumption, either. If we examine the STENOF's stock, its quite different from the standard Sten.]]&lt;br /&gt;
[[File:H3VR STENOF Recoil.JPG|thumb|none|600px|Primarily because upon firing, it will oscillate rapidly. While this would likely help with the felt recoil, its pain-mitigating effects aren't as easy to appreciate when there's a receiver-shaped bruise on your cheekbone.]]&lt;br /&gt;
[[File:H3VR STENOF Comparison.JPG|thumb|none|600px|Perhaps the most surprising thing to learn is despite the larger cartridge, the STENOF isn't ''that'' much bigger than the Sten Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. V==&lt;br /&gt;
Along with the Mk. II, Update #49 added the [[Sten Mk V]], a later, more refined version of the Sten.&lt;br /&gt;
[[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk. V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkV Left.jpg|thumb|none|600px|It may be more expensive than the earlier version, but at least now it's clear how it's supposed to be held.]]&lt;br /&gt;
[[File:H3VR Sten MkV Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, showing the wooden vertical foregrip and the [[Lee-Enfield]]-type front sight.]]&lt;br /&gt;
[[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]]&lt;br /&gt;
===Sten Mk. VI===&lt;br /&gt;
The integrally suppressed variant of the Mk. V, the [[Sten Mk VI]], is available as well.&lt;br /&gt;
[[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]]&lt;br /&gt;
[[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI. Note the somewhat worrying lack of a front sight.]]&lt;br /&gt;
[[File:H3VR Sten MkVI Aiming.jpg|thumb|none|600px|Much later, in Update #100's sixth alpha, this issue was finally fixed.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
The final SMG added to the game by Update #50 is the [[Steyr MP34]].&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP34 Loading.jpg|thumb|none|600px|Loading a magazine into the MP34.]]&lt;br /&gt;
[[File:H3VR MP34 Left.jpg|thumb|none|600px|Taking in the beauty of an inter-war submachine gun.]]&lt;br /&gt;
[[File:H3VR MP34.jpg|thumb|none|600px|Pointing the MP34 at a target. This endeavor would prove fruitless, seeing as the weapon isn't cocked.]]&lt;br /&gt;
[[File:H3VR MP34 Cocking.jpg|thumb|none|600px|Remedying the aforementioned issue.]]&lt;br /&gt;
[[File:H3VR MP34 Aiming.jpg|thumb|none|600px|Firing the MP34 properly...]]&lt;br /&gt;
[[File:H3VR MP34 1 Hand.jpg|thumb|none|600px|...and improperly.]]&lt;br /&gt;
[[File:H3VR MP34 Adjusting.jpg|thumb|none|600px|Adjusting the MP34's rear sight; being a fancy interwar SMG built with rifle-like sensibilities (read: before everyone realized that a functional SMG can be made from a few springs and some plumbing parts), its sights are adjustable out to 500 meters in 50-meter increments. For all the times when you'll need that.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
Added on the 12th day of the 2018 Meatmas update, the [[Suomi KP/-31]] holds the distinction of being ''H3'''s first Finnish submachine gun.&lt;br /&gt;
[[File:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Suomi Box.jpg|thumb|none|600px|A Suomi, fresh out of the icebox, and ready for use in the ice... ball.]]&lt;br /&gt;
[[File:H3VR Suomi Loading.jpg|thumb|none|600px|Cutting right to the chase, and loading in a 71-round drum magazine.]]&lt;br /&gt;
[[File:H3VR Suomi Left.jpg|thumb|none|600px|Cutting right back out of the chase for a minute, in order to fully appreciate the KP/-31. Not every day that you see a submachine gun longer than an [[M4A1]], and over half again as heavy to boot.]]&lt;br /&gt;
[[File:H3VR Suomi Right.jpg|thumb|none|600px|Flipping the carbine-sized SMG over reveals the somewhat unusual locations of the charging handle and the selector lever.]]&lt;br /&gt;
[[File:H3VR Suomi Cocking.jpg|thumb|none|600px|Pulling back the former. While placing the cocking handle so far back might seem awkward, it does provide an advantage; unlike a traditional submachine gun of this era, the KP/-31 doesn't have a charging handle slot through which dirt and debris can enter, which causes jamming.]]&lt;br /&gt;
[[File:H3VR Suomi Auto.jpg|thumb|none|600px|The latter is the L-shaped piece in the trigger guard, which is seen here in its furthest-forward position; this is its full-auto setting.]]&lt;br /&gt;
[[File:H3VR Suomi Aiming.jpg|thumb|none|600px|Lining up the sights...]]&lt;br /&gt;
[[File:H3VR Suomi Firing.jpg|thumb|none|600px|...and spraying away at the attacking crystal snowflakes, letting out a fierce war cry all the while. &amp;quot;'''''PERKELE!'''''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Suomi Adjusting.jpg|thumb|none|600px|Adjusting the Suomi's decidedly interwar-style tangent sights; these are adjustable out to 500 meters in 100-meter increments.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tomacuzi&amp;quot;==&lt;br /&gt;
Update #95 added the &amp;quot;Tomacuzi,&amp;quot; a highly eccentric fictional firearm that is, as the name implies, a hybrid of an [[M1A1 Thompson]] and an [[IMI Uzi]], fitted with a barrel shroud reminiscent of (though substantially longer than) the [[Intratec TEC-9]]. To top it all off, it's also chambered in .455 Webley, and its fire modes consist exclusively of bursts of varying length.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Tomacuzi Left.JPG|thumb|none|600px|It's like someone beat a Thompson with an ugly stick. Note the Picatinny rail on the top of the receiver. It also features a [[BAR]]-style left-side charging handle for whatever reason; equally strangely, it fires from a closed bolt, which neither the Thompson nor the Uzi do.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Right.JPG|thumb|none|600px|On the opposite side of the gun, we see the original Auto Ordnance markings of a standard Thompson. Apparently in the future of the H3 universe, they actually signed off on this creation.]]&lt;br /&gt;
[[File:H3VR Tomacuzi StockUnfold.JPG|thumb|none|600px|The stock unfolds just like on a standard Uzi. Best not to aim with the stock folded, as this thing still kicks like a mule.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Mag.JPG|thumb|none|600px|Now loading... a 69 round... snaildrum... of .455 Webley. Any singly part of that sentence would make a person gag, and yet we have the trifecta.]]&lt;br /&gt;
[[File:H3VR Tomacuzi FireSelector.JPG|thumb|none|600px|The safety switch and fire selector switches themselves are the same as on the Thompson. However, instead of semi and auto, we have four-round burst, and ''seventeen-round-burst.'' Also note that, according to the markings, the official designation of this weapon is &amp;quot;TOMACUXI-9 Mk. 2.1&amp;quot;; the markings on this side also state its caliber to be .357 SIG (stamped over a 9mm marking), a round which none of the game's weapons use, along with the serial number &amp;quot;[https://en.wikipedia.org/wiki/867-5309/Jenny 8675309]&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Tomacuzi AimBad.JPG|thumb|none|600px|The lower aperture is effectively useless, since the pic rail completely blocks the front post from this angle.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Aim.JPG|thumb|none|600px|Thankfully, the upper notch sight is still useable.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Fire.JPG|thumb|none|600px|Even with relatively unimpressive Webley rounds, recoil is still considerable. In no small part because of the exclusively automatic firing modes.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Eject.JPG|thumb|none|600px|Yet another quirk of this gun is that as soon as the mag is empty, it automatically ejects itself; thanks to its two firemodes, the user gets either 17 or 4 full bursts (in 4- or 17-round burst mode respectively), followed by a single anticlimactic shot and the sound of a magazine hitting the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The first Japanese firearm in the game, a late-model [[Type 100 submachine gun]] was added to ''H3VR'' on December 25th, 2018, the final day of the Meatmas 2018 event.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|450px|Type 100 (late model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:H3VR Type 100 Box.jpg|thumb|none|600px|Popping open one of the larger boxes reveals quite a rare gift indeed.]]&lt;br /&gt;
[[File:H3VR Type 100 Loading.jpg|thumb|none|600px|Loading in a magazine. Being the first Japanese gun in the game, it should come as no surprise that it's also the first to use 8x22mm Nambu ammo.]]&lt;br /&gt;
[[File:H3VR Type 100 Left.jpg|thumb|none|600px|Examining the Type 100. Being a late-war model, the in-game gun lacks the bipod and adjustable rear sight of earlier models, concessions made for the sake of simplicity and resource conservation by increasingly desperate Axis forces, as evidenced by [https://airandspace.si.edu/collection-objects/bachem-ba-349-b-1-natter-viper this monstrosity].]]&lt;br /&gt;
[[File:H3VR Type 100 Right.jpg|thumb|none|600px|In spite of this, the bayonet lug stayed. Because Japan.]]&lt;br /&gt;
[[File:H3VR Type 100 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle...]]&lt;br /&gt;
[[File:H3VR Type 100 Cocked.jpg|thumb|none|600px|...which rests a lot further forward than the length of its receiver slot would suggest. One of the unusual features of the Type 100 is visible here; unlike most submachine guns of the era, the Type 100 has 2 holes in the side of the receiver tube: one for the cocking handle, and one for ejecting spent cases.]]&lt;br /&gt;
[[File:H3VR Type 100 Aiming.jpg|thumb|none|600px|Aiming; like, say, the [[M1A1 Thompson]], the later-pattern Type 100s use a fixed rear aperture sight with a notch on top for longer-range shooting.]]&lt;br /&gt;
[[File:H3VR Type 100 Firing.jpg|thumb|none|600px|Shooting some snowflakes out of the air. Hey, if it [[Arisaka Rifle|worked for their rifles]]...]]&lt;br /&gt;
&lt;br /&gt;
==Vigneron M2==&lt;br /&gt;
The [[Vigneron M2]] was added on day 6 of the Meatmas 2022 advent calendar event; it is simply called the &amp;quot;Vigneron&amp;quot; in-game. Notably, ''H3'' is the first video game to feature the Vigneron.&lt;br /&gt;
[[File:Belgian Vigneron M2 SMG.jpg|thumb|none|450px|Vigneron M2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vigneron Box.jpg|thumb|none|600px|The Vigneron M2 in its box, in a shot taken early enough to still have confetti in the air.]]&lt;br /&gt;
[[File:H3VR Vigneron Left.jpg|thumb|none|600px|Examining the Belgian SMG.]]&lt;br /&gt;
[[File:H3VR Vigneron Right.jpg|thumb|none|600px|It's a nice-looking gun; shame it's so rarely seen.]]&lt;br /&gt;
[[File:H3VR Vigneron Cocking.jpg|thumb|none|600px|Pulling back the (non-reciprocating) cocking handle; the dustcover pops open automatically upon doing so, so quickly that getting both visible bolt movement and a not-completely-open dustcover in the same shot takes a rather quick yank.]]&lt;br /&gt;
[[File:H3VR Vigneron Extending.jpg|thumb|none|600px|Extending the stock; like many subguns from this period, the Vigneron's stock is little more than a thick, sturdy piece of steel wire bent into an appropriate shape.]]&lt;br /&gt;
[[File:H3VR Vigneron Loading.jpg|thumb|none|600px|Shoving in a 32-round magazine. These look similar to [[MP40]] magazines, though they're proprietary.]]&lt;br /&gt;
[[File:H3VR Vigneron Semi.jpg|thumb|none|600px|Flipping the selector to semi-auto, and taking a close look at the molded plastic lower in the process.]]&lt;br /&gt;
[[File:H3VR Vigneron Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular. The sights on the Vigneron are one of its weaker points; they consist of a thin, hooded front post and a rear notch so fine as to be nearly unusable.]]&lt;br /&gt;
[[File:H3VR Vigneron Firing.jpg|thumb|none|600px|Taking a shot at a lamppost; this would probably have more of an impact if the thing wasn't so hard to aim.]]&lt;br /&gt;
[[File:H3VR Vigneron Auto.jpg|thumb|none|600px|Flipping the selector over to &amp;quot;even harder to aim&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Vigneron Blocked.jpg|thumb|none|600px|...and engaging in a fierce battle with the toughest enemy in the Snowglobe: the dreaded janky house hitbox.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk. I==&lt;br /&gt;
The [[Viper Mk. I]], a rare experimental variant of the [[Sten]] meant to be used one-handed as a personal defense weapon, was added on day 9 of the Meatmas 2020 Advent Calendar event. Only two Mk. Is were ever built, as well as three Mk. IIIs; as such media depictions of this gun are extremely rare, with ''H3'' being its first known appearance.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|450px|Viper Mk. I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Viper Box.jpg|thumb|none|600px|Opening up Bunker A-9's box to reveal... a smaller, far stranger-looking box.]]&lt;br /&gt;
[[File:H3VR Viper Left.jpg|thumb|none|600px|Examining the Viper. If you ever needed proof that the Sten could somehow be both simpler and less practical, here you go.]]&lt;br /&gt;
[[File:H3VR Viper Right.jpg|thumb|none|600px|The right side; largely the same as the left, but with an ejection port instead of a magazine well, and showing off the opposite ends of the body's screws. The wooden portion is essentially just a two-piece clamshell, held together at the back by the buttplate, in the middle by a couple of screws (one on the pistol grip, and one further towards the rear), and at the front by the knurled collar around the barrel. Which is, of course, threaded directly onto the wood.]]&lt;br /&gt;
[[File:H3VR Viper Safety.jpg|thumb|none|600px|Pulling the Sten-derived bolt into the also-Sten-derived safety notch; this is the only safety notch the Viper has. No safety switch, no grip safety, no dedicated drop-safety, not even a trigger guard.]]&lt;br /&gt;
[[File:H3VR Viper Loading.jpg|thumb|none|600px|Shoving in a 20-round magazine; another Sten-derived part, these are essentially just shorter Sten mags.]]&lt;br /&gt;
[[File:H3VR Viper Cocked.jpg|thumb|none|600px|Releasing the bolt from its locked position puts it into its cocked one; from here, just pull the trigger and let 'er rip.]]&lt;br /&gt;
[[File:H3VR Viper Aiming.jpg|thumb|none|600px|Attempting to aim at a music-playing speaker; aside from doing it for its own sake, this can give the added benefit of unlocking various extra messages to listen to, usually either advertisements or advisories.]]&lt;br /&gt;
[[File:H3VR Viper Firing.jpg|thumb|none|600px|Keyword being &amp;quot;attempting&amp;quot;; the Viper lacks sights of any sort, since it was meant to be hipfired one-handed (the curve on the top of the stock is supposed to sit under the user's shoulder), so &amp;quot;aiming&amp;quot; isn't really a word in its vocabulary. The fact that it has no semi-auto setting doesn't help matters.]]&lt;br /&gt;
[[File:H3VR Viper Sideways.jpg|thumb|none|600px|This isn't much better, but it also isn't much worse, which really says something about this gun as a concept.]]&lt;br /&gt;
[[File:H3VR Viper Tracers.jpg|thumb|none|600px|Really, the only way to ensure that you'll actually hit anything with the Viper is to load it with some sort of tracer round (in this case, API ammo), and aim by the guess-and-check method.]]&lt;br /&gt;
[[File:H3VR Viper Modded.jpg|thumb|none|600px|Or, at least, the only way without doing something like this. Which is probably not something you should be doing.]]&lt;br /&gt;
[[File:H3VR Viper Sight.jpg|thumb|none|600px|Aiming through the attached red-dot sight; since attachments can be forced into each other when mounted, the optic on this thing consists of a Leopold LCO shoved into a DI Optical EG1.]]&lt;br /&gt;
[[File:H3VR Viper Cinematic.jpg|thumb|none|600px|Popping a few Sosigs with the aid of the attached laser sight; the raised sight mount with a charging handle underneath was meant to evoke [[G36]] vibes. If the G36 were a horrifying monstrosity of rails and wood wrapped around a steel pipe, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPK==&lt;br /&gt;
The [[Walther MPK]] was added on day 11 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MPK Box.jpg|thumb|none|600px|The MPK sitting in its case. Sorry folks; couldn’t find a frame of my footage without the blue grab-prompt circle for this one.]]&lt;br /&gt;
[[File:H3VR MPK Left.jpg|thumb|none|600px|Examining the MPK; the lacquer-painted finish catches the bunker’s lighting well.]]&lt;br /&gt;
[[File:H3VR MPK Right.jpg|thumb|none|600px|Truly a prime example of Cold War-era stamped subgun simplicity; it did reasonably well, but ultimately lost out in most markets (especially the domestic one) to [[MP5|another, more familiar West German SMG]].]]&lt;br /&gt;
[[File:H3VR MPK Loading.jpg|thumb|none|600px|Loading in one of the MPK’s proprietary 32-round magazines.]]&lt;br /&gt;
[[File:H3VR MPK Cocking.jpg|thumb|none|600px|Cocking the weapon - like most submachine guns of the era (bar the notable exception mentioned above), the MPK fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR MPK Folding.jpg|thumb|none|600px|Folding the MPK’s stock yields a far more compact package; there aren’t many instances in-game where this is helpful, but it’s a nice feature to have nonetheless.]]&lt;br /&gt;
[[File:H3VR MPK Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, which (rather like an [[AK]]) requires going past full-auto first.]]&lt;br /&gt;
[[File:H3VR MPK Misaligned.jpg|thumb|none|600px|Aiming at a Static drone; while the initial temptation is to aim like this, doing so will put your shots far above your intended target in most engagements.]]&lt;br /&gt;
[[File:H3VR MPK Aligned.jpg|thumb|none|600px|Instead, the proper way to aim is to use the aperture below. This used to be even less obvious; prior to an update, the aperture was much smaller, to the point that many players didn’t understand that it was actually meant for aiming.]]&lt;br /&gt;
[[File:H3VR MPK Icon.jpg|thumb|none|600px|(For reference, here's the MPK's item-spawner icon, which features the weapon's older model; note the downright tiny rear aperture.)]]&lt;br /&gt;
[[File:H3VR MPK Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto; semi might work for drones...]]&lt;br /&gt;
[[File:H3VR MPK Aiming.jpg|thumb|none|600px|...but S-COM towers are a different animal entirely. For quick shooting, the longer-range sight notch can be used in conjunction with the top of the front sight hood, using the notch in the hood as a point of aim; this is, interestingly, somewhat reminiscent of the [[Berthier Mle 1916]] carbine added earlier in the event.]]&lt;br /&gt;
[[File:H3VR MPK Firing.jpg|thumb|none|600px|Firing the MPK; having deemed this screenshot in sufficiently interesting, a faraway Swarm drone has decided to liven things up a bit with a pair of giant explosions.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|here]] to view the game's shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Machine_Guns&amp;diff=1638602</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Machine Guns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Machine_Guns&amp;diff=1638602"/>
		<updated>2023-12-28T08:55:01Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: I don't think this thing really counts as a machine gun either&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Machine Guns=&lt;br /&gt;
All of ''H3'''s machine guns fall under a single category, which is under the broader class of &amp;quot;support&amp;quot; weapons (alongside the weapons of the next and final pages). This includes light, general-purpose, heavy, and rotary machine guns; fortunately, the category is referred to in-game simply as &amp;quot;machine guns&amp;quot;, and not as &amp;quot;light machine guns&amp;quot; like in many games.&lt;br /&gt;
==&amp;quot;Aerial Denier&amp;quot;==&lt;br /&gt;
Update #98 Big Patch 2 brought along the &amp;quot;Aerial Denier&amp;quot;, an alternate weapon for the Heavy class in Meat Fortress. The weapon consists of the barrels of a [[General Dynamics GAU-19/A]] (complete with triangular flash hider and larger-than-normal-caliber chambering - in-game, it uses the same &amp;quot;18x50mm Packawhollop&amp;quot; ammo as the Sniper Rifle), attached onto the receiver of the standard ''[[TF2]]'' Minigun; it is not simply a handheld GAU-19/A, however, as it still has 6 barrels - ''two complete barrel assemblies'' stick out of the receiver and fire simultaneously, making the weapon even more uncontrollable than a &amp;quot;regular&amp;quot; handheld GAU-19.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:H3VR Denier Left.jpg|thumb|none|600px|''&amp;quot;Don't know what you're talking about up there - I just see three barrels.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Denier Right.jpg|thumb|none|600px|''&amp;quot;Yeah, I checked the other side - there are only three barrels there, too.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Denier Muzzles.jpg|thumb|none|600px|''&amp;quot;Whaddaya mean it - oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Denier Drum.jpg|thumb|none|600px|Taking a look at one of the Aerial Denier's ammo drums - they're largely the same as the standard Minigun's, save for the black paint. The substantially larger caliber means that these drums &amp;quot;only&amp;quot; hold 120 rounds.]]&lt;br /&gt;
[[File:H3VR Denier Loading.jpg|thumb|none|600px|Slamming it into place.]]&lt;br /&gt;
[[File:H3VR Denier Spinning.jpg|thumb|none|600px|Spinning up the barrels; unlike the other two Gatlings on this page, the Denier's barrel clusters aren't radially symmetrical, so this can actually be shown in a still image. The two barrel clusters rotate in opposite directions, so try to avoid getting anything stuck between them - anything that goes in is probably coming out in pieces.]]&lt;br /&gt;
[[File:H3VR Denier Firing.jpg|thumb|none|600px|Spraying away at nothing in particular.]]&lt;br /&gt;
[[File:H3VR Denier Trails.jpg|thumb|none|600px|Which, as the bullet trails here show, is going to be your target most of the time; the weapon's ludicrous recoil means that any hitting any reasonably-sized target from more than a couple dozen meters is going to be a challenge. Also note that the muzzle flash is only lined up with one of the barrel clusters; both clusters fire at once, but the muzzle flash effect for either one doesn't necessarily line up with a capturable frame.]]&lt;br /&gt;
[[File:H3VR Denier Ejecting.jpg|thumb|none|600px|Completely ignoring every rule of gun safety and looking down while firing reveals a veritable stream of spent cases and disintegrating links coming out of the ejection port; these disappear after a couple of seconds by default, presumably for performance-related reasons.]]&lt;br /&gt;
[[File:H3VR Denier Air.jpg|thumb|none|600px|Oh, and in case you were wondering why these shots are in the Sampler Platter, this is why: while it can be tricky at first, the Aerial Denier can indeed be used for its stated purpose.]]&lt;br /&gt;
[[File:H3VR Denier Hit.jpg|thumb|none|600px|The spectacle of a giant jet-propelled steak exploding in mid-air just never gets old.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 2==&lt;br /&gt;
Update #50 brought along a [[Bren gun]], more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant added later, in the eleventh alpha of Update #52.&lt;br /&gt;
&lt;br /&gt;
Images of the full-length Bren courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:H3VR Bren Left.jpeg|thumb|none|600px|Admiring the Bren, standing before the pre-rendered beauty of the cornfields of the American West (actually Czech, much the machine gun). Note the absence of a carrying handle on the weapon's barrel.]]&lt;br /&gt;
[[File:H3VR Bren Right.jpeg|thumb|none|600px|For those wondering, this is the background of the Breaching Prototype scene. Perhaps a WWII-era light machine gun isn't the best weapon for house-breaching...]]&lt;br /&gt;
[[File:H3VR Bren Loading.jpeg|thumb|none|600px|Loading the Bren. 30 tracers, straight into the top.]]&lt;br /&gt;
[[File:H3VR Bren Charging.jpeg|thumb|none|600px|Cocking the machine gun; note the bar attached to the back, which slides into a corresponding slot in the stock. This is necessary to cover the charging handle slot, preventing debris from entering and blocking the handle's path.]]&lt;br /&gt;
[[File:H3VR Bren Semi.jpeg|thumb|none|600px|The Bren's fire selector is rather interesting; the safety position is in the middle, with &amp;quot;R&amp;quot; (&amp;quot;Repetition&amp;quot;, or semi-auto) at the back...]]&lt;br /&gt;
[[File:H3VR Bren Auto.jpeg|thumb|none|600px|...and &amp;quot;A&amp;quot; (&amp;quot;Automatic&amp;quot;) at the front.]]&lt;br /&gt;
[[File:H3VR Bren Aiming.jpeg|thumb|none|600px|Aiming the Bren at the cornfield below; note the lack of an adjustment drum, confirming this particular Bren to be a Mk2 model.]]&lt;br /&gt;
[[File:H3VR Bren Firing.jpeg|thumb|none|600px|Opening fire.]]&lt;br /&gt;
[[File:H3VR Bren Bipod.jpeg|thumb|none|600px|Popping open the bipod.]]&lt;br /&gt;
[[File:H3VR Bren Firing Deployed.jpeg|thumb|none|600px|This allows for the weapon to be used as intended, allowing the Bren to achieve its true potential in terms of accuracy. Sucks to be someone in those trees...]]&lt;br /&gt;
[[File:H3VR Bren Handle.jpg|thumb|none|600px|Following Update #76's 1st alpha, the Bren's distinctive wooden carrying handle became usable. It also became wobbly, at least when it's not being held.]]&lt;br /&gt;
[[File:H3VR Bren Adjusting.jpg|thumb|none|600px|As mentioned in prior sections, Update #100's 6th alpha made the sights of several weapons adjustable, with machine guns in particular seeing a considerable amount of emphasis. The Bren was one of the guns affected, with its rear sight going from 200 meters to 1,600 in 100-meter increments; for some reason, the screen displaying this is upside-down.]]&lt;br /&gt;
[[File:H3VR Bren Shorty.jpg|thumb|none|600px|The curtailed Bren, in all of its glory.]]&lt;br /&gt;
[[File:H3VR Bren Shorty Loading.jpg|thumb|none|600px|Loading in a fresh magazine full of .303 rounds.]]&lt;br /&gt;
[[File:H3VR Bren Shorty Cocking.jpg|thumb|none|600px|Pulling back the Bren's charging handle.]]&lt;br /&gt;
[[File:H3VR Bren Shorty Aiming.jpg|thumb|none|600px|A look through the Bren's iron sights. While the shortened sight radius and barrel would logically hamper the Bren's renowned accuracy, it does at least bring the front sight closer to the shooter's face, making it a bit easier to see clearly. This version didn't get an adjustable rear sight like the full-length variant, presumably because it would require completely recalibrating (and remodeling) the rear sight to account for the shorter barrel's different ballistics and sight angles.]]&lt;br /&gt;
[[File:H3VR Bren Shorty Firing.jpg|thumb|none|600px|Firing the Bren, showing off its downward ejection system.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The 2018 4th of July Update (more formally known as Update #56) added a modified [[Browning M2HB]], known as the &amp;quot;M2 Tombstone&amp;quot;. It has a shortened barrel, and is fitted with a pair of top-mounted grips and a bracket for fitting an belt box; the latter serves as its namesake, with the weapon feeding from the 200-round tombstone-shaped ammo cans more normally associated with M2s in AA mounts. The icing on this incredibly absurd cake is the American flag paintjob on the receiver, for that extra patriotic flavor.&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Table.jpg|thumb|none|600px|The modified M2 sits on a table, in eager anticipation of what's to come.]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Left.jpg|thumb|none|600px|Admiring the (old) glory of the Tombstone.]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Right.jpg|thumb|none|600px|The other side, which shows off the bracket used to seat belt boxes.]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Loading.jpg|thumb|none|600px|Placing a belt box into said bracket...]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Open.jpg|thumb|none|600px|...popping open the feed tray cover...]]&lt;br /&gt;
[[file:H3m2belt.jpg|thumb|none|600px|...seating the belt...]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Closing.jpg|thumb|none|600px|...closing the cover...]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Charging.jpg|thumb|none|600px|...and getting ready to make some music.]]&lt;br /&gt;
[[File:H3VR M2 Tombstone Firing.jpg|thumb|none|600px|&amp;quot;''Oh say can you see...''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chatellerault FM24/29==&lt;br /&gt;
The [[Chatellerault FM 24/29]] was added on Day 19 of the Meatmas 2022 Advent Calendar event, marking two notable points - the game's first French machine gun, and only its second gun at all chambered in 7.5x54mm French (the first being the ''much''-earlier added [[MAS-49/56]]).&lt;br /&gt;
[[File:Chatellerault M1924-29.JPG|thumb|none|450px|Chatellerault FM 24/29 - 7.5x54mm French]]&lt;br /&gt;
[[File:H3VR FM24 Box.jpg|thumb|none|600px|The Chautellerault in its box, showing every long-winded part of the name except that one. Note the date - while the Mle. 24 was indeed first made in 1924, absolutely all of them were later updated in 1929 (and all subsequent guns produced accordingly), giving them the &amp;quot;M29&amp;quot; designation. For all practical purposes, all this upgrade did was re-chamber the guns from 7.5x58mm to 7.5x54mm, after the discovery that the subsequently-abandoned former chambering could also fit 7.92x57mm Mauser (which France possessed a considerable amount of, mostly from German [[MG08]] machine guns handed over at the end of WWI); anyone who actually did this would, upon pulling the trigger, come face-to-face the unpleasant consequences of attempting to cram a 7.92mm bullet down a 7.5mm barrel.]]&lt;br /&gt;
[[File:H3VR FM24 Left.jpg|thumb|none|600px|Right, enough explaining names. Regardless of what you call it, this is what the gun looks like.]]&lt;br /&gt;
[[File:H3VR FM24 Right.jpg|thumb|none|600px|And no, before you ask, you can't pull both triggers; like the earlier-added [[Beretta Model 38A]], the lack of a second trigger on currently-manufactured VR controllers means that the FM24/29 can only be fired in full-auto.]]&lt;br /&gt;
[[File:H3VR FM24 Loading.jpg|thumb|none|600px|Loading in a magazine - 25 rounds of the less potentially-catastrophic 7.5 French, straight in the top.]]&lt;br /&gt;
[[File:H3VR FM24 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle...]]&lt;br /&gt;
[[File:H3VR FM24 Safety.jpg|thumb|none|600px|...and disengaging the safety. How convenient that &amp;quot;S&amp;quot; and &amp;quot;F&amp;quot; work as safety markings in so many different languages.]]&lt;br /&gt;
[[File:H3VR FM24 Aiming.jpg|thumb|none|600px|Drawing a bead on a distant crystal snowflake; the aperture-and-post sights are a bit small, but still serviceable.]]&lt;br /&gt;
[[File:H3VR FM24 Firing.jpg|thumb|none|600px|At least, serviceable until you try to land a follow-up shot.]]&lt;br /&gt;
[[File:H3VR FM24 Bipod.jpg|thumb|none|600px|Fortunately, for those trying to hit things repeatedly at range, the gun has an easy way to keep itself steady.]]&lt;br /&gt;
[[File:H3VR FM24 Removing.jpg|thumb|none|600px|Unfortunately, no usable footage was recorded that could demonstrate this; here, an empty magazine is thrown out of the gun in dejection at this fact.]]&lt;br /&gt;
&lt;br /&gt;
==CIS Ultimax 100 Mark 3==&lt;br /&gt;
The much-requested [[Ultimax 100|CIS Ultimax 100]], specifically the Mark 3 version, was added in (fittingly enough) Update #100.&lt;br /&gt;
[[File:U100 Mk3 Stock.jpg|thumb|none|450px|CIS Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR U100 Right.jpg|thumb|none|600px|Admiring U100's U100, set up on its bipod in suitably photogenic fashion.]]&lt;br /&gt;
[[File:H3VR U100 Left.jpg|thumb|none|600px|This also helps deal with the fact that, when holding the Ultimax, it's rather hard to fit the whole thing on screen.]]&lt;br /&gt;
[[File:H3VR U100 Loading.jpg|thumb|none|600px|Loading in one of the weapon's distinctive 100-round drum magazines.]]&lt;br /&gt;
[[File:H3VR U100 Cocking.jpg|thumb|none|600px|Pulling the charging handle, which flips up the dustcover. It also locks the bolt open, since the Ultimax (like most machine guns) fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR U100 Aiming.jpg|thumb|none|600px|Looking through the sights; these consist of a simple, Western-style rear aperture and winged front post.]]&lt;br /&gt;
[[File:H3VR U100 Safety.jpg|thumb|none|600px|Suddenly remembering that there are more urgent matters at hand - namely, the safety being on. The Ultimax lacks a fire selector, so it's full-auto or nothing.]]&lt;br /&gt;
[[File:H3VR U100 Firing.jpg|thumb|none|600px|Dealing with the other, slightly less urgent issue.]]&lt;br /&gt;
[[File:H3VR U100 Adjusting.jpg|thumb|none|600px|Attempting to show off the rear sight's adjustability (100 to 600 meters, in 100-meter increments); this would be easier if the numerous enemy Sosigs in the area understood the phrase &amp;quot;Gimme a minute, I'm busy&amp;quot;.]]&lt;br /&gt;
[[File:H3VR U100 Attacking.jpg|thumb|none|600px|''&amp;quot;Well, if violence is all they understand, then violence is what they'll get.&amp;quot;'' &amp;lt;br&amp;gt; Fortunately, the Ultimax's low rate of fire and constant-recoil system (wherein the bolt is stopped and redirected solely by the recoil spring, never actually hitting the back of the receiver) makes it so controllable that it can be relatively easily fired with one hand. Useful when your other hand is busy playing matchmaker between an enemy Sosig's face and a hatchet.]]&lt;br /&gt;
[[File:H3VR U100 Locked.jpg|thumb|none|600px|Upon running empty, the Ultimax locks open; since it fires like that anyway, reloading is as simple as dropping out the old drum and shoving in a new one.]]&lt;br /&gt;
[[File:H3VR U100 Auto.jpg|thumb|none|600px|Okay, this one's just a glamor shot. But, to be fair, it's at least a good one - you can see the locking lug recesses in the barrel extension and everything.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
Included in the 11th alpha build of Update #52, the [[Degtyaryov DP-28]] comes in both full-length and shortened variants, as with the earlier WW2-era LMGs.&lt;br /&gt;
&lt;br /&gt;
Screenshots of the shortened variant courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR DP-28 Table.jpg|thumb|none|600px|A DP-28 on the item spawner's output table.]]&lt;br /&gt;
[[File:H3VR DP-28 Bipod.jpg|thumb|none|600px|Unfolding the Degtyaryov's bipod.]]&lt;br /&gt;
[[File:H3VR DP-28 Mounted.jpg|thumb|none|600px|Setting the weapon down on a table.]]&lt;br /&gt;
[[File:H3VR DP-28 Loading.jpg|thumb|none|600px|Loading in one of the weapon's distinctive 47-round pan magazines, which earned it its famous nickname: the &amp;quot;Dinner Plate 28&amp;quot;.]]&lt;br /&gt;
[[File:H3VR DP-28 Cocking.jpg|thumb|none|600px|Pulling back the charging handle, in a rather awkward underhanded manner (though this isn't visible here due to the player's persistent Invisible Hand Syndrome).]]&lt;br /&gt;
[[File:H3VR DP-28 Aiming.jpg|thumb|none|600px|Lining up the sights...]]&lt;br /&gt;
[[File:H3VR DP-28 Firing.jpg|thumb|none|600px|...and obliterating the target with a protracted burst of 7.62x54mmR.]]&lt;br /&gt;
[[File:H3VR DP-28 Firing Standing.jpg|thumb|none|600px|&amp;quot;You see Ivan, when use Degtyaryov from standing position, the enemy will be of surrender, for fear of your strength.&amp;quot;]]&lt;br /&gt;
[[File:H3VR DP-28 Adjusting.jpg|thumb|none|600px|Having taken this advice to heart, Ivan spreads fear and bullets among his wooden enemies, bifurcating any that don't lay down their weapons at the sight of him. And, of course, showing off the DP-28's adjustable rear sight, which goes from 100 to 1,500 meters in 100-meter increments. Had to force that in there somehow...]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Left.jpeg|thumb|none|600px|The short-barreled DP-28.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Right.jpeg|thumb|none|600px|That's all there is to it.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Loading.jpeg|thumb|none|600px|Well, apart from the magazine, that is.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Charging.jpeg|thumb|none|600px|Cocking the now-heavier lighter light machine gun.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Aiming.jpeg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Firing.jpeg|thumb|none|600px|...then abandoning any pretense that this is in some way a sensible weapon, and blazing away indiscriminately at the distant city skyline.]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Removing.jpeg|thumb|none|600px|47 rounds later, the gun's Frisbee-shaped magazine is dry, leaving only one thing to do: &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;''THIS BITCH EMPTY!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR DP-28 Shorty Throwing.jpeg|thumb|none|600px|&amp;quot;'''''YEET!'''''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The &amp;quot;Meat Fortress&amp;quot; update/''[[Team Fortress 2]]'' crossover added a recreation of the ''TF2'' Heavy's &amp;quot;Sasha&amp;quot;, a handheld [[Dillon Aero M134 Minigun]] with a 200-round ammunition drum seemingly inspired by the feed system of the [[M61 Vulcan]] mounted in the F/A-18 Hornet.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:M61-FA-18.jpg|thumb|none|450px|M61 Vulcan in the mounting used by the F/A-18 Hornet - 20x102mm Vulcan]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Top.jpg|thumb|none|600px|A lovely little thing, ain't she? But it seems like something's missing...]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Bottom.jpg|thumb|none|600px|A quick look at the weapon's underside reveals that the suspicion was correct. Brace your ears...&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;'''WHO TOUCHED MY GUN?!'''&amp;quot;'']]&lt;br /&gt;
[[File:H3VR TF2 Minigun Loading.jpg|thumb|none|600px|As it turns out, nobody did; this model is treated as reloadable, with the 200-round drums being detached and replaced as necessary.]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Loaded.jpg|thumb|none|600px|With the drum loaded, Sasha is returned to her standard-issue glory. Note the switches and buttons on the back of the drum; it may be meant as both an ammunition container and a power supply (especially since it's not like there's anywhere else on the model that a battery could be hiding).]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Firing.jpg|thumb|none|600px|Opening fire on a group of Sosigs; Sasha's decent per-shot damage and blistering rate of fire can quickly reduce any group of enemies to a mess of tracers and mustard.]]&lt;br /&gt;
[[File:H3VR TF2 Minigun Rounds.jpg|thumb|none|600px|Speaking of tracers, here they are before they turn into a streak of light. The Minigun uses the fictitious &amp;quot;6mm Mannlecker&amp;quot; round (roughly 6x33mm, putting it at the lower end of the &amp;quot;intermediate rifle round&amp;quot; category); this round is considerably smaller than the barrels it's fired out of (which look like they're meant for 20mm shells more than anything else), leaving one to guess at exactly how this thing works. A reverse squeeze-bore, maybe?]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
Update #101 (AKA the 2021 Meatmas even) brought along the much-requested [[M240 machine gun|FN M240]], specifically its Bravo variant.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|450px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M240 Right.jpg|thumb|none|600px|Admiring a brand-new M240B, the larger predecessor to its earlier-added derivative below.]]&lt;br /&gt;
[[File:H3VR M240 Left.jpg|thumb|none|600px|In what is quickly becoming a tradition for this section, the weapon is shown off on its bipod, since it's a bit too long to actually fit on the screen at arms' length.]]&lt;br /&gt;
[[File:H3VR M240 Opening.jpg|thumb|none|600px|Popping open the top cover to reveal... an upside-down, belt-fed [[BAR]], pretty much.]]&lt;br /&gt;
[[File:H3VR M240 Charging.jpg|thumb|none|600px|Pulling back the accordingly downwards-tilting bolt; like the BAR (and the rest of the [[FN MAG]] family, and most modern MGs for that matter), the M240 fires from an open bolt, so this locks it back.]]&lt;br /&gt;
[[File:H3VR M240 Box.jpg|thumb|none|600px|Attaching one of the weapon's 100-round belt boxes; unlike many depictions of the weapon, ''H3'''s M240 correctly mounts belt boxes to the side, and not the bottom.]]&lt;br /&gt;
[[File:H3VR M240 Pulling.jpg|thumb|none|600px|Pulling the belt into place; in typical fashion for this game, it's a mixture of FMJ and tracers.]]&lt;br /&gt;
[[File:H3VR M240 Closing.jpg|thumb|none|600px|Closing up the weapon...]]&lt;br /&gt;
[[File:H3VR M240 Safety.jpg|thumb|none|600px|...and disengaging the simple push-button safety. Ready to rock. And, quite possibly, roll.]]&lt;br /&gt;
[[File:H3VR M240 Aiming.jpg|thumb|none|600px|Aiming; the simple aperture-and-winged-post sights are pretty readable, though the top cover features a Picatinny rail if you'd prefer an optic.]]&lt;br /&gt;
[[File:H3VR M240 Firing.jpg|thumb|none|600px|The previous shot's angle didn't really lend itself well to a good firing shot, so we're using that as an excuse to show this instead. Note that the left-side ejection port serves solely to spit out spent belt links, while casings come out the bottom instead; this is why, as mentioned before, the FN MAG/M240 series can't use bottom-mounted belt boxes.]]&lt;br /&gt;
[[File:H3VR M240 Belt.jpg|thumb|none|600px|Speaking of belt boxes, this one's hundred rounds go faster than you'd think. Good thing the game allows for them to be duplicated indefinitely.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
Update #52 brought along the game's first two belt-fed weapons, the first being the [[FN M249 SAW]], specifically the E2 variant. This is one of the few depictions where the magazine well is useable; this can result in some hilarious situations, such as acquiring the M249 as a random roll in Take &amp;amp; Hold but with ten-round magazines as your only ammo option.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M249 MG42 Table.jpg|thumb|none|600px|At long last, they're finally here. Praise be to our lord and savior Anton; his ways are mysterious, and his gifts many.]]&lt;br /&gt;
[[File:H3VR M249.jpg|thumb|none|600px|Admiring the much-awaited M249.]]&lt;br /&gt;
[[File:H3VR M249 Box.jpg|thumb|none|600px|Attaching a 200-round belt box.]]&lt;br /&gt;
[[File:H3VR M249 Open.jpg|thumb|none|600px|Popping open the feed tray cover. Upon the update's release, there was a rather amusing bug wherein optics placed on the cover's top rail wouldn't move with it, leaving them floating in mid-air above the bolt; this has since been fixed.]]&lt;br /&gt;
[[File:H3VR M249 Belt.jpg|thumb|none|600px|Pulling the belt out of the box...]]&lt;br /&gt;
[[File:H3VR M249 Belt Closeup.jpg|thumb|none|600px|...before pausing for a closer look. This reveals that the belt contains one tracer for every 4 normal FMJ rounds, a common setup among belt-fed machine guns, as it makes it far easier to tell where the gun is firing. This is also pretty much the furthest the belt can be pulled out of the box (and you can't do it unless you attach the box to the gun first), presumably to not drive the CPU mad from trying to calculate the physics on a long, loose belt of ammo.]]&lt;br /&gt;
[[File:H3VR M249 Belt Loaded.jpg|thumb|none|600px|Inspection break over, the loading process is resumed, with the belt being placed into the feed tray.]]&lt;br /&gt;
[[File:H3VR M249 Closing.jpg|thumb|none|600px|The feed tray cover is then closed...]]&lt;br /&gt;
[[File:H3VR M249 Charging.jpg|thumb|none|600px|...and the weapon's rather arduous reloading procedure is concluded with a pull of the charging handle.]]&lt;br /&gt;
[[File:H3VR M249 Firing.jpg|thumb|none|600px|Celebrating the conclusion of this process with a burst of 5.56mm rounds.]]&lt;br /&gt;
[[File:H3VR M249 Suppressor.jpg|thumb|none|600px|Belatedly realizing that he forgot his hearing protection, our now rather shaken-up protagonist affixes a SilencerCo Osprey suppressor onto the M249.]]&lt;br /&gt;
[[File:H3VR M249 Firing Suppressed.jpg|thumb|none|600px|Laying down some suppressed suppressive fire.]]&lt;br /&gt;
[[File:H3VR M249 Belt Gravity.jpg|thumb|none|600px|Yet another one of the weapon's many impressive details; when it is inverted, the belt visibly sags due to gravity. Or rather, it's supposed to look like it's due to gravity; this is actually coded based on the orientation of the weapon itself, because having it rely solely on physics would have disastrous effects on the user's CPU.]]&lt;br /&gt;
[[File:H3VR M249 Belt Short.jpg|thumb|none|600px|After an innumerable amount of rounds, the M249's belt begins to visibly dwindle.]]&lt;br /&gt;
[[File:H3VR M249 Box Removing.jpg|thumb|none|600px|It is at this point that the belt box can simply be removed.]]&lt;br /&gt;
[[File:H3VR M249 Belt Removed.jpg|thumb|none|600px|Furthermore, if the feed tray is opened, then the belt can be removed separately, which causes it to compress itself into the small, convenient ball of ammunition seen here, which can be placed into the gun and causing it to transform into a belt again. This idiosyncrasy is once again because of CPU limitations (notice how the belt is never let loose at any point in the simulation), and these mechanics are used on all belt-feds with exposed belts in this game.]]&lt;br /&gt;
[[File:H3VR M249 Magazine Loading.jpg|thumb|none|600px|[[Captain America: Civil War#M249 Paratrooper SAW|Fed up with a creepy German constantly asking him about a mission report]], our protagonist loads a 100-round Surefire quad-stack magazine into the M249's emergency STANAG magazine well.]]&lt;br /&gt;
[[File:H3VR M249 Magazine Firing.jpg|thumb|none|600px|Fortunately for him, this proves to be far more useful in-game than in reality; the M249's STANAG well is notoriously unreliable, and attempts to use it frequently result in jamming.]]&lt;br /&gt;
[[File:H3VR M249 Bipod.jpg|thumb|none|600px|He then discovers that the bipod seems to be ''slightly'' broken...]]&lt;br /&gt;
[[File:H3VR M249 Mounted.jpg|thumb|none|600px|...before shrugging and just deciding to roll with it. Note: this was a pre-release bug, and was fixed by the time that Update #52 was released.]]&lt;br /&gt;
[[File:H3VR M249 Handle.jpg|thumb|none|600px|Speaking of updates, the 76th one (or rather, its first alpha build) gave players the ability to grab the M249's carrying handle. Also speaking of bipods, it changed the way they worked, allowing deployed weapons to be picked up by their forends (or carrying handles, when applicable), rather than forcing players to reach forward and re-fold the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
An 1800s-era [[Gatling Gun]] was added to the Wurstworld scene in Update #43, though there were indications of its not-present presence when the mode was first released; several red-colored versions were also mounted in various places throughout the old version of the Meatmas Snowglobe scene. Update #56 (the 2018 4th of July Update) added a ''handheld'' version (chambered in .45-70), rather affectionately nicknamed &amp;quot;Hand Crank Frank&amp;quot;. The &amp;quot;Meatal Gear Ronch&amp;quot;, a walking mech boss that serves as the target of the 6th and final gamemode in Meatmas 2018's &amp;quot;Cappocolosseum&amp;quot; scene, has several of them mounted on its shoulders; these forward-facing guns use somewhat simplified models, likely to keep the mech's polycount at a reasonable level.&lt;br /&gt;
[[File:Gatling.jpg|thumb|none|450px|Colt Gatling Gun - .45-70 Government. Similar to the one in-game.]]&lt;br /&gt;
[[File:H3VR Gatling Map.jpg|thumb|none|600px|''&amp;quot;Hmm... that looks fun.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Gatling.jpg|thumb|none|600px|Approaching the Gatling, using period-accurate handheld teleportation technology.]]&lt;br /&gt;
[[File:H3VR Gatling Grabbing.jpg|thumb|none|600px|Grabbing a hold of the crank handle...]]&lt;br /&gt;
[[File:H3VR Gatling Firing.jpg|thumb|none|600px|...and laying waste to the dastardly bandits terrorizing the town, along with the town itself. This in spite of the lack of any visible source of ammunition being associated with the weapon.]]&lt;br /&gt;
[[File:H3VR Gatling Red Left.jpg|thumb|none|600px|Taking a look at the festive wall-mounted Gatling, giving a good view of the never-used ejection chute.]]&lt;br /&gt;
[[File:H3VR Gatling Red Right.jpg|thumb|none|600px|It's more or less just the base gun model painted red; even the underlying textures (such as the roughness of the brass body, or the grain of the wooden crank handle) are still present.]]&lt;br /&gt;
[[File:H3VR Gatling Red Firing.jpg|thumb|none|600px|Firing some rounds off at nothing in particular...]]&lt;br /&gt;
[[File:H3VR Gatling Red Attacking.jpg|thumb|none|600px|...and some more (out of a different Gatling) at a Weinerbot. To little effect, one might add.]]&lt;br /&gt;
[[File:H3VR Gatling Gronch.jpg|thumb|none|600px|The Meatal Gear Ronch's forward-facing Gatling guns. Between these, the rapid-fire laser blaster on its chin, its smoke/flashbang grenade launchers, and its guided missiles, the Gronch's mech is packing some serious heat.]]&lt;br /&gt;
[[File:H3VR Gatling Gronch Firing.jpg|thumb|none|600px|The Gronch firing Ronch's miniguns at nothing in particular. Sadly, we're unable to provide any clearer of a shot than this, as trying to get close enough to the mech to see its weapons in detail will usually result in...]]&lt;br /&gt;
[[File:H3VR Gatling Gronch Attacking.jpg|thumb|none|600px|...this.]]&lt;br /&gt;
===&amp;quot;Hand Crank Frank&amp;quot;===&lt;br /&gt;
[[File:H3VR Gatling Handheld.jpg|thumb|none|600px|It isn't clear who actually thought this was a good idea.]]&lt;br /&gt;
[[File:H3VR Gatling Handheld Closeup.jpg|thumb|none|600px|A closeup of &amp;quot;Frank&amp;quot;'s receiver, showing how the rear grip is simply bolted on.]]&lt;br /&gt;
[[File:H3VR Gatling Handheld Loading.jpg|thumb|none|600px|Loading in a 60-round magazine...]]&lt;br /&gt;
[[File:H3VR Gatling Handheld Magazine.jpg|thumb|none|600px|...before looking at another. Unlike many of the game's other machine guns, these are loaded with nothing but tracers by default, presumably due to the literal impossibility of aiming otherwise.]]&lt;br /&gt;
[[File:H3VR Gatling Handheld Firing.jpg|thumb|none|600px|Cranking out some destruction.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A ''[[Terminator 2: Judgement Day|T2]]''-style handheld [[General Dynamics GAU-17/A]] is one of the firearms added in the 2016 Meatmas update, arguably the most fun, and indisputably the most absurd. While logically implausible, it does have one curious &amp;quot;realistic&amp;quot; touch - attempting to fire the weapon one-handed will cause it to spontaneously eject itself from the user's hand and go flying backwards under recoil; this has less to do with realism and more to do with the fact that protracted one-handed fire of a minigun would wreak havoc on the physics engine - not to mention the performance implications of firing two miniguns at once.&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR GAU-17 Table.jpg|thumb|none|600px|A quick trip to the Sampler Platter intro scene's Dessert Table reveals some very tasty offerings indeed.]]&lt;br /&gt;
[[File:H3VR GAU-17.jpg|thumb|none|600px|Admiring the GAU-17, with [[Gatling Gun|its great-grandfather]] photobombing in the background.]]&lt;br /&gt;
[[File:H3VR GAU-17 Loading.jpg|thumb|none|600px|Ammunition comes in the form of these belt boxes. These are good for a few seconds of continuous fire; unlike many fictional miniguns, which have drastically lowered fire rates, ''H3'''s GAU-17 chews through ammo at a rate of 2,700 RPM (1 round every frame, at a standardized framerate of 90 FPS), which is well within the GAU's ROF range of 2-6,000 RPM.]]&lt;br /&gt;
[[File:H3VR GAU-17 Loaded.jpg|thumb|none|600px|For convenience's sake, the tracer-filled belt saves the user the trouble of pushing through the flexible feed chute and just feeds itself through automatically.]]&lt;br /&gt;
[[File:H3VR GAU-17 Spinning.jpg|thumb|none|600px|Spinning up the minigun. In retrospect, this might not have been the most purposeful thing to screenshot.]]&lt;br /&gt;
[[File:H3VR GAU-17 Firing.jpg|thumb|none|600px|''Descending, unrelenting, beauty of annihilation...'']]&lt;br /&gt;
[[File:H3VR GAU-17 Heated.jpg|thumb|none|600px|A decent few seconds of sustained fire will leave the GAU-17's barrels looking like this. This is rather strange, considering how one of the main advantages of a rotary barrel system is that it's far more resistant to overheating; if a gun's barrel looks like this, then the user should be seriously worried. In-game, however, it has no effect on the gun's performance, and is purely for the sake of making the weapon more satisfying to use.]]&lt;br /&gt;
[[File:H3VR GAU-17 Boss.jpg|thumb|none|600px|Following several hours of puzzle-solving and key-acquiring, and around three solid minutes of maniacal monologuing (by the same exceptional voice actor as the narrator of the Meat Grinder mode, apparently portraying the same character), Wurstworld's final boss appears, dual-wielding giant GAU-17s. They aren't actually loaded, but considering what happens literally five seconds later, this is a bit of a moot point.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
The [[Lahti-Saloranta LS/26]] was added on Day 21 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x54mmR]]&lt;br /&gt;
[[File:H3VR LS26 Box.jpg|thumb|none|600px|The LS/26 in its box; the stated name is another valid way of referring to the LS/26 (though it, as with most Finnish firearm designations, is usually written with a slash - i.e. M/26), and the stated caliber is in line with the standard Finnish name for the cartridge most of us refer to as 7.62x54mmR. The stated year of introduction, however, is completely wrong, and it's not really clear where it came from (short of somehow mixing it up with the entry right below this one).]]&lt;br /&gt;
[[File:H3VR LS26 Right.jpg|thumb|none|600px|Regardless, here's the gun. And a mug that apparently doesn't know what color it-]]&lt;br /&gt;
[[File:H3VR LS26 Left.jpg|thumb|none|600px|-oh, nevermind.]]&lt;br /&gt;
[[File:H3VR LS26 Loading.jpg|thumb|none|600px|Loading in one of the LS/26's 20-round box magazines. A 75-round pan magazine is often brought up when this weapon is discussed, though this appears to have been exclusive to different variants (primarily those intended for anti-aircraft use), as it required a different mounting system.]]&lt;br /&gt;
[[File:H3VR LS26 Cocking.jpg|thumb|none|600px|Pulling back the somewhat unusual top-mounted/side-extended cocking handle...]]&lt;br /&gt;
[[File:H3VR LS26 Semi.jpg|thumb|none|600px|...and disengaging the safety. Given its use on his [[Suomi KP/-31|better-known SMG]], Aimo Lahti was apparently a fan of this style of safety switch.]]&lt;br /&gt;
[[File:H3VR LS26 Aiming.jpg|thumb|none|600px|Aiming; the simple notch-and-post irons are a relatively easy read, set off to the left to account for the aforementioned cocking handle.]]&lt;br /&gt;
[[File:H3VR LS26 Firing.jpg|thumb|none|600px|The recoil's about what you'd expect for a gun of this sort - enough to make the sights jump around a fair bit, but nothing too bad in semi-auto.]]&lt;br /&gt;
[[File:H3VR LS26 Auto.jpg|thumb|none|600px|Now, in full-auto, on the other hand...]]&lt;br /&gt;
[[File:H3VR LS26 Bipod.jpg|thumb|none|600px|To help make it the full-auto a bit more practical, it's best to deploy the bipod first.]]&lt;br /&gt;
[[File:H3VR LS26 Mounted.jpg|thumb|none|600px|And, to make the bipod a bit more practical, you should probably find something to put it on. This barn roof seems to be doing the trick.]]&lt;br /&gt;
[[File:H3VR LS26 Adjusting.jpg|thumb|none|600px|And, to ruin this sequence of natural segues, you can stop for a moment to fiddle with the sights. They're adjustable out to 1,500 meters in 100-meter increments, with their default zero being the lowest setting, 100 meters.]]&lt;br /&gt;
[[File:H3VR LS26 Removing.jpg|thumb|none|600px|Now that we're done transitioning naturally from one shot to the next, here's a shot of a natural transition from one magazine to the next (or possibly just a shot of a magazine with an apostrophe); this is all that's required for a standard reload, as the LS/26 has the ever-magical feature combination of &amp;quot;fires from an open bolt&amp;quot; and &amp;quot;locks open on empty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Assault Phase Rifle==&lt;br /&gt;
This lesser known prototype variant of the [[Lewis Gun]] was added on day 23 of the Meatmas 2022 advent calendar event. Two variants were added; one with a wooden foregrip (Mk3), and one with a vented barrel shroud (Mk2). Unlike the concurrently-added Lewis Gun, they are chambered in .30-06.&lt;br /&gt;
[[File:Lewis Phase Rifle.jpg|thumb|none|450px|Lewis Assault Phase Rifle Mk 2 - .30-06 Springfield]]&lt;br /&gt;
[[File:LAPR3.jpg|thumb|none|450px|Lewis Assault Phase Rifle Mk 3 - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR Lewis Box.jpg|thumb|none|600px|The three Lewises in their box, with the Mark 3 front and center.]]&lt;br /&gt;
[[File:H3VR LAPR3 Right.jpg|thumb|none|600px|Allowing it to hog a bit more of the spotlight - after all, who could blame a gun with so much unrealized potential for wanting attention?]]&lt;br /&gt;
[[File:H3VR LAPR3 Left.jpg|thumb|none|600px|Besides, it's certainly easy on the eyes - a bit like a dieselpunk [[FAL]].]]&lt;br /&gt;
[[File:H3VR LAPR Loading.jpg|thumb|none|600px|Furthering that resemblance a bit by loading in a magazine - 20 rounds of .30-06, and completely proprietary (save the other variant of the same rifle).]]&lt;br /&gt;
[[File:H3VR LAPR Cocking.jpg|thumb|none|600px|Yanking back the large, distinctive side-mounted cocking handle.]]&lt;br /&gt;
[[File:H3VR LAPR Semi.jpg|thumb|none|600px|Disengaging the safety; the thumb-accessible selector with 3 positions laid out over a 180-degree arc shouldn't be too unfamiliar to [[AR]] fans, as absurd as that comparison may seem.]]&lt;br /&gt;
[[File:H3VR LAPR3 Aiming.jpg|thumb|none|600px|Taking a look at the irons; sadly, the vertically-sliding rear notch sight (a setup similar to some FAL variants) is non-adjustable in-game.]]&lt;br /&gt;
[[File:H3VR LAPR Auto.jpg|thumb|none|600px|Flipping the selector over to its aforementioned third position...]]&lt;br /&gt;
[[File:H3VR LAPR2 Right.jpg|thumb|none|600px|...on a different gun entirely.]]&lt;br /&gt;
[[File:H3VR LAPR2 Left.jpg|thumb|none|600px|This is the earlier version (or at least one with its handguard), if you want to sacrifice a bit of the FAL aspect in exchange for a bit more dieselpunk.]]&lt;br /&gt;
[[File:H3VR LAPR2 Aiming.jpg|thumb|none|600px|The sights on this variant are a bit simpler, with a tangent-style rear sight (again, sadly non-adjustable) and a simple non-hooded blade up front.]]&lt;br /&gt;
[[File:H3VR LAPR2 Firing.jpg|thumb|none|600px|And, while it's not really relevant at this range, it's still worth mentioning that the APRs have some of the longest lock times in the game, so... don't flinch.]]&lt;br /&gt;
[[File:H3VR LAPR Dual.jpg|thumb|none|600px|Alternatively, just compensate imprecision with volume of fire. And the absurdly strong forearms of a ''[[Wolfenstein]]'' protagonist.]]&lt;br /&gt;
[[File:H3VR LAPR Removing.jpg|thumb|none|600px|Off-screen reloading abilities are unfortunately sold separately, so once the mags run dry, you'll have to get a bit creative.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
Along with its more conventional, less-produced siblings above, the much-awaited [[Lewis Gun]] was added on Day 23 of the Meatmas 2022 Advent Calendar event.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:H3VR Lewis Bipod.jpg|thumb|none|600px|Starting things off in a slightly unconventional fashion, and reaching forward for...]]&lt;br /&gt;
[[File:H3VR Lewis Unfolded.jpg|thumb|none|600px|...the bipod, spiked feet and all.]]&lt;br /&gt;
[[File:H3VR Lewis Left.jpg|thumb|none|600px|With these two feet, and a distinct lack of feathers, a man can be beheld completely in a single screencap.]]&lt;br /&gt;
[[File:H3VR Lewis Loading.jpg|thumb|none|600px|Fortunately, Platonic philosophy doesn't say anything about 47-round pan magazines of .303 British, so loading up Lewis here doesn't revoke his birth certificate.]]&lt;br /&gt;
[[File:H3VR Lewis Cocking.jpg|thumb|none|600px|Plucked-cocking the bolt; sadly, the weapon's safety was rendered non-functional post-addition due to issues with it clipping into the bolt, as ''H3'''s existing code systems didn't support a safety system that locks an open-bolt weapon in a position that isn't fully-cocked or closed.]]&lt;br /&gt;
[[File:H3VR Lewis Aiming.jpg|thumb|none|600px|Aiming; the wide rear aperture allows for quick acquisition at the cost of precision, an attribute further hindered by its present non-adjustability.]]&lt;br /&gt;
[[File:H3VR Lewis Top.jpg|thumb|none|600px|Pausing for a moment to inspect the manufacturer's markings; thanks to someone's rather enthusiastic use of a white wax pencil, all but the serial number (36172) and a capital &amp;quot;A&amp;quot; beneath it are plainly visible here, without even having to blow the image up to full size. Which is, after all, the whole point of filling in markings with a white wax pencil.]]&lt;br /&gt;
[[File:H3VR Lewis Firing.jpg|thumb|none|600px|Following a series of undoubtedly rather interesting events, our man-wielding hero finds himself under assault from the forces of sensible phylogeny.]]&lt;br /&gt;
[[File:H3VR Lewis Emptying.jpg|thumb|none|600px|Luckily, they are not joined by the forces of reasonable camera angles, allowing for this interesting shot - with its entire ammunition load modeled and exposed, the last few rounds in the Lewis's magazine can be seen feeding their way into the action, signaling that it's time for a swap.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR==&lt;br /&gt;
Update #50 added an [[M1918A2 Browning Automatic Rifle]] to ''H3''. For the same reasons as the [[Bren gun]]'s changes, the BAR included with the update also had a shortened barrel without a carrying handle or bipod; Update #52's 11th alpha build added the full-length version.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the shortened variant is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector.&lt;br /&gt;
&lt;br /&gt;
Update #101 added an additional variant, the &amp;quot;Fire Walker&amp;quot;; this version is Meat Fortress-oriented, and is stylized accordingly.&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 BAR - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR BAR Table.jpg|thumb|none|600px|An M1918A2 BAR, fresh out of the item spawner.]]&lt;br /&gt;
[[File:H3VR BAR Loading.jpg|thumb|none|600px|Inserting a magazine. While it's not visible here, this magazine is full of red-tipped tracer rounds. What is visible here is the fact that the magazine has fingerprints on it; this is rather odd, considering the complete absence of hands in this game.]]&lt;br /&gt;
[[File:H3VR BAR Bipod.jpg|thumb|none|600px|Unfolding the bipod...]]&lt;br /&gt;
[[File:H3VR BAR Mounted.jpg|thumb|none|600px|...and setting it down on a table.]]&lt;br /&gt;
[[File:H3VR BAR Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR BAR Aiming.jpg|thumb|none|600px|The BAR's iron sights, which are conspicuously target-colored.]]&lt;br /&gt;
[[File:H3VR BAR Firing.jpg|thumb|none|600px|Firing a burst of .30-06.]]&lt;br /&gt;
[[File:H3VR BAR Sight.jpg|thumb|none|600px|Following the fourth alpha build of Update #85, the aforementioned target-colored sights got an update:]]&lt;br /&gt;
[[File:H3VR BAR Flipped.jpg|thumb|none|600px|The rear sight can now be flipped up, granting an aperture instead of the default U-notch.]]&lt;br /&gt;
[[File:H3VR BAR Adjusting.jpg|thumb|none|600px|Perhaps more significantly, this aperture can be slid up and down for different ranges.]]&lt;br /&gt;
[[File:H3VR BAR High.jpg|thumb|none|600px|Well, more significant when your target isn't 10 feet in front of you, at any rate.]]&lt;br /&gt;
[[File:H3VR BAR Range.jpg|thumb|none|600px|thumb|none|600px|This advantage was made even more significant in Update #100's sixth alpha build, with the free-sliding rear aperture being brought up to the other adjustable sights' standard. The flipped-down setting is a fixed 100-meter zero, while the flipped-up settings go from 100 meters to 1,500 in 100-meter increments.]]&lt;br /&gt;
[[File:H3VR BAR Slow.jpg|thumb|none|600px|Playing with the BAR's fire selector; unlike the preceding M1918 and M1918A1 (and most other BAR variants, for that matter), the M1918A2 lacks a semi-auto setting. It still has a 3-position selector, however, with its two settings being full-auto...]]&lt;br /&gt;
[[File:H3VR BAR Fast.jpg|thumb|none|600px|...and fuller auto.]]&lt;br /&gt;
[[File:H3VR BAR Recoil.jpg|thumb|none|600px|Needless to say, using the former setting (roughly 450 RPM) is advised over the latter (about 600 RPM) when the bipod is mounted on a thin wooden fence. Otherwise, this happens.]]&lt;br /&gt;
[[File:H3VR BAR Top.jpg|thumb|none|600px|Taking this opportunity to look at the top of the receiver; the markings read &amp;quot;BROWNING AUTOMATIC RIFLE&amp;quot; / &amp;quot;U.S. CAL .30 M 1918 A2&amp;quot; / &amp;quot;MAN'F'D. BY N. E. SMALL ARMS CORP&amp;quot; / &amp;quot;515648&amp;quot; / &amp;quot;-PATENT APPLIED FOR-&amp;quot;.]]&lt;br /&gt;
===Shortened===&lt;br /&gt;
[[File:Moscat.jpg|thumb|none|450px|Clyde Barrow's cut-down M1918 BAR, for comparison - .30-06 Springfield]]&lt;br /&gt;
[[File:H3VR BAR Shorty Loading.jpg|thumb|none|600px|Loading a magazine into the cut-down BAR.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Right.jpg|thumb|none|600px|A good look at the right side of the BAR.]]&lt;br /&gt;
[[File:H3VR BAR Shorty.jpg|thumb|none|600px|Pointing the BAR at a distant target...]]&lt;br /&gt;
[[File:H3VR BAR Shorty Firing.jpg|thumb|none|600px|...and opening fire.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Aiming.jpg|thumb|none|600px|Aiming the BAR, a rather futile exercise considering the lack of a front sight.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Updated.jpg|thumb|none|600px|Fortunately, one was later added in the 4th alpha build of Update #76, allowing for one to much more successfully play out all their bank-robbing fantasies. As with the [[Bren]] above, these were never made incrementally adjustable, since the shortened barrel makes the existing calibration more or less completely invalid.]]&lt;br /&gt;
[[File:H3VR BAR Shorty Sights.jpg|thumb|none|600px|''&amp;quot;No, YOU get on the ground!&amp;quot;'']]&lt;br /&gt;
===&amp;quot;Fire Walker&amp;quot;===&lt;br /&gt;
[[File:H3VR Walker Left.jpg|thumb|none|600px|Looking over the &amp;quot;Fire Walker&amp;quot;, in all of its squashed-and-stretched glory.]]&lt;br /&gt;
[[File:H3VR Walker Right.jpg|thumb|none|600px|This angle is totally coincidental, and there's definitely nothing hiding behind the gas tube.]]&lt;br /&gt;
[[File:H3VR Walker Ammo.jpg|thumb|none|600px|A selection of the Fire Walker's fictional &amp;quot;13x59mm Ogden&amp;quot; ammo; aside from the standard FMJ, there's the green &amp;quot;Slugger&amp;quot; (a high-mass wadcutter, similar in function to some of the normal rounds' high-mass or hollow-point variants), and the blue &amp;quot;Frag&amp;quot; (which is pretty much self-explanatory). The cartridge's name is a reference to the town of Ogden, Utah, where the designer of the BAR (and a wide variety of other successful firearms), John Moses Browning, was born.]]&lt;br /&gt;
[[File:H3VR Walker Loading.jpg|thumb|none|600px|On the subject of references, the name of the gun itself is a reference to the WWI-era doctrine of &amp;quot;walking fire&amp;quot; (which the original BAR was designed for), wherein soldiers with select-fire rifles would advance together while firing in steady semi-auto from the hip to suppress an enemy trench line, then switch to full-auto once they got close enough to clear the trench. This proved impractical in practice, and the BAR outlived its original intended purpose by several decades.]]&lt;br /&gt;
[[File:H3VR Walker Charging.jpg|thumb|none|600px|Yanking the Fire Walker's rather large wood-sheathed charging handle; even at this angle, a bit of it is still visible.]]&lt;br /&gt;
[[File:H3VR Walker Safety.jpg|thumb|none|600px|Unlike a normal BAR, the Fire Walker has a separate safety and fire selector; the latter sits on the left side where the normal selector goes, while the former is instead a simple two-position switch just ahead of the trigger guard.]]&lt;br /&gt;
[[File:H3VR Walker Aiming.jpg|thumb|none|600px|Aiming; while the hooded front post and large rear aperture make what seems to be a normal sight picture, the actual intended line-up point (for close ranges, at any rate) is instead the notch at the bottom of said aperture, with a centered view like this one providing a slightly longer zero.]]&lt;br /&gt;
[[File:H3VR Walker Firing.jpg|thumb|none|600px|Suffice it to say, the 13x59mm Ogden round packs a fair bit of kick.]]&lt;br /&gt;
[[File:H3VR Walker Locked.jpg|thumb|none|600px|Having been exhausted of all 15 of its rounds, the magazine offers up one last gift in the form of an automatic hold-open; since the Fire Walker (like a normal BAR) fires from an open bolt anyway, there's seldom a need to pull the charging handle, in spite of the fact that it clearly wants to be pulled as much as possible. Just look at it.]]&lt;br /&gt;
[[File:H3VR Walker Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto; since there's no safe position, the selector throw is considerably longer than that of a normal BAR.]]&lt;br /&gt;
[[File:H3VR Walker Spraying.jpg|thumb|none|600px|Hosing down a wall with some of the aforementioned Frag ammo. Not a completely necessary shot, but an enjoyable one nonetheless.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Added with the full release of Update #72, the much-awaited [[M60]] is available in ''H3VR'', notably being its first 7.62x51mm machine gun (barring the handheld [[GAU-17/A]]). Of note is that the weapon was actually added a few updates prior, albeit in cartoonish &amp;quot;Sosigun&amp;quot; form, rather than as a normal firearm.&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M60 Left.jpg|thumb|none|600px|After nearly 3 years, it's finally here.]]&lt;br /&gt;
[[File:H3VR M60 Right.jpg|thumb|none|600px|The notorious Pig.]]&lt;br /&gt;
[[File:H3VR M60 Box.jpg|thumb|none|600px|Affixing a 100-round belt box to the M60.]]&lt;br /&gt;
[[File:H3VR M60 Charging.jpg|thumb|none|600px|Flipping it over to rack the rather prominent charging handle; locking back the bolt is usually performed before loading a belt on the M60.]]&lt;br /&gt;
[[File:H3VR M60 Opening.jpg|thumb|none|600px|Popping open the feed tray cover...]]&lt;br /&gt;
[[File:H3VR M60 Belt.jpg|thumb|none|600px|...pulling the tracer-laced belt into place...]]&lt;br /&gt;
[[File:H3VR M60 Closing.jpg|thumb|none|600px|...and closing the cover.]]&lt;br /&gt;
[[File:H3VR M60 Safe.jpg|thumb|none|600px|Being an open-bolt, belt-fed GPMG, the M60 doesn't really need a semi-auto setting.]]&lt;br /&gt;
[[File:H3VR M60 Safety.jpg|thumb|none|600px|As such, its only two options in terms of firing are &amp;quot;nothing at all&amp;quot; or &amp;quot;full-auto&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M60 Forend.jpg|thumb|none|600px|''&amp;quot;Now, what could this strange sheet-metal contraption be?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M60 Bipod.jpg|thumb|none|600px|''&amp;quot;Oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M60 Aiming.jpg|thumb|none|600px|Setting the M60 down on its bipod makes it easier to aim through the notch-and-post ladder sights...]]&lt;br /&gt;
[[File:H3VR M60 Firing.jpg|thumb|none|600px|...or to just ignore them and use the entire ladder like a ghost-ring. Note the belt link to the right; the M60 spits both these and spent cases out of the same port, though they rarely both come out in the same frame. Which is correct, since they're ejected during different parts of the bolt's movement.]]&lt;br /&gt;
[[File:H3VR M60 Unaimed.jpg|thumb|none|600px|Actually, why even bother with the bipod? Just sing the song of your people and hipfire everything in sight. Let the tracers guide you.]]&lt;br /&gt;
[[File:H3VR M60 Adjusting.jpg|thumb|none|600px|If actually using the weapon properly is your goal, then Update #100's 6th alpha has just the thing for you: an adjustable rear sight, graduated from 100 meters to 1,100 meters in 100-meter increments. Ideal for sensible, non-faith-based aiming.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
To complement the above [[M60]], Update #84 brought along the lightened [[M60E3]].&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M60E3 Left.jpg|thumb|none|600px|Picking up the M60E3; a somewhat easier task than picking up the normal version.]]&lt;br /&gt;
[[File:H3VR M60E3 Right.jpg|thumb|none|600px|But, at the end of the day, a lighter pig is still a pig.]]&lt;br /&gt;
[[File:H3VR M60E3 Cocking.jpg|thumb|none|600px|Racking the charging handle, much the same as on the standard version.]]&lt;br /&gt;
[[File:H3VR M60E3 Opening.jpg|thumb|none|600px|Popping open the feed tray cover, also much the same as on the standard version.]]&lt;br /&gt;
[[File:H3VR M60E3 Box.jpg|thumb|none|600px|Mounting a belt box - same as before.]]&lt;br /&gt;
[[File:H3VR M60E3 Belt.jpg|thumb|none|600px|Belt's the same.]]&lt;br /&gt;
[[File:H3VR M60E3 Closing.jpg|thumb|none|600px|Close-up's the same.]]&lt;br /&gt;
[[File:H3VR M60E3 Safe.jpg|thumb|none|600px|Safety's the same.]]&lt;br /&gt;
[[File:H3VR M60E3 Safety.jpg|thumb|none|600px|Yep, even in the not-safe position.]]&lt;br /&gt;
[[File:H3VR M60E3 Forend.jpg|thumb|none|600px|Ah, there we go! Something different, finally!]]&lt;br /&gt;
[[File:H3VR M60E3 Bipod.jpg|thumb|none|600px|The bipod is different, too!]]&lt;br /&gt;
[[File:H3VR M60E3 Irons.jpg|thumb|none|600px|The irons are similar, but not quite identical; the oversized front post is easy to acquire, though it can be a bit obtrusive at range.]]&lt;br /&gt;
[[File:H3VR M60E3 Firing.jpg|thumb|none|600px|Of course, [[Rambo: First Blood Part II#M60E3|as we all know]], the sights are just for show anyways. A real man sprays it one-handed at everything in sight while letting out an inarticulate scream of rage.]]&lt;br /&gt;
[[File:H3VR M60E3 Adjusting.jpg|thumb|none|600px|For us imaginary men, on the other hand, Update #100's 6th alpha made this one's sights adjustable too - like the full-size version, they go from 100 meters to 1,100 meters in 100-meter increments. Said full-size version is also present here - it seemed like a nice opportunity for a family gathering.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4 / Mk 43 Mod 1==&lt;br /&gt;
Along with the [[M60E3]], the 2019 Meatmas update added an [[M60E4]] - or, to be more precise, a [[MK43|Mk 43 Mod 1]], a Navy-issued variant of the E4 that differs near-solely in having extra rail mounts.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 / Mk 43 Mod 1 with vertical foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M60E4 Left.jpg|thumb|none|600px|Giving the M60E4 a once-over.]]&lt;br /&gt;
[[File:H3VR M60E4 Right.jpg|thumb|none|600px|Even with a shorter barrel than the other version, it's still a bit tricky to fit into the frame.]]&lt;br /&gt;
[[File:H3VR M60E4 Cocking.jpg|thumb|none|600px|Yanking the charging handle back.]]&lt;br /&gt;
[[File:H3VR M60E4 Box.jpg|thumb|none|600px|Mounting a fresh 100-round belt box.]]&lt;br /&gt;
[[File:H3VR M60E4 Opening.jpg|thumb|none|600px|You know the drill by now - pop the hood...]]&lt;br /&gt;
[[File:H3VR M60E4 Belt.jpg|thumb|none|600px|...try to ignore whatever the third round thinks that it's doing...]]&lt;br /&gt;
[[File:H3VR M60E4 Closing.jpg|thumb|none|600px|...and slam 'er shut.]]&lt;br /&gt;
[[File:H3VR M60E4 Bipod.jpg|thumb|none|600px|The bipod is yet another different design, considerably less flat-looking than the prior versions'. Also note that the safety is on; this would soon be rectified.]]&lt;br /&gt;
[[File:H3VR M60E4 Aiming.jpg|thumb|none|600px|Aiming at an enemy board, ready to turn it to woodchips.]]&lt;br /&gt;
[[File:H3VR M60E4 Firing.jpg|thumb|none|600px|Alternatively, why wait for them to be radicalized? Save some time, and stop the problem at its source.]]&lt;br /&gt;
[[File:H3VR M60E4 Handle.jpg|thumb|none|600px|''&amp;quot;I'm no expert, but I don't think that that looks right.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M60E4 Modded.jpg|thumb|none|600px|Speaking of things that don't look right, why use a railed gun if you're not putting attachments on it? The vertical foregrip helps control recoil, the M145 Machine Gun Optic lets you see enemies from further away, and the muzzle-mounted &amp;quot;Loudener&amp;quot; strikes fear and tinnitus into the hearts of your enemies.]]&lt;br /&gt;
[[File:H3VR M60E4 Blocked.jpg|thumb|none|600px|It also renders the MGO a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR M60E4 Adjusting.jpg|thumb|none|600px|Of course, the Mk 43 couldn't be left out of the family 100-to-1,100-meter-adjustable-sight gathering, now could it? Sadly, only one ammo box was available, so they all had to take turns, but it was still a good bonding experience overall.]]&lt;br /&gt;
[[File:H3VR M60E4 Folding.jpg|thumb|none|600px|Even if the Mk 43 did feel the need to show off how its rear sight can fold down, too - a feature not implemented on the other versions presumably due to a lack of utility (since they don't have optic mounts, and thus don't have any particular need to fold the rear sight out of the way).]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The second belt-fed weapon added to ''H3'' in Update #52 was the famous (or infamous, depending on which end of it one finds oneself on) [[MG42]]. Originally only available with its 50-round ''Sturmtrommel'' belt box, the near-perpetual fan requests for a higher-capacity belt eventually led to the creation of a 200-round &amp;quot;GiantBox&amp;quot;, seemingly based on the belt boxes used with the MG42's successor, the [[MG3]].&lt;br /&gt;
[[File:Mg42drummag.jpg|thumb|none|450px|MG42 with 50-round drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR MG42 Left.jpg|thumb|none|600px|Examining the left side of the MG42...]]&lt;br /&gt;
[[File:H3VR MG42 Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR MG42 Drum.jpg|thumb|none|600px|Affixing a 50-round &amp;quot;assault drum&amp;quot;; as the colloquial name implies, these were meant to be used with the weapon in an offensive role, with emplaced defensive guns instead using 250-round loose belts.]]&lt;br /&gt;
[[File:H3VR MG42 Open.jpg|thumb|none|600px|Opening up the feed tray cover.]]&lt;br /&gt;
[[File:H3VR MG42 Belt.jpg|thumb|none|600px|Tugging the belt into position.]]&lt;br /&gt;
[[File:H3VR MG42 Closing.jpg|thumb|none|600px|Shutting the feed tray cover.]]&lt;br /&gt;
[[File:H3VR MG42 Charging.jpg|thumb|none|600px|And, finally, pulling back the MG42's charging handle.]]&lt;br /&gt;
[[File:H3VR MG42 Aiming.jpg|thumb|none|600px|Taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR MG42 Firing.jpg|thumb|none|600px|...before very quickly realizing why the MG42 is so often referred to as &amp;quot;Hitler's Buzzsaw&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MG42 Ejecting.jpg|thumb|none|600px|Firing the weapon again, this time at a different angle, which shows off the veritable river of spent brass and links that freely pours from the weapon while firing.]]&lt;br /&gt;
[[File:H3VR M249 MG42 Idea.jpg|thumb|none|600px|''&amp;quot;Then he got an idea. An awful idea. The Grinch got a wonderful, '''awful''' idea.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MG42 Box.jpg|thumb|none|600px|And speaking of awfully wonderfully awful ideas, we have the &amp;quot;HISTORISCH INAKKURATE RIESEN MUNITIONSGURTEL BOX FÜR JÄMMERLICHE WIENER&amp;quot;, German for &amp;quot;Historically Inaccurate Giant Ammunition Belt Box For Miserable Weiners&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MG42 Pulling.jpg|thumb|none|600px|Pulling the belt out of said giant belt box. It'd probably be a better idea to lock the bolt open first, but then again, accuracy isn't the goal here, in case the stenciled-on lettering didn't make that clear.]]&lt;br /&gt;
[[File:H3VR MG42 Spraying.jpg|thumb|none|600px|Hosing down a distant Sosig with the MG42; when you've got this many rounds (a fair chunk of which are tracers) and this high a rate of fire, aiming is not so much &amp;quot;align your sights and shoot&amp;quot; as it is &amp;quot;guess and check&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MG42 Cases.jpg|thumb|none|600px|Hell, with this many rounds to spare, you can afford to take a second or two to watch casings pile up. Assuming that you aren't being shot at, that is. Which you probably are.]]&lt;br /&gt;
[[File:H3VR MG42 Adjusting.jpg|thumb|none|600px|So, for some peace and quiet, take a trip out to the countryside, and adjust your rear sight for the considerably longer engagement distances it brings. You've got every option from 200 meters to 2,000, as long as that option ends in &amp;quot;hundred&amp;quot; or &amp;quot;thousand&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
One of the 5 Meatmas Day gifts in 2018 was an [[RPD]]; amusingly enough, this was only the ''second''-largest gift, the largest also being [[Kolibri Pistol|the smallest]].&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR RPD Box.jpg|thumb|none|600px|Popping the top off of a box, revealing something truly magical.]]&lt;br /&gt;
[[File:H3VR RPD Left.jpg|thumb|none|600px|Examining the RPD.]]&lt;br /&gt;
[[File:H3VR RPD Drum.jpg|thumb|none|600px|Being a belt-fed machine gun, an involved loading procedure is par for the course; it starts with the attachment of a 100-round belt drum...]]&lt;br /&gt;
[[File:H3VR RPD Opening.jpg|thumb|none|600px|...followed by the opening of the feed tray cover...]]&lt;br /&gt;
[[File:H3VR RPD Loading.jpg|thumb|none|600px|...the seating of the belt in the tray...]]&lt;br /&gt;
[[File:H3VR RPD Closing.jpg|thumb|none|600px|...the closing of the feed tray cover...]]&lt;br /&gt;
[[File:H3VR RPD Charging.jpg|thumb|none|600px|...and, finally, the pulling of the charging handle.]]&lt;br /&gt;
[[File:H3VR RPD Aiming.jpg|thumb|none|600px|Trying out the sights.]]&lt;br /&gt;
[[File:H3VR RPD Folded.jpg|thumb|none|600px|Remembering that this is an LMG, and not a rifle; as such, it has an important bit of hardware out front:]]&lt;br /&gt;
[[File:H3VR RPD Bipod.jpg|thumb|none|600px|The bipod.]]&lt;br /&gt;
[[File:H3VR RPD Firing.jpg|thumb|none|600px|Firing the machine gun this way is much more practical than using it offhand; it practically eliminates recoil, making it extremely effective for long-range use.]]&lt;br /&gt;
[[File:H3VR RPD Hipfiring.jpg|thumb|none|600px|However, the downside of the bipod is that it makes spraying green tracers at everything whilst cackling megalomaniacally substantially more difficult. It's all a matter of priorities.]]&lt;br /&gt;
[[File:H3VR RPD Emptying.jpg|thumb|none|600px|Unfortunately, like all good things, the RPD's 100-round belt must come to an end.]]&lt;br /&gt;
[[File:H3VR RPD Right.jpg|thumb|none|600px|Taking one last admiring look at the RPD, before dealing with other, more serious matters.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is one of the numerous firearms added in the first Meatmas update. At the time, it was actually referred to as a Vepr-3V, the civilian semi-auto version of the RPK, but Update #32 changed it into a military full-auto model. It was then removed in Update #52 for rebuilding, and wasn't heard from until it returned to the game with a new model on day 20 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|450px|RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR RPK Table.jpg|thumb|none|600px|An RPK and an [[AK-101]] leaning against a wall. What's that old saying? &amp;quot;Birds of a feather flock together?&amp;quot;]]&lt;br /&gt;
[[File:H3VR RPK Right.jpg|thumb|none|600px|Examining the right side of the uncertain RPK...]]&lt;br /&gt;
[[File:H3VR RPK Left.jpg|thumb|none|600px|...and the left, which shows off the permanently-affixed rail adaptor.]]&lt;br /&gt;
[[File:H3VR RPK Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the maybe-a-Vepr.]]&lt;br /&gt;
[[File:H3VR RPK Forend.jpg|thumb|none|600px|Reaching forward...]]&lt;br /&gt;
[[File:H3VR RPK Bipod.jpg|thumb|none|600px|...and pulling down.]]&lt;br /&gt;
[[File:H3VR RPK Mounted.jpg|thumb|none|600px|Setting down the rifle/machine gun for a bit.]]&lt;br /&gt;
[[File:H3VR RPK Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR RPK Aiming.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR RPK Firing.jpg|thumb|none|600px|...and firing a single round. Something about this just doesn't feel right.]]&lt;br /&gt;
[[File:H3VR RPK Reloading.jpg|thumb|none|600px|Knocking out one 10-round magazine with another, and...]]&lt;br /&gt;
[[File:H3VR RPK Loading Drum.jpg|thumb|none|600px|&amp;quot;No. That's not who I am. I refuse to let anybody tell me what I can or can't be. I am an RPK, and I am proud!&amp;quot;]]&lt;br /&gt;
[[File:H3VR RPK Charging Drum.jpg|thumb|none|600px|Old LMGs, drum magazines, and modern rails mix rather well, don't you think?]]&lt;br /&gt;
[[File:H3VR RPK RDS.jpg|thumb|none|600px|Especially when those rails are put to good use, such as for the mounting of this PK-23 red dot sight.]]&lt;br /&gt;
[[File:H3VR RPK Aiming RDS.jpg|thumb|none|600px|Looking through the PK-23.]]&lt;br /&gt;
[[File:H3VR RPK Firing RDS.jpg|thumb|none|600px|Feeling free, liberated, and sure of itself, the RPK happily blazes away in full-auto.]]&lt;br /&gt;
[[File:H3VR RPK New Box.jpg|thumb|none|600px|Following its personal awakening, the RPK decided to spend the next few years going on a spiritual journey to find itself.]]&lt;br /&gt;
[[File:H3VR RPK New Left.jpg|thumb|none|600px|'''&amp;quot;It's good to have you back, RPK.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR RPK New Right.jpg|thumb|none|600px|''&amp;quot;And man, do you look... '''different'''. So tell me, how was Nepal?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR RPK New Loading.jpg|thumb|none|600px|Rocking a magazine into the RPK; this 40-round box mag was added along with the weapon, hence why there are three of them in the box.]]&lt;br /&gt;
[[File:H3VR RPK New Charging.jpg|thumb|none|600px|Chambering a round. Being an AK derivative, the RPK requires the safety to be disengaged first.]]&lt;br /&gt;
[[File:H3VR RPK New Semi.jpg|thumb|none|600px|Switching the selector over to semi-auto - while this may seem counter-intuitive for a machine gun, it's important to remember that the RPK is, at is core, a larger AKM, and can still do ordinary infantry-rifle things, accurate semi-auto fire among them.]]&lt;br /&gt;
[[File:H3VR RPK New Bipod.jpg|thumb|none|600px|The folding bipod also helps with this.]]&lt;br /&gt;
[[File:H3VR RPK New Aiming.jpg|thumb|none|600px|Aiming at a snowy canyon wall; the original plan was to aim at the nearby S-COM tower and take some carefully-aimed shots off the bipod, but a nearby Agile drone had other ideas on the matter.]]&lt;br /&gt;
[[File:H3VR RPK New Sight.jpg|thumb|none|600px|Fiddling with the RPK's sights; the original model never got proper adjustable sights (being removed before the overhaul), so this one got them right from the start.]]&lt;br /&gt;
[[File:H3VR RPK New Adjusting.jpg|thumb|none|600px|As with the ordinary AKM, these go from a basic battlesight zero, to 100 meters, and then out to a kilometer in 100-meter increments.]]&lt;br /&gt;
[[File:H3VR RPK New Firing.jpg|thumb|none|600px|Taking some potshots at the source of these sub-standard substitute screenshots, to little effect.]]&lt;br /&gt;
[[File:H3VR RPK New Drum.jpg|thumb|none|600px|Clearly, the solution is more firepower - if 40 rounds don't do the trick, 75 should.]]&lt;br /&gt;
[[File:H3VR RPK New Spraying.jpg|thumb|none|600px|As should switching what the &amp;quot;trick&amp;quot; is - taking down a Static drone in semi-auto is borderline impossible, whereas hosing down a Recursive one in full-auto is child's play by comparison.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sentry Gun&amp;quot;==&lt;br /&gt;
Update #83 added a much-requested feature to the Meat Fortress gamemode: the Engineer's Dispenser and Sentry Gun. Since ''H3'' lacks a conventional HUD, the building-construction system had to be considerably reworked; buildings are created by thrown objects, and most critical functions are performed through button-presses on the Dispenser. Additionally, the Sentry cannot be reloaded by whacking it with a wrench (as it is in ''TF2''), with it instead using detachable pan magazines that auto-eject when they run empty.&lt;br /&gt;
&lt;br /&gt;
While the Sentry Gun itself is fictional in design, its mounting is a rather close (if stylized) replica of the [[Maxim MG08]]'s distinctive four-legged &amp;quot;sledge&amp;quot; mount.&lt;br /&gt;
[[File:MaximMG08.jpg|thumb|none|450px|Maxim MG08 on &amp;quot;sledge&amp;quot; mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Toy.jpg|thumb|none|600px|Both the Dispenser and Sentry Gun are created via these team-color-specific &amp;quot;Tippy Toys&amp;quot; (based on can-type deer calls; several other ones exist in-game, though these simply make noises when tipped); the text on the side reads &amp;quot;SCARLETT THE SENTRY GUN&amp;quot;, in keeping with the toys' alliterative name schemes.]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Deploying.jpg|thumb|none|600px|Upon activating the toy (by tipping it over, as one would expect) and then throwing it, a Sentry Gun spawns where it lands, and is promptly engulfed in a cloud of smoke.]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Rear.jpg|thumb|none|600px|Taking a look at the Sentry; the black disk on the top of the receiver is the magazine. Each one of these holds 150 rounds, the standard capacity of a non-upgraded Sentry in ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Mount.jpg|thumb|none|600px|Lifting up the back end of the receiver to get a better look at the mounting; as Sentries in ''H3'' are physics-active objects, they can be pushed an manipulated with various tools (albeit with some resistance - their joints seem to be spring-loaded).]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Front.jpg|thumb|none|600px|A Sentry guarding a strategic position, giving a good view of its overall profile. Of course, it doesn't have to stay there...]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Holding.jpg|thumb|none|600px|Yes, as in the source material, Sentries can be picked up and relocated; unlike the source material, however, they don't have to be shoved into a toolbox to do so.]]&lt;br /&gt;
[[File:H3VR TF2 Sentry Firing.jpg|thumb|none|600px|This also means that, if you're feeling particularly &amp;lt;s&amp;gt;lazy&amp;lt;/s&amp;gt; efficient, you can just carry around a Sentry and have it shoot for you.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63==&lt;br /&gt;
The [[Stoner 63]] in its Commando configuration (but with a LMG long barrel) was added on day 23 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63, Commando configuration - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Case.JPG|thumb|none|600px|The Stoner 63; Two for the price of one!]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Left.JPG|thumb|none|600px|Jokes aside, when comparing the LMG and AR variants, you may notice something unusual.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Right.JPG|thumb|none|600px|Namely, that the receiver for the LMG configuration is just the AR receiver turned upside-down. This effects the loading procedure since everything's now on the opposite side.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Loading.JPG|thumb|none|600px|For example, unlike most LMGs, the belt feeds from the right and ejects to the left. Good for left-handed users, though.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Charging.JPG|thumb|none|600px|And with the charging handle located on the bottom of the barrel, one has to wonder how they're supposed to hold this weapon while firing without the bipod.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Bipod.JPG|thumb|none|600px|With the carry handle, perhaps?]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Aim.JPG|thumb|none|600px|The Stoner 63 LMG has adjustable sights. Here we have the default sights...]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG AimLadder.JPG|thumb|none|600px|And the ladder sights, which go to a maximum of 1000m.]]&lt;br /&gt;
[[File:H3VR Stoner63 LMG Fire.JPG|thumb|none|600px|The Stoner is one of the better weapons for dealing with Agile drones. They may be agile, but they're not agile enough for sustained fire.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M78==&lt;br /&gt;
The [[Valmet M78]] was added in Alpha 4 of update #110. Specifically, it is the 7.62x51mm export model.&lt;br /&gt;
[[File:ValmetM78A2 308.jpg|thumb|none|450px|Valmet M78 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H3VR M78 leftside.jpg|600px|thumb|none|The Valmet M78 as it appears in-game. An AK-pattern firearm chambered in 7.62mm NATO is an interesting sight indeed.]]&lt;br /&gt;
[[File:H3VR M78 stock.jpg|600px|thumb|none|Taking a closer look at the M78's rather oar-shaped wooden stock. ]]&lt;br /&gt;
[[File:H3VR M78 insertmag.jpg|600px|thumb|none|Inserting a 20-round magazine into the machine gun. ]]&lt;br /&gt;
[[File:H3VR M78 bipod.jpg|600px|thumb|none|Deploying the bipod, eager to get to work. ]]&lt;br /&gt;
[[File:H3VR M78 chamberround.jpg|600px|thumb|none|And, of course, bringing a round into the chamber. ]]&lt;br /&gt;
[[File:H3VR M78 firing .jpg|600px|thumb|none|Blasting away in full-auto at the target. ]]&lt;br /&gt;
[[File:H3VR M78 swapmag.jpg|600px|thumb|none|Swapping an empty 20-round magazine for a fresh 30-rounder. ]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|here]] to view the game's rocket launchers, flamethrowers, and grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Manual-Loading_Pistols&amp;diff=1638342</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Manual-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Manual-Loading_Pistols&amp;diff=1638342"/>
		<updated>2023-12-27T15:47:31Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: Undo revision 1638338 by Jeeperdy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manual-Loading Pistols=&lt;br /&gt;
This page covers Breech Loading, Lever Action, Bolt Action, Muzzle Loading, and Derringer pistols. For more information on how handguns are categorised in ''H3'', see the previous subpage.&lt;br /&gt;
&lt;br /&gt;
==American Derringer Model 6==&lt;br /&gt;
Update #105's first experimental build added several derringers to the game, with the [[American Derringer Model 1|American Derringer Model 6]] among them. Two variants are available - a standard version in .357 Magnum, and an engraved &amp;quot;XL&amp;quot; version in (of all things) .45-70 Government; amusingly enough, both of these are, in fact, factory options for the real pistol.&lt;br /&gt;
[[File:AD M6.jpg|thumb|none|350px|American Derringer Model 6 - .45 Long Colt/.410 bore]]&lt;br /&gt;
[[File:H3VR ADM6 Right.jpg|thumb|none|600px|Inspecting the Model 6 out in the Hangar. At some point, one really has to question how big you can make a gun and still call it a &amp;quot;derringer&amp;quot;.]]&lt;br /&gt;
[[File:H3VR ADM6 Left.jpg|thumb|none|600px|Looking at the other side reveals a warning that would be very useful if the in-game gun's safety was actually usable.]]&lt;br /&gt;
[[File:H3VR ADM6 Opening.jpg|thumb|none|600px|Flipping the barrels open; the lever just behind the trigger pivots down and forward as the barrels go up and back.]]&lt;br /&gt;
[[File:H3VR ADM6 Loading.jpg|thumb|none|600px|Loading in a pair of .357 Magnum rounds...]]&lt;br /&gt;
[[File:H3VR ADM6 Closing.jpg|thumb|none|600px|...and snapping the barrels shut.]]&lt;br /&gt;
[[File:H3VR ADM6 Aiming.jpg|thumb|none|600px|Taking aim at a steel popper target; being a &amp;quot;competition&amp;quot; derringer, the Model 6 has some rather surprisingly good sights.]]&lt;br /&gt;
[[File:H3VR ADM6 Firing.jpg|thumb|none|600px|Becoming the quite possibly the first person in any reality, virtual or otherwise, to ever fire an American Derringer Model 6 from a V-TAC barricade.]]&lt;br /&gt;
[[File:H3VR ADM6 Ejecting.jpg|thumb|none|600px|With that accomplishment comes spent brass; the Model 6's automatic extractor kicks it out in orderly fashion.]]&lt;br /&gt;
[[File:H3VR ADM6XL Left.jpg|thumb|none|600px|If the standard version's not quite flashy enough, why not try out the engraved, pearl-gripped &amp;quot;XL&amp;quot; variant?]]&lt;br /&gt;
[[File:H3VR ADM6XL Right.jpg|thumb|none|600px|The finish looks quite nice under the bright blue sky of (fittingly enough) the Grillhouse XL scene. Pay no attention to those bulletholes.]]&lt;br /&gt;
[[File:H3VR ADM6XL Opening.jpg|thumb|none|600px|Opening up the fancy Model 6, and revealing why the normal version was held so low in its corresponding shot - the uncharacteristically long barrels sweep out a rather wide arc as they open, and are thus liable to eclipse the edge of the screen.]]&lt;br /&gt;
[[File:H3VR ADM6XL Loading.jpg|thumb|none|600px|Loading up; largely the same as the version above, but with two .45-70 Government rounds instead. These particular ones are &amp;quot;High Grain&amp;quot; rounds (seemingly hard-cast flat-points), which function as the caliber's ''de facto'' HV round.]]&lt;br /&gt;
[[File:H3VR ADM6XL Cocking.jpg|thumb|none|600px|Since the previous version's set lacked one, here's a shot of the hammer being cocked. And, since the previous section had one, this set lacks a shot of the barrels being closed.]]&lt;br /&gt;
[[File:H3VR ADM6XL Aiming.jpg|thumb|none|600px|Aiming at a distant door; apart from the finish (which can, in fairness, impact visibility depending on the background), the sights are the same between the two variants.]]&lt;br /&gt;
[[File:H3VR ADM6XL Firing.jpg|thumb|none|600px|The recoil, however, is decidedly different. Even with the extended grip and barrels, there's not much that can be done to tame the kick of a full-powered rifle cartridge coming out of what is, at the end of the day, still a relatively small gun.]]&lt;br /&gt;
[[File:H3VR ADM6XL Ejecting.jpg|thumb|none|600px|Having survived both rounds with a right wrist that's still somehow intact, it's time to celebrate by testing the extractor's mettle. Even upside-down, it rises to the occasion.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet VP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet VP9]] was added in the Meatmas 2023 update. Much like the earlier-added [[Welrod]], it is a suppressed bolt-action pistol, though it is notably less silent than the Welrod - though also more lethal.&lt;br /&gt;
[[File:VP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet VP9, Later Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==COP 357==&lt;br /&gt;
The full release of Update #85 added a pair of derringers, the more modern (and useful) of which was a [[COP 357 Derringer|COP 357]].&lt;br /&gt;
[[File:N-copb.jpg|thumb|none|350px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[File:H3VR COP Left.jpg|thumb|none|600px|Examining the COP in a small, seemingly-endless hallway.]]&lt;br /&gt;
[[File:H3VR COP Right.jpg|thumb|none|600px|It's a rather small gun, though we haven't actually given you any means of verifying that yet.]]&lt;br /&gt;
[[File:H3VR COP Opening.jpg|thumb|none|600px|Popping the COP's top; note that the locking plate (which also holds the rear sight) has appropriately moved back.]]&lt;br /&gt;
[[File:H3VR COP Load.jpg|thumb|none|600px|Loading in some .357 Magnum rounds.]]&lt;br /&gt;
[[File:H3VR COP Aiming.jpg|thumb|none|600px|Aiming through the surprisingly usable sights...]]&lt;br /&gt;
[[File:H3VR COP Firing.jpg|thumb|none|600px|...and failing a [[Blade Runner|Voight-Kampff test]], with some rather spectacular recoil. Rapid fire is all but entirely pointless.]]&lt;br /&gt;
[[File:H3VR COP Ejecting.jpg|thumb|none|600px|Dumping out a set of spent cases.]]&lt;br /&gt;
[[File:H3VR COP Crate.jpg|thumb|none|600px|Blasting apart a crate with the COP. This isn't meant to imply that it's exceptionally powerful or anything; ''H3'''s crates just sorta do that.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Update #81 brought in the game's first muzzle-loading firearm (barring the [[GP-25]], if you want to get pedantic), a .69-caliber [[Flintlock Pistol]] of supposed 18th century origin; it uses a completely proprietary code-base (the most complex of any firearm in the game), with a wide variety of possible interactions and results (whether beneficial or otherwise). It is referred to as the &amp;quot;Heavy Flintlock&amp;quot; due to its large caliber being shared by the [[Brown Bess Flintlock Musket|Brown Bess]] musket, as opposed to using a smaller &amp;quot;pistol-caliber&amp;quot; ball.&lt;br /&gt;
[[File:New Land Pattern flintlock 65 cal.jpg|thumb|none|350px|New Land Pattern flintlock pistol - .65 caliber. Somewhat similar to the pistol in-game]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Left.jpg|thumb|none|600px|Examining the flintlock pistol; unlike the reference image, this one lacks brass fittings, and has a rounded butt.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Right.jpg|thumb|none|600px|A simple weapon in appearance and function alike, but a wonderful one to see here nevertheless.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Lock.jpg|thumb|none|600px|A close-up of the lockplate, showing off the leather-padded screw-jaw used to hold the flint in the hammer (or the cock, if your dedication to vocabulary outstrips your desire not to hear everyone giggling like a middle school biology class), as well as the simple v-spring used to put tension on the frizzen (a word whose meaning will be elaborated on further down the page).]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Half.jpg|thumb|none|600px|To load the pistol, one must first half-cock the hammer...]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Cartridge.jpg|thumb|none|600px|...and then grab this thing. Said thing is a paper cartridge, containing a pre-measured charge of powder, a single lead ball, and a note from Mom telling you to have a good first day at school.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Priming.jpg|thumb|none|600px|After &amp;lt;s&amp;gt;punching yourself in the face with a VR controller&amp;lt;/s&amp;gt; tearing open the cartridge with your teeth, the next step is to drop some powder into the flash-pan, either by tapping the button to drop individual clumps (as attempting to simulate a powdered substance in PhysX would likely cause blackouts across half the county), or by simply upending the cartridge and pouring out powder; the maximum clump count is five. Then, just close up the frizzen with a swipe of the hand (lest the priming powder fall out when the pistol is tipped over), and move to the muzzle.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Charge.jpg|thumb|none|600px|The rest of the powder can simply be dumped down the barrel.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Loading.jpg|thumb|none|600px|Along with the rest of the cartridge.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Flask.jpg|thumb|none|600px|If speed isn't your speed, loose powder is an option, with the source of the Spice being this wooden flask.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Pouring.jpg|thumb|none|600px|The lid's not just for show; this is a mythical Powder Flask of Holding, and as such will continue to produce black powder when tipped over until either the lid is put back into place, or the universe is destroyed by an endless flood of slightly clumpy propellant.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Ball.jpg|thumb|none|600px|Anyway, this is a lead ball. Keep out of reach of children.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Ramrod.jpg|thumb|none|600px|To finish off either reloading method, one must pull the ramrod from the stone...]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Ramming.jpg|thumb|none|600px|...and then shove everything into place (to prevent it from falling out, and compress the powder properly for maximum effect). The ramrod makes a tapping noise whenever it bottoms out, with the noise dropping in pitch when the contents can't be pushed any further; interestingly, the maximum depth it can reach depends on the contents of the barrel, with larger amounts of powder/projectiles (both of which can be loaded to whatever degree the user desires, at the risk of jamming in a ball without propellant, getting a squib (a bullet that doesn't have enough energy to leave the barrel), or blowing up the gun).]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Cocking.jpg|thumb|none|600px|Finally, just fully cock the hammer, and you're ready to fire.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Aiming.jpg|thumb|none|600px|This image would be captioned &amp;quot;Aiming down the pistol's sights&amp;quot; if it had any.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Flash.jpg|thumb|none|600px|Upon pulling the trigger, there is first a flash in the flash-pan, caused by the hammer's flint making sparks as it strikes/opens the frizzen, and igniting the powder beneath. The more powder that is placed into the pan, the larger and longer-lasting this flash is, with the only real reason to add more being dramatic effect.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Firing.jpg|thumb|none|600px|After this second-fractional delay, the main charge goes off, and a .69-inch hole hopefully appears in whatever you were aiming at.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Flint.jpg|thumb|none|600px|Of course, slamming a small stone into a piece of iron repeatedly isn't going to do wonders for the former, necessitating replacement from time to time (unless you just want to ignore the hammer entirely and set off the priming powder with a strike-anywhere match, which this game also lets you do); to do this, half-cock the hammer, click the hammer's screw to loosen it, remove the old flint, insert a new one, and re-tighten the screw. These steps are all condensed into one screenshot here, because I have a finite amount of patience.]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Rammed.jpg|thumb|none|600px|Another flintlock, this time in the Proving Grounds, with its ramrod shoved into the barrel. Why, you ask?]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Fire.jpg|thumb|none|600px|To use as a projectile, of course! (And yes, this Sosig is on fire, as the flintlock is perfectly capable of igniting targets close enough to the muzzle when not loaded with an actual projectile.)]]&lt;br /&gt;
[[File:H3VR Flintlock Pistol Rod.jpg|thumb|none|600px|Ouch.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P11==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P11]] was added in the Meatmas 2023 update. &lt;br /&gt;
&lt;br /&gt;
[[File:Hk p11-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch P11 - 7.62x36mm]]&lt;br /&gt;
&lt;br /&gt;
==Heizer Defense DoubleTap==&lt;br /&gt;
The [[Heizer Defense DoubleTap]] was the first weapon to be added to the Meatmas 2020 Advent Calendar event, specifically the 9x19mm ported version. &lt;br /&gt;
[[File:Heizer DoubleTap.jpg|thumb|none|350px|Heizer Defense DoubleTap - 9mm Non ported]]&lt;br /&gt;
[[File:H3VR DoubleTap Size.JPG|thumb|none|600px|The DoubleTap in its crate, with an [[M1911A1]] for scale. It is referred to in-game as the &amp;quot;Doubledown Derringer&amp;quot;, or &amp;quot;DDD&amp;quot; for short. Given the weapon's date of introduction (December 1st), and the game's frequent use of crass humor, it wouldn't be surprising if this was a reference to the ''other'' DDD.]]&lt;br /&gt;
[[File:H3VR DoubleTap Left.JPG|thumb|none|600px|Taking a look up close, one can see that this version features a ported barrel.]]&lt;br /&gt;
[[File:H3VR DoubleTap Right.JPG|thumb|none|600px|And looking on the other side reveals that the release for the barrels is ambidextrous.]]&lt;br /&gt;
[[File:H3VR DoubleTap Open.JPG|thumb|none|600px|Operating the Doubletap is near identical to the earlier-added [[Remington 1866|Model 95]], apart from not needing to cock the hammer.]]&lt;br /&gt;
[[File:H3VR DoubleTap Loading.JPG|thumb|none|600px|The scene provides the player with two +P API rounds, which gives the diminutive pistol a boost in viability.]]&lt;br /&gt;
[[File:H3VR DoubleTap Aim.JPG|thumb|none|600px|Taking aim at one of the new Junkbot enemies; the small gutter-sight on the derringer makes anything but point-blank shots a challenge, but at least these bots are unarmed.]]&lt;br /&gt;
[[File:H3VR DoubleTap Fire.JPG|thumb|none|600px|When the glowing red can on the back of the Junkbot's head is shot, the entire thing immediately falls apart.]]&lt;br /&gt;
[[File:H3VR DoubleTap Empty.JPG|thumb|none|600px|Having spent the second shot on another Junkbot, the derringer is now empty.]]&lt;br /&gt;
&lt;br /&gt;
==Heizer Defense PAK1==&lt;br /&gt;
The [[Heizer Defense PAK1]] made its media debut in Update #102's first experimental build, going by the name &amp;quot;PK1&amp;quot; in-game.&lt;br /&gt;
[[File:PAK1 Grooved.jpg|thumb|none|350px|Heizer Defense PAK1 - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR PAK1 Left.jpg|thumb|none|600px|Nope, that caliber note isn't a typo; this thing really exists, and it's actually chambered in 7.62x39mm. Hence the name - it's short for &amp;quot;'''P'''ocket '''AK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR PAK1 Right.jpg|thumb|none|600px|The other side is much the same, so a pull of the weapon's somewhat long double-action trigger has been added for variety.]]&lt;br /&gt;
[[File:H3VR PAK1 Opening.jpg|thumb|none|600px|Just like its double-barreled cousin above, the PAK1's barrel pops open for loading with a push of the button on either side. A forward push, to be precise.]]&lt;br /&gt;
[[File:H3VR PAK1 Loading.jpg|thumb|none|600px|Loading in a round not at all suitable for this length of barrel; the green tip denotes a tracer. Just 'cause.]]&lt;br /&gt;
[[File:H3VR PAK1 Loaded.jpg|thumb|none|600px|Unaware of its own absurdity, the diminutive pistol accepts it without complaint; the automatic extractor sits right in the round's extractor groove, just as it ought to.]]&lt;br /&gt;
[[File:H3VR PAK1 Aiming.jpg|thumb|none|600px|Aiming at a large window; aside from the rather tiny sights, the main thing worth noting here is just how impressively thin the PAK1 is. Sure, it's a pocketable derringer, but it's still chambered for an intermediate rifle cartridge.]]&lt;br /&gt;
[[File:H3VR PAK1 Firing.jpg|thumb|none|600px|As one would expect out of a sub-4&amp;quot; barrel slinging a round meant for something at least 4 times that length, there's a considerable amount of muzzle flash...]]&lt;br /&gt;
[[File:H3VR PAK1 Tracer.jpg|thumb|none|600px|...and a not-insubstantial amount of recoil. Enough frames passed between these two screenshots for the round in question to hit its mark; a great deal of effort went into making the window respond in kind, freely breaking into a series of shards along cracks that radiate out from a single impact point.]]&lt;br /&gt;
[[File:H3VR PAK1 Ejecting.jpg|thumb|none|600px|Excitedly cracking the PAK open to reload and continue the demonstration, before remembering that that was the only round provided.]]&lt;br /&gt;
[[File:H3VR PAK1 Throwing.jpg|thumb|none|600px|But hey, if it's a shattered window you're after, you can at least take solace in the fact that there's more than one way to break glass with a gun.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Derringer==&lt;br /&gt;
Added in the first experimental build of Update #105, the [[High Standard Derringer]] is the game's first derringer chambered in .22 Magnum, and only its third weapon (and its second &amp;quot;real&amp;quot; one) to use the round at all.&lt;br /&gt;
[[File:Hg-modern144l.jpg|thumb|none|350px|High Standard Derringer, white plastic grips - .22 Magnum]]&lt;br /&gt;
[[File:H3VR HS22 Left.jpg|thumb|none|600px|Giving the Derringer a nice close look; the markings are mostly accurate, sans the &amp;quot;HIGH STANDARD&amp;quot; trademark and logo on the barrels (with the &amp;quot;DERRINGER&amp;quot; text below it being shifted up to take its place). Its formal model designation is &amp;quot;DM-101&amp;quot; (one of 3 models produced - the earlier D-100 and contemporary D-101 were available only in .22 LR); the game simply calls it the &amp;quot;HS22&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HS22 Right.jpg|thumb|none|600px|Seeing as the right side of the barrel block is, in reality, only marked with the manufacturer's information (as shown in the reference image), the only marking on this side is the serial number on the frame - &amp;quot;074283&amp;quot;.]]&lt;br /&gt;
[[File:H3VR HS22 Opening.jpg|thumb|none|600px|Popping open the HS22; the game's derringers were upgraded in this update, with interpolation between the open and closed states, and animated extractors where appropriate.]]&lt;br /&gt;
[[File:H3VR HS22 Loading.jpg|thumb|none|600px|The .22 Magnum round itself was likewise updated with a new model; many of the loadings are now spitzer-pointed, and use non-heeled bullets.]]&lt;br /&gt;
[[File:H3VR HS22 Aiming.jpg|thumb|none|600px|Aiming; for being a derringer, the High Standard's sights are surprisingly usable. Granted, they're not exactly being held to their manufacturer's name, but still.]]&lt;br /&gt;
[[File:H3VR HS22 Firing.jpg|thumb|none|600px|Firing off a tracer; while .22 Magnum isn't the most powerful round out there, it's got some decent pep to it - especially for a gun this small. Also note the red mark on the floor - this isn't a spark or a ricochet, but the reflection of the tracer on the well-polished floor.]]&lt;br /&gt;
[[File:H3VR HS22 Ejecting.jpg|thumb|none|600px|Repeat that process one more time, and this is the logical result. The upgraded .22 Magnum model features burn marks on the case; while not visible here, they also have struck primers.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IPSICK 2011&amp;quot;==&lt;br /&gt;
Added in Update #95, the &amp;quot;IPSICK 2011&amp;quot; is an [[M1911]]-pattern racegun, visually reminiscent of the [[STI 1911 Series|STI]]'s 2011 series; in keeping with the update's theme of &amp;quot;cursed guns&amp;quot;, it is a rather exaggerated-looking example of such a pistol, with purple wrap-around grips, a bright red C-More-style &amp;quot;YOLOgraphic&amp;quot; sight, a titanium nitride-coated barrel, and a multi-colored stack of daisy-chained compensators about as long as the entire slide. Furthermore, instead of being a mag-fed semi-auto as one would expect, it is a single-shot break-action pistol. Chambered in .50 BMG.&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|350px|STI Grand Master 2011 with C-More red-dot sight - .38 Super. Visually similar to the in-game pistol.]]&lt;br /&gt;
[[File:H3VR IPSICK Left.jpg|thumb|none|600px|Heading out to the range for some IPSC practice, and taking a look at the fancy new racegun.]]&lt;br /&gt;
[[File:H3VR IPSICK Right.jpg|thumb|none|600px|A closer view of the markings; note the Bohr-style atom model in place of the STI logo on the grips, the &amp;quot;Z-BORE&amp;quot; marking on the sight mount (an obvious spoof of &amp;quot;C-More&amp;quot;), and the rather interesting model designation of &amp;quot;2112&amp;quot;.]]&lt;br /&gt;
[[File:H3VR IPSICK Magazine.jpg|thumb|none|600px|Attempting to shove a magazine into the pistol's flared magwell is met with rather limited success, since said magwell isn't actually open...]]&lt;br /&gt;
[[File:H3VR IPSICK Open.jpg|thumb|none|600px|...not to mention the fact that that isn't how any of this works at all.]]&lt;br /&gt;
[[File:H3VR IPSICK Trigger.jpg|thumb|none|600px|Taking a closer look at all this nonsense only reveals more; aside from the fact that the serrated magazine release, extended beavertail, and slide racking handles are all now pointless (given its position, the slide stop lever is presumably used to break the pistol open), there's also the fact that the weapon's fancy flat-faced match trigger (which has the silhouette of a normal 1911 ''cut into it'') pivots instead of sliding linearly.]]&lt;br /&gt;
[[File:H3VR IPSICK Loading.jpg|thumb|none|600px|Apprehensively holding up a .50 BMG tracer round, as if afraid that this will actually work.]]&lt;br /&gt;
[[File:H3VR IPSICK Loaded.jpg|thumb|none|600px|The pistol accepts it without complaint.]]&lt;br /&gt;
[[File:H3VR IPSICK Cocking.jpg|thumb|none|600px|Cocking the hammer; this has to be done manually with each shot; the IPSICK's manual of arms is much like the earlier-added [[Thompson Center Arms Contender]].]]&lt;br /&gt;
[[File:H3VR IPSICK Aiming.jpg|thumb|none|600px|Aiming through the permanently-affixed &amp;quot;YOLOgraphic&amp;quot; sight very quickly shows the user where it gets its name. For reference, the dot in the center of the second &amp;quot;O&amp;quot; is the actual aiming point.]]&lt;br /&gt;
[[File:H3VR IPSICK Firing.jpg|thumb|none|600px|Firing the pistol produces less recoil than one might expect, thanks in part to the massive dry-erase-marker-sword of compensators on the end; a side effect of this is that the muzzle flash completely obscures the user's view of more or less everything.]]&lt;br /&gt;
[[File:H3VR IPSICK Ejecting.jpg|thumb|none|600px|Dumping out a spent case. Was this shot taken on a whim? Or was it meticulously tried and retried, time and time again, until a perfect frame was captured? You'll never know. Unless you check the page's edit summary, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg Brownie==&lt;br /&gt;
The [[Mossberg Brownie]] was added in Update #105's first experimental build, marking its first ever media appearance; it is referred to as the &amp;quot;Blondie&amp;quot;, in keeping with the game's proclivity towards food-related puns (blondies being the non-chocolate counterpart of brownies).&lt;br /&gt;
[[File:Mossberg Brownie.jpg|thumb|none|350px|Mossberg Brownie - .22 Long Rifle]]&lt;br /&gt;
[[File:H3VR Brownie Left.jpg|thumb|none|600px|Taking a ''really'' close look at the Brownie, showing off the spoofed markings - it was apparently made by &amp;quot;O.F. BOSSMERG &amp;amp; DAUGHTERS&amp;quot; out of &amp;quot;NEWTON, BOS U.S.A&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Brownie Right.jpg|thumb|none|600px|The pistol's other side; while the trademarks on the other side are obfuscated, the patent date over here is completely normal.]]&lt;br /&gt;
[[File:H3VR Brownie Opening.jpg|thumb|none|600px|Popping open the Brownie, and getting a good view of the extractor. This is a non-standard part - the original Brownie design had no extractor at all, instead featuring a slot for a removable sheet-metal ejector rod (the small rectangle on the top-left side of the frame, visible in the first image, is the end of this).]]&lt;br /&gt;
[[File:H3VR Brownie Loading.jpg|thumb|none|600px|Loading in some .22 LR hollowpoints - these are the newer models, with more appropriate features (including proper heeled bullets) and a less glossy finish.]]&lt;br /&gt;
[[File:H3VR Brownie Closing.jpg|thumb|none|600px|Snapping the barrels (and the trigger mechanism) shut. Oddly, the breech latch seems to be missing; given that this is the component which holds the pistol shut, this is understandably a bit worrying.]]&lt;br /&gt;
[[File:H3VR Brownie Aiming.jpg|thumb|none|600px|This conspicuously-absent component also explains the uncharacteristically open, clear sight picture - these would be decent sights for a modern handgun, nevermind a .22 derringer from 1920. The &amp;quot;rear sight notch&amp;quot; here is actually the channel that the breech latch is supposed to sit in; the real pistol's latch has a shallower groove in it that serves as a rear sight instead.]]&lt;br /&gt;
[[File:H3VR Brownie Firing.jpg|thumb|none|600px|Switching to dominant-eye aiming, and trying to score some Brownie points.]]&lt;br /&gt;
[[File:H3VR Brownie Struck.jpg|thumb|none|600px|Cracking the Brownie open again after firing all 4 rounds, showing off the proper struck primers of the new .22 LR model. It also shows off...]]&lt;br /&gt;
[[File:H3VR Brownie Ejecting.jpg|thumb|none|600px|...the automatic extractor. It may not be a standard feature, but it sure does a heck of a job speeding up reloads.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
The second derringer added with the release of Update #85 was an ornately-decorated [[Remington 1866 Derringer]], going by its alternate name of &amp;quot;Model 95&amp;quot; in-game. Holding just two manually-indexed rounds of the rather anemic .41 Short cartridge (with poor accuracy to boot), the Remington holds the somewhat dubious honor of being quite possibly the least useful firearm in the game - while the the earlier-added [[Volcanic Repeater]] does slightly less damage per shot, it has fourfold the capacity and enough accuracy to put all eight of those rounds into one side of a barn, a claim the Model 95 can't make in complete honesty.&lt;br /&gt;
[[File:RemingtonType4Derringer.jpg|thumb|none|350px|Remington 1866 Derringer with engravings and pearl grips - .41 RF]]&lt;br /&gt;
[[File:H3VR M95 Right.jpg|thumb|none|600px|We weren't kidding when we said &amp;quot;ornately decorated&amp;quot; - the gold-inlaid engravings are intricate, detailed, and overall quite nice-looking.]]&lt;br /&gt;
[[File:H3VR M95 Left.jpg|thumb|none|600px|Even if you have to hold the gun pretty close to your face to really see them.]]&lt;br /&gt;
[[File:H3VR M95 Opening.jpg|thumb|none|600px|Opening up the derringer; holding it like this is generally recommended, unless you enjoy loading rounds in blindly and pointing both muzzles at your own face.]]&lt;br /&gt;
[[File:H3VR M95 Loading.jpg|thumb|none|600px|Loading in a couple of .41 Shorts.]]&lt;br /&gt;
[[File:H3VR M95 Cocking.jpg|thumb|none|600px|Cocking the hammer, an easy step to forget when you're busy swearing about how bad your luck with the Take &amp;amp; Hold weapon pool is.]]&lt;br /&gt;
[[File:H3VR M95 Aiming.jpg|thumb|none|600px|Aiming the pistol at a watermelon, and...]]&lt;br /&gt;
[[File:H3VR M95 Firing.jpg|thumb|none|600px|...yeah, we weren't kidding about the whole &amp;quot;poor accuracy&amp;quot; bit either.]]&lt;br /&gt;
[[File:H3VR M95 Melon.jpg|thumb|none|600px|Engaging the target from a derringer-suitable range (read: within loogie-hocking distance) produces more satisfactory results.]]&lt;br /&gt;
[[File:H3VR M95 Ejecting.jpg|thumb|none|600px|Dumping out the two spent cases; with the round fired only being a .41 Short, the watermelon made a full recovery in record time.]]&lt;br /&gt;
[[File:H3VR M95 Giant.jpg|thumb|none|600px|With the addition of a re-imagined Meatmas Snowglobe scene in Update #106 came this - just beyond the snowglobe itself lies a giant-sized version of the Model 95. Or rather, a normal-sized one, since the entire map takes place inside a snowglobe on a coffee table.]]&lt;br /&gt;
[[File:H3VR M95 Inside.jpg|thumb|none|600px|The derringer is, interestingly enough, fully-modeled; you can rent out the firing pin channels for $600.00 a month plus utilities. It's not a bad deal, as long as you can put up with all the people shooting ''[[James Bond]]'' intro sequences in your driveway.]]&lt;br /&gt;
[[File:H3VR M95 Fight.jpg|thumb|none|600px|The homeowners would later report hearing [[Metal Gear Rising: Revengeance|&amp;quot;Rules of Nature&amp;quot;]] playing softly from somewhere in the room.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Model 1871 Navy==&lt;br /&gt;
The [[Remington Rolling Block]] pistol is one of the available firearms in-game, added through Update #32; with the release of two additional Rolling Blocks (both rifles) in Update #91, the pistol got a slight rework in the form of a slight change to its controls (going from swipes to clicks on the user's touchpad/joystick to cock the hammer and open/close the action) and a rescaling of its model.&lt;br /&gt;
[[File:Remrollingblockcavalary.jpg|thumb|none|350px|Remington Rolling Block Cavalry - .50]]&lt;br /&gt;
[[File:H3VR Rolling Block Table.jpg|thumb|none|600px|A pair of Rolling Block pistols on a table.]]&lt;br /&gt;
[[File:H3VR Rolling Block Left.jpg|thumb|none|600px|Taking a good look at the pistol.]]&lt;br /&gt;
[[File:H3VR Rolling Block Right.jpg|thumb|none|600px|The other side. The lighting at this angle gives a good view of the somewhat worn appearance, which is to be expected of a &amp;gt;150-year-old handgun.]]&lt;br /&gt;
[[File:H3VR Rolling Block Cocked.jpg|thumb|none|600px|Loading the Rolling Block is a rather involved process; it starts with cocking the hammer...]]&lt;br /&gt;
[[File:H3VR Rolling Block Open.jpg|thumb|none|600px|...opening the breech...]]&lt;br /&gt;
[[File:H3VR Rolling Block Loading.jpg|thumb|none|600px|...loading in a (proprietary) .50 caliber black-powder cartridge...]]&lt;br /&gt;
[[File:H3VR Rolling Block Closing.jpg|thumb|none|600px|...and finally closing the breech.]]&lt;br /&gt;
[[File:H3VR Rolling Block Aiming.jpg|thumb|none|600px|Aiming the Rolling Block...]]&lt;br /&gt;
[[File:H3VR Rolling Block Firing.jpg|thumb|none|600px|...and firing it, producing an impressive cloud of smoke in the process. Such is expected of black-powder firearms.]]&lt;br /&gt;
[[File:H3VR Rolling Block Ejecting.jpg|thumb|none|600px|Ejecting a spent case from the pistol.]]&lt;br /&gt;
[[File:H3VR Rolling Block Rescale.jpg|thumb|none|600px|The newly-rescaled Rolling Block, in a distinctly less serious-looking setting.]]&lt;br /&gt;
[[File:H3VR Rolling Block Rescale Loading.jpg|thumb|none|600px|Loading a round into the pistol, which should hopefully give you some idea of how its size has changed. Or maybe it doesn't, in which case you'll just have to take our word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps Model 1C==&lt;br /&gt;
The [[Sharps Pepperbox]], more specifically the Model 1C variant, was one of the derringers added in the first experimental release of Update #105; it is the first firearm in the game chambered for the concurrently-added .22 Short cartridge.&lt;br /&gt;
[[File:Sharps Model 1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]]&lt;br /&gt;
[[File:H3VR Pepperbox Left.jpg|thumb|none|600px|Admiring the game's second quad-barreled derringer. Or the first, depending on which timeline you're talking about.]]&lt;br /&gt;
[[File:H3VR Pepperbox Right.jpg|thumb|none|600px|The near-identical opposite side; bar the pins and screws (and the markings being written the other way), the Sharps is pretty much completely symmetrical.]]&lt;br /&gt;
[[File:H3VR Pepperbox Opening.jpg|thumb|none|600px|Opening up the barrel cluster - while most derringers are break-action, the Sharps uses a less common sliding-barrel system.]]&lt;br /&gt;
[[File:H3VR Pepperbox Loading.jpg|thumb|none|600px|Loading in a quartet of .22 Shorts. Copper-coated hollowpoints are a fair bit more modern than the Model 1C (or any of Sharps' pepperboxes, really), but they work. (In-game, at least - the IMFDB makes no claim that loading modern ammunition in a brass-framed gun from the 1860s will result in anything good.)]]&lt;br /&gt;
[[File:H3VR Pepperbox Muzzles.jpg|thumb|none|600px|Taking the opportunity to look down the barrels of a loaded firearm, revealing the fully-modeled rifling. Hey, at least it technically can't fire in this state.]]&lt;br /&gt;
[[File:H3VR Pepperbox Closing.jpg|thumb|none|600px|Sliding the barrels closed, and quietly wondering if an underbarrel variant would be feasible. It just seems like a good fit, [[M203|for some reason]].]]&lt;br /&gt;
[[File:H3VR Pepperbox Cocking.jpg|thumb|none|600px|Cocking the hammer - the lights haven't gone out, this is just a different range booth.]]&lt;br /&gt;
[[File:H3VR Pepperbox Aiming.jpg|thumb|none|600px|More specifically, it's a range booth that the RSO isn't paying attention to, hence why the targets are placed on the shooting bench and made out of glass. The sights aren't much to look at, but on a gun like this, they're not really meant to be.]]&lt;br /&gt;
[[File:H3VR Pepperbox Firing.jpg|thumb|none|600px|Opening up an already-opened glass bottle even more.]]&lt;br /&gt;
[[File:H3VR Pepperbox Ejecting.jpg|thumb|none|600px|With all 4 bottles' entropy successfully increased, the gun runs empty. Being essentially a shorter .22 LR (or rather, the .22 LR being a longer version of a longer version of it), the .22 Short shares the same details, including the scorched case neck and struck primer.]]&lt;br /&gt;
&lt;br /&gt;
==Signal 9 Defense Reliant==&lt;br /&gt;
Known simply as the &amp;quot;S9R&amp;quot;, the [[Signal 9 Defense Reliant]] derringer makes its media debut in ''H3'', courtesy of Update #105's first experimental build. The in-game weapon is chambered in .32 ACP, and uniquely includes the real weapon's unusual feature of a spare speedloader in the bottom of the grip, along with its integrated underbarrel (or rather, under-barrels) laser sight.&lt;br /&gt;
[[File:Reliant.jpg|thumb|none|350px|Signal 9 Defense Reliant - .32 ACP]]&lt;br /&gt;
[[File:H3VR Reliant Left.jpg|thumb|none|600px|Examining the Reliant. Being shaped like it is, it's somewhat reliant on other objects to provide a sense of scale, as not shown here.]]&lt;br /&gt;
[[File:H3VR Reliant Right.jpg|thumb|none|600px|It's also reliant on a right-side view to show any markings whatsoever; rather than being a copyright-sensitive sanitization, this is accurate to the real thing. Not like it'd be necessary to remove the trade dress anyway; Signal 9 Defense isn't in business anymore.]]&lt;br /&gt;
[[File:H3VR Reliant Opening.jpg|thumb|none|600px|Operating the weapon is dead-simple; apart from the trigger, it's only reliant on one control - the little catch on the side that holds the barrels in place.]]&lt;br /&gt;
[[File:H3VR Reliant Loading.jpg|thumb|none|600px|Loading the pistol, courtesy of one of its proprietary 4-round speedloaders; it's not reliant on these, but they do make the process faster.]]&lt;br /&gt;
[[File:H3VR Reliant Closing.jpg|thumb|none|600px|Shutting the barrels; this can be done with a simple push of the touchpad/joystick, for those who don't want to be reliant on dubiously-reasonable gun-flicking.]]&lt;br /&gt;
[[File:H3VR Reliant Spare.jpg|thumb|none|600px|For those reliant on a greater volume of fire than a 4-shot derringer, a spare speedloader can be stored in the base of the grip; this doubles as a finger rest, and brings the weapon's profile into line with the reference image. Coding this was apparently quite a task - code-wise, the gun apparently thinks this is a magazine that it can't feed from.]]&lt;br /&gt;
[[File:H3VR Reliant Aiming.jpg|thumb|none|600px|Aiming at an IPSC-style target; the sights are a typical modern 3-dot style - not what one would usually associate with a derringer, but good for those who've become reliant on the high-contrast irons of most modern pistols.]]&lt;br /&gt;
[[File:H3VR Reliant Laser.jpg|thumb|none|600px|For quicker point-shooting, there's also the integrated laser. It's helpful, but try to avoid becoming reliant on it - lasers won't always be available, especially for those who use a variety of different guns.]]&lt;br /&gt;
[[File:H3VR Reliant Firing.jpg|thumb|none|600px|Sending off a couple rounds. While its lack of a self-loading action does make it a bit lighter, and less reliant on consistent ammo and a strong grip for reliable cycling, it does make the recoil somewhat stouter than a typical .32.]]&lt;br /&gt;
[[File:H3VR Reliant Ejecting.jpg|thumb|none|600px|Popping the gun open; thankfully, it has an automatic extractor, so it's not reliant on slower, fiddlier methods of ejection like manual ejector rods or well-sharpened fingernails.]]&lt;br /&gt;
[[File:H3VR Reliant Reloading.jpg|thumb|none|600px|Throwing in the spare grip-stored speedloader; you'd do well to get this process down pat, especially if you're not reliant on spawn-locking for spare ammo. Note the bronze-colored bit below the barrels; this is the back end of the laser.]]&lt;br /&gt;
[[File:H3VR Reliant Speedloader.jpg|thumb|none|600px|Tossing the speedloader up for some impromptu target practice; it'd be an unenviable situation to be reliant on a gun like this for shooting a small, fast-moving target, but the skill's something better to have and not need than need and not have. Not sure it's worth the cost of an almost-certainly-unobtainium speedloader for a no-longer-produced gun, though.]]&lt;br /&gt;
[[File:H3VR Reliant Hit.jpg|thumb|none|600px|Also, this should go without saying, but if you're planning on trying this trick, you'd best make sure you're not dependent on that particular range for target practice, because you're probably getting kicked out. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...what?]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The 12th alpha build of Update #52 added a [[Thompson Center Arms Contender]] pistol chambered in .45-70 Government, with a curious combination of a wooden forearm and a synthetic Pachmayr grip. Interestingly, it uses the same code-base as the earlier-added [[Orion Flare Gun]], due to the near-identical manual of arms.&lt;br /&gt;
[[File:Contender Mixed.jpg|thumb|none|350px|Thompson Center Arms Contender with Pachmayr grip - .45 LC / .410 bore. Similar to the in-game gun.]]&lt;br /&gt;
[[File:H3VR Contender.jpg|thumb|none|600px|When faced with the threat of a giant evil hotdog trying to monetize Christmas, always keep your handcannon handy.]]&lt;br /&gt;
[[File:H3VR Contender Open.jpg|thumb|none|600px|Opening up the breech.]]&lt;br /&gt;
[[File:H3VR Contender Loading.jpg|thumb|none|600px|Loading in a jacketed hollow-point .45-70 round. Several other types were added as well, including soft-points, wadcutters, and solid-brass Lehigh Defense Xtreme Penetrator rounds.]]&lt;br /&gt;
[[File:H3VR Contender Cocking.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:H3VR Contender Aiming.jpg|thumb|none|600px|Aiming; the Contender in-game is meant to be used with optics, and as such doesn't actually have any iron sights.]]&lt;br /&gt;
[[File:H3VR Contender Ejecting.jpg|thumb|none|600px|This doesn't actually prevent you from hitting your target, however, as the headless fellow in the bottom-left of the shot can attest to.]]&lt;br /&gt;
&lt;br /&gt;
==Triple Action Thunder==&lt;br /&gt;
The [[Triple Action Thunder]] was added on Day 4 of the Meatmas 2020 Advent Calendar event. It is the fourth pistol chambered in .50 BMG added to the game, and the first with a real-world counterpart.&lt;br /&gt;
[[File:Thunder 50.jpg|thumb|none|350px|Triple Action Thunder - .50 BMG]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Left.JPG|thumb|none|600px|For copyright reasons, the gun's name is abbreviated to &amp;quot;TA Thunderer&amp;quot;, despite the Thunder existing only as a prototype that failed to find a manufacturer.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Right.JPG|thumb|none|600px|It really is an achievement when the Thunder ''isn't'' the most unorthodox pistol to be added to your game.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Size.JPG|thumb|none|600px|In case it wasn't driven home how ridiculous this thing is, see how it compares in size to a 1911 pistol.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Loading.JPG|thumb|none|600px|Loading the Thunder requires opening up the unique &amp;quot;scissor breech&amp;quot; in the rear.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Loaded.JPG|thumb|none|600px|This should also drive home how improbable the game's other .50 BMG pistols really are; the enormous bulk towards the rear of the pistol is taken up by the Thunder's massive nitrogen recoil dampener, which renders the recoil ''somewhat'' manageable.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Aim.JPG|thumb|none|600px|Taking aim with the Thunder's built in notch sights against the Static Drone enemies in the new Meatmas scene.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Fire.JPG|thumb|none|600px|Firing the Thunder predictably yields a lot of recoil. Yet despite the powerful round, the drone's armor is too strong.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Empty.JPG|thumb|none|600px|Emptying the spent casing requires opening the breech block and dropping the casing out.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder Scoped.JPG|thumb|none|600px|To meet this challenge, we're going to need some... assistance.]]&lt;br /&gt;
[[File:H3VR TripleActionThunder ScopeAim.JPG|thumb|none|600px|The drone's weak spot, these small red triangles, are tough to hit from a distance. But you'll want to be shooting from a distance...]]&lt;br /&gt;
[[File:H3VR TripleActionThunder ScopedShot.JPG|thumb|none|600px|...as the drones explode on death. Or if you get too close. Either way, the Thunder is not to be underestimated.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The [[Volcanic Repeater]] is one of the firearms added in the Wurstworld update. It's based on an early Smith and Wesson produced Navy model, with iron frame over the later brass frame, and is chambered for .41 caliber &amp;quot;Rocket Ball&amp;quot; rounds, which are (correctly) rather anemic.&lt;br /&gt;
[[File:Volcanic Navy Pistol.jpg|thumb|none|350px|Volcanic Repeating Arms &amp;quot;Navy&amp;quot; Pistol - .41 Rocket Ball]]&lt;br /&gt;
[[File:H3VR Volcanic.jpg|thumb|none|600px|While out in Wurstworld, you have to admire the detail in the Volcanic.]]&lt;br /&gt;
[[File:H3VR Volcanic Open.jpg|thumb|none|600px|Opening the Volcanic's magazine tube. A notable error is that the follower tab (the small projection sticking off of the end of the tube) is always in the pushed-forward position, meaning that there is nothing actually pushing the rounds in the magazine towards the action.]]&lt;br /&gt;
[[File:H3VR Volcanic Loading.jpg|thumb|none|600px|Loading in some .41 caliber rounds...]]&lt;br /&gt;
[[File:H3VR Volcanic Loaded.jpg|thumb|none|600px|...which, fortunately enough, do show up in the tube.]]&lt;br /&gt;
[[File:H3VR Volcanic Chambering.jpg|thumb|none|600px|Chambering a round in the Volcanic.]]&lt;br /&gt;
[[File:H3VR Volcanic Aiming.jpg|thumb|none|600px|Taking aim with the Volcanic's rather small sights.]]&lt;br /&gt;
[[File:H3VR Volcanic Spinning.jpg|thumb|none|600px|Flip-cocking the Volcanic. This is one of two ways that the weapon can be used in-game; the other is holding it with two hands and working the action normally, which is much more practical, but much less cool-looking.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk IIA==&lt;br /&gt;
The long-requested [[Welrod]] was added on day 13 of the Meatmas 2020 Advent Calendar event. It is the game's first bolt-action pistol that isn't a chopped down rifle, and one of the only known media depictions of the Welrod that accurately depicts its use of replaceable wipes that degrade with use; this is reflected in both the firing sound (with the first shot on a fresh set of wipes being near-totally silent apart from the firing pin, and the tenth being roughly as loud as an ordinary suppressed pistol) and the model of the baffles (which visibly wear out over time).&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|350px|Welrod Mark IIA - .32 ACP]]&lt;br /&gt;
[[File:H3VR Welrod Box.jpg|thumb|none|600px|Opening Bunker A-13's weapon case reveals a seemingly-random assortment of items, none of which look particularly weapon-like.]]&lt;br /&gt;
[[File:H3VR Welrod Left.jpg|thumb|none|600px|Examining the rather unassuming pistol; its not-very-gun-like appearance is deliberate, as the Welrod was meant to be an inconspicuous weapon for resistance fighters and covert operatives in occupied Europe.]]&lt;br /&gt;
[[File:H3VR Welrod Right.jpg|thumb|none|600px|Purportedly, it could either be hidden in a bag of various tools without catching anyone's eye as an obvious gun; if asked about specifically, it could be handwaved as a bike pump, or something of the sort.]]&lt;br /&gt;
[[File:H3VR Welrod Opening.jpg|thumb|none|600px|Opening up the Welrod's bolt; lacking an obvious bolt handle, the bolt's knurled rear surface has a notch that lines up with a marking on the receiver tube, to let the user know when the bolt is (or, in this case, isn't) properly locked.]]&lt;br /&gt;
[[File:H3VR Welrod Loading.jpg|thumb|none|600px|Loading in one of the distinctive rubber-covered magazines; these are proprietary, but appear to have been based around [[Colt Model 1903 Pocket Hammerless]] mags. They also form the Welrod's grip, and in doing so make it look far more like an actual gun. Or, at least, a small child's drawing of an actual gun.]]&lt;br /&gt;
[[File:H3VR Welrod Chambering.jpg|thumb|none|600px|Chambering a .32 ACP round.]]&lt;br /&gt;
[[File:H3VR Welrod Aiming.jpg|thumb|none|600px|Aiming at a Static drone just outside the bunker; the Welrod's sights are rudimentary, but usable within the ranges that it's supposed to be used in. The real weapon's irons featured tritium inserts, though these are missing from most currently-documented examples, and may have simply lost their radioactivity anyways.]]&lt;br /&gt;
[[File:H3VR Welrod Firing.jpg|thumb|none|600px|Firing; this produces very little recoil and almost no sound, so the only real indication that anything has happened is the bright light emanating from the drone. Which, incidentally, means that it's about to explode.]]&lt;br /&gt;
[[File:H3VR Welrod Cycling.jpg|thumb|none|600px|Working the bolt to eject a spent casing, as a Hardened drone comes to investigate; being sound-sensitive, it looks in completely the wrong direction.]]&lt;br /&gt;
[[File:H3VR Welrod Attacking.jpg|thumb|none|600px|Using the Welrod for its intended purpose (i.e. silent, near-point-blank elimination of sentries - it even had a recessed muzzle for the express purpose of firing the gun while pressing it into a target); even if they can't recognize the sound of one of their compatriots' heads coming apart as a cause for alarm, doing this to groups is still not a great idea.]]&lt;br /&gt;
[[File:H3VR Welrod Worn.jpg|thumb|none|600px|Checking on the condition of the suppressor in about the most ill-advised manner possible; a mag or two will leave the orange rubber wipes torn to the point of near-uselessness. As mentioned, this makes the gun louder, though not by any means loud (since the suppressor also contains conventional metal baffles, and it is still a manually-operated gun firing a small, subsonic cartridge).]]&lt;br /&gt;
[[File:H3VR Welrod Removing.jpg|thumb|none|600px|To replace these wipes, one must first remove the end of the suppressor...]]&lt;br /&gt;
[[File:H3VR Welrod Ejecting.jpg|thumb|none|600px|...and then pull out the baffle/wipe stack. One can also simply fire the gun with the endcap removed, causing the stack to come out on its own (as shown here); given that this wastes a round, throws the stack onto the floor, and makes a rather loud noise, doing so isn't recommended. Especially not in the presence of the aforementioned sound-sensitive Hardened drone.]]&lt;br /&gt;
[[File:H3VR Welrod Loud.jpg|thumb|none|600px|Incidentally, the weapon can still be fired in this state (i.e. with the suppressor's innards removed); doing so gives the weapon its only real opportunity to produce a relatively normal-sounding gunshot, and about the closest thing it can manage to a normal muzzle flash.]]&lt;br /&gt;
[[File:H3VR Welrod Wipes.jpg|thumb|none|600px|Preparing to insert a fresh stack. Note that the wipes (the orange rubber disks) are completely solid; this is correct, as part of the Welrod's famous quietness comes from the fact that it fires straight through these wipes, causing them to partially self-seal for the first few shots (and thus allowing less propellant gas to escape).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Whizzbanger&amp;quot;==&lt;br /&gt;
A weapon that vehemently resists all attempts at conventional classification, the &amp;quot;Whizzbanger&amp;quot; is arguably the strangest addition brought along by the 2019 April Fools' Day update - and that's saying something for an update that also added Sosigs with glowing red clown noses that ''bleed confetti''. Based on a Pimp My Gun photo believed to have originated from 4chan, the Whizzbanger consists of an RIS foregrip, attached to which are a pair of scope mount-esque rings in front of a spring-loaded firing pin, meant to be struck with a provided mallet (though just about anything - other objects, walls, enemies, etc. - will also do the job). To top it all of, the cartridge of choice for this monstrosity is, of all things, .50 BMG (which is presumably why it sits with the anti-materiel rifles in the item spawner). Update #71 furthered this insanity by adding a 3rd, smaller ring to the front of the device, and allowing it to take attachments. Including suppressors.&lt;br /&gt;
[[File:Whizzbanger.jpg|thumb|none|400px|The Pimp My Gun image that the Whizzbanger was based on.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Left.jpg|thumb|none|600px|See, 4chan, this is why we can't have nice things.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Right.jpg|thumb|none|600px|The other side of the Whizzbanger. Honestly, it's just in the pistol section because we can't think of a better place to put it. Maybe it should just get its own category.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Loading.jpg|thumb|none|600px|Contemplating how on Earth to shove a .50-caliber tracer round into the ring mounts.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Loaded.jpg|thumb|none|600px|With that issue solved, the next thing to contemplate is ''why''. Unfortunately, [[Jeff Goldblum]]'s ''Jurassic Park'' quote has already been used on this page, as it would have summed this device up perfectly...]]&lt;br /&gt;
[[File:H3VR Whizzbanger Aiming.jpg|thumb|none|600px|Never before has a firearm's hammer been so aptly named. Or a poor Sosig so completely oblivious of what's about to happen to it.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Flash.jpg|thumb|none|600px|Though, granted, one has to feel just as bad for the person holding the damned thing. And no, this isn't a muzzle flash, because the term &amp;quot;muzzle flash&amp;quot; implies the existence of a muzzle, which implies the existence of a barrel.]]&lt;br /&gt;
[[FIle:H3VR Whizzbanger Firing.jpg|thumb|none|600px|A couple frames later, and the kick of an unsupported .50 BMG going off attached to little more than a lightweight handle kicks in. Not every day that somebody's cause of death is &amp;quot;decapitation by torso disintegration&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Whizzbanger Ejecting.jpg|thumb|none|600px|Popping the somehow-not-blown-apart spent case out of the Whizzbanger, and taking a moment to seriously think about the decisions that have led us all to this moment. So many mistakes...]]&lt;br /&gt;
[[File:H3VR Whizzbanger Modded.jpg|thumb|none|600px|...so what's another on the pile?]]&lt;br /&gt;
[[File:H3VR Whizzbanger Pin.jpg|thumb|none|600px|Pointing a [[Gepard PDW]] at the monstrosity; not to rid the world of it, mind you, but to use it: another feature added to the Whizzbanger in Update #71 was the ability to hit the firing pin with bullets fired from other weapons. Rube Goldberg machines, anyone?]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|here]] to view the game's revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Revolvers&amp;diff=1638341</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Revolvers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Revolvers&amp;diff=1638341"/>
		<updated>2023-12-27T15:47:29Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: Undo revision 1638339 by Jeeperdy (talk) No, the P11 isn't a revolver; it has a barrel cluster but it doesn't actually rotate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Revolvers=&lt;br /&gt;
As mentioned in the previous sub-page, revolvers occupy their own subcategory of handguns.&lt;br /&gt;
==&amp;quot;B-600&amp;quot;==&lt;br /&gt;
The first (and largest) revolver added in Update #79 was a fictional design known as the &amp;quot;B-600&amp;quot;, chambered in a proprietary &amp;quot;.600 Magnum Bolt&amp;quot; cartridge. It is based on a design called the &amp;quot;M500&amp;quot;, created by [https://www.artstation.com/artwork/0OE6V 3D artist Axel Kraefft], albeit scaled up to its new, larger cartridge, and given a different finish.&lt;br /&gt;
[[File:H3VR B-600 Left.jpg|thumb|none|600px|Well, I've got good news and bad news. The good news is that the future will still have good enough taste to appreciate deep-blued revolvers.]]&lt;br /&gt;
[[File:H3VR B-600 Right.jpg|thumb|none|600px|The bad news: they still think gangsta-firing is cool.]]&lt;br /&gt;
[[File:H3VR B-600 Opening.jpg|thumb|none|600px|Popping open the B-600; impressively enough for a revolver of its size, it holds a full six rounds, rather than five as one might expect.]]&lt;br /&gt;
[[File:H3VR B-600 Loading.jpg|thumb|none|600px|Loading in some of the stupendously enormous .600 Magnum Bolt rounds; these are of the JHP variety.]]&lt;br /&gt;
[[File:H3VR B-600 Aiming.jpg|thumb|none|600px|Lining up the glowing blue 3-dot sights...]]&lt;br /&gt;
[[File:H3VR B-600 Firing.jpg|thumb|none|600px|...and sending a whole lot more glowing blue dots out of what was once a Sosig's head.]]&lt;br /&gt;
[[File:H3VR B-600 AP.jpg|thumb|none|600px|Loading in another round; this one is an armor-piercing round.]]&lt;br /&gt;
[[File:H3VR B-600 Piercing.jpg|thumb|none|600px|Even the toughest of enemy chestplates can be cleanly punctured by it, leaving them with a mere few seconds of consciousness before expiring of mustard loss.]]&lt;br /&gt;
[[File:H3VR B-600 Explosive.jpg|thumb|none|600px|The third and final variety of ammunition is one unique to the .600 round, being this fluorescent blue-tipped projectile.]]&lt;br /&gt;
[[File:H3VR B-600 Dart.jpg|thumb|none|600px|While it may seem at first to be rather anticlimactic, simply sticking enemies with a white glowing dart (or, on some occasions, bouncing it off of them)...]]&lt;br /&gt;
[[File:H3VR B-600 Explosion.jpg|thumb|none|600px|...this impression is rather quickly shattered as it explodes mere seconds later, reducing the target to a cloud of smoke and gibs.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino==&lt;br /&gt;
Update #39 added the [[Chiappa Rhino]] to the game's arsenal; rather than simply choosing one version, ''H3'' made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Rhino 60.jpg|thumb|none|600px|We've got Papa Rhino...]]&lt;br /&gt;
[[File:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Rhino 50.jpg|thumb|none|600px|...Mama Rhino...]]&lt;br /&gt;
[[File:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Rhino 40.jpg|thumb|none|600px|...Junior Rhino...]]&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Rhino 20.jpg|thumb|none|600px|...and the ever-adorable Baby Rhino.]]&lt;br /&gt;
[[File:H3VR Rhino Table.jpg|thumb|none|600px|One big, happy Rhino family. Cue the impossible-to-get-out-of-your-head intro theme!]]&lt;br /&gt;
[[File:H3VR Rhino Open.jpg|thumb|none|600px|Right, enough hoping for more good family-based sitcoms. Back to work.]]&lt;br /&gt;
[[File:H3VR Rhino Loading.jpg|thumb|none|600px|Loading the 60DS with a speedloader; this 6-shot .357 speedloader was added along with the Rhino, since the Rhino was the first 6-shot .357 added to ''H3''.]]&lt;br /&gt;
[[File:H3VR Rhino Cocking.jpg|thumb|none|600px|Cocking the Rhino's &amp;quot;hammer&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Rhino Cocked.jpg|thumb|none|600px|...which immediately falls back forward, because it's not actually a hammer. This is one of the Rhino's unique features; instead of an external hammer, it has a shrouded hammer with an external cocking lever, which is always down (regardless of the hammer's position), unless it's actively being pulled back.]]&lt;br /&gt;
[[File:H3VR Rhino Aiming.jpg|thumb|none|600px|Attempting to scare a target into submission with a well-executed Harries technique (which actually works in-game; 2-handed handgun stabilization can be performed with certain objects in the off-hand, including flashlights).]]&lt;br /&gt;
[[File:H3VR Rhino Firing.jpg|thumb|none|600px|With this inevitably failing, seeing as paper targets are only scared of the FBI technique, other methods become necessary.]]&lt;br /&gt;
[[File:H3VR Rhino Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Papa Rhino spills his spent casings all over himself, while a laugh track plays in the background&amp;lt;/s&amp;gt; NO. Just accept it, man. We're never going to have another ''[[That 70's Show]]''. Just move on.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy (Richards-Mason Conversion)==&lt;br /&gt;
Among the numerous revolvers added in Update #79 was a [[Colt 1851 Navy]] with a [[Colt 1851 Navy (Richards-Mason Conversion)|Richards-Mason cartridge conversion]].&lt;br /&gt;
[[File:Colt1851cartridge.jpg|thumb|none|350px|Colt 1851 Navy with Richards-Mason cartridge conversion (modern reproduction) - .38 Long Colt]]&lt;br /&gt;
[[File:H3VR Navy Left.jpg|thumb|none|600px|Examining the converted Navy. Note the non-standard grip insert, possibly a medallion of some kind.]]&lt;br /&gt;
[[File:H3VR Navy Right.jpg|thumb|none|600px|The finish is also rather... bronze-ish.]]&lt;br /&gt;
[[File:H3VR Navy Opening.jpg|thumb|none|600px|Opening up the loading gate.]]&lt;br /&gt;
[[File:H3VR Navy Loading.jpg|thumb|none|600px|Loading in some .38 rimfire rounds - seven, to be exact.]]&lt;br /&gt;
[[File:H3VR Navy Aiming.jpg|thumb|none|600px|Lining up the sights; they're rather small, as one would expect from a revolver of this era.]]&lt;br /&gt;
[[File:H3VR Navy Firing.jpg|thumb|none|600px|And speaking of things one expects from an old revolver...]]&lt;br /&gt;
[[File:H3VR Navy Fanning.jpg|thumb|none|600px|And speaking of speaking of things one expects from an old revolver...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
The [[Colt Detective Special]] was added on Meatmas Day 2020.&lt;br /&gt;
[[File:ColtDS.jpg|thumb|none|350px|Colt Detective Special 3rd Gen - .38 Special]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Present.JPG|thumb|none|600px|Awww... the wittle Colt wants to play detective. How cute.]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Left.JPG|thumb|none|600px|It may not be very big, but you can't deny that the Detective Special looks sleek.]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Right.JPG|thumb|none|600px|You know what the Detective Special is big on though? FIGHTING CRIME!]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Speedloader.JPG|thumb|none|600px|&amp;quot;Dispatch, we have a suspect Meatmas light on 5th and Main, sending a speedloader for backup.&amp;quot;]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Aim.JPG|thumb|none|600px|&amp;quot;HALT! YOU'VE VIOLATED THE LAW! I've got you in my sights, so don't do anything stupid!&amp;quot;]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Fire.JPG|thumb|none|600px|&amp;quot;YOU ASKED FOR IT!&amp;quot;]]&lt;br /&gt;
[[File:H3VR DetectiveSpecial Eject.JPG|thumb|none|600px|&amp;quot;Phew... that was one tough light, I had to empty my gun just to bring it down. But it's all in a day's work.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The 1st alpha build of Update #70 brought along another much-requested addition, a [[Colt Python]], with wooden grips, an 8-inch barrel, and a nickel finish.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Meat Fortress&amp;quot; ''[[Team Fortress 2]]'' crossover event added a replica of that game's Spy's Revolver, a stylized Python with pearl grips, a 6-inch barrel, and a deep-blued (i.e. nearly black) finish. A variation thereof was added in Update #86, under the name &amp;quot;Le Petite Liaison&amp;quot;; Le Petite Liaison features a nickel finish, a shortened barrel (roughly 4&amp;quot;), no sights, an integrated laser, and a bobbed, shrouded hammer.&lt;br /&gt;
[[File:Colt8inchTarget.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel and nickel finish - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Python Left.jpg|thumb|none|600px|Admiring the Python. At full size, &amp;quot;PYTHON 357&amp;quot; can just be made out on the barrel.]]&lt;br /&gt;
[[File:H3VR Python Right.jpg|thumb|none|600px|Also visible is the revolver's ''very'' well-polished finish.]]&lt;br /&gt;
[[File:H3VR Python Open.jpg|thumb|none|600px|Swinging open the cylinder.]]&lt;br /&gt;
[[File:H3VR Python Loading.jpg|thumb|none|600px|Loading in 6 rounds with the aid of a speedloader; these are the same ones used by the aforementioned [[Chiappa Rhino]] family.]]&lt;br /&gt;
[[File:H3VR Python Closing.jpg|thumb|none|600px|Putting the cylinder back in its place, with the unfortunately-ever-popular wrist-flick method. To be fair, it's not like you have to worry about messing up the timing of a revolver that doesn't physically exist.]]&lt;br /&gt;
[[File:H3VR Python Aiming.jpg|thumb|none|600px|Taking a look through the irons...]]&lt;br /&gt;
[[File:H3VR Python Firing.jpg|thumb|none|600px|...and putting a round through the target. Gotta practice for those [[Half-Life|bullsquids]].]]&lt;br /&gt;
[[File:H3VR Python Ejecting.jpg|thumb|none|600px|6 imaginary bullsquids means 6 spent casings, and that means that a push on the ejector rod is merited.]]&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel &amp;amp; factory scope - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Python Scope Mounting.jpg|thumb|none|600px|While the Rhino 60DS above and the [[Smith &amp;amp; Wesson Model 327|S&amp;amp;W R8]] below have top-mounted rails, the Python is unique in its ability to mount a dedicated scope...]]&lt;br /&gt;
[[File:H3VR Python Scope.jpg|thumb|none|600px|...a familiar sight for fans of [[Call of Duty: Black Ops#Colt Python|a certain game's multiplayer]].]]&lt;br /&gt;
[[File:H3VR Python Scope Aiming.jpg|thumb|none|600px|The scope has a duplex-style crosshair reticle, and is fixed at 2x magnification. It's surprisingly useful at an arm's length...]]&lt;br /&gt;
[[File:H3VR Python Scope Close.jpg|thumb|none|600px|...which is good, as holding it much closer would leave the user with a nice circular bruise around their dominant eye.]]&lt;br /&gt;
[[File:H3VR Python Spinning.jpg|thumb|none|600px|Eye uninjured, our hero celebrates by giving the revolver a twirl.]]&lt;br /&gt;
===&amp;quot;Revolver&amp;quot;===&lt;br /&gt;
[[File:ColtPython&amp;amp;IvoryGrips.jpg|thumb|none|350px|Colt Python with 6&amp;quot; barrel and ivory grips - .357 Magnum]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Right.jpg|thumb|none|600px|While stylized like the rest of its arsenal, the Python is definitely one of ''TF2'''s game's more recognizable weapons.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Left.jpg|thumb|none|600px|The revolver's other side. Note that, for some reason, the grip medallion features a [[Ruger]]-esque logo, despite the fact that they're not the manufacturers in reality or in-game.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Open.jpg|thumb|none|600px|Taking a close look at the revolver's cylinder and crane. The Revolver was one of the more onerous weapons to adapt for VR, as its only original moving part was its cylinder; this required a great deal of model alteration to make the crane actually swing out properly.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Barrel.jpg|thumb|none|600px|The barrel also had to be altered (the rear end's hole being just barely visible at full size), as it wasn't properly lined up with the cylinder. Which is, for those unaware, a ''bit'' of a problem.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Ejector.jpg|thumb|none|600px|The revolver's star extractor had to be cut out of the cylinder, with the ejector rod altered to be a separate part...]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Cocking.jpg|thumb|none|600px|...and, of course, the hammer and trigger had to be made movable (the latter presumably having a ''spectacularly'' crisp, clean pull, if the the distance it can physically move is any indication). Quite a task, indeed.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Loading.jpg|thumb|none|600px|Loading the revolver; its proprietary &amp;quot;.366 Ultra Magnum&amp;quot; round hadn't been implemented in this build, so it used .44 Magnum as a placeholder.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Aligning.jpg|thumb|none|600px|Aiming the weapon, lining up the thin front post in the center of the rear notch. This isn't actually how you're supposed to aim the revolver, however...]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Aiming.jpg|thumb|none|600px|...this is. One of the features of the original model that wasn't changed was the unalignable set of sights (lead developer Anton Hand believing that it'd alter the weapon's distinctive silhouette), so lining up the sights properly consists of centering the base of the front sight in the rear notch, rather than the front sight itself.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Pulling.jpg|thumb|none|600px|Pulling back the trigger, with the hammer and cylinder slowly coming into line.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Firing.jpg|thumb|none|600px|Once it all lines up, the hammer slips off the sear, and the Engie-Sosig loses his head.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Ejecting.jpg|thumb|none|600px|In other news, this is a thing.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Speedloader.jpg|thumb|none|600px|Upon its release it got speedloaders, in line with how the weapon is used in ''TF2''. 6 rounds go in at once...]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Ejection.jpg|thumb|none|600px|...and then come right back out, sans bullets. The long, thin profile of the .366 Ultra Magnum round is visible here, somewhat reminiscent of the .357 Maximum.]]&lt;br /&gt;
[[File:H3VR TF2 Revolver Suppressor.jpg|thumb|none|600px|It should also be noted that the Revolver is one of ''H3'''s few revolvers that allows for the attachment of suppressors; its justification is largely simply the inherently cartoonish and nonsensical nature of ''TF2'' as a whole, though lore-wise it's probably due to Australium or something. This particular can is designed specficially for it (though others will work as well), another one of the set added back in Update #83.]]&lt;br /&gt;
===&amp;quot;Le Petite Liaison&amp;quot;===&lt;br /&gt;
[[File:H3VR LPL Right.jpg|thumb|none|600px|And hey, while we're making the thing bigger, why don't we make it smaller as well?]]&lt;br /&gt;
[[File:H3VR LPL Left.jpg|thumb|none|600px|Yep, definitely smaller. Note the short tube in front of the trigger guard; this is the integrated laser sight...]]&lt;br /&gt;
[[File:H3VR LPL Aiming.jpg|thumb|none|600px|...which is convenient, especially since it's the only form of sight that the gun has.]]&lt;br /&gt;
[[File:H3VR LPL Speedloader.jpg|thumb|none|600px|Examining a specially-set-up speedloader (since manual loading of these was another feature brought along by Update #86); aside from 3 standard FMJs, there's one of each of the concurrently-added special .366 ammo types. The blue needle-pointed one is a Riposte, the short gray one with a yellow tip is a Salut, and the purple semi-wadcutter is a Debuff.]]&lt;br /&gt;
[[File:H3VR LPL Loading.jpg|thumb|none|600px|Loading in this cocktail of ammunition...]]&lt;br /&gt;
[[File:H3VR LPL Ineffective.jpg|thumb|none|600px|...and then getting teleported somewhere else entirely. No, this is (thankfully, yet somewhat disappointingly) not the effect of any of the special rounds; rather, it's simply a stylistic choice, and definitely has nothing to do with a cursor that found its way into the originally-planned gameplay recording. The round at work here is a Riposte; in spite of the impressive visual effects, the practical effect on target here is next to nothing, with the Sosig in focus not even getting knocked down by this shot - though the Liaison's lower muzzle velocity (and correspondingly lower damage) compared to the standard Revolver probably doesn't help in this regard.]]&lt;br /&gt;
[[File:H3VR LPL Riposte.jpg|thumb|none|600px|However, the primary factor in this general unhelpfulness is that that's not even what the Riposte round is meant for; it's actually an anti-materiel round, with each shot disabling buildings in a small radius for a few seconds - enough time to either sneak by or go in for a more permanent shutoff with the also-added-in-this-update Electro-Sapper.]]&lt;br /&gt;
[[File:H3VR LPL Ejecting.jpg|thumb|none|600px|Dumping out a few more spent Riposte rounds that somehow found their way in there; the four ammunition types differ only in their projectiles from a visual standpoint, with their cases being identical. And yes, the Petite Liaison can take suppressors too; this is one of two &amp;quot;generic&amp;quot; ''TF2''-styled suppressors added in Update #83, with a fair amount of visual influence from the Soviet-era PBS-1.]]&lt;br /&gt;
[[File:H3VR LPL Salut.jpg|thumb|none|600px|The Salut round is a less-lethal flashbang round with a small blast radius - again, great for getting close to enemies, not for actually directly killing them.]]&lt;br /&gt;
[[File:H3VR LPL Firing.jpg|thumb|none|600px|And, last but certainly not least in any way except muzzle velocity, there's the Debuff. With a muzzle velocity on par with the opening pitch at a third-grade teeball game, and an arc like the rainbow that it forms the untouchable bottom caste of, the Debuff's debuffs seem to make it all but entirely worthless.]]&lt;br /&gt;
[[File:H3VR LPL Debuffing.jpg|thumb|none|600px|However, to stop there would be to ignore the upside of the story; the Debuff round (as the name would imply) removes any buffs on a target, up to and including the otherwise-unbreakable Übercharge effect from the now-backpackless Medigun (which is green here, since the player lacks a &amp;quot;team&amp;quot; by default in the Proving Grounds). A powerful, if situational, tool of the trade.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Update #42 made the [[Colt SAA]] available for use in-game, specifically the 5.5&amp;quot; barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by some of the other single-action revolvers added to the game later, for example the [[Reichsrevolver M1879]]; Update #79 further expanded upon this by limiting it to the older single-actions, with more modern revolvers (such as the [[Freedom Arms Model 83|Model 83 below]]) featuring transfer-bar safeties to prevent accidental discharges. &lt;br /&gt;
&lt;br /&gt;
The SAA was actually present in the game long before Update #42, albeit not in physical form; the &amp;quot;Amendment 35&amp;quot; poster in the indoor shooting range features 2.&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:H3VR SAA.jpg|thumb|none|600px|Behold, [[Metal Gear Solid#Colt Single Action Army|the greatest handgun ever made.]]]]&lt;br /&gt;
[[File:H3VR SAA Half Cocked.jpg|thumb|none|600px|Pressing the appropriate touchpad key readies the weapon for loading and unloading, half-cocking the hammer and opening the loading gate.]]&lt;br /&gt;
[[File:H3VR SAA Loading.jpg|thumb|none|600px|Loading the revolver. As expected, the weapon holds more than enough rounds to kill anything that moves- which is to say, 6.]]&lt;br /&gt;
[[File:H3VR SAA Aiming.jpg|thumb|none|600px|Pointing the SAA at a target.]]&lt;br /&gt;
[[File:H3VR SAA Fanning.jpg|thumb|none|600px|Fanning the SAA's hammer. A fast, enjoyable way to fire, if not a terribly accurate one.]]&lt;br /&gt;
&lt;br /&gt;
==Continental Arms Ladies' Companion==&lt;br /&gt;
Added in Update #79, the [[Continental Arms Ladies' Companion]] makes its media debut in ''H3''; at the time of its introduction, it held the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added [[Remington Rolling Block]] pistol.&lt;br /&gt;
[[File:Companion.jpg|thumb|none|350px|Continental Arms Ladies' Companion - .22 RF]]&lt;br /&gt;
[[File:H3VR Companion Left.jpg|thumb|none|600px|Just what the doctor ordered.]]&lt;br /&gt;
[[File:H3VR Companion Right.jpg|thumb|none|600px|After all, lady or otherwise, we could all use a little companion in our lives.]]&lt;br /&gt;
[[File:H3VR Companion Loading.jpg|thumb|none|600px|Loading in some .22 rounds. While the original weapon used .22 RF, the in-game one initially used .22 LR (implying either re-bored chambers or a modern reproduction); later on in Update #105's first experimental build, this was swapped for the more appropriate .22 Short. Additionally, the loading state consists simply of half-cocking the hammer, as the Ladies' Companion has no loading gate.]]&lt;br /&gt;
[[File:H3VR Companion Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the handgun; being a small-caliber pocket pepperbox intended for close-range self-defense, the Ladies' Companion lacks sights of any sort, making aiming rather tricky.]]&lt;br /&gt;
[[File:H3VR Companion Firing.jpg|thumb|none|600px|Pulling the short, sheath-style trigger produces a puff of smoke, with very little movement of the gun, hammer, or surrounding air.]]&lt;br /&gt;
[[File:H3VR Companion Ejecting.jpg|thumb|none|600px|Ejecting spent cases; lacking an ejector rod, the Companion is presumably unloaded primarily via fingernails and swearing.]]&lt;br /&gt;
&lt;br /&gt;
==Dardick Model 1500==&lt;br /&gt;
Added in Update #99's 5th alpha build as a rather belated reward for the winner of the Meatmas postcard contest back in 2016, the [[Dardick Model 1500]] magazine-fed revolver (yes, you read that right) makes its first known media appearance in ''H3VR''. Two versions are available - the standard revolver, and a version fitted with the &amp;quot;Switch-Hitter&amp;quot; carbine conversion kit (a factory option); both chamber the .38 Tround cartridge, a round understandably used by nothing else in the game.&lt;br /&gt;
[[File:Dardick 1500.jpg|thumb|none|350px|Dardick Model 1500 - .38 Tround]]&lt;br /&gt;
[[File:H3VR Dardick Left.jpg|thumb|none|600px|Behold, the FUTURE!]]&lt;br /&gt;
[[File:H3VR Dardick Right.jpg|thumb|none|600px|Or, at least, one man's idea of the future, circa 1950s. Which, like many 50s-era futures, never came to be.]]&lt;br /&gt;
[[File:H3VR Dardick Opening.jpg|thumb|none|600px|Opening up the Dardick for loading is simple: just push down the gray button to expose the revolver's cylinder...]]&lt;br /&gt;
[[File:H3VR Dardick Loading.jpg|thumb|none|600px|...and then shove 13 rounds of proprietary brass-headed polymer-bodied cased telescoped ammunition into the integral double-stack magazine. Truly, the best bits of a revolver and a semi-auto, all wrapped up into one - the Edsel of handguns, if you will.]]&lt;br /&gt;
[[File:H3VR Dardick Chambering.jpg|thumb|none|600px|Taking a close look at the side of the Dardick shows off the markings on the barrel, and the large screw on the rear of the frame that (on the real weapon, at least) allows the firing pin to be swapped between centerfire and rimfire modes (the latter of which was meant for use with .22 Tround ammo, which is really just .22 LR shoved into a Tround-shaped sleeve). Pulling the trigger while doing so additionally shows off the distinctive blue-green color of a Tround's Celanese Fortiflex outer wall as it passes by the witness hole in the frame on its way to the 12 o'clock cylinder position.]]&lt;br /&gt;
[[File:H3VR Dardick Accident.jpg|thumb|none|600px|It also shows off why you don't demonstrate a revolver's action while it's loaded with live ammo. And why you should always double-check to make sure you've turned off bullet trails before you start collecting screencaps.]]&lt;br /&gt;
[[File:H3VR Dardick Cocking.jpg|thumb|none|600px|Cocking the hammer again (without pulling the trigger this time); while it does automatically extract and eject spent cases, it ejects them from the 4 o'clock position of the cylinder, meaning that ejecting a fired round requires indexing the next one.]]&lt;br /&gt;
[[File:H3VR Dardick Aiming.jpg|thumb|none|600px|Aiming at a lamp, and demanding that it explain where it's getting its power from; for all the unusual features it possesses, the Dardick uses a relatively simple, bog-standard notch-and-post sight setup.]]&lt;br /&gt;
[[File:H3VR Dardick Firing.jpg|thumb|none|600px|Dumping some Trounds into the offending light fixture for refusing to answer. This sort of screenshot looks relatively typical for an autoloading handgun from the previous page, until you remember that (as mentioned above), unlike an ordinary autoloader, the round being fired and the round being ejected are not the same. Accordingly, achieving a screenshot like this requires a quick trigger finger, and some good timing. Or just trying a bunch and picking the one that looks best.]]&lt;br /&gt;
[[File:Dardick 1500 Carbine.jpeg|thumb|none|450px|Dardick Model 1500 with &amp;quot;Switch-Hitter&amp;quot; carbine kit - .38 Tround]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Left.jpg|thumb|none|600px|Looking over the Dardick carbine in the indoor range, for reasons totally unrelated to its absence from the item spawner upon its introduction.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Right.jpg|thumb|none|600px|If there ever were a pistol-carbine that was more transparently a pistol in a simple carbine kit than this, it'd scarcely be anything more than a pistol with a stock and long barrel attached with tape.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Opening.jpg|thumb|none|600px|Accordingly, the manual of arms is identical for everything that doesn't involve the stock or forend; this includes opening up the loading port cover, which is accomplished by pushing the same small gray button down.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Clip.jpg|thumb|none|600px|The next step, then, is to figure out what this thing is.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Loading.jpg|thumb|none|600px|The answer, as anyone who looked at the name of the previous screenshot would know, is a stripper clip; these work with both the revolver and the carbine (in case you somehow thought they didn't), and hold 10 rounds - perfect for a gun with a 13-round magazine.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Chamberloading.jpg|thumb|none|600px|&amp;quot;But wait!&amp;quot;, you yell. &amp;quot;Doesn't the Dardick Model 1500's name come from the fact that it holds 15 rounds?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Well, to that I say &amp;quot;you don't need to yell, I'm right next to you.&amp;quot; But yes, it does - the other two have to be loaded individually, with one going in the exposed chamber...]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Chambering.jpg|thumb|none|600px|...and the other one going in the other exposed chamber, which first has to be exposed by cocking the hammer, thus rotating the previous round into the path of the hammer. It should go without saying, but when you're doing this, be careful - we wouldn't want a repeat of the sixth screenshot down, now would we?]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Closing.jpg|thumb|none|600px|Closing the cover with an ill-advised flick of the wrist; while not as bad as a traditional revolver (since timing isn't really an issue with a simple action cover), it's still a shame that there's no other way to close this in-game. These are collector's items, after all.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Aiming.jpg|thumb|none|600px|Aiming the magazine-fed revolver-carbine; while the sights have been relocated, they're ultimately still the same wide-open notch-and-post setup as the original handgun's.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Firing.jpg|thumb|none|600px|That being said, the longer barrel, forend, and stock all make for an overall easier shooting experience than that of the handgun. Which, in turn, makes getting a good firing/ejecting screencap easier as well.]]&lt;br /&gt;
[[File:H3VR Dardick Carbine Suppressor.jpg|thumb|none|600px|Oh, and if all this weren't sufficiently silly for you, the largely-sealed design of the Dardick means that it (in both handgun and carbine forms) can take suppressors. Do with this information what you will; whatever you do, I'm not liable.]]&lt;br /&gt;
&lt;br /&gt;
==Freedom Arms Model 83==&lt;br /&gt;
Added in Update #79, the [[Freedom Arms Model 83]] is one of ''H3'''s two first firearms chambered in .454 Casull (a round which had been added a while earlier).&lt;br /&gt;
[[File:FreedomArmsMod83small.jpg|thumb|none|350px|Freedom Arms Model 83 - .454 Casull]]&lt;br /&gt;
[[File:H3VR M83 Left.jpg|thumb|none|600px|Admiring the Model 83, looking as lovely as it is well-polished.]]&lt;br /&gt;
[[File:H3VR M83 Right.jpg|thumb|none|600px|Seriously, don't look at this thing in direct sunlight without a welding mask. Or at least a [[Point Break (1991)|Reagan mask]].]]&lt;br /&gt;
[[File:H3VR M83 Opening.jpg|thumb|none|600px|Opening up the loading gate, and half-cocking the hammer.]]&lt;br /&gt;
[[File:H3VR M83 Loading.jpg|thumb|none|600px|Loading in some solid-lead .454 rounds.]]&lt;br /&gt;
[[File:H3VR M83 Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR M83 Firing.jpg|thumb|none|600px|...and blasting a hole in an off-duty target. To be expected from the most powerful production revolver of its time.]]&lt;br /&gt;
[[File:H3VR M83 Ejecting.jpg|thumb|none|600px|Popping out all five spent casings, one at a time; if manually hitting the ejector rod with the off-hand isn't your style, the cases can alternatively be removed by pulling the main hand's trigger, apparently meant to represent the user wrapping their index finger around the end of the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 Blaster==&lt;br /&gt;
Update #43 introduced the [[LAPD 2019 Blaster]] from ''[[Blade Runner]]'', referring to it as the &amp;quot;LAPD 2019 Special&amp;quot; (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and, when it was introduced, the most complex firearm in the game):&lt;br /&gt;
&lt;br /&gt;
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:&lt;br /&gt;
*&amp;quot;Slugger&amp;quot; rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),&lt;br /&gt;
*Fragmentation rounds (yes, the weapon can fire grenades),&lt;br /&gt;
*&amp;quot;Swarm&amp;quot; rounds (multi-projectile, shotgun-like rounds),&lt;br /&gt;
*Tracer rounds,&lt;br /&gt;
*&amp;quot;Turbo Penetrator&amp;quot; rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),&lt;br /&gt;
*and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).&lt;br /&gt;
&lt;br /&gt;
Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).&lt;br /&gt;
&lt;br /&gt;
To help slow the weapon's overheating, heat sinks (called &amp;quot;thermal clips&amp;quot; in-game) are placed into what was the [[Steyr Mannlicher Model L|Steyr Mannlicher Model SL]]'s chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|none|350px|The original prop from ''Blade Runner''.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Left.jpg|thumb|none|600px|This weapon can either be viewed as the result of countless years of scientific research and development, or as the result of firearm kitbashing, but either way, it's undeniably beautiful.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Open.jpg|thumb|none|600px|The revolver's cylinder, open and ready for loading. Note the red dot on the ground; this is from the weapon's integrated laser sight (the small rod just to the left of the cylinder, with a red end), which is active whenever the weapon is held.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Ammo.jpg|thumb|none|600px|The various ammo types available for the weapon. From top to bottom: Swarm-Shot, Slugger, Fragmentation, Prox-Mine, Tracer, and Turbo-Penetrator. Decisions, decisions...]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Loading.jpg|thumb|none|600px|Loading the weapon up with some &amp;quot;Slugger&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Firing.jpg|thumb|none|600px|Firing the weapon. The fact that this is a faithful recreation of the original movie prop means that it doesn't have any iron sights, though the integrated laser makes that a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Right.jpg|thumb|none|600px|As impressive as the weapon is, one can't help but feel like something's missing...]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Battery Loaded.jpg|thumb|none|600px|Ahh, much better!]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Battery Closeup.jpg|thumb|none|600px|A closeup of the battery. The color of the LEDs changes as their power is drained; they start out green, changing to yellow, orange, and eventually red when empty. The markings read &amp;quot;L.A.P.D. MODEL 2019 A.N.2. 10MM DSM&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Firing Charged.jpg|thumb|none|600px|Firing a charged shot from the LAPD produces some impressive particle effects. The back of the laser sight doubles as a capacitor charge indicator; when the weapon is set to auto-charge, there is a short, but noticeable, delay between shots, wherein power is drained from the battery and transferred to the capacitor.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Heatsink.jpg|thumb|none|600px|Opening up what was once a chamber reveals the downside of this increased power is an increase in excess heat, which is stored in these heat sinks. The markings here read &amp;quot;MADE IN CALIFORNIA&amp;quot; and &amp;quot;10816&amp;quot;, the latter presumably being a serial number.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Overheated.jpg|thumb|none|600px|Failure to replace the heat sinks frequently enough results in... this.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Firing Overheated.jpg|thumb|none|600px|If this problem is ignored even further, it only gets worse; the particles close to the weapon are actually pieces of the inside of the barrel, the ejection of which has a rather predictable effect on the weapon's accuracy.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Firing Proximity Mine.jpg|thumb|none|600px|Firing a proximity mine round, whilst simultaneously ignoring just about every rule of every shooting range ever. The mine is the red hexagonal object, currently flying through the air. How an object that size can fit into a 10mm barrel is anybody's guess.]]&lt;br /&gt;
[[File:H3VR LAPD 2019 Proximity Mine Blast.jpg|thumb|none|600px|The blast of the aforementioned mine, which was detonated by throwing a spare round at it.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
Update #77's first alpha build added an engraved, gold-decorated [[Magnum Research BFR]] in .45-70 Government, a much-requested addition.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|thumb|none|350px|Magnum Research BFR - .45-70 Government]]&lt;br /&gt;
[[File:H3VR BFR Left.jpg|thumb|none|600px|''&amp;quot;To the town of Agua Fria rode a stranger one fine day...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR BFR Reverse.jpg|thumb|none|600px|Or was it the town of [[Fallout: New Vegas|Bitter Springs]]?]]&lt;br /&gt;
[[File:H3VR BFR Open.jpg|thumb|none|600px|Popping open the loading gate, and (simultaneously) setting the hammer to its half-cock notch; the weapon works more or less identically to the earlier-added [[Single Action Army|SAA]] in terms of controls.]]&lt;br /&gt;
[[File:H3VR BFR Loading.jpg|thumb|none|600px|It even uses the same diameter of bullet, albeit with a substantially larger case.]]&lt;br /&gt;
[[File:H3VR BFR Cocking.jpg|thumb|none|600px|Cocking the ''Big Frame Revolver'''s hammer.]]&lt;br /&gt;
[[File:H3VR BFR Aiming.jpg|thumb|none|600px|Aiming through the somewhat small irons...]]&lt;br /&gt;
[[File:H3VR BFR Firing.jpg|thumb|none|600px|...and [[Looper|fixing the timeline]]. Yes, it does kick this hard.]]&lt;br /&gt;
[[File:H3VR BFR Ejecting.jpg|thumb|none|600px|Popping out some spent cases with the help of the ejector rod.]]&lt;br /&gt;
[[File:H3VR BFR Modded.jpg|thumb|none|600px|If your rifle-caliber revolver isn't massive, heavy, and awkward enough, you can always turn to attachments. The top rail allows for optics, like this Trijicon SRS02, while the barrel can mount attachments like muzzle brakes and suppressors; while the latter would normally be impossible due to the gap between the cylinder and barrel, the BFR's tight cylinder gap and relatively low-pressure cartridge make the combination somewhat more effective than one might think, as [https://www.youtube.com/watch?v=6_gDnC8PVgI testing has shown.]]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Sei Unica==&lt;br /&gt;
Added in Update #79, the much-requested [[Mateba Autorevolver|Mateba Sei Unica]] is available in ''H3'', chambered in .357 Magnum. Notably, the game simulates the Sei Unica's self-cocking nature, but not the reciprocation of its barrel and upper frame; the stated reasons for this are the additional coding complexity (and performance taxation) mandated by such a system, and the fact that the total cycling process takes less than one ninetieth of a second (which would make it impossible to see on most current-gen VR headsets anyways). This was changed in Update #99 Alpha 5, with the reciprocation slowed down enough to be visible in VR.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Sei Unica with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Unica Left.jpg|thumb|none|600px|Admiring the Mateba. It truly is a thing of beauty.]]&lt;br /&gt;
[[File:H3VR Unica Right.jpg|thumb|none|600px|Makes the name all the more fitting.]]&lt;br /&gt;
[[File:H3VR Unica Opening.jpg|thumb|none|600px|Opening up the cylinder, which reveals more detail than one would expect for the inside of such an uncommon piece.]]&lt;br /&gt;
[[File:H3VR Unica Loading.jpg|thumb|none|600px|Loading in 6 rounds with the aid of a speedloader, of the same sort used by the [[Colt Python|Python]] and [[Chiappa Rhino|Rhino]]; of note is that the latter was designed by the same person as the Mateba, an Italian man named Emilio Ghisoni.]]&lt;br /&gt;
[[File:H3VR Unica Aiming.jpg|thumb|none|600px|Aiming the Mateba...]]&lt;br /&gt;
[[File:H3VR Unica Firing.jpg|thumb|none|600px|...and firing it. Being a 6&amp;quot; .357, the muzzle flash isn't terribly visible, especially since the barrel is lined up with the cylinder's bottom chamber (and thus far from the sights).]]&lt;br /&gt;
[[File:H3VR Unica Cocked.jpg|thumb|none|600px|Pausing to take a look at the revolver; note that it is now cocked, thanks to the recoil-operated hammer-cocking mechanism.]]&lt;br /&gt;
[[File:H3VR Unica Ejecting.jpg|thumb|none|600px|Popping out the spent cases.]]&lt;br /&gt;
[[File:H3VR Unica Recoiling.jpg|thumb|none|600px|Picking the Unica back up after a few (dozen) updates and patches, and basking in the glory of a recoil-operated revolver's, well, recoil.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mammonth&amp;quot;==&lt;br /&gt;
This fictional revolver, originally designed by Anton Hand for the game ''Prodeus'', was added in Update #105 Experimental Build 3. It is a massive single-action, top-break revolver taking inspiration from the [[Webley]] line, with a &amp;quot;demonic&amp;quot; aesthetic, complete with specialty sounds and visual effects. It chambers the proprietary &amp;quot;.666 Chaos&amp;quot; round (of which it fittingly holds 6), with only one sub-type, &amp;quot;Infernal&amp;quot;, being available.&lt;br /&gt;
[[File:H3VR Mammonth Right.jpg|thumb|none|600px|The Mammonth, in its natural habitat - a dimly red-illuminated room in a closed-in, facility-esque map full of monsters inspired by classic 90s shooters.]]&lt;br /&gt;
[[File:H3VR Mammonth Left.jpg|thumb|none|600px|Picking up the revolver seemingly wakes it up; the segments around the &amp;quot;barrel&amp;quot; begin floating, with red smoke and arcing electricity emanating from within, and a vaguely growly, fleshy sound effect plays. Also, shoutout to whoever took the time to line the two inverted-cross screw slots up on either side of the frame.]]&lt;br /&gt;
[[File:H3VR Mammonth Opening.jpg|thumb|none|600px|Pushing the Webley-style frame latch, and popping open the cylinder...]]&lt;br /&gt;
[[File:H3VR Mammonth Speedloader.jpg|thumb|none|600px|...before pausing to take a look at some of the completely normal ammunition it fires. Note the lack of a barrel opening in front of the cylinder; this is actually intentional - Mammonth lacks a &amp;quot;barrel&amp;quot; in the conventional sense, with the &amp;quot;projectile&amp;quot; merely serving as a source of power for a primarily energy-based projectile - a bit like a smaller-scale version of the Casaba-Howitzer project, but with what appear to be the souls of the damned in place of nuclear bombs.]]&lt;br /&gt;
[[File:H3VR Mammonth Loading.jpg|thumb|none|600px|Loading in the 6 .666 rounds, pretty much as normal.]]&lt;br /&gt;
[[File:H3VR Mammonth Closing.jpg|thumb|none|600px|Shutting the revolver is likewise a typical affair, if you can ignore the slight biological undertones to the sound it makes.]]&lt;br /&gt;
[[File:H3VR Mammonth Inactive.jpg|thumb|none|600px|Attempting to aim the revolver; while aiming any weapon without holding it is a tricky affair, Mammonth simply won't let you - the front sight is attached to one of the floating &amp;quot;barrel&amp;quot; segments, so it doesn't line up with the rear sight unless the gun's &amp;quot;awake&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Mammonth Aiming.jpg|thumb|none|600px|There we go, much better. (And yes, the sights do glow. Most of this gun does.)]]&lt;br /&gt;
[[File:H3VR Mammonth Cocking.jpg|thumb|none|600px|Of course, being a single-action revolver, the hammer has to be cocked for this to mean much; this also shuts the &amp;quot;mouth&amp;quot; formed by the hammer and the top of the grip tang, with a sound that's less of a &amp;quot;click&amp;quot; and more of a &amp;quot;clank&amp;quot;. Now might be a good time to mention that, unlike some of the game's less advanced (or perhaps less primordial) single-action revolvers, Mammonth is drop-safe.]]&lt;br /&gt;
[[File:H3VR Mammonth Firing.jpg|thumb|none|600px|Firing Mammonth, with a sound that's part explosion and part anguished scream; even without the SFX, it's easy to see why the round is suffixed &amp;quot;Chaos&amp;quot;. This is, in a sense, one of the weapon's balancing drawbacks (both here and in ''Prodeus'') - it's so large, and its firing effects are so flashy, that at times it's genuinely hard to tell what's going on. Especially if you fan-fire it - which, yes, you can do.]]&lt;br /&gt;
[[File:H3VR Mammonth Trail.jpg|thumb|none|600px|Holding the weapon-creature at a different angle while firing shows off another aspect of its VFX; the round leaves behind a trail of glowing, shifting runes, with a small (non-damaging) explosion at the site of impact.]]&lt;br /&gt;
[[File:H3VR Mammonth Ejecting.jpg|thumb|none|600px|Cracking open the revolver; the ejector star doesn't seem to move during this process, though with Mammonth being what it is, it could very well just be spitting the cases out of its own accord.]]&lt;br /&gt;
[[File:H3VR Mammonth Cases.jpg|thumb|none|600px|Taking a look at a couple of fired cases; there's apparently still some energy left over after the round is fired - though, as anyone who's had a spent case go down their shirt will tell you, this isn't exactly abnormal. There's also clearly a considerable amount of energy in the hammer spring - at least, if the completely punched-in primer is anything to go by.]]&lt;br /&gt;
[[File:H3VR Mammonth Piercing.jpg|thumb|none|600px|Demonstrating (emphasis on the first 5 letters) another one of Mammonth's properties; aside from dealing massive amounts of damage per shot, it also has impressive piercing abilities, with a single shot being able to punch through several inches of solid concrete. Notably, the explosion effect and rune-trail don't &amp;quot;follow&amp;quot; the round through the barrier, instead occuring/stopping (respectively) at the location of the first impact. In fairness, it is quite literally demon magic, so it doesn't really need to make all that much sense to mortal minds such as ours.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The much-requested [[MP-412 REX]] was added in Update #99 Alpha 4. It is the game's first (and only) top-break revolver chambered in .357 Magnum.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:H3VR REX Left.jpg|thumb|none|600px|Examining the MP-412 REX on not-quite-top of the Arizona range's climbing structure. These shots would've been from the top, but somebody dropped their climbing axes. And was too lazy to pick them back up.]]&lt;br /&gt;
[[File:H3VR REX Right.jpg|thumb|none|600px|The opposite side is pretty much identical, so a beautiful sunset has been added to keep things interesting.]]&lt;br /&gt;
[[File:H3VR REX Opening.jpg|thumb|none|600px|Cracking open the REX, and once again lamenting the fact that more modern revolvers don't work this way.]]&lt;br /&gt;
[[File:H3VR REX Loading.jpg|thumb|none|600px|Loading in 6 .357 hollowpoints with the aid of a speedloader...]]&lt;br /&gt;
[[File:H3VR REX Closing.jpg|thumb|none|600px|...and closing the revolver back up.]]&lt;br /&gt;
[[File:H3VR REX Mistake.jpg|thumb|none|600px|Immediately attempting to try again for a better closing shot, and promptly remembering how the REX actually works.]]&lt;br /&gt;
[[File:H3VR REX Cocking.jpg|thumb|none|600px|After picking up all of that pocket spaghetti, the next logical step is... cooking! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, no, that says &amp;quot;cocking&amp;quot;. Thinking about spaghetti's got me hungry again...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR REX Aiming.jpg|thumb|none|600px|Speaking of food, there's an intact watermelon in the distance, and that's a problem.]]&lt;br /&gt;
[[File:H3VR REX Firing.jpg|thumb|none|600px|Fixing said problem; being a duty-sized .357, the REX has some decent kick to it.]]&lt;br /&gt;
[[File:H3VR REX Ejecting.jpg|thumb|none|600px|That round plus 5 more makes an empty revolver, and a perfect excuse to play with the automatic extractor again - with ammo that's actually worth ejecting this time, obviously.]]&lt;br /&gt;
[[File:H3VR REX Attacking.jpg|thumb|none|600px|Finishing off the last watermelon in suitably dramatic fashion, firing one-handed while sliding down a rope with the other; rope-sliding was a feature added concurrently with the REX, and that's as good an excuse as any to take a needlessly cinematic shot with it.]]&lt;br /&gt;
[[File:H3VR REX Suppressed.jpg|thumb|none|600px|As a final note of silliness, the REX could inappropriately equip suppressors upon its introduction; these functioned as &amp;quot;silencers&amp;quot; in the literal sense, removing more or less the entire sound effect of firing the gun. The Silencerco Salvo 12-based &amp;quot;Chuwungus&amp;quot; suppressor shown here was chosen because its profile is similar to that of the MP-412's barrel, and because &amp;quot;Chuwungus&amp;quot; is a funny word.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant Revolver#Russian Nagant M1895|Nagant M1895]] was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the [[Colt SAA]] and [[Reichsrevolver M1879]], and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called &amp;quot;Private's Model&amp;quot; variant of the Nagant, which was in fact SAO.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38mmR Nagant]]&lt;br /&gt;
[[File:H3VR Nagant.jpg|thumb|none|600px|The Nagant in-game. An excellent choice for dealing with any approaching soldier, [[Enemy at the Gates#Nagant M1895 Revolver|be they enemy or ally]].]]&lt;br /&gt;
[[File:H3VR Nagant Loading.jpg|thumb|none|600px|Loading in a round. The round isn't a spent casing; the brass case of the 7.62x38mm cartridge extends beyond the bullet, in order to make the gas-seal system work.]]&lt;br /&gt;
[[File:H3VR Nagant Aiming.jpg|thumb|none|600px|The Nagant's sights. A bit cramped, but workable.]]&lt;br /&gt;
[[File:H3VR Nagant Fanning.jpg|thumb|none|600px|Interestingly, the Nagant's hammer can be fanned in-game; this is likely the first piece of media wherein such a thing is done with a Nagant.]]&lt;br /&gt;
[[File:H3VR Nagant Closeup.jpg|thumb|none|600px|A closeup of the Nagant's cylinder, which shows an interesting detail: when the hammer is cocked...]]&lt;br /&gt;
[[File:H3VR Nagant Closeup Cocked.jpg|thumb|none|600px|...the cylinder actually moves forward, creating a gas-tight seal between the chamber and the barrel.]]&lt;br /&gt;
[[File:H3VR Nagant Suppressed.jpg|thumb|none|600px|The Nagant's unique gas seal system also allows for... this.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-38==&lt;br /&gt;
The [[OTs-38]] was added in the fifth alpha of Update #99. It is the first (and, so far, the only) firearm in the game chambered in 7.62x42mm SP-4 (a round added long before the revolver itself); thanks to this, it is one of the quietest guns in the game (second only to the [[Welrod]] with a fresh stack of wipes), and the quietest one that can be fired rapidly.&lt;br /&gt;
[[File:OTs-38 Stechkin.jpg|thumb|none|350px|OTs-38 - 7.62x42mm SP-4]]&lt;br /&gt;
[[File:H3VR OTs-38 Left.jpg|thumb|none|600px|Inspecting the OTs-38. Nifty little thing, isn't it?]]&lt;br /&gt;
[[File:H3VR OTs-38 Right.jpg|thumb|none|600px|And yes, we're in the &amp;quot;Meat Fortress&amp;quot; scene. After all, there's hardly a better place for stealth and revolvers to intersect.]]&lt;br /&gt;
[[File:H3VR OTs-38 Muzzle.jpg|thumb|none|600px|Getting a view that's normally reserved for enemies of the FSB; the OTs-38 fires from the cylinder's 6 o'clock chamber, and the top &amp;quot;barrel&amp;quot; is actually an integral laser sight.]]&lt;br /&gt;
[[File:H3VR OTs-38 Opening.jpg|thumb|none|600px|Popping open the cylinder; not only does it atypically swing out to the right instead of the left, but it also pivots at the front instead of swinging sideways.]]&lt;br /&gt;
[[File:H3VR OTs-38 Loading.jpg|thumb|none|600px|Loading in a 5-round moon clip of the OTs-38's special 7.62x42mm silent ammo; much as these may resemble spent cases, they're actually live rounds. On a sidenote, the OTs-38 is also ''H3'''s first revolver that takes moon clips.]]&lt;br /&gt;
[[File:H3VR OTs-38 Closing.jpg|thumb|none|600px|Pivoting the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR OTs-38 Cocking.jpg|thumb|none|600px|Cocking the hammer; at least this works more or less normally.]]&lt;br /&gt;
[[File:H3VR OTs-38 Aiming.jpg|thumb|none|600px|Aiming at a wall; the OTs-38 has a nice, clear set of 3-dot irons...]]&lt;br /&gt;
[[File:H3VR OTs-38 Laser.jpg|thumb|none|600px|...not that you necessarily need to use them.]]&lt;br /&gt;
[[File:H3VR OTs-38 Firing.jpg|thumb|none|600px|Firing off a shot; thanks to its internal piston system, the 7.62x42mm cartridge can propel its projectile without releasing propellant gases, producing no muzzle flash and negligible amounts of sound in the process. Accordingly, this shot was fired at a steel shipping container; without the visible sparks and bullethole, it'd be rather difficult to tell that anything had happened from a still image.]]&lt;br /&gt;
[[File:H3VR OTs-38 Ejecting.jpg|thumb|none|600px|Realizing that none of these shots have happened outside the immediate spawn area, and quickly shoehorning in an in-combat reload; the revolver's moon clips eject automatically upon opening the cylinder, though whether this is a consequence of the side-pivoting cylinder not allowing a conventional ejector rod or the reason that said system was implemented in the first place isn't clear.]]&lt;br /&gt;
[[File:H3VR OTs-38 Clips.jpg|thumb|none|600px|Quickly running back to safety, and examining a pair of moon clips; the one on the right contains live ammo, while the one on the left has spent casings.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1879==&lt;br /&gt;
Added through the long-awaited Update #45, the [[Reichsrevolver M1879]] is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.&lt;br /&gt;
&lt;br /&gt;
Images courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|350px|Reichsrevolver M1879 - 10.6x25mmR German Ordnance]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Right.jpg|thumb|none|600px|Behold, a revolver that's been around for 139 years, and outdated for just as many.]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Left.jpg|thumb|none|600px|The other side. Note the unusual presence of a manual safety on a revolver; this can only be engaged with the hammer de-cocked, and doesn't do anything but prevent it from being cocked, making it a bit pointless. Nevertheless, it's rather unfortunate that it's not usable in-game; there's no real way around it, since there aren't any buttons left on the controller to map it to.]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Loading.jpg|thumb|none|600px|Loading in a few 10.6mm rounds. As with the [[Colt SAA]], one-at-a-time gate-loading with the hammer half-cocked is the ''modus operandi''.]] &lt;br /&gt;
[[File:H3VR Reichsrevolver Cocking.jpg|thumb|none|600px|Finishing the other half of the revolver's cocking...]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Firing.jpg|thumb|none|600px|...and firing a shot off.]]&lt;br /&gt;
[[File:H3VR Reichsrevolver Ejecting.jpg|thumb|none|600px|Ejecting a spent case. The Reichsrevolver in-game uses standard ejector rod behavior despite lacking one; the actual ejection method of the Reichsrevolver (using a separate ejector rod - or, for that matter, a stick - to punch out spent cases by hand) simply isn't possible with the game's current code-base.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RS-15&amp;quot;==&lt;br /&gt;
The other fictional revolver added in Update #79, the &amp;quot;RS-15&amp;quot; is a compact top-break double-action revolver, chambered in .22 Winchester Magnum. The model is an original design from [https://www.artstation.com/artwork/QxWZE 3D artist Egor Protonov]; it was originally chambered in .45 Long Colt, but was scaled down for use in ''H3''.&lt;br /&gt;
[[File:H3VR RS-15 Left.jpg|thumb|none|600px|The RS-15, in all its diminutive (and shiny) glory.]]&lt;br /&gt;
[[File:H3VR RS-15 Right.jpg|thumb|none|600px|The opposite side, where a Baikal logo existed on the original model. Also note the bluish-black piece between the cylinder and hammer...]]&lt;br /&gt;
[[File:H3VR RS-15 Opening.jpg|thumb|none|600px|...which appears to be a [[Webley]]-style frame latch.]]&lt;br /&gt;
[[File:H3VR RS-15 Loading.jpg|thumb|none|600px|Popping in a proprietary .22 Magnum speedloader.]]&lt;br /&gt;
[[File:H3VR RS-15 Aiming.jpg|thumb|none|600px|Taking aim; for a snubnose revolver, the sights are quite good.]]&lt;br /&gt;
[[File:H3VR RS-15 Firing.jpg|thumb|none|600px|They also don't move much when firing, which helps.]]&lt;br /&gt;
[[File:H3VR RS-15 Suppressor.jpg|thumb|none|600px|Owing to its futuristic nature, the RS-15 is capable of accepting suppressors; due to the size and shape of most VR controllers, however, it is often necessary to set the revolver down on a flat surface to do this.]]&lt;br /&gt;
[[File:H3VR RS-15 Suppressed.jpg|thumb|none|600px|Once attached, the suppressor (a SilencerCo Osprey, in this case) shrinks itself down, better matching the revolver itself in diminutiveness.]]&lt;br /&gt;
[[File:H3VR RS-15 Ejecting.jpg|thumb|none|600px|Cracking the revolver open after &amp;lt;s&amp;gt;remembering that there were still spent cases in it&amp;lt;/s&amp;gt; firing six more shots off, with such incredible stealth and speed that you didn't even notice.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
Another revolver added in Update #79, the [[Ruger Blackhawk]] is available in-game, known simply as the &amp;quot;Hawk357&amp;quot;; as the name implies, it is chambered in .357 Magnum, with a 4-inch barrel, a glossy black finish, adjustable target sights, and wooden grips.&lt;br /&gt;
[[File:RugerBlackhawk357EarlyModel.jpg|thumb|none|350px|Ruger Blackhawk - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Blackhawk Left.jpg|thumb|none|600px|Examining the Blackhawk. Those polished rosewood grips really tie it all together, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Blackhawk Right.jpg|thumb|none|600px|A closer look; note that the grip medallion lacks the Ruger logo (as one would expect), instead simply being a flat disc set into the wood.]]&lt;br /&gt;
[[File:H3VR Blackhawk Opening.jpg|thumb|none|600px|As with the other single-actions, loading first requires that the loading gate be opened and the hammer half-cocked (both of which are bound to one button in-game)...]]&lt;br /&gt;
[[File:H3VR Blackhawk Loading.jpg|thumb|none|600px|...following which rounds can be inserted one-at-a-time.]]&lt;br /&gt;
[[File:H3VR Blackhawk Cocking.jpg|thumb|none|600px|Exiting the half-cock state closes the loading gate and decocks the revolver, requiring it to be manually cocked, as seen here.]]&lt;br /&gt;
[[File:H3VR Blackhawk Aiming.jpg|thumb|none|600px|Aiming; the Blackhawk's target sights would be nice anywhere else, but as with all too many guns' sights in this game, they blend right in with the darker center circle of the range target.]]&lt;br /&gt;
[[File:H3VR Blackhawk Firing.jpg|thumb|none|600px|Having waited long enough, the hawk swoops in for the kill. A kill on a piece of paper. Dramatic.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger LCR==&lt;br /&gt;
The first experimental build of Update #102 added a [[Ruger LCR]], specifically the .22 LR version, under the name &amp;quot;LC22r&amp;quot;.&lt;br /&gt;
[[File:LCR 22.jpg|thumb|none|350px|Ruger LCR - .22 LR]]&lt;br /&gt;
[[File:H3VR LCR Left.jpg|thumb|none|600px|Examining the shiny new revolver in a not-so-shiny new bunker-house.]]&lt;br /&gt;
[[File:H3VR LCR Right.jpg|thumb|none|600px|Well, in truth, the revolver's not that shiny either, though the lighting's partly to blame for how it looks here.]]&lt;br /&gt;
[[File:H3VR LCR Cocking.jpg|thumb|none|600px|A curious note: upon introduction, the LCR's hammer could be cocked, despite being completely internal; this was later fixed, so you can just treat this as a shot of someone pulling the trigger partway back instead. Though, as a note of trivia, Ruger does offer a version of the LCR that ''is'' capable of this called the LCRx, which features an external hammer spur.]]&lt;br /&gt;
[[File:H3VR LCR Opening.jpg|thumb|none|600px|Opening up the cylinder (with the hammer decidedly not cocked)...]]&lt;br /&gt;
[[File:H3VR LCR Loading.jpg|thumb|none|600px|...and bringing in a concurrently-added 8-shot .22 LR speedloader, which appears to be a shrunken-down version of the [[Smith &amp;amp; Wesson Model 327 R8|R8]]'s .357 variant.]]&lt;br /&gt;
[[File:H3VR LCR Closing.jpg|thumb|none|600px|Gently pushing the filled-up cylinder shut.]]&lt;br /&gt;
[[File:H3VR LCR Aiming.jpg|thumb|none|600px|Taking aim at a wall; the sights are somewhat small, but serviceable enough for a handgun of this scale.]]&lt;br /&gt;
[[File:H3VR LCR Firing.jpg|thumb|none|600px|Punching some holes into said wall - after all, you can't just drill mounting screws straight into flat concrete, and these walls could sure use some picture frames.]]&lt;br /&gt;
[[File:H3VR LCR Ejecting.jpg|thumb|none|600px|8 holes later, the LCR runs empty, and thus has to be emptied of its emptiness. To make it emptier, obviously.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard 38==&lt;br /&gt;
One of the gifts from the final day of the 2018 Meatmas event, the [[Smith &amp;amp; Wesson Bodyguard 38]] (not to be confused with the [[Smith &amp;amp; Wesson Model 38]], which is also often called the &amp;quot;Bodyguard&amp;quot;) makes its first documented video game appearance in ''H3VR''.&lt;br /&gt;
[[File:S&amp;amp;W Bodyguard38-2.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard 38 - .38 Special]]&lt;br /&gt;
[[File:H3VR Bodyguard Box.jpg|thumb|none|600px|Popping open one of the smaller gift boxes sitting around the Meatmas tree reveals a snubnose revolver, cartridges and all.]]&lt;br /&gt;
[[File:H3VR Bodyguard Right.jpg|thumb|none|600px|Examining the revolver. Something rather strange seems to have happened to the trigger...]]&lt;br /&gt;
[[File:H3VR Bodyguard Left.jpg|thumb|none|600px|Luckily, this doesn't stop you from pulling it. Crisis averted.]]&lt;br /&gt;
[[File:H3VR Bodyguard Opening.jpg|thumb|none|600px|Swinging open the Bodyguard's 5-shot cylinder...]]&lt;br /&gt;
[[File:H3VR Bodyguard Loading.jpg|thumb|none|600px|...loading in some .38 Special tracer rounds (which do, for the record, actually exist)...]]&lt;br /&gt;
[[File:H3VR Bodyguard Closing.jpg|thumb|none|600px|...and closing the cylinder with a wince-inducing flick of the wrist.]]&lt;br /&gt;
[[File:H3VR Bodyguard Laser.jpg|thumb|none|600px|Attempting to threaten the ground into giving up its gift cards, which shows off the dot from the revolver's Crimson Trace integrated laser.]]&lt;br /&gt;
[[File:H3VR Bodyguard Firing.jpg|thumb|none|600px|These attempts being met with limited success, our merry mugger decides to show he means business by firing his revolver into a wall.]]&lt;br /&gt;
[[File:H3VR Bodyguard Ejecting.jpg|thumb|none|600px|With the ground remaining distinctly unimpressed, the mugger decides to just eject their empties and call it a day.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
A 5&amp;quot;-barreled [[Smith &amp;amp; Wesson Model 10]] is one of the available firearms in-game, added in the Wurstworld update. &lt;br /&gt;
[[File:S&amp;amp;W-Model-10.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
[[File:H3VR SW M10.jpg|thumb|none|600px|When presented with such a myriad of wheelgun options as that in Wurstworld, always opt for the gun that cost the most to order from Montgomery Ward.]]&lt;br /&gt;
[[File:H3VR SW M10 Open.jpg|thumb|none|600px|Taking a look at the revolver's load - 6 rounds of .38 Special, ready for firing.]]&lt;br /&gt;
[[File:H3VR SW M10 Aiming.jpg|thumb|none|600px|Aiming the revolver at a metal jug.]]&lt;br /&gt;
[[File:H3VR SW M10 Ejecting.jpg|thumb|none|600px|6 rounds later, it's time to use this new-fangled &amp;quot;ejector&amp;quot; technology to remove the spent cases.]]&lt;br /&gt;
[[File:H3VR SW M10 Spinning.jpg|thumb|none|600px|Giving the now-empty revolver a spin.]]&lt;br /&gt;
[[File:H3VR SW M10 Speedloader.jpg|thumb|none|600px|On a more modern note, the 5th alpha build of Update #85 added a six-shot .38 speedloader for the Model 10, making it a more viable option for dealing with [[Insurgency#Smith &amp;amp; Wesson Model 10|those pesky Insaucegents]],]]&lt;br /&gt;
[[File:H3VR Model10 Resized.JPG|thumb|none|600px|The model was rescaled in Update #94 to its correct size, as due to a scaling issue it was too small, but apparently the cylinder release hadn't gotten the memo. Here's an M1911A1 for scale.]]&lt;br /&gt;
[[File:H3VR Model10 Modified.JPG|thumb|none|600px|The Model 10, as well as all other revolvers, was also given a muzzle attachment point (though it still can't take suppressors). And since this is the Tacticool update, we have a muzzle-mounted Bipod, a muzzle-mounted shroud grip, and a rail adapter with a BR4 scope and ARCO red dot sight.]]&lt;br /&gt;
[[File:H3VR Model10 Cowitness.JPG|thumb|none|600px|An advantage of mounting a red dot on top of a scope is being able to co-witness targets, as shown here.]]&lt;br /&gt;
[[File:H3VR SW M10 Fixed.jpg|thumb|none|600px|Suffice to say, a few updates later, the memo hit its mark.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is one of the available firearms in-game, having been added in the very first update to the game after its release. Update #79 replaced the original 8 3/8&amp;quot;-barreled model with a more worn-looking 6&amp;quot; one.&lt;br /&gt;
[[File:Smith wesson 44mag 8inch barrel.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR M29.jpg|thumb|none|600px|One of the perks of being in the middle of absolutely nowhere (A.K.A. Arizona) is that nobody can hear your groan-inducing ''[[Dirty Harry]]'' puns.]]&lt;br /&gt;
[[File:H3VR M29 Closeup.jpg|thumb|none|600px|A closeup of the M29, which shows off something rather interesting:]]&lt;br /&gt;
[[File:H3VR M29 Cocking.jpg|thumb|none|600px|As the controller's trigger is pulled, the revolver's trigger, hammer, and cylinder all visibly move.]]&lt;br /&gt;
[[File:H3VR M29 Cocked.jpg|thumb|none|600px|Alternatively, the weapon can simply be cocked manually. Note that the trigger hasn't moved back with the hammer; this was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR M29 Opened.jpg|thumb|none|600px|Opening the M29's cylinder...]]&lt;br /&gt;
[[File:H3VR M29 Loading.jpg|thumb|none|600px|...loading in some loose .44 Magnum rounds...]]&lt;br /&gt;
[[File:H3VR M29 Closing.jpg|thumb|none|600px|...and closing the revolver with a wince-inducing flick of the wrist. While this isn't the only way to close a revolver in ''H3'', it's unfortunately one of the more common ones.]]&lt;br /&gt;
[[File:H3VR M29 Aiming.jpg|thumb|none|600px|With that lesson in revolvery aside, the M29 is pointed at a dueling tree...]]&lt;br /&gt;
[[File:H3VR M29 Firing.jpg|thumb|none|600px|...and fired, scoring a direct hit. Such a feat would be far more impressive were the target further than 2 meters from the &amp;quot;Firin' Line&amp;quot; (yes, that's actually how it's written in-game).]]&lt;br /&gt;
[[File:H3VR M29 Spinning.jpg|thumb|none|600px|Giving the revolver a twirl, full of unjustified pride.]]&lt;br /&gt;
[[File:H3VR M29 Speedloader.jpg|thumb|none|600px|Bringing in a full speedloader, while now residing in a place that isn't completely isolated from the rest of humanity.]]&lt;br /&gt;
[[File:H3VR M29 Speedloaded.jpg|thumb|none|600px|While speedloaders tend to be a bit finicky, they can be managed rather easily with some practice.]]&lt;br /&gt;
[[File:H3VR M29 Ejecting.jpg|thumb|none|600px|Ejecting the spent casings from the revolver's cylinder, after making the indoor range's paper target feel 6 rounds of [[Magnum Force]]. (C'mon. Did you seriously think that I wasn't going to make at least ''one'' pun in this entire section?)]]&lt;br /&gt;
[[File:Smith &amp;amp; Wesson .44 Magnum Revolver.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR M29 New Right.jpg|thumb|none|600px|The new Model 29, complete with its worn-down finish.]]&lt;br /&gt;
[[File:H3VR M29 New Left.jpg|thumb|none|600px|The other side. Note how, unlike the original one, this new model has grips with a thumb-pad instead of a thumb relief cut.]]&lt;br /&gt;
[[File:H3VR M29 New Opening.jpg|thumb|none|600px|Swinging open the cylinder.]]&lt;br /&gt;
[[File:H3VR M29 New Loading.jpg|thumb|none|600px|Loading in a speedloader full of .44s, same as before - save for the fact that Update #79 rebuilt the cartridge, such that the different subtypes are now visually distinct.]]&lt;br /&gt;
[[File:H3VR M29 New Aiming.jpg|thumb|none|600px|Aiming the revolver; another change brought about by this update was the universal re-zeroing of revolvers at 25 meters, making them easier to use/more consistent than before.]]&lt;br /&gt;
[[File:H3VR M29 New Firing.jpg|thumb|none|600px|Firing off a shot. The clouds to the side of the shot are gas that escaped from the revolver's cylinder gap.]]&lt;br /&gt;
[[File:H3VR M29 New Ejecting.jpg|thumb|none|600px|Popping out the spent .44 cases; note how, as a side-benefit of their rebuild, they now visibly have struck primers, like those of the earlier-added .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
[[File:H3VR R8 Left.jpg|thumb|none|600px|Examining the R8's left side in the Proving Ground scene.]]&lt;br /&gt;
[[File:H3VR R8 Right.jpg|thumb|none|600px|The right side, which looks much the same as the left. It's not every day that you see a revolver with rails.]]&lt;br /&gt;
[[File:H3VR R8 Open.jpg|thumb|none|600px|And speaking of things that you don't see every day... it's like going abroad on vacation to find the hire car's steering wheel is on the other side.]]&lt;br /&gt;
[[File:H3VR R8 Loading.jpg|thumb|none|600px|Loading the R8 with a proprietary 8-round speedloader.]]&lt;br /&gt;
[[File:H3VR R8 Aiming.jpg|thumb|none|600px|Aiming the revolver at an armored Sosig; the R8 has luminous 3-dot sights, another unusual feature for a revolver.]]&lt;br /&gt;
[[File:H3VR R8 Firing.jpg|thumb|none|600px|Firing the R8.]]&lt;br /&gt;
[[File:H3VR R8 Ejecting.jpg|thumb|none|600px|Ejecting a load of spent cases (using the ejector rod, fortunately) after 8 failed attempts at Sosig-killing. To be fair, landing a shot between the Sosig's armor plates at this distance with an iron-sighted handgun is no mean feat.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
Added in the 7th alpha build of Update #59, the [[Smith &amp;amp; Wesson Model 500]] makes its mark as the most powerful (per-shot) non-fictional handgun in the game. The subsequent build added a 2.75&amp;quot;-barreled ES (Emergency Survival) variant, known in-game as the &amp;quot;Junior&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
A fictional third version was added in the 2019 April Fools' Day update, known as the &amp;quot;Triple Regret&amp;quot;. This version is largely the same as the &amp;quot;Junior&amp;quot;, save for its cylinder, which holds 3 rounds of ''.50 BMG''; because of this, it is placed alongside the anti-materiel rifles in-game.&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:H3VR M500 Left.jpg|thumb|none|600px|In awe at the size of this lad. Absolute unit.]]&lt;br /&gt;
[[File:H3VR M500 Right.jpg|thumb|none|600px|A close-up of the behemoth's frame reveals, that, while most of the markings are gone, the &amp;quot;500&amp;quot; is still visible and intact.]]&lt;br /&gt;
[[File:H3VR M500 Open.jpg|thumb|none|600px|Opening up the M500's cylinder, and pausing to wonder at the sheer size of the round it fires.]]&lt;br /&gt;
[[File:H3VR M500 Loading.jpg|thumb|none|600px|Loading some rounds into their chambers, &amp;lt;s&amp;gt;which you can rent out for $500.00 a month, utilities not included&amp;lt;/s&amp;gt; OKAY WE GET IT, IT'S A BIG GUN, CAN WE MOVE ON NOW PLEASE]]&lt;br /&gt;
[[File:H3VR M500 Aiming.jpg|thumb|none|600px|(Mis)aligning the sights with a Sosig's head...]]&lt;br /&gt;
[[File:H3VR M500 Pulling.jpg|thumb|none|600px|...pulling back the trigger, tensing in anticipation...]]&lt;br /&gt;
[[File:H3VR M500 Firing.jpg|thumb|none|600px|...and giving the Sosig an unsolicited quadruple lobotomy. Yes, it does, in fact, kick that much.]]&lt;br /&gt;
[[File:H3VR M500 Ejecting.jpg|thumb|none|600px|Ejecting some spent casings, 4 rounds and just as many trips to an orthopedic surgeon later.]]&lt;br /&gt;
[[File:H3VR M500 Armor.jpg|thumb|none|600px|Attacking a downed Sosig; while there are many things that .500 S&amp;amp;W tracers can accomplish, piercing rifle-grade body armor isn't one of them, leaving the player little option other than to simply perpetually stunlock an enemy with the round's blunt kinetic force alone. Or just, y'know...]]&lt;br /&gt;
[[File:H3VR M500 Bypass.jpg|thumb|none|600px|Shoot the bits that aren't armored.]]&lt;br /&gt;
[[File:500-es.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 ES (Emergency Survival) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:H3VR M500 ES.jpg|thumb|none|600px|Okay, now you're just being ridiculous.]]&lt;br /&gt;
[[File:H3VR M500 ES Loading.jpg|thumb|none|600px|Loading some rounds into the 500 ES. Its intended purpose is as a part of a woodland survival kit, in case one should encounter a bear, or some other large animal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; No, seriously.]]&lt;br /&gt;
[[File:H3VR M500 ES Cocking.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
[[File:H3VR M500 ES Firing.jpg|thumb|none|600px|...and putting a half-inch hole in the target. If the normal 500 kicks like a mule, then the Junior kicks like a mule on steroids. And meth.]]&lt;br /&gt;
[[File:H3VR M500 ES Roulette.jpg|thumb|none|600px|''&amp;quot;[[Saw (2004)|Would you like to play a game?]]&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M500 ES Flash.jpg|thumb|none|600px|''&amp;quot;You lose.&amp;quot;'']]&lt;br /&gt;
===&amp;quot;Triple Regret&amp;quot;===&lt;br /&gt;
[[File:H3VR Triple Regret Left.jpg|thumb|none|600px|To make things more fair, how about we make it so that everybody loses?]]&lt;br /&gt;
[[File:H3VR Triple Regret Right.jpg|thumb|none|600px|Either you die, or you permanently lose your hearing. And your wrist(s).]]&lt;br /&gt;
[[File:H3VR Triple Regret Open.jpg|thumb|none|600px|A push of the cylinder release reveals where the &amp;quot;Triple&amp;quot; part of &amp;quot;Triple Regret&amp;quot; comes from.]]&lt;br /&gt;
[[File:H3VR Triple Regret Loading.jpg|thumb|none|600px|Loading in some .50 BMG tracer rounds. Hey, if it's worth doing, it's worth doing with fireworks.]]&lt;br /&gt;
[[File:H3VR Triple Regret Aim.jpg|thumb|none|600px|Taking aim at a hapless Sosig.]]&lt;br /&gt;
[[File:H3VR Triple Regret Pulling.jpg|thumb|none|600px|Wincing with dread as the hammer slowly works its way backward...]]&lt;br /&gt;
[[File:H3VR Triple Regret Flash.jpg|thumb|none|600px|...and then drops, instantly blinding everyone in the room.]]&lt;br /&gt;
[[File:H3VR Triple Regret Firing.jpg|thumb|none|600px|What follows not more than a couple frames later is a recoil impulse that quite literally turns the pistol vertical (and shatters the user's forearms in the process), the muzzle flash clinging to its ever-so-short life all the while.]]&lt;br /&gt;
[[File:H3VR Triple Regret Ejecting.jpg|thumb|none|600px|A whole lot of pained swearing later, the other two projectiles find themselves unexpectedly lodged into the room's back wall, while their cases are so shaken up that they jump right out the sides of the cylinder at the slightest provocation. A regrettable experience for all parties involved, as advertised.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
Added in Update #79, the [[Smith &amp;amp; Wesson Model 629 Classic]] is available in-game, featuring custom wooden grips, an 8&amp;quot; barrel, and the same worn finish as the standard [[Smith &amp;amp; Wesson Model 29|Model 29]].&lt;br /&gt;
[[File:SW629BD2.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Classic with custom wooden grips - .44 Magnum. Similar to the one in-game, albeit with a shorter barrel.]]&lt;br /&gt;
[[File:H3VR M629 Opening.jpg|thumb|none|600px|Swinging open the cylinder of the Model 629...]]&lt;br /&gt;
[[File:H3VR M629 Loading.jpg|thumb|none|600px|...and dropping an empty speedloader. As for what happened in the interim, we'll leave it to your imagination.]]&lt;br /&gt;
[[File:H3VR M629 Left.jpg|thumb|none|600px|Backtracking a bit, and taking a good look at the revolver.]]&lt;br /&gt;
[[File:H3VR M629 Right.jpg|thumb|none|600px|Impressive, no?]]&lt;br /&gt;
[[File:H3VR M629 Cocking.jpg|thumb|none|600px|Cocking the hammer for a light, crisp trigger pull.]]&lt;br /&gt;
[[File:H3VR M629 Aiming.jpg|thumb|none|600px|Aiming down the sights, similar to those of the Model 29.]]&lt;br /&gt;
[[File:H3VR M629 Firing.jpg|thumb|none|600px|That being said, the recoil and muzzle flash are noticeably dampened compared to the M29, thanks to the longer, heavier barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Stealth Hunter==&lt;br /&gt;
Replacing the hybrid model below, the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]] was added in Update #79, known in-game as the &amp;quot;SW Stealth&amp;quot;.&lt;br /&gt;
[[File:S&amp;amp;W M629 Stealth Hunter.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum]]&lt;br /&gt;
[[File:H3VR M629 Stealth Opening.jpg|thumb|none|600px|After having used its innate stealth capabilities to silently observe the normal 629, the Stealth Hunter follows suit, and swings open the cylinder.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Loading.jpg|thumb|none|600px|Popping in a speedloader. Well, nobody ever said that the &amp;quot;monkey-see-monkey-do&amp;quot; approach was perfect...]]&lt;br /&gt;
[[File:H3VR M629 Stealth Right.jpg|thumb|none|600px|Pausing for a moment to admire the revolver. The polished black finish makes the markings easier to see in the right light; this side of the barrel reads &amp;quot;.44 MAGNUM&amp;quot;. The other variants have that marking on the left side of the barrel, but this one doesn't...]]&lt;br /&gt;
[[File:H3VR M629 Stealth Left.jpg|thumb|none|600px|...as that side is instead occupied by &amp;quot;PERFORMANCE CENTER&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Cocking.jpg|thumb|none|600px|Continuing with the imitation of the above section, and cocking the hammer.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Aiming.jpg|thumb|none|600px|Aiming. Again, the irons are nice and clear, though the Stealth Hunter does have an optics rail if you'd prefer.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Firing.jpg|thumb|none|600px|Firing off a .44.]]&lt;br /&gt;
[[File:H3VR M629 Stealth Ejecting.jpg|thumb|none|600px|Unfortunately, as the above section didn't include a shot showing the ejection process, so the Stealth Hunter had to improvise. I... guess that works?]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Stealth Hunter/686P Hybrid==&lt;br /&gt;
One of the weapons added in the first Meatmas update was a strange hybrid of [[Smith &amp;amp; Wesson]] revolvers, with the overall appearance of a [[Smith &amp;amp; Wesson Model 629 Stealth Hunter|Model 629 Stealth Hunter]], but the .357 Magnum chambering and 7-shot cylinder of a [[Smith &amp;amp; Wesson Model 686|Model 686P]]. It was later removed in Update #79, being replaced with the standard Stealth Hunter above.&lt;br /&gt;
[[File:S&amp;amp;W M629 Stealth Hunter.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:S&amp;amp;W686Snub.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 686P w/3&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR 686.jpg|thumb|none|600px|Holding the revolver at the right angle gives a good idea of just how shiny it is.]]&lt;br /&gt;
[[File:H3VR 686 Opened.jpg|thumb|none|600px|Opening the revolver's cylinder, which shows its 7-round capacity.]]&lt;br /&gt;
[[File:H3VR 686 Speedloader.jpg|thumb|none|600px|This, of course, necessitates a proprietary 7-round speedloader.]]&lt;br /&gt;
[[File:H3VR 686 Loading.jpg|thumb|none|600px|Sometimes, this happens. Due to the way in which speedloaders are handled in ''H3'', with each visual round being an actual, physical, independent round, sometimes there can be one or two &amp;quot;odd men out&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 686 Loading Backwards.jpg|thumb|none|600px|Fortunately, there is an alternate hand pose for the revolvers, which makes this easier. It also makes loading them easier for lefties.]]&lt;br /&gt;
[[File:H3VR 686 Closing.jpg|thumb|none|600px|Snapping the cylinder back into place with a rather ill-advised flick of the wrist. Note that the revolver has not spontaneously grown an underbarrel laser; that's just an empty [[M1911A1]] sitting on the table.]]&lt;br /&gt;
[[File:H3VR 686 Aiming.jpg|thumb|none|600px|Taking aim with the... &amp;quot;Model 686P Stealth Hunter&amp;quot;? That seems like the best name. Alright, taking aim with the Model 686P Stealth Hunter.]]&lt;br /&gt;
[[File:H3VR 686 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR 686 Spinning.jpg|thumb|none|600px|That shot plus 6 later, and the now-empty revolver is given a twirl.]]&lt;br /&gt;
[[File:H3VR 686 Ejecting Strange.jpg|thumb|none|600px|As if this entire ordeal wasn't strange enough already, here we see a strange aspect of the ejection process. The casings appear to have either clipped back through the revolver after being ejected, or to have been spawned outside of the cylinder to begin with.]]&lt;br /&gt;
[[File:H3VR 686 Ejecting Normal.jpg|thumb|none|600px|There, that's more like it.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
Added in Update #78, the much-awaited [[Smith &amp;amp; Wesson Schofield]] is available in ''H3'', being only its second break-action revolver. Notably, the in-game revolver is chambered in .44-40 WCF (the first weapon in-game to use the round); like the in-game [[Winchester Model 1873]], this suggests a modern variant, rather than an original-production model. The parent [[Smith &amp;amp; Wesson Model 3]] was available in .44-40 WCF during its original production, but the in-game model's latch system makes it clear that it's the Schofield variant rather than the Model 3.&lt;br /&gt;
[[File:S&amp;amp;WSchofieldleft.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield - .45 Schofield]]&lt;br /&gt;
[[File:H3VR Schofield Left.jpg|thumb|none|600px|The Schofield floating around in the indoor range; the smooth, worn textures imply a gun that's been used heavily, yet respectfully.]]&lt;br /&gt;
[[File:H3VR Schofield Right.jpg|thumb|none|600px|The right side, which looks much the same as the left one.]]&lt;br /&gt;
[[File:H3VR Schofield Cocking.jpg|thumb|none|600px|Cocking the Schofield's hammer...]]&lt;br /&gt;
[[File:H3VR Schofield Trigger.jpg|thumb|none|600px|...which causes a minor problem, as the Schofield was incorrectly shown as double-action until update #79.]]&lt;br /&gt;
[[File:H3VR Schofield Aiming.jpg|thumb|none|600px|Taking aim. The sights are somewhat small, but decent for the era.]]&lt;br /&gt;
[[File:H3VR Schofield Firing.jpg|thumb|none|600px|Firing a round into the target; like the [[Remington Rolling Block]] pistol, the Schofield produces a rather substantial amount of smoke. Good thing there aren't any other range patrons...]]&lt;br /&gt;
[[File:H3VR Schofield Ejecting.jpg|thumb|none|600px|Six shots fired, six shells ejected, all in a neat, orderly bundle.]]&lt;br /&gt;
[[File:H3VR Schofield Loading.jpg|thumb|none|600px|Loading in a fresh set of .44-40 tracers. No speedloaders here - come in one at a time, and leave all at once. Just like the people at the bar when Jim starts doing karaoke.]]&lt;br /&gt;
[[File:H3VR Schofield Speedloader.jpg|thumb|none|600px|At least, that is, until the Happy Hour that was Update #79, which introduced a .44-40 speedloader.]]&lt;br /&gt;
[[File:H3VR Schofield Single.jpg|thumb|none|600px|As mentioned, this update also fixed the trigger/action issues; pulling the trigger with the hammer uncocked now correctly does absolutely nothing.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Another revolver added in Update #79 the [[Taurus Raging Bull]] holds the distinction of being ''H3'''s other first .454 Casull revolver, and its sole first double-action one.&lt;br /&gt;
[[File:Rb1.jpg|thumb|none|350px|Taurus Raging Bull newer model with blued finish and 8&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:H3VR Bull Opening.jpg|thumb|none|600px|Swinging the Raging Bull open...]]&lt;br /&gt;
[[File:H3VR Bull Loading.jpg|thumb|none|600px|...and loading in some .454 Casull tracers. No speedloaders here - it's one round at a time.]]&lt;br /&gt;
[[File:H3VR Bull Left.jpg|thumb|none|600px|Pausing to take a look at the Bull. A powerful beast indeed.]]&lt;br /&gt;
[[File:H3VR Bull Aiming.jpg|thumb|none|600px|Aiming; the gray front sight, gray rear sight, and gray inner target circle are hardly a good match - although not an unfitting one, since actual bulls can't see much color either.]]&lt;br /&gt;
[[File:H3VR Bull Firing.jpg|thumb|none|600px|Letting a .454 fly; the recoil is, needless to say, quite something.]]&lt;br /&gt;
[[File:H3VR Bull Empty.jpg|thumb|none|600px|Swinging the cylinder open once more, reaching for the ejector rod, and...]]&lt;br /&gt;
[[File:H3VR Bull Ejecting.jpg|thumb|none|600px|*boop* &amp;lt;br&amp;gt; Oh, and if you're wondering why there's no right-side shot, it's because there is no right side of a bull. You're either a target for ramming or kicking; either way, your skeleton isn't going to be very happy with you.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Hunter==&lt;br /&gt;
The [[Taurus Raging Hunter]] in .44 Magnum was added in Update #101 for Meatmas 2021, under the name &amp;quot;Hunter 44&amp;quot;.&lt;br /&gt;
[[File:Taurus Raging Hunter 44 Magnum 8inch.jpg|thumb|none|350px|Taurus Raging Hunter with 8 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Hunter Right.jpg|thumb|none|600px|Looking over the Raging Hunter's right side, which has no cylinder releases...]]&lt;br /&gt;
[[File:H3VR Hunter Left.jpg|thumb|none|600px|...and the left side, which has two.]]&lt;br /&gt;
[[File:H3VR Hunter Opening.jpg|thumb|none|600px|Using the more sensibly-placed cylinder release to release the cylinder.]]&lt;br /&gt;
[[File:H3VR Hunter Loading.jpg|thumb|none|600px|This, of course, being a means by which to allow cartridges into the cylinder.]]&lt;br /&gt;
[[File:H3VR Hunter Closing.jpg|thumb|none|600px|Closing up the cylinder, in a civilized fashion. The wielder's hands aren't visible here, so you'll just have to take our word for it that shot depicts a two-handed operation.]]&lt;br /&gt;
[[File:H3VR Hunter Cocking.jpg|thumb|none|600px|Cocking the hammer; it's only gone a short ways backward here, so the trigger and cylinder likewise haven't moved much.]]&lt;br /&gt;
[[File:H3VR Hunter Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; the hammer is fully cocked here.]]&lt;br /&gt;
[[File:H3VR Hunter Firing.jpg|thumb|none|600px|While the sights are normally relatively clear, the revolver's rather substantial kick does make it a bit difficult to see when a shot hits its mark.]]&lt;br /&gt;
[[File:H3VR Hunter Ejecting.jpg|thumb|none|600px|Swinging open the cylinder once again, pressing the ejector rod, and watching some spent casings fall to the ground in a graceful arc.]]&lt;br /&gt;
[[File:H3VR Hunter Attaching.jpg|thumb|none|600px|If the irons aren't to your liking, the Raging Hunter also features a barrel-mounted rail for optics, like this C-More-esque reflex sight.]]&lt;br /&gt;
[[File:H3VR Hunter Sight.jpg|thumb|none|600px|Said sight was another Meatmas gift, and is essentially a standalone version of the &amp;quot;IPSICK 2011&amp;quot;'s sight, complete with its &amp;quot;YOLO&amp;quot; reticle. Silly-looking as it may be, the results speak for themselves.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Judge==&lt;br /&gt;
The [[Taurus Raging Judge]] was added on day 11 of the Meatmas 2022 advent calendar event. It is the first firearm in the game to use .410 bore shells, and features a six round cylinder.&lt;br /&gt;
[[File:Taurus Raging Judge.jpg|thumb|none|350px|Taurus Raging Judge 513 - .454 Casull/.45 Long Colt/.410 bore]]&lt;br /&gt;
[[File:H3VR Judge Box.jpg|thumb|none|600px|The Judge sitting in its box; apparently, being in the dark for a while helped calm it down.]]&lt;br /&gt;
[[File:H3VR Judge Left.jpg|thumb|none|600px|Examining the no-longer-angry revolver; the barrel likewise lacks the &amp;quot;Raging&amp;quot; moniker, though largely as a consequence of the entire marking being removed.]]&lt;br /&gt;
[[File:H3VR Judge Right.jpg|thumb|none|600px|The right side's markings are a bit more extant, with appropriate &amp;quot;Made in Brazil&amp;quot; and &amp;quot;513&amp;quot; markings on the frame, a serial number repeated twice (&amp;quot;KT279645&amp;quot;, seemingly based on serial number KT279545, the example shown on [https://www.taurususa.com/revolvers/taurus-judge/raging-judge-r-513-45-colt-454-410-ga-casull-matte-stainless-6-50-in Taurus's website]), and a rather faded-looking Taurus logo; the &amp;quot;Taurus Int'l Mfg&amp;quot; and &amp;quot;Miami, FL-USA&amp;quot; marks that would normally sit just above the trigger are absent, however.]]&lt;br /&gt;
[[File:H3VR Judge Opening.jpg|thumb|none|600px|Popping the Perfectly Calm Judge open; a minor error is present here, as the plunger at the back of the extractor rod (which helps lock the cylinder in place at the rear) doesn't compress in-game, causing it to clip through the recoil shie-&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;What? No, don't worry. We weren't talking about you, why do you ask?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Sorry about that - it's just, he's come so far dealing with his anger issues, and we wouldn't want to cause some sort of relapse by talking about his insecurities like that.&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
[[File:H3VR Judge Loading.jpg|thumb|none|600px|Loading in some .410 bore slugs, with the game's interpolation system shifting them into their respective places in this particular frame; rather than simply being a re-scaled version of the existing shotshells, these have their own unique model and textures. The Judge can't use .45 LC or .454 Casull in-game, though this is just a limitation of the game's code rather than any sort of inadequacy on the Judge's part.]]&lt;br /&gt;
[[File:H3VR Judge Closing.jpg|thumb|none|600px|Shutting the cylinder. Nothing to note about this process at all, really - say, this weather sure is funny, huh?]]&lt;br /&gt;
[[File:H3VR Judge Cocking.jpg|thumb|none|600px|Cocking the hammer, as is expected.]]&lt;br /&gt;
[[File:H3VR Judge Aiming.jpg|thumb|none|600px|Aiming at a distant target - simple stainless-on-black sights stand out against the steel, though the steel itself doesn't really stand out from this angle, courtesy of the giant coffee mug in the background.]]&lt;br /&gt;
[[File:H3VR Judge Firing.jpg|thumb|none|600px|Letting a .410 slug fly - the Judge has a fairly substantial amount of kick. Though, of course, that's part of the charm of a large, imposing revolver like this.]]&lt;br /&gt;
[[File:H3VR Judge Ejecting.jpg|thumb|none|600px|5 more shots later, and it's ejecting time. Being a completely new model, the .410 shells have all the new ammo-type improvements, including struck primers, blown-out crimps (which were on the old shells, to be fair), and burn marks at the end; according to their markings, Municipal Ammo uses the internal code &amp;quot;1755&amp;quot; to designate .410 slug ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] was added in the fifth alpha of Update #99.&lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery M1902 - .455 Webley]]&lt;br /&gt;
[[File:H3VR Fosbery Left.jpg|thumb|none|600px|Heading out to the range, and taking a nice look at the beautiful anomaly that is the Webley-Fosbery. The markings on this side read &amp;quot;WEBLEY FOSBERY AUTOMATIC&amp;quot; on the top strap, and &amp;quot;[British proof mark] 455 CORDITE ONLY.&amp;quot; on the lower frame; these are correct, at least for some versions.]]&lt;br /&gt;
[[File:H3VR Fosbery Right.jpg|thumb|none|600px|The right side is comparatively sparsely-marked, bearing nothing but a serial number. Which is, for the record, &amp;quot;3165&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Fosbery Opening.jpg|thumb|none|600px|Cracking the revolver open; note that the frame latch/release lever works backwards, starting out in the open (back up top, forward on the bottom) position, and getting pulled back at the bottom (i.e. put into the locked position) instead of pushed forward to open the frame. This'll be important later.]]&lt;br /&gt;
[[File:H3VR Fosbery Loading.jpg|thumb|none|600px|Mashing in an era-appropriate Prideaux speedloader full of .455 Webley ammo; this appears to be the Mark II variety, with an unjacketed round-nose bullet over cordite.]]&lt;br /&gt;
[[File:H3VR Fosbery Closing.jpg|thumb|none|600px|Grabbing the cylinder, and gently shutting the revolver. No wrist-flicking here; this is a collector's item.]]&lt;br /&gt;
[[File:H3VR Fosbery Cocked.jpg|thumb|none|600px|Cocking the hammer causes this to happen; as with the [[Smith &amp;amp; Wesson Schofield]] above, the Webley-Fosbery was incorrectly capable of double-action fire upon its introduction, causing the trigger to clip through the back of the trigger guard when the hammer was cocked.]]&lt;br /&gt;
[[File:H3VR Fosbery Aiming.jpg|thumb|none|600px|Taking aim at a clay pot...]]&lt;br /&gt;
[[File:H3VR Fosbery Firing.jpg|thumb|none|600px|...and missing completely. Remember the issue with the frame latch up above? Well, as luck would have it, the rear sight is mounted on that lever, so it being in the wrong position puts the rear sight down too low, and makes the gun shoot high.]]&lt;br /&gt;
[[File:H3VR Fosbery Recoiling.jpg|thumb|none|600px|Hey, at least the recoil mechanism works like it's supposed to.]]&lt;br /&gt;
[[File:H3VR Fosbery Ejecting.jpg|thumb|none|600px|As does the automatic extractor.]]&lt;br /&gt;
[[File:H3VR Fosbery Trigger.jpg|thumb|none|600px|With the release of the update proper came a series of fixes to the Webley-Fosbery; for starters, it's now single-action-only, and the trigger stays in the trigger guard when the hammer is cocked.]]&lt;br /&gt;
[[File:H3VR Fosbery Latch.jpg|thumb|none|600px|Additionally, the frame latch now works correctly, pivoting back at the top only when opened.]]&lt;br /&gt;
[[File:H3VR Fosbery Irons.jpg|thumb|none|600px|This, in turn, means that the sight picture is now correct, with the full depth of the rear sight visible.]]&lt;br /&gt;
[[File:H3VR Fosbery Hit.jpg|thumb|none|600px|It also means that you can actually hit things with it, which is a nice benefit.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] has been added with the release of Update #47. It was initially chambered for the &amp;quot;.454 Webley&amp;quot; round, a mis-writing of .455 Webley; this error was later corrected. Notably, it is also the first top-break revolver in the game.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:H3VR Webley.jpg|thumb|none|600px|The Webley in-game. While its attachment point is still present, the lanyard loop on the base of the grip has been removed.]]&lt;br /&gt;
[[File:H3VR Webley Opened.jpg|thumb|none|600px|The Webley broken open for loading. Due to its re-use of some existing swing-out revolver code, the extractor sadly doesn't pop up when the revolver is opened, at least for now.]]&lt;br /&gt;
[[File:H3VR Webley Loading.jpg|thumb|none|600px|Loading the Mk. VI. These are tracer rounds, hence the red tips.]]&lt;br /&gt;
[[File:H3VR Webley Firing.jpg|thumb|none|600px|Firing the Webley, heedless of the fact that this indoor range is a no-smoking zone.]]&lt;br /&gt;
[[File:H3VR Webley Ejecting.jpg|thumb|none|600px|Fortunately, despite the lack of a moving extractor, breaking the revolver open still produces a satisfying shower of spent casings.]]&lt;br /&gt;
[[File:H3VR Webley Speedloader.jpg|thumb|none|600px|A Webley-specific Prideaux speedloader, the first such device ever sold; this long-requested addition was included in Update #79.]]&lt;br /&gt;
[[File:H3VR Webley Loaded.jpg|thumb|none|600px|Once the rounds are loaded, the device looks substantially more like some kind of steampunk medical instrument.]]&lt;br /&gt;
[[File:H3VR Webley Ring.jpg|thumb|none|600px|Also worth noting is the aforementioned lanyard loop; this was added in an earlier update (#76, to be exact), once jiggleboned components were figured out.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|here]] to view the game's submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dictator&amp;diff=1638326</id>
		<title>The Dictator</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dictator&amp;diff=1638326"/>
		<updated>2023-12-27T12:11:26Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''The Dictator''&lt;br /&gt;
|picture = Dictator_poster.jpg&lt;br /&gt;
|caption = Theatrical Release Poster&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&amp;lt;br&amp;gt;[[Image:ESP.jpg|25px]] Spain&lt;br /&gt;
|director = Larry Charles&lt;br /&gt;
|date = 2012&lt;br /&gt;
|language = English&lt;br /&gt;
|studio = Four by Two Films&lt;br /&gt;
|distributor = Paramount Pictures&lt;br /&gt;
|character1=Admiral General Aladeen&lt;br /&gt;
|actor1=[[Sacha Baron Cohen]]&lt;br /&gt;
|character2=Zoey&lt;br /&gt;
|actor2=[[Anna Faris]]&lt;br /&gt;
|character3=Nadal&lt;br /&gt;
|actor3=Jason Mantzoukas&lt;br /&gt;
|character4=Tamir&lt;br /&gt;
|actor4=[[Ben Kingsley]]&lt;br /&gt;
}}&lt;br /&gt;
'''''The Dictator''''' is a 2012 American comedy directed by Larry Charles (''[[Borat: Cultural Learnings of America for Make Benefit Glorious Nation of Kazakhstan|Borat]]'') starring [[Sacha Baron Cohen]], [[Anna Faris]], and [[Ben Kingsley]]. Baron Cohen stars as Admiral General Aladeen, despot of the fictional North African country of Wadiya, which appears to take the place of Eritrea on the map. Typical for his movies, Baron Cohen promoted the film in character, including an appearance at the 84th Academy Awards.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Admiral General Aladeen ([[Sacha Baron Cohen]]) carries a gold-plated [[Beretta 92FS]] as his personal sidearm.&lt;br /&gt;
[[File:Beretta 92FS Gold.jpg|thumb|none|300px|Gold-plated Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Dictator_B92_01.jpg|thumb|none|600px|The golden Beretta in Aladeen's holster.]]&lt;br /&gt;
[[Image:Dictator_B92_02.jpg|thumb|none|600px|Aladeen ([[Sacha Baron Cohen]]) never draws the Beretta in the theatrical cut.]]&lt;br /&gt;
[[Image:Dictator_B92_03.jpg|thumb|none|600px|The Beretta is drawn in a scene in the unrated edition. It is also seen during the end credits of the theatrical cut. Note the Wadiyan uniforms appear to be US Desert Battle Dress Uniforms (&amp;quot;chocolate chips camo&amp;quot;) dyed teal.]]&lt;br /&gt;
[[Image:Dictator_B92_04.jpg|thumb|none|600px|Aladeen apologizes for accidentally shooting his soldier. He explains that he thought the gun was on Aladeen (the joke in the film being that he changed several words to &amp;quot;Aladeen&amp;quot;). But as we can see here, the gun is actually in Aladeen, er, safe.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mustang==&lt;br /&gt;
Aladeen pulls out a [[Colt Mustang]] against his double Efawadh (also [[Sacha Baron Cohen]]).&lt;br /&gt;
[[Image:CM1.jpg|thumb|none|300px|Colt Mustang - .380 ACP]]&lt;br /&gt;
[[Image:Dictator_Mustang_01.jpg|thumb|none|600px|Aladeen takes aim at Efawadh.]]&lt;br /&gt;
[[Image:Dictator_Mustang_02.jpg|thumb|none|600px|Aladeen takes aim at Efawadh.]]&lt;br /&gt;
[[Image:Dictator_Mustang_03.jpg|thumb|none|600px|Aladeen holds the Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Aladeen's uncle Tamir ([[Ben Kingsley]]) is seen grabbing a security guard's [[Glock 19]].&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Dictator_G19_01.jpg|thumb|none|600px|Tamir ([[Ben Kingsley]]) holds the Glock.]]&lt;br /&gt;
[[Image:Dictator_G19_02.jpg|thumb|none|600px|Tamir holds the Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
Aladeen uses what appears to be a [[Colt Detective Special]] in file footage of his race at the Wadiyan games.&lt;br /&gt;
[[Image:ColtDS.jpg|thumb|none|300px|Colt Detective Special 3rd Gen - .38 Special]]&lt;br /&gt;
[[Image:Dictator_DS_01.jpg|thumb|none|600px|Aladeen fires the revolver.]]&lt;br /&gt;
[[Image:Dictator_DS_02.jpg|thumb|none|600px|Aladeen holds the revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
An assassin (Cuco Usín) attempts to kill Aladeen with a [[Smith &amp;amp; Wesson Model 629]].&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 629 with 4&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Dictator_SW629_01.jpg|thumb|none|600px|The assassin (Cuco Usín) rushes out...]]&lt;br /&gt;
[[Image:Dictator_SW629_02.jpg|thumb|none|600px|Boom.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-74==&lt;br /&gt;
Many Wadiyan troops appear to be armed with [[AKS-74]] rifles fitted with synthetic furniture.&lt;br /&gt;
[[Image:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[Image:Dictator_AKS74_01.jpg|thumb|none|600px|Three soldiers with AKS-74 rifles.]]&lt;br /&gt;
[[Image:Dictator_AKS74_02.jpg|thumb|none|600px|The soldier in the background has the AKS-74.]]&lt;br /&gt;
[[Image:Dictator_AKS74_03.jpg|thumb|none|600px|The soldier in the background has the AKS-74.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
One of Aladeen's soldiers is seen with an [[AKM]].&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM, stamped steel receiver with slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[Image:Dictator_AKM_01.jpg|thumb|none|600px|A soldier holds his AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Cybergun AK-47 Airsoft==&lt;br /&gt;
Some of Aladeen's troops and his virgin guards are seen carrying Cybergun AK-47 Airsoft rifles.&lt;br /&gt;
[[Image:Cybergun_AK47_airsoft.jpg|thumb|none|450px|Cybergun AK-47 Airsoft]]&lt;br /&gt;
[[Image:Dictator_AK_03.jpg|thumb|none|600px|Aladeen's virgin guards are of course based on Muammar Gaddafi's Revolutionary Nuns.]]&lt;br /&gt;
[[Image:Dictator_AK_01.jpg|thumb|none|600px|The guard in the background has the airsoft AK-47.]]&lt;br /&gt;
[[Image:Dictator_AK_02.jpg|thumb|none|600px|A soldier with the airsoft AK-47 in the same deleted scene as the golden Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==CYMA AK-104 Airsoft==&lt;br /&gt;
Some of the Wadiyan soldiers are seen carrying CYMA AK-104 Airsoft rifles.&lt;br /&gt;
[[Image:CYMA_CM031D_AK104_airsoft.jpg|thumb|none|450px|CYMA CM031D AK-104 Airsoft]]&lt;br /&gt;
[[Image:Dictator_AK2_01.jpg|thumb|none|600px|The soldier on the right has the airsoft AK-104.]]&lt;br /&gt;
[[Image:Dictator_AK2_02.jpg|thumb|none|600px|All the guards on the right side of the stairs have the rifles.]]&lt;br /&gt;
[[Image:Dictator_AK2_03.jpg|thumb|none|600px|The guard in the background with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Aladeen is seen holding a [[Heckler &amp;amp; Koch G36C]] in a portrait.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|425px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:Dictator_G36C_01.jpg|thumb|none|600px|''&amp;quot;$20 a day for Internet? What the fuck? And they accuse me of being an international criminal?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 (Airsoft)==&lt;br /&gt;
Nadal (Jason Mantzoukas) has a partially-disassembled [[Heckler &amp;amp; Koch MP5]] in his apartment. This is quite clearly a disassembled airsoft MP5 (note the gearbox, inner barrel, and battery pack holder in the pistol grip).&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:Dictator_MP5_01.jpg|thumb|none|600px|A partially-disassembled Heckler &amp;amp; Koch MP5 on the right.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A painting of a shirtless Aladeen riding a tiger with the severed head of Albert Einstein in one hand and an [[RPG-7]] in the other hangs over his bed.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Dictator_RPG7_01.jpg|thumb|none|600px|Greatest. Painting. Ever.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dictator, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Spanish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Phantom_Forces&amp;diff=1638324</id>
		<title>Phantom Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Phantom_Forces&amp;diff=1638324"/>
		<updated>2023-12-27T11:05:07Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Phantom Forces&lt;br /&gt;
|picture = PhantomForces title.jpg&lt;br /&gt;
|caption =  ''Loading screen art''&lt;br /&gt;
|date= June 2, 2015&lt;br /&gt;
|developer=StyLiS Studios&lt;br /&gt;
|platforms=	&lt;br /&gt;
Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
MacOS&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 5&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Roblox&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Phantom Forces''''' is a multiplayer first-person shooter developed by StyLiS Studios. The game, which is available on the Roblox platform, was first made available on June 2nd, 2015 for consoles and  August 31st, 2015 for PC. It is a modern shooter heavily inspired by the ''[[Battlefield]]'' franchise, specifically ''[[Battlefield 3|3]]'' and ''[[Battlefield 4|4]]'', with some of the maps and weapons of ''4'' and the heads-up display of ''3'' making a near-identical appearance in ''Phantom Forces''. The 4-class system of the ''Battlefield'' games is also present, but without the unique gadgets and abilities of those classes.&lt;br /&gt;
&lt;br /&gt;
''Phantom Forces'' sets itself apart with an extremely diverse selection of over 180 firearms ranging from late-19th century lever-action rifles to the most modern military small arms. Each and every weapon may also be extensively modified to suit a player's needs, with available attachments including optical sights, suppressors, foregrips, extended magazines, caliber conversions, alternate ammunition, and lengthened/shortened barrels. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
There are 4 classes in ''Phantom Forces'', which, due to the lack of ''Battlefield''-inspired gadgets, differ only by the types of primary weapons that they have access to. The first class, Assault, can equip Assault Rifles, Carbines, Battle Rifles, and Shotguns. Support, the second class, has similar weapon offerings, except they use Light Machine Guns instead of Assault Rifles. The Scout class has access to Personal Defense Weapons, Carbines, Shotguns and Designated Marksman Rifles. The final class, Recon, has access to Sniper Rifles, DMRs, Battle Rifles, and Carbines.&lt;br /&gt;
&lt;br /&gt;
Each class can equip one primary weapon, one secondary weapon, one grenade, and one melee weapon. Primary weapons are split into several categories, which are Assault Rifles, Battle Rifles, Carbines, DMRs (intermediate and full-power semi-automatic rifles), LMGs (and GPMGs), PDWs (submachine guns and a few carbines), Shotguns, and Sniper Rifles. Secondary weapons, which are shared across all classes, are categorized into Pistols, Revolvers, Machine Pistols, and a catch-all &amp;quot;Other&amp;quot; category. Grenades are divided among three categories, those being Fragmentation, High Explosive, and Impact. Weapons can be unlocked by increasing one's personal &amp;quot;rank&amp;quot;, which is done by gathering XP awarded by eliminating other players or completing objectives, or pre-bought with Credits, an in-game currency that is acquired by ranking up, selling in-game skins, or spending real money. &lt;br /&gt;
&lt;br /&gt;
Every gun in the game can be modified in the loadout menu to add (or remove) various parts, which are unlocked on a per-weapon basis by accumulating kills or spending credits. Most weapons can use one &amp;quot;optic&amp;quot; attachment (includes iron sights, holographic sights, and scopes), one &amp;quot;barrel&amp;quot; attachment (suppressors, muzzle devices, changing barrel length, shotgun chokes), one &amp;quot;underbarrel&amp;quot; attachment (grips, flashlights, lasers), one &amp;quot;other&amp;quot; attachment (side-mounted lasers and flashlights, alternate/remove stocks, extended magazines, canted sights), and one &amp;quot;ammo&amp;quot; attachment (hollow point, armor piercing, overpressure, slugs, flechette, conversions). Although many attachments are available to all weapons (with some exceptions), many guns feature modifications that are unique to that weapon or weapon class. Some unique modifications change the weapon in such a way that it becomes another firearm entirely; for example, the [[Kel-Tec KSG]] has access to the unique &amp;quot;KSG-25 barrel&amp;quot; modification, which transforms the shotgun into the KSG-25 both functionally, by extending its barrel and magazine tubes, and literally, by changing the weapon's name to &amp;quot;KSG-25&amp;quot; in the loadout menu and killfeed. This will be taken into account when considering if a weapon appears in ''Phantom Forces''.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
Pistols in ''Phantom Forces'' are split between automatic pistols (and some single-shot pistols) and machine pistols. They can be equipped in the secondary slot and are available to all classes.&lt;br /&gt;
&lt;br /&gt;
==AMT Automag III==&lt;br /&gt;
The [[AMT Automag III]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 109. Chambered in .30 Carbine, it has a very high base damage (68 at point blank) and good torso/headshot multiplier at the cost of a low magazine capacity (8+1) and very high recoil. The Automag III features two unique modifications, those being a .45 Winchester Magnum conversion and .50 Action Express conversion, which convert the pistol into the Automag IV and Automag V respectively.&lt;br /&gt;
[[Image:AMTAutoMagIII.jpg|thumb|none|450px|AMT Automag III - .30 Carbine.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII menu.jpg|600px|thumb|none| ''An American hand cannon brought to you by AMT. Loading the .30 Carbine cartridge and featuring impressive damage potential, despite this it kicks incredibly high.'']]&lt;br /&gt;
[[File:PhantomForces AutomagIII hip.jpg|600px|thumb|none|The player character holds the Automag III at their hip in one of the dimly-lit tunnels of Ravod 911.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII ads1.jpg|600px|thumb|none|The view down the Automag III's sights.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII ads alt.jpg|600px|thumb|none|The Automag III's alternate ADS view, which would be much more useful if the handgun in question was equipped with a laser attachment.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII inspect1.jpg|600px|thumb|none|The player inspects the left side of the Automag III, something the player is capable of doing to each of the game's guns.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII inspect2.jpg|600px|thumb|none|The second part of the inspect animation, featuring the right side of the gun. Looking good is half the battle.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII tacreload1.jpg|600px|thumb|none|The Automag III's tactical reload animation, in which the magazine is unceremoniously &amp;quot;Wick-flicked&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII tacreload2.jpg|600px|thumb|none|The second half of the reload, in which a fresh magazine is rammed home.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII dryreload.jpg|600px|thumb|none|When reloaded from an empty magazine, the player character pulls back on the Automag III's slide to chamber a round.]]&lt;br /&gt;
===AMT Automag IV===&lt;br /&gt;
Equipping the &amp;quot;.45 WinMag&amp;quot; ammo conversion mod for the Automag III transforms it into the [[AMT Automag IV]]. This allows the pistol to fire much faster and increases the maximum total ammo the player can carry, but reduces its damage and headshot multiplier.&lt;br /&gt;
[[File:AMTAutoMagIV.jpg|350px|thumb|none|AMT Automag IV - .45 Win Mag.]]&lt;br /&gt;
[[File:PhantomForces AMagIV.jpg|600px|thumb|none| ''Load your Automag with .45 Winchester Magnum. This makes your Automag III into the .45 caliber Automag IV. A more traditionally performing handgun cartridge with a lot of power still by comparison.'']]&lt;br /&gt;
===AMT Automag V===&lt;br /&gt;
Equipping the &amp;quot;.50 AE&amp;quot; ammo conversion mod for the Automag III transforms it into the [[AMT Automag V]]. This vastly increases its damage, allowing for a one-shot kill to the body at close range. The Automag V's immense firepower is offset by its reduced magazine capacity of just 5 rounds, however, and its heavy recoil makes quick follow-up shots very difficult (not that one is needed, if you're using it correctly).&lt;br /&gt;
[[File:AMTAutoMagV.jpg|350px|thumb|none|AMT Automag V - .50 AE.]]&lt;br /&gt;
[[File:PhantomForces AMagV.jpg|600px|thumb|none|''Load your Automag with .50 Action Express. This makes your Automag III into the .50 caliber Automag V. There were only 3000 of these models produced using a 5-round magazine. Featuring stopping power similar to other .50 caliber handguns.'']]&lt;br /&gt;
&lt;br /&gt;
==AMT Javelina Longslide==&lt;br /&gt;
The AMT Javelina Longslide, a variant of the 1911-pattern [[AMT Hardballer]] chambered in 10mm Auto and with an extended barrel, was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 84. The pistol is known as the &amp;quot;Hardballer&amp;quot; in-game and is capable of dealing above-average damage per shot, with its main strength being its ability to three-shot an enemy player to any part of the body at any range. This long-ranged power is counterbalanced by a low magazine size of only 8+1 rounds, mediocre close-range performance, and somewhat high vertical recoil. The Javelina Longslide has access to the &amp;quot;Short Barrel&amp;quot; mod, which shortens the handgun's barrel and slide to that of a standard 1911, and a US Marine Corps. folding shoulder stock. The Javelina is also unique in that it is the only firearm in the game to lack a kill requirement for the fictional &amp;quot;AMT Terminator&amp;quot; optic, which, along with the weapon's in-game description, is an obvious reference to 1984's ''[[The Terminator]]''.&lt;br /&gt;
[[File:AMTJavelinaLongslide.jpg|350px|thumb|none|AMT Javelina Longslide - 10mm Auto]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide model.jpg|600px|thumb|none|''Strong ranged performance at the cost of somewhat high recoil - It may not be a phased plasma rifle in the 40-watt range, but this pistol still packs quite a lot of punch with every shot.'']]&lt;br /&gt;
[[File:M1911 Marines stock.jpg|350px|thumb|none|M1911A1 with experimental US Marine Corps. folding stock - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide modelmods.jpg|600px|thumb|none| The Javelina Longslide with a shortened barrel, US Marine Corps. folding shoulder stock, and &amp;quot;AMT Terminator&amp;quot; laser sight.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide hip.jpg|600px|thumb|none|Holding the Javelina Longslide.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide inspect1.jpg|600px|thumb|none|Inspecting the Javelina Longslide.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide inspect2.jpg|600px|thumb|none|Ditto.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide ADS1.jpg|600px|thumb|none|Looking down the Javelina's iron sights.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide ADS2.jpg|600px|thumb|none|Alternate ADS view.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide firing.jpg|600px|thumb|none|Firing the pistol.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide reload1.jpg|600px|thumb|none|Removing an empty magazine by jerking the handgun downwards...]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide reload2.jpg|600px|thumb|none|...and inserting a fresh one. The player then presses the slide release to finish the process.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms AF2011-A1==&lt;br /&gt;
The [[Arsenal Firearms AF2011-A1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 201. Holding the (dubious) honor of being the secondary weapon with the highest unlock rank in the game, the AF2011-A1 was the first double-barreled non-shotgun firearm added to ''Phantom Forces.'' It features very high damage at close range (due to it firing two .45 ACP rounds per trigger-pull), high recoil, a low magazine size, and a long reload. Unique modifications for the AF2011-A1 include a Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock and a &amp;quot;.45 Super&amp;quot; ammo conversion which significantly improves penetration and muzzle velocity at the expense of long-range damage and recoil.&lt;br /&gt;
[[File:AF2011.jpg|thumb|none|350px|Arsenal Firearms AF2011-A1 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 model.jpg|600px|thumb|none|''A double barrel design based off the M1911. Features two of... well, everything! Features great damage in close range as you are firing two rounds at once but suffers range performance due to recoil and a slow reload.'']]&lt;br /&gt;
[[File:1911 MultiShotKit.jpg|350px|thumb|none|M1911A1 with Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 modelmods.jpg|600px|thumb|none|The AF2011-A1 with the Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock attached.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 hiphold.jpg|600px|thumb|none|Wide load coming through! Holding the AF2011-A1.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 leftside.jpg|600px|thumb|none|Inspecting the left side of the pistol.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 ADS1.jpg|600px|thumb|none|Aiming down the AF2011-A1's sights.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 ADS2.jpg|600px|thumb|none|Gangsta-&amp;quot;aiming&amp;quot; the wide-bodied pistol.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 firing.jpg|600px|thumb|none|Firing the pistol. Although the game correctly models a pair of spent casings, they should be flung from opposite sides of the weapon, not both from the same side.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 reload1.jpg|600px|thumb|none|Reloading the big-boned pistol by flicking away the empty... magazine... magazines?]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 reload2.jpg|600px|thumb|none|Inserting a... feed device. Sure, that works.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 reload3.jpg|600px|thumb|none|Pulling back and releasing the slides.]]&lt;br /&gt;
&lt;br /&gt;
==AWS 1911==&lt;br /&gt;
The [[AWS 1911]] was added on Christmas 2018 as part of update 4.0.0 (2018 Winter Update 1) as the &amp;quot;MP1911&amp;quot; and is unlocked at rank 106. The version depicted in-game is select-fire and feeds from double-stack magazines, meaning that it is based on the later &amp;quot;AWS Model-2&amp;quot; prototypes. It comes pre-equipped with the shoulder stock from the Colt 1911 machine pistol prototype. The AWS 1911 is classified as a machine pistol and fires .45 ACP at an astounding 1000 RPM in full-auto, offering a potent close-range self-defense tool for a player in a pinch, featuring high damage and controllable recoil due to its foregrip and stock. Its 15-round magazine, however, is one of the smallest in its class. It can be modified to remove its pre-fitted stock and shorten the barrel, which increases the weapon's responsiveness in CQC at the expense of worse recoil and range. The AWS 1911 also features a 9x19mm conversion which increases its magazine size (20 &amp;gt; 15 rounds) and firerate (1300 &amp;gt; 1000 RPM) while decreasing its damage.&lt;br /&gt;
[[Image:aws191138super.jpg|thumb|none|350px|AWS 1911 - .38 Super]]&lt;br /&gt;
[[File:M1911 .38 Machine Pistol.jpg|350px|thumb|none|Colt M1911A1 machine pistol conversion - .38 Super. The stock of the &amp;quot;MP1911&amp;quot; appears to be modeled after this machine pistol's stock.]]&lt;br /&gt;
[[File:PhantomForces MP1911 model.jpg|600px|thumb|none|''A custom 1911 prototype from the Philippines. Features a custom foregrip and muzzle device for very stable firing characteristics, but has a bulky magazine resulting in slow reloads.'']]&lt;br /&gt;
[[File:PhantomForces MP1911 modelmods.jpg|600px|thumb|none|The AWS 1911 made extra-short with the &amp;quot;Remove Stock&amp;quot; and &amp;quot;Short Barrel&amp;quot; attachments and converted to fire 9x19mm.]]&lt;br /&gt;
[[File:PhantomForces MP1911 hiphold.jpg|600px|thumb|none|Holding the unusual fully-automatic 1911 at the hip.]]&lt;br /&gt;
[[File:PhantomForces MP1911 leftside.jpg|600px|thumb|none|The left side of the AWS 1911.]]&lt;br /&gt;
[[File:PhantomForces MP1911 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces MP1911 ADS1.jpg|600px|thumb|none|Aiming down the AWS 1911's fancy-schmancy blue and white glow sights.]]&lt;br /&gt;
[[File:PhantomForces MP1911 ADS2.jpg|600px|thumb|none|The &amp;quot;MP1911's&amp;quot; alternate aim view, which is essentially a zoomed-in hipfire view.]]&lt;br /&gt;
[[File:PhantomForces MP1911 firing.jpg|600px|thumb|none|Letting loose with a fully-automatic burst of .45 ACP. A big thanks to the Philippines!]]&lt;br /&gt;
[[File:PhantomForces MP1911 reload1.jpg|600px|thumb|none|Performing an AWS 1911 fan's favorite task: reloading.]]&lt;br /&gt;
[[File:PhantomForces MP1911 reload2.jpg|600px|thumb|none|Inserting a fresh magazine containing 15 .45 ACP rounds; note that this machine pistol has been fitted with a magical auto-closing slide!]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
A [[Beretta 93R]] with wood grips was added during the game's Alpha and is unlocked at rank 26. It feeds from a 20 round magazine, is classified as a machine pistol, and is the only secondary weapon in the game to feature a burst-fire. The 93R is capable of killing a full-health player with one three-round burst at close range, but its high vertical recoil can make the weapon hard to use effectively beyond close range. The machine pistol can also be fired sem-automatically, which can also be useful when single, more accurate shots are desired. The Beretta 93R's only unique modification is a recoil-decreasing shoulder stock known as the &amp;quot;Raffica Stock&amp;quot;.&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces 93R model.jpg|600px|thumb|none|''An Italian machine pistol that fires rapid 3-round bursts. Strong vertical recoil with high close-in damage.'']]&lt;br /&gt;
[[File:Beretta 93R with unfolded stock.jpg|thumb|none|350px|Beretta 93R with optional unfolded shoulder stock - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces 93R modelmods.jpg|600px|thumb|none|The Beretta 93R equipped with the &amp;quot;Raffica Stock&amp;quot; mod.]]&lt;br /&gt;
[[File:PhantomForces 93R hiphold.jpg|600px|thumb|none|First-person view with the 93R equipped.]]&lt;br /&gt;
[[File:PhantomForces 93R leftside.jpg|600px|thumb|none|Inspecting the pistol, which features a small folding foregrip. Ironically, this provides no stability improvement over the standard Beretta M9 also featured in-game.]]&lt;br /&gt;
[[File:PhantomForces 93R rightside.jpg|600px|thumb|none|The right side of the 93R.]]&lt;br /&gt;
[[File:PhantomForces 93R ADS1.jpg|600px|thumb|none|Aiming down the 93R's simplistic three-dot iron sights.]]&lt;br /&gt;
[[File:PhantomForces 93R ADS2.jpg|600px|thumb|none|The alternate ADS mode, which offers a much clearer viewmodel at the expense of a clear aiming point (without equipping a laser, at least).]]&lt;br /&gt;
[[File:PhantomForces 93R firing.jpg|600px|thumb|none|Unleashing a three-round burst; note the high vertical recoil.]]&lt;br /&gt;
[[File:PhantomForces 93R reload1.jpg|600px|thumb|none|What sick freak made a three-round burst pistol with a magazine size not divisible by 3???]]&lt;br /&gt;
[[File:PhantomForces 93R reload2.jpg|600px|thumb|none|The world is truly an unfair place.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta M9]] with brown StyLiS-branded grips was added during the game's Alpha and is one of the two sidearms unlocked by default. The M9 is a &amp;quot;jack-of-all-trades&amp;quot; pistol that is exceptionally average in almost every characteristic. It can be fitted with an extended 20-round magazine, an extended barrel/slide, and the 93R's &amp;quot;Raffica Stock&amp;quot; in addition to the standard suite of weapon attachments. The Beretta M9 features a unique texture, name, and viewmodel when the &amp;quot;Osprey Suppressor&amp;quot; is equipped, which is a reference to the &amp;quot;Luison&amp;quot; pistol from ''[[Rainbow Six Siege]]''.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces M9 model.jpg|600px|thumb|none|''A 9mm Italian pistol. One of the first 'wonder nines'. High capacity with deep reserves, light recoil, and high velocity.'']]&lt;br /&gt;
[[File:PhantomForces M9 modelmods.jpg|600px|thumb|none|The M9 equipped with an extended magazine and a long slide.]]&lt;br /&gt;
[[File:PhantomForces M9 hiphold.jpg|600px|thumb|none|The first-person viewmodel of the ubiquitous M9.]]&lt;br /&gt;
[[File:PhantomForces M9 leftside.jpg|600px|thumb|none|The left side of the pistol.]]&lt;br /&gt;
[[File:PhantomForces M9 rightside.jpg|600px|thumb|none|The right side. Nothing much to say here, really.]]&lt;br /&gt;
[[File:PhantomForces M9 ADS1.jpg|600px|thumb|none|Yep, just your average Beretta M9.]]&lt;br /&gt;
[[File:PhantomForces M9 ADS2.jpg|600px|thumb|none|Aiming the M9 as any US serviceman would, of course.]]&lt;br /&gt;
[[File:PhantomForces M9 reload1.jpg|600px|thumb|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:PhantomForces M9 reload2.jpg|600px|thumb|none|...and inserting a fresh one, followed by pressing the magazine release. These animations are shared by many of the game's pistols.]]&lt;br /&gt;
[[File:PhantomForces M9Luison model.jpg|600px|thumb|none|The M9 with the &amp;quot;Osprey&amp;quot; suppressor equipped. [[:File:R6S-luison.jpg|Hey, I've seen this one before...]]]]&lt;br /&gt;
[[File:PhantomForces M9Luison viewmodel.jpg|600px|thumb|none|The handgun's unique first-person viewmodel. This Beretta is definitely not loaded with less-lethal rounds, however.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A two-toned [[Colt M1911A1]] was added during the game's Alpha and is unlocked at rank 8. The pistol is seemingly a custom model as it has an 8-round magazine, wooden grips embossed with a golden StyLiS logo, full-length guide rod, a M1911-style main spring housing, and an oversized hammer. The M1911A1 is accurate, quick to reload, and has impressive stopping power, making it a deadly sidearm at any range. At the same time, the classic handgun's jumpy recoil, low muzzle velocity, and low magazine size heavily discourage firing too quickly. The M1911A1 can be equipped with a folding shoulder stock to aid in recoil management and has access to a unique cosmetic &amp;quot;Engravings&amp;quot; attachment.&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel-plated M1911A1 with brown plastic grips - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M1911A1 model.jpg|600px|thumb|none|''A classic American pistol brought into the modern age. Very high damage up close, with poor velocity and small magazine size.'']]&lt;br /&gt;
[[File:PhantomForces M1911A1 modelengravings.jpg|600px|thumb|none|''It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever.'']]&lt;br /&gt;
[[File:M1911 Marines stock.jpg|350px|thumb|none|Colt M1911A1 with experimental US Marine Corps. folding stock - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M1911A1 modelstock.jpg|600px|thumb|none|The M1911A1 with a folding shoulder stock attached.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 hiphold.jpg|600px|thumb|none|Holding the custom M1911A1 at the hip.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 leftside.jpg|600px|thumb|none|The left side of the pistol.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 ADS1.jpg|600px|thumb|none|The view down the M1911A1's custom red-and-green glow sights.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 ADS2.jpg|600px|thumb|none|Alternate ADS view.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 reload.jpg|600px|thumb|none|Removing an empty magazine. The remainder of the reload is identical to other automatic pistols.]]&lt;br /&gt;
===M1911 .22 LR===&lt;br /&gt;
Equipping the M1911A1 with the &amp;quot;Ratshot&amp;quot; ammo conversion transforms it into the &amp;quot;M1911 .22LR&amp;quot;. This turns the weapon into a pseudo-shotgun, allowing it to fire four extremely weak pellets up to 10 times before reloading. A joke attachment first and foremost, Ratshot has some dubious utility in point-blank engagements as it is technically capable of a one-hit kill if all four pellets score a headshot (4 pellets x 9 damage x 3.0 headshot multiplier = 108 damage), but the shotgun-pistol's somewhat wide spread, low pellet count, and miserable damage to the body add up to a weapon that is a straight downgrade in almost any situation compared to the .45 ACP M1911A1.&lt;br /&gt;
[[File:Colt1911A1 22.jpg|350px|thumb|none|M1911A1 produced by Walther Arms - .22 LR]]&lt;br /&gt;
[[File:PhantomForces M1911A1 22 model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 into .22 Rat Shot. Why would you do this to yourself? You basically have a mini shotgun...'']]&lt;br /&gt;
[[File:PhantomForces M1911A1 22 firing.jpg|600px|thumb|none|The M1911 .22's shot pattern. Note the black tracers.]]&lt;br /&gt;
===OSS &amp;quot;Bigot&amp;quot; M1911A1===&lt;br /&gt;
Equipping the &amp;quot;Dart&amp;quot; ammo conversion transforms the weapon into the experimental clandestine [[OSS &amp;quot;Bigot&amp;quot; M1911]]. A high-risk, high-reward weapon, the &amp;quot;Bigot&amp;quot; launches a large, slow dart projectile that deals heavy damage to the body and kills instantly to the head at any range. It is incapable of scoring a one-shot against a full-health opponent without a headshot, however, so the &amp;quot;Bigot&amp;quot; is best used as an instant, silent eliminator of distracted/stationary enemies (provided one becomes familiar with its arcing trajectory) or as a finisher against opponents that are already injured.&lt;br /&gt;
[[File:Bigot_1911_pistol.jpg|thumb|none|350px|OSS &amp;quot;Bigot&amp;quot; M1911A1]]&lt;br /&gt;
[[File:PhantomForces M1911A1dart model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 to a single dart. Deals more damage, but with worse recoil, low bullet velocity and less ammunition carried.'']]&lt;br /&gt;
[[File:PhantomForces M1911A1dart hiphold.jpg|600px|thumb|none|The first-person viewmodel of the M1911 &amp;quot;Bigot&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces M1911A1dart firing.jpg|600px|thumb|none|Firing a pink-tracered dart. Note that the dart protruding from the muzzle of the weapon doesn't actually disappear until several frames after the weapon is fired.]]&lt;br /&gt;
[[File:PhantomForces M1911A1dart reloading.jpg|600px|thumb|none|Loading in a new dart.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt M45A1 CQBP]] was added in January 2018 as part of update 3.5.1 and is unlocked at rank 34. Before update 5.7.0, the weapon lacked the distinctive grip panels, tan finish, and ambidextrous grip safety of the M45A1, which made it a [[Colt Rail Gun]]. It has a threaded barrel, feeds from a 10-round extended magazine in its default configuration, and is otherwise similar performance-wise to the M1911A1. The M45A1 features a few unique mods, including a 15-round extended magazine, a generic polymer shoulder stock, and the same &amp;quot;Dart&amp;quot; conversion as the M1911A1.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M45A1 model.jpg|600px|thumb|none|''A modern American pistol with many custom parts. High damage, medium capacity, strong recoil.'']]&lt;br /&gt;
[[File:PhantomForces M45A1 modelmods.jpg|600px|thumb|none|The M45A1 with an extended magazine and shoulder stock.]]&lt;br /&gt;
[[File:PhantomForces M45A1 hiphold.jpg|600px|thumb|none|First-person view of the aggressively beige M45A1.]]&lt;br /&gt;
[[File:PhantomForces M45A1 leftside.jpg|600px|thumb|none|The first part of the inspect animation, in which the magazine is shown to the player.]]&lt;br /&gt;
[[File:PhantomForces M45A1 rightside .jpg|600px|thumb|none|Performing a brass check in the second part of the inspect animation.]]&lt;br /&gt;
[[File:PhantomForces M45A1 ADS1.jpg|600px|thumb|none|Aiming down the M45A1's green glow sights. The wing-like ambidextrous thumb safeties are clearly visible.]]&lt;br /&gt;
[[File:PhantomForces M45A1 ADS2.jpg|600px|thumb|none|A decidedly less professional way of aiming the M45A1.]]&lt;br /&gt;
[[File:PhantomForces M45A1 reload1.jpg|600px|thumb|none|The M45A1's reload begins with disposing of the empty magazine.]]&lt;br /&gt;
[[File:PhantomForces M45A1 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PhantomForces M45A1 reload3.jpg|600px|thumb|none|Pulling back (and releasing) the slide to finish the reloading process off.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
An [[FN Five-seveN]] Mk2 with a flat dark earth (FDE) frame was added in May 2019 as part of update 4.4.0 and is unlocked at rank 57 (go figure). The Five-seveN has a lot of positive qualities, including incredibly good long-range performance, low recoil, very high penetration, and the highest magazine size in-class (20 rounds). Unfortunately, the Five-seveN deals relatively low damage per shot and has a mediocre headshot multiplier, meaning that anywhere from 3 to 5 shots are required to eliminate a full-health opponent, which can be a death sentence in a hectic CQC battle. Its only unique modification is an extended 30-round magazine, which further increases the pistol's already impressive ammunition capacity at the expense of total rounds carried and reload speed.&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - 5.7x28mm]]&lt;br /&gt;
[[File:PhantomForces FiveSeven model.jpg|600px|thumb|none|''A modern Belgian pistol firing a unique caliber. Poor close-in performance, with great ranged performance, high velocity, large magazine, wall penetration and deep reserves.'']]&lt;br /&gt;
[[File:PhantomForces FiveSeven modelmods.jpg|600px|thumb|none|The Five-seveN equipped with an extended 30-round magazine.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven hiphold.jpg|600px|thumb|none|First-person view of the unique pistol.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven leftside.jpg|600px|thumb|none|Inspecting the pistol, part 1.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven rightside.jpg|600px|thumb|none|Inspecting the pistol, part 2; this time, it's personal.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven ADS1.jpg|600px|thumb|none|Aiming down the Five-seveN's unobtrusive Glow sightS.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven ADS2.jpg|600px|thumb|none|Canting the pistol at a jolly angle in the general direction of the opps.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven firing.jpg|600px|thumb|none|Firing a round of 5.7x28mm. Note the unusually skinny cartridge case - many of the calibers in ''Phantom Forces'' have their own unique spent casing model.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven reload1.jpg|600px|thumb|none|Removing an Empty magazinE.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven reload2.jpg|600px|thumb|none|Inserting a new one and releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A 3rd Generation [[Glock 17]] with a tan frame was added during the game's Alpha and is one of the two sidearms unlocked by default. Compared to the M9, the Glock 17 has a larger magazine size (17 rounds) and is more controllable but has worse ranged performance. The Glock 17 can equip a FAB Defense GLR-440 stock, 33-round extended magazine, and &amp;quot;Long Barrel&amp;quot; (which transforms the pistol into the Glock 17L).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock17 model.jpg|600px|thumb|none|''A 9mm Austrian pistol renowned for its simplicity and ruggedness. Compared to the M9, it has a higher capacity, but less muzzle velocity.'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock17 modelmods.jpg|600px|thumb|none|The Glock 17 fitted with a shoulder stock, extended magazine, and long barrel/slide.]]&lt;br /&gt;
[[File:PhantomForces Glock17 hiphold.jpg|600px|thumb|none|First-person view of the Glock 17.]]&lt;br /&gt;
[[File:PhantomForces Glock17 leftside.jpg|600px|thumb|none|Inspecting the Glock 17. Many (if not all) of the Glocks reuse the same set of animations.]]&lt;br /&gt;
[[File:PhantomForces Glock17 rightside.jpg|600px|thumb|none|Ditto, followed by a brass check.]]&lt;br /&gt;
[[File:PhantomForces Glock17 ADS1.jpg|600px|thumb|none|Aiming down the Glock's ubiquitous sights. Although accurate Glock logos are present on other parts of the weapon, the one on the slide backplate has been replaced by the StyLiS symbol.]]&lt;br /&gt;
[[File:PhantomForces Glock17 ADS2.jpg|600px|thumb|none|Not aiming down the Glock 17's sights.]]&lt;br /&gt;
[[File:PhantomForces Glock17 firing.jpg|600px|thumb|none|Firing the Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock17 reload1.jpg|600px|thumb|none|Removing an empty magazine.]]&lt;br /&gt;
[[File:PhantomForces Glock17 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PhantomForces Glock17 reload3.jpg|600px|thumb|none|Pressing the slide release.]]&lt;br /&gt;
===Glock 17L=== &lt;br /&gt;
Equipping the &amp;quot;Long Barrel&amp;quot; attachment on the Glock 17 transforms it into the Glock 17L. This improves the pistol's ranged performance and muzzle velocity while increasing the time required to aim down sights.&lt;br /&gt;
[[File:G17L Gen3.jpg|350px|thumb|none|Glock 17L (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces Glock17L model.jpg|600px|thumb|none|The Glock 17L as it appears in-game.]]&lt;br /&gt;
[[File:PhantomForces Glock17L hiphold.jpg|600px|thumb|none|First-person view of the long Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock17L inspect.jpg|600px|thumb|none|Inspecting the Glock 17L, which showcases the compensated barrel. The recoil remains unchanged compared to the standard Glock 17, however.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
A 4th Generation [[Glock 18C]] was added during the game's Alpha and is unlocked at rank 17. It has low vertical recoil (for a machine pistol) and a very high rate of fire, which allows the Glock 18C to be used to great effect in close-quarters. It has some of the worst damage falloff in the game, however, so the 18C is best used only at an arm's length. The Glock 18C can be modified to add a 33-round extended magazine, extended slide/barrel, and an FAB Defense Cobra folding stock, which can be used either unfolded or folded (as an ersatz foregrip). Prior to update 5.7.0, it lacked a fire selector, which made it a Glock 17C.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|3rd Generation Glock 18C - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock18C modelview.jpg|600px|thumb|none|''A 9mm Austrian machine pistol. Fast fire rate with relatively stable handling characteristics.'']]&lt;br /&gt;
[[File:Glock Cobra stock.jpg|350px|thumb|none|5th Generation Glock 19 with FAB Defense Cobra folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock18C modelmods.jpg|600px|thumb|none|The Glock 18C with a FAB Defense Cobra folding stock, 33-round extended magazine, and fictional long slide and barrel.]]&lt;br /&gt;
[[File:PhantomForces Glock18C modelstockfolded.jpg|600px|thumb|none|The Glock 18C with its FAB Defense Cobra stock folded, which the player uses an impromptu foregrip.]]&lt;br /&gt;
[[File:PhantomForces Glock18C hiphold.jpg|600px|thumb|none|Holding the select-fire Glock at the hip.]]&lt;br /&gt;
[[File:PhantomForces Glock18C leftside.jpg|600px|thumb|none|Inspecting the left side of the pistol, which provides a clearer view of the fire selector.]]&lt;br /&gt;
[[File:PhantomForces Glock18C rightside.jpg|600px|thumb|none|Checking the top of the Glock 18C.]]&lt;br /&gt;
[[File:PhantomForces Glock18C brasscheck.jpg|600px|thumb|none|Performing a brass check on the handgun. The cuts in the top of the barrel can be clearly seen.]]&lt;br /&gt;
[[File:PhantomForces Glock18C ADS.jpg|600px|thumb|none|Aiming down the Glock 18C's iron sights.]]&lt;br /&gt;
[[File:PhantomForces Glock18C ADS2.jpg|600px|thumb|none|Although gangsta-aiming a pistol is never a good idea, doing so with this handgun is especially stupid. Please, don't do this!]]&lt;br /&gt;
[[File:PhantomForces Glock18C firing.jpg|600px|thumb|none|''Why, yes, I do enjoy wasting ammunition. Why do you ask?'']]&lt;br /&gt;
[[File:PhantomForces Glock18C reload.jpg|600px|thumb|none|Inserting a fresh magazine. The 18C uses the same animations as the rest of the Glock-series pistols, so the entire reload won't be shown here.]]&lt;br /&gt;
[[File:PhantomForces Glock18C changefiremode.jpg|600px|thumb|none|Switching firemodes. The actual fire selector doesn't move, despite the fact that an audible click accompanies the animation.]]&lt;br /&gt;
===&amp;quot;G18L&amp;quot;===&lt;br /&gt;
Equipping the Glock 18C with the &amp;quot;Long Barrel&amp;quot; attachment transforms it into the fictional &amp;quot;G18L&amp;quot;. A longslide version of the Glock 18C, the cuts in the top of the slide have been extended and the handgun appears similar to other (real) longslide Glocks, such as the Glock 40, albeit with a fire selector.&lt;br /&gt;
[[File:Glock 40.jpg|350px|thumb|none|Glock 40, for comparison - 10x25mm Auto]]&lt;br /&gt;
[[File:PhantomForces Glock18L.jpg|600px|thumb|none|The fictional &amp;quot;Glock 18L&amp;quot; as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
A [[Glock 21]] was added in April 2022 as part of update 5.7.0 and is unlocked at rank 21. It features an OD green frame and a threaded barrel. The Glock 21, alongside the many other Glock-series pistols featured in ''Phantom Forces,'' was once available only through an ammunition conversion for the Glock 17. With 2022's &amp;quot;Return to Spring&amp;quot; update, however, the great Glock split transformed these conversions into their own unique pistols. Firing .45 ACP, the Glock 21 deals high close-range damage and features an impressive 13-round magazine. It deals less damage than other .45 handguns, however, and is not very effective at range. It can be modified to add a 26-round extended magazine and a FAB Defense GLR-440 Tactical Stock.&lt;br /&gt;
[[File:Glock21.jpg|thumb|none|350px|3rd Generation Glock 21 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces Glock21 model.jpg|600px|thumb|none|''A G-Series pistol which chambers .45 ACP. This pistol features great close range damage and snappy recoil, however your performance will dwindle in range compared to other pistols'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock21 modelmods.jpg|600px|thumb|none|The Glock 21 with a shoulder stock and extended magazine.]]&lt;br /&gt;
[[File:PhantomForces Glock21 hiphold.jpg|600px|thumb|none|Holding the Glock 21.]]&lt;br /&gt;
[[File:PhantomForces Glock21 leftside.jpg|600px|thumb|none|The left side of the .45 ACP Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock21 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Glock21 ADS1.jpg|600px|thumb|none|Aiming down the Glock 21's iron sights.]]&lt;br /&gt;
[[File:PhantomForces Glock21 ADS2.jpg|600px|thumb|none|The gangsta-Glock has arrived.]]&lt;br /&gt;
[[File:PhantomForces Glock21 reload.jpg|600px|thumb|none|Reloading the Glock 21.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G21L&amp;quot;===&lt;br /&gt;
Equipping the Glock 21 with the &amp;quot;Long Barrel&amp;quot; attachment transforms it into the fictional &amp;quot;G21L&amp;quot;. The pistol's closest real counterpart is the Glock 41, which is also a longslide (albeit not as long as the 21L) Glock chambered in .45 ACP.&lt;br /&gt;
[[File:Glock41.jpg|350px|thumb|none|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces Glock21L model.jpg|600px|thumb|none|The &amp;quot;G21L&amp;quot; as it appears in-game.]]&lt;br /&gt;
[[File:PhantomForces Glock21L hiphold.jpg|600px|thumb|none|Holding the strange longslide Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock21L inspect.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21 (with .50 GI conversion)==&lt;br /&gt;
A [[Glock 21]] with an aftermarket .50 GI conversion kit was added in April 2022 as part of update 5.7.0 and is unlocked at rank 50. Designated as the &amp;quot;G50&amp;quot; in-game, this pistol has the lowest capacity of the Glock series (8+1 rounds) but the highest damage per shot and a very healthy x2.0 headshot multiplier. Although unable to score a one shot kill (1SK) against a full health player, the G50 maintains a 2SK to the body or head at close range, making it the perfect sidearm for a player with a traditionally long-range primary weapon such as a sniper rifle or DMR.&lt;br /&gt;
&lt;br /&gt;
It can be modified to add an FAB Defense Cobra folding stock and an extended &amp;quot;Heavy Barrel&amp;quot;, which changes the pistol's name to &amp;quot;G50L&amp;quot;, a fictional designation. The &amp;quot;G50&amp;quot; is also the only Glock-series pistol that can be fitted with the &amp;quot;G-switch&amp;quot; attachment (a callback to how the Glock 18C was able to equip a &amp;quot;.50 GI Conversion&amp;quot; attachment in earlier versions of the game), converting the pistol to fire exclusively in full-auto.&lt;br /&gt;
[[File:Glock50 GI conversion.jpg|350px|thumb|none|Glock 21 with Guncrafter Industries conversion kit - .50 GI]]&lt;br /&gt;
[[File:PhantomForces Glock50 model.jpg|600px|thumb|none|''An American modification to an Austrian Classic. Reduced magazine capacity compared to the others, but has more stopping power. Has more than enough power to go through fruits, vegetables, water jugs, and whatever else you have at your range.'']]&lt;br /&gt;
[[File:Glock Cobra stock.jpg|350px|thumb|none|5th Generation Glock 19 with FAB Defense Cobra folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock50 modelmods.jpg|600px|thumb|none|The &amp;quot;G50&amp;quot; with the extended &amp;quot;Heavy Barrel&amp;quot; and folding stock.]]&lt;br /&gt;
[[File:PhantomForces Glock50 hiphold.jpg|600px|thumb|none|First-person view of the high-caliber Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock50 leftside.jpg|600px|thumb|none|Inspecting the handgun. Note that the slide reads &amp;quot;STYLIS STUDIOS&amp;quot; as opposed to &amp;quot;GUNCRAFTER INDUSTRIES&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces Glock50 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Glock50 ADS1.jpg|600px|thumb|none|Custom slide, factory sights.]]&lt;br /&gt;
[[File:PhantomForces Glock50 ADS2.jpg|600px|thumb|none|One-handing the &amp;quot;G50&amp;quot;. While never a great idea, this is not ''as'' disasterous of an idea as it seems, especially because .50 GI (supposedly) only has about as much felt recoil as .45 ACP.]]&lt;br /&gt;
[[File:PhantomForces Glock50 firing.jpg|600px|thumb|none|Firing a round.]]&lt;br /&gt;
[[File:PhantomForces Glock50 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
[[File:Glock 17 with GLK18 Full Auto Conversion Device C.jpg|thumb|none|350px|Glock 17 with select-fire conversion device - 9x19mm Parabellum. &amp;quot;Glock switches&amp;quot; come in many models and forms, and are regulated as NFA firearms.]]&lt;br /&gt;
[[File:PhantomForces Glock50switch firing.jpg|600px|thumb|none|Firing a G50 equipped with the &amp;quot;G-switch&amp;quot; mod. The switch itself can be seen on the back of the pistol's slide and the river of casings flying from the gun hint at its very high rate of fire. Don't try this at home.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
A [[Glock 23]] with an FDE frame and threaded barrel was added April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 23. Chambered in .40 S&amp;amp;W, the Glock 23 is a servicable all-rounder sidearm. It can deal decent damage at range or up close, and its 13-round magazine somewhat compensates for missed shots. A &amp;quot;jack-of-all-trades, master of none&amp;quot; pistol, the Glock 23 can do well in any situation but loses out to more specialized secondaries in specific areas. It can be fitted with a 22-round extended magazine, FAB Defense GLR-440 Tactical Stock, and aftermarket extended barrel (which inexplicably changes the weapon's name to &amp;quot;G23L&amp;quot;).&lt;br /&gt;
[[File:Glock23.jpg|thumb|none|350px|3rd Generation Glock 23 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PhantomForces Glock23 model.jpg|600px|thumb|none|''A .40 S&amp;amp;W G-Series pistol. Featuring characteristics similar to its original 9mm variant, with a swift reload alongside it.'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock23 modelmods.jpg|600px|thumb|none|The Glock 23 with various mods, including an extended magazine/barrel and shoulder stock.]]&lt;br /&gt;
[[File:PhantomForces Glock23 hiphold.jpg|600px|thumb|none|Holding the Glock 23.]]&lt;br /&gt;
[[File:PhantomForces Glock23 leftside.jpg|600px|thumb|none|Inspecting the handgun.]]&lt;br /&gt;
[[File:PhantomForces Glock23 rightside.jpg|600px|thumb|none|Ditto, followed by a brass check.]]&lt;br /&gt;
[[File:PhantomForces Glock23 ADS1.jpg|600px|thumb|none|Surprise! More Glock sights! Bet you didn't see this one coming.]]&lt;br /&gt;
[[File:PhantomForces Glock23 ADS2.jpg|600px|thumb|none|Isn't this schtick getting a little old? ''You ain't seen nothing yet...'']]&lt;br /&gt;
[[File:PhantomForces Glock23 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 40==&lt;br /&gt;
A [[Glock 40]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 40. It is much more long-range focused than the other Glock pistols, with a high headshot multiplier, punchy cartridge, and very high muzzle velocity. Although it can dish out large amounts of damage in close-quarters, the Glock 40's somewhat high recoil and below-average firerate make it slightly harder to manage compared to other handguns. The Glock 40 can be modified to add a FAB Defense GLR-440 Tactical Stock and a 30-round extended magazine. It also has access to the &amp;quot;Short Barrel&amp;quot; attachment, which transforms the pistol into the [[Glock 20]].&lt;br /&gt;
[[File:Glock_40.jpg|thumb|none|350px|4th Generation Glock 40 - 10x25mm Auto]]&lt;br /&gt;
[[File:PhantomForces Glock40 model.jpg|600px|thumb|none|''A G-series pistol chambered in the 10mm Auto round. Compared to other G-series guns, it trades a bit of accuracy and close range performance for more power at longer ranges.'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock40 modelmods.jpg|600px|thumb|none|The Glock 40 with an extended magazine, shoulder stock, and &amp;quot;Short Barrel&amp;quot;. I suppose it isn't much of a Glock 40 anymore...]]&lt;br /&gt;
[[File:PhantomForces Glock40 hiphold.jpg|600px|thumb|none|Holding the Glock 40.]]&lt;br /&gt;
[[File:PhantomForces Glock40 leftside .jpg|600px|thumb|none|The left side of the Glock 40.]]&lt;br /&gt;
[[File:PhantomForces Glock40 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Glock40 ADS1.jpg|600px|thumb|none|Does the Tetris effect apply to Glock sights?]]&lt;br /&gt;
[[File:PhantomForces Glock40 ADS2.jpg|600px|thumb|none|No more Glocks... please.]]&lt;br /&gt;
[[File:PhantomForces Glock40 reload.jpg|600px|thumb|none|ReGlocking the Glock 40.]]&lt;br /&gt;
===Glock 20===&lt;br /&gt;
A [[Glock 20]] can be created by equipping the &amp;quot;Short Barrel&amp;quot; attachment on the Glock 40. It has a dark grey frame. The Glock 20 is notable for having one of the fastest walkspeeds in the game, allowing a player wielding the sidearm to move very quickly. This is most likely an oversight caused by the weight reduction given by the &amp;quot;Short Barrel&amp;quot; attachment (which is typically only available for long-barreled primary weapons, where the weight reduction is less radical).&lt;br /&gt;
[[File:Glock20.jpg|350px|thumb|none|Glock 20 (3rd Generation) - 10x25mm Auto]]&lt;br /&gt;
[[File:PhantomForces Glock20 model.jpg|600px|thumb|none|The Glock 20 as it appears in-game.]]&lt;br /&gt;
[[File:PhantomForces Glock20 hiphold.jpg|600px|thumb|none|Equipping the Glock 20.]]&lt;br /&gt;
[[File:PhantomForces Glock20 inspect.jpg|600px|thumb|none|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==Guncrafter Industries Model 1==&lt;br /&gt;
The [[Guncrafter Industries Model 1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 73. As one could expect from this souped-up 1911 derivative, the &amp;quot;GI M1&amp;quot; (as it is known in-game) hits extremely hard in close quarters but has high vertical recoil and poor ranged performance. Unique modifications for the Model 1 include a longslide conversion (which improves the handgun's poor ranged performance) and a recoil-reducing Sarco. Inc lightweight stock.&lt;br /&gt;
[[File:GIM1.jpg|thumb|none|350px|Guncrafter Industries Model 1 - .50 GI]]&lt;br /&gt;
[[File:PhantomForces GI M1 model.jpg|600px|thumb|none|''A M1911 modified to chamber .50GI - a powerful ammunition that packs a lot of punch up close, but also comes with reduced accuracy and performance at range.'']]&lt;br /&gt;
[[File:M1911 Sarco Lightweight Stock.jpg|350px|thumb|none|M1911 with Sarco Inc. lightweight stock - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces GI M1 modelmods.jpg|600px|thumb|none|The Model 1 with the &amp;quot;Heavy Barrel&amp;quot; longslide conversion and Sarco Inc. lightweight stock mods.]]&lt;br /&gt;
[[File:PhantomForces GI M1 hip.jpg|600px|thumb|none|Holding the &amp;quot;GI M1&amp;quot; at the hip.]]&lt;br /&gt;
[[File:PhantomForces GI M1 leftside.jpg|600px|thumb|none|Inspecting the Model 1, which first shows the player checking the left side of the handgun...]]&lt;br /&gt;
[[File:PhantomForces GI M1 rightside.jpg|600px|thumb|none|...followed by the right side. Nothing too crazy here.]]&lt;br /&gt;
[[File:PhantomForces GI M1 ADS.jpg|600px|thumb|none|Aiming down the Model 1's red (and rather harsh) three-dot iron sights.]]&lt;br /&gt;
[[File:PhantomForces GI M1 ADS2.jpg|600px|thumb|none|Gangsta-aiming the handgun like a true OG. Which, of course, stands for Original Guncrafter.]]&lt;br /&gt;
[[File:PhantomForces GI M1 firing.jpg|600px|thumb|none|Firing the beefy 1911 derivative.]]&lt;br /&gt;
[[File:PhantomForces GI M1 reload.jpg|600px|thumb|none|Inserting a fresh magazine. The GI M1 uses the same set of 1911-pattern animations several other pistols in-game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle L5==&lt;br /&gt;
A [[Desert Eagle L5]] chambered in .44 Magnum was added during the game's Alpha and is unlocked at rank 18. The L5 is a powerful magnum pistol and one of the earliest available sidearms that can kill a player with a single headshot at close range. Its in-game role can be compared to that of revolvers, with the Desert Eagle having a superior capacity (8+1 rounds) and firerate (400 RPM) than most. The L5 has very high recoil and is much less effective than most revolvers at range, however, with it becoming unable to 1-shot-kill to the head at 50 'studs' (approx. 46 ft). The Desert Eagle L5 can equip a unique &amp;quot;Extended Barrel&amp;quot; mod, which increases its damage at range at the expense of the time required to aim-down-sights. It can also equip either a .44 Special or .357 Magnum conversion, the former decreasing recoil while lowering the damage dealt at range, and the latter increasing the handgun's controllability, reload speed, and magazine size while decreasing overall damage. Some of its reload sound effects are borrowed from ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 model.jpg|600px|thumb|none|''A modern version of the iconic Israeli-American pistol. This specific model has been lightened as well as upgraded with dual Picatinny rails and a much-needed muzzle brake. Very high damage with the capacity to instantly kill to the head up close, with rough recoil.'']]&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with 10&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 model longbarrel.jpg|600px|thumb|none|The Desert Eagle L5 as it appears in-game with the &amp;quot;Extended Barrel&amp;quot; mod.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 hip.jpg|600px|thumb|none|Holding the mighty Desert Eagle L5.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 inspect1.jpg|600px|thumb|none|The L5's inspect animation begins with a look at the left side of the handcannon...]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 inspect2.jpg|600px|thumb|none|...continues with a cursory check of the magazine...]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 inspect3.jpg|600px|thumb|none|...and concludes with a brass check.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 ADS1.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 ADS2.jpg|600px|thumb|none|The L5's alternate aim mode, which mimics 'looking through' the eye not aligned with the sights.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 firing.jpg|600px|thumb|none|Firing the Deagle.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 reload1.jpg|600px|thumb|none|Reloading the Desert Eagle begins with a hearty fling of the offending magazine.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .50 AE was added in December 2019 as a part of update 4.11.0 (Israeli Weapons) and is unlocked at rank 102. Although the version depicted in-game is an older production model with a chromed finish and lacking rails on the barrel, it features the throwback &amp;quot;teardrop&amp;quot; safety design of the newer production models. The weapon's grips have been stamped with the StyLiS Studios logo. The Desert Eagle Mark XIX is, not unexpectedly, a weapon of extremes. It can score a one-shot kill to the body at an impressive range, but its low capacity (7+1), dismal reserve ammunition (21 rounds), lethargic firerate (200 RPM), horrible muzzle velocity, and monstrous recoil leave a lot to be desired. Overall, the one and only Desert Eagle Mark XIX is best suited as a &amp;quot;second primary&amp;quot; of sorts rather than a more traditional all-rounder backup pistol. The Mark XIX can be modified to add a 10&amp;quot; extended barrel and converted to fire (exceedingly rare) .440 Cor-Bon ammunition.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX model.jpg|600px|thumb|none|''Finally, a gun that lets you make a statement. This semi-automatic hand cannon is chambered in .50 Action Express. It'll probably pulverize your wrists with its recoil, but hey, you can't argue with the stopping power. [[Death_Sentence#Magnum_Research_Inc._Desert_Eagle_Mark_VII|And you've got the king of mayhem...]]'']]&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with 10&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX modelxtendbarrel.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the &amp;quot;Extended Barrel&amp;quot; mod equipped.]]&lt;br /&gt;
[[File:440cbdeserteagleIWI.jpg|350px|thumb|none|Desert Eagle Mark XIX - .440 Cor-Bon]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX CorBon.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the .440 Cor-Bon conversion, which replaced the XIX's otherwise uninteresting .357 Magnum conversion, equipped. More ammunition, better long-range damage, worse close-range damage.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX hiphold.jpg|600px|thumb|none|Grasping their Desert Eagle and looking into the approaching dusk, the player feels like a true action hero.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect1.jpg|600px|thumb|none|Inspecting the Mark XIX is a rather exciting process. It begins, as usual, with a cursory glance at the left side of the handcannon.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect2.jpg|600px|thumb|none|Following this, the loaded magazine is pulled out (as with the Desert Eagle L5), but the player lets it drop.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect3.jpg|600px|thumb|none|A new magazine is then inserted...]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect4.jpg|600px|thumb|none|...and a brass check is performed. Although the handgun is ostensibly &amp;quot;reloaded&amp;quot;, no ammunition is added to the weapon or removed from the player's reserve pool at any point during the inspect animation.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX ADS.jpg|600px|thumb|none|Aiming down the Desert Eagle Mark XIX's sights.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX ADS2.jpg|600px|thumb|none|The alternate, most certainly not one-handed aim mode.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX firing.jpg|600px|thumb|none|Keeping the property values low. The Mark XIX is (as of writing) one of the few weapons to feature an experimental dual recoil scheme, in which the game applies both &amp;quot;body&amp;quot; recoil (which moves the point of aim) and &amp;quot;head&amp;quot; recoil (which simply shakes the player's camera around, leaving the point of aim unaffected) when firing. The player's crazily tilted view in this screenshot is caused by a hefty portion of the latter.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX reload.jpg|600px|thumb|none|Seven wrist-agonizing shots later and the pistol's ready to be reloaded. The Mark XIX shares reloading animations with the L5.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Police Carbine===&lt;br /&gt;
Equipping the Desert Eagle Mark XIX with the &amp;quot;Police Barrel&amp;quot; and &amp;quot;Police Stock&amp;quot; mods transforms the magnum handgun into the rare Desert Eagle Police Carbine. The real Police Carbine was only available in the Mark I model of the Desert Eagle, making its appearance here in .50 AE a strictly &amp;quot;what-if&amp;quot; affair.&lt;br /&gt;
[[File:DesertEaglePoliceCarbine.jpg|thumb|none|450px|Desert Eagle Mark I Police Carbine - .357 Magnum]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX PoliceCarbine.jpg|600px|thumb|none|The Desert Eagle Mark XIX Police Carbine as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
The [[Intratec TEC-DC9]] appears both as the fully-automatic &amp;quot;TEC-9&amp;quot;, which was added during the game's Alpha, and as the semi-auto only &amp;quot;KG-99&amp;quot;, which was added in July 2021 as part of update 5.6.0 (Independence Update 2021). Both weapons are unlocked at rank 50. They can be distinguished from the actual TEC-9 and KG-99 due to their lack of sling mounts on the side of the barrel shroud and receiver.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;TEC-9&amp;quot; holds the honor of having the highest sustained firerate in the game, spitting an astounding 1500 rounds per minute in full-auto only. This offsets its low base damage, allowing the machine pistol to rack up kills very quickly in close-quarters. Unsurprisingly, the &amp;quot;TEC-9&amp;quot; has very high recoil, with the weapon's point of aim &amp;quot;walking&amp;quot; uncontrollably when firing. It can be fitted with an extended barrel/barrel shroud or the short barrel of the TEC-9 Mini, a 32-round extended magazine, and the wire stock from the [[Interdynamic KG-9]].&lt;br /&gt;
[[File:Tec-DC9.jpg|350px|thumb|none|Intratec TEC-DC9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces TEC9 modelview.jpg|600px|thumb|none|''A Swedish pistol with an incredibly high automatic rate of fire stemming from an illegal modification. Lacks of stopping power and has highly unstable handling. Brother to the KG-99.'']]&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|350px|thumb|none|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces TEC9 modelmods.jpg|600px|thumb|none|The TEC-DC9 (as the &amp;quot;TEC-9&amp;quot;) fitted with a very long extended barrel, the MP-9's telescoping stock, and a 32-round extended magazine.]]&lt;br /&gt;
[[File:PhantomForces TEC9 hipfire.jpg|600px|thumb|none|Brandishing the highly illegal machine pistol, the player stands atop an industrial building on the Ravod 911 map.]]&lt;br /&gt;
[[File:PhantomForces TEC9 leftside.jpg|600px|thumb|none|Inspecting the left side of the DC9. Its submachine gun legacy is apparent, despite Intratec's numerous attempts to alter the weapon for the civilian market.]]&lt;br /&gt;
[[File:PhantomForces TEC9 rightside.jpg|600px|thumb|none|The right side of the weapon. Note also that the pattern of holes in the barrel shroud is slightly different than the real thing, with the in-game shroud having oval-shaped holes as opposed to the actual DC9's circular holes.]]&lt;br /&gt;
[[File:PhantomForces TEC9 ADS.jpg|600px|thumb|none|Aiming down the DC9's simple iron sights.]]&lt;br /&gt;
[[File:PhantomForces TEC9 ADS2.jpg|600px|thumb|none|The alternate aim mode of the &amp;quot;TEC-9&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces TEC9 firing.jpg|600px|thumb|none|Firing the fully-automatic machine pistol. As one could expect, the recoil is intense.]]&lt;br /&gt;
===Intratec TEC-9 Mini===&lt;br /&gt;
The TEC-9 can be turned into an [[Intratec TEC-9 Mini]] via the &amp;quot;Short Barrel&amp;quot; attachment. &lt;br /&gt;
[[File:TEC-9Mini.jpg|350px|thumb|none|Intratec TEC-9 Mini - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces TEC9 mini.jpg|600px|thumb|none|The &amp;quot;TEC-9&amp;quot; with the &amp;quot;Short Barrel&amp;quot; attachment, which resembles the TEC-9 Mini.]]&lt;br /&gt;
===&amp;quot;KG-99&amp;quot;===&lt;br /&gt;
The &amp;quot;KG-99&amp;quot; is a semi-automatic version of the &amp;quot;TEC-9&amp;quot;. Although considered a separate weapon from the TEC-9, the model is identical, except for using a different texture and the TEC-9 Mini &amp;quot;Short Barrel&amp;quot; being default. It deals more damage than its full-auto brother to balance the fact that it is semi-automatic only. The &amp;quot;KG-99&amp;quot; is accurate, fast-firing, and high-capacity, although it is held back by its abnormally low headshot multiplier. Like the &amp;quot;TEC-9&amp;quot;, it can be fitted with a &amp;quot;Long Barrel&amp;quot; mod (which reattaches the regular-length DC9 barrel), a 32-round extended magazine, and the KG-9's stock.&lt;br /&gt;
[[File:PhantomForces KG99 model.jpg|600px|thumb|none|''A Swedish semi-automatic pistol with an incredibly generous rate of fire, large magazine, and good accuracy. Lacks stopping the stopping power especially at range when compared to other pistols. Sister to the TEC-9.'']]&lt;br /&gt;
[[File:PhantomForces KG99 modelmods.jpg|600px|thumb|none|The &amp;quot;KG-99&amp;quot; as it appears in-game with the standard-length barrel, 32-round extended magazine, and KG-9 stock.]]&lt;br /&gt;
[[File:PhantomForces KG99 hipfire.jpg|600px|thumb|none|Holding the &amp;quot;KG-99&amp;quot; at the hip.]]&lt;br /&gt;
[[File:PhantomForces KG99 leftside.jpg|600px|thumb|none|Inspecting the left side of the handgun.]]&lt;br /&gt;
[[File:PhantomForces KG99 rightside.jpg|600px|thumb|none|The other side.]]&lt;br /&gt;
[[File:PhantomForces KG99 ADS2.jpg|600px|thumb|none|The KG-99 in its natural habitat.]]&lt;br /&gt;
[[File:PhantomForces KG99 reload1.jpg|600px|thumb|none|Removing an empty magazine from the KG-99.]]&lt;br /&gt;
[[File:PhantomForces KG99 reload2.jpg|600px|thumb|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:PhantomForces KG99 reload3.jpg|600px|thumb|none|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==LAR Grizzly Mark V==&lt;br /&gt;
The [[LAR Grizzly Pistol|LAR Grizzly Mark V Pistol]] in .50 AE was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 144. Known as the &amp;quot;Grizzly&amp;quot;, this oversized 1911-pattern handcannon is similar to the Desert Eagle Mark XIX in both form and function, with the former possessing more reserve ammunition (28 vs. 21 rounds) and a higher firerate (350 RPM vs. 200 RPM) at the cost of worse mid-range damage. The Grizzly's three-hexagon &amp;quot;LAR&amp;quot; slide marking has been replaced by a three-tiled StyLiS Studios marking, presumably for copyright reasons. The LAR Grizzly Mark V's only unique modification is a so-called heavy barrel, which attaches the barrel of the Grizzly Mark I Long Slide to the weapon; this would not work in real life, as one could not simply fit the barrel and slide of the .45 Winchester Magnum Grizzly Mark I to the frame of a .50 Action Express Mark V without... serious repercussions.&lt;br /&gt;
[[File:Grizzly_MkV.jpg|thumb|none|350px|LAR Grizzly Mark V - .50 AE]]&lt;br /&gt;
[[File:PhantomForces Grizzly model.jpg|600px|thumb|none|''A high-caliber pistol chambered in the .50 Action Express cartridge. While the recoil leaves something to be desired, the extremely powerful damage profile of the gun will have you saying 'haha, bear gun go boom.''']]&lt;br /&gt;
[[File:LARGrizzly Mk1ls.jpg|350px|thumb|none|LAR Grizzly Mark I Long Slide - .45 Win Mag]]&lt;br /&gt;
[[File:PhantomForces Grizzly modelmods.jpg|600px|thumb|none|The Grizzly Mark V with the Mark I's extended slide and barrel.]]&lt;br /&gt;
[[File:PhantomForces Grizzly hiphold.jpg|600px|thumb|none|Holding the Grizzly at the hip and looking out towards the horizon.]]&lt;br /&gt;
[[File:PhantomForces Grizzly leftside.jpg|600px|thumb|none|Inspecting the left side of the handgun.]]&lt;br /&gt;
[[File:PhantomForces Grizzly rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Grizzly ADS.jpg|600px|thumb|none|Aiming down the Grizzly's unique yellow luminous sights.]]&lt;br /&gt;
[[File:PhantomForces Grizzly ADS2.jpg|600px|thumb|none|The alternate ADS view.]]&lt;br /&gt;
[[File:PhantomForces Grizzly firing.jpg|600px|thumb|none|Firing the Grizzly. As with the game's other magnum handguns, the recoil is significant.]]&lt;br /&gt;
[[File:PhantomForces Grizzly reload1.jpg|600px|thumb|none|Removing an empty magazine.]]&lt;br /&gt;
[[File:PhantomForces Grizzly reload2.jpg|600px|thumb|none|Inserting a fresh 7-round magazine.]]&lt;br /&gt;
[[File:PhantomForces Grizzly reload3.jpg|600px|thumb|none|Pulling back (and releasing) the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Laugo Alien==&lt;br /&gt;
The [[Laugo Alien]] was added in May 2022 as part of update 5.7.3 (May Update) and is unlocked at rank 179. As with most other weapons (except the Glock-series pistols, for some reason), the handgun's markings have been genericized, with &amp;quot;RIPLEY&amp;quot; supplanting the &amp;quot;ALIEN&amp;quot; writing on the left side of the slide. This, alongside the weapon's unlock rank, are a clear reference to 1979's ''[[Alien]]''. As with other competition or target-shooting weapons in ''Phantom Forces'', the Alien rewards well-aimed shots with a very high headshot multiplier, great ballistics, and strong close-range performance. It lags behind other sidearms, however, with its sharp damage drop-off and low minimum damage. It features a unique &amp;quot;Olympic Target Sight&amp;quot; low-magnification optic as a free modification.&lt;br /&gt;
[[File:Laugo_Alien_Pistol.jpg|thumb|none|350px|Laugo Alien - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Alien model.jpg|600px|thumb|none|''A unique and innovative Czech pistol. Unlike other pistols, the Alien is a competition pistol that has been designed to have reduced muzzle flip and does not follow typical pistol design with sights not reciprocating with the slide.'']]&lt;br /&gt;
[[File:PhantomForces Alien modelmods.jpg|600px|thumb|none|The Laugo Alien with the unique &amp;quot;Olympian Target Sight&amp;quot; mod.]]&lt;br /&gt;
[[File:PhantomForces Alien hiphold.jpg|600px|thumb|none|Holding the Laugo Alien.]]&lt;br /&gt;
[[File:PhantomForces Alien leftside.jpg|600px|thumb|none|The left side of the strange Czech handgun.]]&lt;br /&gt;
[[File:PhantomForces Alien rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Alien ADS.jpg|600px|thumb|none|Aiming down the Alien's sights.]]&lt;br /&gt;
[[File:PhantomForces Alien ADS2.jpg|600px|thumb|none|Not aiming down the sights.]]&lt;br /&gt;
[[File:PhantomForces Alien firing.jpg|600px|thumb|none|Firing the Alien. The reciprocating slide and stationary top strap can be seen.]]&lt;br /&gt;
[[File:PhantomForces Alien reload1.jpg|600px|thumb|none|Removing an empty 17-round magazine from the Alien.]]&lt;br /&gt;
[[File:PhantomForces Alien reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PhantomForces Alien reload3.jpg|600px|thumb|none|Releasing the slide.]]&lt;br /&gt;
[[File:PhantomForces Alien hipholdmods.jpg|600px|thumb|none|First-person view of the Laugo Alien with its bespoke &amp;quot;Olympic Target Sight&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces Alien ADSscope.jpg|600px|thumb|none|Looking through the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The [[Makarov PB]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 91. The PB (or &amp;quot;Izhevsk PB&amp;quot;, as it is known in-game) is the first and, at the time of writing, only integrally-suppressed pistol in ''Phantom Forces''. The PB's safety is always in the &amp;quot;safe&amp;quot; position, which should prevent the weapon from firing; however, this is not the case. It feeds from an 8-round magazine, but 12-round extended and 84-round drum magazines (underloaded to 80 rounds) are also available. The PB is somewhat unique as it deals very high damage (to the point that it kills a full-health enemy with a single headshot) up to 20 studs (~18 feet) but has very sharp damage drop-off, with the pistol dealing only 40% of its base damage after 50 studs (~46 feet). This makes it a very effective backup weapon in close-quarters.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the PB, although being integrally suppressed, has a higher muzzle velocity compared to its unsuppressed counterpart (1800 studs/s vs 1700 studs/s). This actually (sort of) makes sense, since in real life, some suppressors act like longer barrels if the bullet doesn’t come into contact with the suppressor, while suppressors that make contact with a bullet do reduce bullet speed.&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|350px|Makarov PB with secondary suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces PB model.jpg|600px|thumb|none|''A small Soviet-era integrally suppressed variant of the Makarov PM made by the Izhevsk mechanical plant. Doesn't fire too fast, but can instantly kill with a headshot in short ranges.'']]&lt;br /&gt;
[[File:PhantomForces PB model12round.jpg|600px|thumb|none|The PB with a 12-round extended magazine. For performance reasons, the magazine is modeled as empty.]]&lt;br /&gt;
[[File:PhantomForces PB drum.jpg|600px|thumb|none|The PB with an 84-round drum magazine, which only holds 80 rounds in-game.]]&lt;br /&gt;
[[File:PhantomForces PB hiphold.jpg|600px|thumb|none|Irresponsibly standing on top of a shipping crate, the player holds the PB.]]&lt;br /&gt;
[[File:PhantomForces PB leftside.jpg|600px|thumb|none|The left side of the PB, which shows that the safety is engaged. When disengaged, the oval-shaped selector pivots down and to the left.]]&lt;br /&gt;
[[File:PhantomForces PB rightside.jpg|600px|thumb|none|The other side.]]&lt;br /&gt;
[[File:PhantomForces PB ADS.jpg|600px|thumb|none|Aiming down the PB's iron sights, which feature a luminous front post for dark environments.]]&lt;br /&gt;
[[File:PhantomForces PB ADS2.jpg|600px|thumb|none|The PB's alternate aim mode, which is markedly different from the sideways one-handed gangster approach seen on most other pistols. This change in aiming style is most likely to prevent the PB's very long suppressor from obscuring much of the screen.]]&lt;br /&gt;
[[File:PhantomForces PB firing.jpg|600px|thumb|none|Firing the whisper-quiet pistol.]]&lt;br /&gt;
[[File:PhantomForces PB reload1.jpg|600px|thumb|none|Tossing away an empty 8-round magazine after removing it from the pistol. The PB's low magazine size is compensated for with a very fast reload.]]&lt;br /&gt;
[[File:PhantomForces PB reload2.jpg|600px|thumb|none|Inserting a fresh (seemingly empty) magazine.]]&lt;br /&gt;
[[File:PhantomForces PB reload3.jpg|600px|thumb|none|Pressing the slide release to cap off the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 92. The in-game weapon has a slightly longer barrel than standard military-issue Makarov pistols, a feature seen on Canadian import models of the PM and PMM. Like the its suppressed brother, the PM feeds from an 8-round magazine and can use either aftermarket 12-round extended or 84-round (underfilled to 80 rounds in-game) drum magazines. The PM also features an obnoxiously long &amp;quot;Extended Barrel&amp;quot; modification, which roughly doubles the pistol's barrel length. In-game, the Makarov is a very agile pistol with an emphasis on CQC, featuring very little recoil, a fast aim-down-sights time, and a quick reload. Its largest weakness is its low magazine size, however, and it deals subpar damage at range.&lt;br /&gt;
[[File:Baikal-442.jpg|thumb|none|350px|Baikal-442 (Canadian import version) - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces PM model.jpg|600px|thumb|none|''A small Soviet-era pistol with an iconic design that still sees service even in the modern age. Two alternate aim modes. Both allow you to fire faster than regular but at the cost of accuracy.'']]&lt;br /&gt;
[[File:PhantomForces PM model12round.jpg|600px|thumb|none|The Makarov PM with an aftermarket 12-round magazine and extremely long barrel.]]&lt;br /&gt;
[[File:Makarovdrum.jpg|350px|thumb|none|Makarov PM with 84-round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces PM modeldrum.jpg|600px|thumb|none|The Makarov PM with the 84-round drum magazine. It only holds 80 rounds in-game, however.]]&lt;br /&gt;
[[File:PhantomForces PM hiphold.jpg|600px|thumb|none|First-person view of the PM at the player's hip.]]&lt;br /&gt;
[[File:PhantomForces PM leftside.jpg|600px|thumb|none|Taking a look at the left side of the ubiquitous Soviet handgun. As with the PB, the PM's safety is always (erroneously) in the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:PhantomForces PM rightside.jpg|600px|thumb|none|The other side.]]&lt;br /&gt;
[[File:PhantomForces PM ADS.jpg|600px|thumb|none|Aiming down the PM's iron sights.]]&lt;br /&gt;
[[File:PhantomForces PM ADS2.jpg|600px|thumb|none|Aiming the pistol sideways, the player channels their inner Russian gangster.]]&lt;br /&gt;
[[File:PhantomForces PM firing.jpg|600px|thumb|none|Firing the Makarov.]]&lt;br /&gt;
[[File:PhantomForces PM reload1.jpg|600px|thumb|none|Inserting a fresh Makarov magazine after tossing away the old one.]]&lt;br /&gt;
[[File:PhantomForces PM reload2.jpg|600px|thumb|none|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet Pistol Mark I==&lt;br /&gt;
The [[MBA Gyrojet]] Mark I rocket pistol was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 122. Although its projectiles do not gain speed as they fly, puttering along at a constant, apathetic 1000 studs/sec (919 ft/sec), they do gain damage, dealing only 30 damage at 10 studs (9 ft) before eventually reaching a respectable 48 damage at 175 studs (161 ft). The Gyrojet pistol has a high base torso and headshot multiplier as well, scoring a one-shot headshot at any range and a one-shot bodyshot towards the end of its damage curve. It can be frustrating to use the Gyrojet in its intended long-range role, however, as the rockets deviate slightly from where the player is aiming. The Gyrojet Mark I features a number of unique modifications, which is somewhat unsurprising considering the weapon's unique nature. These include both a snubnose and extended barrel as well as a fictional full-auto modification.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|none|350px|Gyrojet Pistol Mark 1 Model B - 13mm]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol model.jpg|600px|thumb|none|''A failed 'pistol' from the 1960s produced by MBA. Due to how the rockets in this weapon function, the damage model is reversed, doing more damage across longer ranges. The system, quite literally, failed for being light years ahead of its time.'']]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol modellong.jpg|600px|thumb|none|The Gyrojet Mark I with the &amp;quot;long barrel&amp;quot; modification installed, which improves accuracy and ranged performance.]]&lt;br /&gt;
[[File:Gyrojet Snub Nosed.jpg|350px|thumb|none|Gyrojet Pistol Mark 1 Model B snub nosed variant - 13mm]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol modelshort.jpg|600px|thumb|none|The Gyrojet Mark I with the &amp;quot;short barrel&amp;quot; modification.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol hiphold.jpg|600px|thumb|none|Holding the curious rocket-firing pistol at the hip.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol leftside.jpg|600px|thumb|none|The left side of the Gyrojet pistol.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol ADS.jpg|600px|thumb|none|Aiming down the pistol's rather barebones iron sights.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol ADS2.jpg|600px|thumb|none|The Gyrojet's alternate aim mode is more or less a zoomed-in hipfire view, providing an accuracy boost while limiting speed and removing the player's crosshair.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol firing.jpg|600px|thumb|none|Firing the pistol.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol reload1.jpg|600px|thumb|none|Reloading the Gyrojet begins by pulling the top of the weapon.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol reload2.jpg|600px|thumb|none|Inserting new rockets into the gun, one at a time.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol reload3.jpg|600px|thumb|none|Pushing the weapon's slide closed completes the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
===MBA Gyrojet Pistol Mark II===&lt;br /&gt;
Equipping the Gyrojet Mark I pistol with the &amp;quot;12mm Rockets&amp;quot; attachment transforms it into the Gyrojet Mark II, whose smaller-diameter rockets (as the Mark I's rockets are approximately 13mm, or .51 caliber) were designed to skirt American laws regarding handguns larger than .50 caliber. They are more accurate and fly faster than the Mark I's 13mm rockets, but deal less damage.&lt;br /&gt;
[[File:MBAGyrojetMarkII.jpg|350px|thumb|none|Gyrojet Pistol Mark II - 12mm]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol markII.jpg|600px|thumb|none|The MBA Gyrojet Pistol Mark II as it appears in-game (and converted to fire in full-auto).]]&lt;br /&gt;
&lt;br /&gt;
==RARAN 1130==&lt;br /&gt;
The one-off [[RARAN 1130]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 126. The curious machine pistol, which the loadout menu classifies as a PDW, is designated in-game as the &amp;quot;RAMA 1130&amp;quot;, a misnomer derived from a mistranslation of the Russian academy where the weapon was designed. The RARAN 1130 feeds from 84-round drum magazines (underloaded to 80 rounds in-game) and incorrectly has a slightly longer barrel than the real weapon, a feature seen on Canadian import Makarov PMs. Despite the fact that it fires 9x18mm Makarov at 950 RPM from a rather short barrel, the RARAN has low recoil and decent damage range but low overall damage per shot. Unique modifications for the RARAN include an impossibly long barrel (a modification it shares with the Makarov PM) and a .380 ACP conversion, which increases the pistol's damage but reduces the magazine capacity to a paltry 12 rounds.&lt;br /&gt;
[[File:Makarov1130.jpg|thumb|none|350px|RARAN 1130 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Makarovdrum.jpg|thumb|none|350px|Makarov PM with 84 round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces RARAN model.jpg|600px|thumb|none|''A modified version of the Makarov to serve as a prototype machine pistol. Fires at a blisteringly high RPM, but has very low damage. The recoil is low but slowly climbs the longer you fire the weapon.'']]&lt;br /&gt;
[[File:PhantomForces RARAN modelmods.jpg|600px|thumb|none|The RARAN 1130 with a ''very'' long extended barrel and converted to fire .380 ACP.]]&lt;br /&gt;
[[File:PhantomForces RARAN hiphold.jpg|600px|thumb|none|Holding the RARAN 1130 on Ravod 911.]]&lt;br /&gt;
[[File:PhantomForces RARAN leftside.jpg|600px|thumb|none|Inspecting the left side of the brick-shaped Makarov.]]&lt;br /&gt;
[[File:PhantomForces RARAN rightside.jpg|600px|thumb|none|The right side of the weapon. Some of the machine pistol's parts, such as the recoil spring, bolt, and the upper part of the weapon's frame, can be seen through its obnoxiously large ejection port.]]&lt;br /&gt;
[[File:PhantomForces RARAN ADS.jpg|600px|thumb|none|Aiming down the RARAN's iron sights, which are simple yet functional.]]&lt;br /&gt;
[[File:PhantomForces RARAN ADS2.jpg|600px|thumb|none|One-handing the one-off prototype.]]&lt;br /&gt;
[[File:PhantomForces RARAN firing.jpg|600px|thumb|none|Firing a spray of 9x18mm Makarov.]]&lt;br /&gt;
[[File:PhantomForces RARAN reload1.jpg|600px|thumb|none|Removing an empty drum magazine.]]&lt;br /&gt;
[[File:PhantomForces RARAN reload2.jpg|600px|thumb|none|Inserting a fresh drum.]]&lt;br /&gt;
[[File:PhantomForces RARAN reload3.jpg|600px|thumb|none|Pressing an imaginary slide release, an unfortunate side effect of the RARAN 1130 reusing animations from the standard PM.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu GB-22==&lt;br /&gt;
The [[Serbu GB-22]] was added in January 2021 as part of update 5.5.0 (New Years Update 2021) and is unlocked at rank 99. The GB-22 depicted in-game is slightly larger than the real weapon, fires from an open bolt and, true to its nature as a homemade weapon, features a crude wire-wrapped grip and custom extended barrel. The GB-22, although nowhere near as infamous as the game's ''other'' .22-caliber pistol, is mostly a joke weapon, as it deals very low damage and has nigh-unusable iron sights. Despite this, it instantly kills to the head at any range and possesses above average ballistics, making the single-shot pistol an extremely risky yet powerful weapon.&lt;br /&gt;
&lt;br /&gt;
The GB-22's unique modifications include a &amp;quot;Cut-down Barrel&amp;quot; and lengthened &amp;quot;Sporting Barrel&amp;quot; as well as three ammunition conversions. The first, 10mm Auto, substantially increases the pistol's muzzle velocity and torso damage while lowering the rate of fire, while the second, .50 AE, puts the &amp;quot;blaster&amp;quot; in &amp;quot;ghetto blaster&amp;quot; by turning the GB-22 into a potent single-shot handcannon. The final conversion is 12 gauge &amp;quot;minishells&amp;quot;, which turns the pistol into a powerful breech-loading shotgun capable of launching 9 pellets of buckshot per trigger pull. None of these conversions, however, change the physical model of the cartridge loaded into the weapon.&lt;br /&gt;
[[File:Serbugb22.jpg|thumb|none|350px|Serbu GB-22 with red dot sight and grips - .22 LR]]&lt;br /&gt;
[[File:PhantomForces GB-22 model.jpg|600px|thumb|none|''A homemade pistol whose original design derives from Serbu. This version is larger than the original, and can accept multiple different calibers. Always kills to the head.'']]&lt;br /&gt;
[[File:PhantomForces GB-22 modelcutdown.jpg|600px|thumb|none|The GB-22 with a shortened barrel, which is the pistol's most common real-life configuration.]]&lt;br /&gt;
[[File:PhantomForces GB-22 modellongbarrel.jpg|600px|thumb|none|The GB-22 with the extremely long &amp;quot;Sporting Barrel&amp;quot;. Needless to say, a homemade gun is the exact opposite of a sporting weapon.]]&lt;br /&gt;
[[File:PhantomForces GB-22 hiphold.jpg|600px|thumb|none|Holding the handmade gun at the hip.]]&lt;br /&gt;
[[File:PhantomForces GB-22 leftside.jpg|600px|thumb|none|Inspecting the left side of the GB-22.]]&lt;br /&gt;
[[File:PhantomForces GB-22 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces GB-22 ADS.jpg|600px|thumb|none|Aiming the GB-22. Although pretty much every iron sight in ''Phantom Forces'' has a default magnification, these, owing to their crude nature, do not. This further complicates using the weapon at range, although it does increase the player's field of view.]]&lt;br /&gt;
[[File:PhantomForces GB-22 ADS2.jpg|600px|thumb|none|The GB-22's alternate aim mode, which, unlike most other pistols, involves the player keeping both hands firmly on the gun.]]&lt;br /&gt;
[[File:PhantomForces GB-22 firing.jpg|600px|thumb|none|Firing the GB-22.]]&lt;br /&gt;
[[File:PhantomForces GB-22 reload1.jpg|600px|thumb|none|Reloading the pistol starts with removing the empty casing, which gladly leaps free from the gun when the player pulls back on the slide. In real life, much like revolvers, the casing can expand in the chamber and become stuck. Unlike a revolver, however, the GB-22 lacks a manual ejector, requiring the user to pry the shell casing free with their fingernails (or other instrument).]]&lt;br /&gt;
[[File:PhantomForces GB-22 reload2.jpg|600px|thumb|none|Inserting a fresh round into the pistol. Despite the GB-22's cumbersome reloading procedure, the player is able to keep the gun running at an impressive 50 RPM.]]&lt;br /&gt;
[[File:PhantomForces GB-10.jpg|600px|thumb|none|The GB-22 with the 10mm Auto conversion, which the game takes to calling the &amp;quot;GB-10&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces GB-50.jpg|600px|thumb|none|The GB-22 converted to fire .50 Action Express. For obvious reasons, the game designates it as the fictional &amp;quot;GB-50&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces GB-12 .jpg|600px|thumb|none|The GB-22 is also somehow capable of firing 12 gauge shotgun shells. The &amp;quot;GB-12&amp;quot; is as powerful as it is unrealistic.]]&lt;br /&gt;
[[File:PhantomForces GB-12.jpg|600px|thumb|none|Firing the &amp;quot;GB-12&amp;quot;, which is the only ammo conversion to change the color or behavior of the bullets and their tracers.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer M17 MHS==&lt;br /&gt;
A [[SIG-Sauer M17 MHS]] (or just &amp;quot;M17&amp;quot;) was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 13. As with other military-issue pistols, the M17 is an all-rounder.  It has good accuracy, low recoil, and moderate damage, allowing it to function well in close-quarters or at range. It has a 17-round magazine by default, but an extended 21-round magazine is available as a unique attachment.&lt;br /&gt;
[[File:P320-M17.jpg|350px|thumb|none|SIG-Sauer P320-M17 with 21-round magazine - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces M17 model.jpg|600px|thumb|none|''A modern Swiss-American Handgun. A service pistol fit for the modern age of American foreign interests. Built with focus on ergonomics and modularity, this variant of the P320 sports lightweight construction, stable recoil and a generous magazine capacity. [[Call of Duty: Modern Warfare (2019)|We get dirty, and the world stays clean. That's the mission.]]'']]&lt;br /&gt;
[[File:PhantomForces M17 modelmods.jpg|600px|thumb|none|The M17 with the 21-round extended magazine equipped.]]&lt;br /&gt;
[[File:PhantomForces M17 hiphold.jpg|600px|thumb|none|Holding the M17 at the hip.]]&lt;br /&gt;
[[File:PhantomForces M17 leftside.jpg|600px|thumb|none|Inspecting the M17, beginning with the left side...]]&lt;br /&gt;
[[File:PhantomForces M17 rightside.jpg|600px|thumb|none|...and continuing with the top...]]&lt;br /&gt;
[[File:PhantomForces M17 brasscheck.jpg|600px|thumb|none|...and finishing with a brass check. Same standard set of animations as many other pistols, nothing to write home about.]]&lt;br /&gt;
[[File:PhantomForces M17 ADS1.jpg|600px|thumb|none|Looking down the M17's iron sights, which are very reminiscent of the M9's.]]&lt;br /&gt;
[[File:PhantomForces M17 ADS2.jpg|600px|thumb|none|And you'd ''bet'' we have to one-hand it!]]&lt;br /&gt;
[[File:PhantomForces M17 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1911-A2 SASS==&lt;br /&gt;
The [[Springfield Armory M1911-A2 SASS]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 132. Classified as an &amp;quot;Other&amp;quot; secondary weapon and known as the &amp;quot;SASS 308&amp;quot; in-game, it is chambered in .308 Winchester and is fitted with a 14.9&amp;quot; barrel by default. Unique modifications for the single-shot pistol include a .358 Winchester conversion and a shortened 10.75&amp;quot; barrel. The M1911-A2 SASS is a powerful &amp;quot;pocket sniper&amp;quot;, with great ballistics and high damage. Of course, this comes at the cost of frequent, lengthy reloads.&lt;br /&gt;
[[File:Springfieldsass.jpg|thumb|none|350px|Springfield Armory M1911-A2 SASS - .308 Winchester]]&lt;br /&gt;
[[File:PhantomForces SASS model.jpg|600px|thumb|none|''A single-shot pistol based on the M1911 developed in the 1980s. Chambered in the .308 Winchester cartridge, among many other offerings.'']]&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|350px|Screen-used Springfield Armory M1911-A2 SASS as seen in the film ''[[Léon: The Professional]]'']]&lt;br /&gt;
[[File:PhantomForces SASS modelmods.jpg|600px|thumb|none|The M1911-A2 SASS with the 10.75&amp;quot; &amp;quot;Light Barrel&amp;quot; mod equipped.]]&lt;br /&gt;
[[File:PhantomForces SASS hiphold.jpg|600px|thumb|none|Holding the Springfield Armory Single-Shot at the hip atop an abandoned industrial building.]]&lt;br /&gt;
[[File:PhantomForces SASS leftside.jpg|600px|thumb|none|Inspecting the weapon. The left side of the frame is adorned with a white StyLiS Studios logo.]]&lt;br /&gt;
[[File:PhantomForces SASS rightside.jpg|600px|thumb|none|The right side. The weapon bears a prominent &amp;quot;Stylis Armory USA&amp;quot; marking.]]&lt;br /&gt;
[[File:PhantomForces SASS ADS.jpg|600px|thumb|none|Aiming down the single-shot handgun's target sights.]]&lt;br /&gt;
[[File:PhantomForces SASS ADS2.jpg|600px|thumb|none|Foregoing the SASS' accurate irons in favor of a more relaxed &amp;quot;point towards enemy&amp;quot; approach. What could go wrong?]]&lt;br /&gt;
[[File:PhantomForces SASS reload1.jpg|600px|thumb|none|Ejecting an empty casing from the handgun after firing a shot. The player seems to break the weapon open using pure force of will alone, as the lever to open the barrel (seen protruding from the magazine well) remains untouched during the animation.]]&lt;br /&gt;
[[File:PhantomForces SASS reload2.jpg|600px|thumb|none|Inserting a fresh round of .308 Winchester.]]&lt;br /&gt;
[[File:PhantomForces SASS reload3.jpg|600px|thumb|none|Snapping the gun closed.]]&lt;br /&gt;
&lt;br /&gt;
==STI DVC Tactical 2011==&lt;br /&gt;
The [[STI 1911 Series|STI DVC Tactical 2011]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) is unlocked at rank 150. It is known as the &amp;quot;M2011&amp;quot; in-game and features a garish color scheme and many custom parts, including what appears to be a titanium nitride-coated barrel and a blue-finished slide-mounted charging handle handle. Firing 9x19mm, the 2011 is a versatile handgun that can perform well at both long range, thanks to its above-average headshot multiplier, and when up close, due to its spam-friendly 20-round magazine. However, it deals below average damage to the torso and limbs and has somewhat rapid damage falloff, which both can limit its effectiveness when poorly-aimed. The DVC Tactical 2011 can be modified to add an extended barrel and a Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock, which can also be fitted to the AF2011-A1.&lt;br /&gt;
[[File:DVC-Tactical-2.jpg|thumb|none|350px|STI DVC Tactical 2011 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M2011 model.jpg|600px|thumb|none|''A colourful race gun chambered in 9x19mm with a large double-stack magazine. While the damage up front is poor compared to other pistols, it packs a very high headshot multiplier and the accuracy to make use of it.'']]&lt;br /&gt;
[[File:1911 MultiShotKit.jpg|350px|thumb|none|M1911A1 with Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M2011 modelmods.jpg|600px|thumb|none|The STI DVC Tactical 2011 with an extended barrel and Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock.]]&lt;br /&gt;
[[File:PhantomForces M2011 hiphold.jpg|600px|thumb|none|Holding the colorful 1911-derived pistol at the hip.]]&lt;br /&gt;
[[File:PhantomForces M2011 rightside.jpg|600px|thumb|none|Inspecting the handgun, starting with the right side.]]&lt;br /&gt;
[[File:PhantomForces M2011 leftside.jpg|600px|thumb|none|Taking a look at the left side (and the magazine).]]&lt;br /&gt;
[[File:PhantomForces M2011 brasscheck.jpg|600px|thumb|none|Performing a brass check on the 2011 while making use of the aftermarket slide handle.]]&lt;br /&gt;
[[File:PhantomForces M2011 ADS.jpg|600px|thumb|none|Aiming down the 2011's brightly-colored iron sights.]]&lt;br /&gt;
[[File:PhantomForces M2011 ADS2.jpg|600px|thumb|none|Roleplaying (poorly) as an Olympic target shooter.]]&lt;br /&gt;
[[File:PhantomForces M2011 firing.jpg|600px|thumb|none|Firing the 2011. The change in time of day is a total coincidence and not at all the product of forgetting to snap a screenshot of the pistol firing, nope.]]&lt;br /&gt;
[[File:PhantomForces M2011 reload1.jpg|600px|thumb|none|The first step in reloading the pistol is the removal of the empty magazine, which the player does with a hearty flick of the wrist.]]&lt;br /&gt;
[[File:PhantomForces M2011 reload2.jpg|600px|thumb|none|Inserting a fresh magazine is the next step, surprisingly.]]&lt;br /&gt;
[[File:PhantomForces M2011 reload3.jpg|600px|thumb|none|''Hey, if I paid for the handle, I'm using the handle! No exceptions.'']]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added in October 2017 as part of update 3.1.0 (Halloween 2017 Update) and is unlocked at rank 61. Designated as the &amp;quot;ZIP 22&amp;quot;, it is a joke weapon, dealing extremely poor damage and feeding from a tiny 10-round Ruger 10/22 box magazine. The BattleZiP Survival SBR stock is automatically fitted to the pistol whenever an optic is attached, but it provides no stability benefits (as it exists only to provide a believable mounting point for attachments). In addition, the ZiP .22 can use 50-round ProMag Ruger 10/22 drum magazines (referred to as &amp;quot;Pro Mags&amp;quot; in-game), which provide a welcome increase in magazine size, and &amp;quot;.22 Ratshot&amp;quot; ammunition, which transforms the pistol into a compact &amp;quot;shotgun&amp;quot; of questionable utility.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|350px|none|USFA ZiP .22 with magazine removed - .22 LR]]&lt;br /&gt;
[[File:PhantomForces ZiP22 modelview.jpg|600px|thumb|none|''A modern American 'pistol' with questionable quality. Abysmal damage, but with deep reserves and a high headshot multiplier. A weapon so bad it killed a million dollar company.'']]&lt;br /&gt;
[[File:USFA ZiP22 Stock.jpg|350px|thumb|none|USFA ZiP .22 with BattleZiP Survival SBR stock - .22 LR]]&lt;br /&gt;
[[File:PhantomForces ZiP22 stock.jpg|600px|thumb|none|The ZiP .22 with the BattleZiP Survival SBR stock, seen here with the generic &amp;quot;Full Ring Sight&amp;quot; iron sights equipped.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 drummag.jpg|600px|thumb|none|The ZiP .22 with the 50-round ProMag Ruger 10/22 drum magazine equipped.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 hiphold.jpg|600px|thumb|none|Holding the ZiP .22 at the hip. The weapon's infamously poor ergonomics pose little issue when your hands are cuboids, apparently.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 leftside.jpg|600px|thumb|none|Inspecting the left side of the boxy pistol.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 rightside.jpg|600px|thumb|none|The right side, which gives a good view of the weapon's ejection port.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 ADS.jpg|600px|thumb|none|Aiming down the ZiP .22's iron sights.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 ADS2.jpg|600px|thumb|none|One-handing the pistol.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 firing .jpg|600px|thumb|none|Firing the ZiP .22.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 reload1.jpg|600px|thumb|none|Removing an (untextured) empty magazine from the ZiP .22.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 reload2.jpg|600px|thumb|none|Inserting a new 10-round box.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 reload3.jpg|600px|thumb|none|Charging the weapon. This is done, as in real life, by sticking one's fingers in front of the barrel of the loaded firearm to pull a plunger. Safety!]]&lt;br /&gt;
[[File:PhantomForces ZiP22 ratshot.jpg|600px|thumb|none|Firing the ZiP .22 with the &amp;quot;Ratshot&amp;quot; mod equipped. Note the black tracers.]]&lt;br /&gt;
&lt;br /&gt;
==Walther GSP Expert==&lt;br /&gt;
The [[Walther GSP Expert]] was added in June 2021 as part of update 5.6.3 (Pacific Cold Front Update Part 1) and is unlocked at rank 131. Despite being chambered in .22 LR, it incorrectly has the larger charging handle of the .32 S&amp;amp;W Long version of the GSP (also sometimes known as the GSP-C, for 'centerfire'). The GSP performs similarly to a magazine-fed version of the Serbu GB-22, providing a one-shot kill on headshot at the cost of very poor bodyshot damage. The GSP's 5-round magazine offers much more flexibility against multiple targets (or when one misses a shot or two) than the GB-22, but the GSP can only score a 1SK to the head up to 65 studs (60 feet) while the GB-22 can do it at any range. A number of unique modifications are available for the GSP Expert, including a barrel weight, which decreases felt recoil at the expense of walkspeed, a .32 Smith &amp;amp; Wesson Long conversion, and a .22 Ratshot conversion.&lt;br /&gt;
[[File:Walther_gsp_expert_32sw.jpg|thumb|none|350px|Walther GSP Expert - .32 S&amp;amp;W]]&lt;br /&gt;
[[File:PhantomForces GSP model.jpg|600px|thumb|none|''A single-action, precision targetshooting pistol made in Germany. It was introduced on the world market in 1968 and was chambered for .22 Long Rifle.'']]&lt;br /&gt;
[[File:PhantomForces GSP barrelweightmod.jpg|600px|thumb|none|The Walther GSP Expert with the &amp;quot;Barrel Weight&amp;quot; mod equipped.]]&lt;br /&gt;
[[File:PhantomForces GSPC.jpg|600px|thumb|none|The GSP converted to fire .32 S&amp;amp;W Long, complete with a 10-round magazine.]]&lt;br /&gt;
[[File:PhantomForces GSP hiphold.jpg|600px|thumb|none|The player holds the Walther GSP at the hip.]]&lt;br /&gt;
[[File:PhantomForces GSP leftside.jpg|600px|thumb|none|The left side of the target pistol.]]&lt;br /&gt;
[[File:PhantomForces GSP rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces GSP ADS.jpg|600px|thumb|none|Aiming down the GSP's iron sights.]]&lt;br /&gt;
[[File:PhantomForces GSP ADS2.jpg|600px|thumb|none|The GSP's alternate aim mode, which is (refreshingly) ''not'' a gangsta-hold!]]&lt;br /&gt;
[[File:PhantomForces GSP reload1.jpg|600px|thumb|none|Swapping magazines. Unlike almost every other weapon in the game, the GSP's empty magazine is retained by the player.]]&lt;br /&gt;
[[File:PhantomForces GSP reload2.jpg|600px|thumb|none|Chambering a round. Note the ejected cartridge case, as the GSP (for whatever reason) does not appear to automatically eject the final bullet in the magazine.]]&lt;br /&gt;
[[File:PhantomForces GSP ratshot1.jpg|600px|thumb|none|Firing a round from the GSP with the &amp;quot;GSP Ratshot&amp;quot; mod equipped.]]&lt;br /&gt;
[[File:PhantomForces GSP ratshot2.jpg|600px|thumb|none|Ratshot's low chamber pressure turns the GSP into the world's most unwieldy bolt-action shotgun. Hooray?]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers make up their own category of secondary weapons in ''Phantom Forces'' and are available to all classes. Most revolvers have access to a &amp;quot;speedloader&amp;quot; modification, which speeds up reload times when reloading from an empty cylinder at the cost of slowing down partial reloads.&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] was added in September 2018 (update 3.13.0) and is unlocked at rank 29. Appearing as the &amp;quot;Mateba 6&amp;quot;, it is chambered in .44 Magnum and equipped with a 5&amp;quot; barrel. The Model 6 Unica has the joint highest firerate (600 RPM) but shortest effective range in-class, which allows for very quick follow-up shots, especially in close-quarters. Unique modifications for this revolver include a 3&amp;quot; &amp;quot;snubnose&amp;quot; barrel, an 8&amp;quot; &amp;quot;cowboy&amp;quot; barrel, and .44 Special ammunition.&lt;br /&gt;
[[File:matebamodel6_5inch.jpg|thumb|none|350px|Mateba Model 6 Unica, 5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Mateba PhantomForces loadout.jpg|601px|thumb|none|''An Italian semi-automatic revolver. High close-in damage with better ranged performance, fast drop-off, fast rate of fire and unusual recoil.&lt;br /&gt;
'']]&lt;br /&gt;
[[File:PhantomForces Mateba 3in.jpg|601px|thumb|none|The Model 6 Unica with the &amp;quot;Snubnose&amp;quot; attachment equipped, which gives the revolver a puny 3&amp;quot; barrel. More agile, but less effective at range.]]&lt;br /&gt;
[[File:PhantomForces Mateba 8in.jpg|600px|thumb|none|The Model 6 Unica with the 8&amp;quot; &amp;quot;Cowboy Barrel&amp;quot; modification attached. More damage at range, worse handling.]]&lt;br /&gt;
[[File:Mateba PhantomForces hip.jpg|601px|thumb|none|Holding the &amp;quot;Mateba 6&amp;quot; on the vertigo-inducing Elevation map.]] &lt;br /&gt;
[[File:Mateba PhantomForces inspect1.jpg|601px|thumb|none|Inspecting the left side of the Italian semi-automatic revolver.]]&lt;br /&gt;
[[File:Mateba PhantomForces inspect2.jpg|601px|thumb|none|No, that wasn't a typo. The Model 6 Unica's upper frame actually recoils slightly after firing, cocking the hammer and indexing the cylinder. The result? Semi-automatic fire!]]&lt;br /&gt;
[[File:Mateba PhantomForces ADS.jpg|601px|thumb|none|Aiming down the Unica's simple glow sights.]]&lt;br /&gt;
[[File:PhantomForces Mateba firing.jpg|600px|thumb|none|Firing the revolver. Note that the muzzle flash appears near the bottom of the weapon's frame, which is actually not an error; to reduce muzzle climb, the Mateba Model 6 fires from the bottom chamber in the cylinder as opposed to the top cylinder like most other revolvers.]]&lt;br /&gt;
[[File:Mateba PhantomForces reload1.jpg|601px|thumb|none|Grabbing the cylinder of the revolver to swing it out for reloading.]]&lt;br /&gt;
[[File:Mateba PhantomForces reload2.jpg|601px|thumb|none|Smacking the Model 6's ejector.]]&lt;br /&gt;
[[File:PhantomForces Mateba reload3.jpg|600px|thumb|none|Inserting an invisible speedloader worth of .44 Magnum.]]&lt;br /&gt;
[[File:PhantomForces Mateba reload3alt.jpg|600px|thumb|none|Equipping the &amp;quot;Speedloader&amp;quot; attachment causes the player to actually use a speedloader when reloading the Mateba, although the animation is otherwise unchanged.]]&lt;br /&gt;
[[File:PhantomForces Mateba reload4.jpg|600px|thumb|none|Closing the cylinder with a snap of the wrist. Considering the rarity (and price) of Mateba revolvers, this is a dubious decision at best.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] was added during the game's Alpha and is unlocked at rank 4. The REX features a 6&amp;quot; barrel in its default configuration, which is most likely a reference to the revolver's depiction in ''[[Battlefield: Bad Company 2]]'', and it incorrectly has the ability to mount a flash hider attachment, which not work in real life due to the cylinder gap. The MP-412 REX performs similarly to the Unica, serving as a &amp;quot;jack-of-all-trades&amp;quot; revolver with a high firerate and low minimum range. The REX has a few unique modifications, including &amp;quot;Snubnose&amp;quot; and &amp;quot;Cowboy&amp;quot; barrels and .38 Special ammunition.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:PhantomForces REX model.jpg|600px|thumb|none|''A break-open revolver prototype from Russia intended for export. High close-in damage and headshot multiplier with low ranged damage and a fast rate of fire.'']]&lt;br /&gt;
[[File:PhantomForces REX modelshort.jpg|600px|thumb|none|The REX with the 4&amp;quot; &amp;quot;Snubnose&amp;quot; barrel attachment, which emulates the revolver's real-life appearance.]]&lt;br /&gt;
[[File:PhantomForces REX modellong.jpg|600px|thumb|none|The MP-412's long barrel made ''even longer'' with the 8&amp;quot; &amp;quot;Cowboy Barrel&amp;quot; attachment.]]&lt;br /&gt;
[[File:PhantomForces REX hiphold.jpg|600px|thumb|none|Brandishing the REX while looking out towards the horizon.]]&lt;br /&gt;
[[File:PhantomForces REX leftside.jpg|600px|thumb|none|The left side of the Russian revolver.]]&lt;br /&gt;
[[File:PhantomForces REX rightside.jpg|600px|thumb|none|The right side. The weapon's long barrel is made very apparent.]]&lt;br /&gt;
[[File:PhantomForces REX ADS.jpg|600px|thumb|none|Aiming down the REX's iron sights, which have been made luminous with the addition of some red paint.]]&lt;br /&gt;
[[File:PhantomForces REX firing.jpg|600px|thumb|none|Firing the revolver. Although it has high recoil, its recovery is actually pretty good (as long as you don't fire it too fast).]]&lt;br /&gt;
[[File:PhantomForces REX reload1.jpg|600px|thumb|none|Breaking open the REX for reloading. All 6 rounds always appear unfired, and the automatic ejector does not appear to move when the gun is opened.]]&lt;br /&gt;
[[File:PhantomForces REX reload2.jpg|600px|thumb|none|Inserting an imaginary speedloader of .357 Magnum.]]&lt;br /&gt;
[[File:PhantomForces REX reload2alt.jpg|600px|thumb|none|When the &amp;quot;Speedloader&amp;quot; attachment is equipped, the player will utilize speedloaders, which (despite leaving the actual animation unchanged) drastically speed up reloading when all six rounds in the cylinder have been fired.]]&lt;br /&gt;
[[File:PhantomForces REX reload3.jpg|600px|thumb|none|Closing the gun with the offhand, a departure from the action-movie wrist flick sometimes seen in other pieces of media.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] was added in January 2018 (update 3.4.0) and is unlocked at rank 58. It has a brass frame and is reloaded by swapping cylinders, giving the New Army a surprisingly fast reload (for a revolver). The 1858 New Army can neutralize an enemy with a single headshot out to a surprisingly long range and has rather controllable recoil, but it also has lots of drawbacks. These include a slow firerate, low muzzle velocity, and hard-to-use iron sights. The 1858 New Army can be modified to use either an extremely short 3&amp;quot; barrel or an extended 12&amp;quot; barrel. It also features a &amp;quot;.36 Caliber&amp;quot; conversion, which transforms the pistol into the Remington 1858 Navy, and &amp;quot;Snakeshot&amp;quot; ammunition, which allows the 1858 to function as a compact scattergun.&lt;br /&gt;
[[File:Remington1858brassframe.jpeg|thumb|none|350px|Remington 1858 New Army with brass frame - .44 ball]]&lt;br /&gt;
[[File:PhantomForces 1858 model.jpg|600px|thumb|none|''A vintage American ball-and-cap revolver with black powder rounds, fires in single-action with a slow rate of fire, excellent ranged performance, and the ability to fan-fire at high speed.'']]&lt;br /&gt;
[[File:1858 3 inch.jpg|350px|thumb|none|Remington 1858 New Army with 3&amp;quot; barrel - .44 ball]]&lt;br /&gt;
[[File:PhantomForces 1858 3inch.jpg|600px|thumb|none|The 1858 New Army with an almost comically short 3&amp;quot; barrel. Much faster to draw and aim but harder to use at range.]]&lt;br /&gt;
[[File:1858 12 inch.jpg|350px|thumb|none|Remington 1858 New Army with 12&amp;quot; barrel - .44 ball]]&lt;br /&gt;
[[File:PhantomForces 1858 12inch.jpg|600px|thumb|none|The 1858 New Army with an extremely long 12&amp;quot; barrel. Better damage at range and improved muzzle velocity but worse handling.]]&lt;br /&gt;
[[File:PhantomForces 1858 hip.jpg|600px|thumb|none|Holding the vintage revolver at the hip. The New Army is technically the oldest gun in-game, although the in-game weapon appears to be a modern reproduction.]]&lt;br /&gt;
[[File:PhantomForces 1858 leftside.jpg|600px|thumb|none|Taking a look at the left side of the black powder revolver.]]&lt;br /&gt;
[[File:PhantomForces 1858 rightside.jpg|600px|thumb|none|The other side.]]&lt;br /&gt;
[[File:PhantomForces 1858 ADS.jpg|600px|thumb|none|One-handing the 1858 while aiming down its iron sights. This was, after all, the style of the time.]]&lt;br /&gt;
[[File:PhantomForces 1858 ADS2.jpg|600px|thumb|none|The 1858's alternate aim mode is, of course, a fan-fire. This increases its firerate from an OK 190 RPM to an impressive 350 RPM.]]&lt;br /&gt;
[[File:PhantomForces 1858 cockhammer.jpg|600px|thumb|none|Pulling back on the New Army's hammer after firing a shot. It is done, in an incredible feat of dexterity, with one hand, although it's hard to judge seeing as the player lacks thumbs.]]&lt;br /&gt;
[[File:PhantomForces 1858 reload1.jpg|600px|thumb|none|Reloading the 1858 New Army is a multi-step process, although it is nowhere near as complex as inserting individual powder charges, projectiles, and percussion caps. To begin, the player cranks down on the reloading lever.]]&lt;br /&gt;
[[File:PhantomForces 1858 reload2.jpg|600px|thumb|none|This allows them to flick away the empty cylinder.]]&lt;br /&gt;
[[File:PhantomForces 1858 reload3.jpg|600px|thumb|none|A new (full) cylinder is then inserted...]]&lt;br /&gt;
[[File:PhantomForces 1858 reload4.jpg|600px|thumb|none|...and the reloading lever is returned to its rightful home. This is followed by a quick pull of the hammer. Notably absent is any interaction with the cylinder axis pin; on the real revolver, this has to be pulled forward to allow removal of the cylinder (and pushed back in to lock a new one in place).]]&lt;br /&gt;
===Remington 1858 Navy===&lt;br /&gt;
Equipping the 1858 New Army with the &amp;quot;.36 Caliber&amp;quot; ammunition conversion transforms it into the Remington 1858 Navy. This improves its firerate and muzzle velocity but reduces its damage.&lt;br /&gt;
[[File:1858 Navy.jpg|350px|thumb|none|Remington 1858 Navy - .36 ball]]&lt;br /&gt;
[[File:PhantomForces 1858 Navy.jpg|600px|thumb|none|The Remington 1858 Navy as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Redhawk==&lt;br /&gt;
The [[Ruger Redhawk]] was added in June 2019 (update 4.5b) and is unlocked at rank 83. Firing .44 Magnum, the Redhawk deals high damage per shot (especially on headshot) but has high recoil, incentivizing single, accurate shots. The Redhawk has several unique modifications. Two of these modify the revolver's barrel, those being a 2.7&amp;quot; &amp;quot;snubnose&amp;quot; barrel and a very long &amp;quot;cowboy barrel&amp;quot; modeled after the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]]'s barrel. The Redhawk also has access to the so-called KAC shoulder stock, which is taken from the game's [[Knight's Armament Revolver Rifle]] model (which is itself based on an airsoft reimagining of the revolver carbine with custom wooden furniture), and a .45 Long Colt conversion, which vastly increases the revolver's damage at the cost of restricting it to single-action only.&lt;br /&gt;
[[Image:Redhawkhunter7.5.jpg|thumb|none|350px|Ruger Redhawk Hunter with scope ring cuts and a 7.5&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:PhantomForces Redhawk model.jpg|600px|thumb|none|''A traditional American revolver. Very high damage overall with a slow rate of fire and strong muzzle flip.'']]&lt;br /&gt;
[[File:Redhawksnub.jpg|350px|thumb|none|Ruger Redhawk with stainless steel finish, unfluted 8-shot cylinder and snub-nose 2.7&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:PhantomForces Redhawk modelsnub.jpg|600px|thumb|none|The snubnosed Redhawk as it appears in-game.]]&lt;br /&gt;
[[File:S&amp;amp;W M629 Stealth Hunter.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 629 Stealth Hunter, for comparison - .44 Magnum‎]]&lt;br /&gt;
[[File:PhantomForces Redhawk longbarrel.jpg|600px|thumb|none|The Redhawk fitted with the 629 Stealth Hunter-inspired &amp;quot;cowboy barrel&amp;quot;.]]&lt;br /&gt;
[[File:KACSRR Airsoft.jpg|450px|thumb|none|Knight's Armament Revolver Rifle Airsoft replica with custom wooden foreend and stock]]&lt;br /&gt;
[[File:PhantomForces Redhawk stock.jpg|600px|thumb|none|The Redhawk with the &amp;quot;KAC Stock&amp;quot; and aforementioned long barrel equipped.]]&lt;br /&gt;
[[File:PhantomForces Redhawk hip.jpg|600px|thumb|none|First-person view of a player using the Redhawk.]]&lt;br /&gt;
[[File:PhantomForces Redhawk leftside.jpg|600px|thumb|none|Taking a look at the left side of the magnum revolver... ]&lt;br /&gt;
[[File:PhantomForces Redhawk rightside.jpg|600px|thumb|none|...and the right side. ''Powerful enough to blow your head clean off...'']]&lt;br /&gt;
[[File:PhantomForces Redhawk ADS.jpg|600px|thumb|none|Aiming down the Redhawk's iron sights, which are rather clear.]]&lt;br /&gt;
[[File:PhantomForces Redhawk firing.jpg|600px|thumb|none|Putting a .44 caliber hole in the concrete across the way with the Redhawk.]]&lt;br /&gt;
[[File:PhantomForces Redhawk reload1.jpg|600px|thumb|none|After firing six shots (or was it five?) the Redhawk has to be reloaded, no surprises there. This begins with the player grabbing the cylinder to swing it out. The animation does not appear to show the player operating the cylinder release, meaning that this is done with pure brute strength (and most likely breaks the revolver).]]&lt;br /&gt;
[[File:PhantomForces Redhawk reload2.jpg|600px|thumb|none|Smacking the ejector to free the spent casings.]]&lt;br /&gt;
[[File:PhantomForces Redhawk reload3.jpg|600px|thumb|none|Inserting a not-speedloader of fresh rounds.]]&lt;br /&gt;
[[File:PhantomForces Redhawk speedloader.jpg|600px|thumb|none|The speedloader reappears, courtesy of the &amp;quot;Speedloader&amp;quot; modification.]]&lt;br /&gt;
[[File:PhantomForces Redhawk reload4.jpg|600px|thumb|none|Flicking the cylinder closed.]]&lt;br /&gt;
[[File:PhantomForces Redhawk 45lc.jpg|600px|thumb|none|With the .45 Long Colt conversion equipped, the Redhawk must be manually re-cocked after every shot. As with the 1858 New Army, the animation is somewhat scuffed, although this can be excused by the player's lack of thumbs.]]&lt;br /&gt;
===&amp;quot;Toy Gun&amp;quot;===&lt;br /&gt;
The Redhawk model is also the basis for the &amp;quot;Toy Gun&amp;quot;, a melee weapon that can be obtained by rolling a Legendary on a case. Although a melee weapon, it can fire darts, which are fired after swinging the weapon to attack, inspecting it, or spotting enemies with it; these do not interact with the world, passing through walls, dealing no damage to players, and are deleted shortly after leaving the barrel. The weapon can fire an infinite number of darts. Aside from the texture, the only difference the Toy Gun has from the regular Redhawk is the barrel. The design of the Toy Gun is more akin to a cap gun than a dart blaster, as it has no room for an air compressor or spring-loaded priming mechanism, and its barrel is completely solid; this is most likely the result of it being made out of the model for a real revolver.&lt;br /&gt;
[[File:PhantomForces ToyGun.jpg|350px|thumb|none|Official render of the Toy Gun as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is unlocked at rank 113 and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition.&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Judge==&lt;br /&gt;
The [[Taurus Raging Judge]] is unlocked at rank 137 and is called the &amp;quot;Executioner&amp;quot;. It has access to a longer barrel and a stock.&lt;br /&gt;
[[File:Taurus Raging Judge.jpg|thumb|none|350px|Taurus Raging Judge - .454 Casull]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==ASMI==&lt;br /&gt;
The [[ASMI]] is unlocked at rank 97.&lt;br /&gt;
[[File:Asmi.jpg|thumb|none|450px|ASMI - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Coharie Arms MP-10==&lt;br /&gt;
The [[Special Weapons MP-10 and SP-10|Coharie Arms MP-10]] is unlocked at rank 66. It has an integral flashlight, making it the brightest weapon in the game as it can attach 3 other flashlights (1 in the &amp;quot;Other&amp;quot; category, 1 in the underbarrel category and a Maglite flashlight in the optics category). The &amp;quot;Flashlight Off&amp;quot; attachment disables the flashlight, but it counts as an attachment in the &amp;quot;Other&amp;quot; category, so turning it off means you cannot equip anything else in the &amp;quot;Other&amp;quot; category.&lt;br /&gt;
[[File:Coharie MP-10light.jpg|thumb|none|450px|Coharie MP-10 with UMP stock and weaponlight - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 633==&lt;br /&gt;
The [[Colt 9mm Submachine Gun|Colt Model 633]] appears as the &amp;quot;Colt SMG 633&amp;quot;. Before the June 4th 2020 update, it was incorrectly called the &amp;quot;Colt SMG 635&amp;quot;. It is unlocked at rank 49.&lt;br /&gt;
[[File:Model 633 SMG DOE.jpg|thumb|none|450px|Colt Model 633 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 635===&lt;br /&gt;
The [[Colt 9mm Submachine Gun|Colt Model 635]] can be made by equipping the Long Barrel attachment to the &amp;quot;Colt SMG 633&amp;quot;.&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎|thumb|450px|none|Colt Model 635 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K7==&lt;br /&gt;
The [[Daewoo K7]] is unlocked at rank 84. It (correctly) fires very fast, at 1100 RPM, and can unusually accept muzzle attachments, unlike other integrally suppressed weapons in-game. The ability to mount a muzzle brake or compensator has real life precedence, as the [[Barrett M107]] has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. However, the use on the 9mm K7 is questionable, as not enough gas would make it through the suppressor in order for the muzzle attachments to function properly, and the 9mm cartridge has very little recoil.&lt;br /&gt;
[[File:DAEWOO K7.jpg|thumb|none|450px|Daewoo K7 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is unlocked at rank 24. Its firing sound is taken from ''[[Call of Duty 4: Modern Warfare]]'', and its reload sounds are from ''COD4'' and ''[[Counter-Strike: Global Offensive]]''.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Pfp90-1.jpg|thumb|none|600px|The P90 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is unlocked at rank 40 and is simply called &amp;quot;MP5&amp;quot;. Weirdly, the weapon has a higher bullet velocity than the MP7, despite it being the other way round in real life. The ironsights are removed when attaching optics. When reloading, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Pfmp5k-1.jpg|thumb|none|600px|The MP5K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is unlocked at rank 60, simply called &amp;quot;MP5SD&amp;quot;. It has a long barrel attachment, which is its only barrel/muzzle attachment due to the nature of an integrally suppressed weapon. The suppressor cannot be removed, unlike other integrally suppressed weapons in-game.&lt;br /&gt;
[[File:HK-MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5/10]] is unlocked at rank 74. The magazine is slightly longer than it should be.&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with 3-round burst trigger group and retractable stock - 10x25mm Auto]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is unlocked at rank 9, simply called &amp;quot;MP7&amp;quot;. Despite having a 40 round magazine, it only holds 30. The extended magazine attachment increases it to 40 rounds. With the joke &amp;quot;Loudener&amp;quot; attachment, the sound is similar to the ''[[Half-Life 2]]'' MP7.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:Pfmp7-1.jpg|thumb|none|600px|The MP7 in the loadout menu. The grip is slightly too straight compared to the real weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is unlocked at rank 5, making it the second &amp;quot;PDW&amp;quot; players unlock. The weapon has a sole underbarrel RIS rail, instead of the tri-rail setup seen in the picture below. Its reload sounds are from ''[[Call of Duty: Modern Warfare 2]]'' and ''[[Counter-Strike: Global Offensive]]''.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP]]&lt;br /&gt;
[[File:Pfump-1.jpg|thumb|none|600px|The UMP in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP40===&lt;br /&gt;
The .40 S&amp;amp;W conversion turns the gun into the [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP40]].&lt;br /&gt;
[[File:UMP40.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP40 with RIS rail - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] is classed as a machine pistol and is unlocked at rank 68. When using a optic, the charging handle is replaced by a vaguely Uzi Pro looking charging handle, which extends out to the left. By default, it has no stock, but it can be put on with the &amp;quot;Extended Stock&amp;quot; attachment. Some of its reload sounds are taken from ''[[Call of Duty 4: Modern Warfare]]'''s Mini Uzi.&lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is unlocked at rank 77, with 25 round magazines. There are a few unusual things with this weapon - the bolt is not closed after the last shot and the rear iron sight is cut down. There are a few ammunition conversions, namely .22 LR and .45 ACP, the latter of which uses the same magazine model as the [[M3A1 &amp;quot;Grease Gun&amp;quot;]]. The M3 magazine is compatible with the Uzi in real life by using a conversion kit by Vector Arms. It uses the same reload sounds as the Micro Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The [[IWI X95]] is called the &amp;quot;X95 SMG&amp;quot; and is unlocked at rank 115. Interestingly, the X95 uses 32 round Uzi magazines, but the Uzi in-game only has 25 round magazines, despite a model existing for 32 rounders.&lt;br /&gt;
[[File:IWI X95 9mm.jpg|thumb|none|450px|IWI X95 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I [[KRISS Vector]] is unlocked at rank 100. It has Diamondhead backup iron sights, a 2 round burst mode and a light grey frame and stock. Incorrectly, the charging handle slides completely backward when being cocked. In real life, it pivots to the side at a 90-degree angle and only slightly slides backward.&lt;br /&gt;
[[File:KRISS Vector.jpg|thumb|none|450px|KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
An [[M1928 Thompson]] is unlocked at rank 121, referred to as &amp;quot;Tommy Gun&amp;quot;, with a 20 round magazine by default, the rear sight is that of the M1 Thompson and there is no Cutts compensator. The weapon has 5 unique attachments - the Lyman sights of the M1921, the M1928A1 handguard (which changes the name to &amp;quot;Thompson&amp;quot;), the 30 round magazine and the 50 round drum. The final attachment is a conversion to the &amp;quot;Annihilator&amp;quot; prototype, which makes the weapon fire at 1500 RPM. This conversion is called the &amp;quot;M1919 Conversion&amp;quot;, which is incorrect, as the M1919 did not fire this quickly. The &amp;quot;Typewriter&amp;quot; admin-only M1928 has the 100 round drum.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson.jpg|thumb|none|450px|Colt M1921A Thompson with 20-round magazine and no Cutts compensator - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
A black [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is unlocked at rank 71. While in the Test Place, it was grey, like the real weapon.&lt;br /&gt;
[[Image:Grease3 2.jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is unlocked at rank 23, chambered in .45 ACP with 30 round M3A1 magazines. There is a 9x19mm conversion option, an extended stock and the Sionics Suppressor, as well as the [[TEC-9]] extended barrel, which makes the weapon appear as if it has come from ''[[Talk:Call_of_Duty:_Black_Ops_Cold_War#TEC-9_barrel_.26_shroud|BOCW]]''. Due to the small size, the player holds it like a pistol, with both hands on the grip. The alternate aim mode has the gun held sideways, &amp;quot;gangster&amp;quot; style. This is shared with every pistol except the Desert Eagles. When using optics, they are mounted on a raised rail, so as not to obstruct the bolt, and the angled grip attachment clips into the trigger.&lt;br /&gt;
&lt;br /&gt;
The reload sounds are the same as the Uzis above, which were partially taken from ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Pfmac10-1.jpg|thumb|none|600px|The MAC-10 in the loadout menu.]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|350px|none|MAC-10 with Sionics two-stage suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is unlocked at rank 108.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] chambered in 9x19mm is unlocked at rank 105. It has the smooth magazine of the Bizon-1, and a correct 53 round capacity. The weapon has a 64 round 9x18mm conversion.&lt;br /&gt;
&lt;br /&gt;
The in-game description contains the quote &amp;quot;Kept ya waiting, huh?&amp;quot; which references a trademark line of the character Snake from the video game series ''[[Metal Gear]]''. It is also a nod to the long wait players had before this weapon was finally added to the game.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov. Image used to show the smooth magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is unlocked at rank 42.&lt;br /&gt;
[[File:Pp-2000_1.jpg|thumb|none|450px|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] with the 71 round drum is unlocked at rank 92. Due to the barrel shroud, grips are mounted on the side of the drum magazine, which is plainly ridiculous. The 35 round magazine is unlockable as an attachment. Like the UMP-45, it reuses the reloading sounds from the ''MW2'' and ''CS:GO'' UMP-45, with the charging handle sound of the AK-12.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 with 71-round drum- 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is unlocked at rank 87, classed as a machine pistol. Like the Micro Uzi, the extended stock attachment is unlocked by default. The stock also extends when using an attachment in the &amp;quot;Other&amp;quot; category, but it provides no statistical advantage. Ironsights from other weapons cannot be attached, and any optics are mounted on the barrel due to the upwards ejection of the Skorpion. It has a snake/ratshot conversion, which renames the weapon to &amp;quot;vz.61-E&amp;quot;. Weirdly, there is also a 50 round rubber pellets conversion.&lt;br /&gt;
[[File:CZ_Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The 9x18mm Makarov conversion turns the weapon into the [[Sa. Vz. 82 Skorpion]], but it still has the wood pistol grip.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|350px|thumb|none|Sa vz. 82 Skorpion - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3==&lt;br /&gt;
The [[Sterling L2A3]] is unlocked at rank 53, with a 34 round magazine. It incorrectly tracks a round in the chamber, despite not being a closed bolt gun in reality. The player uses the magazine as a grip, which could result in malfunctions and breakages in real life. When attaching the EOTech XPS2 sight, it is not mounted on a rail, instead it is attached via knockoff Spongebob-themed tape.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is unlocked at rank 80 and is called the &amp;quot;AUG A3 Para&amp;quot;. It has a Coyote Brown frame. It originally had a 25 round magazine, with a 32 round magazine attachment, but now the default magazine is the 32 rounder.&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns have access to alternate ammo types. 8-pellet buckshot is the default, while 8-dart flechette ammo, 6-pellet rubber pellet ammo, 16-pellet &amp;quot;birdshot&amp;quot; (16-pellet shotgun shells would actually be considered buckshot in reality) and slug rounds are all available as attachments. The pellet counts are the same as the ones stated here, unless specifically mentioned otherwise.&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The [[AA-12|AA-12 CQB]] is unlocked at rank 112. It has access to a 20 round drum, but alternate ammo types cannot be used while using the drum. The model has brown patches on the trigger and handguard, and it lacks a trigger. It can be converted to semi-auto fire and a long rail mount is used when sights are equipped. However, the Generation 1 charging handle is used instead of the Gen 2 when certain optics are equipped. Due to this game's fairly realistic shotgun ranges (i.e. more than 3 feet), the 20 round full-auto AA-12 is one of the most overpowered weapons in the game. For whatever reason, you can nerf it yourself by making it semi-auto only with the correct attachment.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|450px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The &amp;quot;Long Barrel&amp;quot; attachment turns the CQB into a regular-length [[AA-12]].&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS AA-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[Over/Under Shotgun|Beretta DT11]] is unlocked at rank 133. As a competition shotgun focused almost exclusively on long-range engagements, the Beretta DT11 is one of the more unique shotguns available in-game due to its extremely tight choke and abnormally low damage per pellet. The player has access to a variety of modifications for the DT11, including sawn-off barrels of multiple lengths (which increase damage and spread while decreasing reload time), multiple types of stock to help manage recoil, and a few unique 12 gauge ammunition types available only to the DT11, including #000 Buckshot, which drastically increases damage and recoil while decreasing pellet count, a 3 1/2&amp;quot; shell, which significantly increases pellet velocity, and a bolo round, which has unique &amp;quot;damage rampup&amp;quot;, causing it to deal more damage the further it travels. Despite these advantages, the DT11, as a double-barreled shotgun, only has access to two rounds before it must be reloaded, which, coupled with its tight spread, demands precision from the player.&lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:DT11 PhantomForces loadout.jpg|600px|thumb|none|The DT11 as it appears in Phantom Forces. Hey, this doesn't look like an Olympic target shooting match...]]&lt;br /&gt;
[[File:DT11 PhantomForces loadout shorty.jpg|600px|thumb|none|Ditto, with the weapon having been horrifically shortened. It's not like this is a $10,000 shotgun or anything.]]&lt;br /&gt;
[[File:DT11 PhantomForces hip.jpg|600px|thumb|none|The Beretta DT11, as seen from a first-person view. Who's ready to take down some clays?]]&lt;br /&gt;
[[File:DT11 PhantomForces ads1.jpg|600px|thumb|none|The DT11's iron sights, which are as expected from a competition shotgun; sleek and simple.]]&lt;br /&gt;
[[File:DT11 PhantomForces ads2.jpg|600px|thumb|none|The DT11's first alternate ADS mode, which it shares with other shotguns.]]&lt;br /&gt;
[[File:DT11 PhantomForces adsalt2.jpg|600px|thumb|none|The DT11's second alternate ADS mode. Wrong kind of double-barrel for that kind of work, buster, but you're on the right track.]]&lt;br /&gt;
[[File:DT11 PhantomForces inspect.jpg|600px|thumb|none|Inspecting the DT11 in-game.]]&lt;br /&gt;
[[File:DT11 PhantomForces reload1.jpg|600px|thumb|none|Ejecting a spent shell from the DT11, a process made simple by the weapon's automatic ejectors. Eat your heart out, Stevens.]]&lt;br /&gt;
[[File:DT11 PhantomForces reload2.jpg|600px|thumb|none|Replacing said shell with a fresh one, a process that the cube-handed player character performs with surprising dexterity.]]&lt;br /&gt;
[[File:DT11 PhantomForces sportingstock.jpg|600px|thumb|none|The DT11, when equipped with the &amp;quot;sporting stock&amp;quot; mod, becomes the DT11 ACS (All-Competition Shotgun).]]&lt;br /&gt;
[[File:DT11 PhantomForces olympianstock.jpg|600px|thumb|none|What was once a boring old Beretta DT11 becomes the flashy DT11 PRO when equipped with a recoil-absorbing &amp;quot;Olympian stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[Daewoo USAS-12]] is unlocked at rank 189.&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV12&amp;quot;==&lt;br /&gt;
The &amp;quot;DBV12&amp;quot; (DBV stands for &amp;quot;drobovik&amp;quot;, &amp;quot;shotgun&amp;quot; in Russian) is based on the prototype AK-12/76, a 12 gauge version of the prototype [[AK-12]] and is unlocked at rank 24. The &amp;quot;DBV12&amp;quot; in game is specifically based on the ''[[Battlefield 4]]'' weapon of the same name. Like the ''BF4'' weapon, the in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. The mock-up image also has a longer barrel than the &amp;quot;DBV12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
Aside from the same 4 ammo types all shotguns have access to, the &amp;quot;DBV12&amp;quot; can be converted to fire .30-06 rounds, which makes the weapon full auto, and .410 bore shells, which make the weapon a 3 round burst. It has a 10 round magazine.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|450px|Photoshopped mock-up of an AK-12/76 - 12 gauge]]&lt;br /&gt;
[[File:Pfdbv12-1.jpg|thumb|none|600px|The &amp;quot;DBV12&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The &amp;quot;Stevens DB&amp;quot; is unlocked at rank 81 and is based on the Stevens Model 355/330 hammerless [[double barreled shotgun]]s and fires 10 gauge shells. It has the ability to fire each barrel seperately, or both at the same time, just like the &amp;quot;Sawed Off&amp;quot;, and the player always fires the right barrel/back trigger first. Unlike the M79, the opening latch is not used when reloading before the barrels are broken open. All muzzle attachments require double the number of kills usually required to unlock them, due to the weapon having two barrels. No suppressors are available except for a homemade &amp;quot;Muffler&amp;quot; attachment. Additionally, all muzzle attachments except the compensator clip through each other.&lt;br /&gt;
&lt;br /&gt;
The stock has the word &amp;quot;BOOM&amp;quot; engraved into it in the same font as the ''[[Doom (VG)|DOOM]]'' logo, and the description states &amp;quot;It spells doom for whatever's in front of it&amp;quot;. These are both references to the Super Shotgun from ''DOOM II'', which was a sawed-off double barrel shotgun.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|450px|Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is unlocked at rank 120 and it only fires in semi automatic mode unless you equip the &amp;quot;Pump-action&amp;quot; attachment. Like the vz. 61 Skorpion, the stock unfolds when using optics, but it provides no actual advantage unless the &amp;quot;Extended Stock&amp;quot; attachment is equipped. The &amp;quot;Full Stock&amp;quot; attachment gives it a solid, fixed stock. The reload animation incorrectly does not show the character using the carrier latch button, which must be depressed to load new shells. Like most videogames, the stock has a hole in it in order to use the sights when folded.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:Spas12_fixed.jpg|thumb|none|450px|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
A green [[Kel-Tec KSG]] is unlocked at rank 1, called &amp;quot;KSG-12&amp;quot;. Like most videogames, the tube selector is not used when reloading, so the game treats the dual magazines as one magazine tube.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Pfksg-1.jpg|thumb|none|600px|The KSG in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec KSG-25===&lt;br /&gt;
The KSG can be converted to the KSG-25 with the &amp;quot;KSG-25 Conversion&amp;quot;, giving the weapon a 24+1 capacity and a longer barrel.&lt;br /&gt;
[[File:KSG25.jpg|thumb|none|450px|Kel-Tec KSG-25 with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23M]] is unlocked at rank 56. Firing massive 23x75mmR shotgun shells and featuring a tight choke with high damage at range, the KS-23M can vanquish enemies further out than most other shotguns at the cost of a low magazine size (3+1) and slow handling in close-quarters. In typical ''Phantom Forces'' fashion, the shotgun's wire stock can be removed and a longer barrel can be fitted. The KS-23M also features an abnormally large assortment of unique ammunition modifications, including &lt;br /&gt;
*Shrapnel-25 shells, which increase pellet velocity and decrease both spread and individual pellet damage &lt;br /&gt;
*Volna-R, which fires a single large rubber slug that instantly kills at close range but has high drop-off &lt;br /&gt;
*Barrikada, a dense metal slug with high velocity and penetration&lt;br /&gt;
*A single-shot harpoon conversion, which offers a one-hit kill at any range at the cost of a long reload after each shot &lt;br /&gt;
*A 4 gauge conversion, which vastly increases the weapon's damage but slows its reload time (and changes the weapon's name to TOZ-123) &lt;br /&gt;
The pumping sound used in-game is the same as ''[[Black Mesa]]'''s SPAS-12.&lt;br /&gt;
[[File:KS23.JPG|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:KS23M PhantomForces loadout.jpg|600px|thumb|none|The KS-23M as it appears in the game's loadout menu.]]&lt;br /&gt;
[[File:KS23M PhantomForces hip.jpg|600px|thumb|none|The KS-23M held at the player's hip. When holding a shotgun this large, the whole world seems to hold its breath.]]&lt;br /&gt;
[[File:KS23M PhantomForces ads1.jpg|600px|thumb|none|The simple, if unobtrusive, iron sights of the KS-23M.]]&lt;br /&gt;
[[File:KS23M PhantomForces ads2.jpg|600px|thumb|none|The first alternate ADS view for the KS-23M.]]&lt;br /&gt;
[[File:KS23M PhantomForces ads3.jpg|600px|thumb|none|The second alternate ADS view for the KS-23M, with a side of DOOM. If only reloading this beast was as simple as racking the fore repeatedly.]]&lt;br /&gt;
[[File:KS23M PhantomForces inspect1.jpg|600px|thumb|none|Inspecting the KS-23M in-game.]]&lt;br /&gt;
[[File:KS23M PhantomForces inspect2.jpg|600px|thumb|none|Ditto, followed by a celebratory pump of the fore.]]&lt;br /&gt;
[[File:KS23M PhantomForces reload.jpg|600px|thumb|none|The player feeds a massive 23x75mmR shell into the KS-23M.]]&lt;br /&gt;
[[File:KS23M PhantomForces firing.jpg|600px|thumb|none|After firing the KS-23M, the player racks the pump to chamber the next round. Surprising, I'm sure.]]&lt;br /&gt;
&lt;br /&gt;
===KS-23===&lt;br /&gt;
The &amp;quot;Full Stock&amp;quot; attachment turns the weapon into a [[KS-23]].&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 - 23x75mmR]]&lt;br /&gt;
[[File:KS23 PhantomForces loadout.jpg|600px|thumb|none|Equipping the KS-23M with the full stock attachment and so-called sporting barrel transforms it into the full-length KS-23.]]&lt;br /&gt;
[[File:KS23 PhantomForces hip.jpg|600px|thumb|none|The KS-23 with its extra-long sporting barrel, as seen from a first-person perspective. Clay pigeons everywhere are quaking in their boots.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Express Tactical Magpul==&lt;br /&gt;
The [[Remington 870]] is unlocked at rank 11, fitted with Magpul furniture, ring ironsights and a 6 round tube. The furniture is white, but it was previously green and in the beta it was grey.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:Pf870-1.jpg|thumb|none|600px|The 870 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]], simply called Saiga-12, is unlocked at rank 63. It is modelled with a 5 round magazine, despite holding 8+1 in-game. It can be converted to fire in full-auto. It also has numerous ammunition conversions:&lt;br /&gt;
*Saiga-223 (.223 Remington), fires in full-auto,&lt;br /&gt;
*Saiga-308 (.308 Winchester/7.62x51mm NATO), fires in full-auto,&lt;br /&gt;
*Saiga-762 (7.62x39mm), fires in full-auto,&lt;br /&gt;
*Saiga-96 (9.6x53mm Lancaster), fires in semi-auto at 70 RPM,&lt;br /&gt;
*Saiga-9 (9x19mm Parabellum), fires in full-auto.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Saiga-12U&amp;quot;===&lt;br /&gt;
The &amp;quot;Saiga-12U&amp;quot; is a custom secondary shotgun in the &amp;quot;Other&amp;quot; category and unlocked at rank 95. It has a 2+1 round capacity, which can be extended to 5+1. It can also be modified to fire in full-auto, just like the regular Saiga-12.&lt;br /&gt;
&lt;br /&gt;
The Saiga-12U greatly resembles the modified Saiga-12K seen in ''[[Gamer]]'', ''[[The Expendables]]'', and ''[[Drive Angry]]'', though with a 2-round box magazine instead of a 20-round drum for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
Unlocked at rank 90 is the &amp;quot;Sawed Off&amp;quot;, a traditional side-by-side [[Sawed-Off Double Barrel Shotgun]]. It uses the same model as the Stevens Double Barrel seen above, but with the barrels cut down. It is in the &amp;quot;Other&amp;quot; secondary class. It has the ability to fire each barrel seperately, or both at the same time, just like the Stevens, and the player always fires the right barrel/back trigger first. All muzzle attachments require double the number of kills usually required to unlock the,, due to the weapon having two barrels. No suppressors are available except for a homemade &amp;quot;Muffler&amp;quot; attachment. Additionally, all muzzle attachments except the compensator clip through each other.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Boom Stock&amp;quot; attachment gives the weapon a stock, which, like the Stevens, has the word &amp;quot;BOOM&amp;quot; written in the same from as the ''DOOM'' logo. This is another reference to the Super Shotgun from ''DOOM II''.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|450px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:Sawed-off Stevens 1960s SBS.jpg|thumb|none|450px|Stevens SBS shotgun with sawn-off barrels - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] is unlocked at rank 36 as the first &amp;quot;Other&amp;quot; category sidearm, referred to as the &amp;quot;Super Shorty&amp;quot;; however, it was originally referred to as the &amp;quot;Serbu Shotgun&amp;quot;. It is a shortened Remington 870, which the description correctly states. It has a vertical grip, but no access to underbarrel attachments. It also has a 2+1 capacity and has no rear sight, just a front bead sight.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty Shotgun made from a Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype [[AK-12]] is unlocked by default. Like virtually every AK rifle variant in the game, it is shorter than the M16A3/4 rifles, despite being longer than it in real life.&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|450px|AK-12, 2012 prototype - 5.45x39mm]]&lt;br /&gt;
[[File:Pfak12-1.jpg|thumb|none|600px|The AK-12 in the loadout menu. Note the selector pointed as safe; this doesn't change when the fire mode is switched.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74]]N is unlocked at rank 74. It has the smooth top cover of the later AK-74M version.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Collapsible Stock&amp;quot; attachment gives it the stock of the East German [[MPi-KM-72]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] is unlocked at rank 103. It has the 3-round-burst mode of the AK-103-2 and the railed dust cover of the AK-103M.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The 5.56 Conversion converts the weapon and changes its name to the [[AK-101]].&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-109===&lt;br /&gt;
The &amp;quot;BARS Barrel&amp;quot; converts the weapon and changes its name to the [[AK-109]].&lt;br /&gt;
[[File:AK-109.jpg|thumb|none|450px|AK-109 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-108===&lt;br /&gt;
The combination of the &amp;quot;BARS Barrel&amp;quot; and the 5.56 Conversion converts the weapon and changes its name to the [[AK-108]].&lt;br /&gt;
[[File:AK-108.jpg|thumb|none|450px|AK-108 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is unlocked at rank 94. The &amp;quot;Collapsible Stock&amp;quot; uses the same stock as the East German [[MPi-KM-72]].&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AK47&amp;quot;===&lt;br /&gt;
The &amp;quot;AK47&amp;quot; is unlocked at rank 47. It is not an actual [[AK-47]], as it has the AKM's stamped receiver, with its only AK-47-like characteristics being the handguard, pistol grip, dust cover, and the lack of a muzzle brake. Additionally, it has the [[AK-74]]N's dovetail mount, as opposed to the earlier style used with the AKN.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|450px|none|Type 3 AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
====AKMS====&lt;br /&gt;
Equipping the &amp;quot;Collapsible Stock&amp;quot; attachment on the &amp;quot;AK47&amp;quot; turns it into an [[AKMS]], although still retaining the various AK-47 elements.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|Type 3 AKS-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===VPO-209===&lt;br /&gt;
Using the .366 TKM conversion changes the weapon to the VPO-209, which also changes the name correctly in-game too. This is available on both the AKM and &amp;quot;AK47&amp;quot;. This allows usage of slugs and birdshot ammo types.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] is unlocked at rank 10. The barrel correctly reciprocates backwards when firing, but equipping any barrel attachments stops this animation from occurring. Like most guns in the game, it has the correct firerate - 1,800 RPM in hyperburst mode and 600 RPM in full-auto; the first two shots on full-auto are also fired at the same rate as the burst.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:Pfan94-1.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is unlocked at rank 15. It used to (incorrectly) be classed as a PDW, but update 0.9.0 moved it to the Assault Rifles category.&lt;br /&gt;
&lt;br /&gt;
The weapon has a 20 round magazine by default, but a 30 rounder is available, as well as the &amp;quot;Suppressor.. ?&amp;quot; attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Pfasval-1.jpg|thumb|none|600px|The AS Val in the menu.]]&lt;br /&gt;
[[File:Pfasval-2.jpg|thumb|none|600px|The rifle in first-person.]]&lt;br /&gt;
[[File:Pfasval-3.jpg|thumb|none|600px|Inspecting the left side...]]&lt;br /&gt;
[[File:Pfasval-4.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:Pfasval-5.jpg|thumb|none|600px|Aiming using the glow sights.]]&lt;br /&gt;
[[File:Pfasval-6.jpg|thumb|none|600px|Changing the fire mode; the player character appears to incorrectly use the AK-style safety switch to do this, whereas the fire selector is actually located inside the trigger guard.]]&lt;br /&gt;
[[File:Pfasval-7.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Pfasval-8.jpg|thumb|none|600px|Knocking out the empty magazine with another empty magazine...]]&lt;br /&gt;
[[File:Pfasval-9.jpg|thumb|none|600px|...loading it in...]]&lt;br /&gt;
[[File:Pfasval-10.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo K2]] is unlocked at rank 42.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|450px|Daewoo K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PF-K2-menu.jpg|thumb|none|600px|The K2 in the menu.]]&lt;br /&gt;
[[Image:PF-K2-folded-menu.jpg|thumb|none|600px|Previewing a K2 with the stock folded.]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco/Colt Canada C7A2==&lt;br /&gt;
The [[Diemaco/Colt Canada C7A2]] is unlocked at rank 128, with an ambi charging handle, which comes as standard on the real weapon. It was originally in the Alpha, but was removed and added into the full game much later. The description reflects this (&amp;quot;This gun reminds you of a simpler time&amp;quot;), but it also incorrectly states that the C7A2 has an integrated optic, referring to the C79. It is not integrated, and can be removed, which it is in-game, the rifle using its back-up iron sights instead.&lt;br /&gt;
&lt;br /&gt;
Two ammo conversions are available, the &amp;quot;CNC .45 Conversion&amp;quot; and the &amp;quot;AR 7.62x39mm Conversion&amp;quot;, the latter of which reduces ammo capacity to 20+1.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Long Barrel&amp;quot; attachment, it uses the handguard and barrel from the [[Diemaco/Colt Canada C7/C7A1 LSW]], though it does not have the built-in grip. When this barrel is equipped, the whizz and crack sounds play for enemies you are firing at, which is usually a trait reserved for a few machine guns and sniper rifles.&lt;br /&gt;
[[File:C7a2.jpg|thumb|none|450px|Colt Canada C7A2 with ELCAN scope and backup iron sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS G1]] is unlocked at rank 45, incorrectly called the F1. The previous model used a STANAG magazine and was called the G2, but this was still incorrect as it had the F1-style magazine well. This rifle has the correct 25 round magazine of the F1 and G1.&lt;br /&gt;
&lt;br /&gt;
The bipod is functionally useless, however it deploys when the &amp;quot;Long Barrel (AR)&amp;quot; attachment is used.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS G2===&lt;br /&gt;
The weapon can be turned into a [[FAMAS G2]] with the &amp;quot;G2 Conversion&amp;quot;, which gives the rifle the ability to use STANAG magazines.&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS Valorisé===&lt;br /&gt;
Attaching any scope turns the model into a [[FAMAS Valorisé]], apart from the trigger guard of the G-series rifles.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PF-Famas-optic.jpg|thumb|none|600px|The Valorisé as seen in the menus with an EOTech XPS2.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] is unlocked at rank 16. It features a 9mm conversion, which uses a 32 round Uzi magazine.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PF-Scarl-menu.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
[[Image:PF-Scarl-att-menu.jpg|thumb|600px|none|Previewing a long-barrelled SCAR-L with no stock, a PM II scope and the 9mm Uzi magazine conversion, stated to be done by Big Woods MFG.]]&lt;br /&gt;
[[Image:PF-Scarl-short-menu.jpg|thumb|600px|none|Previewing a short-barrelled SCAR-L with a folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
The German wonder weapon, the [[Heckler &amp;amp; Koch G11]], is unlocked at rank 211, which reflects the name of the weapon, combining and rearranging the 2 from K2 and the 11 from G11. The weapon is the only caseless weapon in-game and appropriately does not eject spent casings when firing. It has back-up ironsights instead of the integral scope by default, although the scope is an attachment option. The irons are AAC flip up ironsights that are also used on the [[AAC Honey Badger]]. It correctly fires at 2,100 RPM in burst, and 460 RPM in auto.&lt;br /&gt;
&lt;br /&gt;
The description (&amp;quot;Wait a minute, this is the future. Where are all the phaser guns?&amp;quot;) references the movie ''[[Demolition Man]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon uses the same reload sounds as the [[P90]] above. It also has two magazines as part of the model either side of the magazine that is currently being used, but these are just part of the model and are unusable. The magazine does not reciprocate when firing, which is incorrect.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is unlocked at rank 25. It has the export version of the rail top carry handle, rather then the G36C version, which is more common in videogames. The &amp;quot;Hendsoldt 3x Optic&amp;quot; adds back the ZF 3x4° sight, although it is missing the top 1x reflex. As long as some sort of optic is present on the weapon, the 3x will appear, and you can use it by pressing the alternate aim button.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm NATO. Image used to show export variant of the rail top carry handle.]]&lt;br /&gt;
[[File:Pfg36-1.jpg|thumb|none|600px|The G36 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MG36&amp;quot;===&lt;br /&gt;
The G36 makes another appearance, masquerading as the [[Heckler &amp;amp; Koch MG36]]. The weapon has the Beta-C drums and bipod of the MG36, but the bipod is unusable, like other weapons with a bipod by default. Like all G36 variants in the game, it has the export variant of the rail top carry handle. The weapon is unlocked at rank 33.&lt;br /&gt;
&lt;br /&gt;
As a LSW, it is in the LMG section.&lt;br /&gt;
[[File:G36 CMag.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36 with bipod handguard and C-Mag, visually identical to the real MG36 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm. Image used to show export variant of the rail top carry handle]]&lt;br /&gt;
[[File:Pfmg36-1.jpg|thumb|none|600px|The faux MG36 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] is unlocked at rank 6 and is incorrectly classed as a carbine - while it does have a shorter barrel than the standard G36, it is not short enough to be considered a carbine. Like all G36 variants in the game, it has the export variant of the rail top carry handle.&lt;br /&gt;
&lt;br /&gt;
It has access to a .300 Blackout conversion, which is fictional.&lt;br /&gt;
[[File:G36K-Export.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm NATO. Image used to show export variant of the rail top carry handle]]&lt;br /&gt;
[[File:Pfg36k-1.jpg|thumb|none|600px|The G36K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416A5]] is unlocked at rank 62 and is known simply as the HK416. It has a different reload compared to the rest of the AR-15 family, with the magazine knocked out by flicking the rifle to the right.&lt;br /&gt;
&lt;br /&gt;
It has access to a .300 Blackout conversion, along with a &amp;quot;Full Stock&amp;quot; and &amp;quot;Long Barrel (AR)&amp;quot; attachment.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416A5 with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 20==&lt;br /&gt;
The [[Howa Type 20]] is unlocked at rank 37.&lt;br /&gt;
[[File:Type 20 with riflescope and grippod.jpg|thumb|none|450px|Howa Type 20 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is unlocked at rank 55. It has access to the [[L123A2 grenade launcher]], which is a unique trait of this rifle.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85A1 with L123 GL.jpg|thumb|450px|none|L85A1 with SUSAT scope and L123 grenade launcher - 5.56x45mm NATO &amp;amp; 40x46mm grenade]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] is unlocked at rank 22, depicted with a KAC handguard without rail covers. Its bolt does not lock back when empty and the selector is set to safe. It also has the inaccurate ability to fire the remaining bullets in a burst when the player is not pulling on the trigger - the cam mechanism of the M16A4 requires the trigger to be depressed to fire. If the trigger is lifted mid-burst, the remaining rounds are fired in the next burst e.g. two bullets are fired before the trigger is released, the next trigger pull would only fire one bullet because the mechanism has not reset.&lt;br /&gt;
&lt;br /&gt;
A 7.62x39mm conversion is available, along with various barrel and stock attachments.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PF-M16a2-menu.jpg|thumb|none|600px|The M16A4 in the menu. Note the selector pointed towards safe; this happens on most AR variants in the game.]]&lt;br /&gt;
[[File:PF-M16a2-att-menu.jpg|thumb|none|600px|Previewing a modified M16A4 with C7-style ironsights, a 2nd Gen collapsible stock and a short barrel. Note the top rail cover is now missing.]]&lt;br /&gt;
[[File:PF-M16a2-762-menu.jpg|thumb|none|600px|Previewing an M16A4 with the 7.62x39mm conversion, stated to use Grendel magazines, though in practise they are black recolours of the default STANAG magazines. This weapon also has the buttstock removed.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M16A3&amp;quot;===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; is unlocked at rank 33, using the exact same model as the A4 (hence why it is listed as a variant of the A4). In gameplay however, it is a separate weapon, firing in full-auto instead of 3 round bursts. The &amp;quot;M16A3&amp;quot; uses all the same attachments and modelling errors as the A4.&lt;br /&gt;
[[File:PF-M16a3-menu.jpg|thumb|none|600px|The M16A3 in the menu.]]&lt;br /&gt;
[[Image:PF-M16a3-att-menu.jpg|thumb|600px|none|Previewing an M16A3 with an A2 pistol grip mounted on a swivelling mount as a makeshift folding foregrip, along with a 2nd Gen collapsing stock in the collapsed position.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] is unlocked at rank 20, with the lowest firerate of all AUG rifles. It has the Swarvoski scope by default, which is also an attachment option, meaning two Swarvoski scopes can be used at once on the AUG A1. Toggling the aim type changes from the Swarvoski optic and either the back-up iron sights atop the optic, or the optical attachment mounted on top of the default optic. When optics are used, they are placed above the scope on a Picatinny rail (which resembles the [https://www.clawgear.com/en/AUG-Modular-Scope-Mount-Black-20114en1555 Clawgear AUG Modular Scope Mount]). Underbarrel grips replace the folding grip with a tri-rail setup.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|450px|none|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfauga1-1.jpg|thumb|none|600px|The AUG A1 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG Para===&lt;br /&gt;
Equipping the 9mm conversion renames the weapon to &amp;quot;AUG A1 Para&amp;quot; and makes it resemble [[Steyr AUG Para|the weapon of the same name]], minus the shorter barrel, which can be approximated in appearance with the &amp;quot;Short Barrel&amp;quot; attachment.&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|450px|Steyr AUG Para - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is unlocked at rank 39, with the rail of the Special Receiver version. Despite all AUG variants being the same in real life, the A2 in in-game is in-between the firerate of the A1 and A3.&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO. Image used to show the Picatinny rail.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]], with a Coyote Brown finish, is unlocked at rank 52. It has the highest firerate of the AUG rifles. It is missing the bolt release on the model.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[StG-44]] is unlocked at rank 144. The floorplate of the magazine is missing, and optics will wobble when attached. The weapon has an odd 5.56x45mm conversion.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is unlocked at rank 111. It can be modified to fire &amp;quot;Duplex&amp;quot; rounds, which shoot two bullets in one casing.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|450px|IWI Tavor TAR-21 Flat Top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Tavor CTAR-21===&lt;br /&gt;
The &amp;quot;CTAR Barrel&amp;quot; attachment renames the weapon to the [[CTAR-21]].&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|450px|IWI Tavor CTAR-21 Flat Top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Type 88-2==&lt;br /&gt;
The super-rare North Korean [[Type 88-2]] is unlocked at rank 122. The default configuration of the rifle has it equipped with its infamous helical magazine, but they only hold 75 rounds instead of the reported 150, likely for gameplay balance, although nobody really knows how many rounds it holds, or if it is even a functional magazine. It is correctly depicted with the ribbed dust cover and proprietary overfolding stock, needed because standard AK side- or under-folding stocks would not work with the bulky helical magazine. The helical magazine can be swapped out for a 30-round magazine with the &amp;quot;Regular Mag&amp;quot; attachment.&lt;br /&gt;
[[File:Type_98-2.jpg|thumb|none|450px|Type 88-2 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Type 88===&lt;br /&gt;
The combination of the &amp;quot;Regular Mag&amp;quot; and &amp;quot;Full Stock&amp;quot; attachment turns the weapon into the [[Type 88 assault rifle|Type 88]].&lt;br /&gt;
[[File:Type_88.jpg|thumb|none|450px|Type 88 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Type 58===&lt;br /&gt;
Equipping the 7.62x39mm conversion turns the weapon into the [[AK-47|Type 58]].&lt;br /&gt;
[[File:Type58AK.jpg|thumb|450px|none|Type 58 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==AG-3F2==&lt;br /&gt;
The [[G3|AG-3F2]], a modernised version of Norway's AG-3 rifle, is unlocked at rank 76. It incorrectly uses the AG-3 name.&lt;br /&gt;
[[File:AG-3F2.jpg|thumb|none|450px|AG-3F2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK12BR&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;AK12BR&amp;quot; is unlocked at rank 44. It's an odd weapon, chambered in 7.62x54mmR and utilising the same Balanced Recoil system from the [[AEK-971]] and other weapons, which is what the &amp;quot;BR&amp;quot; in the name stands for (not &amp;quot;Battle Rifle&amp;quot; as you might assume). The Balanced Recoil system is housed in a fictional housing that matches the colour and material of the main receiver, and it also comes with a Picatinny rail on top. It has a 20 round curved magazine, although before an update it used a 30 round 5.45x39mm magazine like the regular [[AK-12]], which somehow held 7.62x39mm. This made the weapon technically an assault rifle, but following feedback the developers changed the weapon to the bigger cartridge and smaller magazine. The developers state they included it as a battle rifle despite being an assault rifle in its original form because there were not enough battle rifles in the game.&lt;br /&gt;
[[File:Ak-12 7.62x51mm.jpg|thumb|none|450px|AK-12 - 7.62x51mm NATO (photoshopped)]]&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm. Image used to show the Balanced Recoil system]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf EBR==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] Entry Complete Rifle (abbreviated as &amp;quot;Beowulf ECR&amp;quot;) is a battle rifle unlocked at rank 21. It features a flat-top receiver, a 16.5&amp;quot; (42cm) barrel, and a standard Picatinny railed gas block. The rifle is sold standard with black furniture. Additionally, the weapon in-game is modified with Mangonel Flip-Up Sights. It can be modified to fire in three round bursts, which means it fires 3 bursts of 3, then a burst of either 1 or 2, depending if there is a round in the chamber or not, due to its 10 round magazine.&lt;br /&gt;
[[Image:AA Beowulf.jpg|thumb|none|450px|Alexander Arms .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[File:Pfecr-1.jpg|thumb|none|600px|The ECR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf TCR==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] Tactical Complete Rifle (abbreviated to &amp;quot;Beowulf TCR&amp;quot; in-game) is listed as a designated marksman rifle in-game, unlocked at rank 70. This variant of Alexander Arms' Beowulf rifles features a flat-top receiver, 16.5&amp;quot; (42 cm) barrel, a low-profile gas block, Manticore Arms Transformer Rail handguard, B5 Systems SOPMOD BRAVO Collapsible Stock, and an upgraded trigger. The rifle in-game is shown with other upgrades purchasable for the TCR, such as an FDE Cerakote finish, FRAG grip panels and KeyMod panels, and the Tank Muzzle Brake. This muzzle brake is never removed and any muzzle attachment is mounted inside of it, like similar weapons with default muzzle brakes, like the [[Serbu BFG-50]]. It also has the same Diamondhead sights as a few other weapons in the game, notably the KRISS Vector. Finally, a 5.56x45mm conversion is available, which makes the rifle weaker but triples ammo capacity from 10 to 30 and fires twice as fast, 800 RPM instead of 400.&lt;br /&gt;
[[File:AA Beowulf Tactical.jpg|thumb|none|450px|Alexander Arms .50 Beowulf Tactical - .50 Beowulf]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 SPR==&lt;br /&gt;
A heavily customised FAL rifle most closely resembling the [[DSA SA58 Special Purpose Rifle|SA58 SPR]] is unlocked at rank 78. It features a full sized, 21-inch barrel FAL with a blue handguard without the top rail, an M16 pistol grip,  a different customised stock and standard FAL iron sights compared to the real SA58 SPR. It also has standard FAL 20 round magazines instead of the 10 round magazines seen on the reference photo below. It is classed as a DMR in-game.&lt;br /&gt;
[[Image:DSA SA58 SPR.jpg|thumb|none|450px|DSA SA58 Special Purpose Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN FAL 50.00]] is unlocked at rank 107, as a select-fire battle rifle with a 20 round magazine. It can be converted to fire .45 ACP for some odd reason, which uses a 50 round drum.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FAL Para Shorty&amp;quot;===&lt;br /&gt;
A custom short FAL rifle called the &amp;quot;FAL Para Shorty&amp;quot; is unlocked at rank 98, classed as a PDW/SMG. It is an odd weapon, with a folded FAL paratrooper stock, an [[MP5K]] grip and handguard and an extremely short barrel. The MP5K grip is a different colour to the rest of the weapon, implying it was taken from an MP5K and attached to the weapon. The end result bears a resemblance to the compact FAL from the movie ''[[The Wild Geese]]'', which might have been the inspiration for this weapon. It is select-fire in-game.&lt;br /&gt;
&lt;br /&gt;
The sprinting animation uses the same animations as the pistols and the MAC-10. During its time in the Test Place, it was classed as a carbine instead of a PDW/SMG.&lt;br /&gt;
[[File:L1A1 Wild Geese custom.jpg|thumb|none|450px|'''Photoshopped''' Custom shortened L1A1 SLR (Self Loading Rifle) as used in ''[[The Wild Geese]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K with Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
A grey [[SCAR-H]] is unlocked at rank 30. It has a 30 round 7.62x39mm conversion and the same firing sounds as the lower caliber SCAR-L.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfscarh-1.jpg|thumb|none|600px|The SCAR-H in the loadout ment.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[G3A3]] is unlocked at rank 59, simply called the &amp;quot;G3&amp;quot;.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417]] is unlocked at rank 78, correctly depicted as select-fire and classed as a battle rifle.&lt;br /&gt;
[[Image:HK417 16.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK417 with 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL M964 A1 ParaFAL==&lt;br /&gt;
The [[IMBEL M964 A1 ParaFAL]] is unlocked at rank 89, incorrectly referred to as the &amp;quot;FAL 50.63 Para&amp;quot;; it has neither the correct barrel length, charging handle, or stock of that version. It is incorrectly classed as a carbine, although it was correctly classed as a battle rifle before an update; it also used to be correctly called the &amp;quot;PARA FAL&amp;quot;. It features the same 50 round .45 ACP conversion, as well as a 5.56x45mm conversion, which makes the weapon resemble the [[FN FNC]], albeit with a standard FAL handguard.&lt;br /&gt;
[[File:7.62 M964 A1 PARAFAL.jpg|thumb|none|450px|IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is unlocked at rank 2, depicted (rarely, for a video-game) as select-fire, boasting a firerate of 750 RPM. The weapon features a 6.5mm Creedmoor conversion, which increases the magazine size from 20 to 30.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfm14-1.jpg|thumb|none|600px|The M14 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==MC51SD==&lt;br /&gt;
An integrally suppressed version of the HK51, the [[MC51SD]] is unlocked at rank 86 and is incorrectly classed as a carbine instead of a battle rifle. It has a longer barrel than the real MC51SD, akin to the [[Heckler &amp;amp; Koch G3KA4]]. The stock can be used with the &amp;quot;Retractable Stock&amp;quot; attachment, which, confusingly, extends the stock.&lt;br /&gt;
[[File:MC51SD.jpg|thumb|450px|none|MC51SD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ohio Ordnance HCAR==&lt;br /&gt;
The [[Ohio Ordnance HCAR]] was added in October 2023 as part of update 9.0.3 and is unlocked at rank 181.&lt;br /&gt;
[[File:HCAR.jpg|350px|thumb|none|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] is unlocked at rank 68 and is incorrectly referred to as the &amp;quot;[[M21]]&amp;quot;; it is not a real M21 as it lacks the fire selector.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]] is unlocked at rank 62 and is classified as a carbine. Oddly, muzzle attachments can be used at the same time as the integral suppressor, which is obviously impossible in real life, but does have a basis in reality, as the [[Barrett M107]] has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. The suppressor is also removable, which does not have as much of an impact on the ballistics as you might think, given the weapon only has a 6&amp;quot; barrel.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 Carbine==&lt;br /&gt;
The AK-12 Carbine, an originally planned variant of the 2012 prototype of the [[AK-12]], appears as the &amp;quot;AK-12C&amp;quot;, and is chambered in 7.62x39mm. In reality, this prototype carbine only existed in early photoshopped images and didn't enter development stage, though the post-2016 production version of the AK-12 series eventually included a 7.62x39mm carbine variant called the [[AK-15|AK-15K]] (which has various differences from the planned prototype).&lt;br /&gt;
[[File:AK-12 Carbine 7.62x39.jpg|thumb|none|450px|AK-12 Carbine - 7.62x39mm (photoshopped)]]&lt;br /&gt;
&lt;br /&gt;
===AK-12 (7.62x39mm)===&lt;br /&gt;
The Long Barrel attachment converts the weapon into a full-sized AK-12 prototype in 7.62x39mm.&lt;br /&gt;
[[File:Ak-12 7.62x39mm.jpg|thumb|none|450px|Prototype AK-12 - 7.62x39mm (photoshopped)]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] carbine is unlocked at rank 105. It has the railed dust cover of the AK-103M.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
The 5.56 Conversion converts the weapon and changes its name to the [[AK-102]].&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
The &amp;quot;BARS Barrel&amp;quot; converts the weapon into the [[AK-107]].&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-108===&lt;br /&gt;
The combination of the &amp;quot;BARS Barrel&amp;quot; and the 5.56 Conversion converts the weapon and changes its name to the [[AK-108]]. The AK-103 can also be made into the 108 (although the name does not change for the 105), so this weapon appears in the game twice.&lt;br /&gt;
[[File:AK-108.jpg|thumb|none|450px|AK-108 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The 5.56 Conversion and the Long Barrel make the weapon the [[AK-101]]. The AK-103 can also be made into the 101 (although the name does not change for the 105), so this weapon appears in the game twice.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The Long Barrel attachment converts the weapon into the [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is unlocked at rank 88, and is incorrectly classed as a PDW/SMG instead of a carbine and is called the &amp;quot;Krinkov&amp;quot;. It has a 9x19mm conversion, along with the other conversions listed below.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
Equpping the PBS-4 Suppressor effectively makes the weapon an [[AKS-74UB]].&lt;br /&gt;
[[File:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|450px|AKS-74UB - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMSU===&lt;br /&gt;
The 7.62x39mm ammo conversion turns the weapon into the [[AKMSU]].&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU (converted AKM pistol) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a planned (but not developed) sub-carbine version of the 2012 prototype [[AK-12]], appears under the misnomer &amp;quot;AKU12&amp;quot;. It is unlocked at rank 35.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|450px|Photoshopped mock-up of the AK-12U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;PPK-12&amp;quot;===&lt;br /&gt;
The 9mm Conversion converts the weapon into the &amp;quot;PPK-12&amp;quot; (which is the name of an early submachine gun concept of the AK-12 prototype), complete with name change and the addition of a 100 RPM 3 round burst mode. The PPK-12 was originally added as a PDW, then removed and replaced with the conversion for the &amp;quot;AKU-12&amp;quot;. The original PPK-12 is now a developer-only weapon. The old model is able to be seen in the main menu. There was also a stockless version categorised as an &amp;quot;Other&amp;quot; sidearm.&lt;br /&gt;
&lt;br /&gt;
Visually the weapon resembled the [[PP-19-01 Vityaz]] SMG, but with 2012 prototype [[AK-12]] externals.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|450px|none|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|450px|Prototype AK-12 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] is unlocked at rank 63.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco/Colt Canada C8A3==&lt;br /&gt;
A [[Colt Canada C8A3]] with the barrel of a C8A2 is unlocked at rank 128.&lt;br /&gt;
[[File:Colt_Canada_C8_carbine.JPG|thumb|none|450px|Colt Canada C8A3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR PDW]] is unlocked at rank 32.&lt;br /&gt;
[[File:FN SCAR PDW (old).jpg|thumb|none|450px|FN SCAR PDW (old version) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfscarpdw-1.jpg|thumb|none|600px|The SCAR PDW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Gwinn/Bushmaster Arm Pistol==&lt;br /&gt;
The [[Bushmaster Arm Pistol|Gwinn/Bushmaster Arm Pistol]], which is actually a subcompact bullpup carbine legally defined as a pistol under certain US states' laws, is unlocked at rank 110 as the &amp;quot;Arm Pistol&amp;quot;. It comes with a 20 round STANAG magazine and a illegal conversion to full-auto fire at 800 RPM, which places it into the machine pistol category. The extended magazine attachment gives it a standard 30 round STANAG magazine. Due to the 5.56mm ammo used, it deals the same sort of damage as 5.56mm assault rifles, but due to the compact size, it also shares the same recoil values from the [[M231 Firing Port Weapon|M231]] listed below.&lt;br /&gt;
&lt;br /&gt;
The weapon is modelled after the earlier Gwinn version of the Arm Pistol, and it has the trigger group permanently at a 38 degree tilt. Weirdly, when the &amp;quot;Ballistics Tracker&amp;quot; attachment is used, two appear instead of one. This is the first appearance of the weapon in a videogame.&lt;br /&gt;
[[File:BushmasterArmpistol1.jpg|thumb|450px|none|Gwinn/Bushmaster Firearms Arm Pistol - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is unlocked at rank 7.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfg36c-1.jpg|thumb|none|600px|The G36C in the loadout menu. Note that even though the iron sights are of the standard G36C type, the carry handle lacks the triangular protrusions on the inside like on an export variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8-1]] is unlocked at rank 34. It incorrectly uses a double-stack 30-round G36 magazine.&lt;br /&gt;
[[File:HK-SL8.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfsl8-1.jpg|thumb|none|600px|The SL8 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 45-70 All-Weather Lever Action==&lt;br /&gt;
The [[Henry Rifle Series|Henry 45-70 All-Weather]] is a modern (2016) reproduction of the original [[Henry 1860]] lever-action rifle. As the name suggests, it fires .45-70 Government instead of .44 Henry. While being a modern weapon, it retains the loading system of the 1860, modified slightly to allow for a handguard to be fitted to the rifle. A magazine tube is removed from the weapon and individual rounds are loaded into it, then it is pushed back into the tube under the barrel. This reloading procedure is replicated in-game, and the magazine tube only holds 5 rounds. The model in-game has a marginally longer barrel than the image below.&lt;br /&gt;
&lt;br /&gt;
The Henry is classed as a battle rifle, although it functions more like a low-velocity sniper rifle, with a faster firerate than all snipers, but still much slower than the semi-auto battle rifles. This problem can be circumvented with Plus P ammunition, which makes the weapon fire rounds much faster, and also gives the weapon higher penetration. .410 shotshells can also be used, which changes the name to &amp;quot;Henry 410&amp;quot; and makes the weapon fire 4 pellets instead of one bullet. Oddly, these pellets are almost directly over each other, with strong vertical spread instead of horizontal, as one might have expected. A 30-30 conversion is also available, as well as the &amp;quot;Malcolm 3x Scope&amp;quot;. It can also use the same scope as the [[PGM Hecate II]] sniper rifle, the &amp;quot;Sidewinder ED&amp;quot;, which makes it the only non-sniper rifle to have access to this scope.&lt;br /&gt;
[[File:Henry4570.jpg|thumb|none|450px|Henry 45-70 All-Weather Lever Action - .45-70 Government]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95R==&lt;br /&gt;
The [[IWI X95|IWI X95R]] is unlocked at rank 130.&lt;br /&gt;
[[File:IWI X95 5.45x39.jpg|thumb|none|450px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
A slightly visually altered [[Knight's Armament Revolver Rifle]] appears as the &amp;quot;KAC SRR&amp;quot; (Silenced Revolver Rifle), is classed as a carbine and is unlocked at rank 125.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|450px|Knight's Armament Revolver Rifle - .30 caliber. The weapon in-game features ironsights instead of the scope seen in this reference image.]]&lt;br /&gt;
&lt;br /&gt;
==L22 Hybrid==&lt;br /&gt;
A hybrid between the [[L22A2]] and the SA80 AFV prototype (referred to as just the &amp;quot;L22&amp;quot; in-game) is unlocked at rank 28. It is mostly based off the AFV prototype, but it has the receiver of the L22A2.&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|thumb|none|450px|SA80 AFV prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sa80A2-l22a2.jpg|thumb|none|450px|L22A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfl22-1.jpg|thumb|none|600px|The L22 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
The [[M4 carbine]] is unlocked at rank 14.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|M4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfm4-1.jpg|thumb|none|600px|The M4 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is unlocked by default, making it the first carbine players have access to.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfm4a1-1.jpg|thumb|none|600px|The M4A1 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M231 Firing Port Weapon==&lt;br /&gt;
The [[M231 Firing Port Weapon]] is unlocked at rank 123 and is classed as an assault rifle in-game. Being a weapon only designed to fire from an M2 Bradley, it is not the easiest thing to use in combat. It fires at 1225 RPM, has extreme vertical and horizontal recoil and has no iron sights at all. Correctly depicted as open bolt, it also has the wire stock available as an attachment, though the model is borrowed from the M3A1 &amp;quot;Grease Gun&amp;quot; and is not the correct stock for the M231.&lt;br /&gt;
&lt;br /&gt;
In real life, it is only meant to be used inside the M2 Bradley, removing it is inadvisable in a combat scenario outside of extreme emergencies. The game reflects this with the description stating &amp;quot;the M231 Firing Port Weapon is only intended to be used inside the Bradley AFV in a special mount. Hits hard, but good luck hitting anything...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weapon's description (&amp;quot;... You're going to use it anyways, Boss?&amp;quot;) has a reference to ''[[Metal Gear Solid 3]]'', where &amp;quot;The Boss&amp;quot; uses a heavily modified short-barrel AR-15 platform rifle with a Beta C-Mag magazine called the Patriot. The same sort of weapon can be created by equipping the &amp;quot;Short Barrel&amp;quot; attachment and the &amp;quot;M855 Specialty Conversion&amp;quot;, the latter replaces the 30 round magazine with a C-Mag.&lt;br /&gt;
[[File:381portg.jpg|thumb|none|450px|M231 Firing Port Weapon - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet Carbine==&lt;br /&gt;
The carbine variant of the [[Gyrojet]] is unlocked at rank 127. Like the pistol, it has reverse damage, which increases with range. It also has the fictional full-auto upgrade, like the pistol.&lt;br /&gt;
[[File:Gyrojetcarbine.jpg|thumb|none|450px|Gyrojet Mark 1 Model B Military Carbine - 13mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-126==&lt;br /&gt;
The OTs-126, a semi-auto carbine variant of the [[PP-2000]], is unlocked at rank 48. It is depicted as select-fire in-game.&lt;br /&gt;
[[File:OTs-126.jpg|thumb|none|450px|OTs-126 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza]] appears as the &amp;quot;Groza-1&amp;quot;, unlocked at rank 42.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-03 Groza==&lt;br /&gt;
The [[OTs-14-4A-03 Groza]] is unlocked at rank 79, referred to as the &amp;quot;Groza-4&amp;quot;.&lt;br /&gt;
[[Image:OTs-14-4A-03.jpg|thumb|none|450px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;==&lt;br /&gt;
The [[Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;]] is unlocked at rank 93.&lt;br /&gt;
[[Image:RemCattlemansCarbine58.jpg|thumb|none|450px|Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot; - .44]]&lt;br /&gt;
&lt;br /&gt;
==Rossi Circuit Judge==&lt;br /&gt;
The [[Rossi Circuit Judge]] is unlocked at rank 114 and is referred to as the &amp;quot;Jury&amp;quot;.&lt;br /&gt;
[[file:Rossi Circuit Judge 1.jpg|thumb|450px|none|Rossi Circuit Judge - .410 bore/.45 Long Colt]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] in a Tapco Intrafuse stock is unlocked at rank 13.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with Tapco Intrafuse stock - 7.62x39mm]]&lt;br /&gt;
[[File:Pfsks-1.jpg|thumb|none|600px|The SKS in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is unlocked at rank 69.&lt;br /&gt;
[[Image:SR-3M-vichr-30-mag.jpg|thumb|none|450px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare Suppressed==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Suppressed]] is unlocked at rank 41 and is known as the &amp;quot;AWS&amp;quot;. It has a 10 round magazine and is stated to be firing .308 Winchester. It is the only integrally-suppressed sniper rifle in the game, which gives it the lowest muzzle velocity in its class. The PM II scope it uses is a unique variant with an illuminated reticle.&lt;br /&gt;
[[File:AWS 1800.jpg|thumb|450px|none|Accuracy International AWS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is unlocked at rank 82 and is known as the &amp;quot;AWM&amp;quot;. Prior to update 4.7.0, it had a white chassis and was known as the L115A3, which the model did not accurately represent. The new AWM has a much more accurate model. It was also available in the Alpha of the game.&lt;br /&gt;
&lt;br /&gt;
The AWM comes with ironsights by default, the same as the KRISS Vector and Beowulf TCR. They are modelled after the Diamondhead flip-up sights, but the AWM has a unique front sight compared to the two other weapons that use Diamondhead sights.&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|450px|Accuracy International AWSM without scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|450px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107A1==&lt;br /&gt;
The [[Barrett M107A1]] is unlocked at rank 170, with a tan frame and a five round magazine, for balancing reasons. It previously appeared in the Alpha build of the game, where it was an M82A1 model.&lt;br /&gt;
&lt;br /&gt;
Two interesting things to note about this weapon: attaching a suppressor allows the player to hear the action cycling as well as the spring pushing the bolt back into battery, despite the M107 being one of the loudest guns in the whole game. Secondly (and strangely), the bolt does not cycle at the end of the last shot; the player instead ejects the last round during the reload animation.&lt;br /&gt;
&lt;br /&gt;
Like the game's other .50 BMG weapons, it has access to .416 Barrett and &amp;quot;Dust Shot&amp;quot; conversions, the former increasing penetration and velocity while sacrificing range and damage, and the latter making absolutely no sense at all, turning an anti-materiel rifle into the world's most unwieldy semi-automatic shotgun.&lt;br /&gt;
[[File:Barrett-M107A1_29_inch.jpg|thumb|none|450px|Barrett M107A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] is the default sniper rifle, unlocked at rank 0. Foregrips are mounted in front of the upside-down carry handle; before update 4.0.0, the carry handle was removed when grips were used.&lt;br /&gt;
&lt;br /&gt;
It has access to a straight-pull bolt and a .375 Cheytac conversion. The stock can also be removed.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|450px|Cheyenne Tactical M200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:Pfm200-1.jpg|thumb|none|600px|The Intervention in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K14==&lt;br /&gt;
The [[Daewoo K14]] is unlocked at rank 138, making its first appearance in any media. It has an exclusive scope, the KOM 10x42, which cannot be unlocked for use on other sniper rifles.&lt;br /&gt;
[[File:Daewook14.jpeg‎|thumb|none|450px|Daewoo K14 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Denel NTW-20==&lt;br /&gt;
The [[Denel NTW-20]] is unlocked at rank 220. It features both 14.5x114mm and 20x110mm conversions, the latter of which turns the weapon into a single-shot breech loader. The weapon is incredibly heavy, denying the player the ability to walk while aiming or aim at all unless they are crouched, prone or near waist-high cover, as the weapon features a usable bipod system.&lt;br /&gt;
&lt;br /&gt;
The description incorrectly states that the weapon was designed to take down tanks.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Denel NTW-20 - 20x82mm MG151]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVDS==&lt;br /&gt;
The [[SVDS Dragunov]] is unlocked at rank 104. The bolt does not lock back when empty and the ironsights more closely resemble a [[Gewehr 43]] rather than the [[Mosin Nagant]]-style sights of the SVDS in reality.&lt;br /&gt;
&lt;br /&gt;
Prior to Update 4.0.0, the weapon had a 5 round capacity in a 10 round magazine model. It also used to be classed as a DMR, but it has now been changed to a sniper rifle and a 10 round capacity.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg‎|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
Equipping the &amp;quot;Full Stock&amp;quot; converts the weapon into a [[Dragunov SVD]], with a wood stock and handguard instead of the SVDS' polymer. The name also changes to reflect the conversion.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
A green [[SVU Dragunov]] is unlocked at rank 38. It has a PSO-1 which has much more magnification than a real PSO-1 - 7.5x compared to the real scope's 4.0x. The SVU also has access to iron sights. The bolt does not lock back when empty.&lt;br /&gt;
&lt;br /&gt;
Before Update 4.0.0, the SVU was classed as a DMR, had 5 rounds in a 10 round magazine and had an integral suppressor, due to the unique, cylindrical appearance of the muzzle brake on the SVU. After this update, the developers realised the error, re-classed it as a sniper rifle and removed the suppressor effect from the built-in muzzle brake, although it is non-functional like other guns with muzzle brakes by default. The magazine capacity has also been increased to 10.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|450px|SVU modernized with black furniture and a bipod - 7.62x54mmR]]&lt;br /&gt;
[[Image:SVU-A.jpg|thumb|none|450px|SVU-A - 7.62x54mmR. Image used to show back-up iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==FN SSR==&lt;br /&gt;
The [[FN SSR]], called the &amp;quot;SCAR SSR&amp;quot;, is unlocked at rank 85. It is classed as a DMR in-game. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 20 round [[SCAR-H]] magazine loaded with 10 rounds and a 6.5mm Creedmoor conversion.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|450px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Grünig &amp;amp; Elmiger FT300==&lt;br /&gt;
The Grünig &amp;amp; Elmiger FT300 is a Swiss sniper rifle, unlocked at rank 160 and chambered in .243 Winchester by default. It features a lot of customisation, with caliber conversions to .22 LR, .308 Winchester, 7.5x55mm and 6XC Norma, a modified .250 Savage round designed for competition shooting. Other options include a &amp;quot;Marksman Kit&amp;quot;, adding a 10 round detachable magazine and a straight-pull bolt (not compatible with the .22 LR conversion), an integral suppressor, the &amp;quot;Olympian Target Sight&amp;quot; and &amp;quot;Olympian Grip&amp;quot; and finally, the Wood Furniture modification, which has very little stat changes. &lt;br /&gt;
&lt;br /&gt;
The G&amp;amp;E logo is replaced with the Stylis Studios logo.&lt;br /&gt;
[[File:G%26eft300.jpg|thumb|none|450px|Grünig &amp;amp; Elmiger FT300 - 6mm BR]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is unlocked at rank 59. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 5 round magazine implausibly loaded with 10 rounds.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|450px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] is unlocked at rank 3, under its SOCOM designation of Mk 11. It has the back up irons of the real weapon as the default ironsights. It is classed as a DMR. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. Weirdly, the animations for reloading include both pressing the bolt release and pulling the charging handle.&lt;br /&gt;
&lt;br /&gt;
It has a conversion to .500 Phantom rounds.&lt;br /&gt;
[[File:Knights-Armament-SR-25-Mk11-Mod-0Unsuppressed.jpg|thumb|none|450px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfsr25-1.jpg|thumb|none|600px|The SR-25 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
The [[M1903 Springfield]] is unlocked at rank 136. It can be converted to the rare Air Service version, or have a Pedersen Device installed.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|M1903 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903AirService.jpg|thumb|none|450px|M1903 Springfield Air Service - .30-06 Springfield]]&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|none|450px|M1903 Springfield with Pedersen Device - .30-18 Auto]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]], known simply as the &amp;quot;Mosin Nagant&amp;quot;, is unlocked at rank 91, a nod to the original rifle's designation of M1891. The description states it is from the 1800s, which is incorrect for the specific model of rifle in the game, which was produced from 1930 onwards. However, the original rifle was made in 1891.&lt;br /&gt;
&lt;br /&gt;
The reload animations are always wrong unless reloading from an empty magazine - the player character will always push a full stripper clip into the rifle, regardless of remaining rounds. The bolt has to be opened to reload, which would cause a round to be lost, but no such mechanism is present in-game. Additionally, the top round is not pulled upward to avoid rims locking together, which could cause misfeeds, and the &amp;quot;clip&amp;quot; part of the stripper clip is removed incorrectly.&lt;br /&gt;
&lt;br /&gt;
The rifle always has the bent bolt regardless of attachments, and can attach a PU-1 scope. Additionally, it has access to an &amp;quot;8mm&amp;quot; conversion, which increases body damage at close range and decreases headshot damage at long range; this is presumably either meant to represent one of the interwar Polish conversions to 8x57mm Mauser, or one of the WWI-era Austro-Hungarian conversions to 8x50mmR Mannlicher. The ironsights have a higher zoom than almost every ironsight in the game, including ones on other sniper rifles like the AWM, which has irons by default. Interestingly, it has access to an extended magazine attachment; this is modeled off of the Howling Raven 10-round extended magazine, and is (like the real deal) detachable.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 with PU scope - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant &amp;quot;Obrez&amp;quot;===&lt;br /&gt;
The [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] version, a sawn-off Mosin, is available in the &amp;quot;Other&amp;quot; secondary category and is unlocked at rank 117. It shares all the reload inaccuracies from the M1891/30 listed above. The Obrez, as you would expect, has a lot of recoil, spread and bulet drop, but it can be effectively used as a pocket sniper.&lt;br /&gt;
&lt;br /&gt;
By default, it lacks a front sight, making aiming rather difficult. However, a barrel attachment called &amp;quot;Front Post&amp;quot; remedies the issue, extending the barrel just far enough in order to attach a front sight onto the barrel. The &amp;quot;Obrez Stock&amp;quot; and &amp;quot;Long Barrel&amp;quot; make the weapon approximate the M1891/30 listed above, in appearance, barrel length and performance, though it will still have more bullet spread than the proper rifle. Additionally, the extended barrel has no wood - it is just bare metal all the way.&lt;br /&gt;
&lt;br /&gt;
The weapon also has access to the 8mm conversion and the extended magazine, like the full-length rifle.&lt;br /&gt;
&lt;br /&gt;
As a bit of trivia, the appearance of the Obrez in ''Phantom Forces'' predates the appearance of the Obrez in ''[[Battlefield 1]]'' by a few months, making ''Phantom Forces'' the first game to feature one as a standalone weapon (though one could be created in ''[[DayZ]]'' by sawing down a full-length Mosin prior to this).&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==PGM Hecate II==&lt;br /&gt;
The [[PGM Hecate II]] is unlocked at rank 150, with a Scrome LTE J10 F1 scope. Despite the Hecate's recoil compensation measures in real life such as the muzzle brake and its weight, which is supposed to reduce recoil to a level comparable to that of a .308 Winchester, the in-game depiction of the gun has very high recoil, most likely due to balancing purposes.&lt;br /&gt;
[[File:PGMHecateII.jpg|450px|thumb|none|PGM Hecate II - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 Magpul==&lt;br /&gt;
The [[Remington Model 700]], fitted with a Magpul chassis, is unlocked at rank 14 and is known as the &amp;quot;Remington 700&amp;quot;. It has a 6 round magazine, which does not exist, meaning a 7 round magazine has been loaded with 6 rounds. However, the model is that of a 5 round magazine. It has access to an extended magazine and a straight-pull bolt.&lt;br /&gt;
[[File:Remington M700 Hunter 700L stock.jpg|thumb|none|450px|Remington Model 700 with Magpul Hunter 700L Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfr700-1.jpg|thumb|none|600px|The Remington 700 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako TRG-42]] is unlocked at rank 84. It has a white chassis and MBUS back up ironsights, despite the rifle already having built-in irons. In-game, it is chambered in .338 Lapua Magnum.&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|450px|Sako TRG-42 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Serbu BFG-50==&lt;br /&gt;
The [[Serbu BFG-50]] makes its inaugural appearance in a form of media, identified as &amp;quot;BFG 50&amp;quot;, being the most powerful sniper rifle in the game until the addition of the Hecate II and M107. It is well-known by the community due to its insane one-shot-kill potential and the fact that many low-level players would unlock it with credits before they reached rank 65. It is a single-shot, breech-loading .50 BMG rifle.&lt;br /&gt;
&lt;br /&gt;
The rifle has a few unique attachments - .17 Wildcat rounds are super-bottlenecked .50 BMG rounds which increase the bullet velocity of the BFG 50. It can also use .416 Barrett ammo and M903 SLAP rounds. It is equipped with the NXS 8-32 scope by default.&lt;br /&gt;
&lt;br /&gt;
All muzzle attachments are mounted inside the default muzzle brake, which is just part of the model and provides no statistical advantage.&lt;br /&gt;
[[File:serbu bfg50.jpg|thumb|none|450px|Serbu BFG-50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SFG 50&amp;quot;===&lt;br /&gt;
A fictional ''super'' short-barrelled version of the [[Serbu BFG-50]], known as the &amp;quot;SFG 50&amp;quot;, is unlocked at rank 75 and it is part of the &amp;quot;Other&amp;quot; secondary weapon category. As you would expect from a short-barrelled .50 BMG rifle, it has insane recoil and low accuracy at range. The default muzzle brake is just part of the model and provides no statistical advantage.&lt;br /&gt;
&lt;br /&gt;
Like the BFG-50, it has access to .17 Wildcat, M903 SLAP and .416 Barrett ammo, along with the NXS 8-32 scope. It also has access to &amp;quot;Dust Shot&amp;quot;, which turns the weapon into a bolt-action, single-shot shotgun.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;SFG 50&amp;quot; is never explained, nor was the name BFG for the BFG 50. As Serbu never gave any explanation for the name, many people have interpreted the acronym as &amp;quot;Big Fucking Gun&amp;quot;, along the same line as the [[Talk:Doom_(VG)#BFG_9000|BFG 9000 from the ''DOOM'' franchise]]. This would make SFG stand for &amp;quot;Small Fucking Gun&amp;quot;, which was reflected by the weapon's name in the killfeed being in lower-case until the Crimson Update.&lt;br /&gt;
[[File:PF-Sfg50-menu.jpg|thumb|none|600px|The &amp;quot;SFG 50&amp;quot; in the menu.]]&lt;br /&gt;
[[File:PF-Sfg50-attachments-menu.jpg|thumb|none|600px|The &amp;quot;SFG 50&amp;quot; with the default suppressor (with a unique model) and the &amp;quot;Ballistics Tracker&amp;quot; attachment (which is just an iPhone with a Stylis Studios logo).]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout==&lt;br /&gt;
An early-model [[Steyr Scout]] is unlocked at rank 195, equipped with a Leupold M8-6x scope. It is chambered in .376 Steyr and has an 8 round magazine. The straight-pull bolt is an attachment option for this weapon. It was previously chambered in 7.62x51mm NATO, with an underloaded 9 round magazine (should be 10), but it was changed in an unknown update. Instead of a Steyr logo on the stock, there is a Stylis Studios logo.&lt;br /&gt;
[[File:Scout Gray.jpg|thumb|none|450px|Steyr Scout (early model) with gray stock and long-eye-relief scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is unlocked at rank 46. By default, it has no scope and a 10 round magazine, but a PSO-1 scope can be attached to the weapon. It is classed as a Designated Marksman Rifle in-game and it is the only select-fire DMR in-game.&lt;br /&gt;
&lt;br /&gt;
Like the [[AS Val]], the Vintorez has access to the &amp;quot;Suppressor.. ?&amp;quot; attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.&lt;br /&gt;
&lt;br /&gt;
The AS Val can also be made into a VSS with the &amp;quot;Full Stock&amp;quot; attachment.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] is unlocked at rank 200. It correctly has a 6 round capacity. The scope model seems to be the same as the one on the Scout, the Leupold M8-6x, however the reticle is different. Oddly, a red laser attachment emits a pink beam instead. The top-mounted bipod is deployed when the &amp;quot;Long Barrel&amp;quot; attachment is used, like the FAMAS. Also like the FAMAS, the bipod is functionally useless.&lt;br /&gt;
&lt;br /&gt;
The description of the rifle states &amp;quot;Section 26, paragraph 5 - need to know. I'm sure you understand&amp;quot;, which is a reference to ''[[The Living Daylights]]'', a Bond film in which [[Timothy Dalton]] uses the WA2000.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A2]] was added in October 2023 as part of update 9.0.3.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7 LSW/Colt Model 750 LMG==&lt;br /&gt;
The [[Diemaco/Colt Canada C7 LSW]] appears as the first LMG players unlock, under the name &amp;quot;Colt LMG&amp;quot;. It does not have the built-in foregrip and it uses a 60 round quad-stack magazine. Despite the fact that it has a fixed carry handle (being based on the [[M16A2]]), the carry handle is removed when used with optics.&lt;br /&gt;
[[File:M16A2_CAR.jpg|thumb|none|350px|Diemaco C7 LSW/Colt Model 750 with Beta-C drum magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfm750-1.jpg|thumb|none|600px|The C7 LSW/M750 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==FN HAMR IAR==&lt;br /&gt;
The [[FN HAMR IAR]] is unlocked at rank 72, loaded with a 50 round X-Products drum. It does not feature the closed/open-bolt switching mechanism, being permanently stuck in closed-bolt. It is called the &amp;quot;SCAR HAMR&amp;quot; in-game. It has a fictional 9mm conversion, which uses a 100-round Beta-C drum magazine. Weirdly, the &amp;quot;Short Barrel&amp;quot; increases the effective range of the weapon.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|450px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21E]] is unlocked at rank 67. Like the [[Vollmer HK51-B]], it has a unique belt box that only G3 LMG variants use.&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
The [[L86A2]] LSW is unlocked at rank 43, under the name &amp;quot;L86 LSW&amp;quot;.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|450px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M60E6==&lt;br /&gt;
The [[M60 machine gun|M60E6]], under the generic &amp;quot;M60&amp;quot; name, is unlocked at rank 19. It is fitted with a clubfoot stock and has the top rail from the [[Mk 43 Mod 1]].&lt;br /&gt;
[[File:M60E6.jpg|thumb|none|450px|M60E6 with ELCAN scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfm60-1.jpg|thumb|none|600px|The M60 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MG3KWS==&lt;br /&gt;
The [[MG3|MG3KWS]] is the improved version of the MG3, unlocked at rank 101. It can be modified with the &amp;quot;Light Bolt&amp;quot; and &amp;quot;Heavy Bolt&amp;quot; attachments, which in/decrease ROF. The MG3 has heavy bolt versions so it can be more easily fired from the shoulder.&lt;br /&gt;
[[File:MG3KWS.jpeg|thumb|none|450px|MG3KWS with Steiner 1-5x24 scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is unlocked at rank 142. It can be modified with the &amp;quot;Light Bolt&amp;quot; and &amp;quot;Heavy Bolt&amp;quot; attachments, which in/decrease ROF. Despite not being for MG42s, this has a basis in reality - the [[MG3]] has heavy bolt versions so it can be more easily fired from the shoulder.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] with a 40-round magazine is unlocked at rank 54.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|450px|RPK with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12, an early LMG concept of the [[AK-12]] prototype, appears in the game. It is unlocked at rank 37, and has a 45 round magazine. It is based on the gun of the same name in ''[[Battlefield 4]]''.&lt;br /&gt;
[[File:RPK-12.jpg|thumb|none|450px|Photoshopped mock-up of the RPK-12 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK-74]] is unlocked at rank 88. It uses the same rear sight as the AK74, when it should have a rear sight with windage adjustment.&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR==&lt;br /&gt;
The [[Steyr AUG HBAR]] is unlocked at rank 27. It has the same rail system as the AUG A2 and A3, as well as a 42 round magazine, which incorrectly visually resembles a brown 30 round STANAG magazine. It used to be closed-bolt, but an update changed it so that the weapon was open-bolt, however the charging handle still moves as if it were closed-bolt.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|450px|Steyr AUG HBAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO. Image used to show the Picatinny rail.]]&lt;br /&gt;
[[File:Pfaughbar-1.jpg|thumb|none|600px|The AUG HBAR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer HK51-B==&lt;br /&gt;
The super-rare [[Vollmer HK51-B]], a short-barrelled [[HK21]] conversion, is unlocked at rank 160. It is an unofficial belt-fed short-barrelled G3 rifle, adapted to use the M13 link designed for the [[M60]]. Despite this, it has a unique belt box model that all G3 LMG variants use. The reload animation is the same as the HK21. The weapon has the 3 round burst mode from the [[MP5A5]].&lt;br /&gt;
&lt;br /&gt;
Oddly, it is classed as a carbine, despite being a machine gun. This means it is the only belt-fed carbine in the game.&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79]] appears as the &amp;quot;M79 Thumper&amp;quot;, one of the grenade launcher's nicknames from the Vietnam War. It is classified as an &amp;quot;Other&amp;quot; secondary, alongside the Obrez, the &amp;quot;SFG 50&amp;quot;, the &amp;quot;Saiga-12U&amp;quot;, the sawed-off shotgun and the Serbu Super Shorty, and is unlocked at rank 79. The sights are permanently folded down, and are removed and replaced by a Picatinny rail when using optics. The stock is removeable, replaced by a sawed-off pistol grip, and the barrel can be shortened. Nonsensically, the weapon can also be fitted with a muzzle brake or a compensator, which would never be able to be attached to the M79 in real life. It also has access to the joke &amp;quot;Loudener&amp;quot; muzzle attachment, which makes the weapon louder when firing. When reloading, the opening latch is correctly used before the barrel can be opened, which is nice attention to detail.&lt;br /&gt;
&lt;br /&gt;
The weapon does not fire HE 40x46mm grenades, as one might expect - instead, it fires 10 .22 LR bullets using the 40x46mm grenade casing, meaning it functions more like a single barrelled shotgun than a grenade launcher. This is not possible in real life - while there were experimental, shotgun like, ammunition for this weapons in real life, the chamber of the M79 cannot hold enough pressure to push small projectiles up to a lethal velocity. The barrel is rifled, therefore the small projectiles spread widely and is less lethal than a handgun or conventional shotgun at further range.&lt;br /&gt;
&lt;br /&gt;
The M79 has a few ammo conversions. It can use Hollow Point and Armour Piercing, unlike other shotguns, owing to it using .22 LR, not regular shotgun shells. The 40mm Sponge ammunition is unlocked by default, a riot-control ammo type intended to be non-lethal; instead of killing, it stuns and shocks the target. It has a similar function to a slug round used in the other shotguns, but with more pronounced drop and a muzzle velocity of 60m/s. It can kill with a hit anywhere on the body, and it has a different model to the normal ammunition - the 40mm grenade now has a grey base and a blue tip. The M79 can also fire Flechette ammunition, which has 16 projectiles, more than standard 8 darts used by every other shotgun with the flechette ammunition equipped. Flechette pierces cover better, but deals less damage, less muzzle velocity and has more spread. &amp;quot;.410 Beehive&amp;quot; converts the M79 to fire .410 shells, with 12 pellets that travel faster and further than the .22 LR, but have less power and more spread, meaning it functions similarly to the birdshot ammunition. Buckshot makes it fire the standard 8 pellet shells used in other shotguns via an adaptor, dealing more damage and with more muzzle velocity than the standard .22 LR, but with more spread and less pellets, it is not very useful. Finally, slugs function similarly to the 40mm Sponge, but with longer range, more spread and less drop, turning the M79 into an inaccurate version of the &amp;quot;SFG 50&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==X Products Can Cannon==&lt;br /&gt;
The [[X Products Can Cannon]] is rather bizarrely the last firearm unlocked, at rank 222.&lt;br /&gt;
[[File:CanCannonAR15.jpg|thumb|none|450px|X Products Can Cannon - 12 oz. can]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
For gameplay purposes, all grenades glow green or red when thrown, depending on if the team that threw the grenade is friendly or not.&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] is unlocked at rank 26.&lt;br /&gt;
[[File:M26_Grenade.jpg|thumb|none|250px|M26 hand grenade]]&lt;br /&gt;
[[File:Pfm26-1.jpg|thumb|none|600px|The M26 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M560 Mini Grenade==&lt;br /&gt;
The M560 mini grenade is unlocked at rank 56.&lt;br /&gt;
[[File:ONSV2998__02.jpg|thumb|none|250px|M560 mini grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the default grenade in ''Phantom Forces''.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Pfm67-2.jpg|thumb|none|600px|The M67 in the loadout menu.]]&lt;br /&gt;
[[File:Pfm67-1.jpg|thumb|none|600px|The pre-5.7.0 model for the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is unlocked at rank 2.&lt;br /&gt;
[[File:MkII_post-WWII_grenade.JPG|thumb|none|250px|Mk. 2 hand grenade]]&lt;br /&gt;
[[File:Pfmk2-1.jpg|thumb|none|600px|The Mk. 2 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
Three versions of the [[Model 24 Stielhandgranate]] appear in-game. The first is the basic &amp;quot;M24 Stick&amp;quot;, which is unlocked at rank 24. The second is the ''Geballte Ladung'' variant, unlocked at rank 168 (which is 7 times 24). The third is actually a melee weapon, and can only be unlocked by getting a Legendary on a case.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:Pfm24-1.jpg|thumb|none|600px|The Stielhandgranate in the menu. The marking on the grenade's head reads &amp;quot;Kartoffel&amp;quot; (potato in German), in reference to its &amp;quot;potato masher&amp;quot; nickname.]]&lt;br /&gt;
[[File:M24_geballte_ladung.jpg|thumb|none|300px|Model 24 Stielhandgranate ''Geballte Ladung'']]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is unlocked at rank 54.&lt;br /&gt;
[[File:RGD5.jpg|thumb|none|250px|RGD-5 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGN Hand Grenade==&lt;br /&gt;
The [[RGN]] is unlocked at rank 113.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|250px|RGN hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGO Hand Grenade==&lt;br /&gt;
The [[RGO]] hand grenade is unlocked at rank 114.&lt;br /&gt;
[[File:RGO.jpg|thumb|none|250px|RGO hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==T13 Beano Grenade==&lt;br /&gt;
The [[T13 Beano]] grenade is unlocked at rank 80.&lt;br /&gt;
[[File:T13_Impact_Grenade.jpg|thumb|none|250px|T13 Beano grenade]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]] is unlocked at rank 140.&lt;br /&gt;
[[File:V40.jpg|thumb|none|250px|V40 Mini Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==e-Shotgun==&lt;br /&gt;
The &amp;quot;E Gun&amp;quot; is the world's first commercial coilgun, called the e-Shotgun in real life and unlocked at rank 87. The weapon fires small discs, which the game affectionately calls &amp;quot;Angry Pancakes&amp;quot;. A caliber conversion is available to the equally silly-sounding &amp;quot;Pennies&amp;quot; ammo type. Using the &amp;quot;Pennies&amp;quot; doubles the size of capacity up to 100 rounds. It features the real weapon's automatic and &amp;quot;shotgun&amp;quot; (actually a very fast 5-round burst) modes, and a semi-auto mode, with the burst firing at 2,800 RPM, 400 higher than the real weapon. Automatic fire is also faster, firing at 850 RPM instead of 600. The weapon also features a unique sight, the Kousaku OLED, unlocked by default.&lt;br /&gt;
[[File:PD90 coilgun.jpg|500px|thumb|none|e-Shotgun PD90]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Coilgun&amp;quot;===&lt;br /&gt;
The &amp;quot;Coilgun&amp;quot; is a fictional secondary version of the e-Shotgun, also unlocked at rank 87, painted white instead of black. As a shotgun secondary, it is classed as an &amp;quot;Other&amp;quot; secondary. It features the same unique sight as the primary, and has only minor changes compared to the primary version.&lt;br /&gt;
&lt;br /&gt;
==Nerf Boxy Buster==&lt;br /&gt;
The &amp;quot;Boxy Buster&amp;quot; is a pistol based on the [[USFA ZiP .22]], added as part of a tie-in with Nerf, as Hasbro partnered with Roblox to make toy blasters based on various popular ''Roblox'' games. The ZiP .22 was selected due to its simplicity and popularity within the community as a joke weapon. The Boxy Buster is a real toy, which is functionally similar to the &amp;quot;Jolt&amp;quot; blasters. The in-game weapon is unlocked by redeeming a code that comes with the real blaster.&lt;br /&gt;
&lt;br /&gt;
The weapon has incredibly unrealistic performance for a foam dart toy blaster. It has a muzzle velocity of 500m/s, which is the lowest in the game but still far higher than the real toy. The foam dart cannot penetrate walls and makes no noise when firing, so players using this blaster do not show up on the minimap. The darts have a preposterous range compared to the real blaster, able to hit enemies across the map and even result in a kill if a headshot is achieved, due to the low damage of 25 being boosted with a 3x torso multiplier and a 50x headshot multiplier, meaning the weapon does 1,250 damage to the head, the joint highest in the game with the 1911 pistol's dart conversion. The darts are green, like the ones that come with the real-life Boxy Buster.&lt;br /&gt;
&lt;br /&gt;
The reload is incorrect, as the player never pulls the plunger underneath the grip, which is needed for the blaster to fire.&lt;br /&gt;
[[File:PF_Boxy_Buster.jpg|thumb|350px|none|Nerf Boxy Buster toy pistol]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 OICW==&lt;br /&gt;
The 1999 prototype of the [[Heckler &amp;amp; Koch XM29 OICW]] is featured on a poster in the map &amp;quot;Metro&amp;quot;.&lt;br /&gt;
[[File:H%26K_XM29_OICW.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM29 OICW (1999 prototype) - 5.56x45mm NATO &amp;amp; 20x28mm grenade]]&lt;br /&gt;
[[File:Pfoicw-1.jpg|thumb|none|600px|If only it was usable...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Phantom_Forces&amp;diff=1638323</id>
		<title>Phantom Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Phantom_Forces&amp;diff=1638323"/>
		<updated>2023-12-27T10:37:46Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Ruger Redhawk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Phantom Forces&lt;br /&gt;
|picture = PhantomForces title.jpg&lt;br /&gt;
|caption =  ''Loading screen art''&lt;br /&gt;
|date= June 2, 2015&lt;br /&gt;
|developer=StyLiS Studios&lt;br /&gt;
|platforms=	&lt;br /&gt;
Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
MacOS&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 5&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Roblox&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Phantom Forces''''' is a multiplayer first-person shooter developed by StyLiS Studios. The game, which is available on the Roblox platform, was first made available on June 2nd, 2015 for consoles and  August 31st, 2015 for PC. It is a modern shooter heavily inspired by the ''[[Battlefield]]'' franchise, specifically ''[[Battlefield 3|3]]'' and ''[[Battlefield 4|4]]'', with some of the maps and weapons of ''4'' and the heads-up display of ''3'' making a near-identical appearance in ''Phantom Forces''. The 4-class system of the ''Battlefield'' games is also present, but without the unique gadgets and abilities of those classes.&lt;br /&gt;
&lt;br /&gt;
''Phantom Forces'' sets itself apart with an extremely diverse selection of over 180 firearms ranging from late-19th century lever-action rifles to the most modern military small arms. Each and every weapon may also be extensively modified to suit a player's needs, with available attachments including optical sights, suppressors, foregrips, extended magazines, caliber conversions, alternate ammunition, and lengthened/shortened barrels. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
There are 4 classes in ''Phantom Forces'', which, due to the lack of ''Battlefield''-inspired gadgets, differ only by the types of primary weapons that they have access to. The first class, Assault, can equip Assault Rifles, Carbines, Battle Rifles, and Shotguns. Support, the second class, has similar weapon offerings, except they use Light Machine Guns instead of Assault Rifles. The Scout class has access to Personal Defense Weapons, Carbines, Shotguns and Designated Marksman Rifles. The final class, Recon, has access to Sniper Rifles, DMRs, Battle Rifles, and Carbines.&lt;br /&gt;
&lt;br /&gt;
Each class can equip one primary weapon, one secondary weapon, one grenade, and one melee weapon. Primary weapons are split into several categories, which are Assault Rifles, Battle Rifles, Carbines, DMRs (intermediate and full-power semi-automatic rifles), LMGs (and GPMGs), PDWs (submachine guns and a few carbines), Shotguns, and Sniper Rifles. Secondary weapons, which are shared across all classes, are categorized into Pistols, Revolvers, Machine Pistols, and a catch-all &amp;quot;Other&amp;quot; category. Grenades are divided among three categories, those being Fragmentation, High Explosive, and Impact. Weapons can be unlocked by increasing one's personal &amp;quot;rank&amp;quot;, which is done by gathering XP awarded by eliminating other players or completing objectives, or pre-bought with Credits, an in-game currency that is acquired by ranking up, selling in-game skins, or spending real money. &lt;br /&gt;
&lt;br /&gt;
Every gun in the game can be modified in the loadout menu to add (or remove) various parts, which are unlocked on a per-weapon basis by accumulating kills or spending credits. Most weapons can use one &amp;quot;optic&amp;quot; attachment (includes iron sights, holographic sights, and scopes), one &amp;quot;barrel&amp;quot; attachment (suppressors, muzzle devices, changing barrel length, shotgun chokes), one &amp;quot;underbarrel&amp;quot; attachment (grips, flashlights, lasers), one &amp;quot;other&amp;quot; attachment (side-mounted lasers and flashlights, alternate/remove stocks, extended magazines, canted sights), and one &amp;quot;ammo&amp;quot; attachment (hollow point, armor piercing, overpressure, slugs, flechette, conversions). Although many attachments are available to all weapons (with some exceptions), many guns feature modifications that are unique to that weapon or weapon class. Some unique modifications change the weapon in such a way that it becomes another firearm entirely; for example, the [[Kel-Tec KSG]] has access to the unique &amp;quot;KSG-25 barrel&amp;quot; modification, which transforms the shotgun into the KSG-25 both functionally, by extending its barrel and magazine tubes, and literally, by changing the weapon's name to &amp;quot;KSG-25&amp;quot; in the loadout menu and killfeed. This will be taken into account when considering if a weapon appears in ''Phantom Forces''.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
Pistols in ''Phantom Forces'' are split between automatic pistols (and some single-shot pistols) and machine pistols. They can be equipped in the secondary slot and are available to all classes. &lt;br /&gt;
&lt;br /&gt;
==AMT Automag III==&lt;br /&gt;
The [[AMT Automag III]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 109. Chambered in .30 Carbine, it has a very high base damage (68 at point blank) and good torso/headshot multiplier at the cost of a low magazine capacity (8+1) and very high recoil. The Automag III features two unique modifications, those being a .45 Winchester Magnum conversion and .50 Action Express conversion, which convert the pistol into the Automag IV and Automag V respectively.&lt;br /&gt;
[[Image:AMTAutoMagIII.jpg|thumb|none|450px|AMT Automag III - .30 Carbine.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII menu.jpg|600px|thumb|none| ''An American hand cannon brought to you by AMT. Loading the .30 Carbine cartridge and featuring impressive damage potential, despite this it kicks incredibly high.'']]&lt;br /&gt;
[[File:PhantomForces AutomagIII hip.jpg|600px|thumb|none|The player character holds the Automag III at their hip in one of the dimly-lit tunnels of Ravod 911.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII ads1.jpg|600px|thumb|none|The view down the Automag III's sights.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII ads alt.jpg|600px|thumb|none|The Automag III's alternate ADS view, which would be much more useful if the handgun in question was equipped with a laser attachment.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII inspect1.jpg|600px|thumb|none|The player inspects the left side of the Automag III, something the player is capable of doing to each of the game's guns.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII inspect2.jpg|600px|thumb|none|The second part of the inspect animation, featuring the right side of the gun. Looking good is half the battle.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII tacreload1.jpg|600px|thumb|none|The Automag III's tactical reload animation, in which the magazine is unceremoniously &amp;quot;Wick-flicked&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII tacreload2.jpg|600px|thumb|none|The second half of the reload, in which a fresh magazine is rammed home.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII dryreload.jpg|600px|thumb|none|When reloaded from an empty magazine, the player character pulls back on the Automag III's slide to chamber a round.]]&lt;br /&gt;
===AMT Automag IV===&lt;br /&gt;
Equipping the &amp;quot;.45 WinMag&amp;quot; ammo conversion mod for the Automag III transforms it into the [[AMT Automag IV]]. This allows the pistol to fire much faster and increases the maximum total ammo the player can carry, but reduces its damage and headshot multiplier. &lt;br /&gt;
[[File:AMTAutoMagIV.jpg|350px|thumb|none|AMT Automag IV - .45 Win Mag.]]&lt;br /&gt;
[[File:PhantomForces AMagIV.jpg|600px|thumb|none| ''Load your Automag with .45 Winchester Magnum. This makes your Automag III into the .45 caliber Automag IV. A more traditionally performing handgun cartridge with a lot of power still by comparison.'']]&lt;br /&gt;
&lt;br /&gt;
===AMT Automag V===&lt;br /&gt;
Equipping the &amp;quot;.50 AE&amp;quot; ammo conversion mod for the Automag III transforms it into the [[AMT Automag V]]. This vastly increases its damage, allowing for a one-shot kill to the body at close range. The Automag V's immense firepower is offset by its reduced magazine capacity of just 5 rounds, however, and its heavy recoil makes quick follow-up shots very difficult (not that one is needed, if you're using it correctly). &lt;br /&gt;
[[File:AMTAutoMagV.jpg|350px|thumb|none|AMT Automag V - .50 AE.]]&lt;br /&gt;
[[File:PhantomForces AMagV.jpg|600px|thumb|none|''Load your Automag with .50 Action Express. This makes your Automag III into the .50 caliber Automag V. There were only 3000 of these models produced using a 5-round magazine. Featuring stopping power similar to other .50 caliber handguns.'']]&lt;br /&gt;
&lt;br /&gt;
==AMT Javelina Longslide==&lt;br /&gt;
The AMT Javelina Longslide, a variant of the 1911-pattern [[AMT Hardballer]] chambered in 10mm Auto and with an extended barrel, was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 84. The pistol is known as the &amp;quot;Hardballer&amp;quot; in-game and is capable of dealing above-average damage per shot, with its main strength being its ability to three-shot an enemy player to any part of the body at any range. This long-ranged power is counterbalanced by a low magazine size of only 8+1 rounds, mediocre close-range performance, and somewhat high vertical recoil. The Javelina Longslide has access to the &amp;quot;Short Barrel&amp;quot; mod, which shortens the handgun's barrel and slide to that of a standard 1911, and a US Marine Corps. folding shoulder stock. The Javelina is also unique in that it is the only firearm in the game to lack a kill requirement for the fictional &amp;quot;AMT Terminator&amp;quot; optic, which, along with the weapon's in-game description, is an obvious reference to 1984's ''[[The Terminator]]''. &lt;br /&gt;
[[File:AMTJavelinaLongslide.jpg|350px|thumb|none|AMT Javelina Longslide - 10mm Auto]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide model.jpg|600px|thumb|none|''Strong ranged performance at the cost of somewhat high recoil - It may not be a phased plasma rifle in the 40-watt range, but this pistol still packs quite a lot of punch with every shot.'']]&lt;br /&gt;
[[File:M1911 Marines stock.jpg|350px|thumb|none|M1911A1 with experimental US Marine Corps. folding stock - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide modelmods.jpg|600px|thumb|none| The Javelina Longslide with a shortened barrel, US Marine Corps. folding shoulder stock, and &amp;quot;AMT Terminator&amp;quot; laser sight.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide hip.jpg|600px|thumb|none|Holding the Javelina Longslide.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide inspect1.jpg|600px|thumb|none|Inspecting the Javelina Longslide.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide inspect2.jpg|600px|thumb|none|Ditto.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide ADS1.jpg|600px|thumb|none|Looking down the Javelina's iron sights.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide ADS2.jpg|600px|thumb|none|Alternate ADS view.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide firing.jpg|600px|thumb|none|Firing the pistol.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide reload1.jpg|600px|thumb|none|Removing an empty magazine by jerking the handgun downwards...]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide reload2.jpg|600px|thumb|none|...and inserting a fresh one. The player then presses the slide release to finish the process.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms AF2011-A1==&lt;br /&gt;
The [[Arsenal Firearms AF2011-A1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 201. Holding the (dubious) honor of being the secondary weapon with the highest unlock rank in the game, the AF2011-A1 was the first double-barreled non-shotgun firearm added to ''Phantom Forces.'' It features very high damage at close range (due to it firing two .45 ACP rounds per trigger-pull), high recoil, a low magazine size, and a long reload. Unique modifications for the AF2011-A1 include a Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock and a &amp;quot;.45 Super&amp;quot; ammo conversion which significantly improves penetration and muzzle velocity at the expense of long-range damage and recoil. &lt;br /&gt;
[[File:AF2011.jpg|thumb|none|350px|Arsenal Firearms AF2011-A1 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 model.jpg|600px|thumb|none|''A double barrel design based off the M1911. Features two of... well, everything! Features great damage in close range as you are firing two rounds at once but suffers range performance due to recoil and a slow reload.'']]&lt;br /&gt;
[[File:1911 MultiShotKit.jpg|350px|thumb|none|M1911A1 with Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 modelmods.jpg|600px|thumb|none|The AF2011-A1 with the Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock attached.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 hiphold.jpg|600px|thumb|none|Wide load coming through! Holding the AF2011-A1.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 leftside.jpg|600px|thumb|none|Inspecting the left side of the pistol.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 ADS1.jpg|600px|thumb|none|Aiming down the AF2011-A1's sights.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 ADS2.jpg|600px|thumb|none|Gangsta-&amp;quot;aiming&amp;quot; the wide-bodied pistol.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 firing.jpg|600px|thumb|none|Firing the pistol. Although the game correctly models a pair of spent casings, they should be flung from opposite sides of the weapon, not both from the same side.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 reload1.jpg|600px|thumb|none|Reloading the big-boned pistol by flicking away the empty... magazine... magazines?]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 reload2.jpg|600px|thumb|none|Inserting a... feed device. Sure, that works.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 reload3.jpg|600px|thumb|none|Pulling back and releasing the slides.]]&lt;br /&gt;
&lt;br /&gt;
==AWS 1911==&lt;br /&gt;
The [[AWS 1911]] was added on Christmas 2018 as part of update 4.0.0 (2018 Winter Update 1) as the &amp;quot;MP1911&amp;quot; and is unlocked at rank 106. The version depicted in-game is select-fire and feeds from double-stack magazines, meaning that it is based on the later &amp;quot;AWS Model-2&amp;quot; prototypes. It comes pre-equipped with the shoulder stock from the Colt 1911 machine pistol prototype. The AWS 1911 is classified as a machine pistol and fires .45 ACP at an astounding 1000 RPM in full-auto, offering a potent close-range self-defense tool for a player in a pinch, featuring high damage and controllable recoil due to its foregrip and stock. Its 15-round magazine, however, is one of the smallest in its class. It can be modified to remove its pre-fitted stock and shorten the barrel, which increases the weapon's responsiveness in CQC at the expense of worse recoil and range. The AWS 1911 also features a 9x19mm conversion which increases its magazine size (20 &amp;gt; 15 rounds) and firerate (1300 &amp;gt; 1000 RPM) while decreasing its damage. &lt;br /&gt;
[[Image:aws191138super.jpg|thumb|none|350px|AWS 1911 - .38 Super]]&lt;br /&gt;
[[File:M1911 .38 Machine Pistol.jpg|350px|thumb|none|Colt M1911A1 machine pistol conversion - .38 Super. The stock of the &amp;quot;MP1911&amp;quot; appears to be modeled after this machine pistol's stock.]]&lt;br /&gt;
[[File:PhantomForces MP1911 model.jpg|600px|thumb|none|''A custom 1911 prototype from the Philippines. Features a custom foregrip and muzzle device for very stable firing characteristics, but has a bulky magazine resulting in slow reloads.'']]&lt;br /&gt;
[[File:PhantomForces MP1911 modelmods.jpg|600px|thumb|none|The AWS 1911 made extra-short with the &amp;quot;Remove Stock&amp;quot; and &amp;quot;Short Barrel&amp;quot; attachments and converted to fire 9x19mm.]]&lt;br /&gt;
[[File:PhantomForces MP1911 hiphold.jpg|600px|thumb|none|Holding the unusual fully-automatic 1911 at the hip.]]&lt;br /&gt;
[[File:PhantomForces MP1911 leftside.jpg|600px|thumb|none|The left side of the AWS 1911.]]&lt;br /&gt;
[[File:PhantomForces MP1911 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces MP1911 ADS1.jpg|600px|thumb|none|Aiming down the AWS 1911's fancy-schmancy blue and white glow sights.]]&lt;br /&gt;
[[File:PhantomForces MP1911 ADS2.jpg|600px|thumb|none|The &amp;quot;MP1911's&amp;quot; alternate aim view, which is essentially a zoomed-in hipfire view.]]&lt;br /&gt;
[[File:PhantomForces MP1911 firing.jpg|600px|thumb|none|Letting loose with a fully-automatic burst of .45 ACP. A big thanks to the Philippines!]]&lt;br /&gt;
[[File:PhantomForces MP1911 reload1.jpg|600px|thumb|none|Performing an AWS 1911 fan's favorite task: reloading.]]&lt;br /&gt;
[[File:PhantomForces MP1911 reload2.jpg|600px|thumb|none|Inserting a fresh magazine containing 15 .45 ACP rounds; note that this machine pistol has been fitted with a magical auto-closing slide!]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
A [[Beretta 93R]] with wood grips was added during the game's Alpha and is unlocked at rank 26. It feeds from a 20 round magazine, is classified as a machine pistol, and is the only secondary weapon in the game to feature a burst-fire. The 93R is capable of killing a full-health player with one three-round burst at close range, but its high vertical recoil can make the weapon hard to use effectively beyond close range. The machine pistol can also be fired sem-automatically, which can also be useful when single, more accurate shots are desired. The Beretta 93R's only unique modification is a recoil-decreasing shoulder stock known as the &amp;quot;Raffica Stock&amp;quot;. &lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces 93R model.jpg|600px|thumb|none|''An Italian machine pistol that fires rapid 3-round bursts. Strong vertical recoil with high close-in damage.'']]&lt;br /&gt;
[[File:Beretta 93R with unfolded stock.jpg|thumb|none|350px|Beretta 93R with optional unfolded shoulder stock - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces 93R modelmods.jpg|600px|thumb|none|The Beretta 93R equipped with the &amp;quot;Raffica Stock&amp;quot; mod.]]&lt;br /&gt;
[[File:PhantomForces 93R hiphold.jpg|600px|thumb|none|First-person view with the 93R equipped.]]&lt;br /&gt;
[[File:PhantomForces 93R leftside.jpg|600px|thumb|none|Inspecting the pistol, which features a small folding foregrip. Ironically, this provides no stability improvement over the standard Beretta M9 also featured in-game.]]&lt;br /&gt;
[[File:PhantomForces 93R rightside.jpg|600px|thumb|none|The right side of the 93R.]]&lt;br /&gt;
[[File:PhantomForces 93R ADS1.jpg|600px|thumb|none|Aiming down the 93R's simplistic three-dot iron sights.]]&lt;br /&gt;
[[File:PhantomForces 93R ADS2.jpg|600px|thumb|none|The alternate ADS mode, which offers a much clearer viewmodel at the expense of a clear aiming point (without equipping a laser, at least).]]&lt;br /&gt;
[[File:PhantomForces 93R firing.jpg|600px|thumb|none|Unleashing a three-round burst; note the high vertical recoil.]]&lt;br /&gt;
[[File:PhantomForces 93R reload1.jpg|600px|thumb|none|What sick freak made a three-round burst pistol with a magazine size not divisible by 3???]]&lt;br /&gt;
[[File:PhantomForces 93R reload2.jpg|600px|thumb|none|The world is truly an unfair place.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta M9]] with brown StyLiS-branded grips was added during the game's Alpha and is one of the two sidearms unlocked by default. The M9 is a &amp;quot;jack-of-all-trades&amp;quot; pistol that is exceptionally average in almost every characteristic. It can be fitted with an extended 20-round magazine, an extended barrel/slide, and the 93R's &amp;quot;Raffica Stock&amp;quot; in addition to the standard suite of weapon attachments. The Beretta M9 features a unique texture, name, and viewmodel when the &amp;quot;Osprey Suppressor&amp;quot; is equipped, which is a reference to the &amp;quot;Luison&amp;quot; pistol from ''[[Rainbow Six Siege]]''. &lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces M9 model.jpg|600px|thumb|none|''A 9mm Italian pistol. One of the first 'wonder nines'. High capacity with deep reserves, light recoil, and high velocity.'']]&lt;br /&gt;
[[File:PhantomForces M9 modelmods.jpg|600px|thumb|none|The M9 equipped with an extended magazine and a long slide.]]&lt;br /&gt;
[[File:PhantomForces M9 hiphold.jpg|600px|thumb|none|The first-person viewmodel of the ubiquitous M9.]]&lt;br /&gt;
[[File:PhantomForces M9 leftside.jpg|600px|thumb|none|The left side of the pistol.]]&lt;br /&gt;
[[File:PhantomForces M9 rightside.jpg|600px|thumb|none|The right side. Nothing much to say here, really.]]&lt;br /&gt;
[[File:PhantomForces M9 ADS1.jpg|600px|thumb|none|Yep, just your average Beretta M9.]]&lt;br /&gt;
[[File:PhantomForces M9 ADS2.jpg|600px|thumb|none|Aiming the M9 as any US serviceman would, of course.]]&lt;br /&gt;
[[File:PhantomForces M9 reload1.jpg|600px|thumb|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:PhantomForces M9 reload2.jpg|600px|thumb|none|...and inserting a fresh one, followed by pressing the magazine release. These animations are shared by many of the game's pistols.]]&lt;br /&gt;
[[File:R6S-luison.jpg|600px|thumb|none|The [[Rainbow Six Siege#Beretta 92|&amp;quot;Luison&amp;quot; pistol]] as it appears in ''Rainbow Six Siege''. ]]&lt;br /&gt;
[[File:PhantomForces M9Luison model.jpg|600px|thumb|none|The M9 with the &amp;quot;Osprey&amp;quot; suppressor equipped. Hey, I've seen this one before...]]&lt;br /&gt;
[[File:PhantomForces M9Luison viewmodel.jpg|600px|thumb|none|The handgun's unique first-person viewmodel. This Beretta is definitely not loaded with less-lethal rounds, however. ]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A two-toned [[Colt M1911A1]] was added during the game's Alpha and is unlocked at rank 8. The pistol is seemingly a custom model as it has an 8-round magazine, wooden grips embossed with a golden StyLiS logo, full-length guide rod, a M1911-style main spring housing, and an oversized hammer. The M1911A1 is accurate, quick to reload, and has impressive stopping power, making it a deadly sidearm at any range. At the same time, the classic handgun's jumpy recoil, low muzzle velocity, and low magazine size heavily discourage firing too quickly. The M1911A1 can be equipped with a folding shoulder stock to aid in recoil management and has access to a unique cosmetic &amp;quot;Engravings&amp;quot; attachment.  &lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel-plated M1911A1 with brown plastic grips - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M1911A1 model.jpg|600px|thumb|none|''A classic American pistol brought into the modern age. Very high damage up close, with poor velocity and small magazine size.'']]&lt;br /&gt;
[[File:PhantomForces M1911A1 modelengravings.jpg|600px|thumb|none|''It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever.'']]&lt;br /&gt;
[[File:M1911 Marines stock.jpg|350px|thumb|none|Colt M1911A1 with experimental US Marine Corps. folding stock - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M1911A1 modelstock.jpg|600px|thumb|none|The M1911A1 with a folding shoulder stock attached.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 hiphold.jpg|600px|thumb|none|Holding the custom M1911A1 at the hip.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 leftside.jpg|600px|thumb|none|The left side of the pistol.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 ADS1.jpg|600px|thumb|none|The view down the M1911A1's custom red-and-green glow sights.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 ADS2.jpg|600px|thumb|none|Alternate ADS view.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 reload.jpg|600px|thumb|none|Removing an empty magazine. The remainder of the reload is identical to other automatic pistols.]]&lt;br /&gt;
&lt;br /&gt;
===M1911 .22 LR===&lt;br /&gt;
Equipping the M1911A1 with the &amp;quot;Ratshot&amp;quot; ammo conversion transforms it into the &amp;quot;M1911 .22LR&amp;quot;. This turns the weapon into a pseudo-shotgun, allowing it to fire four extremely weak pellets up to 10 times before reloading. A joke attachment first and foremost, Ratshot has some dubious utility in point-blank engagements as it is technically capable of a one-hit kill if all four pellets score a headshot (4 pellets x 9 damage x 3.0 headshot multiplier = 108 damage), but the shotgun-pistol's somewhat wide spread, low pellet count, and miserable damage to the body add up to a weapon that is a straight downgrade in almost any situation compared to the .45 ACP M1911A1. &lt;br /&gt;
[[File:Colt1911A1 22.jpg|350px|thumb|none|M1911A1 produced by Walther Arms - .22 LR]]&lt;br /&gt;
[[File:PhantomForces M1911A1 22 model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 into .22 Rat Shot. Why would you do this to yourself? You basically have a mini shotgun...'']]&lt;br /&gt;
[[File:PhantomForces M1911A1 22 firing.jpg|600px|thumb|none|The M1911 .22's shot pattern. Note the black tracers.]]&lt;br /&gt;
&lt;br /&gt;
===OSS &amp;quot;Bigot&amp;quot; M1911A1===&lt;br /&gt;
Equipping the &amp;quot;Dart&amp;quot; ammo conversion transforms the weapon into the experimental clandestine [[OSS &amp;quot;Bigot&amp;quot; M1911]]. A high-risk, high-reward weapon, the &amp;quot;Bigot&amp;quot; launches a large, slow dart projectile that deals heavy damage to the body and kills instantly to the head at any range. It is incapable of scoring a one-shot against a full-health opponent without a headshot, however, so the &amp;quot;Bigot&amp;quot; is best used as an instant, silent eliminator of distracted/stationary enemies (provided one becomes familiar with its arcing trajectory) or as a finisher against opponents that are already injured. &lt;br /&gt;
[[File:Bigot_1911_pistol.jpg|thumb|none|350px|OSS &amp;quot;Bigot&amp;quot; M1911A1]]&lt;br /&gt;
[[File:PhantomForces M1911A1dart model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 to a single dart. Deals more damage, but with worse recoil, low bullet velocity and less ammunition carried.'']]&lt;br /&gt;
[[File:PhantomForces M1911A1dart hiphold.jpg|600px|thumb|none|The first-person viewmodel of the M1911 &amp;quot;Bigot&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces M1911A1dart firing.jpg|600px|thumb|none|Firing a pink-tracered dart. Note that the dart protruding from the muzzle of the weapon doesn't actually disappear until several frames after the weapon is fired.]]&lt;br /&gt;
[[File:PhantomForces M1911A1dart reloading.jpg|600px|thumb|none|Loading in a new dart.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt M45A1 CQBP]] was added in January 2018 as part of update 3.5.1 and is unlocked at rank 34. Before update 5.7.0, the weapon lacked the distinctive grip panels, tan finish, and ambidextrous grip safety of the M45A1, which made it a [[Colt Rail Gun]]. It has a threaded barrel, feeds from a 10-round extended magazine in its default configuration, and is otherwise similar performance-wise to the M1911A1. The M45A1 features a few unique mods, including a 15-round extended magazine, a generic polymer shoulder stock, and the same &amp;quot;Dart&amp;quot; conversion as the M1911A1. &lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M45A1 model.jpg|600px|thumb|none|''A modern American pistol with many custom parts. High damage, medium capacity, strong recoil.'']]&lt;br /&gt;
[[File:PhantomForces M45A1 modelmods.jpg|600px|thumb|none|The M45A1 with an extended magazine and shoulder stock.]]&lt;br /&gt;
[[File:PhantomForces M45A1 hiphold.jpg|600px|thumb|none|First-person view of the aggressively beige M45A1.]]&lt;br /&gt;
[[File:PhantomForces M45A1 leftside.jpg|600px|thumb|none|The first part of the inspect animation, in which the magazine is shown to the player.]]&lt;br /&gt;
[[File:PhantomForces M45A1 rightside .jpg|600px|thumb|none|Performing a brass check in the second part of the inspect animation.]]&lt;br /&gt;
[[File:PhantomForces M45A1 ADS1.jpg|600px|thumb|none|Aiming down the M45A1's green glow sights. The wing-like ambidextrous thumb safeties are clearly visible.]]&lt;br /&gt;
[[File:PhantomForces M45A1 ADS2.jpg|600px|thumb|none|A decidedly less professional way of aiming the M45A1.]]&lt;br /&gt;
[[File:PhantomForces M45A1 reload1.jpg|600px|thumb|none|The M45A1's reload begins with disposing of the empty magazine.]]&lt;br /&gt;
[[File:PhantomForces M45A1 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PhantomForces M45A1 reload3.jpg|600px|thumb|none|Pulling back (and releasing) the slide to finish the reloading process off.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
An [[FN Five-seveN]] Mk2 with a flat dark earth (FDE) frame was added in May 2019 as part of update 4.4.0 and is unlocked at rank 57 (go figure). The Five-seveN has a lot of positive qualities, including incredibly good long-range performance, low recoil, very high penetration, and the highest magazine size in-class (20 rounds). Unfortunately, the Five-seveN deals relatively low damage per shot and has a mediocre headshot multiplier, meaning that anywhere from 3 to 5 shots are required to eliminate a full-health opponent, which can be a death sentence in a hectic CQC battle. Its only unique modification is an extended 30-round magazine, which further increases the pistol's already impressive ammunition capacity at the expense of total rounds carried and reload speed. &lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - 5.7x28mm]]&lt;br /&gt;
[[File:PhantomForces FiveSeven model.jpg|600px|thumb|none|''A modern Belgian pistol firing a unique caliber. Poor close-in performance, with great ranged performance, high velocity, large magazine, wall penetration and deep reserves.'']]&lt;br /&gt;
[[File:PhantomForces FiveSeven modelmods.jpg|600px|thumb|none|The Five-seveN equipped with an extended 30-round magazine.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven hiphold.jpg|600px|thumb|none|First-person view of the unique pistol.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven leftside.jpg|600px|thumb|none|Inspecting the pistol, part 1.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven rightside.jpg|600px|thumb|none|Inspecting the pistol, part 2; this time, it's personal.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven ADS1.jpg|600px|thumb|none|Aiming down the Five-seveN's unobtrusive Glow sightS.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven ADS2.jpg|600px|thumb|none|Canting the pistol at a jolly angle in the general direction of the opps.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven firing.jpg|600px|thumb|none|Firing a round of 5.7x28mm. Note the unusually skinny cartridge case - many of the calibers in ''Phantom Forces'' have their own unique spent casing model.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven reload1.jpg|600px|thumb|none|Removing an Empty magazinE.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven reload2.jpg|600px|thumb|none|Inserting a new one and releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A 3rd Generation [[Glock 17]] with a tan frame was added during the game's Alpha and is one of the two sidearms unlocked by default. Compared to the M9, the Glock 17 has a larger magazine size (17 rounds) and is more controllable but has worse ranged performance. The Glock 17 can equip a FAB Defense GLR-440 stock, 33-round extended magazine, and &amp;quot;Long Barrel&amp;quot; (which transforms the pistol into the Glock 17L).  &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock17 model.jpg|600px|thumb|none|''A 9mm Austrian pistol renowned for its simplicity and ruggedness. Compared to the M9, it has a higher capacity, but less muzzle velocity.'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock17 modelmods.jpg|600px|thumb|none|The Glock 17 fitted with a shoulder stock, extended magazine, and long barrel/slide.]]&lt;br /&gt;
[[File:PhantomForces Glock17 hiphold.jpg|600px|thumb|none|First-person view of the Glock 17.]]&lt;br /&gt;
[[File:PhantomForces Glock17 leftside.jpg|600px|thumb|none|Inspecting the Glock 17. Many (if not all) of the Glocks reuse the same set of animations.]]&lt;br /&gt;
[[File:PhantomForces Glock17 rightside.jpg|600px|thumb|none|Ditto, followed by a brass check.]]&lt;br /&gt;
[[File:PhantomForces Glock17 ADS1.jpg|600px|thumb|none|Aiming down the Glock's ubiquitous sights. Although accurate Glock logos are present on other parts of the weapon, the one on the slide backplate has been replaced by the StyLiS symbol.]]&lt;br /&gt;
[[File:PhantomForces Glock17 ADS2.jpg|600px|thumb|none|Not aiming down the Glock 17's sights.]]&lt;br /&gt;
[[File:PhantomForces Glock17 firing.jpg|600px|thumb|none|Firing the Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock17 reload1.jpg|600px|thumb|none|Removing an empty magazine.]]&lt;br /&gt;
[[File:PhantomForces Glock17 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PhantomForces Glock17 reload3.jpg|600px|thumb|none|Pressing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17L=== &lt;br /&gt;
Equipping the &amp;quot;Long Barrel&amp;quot; attachment on the Glock 17 transforms it into the Glock 17L. This improves the pistol's ranged performance and muzzle velocity while increasing the time required to aim down sights. &lt;br /&gt;
[[File:G17L Gen3.jpg|350px|thumb|none|Glock 17L (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces Glock17L model.jpg|600px|thumb|none|The Glock 17L as it appears in-game.]]&lt;br /&gt;
[[File:PhantomForces Glock17L hiphold.jpg|600px|thumb|none|First-person view of the long Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock17L inspect.jpg|600px|thumb|none|Inspecting the Glock 17L, which showcases the compensated barrel. The recoil remains unchanged compared to the standard Glock 17, however.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
A 4th Generation [[Glock 18C]] was added during the game's Alpha and is unlocked at rank 17. It has low vertical recoil (for a machine pistol) and a very high rate of fire, which allows the Glock 18C to be used to great effect in close-quarters. It has some of the worst damage falloff in the game, however, so the 18C is best used only at an arm's length. The Glock 18C can be modified to add a 33-round extended magazine, extended slide/barrel, and an FAB Defense Cobra folding stock, which can be used either unfolded or folded (as an ersatz foregrip). Prior to update 5.7.0, it lacked a fire selector, which made it a Glock 17C.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|3rd Generation Glock 18C - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock18C modelview.jpg|600px|thumb|none|''A 9mm Austrian machine pistol. Fast fire rate with relatively stable handling characteristics.'']]&lt;br /&gt;
[[File:Glock Cobra stock.jpg|350px|thumb|none|5th Generation Glock 19 with FAB Defense Cobra folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock18C modelmods.jpg|600px|thumb|none|The Glock 18C with a FAB Defense Cobra folding stock, 33-round extended magazine, and fictional long slide and barrel.]]&lt;br /&gt;
[[File:PhantomForces Glock18C modelstockfolded.jpg|600px|thumb|none|The Glock 18C with its FAB Defense Cobra stock folded, which the player uses an impromptu foregrip. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C hiphold.jpg|600px|thumb|none|Holding the select-fire Glock at the hip.]]&lt;br /&gt;
[[File:PhantomForces Glock18C leftside.jpg|600px|thumb|none|Inspecting the left side of the pistol, which provides a clearer view of the fire selector. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C rightside.jpg|600px|thumb|none|Checking the top of the Glock 18C. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C brasscheck.jpg|600px|thumb|none|Performing a brass check on the handgun. The cuts in the top of the barrel can be clearly seen. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C ADS.jpg|600px|thumb|none|Aiming down the Glock 18C's iron sights. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C ADS2.jpg|600px|thumb|none|Although gangsta-aiming a pistol is never a good idea, doing so with this handgun is especially stupid. Please, don't do this! ]]&lt;br /&gt;
[[File:PhantomForces Glock18C firing.jpg|600px|thumb|none|''Why, yes, I do enjoy wasting ammunition. Why do you ask?'' ]]&lt;br /&gt;
[[File:PhantomForces Glock18C reload.jpg|600px|thumb|none|Inserting a fresh magazine. The 18C uses the same animations as the rest of the Glock-series pistols, so the entire reload won't be shown here. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C changefiremode.jpg|600px|thumb|none|Switching firemodes. The actual fire selector doesn't move, despite the fact that an audible click accompanies the animation. ]]&lt;br /&gt;
===&amp;quot;Glock 18L&amp;quot;===&lt;br /&gt;
Equipping the Glock 18C with the &amp;quot;Long Barrel&amp;quot; attachment transforms it into the fictional &amp;quot;Glock 18L&amp;quot;. A longslide version of the Glock 18C, the cuts in the top of the slide have been extended and the handgun appears similar to other (real) longslide Glocks, such as the Glock 40, albeit with a fire selector. &lt;br /&gt;
[[File:Glock 40.jpg|350px|thumb|none|Glock 40, for comparison - 10x25mm Auto ]]&lt;br /&gt;
[[File:PhantomForces Glock18L.jpg|600px|thumb|none|The fictional &amp;quot;Glock 18L&amp;quot; as it appears in-game. ]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
A [[Glock 21]] was added in April 2022 as part of update 5.7.0 and is unlocked at rank 21. It features an OD green frame and a threaded barrel. The Glock 21, alongside the many other Glock-series pistols featured in ''Phantom Forces,'' was once available only through an ammunition conversion for the Glock 17. With 2022's &amp;quot;Return to Spring&amp;quot; update, however, the great Glock split transformed these conversions into their own unique pistols. Firing .45 ACP, the Glock 21 deals high close-range damage and features an impressive 13-round magazine. It deals less damage than other .45 handguns, however, and is not very effective at range. It can be modified to add a 26-round extended magazine and a FAB Defense GLR-440 Tactical Stock.   &lt;br /&gt;
[[File:Glock21.jpg|thumb|none|350px|3rd Generation Glock 21 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces Glock21 model.jpg|600px|thumb|none|''A G-Series pistol which chambers .45 ACP. This pistol features great close range damage and snappy recoil, however your performance will dwindle in range compared to other pistols'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock21 modelmods.jpg|600px|thumb|none|The Glock 21 with a shoulder stock and extended magazine.]]&lt;br /&gt;
[[File:PhantomForces Glock21 hiphold.jpg|600px|thumb|none|Holding the Glock 21.]]&lt;br /&gt;
[[File:PhantomForces Glock21 leftside.jpg|600px|thumb|none|The left side of the .45 ACP Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock21 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Glock21 ADS1.jpg|600px|thumb|none|Aiming down the Glock 21's iron sights.]]&lt;br /&gt;
[[File:PhantomForces Glock21 ADS2.jpg|600px|thumb|none|The gangsta-Glock has arrived.]]&lt;br /&gt;
[[File:PhantomForces Glock21 reload.jpg|600px|thumb|none|Reloading the Glock 21.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Glock 21L&amp;quot;===&lt;br /&gt;
Equipping the Glock 21 with the &amp;quot;Long Barrel&amp;quot; attachment transforms it into the fictional &amp;quot;Glock 21L&amp;quot;. The pistol's closest real counterpart is the Glock 41, which is also a longslide (albeit not as long as the 21L) Glock chambered in .45 ACP.  &lt;br /&gt;
[[File:Glock41.jpg|350px|thumb|none|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces Glock21L model.jpg|600px|thumb|none|The &amp;quot;G21L&amp;quot; as it appears in-game.]]&lt;br /&gt;
[[File:PhantomForces Glock21L hiphold.jpg|600px|thumb|none|Holding the strange longslide Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock21L inspect.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21 (with .50 GI conversion)==&lt;br /&gt;
A [[Glock 21]] with an aftermarket .50 GI conversion kit was added in April 2022 as part of update 5.7.0 and is unlocked at rank 50. Designated as the &amp;quot;G50&amp;quot; in-game, this pistol has the lowest capacity of the Glock series (8+1 rounds) but the highest damage per shot and a very healthy x2.0 headshot multiplier. Although unable to score a one shot kill (1SK) against a full health player, the G50 maintains a 2SK to the body or head at close range, making it the perfect sidearm for a player with a traditionally long-range primary weapon such as a sniper rifle or DMR. &lt;br /&gt;
&lt;br /&gt;
It can be modified to add an FAB Defense Cobra folding stock and an extended &amp;quot;Heavy Barrel&amp;quot;, which changes the pistol's name to &amp;quot;G50L&amp;quot;, a fictional designation. The &amp;quot;G50&amp;quot; is also the only Glock-series pistol that can be fitted with the &amp;quot;G-switch&amp;quot; attachment (a callback to how the Glock 18C was able to equip a &amp;quot;.50 GI Conversion&amp;quot; attachment in earlier versions of the game), converting the pistol to fire exclusively in full-auto. &lt;br /&gt;
[[File:Glock50 GI conversion.jpg|350px|thumb|none|Glock 21 with Guncrafter Industries conversion kit - .50 GI]]&lt;br /&gt;
[[File:PhantomForces Glock50 model.jpg|600px|thumb|none|''An American modification to an Austrian Classic. Reduced magazine capacity compared to the others, but has more stopping power. Has more than enough power to go through fruits, vegetables, water jugs, and whatever else you have at your range.'']]&lt;br /&gt;
[[File:Glock Cobra stock.jpg|350px|thumb|none|5th Generation Glock 19 with FAB Defense Cobra folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock50 modelmods.jpg|600px|thumb|none|The &amp;quot;G50&amp;quot; with the extended &amp;quot;Heavy Barrel&amp;quot; and folding stock.]]&lt;br /&gt;
[[File:PhantomForces Glock50 hiphold.jpg|600px|thumb|none|First-person view of the high-caliber Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock50 leftside.jpg|600px|thumb|none|Inspecting the handgun. Note that the slide reads &amp;quot;STYLIS STUDIOS&amp;quot; as opposed to &amp;quot;GUNCRAFTER INDUSTRIES&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces Glock50 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Glock50 ADS1.jpg|600px|thumb|none|Custom slide, factory sights.]]&lt;br /&gt;
[[File:PhantomForces Glock50 ADS2.jpg|600px|thumb|none|One-handing the &amp;quot;G50&amp;quot;. While never a great idea, this is not ''as'' disasterous of an idea as it seems, especially because .50 GI (supposedly) only has about as much felt recoil as .45 ACP.]]&lt;br /&gt;
[[File:PhantomForces Glock50 firing.jpg|600px|thumb|none|Firing a round.]]&lt;br /&gt;
[[File:PhantomForces Glock50 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
[[File:Glock 17 with GLK18 Full Auto Conversion Device C.jpg|thumb|none|350px|Glock 17 with select-fire conversion device - 9x19mm Parabellum. &amp;quot;Glock switches&amp;quot; come in many models and forms, and are regulated as NFA firearms.]]&lt;br /&gt;
[[File:PhantomForces Glock50switch firing.jpg|600px|thumb|none|Firing a G50 equipped with the &amp;quot;G-switch&amp;quot; mod. The switch itself can be seen on the back of the pistol's slide and the river of casings flying from the gun hint at its very high rate of fire. Don't try this at home.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
A [[Glock 23]] with an FDE frame and threaded barrel was added April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 23. Chambered in .40 S&amp;amp;W, the Glock 23 is a servicable all-rounder sidearm. It can deal decent damage at range or up close, and its 13-round magazine somewhat compensates for missed shots. A &amp;quot;jack-of-all-trades, master of none&amp;quot; pistol, the Glock 23 can do well in any situation but loses out to more specialized secondaries in specific areas. It can be fitted with a 22-round extended magazine, FAB Defense GLR-440 Tactical Stock, and aftermarket extended barrel (which inexplicably changes the weapon's name to &amp;quot;Glock 23L&amp;quot;). &lt;br /&gt;
[[File:Glock23.jpg|thumb|none|350px|3rd Generation Glock 23 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PhantomForces Glock23 model.jpg|600px|thumb|none|''A .40 S&amp;amp;W G-Series pistol. Featuring characteristics similar to its original 9mm variant, with a swift reload alongside it.'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock23 modelmods.jpg|600px|thumb|none|The Glock 23 with various mods, including an extended magazine/barrel and shoulder stock.]]&lt;br /&gt;
[[File:PhantomForces Glock23 hiphold.jpg|600px|thumb|none|Holding the Glock 23.]]&lt;br /&gt;
[[File:PhantomForces Glock23 leftside.jpg|600px|thumb|none|Inspecting the handgun.]]&lt;br /&gt;
[[File:PhantomForces Glock23 rightside.jpg|600px|thumb|none|Ditto, followed by a brass check.]]&lt;br /&gt;
[[File:PhantomForces Glock23 ADS1.jpg|600px|thumb|none|Surprise! More Glock sights! Bet you didn't see this one coming.]]&lt;br /&gt;
[[File:PhantomForces Glock23 ADS2.jpg|600px|thumb|none|Isn't this schtick getting a little old? ''You ain't seen nothing yet...'']]&lt;br /&gt;
[[File:PhantomForces Glock23 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 40==&lt;br /&gt;
A [[Glock 40]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 40. It is much more long-range focused than the other Glock pistols, with a high headshot multiplier, punchy cartridge, and very high muzzle velocity. Although it can dish out large amounts of damage in close-quarters, the Glock 40's somewhat high recoil and below-average firerate make it slightly harder to manage compared to other handguns. The Glock 40 can be modified to add a FAB Defense GLR-440 Tactical Stock and a 30-round extended magazine. It also has access to the &amp;quot;Short Barrel&amp;quot; attachment, which transforms the pistol into the [[Glock 20]]. &lt;br /&gt;
[[File:Glock_40.jpg|thumb|none|350px|4th Generation Glock 40 - 10x25mm Auto]]&lt;br /&gt;
[[File:PhantomForces Glock40 model.jpg|600px|thumb|none|''A G-series pistol chambered in the 10mm Auto round. Compared to other G-series guns, it trades a bit of accuracy and close range performance for more power at longer ranges.'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock40 modelmods.jpg|600px|thumb|none|The Glock 40 with an extended magazine, shoulder stock, and &amp;quot;Short Barrel&amp;quot;. I suppose it isn't much of a Glock 40 anymore...]]&lt;br /&gt;
[[File:PhantomForces Glock40 hiphold.jpg|600px|thumb|none|Holding the Glock 40.]]&lt;br /&gt;
[[File:PhantomForces Glock40 leftside .jpg|600px|thumb|none|The left side of the Glock 40.]]&lt;br /&gt;
[[File:PhantomForces Glock40 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Glock40 ADS1.jpg|600px|thumb|none|Does the Tetris effect apply to Glock sights?]]&lt;br /&gt;
[[File:PhantomForces Glock40 ADS2.jpg|600px|thumb|none|No more Glocks... please.]]&lt;br /&gt;
[[File:PhantomForces Glock40 reload.jpg|600px|thumb|none|ReGlocking the Glock 40.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 20===&lt;br /&gt;
A [[Glock 20]] can be created by equipping the &amp;quot;Short Barrel&amp;quot; attachment on the Glock 40. It has a dark grey frame. The Glock 20 is notable for having one of the fastest walkspeeds in the game, allowing a player wielding the sidearm to move very quickly. This is most likely an oversight caused by the weight reduction given by the &amp;quot;Short Barrel&amp;quot; attachment (which is typically only available for long-barreled primary weapons, where the weight reduction is less radical). &lt;br /&gt;
[[File:Glock20.jpg|350px|thumb|none|Glock 20 (3rd Generation) - 10x25mm Auto]]&lt;br /&gt;
[[File:PhantomForces Glock20 model.jpg|600px|thumb|none|The Glock 20 as it appears in-game.]]&lt;br /&gt;
[[File:PhantomForces Glock20 hiphold.jpg|600px|thumb|none|Equipping the Glock 20.]]&lt;br /&gt;
[[File:PhantomForces Glock20 inspect.jpg|600px|thumb|none|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==Guncrafter Industries Model 1==&lt;br /&gt;
The [[Guncrafter Industries Model 1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 73. As one could expect from this souped-up 1911 derivative, the &amp;quot;GI M1&amp;quot; (as it is known in-game) hits extremely hard in close quarters but has high vertical recoil and poor ranged performance. Unique modifications for the Model 1 include a longslide conversion (which improves the handgun's poor ranged performance) and a recoil-reducing Sarco. Inc lightweight stock. &lt;br /&gt;
[[File:GIM1.jpg|thumb|none|350px|Guncrafter Industries Model 1 - .50 GI]]&lt;br /&gt;
[[File:PhantomForces GI M1 model.jpg|600px|thumb|none|''A M1911 modified to chamber .50GI - a powerful ammunition that packs a lot of punch up close, but also comes with reduced accuracy and performance at range.'']]&lt;br /&gt;
[[File:M1911 Sarco Lightweight Stock.jpg|350px|thumb|none|M1911 with Sarco Inc. lightweight stock - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces GI M1 modelmods.jpg|600px|thumb|none|The Model 1 with the &amp;quot;Heavy Barrel&amp;quot; longslide conversion and Sarco Inc. lightweight stock mods.]]&lt;br /&gt;
[[File:PhantomForces GI M1 hip.jpg|600px|thumb|none|Holding the &amp;quot;GI M1&amp;quot; at the hip.]]&lt;br /&gt;
[[File:PhantomForces GI M1 leftside.jpg|600px|thumb|none|Inspecting the Model 1, which first shows the player checking the left side of the handgun...]]&lt;br /&gt;
[[File:PhantomForces GI M1 rightside.jpg|600px|thumb|none|...followed by the right side. Nothing too crazy here.]]&lt;br /&gt;
[[File:PhantomForces GI M1 ADS.jpg|600px|thumb|none|Aiming down the Model 1's red (and rather harsh) three-dot iron sights.]]&lt;br /&gt;
[[File:PhantomForces GI M1 ADS2.jpg|600px|thumb|none|Gangsta-aiming the handgun like a true OG. Which, of course, stands for Original Guncrafter.]]&lt;br /&gt;
[[File:PhantomForces GI M1 firing.jpg|600px|thumb|none|Firing the beefy 1911 derivative.]]&lt;br /&gt;
[[File:PhantomForces GI M1 reload.jpg|600px|thumb|none|Inserting a fresh magazine. The GI M1 uses the same set of 1911-pattern animations several other pistols in-game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle L5==&lt;br /&gt;
A [[Desert Eagle L5]] chambered in .44 Magnum was added during the game's Alpha and is unlocked at rank 18. The L5 is a powerful magnum pistol and one of the earliest available sidearms that can kill a player with a single headshot at close range. Its in-game role can be compared to that of revolvers, with the Desert Eagle having a superior capacity (8+1 rounds) and firerate (400 RPM) than most. The L5 has very high recoil and is much less effective than most revolvers at range, however, with it becoming unable to 1-shot-kill to the head at 50 'studs' (approx. 46 ft). The Desert Eagle L5 can equip a unique &amp;quot;Extended Barrel&amp;quot; mod, which increases its damage at range at the expense of the time required to aim-down-sights. It can also equip either a .44 Special or .357 Magnum conversion, the former decreasing recoil while lowering the damage dealt at range, and the latter increasing the handgun's controllability, reload speed, and magazine size while decreasing overall damage. Some of its reload sound effects are borrowed from ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 model.jpg|600px|thumb|none|''A modern version of the iconic Israeli-American pistol. This specific model has been lightened as well as upgraded with dual Picatinny rails and a much-needed muzzle brake. Very high damage with the capacity to instantly kill to the head up close, with rough recoil.'']]&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with 10&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 model longbarrel.jpg|600px|thumb|none|The Desert Eagle L5 as it appears in-game with the &amp;quot;Extended Barrel&amp;quot; mod.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 hip.jpg|600px|thumb|none|Holding the mighty Desert Eagle L5.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 inspect1.jpg|600px|thumb|none|The L5's inspect animation begins with a look at the left side of the handcannon...]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 inspect2.jpg|600px|thumb|none|...continues with a cursory check of the magazine...]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 inspect3.jpg|600px|thumb|none|...and concludes with a brass check.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 ADS1.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 ADS2.jpg|600px|thumb|none|The L5's alternate aim mode, which mimics 'looking through' the eye not aligned with the sights.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 firing.jpg|600px|thumb|none|Firing the Deagle.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 reload1.jpg|600px|thumb|none|Reloading the Desert Eagle begins with a hearty fling of the offending magazine.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .50 AE was added in December 2019 as a part of update 4.11.0 (Israeli Weapons) and is unlocked at rank 102. Although the version depicted in-game is an older production model with a chromed finish and lacking rails on the barrel, it features the throwback &amp;quot;teardrop&amp;quot; safety design of the newer production models. The weapon's grips have been stamped with the StyLiS Studios logo. The Desert Eagle Mark XIX is, not unexpectedly, a weapon of extremes. It can score a one-shot kill to the body at an impressive range, but its low capacity (7+1), dismal reserve ammunition (21 rounds), lethargic firerate (200 RPM), horrible muzzle velocity, and monstrous recoil leave a lot to be desired. Overall, the one and only Desert Eagle Mark XIX is best suited as a &amp;quot;second primary&amp;quot; of sorts rather than a more traditional all-rounder backup pistol. The Mark XIX can be modified to add a 10&amp;quot; extended barrel and converted to fire (exceedingly rare) .440 Cor-Bon ammunition. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX model.jpg|600px|thumb|none|''Finally, a gun that lets you make a statement. This semi-automatic hand cannon is chambered in .50 Action Express. It'll probably pulverize your wrists with its recoil, but hey, you can't argue with the stopping power. [[Death_Sentence#Magnum_Research_Inc._Desert_Eagle_Mark_VII|And you've got the king of mayhem...]]'']]&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with 10&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX modelxtendbarrel.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the &amp;quot;Extended Barrel&amp;quot; mod equipped.]]&lt;br /&gt;
[[File:440cbdeserteagleIWI.jpg|350px|thumb|none|Desert Eagle Mark XIX - .440 Cor-Bon]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX CorBon.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the .440 Cor-Bon conversion, which replaced the XIX's otherwise uninteresting .357 Magnum conversion, equipped. More ammunition, better long-range damage, worse close-range damage. ]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX hiphold.jpg|600px|thumb|none|Grasping their Desert Eagle and looking into the approaching dusk, the player feels like a true action hero.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect1.jpg|600px|thumb|none|Inspecting the Mark XIX is a rather exciting process. It begins, as usual, with a cursory glance at the left side of the handcannon.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect2.jpg|600px|thumb|none|Following this, the loaded magazine is pulled out (as with the Desert Eagle L5), but the player lets it drop.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect3.jpg|600px|thumb|none|A new magazine is then inserted...]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect4.jpg|600px|thumb|none|...and a brass check is performed. Although the handgun is ostensibly &amp;quot;reloaded&amp;quot;, no ammunition is added to the weapon or removed from the player's reserve pool at any point during the inspect animation.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX ADS.jpg|600px|thumb|none|Aiming down the Desert Eagle Mark XIX's sights.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX ADS2.jpg|600px|thumb|none|The alternate, most certainly not one-handed aim mode.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX firing.jpg|600px|thumb|none|Keeping the property values low. The Mark XIX is (as of writing) one of the few weapons to feature an experimental dual recoil scheme, in which the game applies both &amp;quot;body&amp;quot; recoil (which moves the point of aim) and &amp;quot;head&amp;quot; recoil (which simply shakes the player's camera around, leaving the point of aim unaffected) when firing. The player's crazily tilted view in this screenshot is caused by a hefty portion of the latter.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX reload.jpg|600px|thumb|none|Seven wrist-agonizing shots later and the pistol's ready to be reloaded. The Mark XIX shares reloading animations with the L5.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Police Carbine===&lt;br /&gt;
Equipping the Desert Eagle Mark XIX with the &amp;quot;Police Barrel&amp;quot; and &amp;quot;Police Stock&amp;quot; mods transforms the magnum handgun into the rare Desert Eagle Police Carbine. The real Police Carbine was only available in the Mark I model of the Desert Eagle, making its appearance here in .50 AE a strictly &amp;quot;what-if&amp;quot; affair.&lt;br /&gt;
[[File:DesertEaglePoliceCarbine.jpg|thumb|none|450px|Desert Eagle Mark I Police Carbine - .357 Magnum]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX PoliceCarbine.jpg|600px|thumb|none|The Desert Eagle Mark XIX Police Carbine as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
The [[Intratec TEC-DC9]] appears both as the fully-automatic &amp;quot;TEC-9&amp;quot;, which was added during the game's Alpha, and as the semi-auto only &amp;quot;KG-99&amp;quot;, which was added in July 2021 as part of update 5.6.0 (Independence Update 2021). Both weapons are unlocked at rank 50. They can be distinguished from the actual TEC-9 and KG-99 due to their lack of sling mounts on the side of the barrel shroud and receiver. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;TEC-9&amp;quot; holds the honor of having the highest sustained firerate in the game, spitting an astounding 1500 rounds per minute in full-auto only. This offsets its low base damage, allowing the machine pistol to rack up kills very quickly in close-quarters. Unsurprisingly, the &amp;quot;TEC-9&amp;quot; has very high recoil, with the weapon's point of aim &amp;quot;walking&amp;quot; uncontrollably when firing. It can be fitted with an extended barrel/barrel shroud or the short barrel of the TEC-9 Mini, a 32-round extended magazine, and the wire stock from the [[Interdynamic KG-9]]. &lt;br /&gt;
[[File:Tec-DC9.jpg|350px|thumb|none|Intratec TEC-DC9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces TEC9 modelview.jpg|600px|thumb|none|''A Swedish pistol with an incredibly high automatic rate of fire stemming from an illegal modification. Lacks of stopping power and has highly unstable handling. Brother to the KG-99.'']]&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|350px|thumb|none|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces TEC9 modelmods.jpg|600px|thumb|none|The TEC-DC9 (as the &amp;quot;TEC-9&amp;quot;) fitted with a very long extended barrel, the MP-9's telescoping stock, and a 32-round extended magazine. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 hipfire.jpg|600px|thumb|none|Brandishing the highly illegal machine pistol, the player stands atop an industrial building on the Ravod 911 map. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 leftside.jpg|600px|thumb|none|Inspecting the left side of the DC9. Its submachine gun legacy is apparent, despite Intratec's numerous attempts to alter the weapon for the civilian market. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 rightside.jpg|600px|thumb|none|The right side of the weapon. Note also that the pattern of holes in the barrel shroud is slightly different than the real thing, with the in-game shroud having oval-shaped holes as opposed to the actual DC9's circular holes. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 ADS.jpg|600px|thumb|none|Aiming down the DC9's simple iron sights. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 ADS2.jpg|600px|thumb|none|The alternate aim mode of the &amp;quot;TEC-9&amp;quot;. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 firing.jpg|600px|thumb|none|Firing the fully-automatic machine pistol. As one could expect, the recoil is intense. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The semi-automatic &amp;quot;KG-99&amp;quot;, despite sharing a model with the aforementioned &amp;quot;TEC-9&amp;quot;, is functionally a very different weapon. It resembles a TEC-9 Mini and deals more damage than its full-auto brother to balance the fact that it is semi-automatic only. The &amp;quot;KG-99&amp;quot; is accurate, fast-firing, and high-capacity, although it is held back by its abnormally low headshot multiplier. Like the &amp;quot;TEC-9&amp;quot;, it can be fitted with a &amp;quot;Long Barrel&amp;quot; mod (which reattaches the regular-length DC9 barrel), a 32-round extended magazine, and the KG-9's stock.&lt;br /&gt;
[[File:PhantomForces KG99 modelmods.jpg|600px|thumb|none|The &amp;quot;KG-99&amp;quot; as it appears in-game with the standard-length barrel, 32-round extended magazine, and KG-9 stock. Aside from an all-black color scheme, the &amp;quot;KG-99&amp;quot; uses the same model as the &amp;quot;TEC-9&amp;quot;.]]&lt;br /&gt;
===Intratec TEC-9 Mini===&lt;br /&gt;
The semi-automatic &amp;quot;KG-99&amp;quot; resembles the [[Intratec TEC-9 Mini]] in its default configuration. In addition, the TEC-9 Mini's barrel can be fitted to the fully-automatic &amp;quot;TEC-9&amp;quot; via the &amp;quot;Short Barrel&amp;quot; attachment. &lt;br /&gt;
[[File:TEC-9Mini.jpg|350px|thumb|none|Intratec TEC-9 Mini - 9x19mm Parabellum ]]&lt;br /&gt;
[[File:PhantomForces TEC9 mini.jpg|600px|thumb|none|The &amp;quot;TEC-9&amp;quot; with the &amp;quot;Short Barrel&amp;quot; attachment, which resembles the TEC-9 Mini. ]]&lt;br /&gt;
[[File:PhantomForces KG99 model.jpg|600px|thumb|none|''A Swedish semi-automatic pistol with an incredibly generous rate of fire, large magazine, and good accuracy. Lacks stopping the stopping power especially at range when compared to other pistols. Sister to the TEC-9.'']]&lt;br /&gt;
[[File:PhantomForces KG99 hipfire.jpg|600px|thumb|none|Holding the TEC-9 Mini at the hip. ]]&lt;br /&gt;
[[File:PhantomForces KG99 leftside.jpg|600px|thumb|none|Inspecting the left side of the handgun. ]]&lt;br /&gt;
[[File:PhantomForces KG99 rightside.jpg|600px|thumb|none|The other side. ]]&lt;br /&gt;
[[File:PhantomForces KG99 ADS2.jpg|600px|thumb|none|The TEC-9 Mini in its natural habitat. ]]&lt;br /&gt;
[[File:PhantomForces KG99 reload1.jpg|600px|thumb|none|Removing an empty magazine from the TEC-9 Mini. ]]&lt;br /&gt;
[[File:PhantomForces KG99 reload2.jpg|600px|thumb|none|Inserting a new magazine. ]]&lt;br /&gt;
[[File:PhantomForces KG99 reload3.jpg|600px|thumb|none|Releasing the bolt. ]]&lt;br /&gt;
&lt;br /&gt;
==LAR Grizzly Mark V==&lt;br /&gt;
The [[LAR Grizzly Pistol|LAR Grizzly Mark V Pistol]] in .50 AE was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 144. Known as the &amp;quot;Grizzly&amp;quot;, this oversized 1911-pattern handcannon is similar to the Desert Eagle Mark XIX in both form and function, with the former possessing more reserve ammunition (28 vs. 21 rounds) and a higher firerate (350 RPM vs. 200 RPM) at the cost of worse mid-range damage. The Grizzly's three-hexagon &amp;quot;LAR&amp;quot; slide marking has been replaced by a three-tiled StyLiS Studios marking, presumably for copyright reasons. The LAR Grizzly Mark V's only unique modification is a so-called heavy barrel, which attaches the barrel of the Grizzly Mark I Long Slide to the weapon; this would not work in real life, as one could not simply fit the barrel and slide of the .45 Winchester Magnum Grizzly Mark I to the frame of a .50 Action Express Mark V without... serious repercussions.  &lt;br /&gt;
[[File:Grizzly_MkV.jpg|thumb|none|350px|LAR Grizzly Mark V - .50 AE]]&lt;br /&gt;
[[File:PhantomForces Grizzly model.jpg|600px|thumb|none|''A high-caliber pistol chambered in the .50 Action Express cartridge. While the recoil leaves something to be desired, the extremely powerful damage profile of the gun will have you saying 'haha, bear gun go boom.''']]&lt;br /&gt;
[[File:LARGrizzly Mk1ls.jpg|350px|thumb|none|LAR Grizzly Mark I Long Slide - .45 Win Mag]]&lt;br /&gt;
[[File:PhantomForces Grizzly modelmods.jpg|600px|thumb|none|The Grizzly Mark V with the Mark I's extended slide and barrel.]]&lt;br /&gt;
[[File:PhantomForces Grizzly hiphold.jpg|600px|thumb|none|Holding the Grizzly at the hip and looking out towards the horizon.]]&lt;br /&gt;
[[File:PhantomForces Grizzly leftside.jpg|600px|thumb|none|Inspecting the left side of the handgun.]]&lt;br /&gt;
[[File:PhantomForces Grizzly rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Grizzly ADS.jpg|600px|thumb|none|Aiming down the Grizzly's unique yellow luminous sights.]]&lt;br /&gt;
[[File:PhantomForces Grizzly ADS2.jpg|600px|thumb|none|The alternate ADS view.]]&lt;br /&gt;
[[File:PhantomForces Grizzly firing.jpg|600px|thumb|none|Firing the Grizzly. As with the game's other magnum handguns, the recoil is significant.]]&lt;br /&gt;
[[File:PhantomForces Grizzly reload1.jpg|600px|thumb|none|Removing an empty magazine.]]&lt;br /&gt;
[[File:PhantomForces Grizzly reload2.jpg|600px|thumb|none|Inserting a fresh 7-round magazine.]]&lt;br /&gt;
[[File:PhantomForces Grizzly reload3.jpg|600px|thumb|none|Pulling back (and releasing) the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Laugo Alien==&lt;br /&gt;
The [[Laugo Alien]] was added in May 2022 as part of update 5.7.3 (May Update) and is unlocked at rank 179. As with most other weapons (except the Glock-series pistols, for some reason), the handgun's markings have been genericized, with &amp;quot;RIPLEY&amp;quot; supplanting the &amp;quot;ALIEN&amp;quot; writing on the left side of the slide. This, alongside the weapon's unlock rank, are a clear reference to 1979's ''[[Alien]]''. As with other competition or target-shooting weapons in ''Phantom Forces'', the Alien rewards well-aimed shots with a very high headshot multiplier, great ballistics, and strong close-range performance. It lags behind other sidearms, however, with its sharp damage drop-off and low minimum damage. It features a unique &amp;quot;Olympic Target Sight&amp;quot; low-magnification optic as a free modification. &lt;br /&gt;
[[File:Laugo_Alien_Pistol.jpg|thumb|none|350px|Laugo Alien - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Alien model.jpg|600px|thumb|none|''A unique and innovative Czech pistol. Unlike other pistols, the Alien is a competition pistol that has been designed to have reduced muzzle flip and does not follow typical pistol design with sights not reciprocating with the slide.'']]&lt;br /&gt;
[[File:PhantomForces Alien modelmods.jpg|600px|thumb|none|The Laugo Alien with the unique &amp;quot;Olympian Target Sight&amp;quot; mod.]]&lt;br /&gt;
[[File:PhantomForces Alien hiphold.jpg|600px|thumb|none|Holding the Laugo Alien.]]&lt;br /&gt;
[[File:PhantomForces Alien leftside.jpg|600px|thumb|none|The left side of the strange Czech handgun.]]&lt;br /&gt;
[[File:PhantomForces Alien rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Alien ADS.jpg|600px|thumb|none|Aiming down the Alien's sights.]]&lt;br /&gt;
[[File:PhantomForces Alien ADS2.jpg|600px|thumb|none|Not aiming down the sights.]]&lt;br /&gt;
[[File:PhantomForces Alien firing.jpg|600px|thumb|none|Firing the Alien. The reciprocating slide and stationary top strap can be seen.]]&lt;br /&gt;
[[File:PhantomForces Alien reload1.jpg|600px|thumb|none|Removing an empty 17-round magazine from the Alien.]]&lt;br /&gt;
[[File:PhantomForces Alien reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PhantomForces Alien reload3.jpg|600px|thumb|none|Releasing the slide.]]&lt;br /&gt;
[[File:PhantomForces Alien hipholdmods.jpg|600px|thumb|none|First-person view of the Laugo Alien with its bespoke &amp;quot;Olympic Target Sight&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces Alien ADSscope.jpg|600px|thumb|none|Looking through the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The [[Makarov PB]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 91. The PB (or &amp;quot;Izhevsk PB&amp;quot;, as it is known in-game) is the first and, at the time of writing, only integrally-suppressed pistol in ''Phantom Forces''. The PB's safety is always in the &amp;quot;safe&amp;quot; position, which should prevent the weapon from firing; however, this is not the case. It feeds from an 8-round magazine, but 12-round extended and 84-round drum magazines (underloaded to 80 rounds) are also available. The PB is somewhat unique as it deals very high damage (to the point that it kills a full-health enemy with a single headshot) up to 20 studs (~18 feet) but has very sharp damage drop-off, with the pistol dealing only 40% of its base damage after 50 studs (~46 feet). This makes it a very effective backup weapon in close-quarters. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the PB, although being integrally suppressed, has a higher muzzle velocity compared to its unsuppressed counterpart (1800 studs/s vs 1700 studs/s). This actually (sort of) makes sense, since in real life, some suppressors act like longer barrels if the bullet doesn’t come into contact with the suppressor, while suppressors that make contact with a bullet do reduce bullet speed.&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|350px|Makarov PB with secondary suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces PB model.jpg|600px|thumb|none|''A small Soviet-era integrally suppressed variant of the Makarov PM made by the Izhevsk mechanical plant. Doesn't fire too fast, but can instantly kill with a headshot in short ranges.'']]&lt;br /&gt;
[[File:PhantomForces PB model12round.jpg|600px|thumb|none|The PB with a 12-round extended magazine. For performance reasons, the magazine is modeled as empty.]]&lt;br /&gt;
[[File:PhantomForces PB drum.jpg|600px|thumb|none|The PB with an 84-round drum magazine, which only holds 80 rounds in-game.]]&lt;br /&gt;
[[File:PhantomForces PB hiphold.jpg|600px|thumb|none|Irresponsibly standing on top of a shipping crate, the player holds the PB.]]&lt;br /&gt;
[[File:PhantomForces PB leftside.jpg|600px|thumb|none|The left side of the PB, which shows that the safety is engaged. When disengaged, the oval-shaped selector pivots down and to the left.]]&lt;br /&gt;
[[File:PhantomForces PB rightside.jpg|600px|thumb|none|The other side.]]&lt;br /&gt;
[[File:PhantomForces PB ADS.jpg|600px|thumb|none|Aiming down the PB's iron sights, which feature a luminous front post for dark environments.]]&lt;br /&gt;
[[File:PhantomForces PB ADS2.jpg|600px|thumb|none|The PB's alternate aim mode, which is markedly different from the sideways one-handed gangster approach seen on most other pistols. This change in aiming style is most likely to prevent the PB's very long suppressor from obscuring much of the screen.]]&lt;br /&gt;
[[File:PhantomForces PB firing.jpg|600px|thumb|none|Firing the whisper-quiet pistol.]]&lt;br /&gt;
[[File:PhantomForces PB reload1.jpg|600px|thumb|none|Tossing away an empty 8-round magazine after removing it from the pistol. The PB's low magazine size is compensated for with a very fast reload.]]&lt;br /&gt;
[[File:PhantomForces PB reload2.jpg|600px|thumb|none|Inserting a fresh (seemingly empty) magazine.]]&lt;br /&gt;
[[File:PhantomForces PB reload3.jpg|600px|thumb|none|Pressing the slide release to cap off the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 92. The in-game weapon has a slightly longer barrel than standard military-issue Makarov pistols, a feature seen on Canadian import models of the PM and PMM. Like the its suppressed brother, the PM feeds from an 8-round magazine and can use either aftermarket 12-round extended or 84-round (underfilled to 80 rounds in-game) drum magazines. The PM also features an obnoxiously long &amp;quot;Extended Barrel&amp;quot; modification, which roughly doubles the pistol's barrel length. In-game, the Makarov is a very agile pistol with an emphasis on CQC, featuring very little recoil, a fast aim-down-sights time, and a quick reload. Its largest weakness is its low magazine size, however, and it deals subpar damage at range. &lt;br /&gt;
[[File:Baikal-442.jpg|thumb|none|350px|Baikal-442 (Canadian import version) - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces PM model.jpg|600px|thumb|none|''A small Soviet-era pistol with an iconic design that still sees service even in the modern age. Two alternate aim modes. Both allow you to fire faster than regular but at the cost of accuracy.'']]&lt;br /&gt;
[[File:PhantomForces PM model12round.jpg|600px|thumb|none|The Makarov PM with an aftermarket 12-round magazine and extremely long barrel.]]&lt;br /&gt;
[[File:Makarovdrum.jpg|350px|thumb|none|Makarov PM with 84-round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces PM modeldrum.jpg|600px|thumb|none|The Makarov PM with the 84-round drum magazine. It only holds 80 rounds in-game, however.]]&lt;br /&gt;
[[File:PhantomForces PM hiphold.jpg|600px|thumb|none|First-person view of the PM at the player's hip.]]&lt;br /&gt;
[[File:PhantomForces PM leftside.jpg|600px|thumb|none|Taking a look at the left side of the ubiquitous Soviet handgun. As with the PB, the PM's safety is always (erroneously) in the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:PhantomForces PM rightside.jpg|600px|thumb|none|The other side.]]&lt;br /&gt;
[[File:PhantomForces PM ADS.jpg|600px|thumb|none|Aiming down the PM's iron sights.]]&lt;br /&gt;
[[File:PhantomForces PM ADS2.jpg|600px|thumb|none|Aiming the pistol sideways, the player channels their inner Russian gangster.]]&lt;br /&gt;
[[File:PhantomForces PM firing.jpg|600px|thumb|none|Firing the Makarov.]]&lt;br /&gt;
[[File:PhantomForces PM reload1.jpg|600px|thumb|none|Inserting a fresh Makarov magazine after tossing away the old one.]]&lt;br /&gt;
[[File:PhantomForces PM reload2.jpg|600px|thumb|none|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet Pistol Mark I==&lt;br /&gt;
The [[MBA Gyrojet]] Mark I rocket pistol was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 122. Although its projectiles do not gain speed as they fly, puttering along at a constant, apathetic 1000 studs/sec (919 ft/sec), they do gain damage, dealing only 30 damage at 10 studs (9 ft) before eventually reaching a respectable 48 damage at 175 studs (161 ft). The Gyrojet pistol has a high base torso and headshot multiplier as well, scoring a one-shot headshot at any range and a one-shot bodyshot towards the end of its damage curve. It can be frustrating to use the Gyrojet in its intended long-range role, however, as the rockets deviate slightly from where the player is aiming. The Gyrojet Mark I features a number of unique modifications, which is somewhat unsurprising considering the weapon's unique nature. These include both a snubnose and extended barrel as well as a fictional full-auto modification.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|none|350px|Gyrojet Pistol Mark 1 Model B - 13mm]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol model.jpg|600px|thumb|none|''A failed 'pistol' from the 1960s produced by MBA. Due to how the rockets in this weapon function, the damage model is reversed, doing more damage across longer ranges. The system, quite literally, failed for being light years ahead of its time.'']]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol modellong.jpg|600px|thumb|none|The Gyrojet Mark I with the &amp;quot;long barrel&amp;quot; modification installed, which improves accuracy and ranged performance.]]&lt;br /&gt;
[[File:Gyrojet Snub Nosed.jpg|350px|thumb|none|Gyrojet Pistol Mark 1 Model B snub nosed variant - 13mm]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol modelshort.jpg|600px|thumb|none|The Gyrojet Mark I with the &amp;quot;short barrel&amp;quot; modification.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol hiphold.jpg|600px|thumb|none|Holding the curious rocket-firing pistol at the hip.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol leftside.jpg|600px|thumb|none|The left side of the Gyrojet pistol.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol ADS.jpg|600px|thumb|none|Aiming down the pistol's rather barebones iron sights.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol ADS2.jpg|600px|thumb|none|The Gyrojet's alternate aim mode is more or less a zoomed-in hipfire view, providing an accuracy boost while limiting speed and removing the player's crosshair.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol firing.jpg|600px|thumb|none|Firing the pistol.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol reload1.jpg|600px|thumb|none|Reloading the Gyrojet begins by pulling the top of the weapon.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol reload2.jpg|600px|thumb|none|Inserting new rockets into the gun, one at a time.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol reload3.jpg|600px|thumb|none|Pushing the weapon's slide closed completes the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
===MBA Gyrojet Pistol Mark II===&lt;br /&gt;
Equipping the Gyrojet Mark I pistol with the &amp;quot;12mm Rockets&amp;quot; attachment transforms it into the Gyrojet Mark II, whose smaller-diameter rockets (as the Mark I's rockets are approximately 13mm, or .51 caliber) were designed to skirt American laws regarding handguns larger than .50 caliber. They are more accurate and fly faster than the Mark I's 13mm rockets, but deal less damage. &lt;br /&gt;
[[File:MBAGyrojetMarkII.jpg|350px|thumb|none|Gyrojet Pistol Mark II - 12mm]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol markII.jpg|600px|thumb|none|The MBA Gyrojet Pistol Mark II as it appears in-game (and converted to fire in full-auto).]]&lt;br /&gt;
&lt;br /&gt;
==RARAN 1130==&lt;br /&gt;
The one-off [[RARAN 1130]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 126. The curious machine pistol, which the loadout menu classifies as a PDW, is designated in-game as the &amp;quot;RAMA 1130&amp;quot;, a misnomer derived from a mistranslation of the Russian academy where the weapon was designed. The RARAN 1130 feeds from 84-round drum magazines (underloaded to 80 rounds in-game) and incorrectly has a slightly longer barrel than the real weapon, a feature seen on Canadian import Makarov PMs. Despite the fact that it fires 9x18mm Makarov at 950 RPM from a rather short barrel, the RARAN has low recoil and decent damage range but low overall damage per shot. Unique modifications for the RARAN include an impossibly long barrel (a modification it shares with the Makarov PM) and a .380 ACP conversion, which increases the pistol's damage but reduces the magazine capacity to a paltry 12 rounds. &lt;br /&gt;
[[File:Makarov1130.jpg|thumb|none|350px|RARAN 1130 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Makarovdrum.jpg|thumb|none|350px|Makarov PM with 84 round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces RARAN model.jpg|600px|thumb|none|''A modified version of the Makarov to serve as a prototype machine pistol. Fires at a blisteringly high RPM, but has very low damage. The recoil is low but slowly climbs the longer you fire the weapon.'']]&lt;br /&gt;
[[File:PhantomForces RARAN modelmods.jpg|600px|thumb|none|The RARAN 1130 with a ''very'' long extended barrel and converted to fire .380 ACP. ]]&lt;br /&gt;
[[File:PhantomForces RARAN hiphold.jpg|600px|thumb|none|Holding the RARAN 1130 on Ravod 911. ]]&lt;br /&gt;
[[File:PhantomForces RARAN leftside.jpg|600px|thumb|none|Inspecting the left side of the brick-shaped Makarov. ]]&lt;br /&gt;
[[File:PhantomForces RARAN rightside.jpg|600px|thumb|none|The right side of the weapon. Some of the machine pistol's parts, such as the recoil spring, bolt, and the upper part of the weapon's frame, can be seen through its obnoxiously large ejection port.]]&lt;br /&gt;
[[File:PhantomForces RARAN ADS.jpg|600px|thumb|none|Aiming down the RARAN's iron sights, which are simple yet functional. ]]&lt;br /&gt;
[[File:PhantomForces RARAN ADS2.jpg|600px|thumb|none|One-handing the one-off prototype.]]&lt;br /&gt;
[[File:PhantomForces RARAN firing.jpg|600px|thumb|none|Firing a spray of 9x18mm Makarov. ]]&lt;br /&gt;
[[File:PhantomForces RARAN reload1.jpg|600px|thumb|none|Removing an empty drum magazine. ]]&lt;br /&gt;
[[File:PhantomForces RARAN reload2.jpg|600px|thumb|none|Inserting a fresh drum. ]]&lt;br /&gt;
[[File:PhantomForces RARAN reload3.jpg|600px|thumb|none|Pressing an imaginary slide release, an unfortunate side effect of the RARAN 1130 reusing animations from the standard PM. ]]&lt;br /&gt;
&lt;br /&gt;
==Serbu GB-22==&lt;br /&gt;
The [[Serbu GB-22]] was added in January 2021 as part of update 5.5.0 (New Years Update 2021) and is unlocked at rank 99. The GB-22 depicted in-game is slightly larger than the real weapon, fires from an open bolt and, true to its nature as a homemade weapon, features a crude wire-wrapped grip and custom extended barrel. The GB-22, although nowhere near as infamous as the game's ''other'' .22-caliber pistol, is mostly a joke weapon, as it deals very low damage and has nigh-unusable iron sights. Despite this, it instantly kills to the head at any range and possesses above average ballistics, making the single-shot pistol an extremely risky yet powerful weapon.  &lt;br /&gt;
&lt;br /&gt;
The GB-22's unique modifications include a &amp;quot;Cut-down Barrel&amp;quot; and lengthened &amp;quot;Sporting Barrel&amp;quot; as well as three ammunition conversions. The first, 10mm Auto, substantially increases the pistol's muzzle velocity and torso damage while lowering the rate of fire, while the second, .50 AE, puts the &amp;quot;blaster&amp;quot; in &amp;quot;ghetto blaster&amp;quot; by turning the GB-22 into a potent single-shot handcannon. The final conversion is 12 gauge &amp;quot;minishells&amp;quot;, which turns the pistol into a powerful breech-loading shotgun capable of launching 9 pellets of buckshot per trigger pull. None of these conversions, however, change the physical model of the cartridge loaded into the weapon. &lt;br /&gt;
[[File:Serbugb22.jpg|thumb|none|350px|Serbu GB-22 with red dot sight and grips - .22 LR]]&lt;br /&gt;
[[File:PhantomForces GB-22 model.jpg|600px|thumb|none|''A homemade pistol whose original design derives from Serbu. This version is larger than the original, and can accept multiple different calibers. Always kills to the head.'']]&lt;br /&gt;
[[File:PhantomForces GB-22 modelcutdown.jpg|600px|thumb|none|The GB-22 with a shortened barrel, which is the pistol's most common real-life configuration.]]&lt;br /&gt;
[[File:PhantomForces GB-22 modellongbarrel.jpg|600px|thumb|none|The GB-22 with the extremely long &amp;quot;Sporting Barrel&amp;quot;. Needless to say, a homemade gun is the exact opposite of a sporting weapon.]]&lt;br /&gt;
[[File:PhantomForces GB-22 hiphold.jpg|600px|thumb|none|Holding the handmade gun at the hip.]]&lt;br /&gt;
[[File:PhantomForces GB-22 leftside.jpg|600px|thumb|none|Inspecting the left side of the GB-22.]]&lt;br /&gt;
[[File:PhantomForces GB-22 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces GB-22 ADS.jpg|600px|thumb|none|Aiming the GB-22. Although pretty much every iron sight in ''Phantom Forces'' has a default magnification, these, owing to their crude nature, do not. This further complicates using the weapon at range, although it does increase the player's field of view.]]&lt;br /&gt;
[[File:PhantomForces GB-22 ADS2.jpg|600px|thumb|none|The GB-22's alternate aim mode, which, unlike most other pistols, involves the player keeping both hands firmly on the gun.]]&lt;br /&gt;
[[File:PhantomForces GB-22 firing.jpg|600px|thumb|none|Firing the GB-22.]]&lt;br /&gt;
[[File:PhantomForces GB-22 reload1.jpg|600px|thumb|none|Reloading the pistol starts with removing the empty casing, which gladly leaps free from the gun when the player pulls back on the slide. In real life, much like revolvers, the casing can expand in the chamber and become stuck. Unlike a revolver, however, the GB-22 lacks a manual ejector, requiring the user to pry the shell casing free with their fingernails (or other instrument).]]&lt;br /&gt;
[[File:PhantomForces GB-22 reload2.jpg|600px|thumb|none|Inserting a fresh round into the pistol. Despite the GB-22's cumbersome reloading procedure, the player is able to keep the gun running at an impressive 50 RPM.]]&lt;br /&gt;
[[File:PhantomForces GB-10.jpg|600px|thumb|none|The GB-22 with the 10mm Auto conversion, which the game takes to calling the &amp;quot;GB-10&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces GB-50.jpg|600px|thumb|none|The GB-22 converted to fire .50 Action Express. For obvious reasons, the game designates it as the fictional &amp;quot;GB-50&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces GB-12 .jpg|600px|thumb|none|The GB-22 is also somehow capable of firing 12 gauge shotgun shells. The &amp;quot;GB-12&amp;quot; is as powerful as it is unrealistic.]]&lt;br /&gt;
[[File:PhantomForces GB-12.jpg|600px|thumb|none|Firing the &amp;quot;GB-12&amp;quot;, which is the only ammo conversion to change the color or behavior of the bullets and their tracers.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer M17 MHS==&lt;br /&gt;
A [[SIG-Sauer M17 MHS]] (or just &amp;quot;M17&amp;quot;) was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 13. As with other military-issue pistols, the M17 is an all-rounder.  It has good accuracy, low recoil, and moderate damage, allowing it to function well in close-quarters or at range. It has a 17-round magazine by default, but an extended 21-round magazine is available as a unique attachment.  &lt;br /&gt;
[[File:P320-M17.jpg|350px|thumb|none|SIG-Sauer P320-M17 with 21-round magazine - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces M17 model.jpg|600px|thumb|none|''A modern Swiss-American Handgun. A service pistol fit for the modern age of American foreign interests. Built with focus on ergonomics and modularity, this variant of the P320 sports lightweight construction, stable recoil and a generous magazine capacity. [[Call of Duty: Modern Warfare (2019)|We get dirty, and the world stays clean. That's the mission.]]'']]&lt;br /&gt;
[[File:PhantomForces M17 modelmods.jpg|600px|thumb|none|The M17 with the 21-round extended magazine equipped.]]&lt;br /&gt;
[[File:PhantomForces M17 hiphold.jpg|600px|thumb|none|Holding the M17 at the hip.]]&lt;br /&gt;
[[File:PhantomForces M17 leftside.jpg|600px|thumb|none|Inspecting the M17, beginning with the left side...]]&lt;br /&gt;
[[File:PhantomForces M17 rightside.jpg|600px|thumb|none|...and continuing with the top...]]&lt;br /&gt;
[[File:PhantomForces M17 brasscheck.jpg|600px|thumb|none|...and finishing with a brass check. Same standard set of animations as many other pistols, nothing to write home about.]]&lt;br /&gt;
[[File:PhantomForces M17 ADS1.jpg|600px|thumb|none|Looking down the M17's iron sights, which are very reminiscent of the M9's.]]&lt;br /&gt;
[[File:PhantomForces M17 ADS2.jpg|600px|thumb|none|And you'd ''bet'' we have to one-hand it!]]&lt;br /&gt;
[[File:PhantomForces M17 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1911-A2 SASS==&lt;br /&gt;
The [[Springfield Armory M1911-A2 SASS]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 132. Classified as an &amp;quot;Other&amp;quot; secondary weapon and known as the &amp;quot;SASS 308&amp;quot; in-game, it is chambered in .308 Winchester and is fitted with a 14.9&amp;quot; barrel by default. Unique modifications for the single-shot pistol include a .358 Winchester conversion and a shortened 10.75&amp;quot; barrel. The M1911-A2 SASS is a powerful &amp;quot;pocket sniper&amp;quot;, with great ballistics and high damage. Of course, this comes at the cost of frequent, lengthy reloads. &lt;br /&gt;
[[File:Springfieldsass.jpg|thumb|none|350px|Springfield Armory M1911-A2 SASS - .308 Winchester]]&lt;br /&gt;
[[File:PhantomForces SASS model.jpg|600px|thumb|none|''A single-shot pistol based on the M1911 developed in the 1980s. Chambered in the .308 Winchester cartridge, among many other offerings.'']]&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|350px|Screen-used Springfield Armory M1911-A2 SASS as seen in the film ''[[Léon: The Professional]]'']]&lt;br /&gt;
[[File:PhantomForces SASS modelmods.jpg|600px|thumb|none|The M1911-A2 SASS with the 10.75&amp;quot; &amp;quot;Light Barrel&amp;quot; mod equipped. ]]&lt;br /&gt;
[[File:PhantomForces SASS hiphold.jpg|600px|thumb|none|Holding the Springfield Armory Single-Shot at the hip atop an abandoned industrial building. ]]&lt;br /&gt;
[[File:PhantomForces SASS leftside.jpg|600px|thumb|none|Inspecting the weapon. The left side of the frame is adorned with a white StyLiS Studios logo. ]]&lt;br /&gt;
[[File:PhantomForces SASS rightside.jpg|600px|thumb|none|The right side. The weapon bears a prominent &amp;quot;Stylis Armory USA&amp;quot; marking. ]]&lt;br /&gt;
[[File:PhantomForces SASS ADS.jpg|600px|thumb|none|Aiming down the single-shot handgun's target sights. ]]&lt;br /&gt;
[[File:PhantomForces SASS ADS2.jpg|600px|thumb|none|Foregoing the SASS' accurate irons in favor of a more relaxed &amp;quot;point towards enemy&amp;quot; approach. What could go wrong? ]]&lt;br /&gt;
[[File:PhantomForces SASS reload1.jpg|600px|thumb|none|Ejecting an empty casing from the handgun after firing a shot. The player seems to break the weapon open using pure force of will alone, as the lever to open the barrel (seen protruding from the magazine well) remains untouched during the animation.]]&lt;br /&gt;
[[File:PhantomForces SASS reload2.jpg|600px|thumb|none|Inserting a fresh round of .308 Winchester. ]]&lt;br /&gt;
[[File:PhantomForces SASS reload3.jpg|600px|thumb|none|Snapping the gun closed. ]]&lt;br /&gt;
&lt;br /&gt;
==STI DVC Tactical 2011==&lt;br /&gt;
The [[STI 1911 Series|STI DVC Tactical 2011]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) is unlocked at rank 150. It is known as the &amp;quot;M2011&amp;quot; in-game and features a garish color scheme and many custom parts, including what appears to be a titanium nitride-coated barrel and a blue-finished slide-mounted charging handle handle. Firing 9x19mm, the 2011 is a versatile handgun that can perform well at both long range, thanks to its above-average headshot multiplier, and when up close, due to its spam-friendly 20-round magazine. However, it deals below average damage to the torso and limbs and has somewhat rapid damage falloff, which both can limit its effectiveness when poorly-aimed. The DVC Tactical 2011 can be modified to add an extended barrel and a Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock, which can also be fitted to the AF2011-A1.  &lt;br /&gt;
[[File:DVC-Tactical-2.jpg|thumb|none|350px|STI DVC Tactical 2011 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M2011 model.jpg|600px|thumb|none|''A colourful race gun chambered in 9x19mm with a large double-stack magazine. While the damage up front is poor compared to other pistols, it packs a very high headshot multiplier and the accuracy to make use of it.'']]&lt;br /&gt;
[[File:1911 MultiShotKit.jpg|350px|thumb|none|M1911A1 with Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M2011 modelmods.jpg|600px|thumb|none|The STI DVC Tactical 2011 with an extended barrel and Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock.]]&lt;br /&gt;
[[File:PhantomForces M2011 hiphold.jpg|600px|thumb|none|Holding the colorful 1911-derived pistol at the hip.]]&lt;br /&gt;
[[File:PhantomForces M2011 rightside.jpg|600px|thumb|none|Inspecting the handgun, starting with the right side.]]&lt;br /&gt;
[[File:PhantomForces M2011 leftside.jpg|600px|thumb|none|Taking a look at the left side (and the magazine).]]&lt;br /&gt;
[[File:PhantomForces M2011 brasscheck.jpg|600px|thumb|none|Performing a brass check on the 2011 while making use of the aftermarket slide handle.]]&lt;br /&gt;
[[File:PhantomForces M2011 ADS.jpg|600px|thumb|none|Aiming down the 2011's brightly-colored iron sights.]]&lt;br /&gt;
[[File:PhantomForces M2011 ADS2.jpg|600px|thumb|none|Roleplaying (poorly) as an Olympic target shooter.]]&lt;br /&gt;
[[File:PhantomForces M2011 firing.jpg|600px|thumb|none|Firing the 2011. The change in time of day is a total coincidence and not at all the product of forgetting to snap a screenshot of the pistol firing, nope.]]&lt;br /&gt;
[[File:PhantomForces M2011 reload1.jpg|600px|thumb|none|The first step in reloading the pistol is the removal of the empty magazine, which the player does with a hearty flick of the wrist.]]&lt;br /&gt;
[[File:PhantomForces M2011 reload2.jpg|600px|thumb|none|Inserting a fresh magazine is the next step, surprisingly.]]&lt;br /&gt;
[[File:PhantomForces M2011 reload3.jpg|600px|thumb|none|''Hey, if I paid for the handle, I'm using the handle! No exceptions.'']]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added in October 2017 as part of update 3.1.0 (Halloween 2017 Update) and is unlocked at rank 61. Designated as the &amp;quot;ZIP 22&amp;quot;, it is a joke weapon, dealing extremely poor damage and feeding from a tiny 10-round Ruger 10/22 box magazine. The BattleZiP Survival SBR stock is automatically fitted to the pistol whenever an optic is attached, but it provides no stability benefits (as it exists only to provide a believable mounting point for attachments). In addition, the ZiP .22 can use 50-round ProMag Ruger 10/22 drum magazines (referred to as &amp;quot;Pro Mags&amp;quot; in-game), which provide a welcome increase in magazine size, and &amp;quot;.22 Ratshot&amp;quot; ammunition, which transforms the pistol into a compact &amp;quot;shotgun&amp;quot; of questionable utility. &lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|350px|none|USFA ZiP .22 with magazine removed - .22 LR]]&lt;br /&gt;
[[File:PhantomForces ZiP22 modelview.jpg|600px|thumb|none|''A modern American 'pistol' with questionable quality. Abysmal damage, but with deep reserves and a high headshot multiplier. A weapon so bad it killed a million dollar company.'']]&lt;br /&gt;
[[File:USFA ZiP22 Stock.jpg|350px|thumb|none|USFA ZiP .22 with BattleZiP Survival SBR stock - .22 LR]]&lt;br /&gt;
[[File:PhantomForces ZiP22 stock.jpg|600px|thumb|none|The ZiP .22 with the BattleZiP Survival SBR stock, seen here with the generic &amp;quot;Full Ring Sight&amp;quot; iron sights equipped.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 drummag.jpg|600px|thumb|none|The ZiP .22 with the 50-round ProMag Ruger 10/22 drum magazine equipped. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 hiphold.jpg|600px|thumb|none|Holding the ZiP .22 at the hip. The weapon's infamously poor ergonomics pose little issue when your hands are cuboids, apparently. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 leftside.jpg|600px|thumb|none|Inspecting the left side of the boxy pistol. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 rightside.jpg|600px|thumb|none|The right side, which gives a good view of the weapon's ejection port. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 ADS.jpg|600px|thumb|none|Aiming down the ZiP .22's iron sights. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 ADS2.jpg|600px|thumb|none|One-handing the pistol. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 firing .jpg|600px|thumb|none|Firing the ZiP .22. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 reload1.jpg|600px|thumb|none|Removing an (untextured) empty magazine from the ZiP .22. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 reload2.jpg|600px|thumb|none|Inserting a new 10-round box. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 reload3.jpg|600px|thumb|none|Charging the weapon. This is done, as in real life, by sticking one's fingers in front of the barrel of the loaded firearm to pull a plunger. Safety! ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 ratshot.jpg|600px|thumb|none|Firing the ZiP .22 with the &amp;quot;Ratshot&amp;quot; mod equipped. Note the black tracers. ]]&lt;br /&gt;
&lt;br /&gt;
==Walther GSP Expert==&lt;br /&gt;
The [[Walther GSP Expert]] was added in June 2021 as part of update 5.6.3 (Pacific Cold Front Update Part 1) and is unlocked at rank 131. Despite being chambered in .22 LR, it incorrectly has the larger charging handle of the .32 S&amp;amp;W Long version of the GSP (also sometimes known as the GSP-C, for 'centerfire'). The GSP performs similarly to a magazine-fed version of the Serbu GB-22, providing a one-shot kill on headshot at the cost of very poor bodyshot damage. The GSP's 5-round magazine offers much more flexibility against multiple targets (or when one misses a shot or two) than the GB-22, but the GSP can only score a 1SK to the head up to 65 studs (60 feet) while the GB-22 can do it at any range. A number of unique modifications are available for the GSP Expert, including a barrel weight, which decreases felt recoil at the expense of walkspeed, a .32 Smith &amp;amp; Wesson Long conversion, and a .22 Ratshot conversion. &lt;br /&gt;
[[File:Walther_gsp_expert.jpg|thumb|none|350px|Walther GSP Expert - .22 LR. This image appears to be the reference photo for the in-game model.]]&lt;br /&gt;
[[File:PhantomForces GSP model.jpg|600px|thumb|none|''A single-action, precision targetshooting pistol made in Germany. It was introduced on the world market in 1968 and was chambered for .22 Long Rifle.'']]&lt;br /&gt;
[[File:PhantomForces GSP barrelweightmod.jpg|600px|thumb|none|The Walther GSP Expert with the &amp;quot;Barrel Weight&amp;quot; mod equipped. ]]&lt;br /&gt;
[[File:PhantomForces GSPC.jpg|600px|thumb|none|The GSP converted to fire .32 S&amp;amp;W Long, complete with a 10-round magazine. ]]&lt;br /&gt;
[[File:PhantomForces GSP hiphold.jpg|600px|thumb|none|The player holds the Walther GSP at the hip. ]]&lt;br /&gt;
[[File:PhantomForces GSP leftside.jpg|600px|thumb|none|The left side of the target pistol. ]]&lt;br /&gt;
[[File:PhantomForces GSP rightside.jpg|600px|thumb|none|The right side. ]]&lt;br /&gt;
[[File:PhantomForces GSP ADS.jpg|600px|thumb|none|Aiming down the GSP's iron sights. ]]&lt;br /&gt;
[[File:PhantomForces GSP ADS2.jpg|600px|thumb|none|The GSP's alternate aim mode, which is (refreshingly) ''not'' a gangsta-hold! ]]&lt;br /&gt;
[[File:PhantomForces GSP reload1.jpg|600px|thumb|none|Swapping magazines. Unlike almost every other weapon in the game, the GSP's empty magazine is retained by the player. ]]&lt;br /&gt;
[[File:PhantomForces GSP reload2.jpg|600px|thumb|none|Chambering a round. Note the ejected cartridge case, as the GSP (for whatever reason) does not appear to automatically eject the final bullet in the magazine. ]]&lt;br /&gt;
[[File:PhantomForces GSP ratshot1.jpg|600px|thumb|none|Firing a round from the GSP with the &amp;quot;GSP Ratshot&amp;quot; mod equipped. ]]&lt;br /&gt;
[[File:PhantomForces GSP ratshot2.jpg|600px|thumb|none|Ratshot's low chamber pressure turns the GSP into the world's most unwieldy bolt-action shotgun. Hooray? ]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers make up their own category of secondary weapons in ''Phantom Forces'' and are available to all classes. Most revolvers have access to a &amp;quot;speedloader&amp;quot; modification, which speeds up reload times when reloading from an empty cylinder at the cost of slowing down partial reloads. &lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] was added in September 2018 (update 3.13.0) and is unlocked at rank 29. Appearing as the &amp;quot;Mateba 6&amp;quot;, it is chambered in .44 Magnum and equipped with a 5&amp;quot; barrel. The Model 6 Unica has the joint highest firerate (600 RPM) but shortest effective range in-class, which allows for very quick follow-up shots, especially in close-quarters. Unique modifications for this revolver include a 3&amp;quot; &amp;quot;snubnose&amp;quot; barrel, an 8&amp;quot; &amp;quot;cowboy&amp;quot; barrel, and .44 Special ammunition. &lt;br /&gt;
&lt;br /&gt;
[[File:matebamodel6_5inch.jpg|thumb|none|350px|Mateba Model 6 Unica, 5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Mateba PhantomForces loadout.jpg|601px|thumb|none|''An Italian semi-automatic revolver. High close-in damage with better ranged performance, fast drop-off, fast rate of fire and unusual recoil.&lt;br /&gt;
'']]&lt;br /&gt;
[[File:PhantomForces Mateba 3in.jpg|601px|thumb|none|The Model 6 Unica with the &amp;quot;Snubnose&amp;quot; attachment equipped, which gives the revolver a puny 3&amp;quot; barrel. More agile, but less effective at range. ]]&lt;br /&gt;
[[File:PhantomForces Mateba 8in.jpg|600px|thumb|none|The Model 6 Unica with the 8&amp;quot; &amp;quot;Cowboy Barrel&amp;quot; modification attached. More damage at range, worse handling. ]]&lt;br /&gt;
[[File:Mateba PhantomForces hip.jpg|601px|thumb|none|Holding the &amp;quot;Mateba 6&amp;quot; on the vertigo-inducing Elevation map.]] &lt;br /&gt;
[[File:Mateba PhantomForces inspect1.jpg|601px|thumb|none|Inspecting the left side of the Italian semi-automatic revolver.]]&lt;br /&gt;
[[File:Mateba PhantomForces inspect2.jpg|601px|thumb|none|No, that wasn't a typo. The Model 6 Unica's upper frame actually recoils slightly after firing, cocking the hammer and indexing the cylinder. The result? Semi-automatic fire! ]]&lt;br /&gt;
[[File:Mateba PhantomForces ADS.jpg|601px|thumb|none|Aiming down the Unica's simple glow sights. ]]&lt;br /&gt;
[[File:PhantomForces Mateba firing.jpg|600px|thumb|none|Firing the revolver. Note that the muzzle flash appears near the bottom of the weapon's frame, which is actually not an error; to reduce muzzle climb, the Mateba Model 6 fires from the bottom chamber in the cylinder as opposed to the top cylinder like most other revolvers. ]]&lt;br /&gt;
[[File:Mateba PhantomForces reload1.jpg|601px|thumb|none|Grabbing the cylinder of the revolver to swing it out for reloading.]]&lt;br /&gt;
[[File:Mateba PhantomForces reload2.jpg|601px|thumb|none|Smacking the Model 6's ejector.]]&lt;br /&gt;
[[File:PhantomForces Mateba reload3.jpg|600px|thumb|none|Inserting an invisible speedloader worth of .44 Magnum. ]]&lt;br /&gt;
[[File:PhantomForces Mateba reload3alt.jpg|600px|thumb|none|Equipping the &amp;quot;Speedloader&amp;quot; attachment causes the player to actually use a speedloader when reloading the Mateba, although the animation is otherwise unchanged. ]]&lt;br /&gt;
[[File:PhantomForces Mateba reload4.jpg|600px|thumb|none|Closing the cylinder with a snap of the wrist. Considering the rarity (and price) of Mateba revolvers, this is a dubious decision at best. ]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] was added during the game's Alpha and is unlocked at rank 4. The REX features a 6&amp;quot; barrel in its default configuration, which is most likely a reference to the revolver's depiction in ''[[Battlefield: Bad Company 2]]'', and it incorrectly has the ability to mount a flash hider attachment, which not work in real life due to the cylinder gap. The MP-412 REX performs similarly to the Unica, serving as a &amp;quot;jack-of-all-trades&amp;quot; revolver with a high firerate and low minimum range. The REX has a few unique modifications, including &amp;quot;Snubnose&amp;quot; and &amp;quot;Cowboy&amp;quot; barrels and .38 Special ammunition. &lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:PhantomForces REX model.jpg|600px|thumb|none|''A break-open revolver prototype from Russia intended for export. High close-in damage and headshot multiplier with low ranged damage and a fast rate of fire.'']]&lt;br /&gt;
[[File:PhantomForces REX modelshort.jpg|600px|thumb|none|The REX with the 4&amp;quot; &amp;quot;Snubnose&amp;quot; barrel attachment, which emulates the revolver's real-life appearance. ]]&lt;br /&gt;
[[File:PhantomForces REX modellong.jpg|600px|thumb|none|The MP-412's long barrel made ''even longer'' with the 8&amp;quot; &amp;quot;Cowboy Barrel&amp;quot; attachment. ]]&lt;br /&gt;
[[File:PhantomForces REX hiphold.jpg|600px|thumb|none|Brandishing the REX while looking out towards the horizon. ]]&lt;br /&gt;
[[File:PhantomForces REX leftside.jpg|600px|thumb|none|The left side of the Russian revolver. ]]&lt;br /&gt;
[[File:PhantomForces REX rightside.jpg|600px|thumb|none|The right side. The weapon's long barrel is made very apparent. ]]&lt;br /&gt;
[[File:PhantomForces REX ADS.jpg|600px|thumb|none|Aiming down the REX's iron sights, which have been made luminous with the addition of some red paint. ]]&lt;br /&gt;
[[File:PhantomForces REX firing.jpg|600px|thumb|none|Firing the revolver. Although it has high recoil, its recovery is actually pretty good (as long as you don't fire it too fast). ]]&lt;br /&gt;
[[File:PhantomForces REX reload1.jpg|600px|thumb|none|Breaking open the REX for reloading. All 6 rounds always appear unfired, and the automatic ejector does not appear to move when the gun is opened. ]]&lt;br /&gt;
[[File:PhantomForces REX reload2.jpg|600px|thumb|none|Inserting an imaginary speedloader of .357 Magnum. ]]&lt;br /&gt;
[[File:PhantomForces REX reload2alt.jpg|600px|thumb|none|When the &amp;quot;Speedloader&amp;quot; attachment is equipped, the player will utilize speedloaders, which (despite leaving the actual animation unchanged) drastically speed up reloading when all six rounds in the cylinder have been fired.]]&lt;br /&gt;
[[File:PhantomForces REX reload3.jpg|600px|thumb|none|Closing the gun with the offhand, a departure from the action-movie wrist flick sometimes seen in other pieces of media. ]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] was added in January 2018 (update 3.4.0) and is unlocked at rank 58. It has a brass frame and is reloaded by swapping cylinders, giving the New Army a surprisingly fast reload (for a revolver). The 1858 New Army can neutralize an enemy with a single headshot out to a surprisingly long range and has rather controllable recoil, but it also has lots of drawbacks. These include a slow firerate, low muzzle velocity, and hard-to-use iron sights. The 1858 New Army can be modified to use either an extremely short 3&amp;quot; barrel or an extended 12&amp;quot; barrel. It also features a &amp;quot;.36 Caliber&amp;quot; conversion, which transforms the pistol into the Remington 1858 Navy, and &amp;quot;Snakeshot&amp;quot; ammunition, which allows the 1858 to function as a compact scattergun. &lt;br /&gt;
[[File:Remington1858brassframe.jpeg|thumb|none|350px|Remington 1858 New Army with brass frame - .44 ball]]&lt;br /&gt;
[[File:PhantomForces 1858 model.jpg|600px|thumb|none|''A vintage American ball-and-cap revolver with black powder rounds, fires in single-action with a slow rate of fire, excellent ranged performance, and the ability to fan-fire at high speed.'']]&lt;br /&gt;
[[File:1858 3 inch.jpg|350px|thumb|none|Remington 1858 New Army with 3&amp;quot; barrel - .44 ball]]&lt;br /&gt;
[[File:PhantomForces 1858 3inch.jpg|600px|thumb|none|The 1858 New Army with an almost comically short 3&amp;quot; barrel. Much faster to draw and aim but harder to use at range.]]&lt;br /&gt;
[[File:1858 12 inch.jpg|350px|thumb|none|Remington 1858 New Army with 12&amp;quot; barrel - .44 ball]]&lt;br /&gt;
[[File:PhantomForces 1858 12inch.jpg|600px|thumb|none|The 1858 New Army with an extremely long 12&amp;quot; barrel. Better damage at range and improved muzzle velocity but worse handling.]]&lt;br /&gt;
[[File:PhantomForces 1858 hip.jpg|600px|thumb|none|Holding the vintage revolver at the hip. The New Army is technically the oldest gun in-game, although the in-game weapon appears to be a modern reproduction.]]&lt;br /&gt;
[[File:PhantomForces 1858 leftside.jpg|600px|thumb|none|Taking a look at the left side of the black powder revolver.]]&lt;br /&gt;
[[File:PhantomForces 1858 rightside.jpg|600px|thumb|none|The other side.]]&lt;br /&gt;
[[File:PhantomForces 1858 ADS.jpg|600px|thumb|none|One-handing the 1858 while aiming down its iron sights. This was, after all, the style of the time. ]]&lt;br /&gt;
[[File:PhantomForces 1858 ADS2.jpg|600px|thumb|none|The 1858's alternate aim mode is, of course, a fan-fire. This increases its firerate from an OK 190 RPM to an impressive 350 RPM.]]&lt;br /&gt;
[[File:PhantomForces 1858 cockhammer.jpg|600px|thumb|none|Pulling back on the New Army's hammer after firing a shot. It is done, in an incredible feat of dexterity, with one hand, although it's hard to judge seeing as the player lacks thumbs.]]&lt;br /&gt;
[[File:PhantomForces 1858 reload1.jpg|600px|thumb|none|Reloading the 1858 New Army is a multi-step process, although it is nowhere near as complex as inserting individual powder charges, projectiles, and percussion caps. To begin, the player cranks down on the reloading lever.]]&lt;br /&gt;
[[File:PhantomForces 1858 reload2.jpg|600px|thumb|none|This allows them to flick away the empty cylinder.]]&lt;br /&gt;
[[File:PhantomForces 1858 reload3.jpg|600px|thumb|none|A new (full) cylinder is then inserted...]]&lt;br /&gt;
[[File:PhantomForces 1858 reload4.jpg|600px|thumb|none|...and the reloading lever is returned to its rightful home. This is followed by a quick pull of the hammer. Notably absent is any interaction with the cylinder axis pin; on the real revolver, this has to be pulled forward to allow removal of the cylinder (and pushed back in to lock a new one in place).]]&lt;br /&gt;
===Remington 1858 Navy===&lt;br /&gt;
Equipping the 1858 New Army with the &amp;quot;.36 Caliber&amp;quot; ammunition conversion transforms it into the Remington 1858 Navy. This improves its firerate and muzzle velocity but reduces its damage. &lt;br /&gt;
[[File:1858 Navy.jpg|350px|thumb|none|Remington 1858 Navy - .36 ball]]&lt;br /&gt;
[[File:PhantomForces 1858 Navy.jpg|600px|thumb|none|The Remington 1858 Navy as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Redhawk==&lt;br /&gt;
The [[Ruger Redhawk]] was added in June 2019 (update 4.5b) and is unlocked at rank 83. Firing .44 Magnum, the Redhawk deals high damage per shot (especially on headshot) but has high recoil, incentivizing single, accurate shots. The Redhawk has several unique modifications. Two of these modify the revolver's barrel, those being a 2.7&amp;quot; &amp;quot;snubnose&amp;quot; barrel and a very long &amp;quot;cowboy barrel&amp;quot; modeled after the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]]'s barrel. The Redhawk also has access to the so-called KAC shoulder stock, which is taken from the game's [[Knight's Armament Revolver Rifle]] model (which is itself based on an airsoft reimagining of the revolver carbine with custom wooden furniture), and a .45 Long Colt conversion, which vastly increases the revolver's damage at the cost of restricting it to single-action only. &lt;br /&gt;
[[Image:Redhawkhunter7.5.jpg|thumb|none|350px|Ruger Redhawk Hunter with scope ring cuts and a 7.5&amp;quot; barrel - .44 Magnum&lt;br /&gt;
]]&lt;br /&gt;
[[File:PhantomForces Redhawk model.jpg|600px|thumb|none|''A traditional American revolver. Very high damage overall with a slow rate of fire and strong muzzle flip.'']]&lt;br /&gt;
[[File:Redhawksnub.jpg|350px|thumb|none|Ruger Redhawk with stainless steel finish, unfluted 8-shot cylinder and snub-nose 2.7&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:PhantomForces Redhawk modelsnub.jpg|600px|thumb|none|The snubnosed Redhawk as it appears in-game. ]]&lt;br /&gt;
[[File:S&amp;amp;W M629 Stealth Hunter.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 629 Stealth Hunter, for comparison - .44 Magnum‎]]&lt;br /&gt;
[[File:PhantomForces Redhawk longbarrel.jpg|600px|thumb|none|The Redhawk fitted with the 629 Stealth Hunter-inspired &amp;quot;cowboy barrel&amp;quot;. ]]&lt;br /&gt;
[[File:KACSRR Airsoft.jpg|450px|thumb|none|Knight's Armament Revolver Rifle Airsoft replica with custom wooden foreend and stock]]&lt;br /&gt;
[[File:PhantomForces Redhawk stock.jpg|600px|thumb|none|The Redhawk with the &amp;quot;KAC Stock&amp;quot; and aforementioned long barrel equipped. ]]&lt;br /&gt;
[[File:PhantomForces Redhawk hip.jpg|600px|thumb|none|First-person view of a player using the Redhawk. ]]&lt;br /&gt;
[[File:PhantomForces Redhawk leftside.jpg|600px|thumb|none|Taking a look at the left side of the magnum revolver... ]]&lt;br /&gt;
[[File:PhantomForces Redhawk rightside.jpg|600px|thumb|none|...and the right side. ''Powerful enough to blow your head clean off...'' ]]&lt;br /&gt;
[[File:PhantomForces Redhawk ADS.jpg|600px|thumb|none|Aiming down the Redhawk's iron sights, which are rather clear. ]]&lt;br /&gt;
[[File:PhantomForces Redhawk firing.jpg|600px|thumb|none|Putting a .44 caliber hole in the concrete across the way with the Redhawk. ]]&lt;br /&gt;
[[File:PhantomForces Redhawk reload1.jpg|600px|thumb|none|After firing six shots (or was it five?) the Redhawk has to be reloaded, no surprises there. This begins with the player grabbing the cylinder to swing it out. The animation does not appear to show the player operating the cylinder release, meaning that this is done with pure brute strength (and most likely breaks the revolver). ]]&lt;br /&gt;
[[File:PhantomForces Redhawk reload2.jpg|600px|thumb|none|Smacking the ejector to free the spent casings. ]]&lt;br /&gt;
[[File:PhantomForces Redhawk reload3.jpg|600px|thumb|none|Inserting a not-speedloader of fresh rounds. ]]&lt;br /&gt;
[[File:PhantomForces Redhawk speedloader.jpg|600px|thumb|none|The speedloader reappears, courtesy of the &amp;quot;Speedloader&amp;quot; modification. ]]&lt;br /&gt;
[[File:PhantomForces Redhawk reload4.jpg|600px|thumb|none|Flicking the cylinder closed. ]]&lt;br /&gt;
[[File:PhantomForces Redhawk 45lc.jpg|600px|thumb|none|With the .45 Long Colt conversion equipped, the Redhawk must be manually re-cocked after every shot. As with the 1858 New Army, the animation is somewhat scuffed, although this can be excused by the player's lack of thumbs.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Toy Gun&amp;quot;===&lt;br /&gt;
The Redhawk model is also the basis for the &amp;quot;Toy Gun&amp;quot;, a melee weapon that can be obtained by rolling a Legendary on a case. Although a melee weapon, it can fire darts, which are fired after swinging the weapon to attack, inspecting it, or spotting enemies with it; these do not interact with the world, passing through walls, dealing no damage to players, and are deleted shortly after leaving the barrel. The weapon can fire an infinite number of darts. Aside from the texture, the only difference the Toy Gun has from the regular Redhawk is the barrel. The design of the Toy Gun is more akin to a cap gun than a dart blaster, as it has no room for an air compressor or spring-loaded priming mechanism, and its barrel is completely solid; this is most likely the result of it being made out of the model for a real revolver.&lt;br /&gt;
[[File:PhantomForces ToyGun.jpg|350px|thumb|none|Official render of the Toy Gun as it appears in-game. ]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is unlocked at rank 113 and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition. &lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Judge==&lt;br /&gt;
The [[Taurus Raging Judge]] is unlocked at rank 137 and is called the &amp;quot;Executioner&amp;quot;. It has access to a longer barrel and a stock.&lt;br /&gt;
[[File:Taurus Raging Judge.jpg|thumb|none|350px|Taurus Raging Judge - .454 Casull]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==ASMI==&lt;br /&gt;
The [[ASMI]] is unlocked at rank 97.&lt;br /&gt;
[[File:Asmi.jpg|thumb|none|450px|ASMI - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Coharie Arms MP-10==&lt;br /&gt;
The [[Special Weapons MP-10 and SP-10|Coharie Arms MP-10]] is unlocked at rank 66. It has an integral flashlight, making it the brightest weapon in the game as it can attach 3 other flashlights (1 in the &amp;quot;Other&amp;quot; category, 1 in the underbarrel category and a Maglite flashlight in the optics category). The &amp;quot;Flashlight Off&amp;quot; attachment disables the flashlight, but it counts as an attachment in the &amp;quot;Other&amp;quot; category, so turning it off means you cannot equip anything else in the &amp;quot;Other&amp;quot; category.&lt;br /&gt;
[[File:Coharie MP-10light.jpg|thumb|none|450px|Coharie MP-10 with UMP stock and weaponlight - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 633==&lt;br /&gt;
The [[Colt 9mm Submachine Gun|Colt Model 633]] appears as the &amp;quot;Colt SMG 633&amp;quot;. Before the June 4th 2020 update, it was incorrectly called the &amp;quot;Colt SMG 635&amp;quot;. It is unlocked at rank 49.&lt;br /&gt;
[[File:Model 633 SMG DOE.jpg|thumb|none|450px|Colt Model 633 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 635===&lt;br /&gt;
The [[Colt 9mm Submachine Gun|Colt Model 635]] can be made by equipping the Long Barrel attachment to the &amp;quot;Colt SMG 633&amp;quot;.&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎|thumb|450px|none|Colt Model 635 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K7==&lt;br /&gt;
The [[Daewoo K7]] is unlocked at rank 84. It (correctly) fires very fast, at 1100 RPM, and can unusually accept muzzle attachments, unlike other integrally suppressed weapons in-game. The ability to mount a muzzle brake or compensator has real life precedence, as the [[Barrett M107]] has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. However, the use on the 9mm K7 is questionable, as not enough gas would make it through the suppressor in order for the muzzle attachments to function properly, and the 9mm cartridge has very little recoil.&lt;br /&gt;
[[File:DAEWOO K7.jpg|thumb|none|450px|Daewoo K7 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is unlocked at rank 24. Its firing sound is taken from ''[[Call of Duty 4: Modern Warfare]]'', and its reload sounds are from ''COD4'' and ''[[Counter-Strike: Global Offensive]]''.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Pfp90-1.jpg|thumb|none|600px|The P90 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is unlocked at rank 40 and is simply called &amp;quot;MP5&amp;quot;. Weirdly, the weapon has a higher bullet velocity than the MP7, despite it being the other way round in real life. The ironsights are removed when attaching optics. When reloading, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult. &lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Pfmp5k-1.jpg|thumb|none|600px|The MP5K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is unlocked at rank 60, simply called &amp;quot;MP5SD&amp;quot;. It has a long barrel attachment, which is its only barrel/muzzle attachment due to the nature of an integrally suppressed weapon. The suppressor cannot be removed, unlike other integrally suppressed weapons in-game.&lt;br /&gt;
[[File:HK-MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5/10]] is unlocked at rank 74. The magazine is slightly longer than it should be.&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with 3-round burst trigger group and retractable stock - 10x25mm Auto]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is unlocked at rank 9, simply called &amp;quot;MP7&amp;quot;. Despite having a 40 round magazine, it only holds 30. The extended magazine attachment increases it to 40 rounds. With the joke &amp;quot;Loudener&amp;quot; attachment, the sound is similar to the ''[[Half-Life 2]]'' MP7.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:Pfmp7-1.jpg|thumb|none|600px|The MP7 in the loadout menu. The grip is slightly too straight compared to the real weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is unlocked at rank 5, making it the second &amp;quot;PDW&amp;quot; players unlock. The weapon has a sole underbarrel RIS rail, instead of the tri-rail setup seen in the picture below. Its reload sounds are from ''[[Call of Duty: Modern Warfare 2]]'' and ''[[Counter-Strike: Global Offensive]]''.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP]]&lt;br /&gt;
[[File:Pfump-1.jpg|thumb|none|600px|The UMP in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP40===&lt;br /&gt;
The .40 S&amp;amp;W conversion turns the gun into the [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP40]].&lt;br /&gt;
[[File:UMP40.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP40 with RIS rail - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] is classed as a machine pistol and is unlocked at rank 68. When using a optic, the charging handle is replaced by a vaguely Uzi Pro looking charging handle, which extends out to the left. By default, it has no stock, but it can be put on with the &amp;quot;Extended Stock&amp;quot; attachment. Some of its reload sounds are taken from ''[[Call of Duty 4: Modern Warfare]]'''s Mini Uzi.&lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is unlocked at rank 77, with 25 round magazines. There are a few unusual things with this weapon - the bolt is not closed after the last shot and the rear iron sight is cut down. There are a few ammunition conversions, namely .22 LR and .45 ACP, the latter of which uses the same magazine model as the [[M3A1 &amp;quot;Grease Gun&amp;quot;]]. The M3 magazine is compatible with the Uzi in real life by using a conversion kit by Vector Arms. It uses the same reload sounds as the Micro Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The [[IWI X95]] is called the &amp;quot;X95 SMG&amp;quot; and is unlocked at rank 115. Interestingly, the X95 uses 32 round Uzi magazines, but the Uzi in-game only has 25 round magazines, despite a model existing for 32 rounders.&lt;br /&gt;
[[File:IWI X95 9mm.jpg|thumb|none|450px|IWI X95 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I [[KRISS Vector]] is unlocked at rank 100. It has Diamondhead backup iron sights, a 2 round burst mode and a light grey frame and stock. Incorrectly, the charging handle slides completely backward when being cocked. In real life, it pivots to the side at a 90-degree angle and only slightly slides backward.&lt;br /&gt;
[[File:KRISS Vector.jpg|thumb|none|450px|KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
An [[M1928 Thompson]] is unlocked at rank 121, referred to as &amp;quot;Tommy Gun&amp;quot;, with a 20 round magazine by default, the rear sight is that of the M1 Thompson and there is no Cutts compensator. The weapon has 5 unique attachments - the Lyman sights of the M1921, the M1928A1 handguard (which changes the name to &amp;quot;Thompson&amp;quot;), the 30 round magazine and the 50 round drum. The final attachment is a conversion to the &amp;quot;Annihilator&amp;quot; prototype, which makes the weapon fire at 1500 RPM. This conversion is called the &amp;quot;M1919 Conversion&amp;quot;, which is incorrect, as the M1919 did not fire this quickly. The &amp;quot;Typewriter&amp;quot; admin-only M1928 has the 100 round drum.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson.jpg|thumb|none|450px|Colt M1921A Thompson with 20-round magazine and no Cutts compensator - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
A black [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is unlocked at rank 71. While in the Test Place, it was grey, like the real weapon.&lt;br /&gt;
[[Image:Grease3 2.jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is unlocked at rank 23, chambered in .45 ACP with 30 round M3A1 magazines. There is a 9x19mm conversion option, an extended stock and the Sionics Suppressor, as well as the [[TEC-9]] extended barrel, which makes the weapon appear as if it has come from ''[[Talk:Call_of_Duty:_Black_Ops_Cold_War#TEC-9_barrel_.26_shroud|BOCW]]''. Due to the small size, the player holds it like a pistol, with both hands on the grip. The alternate aim mode has the gun held sideways, &amp;quot;gangster&amp;quot; style. This is shared with every pistol except the Desert Eagles. When using optics, they are mounted on a raised rail, so as not to obstruct the bolt, and the angled grip attachment clips into the trigger. &lt;br /&gt;
&lt;br /&gt;
The reload sounds are the same as the Uzis above, which were partially taken from ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Pfmac10-1.jpg|thumb|none|600px|The MAC-10 in the loadout menu.]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|350px|none|MAC-10 with Sionics two-stage suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is unlocked at rank 108. &lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] chambered in 9x19mm is unlocked at rank 105. It has the smooth magazine of the Bizon-1, and a correct 53 round capacity. The weapon has a 64 round 9x18mm conversion.&lt;br /&gt;
&lt;br /&gt;
The in-game description contains the quote &amp;quot;Kept ya waiting, huh?&amp;quot; which references a trademark line of the character Snake from the video game series ''[[Metal Gear]]''. It is also a nod to the long wait players had before this weapon was finally added to the game.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov. Image used to show the smooth magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is unlocked at rank 42.&lt;br /&gt;
[[File:Pp-2000_1.jpg|thumb|none|450px|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] with the 71 round drum is unlocked at rank 92. Due to the barrel shroud, grips are mounted on the side of the drum magazine, which is plainly ridiculous. The 35 round magazine is unlockable as an attachment. Like the UMP-45, it reuses the reloading sounds from the ''MW2'' and ''CS:GO'' UMP-45, with the charging handle sound of the AK-12.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 with 71-round drum- 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is unlocked at rank 87, classed as a machine pistol. Like the Micro Uzi, the extended stock attachment is unlocked by default. The stock also extends when using an attachment in the &amp;quot;Other&amp;quot; category, but it provides no statistical advantage. Ironsights from other weapons cannot be attached, and any optics are mounted on the barrel due to the upwards ejection of the Skorpion. It has a snake/ratshot conversion, which renames the weapon to &amp;quot;vz.61-E&amp;quot;. Weirdly, there is also a 50 round rubber pellets conversion.&lt;br /&gt;
[[File:CZ_Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The 9x18mm Makarov conversion turns the weapon into the [[Sa. Vz. 82 Skorpion]], but it still has the wood pistol grip.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|350px|thumb|none|Sa vz. 82 Skorpion - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3==&lt;br /&gt;
The [[Sterling L2A3]] is unlocked at rank 53, with a 34 round magazine. It incorrectly tracks a round in the chamber, despite not being a closed bolt gun in reality. The player uses the magazine as a grip, which could result in malfunctions and breakages in real life. When attaching the EOTech XPS2 sight, it is not mounted on a rail, instead it is attached via knockoff Spongebob-themed tape.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is unlocked at rank 80 and is called the &amp;quot;AUG A3 Para&amp;quot;. It has a Coyote Brown frame. It originally had a 25 round magazine, with a 32 round magazine attachment, but now the default magazine is the 32 rounder. &lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns have access to alternate ammo types. 8-pellet buckshot is the default, while 8-dart flechette ammo, 6-pellet rubber pellet ammo, 16-pellet &amp;quot;birdshot&amp;quot; (16-pellet shotgun shells would actually be considered buckshot in reality) and slug rounds are all available as attachments. The pellet counts are the same as the ones stated here, unless specifically mentioned otherwise.&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The [[AA-12|AA-12 CQB]] is unlocked at rank 112. It has access to a 20 round drum, but alternate ammo types cannot be used while using the drum. The model has brown patches on the trigger and handguard, and it lacks a trigger. It can be converted to semi-auto fire and a long rail mount is used when sights are equipped. However, the Generation 1 charging handle is used instead of the Gen 2 when certain optics are equipped. Due to this game's fairly realistic shotgun ranges (i.e. more than 3 feet), the 20 round full-auto AA-12 is one of the most overpowered weapons in the game. For whatever reason, you can nerf it yourself by making it semi-auto only with the correct attachment.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|450px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The &amp;quot;Long Barrel&amp;quot; attachment turns the CQB into a regular-length [[AA-12]].&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS AA-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[Over/Under Shotgun|Beretta DT11]] is unlocked at rank 133. As a competition shotgun focused almost exclusively on long-range engagements, the Beretta DT11 is one of the more unique shotguns available in-game due to its extremely tight choke and abnormally low damage per pellet. The player has access to a variety of modifications for the DT11, including sawn-off barrels of multiple lengths (which increase damage and spread while decreasing reload time), multiple types of stock to help manage recoil, and a few unique 12 gauge ammunition types available only to the DT11, including #000 Buckshot, which drastically increases damage and recoil while decreasing pellet count, a 3 1/2&amp;quot; shell, which significantly increases pellet velocity, and a bolo round, which has unique &amp;quot;damage rampup&amp;quot;, causing it to deal more damage the further it travels. Despite these advantages, the DT11, as a double-barreled shotgun, only has access to two rounds before it must be reloaded, which, coupled with its tight spread, demands precision from the player. &lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:DT11 PhantomForces loadout.jpg|600px|thumb|none|The DT11 as it appears in Phantom Forces. Hey, this doesn't look like an Olympic target shooting match...]]&lt;br /&gt;
[[File:DT11 PhantomForces loadout shorty.jpg|600px|thumb|none|Ditto, with the weapon having been horrifically shortened. It's not like this is a $10,000 shotgun or anything.]]&lt;br /&gt;
[[File:DT11 PhantomForces hip.jpg|600px|thumb|none|The Beretta DT11, as seen from a first-person view. Who's ready to take down some clays?]]&lt;br /&gt;
[[File:DT11 PhantomForces ads1.jpg|600px|thumb|none|The DT11's iron sights, which are as expected from a competition shotgun; sleek and simple.]]&lt;br /&gt;
[[File:DT11 PhantomForces ads2.jpg|600px|thumb|none|The DT11's first alternate ADS mode, which it shares with other shotguns.]]&lt;br /&gt;
[[File:DT11 PhantomForces adsalt2.jpg|600px|thumb|none|The DT11's second alternate ADS mode. Wrong kind of double-barrel for that kind of work, buster, but you're on the right track.]]&lt;br /&gt;
[[File:DT11 PhantomForces inspect.jpg|600px|thumb|none|Inspecting the DT11 in-game.]]&lt;br /&gt;
[[File:DT11 PhantomForces reload1.jpg|600px|thumb|none|Ejecting a spent shell from the DT11, a process made simple by the weapon's automatic ejectors. Eat your heart out, Stevens.]]&lt;br /&gt;
[[File:DT11 PhantomForces reload2.jpg|600px|thumb|none|Replacing said shell with a fresh one, a process that the cube-handed player character performs with surprising dexterity.]]&lt;br /&gt;
[[File:DT11 PhantomForces sportingstock.jpg|600px|thumb|none|The DT11, when equipped with the &amp;quot;sporting stock&amp;quot; mod, becomes the DT11 ACS (All-Competition Shotgun).]]&lt;br /&gt;
[[File:DT11 PhantomForces olympianstock.jpg|600px|thumb|none|What was once a boring old Beretta DT11 becomes the flashy DT11 PRO when equipped with a recoil-absorbing &amp;quot;Olympian stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[Daewoo USAS-12]] is unlocked at rank 189.&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV12&amp;quot;==&lt;br /&gt;
The &amp;quot;DBV12&amp;quot; (DBV stands for &amp;quot;drobovik&amp;quot;, &amp;quot;shotgun&amp;quot; in Russian) is based on the prototype AK-12/76, a 12 gauge version of the prototype [[AK-12]] and is unlocked at rank 24. The &amp;quot;DBV12&amp;quot; in game is specifically based on the ''[[Battlefield 4]]'' weapon of the same name. Like the ''BF4'' weapon, the in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. The mock-up image also has a longer barrel than the &amp;quot;DBV12&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
Aside from the same 4 ammo types all shotguns have access to, the &amp;quot;DBV12&amp;quot; can be converted to fire .30-06 rounds, which makes the weapon full auto, and .410 bore shells, which make the weapon a 3 round burst. It has a 10 round magazine.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|450px|Photoshopped mock-up of an AK-12/76 - 12 gauge]]&lt;br /&gt;
[[File:Pfdbv12-1.jpg|thumb|none|600px|The &amp;quot;DBV12&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The &amp;quot;Stevens DB&amp;quot; is unlocked at rank 81 and is based on the Stevens Model 355/330 hammerless [[double barreled shotgun]]s and fires 10 gauge shells. It has the ability to fire each barrel seperately, or both at the same time, just like the &amp;quot;Sawed Off&amp;quot;, and the player always fires the right barrel/back trigger first. Unlike the M79, the opening latch is not used when reloading before the barrels are broken open. All muzzle attachments require double the number of kills usually required to unlock them, due to the weapon having two barrels. No suppressors are available except for a homemade &amp;quot;Muffler&amp;quot; attachment. Additionally, all muzzle attachments except the compensator clip through each other.&lt;br /&gt;
&lt;br /&gt;
The stock has the word &amp;quot;BOOM&amp;quot; engraved into it in the same font as the ''[[Doom (VG)|DOOM]]'' logo, and the description states &amp;quot;It spells doom for whatever's in front of it&amp;quot;. These are both references to the Super Shotgun from ''DOOM II'', which was a sawed-off double barrel shotgun.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|450px|Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is unlocked at rank 120 and it only fires in semi automatic mode unless you equip the &amp;quot;Pump-action&amp;quot; attachment. Like the vz. 61 Skorpion, the stock unfolds when using optics, but it provides no actual advantage unless the &amp;quot;Extended Stock&amp;quot; attachment is equipped. The &amp;quot;Full Stock&amp;quot; attachment gives it a solid, fixed stock. The reload animation incorrectly does not show the character using the carrier latch button, which must be depressed to load new shells. Like most videogames, the stock has a hole in it in order to use the sights when folded.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:Spas12_fixed.jpg|thumb|none|450px|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
A green [[Kel-Tec KSG]] is unlocked at rank 1, called &amp;quot;KSG-12&amp;quot;. Like most videogames, the tube selector is not used when reloading, so the game treats the dual magazines as one magazine tube. &lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Pfksg-1.jpg|thumb|none|600px|The KSG in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec KSG-25===&lt;br /&gt;
The KSG can be converted to the KSG-25 with the &amp;quot;KSG-25 Conversion&amp;quot;, giving the weapon a 24+1 capacity and a longer barrel.&lt;br /&gt;
[[File:KSG25.jpg|thumb|none|450px|Kel-Tec KSG-25 with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23M]] is unlocked at rank 56. Firing massive 23x75mmR shotgun shells and featuring a tight choke with high damage at range, the KS-23M can vanquish enemies further out than most other shotguns at the cost of a low magazine size (3+1) and slow handling in close-quarters. In typical ''Phantom Forces'' fashion, the shotgun's wire stock can be removed and a longer barrel can be fitted. The KS-23M also features an abnormally large assortment of unique ammunition modifications, including &lt;br /&gt;
*Shrapnel-25 shells, which increase pellet velocity and decrease both spread and individual pellet damage &lt;br /&gt;
*Volna-R, which fires a single large rubber slug that instantly kills at close range but has high drop-off &lt;br /&gt;
*Barrikada, a dense metal slug with high velocity and penetration&lt;br /&gt;
*A single-shot harpoon conversion, which offers a one-hit kill at any range at the cost of a long reload after each shot &lt;br /&gt;
*A 4 gauge conversion, which vastly increases the weapon's damage but slows its reload time (and changes the weapon's name to TOZ-123) &lt;br /&gt;
The pumping sound used in-game is the same as ''[[Black Mesa]]'''s SPAS-12.&lt;br /&gt;
[[File:KS23.JPG|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:KS23M PhantomForces loadout.jpg|600px|thumb|none|The KS-23M as it appears in the game's loadout menu.]]&lt;br /&gt;
[[File:KS23M PhantomForces hip.jpg|600px|thumb|none|The KS-23M held at the player's hip. When holding a shotgun this large, the whole world seems to hold its breath.]]&lt;br /&gt;
[[File:KS23M PhantomForces ads1.jpg|600px|thumb|none|The simple, if unobtrusive, iron sights of the KS-23M.]]&lt;br /&gt;
[[File:KS23M PhantomForces ads2.jpg|600px|thumb|none|The first alternate ADS view for the KS-23M.]]&lt;br /&gt;
[[File:KS23M PhantomForces ads3.jpg|600px|thumb|none|The second alternate ADS view for the KS-23M, with a side of DOOM. If only reloading this beast was as simple as racking the fore repeatedly.]]&lt;br /&gt;
[[File:KS23M PhantomForces inspect1.jpg|600px|thumb|none|Inspecting the KS-23M in-game.]]&lt;br /&gt;
[[File:KS23M PhantomForces inspect2.jpg|600px|thumb|none|Ditto, followed by a celebratory pump of the fore.]]&lt;br /&gt;
[[File:KS23M PhantomForces reload.jpg|600px|thumb|none|The player feeds a massive 23x75mmR shell into the KS-23M.]]&lt;br /&gt;
[[File:KS23M PhantomForces firing.jpg|600px|thumb|none|After firing the KS-23M, the player racks the pump to chamber the next round. Surprising, I'm sure.]]&lt;br /&gt;
&lt;br /&gt;
===KS-23===&lt;br /&gt;
The &amp;quot;Full Stock&amp;quot; attachment turns the weapon into a [[KS-23]].&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 - 23x75mmR]]&lt;br /&gt;
[[File:KS23 PhantomForces loadout.jpg|600px|thumb|none|Equipping the KS-23M with the full stock attachment and so-called sporting barrel transforms it into the full-length KS-23.]]&lt;br /&gt;
[[File:KS23 PhantomForces hip.jpg|600px|thumb|none|The KS-23 with its extra-long sporting barrel, as seen from a first-person perspective. Clay pigeons everywhere are quaking in their boots.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Express Tactical Magpul==&lt;br /&gt;
The [[Remington 870]] is unlocked at rank 11, fitted with Magpul furniture, ring ironsights and a 6 round tube. The furniture is white, but it was previously green and in the beta it was grey.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:Pf870-1.jpg|thumb|none|600px|The 870 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]], simply called Saiga-12, is unlocked at rank 63. It is modelled with a 5 round magazine, despite holding 8+1 in-game. It can be converted to fire in full-auto. It also has numerous ammunition conversions:&lt;br /&gt;
*Saiga-223 (.223 Remington), fires in full-auto,&lt;br /&gt;
*Saiga-308 (.308 Winchester/7.62x51mm NATO), fires in full-auto,&lt;br /&gt;
*Saiga-762 (7.62x39mm), fires in full-auto,&lt;br /&gt;
*Saiga-96 (9.6x53mm Lancaster), fires in semi-auto at 70 RPM,&lt;br /&gt;
*Saiga-9 (9x19mm Parabellum), fires in full-auto.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Saiga-12U&amp;quot;===&lt;br /&gt;
The &amp;quot;Saiga-12U&amp;quot; is a custom secondary shotgun in the &amp;quot;Other&amp;quot; category and unlocked at rank 95. It has a 2+1 round capacity, which can be extended to 5+1. It can also be modified to fire in full-auto, just like the regular Saiga-12.&lt;br /&gt;
&lt;br /&gt;
The Saiga-12U greatly resembles the modified Saiga-12K seen in ''[[Gamer]]'', ''[[The Expendables]]'', and ''[[Drive Angry]]'', though with a 2-round box magazine instead of a 20-round drum for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
Unlocked at rank 90 is the &amp;quot;Sawed Off&amp;quot;, a traditional side-by-side [[Sawed-Off Double Barrel Shotgun]]. It uses the same model as the Stevens Double Barrel seen above, but with the barrels cut down. It is in the &amp;quot;Other&amp;quot; secondary class. It has the ability to fire each barrel seperately, or both at the same time, just like the Stevens, and the player always fires the right barrel/back trigger first.  All muzzle attachments require double the number of kills usually required to unlock the,, due to the weapon having two barrels. No suppressors are available except for a homemade &amp;quot;Muffler&amp;quot; attachment. Additionally, all muzzle attachments except the compensator clip through each other.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Boom Stock&amp;quot; attachment gives the weapon a stock, which, like the Stevens, has the word &amp;quot;BOOM&amp;quot; written in the same from as the ''DOOM'' logo. This is another reference to the Super Shotgun from ''DOOM II''.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|450px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:Sawed-off Stevens 1960s SBS.jpg|thumb|none|450px|Stevens SBS shotgun with sawn-off barrels - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] is unlocked at rank 36 as the first &amp;quot;Other&amp;quot; category sidearm, referred to as the &amp;quot;Super Shorty&amp;quot;; however, it was originally referred to as the &amp;quot;Serbu Shotgun&amp;quot;. It is a shortened Remington 870, which the description correctly states. It has a vertical grip, but no access to underbarrel attachments. It also has a 2+1 capacity and has no rear sight, just a front bead sight.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty Shotgun made from a Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype [[AK-12]] is unlocked by default. Like virtually every AK rifle variant in the game, it is shorter than the M16A3/4 rifles, despite being longer than it in real life.&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|450px|AK-12, 2012 prototype - 5.45x39mm]]&lt;br /&gt;
[[File:Pfak12-1.jpg|thumb|none|600px|The AK-12 in the loadout menu. Note the selector pointed as safe; this doesn't change when the fire mode is switched.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74]]N is unlocked at rank 74. It has the smooth top cover of the later AK-74M version.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Collapsible Stock&amp;quot; attachment gives it the stock of the East German [[MPi-KM-72]]. &lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] is unlocked at rank 103. It has the 3-round-burst mode of the AK-103-2 and the railed dust cover of the AK-103M. &lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The 5.56 Conversion converts the weapon and changes its name to the [[AK-101]].&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-109===&lt;br /&gt;
The &amp;quot;BARS Barrel&amp;quot; converts the weapon and changes its name to the [[AK-109]].&lt;br /&gt;
[[File:AK-109.jpg|thumb|none|450px|AK-109 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-108===&lt;br /&gt;
The combination of the &amp;quot;BARS Barrel&amp;quot; and the 5.56 Conversion converts the weapon and changes its name to the [[AK-108]].&lt;br /&gt;
[[File:AK-108.jpg|thumb|none|450px|AK-108 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is unlocked at rank 94. The &amp;quot;Collapsible Stock&amp;quot; uses the same stock as the East German [[MPi-KM-72]]. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AK47&amp;quot;===&lt;br /&gt;
The &amp;quot;AK47&amp;quot; is unlocked at rank 47. It is not an actual [[AK-47]], as it has the AKM's stamped receiver, with its only AK-47-like characteristics being the handguard, pistol grip, dust cover, and the lack of a muzzle brake. Additionally, it has the [[AK-74]]N's dovetail mount, as opposed to the earlier style used with the AKN.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|450px|none|Type 3 AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
====AKMS====&lt;br /&gt;
Equipping the &amp;quot;Collapsible Stock&amp;quot; attachment on the &amp;quot;AK47&amp;quot; turns it into an [[AKMS]], although still retaining the various AK-47 elements.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|Type 3 AKS-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===VPO-209===&lt;br /&gt;
Using the .366 TKM conversion changes the weapon to the VPO-209, which also changes the name correctly in-game too. This is available on both the AKM and &amp;quot;AK47&amp;quot;. This allows usage of slugs and birdshot ammo types.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] is unlocked at rank 10. The barrel correctly reciprocates backwards when firing, but equipping any barrel attachments stops this animation from occurring. Like most guns in the game, it has the correct firerate - 1,800 RPM in hyperburst mode and 600 RPM in full-auto; the first two shots on full-auto are also fired at the same rate as the burst.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:Pfan94-1.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is unlocked at rank 15. It used to (incorrectly) be classed as a PDW, but update 0.9.0 moved it to the Assault Rifles category.&lt;br /&gt;
&lt;br /&gt;
The weapon has a 20 round magazine by default, but a 30 rounder is available, as well as the &amp;quot;Suppressor.. ?&amp;quot; attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Pfasval-1.jpg|thumb|none|600px|The AS Val in the menu.]]&lt;br /&gt;
[[File:Pfasval-2.jpg|thumb|none|600px|The rifle in first-person.]]&lt;br /&gt;
[[File:Pfasval-3.jpg|thumb|none|600px|Inspecting the left side...]]&lt;br /&gt;
[[File:Pfasval-4.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:Pfasval-5.jpg|thumb|none|600px|Aiming using the glow sights.]]&lt;br /&gt;
[[File:Pfasval-6.jpg|thumb|none|600px|Changing the fire mode; the player character appears to incorrectly use the AK-style safety switch to do this, whereas the fire selector is actually located inside the trigger guard.]]&lt;br /&gt;
[[File:Pfasval-7.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Pfasval-8.jpg|thumb|none|600px|Knocking out the empty magazine with another empty magazine...]]&lt;br /&gt;
[[File:Pfasval-9.jpg|thumb|none|600px|...loading it in...]]&lt;br /&gt;
[[File:Pfasval-10.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo K2]] is unlocked at rank 42.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|450px|Daewoo K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PF-K2-menu.jpg|thumb|none|600px|The K2 in the menu.]]&lt;br /&gt;
[[Image:PF-K2-folded-menu.jpg|thumb|none|600px|Previewing a K2 with the stock folded.]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco/Colt Canada C7A2==&lt;br /&gt;
The [[Diemaco/Colt Canada C7A2]] is unlocked at rank 128, with an ambi charging handle, which comes as standard on the real weapon. It was originally in the Alpha, but was removed and added into the full game much later. The description reflects this (&amp;quot;This gun reminds you of a simpler time&amp;quot;), but it also incorrectly states that the C7A2 has an integrated optic, referring to the C79. It is not integrated, and can be removed, which it is in-game, the rifle using its back-up iron sights instead.&lt;br /&gt;
&lt;br /&gt;
Two ammo conversions are available, the &amp;quot;CNC .45 Conversion&amp;quot; and the &amp;quot;AR 7.62x39mm Conversion&amp;quot;, the latter of which reduces ammo capacity to 20+1.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Long Barrel&amp;quot; attachment, it uses the handguard and barrel from the [[Diemaco/Colt Canada C7/C7A1 LSW]], though it does not have the built-in grip. When this barrel is equipped, the whizz and crack sounds play for enemies you are firing at, which is usually a trait reserved for a few machine guns and sniper rifles.&lt;br /&gt;
[[File:C7a2.jpg|thumb|none|450px|Colt Canada C7A2 with ELCAN scope and backup iron sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS G1]] is unlocked at rank 45, incorrectly called the F1. The previous model used a STANAG magazine and was called the G2, but this was still incorrect as it had the F1-style magazine well. This rifle has the correct 25 round magazine of the F1 and G1.&lt;br /&gt;
&lt;br /&gt;
The bipod is functionally useless, however it deploys when the &amp;quot;Long Barrel (AR)&amp;quot; attachment is used.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS G2===&lt;br /&gt;
The weapon can be turned into a [[FAMAS G2]] with the &amp;quot;G2 Conversion&amp;quot;, which gives the rifle the ability to use STANAG magazines.&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS Valorisé===&lt;br /&gt;
Attaching any scope turns the model into a [[FAMAS Valorisé]], apart from the trigger guard of the G-series rifles.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PF-Famas-optic.jpg|thumb|none|600px|The Valorisé as seen in the menus with an EOTech XPS2.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] is unlocked at rank 16. It features a 9mm conversion, which uses a 32 round Uzi magazine.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PF-Scarl-menu.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
[[Image:PF-Scarl-att-menu.jpg|thumb|600px|none|Previewing a long-barrelled SCAR-L with no stock, a PM II scope and the 9mm Uzi magazine conversion, stated to be done by Big Woods MFG.]]&lt;br /&gt;
[[Image:PF-Scarl-short-menu.jpg|thumb|600px|none|Previewing a short-barrelled SCAR-L with a folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
The German wonder weapon, the [[Heckler &amp;amp; Koch G11]], is unlocked at rank 211, which reflects the name of the weapon, combining and rearranging the 2 from K2 and the 11 from G11. The weapon is the only caseless weapon in-game and appropriately does not eject spent casings when firing. It has back-up ironsights instead of the integral scope by default, although the scope is an attachment option. The irons are AAC flip up ironsights that are also used on the [[AAC Honey Badger]]. It correctly fires at 2,100 RPM in burst, and 460 RPM in auto.&lt;br /&gt;
&lt;br /&gt;
The description (&amp;quot;Wait a minute, this is the future. Where are all the phaser guns?&amp;quot;) references the movie ''[[Demolition Man]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon uses the same reload sounds as the [[P90]] above. It also has two magazines as part of the model either side of the magazine that is currently being used, but these are just part of the model and are unusable. The magazine does not reciprocate when firing, which is incorrect.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is unlocked at rank 25. It has the export version of the rail top carry handle, rather then the G36C version, which is more common in videogames. The &amp;quot;Hendsoldt 3x Optic&amp;quot; adds back the ZF 3x4° sight, although it is missing the top 1x reflex. As long as some sort of optic is present on the weapon, the 3x will appear, and you can use it by pressing the alternate aim button.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm NATO. Image used to show export variant of the rail top carry handle.]]&lt;br /&gt;
[[File:Pfg36-1.jpg|thumb|none|600px|The G36 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MG36&amp;quot;===&lt;br /&gt;
The G36 makes another appearance, masquerading as the [[Heckler &amp;amp; Koch MG36]]. The weapon has the Beta-C drums and bipod of the MG36, but the bipod is unusable, like other weapons with a bipod by default. Like all G36 variants in the game, it has the export variant of the rail top carry handle. The weapon is unlocked at rank 33.&lt;br /&gt;
&lt;br /&gt;
As a LSW, it is in the LMG section. &lt;br /&gt;
[[File:G36 CMag.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36 with bipod handguard and C-Mag, visually identical to the real MG36 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm. Image used to show export variant of the rail top carry handle]]&lt;br /&gt;
[[File:Pfmg36-1.jpg|thumb|none|600px|The faux MG36 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] is unlocked at rank 6 and is incorrectly classed as a carbine - while it does have a shorter barrel than the standard G36, it is not short enough to be considered a carbine. Like all G36 variants in the game, it has the export variant of the rail top carry handle.&lt;br /&gt;
&lt;br /&gt;
It has access to a .300 Blackout conversion, which is fictional.&lt;br /&gt;
[[File:G36K-Export.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm NATO. Image used to show export variant of the rail top carry handle]]&lt;br /&gt;
[[File:Pfg36k-1.jpg|thumb|none|600px|The G36K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416A5]] is unlocked at rank 62 and is known simply as the HK416. It has a different reload compared to the rest of the AR-15 family, with the magazine knocked out by flicking the rifle to the right. &lt;br /&gt;
&lt;br /&gt;
It has access to a .300 Blackout conversion, along with a &amp;quot;Full Stock&amp;quot; and &amp;quot;Long Barrel (AR)&amp;quot; attachment.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416A5 with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 20==&lt;br /&gt;
The [[Howa Type 20]] is unlocked at rank 37.&lt;br /&gt;
[[File:Type 20 with riflescope and grippod.jpg|thumb|none|450px|Howa Type 20 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is unlocked at rank 55. It has access to the [[L123A2 grenade launcher]], which is a unique trait of this rifle.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85A1 with L123 GL.jpg|thumb|450px|none|L85A1 with SUSAT scope and L123 grenade launcher - 5.56x45mm NATO &amp;amp; 40x46mm grenade]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] is unlocked at rank 22, depicted with a KAC handguard without rail covers. Its bolt does not lock back when empty and the selector is set to safe. It also has the inaccurate ability to fire the remaining bullets in a burst when the player is not pulling on the trigger - the cam mechanism of the M16A4 requires the trigger to be depressed to fire. If the trigger is lifted mid-burst, the remaining rounds are fired in the next burst e.g. two bullets are fired before the trigger is released, the next trigger pull would only fire one bullet because the mechanism has not reset.&lt;br /&gt;
&lt;br /&gt;
A 7.62x39mm conversion is available, along with various barrel and stock attachments. &lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PF-M16a2-menu.jpg|thumb|none|600px|The M16A4 in the menu. Note the selector pointed towards safe; this happens on most AR variants in the game.]]&lt;br /&gt;
[[File:PF-M16a2-att-menu.jpg|thumb|none|600px|Previewing a modified M16A4 with C7-style ironsights, a 2nd Gen collapsible stock and a short barrel. Note the top rail cover is now missing.]]&lt;br /&gt;
[[File:PF-M16a2-762-menu.jpg|thumb|none|600px|Previewing an M16A4 with the 7.62x39mm conversion, stated to use Grendel magazines, though in practise they are black recolours of the default STANAG magazines. This weapon also has the buttstock removed.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M16A3&amp;quot;===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; is unlocked at rank 33, using the exact same model as the A4 (hence why it is listed as a variant of the A4). In gameplay however, it is a separate weapon, firing in full-auto instead of 3 round bursts. The &amp;quot;M16A3&amp;quot; uses all the same attachments and modelling errors as the A4.&lt;br /&gt;
[[File:PF-M16a3-menu.jpg|thumb|none|600px|The M16A3 in the menu.]]&lt;br /&gt;
[[Image:PF-M16a3-att-menu.jpg|thumb|600px|none|Previewing an M16A3 with an A2 pistol grip mounted on a swivelling mount as a makeshift folding foregrip, along with a 2nd Gen collapsing stock in the collapsed position.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] is unlocked at rank 20, with the lowest firerate of all AUG rifles. It has the Swarvoski scope by default, which is also an attachment option, meaning two Swarvoski scopes can be used at once on the AUG A1. Toggling the aim type changes from the Swarvoski optic and either the back-up iron sights atop the optic, or the optical attachment mounted on top of the default optic. When optics are used, they are placed above the scope on a Picatinny rail (which resembles the [https://www.clawgear.com/en/AUG-Modular-Scope-Mount-Black-20114en1555 Clawgear AUG Modular Scope Mount]). Underbarrel grips replace the folding grip with a tri-rail setup.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|450px|none|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfauga1-1.jpg|thumb|none|600px|The AUG A1 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG Para===&lt;br /&gt;
Equipping the 9mm conversion renames the weapon to &amp;quot;AUG A1 Para&amp;quot; and makes it resemble [[Steyr AUG Para|the weapon of the same name]], minus the shorter barrel, which can be approximated in appearance with the &amp;quot;Short Barrel&amp;quot; attachment.&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|450px|Steyr AUG Para - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is unlocked at rank 39, with the rail of the Special Receiver version. Despite all AUG variants being the same in real life, the A2 in in-game is in-between the firerate of the A1 and A3.&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO. Image used to show the Picatinny rail.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]], with a Coyote Brown finish, is unlocked at rank 52. It has the highest firerate of the AUG rifles. It is missing the bolt release on the model.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[StG-44]] is unlocked at rank 144. The floorplate of the magazine is missing, and optics will wobble when attached.&lt;br /&gt;
&lt;br /&gt;
The weapon has an odd 5.56x45mm conversion.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is unlocked at rank 111. It can be modified to fire &amp;quot;Duplex&amp;quot; rounds, which shoot two bullets in one casing.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|450px|IWI Tavor TAR-21 Flat Top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Tavor CTAR-21===&lt;br /&gt;
The &amp;quot;CTAR Barrel&amp;quot; attachment renames the weapon to the [[CTAR-21]].&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|450px|IWI Tavor CTAR-21 Flat Top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Type 88-2==&lt;br /&gt;
The super-rare North Korean [[Type 88-2]] is unlocked at rank 122. The default configuration of the rifle has it equipped with its infamous helical magazine, but they only hold 75 rounds instead of the reported 150, likely for gameplay balance, although nobody really knows how many rounds it holds, or if it is even a functional magazine. It is correctly depicted with the ribbed dust cover and proprietary overfolding stock, needed because standard AK side- or under-folding stocks would not work with the bulky helical magazine. The helical magazine can be swapped out for a 30-round magazine with the &amp;quot;Regular Mag&amp;quot; attachment.&lt;br /&gt;
[[File:Type_98-2.jpg|thumb|none|450px|Type 88-2 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Type 88===&lt;br /&gt;
The combination of the &amp;quot;Regular Mag&amp;quot; and &amp;quot;Full Stock&amp;quot; attachment turns the weapon into the [[Type 88 assault rifle|Type 88]].&lt;br /&gt;
[[File:Type_88.jpg|thumb|none|450px|Type 88 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Type 58===&lt;br /&gt;
Equipping the 7.62x39mm conversion turns the weapon into the [[AK-47|Type 58]].&lt;br /&gt;
[[File:Type58AK.jpg|thumb|450px|none|Type 58 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==AG-3F2==&lt;br /&gt;
The [[G3|AG-3F2]], a modernised version of Norway's AG-3 rifle, is unlocked at rank 76. It incorrectly uses the AG-3 name.&lt;br /&gt;
[[File:AG-3F2.jpg|thumb|none|450px|AG-3F2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK12BR&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;AK12BR&amp;quot; is unlocked at rank 44. It's an odd weapon, chambered in 7.62x54mmR and utilising the same Balanced Recoil system from the [[AEK-971]] and other weapons, which is what the &amp;quot;BR&amp;quot; in the name stands for (not &amp;quot;Battle Rifle&amp;quot; as you might assume). The Balanced Recoil system is housed in a fictional housing that matches the colour and material of the main receiver, and it also comes with a Picatinny rail on top. It has a 20 round curved magazine, although before an update it used a 30 round 5.45x39mm magazine like the regular [[AK-12]], which somehow held 7.62x39mm. This made the weapon technically an assault rifle, but following feedback the developers changed the weapon to the bigger cartridge and smaller magazine. The developers state they included it as a battle rifle despite being an assault rifle in its original form because there were not enough battle rifles in the game.&lt;br /&gt;
[[File:Ak-12 7.62x51mm.jpg|thumb|none|450px|AK-12 - 7.62x51mm NATO (photoshopped)]]&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm. Image used to show the Balanced Recoil system]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf EBR==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] Entry Complete Rifle (abbreviated as &amp;quot;Beowulf ECR&amp;quot;) is a battle rifle unlocked at rank 21. It features a flat-top receiver, a 16.5&amp;quot; (42cm) barrel, and a standard Picatinny railed gas block. The rifle is sold standard with black furniture. Additionally, the weapon in-game is modified with Mangonel Flip-Up Sights. It can be modified to fire in three round bursts, which means it fires 3 bursts of 3, then a burst of either 1 or 2, depending if there is a round in the chamber or not, due to its 10 round magazine.&lt;br /&gt;
[[Image:AA Beowulf.jpg|thumb|none|450px|Alexander Arms .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[File:Pfecr-1.jpg|thumb|none|600px|The ECR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf TCR==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] Tactical Complete Rifle (abbreviated to &amp;quot;Beowulf TCR&amp;quot; in-game) is listed as a designated marksman rifle in-game, unlocked at rank 70. This variant of Alexander Arms' Beowulf rifles features a flat-top receiver, 16.5&amp;quot; (42 cm) barrel, a low-profile gas block, Manticore Arms Transformer Rail handguard, B5 Systems SOPMOD BRAVO Collapsible Stock, and an upgraded trigger. The rifle in-game is shown with other upgrades purchasable for the TCR, such as an FDE Cerakote finish, FRAG grip panels and KeyMod panels, and the Tank Muzzle Brake. This muzzle brake is never removed and any muzzle attachment is mounted inside of it, like similar weapons with default muzzle brakes, like the [[Serbu BFG-50]]. It also has the same Diamondhead sights as a few other weapons in the game, notably the KRISS Vector. Finally, a 5.56x45mm conversion is available, which makes the rifle weaker but triples ammo capacity from 10 to 30 and fires twice as fast, 800 RPM instead of 400.&lt;br /&gt;
[[File:AA Beowulf Tactical.jpg|thumb|none|450px|Alexander Arms .50 Beowulf Tactical - .50 Beowulf]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 SPR==&lt;br /&gt;
A heavily customised FAL rifle most closely resembling the [[DSA SA58 Special Purpose Rifle|SA58 SPR]] is unlocked at rank 78. It features a full sized, 21-inch barrel FAL with a blue handguard without the top rail, an M16 pistol grip,  a different customised stock and standard FAL iron sights compared to the real SA58 SPR. It also has standard FAL 20 round magazines instead of the 10 round magazines seen on the reference photo below. It is classed as a DMR in-game.&lt;br /&gt;
[[Image:DSA SA58 SPR.jpg|thumb|none|450px|DSA SA58 Special Purpose Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN FAL 50.00]] is unlocked at rank 107, as a select-fire battle rifle with a 20 round magazine. It can be converted to fire .45 ACP for some odd reason, which uses a 50 round drum.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FAL Para Shorty&amp;quot;===&lt;br /&gt;
A custom short FAL rifle called the &amp;quot;FAL Para Shorty&amp;quot; is unlocked at rank 98, classed as a PDW/SMG. It is an odd weapon, with a folded FAL paratrooper stock, an [[MP5K]] grip and handguard and an extremely short barrel. The MP5K grip is a different colour to the rest of the weapon, implying it was taken from an MP5K and attached to the weapon. The end result bears a resemblance to the compact FAL from the movie ''[[The Wild Geese]]'', which might have been the inspiration for this weapon. It is select-fire in-game.&lt;br /&gt;
&lt;br /&gt;
The sprinting animation uses the same animations as the pistols and the MAC-10. During its time in the Test Place, it was classed as a carbine instead of a PDW/SMG.&lt;br /&gt;
[[File:L1A1 Wild Geese custom.jpg|thumb|none|450px|'''Photoshopped''' Custom shortened L1A1 SLR (Self Loading Rifle) as used in ''[[The Wild Geese]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K with Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
A grey [[SCAR-H]] is unlocked at rank 30. It has a 30 round 7.62x39mm conversion and the same firing sounds as the lower caliber SCAR-L.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfscarh-1.jpg|thumb|none|600px|The SCAR-H in the loadout ment.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[G3A3]] is unlocked at rank 59, simply called the &amp;quot;G3&amp;quot;.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417]] is unlocked at rank 78, correctly depicted as select-fire and classed as a battle rifle.&lt;br /&gt;
[[Image:HK417 16.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK417 with 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL M964 A1 ParaFAL==&lt;br /&gt;
The [[IMBEL M964 A1 ParaFAL]] is unlocked at rank 89, incorrectly referred to as the &amp;quot;FAL 50.63 Para&amp;quot;; it has neither the correct barrel length, charging handle, or stock of that version. It is incorrectly classed as a carbine, although it was correctly classed as a battle rifle before an update; it also used to be correctly called the &amp;quot;PARA FAL&amp;quot;. It features the same 50 round .45 ACP conversion, as well as a 5.56x45mm conversion, which makes the weapon resemble the [[FN FNC]], albeit with a standard FAL handguard.&lt;br /&gt;
[[File:7.62 M964 A1 PARAFAL.jpg|thumb|none|450px|IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is unlocked at rank 2, depicted (rarely, for a video-game) as select-fire, boasting a firerate of 750 RPM. The weapon features a 6.5mm Creedmoor conversion, which increases the magazine size from 20 to 30.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfm14-1.jpg|thumb|none|600px|The M14 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==MC51SD==&lt;br /&gt;
An integrally suppressed version of the HK51, the [[MC51SD]] is unlocked at rank 86 and is incorrectly classed as a carbine instead of a battle rifle. It has a longer barrel than the real MC51SD, akin to the [[Heckler &amp;amp; Koch G3KA4]]. The stock can be used with the &amp;quot;Retractable Stock&amp;quot; attachment, which, confusingly, extends the stock.&lt;br /&gt;
[[File:MC51SD.jpg|thumb|450px|none|MC51SD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ohio Ordnance HCAR==&lt;br /&gt;
The [[Ohio Ordnance HCAR]] was added in October 2023 as part of update 9.0.3 and is unlocked at rank 181. &lt;br /&gt;
[[File:HCAR.jpg|350px|thumb|none|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] is unlocked at rank 68 and is incorrectly referred to as the &amp;quot;[[M21]]&amp;quot;; it is not a real M21 as it lacks the fire selector.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]] is unlocked at rank 62 and is classified as a carbine. Oddly, muzzle attachments can be used at the same time as the integral suppressor, which is obviously impossible in real life, but does have a basis in reality, as the [[Barrett M107]] has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. The suppressor is also removable, which does not have as much of an impact on the ballistics as you might think, given the weapon only has a 6&amp;quot; barrel.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 Carbine==&lt;br /&gt;
The AK-12 Carbine, an originally planned variant of the 2012 prototype of the [[AK-12]], appears as the &amp;quot;AK-12C&amp;quot;, and is chambered in 7.62x39mm. In reality, this prototype carbine only existed in early photoshopped images and didn't enter development stage, though the post-2016 production version of the AK-12 series eventually included a 7.62x39mm carbine variant called the [[AK-15|AK-15K]] (which has various differences from the planned prototype).&lt;br /&gt;
[[File:AK-12 Carbine 7.62x39.jpg|thumb|none|450px|AK-12 Carbine - 7.62x39mm (photoshopped)]]&lt;br /&gt;
&lt;br /&gt;
===AK-12 (7.62x39mm)===&lt;br /&gt;
The Long Barrel attachment converts the weapon into a full-sized AK-12 prototype in 7.62x39mm.&lt;br /&gt;
[[File:Ak-12 7.62x39mm.jpg|thumb|none|450px|Prototype AK-12 - 7.62x39mm (photoshopped)]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] carbine is unlocked at rank 105. It has the railed dust cover of the AK-103M.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
The 5.56 Conversion converts the weapon and changes its name to the [[AK-102]].&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
The &amp;quot;BARS Barrel&amp;quot; converts the weapon into the [[AK-107]].&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-108===&lt;br /&gt;
The combination of the &amp;quot;BARS Barrel&amp;quot; and the 5.56 Conversion converts the weapon and changes its name to the [[AK-108]]. The AK-103 can also be made into the 108 (although the name does not change for the 105), so this weapon appears in the game twice.&lt;br /&gt;
[[File:AK-108.jpg|thumb|none|450px|AK-108 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The 5.56 Conversion and the Long Barrel make the weapon the [[AK-101]]. The AK-103 can also be made into the 101 (although the name does not change for the 105), so this weapon appears in the game twice.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The Long Barrel attachment converts the weapon into the [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is unlocked at rank 88, and is incorrectly classed as a PDW/SMG instead of a carbine and is called the &amp;quot;Krinkov&amp;quot;. It has a 9x19mm conversion, along with the other conversions listed below.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
Equpping the PBS-4 Suppressor effectively makes the weapon an [[AKS-74UB]].&lt;br /&gt;
[[File:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|450px|AKS-74UB - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMSU===&lt;br /&gt;
The 7.62x39mm ammo conversion turns the weapon into the [[AKMSU]].&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU (converted AKM pistol) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a planned (but not developed) sub-carbine version of the 2012 prototype [[AK-12]], appears under the misnomer &amp;quot;AKU12&amp;quot;. It is unlocked at rank 35.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|450px|Photoshopped mock-up of the AK-12U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;PPK-12&amp;quot;===&lt;br /&gt;
The 9mm Conversion converts the weapon into the &amp;quot;PPK-12&amp;quot; (which is the name of an early submachine gun concept of the AK-12 prototype), complete with name change and the addition of a 100 RPM 3 round burst mode. The PPK-12 was originally added as a PDW, then removed and replaced with the conversion for the &amp;quot;AKU-12&amp;quot;. The original PPK-12 is now a developer-only weapon. The old model is able to be seen in the main menu. There was also a stockless version categorised as an &amp;quot;Other&amp;quot; sidearm.&lt;br /&gt;
&lt;br /&gt;
Visually the weapon resembled the [[PP-19-01 Vityaz]] SMG, but with 2012 prototype [[AK-12]] externals.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|450px|none|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|450px|Prototype AK-12 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] is unlocked at rank 63.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco/Colt Canada C8A3==&lt;br /&gt;
A [[Colt Canada C8A3]] with the barrel of a C8A2 is unlocked at rank 128.&lt;br /&gt;
[[File:Colt_Canada_C8_carbine.JPG|thumb|none|450px|Colt Canada C8A3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR PDW]] is unlocked at rank 32.&lt;br /&gt;
[[File:FN SCAR PDW (old).jpg|thumb|none|450px|FN SCAR PDW (old version) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfscarpdw-1.jpg|thumb|none|600px|The SCAR PDW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Gwinn/Bushmaster Arm Pistol==&lt;br /&gt;
The [[Bushmaster Arm Pistol|Gwinn/Bushmaster Arm Pistol]], which is actually a subcompact bullpup carbine legally defined as a pistol under certain US states' laws, is unlocked at rank 110 as the &amp;quot;Arm Pistol&amp;quot;. It comes with a 20 round STANAG magazine and a illegal conversion to full-auto fire at 800 RPM, which places it into the machine pistol category. The extended magazine attachment gives it a standard 30 round STANAG magazine. Due to the 5.56mm ammo used, it deals the same sort of damage as 5.56mm assault rifles, but due to the compact size, it also shares the same recoil values from the [[M231 Firing Port Weapon|M231]] listed below.&lt;br /&gt;
&lt;br /&gt;
The weapon is modelled after the earlier Gwinn version of the Arm Pistol, and it has the trigger group permanently at a 38 degree tilt. Weirdly, when the &amp;quot;Ballistics Tracker&amp;quot; attachment is used, two appear instead of one. This is the first appearance of the weapon in a videogame.&lt;br /&gt;
[[File:BushmasterArmpistol1.jpg|thumb|450px|none|Gwinn/Bushmaster Firearms Arm Pistol - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is unlocked at rank 7.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfg36c-1.jpg|thumb|none|600px|The G36C in the loadout menu. Note that even though the iron sights are of the standard G36C type, the carry handle lacks the triangular protrusions on the inside like on an export variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8-1]] is unlocked at rank 34. It incorrectly uses a double-stack 30-round G36 magazine.&lt;br /&gt;
[[File:HK-SL8.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfsl8-1.jpg|thumb|none|600px|The SL8 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 45-70 All-Weather Lever Action==&lt;br /&gt;
The [[Henry Rifle Series|Henry 45-70 All-Weather]] is a modern (2016) reproduction of the original [[Henry 1860]] lever-action rifle. As the name suggests, it fires .45-70 Government instead of .44 Henry. While being a modern weapon, it retains the loading system of the 1860, modified slightly to allow for a handguard to be fitted to the rifle. A magazine tube is removed from the weapon and individual rounds are loaded into it, then it is pushed back into the tube under the barrel. This reloading procedure is replicated in-game, and the magazine tube only holds 5 rounds. The model in-game has a marginally longer barrel than the image below.&lt;br /&gt;
&lt;br /&gt;
The Henry is classed as a battle rifle, although it functions more like a low-velocity sniper rifle, with a faster firerate than all snipers, but still much slower than the semi-auto battle rifles. This problem can be circumvented with Plus P ammunition, which makes the weapon fire rounds much faster, and also gives the weapon higher penetration. .410 shotshells can also be used, which changes the name to &amp;quot;Henry 410&amp;quot; and makes the weapon fire 4 pellets instead of one bullet. Oddly, these pellets are almost directly over each other, with strong vertical spread instead of horizontal, as one might have expected. A 30-30 conversion is also available, as well as the &amp;quot;Malcolm 3x Scope&amp;quot;. It can also use the same scope as the [[PGM Hecate II]] sniper rifle, the &amp;quot;Sidewinder ED&amp;quot;, which makes it the only non-sniper rifle to have access to this scope.&lt;br /&gt;
[[File:Henry4570.jpg|thumb|none|450px|Henry 45-70 All-Weather Lever Action - .45-70 Government]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95R==&lt;br /&gt;
The [[IWI X95|IWI X95R]] is unlocked at rank 130.&lt;br /&gt;
[[File:IWI X95 5.45x39.jpg|thumb|none|450px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
A slightly visually altered [[Knight's Armament Revolver Rifle]] appears as the &amp;quot;KAC SRR&amp;quot; (Silenced Revolver Rifle), is classed as a carbine and is unlocked at rank 125.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|450px|Knight's Armament Revolver Rifle - .30 caliber. The weapon in-game features ironsights instead of the scope seen in this reference image.]]&lt;br /&gt;
&lt;br /&gt;
==L22 Hybrid==&lt;br /&gt;
A hybrid between the [[L22A2]] and the SA80 AFV prototype (referred to as just the &amp;quot;L22&amp;quot; in-game) is unlocked at rank 28. It is mostly based off the AFV prototype, but it has the receiver of the L22A2.&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|thumb|none|450px|SA80 AFV prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sa80A2-l22a2.jpg|thumb|none|450px|L22A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfl22-1.jpg|thumb|none|600px|The L22 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
The [[M4 carbine]] is unlocked at rank 14.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|M4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfm4-1.jpg|thumb|none|600px|The M4 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is unlocked by default, making it the first carbine players have access to.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfm4a1-1.jpg|thumb|none|600px|The M4A1 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M231 Firing Port Weapon==&lt;br /&gt;
The [[M231 Firing Port Weapon]] is unlocked at rank 123 and is classed as an assault rifle in-game. Being a weapon only designed to fire from an M2 Bradley, it is not the easiest thing to use in combat. It fires at 1225 RPM, has extreme vertical and horizontal recoil and has no iron sights at all. Correctly depicted as open bolt, it also has the wire stock available as an attachment, though the model is borrowed from the M3A1 &amp;quot;Grease Gun&amp;quot; and is not the correct stock for the M231.&lt;br /&gt;
&lt;br /&gt;
In real life, it is only meant to be used inside the M2 Bradley, removing it is inadvisable in a combat scenario outside of extreme emergencies. The game reflects this with the description stating &amp;quot;the M231 Firing Port Weapon is only intended to be used inside the Bradley AFV in a special mount. Hits hard, but good luck hitting anything...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weapon's description (&amp;quot;... You're going to use it anyways, Boss?&amp;quot;) has a reference to ''[[Metal Gear Solid 3]]'', where &amp;quot;The Boss&amp;quot; uses a heavily modified short-barrel AR-15 platform rifle with a Beta C-Mag magazine called the Patriot. The same sort of weapon can be created by equipping the &amp;quot;Short Barrel&amp;quot; attachment and the &amp;quot;M855 Specialty Conversion&amp;quot;, the latter replaces the 30 round magazine with a C-Mag.&lt;br /&gt;
[[File:381portg.jpg|thumb|none|450px|M231 Firing Port Weapon - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet Carbine==&lt;br /&gt;
The carbine variant of the [[Gyrojet]] is unlocked at rank 127. Like the pistol, it has reverse damage, which increases with range. It also has the fictional full-auto upgrade, like the pistol.&lt;br /&gt;
[[File:Gyrojetcarbine.jpg|thumb|none|450px|Gyrojet Mark 1 Model B Military Carbine - 13mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-126==&lt;br /&gt;
The OTs-126, a semi-auto carbine variant of the [[PP-2000]], is unlocked at rank 48. It is depicted as select-fire in-game.&lt;br /&gt;
[[File:OTs-126.jpg|thumb|none|450px|OTs-126 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza]] appears as the &amp;quot;Groza-1&amp;quot;, unlocked at rank 42.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-03 Groza==&lt;br /&gt;
The [[OTs-14-4A-03 Groza]] is unlocked at rank 79, referred to as the &amp;quot;Groza-4&amp;quot;.&lt;br /&gt;
[[Image:OTs-14-4A-03.jpg|thumb|none|450px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;==&lt;br /&gt;
The [[Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;]] is unlocked at rank 93.&lt;br /&gt;
[[Image:RemCattlemansCarbine58.jpg|thumb|none|450px|Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot; - .44]]&lt;br /&gt;
&lt;br /&gt;
==Rossi Circuit Judge==&lt;br /&gt;
The [[Rossi Circuit Judge]] is unlocked at rank 114 and is referred to as the &amp;quot;Jury&amp;quot;.&lt;br /&gt;
[[file:Rossi Circuit Judge 1.jpg|thumb|450px|none|Rossi Circuit Judge - .410 bore/.45 Long Colt]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] in a Tapco Intrafuse stock is unlocked at rank 13.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with Tapco Intrafuse stock - 7.62x39mm]]&lt;br /&gt;
[[File:Pfsks-1.jpg|thumb|none|600px|The SKS in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is unlocked at rank 69.&lt;br /&gt;
[[Image:SR-3M-vichr-30-mag.jpg|thumb|none|450px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare Suppressed==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Suppressed]] is unlocked at rank 41 and is known as the &amp;quot;AWS&amp;quot;. It has a 10 round magazine and is stated to be firing .308 Winchester. It is the only integrally-suppressed sniper rifle in the game, which gives it the lowest muzzle velocity in its class. The PM II scope it uses is a unique variant with an illuminated reticle.&lt;br /&gt;
[[File:AWS 1800.jpg|thumb|450px|none|Accuracy International AWS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is unlocked at rank 82 and is known as the &amp;quot;AWM&amp;quot;. Prior to update 4.7.0, it had a white chassis and was known as the L115A3, which the model did not accurately represent. The new AWM has a much more accurate model. It was also available in the Alpha of the game.&lt;br /&gt;
&lt;br /&gt;
The AWM comes with ironsights by default, the same as the KRISS Vector and Beowulf TCR. They are modelled after the Diamondhead flip-up sights, but the AWM has a unique front sight compared to the two other weapons that use Diamondhead sights.&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|450px|Accuracy International AWSM without scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|450px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107A1==&lt;br /&gt;
The [[Barrett M107A1]] is unlocked at rank 170, with a tan frame and a five round magazine, for balancing reasons. It previously appeared in the Alpha build of the game, where it was an M82A1 model.&lt;br /&gt;
&lt;br /&gt;
Two interesting things to note about this weapon: attaching a suppressor allows the player to hear the action cycling as well as the spring pushing the bolt back into battery, despite the M107 being one of the loudest guns in the whole game. Secondly (and strangely), the bolt does not cycle at the end of the last shot; the player instead ejects the last round during the reload animation.&lt;br /&gt;
&lt;br /&gt;
Like the game's other .50 BMG weapons, it has access to .416 Barrett and &amp;quot;Dust Shot&amp;quot; conversions, the former increasing penetration and velocity while sacrificing range and damage, and the latter making absolutely no sense at all, turning an anti-materiel rifle into the world's most unwieldy semi-automatic shotgun.&lt;br /&gt;
[[File:Barrett-M107A1_29_inch.jpg|thumb|none|450px|Barrett M107A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] is the default sniper rifle, unlocked at rank 0. Foregrips are mounted in front of the upside-down carry handle; before update 4.0.0, the carry handle was removed when grips were used.&lt;br /&gt;
&lt;br /&gt;
It has access to a straight-pull bolt and a .375 Cheytac conversion. The stock can also be removed.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|450px|Cheyenne Tactical M200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:Pfm200-1.jpg|thumb|none|600px|The Intervention in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K14==&lt;br /&gt;
The [[Daewoo K14]] is unlocked at rank 138, making its first appearance in any media. It has an exclusive scope, the KOM 10x42, which cannot be unlocked for use on other sniper rifles.&lt;br /&gt;
[[File:Daewook14.jpeg‎|thumb|none|450px|Daewoo K14 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Denel NTW-20==&lt;br /&gt;
The [[Denel NTW-20]] is unlocked at rank 220. It features both 14.5x114mm and 20x110mm conversions, the latter of which turns the weapon into a single-shot breech loader. The weapon is incredibly heavy, denying the player the ability to walk while aiming or aim at all unless they are crouched, prone or near waist-high cover, as the weapon features a usable bipod system.&lt;br /&gt;
&lt;br /&gt;
The description incorrectly states that the weapon was designed to take down tanks.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Denel NTW-20 - 20x82mm MG151]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVDS==&lt;br /&gt;
The [[SVDS Dragunov]] is unlocked at rank 104. The bolt does not lock back when empty and the ironsights more closely resemble a [[Gewehr 43]] rather than the [[Mosin Nagant]]-style sights of the SVDS in reality.&lt;br /&gt;
&lt;br /&gt;
Prior to Update 4.0.0, the weapon had a 5 round capacity in a 10 round magazine model. It also used to be classed as a DMR, but it has now been changed to a sniper rifle and a 10 round capacity.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg‎|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
Equipping the &amp;quot;Full Stock&amp;quot; converts the weapon into a [[Dragunov SVD]], with a wood stock and handguard instead of the SVDS' polymer. The name also changes to reflect the conversion.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
A green [[SVU Dragunov]] is unlocked at rank 38. It has a PSO-1 which has much more magnification than a real PSO-1 - 7.5x compared to the real scope's 4.0x. The SVU also has access to iron sights. The bolt does not lock back when empty.&lt;br /&gt;
&lt;br /&gt;
Before Update 4.0.0, the SVU was classed as a DMR, had 5 rounds in a 10 round magazine and had an integral suppressor, due to the unique, cylindrical appearance of the muzzle brake on the SVU. After this update, the developers realised the error, re-classed it as a sniper rifle and removed the suppressor effect from the built-in muzzle brake, although it is non-functional like other guns with muzzle brakes by default. The magazine capacity has also been increased to 10.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|450px|SVU modernized with black furniture and a bipod - 7.62x54mmR]]&lt;br /&gt;
[[Image:SVU-A.jpg|thumb|none|450px|SVU-A - 7.62x54mmR. Image used to show back-up iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==FN SSR==&lt;br /&gt;
The [[FN SSR]], called the &amp;quot;SCAR SSR&amp;quot;, is unlocked at rank 85. It is classed as a DMR in-game. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 20 round [[SCAR-H]] magazine loaded with 10 rounds and a 6.5mm Creedmoor conversion.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|450px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Grünig &amp;amp; Elmiger FT300==&lt;br /&gt;
The Grünig &amp;amp; Elmiger FT300 is a Swiss sniper rifle, unlocked at rank 160 and chambered in .243 Winchester by default. It features a lot of customisation, with caliber conversions to .22 LR, .308 Winchester, 7.5x55mm and 6XC Norma, a modified .250 Savage round designed for competition shooting. Other options include a &amp;quot;Marksman Kit&amp;quot;, adding a 10 round detachable magazine and a straight-pull bolt (not compatible with the .22 LR conversion), an integral suppressor, the &amp;quot;Olympian Target Sight&amp;quot; and &amp;quot;Olympian Grip&amp;quot; and finally, the Wood Furniture modification, which has very little stat changes. &lt;br /&gt;
&lt;br /&gt;
The G&amp;amp;E logo is replaced with the Stylis Studios logo.&lt;br /&gt;
[[File:G%26eft300.jpg|thumb|none|450px|Grünig &amp;amp; Elmiger FT300 - 6mm BR]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is unlocked at rank 59. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 5 round magazine implausibly loaded with 10 rounds.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|450px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] is unlocked at rank 3, under its SOCOM designation of Mk 11. It has the back up irons of the real weapon as the default ironsights. It is classed as a DMR. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. Weirdly, the animations for reloading include both pressing the bolt release and pulling the charging handle.&lt;br /&gt;
&lt;br /&gt;
It has a conversion to .500 Phantom rounds.&lt;br /&gt;
[[File:Knights-Armament-SR-25-Mk11-Mod-0Unsuppressed.jpg|thumb|none|450px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfsr25-1.jpg|thumb|none|600px|The SR-25 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
The [[M1903 Springfield]] is unlocked at rank 136. It can be converted to the rare Air Service version, or have a Pedersen Device installed.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|M1903 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903AirService.jpg|thumb|none|450px|M1903 Springfield Air Service - .30-06 Springfield]]&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|none|450px|M1903 Springfield with Pedersen Device - .30-18 Auto]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]], known simply as the &amp;quot;Mosin Nagant&amp;quot;, is unlocked at rank 91, a nod to the original rifle's designation of M1891. The description states it is from the 1800s, which is incorrect for the specific model of rifle in the game, which was produced from 1930 onwards. However, the original rifle was made in 1891.&lt;br /&gt;
&lt;br /&gt;
The reload animations are always wrong unless reloading from an empty magazine - the player character will always push a full stripper clip into the rifle, regardless of remaining rounds. The bolt has to be opened to reload, which would cause a round to be lost, but no such mechanism is present in-game. Additionally, the top round is not pulled upward to avoid rims locking together, which could cause misfeeds, and the &amp;quot;clip&amp;quot; part of the stripper clip is removed incorrectly.&lt;br /&gt;
&lt;br /&gt;
The rifle always has the bent bolt regardless of attachments, and can attach a PU-1 scope. Additionally, it has access to an &amp;quot;8mm&amp;quot; conversion, which increases body damage at close range and decreases headshot damage at long range; this is presumably either meant to represent one of the interwar Polish conversions to 8x57mm Mauser, or one of the WWI-era Austro-Hungarian conversions to 8x50mmR Mannlicher. The ironsights have a higher zoom than almost every ironsight in the game, including ones on other sniper rifles like the AWM, which has irons by default. Interestingly, it has access to an extended magazine attachment; this is modeled off of the Howling Raven 10-round extended magazine, and is (like the real deal) detachable.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 with PU scope - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant &amp;quot;Obrez&amp;quot;===&lt;br /&gt;
The [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] version, a sawn-off Mosin, is available in the &amp;quot;Other&amp;quot; secondary category and is unlocked at rank 117. It shares all the reload inaccuracies from the M1891/30 listed above. The Obrez, as you would expect, has a lot of recoil, spread and bulet drop, but it can be effectively used as a pocket sniper.&lt;br /&gt;
&lt;br /&gt;
By default, it lacks a front sight, making aiming rather difficult. However, a barrel attachment called &amp;quot;Front Post&amp;quot; remedies the issue, extending the barrel just far enough in order to attach a front sight onto the barrel. The &amp;quot;Obrez Stock&amp;quot; and &amp;quot;Long Barrel&amp;quot; make the weapon approximate the M1891/30 listed above, in appearance, barrel length and performance, though it will still have more bullet spread than the proper rifle. Additionally, the extended barrel has no wood - it is just bare metal all the way. &lt;br /&gt;
&lt;br /&gt;
The weapon also has access to the 8mm conversion and the extended magazine, like the full-length rifle.&lt;br /&gt;
&lt;br /&gt;
As a bit of trivia, the appearance of the Obrez in ''Phantom Forces'' predates the appearance of the Obrez in ''[[Battlefield 1]]'' by a few months, making ''Phantom Forces'' the first game to feature one as a standalone weapon (though one could be created in ''[[DayZ]]'' by sawing down a full-length Mosin prior to this).&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==PGM Hecate II==&lt;br /&gt;
The [[PGM Hecate II]] is unlocked at rank 150, with a Scrome LTE J10 F1 scope. Despite the Hecate's recoil compensation measures in real life such as the muzzle brake and its weight, which is supposed to reduce recoil to a level comparable to that of a .308 Winchester, the in-game depiction of the gun has very high recoil, most likely due to balancing purposes.&lt;br /&gt;
[[File:PGMHecateII.jpg|450px|thumb|none|PGM Hecate II - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 Magpul==&lt;br /&gt;
The [[Remington Model 700]], fitted with a Magpul chassis, is unlocked at rank 14 and is known as the &amp;quot;Remington 700&amp;quot;. It has a 6 round magazine, which does not exist, meaning a 7 round magazine has been loaded with 6 rounds. However, the model is that of a 5 round magazine. It has access to an extended magazine and a straight-pull bolt.&lt;br /&gt;
[[File:Remington M700 Hunter 700L stock.jpg|thumb|none|450px|Remington Model 700 with Magpul Hunter 700L Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfr700-1.jpg|thumb|none|600px|The Remington 700 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako TRG-42]] is unlocked at rank 84. It has a white chassis and MBUS back up ironsights, despite the rifle already having built-in irons. In-game, it is chambered in .338 Lapua Magnum.&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|450px|Sako TRG-42 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Serbu BFG-50==&lt;br /&gt;
The [[Serbu BFG-50]] makes its inaugural appearance in a form of media, identified as &amp;quot;BFG 50&amp;quot;, being the most powerful sniper rifle in the game until the addition of the Hecate II and M107. It is well-known by the community due to its insane one-shot-kill potential and the fact that many low-level players would unlock it with credits before they reached rank 65. It is a single-shot, breech-loading .50 BMG rifle.&lt;br /&gt;
&lt;br /&gt;
The rifle has a few unique attachments - .17 Wildcat rounds are super-bottlenecked .50 BMG rounds which increase the bullet velocity of the BFG 50. It can also use .416 Barrett ammo and M903 SLAP rounds. It is equipped with the NXS 8-32 scope by default.&lt;br /&gt;
&lt;br /&gt;
All muzzle attachments are mounted inside the default muzzle brake, which is just part of the model and provides no statistical advantage.&lt;br /&gt;
[[File:serbu bfg50.jpg|thumb|none|450px|Serbu BFG-50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SFG 50&amp;quot;===&lt;br /&gt;
A fictional ''super'' short-barrelled version of the [[Serbu BFG-50]], known as the &amp;quot;SFG 50&amp;quot;, is unlocked at rank 75 and it is part of the &amp;quot;Other&amp;quot; secondary weapon category. As you would expect from a short-barrelled .50 BMG rifle, it has insane recoil and low accuracy at range. The default muzzle brake is just part of the model and provides no statistical advantage.&lt;br /&gt;
&lt;br /&gt;
Like the BFG-50, it has access to .17 Wildcat, M903 SLAP and .416 Barrett ammo, along with the NXS 8-32 scope. It also has access to &amp;quot;Dust Shot&amp;quot;, which turns the weapon into a bolt-action, single-shot shotgun.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;SFG 50&amp;quot; is never explained, nor was the name BFG for the BFG 50. As Serbu never gave any explanation for the name, many people have interpreted the acronym as &amp;quot;Big Fucking Gun&amp;quot;, along the same line as the [[Talk:Doom_(VG)#BFG_9000|BFG 9000 from the ''DOOM'' franchise]]. This would make SFG stand for &amp;quot;Small Fucking Gun&amp;quot;, which was reflected by the weapon's name in the killfeed being in lower-case until the Crimson Update.&lt;br /&gt;
[[File:PF-Sfg50-menu.jpg|thumb|none|600px|The &amp;quot;SFG 50&amp;quot; in the menu.]]&lt;br /&gt;
[[File:PF-Sfg50-attachments-menu.jpg|thumb|none|600px|The &amp;quot;SFG 50&amp;quot; with the default suppressor (with a unique model) and the &amp;quot;Ballistics Tracker&amp;quot; attachment (which is just an iPhone with a Stylis Studios logo).]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout==&lt;br /&gt;
An early-model [[Steyr Scout]] is unlocked at rank 195, equipped with a Leupold M8-6x scope. It is chambered in .376 Steyr and has an 8 round magazine. The straight-pull bolt is an attachment option for this weapon. It was previously chambered in 7.62x51mm NATO, with an underloaded 9 round magazine (should be 10), but it was changed in an unknown update. Instead of a Steyr logo on the stock, there is a Stylis Studios logo.&lt;br /&gt;
[[File:Scout Gray.jpg|thumb|none|450px|Steyr Scout (early model) with gray stock and long-eye-relief scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is unlocked at rank 46. By default, it has no scope and a 10 round magazine, but a PSO-1 scope can be attached to the weapon. It is classed as a Designated Marksman Rifle in-game and it is the only select-fire DMR in-game.&lt;br /&gt;
&lt;br /&gt;
Like the [[AS Val]], the Vintorez has access to the &amp;quot;Suppressor.. ?&amp;quot; attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.&lt;br /&gt;
&lt;br /&gt;
The AS Val can also be made into a VSS with the &amp;quot;Full Stock&amp;quot; attachment.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] is unlocked at rank 200. It correctly has a 6 round capacity. The scope model seems to be the same as the one on the Scout, the Leupold M8-6x, however the reticle is different. Oddly, a red laser attachment emits a pink beam instead. The top-mounted bipod is deployed when the &amp;quot;Long Barrel&amp;quot; attachment is used, like the FAMAS. Also like the FAMAS, the bipod is functionally useless.&lt;br /&gt;
&lt;br /&gt;
The description of the rifle states &amp;quot;Section 26, paragraph 5 - need to know. I'm sure you understand&amp;quot;, which is a reference to ''[[The Living Daylights]]'', a Bond film in which [[Timothy Dalton]] uses the WA2000.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A2]] was added in October 2023 as part of update 9.0.3. &lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7 LSW/Colt Model 750 LMG==&lt;br /&gt;
The [[Diemaco/Colt Canada C7 LSW]] appears as the first LMG players unlock, under the name &amp;quot;Colt LMG&amp;quot;. It does not have the built-in foregrip and it uses a 60 round quad-stack magazine. Despite the fact that it has a fixed carry handle (being based on the [[M16A2]]), the carry handle is removed when used with optics.&lt;br /&gt;
[[File:M16A2_CAR.jpg|thumb|none|350px|Diemaco C7 LSW/Colt Model 750 with Beta-C drum magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfm750-1.jpg|thumb|none|600px|The C7 LSW/M750 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==FN HAMR IAR==&lt;br /&gt;
The [[FN HAMR IAR]] is unlocked at rank 72, loaded with a 50 round X-Products drum. It does not feature the closed/open-bolt switching mechanism, being permanently stuck in closed-bolt. It is called the &amp;quot;SCAR HAMR&amp;quot; in-game. It has a fictional 9mm conversion, which uses a 100-round Beta-C drum magazine. Weirdly, the &amp;quot;Short Barrel&amp;quot; increases the effective range of the weapon.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|450px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21E]] is unlocked at rank 67. Like the [[Vollmer HK51-B]], it has a unique belt box that only G3 LMG variants use.&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
The [[L86A2]] LSW is unlocked at rank 43, under the name &amp;quot;L86 LSW&amp;quot;.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|450px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M60E6==&lt;br /&gt;
The [[M60 machine gun|M60E6]], under the generic &amp;quot;M60&amp;quot; name, is unlocked at rank 19. It is fitted with a clubfoot stock and has the top rail from the [[Mk 43 Mod 1]]. &lt;br /&gt;
[[File:M60E6.jpg|thumb|none|450px|M60E6 with ELCAN scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfm60-1.jpg|thumb|none|600px|The M60 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MG3KWS==&lt;br /&gt;
The [[MG3|MG3KWS]] is the improved version of the MG3, unlocked at rank 101. It can be modified with the &amp;quot;Light Bolt&amp;quot; and &amp;quot;Heavy Bolt&amp;quot; attachments, which in/decrease ROF. The MG3 has heavy bolt versions so it can be more easily fired from the shoulder.&lt;br /&gt;
[[File:MG3KWS.jpeg|thumb|none|450px|MG3KWS with Steiner 1-5x24 scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is unlocked at rank 142. It can be modified with the &amp;quot;Light Bolt&amp;quot; and &amp;quot;Heavy Bolt&amp;quot; attachments, which in/decrease ROF. Despite not being for MG42s, this has a basis in reality - the [[MG3]] has heavy bolt versions so it can be more easily fired from the shoulder.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] with a 40-round magazine is unlocked at rank 54.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|450px|RPK with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12, an early LMG concept of the [[AK-12]] prototype, appears in the game. It is unlocked at rank 37, and has a 45 round magazine. It is based on the gun of the same name in ''[[Battlefield 4]]''.&lt;br /&gt;
[[File:RPK-12.jpg|thumb|none|450px|Photoshopped mock-up of the RPK-12 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK-74]] is unlocked at rank 88. It uses the same rear sight as the AK74, when it should have a rear sight with windage adjustment.&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR==&lt;br /&gt;
The [[Steyr AUG HBAR]] is unlocked at rank 27. It has the same rail system as the AUG A2 and A3, as well as a 42 round magazine, which incorrectly visually resembles a brown 30 round STANAG magazine. It used to be closed-bolt, but an update changed it so that the weapon was open-bolt, however the charging handle still moves as if it were closed-bolt.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|450px|Steyr AUG HBAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO. Image used to show the Picatinny rail.]]&lt;br /&gt;
[[File:Pfaughbar-1.jpg|thumb|none|600px|The AUG HBAR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer HK51-B==&lt;br /&gt;
The super-rare [[Vollmer HK51-B]], a short-barrelled [[HK21]] conversion, is unlocked at rank 160. It is an unofficial belt-fed short-barrelled G3 rifle, adapted to use the M13 link designed for the [[M60]]. Despite this, it has a unique belt box model that all G3 LMG variants use. The reload animation is the same as the HK21. The weapon has the 3 round burst mode from the [[MP5A5]].&lt;br /&gt;
&lt;br /&gt;
Oddly, it is classed as a carbine, despite being a machine gun. This means it is the only belt-fed carbine in the game.&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79]] appears as the &amp;quot;M79 Thumper&amp;quot;, one of the grenade launcher's nicknames from the Vietnam War. It is classified as an &amp;quot;Other&amp;quot; secondary, alongside the Obrez, the &amp;quot;SFG 50&amp;quot;, the &amp;quot;Saiga-12U&amp;quot;, the sawed-off shotgun and the Serbu Super Shorty, and is unlocked at rank 79. The sights are permanently folded down, and are removed and replaced by a Picatinny rail when using optics. The stock is removeable, replaced by a sawed-off pistol grip, and the barrel can be shortened. Nonsensically, the weapon can also be fitted with a muzzle brake or a compensator, which would never be able to be attached to the M79 in real life. It also has access to the joke &amp;quot;Loudener&amp;quot; muzzle attachment, which makes the weapon louder when firing. When reloading, the opening latch is correctly used before the barrel can be opened, which is nice attention to detail.&lt;br /&gt;
&lt;br /&gt;
The weapon does not fire HE 40x46mm grenades, as one might expect - instead, it fires 10 .22 LR bullets using the 40x46mm grenade casing, meaning it functions more like a single barrelled shotgun than a grenade launcher. This is not possible in real life - while there were experimental, shotgun like, ammunition for this weapons in real life, the chamber of the M79 cannot hold enough pressure to push small projectiles up to a lethal velocity. The barrel is rifled, therefore the small projectiles spread widely and is less lethal than a handgun or conventional shotgun at further range.&lt;br /&gt;
&lt;br /&gt;
The M79 has a few ammo conversions. It can use Hollow Point and Armour Piercing, unlike other shotguns, owing to it using .22 LR, not regular shotgun shells. The 40mm Sponge ammunition is unlocked by default, a riot-control ammo type intended to be non-lethal; instead of killing, it stuns and shocks the target. It has a similar function to a slug round used in the other shotguns, but with more pronounced drop and a muzzle velocity of 60m/s. It can kill with a hit anywhere on the body, and it has a different model to the normal ammunition - the 40mm grenade now has a grey base and a blue tip. The M79 can also fire Flechette ammunition, which has 16 projectiles, more than standard 8 darts used by every other shotgun with the flechette ammunition equipped. Flechette pierces cover better, but deals less damage, less muzzle velocity and has more spread. &amp;quot;.410 Beehive&amp;quot; converts the M79 to fire .410 shells, with 12 pellets that travel faster and further than the .22 LR, but have less power and more spread, meaning it functions similarly to the birdshot ammunition. Buckshot makes it fire the standard 8 pellet shells used in other shotguns via an adaptor, dealing more damage and with more muzzle velocity than the standard .22 LR, but with more spread and less pellets, it is not very useful. Finally, slugs function similarly to the 40mm Sponge, but with longer range, more spread and less drop, turning the M79 into an inaccurate version of the &amp;quot;SFG 50&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==X Products Can Cannon==&lt;br /&gt;
The [[X Products Can Cannon]] is rather bizarrely the last firearm unlocked, at rank 222.&lt;br /&gt;
[[File:CanCannonAR15.jpg|thumb|none|450px|X Products Can Cannon - 12 oz. can]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
For gameplay purposes, all grenades glow green or red when thrown, depending on if the team that threw the grenade is friendly or not.&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] is unlocked at rank 26.&lt;br /&gt;
[[File:M26_Grenade.jpg|thumb|none|250px|M26 hand grenade]]&lt;br /&gt;
[[File:Pfm26-1.jpg|thumb|none|600px|The M26 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M560 Mini Grenade==&lt;br /&gt;
The M560 mini grenade is unlocked at rank 56.&lt;br /&gt;
[[File:ONSV2998__02.jpg|thumb|none|250px|M560 mini grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the default grenade in ''Phantom Forces''.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Pfm67-2.jpg|thumb|none|600px|The M67 in the loadout menu.]]&lt;br /&gt;
[[File:Pfm67-1.jpg|thumb|none|600px|The pre-5.7.0 model for the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is unlocked at rank 2.&lt;br /&gt;
[[File:MkII_post-WWII_grenade.JPG|thumb|none|250px|Mk. 2 hand grenade]]&lt;br /&gt;
[[File:Pfmk2-1.jpg|thumb|none|600px|The Mk. 2 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
Three versions of the [[Model 24 Stielhandgranate]] appear in-game. The first is the basic &amp;quot;M24 Stick&amp;quot;, which is unlocked at rank 24. The second is the ''Geballte Ladung'' variant, unlocked at rank 168 (which is 7 times 24). The third is actually a melee weapon, and can only be unlocked by getting a Legendary on a case.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:Pfm24-1.jpg|thumb|none|600px|The Stielhandgranate in the menu. The marking on the grenade's head reads &amp;quot;Kartoffel&amp;quot; (potato in German), in reference to its &amp;quot;potato masher&amp;quot; nickname.]]&lt;br /&gt;
[[File:M24_geballte_ladung.jpg|thumb|none|300px|Model 24 Stielhandgranate ''Geballte Ladung'']]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is unlocked at rank 54.&lt;br /&gt;
[[File:RGD5.jpg|thumb|none|250px|RGD-5 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGN Hand Grenade==&lt;br /&gt;
The [[RGN]] is unlocked at rank 113.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|250px|RGN hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGO Hand Grenade==&lt;br /&gt;
The [[RGO]] hand grenade is unlocked at rank 114.&lt;br /&gt;
[[File:RGO.jpg|thumb|none|250px|RGO hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==T13 Beano Grenade==&lt;br /&gt;
The [[T13 Beano]] grenade is unlocked at rank 80.&lt;br /&gt;
[[File:T13_Impact_Grenade.jpg|thumb|none|250px|T13 Beano grenade]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]] is unlocked at rank 140.&lt;br /&gt;
[[File:V40.jpg|thumb|none|250px|V40 Mini Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==e-Shotgun==&lt;br /&gt;
The &amp;quot;E Gun&amp;quot; is the world's first commercial coilgun, called the e-Shotgun in real life and unlocked at rank 87. The weapon fires small discs, which the game affectionately calls &amp;quot;Angry Pancakes&amp;quot;. A caliber conversion is available to the equally silly-sounding &amp;quot;Pennies&amp;quot; ammo type. Using the &amp;quot;Pennies&amp;quot; doubles the size of capacity up to 100 rounds. It features the real weapon's automatic and &amp;quot;shotgun&amp;quot; (actually a very fast 5-round burst) modes, and a semi-auto mode, with the burst firing at 2,800 RPM, 400 higher than the real weapon. Automatic fire is also faster, firing at 850 RPM instead of 600. The weapon also features a unique sight, the Kousaku OLED, unlocked by default.&lt;br /&gt;
[[File:PD90 coilgun.jpg|500px|thumb|none|e-Shotgun PD90]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Coilgun&amp;quot;===&lt;br /&gt;
The &amp;quot;Coilgun&amp;quot; is a fictional secondary version of the e-Shotgun, also unlocked at rank 87, painted white instead of black. As a shotgun secondary, it is classed as an &amp;quot;Other&amp;quot; secondary. It features the same unique sight as the primary, and has only minor changes compared to the primary version.&lt;br /&gt;
&lt;br /&gt;
==Nerf Boxy Buster==&lt;br /&gt;
The &amp;quot;Boxy Buster&amp;quot; is a pistol based on the [[USFA ZiP .22]], added as part of a tie-in with Nerf, as Hasbro partnered with Roblox to make toy blasters based on various popular ''Roblox'' games. The ZiP .22 was selected due to its simplicity and popularity within the community as a joke weapon. The Boxy Buster is a real toy, which is functionally similar to the &amp;quot;Jolt&amp;quot; blasters. The in-game weapon is unlocked by redeeming a code that comes with the real blaster.&lt;br /&gt;
&lt;br /&gt;
The weapon has incredibly unrealistic performance for a foam dart toy blaster. It has a muzzle velocity of 500m/s, which is the lowest in the game but still far higher than the real toy. The foam dart cannot penetrate walls and makes no noise when firing, so players using this blaster do not show up on the minimap. The darts have a preposterous range compared to the real blaster, able to hit enemies across the map and even result in a kill if a headshot is achieved, due to the low damage of 25 being boosted with a 3x torso multiplier and a 50x headshot multiplier, meaning the weapon does 1,250 damage to the head, the joint highest in the game with the 1911 pistol's dart conversion. The darts are green, like the ones that come with the real-life Boxy Buster.&lt;br /&gt;
&lt;br /&gt;
The reload is incorrect, as the player never pulls the plunger underneath the grip, which is needed for the blaster to fire.&lt;br /&gt;
[[File:PF_Boxy_Buster.jpg|thumb|350px|none|Nerf Boxy Buster toy pistol]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 OICW==&lt;br /&gt;
The 1999 prototype of the [[Heckler &amp;amp; Koch XM29 OICW]] is featured on a poster in the map &amp;quot;Metro&amp;quot;.&lt;br /&gt;
[[File:H%26K_XM29_OICW.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM29 OICW (1999 prototype) - 5.56x45mm NATO &amp;amp; 20x28mm grenade]]&lt;br /&gt;
[[File:Pfoicw-1.jpg|thumb|none|600px|If only it was usable...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alien_Removal_Division_(A.R.D)&amp;diff=1638320</id>
		<title>Alien Removal Division (A.R.D)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alien_Removal_Division_(A.R.D)&amp;diff=1638320"/>
		<updated>2023-12-27T09:03:00Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: TheExplodingBarrel moved page Alien Removal Division (A.R.D) to Alien Removal Division: You don't see the Half-Life 2 page being called &amp;quot;Half-Life 2 (HL2)&amp;quot;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alien Removal Division]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alien_Removal_Division&amp;diff=1638319</id>
		<title>Alien Removal Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alien_Removal_Division&amp;diff=1638319"/>
		<updated>2023-12-27T09:03:00Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: TheExplodingBarrel moved page Alien Removal Division (A.R.D) to Alien Removal Division: You don't see the Half-Life 2 page being called &amp;quot;Half-Life 2 (HL2)&amp;quot;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Alien Removal Division'' &lt;br /&gt;
|picture=Alien-Removal-Division-promo.jpg&lt;br /&gt;
|caption =  Steam store page image&lt;br /&gt;
|date=  2022&lt;br /&gt;
|developer= Enchanted Bean Studios&lt;br /&gt;
|platforms= Microsoft Windows&lt;br /&gt;
|publisher= Breda University of Applied Sciences&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Alien Removal Division''''' (or ''A.R.D'') is a free-movement first-person shooter with a focus on speedrunning developed by Enchanted Bean Studios and published by Breda University of Applied Sciences in the Netherlands. As the name suggests, the game mainly consists of killing aliens who have invaded an underground science complex as &amp;quot;Subject 34&amp;quot;, a Doomguy inspired super soldier. The game seems to take place in an alternate 1950s setting inspired by retrofuturism with some dieselpunk elements.&lt;br /&gt;
&lt;br /&gt;
The game was released for free on Steam on June 17, 2022. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RTJ12 Shotgun&amp;quot;==&lt;br /&gt;
A freakish double barreled pump-action shotgun appears as the &amp;quot;RTJ12&amp;quot;; it's the starting weapon and the only shotgun in the game. It features an 8-round tube magazine and reloads two shells at a time. Its alt-fire mode has the protagonist pump the pump handle multiple times to &amp;quot;charge up&amp;quot; shells before firing up to the entire magazine in full-auto.&lt;br /&gt;
&lt;br /&gt;
Visually, it is a fictional weapon with a foreend that vaguely resembles the one from an [[Ithaca 37]] with a heatshield atop both barrels. From a mechanical standpoint, as double barreled pump-action shotgun with two magazine tubes, it is similar to the [[Standard Manufacturing DP-12]], although the RTJ12 must be pumped after every shot (with each shot consuming a single shell, so it does not fire both barrels at once) and does not have a bullpup layout, instead loading from the bottom like a traditional fixed magazine tube shotgun. &lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:ARD-Shotgun.jpg|600px|thumb|none|Subject 34 holds the rather mechanically dubious shotgun.]]&lt;br /&gt;
[[File:ARD-Shotgun-pump.jpg|600px|thumb|none|Pumping back the RTJ12. A small door (visible here) opens on the side every time the weapon is pumped to eject a shell. As there is only one door and a shell is ejected each time the pump is worked, shells from both barrels are somehow ejected from this single door. Furthermore, since the weapon must be pumped after every shot, one can only assume that only one barrel is loaded at a time by the shotgun's mechanism, thus calling into question why the double barreled/dual magazine tube layout is even necessary to begin with. Or you can simply ignore all these questions and shoot some aliens instead.]]&lt;br /&gt;
[[File:ARD-shotgun-Load.jpg|600px|thumb|none|Not to be deterred by these questions, 34 chooses the latter and reloads his shotgun, two shells at a time. An engraving stating &amp;quot;We Will Never Surrender&amp;quot; appears on the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AR-42&amp;quot;==&lt;br /&gt;
A highly stylized hybrid of the [[AR-10]] and [[M16]] appears in-game as the &amp;quot;AR-42&amp;quot;. It shares the wooden furniture and top-mounted charging handle underneath the carry handle of an original AR-10 battle rifle with the handguard of the &amp;quot;Sudanese&amp;quot; model, and features the lower receiver, barrel, and front iron sights of an M16 with a 30-round STANAG magazine, despite holding 42 rounds in-game. It also comes with an underbarrel [[M203]] grenade launcher.&lt;br /&gt;
[[File:Ar10-1.jpg|450px|thumb|none|ArmaLite AR-10, &amp;quot;Sudanese&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|450px|thumb|none|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:ARD-AR42.jpg|600px|thumb|none|34 holds the AR-42.]]&lt;br /&gt;
[[File:ARD-AR42-reloaded .jpg|600px|thumb|none|Loading in a 30-round metal STANAG mag that somehow has 42 rounds stuffed into it. The magazine slightly clips through the magwell during this process.]]&lt;br /&gt;
[[File:ARD-AR42-charging.jpg|600px|thumb|none|Charging the retro AR-10 style charging handle of the AR-42.]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
An [[M203]] is used as the alt-fire mode of the AR-42. It fires a sticky grenade that does not use its own ammo type; rather, it somehow drains 10 rounds of ammo from the AR-42 with every shot.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:ARD-CM203.jpg|600px|thumb|none|34 prepping to fire the M203 under the AR-42.]]&lt;br /&gt;
[[File:ARD-CM203-loading.jpg|600px|thumb|none|Loading a fictional 40mm sticky round into the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Dutch Produced]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Winchester_Repeating_Arms&amp;diff=1638318</id>
		<title>Winchester Repeating Arms</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Winchester_Repeating_Arms&amp;diff=1638318"/>
		<updated>2023-12-27T08:53:27Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Winchester_Logo.jpg|thumb|right|400px|{{PAGENAME}}]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=About=&lt;br /&gt;
'''Winchester Repeating Arms''' was an American manufacturer of rifles and shotguns. The company was founded in 1866 by clothing manufacturer Oliver Winchester and was originally known as the New Haven Arms Company. The company got its start manufacturing the [[Henry 1860]], one of the first mass-produced repeating rifles. The company reorganized in 1866 and was rebranded as Winchester Repeating Arms, with its first product being the [[Winchester Model 1866]].&lt;br /&gt;
&lt;br /&gt;
Winchester Repeating Arms would go on to produce the famous [[Winchester Model 1873]] and a number of other iconic small arms, like the [[Winchester Model 1897]] shotgun and [[Winchester Model 70]] bolt-action rifle. After a long series of financial difficulties, the Winchester company was sold to employees of its New Haven, Connecticut plant and rebranded as the US Repeating Arms Company, but this company would go bankrupt in 1989. In the same year, US Repeating Arms and the Winchester name would be bought by the Herstal Group, owners of [[FN]] and the [[Browning Arms Company]]. Today, firearms under the Winchester name are produced by both FN and the Miroku company of Japan. Winchester-branded ammunition is still manufactured in the US by the Olin Corporation.&lt;br /&gt;
  &lt;br /&gt;
=Information=&lt;br /&gt;
'''Founded: ''' 1866&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Rifles, Shotguns&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]]||.44 RF&amp;lt;br&amp;gt;.44-40 Winchester || ||1866 - 1899 || ||[[File:Winchester66.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1873]]||.44-40 Winchester&amp;lt;br&amp;gt;.38-40 Winchester&amp;lt;br&amp;gt;.32-20 Winchester&amp;lt;br&amp;gt;.22 Rimfire ||15 ||1873 - 1919 || ||[[File:Winchester1873.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1876]]||40-60 WCF&amp;lt;br&amp;gt;45-60 WCF&amp;lt;br&amp;gt;45-75 WCF&amp;lt;br&amp;gt;50-95 Express || ||1876 - 1897 || ||[[File:Centennial.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1885]]||.45-70&amp;lt;br&amp;gt;.38-55 Winchester&amp;lt;br&amp;gt;also available in numerous other cartridges ||1 ||1885 - 1918||[[Winchester 1885 High Wall]] ||[[File:Winchester Model 1885.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1886]]||.45-70 Govt&amp;lt;br&amp;gt;.50-110 Chambered || ||1886 - Present|| ||[[File:1886wcf.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1890]]||.22 Short&amp;lt;br&amp;gt;.22 Long&amp;lt;br&amp;gt;.22 Long Rifle&amp;lt;br&amp;gt;.22 Winchester Rimfire ||22 ||1890 - 1941|| ||[[File:Win1890.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1892]]||.32-20&amp;lt;br&amp;gt;.38-40&amp;lt;br&amp;gt;.44-40&amp;lt;br&amp;gt;.25-20&amp;lt;br&amp;gt;.218 Bee ||15 ||1892 – Present || ||[[File:Winchester1892Carbine.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1894]]||.30-30 Winchester&amp;lt;br&amp;gt;also available in numerous other cartridges || ||1894 - Present || || [[File:PheonixentWinchester1894.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1895]]||7.62x54R&amp;lt;br&amp;gt;.303 British&amp;lt;br&amp;gt;.30-06&amp;lt;br&amp;gt;.30-40 Krag&amp;lt;br&amp;gt;.405 Winchester ||5 ||1895 - 1934&amp;lt;br&amp;gt;1996-Present ||Model 1895 carbine ||[[File:Winchester-Model-1895.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1906]]||.22 short&amp;lt;br&amp;gt;.22 long&amp;lt;br&amp;gt;.22LR ||12 ||1906 - ???? || ||[[File:WinchesterModel1906.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1907]]||.351 Winchester ||5, 10 ||1907 - 1957|| ||[[File:Winchester 1907.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 30]]||.30-06 Springfield ||??||1939 - 1945 ||Winchester G30M&amp;lt;br&amp;gt;Winchester G30R&amp;lt;br&amp;gt;Winchester Automatic Rifle||[[File:Winchester G30M.jpg|300px]]&amp;lt;br&amp;gt;[[File:Winchester G30R.jpg|300px]]&amp;lt;br&amp;gt;[[File:Winchester Automatic Rifle.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 52]]||.22 LR ||5, 10 ||1920 - 1980 || ||[[File:Win52.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 53]]||.32-20 caliber || ||1924 - ???? || ||[[File:Winchester Model 53.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 61]]||.22 Short&amp;lt;br&amp;gt;.22 Long&amp;lt;br&amp;gt;.22 LR &amp;lt;br&amp;gt; .22 WRF &amp;lt;br&amp;gt; .22 WMR || ||1932 - 1963|| ||[[File:Winchester Model 61 pre war.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 62]]||.22 LR || ||1932 - 1958|| ||[[File:Winchester-Model-62A.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Winchester Model 67]]||.22 LR|| ||1934 - 1960|| ||[[File:Winchester_Model_67.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 70]]||also available in numerous other cartridges ||3,4,5 ||1936 – Present||Pre '64 ||[[File:Pre64WinModel70.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[M1 Garand]]||.30-06 Springfield ||8 || 1941 - 1945 || ||[[File:M1 Garand.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[M1 Carbine]]||.30 Carbine||15, 30 ||1941 - 1945 ||[[M1 Carbine#M1/M1A1 Carbine|M1A1 Carbine]]&amp;lt;br&amp;gt;[[M1 Carbine#M2 Carbine|M2 Carbine]]&amp;lt;br&amp;gt;[[M1 Carbine#M3 Carbine|M3 Carbine]]||[[File:M1-Carbine.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 88]]||.243 Winchester&amp;lt;br&amp;gt;.284 Winchester&amp;lt;br&amp;gt;.308 Winchester&amp;lt;br&amp;gt;.358 Winchester || ||1955 - 1973||carbine ||[[File:Win88.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 100]]||.243 Winchester&amp;lt;br&amp;gt;.284 Winchester&amp;lt;br&amp;gt;.308 Winchester|| ||1961 - 1973||carbine ||[[File:Win100.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 250]]||.22 Short&amp;lt;br&amp;gt;.22 Long&amp;lt;br&amp;gt;.22 LR|| 21&amp;lt;br&amp;gt;17&amp;lt;br&amp;gt;15 ||1963 - 1973|| ||[[File:WINCHEST250.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1887]]||10 gauge&amp;lt;br&amp;gt;12 gauge ||5 ||1887 - 1920 ||Model 1901 ||[[File:PaulNewmanShotgunActual.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1893]] || 12 gauge || 5 || 1893 - 1897 || || [[File:Winchester Model 1893.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1897]]||12 gauge ||5 ||1897 - 1957 || ||[[File:WinchesterM1897.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1912]]||12 gauge&amp;lt;br&amp;gt;16 gauge&amp;lt;br&amp;gt;20 gauge&amp;lt;br&amp;gt;28 gauge ||5 ||1912 - 1963 || ||[[File:WinchesterModel12Riot.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 21]]||12 gauge&amp;lt;br&amp;gt;16 gauge&amp;lt;br&amp;gt;20 gauge||2||1930–1961 ||  || [[File:Winchester-Model-21.jpg|300px]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Side by Side Shotgun|Winchester Model 24]]||12 gauge&amp;lt;br&amp;gt;16 gauge&amp;lt;br&amp;gt;20 gauge||2||1939-1958 ||  || [[Image:WinchesterModel24Double.jpg|300px]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 37]]||12 gauge&amp;lt;br&amp;gt;16 gauge&amp;lt;br&amp;gt;20 gauge&amp;lt;br&amp;gt;28 gauge&amp;lt;br&amp;gt;.410 bore||1 ||1937-1963 || [[Winchester Model 37#Winchester Model 37A|Model 37A]] || [[Image:WinchesterModel37.jpg|300px]] &lt;br /&gt;
|-&lt;br /&gt;
| Winchester Model 59 || 12 gauge || 2 || 1959 - 1965 || || [[File:WinchesterModel59.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Winchester Model 101]]||12 gauge&amp;lt;br&amp;gt;16 gauge&amp;lt;br&amp;gt;20 gauge&amp;lt;br&amp;gt;.410 bore||2||1963 - Present|| ||[[File:WinchesterModel101.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Winchester Model 1400]]||12 gauge||3||1964 - 1968|| ||[[File:Winchester_Model_1400.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1200/1300]]||12 gauge&amp;lt;br&amp;gt;16 gauge&amp;lt;br&amp;gt;20 gauge ||4, 5, 6||1965 - Present||Model 1300||[[File:Winchester1200Police.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Super X3]]||12 gauge ||4 ||2006 (?)  - 2018|| ''See page'' ||[[File:Winchester Super X3.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Money_Heist_-_Season_1&amp;diff=1638202</id>
		<title>Money Heist - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Money_Heist_-_Season_1&amp;diff=1638202"/>
		<updated>2023-12-26T18:15:14Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Beretta 92S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name=''Money Heist - Season 1''&lt;br /&gt;
|picture = Money Heist Part 1 poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:ESP.jpg|25px]] Spain&lt;br /&gt;
|channel =  Antena 3 &amp;lt;br&amp;gt; Netflix&lt;br /&gt;
|genre = Crime &amp;lt;br&amp;gt; Drama&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 15&lt;br /&gt;
|actor1= Úrsula Corberó&lt;br /&gt;
|character1= Silene &amp;quot;Tokyo&amp;quot; Oliveria&lt;br /&gt;
|actor2=Álvaro Morte&lt;br /&gt;
|character2=The Professor &lt;br /&gt;
|actor3=Pedro Alonso &lt;br /&gt;
|character3=Andrés &amp;quot;Berlin&amp;quot; de Fonollosa&lt;br /&gt;
|actor4=Itziar Ituño&lt;br /&gt;
|character4=Raquel Murillo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Season 1 was originally broadcasted on Spanish television channel Antena 3 comprising of Part 1 (9 episodes) and and Part 2 (6 episodes). After [[Netflix]] acquired the exclusive streaming rights to the series, Part 1 was re-cut into 13 episodes, and Part 2, into 9 episodes. &lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This page uses the original Antena 3 broadcast's episode numbers and titles.&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Money Heist}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Rio (Miguel Herrán) and Berlin (Andrés de Fonollosa) primarily use an [[M1911]] variant.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Tokyo (Úrsula Corberó) uses a [[Browning Hi-Power]].&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Valtro Mod. 98 Civil==&lt;br /&gt;
The [[Valtro Mod. 98 Civil]] is the primary handgun of Inspector Raquel Murillo (Itziar Ituño) throughout the first season.&lt;br /&gt;
[[File:Valtro-98-civil-cromo.jpg|thumb|none|350px|Valtro Mod. 98 Civil with nickel finish - 9mm PAK]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
During the standoff between Berlin and the rest of the crew, Denver aims his  [[Vektor CP1]] at Berlin. &lt;br /&gt;
[[Image:Vektor cp1.jpg|thumb|none|350px|Vektor CP1 - two toned 9mm Blank Pistol - Licensed by Vektor]]&lt;br /&gt;
[[File:MHS1-Standoff between Berlin and crew.jpg|600px|thumb|none|Denver points his Vektor CP1 at Berlin during the standoff]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] is one of the primary weapons used by the heist crew, primarily carried by Tokyo (Úrsula Corberó). It can also be seen in the hands of the police and special forces.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MHS1-Tokyo Promo Picture.jpg|600px|thumb|none|Heister Tokyo is posing with her iconic  MP5A5]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4==&lt;br /&gt;
The [[M4 Carbine]] is one of the primary weapons used by the crew. It also can be found in the hands of police and special forces.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:MHS1-Heisters holding their singnature weapons.jpg|thumb|none|600px|Heisters holding their singnature weapons, including Colts]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is used by the crew and is erroneously referred to as a &amp;quot;Browning machine gun&amp;quot;. Heisters had set up this machine gun to cover a loading bay, one of the entrances to the Royal Mint of Spain.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MHS1-Promotional Shot MG42.jpg|600px|thumb|none|Heisters holding the position at the loading bay agains the police with their &amp;quot;Browning&amp;quot; MG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare Police==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Police]] is a sniper rifle used by the police snipers primarily through Season 1. This seems to be an airsoft-modified rifle, as real AWs have a matte or shiny black bolt. The chrome bolt is to be found in the airsoft versions.&lt;br /&gt;
[[Image:AI AWP.jpg|thumb|none|450px|Accuracy International AWP - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Spanish Produced/Filmed]]&lt;br /&gt;
[[Category:Netflix]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beretta_92_pistol_series&amp;diff=1638201</id>
		<title>Beretta 92 pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beretta_92_pistol_series&amp;diff=1638201"/>
		<updated>2023-12-26T18:13:59Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Valtro Mod. 98 Civil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gun Title|Beretta 92}}&lt;br /&gt;
&lt;br /&gt;
''NOTE: In the past, the Beretta 92F and 92FS have often been misnamed on IMFDB as &amp;quot;M92F&amp;quot; (as this page was originally titled), &amp;quot;M92FS&amp;quot;, or &amp;quot;92 FS&amp;quot; with a space in between the &amp;quot;92&amp;quot; and &amp;quot;FS&amp;quot;. '''These are incorrect names'''; the correct versions are '''&amp;quot;Beretta 92F&amp;quot;''' or '''&amp;quot;Beretta 92FS&amp;quot;''', as Beretta does not use the &amp;quot;M for Model&amp;quot; prefix on their weapons. Please do not use any of the mis-named versions on any future pages, and please correct older pages with this error.''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1975-present)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm (92 series), .40 S&amp;amp;W (96 series), 9x21mm IMI (98 series)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10,15,17,20 (92&amp;amp;98 series) 10,15,17,20 (90-Two) 10,11,12,13,15 (96 series) 10,13 (Compact L) 8 rounds (Compact M)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
[[File:Beretta 92 early stepped slide.jpg|thumb|right|350px|Beretta 92, early model with unbranded grip panels and stepped slide - 9x19mm]]&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|right|350px|Beretta 92, later model with branded grip panels - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The first model of the Beretta 92 series featured a rounded trigger guard, frame mounted slide stop safety (as opposed to the later pistols' slide mounted decocking safety), an early style floor plate, and a butt located magazine release. Only about 5000 of this model were produced between 1975 and 1976, the first 1000 of which featured a stepped slide (the thickness decreases just ahead of the chamber) and unbranded grip plates. The original Model 92 was produced from 1975 to 1981. The Beretta 92 today survives as the [[Taurus PT92]], a copy of the original design introduced after the patents had expired.&lt;br /&gt;
&lt;br /&gt;
''Note: Refering to any other model of Beretta as a &amp;quot;Beretta 92&amp;quot; when not referring to this model is incorrect designation.'' &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police]]'' || || Arabian thugs || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (1988)|The Bourne Identity]]'' || [[Richard Chamberlain]] || Jason Bourne || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Laser Mission]]'' || [[Debi A. Monahan]] || Alissa ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Larry Miller]] || Det. Sgt. Halsey || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Death and the Maiden]]'' || [[Sigourney Weaver]] || Paulina Escobar || ||rowspan=2| 1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben Kingsley]] || Dr. Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half a Chance]]'' || [[Alain Delon]] || Julien || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[Battlefield Earth]]'' || [[John Travolta]] || Terl ||rowspan=4| Firing component of &amp;quot;Psychlo Blaster&amp;quot; weapon ||rowspan=4| 2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Barry Pepper]] || Johnny &amp;quot;Goodboy&amp;quot; Tyler&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Whitaker]] || Ker&lt;br /&gt;
|-&lt;br /&gt;
|Various others || Various&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[So Close]]'' || [[Wei Zhao]] || Sue || ||rowspan=2| 2002&lt;br /&gt;
|-&lt;br /&gt;
||| Bodyguard ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Hotel Rwanda]]'' || [[Simo Mogwaza]] || Rwandan Army Commander || ||rowspan=3| 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Fana Mokoena]] || General Bizimungu&lt;br /&gt;
|-&lt;br /&gt;
| || Canadian UN peacekeepers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hurt Locker, The|The Hurt Locker]]'' || [[Jeremy Renner]] || SSGT. William James || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Assassin Next Door, The|The Assassin Next Door]]'' || [[Liron Levo]] || Roni || ||rowspan=3| 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Olga Kurylenko]] || Galya ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shalom Michaelshwilli]] || Michael ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Zulu (2013)|Zulu]]'' || [[Orlando Bloom]] || Brian Epkeen || ||rowspan=3| 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaamilla Nordien]] || Beach girl ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Regardt Van Den Bergh]] || De Beer ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kite (2014)|Kite]]''||||Steyn's bodyguards||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd]]'' || [[Thanayong Wongtrakul]] || Royal || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[I'm Your Woman]]''||||gangsters||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' ||  || Various characters || Unknown variant fitted with stepped slide and non standard grips || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;270&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;180&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || ||||unusable; seen on a pre-release concept ||  2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Voice Actor (English)&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Voice Actor (Japanese)&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Note]]'' || David Hurwitz || Nozomu Sasaki || Mello (Miheal Keehl) ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92S==&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|right|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
[[Image:Beretta Mod92S.jpg‎|thumb|right|350px|Beretta 92S with wooden grips - 9x19mm]]&lt;br /&gt;
Introduced in 1977, the Beretta 92S is distinctive as it is the first modification of the original Beretta 92. The 92S is far closer to modern Beretta pistols than its predecessor, as the 92S made major modifications that are still used today, such as adding an early slide-mounted combined safety and decocking lever, which replaced the 92's frame mounted manual thumb safety. Unlike later variants, the 92S is easily identified by it only having the safety-decocker on the left side, the later [[Beretta 92SB]] would make the safety ambidextrous and would alter the design of the safety lever.&lt;br /&gt;
&lt;br /&gt;
Despite not seeing the level of success as later designs, the 92S was adopted by practically every Italian police agency and helped set the stage for later developments on Beretta pistols. In 1977, the US Navy also ordered a large number of the modified 92S-1 after it outperformed competing pistols. The Beretta 92S was produced until 1984. Unlike its predecessor, the 92S is plentiful on the surplus market (due in large part to its long service life with Italian police) and prices are still quite low.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' ||  ||  || In weapons case || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Angel of Evil (Vallanzasca - Gli angeli del male)|Angel of Evil]]'' || [[Kim Rossi Stuart]] || Renato Vallanzasca || rowspan=4| || rowspan=4|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lino Guanciale]] || Nunzio&lt;br /&gt;
|-&lt;br /&gt;
| [[Moritz Bleibtreu]] || Sergio&lt;br /&gt;
|-&lt;br /&gt;
| || Italian police&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Wanted]]'' || [[James McAvoy]] || Wesley ||rowspan=3| With custom ornate grips and compensator ||rowspan=3| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[David O'Hara]] || Mr. X&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgan Freeman]] || Sloan&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' ||  || Camorra hitman ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Go]]'' || [[Desmond Askew]] || Simon Baines || rowspan=2|nickel finish || rowspan=2|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Taye Diggs]] || Marcus &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''||[[Kim Bodnia]]|| Frank || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Surprise Guest (L'Invité surprise)]]'' || [[Éric Blanc]] || Martin Gaillard || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maniac Cop]]'' || [[Tom Atkins]] || Detective Frank McCrae || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Laurence Fishburne]]||Cream|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hit &amp;amp; Miss]]'' ||[[Chloë Sevigny]]  || Mia ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madiba]]'' || (uncredited) || Janusz Waluś || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reef Break]]'' || [[Vince Colosimo]] || Mister Pink aka James Rogers ||&amp;quot;The Two O'Clock Flight&amp;quot;  S1E6 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|right|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[File:92SBINOX.jpg|thumb|right|350px|Beretta 92SB with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
Introduced in 1980, the Beretta 92SB was the modified version of the 92S, with a changed magazine release and an ambidextrous and more ergonomic safety. The 92S-1 was a 92S which was modified to meet the requirements of a US Navy contract. The 92SB was differentiated from the 92S-1 by an automatic firing pin block safety that was added, as well as enhanced grip texture. The 92SB was adopted by the Italian State Police, Carabinieri and Guardia di Finanza. One of the most important agencies to adopt the 92SB in the United States was the Connecticut State Police. Some of the other changes from the regular 92S include: retaining the 92S's straight front strap on the grip, but adding texturing on the front strap as well as an angular 92F-type trigger that replaced the curved 92S-type trigger. The 92SB is easily identified by its rounded trigger guard, as the 92F and 92FS would later incorporate the squared trigger guard. The 92SB was later discontinued in 1984 and replaced with the 92SB-F (with a squared trigger guard, Bruniton finish, a chrome lined bore and other minor changes), which then became the 92F and won the US Military Trials. Despite being produced for only four years, the 92SB did briefly see service as the US Air Force sidearm, though it was eventually replaced with the [[SIG-Sauer P228]]. The 92SB is one of the more scarce and desirable 92 variants.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Cleanskin]]'' || [[Abhin Galeya]] || Ash || ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Chris Ryman]] || Yussif ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home (Dom)]]'' || [[Kirill Poluhin]] || Starshiy || fitted with suppressor || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || [[Jason Statham]] || Danny Bryce ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Across the Line: The Exodus of Charlie Wright]]'' || [[Gary Daniels]] || Michaels ||  ||rowspan=3| 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Van Peebles]] || Agent Hobbs ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Jordan Belfi]] || Jimmy ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Inception]]'' || [[Cillian Murphy]] || Robert Fischer ||  ||rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Leonardo DiCaprio]] || Dom Cobb ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still]]'' || || New Jersey state trooper || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' || [[Daniel Craig]] || James Bond ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Bruges]]'' || [[Brendan Gleeson]] || Ken || fitted with suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' ||[[Steven Beckingham]]||First Sergeant||Equipped with lanyard||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ice Harvest, The|The Ice Harvest]]'' || [[Randy Quaid]] || Bill Guerrard || With wood grips and chrome finish || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mindhunters]]''||[[Eion Bailey]]||Bobby Whitman||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Supremacy, The|The Bourne Supremacy]]'' || [[Matt Damon]] || Jason Bourne ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torque]] ||  [[Adam Scott]] || Agent McPherson || nickel finish || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heaven]]''|| || Carabinieri  || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Behind Enemy Lines]]'' || [[Owen Wilson]] || Lt. Chris Burnett ||  ||rowspan=3| 2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabriel Macht]] || Lt. Stackhouse ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vladimir Mashkov]] || Sasha ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Forsaken]]'' || [[Brendan Fehr]] || Nick || With wood grips and chrome finish || 2001&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton ||  ||rowspan=4| 1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Mats Långbacka]] || Stålhandske ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thomas Hedengran]] || Gustavsson ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikael Ahlberg]] || Andersson ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Dangerous Ground]]'' || [[Wilson Dunster]] || South African policeman ||  ||rowspan=2| 1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Simo Mogwaza]] || Muki's bodyguard ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[A Life Less Ordinary]]''||[[Delroy Lindo]]||Jackson||rowspan=2|Nickel plated||rowspan=2|1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameron Diaz]]||Celine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kiss the Girls]]'' || || || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || [[Adam Baldwin]] || Major Mitchell ||   || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || [[Tony Todd]] || Captain Darrow || With wood grips || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Village of the Damned (1995)|Village of the Damned]]'' ||  || Police Officers ||   || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[Never Say Die]]'' || [[Frank Zagarino]] || Blake ||rowspan=8| || rowspan=8|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Jensen]] || Agent Mike Roper&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Notaro]] || Col. Jack Redmond&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Le Plat]] || The sheriff&lt;br /&gt;
|-&lt;br /&gt;
| [[John Simon Jones]] || Amos&lt;br /&gt;
|-&lt;br /&gt;
| [[Phillip Ferreria]] || Jacob&lt;br /&gt;
|-&lt;br /&gt;
| [[Gideon Emery]] || Congressman's bodyguard&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers, FBI agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || [[Michael Champion]] || Jack Thorpe ||   || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita]]'' || [[Marc Duret]] || Rico ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Presidio, The|The Presidio]]''||[[Mark Harmon]] || S.F.P.D. Inspector Austin ||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tequila Sunrise]]'' || [[J.T. Walsh]] || DEA Agent Maguire || nickel-plated || 1988&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Malone]]''||[[Lauren Hutton]]||Jamie||||rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
|[[Burt Reynolds]]||Malone||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Best Seller]]''||[[James Woods]]||Cleve|| ||rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
|[[Brian Dennehy]]||Dennis Meechum||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6| ''[[Avenging Force]]'' || [[Michael Dudikoff]] || Matt Hunter || ||rowspan=6| 1986&lt;br /&gt;
|-&lt;br /&gt;
|[[John P. Ryan]] || Elliott Glastenbury ||&lt;br /&gt;
|-&lt;br /&gt;
|[[William Wallace]] || Wade Delaney ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Karl Johnson]] || Jeb Wallace ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marc Alaimo]] || Charlie Lavall ||&lt;br /&gt;
|-&lt;br /&gt;
| || Hitmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Trouble in Little China]]'' ||  || Chang Sing members ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Running Scared (1986)|Running Scared]]'' || [[Gregory Hines]] || Det. Ray Hughes || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || [[Arnold Schwarzenegger]] || Matrix || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Subway]]'' || || Thug || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sudden Impact]]'' || [[Audrie J. Neenan]] || Ray Parkins || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter]]'' || [[Fred Dryer]] || Det. Rick Hunter ||   || 1984 - 1985&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alien Nation - The Series]]'' || [[Gary Graham]] || Det. Matthew Sikes || || 1989 - 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Midsomer Murders - Season 6|Midsomer Murders]]'' || [[Matthew Marsh]] || Tony Carter || &amp;quot;Painted in Blood&amp;quot; (S06E03) || 1997 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''||[[Jonah Lotan]]||Dr. Marty Pino || &amp;quot;Point of No Return&amp;quot; (S05E18)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI: NY]]''||||Criminal||&amp;quot;Smooth Criminal&amp;quot; (S07E14)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Primeval]]'' || [[Juliet Aubrey]] || Helen Cutter ||  || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Suspect ||''Shattered'' (S4E10) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || [[Brian Goodman]] || Joe ||&amp;quot;Long in the Tooth&amp;quot; (S1E04) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 4]]'' || [[Jonathan Banks]] || Michael Ehrmantraut||Nickel; &amp;quot;Salud&amp;quot; (S4E10)||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 3|The Walking Dead]]'' || [[David Morrissey]] || The Governor/Phillip Blake || Nickel-plated || 2012-13&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 4]]'' || [[Sullivan Stapleton]] || Sgt. Damien Scott||S04E01 - S04E04|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reef Break]]'' || [[Ray Stevenson]] || Jake Elliot||S01E02 “Lost and Found”|| 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;270&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;180&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears]] || &amp;quot;9mm Pistol&amp;quot; &amp;amp; &amp;quot;9mm Pistol SD&amp;quot; ||  || with &amp;amp; without suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]] || &amp;quot;M9 Baretta&amp;quot; ||  || stand-in for M9, name misspelled || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]] || &amp;quot;M9&amp;quot; ||  || with &amp;amp; without suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]] || &amp;quot;M9&amp;quot; ||  || with Tritium night sight inserts, optional suppressor, extended magazine and dual wield || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted: Weapons of Fate]] ||  || customized || unusable || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: The Secret Files]] ||  ||  || unusable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]] || &amp;quot;M9&amp;quot; ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)|Tomb Raider]] || &amp;quot;Semi-Automatic Pistol&amp;quot; || 3-round burst fire, high cap mag, port vented slide, muzzle brake and rapid fire mod ||  wooden grips|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Noir]]'' || Knights of Paris ||  With silencers || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[What If...? - Season 1]]'' ||Mike McGill  || General Ross ||olive-colored; &amp;quot;What If... The World Lost Its Mightiest Heroes?&amp;quot; (S1E03) || rowspan=&amp;quot;4&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily VanCamp]] ||Sharon Carter ||olive-colored; &amp;quot;What If... Zombies!?&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Cheadle]] ||James Rhodes ||olive-colored; &amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chadwick Boseman]] ||T'Challa/Black Panther||olive-colored; briefly during a fight; &amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB-C==&lt;br /&gt;
[[File:92SBCompact.jpg|thumb|right|350px|Beretta 92SB-Compact - 9x19mm]]&lt;br /&gt;
[[Image:92SB-C.jpg|thumb|right|350px|Beretta 92SB-C with wood grips - 9x19mm]]&lt;br /&gt;
Introduced in 1981, the Beretta 92SB-C (with the &amp;quot;C&amp;quot; standing for &amp;quot;compact&amp;quot;) is the compact version of the full-sized Beretta 92SB. The 92SB-C features a smaller frame, shorter barrel and slide and a 13-round magazine capacity. Because it was Beretta's only compact, double-stack 9mm offering at the time, he 92SB-C outlived the 92SB it was derived from and was produced until 1991. However, later compact variants of the Beretta 92 series, such as the [[Beretta 92FS Compact|92FS Compact]], were based on the 92SB-C and take the same magazines. The [[Beretta 92FS Centurion]] also uses a similar slide and barrel assembly to the 92SB-C. Like the full-size 92SB, the 92SB-C is a very desirable variant for collectors.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Innerspace]]'' || [[Archie Hahn]] || Messenger || || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Laskay]] || Scrimshaw's Henchman || In shoulder holster &lt;br /&gt;
|-&lt;br /&gt;
| [[Meg Ryan]] || Lydia Maxwell ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || [[Scott Glenn]] || Creasy || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Bulletproof (1988)|Bulletproof]]''|| [[James Andronica]] || Tarpley || ||rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
|[[R.G. Armstrong]] || Blackburn ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 2]]'' || [[Grand L. Bush]] || Detective Collins ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Target]]'' || [[Robert Ginty]] || Farley Wood || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Year of the Gun]]'' || [[Andrew McCarthy]] || David Raybourne || || rowspan=3|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharon Stone]] || Alison King || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mattia Sbragia]] || Giovanni || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carlito's Way]]'' || [[Rick Aviles]] || Quisqueya ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Lies]]'' || [[Tia Carrere]] || Juno Skinner ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Mykelti Williamson]] || Sgt. Drucker  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperate Measures]]'' || [[Andy Garcia]] || SFPD Detective Frank Conner||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Torrente]]'' || [[Antonio de la Torre]] || Rodrigo||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||  || Bank robber &amp;quot;Happy&amp;quot; || Suppressor and wood grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 3]]'' || [[David Morrissey]] || The Governor || Nickel finish and wood grips || 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 4]]'' || [[David Morrissey]]&amp;lt;br&amp;gt;[[Audrey Marie Anderson]] || The Governor&amp;lt;br&amp;gt;Lilly Chambler || Nickel finish and wood grips || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tales of The Walking Dead - Season 1]]'' || [[Nick Basta]] || Billy||Nickel; &amp;quot;Dee&amp;quot; (S1E03) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F/FS==&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|350px|right|Beretta 92F - 9x19mm.  The cosmetic differences are very slight and hard to see between this gun and the newer 92FS.  Most of the changes are the inner workings of the gun.]]&lt;br /&gt;
[[File:Beretta92F EarlyModel.jpg‎|thumb|350px|right|Beretta 92F (Early Model) - 9x19mm (Other side showing &amp;quot;92F&amp;quot; on slide)  Other than the slim grip covers (the 92F is slightly different with a gloss black plastic, versus the 92FS) the pistol is difficult to tell apart from a 92FS.  The only real proof is the year a movie was made and whether or not the 92FS existed yet.]]&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|350px|right|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Beretta92FS 2ToneType01.jpg|thumb|350px|right|Two-Tone Beretta 92FS - 9x19mm. This has a Stainless Slide on a standard Frame &amp;amp; Barrel.]]&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|right|350px|Beretta M9 - 9x19mm. US military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:92FS+M9Hybrid.jpg|thumb|right|350px|Current American made Beretta 92FS - 9x19mm. Note the slanted dust cover, recurved backstrap and hex grip screws which distinguish this from earlier versions.]]&lt;br /&gt;
&lt;br /&gt;
In 1984, the 92SB-F entered the Joint Service Small Arms Program competition to be the standard-issue sidearm for the entire US Armed Forces. After grueling testing, in April of 1985, the 92SB-F, renamed the M9, won the program and became the new sidearm of the US military. 315,930 pistols were ordered for a total value of approximately $75 million. Four out of five branches of the military issue the Beretta M9; all five did until 2006 when the USCG adopted the [[SIG-Sauer P229]] DAK. In 2017, the M9 was replaced with the [[SIG-Sauer P320]] as the standard-issue U.S Military sidearm, though the military is still using M9s.&lt;br /&gt;
&lt;br /&gt;
In 1987, the 92SB-F/M9 was renamed simply the 92F and was released on the civilian market. The 92F was very popular, but after slide issues with some of the first batch of military guns (later determined to be the result of bad ammunition), the 92F was replaced with the improved 92FS in 1988, which is still being produced today. The 92FS is essentially just a slightly modified 92F, with a reinforced slide, a reversible magazine release, a slightly modified backstrap, a slanted dust cover and matte black plastic grips rather than the glossy black ones seen on all previous Beretta 92 models. The 92F also has two-dot &amp;quot;combat&amp;quot; sights as opposed to the 92FS's 3-dot sights. All military M9s feature the two-dot sights. &lt;br /&gt;
&lt;br /&gt;
The M9 is one of the most frequently seen weapons in film today. ''However, there are few actual &amp;quot;M9s&amp;quot; seen in movies and TV shows; property masters and armorers almost always use the civilian 92FS, even when the pistols are seen in the hands of actors playing US military personnel.'' Also, keep in mind that the Brazilian [[Taurus PT92]] and [[Taurus PT92#PT99|PT99]] are also used to stand-in for the Beretta 92F in some movies and TV shows, when the Beretta is not available.  For a description of the visual differences between the Beretta and the Taurus, visit the Taurus PT92 page.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1984 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .22 LR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (0.95 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 5 in (12.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;180&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;240&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghosted]]''||[[Ana de Armas]]||Sadie||||2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghosted]]''||[[Chris Evans]]||Cole Turner||||2023&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw X]]''||||Cecilia's henchman||||2023&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Violent Night]]'' || [[Mike Dopud]] || Commander Thorp || rowspan=2 | || rowspan=2 | 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Beverly D'Angelo]] || Gertrude Lightstone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic World: Dominion]]''||||mercenaries||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ambulance]]'' || || Papi's Cartel Member|||| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army of the Dead]]''||[[Matthias Schweighöfer]]||Ludwig Dieter||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Halloween Kills]]''||[[Charles Cyphers]]||Leigh Brackett||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinelle]]'' || [[Olga Kurylenko]] ||  Klara |||| 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spiral]]'' ||[[Patrick McManus]] || Officer Peter Dunleavy|||| 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Unkind]]'' || Tommaso Basili || Detective A. Baietti || rowspan=2 | || rowspan=3 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| Elena Fonga || Agent E. Miranda&lt;br /&gt;
|-&lt;br /&gt;
| Roberto Borghi || Policeman || holstered&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shang-Chi and the Legend of the Ten Rings]]'' || || Ten Rings warriors ||Deleted Scene || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of the Dead]]'' || [[Matthias Schweighöfer]] || Ludwig Dieter || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[Black Widow (2021)|Black Widow]]'' ||  || S.H.I.E.L.D. agents || || rowspan=5| 2021&lt;br /&gt;
|-&lt;br /&gt;
| Douglas Robson || S.H.I.E.L.D. agent ||&lt;br /&gt;
|-&lt;br /&gt;
|  || ||w/wooden grips; lie on the table &lt;br /&gt;
|-&lt;br /&gt;
| || Police officer||holstered&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Suicide Squad]]''||[[Margot Robbie]]||Harley Quinn||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Old Guard]]''||[[Charlize Theron]]||Andy||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tenet]]''||[[Clémence Poésy]]||Laura||||rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[John David Washington]]||The Protagonist||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||||Bangladeshi gangster||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Triple Threat]]'' || [[Michael Jai White]] || Devereaux || || rowspan=4| 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[JeeJa Yanin]] || Mook&lt;br /&gt;
|-&lt;br /&gt;
| [[Iko Uwais]] || Jaka&lt;br /&gt;
|-&lt;br /&gt;
| || police officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombieland: Double Tap]]''||[[Woody Harrelson]]||Tallahassee||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[6 Underground]]''||[[Mélanie Laurent]]||Two||||2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Terminator: Dark Fate]]''||[[Mackenzie Davis]]||Grace||rowspan=3| ||rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican police officer&lt;br /&gt;
|-&lt;br /&gt;
| || US Border Patrol agent&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]''||[[Eiza González]]||Madame M||||2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Witch (Bruja)]]''||Fabián Arenillas||Commissar Navas||rowspan=2| ||rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || policemen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Daughter of the Wolf]]'' || Brock Morgan || Virgil || rowspan=5 | || rowspan=5 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Riley]] || Nolan&lt;br /&gt;
|-&lt;br /&gt;
| Stew McLean || Seth&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Dreyfuss]] || Father &lt;br /&gt;
|-&lt;br /&gt;
| [[Sydelle Noel]] || Hobbs&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Justice for All (Pravosudie dlya vsekh)]]''||Nika Demyanenko||Alisa Nemezova||rowspan=3| ||rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilya Semyonov]] || ''FSB'' personnel&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrey Dementyev]] || ''FSB'' personnel&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Project Gutenberg]]''||[[Chow Yun-Fat]]||Ng &amp;quot;Painter&amp;quot; Fuk-sang||Suppressed and unsuppressed; sometimes dual-wielded with [[Glock 17]]||rowspan=4|2018&lt;br /&gt;
|-&lt;br /&gt;
|[[Aaron Kwok]]||Lee Man||Suppressed and unsuppressed&lt;br /&gt;
|-&lt;br /&gt;
|Joyce Feng||Ng Sau-ching||Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| ||Merlin Guerilla soldiers||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragged Across Concrete]]''|||| robbery crew |||| 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Yellow Birds]]''||[[Jack Huston]]||Sergeant Sterling||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bird Box]]''|| [[Keith Jardine]] || Yelling Marauder || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''|| [[Chris Hemsworth]] || Captain Mitch Nelson || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Predator, The|The Predator]]''||[[Thomas Jane]]||Baxley||rowspan=3| ||rowspan=3|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Keegan-Michael Key]] || Coyle&lt;br /&gt;
|-&lt;br /&gt;
| || soldier&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: Last Dog (Pitbull. Ostatni pies)]]''|| Marek Kossakowski || Hitman &amp;quot;Górski&amp;quot; || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Women of Mafia]]'' || [[Boguslaw Linda]] || &amp;quot;Padrino&amp;quot; || || rowspan=4 | 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Agnieszka Dygant]] || Daria Wawrzyniak &amp;quot;Niania&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Various characters ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[KL Special Force]]''||Esma Daniel||Insp Zamri||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario: Day of the Soldado]]''||[[Benicio del Toro]]||Alejandro||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hold the Dark]]''||[[Alexander Skarsgård]]||Vernon Slone||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Witch: Part 1. The Subversion]]'' || Kim Da-Mi || Witch Ja-yoon || || rowspan=2 | 2018&lt;br /&gt;
|-&lt;br /&gt;
|  || Guards ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tokyo Living Dead Idol]]''||Shogen||Mitsuo Inuda||||2018&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Day of the Dead : Bloodline]]'' || Jeff Gum || Lt. Miguel Salazar || rowspan=2 | || rowspan=3 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| Ulyana Chan || Lucy&lt;br /&gt;
|-&lt;br /&gt;
| Various characters || US soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[St. Zombie Girls' High School]]'' || Miyu Ôtsuka || Miyu ||  rowspan=6 | || rowspan=6 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| Karin Matoba || Karin &lt;br /&gt;
|-&lt;br /&gt;
| Akari Nakamura || Akari &lt;br /&gt;
|-&lt;br /&gt;
| Moe Tsurumi || Moe &lt;br /&gt;
|-&lt;br /&gt;
| Nagi Nemoto || Nagi &lt;br /&gt;
|-&lt;br /&gt;
| Nonoka Okumura || Nonoka &lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: The Final Chapter]]''||[[Ali Larter]]||Claire Redfield||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War for the Planet of the Apes]]''||||Alpha/Omega soldiers || ||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage X]]'' |||| Kidnappers || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||Bushwick residents||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Babysitter, The|The Babysitter]]''||||police officers||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Assassin]]'' || [[Michael Keaton]] || Stan Hurley |||| 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[J Revolusi]]'' || [[Zul Ariffin]] || Officer Jay &amp;quot;Judo&amp;quot; Zulkarnain || || rowspan=3 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Farid Kamil]] || Andra ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Several P.F.O mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haunted Forest]]'' || Raymart Santiago || Aris |||| 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Such is Life in the Tropics]]''||||&amp;quot;El Gordo&amp;quot;||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||||survivor||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Billabong]]'' || [[John Reynolds]] || Sam || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pitbull: Tough Women (Pitbull. Niebezpieczne kobiety)|Pitbull: Tough Women]]'' || [[Sebastian Fabijanski]] || Remigiusz Puchalski 'Cukier' ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Standoff (2016)|Standoff]]'' || [[Laurence Fishburne]] || Sade || Suppressed || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell or High Water]]''|| ||bank guard || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goldstone]]''||[[Aaron Pedersen]]||Detective Jay Swan||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''|| ||Army MPs|| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[5th Wave, The|The 5th Wave]]''|| || military || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Joe Alwyn]]||Billy Lynn||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Heather Kafka]]||Earnesta||||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Skin Trade]]'' || [[Dolph Lundgren]] || Nick Cassidy || || rowspan=4| 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Mike Dopud]] || Goran Dragovic ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Jai White]] || Reed ||&lt;br /&gt;
|-&lt;br /&gt;
| || henchmen, captive woman, club manager ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' |||| Delta Force operator|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock the Kasbah]]'' || [[Danny McBride]] || Nick || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Squad]]''||[[Alban Lenoir]]||Niels Cartier||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extinction]]''||[[Jeffrey Donovan]]||Jack||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kingsman: The Secret Service]]'' || [[Colin Firth]] || Galahad || slide removed and used as melee weapon || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lila &amp;amp; Eve]]'' || Germaine Brooks || Donelle Peete || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Zero Tolerance (2015)|Zero Tolerance]]'' || [[Kane Kosugi]] || Kane || || rowspan=2 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Dustin Nguyen]] || Johnny ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hansel vs. Gretel]]'' || [[Brent Lydic]] || Hansel || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Absent One]]'' || Peter Christoffersen || Tim Alberg || rowspan=2 | || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Danica Curcic]] || Kirsten Marie Larsen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tokarev]]'' || [[Nicolas Cage]] || Paul Maguire || || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Ryan]] || Kane ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lari]]'' || Aaron Aziz || Khalif || || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
|  || Thai gangsters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Everly]]'' || [[Salma Hayek]] || Everly || || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Jennifer Blanc]] || Dena ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Still Kill the Old Way]]'' || [[Christopher Ellison]] || Roy Edwards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[October Gale]]''||[[Tim Roth]]||Tom||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wicked Blood]]''||[[Sean Bean]]||Frank Stinson||||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Balistik]]'' || Rosyam Noor || Saga || || rowspan=3 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| Ady Putra || Inspector Nizam ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Several gangsters ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gila Baby]]'' ||  || Thug || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[3 Days to Kill]]''|| || Wolf's bodyguards |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid 2]]'' ||  || various characters || airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||[[Jake Johnson]]||Ryan O'Malley||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Woman]]'' || Jennifer Mullaney|| Bodyguard A ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nightcrawler]]'' || || A gunman || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dawn of the Planet of the Apes]]''||[[Gary Oldman]]||Dreyfus||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Walk Among the Tombstones]]''||[[David Harbour]]||Ray||||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dhoom 3]]'' || [[Abhishek Bachchan]] || ACP Jai Dixit || || rowspan=3 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Uday Chopra]] || Ali Akbar Fateh Khan ||&lt;br /&gt;
|-&lt;br /&gt;
|  || police ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Hunting the Phantom]]'' ||  [[Sanjar Madi]] || Timur ||rowspan=4| ||rowspan=4| 2014&lt;br /&gt;
|-&lt;br /&gt;
|  Nikita Presnyakov || Zack&lt;br /&gt;
|-&lt;br /&gt;
|  Shynar Askarova || elder woman&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists, Police, Mercenaries, Plane Guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill the Messenger]]'' || || Orange County Sheriff's deputies || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick‎]]'' || [[Omer Barnea]] || Gregori||   || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[ABCs of Death 2]]'' ||  Adam Jabber || Arab man ||rowspan=2| ||rowspan=2| 2014&lt;br /&gt;
|-&lt;br /&gt;
|  Anthony Nuccio || Cop&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Kite (2014)|Kite]]'' ||  Jody Abrahams || Henrik Pillay Pillay ||rowspan=5| ||rowspan=5| 2014&lt;br /&gt;
|-&lt;br /&gt;
|  Cleo Rinkwest || Margrit&lt;br /&gt;
|-&lt;br /&gt;
|  India Eisley || Sawa&lt;br /&gt;
|-&lt;br /&gt;
|  [[Samuel L. Jackson]] || Karl Aker&lt;br /&gt;
|-&lt;br /&gt;
|  || Bodyguards, gunmen, thugs, police&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill the Messenger]]'' || || Orange County Sheriff's deputies || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[This Girl is Badass]]'' || [[JeeJa Yanin]] || Jukkalan || || rowspan=3| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Anek Intajan]] || Boss Piak Pakkred || &lt;br /&gt;
|-&lt;br /&gt;
| || henchmen, henchwomen, gangsters, police ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Odd Thomas]]'' ||  [[Anton Yelchin]] || Odd Thomas || ||rowspan=3| 2013&lt;br /&gt;
|-&lt;br /&gt;
|  [[Addison Timlin]] || Stormy ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kyle McKeever]] || Officer Eckles ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' || [[Chuck Zito]] || Danny 'T' Turrie || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Counselor]]''||[[Sam Spruell]]||Wireman||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''||[[Analeigh Tipton]]||Nora||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vendetta]] '' || [[Ryan Oliva]] || Caleb |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dallas Buyers Club]] '' || [[Matthew McConaughey]] || Ron Woodroof || Two-Tone || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Girl Talk (O chem molchat devushki)]]''  || [[Yuliya Peresild]] || Yulia ||  || rowspan=4 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Olesya Sudzilovskaya]] || Lada ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Olga Smirnova]] || Katya || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diego Mira]] || Spanish police officer || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commitment]]'' || [[Seung Hyun Choi]] || Ri Myung-hoon || suppressed || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zulu (2013)|Zulu]]'' || [[Conrad Kemp]] || Dan Fletcher || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sharknado]] '' || [[Ian Ziering]] || Fin Shepard |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]] '' || [[James Woods]] || USSS Agent Martin Walker |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Power of Few]]''  || [[Christopher Walken]] || Doke || 92F || rowspan=4 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Richardson]] || Shane || 92F&lt;br /&gt;
|-&lt;br /&gt;
| [[Jordan Prentice]] || Brown || 92F&lt;br /&gt;
|-&lt;br /&gt;
| [[Caleb Moody]] || Officer McCain || 92F&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parker]] '' || [[Clifton Collins Jr.]] || Ross |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Java Heat]] '' || [[Kellan Lutz]] || Jake Wilde || || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Verdi Solaiman]] || Ling ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machete Kills]]'' || [[Demian Bichir]] || Mendez the Madman || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Good Day to Die Hard]]'' || [[Bruce Willis]] || John McClane || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grown Ups 2]]'' || [[Shaquille O'Neal]] || Officer Fluzoo || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Pawnshop (Lombard)]]''||Yuri Rozstalny || agent's boss || || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Agent ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Witching and Bitching (Las brujas de Zugarramurdi)]]''|| Pepón Nieto || Calvo || || rowspan=3 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| Secun de la Rosa || Pacheco ||&lt;br /&gt;
|-&lt;br /&gt;
|  || police ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Lost City (Zahublene misto)]]''||Andriy Dzhedzhula || The Looter || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[009-1: The End of the Beginning]]''|| [[Nao Nagasawa]] || Miriam ||rowspan=7| || rowspan=7|2013&lt;br /&gt;
|-&lt;br /&gt;
| Mayuko Iwasa || 009-1&lt;br /&gt;
|-&lt;br /&gt;
| Sanae Hitomi || Eastern Bloc Agent #1&lt;br /&gt;
|-&lt;br /&gt;
| Ayumi Shimozono || Eastern Bloc Agent #1&lt;br /&gt;
|-&lt;br /&gt;
| Minami Tsukui || Eastern Bloc Agent #3&lt;br /&gt;
|-&lt;br /&gt;
| Aya Sugimoto || Dr. Klein&lt;br /&gt;
|-&lt;br /&gt;
| || Stinger's thugs&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home Sweet Home (2013)|Home Sweet Home]]''||[[Shaun Benson]]||The Killer||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronicle (2012)]]'' ||  || Police officers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Other Side of the Tracks]]''||[[Sabrina Ouazani]] || Yasmine || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hamilton: I nationens intresse]]''||[[Jason Flemyng]] || Rob Hart || || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikael Persbrandt]] || Carl Hamilton ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Inescapable]]''||[[Oded Fehr]] || Sayid ||rowspan=2| ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Saad Siddiqui]] || Halim &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]''|| [[Harry Treadaway]] || Andy || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''|| ||Various||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||   ||  ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || [[Gage Munroe]] || P.K. || nickel-plated  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Osombie]]'' ||   ||  ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' ||   ||  ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thieves]]'' || [[Simon Yam]]  || Chen ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Rise of the Zombies]]'' || [[Ethan Suplee]] || Marshall || || rowspan=3 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Lindberg]] || Kyle ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Dead zombie ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Safe]]|| [[Jason Statham]]|| Luke Wright ||rowspan=2| ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian and Chinese gangsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interview with a Hitman]]'' ||  || Assassin ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Conviction]]'' || [[Bren Foster]] || Bradley ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire with Fire]]'' ||  ||  ||In gun stash||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lookout, The|The Lookout]]'' || [[Francis Renaud]] || Eric ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Luis Da Silva Jr.]] ||Large Vatos|| || rowspan=2 |2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Wesley]] || ATF Agent Reese||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' || [[Kevin Michaels]] ||Makin Trebolt |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Taken 2]]'' || [[Liam Neeson]] || Bryan Mills || || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| || Bad Guys ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Mike Seal]] || One-Percenter #5 - Ed || || rowspan=3 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Channing Tatum]] || Jenko ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jonah Hill]] || Schmidt ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Legacy]]'' || [[Jeremy Renner]] || Aaron Cross || Standard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless America]]'' ||  || LAPD cops || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[One for the Money]]'' || [[Jack Erdie]] || Flat Nose Louis || || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarrod DiGiorgi]] || Ziggy Kuleska ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dictator]]'' || [[Sacha Baron Cohen]] || Admiral General Aladeen || gold plated || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Erased]]'' || || CIA agents || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Out (2012)]]'' || [[Alex van Warmerdam]] || Detective Andre|| possibly airsoft || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel of Death]]''|| [[Brian Poth]] || Graham || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassin's Bullet]]'' || || Terrorists || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ABCs of Death]]'' || Simon Barrett || Simon || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]'' ||   ||  ||||2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Bring Me the Head of the Machine Gun Woman]]''||Fernanda Urrejola||La Mujer Metralleta||rowspan=5| ||rowspan=5|2012&lt;br /&gt;
|-&lt;br /&gt;
| Daniel Antivilo || El Tronador&lt;br /&gt;
|-&lt;br /&gt;
| Matías Oviedo || Santiago Fernández&lt;br /&gt;
|-&lt;br /&gt;
| Alex Rivera || Flavio&lt;br /&gt;
|-&lt;br /&gt;
| || Che Longana's thug&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Thing (2011)|The Thing]]''||[[Joel Edgerton]]||Sam Carter||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||[[Lance Reddick]] ||Ramsey || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carjacked]]'' || [[Stephen Dorff]] || Roy || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Decisions]]'' ||  ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KL Gangster]]'' || || Several gangsters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Janet McTeer]] || Helen Bingham || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Faces in the Crowd]]''||[[Julian McMahon]]||Sam Kerrest||rowspan=4| ||rowspan=4|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[David Atrakchi]] || Lanyon / Tearjerk Jack&lt;br /&gt;
|-&lt;br /&gt;
| [[Milla Jovovich]] || Anna Marchant&lt;br /&gt;
|-&lt;br /&gt;
| || Policemen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II]]'' || [[Nirut Sirichanya]] || Général Kyaw Min || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Drive]]'' || Uncredited ||Pawnshop Owner || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]''|| ||Iraqi insurgent||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cherry Bomb]]''|| ||Hitman||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heineken Kidnapping, The|The Heineken Kidnapping]]''|| ||CRS team||standing in for [[PAMAS G1]]||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]''|| [[Corby Kelly]] || Derek Lodermeier || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seeking Justice]]'' || [[Dikran Tulaine]] || Sideburns || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || [[Jason Statham]] || Danny Bryce || anachronistic || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guard, The (2011)|The Guard]]''||  || Drug Smuggler || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]''|| [[Rowan Atkinson]] || Johnny English || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Flypaper]] '' || [[Ashley Judd]] || Kaitlin || || rowspan=2 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ventimiglia]] || Weinstein ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hangover Part II]]'' ||  || Undercover agents || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Setup (2011)|Setup]]''||[[50 Cent]]||Sonny||rowspan=2| ||rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Couture]] || Petey&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[Assassination Games]]''||[[Scott Adkins]]||Roland Flint|| ||rowspan=6|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-Claude Van Damme]] || Vincent Brazil || Used with and without suppressor&lt;br /&gt;
|-&lt;br /&gt;
|[[Valentin Teodosiu]] || Blanchard ||rowspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| [[Alin Panc]] || Kovacs &lt;br /&gt;
|-&lt;br /&gt;
| || Bucharest police&lt;br /&gt;
|-&lt;br /&gt;
| || Bodyguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Me and my Demon (Nenu Naa Rakshasi)]]'' || [[Abhimanyu Singh]] || Ratna ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets]]'' || [[Carlo Brandt]] || Jose Fontarosa || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Target]]''|| [[Bill Nighy]]|| Victor || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weekend]]''|| [[Malgorzata Socha]] ||Maja|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winter's Bone]]'' || [[Garret Dillahunt]] || Sheriff Baskin || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]]'' ||  || various characters ||Used with and without Suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' || various || US Army || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Elephant White]]''||[[Djimon Hounsou]]||Curtie Church||||rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| ||several Thai thugs||inox, two-toned and black versions&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Nine Dead]]''||[[Daniel Baldwin]]||Det. Seager||rowspan=3| ||rowspan=3|2010&lt;br /&gt;
|-&lt;br /&gt;
| Jon Eyez || Mark&lt;br /&gt;
|-&lt;br /&gt;
| || Police&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris With Love]]''||  || Pakistani terrorists || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wind Blast (Xi Feng Lie)]] || [[Francis Ng]] || Mai Gao || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Saw 3D]]''||[[Chad Donella]]||Officer Matt Gibson|| ||rowspan=3|2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Laurence Anthony]] || Officer Rogers||rowspan=2|Holstered&lt;br /&gt;
|-&lt;br /&gt;
| || Internal Affairs Officer&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Inception]]''||[[Joseph Gordon-Levitt]]||Arthur||rowspan=2| ||rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| || Guards&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Hunt to Kill]]''||[[Steve Austin]]||US Border Patrol agent Rhodes||in holster only||rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Eric Roberts]]||US Border Patrol agent Davies||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Alien Girl, The|The Alien Girl]]''||[[Kirill Poluhin]]||Kid/Snot||rowspan=5| ||rowspan=5|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeni Tkachuk]] || Whiz/Nimble&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoli Otradnov]] || Beef/Weight&lt;br /&gt;
|-&lt;br /&gt;
| [[Natalia Romanycheva]] || Alien&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandr Golubkov || Booger/Baby&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Perfect Host, The|The Perfect Host]]''||[[David Hyde Pierce]]||Warwick Wilson||rowspan=4| ||rowspan=4|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[George Cheung]] || Convenience Store Owner&lt;br /&gt;
|-&lt;br /&gt;
| [[Brooke Anderson]] || Convenience Store Thief&lt;br /&gt;
|-&lt;br /&gt;
| [[Joseph Will]] || Det. Valdez&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' || || CIA agent, US Army personnel || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The American]]'' || [[Samuli Vauramo]] || Swedish assassin || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || || Policemen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Sylvester Stallone]] || Barney Ross ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Takers]]'' || [[Matt Dillon]] || Det. Jack Welles || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Takers]]'' || [[Hayden Christensen]] || A.J. || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Other Guys]]'' ||  || Various henchmen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MacGruber]]'' ||  || Henchman || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: No Remorse]]'' || [[Kathy Baker]] || Officer Rose Gammon || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: No Remorse]]'' || [[Kohl Sudduth]] || Officer Luther 'Suitcase' Simpson || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]]'' || [[Nicolas Cage]] || Big Daddy || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Out]]'' ||  || Juan || 92F || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Survival of the Dead]]''||[[Athena Karkanis]]||Tomboy||rowspan=2| ||rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth Welsh]] || Patrick O'Flynn&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pack]]'' || [[Benjamin Biolay]] || Max || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Golden Mean (Zolotoe sechenie)]]''  || Daniil Shigapov || Harry || rowspan=2 | suppressed || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| Nikolay Marton || André Perreault&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Yakuza Hunters 2: The Revenge Duel in Hell]]''  || [[Asami]] || Asami || rowspan=2| ||  rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Yakuza thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' || uncredited || Mirai ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armored]]'' || [[Milo Ventimiglia]] || deputy sheriff || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Prophet]]'' || [[Tahar Rahim]] || Malik El Djebena || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]]'' || || Bandit || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]]'' ||[[Igor Petrenko]] || Matvey Sobolev || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The International]]'' || [[Clive Owen]] || Louis Salinger || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go Fast]]'' || [[Roschdy Zem]] || Marek / Slimane || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]]'' || [[Wentworth Miller]] || Michael Scofield ||archive footage || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooked (Na Igre)]]'' ||  || different characters || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' || ||Philadelphia SWAT  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw VI]]''||[[Angus Macfadyen]] ||Jeff Denlon||archive footage from the ''[[Saw III]]''||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Girl Who Played with Fire, The (2009)|The Girl Who Played with Fire]]''||[[Noomi Rapace]]||Lisbeth Salander||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Give 'em Hell Malone]]'' ||  || Henchmen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel of Death]]''|| [[Zoe Bell]] || Eve || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Steven Seagal]] || Shane Daniels || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Jerry Wasserman]] || Sgt. Ritchie || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Dan Rizzuto]] || Scar ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || || Chinese thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || || State Trooper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' || || police officers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gamer]]'' || [[Gerard Butler]]|| Kable / Tillman||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Thin Ice]]'' || [[Kathy Baker]] || Officer Rose Gammon || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken]]'' || [[Liam Neeson]] || Bryan Mills  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Crank: High Voltage]]'' || [[Art Hsu]] || Johnny Vang || rowspan=3 | || rowspan=3 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| various || LAPD officers&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Statham]] || Chev Chelios&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' || [[Christian Slater]] || Jimmy Dolan || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' || [[Greg Bryk]] || Chief ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angels &amp;amp; Demons]]''||||Italian Carabinieri ||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 3: Left For Dead]]'' || [[Tamer Hassan]] || Chavez || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 3: Left For Dead]]'' || [[Tom Frederic]] || Nate || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 3: Left For Dead]]'' || [[Gil Kolirin]] || Floyd || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 3: Left For Dead]]'' || [[Bill Moody]] || Sheriff Carver || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Watchmen]]''||[[Malin Akerman]]||Laurie Juspeczyk/Silk Spectre II||||2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Keeper, The (2009)|The Keeper]]'' || [[Eb Lottimer]] || Tory Harris || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Various henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Anacondas: Trail of Blood]]'' || [[Crystal Allen]] || Amanda Hayes || || rowspan=2 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Calin Stanciu]] || Alex ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heaven's Door]]'' || [[Masaya Kikawada]] || Det. Kishitani || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detour (Snarveien)]]'' || [[Jeppe Beck Laursen]] || Lasse || Airsoft || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || seen on the screen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[War, Inc.]]''|| [[John Cusack]] || Brand Hauser || rowspan=2 | || rowspan=2 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Kingsley]] || Walken&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Gore Police]]'' || || crazed man || mocked up as Beretta 93R || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Eleventh Hour, The|The Eleventh Hour]]'' ||[[K. Danor Gerald]]||Mason Chambers|| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Reese]] || Micheal Adams ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[While She Was Out]]'' || [[Lukas Haas]] || Chuck || || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kim Basinger]] || Della || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken]]'' || [[Liam Neeson]] || Bryan Mills || Two Tone with stainless-steel Slide and black barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of State (Secret défense)]]'' || [[Nicolas Duvauchelle]] || Pierre as Aziz || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of State (Secret défense)]]'' ||  || Commander of terrorists camp || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ba'al: The Storm God ]]'' ||  || Museum guard || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || [[Konstantin Khabenskiy]] || Anton Prachenko || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || [[Vladimir Mashkov]] || Domovoy  || with and without sound supressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' ||  || The bandits disguised as GIGN men ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' || various || Police officers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Smart]]'' || [[Steve Carell]] || Agent 86 || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babysitter Wanted]]'' || [[Bill Moseley]] || Chief Dinneli || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babysitter Wanted]]'' || [[Sarah Thompson]] || Angie Albright || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitler's Kaput! (Gitler kaput!)]]'' || [[Pavel Derevyanko]] || Standartenführer Schurenberg  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Traitor]]'' || [[Saïd Taghmaoui]] || Omar || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MR 73|Last Deadly Mission, The]]'' || || French national police officer || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' || various || Corrupt police officers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anaconda 3: Offspring]]'' || [[Crystal Allen]] || Amanda Hayes || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw V]]'' || [[Lyriq Bent]] || Daniel Rigg ||archive footage from the [[Saw IV]]  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Real Time]]'' || [[Randy Quaid]] || Reuban || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flu Birds]]'' || [[Rebekah Kochan]] || Lola || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)]]''||[[Mark Wahlberg]]||Bob Lee Swagge||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunting Party, The (2007)|The Hunting Party]]'' ||   || Serbian thugs  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gone Baby Gone]]''||[[Slaine]]||Bubba||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' || [[Andy On]]  || Tien Yeng-Yee ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]'' || various || LAPD officers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood Brothers (2007)|Blood Brothers]]'' ||  || gangster ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Ultimatum]]'' || [[Matt Damon]] || Jason Bourne  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lions for Lambs]]'' || [[Michael Peña]] || Ernest Rodriguez || FS standing in for M9 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' || [[Will Smith]] || Lt. Col. Dr. Robert Neville  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[30 Days of Night]]'' || [[Josh Hartnett]] || Sheriff Oleson ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flight of the Living Dead]]'' || || Various characters || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Own the Night]]''||||assassin||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter]]'' || [[Mark Wahlberg]] || Bob Lee Swagger || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter]]'' || || Cops &amp;amp; Hitmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skinwalkers]]''||[[Shawn Roberts]]||Adam||||2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Saw IV]]'' || || SWAT officer ||in a holster || rowspan=3 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Lyriq Bent]]  || Daniel Rigg ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Angus Macfadyen]]  || Jeff Denlon ||non-gun in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Frontier(s)]]'' || [[Aurélien Wiik]] || Alex || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Apocalypse Code, The|The Apocalypse Code]]'' || [[Anastasiya Zavorotnyuk]] || Lt. Col. Darya Vyacheslavovna ||  rowspan=3 | || rowspan=3 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rony Kramer]] || Jaffad Ben Zayidi&lt;br /&gt;
|-&lt;br /&gt;
| || Various terrorists&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ &amp;amp; w/o suppressor||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shootout at Lokhandwala]]''||[[Sunil Shetty]]||Sub Inspector Patil||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[White Noise 2: The Light]]'' || [[Craig Fairbrass]] || Henry Caine || ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hostel: Part II]]'' || [[Lauren German]] || Beth || || rowspan=2 | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || factory's guards ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitchhiker, The (2007)|The Hitchhiker]]'' || [[Jeff Denton]] || Jack || ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hitcher (2007)|The Hitcher]]''||[[Zachary Knighton]]||Jim Halsey||||2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bone Dry]]'' || [[Lance Henriksen]] || Jimmy || rowspan=2| || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Goss]] || Eddie&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zero Woman R]]''|| ||Maya's thugs||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cries in the Dark]]'' || [[Anthony Harrison]] || Chief Metcalf || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt for Eagle One, The]]'' || || Various || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Snake Moan]]'' || [[Justin Timberlake]] || Ronnie Morgan || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Philip Seymour Hoffman]] || Owen Davian || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Tom Cruise]] || Ethan Hunt || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]''||[[Michelle Monaghan]]||Julia||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperation]]'' || [[Tom Skerritt]] || John Marinville || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Comrade Pedersen (Gymnaslærer Pedersen)]]'' || [[Ane Dahl Torp]] || Nina Skåtøy || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw III]]'' || [[Angus Macfadyen]] || Jeff Denlon ||non-gun prop in some scenes  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Few Days in September]]'' || [[Juliette Binoche]] || Irène Montano || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Few Days in September]]'' || [[Sara Forestier]] || Orlando || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[16 Blocks]]'' || various || Assassins  || fitted with suppressors || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]]'' ||  || An assassin || fitted with a suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]'' || [[Kate Beckinsale]] ||Selene || w/ compensator || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]'' || [[Scott Speedman]] || Michael || w/ compensator || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unknown]]'' || [[Chris Mulkey]] || Detective James Curtis || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unknown]]'' || [[Clayne Crawford]] || Detective Anderson || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Departed]]''||[[Mark Wahlberg]]||Det. Dignam|| with suppressor ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangs of the Dead]]''|||||| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force]]'' || [[Andrew Bicknell]] || Robinson || Suppressed || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Man]]'' || [[Alex Ferns]] || Schmitt || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Man]]'' || || Criminals || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pulse (2006)|Pulse]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Dhoom 2]]'' || [[Abhishek Bachchan]] || A.C.P. Jai Dixit || rowspan=3|  || rowspan=3|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Hrithik Roshan]] || Aryan Singh &lt;br /&gt;
|-&lt;br /&gt;
| uncredited || Bandit cheff &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[Soft Target]]'' || [[Don &amp;quot;The Dragon&amp;quot; Wilson]] || Danny Tyler || rowspan=8| || rowspan=8|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivier Gruner]] || Phil Yordan &lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Busey]] || Capt. John Rouse&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred Williamson]] || Jack Paxton&lt;br /&gt;
|-&lt;br /&gt;
| [[Diana Kauffman]] || Angel&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Kove]] || Jake Lawlor&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cavalieri]] || Franco Nugentti Jr. &lt;br /&gt;
|-&lt;br /&gt;
| || LAPD Detectives, Nugentti's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exiled (2006)]]'' || [[Roy Cheung]] || Cat || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Submerged]]'' || [[Steven Seagal]] || Chris Cody || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Submerged]]'' || [[Ross McCall]] || Capt. Plowden || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Submerged]]'' || [[Nikolai Sotirov]] || Col. Jorge Hilan || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Submerged]]'' || || Secret Service Agents || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Submerged]]'' || || US soldiers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Hard Candy]]'' || [[Patrick Wilson]] || Jeff Kohlver || || rowspan=&amp;quot;2&amp;quot;|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Page]] || Hayley Stark || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Assault on Precinct 13 (2005)|Assault on Precinct 13]]'' ||[[Jessica Greco]]||undercover police officer||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assault on Precinct 13 (2005)|Assault on Precinct 13]]'' ||[[Drea de Matteo]]||Iris||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assault on Precinct 13 (2005)|Assault on Precinct 13]]'' ||[[Brian Dennehy]]||Jasper||||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Eye]]'' || [[Rachel McAdams]]||Lisa Reisert||Suppressed||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Eye]]''||[[Brian Cox]]||Joe Reisert||Suppressed||2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Crash]]'' || [[Ryan Phillippe]] || Officer Hansen || ||  2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Danny Dyer]] || Frankie || suppressed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Geoff Bell]] || Sammy ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Adam Bolton]] || Danny || suppressed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Eddie Webber]] || Ronnie || suppressed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Three Burials of Melquiades Estrada, The|The Three Burials of Melquiades Estrada]]'' || [[Barry Pepper]] || Mike Norton ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Fun with Dick and Jane (2005)|Fun with Dick and Jane]]'' || || Police officers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Mechanik]]'' || [[Dolph Lundgren]] || Nick Cherenko || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Mechanik]]'' || [[Assen Blatechki]] || Yuri || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Mechanik]]'' || various || thugs, mobsters and hitmen || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Abominable]]'' || various || Flatwoods Police Dept. officers  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Anthony Zimmer]]'' ||  || Policeman ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' || various || US Marines || FS standing in for M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' || [[Jared Leto]] || Vitaly Orlov ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || [[Robert Miano]] || Bruno || suppressed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || Troy Brenna || Vincent's Bodyguard #3 ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || [[Dennis Keiffer]] || Garret's Gang #2 ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || David Frye || Cop ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' ||  || security guard ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Curtis Morgan]] || SPC Tyler Jackson || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Brett Ryan]] || SPC Romeo || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Michael Belisaro]] || PFC Johnson || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jordan Brown]] || SPC Cohen || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Vince Salonia]] || Lt. Ahmed ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' ||  || Undercover Iraqi insurgent ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cutter]]'' || [[Daniel Bernhardt]] || Dirk || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostel]]'' ||  || factory's guards || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Snake King]]'' || [[Stephen Baldwin]] || Matt Ford || || rowspan=3 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jayne Heitmeyer]] || Dr. Susan Elters ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Larry Day]] || Dr. Rick Gordon ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[Arthur Hailey's Detective]]'' || [[Rick Gomez]] || Det. Jorge Rodriguez || rowspan=4| || rowspan=4| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Whaley]] || Det. Hank Brewmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[William Allen Young]] || Lt. Leo Newbold&lt;br /&gt;
|-&lt;br /&gt;
| || Miami PD officers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The Protector (2005)]]'' || [[Petchtai Wongkamlao]] || Sergeant Mark || rowspan=3| || rowspan=3| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Nguyen]] || Johnny&lt;br /&gt;
|-&lt;br /&gt;
| || gangsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Supremacy]]'' || [[Matt Damon]] || Jason Bourne  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || [[Pierre Salasca]] || Matéo ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Torque]] ||   || henchmen ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Life Aquatic with Steve Zissou, The]]''||[[Bill Murray]]||Steve Zissou||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw (2004)|Saw]]'' || [[Danny Glover]] ||Detective David Tapp|||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[San Antonio]]''|| [[Patrick Médioni]] || Van Gogh || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[36th Precinct]]'' || [[Daniel Auteuil]] || Léo Vrinks ||  || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Alain Figlarz]] || Francis Horn || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Moscow Heat]]'' || [[Adrian Paul]] || Andrew Chambers || || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Madrid]] || Rudy Sousa || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Trixxer]]'' || || The Wixxer || || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Oliver Kalkofe]] || Chief Inspector Even Longer || Only on promotional image&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Mark of the Astro-Zombies]]'' || [[Scott E. Miller]] || Mac McLennan || airsoft || rowspan=2| 2004&lt;br /&gt;
|-&lt;br /&gt;
| Sean Morelli || Jeff Lancaster || airsoft&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Toolbox Murders]]'' || [[Carlease Burke]] || Officer Melody Jacobs || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Price Carson]] || Officer Daniel Stone ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun ]]'' ||  || sergeant ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (film)|S.W.A.T.]]'' || various || LAPD officers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (film)|S.W.A.T.]]'' ||  || Montel cronie || fitted with suppressor  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Kristanna Loken]] || T-X ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Vin Diesel]] || DEA Agent Sean Vetter ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Larenz Tate]] || DEA Agent Demetrius Hicks ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Job, The|The Job]]'' || [[Daryl Hannah]] || CJ March || suppressed  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || Truck driver ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' || various || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Revolutions]]'' || various || Nightclub guards ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lovely Rita]]'' || [[Vincent Haquin]] || Maurice ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lovely Rita]]'' || [[Yan Dron]] || Franck ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || [[Kate Beckinsale]] || Selene  || fitted with compensators and modified to fire full auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bone Snatcher, The|The Bone Snatcher]]'' || [[Patrick Lyster]] || Johan  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollywood Homicide]]'' || [[Josh Hartnett]] || Detective K.C. Calden ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belly of the Beast]]'' || [[Byron Mann]] || Sunti || Suppressed || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belly of the Beast]]'' || [[Patrick Robinson]] || Leon Washington || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belly of the Beast]]'' || || Hitmen and plainclothes Bangkok police officers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ruby &amp;amp; Quentin]]'' || [[Jean Reno]] || Ruby || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ruby &amp;amp; Quentin]]'' || [[Aurélien Recoing]] || Rocco || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ruby &amp;amp; Quentin]]'' || || Police and Vogel's henchmen || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || [[Alex Karzis]] || Chester Lamb || With weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || [[Kata Dobó]] || Gloria Waylon || With weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || [[Dolph Lundgren]] || Sam Decker || With weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]]'' || Stephan Dorff || Slim || Extended barrel || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[xXx]]'' ||  || NSA agent posing as a robber ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Blue]]'' || [[Michael Michele]] || LAPD Detective Sergeant Williamson  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Knockaround Guys]]'' ||[[Seth Green]]||Johnny Marbles||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Angelo]]'' || [[Sylvester Stallone]] || Frankie Delano || Held this gun in the promotional materials || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Angelo]]'' || [[Raoul Bova]] || Gianni Carboni || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[8 Mile]]'' || [[Anthony Mackie]] || Papa Doc ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Men in New Cars]]'' || [[Kim Bodnia]] || Harald Blixen || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WiseGirls]]'' || [[Saul Stein]] || Umberto || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangsters]]'' || [[Jean-Louis Tribes]] || Petit Claude || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crocodile 2: Death Swamp]]'' ||  || masked bandit || Two-Tone || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muscle Heat]]'' || [[Shô Aikawa]] || Det. Aguri Katsuragi ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python II]]'' || [[William Zabka]] || Greg Larson ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Christmas Rush]]'' || [[Dean Cain]] || Cornelius Morgan || rowspan=3| || rowspan=3| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Erika Eleniak]] || Catherine Morgan&lt;br /&gt;
|-&lt;br /&gt;
| [[Santino Buda]] || Simulus&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Redemption (2002)|Redemption]]'' || [[Don &amp;quot;The Dragon&amp;quot; Wilson]] || John Collins || rowspan=4| || rowspan=4| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Mui]] || Joey Lam&lt;br /&gt;
|-&lt;br /&gt;
| [[Cynthia Rothrock]] || Erin Murphy&lt;br /&gt;
|-&lt;br /&gt;
| || Police detectives and officers, Lam's thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-9: P.I.]]'' || [[James Belushi]] || Thomas Dooley || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Stacy: Attack of the Schoolgirl Zombies]]'' || Shungiku Uchida || Sunaga || rowspan=3 | || rowspan=3 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| Katsuyuki Yamazaki || Arita&lt;br /&gt;
|-&lt;br /&gt;
| [[Hisakatsu Oya]] || Takenaka&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Heart]]'' || [[Jeff Fahey]] || Phil || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Heart]]'' || [[Nastassja Kinski]] || Linda Cross || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Eyes]]'' || [[Jennifer Lopez]] || Sharon Pogue ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lara Croft: Tomb Raider]]'' || [[Daniel Craig]] || Alex West ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet of the Apes (2001)|Planet of the Apes]]'' ||  || Ape Police ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || various || US Army Rangers   || FS standing in for M9 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man]]'' || various || NYPD officers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2001)|Training Day]]'' || [[Ethan Hawke]] || Officer Jake Hoyt ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' || various || US Marines || FS standing in for M9 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghosts of Mars]]'' || [[Clea DuVall]] || Officer Bashira Kincaid || Two Tone || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ticker]]'' || [[Milos Milicevic]] || Milos ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ticker]]'' ||  || San Francisco PD Officers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' || [[Seann William Scott]] and various || Wayne Gray/US Army personnel || Standing in for M9 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One]]'' || [[Jet Li]] || Gabriel Law ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yamakasi]]'' ||  || Special Forces ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bait (2000)]]'' || [[Kirk Acevedo]] || Both Ramundo ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nurse Betty]]'' ||  || Policemen ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' || [[Gordon Currie]] || Nicolae Carpathia ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Brother 2]]'' || [[Viktor Sukhorukov]] || Victor Bagrov ||  || rowspan=2|2000&lt;br /&gt;
|-&lt;br /&gt;
|  various || American cops || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baise-moi]]'' || [[Karen Lancaume]] || Nadine || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[My Mother, the Spy]]'' || [[Marcus Hondro]] || Vasquez´s henchman || || rowspan=2|2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Dyan Cannon]] || Gloria Shaeffer  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men]]'' || various || NYPD officers ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Right Temptation, The|The Right Temptation]]'' || [[Patrick O'Neal]]  || Carl ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Right Temptation, The|The Right Temptation]]'' ||  || Carl´s henchman ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crew (2000)|The Crew]]'' || [[Carlos Gómez]] || Miguel ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the Mirror]]'' || [[James Farentino]] || Detective Frank Russo || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the Mirror]]'' || || Police officers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter (2000)|Get Carter]]'' || [[Sylvester Stallone]] || Jack Carter ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys Don't Cry (2000)]]'' || [[Miroslaw Zbrojewicz]] ||Andrzej 'Grucha'|||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys Don't Cry (2000)]]'' || ||Policeman|||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Samuel Le Bihan]] || Bédé || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Jean-Pierre Kalfon]] || Ludo || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Marc Andréoni]] || José || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Jo Prestia]] || Johan || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || || Various criminals || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Watcher]]'' || [[James Spader]] || Joel Campbell || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arlington Road]]'' ||  ||  FBI agent ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]'' || [[Robert Patrick]] || Buck || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]'' || [[Brett Harrelson]] || Ray-Bob || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || [[John Travolta]] || Paul Brenner ||  ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || [[Timothy Hutton]] || Colonel Kent ||  ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Mihai Baranga]] || Dushan || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnolia]]'' || [[John C. Reilly]]|| Officer Kurring || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boondock Saints]]'' || [[Sean Patrick Flanery]] || Connor MacManus  || fitted with suppressors || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boondock Saints]]'' || [[Norman Reedus]] || Murphy MacManus  || fitted with suppressors || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boondock Saints]]'' || [[David Della Rocco]] || Rocco (&amp;quot;the Funny Man&amp;quot;)  || fitted with suppressors || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Kim Bodnia]] || Harald Blixen ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Dejan Cukic]] || Arvid Blixen ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Slavko Labovic]] || Ratco ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Corruptor]]'' || [[Chow Yun-Fat]] || Detective Nick Chen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Once Was a Cop III: Major Maisner a Dancing Dragon]]'' || [[Ladislav Potmesil]] || Mjr. Maisner /Dancing Dragon || marbled || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eye of the Beholder]]'' || || Chicago cop || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || [[Martin Lawrence]] || Miles Logan || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fight Club]]''||||police officer||||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || || Alpha Section operatives || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[K-911]]'' || [[James Belushi]] || Det. Michael Dooley || rowspan=4| || rowspan=4|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Wade Williams]] || Devon Lang&lt;br /&gt;
|-&lt;br /&gt;
| [[Scotch Ellis Loring]] || Phil Cage&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Palese]] || Officer Perry&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Redball]]'' || Frank Magree || Det. Chris Hill || || rowspan=2 | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Dan Wyllie || Ronny Spinks ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parting Shots]]'' || || British police || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||||cast member in ''[[Serpico|Serpico play]]''||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Tough Cop]]'' || [[Paul Guilfoyle]] || Frankie Salvino || ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy of the State]]'' || [[Scott Caan]] || Jones  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege]]'' || various || US Army soldiers || FS standing in for M9 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Chow Yun-Fat]] || John Lee || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twilight (1998)|Twilight]]'' ||  || Policemen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Mark Boone Junior]] || Stykes || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Raynor Scheine]] || Fuller || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Karl Geary]] || Bosch || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Peter Francis James]] || Lawrence || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Jonathan Hadary]] || St John || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Paul Calderon]] || Boulez || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Richard Zobel]] || Simms || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Things]]'' || [[Kevin Bacon]] || Ray Duquette || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Things]]'' || || Police officers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Stranger from Strasbourg, The (L'Inconnu de Strasbourg)|The Stranger from Strasbourg]]'' || [[Charles Berling]] || Jean-Paul || rowspan=3| || rowspan=3|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan Leysen]] || Bastien&lt;br /&gt;
|-&lt;br /&gt;
| || Masked man on the motorcycle&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Secret (Secret défense)]]'' || [[Grégoire Colin]] || Paul || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Secret (Secret défense)]]'' || [[Sandrine Bonnaire]] || Sylvie || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Secret (Secret défense)]]'' || [[Laure Marsac]] || Ludivine || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Point Blank (1998)|Point Blank]]'' || [[Kevin Gage]] || Joe Ray || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Point Blank (1998)|Point Blank]]'' || Werner Schreyer || Billy || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Negotiator]]''||[[Samuel L. Jackson]]||Lt. Danny Roman||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American History X]]'' || [[Jason Bose Smith]] || Little Henry  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American History X]]'' || || carjacker  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American History X]]'' || various || LAPD officers  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 4]]'' || [[Mel Gibson]] || Detective Martin Riggs || fitted with a laser sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || [[Jackie Chan]] || Chief Inspector Lee || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || various || FBI agents  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savior]]'' || [[Dennis Quaid]] || Guy || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savior]]'' || [[Stellan Skarsgard]] || Peter Dominic || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Hit]]'' || [[Lou Diamond Phillips]] || Cisco || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Three Kings]]'' || various || US Army soldiers || FS standing in for M9 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantoms]]'' || [[Ben Affleck]] ||  Sheriff Bryce Hammond ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantoms]]'' || [[Nicky Katt]] ||  Deputy Steve Shanning||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || A bank robber || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || || Soto's bodyguard || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Donnie Brasco]]'' || [[Michael Madsen]] || Dominick &amp;quot;Sonny Black&amp;quot; Napolitano || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Once Was a Cop II: Major Maisner Strikes Again!]]'' || || A thug ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boogie Nights]]'' || [[Thomas Jane]] || Todd Parker || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U-Turn]]''||[[Sean Penn]]||Bobby Cooper||  ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U-Turn]]''||[[Jennifer Lopez]]||Grace McKenna||  ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' || various || LAPD officers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakdown]]'' || [[M.C. Gainey]] || Earl ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heaven's Burning]]'' || [[Robert Mammone]] || Mahood ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Face/Off]]'' || [[Nicolas Cage]] || Castor Troy ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Face/Off]]'' || [[Dominique Swain]] || Jamie Archer ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Nick Mancuso]] || Det. John Shepard || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Steven Ford]] || Lt. Carpenter || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Thomas Mikal Ford]] || Det. Siegel || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Randy Crowder]] || Lt. Fuller || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || || Police officers and detectives || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Life Less Ordinary]]''||||security guards||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Game, The (1997)|The Game]]''||||CRS security guard||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Peacemaker]]''||[[George Clooney]] || Lt. Col. Tom Devoe |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Roy Scheider]] || FBI Supervisor John Taggart || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Kristen Cloke]] || FBI Special Agent Kelly McCord || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Lorenzo Lamas]] || FBI Special Agent Nick Travis || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Kaye Wade]] || Lucille Dacy || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || FBI agents, sheriff's deputies || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Ghoul (Upyr)]]''|| [[Aleksey Serebryakov]] || Vampire Hunter || || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| Artyom Tsypin || Mobster 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| uncredited || Criminal ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Happy New Year (Operatsiya 'S novym godom')]]''|| [[Viktor Sukhorukov]] || Killer || w/ supressor || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eye for an Eye]]''|| [[Joe Mantegna]] || Detective Joe Denillo || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Juror, The|The Juror]]'' || || Buffano´s bodyguard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2 Days in the Valley]]'' ||[[Keith Carradine]] || Det. Creighton || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chain Reaction]]'' || [[Keanu Reeves]] || Eddie Kasalivich ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chain Reaction]]''||[[Neil Flynn]]||Wisconsin State Trooper Nemitz|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman III: Die Darkman Die]]'' || [[Nigel Bennett]] || Nico  ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || [[Adam Baldwin]] || Major Mitchell || FS standing in for M9 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || various || US military and Secret Service personnel || FS standing in for M9 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Sean Connery]] || John Patrick Mason || FS standing in for M9, fitted with a tactical flashlight || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Nicolas Cage]] || FBI Agent Stanley Goodspeed  || FS standing in for M9, fitted with a tactical flashlight || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || various || US Navy SEALs || FS standing in for M9 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courage Under Fire]]'' || various || US Army soldiers || FS standing in for M9 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nemesis III: Prey Harder]]'' || [[Sue Price]] || Alex Sinclair ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nemesis 4: Death Angel]]'' || [[Sue Price]] || Alex Sinclair ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Samuel L. Jackson]] || Mitch Hennessy || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Set It Off]]''||[[Queen Latifah]]||Cleo||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bounty Hunters]]'' || [[Michael Dudikoff]] || Jersey || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bounty Hunters]]'' || [[Lisa Howard]] || B.B. || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bounty Hunters]]'' || || Various mobsters || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Demolition High]]'' || [[Jeff Kober]] || Luther ||rowspan=4 |  ||rowspan=4 |  1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Thicke]] || Chief Slater&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Spellos]] || Ray&lt;br /&gt;
|-&lt;br /&gt;
| || Police detectives and officers &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Mercenary]]''  || [[Martin Kove]] ||Phoenix|||| rowspan=5 | 1996&lt;br /&gt;
|-&lt;br /&gt;
|  || Policeman || &lt;br /&gt;
|-&lt;br /&gt;
|  || security guards || &lt;br /&gt;
|-&lt;br /&gt;
| Uncredited || Kiddnepper's henchman || &lt;br /&gt;
|-&lt;br /&gt;
|  || One of the 'Hawk's men || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Original Gangstas]]'' || || A gang member || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Donnie Brasco]]'' || [[Bruno Kirby]] || Nicky|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' || [[Byron Mann]] || Koh ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' || [[Masaya Katô]] || Ryuji Hanada ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||  || Triad and Yakuza henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twelve Monkeys]]''||  ||Various characters|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Coldblooded]]''|| [[Jason Priestley]] ||Cosmo|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nemesis 2: Nebula]]'' || [[Sue Price]] || Alex Sinclair ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || [[Ben Kingsley]] || Xavier Fitch ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || [[Michael Madsen]] || Preston Lennox ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard with a Vengeance]]'' || [[Bruce Willis]] || Lt. John McClane  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Haine]]'' || various || Undercover Officers  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || various || LAPD officers  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Michael Dudikoff]] || Major Toliver || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Demetrius Navarro]] || Lopez || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[David Barry Gray]] || Lamb || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Cary-Hiroyuki Tagawa]] || Vinh Moc || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Nicole Hansen]] || Gabrielle Prescott || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (1995)|No Way Back]]'' || [[Etsushi Toyokawa]] || Yuji Kobayashi || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || Neo Nazi terrorists || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)]]'' || [[Jeff Wincott]] || Kurt Bellmore || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)]]'' || [[Robert LaSardo]] || Kazz || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)]]'' || || Criminals and police || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rumpelstiltskin]]'' || Jay Pickett || Russell Stewart || || rowspan=2 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Sherman Augustus]] || John McCabe ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hunter]]'' || [[Lynne Adams]] || Anna || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Midnight Man]]'' || [[Eric Pierpoint]] || Paddy White || rowspan=8 | ||rowspan=8 |  1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Brooks Gardner]] || Lt. Chaliapin &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Griggs]] || Steve Lopez&lt;br /&gt;
|-&lt;br /&gt;
| [[Brett Baxter Clark]] || Al Gregory&lt;br /&gt;
|-&lt;br /&gt;
| [[Gerald Hopkins]] || Jack Spocheck&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Bolender]] || Randy&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Watson]] || Ilyia&lt;br /&gt;
|-&lt;br /&gt;
| || Cambodian and Russian mobsters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Destination Vegas]]'' || [[Tom Badal]] || Daniel || rowspan=3 | || rowspan=3 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Marius]] || Kurt&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers, bodyguards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Night of the Running Man]]'' || [[John Glover]] || Derek Mills || rowspan=2| || rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew McCarthy]] || Jerry Logan&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil ||rowspan=7| || rowspan=7|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kilpatrick]] || Stein Kruger &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Shaner]] || Roy &lt;br /&gt;
|-&lt;br /&gt;
| [[Mimi Craven]] || Lynne Tolbert &lt;br /&gt;
|-&lt;br /&gt;
| [[Leo Lee]] || Nakata &lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Dean Fields]] || Wood &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Ward]] || Jackson &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Leon (The Professional)]]'' || [[Jean Reno]] || Leon || Customized with Compensators &amp;amp; suppressors || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || [[Sal Lopez]] || Luis || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || [[Ryo Ishibashi]] || Gan || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || [[Yuji Okumoto]] || Det. Lt. Sakagami || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || [[Toru Nakamura]] || Seiji || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || || Police officers, Yakuza mobsters ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pigs 2 (Psy 2: Ostatnia krew)]]'' || [[Boguslaw Linda]] || Franz Maurer ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blink]]'' ||[[Madeleine Stowe]] || Emma Brody ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blink]]'' ||[[Aidan Quinn]] || Detective John Hallstrom ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blink]]'' || || Police officers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Esai Morales]] || Staff Sergeant Stern || FS standing in for M9 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men of War]]'' || [[Anthony John Denison]] || Jimmy G || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop III]]''||[[Jon Tenney]]||Levine||||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellbound]]'' || [[Chuck Norris]] || Frank Shatter || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellbound]]'' || [[Calvin Levels]] || Calvin Jackson || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || [[Lorenzo Lamas]] || Travis Blackstone || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || [[Hank Cheyne]] || Franklin Blackstone || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || || Chang's henchmen || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Cyber Tracker]]'' || [[Stacie Foster]] || Connie Griffith ||rowspan=3|with futuristic attachments || rowspan=4|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Burton]] || Jared&lt;br /&gt;
|-&lt;br /&gt;
| [[Edward Blanchard]] || Gil&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Zero Tolerance (1994)|Zero Tolerance]]'' || [[Robert Patrick]] || Jeff Douglas || rowspan=4| || rowspan=4|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Mick Fleetwood]] || Helmut Vitch&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Anderson-Gunter]] || Russ LaFleur&lt;br /&gt;
|-&lt;br /&gt;
| || Mobsters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Never Say Die]]'' || [[Todd Jensen]] || Agent Mike Roper ||rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Le Plat]] || The sheriff&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Direct Hit]]'' || [[William Forsythe]] || Hatch || rowspan=3| || rowspan=3|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Norton]] || Rogers&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives, police officers, mobsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[South Central]]'' || [[Glenn Plummer]] || Bobby || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slaughter of the Innocents]]'' ||[[Linden Ashby]]|| Officer Olmon|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Target]]''||[[Jean-Claude Van Damme]]||Chance Bordeaux||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Target]]''||[[Kasi Lemmons]]||Detective Mitchell||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cliffhanger]]''||[[Caroline Goodall]]||Kristel||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boiling Point]]'' ||  || Tony Dio's bodyguard, police officer ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jingle All the Way]]'' ||  || Minneapolis PD officers ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Gold]]'' || [[Bruce Penhall]] || Chris Cannon || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Gold]]'' || [[Suzi Simpson]] || Becky Midnite || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Another Stakeout]]'' || [[Blu Mankuma]] || Det. Willis ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jennifer Eight]]'' || [[Andy Garcia]] || Sgt. John Berlin ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demolition Man]]'' || [[Sylvester Stallone]] || John Spartan ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Days]]'' || [[Angela Bassett]] || Lornette 'Mace' Mason ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Days]]'' || [[Michael Wincott]] || Philo's man ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Fire]]'' || Extras || LAPD ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Needful Things]]'' || [[Ed Harris]] || Sheriff Pangborn ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' ||  || Rehab officers and OCP Security Concepts guards || 92FS || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arizona Dream]]'' || [[Johnny Depp]] || Axel Blackmar ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arizona Dream]]'' || [[Vincent Gallo]] || Paul Leger ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Low Profile (Profil bas)]]'' || [[Patrick Bruel]] || Julien Segal || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Low Profile (Profil bas)]]'' || [[Jean-Louis Tribes]] || Roche || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Low Profile (Profil bas)]]'' || [[Didier Bezace]] || Comissioneer Carre || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Low Profile (Profil bas)]]'' || || Criminals and security guards || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Curacao]]'' || [[George Cheung]] || Worthy Hsung || With underbarrel sighting device || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Donato and Daughter]]'' || [[Tom Verica]] || Det. Bobby Keegan || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kuffs]]''||[[Christian Slater]]||George Kuffs||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snake Eater III: His Law]]'' || [[Lorenzo Lamas]] || &amp;quot;Soldier&amp;quot; Jack Kelly || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Hunted]]'' || ||Thug || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Hunted]]'' || [[Buzzy Kerbox]] ||Cole || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Hunted]]'' || [[Dona Speir]] ||Donna Hamilton || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Siege]]'' || [[Steven Seagal]] || Casey Ryback ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Siege]]'' || [[Gary Busey]] || Commander Krill ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Siege]]'' || [[Colm Meaney]] || Doumer ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Siege]]'' || [[Tom Wood]] || Private Nash ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Passenger 57]]''||[[Bruce Payne]]||Charles Rane||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Martinez || Suppressed || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' ||  || Police officers, thug ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]''||[[Brandon Lee]]||Jake Lo|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]''||[[Kate Hodge]]||Det. Karla Withers|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]''||[[François Chau]]||Det. Farris|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]''||[[Tzi Ma]]||Kinman Tau|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Democratic Terrorist]]''|| [[Stellan Skarsgård]] || Carl Hamilton || 92F ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Law]]'' || [[Michael Madsen]] || Blood|| nickel plated, wood grips || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Law]]'' || [[Leon Rippy]] || Virgil||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || [[Chow Yun-Fat]] || Tequila Yuen ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unlawful Entry]]'' || [[Roger E. Mosley]] || Officer Roy Cole || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sneakers]]'' ||  || NSA agent||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 3]]'' || [[Mel Gibson]] || Detective Martin Riggs ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 3]]'' || [[Rene Russo]] || Sergeant Lorna Cole ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 3]]'' || various || LAPD officers ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || [[Tony Leung Chiu Wai]] || Alan ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Cover]]'' || [[Clarence Williams III]] || Det. Taft || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Cover]]'' || [[James T. Morris]] || Ivy || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Cover]]'' || || Criminals and police || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Rage and Honor]]'' || [[Richard Norton]] || Preston Michaels ||rowspan=5| || rowspan=5|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Terri Treas]] || Rita Carrion&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Datcher]] || Hannah the Hun&lt;br /&gt;
|-&lt;br /&gt;
| [[Toshishiro Obata]] || Chan Lu&lt;br /&gt;
|-&lt;br /&gt;
| || LAPD officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' ||  ||  ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Terminator 2: Judgment Day]]'' || [[Robert Patrick]] || T-1000 ||rowspan=2| || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| || LAPD officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homicide (1991)|Homicide]]''||[[Ving Rhames]]||Randolph||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Break (1991)]]'' || || FBI Special Agents || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Year of the Gun]]'' || || Terrorists, Aldo Moro's bodyguard  ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If Looks Could Kill]]'' || [[Travis Swords]] || Kelly || Fitted with suppressor || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If Looks Could Kill]]'' || [[Richard Grieco]] || Michael Corben || Promotional shots || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || Secret service operatives || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pure Luck]]'' || [[Danny Glover]] || Raymond Campanella || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ricochet (1991)|Ricochet]]''||Kevin Pollack||Larry Doyle||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ricochet (1991)|Ricochet]]''||[[Denzel Washington]]||Nick Styles||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[By Dawn's Early Light]] || [[Glenn Withrow]] || Tyler ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[By Dawn's Early Light]] ||  || US Secret Service agent ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Bruce Willis]] || Lt. John McClane ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperate Hours]]'' || [[John Finn]] || FBI Agent Lexington ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Narrow Margin]]'' || [[Gene Hackman]] || Dept. DA Robert Caulfield ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || [[Theresa Russell]] || Lottie Mason || 92F || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || [[George Dzundza]] || Lt. Joe Morgan || 92F || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || || LAPD officers  || 92F || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last of the Finest, The|The Last of the Finest]]''||[[Henry Darrow]]||Captain Torres||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last of the Finest, The|The Last of the Finest]]''||[[Jeff Fahey]]||Det. Rodriguez||||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Grace]]'' || [[Ed Harris]] || Frankie ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snake Eater II: The Drug Buster]]'' || [[Lorenzo Lamas]] || &amp;quot;Soldier&amp;quot; Jack Kelly || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snake Eater II: The Drug Buster]]'' || || Mobsters || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My New Partner II (Ripoux contre ripoux)]]'' || [[Guy Marchand]] || Guy Brisson || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My New Partner II (Ripoux contre ripoux)]]'' || [[Thierry Lhermitte]] || François Lesbuche || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || [[Martin Provost]] || Daniel || Nickel plated || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Short Time]]'' || [[Xander Berkeley]] || Carl Stark || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Target]]'' || [[Robert Ginty]] || Farley Wood || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Next of Kin]] || [[Patrick Swayze]] || Truman Gates || 92F (nickel-plated) || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' ||[[Tommy Lee Jones]] ||Boyette|| || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 2]]'' || [[Mel Gibson]] || Detective Martin Riggs ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)|Code Name Coq Rouge]]'' || [[Stellan Skarsgård]] || Carl Hamilton || 92F || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Killer]]'' || [[Chow Yun-Fat]] || Ah Jong || 92F || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Bang]]''||[[Frank Military]]||Bobby Burns||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Try This One for Size (Sauf votre respect)]]'' || [[David Carradine]] || Bradley || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kinjite: Forbidden Subjects]]'' || [[Perry Lopez]] || Det. Eddie Rios || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road House]]''||[[John William Young]]||Tinker||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shakedown]]''||[[Peter Weller]]||Ronald Dalton||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || [[Bruce Willis]] || Lt. John McClane  || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || [[Alan Rickman]] || Hans Gruber  || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || [[Alexander Godunov]] || Karl  || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' ||  || LAPD SWAT officer  || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Heat]]'' || Tengiz Borisoff || Josip Barada || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crocodile Dundee II]]'' || [[Anthony Crivello]] || Hitman in the Subway ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Heat]]''||[[Treat Williams]]||Det. Mortis||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tequila Sunrise]]'' || [[Raul Julia]] || Escalante ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || various || FBI agents || 92F (continuity error) || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Above the Law]]'' || [[Steven Seagal]] || Nico Toscani||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hero and the Terror]]'' || [[Chuck Norris]] || Danny O'Brien || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colors]]''||[[Robert Duvall]]||Hodges||||1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Return of the Killer Tomatoes]]'' || Steve Lundquist ||  Igor || rowspan=3|92F || rowspan=3|1988&lt;br /&gt;
|-&lt;br /&gt;
| J. Stephen Peace || Wilbur Finletter&lt;br /&gt;
|-&lt;br /&gt;
| || A prison guard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]]'' || ||Secret Service agent||92F|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon (1987)]]'' || [[Mel Gibson]] || Detective Martin Riggs || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outrageous Fortune]]'' || [[John Schuck]] || Agent Atkins || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outrageous Fortune]]'' || [[Gary Morgan]] || Agent Panansky || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Sean Sullivan]] || The gun dealer || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Madonna]] || Nikki Finn || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Someone to Watch Over Me]]'' ||[[Harlan Cary Poe]] || killer|| 92F with Suppressor || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop]]'' || [[Jesse D. Goins]] || Joe Cox || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ishtar]]'' || || Secret policeman || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Prejudice]]'' || [[Larry B. Scott]] || Sgt. Charles Biddle || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden, The|The Hidden]]'' || [[Ed O'Ross]] || Detective Cliff Willis || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop]]'' ||  || One of Sal's thugs || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|''[[A Better Tomorrow II]]''||[[Chow Yun-Fat]]||Ken Gor||rowspan=7|92F||rowspan=7|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Ti Lung]] || Sung Tse Ho&lt;br /&gt;
|-&lt;br /&gt;
| [[Leslie Cheung]] || Sung Tse Kit&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Shek]] || Lung Si&lt;br /&gt;
|-&lt;br /&gt;
| [[Shing Fui-On]] || Ko's Right Hand Man&lt;br /&gt;
|-&lt;br /&gt;
| Ming Yan Lung || Chong&lt;br /&gt;
|-&lt;br /&gt;
| Shan Kwan|| Ko Ying Pui&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[A Better Tomorrow]]''||[[Chow Yun-Fat]]||Mark Gor||rowspan=5|92F||rowspan=5|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Ti Lung]] || Sung Tse Ho&lt;br /&gt;
|-&lt;br /&gt;
| [[Waise Lee]] || Shing&lt;br /&gt;
|-&lt;br /&gt;
| [[Leslie Cheung]] || Sung Tse Kit&lt;br /&gt;
|-&lt;br /&gt;
| various || Triad gang members&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || Bradley Lavelle || Paul Bonetti || &amp;quot;Snow in Provence&amp;quot; (S09E03) || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strapped]]''||||||gun safe||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Various characters ||   || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 2]]'' || [[Steve Eastin]]  || Sheriff Mazeroski || &amp;quot;Red Museum&amp;quot; (S2E10) || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (1994 miniseries)|The Stand]]'' || || Arizona State Trooper || Episode One:&amp;quot;The Plague&amp;quot;  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || [[David James Elliott]] || Lt. Cmdr. Harmon &amp;quot;Harm&amp;quot; Rabb, Jr. ||   || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || [[Catherine Bell]] || Lt. Col. Sarah &amp;quot;Mac&amp;quot; Mackenzie ||   || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || [[John M. Jackson]] || Adm. A.J. Chegwidden ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' ||  || US military personnel || || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG - Season 1]]'' || [[Tracey Needham]] || Lt. J.G. Meg Austin ||  || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG - Season 1]]'' || [[Andrea Thompson]] || Cdr. Alison Krennick ||  || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' || || Militant extremists || &amp;quot;Future's End&amp;quot; || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || Various characters ||  || 1996-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 4]]'' || [[Sebastian Spence]]  || Deputy Barney Pastor || Possible [[Reck Miami 92F]] variant / &amp;quot;Home&amp;quot; (S4E02) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma]]'' || [[Guy Marchand]] || Nestor Burma || Seasons 5-6 || 1996-2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Myriam Boyer]] || Léa Berthier || &amp;quot;La fête des mères&amp;quot; (S05E03) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Véronique Genest]] || Julie Lescaut || &amp;quot;Femmes en danger&amp;quot; (S05E04) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Patrick Fierry]] || Frescobaldi || &amp;quot;Femmes en danger&amp;quot; (S05E04) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Christian Cloarec]] || Barel || &amp;quot;Abus de pouvoir&amp;quot; (S06E02) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Luc Lavandier]] || Lt. Martin || &amp;quot;Mort d'un petit soldat&amp;quot; (S06E04) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Michel Creton]] || Commissioner Sylvère || &amp;quot;Piège pour un flic&amp;quot; (S07E03) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || Michel Scourneau || Varnel  || &amp;quot;L'affaire Darzac&amp;quot; (S08E03) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || Dominique Guillo || Bastien || &amp;quot;Destins croisés&amp;quot; (S08E05) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Daniel Duval]] || Jean Caillaux || &amp;quot;La nuit la plus longue&amp;quot; (S10E02) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Natalia Dontcheva]] || Mira || &amp;quot;La nuit la plus longue&amp;quot; (S10E02) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || Christian Vadim || Lautun || &amp;quot;Hors-la-loi&amp;quot; (S10E02) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Christian Bouillette]] || Martinelli || &amp;quot;Un meurtre peut en cacher un autre&amp;quot; (S13E02) || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Julie Duclos]] || Roxane Dupuy || &amp;quot;Fragile&amp;quot; (S19E01) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Cédric Lepers]] || David Farda || &amp;quot;Fragile&amp;quot; (S19E01) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Mia Delmaë]] || Cécile Corsant || &amp;quot;Immunité diplomatique&amp;quot; (S20E04) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Francis Renaud]] || David Kabel || &amp;quot;L'ami perdu&amp;quot; (S23E03) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' ||  || Various characters || || 1992 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[The X-Files - Season 5]]'' || || Syndicate operatives || Modified with extended flash-hider barrels, faux folding foregrips and converted to automatic to resemble [[Beretta 93R]]s / &amp;quot;Unusual Suspects&amp;quot; (S5E03) || rowspan=&amp;quot;3&amp;quot;| 1997&lt;br /&gt;
|-&lt;br /&gt;
|  [[John Pyper-Ferguson]]  || SFPD Detective Kresge  || &amp;quot;Emily&amp;quot; (S5E07) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Robert Wisden]]  || 'Pusher' Robert Patrick Modell || &amp;quot;Kitsunegari&amp;quot; (S5E08) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || [[Amanda Tapping]] || Maj. Samantha Carter ||   || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || [[Michael Shanks]] || Dr. Daniel Jackson || || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || [[Claudia Black]] || Vala Mal Doran||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' ||[[Dan Castellaneta]] || Joe Spencer || &amp;quot;Citizen Joe&amp;quot; || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Stargate: SG1]]'' || || US military personnel ||   || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || [[Nicholas Lea]]  || Alex Krycek || &amp;quot;Patient X&amp;quot; (S5E13), &amp;quot;The End&amp;quot; (S5E20) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' ||[[Johnathan LaPaglia]] || Frank Parker ||   || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' ||[[Don Franklin]] || Cpt. Craig Donovan ||   || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || || US Military personnel ||   || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[The X-Files - Season 6]]'' || [[Mimi Rogers]] || FBI Special Agent Diana Fowley || &amp;quot;The Beginning&amp;quot; (S6E01) || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  Michael Milhoan || Deputy Sheriff Arky Stevens || &amp;quot;Terms of Endearment&amp;quot; (S6E07) || rowspan=&amp;quot;2&amp;quot;| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel McKinnon Miller]] || Deputy Greer || &amp;quot;Aqua Mala&amp;quot; (S6E13) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''||[[Michael Imperioli]] || Christopher Moltisanti ||  &amp;quot;A Hit is A Hit&amp;quot;;  With silencer || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''||[[Tony Sirico]] || Paulie &amp;quot;Walnuts&amp;quot; Gualtieri ||   || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''||[[James Gandolfini]] || Tony Soprano || &amp;quot;The Test Dream&amp;quot;; With silencer || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''||[[Joseph R. Gannascoli]] || Vito Spatafore || &amp;quot;Mr. and Mrs. John Sacrimoni Reqiest...&amp;quot; || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''|| || Hitmen || &amp;quot;Whitecaps&amp;quot;  || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| ''[[The X-Files - Season 7]]'' || Rodney Scott || Tony Reed || rowspan=&amp;quot;3&amp;quot;| &amp;quot;Rush&amp;quot; (S7E05) ||rowspan=&amp;quot;3&amp;quot;| 1999&lt;br /&gt;
|-&lt;br /&gt;
|  Scott Cooper || Max Hardin &lt;br /&gt;
|-&lt;br /&gt;
| [[Nicki Aycox]] || Chastity Raines &lt;br /&gt;
|-&lt;br /&gt;
| Judson Mills || LA County Sheriff's Deputy Keith Wetzel || &amp;quot;X-Cops&amp;quot; (S7E12) || rowspan=&amp;quot;2&amp;quot;| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Zachary Ansley || Billy Miles || &amp;quot;Requiem&amp;quot; (S7E22)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Truckers]]'' || || || || 2000 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' || || Homeowner ||  With two-tone finish || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[The X-Files - Season 8]]'' || Kevin McClatchy || FBI Special Agent James Leeds || &amp;quot;Via Negativa&amp;quot; (S8E07) || 2000&lt;br /&gt;
|-&lt;br /&gt;
|  Jolie Jenkins || FBI Special Agent Layla Harrison || &amp;quot;Alone&amp;quot; (S8E19)|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24]]'' || [[Kiefer Sutherland]] || CTU Agent Jack Bauer ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 2]]'' || [[Jill Teed]] || Agent Maggie Sawye || &amp;quot;Insurgence&amp;quot; (S2E12) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville]]'' || [[Camille Mitchell]] || Sheriff Nancy Adams || || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robbery Homicide Division]]'' |||| LAPD officers ||   || 2002 - 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || || Various||   || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]'' || || US soldiers ||  M9 || 2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || [[Doug Savant]] || Commander Harken || two-tone, &amp;quot;Bushwhacked&amp;quot; (S1E03)|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || [[Marc Samuel]] || Capt. Morvan || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || [[Eric Defosse]] || Lt. Loubet || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || [[Michel Albertini]] || Alex Narni || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || [[Jean-Marie Winling]] || Philippe Auch || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || || Police and criminals || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monk]]'' ||[[Tony Shalhoub]] ||Monk|| ||2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monk]]''||[[Emmanuelle Vaugier]] ||Pat||  ||2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monk]]''||[[Ted Levine]]||Capt. Leland Stottlemeyer || ||2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monk]]''||[[Jason Gray-Stanford]]||Lt. Randy Disher|| ||2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brigada]]'' || [[Sergey Bezrukov]] || Sasha Belov || Disguised cigarette lighter || 2002-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||[[Jonathan Togo]] || Ryan Wolfe ||   ||2002-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Tom Sizemore]] || Private Investigator Kurt Rossi || &amp;quot;Down to the Wire&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || MDPD Officers  ||   || 2002-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 3]]'' ||   || Lionel Luthor's assistant || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || Bank Robber ||  || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frank Riva - Season 1]]'' || [[Philippe Maymat]] || Inspector Serge Graves || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service|NCIS]]'' ||[[Mark Harmon]] || Leroy Jethro Gibbs || ||  2005-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service|NCIS]]'' || [[Cote de Pablo]] || Ziva David ||   || 2003-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS - Season 3|NCIS]]'' || [[Rudolf Martin]] || Ari Haswari ||  &amp;quot;Kill Ari (Part 1)&amp;quot; (S3E01)|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS - Season 3|NCIS]]''|| [[Lauren Holly]]||Directer Jenny Shepard||&amp;quot;Kill Ari (Part 2)&amp;quot; (S3E02) ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS - Season 3|NCIS]]'' ||[[Daniel Roebuck]] || Matthew Lake || &amp;quot;Boxed In&amp;quot; (S3E12) ||  2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 3]]'' || || Gangster  ||  (S3E12)|| 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 3]]'' || [[Jonathan Togo]] || Det. Ryan Wolfe  ||  || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Terry O'Quinn]] || John Locke ||   || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Harold Perrineau]] || Michael Dawson ||   || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Michelle Rodriguez]] || Ana-Lucia ||   || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Matthew Fox]] || Jack Shephard ||  || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Yunjin Kim]] || Jin Kwon ||   || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Elizabeth Mitchell]] || Juliet Burke ||  || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Naveen Andrews]] || Sayid Jarrah || Switches with [[Non Guns#Beretta 92F|Non-Gun]] || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Frank Riva - Season 2]]'' || [[Carmela Ramos]] || Minda Fierro || rowspan=3| || rowspan=3|2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Defosse]] || Jimmy Esperanza&lt;br /&gt;
|-&lt;br /&gt;
| || Xavier Unger's agents, police personnel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archangel]]'' ||[[Igor Filippov]] || Major Kretov ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archangel]]'' |||| Henchman ||  w/ and w/o suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Over There]]'' || [[Currie Graham]] || Cpl. Shaver ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4]]'' || [[Jonathan Togo]] || Det. Ryan Wolfe  ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4]]'' ||[[James Badge Dale]] || Henry Darius  ||  (S4E01) || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4]]'' |||| Security guard  ||  (S4E09) || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4]]'' |||| Bank robbers  ||  (S4E14) || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name is Earl]]'' || || various ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 1]]'' ||  || Cops, Prison Guards ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Daniel Hugh Kelly]] || Sheriff Jake Devins || &amp;quot;Dead In The Water&amp;quot; (S01E03)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Peter Benson]] || Officer Walter Kelly ||&amp;quot;Asylum&amp;quot; (S01E10)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Jessica Steen]] || Officer Kathleen Hudak ||&amp;quot;The Benders&amp;quot; (S01E15)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Jensen Ackles]] || Dean Winchester ||&amp;quot;Shadow&amp;quot; (S01E16)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Jared Padalecki]] || Sam Winchester ||&amp;quot;Shadow&amp;quot; (S01E16)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || Various ||Police officers||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || || Terrorist ||   || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || || Bank Guard ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || || Police officers ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Closer, The|The Closer]]''||[[Kyra Sedgwick]]||Chief Brenda Johnson||&amp;quot;Red Tape&amp;quot; (S5E03) ||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Closer, The|The Closer]]''||[[G.W. Bailey]]||Lt. Provenza||||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Closer, The|The Closer]]''||[[Raymond Cruz]]||Det. Sanchez||||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Closer, The|The Closer]]''||[[Corey Reynolds]]||Sgt. Gabriel||||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Closer, The|The Closer]]''||[[J.K. Simmons]]||Chief Pope||||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 5]]'' || [[Johnny Lewis]] || Gabriel Duncan ||&amp;quot;Hidden&amp;quot; (S5E03) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 5]]'' || [[Kevin Daniels]] || Greg Flynn ||&amp;quot;Lockdown&amp;quot; (S5E11) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (New Series) - Season 2]]'' || [[Andrew Hayden-Smith]] || Jake Simmonds || &amp;quot;Rise of the Cybermen&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[E-Ring]]'' || [[Dominic Rains]] || Omar Al-Masadi || &amp;quot;Brothers in Arms&amp;quot; (S1E19) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Inspector Lynley Mysteries]]'' || Rupert Procter || Simon Henshaw || &amp;quot;One Guilty Deed&amp;quot; (S05E02) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || || Prison Guards ||   || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || [[Wentworth Miller]] || Michael Scofield ||   || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || [[José Zúñiga]] || Coyote || || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || [[Robert Knepper]] || T-Bag ||   || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 2]]'' || [[Charles Malik Whitfield]] || FBI Agent Victor Henricksen||&amp;quot;Nightshifter&amp;quot; (S02E12) || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 2]]'' || [[Jensen Ackles]] || Dean Winchester ||&amp;quot;Born Under A Bad Sign&amp;quot; (S02E14)  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 2]]'' || [[Jared Padalecki]] || Sam Winchester ||&amp;quot;Born Under A Bad Sign&amp;quot; (S02E14)  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 2]]'' || Various ||Police officers||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Lennie James]] || Robert Hawkins ||  With &amp;amp; without silencer || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Gerald McRaney]] || Johnston Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Skeet Ulrich]] || Jake Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Kenneth Mitchell]] || Eric Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Brad Beyer]] || Stanley Richmond ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Richard Speight, Jr.]] || Bill Kohler ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psych]]''|| [[Maggie Lawson]] || Detective Juliet O'Hara ||  || 2006 - ???? &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Hokkaido Police. Russian Department (Politsiya Khokkaydo. Russkiy otdel)]]''|| [[Farkhad Abdraimov]] || Shintaro Hayashi |||| rowspan=&amp;quot;2&amp;quot;|  2007-2011&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vladimir Litvinov]] || Sergey Ivanov ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 6]]'' || [[Peter Flemming]] || Brady ||&amp;quot;Trespass&amp;quot; (S6E14) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 6]]'' || [[Allison Mack]] || Chloe Sullivan ||&amp;quot;Progeny&amp;quot; (S6E18) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || [[Will Yun Lee]] || Jae Kim ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || [[Isaiah Washington]] || Antonio Pope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || [[Jordan Bridges]] || Tom Hastings ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || [[Aleks Paunovic]] || BG Assault Team Leader Curtis ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || || Berkut Group Tactical officers ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Point, The|The Kill Point]]'' ||[[Donnie Wahlberg]] || Captain Horst Cali ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane]]'' ||[[Kristanna Loken]] || DEA Agent Jane Vasco ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sea Patrol]]'' || || smuggler ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' || [[Carlos Compean]] || Col. Escamilla ||   || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 3]]'' || [[Stoney Westmoreland]] ||Sheriff Melvin Dodd||&amp;quot;Jus In Bello&amp;quot; (S03E12)  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 3]]'' || [[Tyler McClendon]] ||Deputy Phil Amici|| &amp;quot;Jus In Bello&amp;quot; (S03E12) || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 3]]'' || Various ||Police officers|| || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life]]'' || [[Damian Lewis]] || Charlie Crews ||  || 2007 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || [[Bruce Campbell]] || Sam Axe ||  || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 8]]'' || [[Ari Cohen]] || Regan Matthews ||&amp;quot;Odyssey&amp;quot; (S8E01) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 8]]'' || [[Erica Durance]] || Lois Lane ||&amp;quot;Odyssey&amp;quot; (S8E01) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 8]]'' || [[David Paetkau]] || Dan Turpin ||&amp;quot;Bulletproof&amp;quot; (S8E12) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || || Various characters ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 4]]'' ||  ||||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 1]]''|| [[Helena Dvoráková]] || Kpt. Jana Chládková || &amp;quot;Chladnokrevně&amp;quot; (S1E03) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 1]]''|| || The robber || &amp;quot;Loupež&amp;quot; (S1E10) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 1]]''|| [[Svatopluk Schuller]] || Mr. Větrovský || &amp;quot;Manželský kosočtverec&amp;quot; (S1E11)  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||[[Peter Outerbridge]]||Walter||||2008 - 2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 5]]'' ||[[Adoni Maropis]]||Diakos||&amp;quot;The Cost of Living&amp;quot; (S05E05)||2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Dominic Purcell]] || Lincoln Burrows ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Amaury Nolasco]] || Fernando Sucre||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Titus Welliver]] || Scott ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Wentworth Miller]] || Michael Scofield ||  || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Robert Knepper]] || T-Bag ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' ||  || Various ||  || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' ||[[Lena Headey]] || Sarah Connor ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' ||[[Brian Austin Green]] || Derek Reese || &amp;quot;Dungeons &amp;amp; Dragons&amp;quot;; With silencer || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' ||[[Thomas Dekker]] || John Connor ||  || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' || || Police Officers ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivors]]'' ||[[Nikki Amuka-Bird]] || Samantha Willis ||   || 2008 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivors]]'' ||[[Julie Graham]] || Abby Grant ||   || 2008 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' || || Various characters ||   || 2008 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lewis (TV Series)|Lewis]]'' || [[Philip Battley]] || Will McEwan || &amp;quot;Life Born of Fire&amp;quot; (S02E03) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beast, The (2009)|The Beast]]'' ||||FBI Agents|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || various characters ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black and White]]'' || || Triad gangsters ||  ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black and White]]'' ||[[Janine Chang]]  || Lan Xi Ying ||  Episode 24 ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]''|| [[Jan Dolanský]] ||kpt. Ota Kovčín||  ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]'' |||| Various characters ||  ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load With R. Lee Ermey]]'' ||[[R. Lee Ermey]] and US Marines || Themselves || M9 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Californication]]'' || [[Mario Orozco]] || Street kid || &amp;quot;Dogtown&amp;quot; (S3E10) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Winchester || &amp;quot;The End&amp;quot; (S05E04) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Misha Collins]] || Castiel || &amp;quot;The End&amp;quot; (S05E04) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Lexa Doig]] || Risa || &amp;quot;The End&amp;quot; (S05E04) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Kim Rhodes]] || Sheriff Jody Mills || &amp;quot;Dead Men Don't Wear Plaid&amp;quot; (S05E15) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Larry Poindexter]] || Pastor David Gideon || &amp;quot;99 Problems&amp;quot; (S05E17) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Community]]'' || [[Donald Glover]] || Troy Barnes / Gangster ||  &amp;quot;Horror Fiction in Seven Spooky Steps&amp;quot; (S03E05) || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Community]]'' ||[[Danny Pudi]] || Abed Nadir / Gangster ||  &amp;quot;Horror Fiction in Seven Spooky Steps&amp;quot; (S03E05) || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Community]]'' || [[Jim Meskimen]] || [[Tommy Lee Jones]] impersonator || &amp;quot;Contemporary Impressionists&amp;quot; (S03E12) || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' ||[[Chris O'Donnell]] || G. Callen ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' ||[[L.L. Cool J]] || Sam Hanna ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' ||[[Peter Weireter]] || LAPD Officer ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || || LAPD officers ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[Shawn Hatosy]] || Det. Sammy Bryant ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[Michael McGrady]] || Det. Daniel &amp;quot;Sal&amp;quot; Salinger ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[Kevin Alejandro]] || Det. Nate Moretta ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[C. Thomas Howell]] || Officer Billy Dewey ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[Tom Everett Scott]] || Det. Russell Clarke ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || || Gangbanger ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || || LAPD officers ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||[[Billy Campbell]]||Jack Crowe||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 8]]'' || [[Michael Adamthwaite]] || Rick ||&amp;quot;Crossfire&amp;quot; (S9E06) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 8]]'' || [[Elise Gatien]] || Mia Dearden ||&amp;quot;Crossfire&amp;quot; (S9E06) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot]]'' || Every Person || Themselves ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Walking Dead - Season 1]]'' || [[Andrew Lincoln]] ||Rick Grimes || &amp;quot;Days Gone Bye&amp;quot; (S1E01), &amp;quot;Guts&amp;quot; (S1E02) || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Undead US Soldier || &amp;quot;Days Gone Bye&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 7]]''||[[Mark L. Young]]||Tom Reynolds||&amp;quot;Smooth Criminal&amp;quot; (S07E14)||2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 7]]''||[[Clifton Collins Jr.]]||Raymond Harris||&amp;quot;Smooth Criminal&amp;quot; (S07E14)||2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 6]]'' || [[Carlos Sanz]] || Virgil || &amp;quot;The French Mistake&amp;quot; (S06E15) || 2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 6]]'' || [[Roman Podhora]] || Sheriff || &amp;quot;Mommy Dearest&amp;quot; (S06E19) || 2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 6]]'' || Various ||Police officers|| || 2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Humanoid Monster Bem]]'' || [[Ken Mitsuishi]] || Hatakeyama || rowspan=2 | (Ep. 01) || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Kazuki Kitamura]] || Natsume Akinori&lt;br /&gt;
|-&lt;br /&gt;
| || Mobsters || (Ep. 10)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || || goon  ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Annie Ilonzeh]]|| Kate  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Confession (2011)|The Confession]]'' ||[[Chris Cardona]]|| Security Guard #1  ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Haven]]''|| [[Cristián de la Fuente]] || Stamoran ||&amp;quot;Friend or Faux&amp;quot;||2011 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]''  ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]''  || [[Zak Lee]] || Paulie || &amp;quot;Little Little Italy&amp;quot; (S01E02) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]''  ||  || Gangster || &amp;quot;Little Little Italy&amp;quot; (S01E02) ||2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Those Who Kill (Den som dræber)]]''|| Simon Kwamm || Kristian Almen || &amp;quot;Shadow of the Past&amp;quot; (S1E6) || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grimm - Season 1]]''|||| || &amp;quot;Island of Dreams&amp;quot; ||2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || Hamas insurgent || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 3|Leverage]]''||[[Christian Kane]]||Elliot Spencer|| &amp;quot;The Big Bang Job&amp;quot; (S3E15)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 1|Leverage]]''||[[Aldis Hodge]]||Hardison||&amp;quot;The Nigerian Job&amp;quot; (S1E01)||2008 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[The Walking Dead - Season 2]]'' || [[Norman Reedus]] || Daryl Dixon || deleted scene in &amp;quot;What Lies Ahead&amp;quot; (S2E01), &amp;quot;Save The Last One&amp;quot; (S2E04) || rowspan=&amp;quot;3&amp;quot;|2011-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Secrets&amp;quot; (S2E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laurie Holden]] || Andrea Harrison || &amp;quot;Secrets&amp;quot; (S2E06), &amp;quot;Pretty Much Dead Already&amp;quot; (S2E07), &amp;quot;Beside The Dying Fire&amp;quot; (S2E13)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 7]]'' || [[Michael Hogan]] || Sheriff Osborne || &amp;quot;Slash Fiction&amp;quot; (S07E06) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 7]]'' || [[Jensen Ackles]] || Dean Winchester || &amp;quot;Slash Fiction&amp;quot; (S07E06) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 7]]'' || Various || Sheriff's deputies || &amp;quot;Slash Fiction&amp;quot; (S07E06) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 7]]'' || [[Sean Rogerson]] || Ranger Rick Evans || Holstered only / &amp;quot;How to Win Friends and Influence Monsters&amp;quot; (S07E09) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 7]]'' || [[Cameron Dent]] || Police evidence officer || Holstered only / &amp;quot;Out With The Old&amp;quot; (S07E16) (S07E09) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 7]]'' || Various || Sucrocorp security guards || &amp;quot;Survival of the Fittest&amp;quot; (S07E23) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 2]]'' ||[[Walton Goggins]]||Boyd Crowder||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||[[Bruce Davison]]||Admiral Shepard||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||[[Daisy Betts]]||Lt. Shepard||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||[[Robert Patrick]]||Master Chief Petty Officer Prosser||||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Breaking Bad - Season 5]]'' || ||  || Seen on computer; &amp;quot;Live Free or Die&amp;quot; (S5E01) ||rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|Bill Peterson || DEA agent ||&amp;quot;Say My Name&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Ashley Judd]] || Rebecca Winstone ||&amp;quot;The Hard Drive&amp;quot; (S1E02), &amp;quot;Measure of a Man&amp;quot; (S1E07) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Adriano Giannini]] || Giancarlo Rossi || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Laura Donnelly]] || CIA Agent Violet Heat || &amp;quot;Promise&amp;quot; (S1E09) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Cliff Curtis]] || CIA Agent Dax Miller  || &amp;quot;Rain on the Evil and on the Good&amp;quot; (S1E10) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Laura Haddock]] || CIA Agent Susan Grantham || &amp;quot;Rain on the Evil and on the Good&amp;quot; (S1E10) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]''|| [[Mark Gibbon]] ||Frank Bolo  ||S01E06 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elementary - Season 5|Elementary]]'' ||various||multiple episodes||||2012-&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikita (2010) - Season 2]] || [[William DeVry]] || Patrick Miller || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[The Walking Dead - Season 3]]'' || [[Chandler Riggs]] || Carl Grimes || improvised suppressor; &amp;quot;Seed&amp;quot; (S3E01), &amp;quot;Clear&amp;quot; (S3E12), &amp;quot;Welcome To The Tombs&amp;quot; (S3E16) || rowspan=&amp;quot;5&amp;quot;|2012-13&lt;br /&gt;
|-&lt;br /&gt;
| [[IronE Singleton]] || Theodore &amp;quot;T-Dog&amp;quot; Douglas || &amp;quot;Seed&amp;quot; (S3E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laurie Holden]] || Andrea Harrison || &amp;quot;Walk with Me&amp;quot; (S3E03), &amp;quot;Made to Suffer&amp;quot; (S3E08), &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Prey&amp;quot; (S3E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Walk with Me&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;I Ain't a Judas&amp;quot; (S3E11)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]''|| [[Billy Burke]] ||Miles Matheson  ||&amp;quot;Nobody's Fault But Mine&amp;quot; (S01E10) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]''|| [[Malik Yoba]] ||Jim Hudson  ||&amp;quot;Ghosts&amp;quot; (S01E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]''|| [[Dayo Okeniyi]] ||Alec Penner  ||&amp;quot;The Night the Lights went out in Georgia&amp;quot; (S1E14) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]''|| Extras||Polices  ||&amp;quot;The Night the Lights went out in Georgia&amp;quot; (S1E14) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The - Season 1]]''|| [[Valorie Curry]] ||Emma Hill  ||&amp;quot;Let Me Go&amp;quot; (S1E07) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The - Season 1]]''|| [[James Purefoy]] ||Joe Carroll ||&amp;quot;The Final Chapter&amp;quot; (S1E15) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The - Season 1]]''|| [[Kevin Bacon]] ||Ryan Hardy ||&amp;quot;The Final Chapter&amp;quot; (S1E15) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]''||  || Proctor's man amd Mr. Rabbit's man ||episode 1|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]''|| [[Antony Starr]] || Sheriff Lucas Hood  ||episode 4|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]''|| [[Trieste Kelly Dunn]] || Deputy Siobhan Kelly  ||episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under the Dome - Season 1|Under the Dome]]''||[[Natalie Martinez]]||Deputy Linda Esquivel||||2013-2014	 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]''|| [[Noah Danby]] || Sukar  ||&amp;quot;Pilot&amp;quot; (S01E01) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]''|| [[Joel Labelle]] || Lash Dolworthy  || &amp;quot;The Serpent's Egg&amp;quot; (S01E05)|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]''|| [[Grant Bowler]] || Joshua Nolan || &amp;quot;The Serpent's Egg&amp;quot; (S01E05)|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|''[[The Walking Dead - Season 4]]'' || [[Sonequa Martin-Green]] || Sasha Williams || &amp;quot;30 Days Without An Accident&amp;quot; (S4E01), &amp;quot;Alone&amp;quot; (S4E13) || rowspan=&amp;quot;6&amp;quot;|2013-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawrence Gilliard Jr.]] || Bob Stookey || &amp;quot;30 Days With An Accident&amp;quot; (S4E01), &amp;quot;Isolation&amp;quot; (S4E03), &amp;quot;Inmates&amp;quot; (S4E10), &amp;quot;Us&amp;quot; (S4E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Infected&amp;quot; (S4E02), flashblack; &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;Infected&amp;quot; (S4E02), improvised suppressor; &amp;quot;Isolation&amp;quot; (S4E03), &amp;quot;After&amp;quot; (S4E09), &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Survivor || holstered; &amp;quot;Dead Weight&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew J. West]] || Gareth || &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''||  || Syndicate thug  ||S02E04 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''||  ||Sonya's bodyguards  ||S02E04 / with silencers|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''|| [[Luvia Petersen]] ||Jasmine Garza  ||S02E04 / with silencer || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beauty and the Beast]]''|| Extra ||Assistant of Silverfox  ||&amp;quot;Basic Instinct&amp;quot;|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beauty and the Beast]]''|| Extra ||Colonel of Muirfield  ||&amp;quot;Trapped&amp;quot;|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beauty and the Beast]]''|| [[Jay Ryan]] ||Vincent Keller  ||&amp;quot;Never Turn Back&amp;quot;|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 10|NCIS]]''||[[David McCallum]]||Dr. Donald &amp;quot;Ducky&amp;quot; Mallard||&amp;quot;Detour&amp;quot; (S10E16)||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Creek]]''  || [[Kal Penn]]||Detective Fontanelle &amp;quot;Font&amp;quot; White|||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|''[[Revolution - Season 2]]''|| [[Giancarlo Esposito]] ||Tom Neville  || || rowspan=&amp;quot;8&amp;quot;|2013 - 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Colm Feore]] || Randall Flynn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Jason Douglas]] || Garret|| &amp;quot;One Riot, One Ranger&amp;quot; (S2E05)&lt;br /&gt;
|-&lt;br /&gt;
|[[JD Pardo]] || Jason|| &amp;quot;Dead Man Walking&amp;quot; (S2E06)&lt;br /&gt;
|-&lt;br /&gt;
|[[David Lyons]] || Sebastian Monroe||&lt;br /&gt;
|-&lt;br /&gt;
|[[Željko Ivanek]] || Calvin Horn|| &amp;quot;Everyone Says I Love You&amp;quot; (S2E09)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mat Vairo]] || Connor Bennet|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Billy Burke]] || Miles Matheson||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|''[[Strike Back - Season 4]]''|| [[Shane Wellington]] || California Highway Patrolman  ||Holstered only / S04E01|| rowspan=&amp;quot;8&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Philip Winchester]] || Sgt. Michael Stonebridge ||S04E01&lt;br /&gt;
|-&lt;br /&gt;
||| Assassin ||S04E02&lt;br /&gt;
|-&lt;br /&gt;
|[[Robson Green]] || Lt. Col. Philip Locke||S04E02&lt;br /&gt;
|-&lt;br /&gt;
|[[Milauna Jackson]] || DEA Special Agent Kim Martinez||Holstered only / S04E04&lt;br /&gt;
|-&lt;br /&gt;
|[[Zubin Varla]] || Leo Kamali||S04E07 - S04E10&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorist ||S04E07&lt;br /&gt;
|-&lt;br /&gt;
|[[Sullivan Stapleton]] || Sgt. Damien Scott ||S04E10&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 2]]'' ||[[Hoon Lee]]|| Job ||with/without suppressor||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 2]]'' ||[[Antony Starr]]|| Lucas Hood ||suppressed||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 2]]'' ||[[Sean Paul Braud]]||Hospital security officer || ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bosch - Season 1|Bosch]]''||[[Madison Lintz]]||Madie Bosch||&amp;quot;Chapter Six: Donkey's Years&amp;quot; (S1E06)||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[The Walking Dead - Season 5]]'' || [[Andrew J. West]] || Gareth || &amp;quot;No Sanctuary&amp;quot; (S5E01) || rowspan=&amp;quot;7&amp;quot;|2014-15&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;No Sanctuary&amp;quot; (S5E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawrence Gilliard Jr.]] || Bob Stookey || &amp;quot;No Sanctuary&amp;quot; (S5E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonequa Martin-Green]] || Sasha Williams || &amp;quot;No Sanctuary&amp;quot; (S5E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;Strangers&amp;quot; (S5E02), &amp;quot;Four Walls and a Roof&amp;quot; (S5E03), &amp;quot;Coda&amp;quot; (S5E08), &amp;quot;Remember&amp;quot; (S5E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || Sgt. Abraham Ford || &amp;quot;Self Help&amp;quot; (S5E05), &amp;quot;The Distance&amp;quot; (S5E11), &amp;quot;Remember&amp;quot; (S5E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Try&amp;quot; (S5E15)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mysteries of Laura]]''||[[Wallace Shawn]]||Kenneth Walters||||2014-2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 4]]''|| [[Marek Taclík]] || Kpt. Oliver Hajn || &amp;quot;Únos&amp;quot; (S4E01) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 4]]''|| [[Jana Pidrmanová]] || Npor. Lída Rysová || &amp;quot;Zvěřinec&amp;quot; (S4E06) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]'' ||[[Ashraf Barhom]]|| Jamal Al Fayeed   || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]'' ||[[Abdallah El Akal]]|| Fahmy  ||Episode 2 ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]'' ||[[Zuhair Abu Hanna]]|| Yahia  ||Episode 2 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Following, The - Season 2]]''||[[Jake Weber]] || Micah ||&amp;quot;Unmasked&amp;quot; (S2E09)|| rowspan=&amp;quot;5&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Jacinda Barrett]]|| Julia ||&amp;quot;Unmasked&amp;quot; (S2E09)&lt;br /&gt;
|-&lt;br /&gt;
| || Hitman || &amp;quot;Freedom&amp;quot; (S2E11)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shane McRae]]'' || Robert||&amp;quot;Betrayal&amp;quot; (S2E12)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mackenzie Marsh]]'' || Tilda||&amp;quot;Silence&amp;quot; (S2E14)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=15|''[[Fear the Walking Dead - Season 1]]'' ||  || LAPD Officers  ||rowspan=2|Holstered &amp;quot;So Close, Yet So Far&amp;quot; (S1E02) || rowspan=15|2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevan Ohtsji]] || LAPD Officer&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited || LAPD Officer Gonzales || &amp;quot;So Close, Yet So Far&amp;quot; (S1E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Allerick]] ||National Guardsman || Holstered; &amp;quot;The Dog&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|  || National Guardsmen ||Holstered; &amp;quot;The Dog&amp;quot; (S1E03), &amp;quot;Not Fade Away&amp;quot; (S1E04), &amp;quot;Cobalt&amp;quot; (S1E05), &amp;quot;The Good Man&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie McShane]] || Lieutenant Moyers ||Holstered; &amp;quot;Not Fade Away&amp;quot; (S1E04), &amp;quot;Cobalt&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jared Abrahamson]] ||Corporal Cole || rowspan=3|Holstered; &amp;quot;Cobalt&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby Naderi]] ||Sergeant Castro&lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Dean]] ||PFC Richards &lt;br /&gt;
|-&lt;br /&gt;
| [[Shawn Hatosy]] || Corporal Andrew Adams||&amp;quot;Cobalt&amp;quot; (S1E05), &amp;quot;The Good Man&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubén Blades]] || Daniel Salazar ||  rowspan=5|&amp;quot;The Good Man&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Artine Brown]] || Private Jones &lt;br /&gt;
|-&lt;br /&gt;
| [[Elizabeth Rodriguez]] || Elizabeth Ortiz&lt;br /&gt;
|-&lt;br /&gt;
| [[Kim Dickens]] || Madison Clark &lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff Curtis]] || Travis Manawa &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ship - Season 2|The Last Ship]]'' ||[[Titus Welliver]]|| Thorwald ||&amp;quot;Unreal City&amp;quot; (S02E01)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Better Call Saul - Season 1]]'' ||[[Lonnie Lane]] || Bailiff Matthews ||Holstered; &amp;quot;Uno&amp;quot; (S1E01)   || rowspan=&amp;quot;2&amp;quot;|2015&lt;br /&gt;
|-&lt;br /&gt;
| || APD Officers ||Holstered; &amp;quot;Alpine Shepherd Boy&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ship - Season 1]]''||[[Eric Dane]] || CDR Tom Chandler ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot;|''[[The Walking Dead - Season 6]]'' || [[Melissa McBride]] || Carol Peletier || &amp;quot;JSS&amp;quot; (S6E02), &amp;quot;East&amp;quot; (S6E15) || rowspan=&amp;quot;12&amp;quot;|2015-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Gilliam]] || Father Gabriel Stokes || &amp;quot;JSS&amp;quot; (S6E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jonathan Kleitman]] || Sturgess || &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || Sgt. Abraham Ford || Wood grips; &amp;quot;Always Accountable&amp;quot; (S6E06), &amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || &amp;quot;Always Accountable&amp;quot; (S6E06), &amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || Wood grips; &amp;quot;Heads Up&amp;quot; (S6E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;The Next World&amp;quot; (S6E10), &amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Berry]] || Negan's Scout || one with standard grips and wood grips; &amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Abrams]] || Ron Anderson || &amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alicia Witt]] || Paula || Wood grips; &amp;quot;The Same Boat&amp;quot; (S6E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || one with standard grips and wood grips; &amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Saviors member || &amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (Bron)|The Bridge (Bron) - Season 3]]'' || [[Adam Pålsson]] || Emil Larsson || S3E09, S3E10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wayward Pines - Season 1|Wayward Pines]]''||[[Matt Dillon]]||Ethan Burke||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 1|Stranger Things]]''||||Army Military Police||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rogue - Season 3]]''||[[Sarah Carter]]||DEA Agent Deakins||&amp;quot;A Piece of Wood&amp;quot; (S3E20)||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shades of Blue - Season 1]]'' || [[Shuler Hensley]] || Frank Kovach || &amp;quot;Fall of Man&amp;quot; (S1E06) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=16|''[[Fear the Walking Dead - Season 2]]'' || [[Rubén Blades]] || Daniel Salazar || &amp;quot;Monster&amp;quot; (S2E01), &amp;quot;We All Fall Down&amp;quot; (S2E02), &amp;quot;Ouroboros&amp;quot; (S2E03), &amp;quot;Sicut Cervus&amp;quot; (S2E06) || rowspan=16|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Lorenzo James Henrie]] || Christopher Manawa || rowspan=4|&amp;quot;Blood In The Streets&amp;quot; (S2E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica Diaz-Carranza]] || Vida &lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse McCartney]] || Reed &lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Wingate]] || Ben &lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff Curtis]] || Travis Manawa||&amp;quot;Blood In The Streets&amp;quot; (S2E04); w/wood grips, &amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kim Dickens]] || Madison Clark || &amp;quot;Blood In The Streets&amp;quot; (S2E04), &amp;quot;Captive&amp;quot; (S2E05), &amp;quot;Sicut Cervus&amp;quot; (S2E06); w/wood grips, &amp;quot;North&amp;quot; (S2E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Dillane]] || Nicholas Clark || &amp;quot;Captive&amp;quot; (S2E05)&lt;br /&gt;
|-&lt;br /&gt;
| Uncredited || Miguel ||  rowspan=2|&amp;quot;Sicut Cervus&amp;quot; (S2E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Diana Lein]] || Sofia &lt;br /&gt;
|-&lt;br /&gt;
| [[Ramón Medína]] || Jorge || Holstered; &amp;quot;Shiva&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelly Blatz]] || Brandon Luke ||w/rubber grip; &amp;quot;Do Not Disturb&amp;quot; (S2E10), &amp;quot;Date of Death&amp;quot; (S2E13) &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruben Carbajal]] || Antonio Reyes || w/wood grips, holstered; &amp;quot;Pillar of Salt&amp;quot; (S2E12), &amp;quot;North&amp;quot; (S2E15) &lt;br /&gt;
|-&lt;br /&gt;
| [[Alfonso Jarquin]] || Ramiro||rowspan=2|Holstered; &amp;quot;North&amp;quot; (S2E15) &lt;br /&gt;
|-&lt;br /&gt;
| [[James Logan]]|| Militiaman&lt;br /&gt;
|-&lt;br /&gt;
| || Los Hermanos members and Militiamen || &amp;quot;North&amp;quot; (S2E15) &lt;br /&gt;
|-&lt;br /&gt;
|''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]''|| [[Patrik Dergel]] || Kpt. Tomáš Beran || &amp;quot;Mimo realitu&amp;quot; (S1E02), &amp;quot;Skvělé vyhlídky&amp;quot; (S1E04), &amp;quot;Bez hlavy&amp;quot; (S1E10)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]''|| [[Veronika Petrová]] || Lada Kroftová || &amp;quot;Skvělé vyhlídky&amp;quot; (S1E04) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]''|| [[Jan Révai]] || Kpt. Ivan Janda || &amp;quot;Bez hlavy&amp;quot; (S1E10) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]''|| [[Sona Norisová]] || Klaudie Wolfová || &amp;quot;Bez hlavy&amp;quot; (S1E10) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[People v. O.J. Simpson: American Crime Story, The|The People v. O.J. Simpson:American Crime Story]]''||||LAPD||&amp;quot;The Run of His Life&amp;quot; (S1E02)||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Better Call Saul - Season 2]]'' ||[[Stoney Westmoreland]] ||  APD Officer Saxton ||rowspan=&amp;quot;2&amp;quot;|Holstered; &amp;quot;Switch&amp;quot; (S2E01)  || rowspan=&amp;quot;3&amp;quot;|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Désert]]||  APD Officer Baker &lt;br /&gt;
|-&lt;br /&gt;
| ||  Air Force airmen ||Holstered; &amp;quot;Fifi&amp;quot; (S2E08) &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot;|''[[The Walking Dead - Season 7]]'' || Unknown || Saviors member || &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01) || rowspan=&amp;quot;12&amp;quot;|2016-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Lennie James]] || Morgan Jones || &amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Bury Me Here&amp;quot; (S7E13), &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua Mikel]] || Jared || holstered; &amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Logan Miller]] || Benjamin || deleted scene in &amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Rock in the Road&amp;quot; (S7E09), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mike Seal]] || Gary || holstered; &amp;quot;Service&amp;quot; (S7E04), &amp;quot;Hearts Still Beating&amp;quot; (S7E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;Service&amp;quot; (S7E04), &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Dean Morgan]] || Negan || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Female Savior || &amp;quot;Sing Me a Song&amp;quot; (S7E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Sing Me a Song&amp;quot; (S7E07), suppressed; &amp;quot;Hearts Still Beating&amp;quot; (S7E08), suppressed with light brown grips, holstered; &amp;quot;Say Yes&amp;quot; (S7E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elizabeth Ludlow]] || Arat || &amp;quot;Hearts Still Beating&amp;quot; (S7E08)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Member || &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||[[Andy Mackenzie]]||Ivar||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tunnel, The - Season 2|The Tunnel]]'' || [[Nicolas Wanczycki]] || Thibaut Briand |||| 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night Manager, The|The Night Manager]]''||[[Olivia Colman]]||Angela Burr||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Better Call Saul - Season 3]]'' |||| US Border Patrol agents ||Holstered; &amp;quot;Sunk Costs&amp;quot; (S3E03) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=25|''[[Fear the Walking Dead - Season 3]]'' || ||Broke Jaw Ranch Militiamen || &amp;quot;Eye of the Beholder&amp;quot; (S3E01), &amp;quot;Children of Wrath&amp;quot; (S3E08)|| rowspan=25|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael William Freeman]] || Blake Sarno ||&amp;quot;Eye of the Beholder&amp;quot; (S3E01), &amp;quot;Burning in Water, Drowning in Flame&amp;quot; (S3E05), &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Brother’s Keeper&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Faustino Bojorquez Arellano]] || Gonzalez Dam guard || &amp;quot;TEOTWAWKI&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricardo Chacon]] ||J.C.|| rowspan=4|&amp;quot;100&amp;quot; (S3E04)&lt;br /&gt;
|-&lt;br /&gt;
| Rodrigo del Villar Casas || Othón&lt;br /&gt;
|-&lt;br /&gt;
| Joe Ordaz || Gonzalez Dam guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Lisandra Tena]] || Lola Guerrero&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubén Blades]] || Daniel Salazar||&amp;quot;100&amp;quot; (S3E04), &amp;quot;Burning in Water, Drowning in Flame&amp;quot; (S3E05), &amp;quot;Minotaur&amp;quot; (S3E09), &amp;quot;The Diviner&amp;quot; (S3E10), &amp;quot;La Serpiente&amp;quot; (S3E11), &amp;quot;Things Bad Begun&amp;quot; (S3E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nathan Sutton]] ||Jimmie|| Holstered; &amp;quot;Burning in Water, Drowning in Flame&amp;quot; (S3E05), &amp;quot;Red Dirt&amp;quot; (S3E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Lasky]] || Cooper||&amp;quot;Burning in Water, Drowning in Flame&amp;quot; (S3E05), &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Brother’s Keeper&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddie Joe Farnsworth]] || Officer Johnson||rowspan=3|Holstered; &amp;quot;Burning in Water, Drowning in Flame&amp;quot; (S3E05)&lt;br /&gt;
|-&lt;br /&gt;
| Arnold Chon || Officer Clinton&lt;br /&gt;
|-&lt;br /&gt;
| Jennifer Caputo || Officer Dargah&lt;br /&gt;
|-&lt;br /&gt;
| [[Kim Dickens]] || Madison Clark||&amp;quot;Red Dirt&amp;quot; (S3E06), &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Children of Wrath&amp;quot; (S3E08), &amp;quot;Minotaur&amp;quot; (S3E09), &amp;quot;The Diviner&amp;quot; (S3E10), &amp;quot;La Serpiente&amp;quot; (S3E11), &amp;quot;El Matadero&amp;quot; (S3E14), &amp;quot;Things Bad Begun&amp;quot; (S3E15), &amp;quot;Sleigh Ride&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alycia Debnam-Carey]] || Alicia Clark||Holstered; &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Brother’s Keeper&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| || Black Hat Reservation resident||&amp;quot;The Unveiling&amp;quot; (S3E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Officer Tintos||rowspan=2|Holstered; &amp;quot;Children of Wrath&amp;quot; (S3E08)&lt;br /&gt;
|-&lt;br /&gt;
| Nito Larioza || Officer Galvan&lt;br /&gt;
|-&lt;br /&gt;
| [[Colman Domingo]] || Victor Strand||&amp;quot;Children of Wrath&amp;quot; (S3E08), &amp;quot;Things Bad Begun&amp;quot; (S3E15), &amp;quot;Sleigh Ride&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dayton Callie]] || Jeremiah Otto Sr.|| &amp;quot;Children of Wrath&amp;quot; (S3E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Sharman]] || Troy Otto||&amp;quot;Brother’s Keeper&amp;quot; (S3E12), &amp;quot;This Land Is Your Land&amp;quot; (S3E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Underwood]] ||Jeremiah &amp;quot;Jake&amp;quot; Otto Jr.||&amp;quot;Brother’s Keeper&amp;quot; (S3E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercedes Mason]]||Ofelia Salazar||Holstered; &amp;quot;Brother's Keeper&amp;quot; (S3E12), &amp;quot;El Matadero&amp;quot; (S3E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Duffy]]||Proctor Nineteen||&amp;quot;Things Bad Begun&amp;quot; (S3E15), &amp;quot;Sleigh Ride&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse Borrego]]||Efraín Morales||&amp;quot;Things Bad Begun&amp;quot; (S3E15)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Tokyo Vampire Hotel]]'' || Yuria Eda || Nadi || (Ep.1) || rowspan=6|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaho]] || K || &lt;br /&gt;
|-&lt;br /&gt;
| Anna Konno || Ami Nagashima || (Ep.5)&lt;br /&gt;
|-&lt;br /&gt;
| Shinnosuke Mitsushima || Yamada || rowspan=2| (Ep.7)&lt;br /&gt;
|-&lt;br /&gt;
| Ami Tomite || Monami &lt;br /&gt;
|-&lt;br /&gt;
| || Vampires, Survivors || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Tin Star - Season 1|Tin Star]]''||[[Tim Roth]]||Chief Jim Worth||||2017 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth (Labyrint)]]''||[[Miroslav Etzler]]|| Jakub Sucharda || S2E5 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)]]''||[[Justin Cornwall]]||Det. Kyle Craig||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fargo - Season 3|Fargo]]''||[[Ewan McGregor]]||Ray Stussy|| &amp;quot;The Lord of No Mercy&amp;quot; (S3E06)  ||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Six (2017 TV Series)]]'' || [[Jarreth J. Merz]] || Emir Hatim Al-Muttaqi || &amp;quot;Blood Brothers&amp;quot; (S1E07) || rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Walton Goggins]] || Richard &amp;quot;Rip&amp;quot; Taggart || &amp;quot;End Game&amp;quot; (S1E08)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||[[Leem Lubany]]||Gabrielle Joubert||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Condor - Season 1|Condor]]''||[[Max Irons]]||Joe Turner||&amp;quot;Mistrust Blossoms&amp;quot; (S1E10)||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Demetrius Grosse]]||Detective Kevin Wolfe||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waco (TV Series)|Waco]]''||[[Taylor Kitsch]]||David Koresh||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 4]]''||[[Jenna Elfman]]||June / &amp;quot;Naomi&amp;quot;||&amp;quot;Another Day in the Diamond&amp;quot; (S4E02)||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Better Call Saul - Season 4]]'' ||[[Luis Moncada]] ||  Marco Salamanca || &amp;quot;Something Beautiful&amp;quot; (S4E03), &amp;quot;Talk&amp;quot; (S4E04)  || rowspan=&amp;quot;2&amp;quot;|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Moncada]]||  Leonel Salamanca || &amp;quot;Something Beautiful&amp;quot; (S4E03)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 14 | Supernatural]]''||[[Briana Buckmaster]]||Sheriff Donna Hanscum||||2018-2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Always a Witch (Siempre Bruja) - Season 1|Always a Witch (Siempre Bruja)]]''||Juan Manuel Mendoza||Detective Pablo Corcel|| rowspan=3 | || rowspan=3 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| Juan Manuel Mendoza||Detective Pablo Corcel&lt;br /&gt;
|-&lt;br /&gt;
| ||police officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||||Honolulu Police || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[James Remar]]||Captain Buck Greene||&amp;quot;The Day I met the Devil&amp;quot; (S2E11)||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown - Season 8]]'' || || Murgida's bodyguard || (S08E05) || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Better Call Saul - Season 5]]'' |||| DEA agents ||Holstered; &amp;quot;50% Off&amp;quot; (S5E02) || 2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| ''[[The Walking Dead: World Beyond - Season 1]]'' ||[[Dave MacDonald]] || Sergeant Wilkins || rowspan=&amp;quot;8&amp;quot;|M9, holstered; &amp;quot;Truth or Dare&amp;quot; (S1E07) || rowspan=&amp;quot;8&amp;quot;| 2020&lt;br /&gt;
|-&lt;br /&gt;
|  [[Annet Mahendru]]  || Lance Corporal Jennifer &amp;quot;Huck&amp;quot; Mallick&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gil Perez-Abraham]]  ||Drake&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michel Curiel]]  ||Private Owens&lt;br /&gt;
|-&lt;br /&gt;
|  John Paul Steele ||Corporal Simms&lt;br /&gt;
|-&lt;br /&gt;
|  Ryan Price ||PFC Farmer&lt;br /&gt;
|-&lt;br /&gt;
|  Carly Sands||Private Powlowski&lt;br /&gt;
|-&lt;br /&gt;
|   ||U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deputy (2020 TV Series)|Deputy]]''||[[Stephen Dorff]]||Sheriff Hollister||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Sky - Season 1]]''||[[Kylie Bunbury]]||Cassie Dewell||replaces [[Walther P88 Compact]] from &amp;quot;The End is Near&amp;quot; (S1E08) onwards||2020-2021&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Walking Dead: World Beyond - Season 2]]'' || || CRM Soldiers || &amp;quot;Konsekans&amp;quot; (S2E01), &amp;quot;Returning Point&amp;quot; (S2E08) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawkeye]]'' ||  || Tracksuit Mafia member ||continuity error; &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Big Sky - Season 2]]'' || [[Kylie Bunbury]] || Cassie Dewell ||  || 2021-2022&lt;br /&gt;
|-&lt;br /&gt;
|  [[Brian Geraghty]] || Ronald Pergman || &amp;quot;A Good Boy&amp;quot; (S2E12)|| 2021-2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Fear The Walking Dead: Dead in the Water]]'' ||[[Emmett Hunter]] || Captain Renwick || &amp;quot;A Good Sailor&amp;quot; (E02), &amp;quot;We Have Orders&amp;quot; (E05) || rowspan=&amp;quot;3&amp;quot;| 2022&lt;br /&gt;
|-&lt;br /&gt;
|  [[Nick Stahl]]  || Jason Riley  || &amp;quot;A Good Sailor&amp;quot; (E02), &amp;quot;We Have Orders&amp;quot; (E05), &amp;quot;This Ain't It&amp;quot; (E06)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jay Gutierrez]]  || Lieutenant Alvarez || &amp;quot;Do What Needs Doing&amp;quot; (E03), &amp;quot;Incoming&amp;quot; (E04)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| ''[[Moon Knight - Season 1]]'' |||| Mogart's security guards || rowspan=&amp;quot;2&amp;quot;|&amp;quot;The Friendly Type&amp;quot; (S1E03)|| rowspan=&amp;quot;5&amp;quot;| 2022&lt;br /&gt;
|-&lt;br /&gt;
|  [[May Calamawy]]  || Layla El-Faouly &lt;br /&gt;
|-&lt;br /&gt;
|   || Egyptian Patrol Agency guards ||rowspan=&amp;quot;3&amp;quot;|&amp;quot;Gods and Monsters&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|  Hazem Elessawy || Egyptian Patrol Agency head guard&lt;br /&gt;
|-&lt;br /&gt;
|  Ahmed Said || Egyptian Patrol Agency guard &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Tales of The Walking Dead - Season 1]]'' || || Steamboat Captor  || rowspan=&amp;quot;3&amp;quot;|&amp;quot;Dee&amp;quot; (S1E03)  || rowspan=&amp;quot;3&amp;quot;|2022&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ari Loeb]]  || Steamboat Captor   &lt;br /&gt;
|-&lt;br /&gt;
|  [[Samantha Morton]]  || Dee&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||F.B.I. agents||||2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Better Call Saul - Season 6]]'' |||| Mexican Federales ||Holstered; &amp;quot;Wine and Roses&amp;quot; (S6E01) || rowspan=2|2022&lt;br /&gt;
|-&lt;br /&gt;
|| ||Cartel Member ||fully-automatic w/compensator and extended magazine; &amp;quot;Carrot and Stick&amp;quot; (S6E02)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[The Last of Us - Season 1]]'' ||Andrea Greening||FEDRA Officer ||rowspan=2|Holstered; &amp;quot;When You're Lost in the Darkness&amp;quot; (S1E01) || rowspan=7|2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Montesi]] ||Lee&lt;br /&gt;
|-&lt;br /&gt;
| [[Melanie Lynskey]] || Kathleen Coghlan||rowspan=2| &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|  || Revolutionaries of Kansas City&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Pierce]] ||Perry ||Holstered; &amp;quot;Please Hold to My Hand&amp;quot; (S1E04), &amp;quot;Endure and Survive&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|  ||Firefly Soldiers ||rowspan=2|&amp;quot;Look for the Light&amp;quot; (S1E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pedro Pascal]] || Joel Miller&lt;br /&gt;
|-&lt;br /&gt;
|''[[Duty After School]]''||||||||2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ||seen in armory; &amp;quot;Deux Amours&amp;quot; (S1E05) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bosch: Legacy - Season 2|Bosch: Legacy]]'' ||||Los Angeles County Sheriff deputies||&amp;quot;Seventy-Four Degrees in Belize&amp;quot; (S2E08)||2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reacher (2022) - Season 2|Reacher]]'' || [[Marla Sten]] || Frances Neagley||&amp;quot;Picture Says a Thousand Words&amp;quot; (S2E03) ||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Bull 34]]'' || Lieutenant Tom DeMiyer ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ninja Ryukenden]]'' || Robert T. Sturgeon ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan (1998)]]'' ||  Various || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Key the Metal Idol]]'' ||  Mr. Wakagi || || 1994 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Gunsmith Cats]]'' || Natasha Radinov ||   || rowspan=3| 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| Rally Vincent ||  With the magazine removed&lt;br /&gt;
|-&lt;br /&gt;
| Off-duty cop || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed - Season 1]]'' || Mafia || Ep. &amp;quot;City Coded Map Case&amp;quot; || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed - Season 2]]'' || A Killer ||  || 1996 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kite (1998)|Kite]]'' || P. Willi's bodyguards&amp;lt;br&amp;gt;Undercover SIT detective || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kurogane Communication]]'' ||  Spike || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mezzo Forte]]'' || John McClaine ||   || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed - Season 5]]'' || Hiruta || Ep. &amp;quot;The Indiscriminate Threatening Stadium Case (Part 2)&amp;quot; || 1996 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devil Lady]]'' || USA army soldier || &amp;quot;Heart&amp;quot; (E24) || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Gosho Aoyama's Collection of Short Stories]]'' || A Government Agent || rowspan=2| Ep. 03 &amp;quot;The Santa Claus of Summer&amp;quot;  || rowspan=3| 1999&lt;br /&gt;
|-&lt;br /&gt;
| Keisuke Hara&lt;br /&gt;
|-&lt;br /&gt;
| Villains ||  Ep 04 &amp;quot;Detective George's Mini-Mini Big Strategy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Luv Wave]]''|| Matthew Specter || Ep. 1 || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]'' || Seina ||  ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartwork: Love Guns]]'' || Angel || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Gunslinger Girl]]''|| Padania Hitmen || rowspan=2| || rowspan=2| 2003&lt;br /&gt;
|-&lt;br /&gt;
| Filippo Adani &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]] || Mercenary commander || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mezzo DSA]] || Black Scissors enforcers || rowspan=2| || rowspan=2| 2004&lt;br /&gt;
|-&lt;br /&gt;
| Hijacker &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Monster (TV Series)|Monster]] || Tenma || rowspan=4| || rowspan=4| 2004&lt;br /&gt;
|-&lt;br /&gt;
| Johan &lt;br /&gt;
|-&lt;br /&gt;
| Milan &lt;br /&gt;
|-&lt;br /&gt;
| A Neo-Nazi member&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: The Animation]]'' || Phantoms and mob bodyguards || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eureka Seven]]'' ||  Renton Thurston || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]'' || Revy ||  &amp;quot;Praiyachat Sword Cutlass Special&amp;quot;  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bokura no]]'' || Assassins || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: Full Throttle]]'' || || File #4 &amp;quot;Bokuto Station Snake Panic&amp;quot; (&amp;quot;Snake Panic at Bokuto Station&amp;quot;); AEG || 2007 - 2008&lt;br /&gt;
|- &lt;br /&gt;
|''[[Case Closed: Full Score of Fear]]''|| Gin ||  ||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Gunslinger Girl: Il Teatrino]]'' || SWA Agents|| rowspan=4| || rowspan=4|2008&lt;br /&gt;
|-&lt;br /&gt;
| Padania Terrorists &lt;br /&gt;
|-&lt;br /&gt;
| Leo &lt;br /&gt;
|-&lt;br /&gt;
| Fernando&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mnemosyne|RIN ~Daughters of Mnemosyne~]]'' || Laura ||  suppressed || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eden of the East]]''|| ||  seen in Takizawa's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom: Requiem for the Phantom]]''|| Zwei ||  || 2009&lt;br /&gt;
|--&lt;br /&gt;
|''[[Case Closed: The Raven Chaser]]'' || Gin || With &amp;amp; without silencer || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''  || Various || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Future Diary]]'' || Bodyguards ||  Ep. 18, 19, 20, 21 || rowspan=3|2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| Yuno Gasai || Ep. 19, 21&lt;br /&gt;
|-&lt;br /&gt;
| John Bacchus || Ep. 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Magic Kaito: Kid the Phantom Thief]] || Imgrim Guards || Ep. 11 &amp;quot;The Tearful Crystal Mother&amp;quot; || rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
| Jack Connery || Ep. 12 &amp;quot;Tears of Love for the Dark Knight&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Private Eye in the Distant Sea]]'' || Takekawa || suppressed || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Bullet]]'' || Kisara Tendou || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magic Kaito 1412]]'' || Jack Connery || Ep. 20 &amp;quot;Dark Knight&amp;quot; || 2014 - 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed: The Darkest Nightmare]]'' || Gin || with and without silencer || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 1|Bungo Stray Dogs]]'' || Nobuko Sasaki || Ep. 07 &amp;quot;Love for the Disease Called Ideals&amp;quot; || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || Sakunosuke Oda || Ep. 13, 15, 16 || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Episode One: The Great Detective Turned Small]]'' || Gin ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[JoJo's Bizarre Adventure]]'' || Terunosuke Miyamoto || S4E33, &amp;quot;July 15th (Thursday), Part 3&amp;quot; || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Leone Abbacchio || rowspan=&amp;quot;2&amp;quot;| S5E6, &amp;quot;Moody Blues' Counterattack&amp;quot; || rowspan=&amp;quot;2&amp;quot;|  2018&lt;br /&gt;
|-&lt;br /&gt;
| Italian police officers&lt;br /&gt;
|-&lt;br /&gt;
| Guido Mista || S5, E36-38 || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angels of Death]]'' || Rachel Gardner || Ep. 06 &amp;quot;Zack is the Only One Who Can Kill Me&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs: Dead Apple]]'' || Sakunosuke Oda || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear 2: Solid Snake]] ||  ||  ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom (VG)|Doom]] || Pistol (92FS) ||  || Replica toy was used for sprite design. || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom (VG)|Doom 2]] || Pistol (92FS) ||  || Replica toy was used for sprite design. || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom (VG)|The Ultimate Doom]] || Pistol (92FS) ||  || Replica toy was used for sprite design. || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom (VG)|Final Doom]] || Pistol (92FS) ||  || Replica toy was used for sprite design. || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil (game)|Resident Evil]] ||  ||  ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six]] || 92FS || with optional suppressor ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Rogue Spear]] || 92FS || with optional suppressor ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half-Life]] || ||  || HD replacement for [[Glock 17]]; incorrectly holds 17 rounds || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout Tactics]] || Beretta M92FS ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon]] || M9 ||  || with optional suppressor || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]] || M9 Beretta ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow Force: Razor Unit]] || M9 ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tactical Ops: Assault on Terror]] || Glorietta 9F2 || || || 2002 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]] || M9 Beretta ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard: Nakatomi Plaza]] ||  ||  || w/ 17-round flush fit magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Matrix]] ||  ||  || Can be dual-wielded || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Freedom Fighters]] ||  ||  || With 17-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 2: The Fall of Max Payne]] || 9mm Pistol || with 16-round magazine || Can be dual-wielded || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Driver 3]] ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Chaos Theory]] ||  ||  || unobtainable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Fear]]'' ||  || ||with guide rod laser sight and flashlight|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]] || Beretta M9 ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2]] ||  || With and without silencer ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Matador]] ||  ||  ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Double Agent]] ||||||Used by hostile NPC's|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]] ||  ||  ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]] || M9 || With optional sound suppressor ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''||&amp;quot;9mm Pistol&amp;quot;||Laser|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]] ||  || With optional silencer, laser pointer, and high-capacity magazine ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Driver: Parallel Lines]] || Pistol || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alliance of Valiant Arms]] ||  || With removable silencer ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Martha ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Little Busters!]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[World in Conflict]] || || || Cutscenes only || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA: Armed Assault]] ||M9 || Optional suppressor ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || M9 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Beretta M9&amp;quot; || ||M9 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Code of Honor 2: Conspiracy Island]] || PAMAS G1 ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]] ||  || With optional silencer, laser pointer, and high-capacity magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terrorist Takedown 2: US Navy Seals]] ||Beretta 92FS  ||  || multiplayer-only weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.T.A.L.K.E.R.: Clear Sky]] ||Martha ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] || Beretta 92FS || Suppressor || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]] || M92FS ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]] || M92F SE ||  || With two-tone finish || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of Murder: Hunt for the Puppeteer]] || ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of Murder: Cards of Destiny]] ||  || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rogue Warrior]] ||SAP9 ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil 5]] || M92F || laser aiming module ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Wanted: Weapons of Fate]] || Flyswatter ||with ornate grips and compensator || ||rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| N/A ||with extended magazine ||attached to a [[CornerShot]]&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]] || M9 || Suppressed version is available || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Conviction]] ||  ||  || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alan Wake]] ||  ||  || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alpha Protocol]] || ||  || unusable || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)]] || M9 ||  || With incorrect 12-round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homefront]] || M9 pistol || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[F.E.A.R. 3]] ||  || ||unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ace Combat: Assault Horizon]] ||  ||  || Seen in cutscenes || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield Play4Free]] || Beretta M9 ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncharted 3]] ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cabela's Survival: Shadows of Katmai]] ||||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]]'' || M9 || Available w/ flashlight or suppressor || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Island]] || ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]] || ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]] || Baretta 92F || two-tone || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]] || Baretta 93R || made to look like the [[93R]] || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: The Mercenaries 3D]] || ||  ||20-round capacity || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Revelations]] || M92F||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spec Ops: The Line]] || M9 || w/ optional suppressor ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Operation Raccoon City]] ||  ||  || Echo Six campaign || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza: Dead Souls]]''||Gangster's Pistol, Macedonian Twins, High and Low, Elise, ARASE SP-R2, ARASE SP-XR ||Upgradable magazine capacities (unmodeled) and firepower|| Only used by Shun Akiyama and AI partner Kazuto Arase, both of whom dual-wield a pair || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]'' || M9 || various optional attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]] || M9 ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || Beretta M9 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || M9 || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Beretta 92 FS || several pistol grips || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || 92-FS || || w/ 10-round magazine|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom Forces]] || &amp;quot;M9&amp;quot; || Optional 20-round extended magazines, fictional longslide conversion, 93R shoulder stock|| Added during the game's Alpha || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M9&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || M9 || w/ optional suppressor ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || P92 || w/ optional suppressor and magazines || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || &amp;quot;Garrett M9&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza Kiwami]]'' ||Automatic Pistol|| ||Can be picked up in battle with 10 rounds remaining|| 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || M9 || w/ various attachments || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]]'' || &amp;quot;92FS S&amp;quot; || suppressed || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gun Club VR]]'' || M9 || || || 2018&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' || &amp;quot;GUSS M9&amp;quot; || w/ various attachments || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the Radius VR]]'' || M9 Beretta || Optional optical sight mount, suppressor adaptor, and underbarrel rail|| Has M9 markings|| 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || M9 || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot;| Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 1]]'' ||  || Broker ||&amp;quot;When the Yogurt Took Over&amp;quot; (S1E06) || rowspan=&amp;quot;2&amp;quot; | 2019&lt;br /&gt;
|-&lt;br /&gt;
|  ||US Marines ||Holstered; &amp;quot;Shape-Shifters&amp;quot; (S1E10)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F/92FS/M9 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
[[File:Beretta9700.jpg|thumb|right|400px|Beretta 92F with Knight's Armament XM9 suppressor and slide lock lever - 9x19mm]]&lt;br /&gt;
[[File:beretta9702.jpg|thumb|right|400px|Beretta 92F modified for Knight's Armament XM9 suppressor and slide lock lever, with suppressor detached and slide lock lever attached - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
This variant of the Beretta M9, nicknamed &amp;quot;Hush Puppy&amp;quot;, is equipped with a snap-on suppressor named the XM9 (not to be confused with the name of the program that led to the adoption of the Beretta M9; it is also incorrect to refer to the gun as &amp;quot;Beretta XM9&amp;quot;), a modified barrel that accepts the XM9 suppressor, a slide lock lever, and a modified slide with two notches to accept the slide lock lever. These attachments were developed in the 1980s by Knight's Armament Company in response to a request from the US Air Force, who requested a suppressor for use in pilot survival kits for the Beretta M9 pistol. The US Air Force ultimately purchased approximately 3,800 XM9 suppressors, while the US Army purchased an indeterminate number of them. In 2018, Knights Armament had a limited release of the XM9 (and some whole Hush Puppy sets) and sold about 188 XM9 suppressors on the civilian market.&lt;br /&gt;
&lt;br /&gt;
The XM9 suppressor was a &amp;quot;snap-on&amp;quot; suppressor, with a spring-loaded gate at its rear that locked into two slots cut into the exposed sections of the modified barrel. It features iron sights on its top side (with the top of the spring-loaded gate being the rear sight), as the size of the suppressor precludes the use of the handgun's own iron sights. The suppressor was a wipe-based suppressor (a type of suppressor also used on the [[Welrod]]); most of the suppressor is empty, but the front end of the suppressor is loaded with a stack of seven or eight polyethylene rubber &amp;quot;wipes&amp;quot; (small rubber disks). When the gun fires, the bullet would go through the stack of wipes, who would then close back up and muffle the expanding gases, reducing firing noise. This kind of suppressor operation has a very short functional lifespan of about 25 shots.&lt;br /&gt;
&lt;br /&gt;
The slide lock lever, when engaged, turned the gun into a manually-operated pistol requiring a rack of the slide after every shot to cycle the weapon. This reduced the sound of firing by preventing the automatic cycling of the slide.&lt;br /&gt;
&lt;br /&gt;
The nickname of the pistol originates from the [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a suppressed, slide-locked variant of the Smith &amp;amp; Wesson 39 intended for special forces made in the 1960s.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]] || M9 || Suppressor, laser aiming module, and firing anesthetic rounds || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid]]: The Twin Snakes || M9 || Suppressor, laser aiming module, fires anesthetic rounds || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|right|350px|Beretta 92FS Inox - 9x19mm Parabellum. This pistol is a screen used gun used in the film ''[[Fair Game]]'' by [[William Baldwin]] and [[Cindy Crawford]].]]&lt;br /&gt;
[[File:Inoxflipside.jpg|thumb|right|350px|Beretta 92FS Inox (right side) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|right|350px|American-made Beretta 92FS Inox, note the black controls (slide release, thumb safety, safety switch, hammer, magazine release button, rear sight, trigger), magazine bottom plate, grip and Allen/hex grip screws distinguishing it from the Italian 92FS Inox - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Beretta Inox Modern.jpg|thumb|right|350px|American-made Beretta 92FS Inox with all white controls - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
Inox is short for ''Inoxidizable'', the 92FS Inox features a stainless steel construction instead of a blued carbon steel construction. The following parts made in stainless steel: the barrel, the slide (including the extractor, the safety and the right-side manual safety lever), the trigger, the trigger pin, and slide stop lever. The frame is made from a forged aluminum alloy like the standard FS models, however it is anodized to match the color. The Inox series can have either black or stainless controls.&lt;br /&gt;
&lt;br /&gt;
''NOTE: The Beretta 92FS Inox was first introduced in 1990, and was the very first pistol that Beretta ever offered with the stainless Inoxidizable finish.  None of Beretta's earlier 92-series pistols, including the original 92F or the 92SB, were ever offered with the Inox finish.  Therefore, '''any movie made prior to 1990 cannot possibly feature the 92FS Inox'''. If you see a silver Beretta pistol in a movie made before 1990, it is most likely a nickel-plated Beretta pistol that was re-finished by a gunsmith (the Inox finish is a dull matte stainless, whereas nickel finishes are shiny).  It is also possible that you may be looking at a [[Taurus PT92]], which is a Brazilian pistol that is commonly mistaken by viewers for the Beretta (unlike the Beretta 92 series, the Taurus PT92 has been offered with factory stainless and nickel finishes since 1985).  Always check carefully and never assume that a silver Beretta-type pistol is a 92FS Inox unless you are sure.''&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1990 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (0.95 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 5 in (12.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Hard Day (2021)]]'' ||Janno Gibbs||Arturo Gopez||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinelle]]'' ||||Drug dealer||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys for Life]]'' ||[[Will Smith]]||Det. Mike Lowery||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys for Life]]'' ||[[Martin Lawrence]]||Det. Marcus Burnett||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Gutenberg]]''||[[Chow Yun-Fat]]||Ng &amp;quot;Painter&amp;quot; Fuk-sang|| ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KL Special Force]]''||||||on the table, not used||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bright]]''||||gang member||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Get Me]]'' || [[Bella Thorne]] || Holly Viola || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]''|| || || Seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||[[Allen Daniel]]||Major Mac||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run All Night]]'' ||  || The bartender ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lila &amp;amp; Eve]]'' || [[Teddy Williams]] || Teo || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ant-Man]]''||[[Corey Stoll]]||Darren Cross||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Squad]]''||[[Jean Reno]]||Serge Brunen||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2015)|Survivor]]'' || [[Pierce Brosnan]] || Nash &amp;quot;The Watchmaker&amp;quot; || Suppressed || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (2015)|Zero Tolerance]]'' || [[Dustin Nguyen]] || Johnny ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Gila Baby]]'' || [[Kin Wah Chew]] || Big Boss Sam || || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| Adam Corrie Lee Abdullah || Sam's henchmen || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || || road bandit || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Still Kill the Old Way]]'' || [[Ian Ogilvy]] || Richie Archer || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Still Kill the Old Way]]'' || [[Danny-Boy Hatchard]] || Aaron || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[3 Days to Kill]]''|| [[Amber Heard]] || Vivi Delay |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Family, The (2013)|The Family]]'' ||[[Dianna Agron]]||Belle||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Purge, The|The Purge]]'' || Rhys Wakefield || &amp;quot;Polite Leader&amp;quot; || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red 2]]''||[[Helen Mirren]]||Victoria Winters||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall (2012)|Deadfall]]'' || [[Eric Bana]] || Addison || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall (2012)|Deadfall]]'' || [[Olivia Wilde]] || Lize || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall (2012)|Deadfall]]'' ||  || The cop || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' || [[Andy Garcia]] ||  Jack Begosian || in suitcase || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' || ||  Calder´s gunslinger || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Erased]]'' || [[Aaron Eckhart]] || Ben Logan || Suppressed || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Erased]]'' || [[Nick Alachiotis]] || Walter || Suppressed || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Erased]]'' || [[Garrick Hagon]] || James Halgate || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || [[Sam Rockwell]] || Billy Bickle || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || [[Christopher Walken]] || Hans Kieslowski || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || || Jack of Diamonds killer || duel-wielded || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || Bad Guy || black controls || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Awakening]]'' || [[Kate Beckinsale]] ||Selene ||customized|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Other Side of the Tracks]]'' ||  ||gang member |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Anthony Molinari]] || One-Percenter #2 ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Randal Reeder]] || Karl || extended mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' || [[Rowan Atkinson]] ||  Johnny English || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || [[Ken Jeong]] || Jerry Wang || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Me and my Demon (Nenu Naa Rakshasi)]]'' || [[Rana Daggubati]] || Abhimanyu || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup (2011)|Setup]]'' || [[Randy Couture]] || Petey || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giant Woman vs Big Octopus]]'' || Bobby || Tetsu || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]'' || [[Ernesto Gómez Cruz]] || Don José Reyes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]]'' || [[Mark Strong]] || Frank D'Amico || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets]]'' || [[Daniel Lundh]] || Malek Telaa || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassin Next Door, The|The Assassin Next Door]]'' || [[Olga Kurylenko]] || Galya || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassin Next Door, The|The Assassin Next Door]]'' || [[Ninette Tayeb]] || Elinor || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skirt Day (La Journée de la jupe)]]'' || [[Isabelle Adjani]] || Sonia Bergerac || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skirt Day (La Journée de la jupe)]]'' || [[Sonia Amori]] || Nawel || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skirt Day (La Journée de la jupe)]]'' || [[Khalid Berkouz]] || Mehmet || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Disappearance of Alice Creed, The|The Disappearance of Alice Creed]]'' || [[Gemma Arterton]] || Alice Creed || rowspan=3 | || rowspan=3 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Compston]] || Danny&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Marsan]] || Victor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' ||  || none || Never used or fired || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Keeper, The (2009)|The Keeper]]'' || [[Eb Lottimer]] || Tory Harris || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael-David Aragon]] || Scar&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heaven's Door]]'' || [[Keishi Nagatsuka]] || Kokubo || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Horde]]''||[[Claude Perron]]||Aurore||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The International]]'' ||   || Italian Carabinieri || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]]'' || [[Ray Stevenson]] || Frank Castle || akimbo, converted to full-auto, extended magazines || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' || [[Vin Diesel]] || Toorop  || fitted with custom compensator || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' || [[Pascal Elbé]] || Jean-Ba ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' || [[Jean-Louis Loca]] || Raphaël Farge ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings]]'' || [[Terry Crews]] || Washington ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zone Of The Dead]]'' || [[Ken Foree]] || Agent Reyes || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hitcher, The (2007)|The Hitcher]]'' || [[Sean Bean]] ||John Ryder || || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophia Bush]] || Grace Andrews||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]]'' ||  || Police officers   ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Epic Movie]]'' || [[Kevin Hart]] || Silas || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Waist Deep]]'' || [[Larenz Tate]] || Lucky ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || [[Samuel L. Jackson]] || Lt. Col. William &amp;quot;Will&amp;quot; Marsh ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Snakes on a Plane]]'' || [[Samuel L. Jackson]] || FBI Agent Neville Flynn  || || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flex Alexander]] || Clarence Dewey ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night of the Dead]]'' || [[Gabriel Womack]] || Peter Sturben || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alex Rider: Operation Stormbreaker]]'' || [[Damian Lewis]] || Yassen Gregorovich ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Soft Target]]'' || [[Jerry Airola]] || J.J. Dratler || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || Nugentti's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hostel]]''||[[Jay Hernandez]]||Paxton||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Isolation]]''||[[Andreas Apergis]]||Kyle Mumford|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Isolation]]''||[[Sherilyn Fenn]]||Susan Mandaway|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Danny Dyer]] || Frankie ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A History of Violence]]'' || || mafia henchmen ||  ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A History of Violence]]'' || [[Viggo Mortensen]] || Tom Stall ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[The Mechanik]]'' || [[Ivan Petrushinov]] || Sasha ||with black safety, slide release, and trigger || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' || [[Ben Foster]] || Mars Krupcheck ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || [[Simon Baker]] || Riley || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]]'' || [[Jason Statham]] || Frank Martin || promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Hostel]]'' || [[Jay Hernandez]] || Paxton || rowspan=3 | || rowspan=3 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Petr Janis]] || Johan&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Hoffman]] || The American Client &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arthur Hailey's Detective]]'' || [[Tom Berenger]] || Sgt. Malcolm Ainslie || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Protector (2005)]]'' || [[Sutanai Buyaketu]] || Suthep || || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| || henchman ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Mekhi Phifer]] || Andre||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Michael Kelly]] || CJ ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torque]] ||  [[Martin Henderson]] || Cary Ford ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torque]] ||  [[Monet Mazur]] || Shane ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dhoom]] ||  [[Abhishek Bachchan]] || ACP Jai Dixit ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Haitian gang members  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw (2004)|Saw]]'' || [[Ken Leung]] ||Detective Steven Sing||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2 Fast 2 Furious]]'' || [[James Remar]] || Agent Markham ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English]]'' || [[Rowan Atkinson]] || Johnny English ||||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hebrew Hammer ]]'' || [[Adam Goldberg]] || The Hebrew Hammer  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shoot-out]]'' || [[Andrew Bryniarski]] || Larry Eugene Phillips Jr ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]]'' || [[Natasha Henstridge]] || Detective Karen || ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil]]'' || [[Milla Jovovich]] || Alice  ||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Brother]]'' || [[Denise Richards]] || White She-Devil  ||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Narc]]'' || [[Jason Patric]] || Tellis||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man]]'' || [[Michael Papajohn]] || Carjacker  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' || [[Craig Eldridge]] || &amp;quot;Dad&amp;quot; ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' || [[Judy White]] || &amp;quot;Mom&amp;quot; ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter, The|The Transporter]]'' || [[Jason Statham]] || Frank Martin  ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Michael Gambon]]'' || Prime Minister ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangsters]]'' || [[Gérald Laroche]] || Marc Jansen || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangsters]]'' || [[Richard Anconina]] || Franck Chaievski || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangsters]]'' || [[Anne Parillaud]] || Nina Delgado || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crocodile 2: Death Swamp]]'' || [[Darryl Theirse]] || Max || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crocodile 2: Death Swamp]]'' || [[Martin Kove]] || Roland || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tuxedo]]''||[[Debi Mazar]]||Agent Steena||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Parole Officer]]''|| [[John Henshaw]] || Cochran ||With wood grips ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Parole Officer]]''|| [[Steve Coogan]] || Simon Garden||With wood grips ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Parole Officer]]''|| [[Peter Armitage]] || Chief Constable ||With wood grips ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Parole Officer]]''|| [[Stephen Dillane]] || Inspector Burton||With wood grips ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heist]]''|| || Henchman || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Formula 51]]''||[[Meat Loaf]]||Lizard||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Formula 51]]''||[[Emily Mortimer]]||Dakota||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghosts of Mars]]'' || [[Natasha Henstridge]]'' || Lt. Melanie Ballard ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Michael Jai White]] ||Strutt  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[DMX]] ||Lantrell  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Christian Slater]]||Hanson||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the Mirror]]'' || [[Robert Desiderio]] || Dr. Paul Richland || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the Mirror]]'' || [[John Enos III]] || The pump Rick || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2#Beretta 92FS Inox|Brother 2]]'' ||  || Ukrainian mobster || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Donal Logue]]||Pug||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale|Battle Royale(Film)]]'' || [[Takashi Tsukamoto ]] || Shinji Mimura || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drop Dead Gorgeous]]'' || [[Denise Richards]] || Rebecca 'Becky' Ann Leeman  || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vampires]]'' || [[Tim Guinee]] || Father Guiteau ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Jean Reno]] || Vincent ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Yau-Gene Chan]] || Peter Wei ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || [[Chris Tucker]] || Detective James Carter || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy of the State]]'' || [[Tom Sizemore]] || Paulie Pintero || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 4]]'' || [[Calvin Jung]] || Detective Ng ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercury Rising]]'' || [[Bruce Willis]] || Art Jeffries ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || [[Gary Daniels]] || Det. Ray Morgan || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exception to the Rule]]'' || [[Kim Cattrall]] || Carla Rainer || suppressed || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insomnia (1997)]]''||[[Stellan Skarsgård]]||Jonas Engstrom||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors 2: Aftershocks]]'' || [[Michael Gross]] || Burt Gummer ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Risk]]'' || [[Jean-Claude Van Damme]] || Alain Moreau||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || || || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || [[Cristian Letelier]] || J. Tyler Ward || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || [[Justin Melvey]] || Jordon || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || [[Brian Bosworth]] || Wayne Garret || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || [[Brad Dourif]] || Payne || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || [[Jeremy Roberts]] || Scar || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || || Payne's henchmen || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Haine]]'' || [[Marc Duret]] || Inspector &amp;quot;Notre Dame&amp;quot; || blued slide || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Days]]'' || || Police Officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || [[Chuck Norris]] || Lt. Jake Wilder || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)|Last Man Standing]]'' || [[Jeff Wincott]] || Kurt Bellmore || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)|Last Man Standing]]'' || [[Jillian McWhirter]] || Anabella Bellmore || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coldblooded]]'' ||  ||  || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Midnight Man]]'' || [[Lorenzo Lamas]] || John Kang || rowspan=2 | ||rowspan=2 |  1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Diane DiLascio]] || Lilly Kang&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop III]]'' || [[Lindsey Ginter]] || Holloway  || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop III]]''||[[Timothy Carhart]]||Ellis De Wald||||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop III]]''||[[Joey Travolta]]||Det. Giolito||||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || [[Lorenzo Lamas]] || Travis Blackstone || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || [[Cole S. McKay]] || Baggy || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || || Chang's henchmen || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Demolition Man]]''||[[Sandra Bullock]]||Lenina Huxley||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || || OCP Security Concepts Guard ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judgment Night]]''||[[Jeremy Piven]]||Ray Cochran||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Romance]]''||[[Frank Adonis]]||Frankie||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unlawful Entry]]'' || [[Ray Liotta]] || Officer Pete Davis || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unlawful Entry]]'' || [[Kurt Russell]] || Michael Carr || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 3]]'' ||  || Jack Travis' henchmen ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sunstroke]]'' || [[Jane Seymour]] || Teresa Winters ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sunstroke]]'' || [[Stephen Meadows]] || Greg ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sunstroke]]'' || || Police officer || holstered || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If Looks Could Kill]]'' || || Steranko's henchmen  || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Boy Scout]]'' || [[Bruce Willis]] || Joe Hallenbeck || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Boy Scout]]'' || [[Damon Wayans]] ||Jimmy Dix|| || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Constable 'Miss Purdah' || || 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Talk:Walker, Texas Ranger|Walker, Texas Ranger]]'' || [[Chuck Norris]] || Cordell Walker || With pearl grips || 1993 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || Various ||  || || 1996-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viper (TV Series)]]'' || [[Jeff Kaake]] || Thomas Cole ||   || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]''  ||  ||  ||   || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville]]'' || [[Michael Rosenbaum]] || Lex Luthor ||   || 2001 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24]]'' || [[Kiefer Sutherland]] || Agent Jack Bauer ||   || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24]]'' || [[Carlos Bernard]] || Tony Almeida ||   || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 2]]'' || [[John Schneider]] || Jonathan Kent ||&amp;quot;Suspect&amp;quot; (S2E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 2]]'' || [[Mitchell Kosterman]] || Ethan Miller ||&amp;quot;Suspect&amp;quot; (S2E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 2]]'' || [[Emmanuelle Vaugier]] || Helen Bryce ||&amp;quot;Phoenix&amp;quot; (S3E02) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Frank Riva - Season 2]]'' || [[Marc Samuel]] || Joël Stern || rowspan=2| || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| || Unger's agent&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 5]]'' || [[Sarah Lind]] || Deputy Harris ||&amp;quot;Lockdown&amp;quot; (S5E11) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || [[Anna-Louise Plowman]] || Braun || Black controls and fitted with a suppressor  / &amp;quot;Slow Bomb&amp;quot;|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sailor Suit and Machine Gun (2006)|Sailor Suit and Machine Gun]]'' || [[Hirotarô Honda]] ||  Noboru Hamaguchi || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sailor Suit and Machine Gun (2006)|Sailor Suit and Machine Gun]]'' || [[Hideo Nakano]] ||  Mitsuaki Shibata || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' || [[Max Martini]] ||  Sgt. Mack Gerhardt || &amp;quot;Bedfellows&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hokkaido Police. Russian Department (Politsiya Khokkaydo. Russkiy otdel)]]''  || [[Yanis Politov]] || Vanyok || &amp;quot;Made in Japan. Part 1&amp;quot; (Ep. 03) || 2006 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Primeval]]'' || [[Juliet Aubrey]] || Helen Cutter ||   || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Primeval]]'' || [[James Murray]] || Stephen Hart ||   || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonlight]]'' || [[Alex O'Loughlin]]||  Mick St John ||   || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 8]]'' || [[Kyle Schmid]] || Sebastian Kane ||&amp;quot;Identity&amp;quot; (S8E07) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (2008 miniseries)|Guns]]'' || [[Alan Van Sprang]] || John Willison ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Amsterdam]]'' || [[Nikolaj Coster-Waldau]]||Det. John Amsterdam || &amp;quot;Love Hurts&amp;quot; (S01E08) ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harper's Island]]'' || Various ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Breaking Bad - Season 2]]'' || [[Bryan Cranston]] ||  Walter Hartwell White / Heisenberg || Poster Only  || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Rodney Rush]] || Christian &amp;quot;Combo&amp;quot; Ortega||w/pearl grips; &amp;quot;Mandala&amp;quot; (S2E11)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luther]]'' || [[Idris Elba]] || DCI John Luther || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Luther]]'' ||  [[Steven Mackintosh]] || DCI Ian Reed || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luther]]'' || [[Ruth Wilson]] ||  Alice Morgan || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luther]]'' ||  [[Ross McCall]] || Daniel Sugarman || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot]]'' ||[[Mike Seeklander]] ||  Himself || With suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' ||  || Operator || fitted in [[CornerShot]], with suppressor, black safety and hammer || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Humanoid Monster Bem]]'' || Tomoki Hasegawa || robber boss || rowspan=2 | (Ep. 10) || rowspan=2 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Kazuki Kitamura]] || Natsume Akinori&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 4]]'' || || ||Seen in case; &amp;quot;Thirty-Eight Snub&amp;quot; (S4E02)  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead Webisodes: Torn Apart]]'' || Lilli Birdsell || Hannah || &amp;quot;Everything Dies&amp;quot; (S1E06)  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]''||  || Thug  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]''|| [[Serge Faliu]] || Bertrand Lamarre || &amp;quot;Sortie de Seine&amp;quot; (S21E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 1]]'' || [[Moon Bloodgood]] ||Anne Glass || || 2011-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 1]]''|| [[Sarah Carter]]|| Maggie ||  || 2011-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 5]]'' || || ||w/pearl grips; &amp;quot;Blood Money&amp;quot; (S5E09) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || [[Gouram Zakariya]] || Brahim Teko ||  &amp;quot;L'ami perdu&amp;quot; (S23E03) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''|| || Liber8 terrorist || &amp;quot;Second Chances&amp;quot; (S02E01)|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' || [[Christos Vasilopoulos]] || Olek ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 2]]'' || [[Adam Beach]] || Sheriff Mason || &amp;quot;Born in the USA.&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 2]]'' || Extra || Tribe member || &amp;quot;There Will Be Blood&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under the Dome - Season 2|Under the Dome]]''||[[Dean Norris]]||James &amp;quot;Big Jim&amp;quot; Rennie|||| 2013-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 2]]'' ||[[Antony Starr]]|| Lucas Hood || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 2]]'' || ||Mr. Rabbit's assasins  || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]'' ||[[Miles Doleac]]|| Roland ||with and without suppressor / Ep. 3 ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 5]]'' || [[Masa Yamaguchi]] || Shiro || Episode 4 &amp;quot;Legacy: Part 4&amp;quot; || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 2]]'' || [[Alejandro Edda]] || Marco Rodriguez ||&amp;quot;Los Muertos&amp;quot; (S2E09), &amp;quot;Pillar of Salt&amp;quot; (S2E12), &amp;quot;Wrath&amp;quot; (S2E14), &amp;quot;North&amp;quot; (S2E15) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]''|| [[Dana Morávková]] || Irena Drexlerová || &amp;quot;Brutální žihadlo&amp;quot; (S1E12) ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elementary - Season 5]]''||[[Lucy Liu]]||Dr. Joan Watson||&amp;quot;The Art of Sleights and Deceptions&amp;quot;||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Vampire Hotel]]''|| ||Vampires, Survivors||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Joaquim de Almeida]]||Menjivar||&amp;quot;Apocalypse Now&amp;quot; (S1E01)||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Philip Tan]]||Broken Claw|| &amp;quot;Trigger Time&amp;quot; (S1E03)||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Lou Diamond Phillips]]||Thurman Ballesteros|| ||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 4]]'' || [[Colman Domingo]] || Victor Strand ||w/wood grips, holstered; &amp;quot;Another Day in the Diamond&amp;quot; (S4E02), &amp;quot;Buried&amp;quot; (S4E04)|| 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Whiskey Cavalier]]'' || [[Christos Vasilopoulos]] || Marco || &amp;quot;When in Rome&amp;quot; (S1E03) || rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarreth J. Merz]] || Henri Griffin || &amp;quot;Good Will Hunting&amp;quot; (S1E10)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]'' ||[[Wendell Pierce]]||James Greer||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown - Season 8]]'' || [[John Light]] || Hercule Flambeau || Airsoft replica; (S08E05) || 2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hawkeye]]'' ||  ||  Tracksuit Mafia members  || &amp;quot;Hide and Seek&amp;quot; (S1E02), &amp;quot;So This is Chrismas?&amp;quot; (S1E06) || rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Navarro]]|| Enrique ||&amp;quot;Hide and Seek&amp;quot; (S1E02), &amp;quot;Echoes&amp;quot; (S1E03), &amp;quot;So This is Chrismas?&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sisyphus: The Myth]]'' ||[[Park Shin-hye]]||Kang Seo-hae||w/ riser, flashlight, custom grip, paint, stickers||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Sky - Season 2]]'' ||  ||  ||&amp;quot;Huckleberry&amp;quot; (S2E02); displayed in gun store || 2021-2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Knight - Season 1]]'' || [[Oscar Isaac]] || Steven Grant ||&amp;quot;Summon the Suit&amp;quot; (S1E02) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tulsa King]]'' ||[[Martin Starr]]||Bodhi||Inox; &amp;quot;Adobe Walls&amp;quot; (S1E08) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[FUBAR (2023 TV Series)|FUBAR]]'' ||||henchmen||&amp;quot;Here Today, Gone To-Marrow&amp;quot; (S1E05) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil (game)|Resident Evil]]'' ||&amp;quot;beretta M92FS&amp;quot;  ||  || Director's cut only, with wood grips || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[They Hunger]]'' || ||  || 92FS Inox texture on Glock 17 model; anachronistic || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Pandora Tomorrow]]'' ||  ||  || used by hostile NPC's || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stranglehold]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' ||  || w/ black safety and trigger ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || Pistol ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' || || w/ black safety, slide release, disassembling latch, trigger bar and trigger ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M93R Burst&amp;quot; ||  || Modified to look like the [[93R]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavy Rain]]'' ||  ||  || Wood or brown synthetic grips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || 9mm Handgun ||black safety switch, takedown lever and slide release lever  ||uses 10-round magazines || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The (Video Game)|The Walking Dead - Season 1]]'' |||| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Season Two]]'' |||| || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || &amp;quot;Handgun&amp;quot; || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||&amp;quot;M92fs&amp;quot;|| || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || M9 || Two-tone and has a stainless magazine || Incorrectly holds 10 rounds || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]]'' || 92FS || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us Part II, The|The Last of Us Part II]]'' || || || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mezzo Forte]]'' || Momokichi's body guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ceres, Celestial Legend]]''||Guards, Toya, Yuuhi Aogiri, Aki Mikage|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mnemosyne|RIN ~Daughters of Mnemosyne~]]'' || Laura ||  suppressed || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soul Eater]]'' || Death the Kid, 'Liz' Thompson ||  || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aria the Scarlet Ammo]]'' || Kinji Tōyama ||  converted to full-auto as a machine pistol || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood-C]]'' || Fumito Nanahara |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Puella Magi Madoka Magica the Movie: Rebellion]]'' || Homura Akemi |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Soul Eater Not!]]'' || Liz Thompson || rowspan=2| || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| Patty Thompson&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Bullet]]'' || Kagetane Hiruko || With knife-like attachment || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Bungo Stray Dogs - Season 1|Bungo Stray Dogs]]'' || Doppo Kunikida || Ep. 06 &amp;quot;The Azure Messenger&amp;quot; || rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
| Osamu Dazai || Ep. 07 &amp;quot;Love for the Disease Called Ideals&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Rokuzō Taguchi || Ep. 07 &amp;quot;Love for the Disease Called Ideals&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || Doppo Kunikida || Ep. 19 &amp;quot;Will of Tycoon&amp;quot; || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Bungo Stray Dogs: Dead Apple]]'' || Doppo Kunikida || rowspan=3| || rowspan=3|2018&lt;br /&gt;
|-&lt;br /&gt;
| Tanizaki Jun'ichirō&lt;br /&gt;
|-&lt;br /&gt;
| Nakajima Atsushi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
A version of the Beretta 92FS, featuring the standard frame, but with a shorter barrel and slide.&lt;br /&gt;
[[Image:Beretta92Centurion.jpg|thumb|right|351px|Beretta 92FS Centurion - 9x19mm]]&lt;br /&gt;
[[Image:Beretta Centurion Inox.jpg|thumb|right|350px|Beretta 92FS Centurion Inox - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1992 - 2004)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.03 lbs (0.92 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.38 in (11.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || [[Predrag Bjelac]] || Dardan Cirkel || suppressed || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || [[Alexej Pysko]] || Sivák || suppressed || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] ||  || A thug ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' || [[Kevin Durand]] || Torrance Mashinter || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' || ||  In guide's stock || Inox finish || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Albert Dupontel]] || Franck Adrien || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Alice Taglioni]] || Claire Linné || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Serge Hazanavicius]] || Lafay || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Natacha Régnier]] || Christine Maurel || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour 3]]'' || [[Chris Tucker]] || Carter || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Kill Me]]'' || [[Ben Kingsley]] || Frank Falenczyk || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Kill Me]]'' || [[Luke Wilson]] || Tom || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Kill Me]]'' || [[Dennis Farina]] || Edward O'Leary || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outside the Law (2002)|Outside the Law]]'' || [[Seamus Dever]] || Julie Cosgrove || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outside the Law (2002)|Outside the Law]]'' || [[Cynthia Rothrock]] || Rick Michell || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outside the Law (2002)|Outside the Law]]'' || [[Jeff Wincott]] || Michael Peyton || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outside the Law (2002)|Outside the Law]]'' || || Peyton's henchmen || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Eyes]]'' || [[Terrence Howard]] || Officer Robby || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || [[Billy Bob Thornton]] || Terry Collins || Inox finish || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible 2]]'' || [[Tom Cruise]] || Ethan Hunt ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft (2000)|Shaft]]'' ||  || thug ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter (2000)|Get Carter]]'' || [[Sylvester Stallone]] || Jack Carter || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Held Up]]'' || [[Gary Owen]] || Clute || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Rain]]'' || [[Peter Murnik]] || Trooper Phil || Inox finish || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Nicolas Cage]] || Agent Stanley Goodspeed ||Inox finish || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Point]]'' ||  || Train Yard Hood ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Show Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawkeye]]'' ||  || Tracksuit Mafia member ||Inox; &amp;quot;So This is Chrismas?&amp;quot; (S1E06)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hill 2]]'' ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hill 3]]'' ||  ||  || wooden grips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hill 4: The Room]]'' ||  ||  || seen in an armory || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Bernetti 9&amp;quot; ||  || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: A New Frontier]]'' ||  ||  ||with pearl grips  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Compact==&lt;br /&gt;
[[Image:Beretta_compact.jpg|thumb|right|350px|Beretta 92FS Compact - 9x19mm]]&lt;br /&gt;
[[File:Beretta M9A1 Compact Inox.jpg|thumb|right|350px|Beretta M9A1 Compact Inox - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
The 92FS Compact was introduced as an improved version of the [[Beretta 92SB|92SB Compact]]. This featured a smaller frame, a shorter barrel and slide and a 13-round magazine. The standard 92FS Compact, along with an Inox variant, was produced from 1999 to 2003. However, Beretta would revive the Compact in future years. A 92 Compact with a rail was produced from 2004 to 2016, an M9A1 Compact Inox with a rail was produced from 2013 to 2019, and the 92X Compact is the current iteration of the design.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1999 - 2003)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.98 lbs (0.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.88 in (20.0 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.38 in (11.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 13&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 4]]'' ||  || Flamethrower man || Inoxized finish || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Men, The|The Point Men]]'' || [[Kerry Fox]] || Maddy Hope || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Men, The|The Point Men]]'' || [[Cal Macaninch]] || Horst || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' || [[Carrie-Anne Moss]] || Trinity ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' || [[Carrie-Anne Moss]] || Trinity || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' || [[Colm Feore]] || John Wolfe ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' ||  || Henchmen ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || [[Vitaliy Kishchenko]] || Investigating officer Snesarev ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Wolf Hunting]]'' ||  ||  ||  || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Frank Riva - Season 2]]'' || [[Carmela Ramos]] || Minda Fierro || rowspan=3| || rowspan=3|2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Defosse]] || Jimmy Esperanza&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot;Los Lobos&amp;quot; assassins, police personnel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' [[Criminal Minds - Season 7|Season 7]]&amp;quot; || [[Dean Cain]] || Curtis Banks Jr || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Roadkillers]]''|| || ||Inox|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Government Agents || || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Animatrix, The|The Animatrix]]'' / &amp;quot;Detective Story&amp;quot; || Trinity ||   || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Government Agents ||  || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier==&lt;br /&gt;
[[File:92FS Brigadier pistol.jpg|thumb|350px|right|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|right|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips, as seen in ''The Matrix Revolutions'' - 9x19mm]]&lt;br /&gt;
Introduced in 1999, the Brigadier series is a Beretta 92FS with a thicker and heavier slide (recognizable by the large triangular projections running halfway along the slide next to the barrel). The Brigadier series was designed to hold up better against hotter loads and higher round counts than conventional Berettas, which have thinner and less durable slides. The Brigadier was initially designed for the United States Immigration and Naturalization Service. In order meet INS requirements, Beretta modified the 92FS design to be heavier and stronger on the weakest portions of the slide, namely the muzzle and where the locking block engages. In addition, the Brigadier also has a removable front sight (a rare feature on Berettas of this time period), like on the Beretta 92CB. The INS adopted the .40-caliber, double action-only 96D Brigadier. When the Brigadier was introduced, it came from the factory with rubber Hogue grips that had finger grooves for more comfortable shooting. Many users have noticed that the Brigadier slide also provides the unintended benefit of reducing felt recoil and muzzle rise. The Brigadier was also available in an Inox version. The Brigadier slide was and still is used on several Beretta models, including the [[Beretta 92 Steel I|Steel I]], [[Beretta 92G Elite 1A|92G Elite 1A]] and [[Beretta 92G Elite II|Elite II]]. The Brigadier was produced until 2005, however, the limited-edition 92G Brigadier Volunteer was produced in 2018 to celebrate the anniversary of the Beretta's factory in Gallatin, Tennessee. Today, the Brigadier survives as the 92X Performance and 92X Performance Defensive, which come standard with a Brigadier slide. According to Beretta's website, the 92FS Brigadier Inox is also still in production.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' || [[Tom Cruise]] || Ethan Hunt ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' || [[Dougray Scott]] || Sean Ambrose ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' || [[Carrie-Anne Moss]] || Trinity || With two-tone finish || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' ||  || Q-Ball gang member || With two-tone finish || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' || [[Carrie-Anne Moss]] || Trinity || Inox with Hogue wrap-around grips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' ||  || Guard || Inox with Hogue wrap-around grips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Preacher, The|The Preacher]]'' ||  || Hitman || With suppressor|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gabriel (2007)|Gabriel]]'' || [[Andy Whitfield]] || Gabriel || dual-wielded with suppressors || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Fighter: The Legend of Chun-Li]]'' ||  || Thugs || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karate Kill]]'' || [[Asami]] || Keiko || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City Hunter (2011)|City Hunter]]'' ||  || various || non-ambi safety|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || &amp;quot;M92F S.T.A.R.S. Custom&amp;quot; ||  || &amp;quot;[[Talk:Beretta 92 pistol series#Samurai Edge|Samurai Edge]]&amp;quot; custom || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 0]]'' ||  &amp;quot;M92F S.T.A.R.S Custom&amp;quot; ||  ||  &amp;quot;[[Talk:Beretta 92 pistol series#Samurai Edge|Samurai Edge]]&amp;quot; custom, with optional scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil (2002)|Resident Evil]]'' (Remake) || &amp;quot;M92F S.T.A.R.S. Custom&amp;quot; ||  ||  &amp;quot;[[Talk:Beretta 92 pistol series#Samurai Edge|Samurai Edge]]&amp;quot; custom || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || 92FS-9mm|| Inox with black controls || with Hogue wrap-around grips || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Samurai Edge || Inox frame, extended beavertail  ||  &amp;quot;[[Talk:Beretta 92 pistol series#Samurai Edge|Samurai Edge]]&amp;quot; custom, with laser pointer || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || 92FS-9mm|| Inox with black controls || with Hogue wrap-around grips || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: The Mercenaries 3D]]'' || Samurai Edge|| Inox frame, extended beavertail  ||  &amp;quot;[[Talk:Beretta 92 pistol series#Samurai Edge|Samurai Edge]]&amp;quot; custom, with laser pointer || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || Samurai Edge ||  ||  &amp;quot;[[Talk:Beretta 92 pistol series#Samurai Edge|Samurai Edge]]&amp;quot; custom || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last of Us]]'' ||  ||  || not usable || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Umbrella Corps]]'' || Samurai Edge SP || w/ optional suppressors and optics || ||rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Edge || w/ optional suppressors and optics || &amp;quot;[[Talk:Beretta 92 pistol series#Samurai Edge|Samurai Edge]]&amp;quot; custom with two-tone finish with black/inox parts, full-length under-barrel rail, extended beavertail and a skeletonized hammer.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Utawarerumono]]'' || || With a long compensator  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yozakura Quartet]]'' ||Kousuke Yoshimura || Inox || 2008-2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]]'' || Yuri ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92D/DS==&lt;br /&gt;
[[Image:Beretta-92D.jpg|thumb|350px|right|Beretta 92D - 9x19mm]]&lt;br /&gt;
[[Image:Beretta.92.579773757.jpg|thumb|350px|right|Beretta 92DS - 9x19mm]]&lt;br /&gt;
Introduced in 1990, the 92D is the double action only variant of the 92FS designed for use with police departments that require a heavier trigger. The 92D is easily identifiable by its flat hammer and lack of a safety/decocking lever. The 92D series spawned several variants of its own, such as the 96D (which was adopted by the US INS), the 92D Centurion and the 92DS. The 92DS is essentially a standard double-action/single-action Beretta 92FS with a safety/decock lever but the flat spurless hammer of the 92D. This requires the first shot to be in double action mode, though all subsequent shots can be in single action. This is a principle similar to the [[Heckler &amp;amp; Koch USP Compact]] or the [[Smith &amp;amp; Wesson 6900 pistol series|Smith &amp;amp; Wesson 6900 Series]]. All 92D variants are no longer manufactured, as the series was discontinued in 1998.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eye of the Beholder]]'' ||  || Cop ||92D  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Art of War]]'' || [[Wesley Snipes]] || Shaw ||92D  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Neomanila]]'' || Eula Valdez || Irma ||92DS  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|350px|right|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:M9A1flipside.jpg|thumb|350px|right|Beretta M9A1 (right side) - 9x19mm]]&lt;br /&gt;
Introduced in 2006 to meet the demands of the US Marine Corps, the M9A1 is a new version of the US military M9. Some of the improvements include a 1-slot Picatinny rail, more aggressive front and backstrap checkering, the straight squared trigger guard of the 92 Vertec, a beveled magazine well for easier reloading and a reversible magazine release for left-handed shooters. This version officially uses physical vapor deposition (PVD) coated magazines that are designed to offer increased resistance to sandy conditions in dry environments.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  || Police ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyline]]'' || [[Donald Faison]] || Terry ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Nyawa atau Nyawa]]'' ||  || The sniper || With olive drab frame and slide || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mea Culpa]]'' || [[Vincent Lindon]] || Simon || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[Jack Reacher: Never Go Back]]'' || [[Cobie Smulders]] || Maj. Susan Turner || rowspan=3| ||rowspan=3| 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldis Hodge]] || Lt. Espin&lt;br /&gt;
|-&lt;br /&gt;
| || Army MPs&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |''[[Mistresses]]''||[[Aleksandra Bortich]]||Alisa||rowspan=2 | || rowspan=2 | 2019&lt;br /&gt;
|-&lt;br /&gt;
|Yuliya Aleksandrova||Masha&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[The Wretched]]'' || Ross Kidder || Guthrie || rowspan=3| M9 CQB Brigadier ||rowspan=3| 2019&lt;br /&gt;
|-&lt;br /&gt;
| Kasey Bell || Kopitar&lt;br /&gt;
|-&lt;br /&gt;
| John-Paul Howard || Ben Shaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' || M9 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || 9mm Tactical || With weaponlight || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || M9 || With weaponlight || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || Dual Berettas || || Dual-wielded, Inox with wood grips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || M9A1 || With various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Proving Grounds]]'' || M9A1 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || M9A1 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M9A1 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || M9 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92A1==&lt;br /&gt;
Introduced in 2010, the Beretta 92A1 was designed based on elements from the 92FS and the 90two. The 92A1 is very similar to the M9A1, although it has the standard grip texture, two slots in the accessory rail and, most notably, a round trigger guard. &lt;br /&gt;
[[Image:92A1.jpg|thumb|350px|right|Beretta 92A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Hansel vs. Gretel]]'' || [[Brent Lydic]] || Hansel || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Dead : Bloodline]]'' || Jeff Gum || Lt. Miguel Salazar ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;210&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Covert Affairs - Season 2]]'' ||  || thug ||w/ green laser sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010) - Season 3|Nikita]]'' || [[Jeffrey Pierce]] || Martin || With suppressor || 2012 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Fear the Walking Dead - Season 3]]'' || [[Noel Fisher]] || Willy || &amp;quot;Eye of the Beholder&amp;quot; (S3E01)|| rowspan=6|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Sharman]] || Troy Otto ||rowspan=2|&amp;quot;TEOTWAWKI&amp;quot; (S3E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Dillane]] || Nicholas Clark&lt;br /&gt;
|-&lt;br /&gt;
| [[Kim Dickens]] || Madison Clark ||&amp;quot;This Land Is Your Land&amp;quot; (S3E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubén Blades]] ||Daniel Salazar ||&amp;quot;El Matadero&amp;quot; (S3E14), &amp;quot;Sleigh Ride&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
|  ||Proctor||&amp;quot;Sleigh Ride&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mist (TV Series)|The Mist]]''||[[Morgan Spector]]||Kevin Copeland||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 90Two==&lt;br /&gt;
[[Image:Beretta 90two02.jpg|thumb|right|350px|Beretta 90Two Type F - 9x19mm]]&lt;br /&gt;
[[Image:791 big 1.jpg|thumb|right|350px|Beretta 90Two - 9x19mm]]&lt;br /&gt;
Introduced in 2006, the 90Two is the more advanced version of the [[Beretta 92FS Vertec]]. The 90Two is often called the &amp;quot;90 dash two&amp;quot; so it is not confused with the original [[Beretta 92|Model 92]]. The most obvious difference between the 92FS and the 90Two is the appearance. The 90Two was intended to look more futuristic and sleek than the 92FS. The grip in particular was redesigned to be more ergonomic, somewhat resembling the thin backstrap found on the Vertec. However, they introduced a &amp;quot;technopolymer&amp;quot; interchangeable wrap-around style module so users with both small and large hands can operate the pistol comfortably. While the Vertec introduced an older single slot Weaver-type accessory rail, the 90Two was the first Beretta to incorporate a three slot full Picatinny rail to allow the attachment of more light and/or laser options. One of the most distinctive design features on the 90Two is the detachable polymer dust cover that protects the rail from damage when an accessory is not attached. Internally, a plastic recoil buffer was built into a part of the frame that was previously more likely to crack or wear out, thus increasing the lifespan of the frame indefinitely. The slide is also in itself a whole new design as the sharper edges in the previous 92 models were smoothed out for a more &amp;quot;snag-free&amp;quot; design. The 90Two also features upgraded sight points, with a 5mm increased length between them. The 90Two was produced in 9x19mm, 9x21mm IMI, and .40 S&amp;amp;W versions, but the 90Two in .40 was not called the 90Six. The 90Two was not very popular, largely because at the time users were more interested in newer polymer framed options and the rounder appearance of the 90Two was no longer in style, and the model was discontinued in 2012. However, the improvements of the 90Two were retained in future designs of the series. Since the 90Two was discontinued, collectors consider it to be one of the most desired and valuable 92 variants because of its scarcity and unique appearance. However, the 90Two's legacy lives on today in newer Beretta designs that incorporated its improvements. These include the M9A3 and M9A4, which retained the 90Two's Picatinny rail and wrap-around grip module, and in the M9A1 92A1 and 92X, which retained the built-in recoil buffer in the frame, which the M9A3 and M9A4 also did.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]]''|| [[Richard Dreyfuss]] || Alexander Dunning || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]]''|| [[Jason Weinberg]] || Lead CIA Tactical Officer || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Afterlife]]'' || [[Ali Larter]] || Claire Redfield ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lockout]]|| [[Vincent Regan]]|| Alex ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lockout]]|| [[Guy Pearce]]|| Snow ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]]|| Quaid ||w/ compensator, full-auto||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (2012)|Total Recall]]|| [[Jessica Biel]]|| Melina ||w/ compensator, full-auto||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || [[Liam Neeson]] || Bryan Mills || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || [[Maggie Grace]] || Kim || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[3 Days to Kill]]''|| [[Tómas Lemarquis]] || The Albino |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[3 Days to Kill]]''|| || Albino's henchman |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Show Title / Episode&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Linda Hamilton]] || Mary Bartowski || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condor - Season 1|Condor]]''||[[Leem Lubany]]|| Gabrielle Joubert || || 2018 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || As the &amp;quot;90-TWO&amp;quot; ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavy Rain]]'' || ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || ||  ||  || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trinity Blood]]'' || Tres &amp;quot;Gunslinger&amp;quot; Iqus ||  Heavily customized with laser pointers || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|right|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:M9A3 black.jpg|thumb|right|350px|Beretta M9A3 Black - 9x19mm Parabellum]]&lt;br /&gt;
Introduced in 2014, the M9A3 is an improved version of the Beretta M9A1. According to Gabriele de Plano, the vice president of Beretta military marketing and sales, the M9A3 is not called the M9A2 because that was Beretta's concept name for the design when it was submitted to the U.S. military trials. However, the military did not consider the M9A2, because they were looking for a polymer framed design to replace the M9 altogether. Anticipating this, Beretta also submitted the [[Beretta APX|APX]], but that, too, was declined and the contract ultimately went to the [[SIG-Sauer P320]]. Beretta then sold both design concepts on the commercial market, with the M9A2 being sold on the commercial market as the &amp;quot;M9A3&amp;quot;. The M9A3 incorporated several changes from other Beretta designs, including PVD-coated sand-resistant magazines from the M9A1, a Vertec-style vertical grip from the [[Beretta 92FS Vertec|92FS Vertec]] for smaller hands, the extended magazine release from the [[Beretta 92G Elite II|92G Elite II]], a removable front sight from the [[Beretta 92FS Brigadier|92FS Brigadier]] and the internal aluminum recoil buffer and techopolymer grip module for larger hands from the [[Beretta 90Two|90Two]]. Other improvements included a third-generation barrel and locking block, different finish options (available in flat dark earth, olive drab green or black), a beveled magazine well, a threaded barrel, tritium night sights, a full MIL-STD-1913 Picatinny rail, a thicker trigger guard for mounting lights and a universal slide that allows for converting the decocker/safety to a decocker-only configuration. A feature unique to only the M9A3 was the angled-up decocker/safety lever to prevent users from accidentally engaging the safety while operating the slide. Despite not being adopted by the military, on the commercial market the M9A3 was a success, widely considered to be the greatest non-competition Beretta 92 model ever made at the time. The M9A3's significant upgrades to the 92 series were so well-liked that Beretta designed the 92X series in response that retained many of the M9A3's features. The M9A3 was discontinued in 2021 and replaced by the M9A4, which incorporates features from other Beretta designs. The M9A4 included the decocker only design from the 92G and the RDO cut and front cocking serrations of the 92X. Because it does not have a thumb safety, the M9A4 also retains the traditional decocking lever from the 92X rather than using the tilted one from the M9A3.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2014 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.08 lbs (0.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.7 in (22.098 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 5.1 in (12.954 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 15, 17, 20&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Time to Die]]'' || [[Rami Malek]] ||Saffin|||| 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Time to Die]]''||[[Billy Magnussen]]||Logan Ash||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghosted]]''||[[Ana de Armas]]||Sadie||||2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghosted]]''||[[Chris Evans]]||Cole turner||||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Legacy]]'' || [[Corey Hawkins]]  ||  Eric Carter || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Legacy]]'' || [[Anna Diop]] ||  Nicole Carter || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ship - Season 4|The Last Ship]]'' || [[Eric Dane]] ||  Tom Chandler || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]'' || [[Lou Diamond Phillips]] || Thurman Ballesteros || || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M9A3 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' || Beretta M9A3 9x19 pistol || Suppressors, sight mounts, Picatinny rail  ||added in 0.12.0.4785 patch (2019) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || Renetti || Can be converted to function similarly to a [[Beretta 93R]] with a 3-round burst conversion and 93R stock || Added in April 2020 Season 3 update || 2019&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Vertec==&lt;br /&gt;
[[File:Beretta 92 Vertec.jpg|thumb|right|350px|Beretta 92FS Vertec - 9x19mm]]&lt;br /&gt;
[[File:Beretta-92FS-Vertec-SS.jpg|thumb|right|350px|Beretta 92FS Vertec Inox - 9x19mm]]&lt;br /&gt;
In 2002, Beretta was struggling to keep up with the oversaturated law enforcement handgun market. In an attempt to address complaints about the 92 series' large size and bulk, the company introduced the 92FS Vertec, with a number of radical changes from previous 92-series models. Utilizing a short reach trigger and a drastically reduced and checkered straight backstrap to accommodate smaller hands. Additionally, the model featured an accessory rail, a straight squared trigger guard and the barrel was shortened from 4.9 inches to 4.7 inches while still retaining the same slide length as the standard 92FS, eliminating the trademark barrel protrusion. Some other more minor changes included a beveled magazine well to accommodate quick reloads and a dovetail cut in the front of the slide to allow the use of different aftermarket front sights. Despite all of these changes, the Vertec never achieved mainstream commercial success and was discontinued in 2007. However, the Vertec's innovations such as the grip size, accessory rail, trigger guard, replaceable front sight, and flared magazine well were welcome changes that have been utilized in many other 92 models, such as the Elite series, M9A1, M9A3 and the 92A1. Beretta began producing the Vertec again in 2014. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[xXx: State of the Union]]'' || [[Ice Cube]] || Darius Stone ||Elite II slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[xXx: State of the Union]]'' || [[Samuel L. Jackson]] || Augustus Gibbons ||Elite II slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' ||  ||  || seen on table || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G ==&lt;br /&gt;
The G series (so named because this configuration was first designed for the French &amp;quot;Gendarmerie&amp;quot;) feature a decocking lever only instead of the safety-decocking lever of the FS. When the decocking lever is released, it automatically returns to the ready-to-fire position. There is no manual safety option on a 92G.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' || Beretta 92G || Inox finish ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
The first 92G Elite pistol, simply referred to as the &amp;quot;Elite 1&amp;quot;, was introduced in 1999. The Elite 1 is just a regular 92G with the heavier Brigadier bruniton slide. Front cocking serrations were added to the slide, the barrel was made from stainless steel, the hammer was made thinner and skeletonized and the magazine was beveled. A flat hammer spring cap was standard as well as the decock only (G-Model) feature a dovetailed front sight. It was replaced by the Elite 1A or Elite II options in 2001. The Elite 1A and the Elite II are basically just 92FS Vertecs with a Brigadier-style G slide and a thicker skeletonized hammer. The 4.7 in (120 mm) stainless barrel with Inox finish was also changed to the blackened stainless version like black Vertecs. Being a 92G model, it has a decocker only without an external safety, similar to a [[SIG-Sauer P226]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|right|350px|Beretta 92G Elite 1A - 9x19mm]]&lt;br /&gt;
[[File:Beretta 92G Elite 1A right side.jpg|thumb|right|350px|Beretta 92G Elite 1A (right) - 9x19mm]]&lt;br /&gt;
[[File:Beretta 92G Elite LTT right side.jpg|thumb|right|350px|Beretta 92G Elite LTT (right) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Live Free or Die Hard]]'' ||  || Terrorist ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Tom Cruise]] || Ethan Hunt ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Keri Russell]] || Lindsey Ferris ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Jason Statham]] || Lee Christmas ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Randy Couture]] || Toll Road ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day Zero]]'' || Brandon Vera || Emon ||  || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS - Season 5]]'' || [[Paul Telfer]] || Cpl. Werth ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 7]]'' ||  || various ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grimm - Season 1]]'' ||  || Hunter ||With weapon light  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 5]]'' || [[Jeffrey Donovan]] || Michael ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Vampire Hotel]]''||[[Kaho]]||K||(Ep.7)||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || TM9V || With Aimpoint Comp M2 mouted on optic mount || Probably named after Tokyo Marui M9 Tactical Master || 2004&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite II==&lt;br /&gt;
Introduced in 2001, the Elite II replaced the Elite I option. The Elite II and includes the same features as the original Elite plus removable Novak-type sights, extended magazine release catch, checkered front and rear grip straps, thicker (than the Elite 1) skeletonized hammer, and lighter D-spring. This option is available only with the stainless G-Model slide, also with front serrations. The stainless barrel for the Elite II has a target crown.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta 92G Elite II.jpg|thumb|right|350px|Beretta 92G Elite II - 9x19mm]]&lt;br /&gt;
[[File:Beretta 92G Elite II right side.jpg|thumb|right|350px|Beretta 92G Elite II (right) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]] || Jane Smith ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pineapple Express]]'' || [[Rosie Perez]] || Officer Carol Brazier ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]]'' || [[Jordi Mollà]] || Antonio Quintana||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Logan (2017)|Logan]]''||[[Lennie Loftin]]||Jackson||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Jonathan Togo]] || Ryan Wolfe ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 5]]'' || [[Julian Sands]] || Vladimir Bierko ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || .40 Dual Elite ||  || Dual wielded || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || .40 Dual Elite ||  || Dual wielded || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || .40 Dual Elite ||  || Duel wielded || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two]]'' || M92 Elite II ||  || With various customizations available || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || .40 Dual Elite ||  || Dual wielded || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Boondocks]]'' || Lamilton Taeshawn ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92 Steel I==&lt;br /&gt;
[[Image:Beretta 92 Steel I.jpg|thumb|right|350px|Beretta 92 Steel I - 9x19mm]]&lt;br /&gt;
The Beretta 92 Steel I has a Vertec grip and barrel, but with a frame-mounted safety. It is nickel-plated, not stainless, and was available in both SA and DA/SA. It was only produced in 2004. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Headhunters]]'' || [[Aksel Hennie]] || Roger Brown || rowspan=4| || rowspan=4| 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Eivind Sander]] || Ove Kjikerud&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] || Clas Greve&lt;br /&gt;
|-&lt;br /&gt;
| [[Synnøve Macody Lund]] || Diana Brown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92X==&lt;br /&gt;
[[File:Beretta 92X.jpg|thumb|right|350px|Beretta 92X - 9x19mm]]&lt;br /&gt;
[[File:Beretta 92X Performance.jpg|thumb|right|350px|Beretta 92X Performance - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2019 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
* '''Weight:''' 2.08 lbs (0.95 kg), 2.98 lbs (1.35 kg) (92X Performance)&lt;br /&gt;
* '''Length:''' {{convert|mm|211}}, {{convert|mm|222}} (92X Performance)&lt;br /&gt;
* '''Barrel length(s):''' {{convert|mm|119}}, {{convert|mm|125}} (92X Performance)&lt;br /&gt;
* '''Capacity:''' 10, 15, 17&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ready or Not (VG)|Ready or Not]]'' || &amp;quot;P92X&amp;quot; ||  || 92X Performance; added in January 2022 update || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PAMAS G1==&lt;br /&gt;
[[Image:Pamas.jpg|thumb|right|350px|PAMAS G1 - 9x19mm. Note the slide nomenclature and different logo on the grip]]&lt;br /&gt;
The PAMAS G1 is the French license-built copy of the Beretta 92FS. The weapon was adopted in the late 1980's as the standard sidearm of French forces and now being replaced in favor of [[SIG Pro|SIG Sauer SP2022]]. The safety switch is spring loaded and always returns to firing position when released, so it is only used to decock the gun. The non-French military version of the PAMAS G1 is made by Beretta as the 92G.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimson Rivers, The|The Crimson Rivers]]'' ||[[Jean Reno]] || Commisaire Niemans ||   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[MR 73 (2008)| MR 73]]'' |||| French G.I.P.N. officer |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Rebellion (2011)| Rebellion]]'' |||| Separatist || Anachronistic appearance || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Black Panther: Wakanda Forever]]'' |||| French Special Forces soldiers ||  || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blank-Firing Replicas ==&lt;br /&gt;
Note: Other countries have 'blank only' firearms that can fire out the front, however, historically the ATF has restricted the import of these types of blank guns into the US, instead declaring them to be real guns.  &lt;br /&gt;
&lt;br /&gt;
===Kimar Model 92===&lt;br /&gt;
[[File:KimarM92FSBlankgun.jpg|thumb|right|350px|Kimar Model 92 black - 8mm Blank]]&lt;br /&gt;
[[File:Kimar92-Nickel.jpg|thumb|right|350px|Kimar Model 92 nickel finish - 8mm Blank]]&lt;br /&gt;
[[Kimar]] is an actual firearms manufacturer based in Italy. It is a subsidiary of Armi Chiappa who has several subsidiaries who specialize in different products. Armi Sport sells live firing replicas of black powder antique weapons whereas Kimar sells mostly Blank firing non-firearms. With the barrel permanently blocked and gas port relief holes drilled in the top of the chamber, it is definitely in the class of starter pistol and won't fire a flash in front of the barrel, but straight up. &lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[In the Line of Duty 4: Witness]]'' || [[Stephan Berwick]] || CIA agent #2 || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| || Assassins&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crocodile 2: Death Swamp]]'' || [[Martin Kove]] || Roland || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Dhoom]]'' ||  John Abraham || Kabir || rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| Esha Deol || Sheena&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Look for Me (Such mich nicht)]]'' || [[Lea Mornar]] || Anna ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Ciro Petrone]] || Ciro || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[War, Inc.]]'' || [[Sergej Trifunovic]] || Ooq-Mi-Fay || rowspan=&amp;quot;2&amp;quot; | Nickel || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Marisa Tomei]] || Natalie Hegalhuzen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' ||  || Yakuza thugs ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Tits Zombie]]'' || Risa Kasumi || Ginko || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Bring Me the Head of the Machine Gun Woman]]''||Jorge Alís||Che Longana||rowspan=2| ||rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| Fernanda Urrejola || La Mujer Metralleta&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Suicides (Samoubiytsy)]]'' || [[Gosha Kutsenko]] || Mitus || rowspan=&amp;quot;3&amp;quot; | black || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| Tatyana Shvydkova || Sveta &lt;br /&gt;
|-&lt;br /&gt;
| Sofya Maksimcha || Girl #2 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawnshop (Lombard)]]'' || Andrei Krylov || Mendel || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elysium (2013)|Elysium]]'' || [[Wagner Moura]] || Spyder || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Butterfly (Motylyok)]]'' || [[Yuriy Tarasov]] || Bandit #1 || rowspan=&amp;quot;2&amp;quot; | nickel || rowspan=&amp;quot;2&amp;quot; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignat Akrachkov]] || Bandit #2 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wretched]]'' || John-Paul Howard || Ben Shaw || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Television====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Julie Lescaut]]'' ||[[Mouss Diouf]] || Justin N'Guma || || 2004 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Boris Vigneron]] || Grégoire || &amp;quot;Instinct paternel&amp;quot; (S16E02) ||rowspan=2| 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Dominique Fouassier]] || Kojeve || &amp;quot;Le droit de tuer&amp;quot; (S17E02)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mesto Tienov]]'' ||[[Sona Norisová]] || Npor. Jana Holiková ||   || 2008 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boss (2009 TV Series)|Boss]]'' ||[[Manami Konishi]] || Nishiyama Nanami ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 4]]'' || [[Jonathan Banks]] || Michael Ehrmantraut||Nickel, continuity error; &amp;quot;Salud&amp;quot; (S4E10) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 5]]'' || [[Jonathan Banks]]||Michael Ehrmantraut  ||Nickel, continuity error; &amp;quot;Live Free or Die&amp;quot; (S5E01), &amp;quot;Buyout&amp;quot; (S5E06), &amp;quot;Say My Name&amp;quot; (S5E07) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)]]'' || || Thug || Nickel finish/ &amp;quot;Pilot&amp;quot; (S01E01)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[CSI Andel (Kriminálka Andel)]]''|| || Various || &amp;quot;Pomsta&amp;quot; (S3E01) ||rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Stepán Benoni]] || Pavel Lamač || &amp;quot;Klára&amp;quot; (S3E13)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gympl s rucením omezeným]]'' || [[Kristýna Leichtová]] || Denisa Hájková || &amp;quot;Nová úča&amp;quot; (S01E05) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Kriminálka Staré mesto II.]]'' || [[Saša Rašilov]] || Viktor Stránský || Nickel finish ||rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Adrian Jastraban]] || Opatovský || Nickel finish, S2E5&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clona]]'' || [[Jan Kolarík]] || Zdeno Dyml || Nickel finish, S1E2, S1E7 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Profesor T.]]'' || [[Lukás Král]] || Roman Chlad || Nickel finish, &amp;quot;Prostředník&amp;quot; (S1E8) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bruni 92===&lt;br /&gt;
[[File:Bruni 92.jpg|thumb|right|350px|Bruni Model 92 - 8mm Blank]]&lt;br /&gt;
[[File:Bruni92_chrome.jpg|thumb|right|350px|Bruni Model 92 chrome- 8mm Blank]]&lt;br /&gt;
Made by Bruni of Italy, it is a very good theatrical blank pistol and looks closer to the real Beretta 92FS than the Kimar does. The company was started by Bruna Bruni (born in 1920) after World War II and began building blank guns in the late 1940s. The company expanded greatly in the 1970s, to compete with Japanese Model guns of the period. &lt;br /&gt;
 &lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Razor Blade Smile]]'' || [[Eileen Daly]] || Lilith Silver || ||rowspan=2| 1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Christopher Adamson]] || Sir Sethane Blake ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov || chrome || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Tony Curran]] || Sean Moody || chrome || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reck Miami 92F===&lt;br /&gt;
[[File:Reck miami 92F.jpg|thumb|right|350px|Reck Miami 92F, black finish - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Reck miami 92F nickel.jpg|thumb|right|351px|Reck Miami 92F, nickel finish - 9mm P.A.K. blanks]]&lt;br /&gt;
This blank firing pistol is currently manufactured by [[Umarex]] of Germany and feeds from 11 round magazines. There are several minor differences between the Reck Miami and a real Beretta, but the most distinctive are the taper near the end of the slide (the Reck's begins slightly after the end of the frame, whereas the Beretta's begins before the frame ends) and the longer textured section of the slide release.&lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Maximum Speed - Renn' um dein Leben!]]'' || Johannes Gabriel || Faller ||rowspan=2| nickel finish ||rowspan=2| 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Erdogan Atalay]] || Markus Schneider&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Hell's Gate 11:11]]'' || [[Laura Mennell]] || Sara Tobias ||rowspan=2| nickel finish  ||rowspan=2| 2004&lt;br /&gt;
|-&lt;br /&gt;
|Matt Bellefleur || Drake&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Countdown (Lichnyy nomer)]]'' || [[Egor Pazenko]] || Saulyus Boykis||Nickel model||rowspan=3| 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleksey Makarov]] ||Maj. Aleksei Smolin  ||rowspan=2| Black model&lt;br /&gt;
|-&lt;br /&gt;
||| terrorist &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[7 Seconds]]'' || rowspan=&amp;quot;2&amp;quot;|[[Wesley Snipes]] || rowspan=&amp;quot;2&amp;quot;|Jack Tuliver || Black model, switches with [[Beretta M951]]|| rowspan=&amp;quot;3&amp;quot;|2005&lt;br /&gt;
|-&lt;br /&gt;
| Nickel model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pete Lee-Wilson ]] || Alexsie Kutchinov  || Nickel model&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Dead Man's Bluff (Zhmurki)]]'' || [[Kirill Pirogov]] || &amp;quot;Executioner&amp;quot; ||rowspan=2| ||rowspan=2| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Criminals&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Cabins (Sem kabinok)]]'' || [[Artur Vakha]] || Killer || black finish || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Trackman (Putevoy Obkhodchik)]]'' || [[Dmitriy Orlov]] || Grom || rowspan=&amp;quot;3&amp;quot;| || rowspan=&amp;quot;3&amp;quot;|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomas Motskus]] || Kostya&lt;br /&gt;
|-&lt;br /&gt;
| [[Svetlana Metkina]] || Katya&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco ||rowspan=2| Nickel model||rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| Camorra thugs&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Night Train]]'' || [[Togo Igawa]] || Yamashita ||rowspan=2| ||rowspan=2| 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Takatsuna Mukai]] ||Hiro&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Antikiller D.K.]]'' || [[Gosha Kutsenko]] || &amp;quot;Lis&amp;quot; || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot;Kolgan&amp;quot;'s bodyguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nude Nuns with Big Guns]]'' || [[Asun Ortega]] || Sister Sarah || Nickel model || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[To Live! (Zhit)]]'' || [[Denis Shvedov]] || Andrey || Nickel plated || rowspan=3|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksey Komashko]] || Sergey || Nickel plated and blued&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Zharkov]] || Ivan || Blued&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Martyrs (2015)|Martyrs]]'' || [[Toby Huss]] || Fenton || rowspan=5| ||  rowspan=5| 2015&lt;br /&gt;
|-&lt;br /&gt;
| Rob Wood || Dom&lt;br /&gt;
|-&lt;br /&gt;
| [[Bailey Noble]] || Anna&lt;br /&gt;
|-&lt;br /&gt;
| Ivar Brogger || Priest&lt;br /&gt;
|-&lt;br /&gt;
|  || Cabal members&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Television====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;325&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;75&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5| ''[[X-Files, The - Season 1|The X-Files]]'' || || FBI agent || &amp;quot;Squeeze&amp;quot; (S1E02) ||1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Christopher Allport]] || FBI Special Agent Jack Willis || &amp;quot;Lazarus&amp;quot; (S1E14) ||rowspan=4| 1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Cec Verrell]] || Lula Phillips || &amp;quot;Lazarus&amp;quot; (S1E14)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lindsey Ginter]] || 'The Cleaner' || &amp;quot;The Erlenmeyer Flask&amp;quot; (S1E23)&lt;br /&gt;
|-&lt;br /&gt;
| || Police officer || &amp;quot;The Erlenmeyer Flask&amp;quot; (S1E23)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Trailer Park Boys]]''|| [[Bernard Robichaud]]||Cyrus|| rowspan=3|Nickel model||rowspan=4| 2001 - 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[John Paul Tremblay]] || Julian&lt;br /&gt;
|-&lt;br /&gt;
|[[Robb Wells]] || Ricky&lt;br /&gt;
|-&lt;br /&gt;
| || Regional Police ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Video Games====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne (video game)|Max Payne]] ||&amp;quot;Beretta&amp;quot;||  || Can be dual-wielded; holds 18 rounds || 2001&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brixia Arms Model 92 Army===&lt;br /&gt;
[[File:Brixia 92.jpg|thumb|right|350px|Brixia Arms Model 92 Army - 8mm blank]]&lt;br /&gt;
The Brixia Arms Model 92 Army is a blank-firing and gas-firing replica of the Beretta 92FS. The magazine contains 18 8mm blank cartridges.&lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mirage (2008)|Mirage]]'' || [[Dmitriy Maryanov]] || The Catcher || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Valtro Mod. 98 Civil===&lt;br /&gt;
[[Image:Valtro Mod 98 Civil.jpg|thumb|right|350px|Valtro Mod. 98 Civil - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Valtro-98-civil-cromo.jpg|thumb|right|350px|Valtro Mod. 98 Civil with nickel finish - 9mm P.A.K. blanks]]&lt;br /&gt;
This blank firing pistol, produced by Valtro (Italy), is based on Beretta 92FS Compact and appeared in 1992. It feeds from 11-round magazines.&lt;br /&gt;
&lt;br /&gt;
====Television====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 2]]'' || [[Guy Marchand]] || Nestor Burma || &amp;quot;Casse-pipe à la Nation&amp;quot; (S2E2) || 1992&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Julie Lescaut]]'' || [[Clovis Fouin]] || Kevin Berjot ||rowspan=2| &amp;quot;L'aveu&amp;quot; (S20E04) ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Murat Subasi]] || Abdel Zebdi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Air Gun Replicas==&lt;br /&gt;
===Daisy Airstrike 240===&lt;br /&gt;
[[File:DaisyAS240.jpg|thumb|right|350px|Daisy Airstrike 240 - 6mm BB]]&lt;br /&gt;
[[File:Powerline240.jpg|thumb|right|350px|Powerline Airstrike 240 - 6mm BB]]&lt;br /&gt;
The '''Daisy Airstrike 240''' (also known as the '''Daisy AS240''' or '''Powerline Airstrike 240''') is an airsoft BB gun manufactured by the Rodgers Daisy Airgun toy company, modelled after the Beretta 92FS Inox.&lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Room]]'' || [[Tommy Wiseau]] || Johnny || Powerline Airstrike 240 || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TSD Tactical M9X Tac===&lt;br /&gt;
[[File:TSD Tactical M9X Tac.jpg|thumb|350px|right|'''Airsoft''' TSD Tactical M9X Tac]]&lt;br /&gt;
The '''TSD Tactical M9X Tac''' is an airsoft replica of the Beretta 92FS with a frame rail and red compensator.&lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Paragraph 78 (Paragraf 78)]]'' || Anastasiya Slanevskaya || Fox || rowspan=3 | With black colored compensator || rowspan=3 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Yusup Bakhshiev]] || Doctor &lt;br /&gt;
|-&lt;br /&gt;
| [[Gosha Kutsenko]] || Goodwin &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Umarex Beretta 92FS===&lt;br /&gt;
[[Image:Umarex Beretta M 92 FS.jpg|thumb|right|350px|Umarex Beretta 92FS, nickel with wood grips - .177]]&lt;br /&gt;
The '''Umarex Beretta 92FS''' is an air pistol manufactured by [[Umarex]] with licensed Beretta trademarks.&lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;280&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Suicides (Samoubiytsy)]]'' || [[Oksana Akinshina]] || Marina || rowspan=6 | With wooden grips || rowspan=6 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Stychkin]] || Tolik &lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Sparrow]] || Aleksey &lt;br /&gt;
|-&lt;br /&gt;
| [[Gosha Kutsenko]] || Mitus &lt;br /&gt;
|-&lt;br /&gt;
| Andrey Sviridov || Cherep &lt;br /&gt;
|-&lt;br /&gt;
| [[Yanis Politov]] || Cherep's henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Guy from Our Cemetery (Paren s nashego kladbishcha)]]'' ||  ||  || at the gun shop || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Beretta}}&lt;br /&gt;
*[[Taurus PT92]] - Brazilian made gun based on the Beretta 92 series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Valtro-98-civil-cromo.jpg&amp;diff=1638200</id>
		<title>File:Valtro-98-civil-cromo.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Valtro-98-civil-cromo.jpg&amp;diff=1638200"/>
		<updated>2023-12-26T18:11:20Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: Image source: [https://www.leopard.es/pistolas-de-fogueo-detonadoras/2433-pistola-detonadora-valtro-98-civil-cromo-9-mm.html Leopard] {{GI}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image source: [https://www.leopard.es/pistolas-de-fogueo-detonadoras/2433-pistola-detonadora-valtro-98-civil-cromo-9-mm.html Leopard] {{GI}}&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Redacted&amp;diff=1638185</id>
		<title>Redacted</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Redacted&amp;diff=1638185"/>
		<updated>2023-12-26T16:31:39Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tf org-Redacted-free-2008.jpg|thumb|right|300px|''Redacted'' (2007)]]&lt;br /&gt;
'''DISCLAIMER:''' ''This page is added for firearms documentation, and many members of IMFDB do '''''not''''' support its message, which some may find offensive to veterans and military personnel.''&lt;br /&gt;
&lt;br /&gt;
'''''Redacted''''' is a 2007 Iraq War film written and directed by [[Brian De Palma]]. The film is fictional, although it is loosely based on the 2006 Mahmudiyah killings, in which a group of US Army soldiers raped a 14-year-old Iraqi girl and killed her and her family. The film, which received mixed reactions from critics and was a box office disappointment in its limited release, stirred up controversy, as many felt the depiction of US soldiers in the film was too harsh and did not paint a fair representation of US involvement in the Iraq War.&lt;br /&gt;
 &lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The standard issue sidearm of the US Army soldiers in the film is the [[Beretta 92FS]], standing in for the M9. A drunken PFC Reno Flake ([[Patrick Carroll]]) uses his to threaten SPC Lawyer McCoy ([[Rob Devaney]]) when he tries to stop the gang-rape of the Iraqi girl. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Redacted-M9-2.jpg|thumb|none|500px|PFC Gabe Blix reads John O'Hara's ''Appointment in Samarra'' on his rack, next to his safely-unloaded Beretta 92FS.]]&lt;br /&gt;
[[Image:Redacted-M9-1.jpg|thumb|none|500px|PFC Flake drunkenly threatens SPC McCoy with his Beretta after he tries to stop them from raping Farrah, a young Iraqi girl.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
As in reality, the [[M4A1 Carbine]] is the standard-issue weapon of the US Army soldiers in the film, many of which are customized with optical gunsights, lasers, and foregrips.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 with M68 Aimpoint sight and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:RedactedM4A1-1.jpg|thumb|none|400px|MSG James Sweet ([[Ty Jones]]) with an M4A1 Carbine fitted with a Trijicon TA31F ACOG, foregrip, and AN/PEQ-2. Note the proper trigger discipline and what appears to be a KIA bracelet on his right wrist.]]&lt;br /&gt;
[[Image:RedactedM4A1-2.jpg|thumb|none|500px|PFC Gabe Blix ([[Kel O'Neill]]) with an M4A1 fitted with a Trijicon TA338 ACOG, foregrip, and AN/PEQ-2.]]&lt;br /&gt;
[[Image:Redacted-M4-1.jpg|thumb|none|500px|SGT Jim Vazquez ([[Mike Figueroa]]) tries to calm down his soldiers after they get upset about having their deployment extended. SPC Lawyer McCoy (on the far left), is armed with an M4A1 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
During the gang-rape sequence of the film, PFC Reno Flake ([[Patrick Carroll]]) disarms an Iraqi grandfather of his [[Norinco Type 56]] after he attempts to defend his family with it. He then shoots and kills the whole family off-screen with it.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Redacted-AK-1.jpg|thumb|none|500px|PFC Reno Flake armed with a Norinco Type 56 during the gang-rape incident, which he stole from an elderly Iraqi man.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Mujahideen Shura Council/Al-Qaeda in Iraq (AQI) members who capture PFC Angel Salazar in revenge for the killings of the Iraqi family are seen armed with [[AKM]] rifles. &lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Redacted-AK-2.jpg|thumb|none|500px|Mujahideen Shura Council/Al-Qaeda in Iraq (AQI) members, armed with AKM rifles, are seen with PFC Salazar shortly before they behead him on camera.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
Some of the US Army soldiers, including SPC B.B. Rush ([[Daniel Stewart Sherman]]) and SGT Jim Vazquez ([[Mike Figueroa]]), carry [[M4A1 Carbine]]s fitted with [[M203 grenade launcher]]s.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:RedactedM203-1.jpg|thumb|none|500px|SGT Vazquez stands guard at a checkpoint with his M4A1 Carbine, fitted with an M203 grenade launcher. Note the Jordanian ''al-Hussein'' tank (an export version of the British Challenger 1, possibly standing in for an M1 Abrams) behind him, which is inaccurate as the US military never used this tank.]]&lt;br /&gt;
[[Image:Redacted-M203-1.jpg|thumb|none|500px|SPC B.B. Rush searches for PFC Salazar with his M4A1 Carbine, after he is captured by al-Qaeda in Iraq (AQI) members.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
SPC B.B. Rush ([[Daniel Stewart Sherman]]) carries an [[M240|FN M249-E2 SAW]] during the scene in which the unit learns that their tour has been extended.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249-E2 SAW - 5.56x45mm]]&lt;br /&gt;
[[Image:RedactedM249SAW-1.jpg|thumb|none|500px|SPC B.B. Rush with his FN M249-E2 SAW.]]&lt;br /&gt;
[[Image:RedactedM249SAW-2.jpg|thumb|none|500px|SPC B.B. Rush with his M249 SAW; his is fitted with a flip up rear sight.]]&lt;br /&gt;
[[Image:Redacted-SAW-1.jpg|thumb|none|500px|The platoon grudgingly walks away after a speech by their battalion commander, LTC Ford, who tells them that their deployment has been extended. SPC B.B. Rush can be seen, armed with his FN M249-E2 SAW]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
PFC Reno Flake ([[Patrick Carroll]]) uses a HMMWV-mounted [[Browning M2HB]] to shoot and kill a pregnant Iraqi woman when her husband tries to rush through a checkpoint in an attempt to quickly reach a hospital.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:Redacted-M2-1.jpg|thumb|none|500px|PFC Reno Flake mans a HMMWV-mounted Browning M2HB while on checkpoint duty.]]&lt;br /&gt;
[[Image:Redacted-M2-2.jpg|thumb|none|500px|A tired and bored PFC Reno Flake mans a HMMWV-mounted Browning M2HB while on checkpoint duty.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Brian De Palma]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Redacted&amp;diff=1638184</id>
		<title>Redacted</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Redacted&amp;diff=1638184"/>
		<updated>2023-12-26T15:47:26Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tf org-Redacted-free-2008.jpg|thumb|right|300px|''Redacted'' (2007)]]&lt;br /&gt;
'''DISCLAIMER:''' ''This page is added for firearms documentation, and many members of IMFDB do '''''not''''' support its message, which some may find offensive to veterans and military personnel.''&lt;br /&gt;
&lt;br /&gt;
'''''Redacted''''' is a 2007 Iraq War film written and directed by [[Brian De Palma]]. The film is fictional, although it is loosely based on the 2006 Mahmudiyah killings, in which a group of US Army soldiers raped a 14-year-old Iraqi girl and killed her and her family. The film, which received mixed reactions from critics and was a box office disappointment in its limited release, stirred up controversy, as many felt the depiction of US soldiers in the film was too harsh and did not paint a fair representation of US involvement in the Iraq War.&lt;br /&gt;
 &lt;br /&gt;
'''The following guns were used in the film ''[[Redacted]]'':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The standard issue sidearm of the US Army soldiers in the film is the [[Beretta 92FS]], standing in for the M9. A drunken PFC Reno Flake ([[Patrick Carroll]]) uses his to threaten SPC Lawyer McCoy ([[Rob Devaney]]) when he tries to stop the gang-rape of the Iraqi girl. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Redacted-M9-2.jpg|thumb|none|500px|PFC Gabe Blix reads John O'Hara's ''Appointment in Samarra'' on his rack, next to his safely-unloaded Beretta 92FS.]]&lt;br /&gt;
[[Image:Redacted-M9-1.jpg|thumb|none|500px|PFC Flake drunkenly threatens SPC McCoy with his Beretta after he tries to stop them from raping Farrah, a young Iraqi girl.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
As in reality, the [[M4A1 Carbine]] is the standard-issue weapon of the US Army soldiers in the film, many of which are customized with optical gunsights, lasers, and foregrips.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 with M68 Aimpoint sight and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:RedactedM4A1-1.jpg|thumb|none|400px|MSG James Sweet ([[Ty Jones]]) with an M4A1 Carbine fitted with a Trijicon TA31F ACOG, foregrip, and AN/PEQ-2. Note the proper trigger discipline and what appears to be a KIA bracelet on his right wrist.]]&lt;br /&gt;
[[Image:RedactedM4A1-2.jpg|thumb|none|500px|PFC Gabe Blix ([[Kel O'Neill]]) with an M4A1 fitted with a Trijicon TA338 ACOG, foregrip, and AN/PEQ-2.]]&lt;br /&gt;
[[Image:Redacted-M4-1.jpg|thumb|none|500px|SGT Jim Vazquez ([[Mike Figueroa]]) tries to calm down his soldiers after they get upset about having their deployment extended. SPC Lawyer McCoy (on the far left), is armed with an M4A1 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
During the gang-rape sequence of the film, PFC Reno Flake ([[Patrick Carroll]]) disarms an Iraqi grandfather of his [[Norinco Type 56]] after he attempts to defend his family with it. He then shoots and kills the whole family off-screen with it.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Redacted-AK-1.jpg|thumb|none|500px|PFC Reno Flake armed with a Norinco Type 56 during the gang-rape incident, which he stole from an elderly Iraqi man.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Mujahideen Shura Council/Al-Qaeda in Iraq (AQI) members who capture PFC Angel Salazar in revenge for the killings of the Iraqi family are seen armed with [[AKM]] rifles. &lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Redacted-AK-2.jpg|thumb|none|500px|Mujahideen Shura Council/Al-Qaeda in Iraq (AQI) members, armed with AKM rifles, are seen with PFC Salazar shortly before they behead him on camera.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
Some of the US Army soldiers, including SPC B.B. Rush ([[Daniel Stewart Sherman]]) and SGT Jim Vazquez ([[Mike Figueroa]]), carry [[M4A1 Carbine]]s fitted with [[M203 grenade launcher]]s.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:RedactedM203-1.jpg|thumb|none|500px|SGT Vazquez stands guard at a checkpoint with his M4A1 Carbine, fitted with an M203 grenade launcher. Note the Jordanian ''al-Hussein'' tank (an export version of the British Challenger 1, possibly standing in for an M1 Abrams) behind him, which is inaccurate as the US military never used this tank.]]&lt;br /&gt;
[[Image:Redacted-M203-1.jpg|thumb|none|500px|SPC B.B. Rush searches for PFC Salazar with his M4A1 Carbine, after he is captured by al-Qaeda in Iraq (AQI) members.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
SPC B.B. Rush ([[Daniel Stewart Sherman]]) carries an [[M240|FN M249-E2 SAW]] during the scene in which the unit learns that their tour has been extended.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249-E2 SAW - 5.56x45mm]]&lt;br /&gt;
[[Image:RedactedM249SAW-1.jpg|thumb|none|500px|SPC B.B. Rush with his FN M249-E2 SAW.]]&lt;br /&gt;
[[Image:RedactedM249SAW-2.jpg|thumb|none|500px|SPC B.B. Rush with his M249 SAW; his is fitted with a flip up rear sight.]]&lt;br /&gt;
[[Image:Redacted-SAW-1.jpg|thumb|none|500px|The platoon grudgingly walks away after a speech by their battalion commander, LTC Ford, who tells them that their deployment has been extended. SPC B.B. Rush can be seen, armed with his FN M249-E2 SAW]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
PFC Reno Flake ([[Patrick Carroll]]) uses a HMMWV-mounted [[Browning M2HB]] to shoot and kill a pregnant Iraqi woman when her husband tries to rush through a checkpoint in an attempt to quickly reach a hospital.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:Redacted-M2-1.jpg|thumb|none|500px|PFC Reno Flake mans a HMMWV-mounted Browning M2HB while on checkpoint duty.]]&lt;br /&gt;
[[Image:Redacted-M2-2.jpg|thumb|none|500px|A tired and bored PFC Reno Flake mans a HMMWV-mounted Browning M2HB while on checkpoint duty.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Brian De Palma]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637983</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Self-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637983"/>
		<updated>2023-12-25T18:52:33Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: Undo revision 1637978 by Jeeperdy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Self-Loading Pistols=&lt;br /&gt;
Handguns in ''H3'' are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the [[Welrod|Welrod Mk IIA]]), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag II==&lt;br /&gt;
The [[AMT Automag Pistol Series#AMT Automag II|AMT AutoMag II]] was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagIIShort.jpg|thumb|none|350px|AMT AutoMag II - .22 WMR]]&lt;br /&gt;
[[File:H3VR Automag Box.jpg|thumb|none|600px|Day 4 was a two-for-one special, both guns courtesy of AMT.]]&lt;br /&gt;
[[File:H3VR AMII Magazine.jpg|thumb|none|600px|Actually using them upon introduction begins with an all-too-familiar ritual: dumping all the ammo out of a magazine, spawn-locking it, and then (as shown here) reloading the same magazine - due to the method of their introduction (being added to this scene exclusively, and not actually put into the game's item database, in order to reduce update size), daily gifts' magazines can't be spawnlocked, so this is the best workaround available.]]&lt;br /&gt;
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]&lt;br /&gt;
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]&lt;br /&gt;
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading &amp;quot;STAINLESS - MADE IN U.S.A.&amp;quot;, &amp;quot;PAT PENDING&amp;quot;, and &amp;quot;230488-8&amp;quot; (a serial number).]]&lt;br /&gt;
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read &amp;quot;AUTOMAG II&amp;quot;, &amp;quot;22 RIMFIRE MAGNUM&amp;quot;, and &amp;quot;IRWINDALE, CA&amp;quot;, with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine &amp;amp; Tool is no longer in business.]]&lt;br /&gt;
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]&lt;br /&gt;
[[File:H3VR AMII Aiming.jpg|thumb|none|600px|Doing so, and aiming at a steel plate; the AutoMag's sights are a simple notch-and-post setup, with both features being wide and easy to read.]]&lt;br /&gt;
[[File:H3VR AMII Firing.jpg|thumb|none|600px|Stripping some paint off the plate; a spent case, crushed rim and all, is just visible at the top of the shot. .22 Magnum may not be the most powerful round, but it's a fair bit snappier than people give it credit for.]]&lt;br /&gt;
[[File:H3VR AMII Locked.jpg|thumb|none|600px|8 more bare spots on the plate later, the AutoMag locks open. Note the visible magazine follower - being more recently-introduced guns, the AutoMags have modeled magazine springs and followers, and functional witness holes to go along with them.]]&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag V==&lt;br /&gt;
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]&lt;br /&gt;
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]&lt;br /&gt;
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the &amp;quot;STAINLESS - MADE IN U.S.A&amp;quot; line, the AutoMag V features a &amp;quot;WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM&amp;quot; marking, and lacks the &amp;quot;PAT PENDING&amp;quot;, presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]&lt;br /&gt;
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]&lt;br /&gt;
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]&lt;br /&gt;
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]&lt;br /&gt;
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]&lt;br /&gt;
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]&lt;br /&gt;
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]&lt;br /&gt;
&lt;br /&gt;
==ASP==&lt;br /&gt;
One of many small pistols added in the update, the much-requested [[ASP]] was implemented in Update #105's first experimental build.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|350px|ASP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR ASP Left.jpg|thumb|none|600px|Getting a good look at the ASP. Befitting its clandestine nature (and definitely not just for copyright reasons), this particular ASP has no markings except a serial number.]]&lt;br /&gt;
[[File:H3VR ASP Right.jpg|thumb|none|600px|The other side of the &amp;lt;s&amp;gt;Automatic for Sneaky People&amp;lt;/s&amp;gt;, showing off the distinctive clear Lexan (i.e. polycarbonate) grip panels. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, that's not what &amp;quot;ASP&amp;quot; stands for? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Armament Systems Procedures&amp;quot;? Really? Lame.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR ASP Loading.jpg|thumb|none|600px|Loading in one of the ASP's proprietary magazines - like more or less every other part of the pistol, these are cut down from standard [[Smith &amp;amp; Wesson 39]] stock - barring the finger rest on the bottom, which is a wholly original part.]]&lt;br /&gt;
[[File:H3VR ASP Racking.jpg|thumb|none|600px|Chambering a round - not the easiest affair, given that the slide serrations have been milled off, but it's doable. At this stage, the first round has left the magazine; accordingly, the follower has moved up one position.]]&lt;br /&gt;
[[File:H3VR ASP Safety.jpg|thumb|none|600px|Flicking the safety (another shaved-down, smoothed-over part - the ASP was removing snag points before it was cool); this doubles as a decocker.]]&lt;br /&gt;
[[File:H3VR ASP Aiming.jpg|thumb|none|600px|Taking a close look at the sights. While many of the ASP's features were rather forward-thinking in the realm of subcompact 9mm concealed-carry pistols (of which it was one of the very first), some didn't quite catch on - the unique &amp;quot;guttersnipe&amp;quot; rear sight, for example, remained unique to this pistol. The idea is that the black-painted edges of the rear sight help the user point it straight forward quickly, without having a front sight to lose track of or snag on clothing; some versions had nothing but the gutter, while others (like this one) had a pair of white dots on the back and a white square at the front for extra contrast at the cost of visibility. It's not the most precise system either way, but it's plenty sufficient for the close-in, quick-draw engagements it was meant for.]]&lt;br /&gt;
[[File:H3VR ASP Firing.jpg|thumb|none|600px|Firing; befitting of its name, the ASP has a bite far deadlier than its size would imply. And, given its intended market, it may have been involved in the demise of a monarch or two.]]&lt;br /&gt;
[[File:H3VR ASP Removing.jpg|thumb|none|600px|Performing a quick reload - even if it's empty, you're better off not dropping these mags on the floor. It cuts down on the available evidence - plus, proprietary mags for a pistol that hasn't been produced since the eighties (and wasn't ever made in terribly large numbers to begin with) aren't exactly cheap.]]&lt;br /&gt;
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]&lt;br /&gt;
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]&lt;br /&gt;
&lt;br /&gt;
==Bayard Model 1908==&lt;br /&gt;
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.&lt;br /&gt;
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]&lt;br /&gt;
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]&lt;br /&gt;
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name &amp;quot;BAYARD&amp;quot;, the slide and frame both bear the serial number (54371), and the front of both also bear some &amp;lt;s&amp;gt;ancient arcane runes&amp;lt;/s&amp;gt; remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]&lt;br /&gt;
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - &amp;quot;CAL 7.65 MODELE DEPOSE&amp;quot; on the slide, &amp;quot;ANCIENS ETABLISSEMENTS PIEPER&amp;quot; and &amp;quot;HERSTAL - BELGIUM&amp;quot; on the frame, with a Bayard logo just above the grip (also molded with &amp;quot;BAYARD&amp;quot;), and &amp;quot;SER&amp;quot; by the safety.]]&lt;br /&gt;
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - &amp;quot;FEU&amp;quot;, or &amp;quot;FIRE&amp;quot;, revealed when the gun is ready to do so.]]&lt;br /&gt;
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]&lt;br /&gt;
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]&lt;br /&gt;
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]&lt;br /&gt;
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]&lt;br /&gt;
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Grammaton Cleric pistol)==&lt;br /&gt;
Replicas of the Grammaton Clerics' modified [[Beretta 92FS]] pistols from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.&lt;br /&gt;
[[File:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]&lt;br /&gt;
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the &amp;quot;Cleric Battle&amp;quot; MEATS mode.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Left.jpg|thumb|none|600px|With the release of Update #99's first alpha and its fresh Beretta models, the Clerics were given a makeover as well.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Trigger.jpg|thumb|none|600px|These are based on the update's M9 model; as such, they include all the newer features, like moving magazine releases and (as shown here) functional trigger bars.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Loading.jpg|thumb|none|600px|Since the movie's weighted-base extended mags are sadly unavailable, you'll just have to make due with regular Beretta mags. The [[Beretta Cx4 Storm|Cx4]]'s 30-rounders are a good choice for maximum spraying with minimal reloading.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Racking.jpg|thumb|none|600px|Racking the slide on the left-hand gun; rest assured, the right-hand one got the same treatment.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Firing.jpg|thumb|none|600px|The models may be new, but the goal's the same: spray in random directions, and hope the flashy muzzle flashes distract everyone from the fact that you clearly have no idea what you're doing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] was added in Alpha 1 of Update #99, as part of the 92-series refresh update.&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox (US-produced) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Inox Left.jpg|thumb|none|600px|Taking a look at the 92FS Inox on a nice sunny day.]]&lt;br /&gt;
[[File:H3VR Inox Right.jpg|thumb|none|600px|It's smooth, clean, and pristine - one might even call it &amp;quot;stainless&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Inox Loading.jpg|thumb|none|600px|Loading in magazine, in the hopes of scaring off any residual lame puns before they rear their respective heads.]]&lt;br /&gt;
[[File:H3VR Inox Racking.jpg|thumb|none|600px|''&amp;quot;Well, if you don't want us to rear our heads, I guess we'll just have to face them right towards y- alright, alright, I get it! Watch where you're pointing that thing, jeez...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Inox Barrel.jpg|thumb|none|600px|Without any of those left to cause problems, plenty of time is available to appreciate the smaller things - like, for example, how the updated Berettas' barrels actually move backward ever so slightly when the slide is retracted (note that the muzzle is now nearly flush with the end of the guide rod, compared to where it was previously).]]&lt;br /&gt;
[[File:H3VR Inox Safety.jpg|thumb|none|600px|Engaging the safety to de-cock the hammer; this was a feature before this particular alpha, but it's still nice to see.]]&lt;br /&gt;
[[File:H3VR Inox Tracers.jpg|thumb|none|600px|Suddenly remembering what this gun is - a 92FS, and an Inox at that. To use it sensibly would be dishonoring the decades of over-the-top action movies that led to this point. Dual-wielding them, with 20-round [[Beretta 93R|93R]] mags loaded with tracers, on the other hand?]]&lt;br /&gt;
[[File:H3VR Inox Dual.jpg|thumb|none|600px|Now, that sounds like a proper way to use them.]]&lt;br /&gt;
[[File:H3VR Inox Aiming.jpg|thumb|none|600px|Looking through the pistol's sights; they're a typical 3-dot setup, with white rear dots and a red front one for faster acquisition. Still, holding two of them does make getting a proper sight picture with both a bit trickier.]]&lt;br /&gt;
[[File:H3VR Inox Firing.jpg|thumb|none|600px|Then again, if you're holding two Inoxes, that's not really the point, is it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 93R Box.jpg|thumb|none|600px|The 93R in its gift box, complete with a no-longer-relevant warning about how new Meatmas gifts don't have duplicatable magazines.]]&lt;br /&gt;
[[File:H3VR 93R Left.jpg|thumb|none|600px|Examining the machine pistol. It's an excellent model, especially considering how many games are content to use a modified 92 instead of a proper 93R.]]&lt;br /&gt;
[[File:H3VR 93R Loading.jpg|thumb|none|600px|Loading in one of the 93R's special 20-round magazines - as mentioned, these are cross-compatible with other 9x19mm Berettas, allowing for a nice capacity upgrade to guns like the M9A1 and Px4, or for the 93R to be given a rather underwhelming 15-rounder.]]&lt;br /&gt;
[[File:H3VR 93R Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR 93R Racking.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:H3VR 93R Aiming.jpg|thumb|none|600px|Stepping outside the bunker, and taking aim at a nearby Swarm drone.]]&lt;br /&gt;
[[File:H3VR 93R Firing.jpg|thumb|none|600px|Firing; even while holding the integrated foregrip, the 93R is still a bit jumpy.]]&lt;br /&gt;
[[File:H3VR 93R Burst.jpg|thumb|none|600px|Of course, semi-auto isn't why you use a 93R; flipping the giggle-switch over to three-round burst will put you where you want to be.]]&lt;br /&gt;
[[File:H3VR 93R Attaching.jpg|thumb|none|600px|The included shoulder stock is also probably a good idea, unless you want your second and third shots to serve no purpose beyond perforating your enemies' hats.]]&lt;br /&gt;
[[File:H3VR 93R Spraying.jpg|thumb|none|600px|If that's not your goal, then actually using the stock and foregrip is also recommended, as not shown here.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Auto 9&amp;quot;===&lt;br /&gt;
The [[Beretta 93R Auto 9]] was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M93RA9 Gift.JPG|thumb|none|600px|As with H3's many other movie guns, the Auto-9 is given the more copyright-friendly &amp;quot;M93RA9.&amp;quot; Fitting, under the circumstances.]]&lt;br /&gt;
[[File:H3VR M93RA9 Left.JPG|thumb|none|600px|The Beretta pistol underneath is still recognizable, but all the extra bits give this pistol a very distinct profile.]]&lt;br /&gt;
[[File:H3VR M93RA9 Right.JPG|thumb|none|600px|The flared irons and barrel weight, in particular, give this pistol an air of... ''justice.'']]&lt;br /&gt;
[[File:H3VR M93RA9 Mag.JPG|thumb|none|600px|The Auto 9 can take any Beretta magazine, though comes with the 20 round 93R mag by default.]]&lt;br /&gt;
[[File:H3VR M93RA9 Slide.JPG|thumb|none|600px|Chambering some 9x19mm rounds, and the weapon is hot.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelector.JPG|thumb|none|600px|Fire selector on the Auto 9 is exactly the same as it is on the 93R.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelectorAuto.JPG|thumb|none|600px|Of course we had to set it to three round burst, you cannot fire the Auto-9 on anything other than three round burst. That's what [[Robocop|Directive #5]] says, anyway.]]&lt;br /&gt;
[[File:H3VR M93RA9 Aim.JPG|thumb|none|600px|&amp;quot;Your move, creep.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M93RA9 Fire.JPG|thumb|none|600px|Even without the foregrip and stock, the heavy barrel weight keeps recoil somewhat manageable.]]&lt;br /&gt;
[[File:H3VR M93RA9 Empty.JPG|thumb|none|600px|&amp;quot;My friends call me Murphy. You call me... ''Sosigcop.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950BS Jetfire==&lt;br /&gt;
The [[Beretta 950BS Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS Jetfire - .25 ACP]]&lt;br /&gt;
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a &amp;quot;pocket pistol&amp;quot; for nothing...]]&lt;br /&gt;
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]&lt;br /&gt;
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]&lt;br /&gt;
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the &amp;lt;s&amp;gt;lowly commoner&amp;lt;/s&amp;gt; paper target ahead.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
The [[Beretta M1951]] was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.&lt;br /&gt;
[[File:Beretta 951.jpg|thumb|none|350px|Beretta M1951 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 1951 Left.jpg|thumb|none|600px|Taking a gander at the M1951; the location of this screenshot should tell you everything you need to know about when it was taken.]]&lt;br /&gt;
[[File:H3VR 1951 Right.jpg|thumb|none|600px|The 1951's aesthetics are interesting, to say the least - it fits nicely into the lineage, being a logical stepping-stone between the [[Beretta M1923|smaller]] [[Beretta M1934|pistols]] that preceded it, and the better-known [[Beretta 92|92]] that would follow, though it's a fine gun in its own right as well.]]&lt;br /&gt;
[[File:H3VR 1951 Loading.jpg|thumb|none|600px|Accordingly, it retains some features of the earlier Berettas, like the single-stack magazine (holding 8 rounds, in this case)...]]&lt;br /&gt;
[[File:H3VR 1951 Racking.jpg|thumb|none|600px|...while also moving forward in other areas - being the first Beretta pistol chambered in 9x19mm Parabellum, the M1951 is also the first to adopt a [[Walther P38|P38]]-derived recoil-operated system in lieu of the previous guns' simple blowback.]]&lt;br /&gt;
[[File:H3VR 1951 Safety.jpg|thumb|none|600px|Unique to the 1951 is this particular style of safety, a simple crossbolt design - relatively common in shotguns, slightly less so in rifles, and rather unusual in a handgun.]]&lt;br /&gt;
[[File:H3VR 1951 Safe.jpg|thumb|none|600px|Even more unusually, it also acts as a decocker, like the safety levers on the later 92 series; unlike the 92s, however, the M1951 is single-action only, so the hammer has to be cocked afterwards in order to fire the gun.]]&lt;br /&gt;
[[File:H3VR 1951 Aiming.jpg|thumb|none|600px|Having done so, the next area of focus is up top; befitting of its era, the 1951's sights are better than most of the wartime pistols that came before it, but still not what we'd consider &amp;quot;modern&amp;quot; nowadays.]]&lt;br /&gt;
[[File:H3VR 1951 Firing.jpg|thumb|none|600px|Recoil's about what you'd expect, not much to write home about.]]&lt;br /&gt;
[[File:H3VR 1951 Locked.jpg|thumb|none|600px|Upon firing the last shot, the pistol locks open - by the 1950s, this was pretty much standard.]]&lt;br /&gt;
[[File:H3VR 1951 Ejecting.jpg|thumb|none|600px|Dramatically dumping out the magazine, courtesy of the 1951's somewhat unusual low-mounted button release; it could probably be hit one-handed like this (wrapping the right pinky around and pushing the button in), but it'd be a rather awkward affair. Better than a true heel release, though.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The original military-issue [[Beretta M9]] was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9 Left.jpg|thumb|none|600px|Having finally installed the HD pack, an earlier version of &amp;quot;Welldone Freemeat&amp;quot; inspects his pilfered M9.]]&lt;br /&gt;
[[File:H3VR M9 Right.jpg|thumb|none|600px|At least, we're assuming it's an M9 - the only real distinction between an M9 and a civilian 92FS is in the markings, and the in-game model has exactly zero of them.]]&lt;br /&gt;
[[File:H3VR M9 Trigger.jpg|thumb|none|600px|On the plus side, the trigger works as intended - not only does it properly cock the hammer in DA mode (a feature that'd been in the game since Update #52), it properly moves back when the hammer is cocked (a feature added to all the DA/SA handguns in the same update), and the trigger bar moves as well (a feature added to this particular update's Berettas).]]&lt;br /&gt;
[[File:H3VR M9 Loading.jpg|thumb|none|600px|Loading in a fresh, witness-holed magazine. Left-handed, 'cause why not?]]&lt;br /&gt;
[[File:H3VR M9 Racking.jpg|thumb|none|600px|Racking the slide, and (as a right-hander) very quickly discovering why not.]]&lt;br /&gt;
[[File:H3VR M9 Aiming.jpg|thumb|none|600px|Stepping out of the supply room, first-game Freemeat quickly discovers something that, in his humble opinion, aught not to exist on this planet. Or anywhere near it, for that matter.]]&lt;br /&gt;
[[File:H3VR M9 Firing.jpg|thumb|none|600px|Deciding to be the change he wishes to see in the world, Welldone politely asks the abomination to leave.]]&lt;br /&gt;
[[File:H3VR M9 Locked.jpg|thumb|none|600px|15 requests later, Freemeat decides that it'd be easier if he was the one who left the planet instead.]]&lt;br /&gt;
[[File:H3VR M9 Ejecting.jpg|thumb|none|600px|Performing a quick mag-change, Freemeat remembers that he still has his magical time-traveling 17-round magazines that wouldn't come out for another 5 years.]]&lt;br /&gt;
[[File:H3VR M9 Release.jpg|thumb|none|600px|He then immediately pops it back out, showing off another feature of the freshly-added Beretta models: functional magazines releases. The future really is now, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]&lt;br /&gt;
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]&lt;br /&gt;
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]&lt;br /&gt;
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]&lt;br /&gt;
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]&lt;br /&gt;
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]&lt;br /&gt;
[[File:H3VR M9A1 Texture.jpg|thumb|none|600px|Sometimes you check in after a whole slew of subsequent updates, only to find that the M9A1's gotten a newer, cleaner-looking texture...]]&lt;br /&gt;
[[File:H3VR M9A1 Texture Loading.jpg|thumb|none|600px|...along with a substantially grayer magazine.]]&lt;br /&gt;
[[File:H3VR M9A1 New Left.jpg|thumb|none|600px|Sometimes you get a new model entirely, and go back to where it all started to take a look.]]&lt;br /&gt;
[[File:H3VR M9A1 New Loading.jpg|thumb|none|600px|Sometimes the magazine stops being gray again.]]&lt;br /&gt;
[[File:H3VR M9A1 New Suppressor.jpg|thumb|none|600px|And sometimes, once in a while, you put that original suppressor back on, just for old times' sakes.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]&lt;br /&gt;
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]&lt;br /&gt;
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]&lt;br /&gt;
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR M9A3 New Left.jpg|thumb|none|600px|Looking over the new M9A3 in the Proving Grounds' miniature combat arena.]]&lt;br /&gt;
[[File:H3VR M9A3 New Right.jpg|thumb|none|600px|It's the same, but different.]]&lt;br /&gt;
[[File:H3VR M9A3 New Magazine.jpg|thumb|none|600px|Pausing to take a look at one of the M9A3's 17-round magazines. The new Berettas came with their own magazines, which notably feature modeled witness holes. Being a 17-rounder, the placement of this magazine's bottom witness hole is... interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Loading.jpg|thumb|none|600px|Pressing &amp;quot;play&amp;quot;, and resuming the process of loading the pistol.]]&lt;br /&gt;
[[File:H3VR M9A3 New Racking.jpg|thumb|none|600px|Which is, of course, naturally followed by a quick rack of the slide to chamber a round.]]&lt;br /&gt;
[[File:H3VR M9A3 New Aiming.jpg|thumb|none|600px|A few button presses later, and combat is underway. The M9A3's 3-dot sights are typical fare for the series, so an underbarrel flashlight and a knife held in the off-hand have been added to make this shot more interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Firing.jpg|thumb|none|600px|Executing a downed Sosig with a quick shot to the head.]]&lt;br /&gt;
[[File:H3VR M9A3 New Ejecting.jpg|thumb|none|600px|16 headshots later, the gun's empty; this, of course, leaves a perfect opportunity for a tacticool mag flip reload. Don't mind the red line coming off the back of the slide; that's just a conveniently-placed enemy tracer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]&lt;br /&gt;
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]&lt;br /&gt;
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]&lt;br /&gt;
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]&lt;br /&gt;
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]&lt;br /&gt;
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann M1901 &amp;quot;Simplex&amp;quot;==&lt;br /&gt;
The Wurstwurld update brought along a [[Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.&lt;br /&gt;
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann M1901 &amp;quot;Simplex&amp;quot; - 8x18mm Simplex]]&lt;br /&gt;
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]&lt;br /&gt;
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 8 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]&lt;br /&gt;
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a quick tug of the bolt.]]&lt;br /&gt;
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]&lt;br /&gt;
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann No. 5==&lt;br /&gt;
Added in the sixth alpha build of Update #85, ''H3'' expands its list of first-time-in-a-video-game Bergmann pistols with the [[Bergmann_Pistols#Bergmann_1897|No. 5]], an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).&lt;br /&gt;
[[File:Bergmann No5.jpg|thumb|none|350px|Bergmann No. 5 - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Right.jpg|thumb|none|600px|Ladies and gentlemen.]]&lt;br /&gt;
[[File:H3VR Bergmann Side.jpg|thumb|none|600px|This is Bergmann Number Five.]]&lt;br /&gt;
[[File:H3VR Bergmann Safety.jpg|thumb|none|600px|Now that that's stuck in your head, here's a shot of what the safety looks like when it's not engaged.]]&lt;br /&gt;
[[File:H3VR Bergmann Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.63x25mm Mauser ammo. The real deal used 7.8x25mm Bergmann, a proprietary round which was nearly identical in every way save for a longer neck; as such, using 7.63 Mauser in one is theoretically possible, but probably not a very good idea (not leastly because of just how rare these Bergmanns are).]]&lt;br /&gt;
[[File:H3VR Bergmann Racking.jpg|thumb|none|600px|Chambering a round anyway, and hoping for the best.]]&lt;br /&gt;
[[File:H3VR Bergmann Aiming.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:H3VR Bergmann Firing.jpg|thumb|none|600px|...for no reason at all.]]&lt;br /&gt;
[[File:H3VR Bergmann Empty.jpg|thumb|none|600px|Lacking a hold-open feature of any sort, the only real way to know when the Bergmann is empty is to attempt to fire it, and be met with the soft ''click'' of the hammer dropping on an empty chamber.]]&lt;br /&gt;
[[File:H3VR Bergmann Ejecting.jpg|thumb|none|600px|On the plus side, the magazines do have witness holes that line up with the holes in the magwell, so you can at least tell when you're running low.]]&lt;br /&gt;
[[File:H3VR Bergmann 20.jpg|thumb|none|600px|And, for those who don't want to do so often, 20-round magazines are also available.]]&lt;br /&gt;
[[File:H3VR Bergmann Attacking.jpg|thumb|none|600px|Blasting a Weinerbot with the Bergmann; while largely replaced with the newer, more dynamic Sosig agents, these older enemies can still be spawned in some scenes, the Arena Prototype among them.]]&lt;br /&gt;
[[File:Bergmann 5 Long.jpg|thumb|none|350px|Bergmann No. 5 carbine - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Left.jpg|thumb|none|600px|Yes, this is, in fact, a thing. Was, is, and will be until further notice.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Aiming.jpg|thumb|none|600px|Aiming the stretched-out No. 5; extending the barrel has the side-effect of pushing the front sight out further, making it seem narrower (and thus often harder to acquire).]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Firing.jpg|thumb|none|600px|Though, of course, there are far more significant reasons why this thing isn't very practical.]]&lt;br /&gt;
[[File:Bergmann 5 Carbine.jpg|thumb|none|450px|Bergmann No. 5 carbine with stock attached - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Stocked.jpg|thumb|none|600px|There, ''now'' we're getting somewhere.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Close.jpg|thumb|none|600px|With the stock attached, aiming becomes significantly easier, since the front sight is now considerably less invisible on standard-resolution HMDs.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Recoil.jpg|thumb|none|600px|The pistol's formerly formidable muzzle flip also packs its bags and leaves, which is certainly a welcome change.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Added in the fifth alpha of Update #85, the [[Borchardt C-93]] distinguishes itself as ''H3'''s oldest autoloading firearm.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[File:H3VR C93 Right.jpg|thumb|none|600px|The Board Shark, in all of its unergonomic glory.]]&lt;br /&gt;
[[File:H3VR C93 Left.jpg|thumb|none|600px|Being one of the first ever self-loading pistols (and the first one to achieve any real commercial success), this is somewhat understandable - it takes a while for people to figure out the best way to do things. Sometimes, it's just a matter of trial and error.]]&lt;br /&gt;
[[File:H3VR C93 Safety.jpg|thumb|none|600px|Oh, and it also has a vertically-sliding safety. Which is considerably less of a loading aid than these screenshots would suggest.]]&lt;br /&gt;
[[File:H3VR C93 Loading.jpg|thumb|none|600px|''&amp;quot;And they call this thing a &amp;quot;self-loader&amp;quot;... the audacity of some folks never ceases to amaze.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR C93 Chambering.jpg|thumb|none|600px|Chambering a round. If the C-93's toggle-locked action looks [[Luger P08|familiar]], it's probably because Georg Luger's design was effectively an improvement on Hugo Borchardt's, largely because the latter wouldn't listen to constructive criticism.]]&lt;br /&gt;
[[File:H3VR C93 Aiming.jpg|thumb|none|600px|Aiming at the spot where a target was just moments before.]]&lt;br /&gt;
[[File:H3VR C93 Firing.jpg|thumb|none|600px|Blasting another floating bullseye; this seemingly unaimed shot is less a feat of shooting prowess and more a side-effect of screen-capturing programs only recording the left eye's view.]]&lt;br /&gt;
[[File:H3VR C93 Ejecting.jpg|thumb|none|600px|Pressing the magazine release. Dropping century-old pistol magazines on the ground isn't something you should really be doing, especially not when they're in this good of condition.]]&lt;br /&gt;
[[File:H3VR C93 Modded.jpg|thumb|none|600px|And speaking of things that you should really not be doing...]]&lt;br /&gt;
[[File:H3VR C93 Explosion.jpg|thumb|none|600px|It's so profoundly, deeply wrong that the mere act of pointing it at something creates chaos and destruction. Heaven knows what untold devastation would occur if this device were actually to be fired...]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The invisible player character loading some batteries into their new toy.]]&lt;br /&gt;
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]&lt;br /&gt;
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]&lt;br /&gt;
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]&lt;br /&gt;
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]&lt;br /&gt;
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Explorer II==&lt;br /&gt;
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.&lt;br /&gt;
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]&lt;br /&gt;
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]&lt;br /&gt;
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]&lt;br /&gt;
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]&lt;br /&gt;
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]&lt;br /&gt;
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]&lt;br /&gt;
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]&lt;br /&gt;
[[File:H3VR Explorer Rescaled.jpg|thumb|none|600px|Update #94's first alpha build fixed the pistol's scaling - it was previously far too small (i.e. reasonably-sized), and was brought up to its proper (i.e. ridiculous) size. An [[M1911A1]] has been provided for scale, though the lack of one in the preceding screencaps limits its usefulness in this regard.]]&lt;br /&gt;
[[File:H3VR Explorer Aiming.jpg|thumb|none|600px|Oh, and here's a shot of the irons, because that was missing all this time for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.&lt;br /&gt;
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]&lt;br /&gt;
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the &amp;quot;Series 90&amp;quot; marking is still present in-game, as hard as it is to see here.]]&lt;br /&gt;
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, &amp;quot;'''Nice, but where's the trigger?'''&amp;quot; The answer is that it's in the magwell; this bug was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR Defender Trigger.jpg|thumb|none|600px|For reference, here's what the Defender looks like post-patch; the &amp;quot;Series 90&amp;quot; marking is much more easily seen here, too.]]&lt;br /&gt;
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]&lt;br /&gt;
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]&lt;br /&gt;
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Colt M1911]] joins ''H3VR'''s roster of auto-loading handguns as a completely separate, distinct pistol from the [[M1911A1]] below (largely to add more variety to the end-game weapon pool of the Take &amp;amp; Hold character Cowweiner Calico); interestingly, this makes ''H3'' one of (if not the) only games to feature both.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Left.jpg|thumb|none|600px|Taking a moment to appreciate the M1911. The pre-A1 guns are a scarce sight in games to begin with, let alone games that have A1s as well.]]&lt;br /&gt;
[[File:H3VR M1911 Right.jpg|thumb|none|600px|A closer look at the right side reveals the original M1911's distinctive &amp;quot;diamond&amp;quot; grip panels; these are, however, an interchangeable part.]]&lt;br /&gt;
[[File:H3VR M1911 Loading.jpg|thumb|none|600px|Loading in a magazine; these are interchangeable with all the rest.]]&lt;br /&gt;
[[File:H3VR M1911 Racking.jpg|thumb|none|600px|Chambering a round of .45 ACP. While not the first gun to use the round (an honor instead belonging to the Colt M1905), the M1911 was undoubtedly the one that really got it off the ground.]]&lt;br /&gt;
[[File:H3VR M1911 Aiming.jpg|thumb|none|600px|Aiming at a steel target; the M1911's sights are a bit small, but such was typical of this era.]]&lt;br /&gt;
[[File:H3VR M1911 Firing.jpg|thumb|none|600px|Stripping some paint from the plate.]]&lt;br /&gt;
[[File:H3VR M1911 Ejecting.jpg|thumb|none|600px|Hitting the magazine release, and watching the magazine ''just'' start to work its way out of the well. A couple frames later, it's out of the shot entirely.]]&lt;br /&gt;
[[File:H3VR M1911 Comparison.jpg|thumb|none|600px|Comparing the M1911 with an M1911A1 that was conveniently lying around; note the aforementioned grip panels, as well as the differences in mainspring housing design (straight vs. curved), trigger type (long vs. short), grip safety design (short beavertail vs. long beavertail), and frame type (without vs. with recesses near the trigger). While not visible here, the A1 also has a larger ejection port and a smaller hammer spur.]]&lt;br /&gt;
[[File:H3VR M1911 Dual.jpg|thumb|none|600px|And, when you find yourself holding two subtly-different 1911 variants, what else is there to do but [[Devil May Cry|pull both devil triggers]]?]]&lt;br /&gt;
&lt;br /&gt;
===1911 Stamped Prototype===&lt;br /&gt;
Update #95 added an extremely [[M1911 pistol series#Experimental Stamped M1911|rare prototype of the 1911 pistol]] made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|350px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:H3VR 1911Stamped Left.JPG|thumb|none|600px|Please ignore the fact that the gun model looks untextured - it was the manufacturer's fault it looks that way, not the modeler's. Jokes aside, this pistol is very bare bones in terms of useable features; no mag release button, no slide lock, etc. Thankfully the ejection button on the controller still works.]]&lt;br /&gt;
[[File:H3VR 1911Stamped InsertMag.JPG|thumb|none|600px|Inserting what looks to be a typical 1911 magazine. I guess Colt figured it was the one component they couldn't simplify further.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Chambered.JPG|thumb|none|600px|Overall, operating the prototype 1911 is no different from any of the other 1911 pattern pistols.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Safety.JPG|thumb|none|600px|...except for the safety. Instead of the manual safety being located on the side, it's located on the rear, just above the firing pin. When rotated downwards, it blocks the firing pin.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Aim.JPG|thumb|none|600px|And when rotated upwards, not only can you fire, you also get your rear sights!]]&lt;br /&gt;
[[File:H3VR 1911Stamped Fired.JPG|thumb|none|600px|All quirkiness aside, it's still a pretty effective pistol when it comes to shooting targets.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Empty.JPG|thumb|none|600px|Like the Pocket Hammer 1903, the 1911 Prototype slide does not hold open upon emptying a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]&lt;br /&gt;
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]&lt;br /&gt;
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]&lt;br /&gt;
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]&lt;br /&gt;
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is &amp;quot;fire&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is &amp;quot;safe&amp;quot;. This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]&lt;br /&gt;
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]&lt;br /&gt;
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]&lt;br /&gt;
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]&lt;br /&gt;
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]&lt;br /&gt;
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the gray version...]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Floppy McLongflopper&amp;quot;===&lt;br /&gt;
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, &amp;quot;Floppy McLongflopper&amp;quot;. This is a reference to a series of requests on [https://www.reddit.com/r/H3VR the game's subreddit] by a user named &amp;quot;RichardLongflop&amp;quot; for a &amp;quot;longslide&amp;quot; version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally ''wrote the request on a target with bulletholes''); while presumably referring to something along the lines of an [[AMT Hardballer Longslide]], the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.&lt;br /&gt;
[[File:H3VR Floppy Table.jpg|thumb|none|600px|The &amp;quot;Floppy McLongflopper&amp;quot; sitting on a table. Even without the backstory, it's still a rather fitting name, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Floppy Holding.jpg|thumb|none|600px|Unfortunately, all of that ''L E N G T H'' makes it a bit tricky to use.]]&lt;br /&gt;
[[File:H3VR Floppy Firing.jpg|thumb|none|600px|Especially considering its impressive muzzle rise (which is actually just the same as the standard M1911A1, and is simply exaggerated by both the full-auto fire and the increased deviation from center created by the distance from the pivot point to the muzzle). This does raise questions about how it even manages to cycle the slide with that much extra weight on it, all of which are answered with &amp;quot;it's a meter-long golden machine pistol, why are you trying to apply any sort of logical reasoning here&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Floppy Aiming.jpg|thumb|none|600px|Attempting to aim the Floppy; the fact that the front sight is at the end of the slide and isn't any larger than it is on the normal variants makes this a bit tricky.]]&lt;br /&gt;
[[File:H3VR Floppy Headshot.jpg|thumb|none|600px|Still, it's all worth it for the ability to muzzle an enemy from three feet away, give a dramatic one-liner, and watch the meat-bits fly.]]&lt;br /&gt;
&lt;br /&gt;
===Lebman Machine Pistol===&lt;br /&gt;
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the &amp;quot;St. Valentine's Day Meatssacre&amp;quot; alpha build, and is referred to as the &amp;quot;M1911A1 Dillinger&amp;quot;, in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).&lt;br /&gt;
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .38 Super]]&lt;br /&gt;
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]] &lt;br /&gt;
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these were a byproduct of the weapon being a modified version of the existing M1911A1 model, and didn't stay around for long.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Stock.jpg|thumb|none|600px|Affixing a [[Luger]] carbine stock (compatible for the sake of fun), which allows a clearer view of the pistol's rear end. It also allows a clearer view of...]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Sights.jpg|thumb|none|600px|...the updated sights, which lack the luminous dots of the original version.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Recoil.jpg|thumb|none|600px|Firing; between the stock and subsequent updates to recoil systems, the pistol's kick is actually manageable enough to merit use of the sights. The fact that the compensator has its own taller front sight that doesn't line up with the others does put a bit of a damper on this, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Oversize M1911A1&amp;quot;===&lt;br /&gt;
Update #52's 7th alpha build (the April Fools' Day special) included the so-called &amp;quot;Oversize&amp;quot; version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.&lt;br /&gt;
&lt;br /&gt;
It fires the &amp;quot;.45 ACP Oversize&amp;quot; round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called '''MIRV''' rounds, standing for '''M'''ultiple '''I'''ndependent '''R'''e-entry '''V'''ehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by &amp;quot;munitions,&amp;quot; read &amp;quot;thermonuclear missiles&amp;quot;) which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately ''not'' thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called '''ICM''' or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|&amp;quot;''Huh? What's this? Why would someone make a massive 1911 magaz...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|&amp;quot;''Oh.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by &amp;quot;HEDEN GUN CO. INC&amp;quot; out of &amp;quot;HEDEN, .N.Y&amp;quot;. This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a &amp;quot;Mortar&amp;quot; round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud &amp;quot;'''CLUNK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as &amp;quot;Mega Buckshot&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|&amp;quot;''&amp;quot;Mega Buckshot&amp;quot;? What on Earth could that possibly...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|&amp;quot;''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what &amp;quot;that&amp;quot; is: each shell fires several &amp;quot;pellets&amp;quot;, if you will; upon hitting a surface, these &amp;quot;pellets&amp;quot; explode, releasing a burst of .50 BMG tracer projectiles.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun. With these essentially being artillery cluster shells as mentioned above, the lack of an adjustable fuze makes these impractical. Not that there's anything else impractical about this gun.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith &amp;amp; Wesson Model 29|M29]] here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first). If they had been genuine MIRV munitions, then 50 years from this shot being fired, a guy's grand-kids in a cave in the post-nuclear apocalypse would be asking him what led to the collapse of human civilization, to which his reply would be &amp;quot;Well kids, it all started with this guy in a desert who had a giant handgun...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sound Check&amp;quot;===&lt;br /&gt;
Added in Update #91 (the 2020 4th of July update), the &amp;quot;Sound Check&amp;quot; is a ''[[TF2]]''-styled M1911A1, chambered in the fictitious &amp;quot;.52 AMP&amp;quot; (&amp;quot;Automatic Meaty Pistol&amp;quot;) round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a &amp;quot;Jacketed Hollow Patriot&amp;quot; round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.&lt;br /&gt;
[[File:H3VR SoundCehck overview.JPG|thumb|none|600px|&amp;quot;Greetings!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck ammo.JPG|thumb|none|600px|&amp;quot;Welcome to the Devlog!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck load.JPG|thumb|none|600px|&amp;quot;Today we'll be looking at this Meat Fortress-ified M1911 pistol, loaded with .52 AMP FMJ rounds.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck chambered.JPG|thumb|none|600px|&amp;quot;We're going to start off as always with a quick sound check.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck aim.JPG|thumb|none|600px|&amp;quot;Make sure your speakers aren't up too high.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck fire.JPG|thumb|none|600px|'''BANG BANG BANG BANG BANG BANG BANG''']]&lt;br /&gt;
[[File:H3VR Soundcheck empty.JPG|thumb|none|600px|&amp;quot;Wonderful!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck JHP.JPG|thumb|none|600px|&amp;quot;Next we have Jacketed Hollow Patriot, which as you can see, have lovely red, white &amp;amp; blue subminitions.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck riccochet.JPG|thumb|none|600px|&amp;quot;As you can see, not only are these flechettes riccocheting off the wall in the colors of Old Glory...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck sparks.JPG|thumb|none|600px|&amp;quot;But so are the sparks that get left behind.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck suppressor.JPG|thumb|none|600px|&amp;quot;And by attaching a Meat Fortress suppressor, you've got yourself one fancy sidearm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
Another weapon added in the fifth alpha of Update #85, the seldom-seen [[Colt Model 1903 Pocket Hammer]] is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.&lt;br /&gt;
[[File:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Left.jpg|thumb|none|600px|The Pocket Hammer.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Right.jpg|thumb|none|600px|Incomplete sentences? Of course! What better weapon than a pearl-gripped 1903 for a [[Rebel Without a Cause|rebel without a clause]]?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Loading.jpg|thumb|none|600px|Shoving in 7 rounds of John Browning's 1900-designed .38 ACP - not to be confused with John Browning's 1908-designed .380 ACP, of course. The latter is 9x17mm, whereas the former is 9x23mm - not to be confused, of course, with the 9x23mm Steyr, or the 9x23mm Winchester, or the dimensionally-identical-but-loaded-to-dramatically-higher-pressures .38 Super, because cartridge designations are fun.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Racking.jpg|thumb|none|600px|Chambering one of these sensibly-named rounds, showing off the interestingly bulged barrel; this is art of the pistol's short-recoil locking system, which distinguishes the 1903 Pocket Hammer from the straight-blowback [[Colt Model 1903/1908|1903 Pocket Hammerless]] (which is, in spite of the name, hammer-fired) chambered in .32 ACP, which also has a near-identical variant known as the Model 1908 Pocket Hammerless in .380 ACP (not .38 ACP), not to be confused with the [[Colt Model 1908 Vest Pocket|Model 1908 Vest Pocket]], which is the same gun scaled down to .25 ACP, not to be confused with... you get the point.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Aiming.jpg|thumb|none|600px|Preparing to vent some frustration on a Sosig's head; being a turn-of-the-century pocket pistol, the irons are all but invisible.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Firing.jpg|thumb|none|600px|Putting a 9-millimeter hole in the Sosig. Or is it .38-caliber? Or .357-caliber? .356? 103.285 gauge?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Ejecting.jpg|thumb|none|600px|Ejecting the pistol's magazine before its contents can do any more confuzzling. It's rain ov tearer iz ovur.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman Match Target==&lt;br /&gt;
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.&lt;br /&gt;
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]&lt;br /&gt;
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]&lt;br /&gt;
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]&lt;br /&gt;
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]&lt;br /&gt;
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]&lt;br /&gt;
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]&lt;br /&gt;
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]&lt;br /&gt;
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]&lt;br /&gt;
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Pistol&amp;quot;==&lt;br /&gt;
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the &amp;quot;Cartoon 8 Gauge&amp;quot; [[Lupara|sawn-off shotgun]], was the &amp;quot;Cyber Pistol&amp;quot;, a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as &amp;quot;Cyber Pistol&amp;quot; ammunition; in Update #52, it was changed to use the same &amp;quot;10mm DSM&amp;quot; ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take &amp;amp; Hold.&lt;br /&gt;
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. &amp;lt;br&amp;gt; ...I'll leave.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]&lt;br /&gt;
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read &amp;quot;AP 85 SP-02&amp;quot;, seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]&lt;br /&gt;
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]&lt;br /&gt;
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]&lt;br /&gt;
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]&lt;br /&gt;
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S2 Micro Pistol==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.&lt;br /&gt;
[[File:CZ Scorpion Evo3 S2 Micro Pistol.jpg|thumb|none|350px|Scorpion Evo 3 S2 Micro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]&lt;br /&gt;
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]&lt;br /&gt;
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]&lt;br /&gt;
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]&lt;br /&gt;
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]&lt;br /&gt;
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]&lt;br /&gt;
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Deaglov&amp;quot;==&lt;br /&gt;
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the [[Makarov PM]] and [[Desert Eagle]] pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mk XIX - .50 AE]]&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Deaglov Right.jpg|thumb|none|600px|''&amp;quot;Alright, you two. Explain.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Deaglov Left.jpg|thumb|none|600px|Taking a look at the Deaglov; the slide markings read &amp;quot;CURSED RESEARCH INC. PM EAGLE&amp;quot;. Befitting of such a weapon, these markings are also in Comic Sans.]]&lt;br /&gt;
[[File:H3VR Deaglov Loading.jpg|thumb|none|600px|Loading a magazine into the pistol; these are a double-stack affair visually resembling those of some more modern Makarov variants (e.g. the PMM), and hold 14 rounds of .32 ACP.]]&lt;br /&gt;
[[File:H3VR Deaglov Racking.jpg|thumb|none|600px|Racking the slide reveals that the Deaglov retains the Desert Eagle's rotating bolt head (and presumably its gas-operated action as well); needless to say, this is a bit overkill for a .32. Then again, [[Frommer Stop|it wouldn't be the first time...]]]]&lt;br /&gt;
[[File:H3VR Deaglov Aiming.jpg|thumb|none|600px|Aiming at some floating drywall; the relatively large, square sights are easy to use, though their lack of color can make them hard to pick up in darker (or just grayer) environments.]]&lt;br /&gt;
[[File:H3VR Deaglov Firing.jpg|thumb|none|600px|Popping off a .32. One can ''just'' make out what's left of a dying muzzle flash to the left of the plaster blocks.]]&lt;br /&gt;
[[File:H3VR Deaglov Ejecting.jpg|thumb|none|600px|Dumping a magazine out of the pistol, at an angle that doesn't really make much sense. Then again, not much else about the gun does either.]]&lt;br /&gt;
[[File:H3VR Deaglov Sight.jpg|thumb|none|600px|True to the original Deagle's barrel design, the Deaglov features an optics rail; aside from being at least somewhat fitting contextually, the Russian-made OKP-7 sight actually works far better than one would expect.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle L5==&lt;br /&gt;
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a Desert Eagle; more specifically, a .357 Magnum-chambered [[Desert Eagle L5]], a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4&amp;amp;nbsp;kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Loading.jpg|thumb|none|600px|Loading the truncated Desert Eagle. Being chambered in .357, each one of these magazines holds 9 rounds.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Right.jpg|thumb|none|600px|Pausing for a moment to strike a pose that would probably look a whole lot cooler from anybody else's perspective.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Left.jpg|thumb|none|600px|&amp;quot;''Aww, don't listen to them! I think you're a very handsome young man. Besides, I'm sure you'll grow into your frame by the time you hit college. Just look at your father! He wasn't very big either when he was your age, but then he hit his growth spurt in high school, and '''[[Media:Desert Eagle Mk I 14 inch barrel.jpg|ZWOOP!]]''' Up he went! Here, I think we have some of his old pictures from his middle school days somewhere around here...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Racking.jpg|thumb|none|600px|Racking the L5, in an attempt to intimidate away the crippling loneliness that causes one to apply human personalities to firearms and vent to strangers in database pages.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Aiming.jpg|thumb|none|600px|Lining up the sights, and...]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Firing.jpg|thumb|none|600px|&amp;quot;''See! Look at you! I knew you could do it! You're doing great, especially for your age! And if all those other kids don't want to let you be their friend, then you know what I think? I think that that's. Their. Loss. Now, if you want, we could go downtown and get some ice cre-''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Unaimed.jpg|thumb|none|600px|'''NO! STAY OUT OF MY HEAD, DAMN IT!''']]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Locked.jpg|thumb|none|600px|One shot in illusion plus eight in self-doubting anger equals nine, and that equals an empty pistol.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Ejecting.jpg|thumb|none|600px|This, of course, merits a mag-flick so tacticool that it breaks the laws of the universe. And maybe some therapy. ''The accident was thirteen years ago. You were just a little boy. I was drinking that night. There was nothing you could have done. It's time for you to move on. You can't keep living like this. You have to let go...'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.&lt;br /&gt;
&lt;br /&gt;
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the &amp;quot;Degle.50&amp;quot;, a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the &amp;quot;.50 Imaginary&amp;quot; round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.&lt;br /&gt;
[[File:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]&lt;br /&gt;
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|&amp;quot;Oh-ho-ho ''man'', you would not ''believe''... how much this hurts.&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|&amp;quot;[[Jurassic Park (1993)|''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.'']]&amp;quot;]]&lt;br /&gt;
===&amp;quot;Degle&amp;quot;=== &lt;br /&gt;
[[File:H3VR Degle.jpg|thumb|none|600px|&amp;quot;''a wepon 2 sirpas [[Metal Gear Solid|metle geer]]''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a &amp;quot;real&amp;quot; Desert Eagle in-game.]]&lt;br /&gt;
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the &amp;quot;safe&amp;quot; position...]]&lt;br /&gt;
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the &amp;quot;fire&amp;quot; position, with each manipulation of the switch producing an audibly bearded &amp;quot;tink&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]&lt;br /&gt;
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called &amp;quot;aiming&amp;quot;; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]&lt;br /&gt;
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]&lt;br /&gt;
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: &amp;quot;BOOOMY&amp;quot; (fragmenting explosive) rounds, &amp;quot;FLASHY&amp;quot; (tracer) rounds, the currently-selected &amp;quot;MEGA!!1!&amp;quot; rounds, &amp;quot;NERMAL&amp;quot; (normal) rounds, &amp;quot;POINTYOWW!&amp;quot; (armor-piercing) rounds, and &amp;quot;SOOPER SPESHUL&amp;quot; (high-velocity) rounds.]]&lt;br /&gt;
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at a magazine filled with &amp;quot;SOOPER SPESHUL&amp;quot; rounds...]]&lt;br /&gt;
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...and loading it full of &amp;quot;NERMAL&amp;quot; cardboard rounds.]]&lt;br /&gt;
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]&lt;br /&gt;
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the &amp;quot;SOOPER SPESHUL&amp;quot; rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]&lt;br /&gt;
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The &amp;quot;BOOOMY&amp;quot; ammo, which produces a suitably impressive spray of red glowing shrapnel.]]&lt;br /&gt;
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped &amp;quot;MEGA!!1!&amp;quot; rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked &amp;quot;.50 AE&amp;quot;, and nothing else. No trademarks, no model designation, nothing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]&lt;br /&gt;
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]&lt;br /&gt;
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Marksman&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]&lt;br /&gt;
[[File:H3VR Deagle 10 Firing.jpg|thumb|none|600px|Highly useful for putting holes in... nothing, apparently.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 14 inch&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10&amp;quot; barrels are a current factory option from MRI, the 14&amp;quot; version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]&lt;br /&gt;
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Longslide&amp;quot;===&lt;br /&gt;
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the &amp;quot;Longslide&amp;quot; moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]&lt;br /&gt;
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from &amp;quot;reasonably tasteful&amp;quot;, as seen here, to &amp;quot;whoever made that should be misinformed about which end the bullets come out of&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name &amp;quot;Five-seveN&amp;quot; refers to the pistol's 5.7x28mm ammunition, which unlike [[Heckler &amp;amp; Koch]]'s rival 4.6mm round is not [[Heckler &amp;amp; Koch UCP|completely useless as pistol ammunition.]] The capitalization used in the Five-seveN's name is to highlight the &amp;quot;FN&amp;quot; in [[FN Herstal]]'s name, as well as presumably to appeal to fans of American thrash metal.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]&lt;br /&gt;
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1906==&lt;br /&gt;
Day 2 of the 2018 Meatmas Update brought along an [[FN Model 1906]] pocket pistol.&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|350px|FN Model 1906 - .25 ACP]]&lt;br /&gt;
[[File:H3VR FN 1906 Box.jpg|thumb|none|600px|The FN 1906 in its advent calendar box. This shot was, interestingly, captured the exact moment that the 2 dancing Sosigs next to the box spontaneously explode in a shower of mustard. Maybe it was from trying to pronounce the artist's name.]]&lt;br /&gt;
[[File:H3VR FN 1906 Right.jpg|thumb|none|600px|Taking a closer look at the pistol.]]&lt;br /&gt;
[[File:H3VR FN 1906 Left.jpg|thumb|none|600px|Yes, it really is this small.]]&lt;br /&gt;
[[File:H3VR FN 1906 Loading.jpg|thumb|none|600px|Loading in a magazine. If 6 rounds of .25 ACP doesn't sound like a whole lot, it's because it isn't.]]&lt;br /&gt;
[[File:H3VR FN 1906 Racking.jpg|thumb|none|600px|Still, better than nothing.]]&lt;br /&gt;
[[File:H3VR FN 1906 Closeup.jpg|thumb|none|600px|Taking an even closer look. Interestingly, in a game full of obfuscated trademarks, the 1906 has a perfectly intact FN logo molded into both sides' grip panels.]]&lt;br /&gt;
[[File:H3VR FN 1906 Aiming.jpg|thumb|none|600px|Aiming at a wooden target. Being designed more for concealment than combat, the 1906 uses an interesting combination of an imaginary rear sight notch, lined up with a front post made of air.]]&lt;br /&gt;
[[File:H3VR FN 1906 Firing.jpg|thumb|none|600px|Surprisingly, a few rounds of .25 makes rather quick work of the target. Though, to be fair, it'll do that if you hit it with a stick hard enough, so it's not like the bar is set all that high.]]&lt;br /&gt;
[[File:H3VR FN 1906 Ejecting.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-12==&lt;br /&gt;
The first experimental build of Update #102 brought along the [[Fort-12]], simply named the &amp;quot;F12&amp;quot;.&lt;br /&gt;
[[File:Fort-12.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Fort Right.jpg|thumb|none|600px|New build, new map, new pistol. Pretty sweet deal, honestly.]]&lt;br /&gt;
[[File:H3VR Fort Safety.jpg|thumb|none|600px|Even if it won't fire for some stupid-]]&lt;br /&gt;
[[File:H3VR Fort Left.jpg|thumb|none|600px|''&amp;quot;-oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Fort Loading.jpg|thumb|none|600px|Even with the safety disengaged, of course, it's not going to fire without any ammunition. Luckily, the gun has a convenient mechanism for holding it - 12 rounds of 9x18mm Makarov, in a double-stack magazine.]]&lt;br /&gt;
[[File:H3VR Fort Racking.jpg|thumb|none|600px|Plus one in the chamber, if you're so inclined.]]&lt;br /&gt;
[[File:H3VR Fort Aiming.jpg|thumb|none|600px|Taking aim at what appears to be a load-bearing air conditioning unit...]]&lt;br /&gt;
[[File:H3VR Fort Firing.jpg|thumb|none|600px|...and firing a couple rounds at it. Mutually-exclusive actions, I assure you.]]&lt;br /&gt;
[[File:H3VR Fort Locked.jpg|thumb|none|600px|With 12 rounds of 9x18mm proving insufficient to topple an entire building, the pistol locks open, and the magazine, having outlived its usefulness, decides to make a run for it.]]&lt;br /&gt;
&lt;br /&gt;
==French UNION==&lt;br /&gt;
So far the only known media appearance of this fairly rare French machine pistol, the [[UNION pistol|UNION]] was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.&lt;br /&gt;
[[File:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]&lt;br /&gt;
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word &amp;quot;Horseshoes&amp;quot; in the name, you need to have a gun involving horseshoes. It's just mandatory.]]&lt;br /&gt;
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]&lt;br /&gt;
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]&lt;br /&gt;
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]&lt;br /&gt;
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]&lt;br /&gt;
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]&lt;br /&gt;
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]&lt;br /&gt;
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read &amp;quot;PISTOLET AUTOMATIQUE FRANCAIS&amp;quot; on the first line, &amp;quot;FABRIQUE A STETIENNE-CAL 7.65&amp;quot; on the second, &amp;quot;UNION&amp;quot; both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and &amp;quot;TRADE MARK&amp;quot; surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked &amp;quot;CHARGEUR &amp;quot;UNION&amp;quot; CAL.7/65 B&amp;lt;sup&amp;gt;TE&amp;lt;/sup&amp;gt; S.G.D.G&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]&lt;br /&gt;
[[file:H3unionloop.jpg|thumb|none|600px|That, in turn, allows for a particularly enterprising lunatic to do ''this''. And they said that the engine didn't support loose chains...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and &amp;quot;Custom&amp;quot;, the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.&lt;br /&gt;
&lt;br /&gt;
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version. &lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]&lt;br /&gt;
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]&lt;br /&gt;
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]&lt;br /&gt;
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]&lt;br /&gt;
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]&lt;br /&gt;
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]&lt;br /&gt;
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]&lt;br /&gt;
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]&lt;br /&gt;
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 New Left.jpg|thumb|none|600px|Standing out on the less fun side of the firing line with the newer Glock.]]&lt;br /&gt;
[[File:H3VR G17 New Right.jpg|thumb|none|600px|A closer look at said handgun reveals that, with its less pronounced grip texturing and more curved dustcover, this &amp;quot;newer&amp;quot; gun is actually a slightly older model.]]&lt;br /&gt;
[[File:H3VR G17 New Loading.jpg|thumb|none|600px|Loading in a magazine (also new, as it came with the gun). Remember what the back of this mag looks like; it'll be important later.]]&lt;br /&gt;
[[File:H3VR G17 New Racking.jpg|thumb|none|600px|Racking the slide; not much has changed in this department, though the end of the guide rod is slightly smaller.]]&lt;br /&gt;
[[File:H3VR G17 New Aiming.jpg|thumb|none|600px|The irons are, likewise, largely the same, though they no longer have white paint for extra contrast.]]&lt;br /&gt;
[[File:H3VR G17 New Firing.jpg|thumb|none|600px|Firing a round at what is definitely not somebody's headstone. Hey, their fault for putting it there.]]&lt;br /&gt;
[[File:H3VR G17 New Magazine.jpg|thumb|none|600px|Going from &amp;quot;now&amp;quot; to &amp;quot;later&amp;quot;, and popping out the magazine for a quick look; unlike the prior model, this magazine has modeled witness holes, allowing the user to check exactly how many rounds remain.]]&lt;br /&gt;
[[File:H3VR G17 New Explosion.jpg|thumb|none|600px|Setting off an explosive barrel; with the exciting news of modeled witness holes having just hit home, it's entirely understandable that one would forget what explosions do to nearby people.]]&lt;br /&gt;
[[File:H3VR G17 New Locked.jpg|thumb|none|600px|And to forget that your ammunition supply is, in fact, finite. Conveniently enough, the gun will remind you of this without even requiring you to take the magazine out.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|&amp;quot;''With these upgrades, you never stood a chance.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]&lt;br /&gt;
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]&lt;br /&gt;
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|&amp;quot;Nah.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]&lt;br /&gt;
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]&lt;br /&gt;
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]&lt;br /&gt;
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]&lt;br /&gt;
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]&lt;br /&gt;
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]&lt;br /&gt;
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]&lt;br /&gt;
[[File:H3VR G18 Auto.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]&lt;br /&gt;
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]&lt;br /&gt;
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]&lt;br /&gt;
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C===&lt;br /&gt;
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd generation) - 9x19mm Parabellum. Note that the compensator cuts that set this model apart from the standard Glock 18 are not visible from this angle.]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th generation) - 9x19mm Parabellum. Image provided to show the Gen 4 features, namely the interchangeable backstrap, more aggressive grip texture, and larger magazine release.]]&lt;br /&gt;
[[File:H3VR G18C Right.jpg|thumb|none|600px|Checking out some of the new gear in the Meatmas Snowglobe scene. While this may appear at first glance to be just another Glock with a funny-colored slide, a closer inspection reveals that it is actually...]]&lt;br /&gt;
[[File:H3VR G18C Left.jpg|thumb|none|600px|...another ''fully-automatic'' Glock with a funny-colored slide.]]&lt;br /&gt;
[[File:H3VR G18C Loading.jpg|thumb|none|600px|Loading in a standard 17-round magazine; since this particular Glock came in the same update as the replacement G17 model, these are the latter gun's magazines, modeled witness holes and all.]]&lt;br /&gt;
[[File:H3VR G18C Racking.jpg|thumb|none|600px|Chambering a round; here the compensator cuts in the top of the slide and barrel are visible.]]&lt;br /&gt;
[[File:H3VR G18C Firing.jpg|thumb|none|600px|And here, their effects are visible - good for recoil management, not so much for actually seeing what you're shooting at.]]&lt;br /&gt;
[[File:H3VR G18C Aiming.jpg|thumb|none|600px|A good view of the standard factory Patridge sights, as seen just after popping another Weinerbot in the dome.]]&lt;br /&gt;
[[File:H3VR G18C Auto.jpg|thumb|none|600px|Sure, semi-auto's all well and good and practical, but why not have a little fun?]]&lt;br /&gt;
[[File:H3VR G18C Ejecting.jpg|thumb|none|600px|As it turns out, a 17-round magazine is why not, especially when the fun in question occurs at 1,200 RPM.]]&lt;br /&gt;
[[File:H3VR G18C Drum.jpg|thumb|none|600px|Solution: a 50-round drum.]]&lt;br /&gt;
[[File:H3VR G18C Spraying.jpg|thumb|none|600px|With that problem sorted, it's back to merrily hosing down Weinerbots. Fun times all around, excluding a small cone extending directly from the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the &amp;quot;19&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot; markings are present, but the manufacturer's trademark is conspicuously absent.]]&lt;br /&gt;
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]&lt;br /&gt;
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]&lt;br /&gt;
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]&lt;br /&gt;
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]&lt;br /&gt;
[[File:H3VR G19 Sights.jpg|thumb|none|600px|The alpha build of Update #69 changed these dots from white to a bright, luminous green, making the sights easier to use in low-light environments, at the cost of making them harder to use in high-radioactive-waste environments.]]&lt;br /&gt;
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]&lt;br /&gt;
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]&lt;br /&gt;
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]&lt;br /&gt;
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]&lt;br /&gt;
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]&lt;br /&gt;
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]&lt;br /&gt;
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&amp;amp;W rounds.]]&lt;br /&gt;
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]&lt;br /&gt;
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]&lt;br /&gt;
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]&lt;br /&gt;
==Glock 41==&lt;br /&gt;
The [[Glock 41]] was added in Update #105 Alpha 2, simply referred to as the &amp;quot;G41&amp;quot;; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in ''H3'' (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:H3VR G41 Left.jpg|thumb|none|600px|Standing out in the Hangar, examining the G41.]]&lt;br /&gt;
[[File:H3VR G41 Right.jpg|thumb|none|600px|A new record-holder, with a staggering 19-G lead.]]&lt;br /&gt;
[[File:H3VR G41 Loading.jpg|thumb|none|600px|Loading in a magazine; these held 15 rounds upon release, but were later corrected to 13.]]&lt;br /&gt;
[[File:H3VR G41 Racking.jpg|thumb|none|600px|Chambering one of these however-many rounds as you would expect.]]&lt;br /&gt;
[[File:H3VR G41 Aiming.jpg|thumb|none|600px|Aiming at a window; the sight picture is pretty typical for Glocks, though the longer sight radius makes the front post seem a bit narrower.]]&lt;br /&gt;
[[File:H3VR G41 Firing.jpg|thumb|none|600px|Attempting to put an end to the pane.]]&lt;br /&gt;
[[File:H3VR G41 Locked.jpg|thumb|none|600px|Unfortunately, the pane is unending, while the pistol's ammunition supply is not.]]&lt;br /&gt;
[[File:H3VR G41 Checking.jpg|thumb|none|600px|Attempting to avoid focusing on the pane, and playing around with a racegun-style setup; fitting for a &amp;quot;competition&amp;quot;-pattern Glock, though the 40-round aftermarket drum magazine is a bit out of place. It makes a bit more sense on the [[KRISS Vector]] - then again, that's the gun they were added for, with the drum predating the G41's inclusion in ''H3''.]]&lt;br /&gt;
[[File:H3VR G41 Reticle.jpg|thumb|none|600px|Ringing some steel; yes, this is indeed the &amp;quot;YOLOgraphic&amp;quot; sight.]]&lt;br /&gt;
[[File:H3VR G41 Ejecting.jpg|thumb|none|600px|Even a 40-round drum magazine is still, ultimately, finite. And yet, the pane remains.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gluger&amp;quot;==&lt;br /&gt;
Stealth-added as a rare drop in Take &amp;amp; Hold and Meat Grinder, the &amp;quot;Gluger&amp;quot; is (as the name would imply) a hybrid of a [[Glock]] and a [[Luger]] - to be exact, it's a [[Glock 19]] frame with a [[Luger P08]] barrel, toggle system, and upper frame.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Gluger overview.JPG|thumb|none|600px|The Gluger: a better Luger, or a worse Glock? You decide!]]&lt;br /&gt;
[[File:H3VR Gluger rail.JPG|thumb|none|600px|A better look at the underside rail from the glock frame. One of the advantages of this gun over its also freakish brother, the Llock.]]&lt;br /&gt;
[[File:H3VR Gluger load.JPG|thumb|none|600px|The other advantage being its base magazine size is significantly larger; here we see a standard 15 round glock magazine inserted.]]&lt;br /&gt;
[[File:H3VR Gluger toggle.JPG|thumb|none|600px|Chambering the gun using the toggle lock.]]&lt;br /&gt;
[[File:H3VR Gluger aim.JPG|thumb|none|600px|The main disadvantage are the tiny sights from the Luger...]]&lt;br /&gt;
[[File:H3VR Gluger fire.JPG|thumb|none|600px|As well as the huge toggle lock disrupting the sight picture.]]&lt;br /&gt;
[[File:H3VR Gluger empty.JPG|thumb|none|600px|The now empty Gluger, awaiting more carnage.]]&lt;br /&gt;
[[File:H3VR Gluger extended.JPG|thumb|none|600px|As typical for Glock pistols, this Gluger can use any 9x19mm glock magazine, including the extended 33 rounder.]]&lt;br /&gt;
[[File:H3VR Gluger attachment.JPG|thumb|none|600px|...but why stop there with this abomination?]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
Alpha 1 of Update #94 added the [[GSh-18]], as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR GSh Left.jpg|thumb|none|600px|Looking over the GSh-18 in the Cappocollosseum's lobby.]]&lt;br /&gt;
[[File:H3VR GSh Right.jpg|thumb|none|600px|It's a bit rough, but still serviceable.]]&lt;br /&gt;
[[File:H3VR GSh Loading.jpg|thumb|none|600px|Loading in a mag full of overpressure API (armor-piercing incendiary) rounds. We'd've used the more appropriate 7N31 +P AP ammo, but it was [[Escape from Tarkov|out of stock]].]]&lt;br /&gt;
[[File:H3VR GSh Racking.jpg|thumb|none|600px|Racking the slide shows off one of the GSh-18's more unique features: it is a rotating-barrel pistol, with a truly stupendous number of locking lugs around the barrel (presumably to allow it to use the aforementioned high-pressure 7N31 ammo).]]&lt;br /&gt;
[[File:H3VR GSh Aiming.jpg|thumb|none|600px|Looking through the sights, and scanning the target area for, well, targets.]]&lt;br /&gt;
[[File:H3VR GSh Firing.jpg|thumb|none|600px|Finding one in a rather inopportune state (i.e. mid-air), and taking a few potshots.]]&lt;br /&gt;
[[File:H3VR GSh Ejecting.jpg|thumb|none|600px|Eighteen potshots, to be precise, which is why an empty magazine is now coming out of the grip. Y'know, it hadn't really hit me just how many holes they punched in these things...]]&lt;br /&gt;
[[File:H3VR GSh Releasing.jpg|thumb|none|600px|Thumbing the slide release, and sending a fresh round into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The fourth alpha of Update #85 added another long-requested handgun - the [[Heckler &amp;amp; Koch Mark 23]], complete with its distinctive attachable LAM.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Mk23 Safe.jpg|thumb|none|600px|Skulking about in a secret underground purple-manufacturing facility, [[Metal Gear Solid|Solid Steak]] draws his Mark 23.]]&lt;br /&gt;
[[File:H3VR Mk23 Left.jpg|thumb|none|600px|He then turns off the safety.]]&lt;br /&gt;
[[File:H3VR Mk23 Right.jpg|thumb|none|600px|Examining the other side of the pistol; note the lack of front cocking serrations, showing this to be a production model, rather than the prototypes that some games depict.]]&lt;br /&gt;
[[File:H3VR Mk23 Loading.jpg|thumb|none|600px|Being the strong, capable agent that he is, Steak forgoes having a loader, and instead simply loads and operates his crew-served handgun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Chambering.jpg|thumb|none|600px|Chambering a round (and appropriately tilting the barrel upwards); seeing as this is an Offensive Handgun Weapon System, what else would this be but .45 ACP?]]&lt;br /&gt;
[[File:H3VR Mk23 Aiming.jpg|thumb|none|600px|Aiming at a wall, waiting for an exclamation mark to pop up above it.]]&lt;br /&gt;
[[File:H3VR Mk23 Firing.jpg|thumb|none|600px|''&amp;quot;Maybe it was the right thing to do, maybe it wasn't. I don't know, and I'm not sure if I ever will. All I know is that, in that moment, I had a choice: me, or the wall. The fact that I'm saying this should tell you which one I chose.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Mk23 Ejecting.jpg|thumb|none|600px|Having finished his brooding, Steak dramatically pitches an empty magazine into the floor.]]&lt;br /&gt;
[[File:H3VR Mk23 Attaching.jpg|thumb|none|600px|Of course, what's the point of a SOCOM without the fixings? The suppressor was already in the game (having been added along with the &amp;quot;QC9 PDW&amp;quot;), while the proprietary (i.e. not Picatinny-compatible) LAM unit was implemented for this gun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Laser.jpg|thumb|none|600px|As with the real deal, it has multiple functions: there's a laser...]]&lt;br /&gt;
[[File:H3VR Mk23 Light.jpg|thumb|none|600px|...a flashlight...]]&lt;br /&gt;
[[File:H3VR Mk23 Both.jpg|thumb|none|600px|...and (C), all of the above. The real deal also has IR options, but implementing night-vision goggles into a game like ''H3'' would require more time, effort, and bug-hunting than would ultimately be worth it.]]&lt;br /&gt;
[[File:H3VR Mk23 Harries.jpg|thumb|none|600px|Engaging in the time-honored tradition of camping in the enemy team's spawn with a decked-out Mark 23; recoil reduction can be achieved with a spare magazine in the off-hand, allowing you to put your Harries technique practice to good use even with an underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP5K==&lt;br /&gt;
One of the many [[Heckler &amp;amp; Koch MP5]] variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the [[MP5K]], and can be considered a current-day equivalent to H&amp;amp;K's earlier [[Heckler &amp;amp; Koch SP89|SP89]]. ''H3VR'' is the first piece of media known to include the SP5K. It accounts for 4 of the update's ''28'' MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the &amp;quot;SP5KA2&amp;quot; has a fixed stock, the &amp;quot;SP5KA3&amp;quot; has a collapsible stock, and the &amp;quot;SP5K Folding&amp;quot; has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&amp;amp;K isn't known to use the word &amp;quot;folding&amp;quot; in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a &amp;quot;pistol&amp;quot; (which is why it is on the ''H3VR'' pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.&lt;br /&gt;
[[File:SP5K.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR SP5K Charging.jpg|thumb|none|600px|Jumping right on into things, and pulling back the SP5K's charging handle.]]&lt;br /&gt;
[[File:H3VR SP5K Locking.jpg|thumb|none|600px|What's this locking notch for, you ask? Well, in the words of a certain mouse (whose name shan't be mentioned here, for fear of copyright infringement), &amp;quot;'''It's a surprise tool that will help us later!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR SP5K Left.jpg|thumb|none|600px|Pausing the into-things-jumping for a second to admire the SP5K.]]&lt;br /&gt;
[[File:H3VR SP5K Right.jpg|thumb|none|600px|The other side. Note the paddle-style magazine release in front of the trigger guard; this was later removed, as it isn't a feature of the actual SP5K. This is due to the fact that the paddle magazine release on a standard MP5 is attached to the front receiver pin, which isn't included on civilian semi-auto lower receivers. This, in turn, is due to BATFE regulations on automatic weapons; civilian MP5 lowers don't use the standard receiver pin setup, because if they did, then the BATFE would regulate them as machine guns, on the grounds that one could easily affix a select-fire MP5 trigger group to the otherwise semi-auto firearm and make it fully-automatic.]]&lt;br /&gt;
[[File:H3VR SP5K Safe.jpg|thumb|none|600px|Being, as mentioned, aimed at civilians, the SP5K's selector switch has only 2 settings: &amp;quot;no bullets&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Safety.jpg|thumb|none|600px|...and &amp;quot;one bullet&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Y'know, looking back at it, maybe &amp;quot;aimed at civilians&amp;quot; wasn't the best choice of words...]]&lt;br /&gt;
[[File:H3VR SP5K Loading.jpg|thumb|none|600px|Attempting to move past this awkward moment by loading a 15-round magazine into the SP5K; this, however, ends up not really looking any less awkward in the end.]]&lt;br /&gt;
[[File:H3VR SP5K Locked.jpg|thumb|none|600px|Hey, remember that &amp;quot;surprise tool&amp;quot; from earlier?]]&lt;br /&gt;
[[File:H3VR SP5K Slap.jpg|thumb|none|600px|Here's it helping us later. Which is now. And also earlier, since this is a pre-captured screenshot. Make sense?]]&lt;br /&gt;
[[File:H3VR SP5K Firing.jpg|thumb|none|600px|Firing the SP5K, whilst contemplating the mysteries of life and the strange, confounding concept known as &amp;quot;time&amp;quot;. And whether or not there's any more of that spicy pepper cheese left in the fridge.]]&lt;br /&gt;
[[File:H3VR SP5KA2.jpg|thumb|none|600px|The SP5K &amp;quot;A2&amp;quot;, which has a stock that stays put...]]&lt;br /&gt;
[[File:H3VR SP5KA3.jpg|thumb|none|600px|...the SP5K &amp;quot;A3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5KA3 Extending.jpg|thumb|none|600px|...which has a stock that ''e x t e n d s'' ... ]]&lt;br /&gt;
[[File:H3VR SP5K Folding.jpg|thumb|none|600px|...and the SP5K &amp;quot;Folding&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Folding Folding.jpg|thumb|none|600px|...which has a stock that, well, folds.]]&lt;br /&gt;
[[File:H3VR SP5K Folding Firing.jpg|thumb|none|600px|Perfect if you want to ignore its sole distinguishing feature.]]&lt;br /&gt;
[[File:H3VR SP5K Aiming.jpg|thumb|none|600px|It also has, like all the other MP5 variants, adjustable diopter drum sights. However, like the other MP5 variants, use of any setting other than the default is only recommended for the exceptionally steady-handed or the exceptionally masochistic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
One of a pair of [[USP]]s added in Update #69, the [[Heckler &amp;amp; Koch USP Match]] adds to ''H3'''s pool of available .45s. The irony of a gun with a &amp;quot;six-inch&amp;quot; barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.&lt;br /&gt;
&lt;br /&gt;
Update #87, which carried a general theme of ''[[Half-Life 2]]'' (in part due to the release of ''[[Half-Life: Alyx]]'' a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum. Unlike this image, the one immediately below is chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Put 'em together, and you get... one of the objects on this table.]]&lt;br /&gt;
[[File:H3VR USP Match Right.jpg|thumb|none|600px|Examining the USP Match. The stainless finish is quite nice...]]&lt;br /&gt;
[[File:H3VR USP Match Left.jpg|thumb|none|600px|...though it can make bright lights a bit of a problem.]]&lt;br /&gt;
[[File:H3VR USP Match Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR USP Match Racking.jpg|thumb|none|600px|Chambering a round. A nice little detail worth noting, the barrel is correctly depicted as tilting upwards.]]&lt;br /&gt;
[[File:H3VR USP Match Aiming.jpg|thumb|none|600px|Aiming the pistol. While they ought to [[Tomb Raider: The Angel of Darkness#Heckler &amp;amp; Koch USP Match|be]] [[Tomb Raider: Legend#Heckler &amp;amp; Koch USP Match|used]] [[Tomb Raider: Underworld#Heckler &amp;amp; Koch USP Match|in]] [[Lara Croft and the Guardian of Light#Heckler &amp;amp; Koch USP Match|pairs]], the right-hand pistol called in sick this morning, so we'll just have to make do.]]&lt;br /&gt;
[[File:H3VR USP Match Firing.jpg|thumb|none|600px|Firing a few rounds at [[Half-Life 2#Heckler &amp;amp; Koch USP Match|Antitarget One]].]]&lt;br /&gt;
[[File:H3VR USP Match Locked.jpg|thumb|none|600px|12 rounds later, the gun runs as empty as the well of references to make about it. Well, ones people'll get, anyway...]]&lt;br /&gt;
[[File:H3VR USP9 Left.jpg|thumb|none|600px|And now, several months later, here's the subject of the previously-penultimate image's caption's joke. It looks pretty much the same as the standard variant...]]&lt;br /&gt;
[[File:H3VR USP9 Aiming.jpg|thumb|none|600px|...save for the sights, which are green and glowy, like ''HL2'''s. And like the filling I got from this cool guy in the local 7/11's parking lot. That's normal, right?]]&lt;br /&gt;
[[File:H3VR USP9 Ejecting.jpg|thumb|none|600px|Having successfully dealt with the poisonous Breadcrab in the above shot, Welldone Freemeat (the Take &amp;amp; Hold character added in Update #87) rather dramatically ejects an empty 18-round magazine.]]&lt;br /&gt;
[[File:H3VR USP9 Racking.jpg|thumb|none|600px|He then sling-shots the locked-back slide, chambering another 9x19mm API round.]]&lt;br /&gt;
[[File:H3VR USP9 Firing.jpg|thumb|none|600px|And then deals with another Breadcrab, this time using an interesting twist on the Harries technique.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
Along with the [[Heckler &amp;amp; Koch USP Match|USP Match]], a [[Heckler &amp;amp; Koch USP Tactical]] was added in Update #69.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Once more, same as before. The other objects on the table are related to the same update that introduced the pistols; the 40x46mm grenade at the right is meant to go with the [[HK69A1]] added concurrently, and the small objects at the left are a laser pointer (far left) and a newly-added 90-degree rail adaptor (near left).]]&lt;br /&gt;
[[File:H3VR USP Tactical Loading.jpg|thumb|none|600px|Loading the USP Tactical. Note that the rounds in the magazine are facing backwards (also the case with the Match, as they use the same mags); often mistakenly reported as a bug, this is actually a reference to [https://www.thefirearmblog.com/blog/wp-content/uploads/2013/11/41.jpg an infamous mistake on an official H&amp;amp;K catalog], which depicted a [[Heckler &amp;amp; Koch P2000|P2000]] next to a pair of magazines loaded the same way.]]&lt;br /&gt;
[[File:H3VR USP Tactical Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR USP Tactical Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR USP Tactical Left.jpg|thumb|none|600px|Pausing for a moment to admire the other side of the USP.]]&lt;br /&gt;
[[File:H3VR USP Tactical Aiming.jpg|thumb|none|600px|Taking a look through the sights.]]&lt;br /&gt;
[[File:H3VR USP Tactical Firing.jpg|thumb|none|600px|Tactically delivering a few .45 ACP rounds. Compared to the Match, the USP Tactical has a bit more kick (lacking the Match's barrel weight), but has the advantage of being compatible with suppressors, thanks to its threaded barrel.]]&lt;br /&gt;
[[File:H3VR USP Tactical Locked.jpg|thumb|none|600px|''&amp;quot;Hey, your guy called in sick earlier, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I might have somebody who can help...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the [[Heckler &amp;amp; Koch VP9]] makes its video game debut in ''H3''.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR VP9 Box.jpg|thumb|none|600px|Opening up a gift box to reveal a VP9, whilst trying to ignore Santon's somewhat strange choice of decorative silver bows made of intangible ribbon.]]&lt;br /&gt;
[[File:H3VR VP9 Loading.jpg|thumb|none|600px|Slamming in a standard 15-round magazine.]]&lt;br /&gt;
[[File:H3VR VP9 Racking.jpg|thumb|none|600px|Sending the first of those rounds into the chamber with a quick rack of the slide.]]&lt;br /&gt;
[[File:H3VR VP9 Suppressor.jpg|thumb|none|600px|Deciding to combine this gift with another, smaller one added alongside it: a new suppressor, wrapped in a black cloth shroud that's held on with cord; such shrouds are often fitted to suppressors to reduce heat mirage, and to make them easier to touch/remove after firing (since suppressors have to trap and absorb all the leftover energy from the burning gunpowder in each fired round, they tend to heat up rather quickly). Plus, they look cool.]]&lt;br /&gt;
[[File:H3VR VP9 Left.jpg|thumb|none|600px|The two make a rather nice pair, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR VP9 Right.jpg|thumb|none|600px|Granted, the [[Media:HK VP9 SR tactical pistol.jpg|Tactical model]], with its threaded barrel, would be slightly more appropriate, but [[Media:HK VP9 with suppressor.jpg|it's not like you can't affix a suppressor to a normal one or anything]].]]&lt;br /&gt;
[[File:H3VR VP9 Aiming.jpg|thumb|none|600px|That being said, one of the other advantages of the Tactical model is its use of raised, suppressor-height sights, the advantages of which are rather clear here.]]&lt;br /&gt;
[[File:H3VR VP9 Firing.jpg|thumb|none|600px|Well, you know what they say: &amp;quot;When life gives you lemons, you fire a suppressed handgun indiscriminately off into the woods.&amp;quot;]]&lt;br /&gt;
[[File:H3VR VP9 Locked.jpg|thumb|none|600px|It doesn't really accomplish anything, but it at least makes you feel better.]]&lt;br /&gt;
[[File:H3VR VP9 Ejecting.jpg|thumb|none|600px|Dropping a spent magazine out of the VP9, and moving on to the rest of the boxes. I wonder what else is in store...]]&lt;br /&gt;
&lt;br /&gt;
==Hi-Point CF380==&lt;br /&gt;
The [[Hi-Point CF380]] was added on day 1 of Meatmas 2022, under the simple name &amp;quot;HPoint 380&amp;quot;. Two variants were added: a standard variant, and the other was a &amp;quot;Tactical&amp;quot; variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the &amp;quot;CF380 Camo PI&amp;quot;.&lt;br /&gt;
[[File:CF-380.jpg|thumb|none|350px|Hi-Point CF380 - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380 Box.jpg|thumb|none|600px|The two Hi-Points, in their somewhat oversized box. Hey, it simplifies logistics - these things have to be able to fit just about anything.]]&lt;br /&gt;
[[File:H3VR CF380 Left.jpg|thumb|none|600px|Examining the Hi-Point. It's not exactly the gun you want, but it might just be the gun you need. Or at least the one you can afford.]]&lt;br /&gt;
[[File:H3VR CF380 Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR CF380 Loading.jpg|thumb|none|600px|With this having proven sufficient to deter any further photo-bombing, loading of the pistol may resume in peace.]]&lt;br /&gt;
[[File:H3VR CF380 Racking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a sharp yank of the mostly-Zamak slide.]]&lt;br /&gt;
[[File:H3VR CF380 Aiming.jpg|thumb|none|600px|Having boarded a train, our (low-income) neighborhood hero gives the familiar red-and-yellow irons a look...]]&lt;br /&gt;
[[File:H3VR CF380 Firing.jpg|thumb|none|600px|...before falling victim to the weapon's in-built stereotypes, and performing a drive-by shooting on the local populace. From a holiday-themed choo-choo train.]]&lt;br /&gt;
[[File:H3VR CF380 Ejecting.jpg|thumb|none|600px|Luckily, given the shooting method used for this, it doesn't harm anything other than the property values. At full size, the magazine's spring and follower are visible, a nice detail.]]&lt;br /&gt;
[[File:CF380 Pink.jpg|thumb|none|350px|Hi-Point CF380 Camo PI - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380T Left.jpg|thumb|none|600px|Perhaps an upgrade will help with matters? While a bit difficult to make out, the markings are visible here - they feature an inverted triangle logo (as opposed to the real pistol's right-side-up one), and state that it is a &amp;quot;MODEL LP380&amp;quot; from &amp;quot;LO-POINT FIREARMS&amp;quot;. While an obvious spoof of the actual company (and perhaps a nod to the fact that most people purchasing them aren't exactly at a &amp;quot;Hi-Point&amp;quot; in their lives), this is not a wholly fictitious designation - 3D-printed firearms group CTRL+Pew offer a printable Hi-Point C9/CF380 frame under the same name.]]&lt;br /&gt;
[[File:H3VR CF380T Right.jpg|thumb|none|600px|Oh, and a clarification on an earlier point (no pun intended): the pink &amp;quot;camo&amp;quot; finish and compensator are factory options; the ventilated slide, laser, and RDS mount are not. Here, the markings on the &amp;quot;LazyLite&amp;quot; laser sight and the probably-an-airsoft-clone &amp;quot;Tritium&amp;quot; red-dot sight are visible.]]&lt;br /&gt;
[[File:H3VR CF380T Loading.jpg|thumb|none|600px|Loading in an extended magazine; 10 rounds of .380 is still not that much, but it's objectively an improvement.]]&lt;br /&gt;
[[File:H3VR CF380T Checking.jpg|thumb|none|600px|Taking advantage of the slide's heat vents/lightening cuts/speed holes by using them as makeshift front cocking serrations, and performing a tacti-cool press-check.]]&lt;br /&gt;
[[File:H3VR CF380T Aiming.jpg|thumb|none|600px|Aiming; the red-dot mount includes its own rear sight, though it lacks the standard version's red paint. There would still be two red dots in this image, but the aforementioned laser sight, befitting its name, doesn't actually work. Regardless, these upgrades should make it easier to...]]&lt;br /&gt;
[[File:H3VR CF380T Firing.jpg|thumb|none|600px|...you never learn, do you? Ah, well. Keeping the rent low is a heroic act in its own right, I suppose.]]&lt;br /&gt;
[[File:H3VR CF380T Locked.jpg|thumb|none|600px|Even with the 25% increase to capacity, the gun still runs empty before too long. Note the safety lever; prior to a patch, this incorrectly doubled as a slide lock/release (as opposed to the actual pistol, whose slide lock is internal).]]&lt;br /&gt;
[[File:H3VR CF380T Throwing.jpg|thumb|none|600px|What's that old expression? &amp;quot;A bad carpenter blames his tools&amp;quot;?]]&lt;br /&gt;
&lt;br /&gt;
==Hudson H9==&lt;br /&gt;
The [[Hudson H9]] was added in the full release of Update #105, under the name &amp;quot;HH9&amp;quot;.&lt;br /&gt;
[[File:Hudson_H9.jpg|thumb|none|350px|Hudson H9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR H9 Left.jpg|thumb|none|600px|Admiring the H9's futuristic lines under the faint pink lighting of (this area of) the Proving Ground's combat arena.]]&lt;br /&gt;
[[File:H3VR H9 Right.jpg|thumb|none|600px|The other side; note the wear and scratches on the pistol (primarily the slide, with a few smaller marks on the frame). We'd say it's seen some use, but it was effectively created out of thin air by the Item Spawner about 2 minutes before this shot was taken, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR H9 Loading.jpg|thumb|none|600px|Loading in one of the H9's (proprietary) magazines; these hold 15 rounds, and feature fully-modeled witness holes.]]&lt;br /&gt;
[[File:H3VR H9 Racking.jpg|thumb|none|600px|Chambering a round, all the while noting the tilting barrel - this feature is more or less universal in-game, at least for the guns that're supposed to have it.]]&lt;br /&gt;
[[File:H3VR H9 Aiming.jpg|thumb|none|600px|Aiming at a distant ladder, suspecting that it might be planning to tell people about a variant that's not ready yet.]]&lt;br /&gt;
[[File:H3VR H9 Firing.jpg|thumb|none|600px|Sadly, all the pre-emptive strikes in the world can't fix what's already been done. I guess you'll just have to settle for playing with a virtual H9 - that, or snag one from GunBroker at a ludicrous markup.]]&lt;br /&gt;
[[File:H3VR H9 Ejecting.jpg|thumb|none|600px|Midway through an anger-management session (with the involuntary aid of some Sosigs), the Hudson locks empty; this merits a suitably flashy tactical reload.]]&lt;br /&gt;
[[File:H3VR H9 Sparking.jpg|thumb|none|600px|Alright, we'll admit it, this one's just a glamor shot.]]&lt;br /&gt;
[[File:H3VR H9 Attacking.jpg|thumb|none|600px|This one too. There would've been more neat CAR stance footage to use for screenshots, but the frankly ludicrous vertical offset of the screen recording made most of this footage useless.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange &amp;quot;tacticool&amp;quot; orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]&lt;br /&gt;
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]&lt;br /&gt;
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]&lt;br /&gt;
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of &amp;quot;normal&amp;quot;...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Left.jpg|thumb|none|600px|Admiring the new, cleaned-up TEC-9, out in the equally-new GP_Hangar prototype scene.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Right.jpg|thumb|none|600px|In lieu of simply taking the paint off, the gun's been replaced entirely; apparently, an attempt was made, but the plan fell through - something about dichloromethane-based paint thinner not getting along with a plastic-framed gun.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Loading.jpg|thumb|none|600px|Pausing partway through loading the Intratec, and appreciating how the magazines are now properly double-stacked.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Charging.jpg|thumb|none|600px|Chambering a round, with a likewise-properly-sized bolt.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Aiming.jpg|thumb|none|600px|Aiming at a steel silhouette target; being a slightly different model, the new TEC-9 has a different (i.e. noticeably wider) style of front sight.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Firing.jpg|thumb|none|600px|Firing off a round; sadly, the somewhat large front end of the TEC-9 tends to lead to the recoil obscuring such proportionately-small targets. The fact that said recoil comes from a straight-blowback pistol with about a pound of steel for a bolt and a stratospheric bore axis that was not really meant to be held like a normal handgun doesn't really help either.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Removing.jpg|thumb|none|600px|Having given up its supply of ammunition, the magazine has nothing left to offer but a view of its nicely-modeled follower.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson/Lyman Cobb Prototype==&lt;br /&gt;
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.&lt;br /&gt;
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]&lt;br /&gt;
[[File:H3VR Cobb Left.jpg|thumb|none|600px|The opposite side. The checkered bar just behind the trigger is, interestingly enough, a grip safety; it's meant to be held down with the right thumb. For a left-handed shooter, good luck.]]&lt;br /&gt;
[[File:H3VR Cobb Loading.jpg|thumb|none|600px|Loading in a magazine; while proprietary, these are relatively normal in design, and hold 8 rounds.]]&lt;br /&gt;
[[File:H3VR Cobb Safety.jpg|thumb|none|600px|Pausing for a moment to fiddle with the safety; the markings are (or rather, marking is) self-explanatory.]]&lt;br /&gt;
[[File:H3VR Cobb Racking.jpg|thumb|none|600px|Pulling back the distinctive bolt/cocking knob, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Cobb Aiming.jpg|thumb|none|600px|Needless to say, the sights on the Cobb are &amp;lt;s&amp;gt;best enjoyed with salt and butter&amp;lt;/s&amp;gt; rather difficult to make out.]]&lt;br /&gt;
[[File:H3VR Cobb Close.jpg|thumb|none|600px|Taking a closer look. Actually firing it like this is probably not the greatest idea.]]&lt;br /&gt;
[[File:H3VR Cobb Firing.jpg|thumb|none|600px|Punching a hole through the &amp;quot;Relish Emporium&amp;quot; logo, with the hole-punch held a suitable distance from its wielder's face; for a .32 pocket gun, recoil's about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Cobb Locked.jpg|thumb|none|600px|Having successfully re-branded the target &amp;quot;ReOiOO OmoOrOOO&amp;quot;, the Cobb locks open; the magazine is quickly discarded, and a note is hastily thrown in about how it lacks a slide release (and thus has to be tugged and let go to drop the bolt) before any corny jokes can sneak their way in.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Update #53 added an [[IWI Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]&lt;br /&gt;
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]&lt;br /&gt;
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The tenth gift added in the 2018 Meatmas update was the seldom-seen [[Kel-Tec PMR-30]].&lt;br /&gt;
[[File:KelTec PMR.jpg|thumb|none|350px|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:H3VR PMR-30 Box.jpg|thumb|none|600px|The PMR-30's gift box. A bit of a shame, really, that such an interesting pistol has only had 3 known media appearances in 8 years.]]&lt;br /&gt;
[[File:H3VR PMR-30 Loading.jpg|thumb|none|600px|Inserting a magazine. This is the main focal point of the pistol; despite being a more-or-less normal-sized handgun, the PMR-30 holds an impressive 30 rounds of .22 Magnum in a flush-fitting magazine (hence the name - '''P'''istol, '''M'''agnum, '''R'''imfire, '''30'''-round magazine).]]&lt;br /&gt;
[[File:H3VR PMR-30 Left.jpg|thumb|none|600px|Pausing for a moment to admire the pistol, in all its polymer-festooned glory.]]&lt;br /&gt;
[[File:H3VR PMR-30 Racking.jpg|thumb|none|600px|Racking the slide...]]&lt;br /&gt;
[[File:H3VR PMR-30 Right.jpg|thumb|none|600px|...before taking a look at the other side. Pretty much the same as the left.]]&lt;br /&gt;
[[File:H3VR PMR-30 Safe.jpg|thumb|none|600px|Toying with the ambidextrous safety. Somewhat unusually, all of the game's slide-bearing handguns spawn with the safety off.]]&lt;br /&gt;
[[File:H3VR PMR-30 Closeup.jpg|thumb|none|600px|A close-up of the top of the slide, showing off the high-contrast fiber-optic sights, as well as the prominent &amp;quot;.22 WMR&amp;quot; marking towards the slide's rear. Note the screwed-in section; this is meant for attaching red-dot sights, though this feature is sadly unavailable in-game due to coding limitations.]]&lt;br /&gt;
[[File:H3VR PMR-30 Aiming.jpg|thumb|none|600px|Lining up the aforementioned fiber-optic sights...]]&lt;br /&gt;
[[File:H3VR PMR-30 Firing.jpg|thumb|none|600px|...and shattering a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR PMR-30 Spraying.jpg|thumb|none|600px|&amp;quot;''Bastard! How many rounds have you sprayed indiscriminately into the forest!?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Do you remember how many meats you have eaten in your life?''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the &amp;quot;M1911A1 Tactical&amp;quot;. The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the &amp;quot;M1911A1 Operator&amp;quot;.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]&lt;br /&gt;
===&amp;quot;M1911A1 Operator&amp;quot;===&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the &amp;quot;Operator&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious &amp;quot;SNOW TIGER FIREARMS INC&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Trigger.jpg|thumb|none|600px|Following the aforementioned patch, the pistol looks like this. The pistol's fictional manufacturers apparently saw fit to put their PO box number on the slide, and the end owner saw it equally appropriate to write &amp;quot;#03&amp;quot; on the red-dot sight. As you do.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Pull.jpg|thumb|none|600px|Pulling the now-visible trigger, while showing off the other side's markings. The markings on the frame all but confirm the gun's identity; after all, Kimber is the only gun company based in Yonkers, NY.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian [[Kolibri Pistol]]. The pistol was added following a ''long'' series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the &amp;quot;Kolibri9001&amp;quot;, and is 10 times larger than normal, firing 27x90mm shells. Like the &amp;quot;Oversized&amp;quot; version of the [[M1911A1]] added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an [[AR-15]]-pattern rifle, which has an integrated laser sight tucked into the center.&lt;br /&gt;
[[File:Kolibri.jpg|thumb|none|350px|Kolibri Pistol (with US penny for scale) - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:H3VR Kolibri Box.jpg|thumb|none|600px|&amp;quot;''And what to my wondering eyes should appear, but the world's smallest pistol, the size of a deer.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Kolibri Right.jpg|thumb|none|600px|Examining the Kolibri9001. A lovely example of malicious compliance. The hard-to-make-out marking just above the ejection port reads &amp;quot;AUTOMAT-PISTOL&amp;quot;, just like on the real steel. There'd be no reason for the markings to be obfuscated, after all; the Austro-Hungarian watchmaker Franz Pfannl, who created the pistol, no longer exists, and neither does his company.]]&lt;br /&gt;
[[File:H3VR Kolibri Left.jpg|thumb|none|600px|The other side. Considering the grip arrangement, this could technically be classified as a bullpup.]]&lt;br /&gt;
[[File:H3VR Kolibri Shells.jpg|thumb|none|600px|And, considering the rounds it uses, it's also technically a cannon.]]&lt;br /&gt;
[[File:H3VR Kolibri Loading.jpg|thumb|none|600px|Speaking of rounds, it's about time that some got loaded, isn't it?]]&lt;br /&gt;
[[File:H3VR Kolibri Racking.jpg|thumb|none|600px|This is followed by quite possibly the single most awkward sling-shotting of a pistol's slide in human history.]]&lt;br /&gt;
[[File:H3VR Kolibri Laser.jpg|thumb|none|600px|Giving the integrated underbarrel laser sight a try. It's pretty convenient, especially since the Kolibri doesn't have a front sight (and the rear one isn't exactly usable).]]&lt;br /&gt;
[[File:H3VR Kolibri Firing.jpg|thumb|none|600px|Firing off some Frag shells at a snowflake. Poor thing never knew what hit it...]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT.jpg|thumb|none|600px|Unlike a normal-sized Kolibri (if you can really call a Kolibri's size &amp;quot;normal&amp;quot;), the Kolibri9001 has a slide hold-open device. This conveniently allows the user to clearly see what sort of ammo is being used; here, the first of 6 HEAT shells lies in wait.]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT Firing.jpg|thumb|none|600px|HEAT shells, contrary to what one might expect based on the name, are not incendiary; &amp;quot;HEAT&amp;quot; stands for &amp;quot;High-Explosive Anti-Tank&amp;quot;, and refers to armor-piercing shells meant for use against, well, tanks.]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno.jpg|thumb|none|600px|Should one wish to bring some actual heat, the napalm-launching &amp;quot;Inferno&amp;quot; rounds are always a good option...]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno Firing.jpg|thumb|none|600px|...provided, that is, that your computer can withstand the resultant onslaught of particle effects without winding up looking like them.]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck.jpg|thumb|none|600px|Another fun option are the &amp;quot;Megabuck&amp;quot; shells, which function like buckshot...]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck Firing.jpg|thumb|none|600px|...except instead of small lead pellets, they launch six .50 BMG tracer projectiles. Use against an actual buck is not advised, unless you like your venison in burger form.]]&lt;br /&gt;
[[File:H3VR Kolibri Smokescreen.jpg|thumb|none|600px|Remember those shells from earlier? Here's the &amp;quot;Smokescreen&amp;quot;, which launches out 2 projectiles per shot...]]&lt;br /&gt;
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]&lt;br /&gt;
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The &amp;quot;Tri-Flash&amp;quot; shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] was added in the third experimental build of Update #110.&lt;br /&gt;
[[File:Lahti_L-35-1.jpg|thumb|none|350px|Lahti L-35 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR L35 leftside.jpg|600px|thumb|none|Although it may look like a Luger, the Lahti L-35 is anything but. Thank you, Finland! ]]&lt;br /&gt;
[[File:H3VR L35 rightside.jpg|600px|thumb|none|Flipping the pistol over to admire the grips. &amp;quot;VKT&amp;quot; stands for Valtion Kivääritehdas (English: State Rifle Factory). ]]&lt;br /&gt;
[[File:H3VR L35 insertmag.jpg|600px|thumb|none|Inserting a proprietary magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR L35 chamberround.jpg|600px|thumb|none|Pulling back on the bolt. Notice that the barrel and upper receiver also move slightly. ]]&lt;br /&gt;
[[File:H3VR L35 demo.jpg|600px|thumb|none|The aftermath, having successfully chambered a round. The L-35 was the first automatic pistol in ''H3VR'' to animate a short recoil system, with the weapon serving as a helpful example for community mod developers. ]]&lt;br /&gt;
[[File:H3VR L35 aiming.jpg|600px|thumb|none|Aiming the Finnish handgun. ]]&lt;br /&gt;
[[File:H3VR L35 firing.jpg|600px|thumb|none|Firing a round of  9x19mm. ]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Llock&amp;quot;==&lt;br /&gt;
A companion to the &amp;quot;Gluger&amp;quot; above, the &amp;quot;Llock&amp;quot; is also a rare drop in Take &amp;amp; Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a [[Glock 19]] slide and barrel on a [[Luger P08]] frame.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Llock overview.JPG|thumb|none|600px|The Yin to the Gluger's Yang... or maybe a better comparison is the Frankenstein to the Gluger's Frankenstein's Bride.]]&lt;br /&gt;
[[File:H3VR Llock above.JPG|thumb|none|600px|From above, you can see that the Glock slide isn't flush with the Luger frame's rear. One of the accommodations needed to make this masterpiece of a weapon possible is positioning the slide where it can chamber and extract rounds in the correct place.]]&lt;br /&gt;
[[File:H3VR Llock below.JPG|thumb|none|600px|From below, you can see that the barrel is completely exposed as the slide only covers the top portion.]]&lt;br /&gt;
[[File:H3VR Llock mag.JPG|thumb|none|600px|Loading an eight round Luger magazine.]]&lt;br /&gt;
[[File:H3VR Llock slide.JPG|thumb|none|600px|Chambering the first round. You can see the slide's grip serrations are completely blocked by the luger frame; how one is supposed to grip the slide IRL is anyone's guess.]]&lt;br /&gt;
[[File:H3VR Llock aim.JPG|thumb|none|600px|Aiming down the Llock's far more useable sights, compared to the Gluger.]]&lt;br /&gt;
[[File:H3VR Llock fire.JPG|thumb|none|600px|Firing the Llock. No toggles obstructing the sight picture, so that's one in favor for the Llock.]]&lt;br /&gt;
[[File:H3VR Llock empty.JPG|thumb|none|600px|The now empty Llock. From this angle, you can see just how much of the frame overlaps with the slide.]]&lt;br /&gt;
[[File:H3VR Llock snaildrum.JPG|thumb|none|600px|Like the Luger, the Llock is able to use a 32-round snaildrum.]]&lt;br /&gt;
[[File:H3VR Llock attachment.JPG|thumb|none|600px|And like the Gluger, it looks absolutely cursed when fully modded out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is another handgun option in-game, added through Update #47.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]&lt;br /&gt;
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]&lt;br /&gt;
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]&lt;br /&gt;
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]&lt;br /&gt;
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]&lt;br /&gt;
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]&lt;br /&gt;
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 &amp;quot;Artillery&amp;quot;]], also known as the &amp;quot;Artillery Luger&amp;quot;.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]&lt;br /&gt;
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the &amp;quot;Snail Drum&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]&lt;br /&gt;
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The fourth alpha build of Update #76 added another much-requested firearm, the [[Makarov PM]]. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PM Left.jpg|thumb|none|600px|Inspecting the Makarov PM in the indoor range. The markings on the slide and directly behind the slide release both read &amp;quot;1TД&amp;quot; (a small portion of a mostly-erased serial number), while the frame marking behind the safety indicates that it was manufactured in 1966.]]&lt;br /&gt;
[[File:H3VR PM Right.jpg|thumb|none|600px|The right side; here, the lovely contrast between the deep-red Bakelite grips and the dark-blued steel makes itself apparent.]]&lt;br /&gt;
[[File:H3VR PM Loading.jpg|thumb|none|600px|Loading in an 8-round magazine. These have a large hole in the side to view the current remaining ammunition, a feature which ''H3'' correctly depicts.]]&lt;br /&gt;
[[File:H3VR PM Racking.jpg|thumb|none|600px|Racking the slide. One of the suspected reasons for the Makarov's continued popularity as a police sidearm in the former Eastern Bloc is the gap between the barrel and the bottom of the frame when the slide is pulled back, as this gap allows the pistol to serve as a makeshift bottle opener.]]&lt;br /&gt;
[[File:H3VR PM Aiming.jpg|thumb|none|600px|Taking aim at a target. For what is definitely the first time. Yep, absolutely. Those three holes up at the top are of no concern to you, citizen. Move along.]]&lt;br /&gt;
[[File:H3VR PM Firing.jpg|thumb|none|600px|See? As an officer of the law, I obviously know exactly how to line up the sights of my own service sidearm.]]&lt;br /&gt;
[[File:H3VR PM Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Five&amp;lt;/s&amp;gt; Eight shots later, our friendly, honest, definitely truth-telling policeman friend drops his pistol's magazine, and then goes to do some &amp;lt;s&amp;gt;heavy drinking&amp;lt;/s&amp;gt; important government business with the locked-back slide.]]&lt;br /&gt;
[[File:H3VR PM Drum.jpg|thumb|none|600px|Walking through the Meat Fortress stage with a suitably cartoonish-looking sidearm: a Makarov, with 10 times the normal capacity.]]&lt;br /&gt;
[[File:H3VR PM Drum Firing.jpg|thumb|none|600px|Finding a non-red spy, and dealing with him accordingly.]]&lt;br /&gt;
[[File:H3VR PM Modded.jpg|thumb|none|600px|&amp;quot;[[Death of Stalin, The|You are accused of anti-Soviet behavior. The court finds you guilty and sentences you to be shot.]]&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...with something else. You can at least die with some dignity.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
Update #100 Alpha 3 added the [[Makarov PMM]] with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PMM Right.jpg|thumb|none|600px|Preparing for a quick mission in a suitably snowy area, an operative checks over his Makarov.]]&lt;br /&gt;
[[File:H3VR PMM Safety.jpg|thumb|none|600px|The PMM's other side, showing off the pressure switch for the integrated laser sight.]]&lt;br /&gt;
[[File:H3VR PMM Left.jpg|thumb|none|600px|And the safety, which he promptly disengages. Perhaps a bit too promptly, but don't tell him that.]]&lt;br /&gt;
[[File:H3VR PMM Loading.jpg|thumb|none|600px|Loading in a magazine; one of the notable features of the PMM is its use of double-stack magazines, as opposed to the original PM's thinner single-stacks.]]&lt;br /&gt;
[[File:H3VR PMM Racking.jpg|thumb|none|600px|Racking the slide, and chambering a round.]]&lt;br /&gt;
[[File:H3VR PMM Aiming.jpg|thumb|none|600px|Out in the AO, he checks the sights; they're a bit small, but relatively easy to read against the highly-contrasting snow.]]&lt;br /&gt;
[[File:H3VR PMM Firing.jpg|thumb|none|600px|Getting right to business, he tries to take out the target from a distance, hoping to make it in and out as easily as the briefing implied.]]&lt;br /&gt;
[[File:H3VR PMM Attacking.jpg|thumb|none|600px|Needless to say, the guards of said target weren't on board with that idea.]]&lt;br /&gt;
[[File:H3VR PMM Locked.jpg|thumb|none|600px|12 rounds into the ensuing gunfight, the pistol's magazine runs empty; sadly, the same can't be said for the area's supply of guards.]]&lt;br /&gt;
[[File:H3VR PMM Ejecting.jpg|thumb|none|600px|Faced with one such guard, the operative drops the empty magazine with one hand (no small feat for a pistol with a heel magazine release), while dealing with some... unpleasant business with the other.]]&lt;br /&gt;
[[File:H3VR PMM Finishing.jpg|thumb|none|600px|Performing a quick in-holster reload, dropping the slide, and concluding said business.]]&lt;br /&gt;
[[File:H3VR PMM Reloading.jpg|thumb|none|600px|Several unforeseen complications later, the operative performs a quick tactical reload; one of the features added in Update #100 was the ability to hold two magazines (of reasonable size) at once, allowing for easier magazine retention during reloads.]]&lt;br /&gt;
[[File:H3VR PMM Suppressed.jpg|thumb|none|600px|Opting for stealth a bit late, the operative screws on a suppressor; it blocks the pistol's irons, but the integrated laser helps make up for it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; (pre-war commercial version) - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]&lt;br /&gt;
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]&lt;br /&gt;
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]&lt;br /&gt;
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, &amp;quot;Wurston Churchill&amp;quot; opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]&lt;br /&gt;
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]&lt;br /&gt;
[[File:H3VR C96 Adjusting.jpg|thumb|none|600px|And, countless updates later, you can actually adjust them to said ranges! From 50 to 500 meters, in increments of 50 - ridiculous, but more plausible than the early-production variants, which went out to a ''kilometer''.]]&lt;br /&gt;
[[File:H3VR C96 Adjusted.jpg|thumb|none|600px|Taking aim at a steel plate 200 meters out, with the sights set to the corresponding range.]]&lt;br /&gt;
[[File:H3VR C96 Long.jpg|thumb|none|600px|200 meters is certainly pushing it, but it's not impossible by any means - with a steady hand and a bit of practice, you can ring plates that far away with relative ease.]]&lt;br /&gt;
[[File:H3VR C96 Stock.jpg|thumb|none|600px|Of course, attaching the stock also helps - that extra point of contact keeps the gun steadier (i.e. adds extra hand movement filtering), to say nothing of the benefits of having the sights closer to your face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Don't ask about the angle. I don't know either.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]&lt;br /&gt;
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer - given the weapon's high fire rate (the German word &amp;quot;schnellfeuer&amp;quot; literally means &amp;quot;rapid fire&amp;quot;), you're gonna want all the rounds you can get.]]&lt;br /&gt;
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]&lt;br /&gt;
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]&lt;br /&gt;
[[File:H3VR M712 Stock.jpg|thumb|none|600px|So, if aimed fire's what you're aiming for, you should probably attach one. This particular one is from a [[Beretta 93R]] - hardly an OEM part, but you've gotta admit, it looks pretty cool.]]&lt;br /&gt;
[[File:H3VR M712 Adjusting.jpg|thumb|none|600px|Like the C96 upon which it was based, the M712 would later receive an adjustable rear sight - anywhere from 50 to 500 meters, in increments of 50.]]&lt;br /&gt;
[[File:H3VR M712 Safety.jpg|thumb|none|600px|The fact that the fire selector (and safety) were later made usable only makes precision shooting all that much more appealing an option.]]&lt;br /&gt;
[[File:H3VR M712 Aiming.jpg|thumb|none|600px|Taking aim at a plate 100 or so meters away - the notch-and-post sight picture is identical to the standard C96's, complete with the German-style barleycorn front post that somebody apparently thought was a good idea.]]&lt;br /&gt;
[[File:H3VR M712 Spraying.jpg|thumb|none|600px|Or, you can just do some Chinese-style &amp;quot;bandit shooting&amp;quot;, because you have no sense of self-control.]]&lt;br /&gt;
[[File:H3VR M712 Clip.jpg|thumb|none|600px|To help yourself learn restraint, you can always stick to one magazine and load it exclusively with stripper clips; this gets tedious enough to encourage ammo conservation even without an actual limit to one's supply, especially when that one magazine is a 40-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a long-requested variation of the [[Smith &amp;amp; Wesson 39]] used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque &amp;quot;loudener&amp;quot; attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).&lt;br /&gt;
[[File:Mk 22 Kit.jpg|thumb|none|350px|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor, stock, and holster - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Hush Left.jpg|thumb|none|600px|Taking a look at the brand-new gift from EVAnton.]]&lt;br /&gt;
[[File:H3VR Hush Right.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Make sure not to lose it.]]]]&lt;br /&gt;
[[File:H3VR Hush Loading.jpg|thumb|none|600px|Loading the pistol. Note the width of the magazine; the in-game Mk 22 is based on a prototype variant that used double-stack magazines. This is why, in the preceding screencaps, there is a visible ridge in the frame just forward of the trigger.]]&lt;br /&gt;
[[File:H3VR Hush Racking.jpg|thumb|none|600px|Racking the slide to make sure a round is chambered. Luckily, ''H3'' doesn't allow guns to jam.]]&lt;br /&gt;
[[File:H3VR Hush Aiming.jpg|thumb|none|600px|Taking aim; these large, high-profile sights are primarily meant to clear suppressors, though they're also nice for general use.]]&lt;br /&gt;
[[File:H3VR Hush Firing.jpg|thumb|none|600px|Firing what is most assuredly not a tranquilizer round into the paper target.]]&lt;br /&gt;
[[File:H3VR Hush Suppressor.jpg|thumb|none|600px|Of course, there's not much point to using a Hush Puppy if you don't attach the husher.]]&lt;br /&gt;
[[File:H3VR Hush Suppressed.jpg|thumb|none|600px|It hushes the gun pretty nicely all things considered. However, if you're looking to be even sneakier...]]&lt;br /&gt;
[[File:H3VR Hush Lock.jpg|thumb|none|600px|...then just try to release the slide. The Mk 22 has no slide release, with the lever being replaced by this odd-looking device.]]&lt;br /&gt;
[[File:H3VR Hush Locked.jpg|thumb|none|600px|Said device is a locking lever, which prevents the slide from opening, thus eliminating the noise that would otherwise be created by the slide reciprocating (and that of casings hitting the floor).]]&lt;br /&gt;
[[File:H3VR Hush Ejecting.jpg|thumb|none|600px|The downside, of course, it that you have to disengage the lever and rack the slide manually after every shot, which can get a little bit tiresome.]]&lt;br /&gt;
[[File:H3VR Hush Stock.jpg|thumb|none|600px|Oh, and there's a stock for it, too. Just in case you were wondering.]]&lt;br /&gt;
&lt;br /&gt;
==Moses Brothers Self-Defense Engine Frontier Model B==&lt;br /&gt;
Unlocked as a reward, the &amp;quot;Frontier Model B&amp;quot; is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.&lt;br /&gt;
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]&lt;br /&gt;
[[File:H3VR Frontier Table.jpg|thumb|none|600px|Let's see... a decanter without any contents, a calculator without any buttons, John Lennon's glasses without any temples, a revolver cosplaying as a semi-auto, and a Big Red Button. This is gonna be... interesting.]]&lt;br /&gt;
[[File:H3VR Frontier Right.jpg|thumb|none|600px|Examining the penultimate item on the list.]]&lt;br /&gt;
[[File:H3VR Frontier Loading.jpg|thumb|none|600px|Loading in a magazine. 2 things are worth noting here: the design of the cartridge, and the design of the magazine. The latter doesn't work like a traditional magazine; instead of being stacked on top of one another, the rounds are stacked end-to-end, only one layer deep. The former seems to consist solely of a fully-jacketed pistol-caliber bullet, with no visible casing (accordingly, no casings are ejected when the weapon fires); this would seemingly it to be a caseless round, rather like the &amp;quot;Rocket Balls&amp;quot; of the [[Volcanic Repeater]], upon which the original prop was inspired. This does ''not'', however, account for the pistol's immense damage per shot, as the Volcanic's ammunition was notoriously weak; the pistol is implied to use some sort of electromagnetic acceleration system (presumably either a coilgun- or railgun-type system), so any actual propellant in the cartridges is most likely just to start the projectile moving.]]&lt;br /&gt;
[[File:H3VR Frontier Racking.jpg|thumb|none|600px|Pulling back the pistol's top plate, which serves to both retract the bolt and cock the hammer.]]&lt;br /&gt;
[[File:H3VR Frontier Left.jpg|thumb|none|600px|Pausing for a moment to appreciate the pistol. Something about brass on a gun just... ''works''.]]&lt;br /&gt;
[[File:H3VR Frontier Aiming.jpg|thumb|none|600px|The pistol's (rather wide) iron sights, as seen a bit closer to the eye than is strictly advisable. To be fair, the brass front blade blends in with the drab color scheme of Wurstworld rather ''too'' well for most eyes' liking.]]&lt;br /&gt;
[[File:H3VR Frontier Firing.jpg|thumb|none|600px|Reducing a cactus to a shower of spines and sparks, following it making a largely incoherent threat to eat the entire crew alive. Gorram savages...]]&lt;br /&gt;
[[File:H3VR Frontier Flash.jpg|thumb|none|600px|The threat defeated, a few shots into the air are merited. Note both the reciprocation of the top-plate, and the blue muzzle flash, similar to that of the &amp;quot;Cyber Pistol&amp;quot; above.]]&lt;br /&gt;
[[File:H3VR Frontier Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine, and getting back to the job at hand.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistol&amp;quot;==&lt;br /&gt;
One of the firearms added in the &amp;quot;Meat Fortress&amp;quot; update (an officially-licensed crossover with ''[[Team Fortress 2]]''),  the &amp;quot;Pistol&amp;quot; is a duplicate of the one from ''TF2'', being a mix of [[Walther PPK]] (ejection port, grip panels, lower gripframe) and [[Makarov PM]] (slide, trigger, upper frame) with a [[Smith &amp;amp; Wesson 61 Escort|Smith &amp;amp; Wesson Model 61 Escort]]-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with ''H3'''s firearm systems. Of note is that the &amp;quot;Pistol&amp;quot;, along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special &amp;quot;Meat Fort&amp;quot; class in the in-game item spawner.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W61Escort.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 61 Escort - .22 LR]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Left.jpg|thumb|none|600px|Throw 'em all together with a healthy dose of cartoonishness, and you get this puppy.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Slide.jpg|thumb|none|600px|A close-up of the inside of the pistol, showing the work done in its remodeling - the inside of the slide, the magazine well, the feed ramp, the rear end of the barrel, the front end of the barrel, and all of the slide and frame surfaces that's expose when the slide comes back had to be modeled at ''H3'''s end.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Cocked.jpg|thumb|none|600px|Also added were appropriate functions for the hammer, seen here cocked; the pistol operates in single-action in-game, unlike ''TF2'''s seeming DAO.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Trigger.jpg|thumb|none|600px|And, of course, what good is a hammer without a trigger to drop it? The one in-game recesses itself near-totally into the frame when pulled, as seen here.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Magazine.jpg|thumb|none|600px|Looking at a magazine; true to the source material, these hold 12 rounds. The pistol in this build uses .45 ACP; all of these ''TF2''-derived weapons initially used standard calibers as placeholders, so as to avoid accidental leaking of project-related information before the crossover was announced.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Loading.jpg|thumb|none|600px|Loading the Pistol with one of the aforeobserved magazines; note that the stamping in the top of the magazine is modeled in 3D, as opposed to the original game, wherein it was simply part of a flat texture.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Aiming.jpg|thumb|none|600px|Pointing the Pistol at a Sosig Heavy's head; as with many of these weapons, the sights aren't exactly... ''traditional''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Firing.jpg|thumb|none|600px|Switching targets to a nearby Sosig Engineer, and dumping rounds into its &amp;quot;torso&amp;quot;. Note that, due to its non-standard layout, the Pistol ejects to the left instead of the right.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Ejecting.jpg|thumb|none|600px|Dumping an empty magazine out of the locked-empty pistol, and declaring solemnly that it really do be like that sometimes.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Round.jpg|thumb|none|600px|Performing a dual simultaneous reload with a brace of pistols, showing off 2 loaded magazines; in keeping with their Russian-sounding name, the Pistols' proprietary &amp;quot;11mm Mannchevskikovovichidev&amp;quot; rounds are steel-cased, with a dull copper-jacketed bullet and a red ring of &amp;lt;s&amp;gt;death&amp;lt;/s&amp;gt; case sealant.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressor.jpg|thumb|none|600px|Interestingly, several of the ''TF2'' weapons can equip suppressors, the Pistol among them; this is a &amp;quot;Large A&amp;quot; Maxim Silencer (the first commercially-available firearm suppressor), one of 6 variants thereof added in Update #76 - there are 3 sizes, each in &amp;quot;A&amp;quot; (standalone) and &amp;quot;B&amp;quot; (adaptor-fitted) variants.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressed.jpg|thumb|none|600px|Firing one of these produces an exaggerated, high-pitched &amp;quot;pew&amp;quot; sound, befitting of a game as cartoonish and exaggerated as ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Can.jpg|thumb|none|600px|On the topic of suppressors, Update #83 added several community-designed ones meant to fit the ''TF2'' arsenal; this is the Pistol's. The flared-out profile fits the cartoonish artstyle, while the finish matches the gun's frame to a T.]]&lt;br /&gt;
===&amp;quot;Backfielder&amp;quot;===&lt;br /&gt;
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.&lt;br /&gt;
[[File:H3VR Backfielder Left.jpg|thumb|none|600px|Admiring the Backfielder, in the most appropriate place possible - the Arizona range's backfield.]]&lt;br /&gt;
[[File:H3VR Backfielder Right.jpg|thumb|none|600px|Assuming that you can really call any part of this place a &amp;quot;field&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Backfielder Loading.jpg|thumb|none|600px|Loading in a standard 12-round magazine, of the same type used by the basic Pistol.]]&lt;br /&gt;
[[File:H3VR Backfielder Racking.jpg|thumb|none|600px|Chambering a round of 11mm Manchevskikovovichidev; the slide is about a frame from going into battery here.]]&lt;br /&gt;
[[File:H3VR Backfielder Aiming.jpg|thumb|none|600px|Aiming at one of the dueling tree's plates; the tall 3-post sights are decently clear and easy to read (especially compared to the basic version's), though the near-identical color of the plate makes them a bit harder to make out. Especially at a rather baffling arm's length - if you're using it properly, you shouldn't be seeing this much of the stock.]]&lt;br /&gt;
[[File:H3VR Backfielder Firing.jpg|thumb|none|600px|Firing a round regardless; the recoil wasn't bad to begin with, so the longer version is pretty mild.]]&lt;br /&gt;
[[File:H3VR Backfielder Locked.jpg|thumb|none|600px|Unsurprisingly, 12 rounds don't last long when you're having this much fun. So, out with the old...]]&lt;br /&gt;
[[File:H3VR Backfielder Extended.jpg|thumb|none|600px|...and in with the new (or newer, depending on when you're reading this article). Note that this isn't the slide's locked-back position; rather, this is its furthest rearward travel position, since this shot is right at the apex of a quick powerstroke - as with the standard version, this is the only way to send the slide back into battery, since it doesn't have a release lever.]]&lt;br /&gt;
[[File:H3VR Backfielder Burst.jpg|thumb|none|600px|Firing a burst into an unsuspecting bit of pottery; the awkwardly far-left position of the pistol is necessary to even get two of the spent cases on the screen at once. And don't even think about getting 3.]]&lt;br /&gt;
[[File:H3VR Backfielder Stock.jpg|thumb|none|600px|And no, before anyone asks, this doesn't work. It looks like it'll fit, but it won't go in no matter how hard you try, so don't bother - trying to force things into unwilling holes just because they look like they'll fit isn't a good way to go about life.]]&lt;br /&gt;
&lt;br /&gt;
==PL-14 Lebedev==&lt;br /&gt;
Alpha 1 of Update #94 added the [[PL-14 Lebedev]], accompanying the above [[GSh-18]] as part of an effort to expand the game's once-meager selection of modern Russian handguns.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PL14 Left.jpg|thumb|none|600px|Examining the PL-14 in a place that's snowy enough to be Siberia, but far too cheerful.]]&lt;br /&gt;
[[File:H3VR PL14 Right.jpg|thumb|none|600px|As for the pistol itself, it has a rather 20-minutes-into-the-future aesthetic to it, with sharp, angular lines and a nice low bore axis.]]&lt;br /&gt;
[[File:H3VR PL14 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 15 rounds a pop, and seem to have two catches cut into them for whatever reason.]]&lt;br /&gt;
[[File:H3VR PL14 Racking.jpg|thumb|none|600px|Racking the slide; note the ambidextrous safety lever. This is functional in-game, though it initially worked without actually moving or producing sound (leading to some rather awkward situations where the gun would fail to fire for no apparent reason).]]&lt;br /&gt;
[[File:H3VR PL14 Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are today's standard 3-dot arrangement.]]&lt;br /&gt;
[[File:H3VR PL14 Firing.jpg|thumb|none|600px|Firing off a few rounds at the wall, questioning why the gods have seen fit to trap us in this prison they call a snowglobe.]]&lt;br /&gt;
[[File:H3VR PL14 Ejecting.jpg|thumb|none|600px|With the mag having outlived its contents, it takes a trip down to the floor. 15 rounds just doesn't seem to last as long as it used to...]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] was added in Update #105 Experimental Build 1.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|350px|Roth-Steyr M1907 - 8x19mm Roth-Steyr]]&lt;br /&gt;
[[File:H3VR 1907 Left.jpg|thumb|none|600px|Admiring the other Austrian striker-fired service pistol. Y'know, the one made by [[Steyr]].]]&lt;br /&gt;
[[File:H3VR 1907 Right.jpg|thumb|none|600px|No, not ''[[Steyr M9|that]]'' Steyr-made striker-fired service pistol, the other Steyr-made striker-fired service pistol. The older one.]]&lt;br /&gt;
[[File:H3VR 1907 Racking.jpg|thumb|none|600px|Yanking back the M1907's distinctive(ly toy-esque) rear-mounted cocking knob...]]&lt;br /&gt;
[[File:H3VR 1907 Loading.jpg|thumb|none|600px|...and loading in a 10-round stripper clip of (proprietary) 8x19mm ammunition. Notably, these clips feature a follower (the small metal block on top of the rounds); this makes stripping rounds into the magazine an easier, smoother process, at the cost of adding cost and complexity to the manufacture of what would otherwise be literally two pieces of stamped metal. The markings on the top are accurate, reading &amp;quot;WAFFENFABRIK STEYR 34474&amp;quot;, with the latter being a serial number (also visible on the right side of the frame; this, alongside the markings on the unit disk in the right grip panel, shows that the in-game pistol was modeled off of [https://collections.royalarmouries.org/object/rac-object-283104.html this] example in the Royal Armouries' collection).]]&lt;br /&gt;
[[File:H3VR 1907 Releasing.jpg|thumb|none|600px|Thumbing the Roth-Steyr's bolt release. Or the Roth-Krnka's, if you prefer. Or the Roth-Theodorovic's. Or the Krnka-Theodorovic's. Or the Roth-Steyr-Krnka-Theodorovic's. Takes a village to raise a pistol design, after all.]]&lt;br /&gt;
[[File:H3VR 1907 Aiming.jpg|thumb|none|600px|Aiming; the sights are about what one would expect for the era, with a reasonably deep V-notch rear and a small barleycorn-style front post. A few proof marks are visible on the back of the bolt and frame, in case you were worried about the gun exploding or something.]]&lt;br /&gt;
[[File:H3VR 1907 Firing.jpg|thumb|none|600px|If the proofs don't offer sufficient proof, then hopefully this will. 8x19mm isn't the most powerful round, but it's still got some pep to it.]]&lt;br /&gt;
[[File:H3VR 1907 Striker.jpg|thumb|none|600px|Looking side-on at the pistol again, to demonstrate a neat detail: the rear end of the striker doubles as a cocking indicator.]]&lt;br /&gt;
[[File:H3VR 1907 Cocked.jpg|thumb|none|600px|Furthermore, like both of the other Austrian striker-fired service pistols mentioned above, the M1907 uses a half-cocked striker system; accordingly, the cocking indicator visibly moves backward as the trigger is pulled, before dropping at the end of its travel.]]&lt;br /&gt;
[[File:H3VR 1907 Mistake.jpg|thumb|none|600px|Which, as one should probably know, is exactly why you don't demonstrate this feature when the gun's still loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby Pistol==&lt;br /&gt;
The [[Ruby Pistol]] was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.&lt;br /&gt;
[[File:Gabilondo-Ruby.jpg|thumb|none|350px|Ruby Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Ruby Overview.JPG|thumb|none|600px|The Ruby Pistol; apparently this pistol had already been fully coded for a year, but was forgotten about until now. Better late than never, I guess.]]&lt;br /&gt;
[[File:H3VR Ruby Reverse.JPG|thumb|none|600px|Reverse side of the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby Magazine.JPG|thumb|none|600px|Inserting the eight round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Ruby Chambered.JPG|thumb|none|600px|After a year of waiting, the little pistol is finally ready to take out its pent up frustrations on the nearest target.]]&lt;br /&gt;
[[File:H3VR Ruby Aim.JPG|thumb|none|600px|That target being, a big orange fuel canister. Fortunately it's not too far away, as the Ruby's tiny sights make distance shooting a challenge.]]&lt;br /&gt;
[[File:H3VR Ruby Fired.JPG|thumb|none|600px|Take that, conveniently positioned and dangerously explosive metallic cylinder!]]&lt;br /&gt;
[[File:H3VR Ruby Empty.JPG|thumb|none|600px|After emptying the entire magazine into the canister, it finally starts to catch fire. The little .32 ACP pistol walks away, defeated.]]&lt;br /&gt;
[[File:H3VR Ruby Union.JPG|thumb|none|600px|Seeking consultation with its big brother, the Ruby realizes that despite being based on the same design, it cannot use its bigger brother's 35-round magazine. Though to be fair, the Ruby itself was made by 50 different manufacturers, and oftentimes they weren't interchangeable with each other either.]]&lt;br /&gt;
[[File:H3VR Ruby Chungus.JPG|thumb|none|600px| Seeking comfort elsewhere, the Ruby discovers another new addition to the game, the Chuwungus suppressor (yes it's actually called the Chuwungus, stop laughing).]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAttached.JPG|thumb|none|600px|Even after shrinking down to fit the Ruby's barrel, the Chuwungus is still bigger than the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAim.JPG|thumb|none|600px|Fortunately, the top of the Chuwungus is just low enough for the Ruby's sights to be (barely) useable.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]&lt;br /&gt;
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]&lt;br /&gt;
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]&lt;br /&gt;
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]&lt;br /&gt;
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]&lt;br /&gt;
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk IV==&lt;br /&gt;
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the &amp;quot;Whisper&amp;quot; variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the &amp;quot;R&amp;quot; with a &amp;quot;B&amp;quot;, which, judging by the markings on the side of the upper receiver, presumably stands for &amp;quot;Bugert&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]&lt;br /&gt;
===Whisper===&lt;br /&gt;
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV &amp;quot;Whisper&amp;quot;, in all its subtle glory.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Compact-eXploder==&lt;br /&gt;
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the &amp;quot;SCX&amp;quot; (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).&lt;br /&gt;
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]&lt;br /&gt;
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]&lt;br /&gt;
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]&lt;br /&gt;
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]&lt;br /&gt;
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]&lt;br /&gt;
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.&lt;br /&gt;
[[File:Sig P210.jpg|thumb|none|350px|SIG P210-1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-1 leftside.jpg|600px|thumb|none|Taking a look at the left side of the classic Swiss handgun. Gotta love those stylish wooden grips. ]]&lt;br /&gt;
[[File:H3VR P210-1 rightside.jpg|600px|thumb|none|The other side of the pistol. ]]&lt;br /&gt;
[[File:H3VR P210-1 insertmag.jpg|600px|thumb|none|Inserting a magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR P210-1 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber. ]]&lt;br /&gt;
[[File:H3VR P210-1 ADS.jpg|600px|thumb|none|Taking aim...]]&lt;br /&gt;
[[File:H3VR P210-1 firing.jpg|600px|thumb|none|...and firing. ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-5 Target===&lt;br /&gt;
[[File:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-5 leftside.jpg|600px|thumb|none|The left side of the P210-5 Target. The handgun's front sight is actually mounted to the barrel itself, which is certainly one way to improve the sight radius of a target-shooting handgun.]]&lt;br /&gt;
[[File:H3VR P210-5 rightside.jpg|600px|thumb|none|Bar the improved adjustable sights, black grips, and extended barrel, the P210-5 is pretty much identical to its brother.]]&lt;br /&gt;
[[File:H3VR P210-5 insertmag.jpg|600px|thumb|none|It uses the same magazines as the standard P210, no surprises here. ]]&lt;br /&gt;
[[File:H3VR P210-5 firing.jpg|600px|thumb|none|Firing a round. ]]&lt;br /&gt;
[[File:H3VR P210-5 tacticalreload.jpg|600px|thumb|none|Having fired all 8 shots, the player performs a tactical reload.]]&lt;br /&gt;
[[File:H3VR P210-5 powerstroke.jpg|600px|thumb|none|This is followed by an ''extremely'' tactical powerstroke of the slide with the empty magazine. Don't try this at home (because it probably wouldn't work)! ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-6 Target===&lt;br /&gt;
[[File:P210-6 Target.jpg|thumb|none|350px|SIG P210-6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-6 leftside.jpg|600px|thumb|none|Holding the P210-6. It appears similar to the standard P210, just with a fancy-schmancy set of target sights and slightly different grips.]]&lt;br /&gt;
[[File:H3VR P210-6 rightside.jpg|600px|thumb|none|The right side of the handgun. Again, nothing too out of the ordinary. ]]&lt;br /&gt;
[[File:H3VR P210-6 magazinecomp.jpg|600px|thumb|none|A cursory glance at the P210-6's magazine, however, tells all. The P210-6 depicted in-game has been fitted with a .22 LR conversion kit for training purposes, as mentioned earlier.]]&lt;br /&gt;
[[File:H3VR P210-6 insertmag.jpg|600px|thumb|none|Inserting a magazine into the handgun. Unfortunately, despite the massive caliber downgrade, the capacity remains a subpar 8 rounds.]]&lt;br /&gt;
[[File:H3VR P210-6 chamberround.jpg|600px|thumb|none|Chambering a round. ]]&lt;br /&gt;
[[File:H3VR P210-6 firing.jpg|600px|thumb|none|Shooting the training target pistol. The muzzle rise, or lack thereof, is unsurprising. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The first alpha build of Update #90 was one that'd been requested for quite some time: a [[SIG-Sauer P226R]], known in-game as the &amp;quot;P226 Mk 25&amp;quot; (the US Navy-issued version), with 15- and 20-round magazines available.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P226 Left.jpg|thumb|none|600px|At long last, our Swiss-German friend is here.]]&lt;br /&gt;
[[File:H3VR P226 Right.jpg|thumb|none|600px|Oh, and the grips aren't actually pink. That's just the lighting.]]&lt;br /&gt;
[[File:H3VR P226 Loading.jpg|thumb|none|600px|Loading in a standard magazine.]]&lt;br /&gt;
[[File:H3VR P226 Racking.jpg|thumb|none|600px|Racking the slide, and trying to ignore the pinkness.]]&lt;br /&gt;
[[File:H3VR P226 Aiming.jpg|thumb|none|600px|Aiming at a Weinerbot; as mentioned with the Bergmann No. 5, these are still present in some scenes, the Mini Arena among them.]]&lt;br /&gt;
[[File:H3VR P226 Firing.jpg|thumb|none|600px|Putting a nine-millimeter round into its head...]]&lt;br /&gt;
[[File:H3VR P226 Ejecting.jpg|thumb|none|600px|...to precious little effect, as the empty magazine and locked-open slide here make apparent. Note the blue circle on the ejected mag; this indicates that a given object is elligible for targeting with the ''[[Half-Life: Alyx]]''-esque &amp;quot;Grabbity Gloves&amp;quot; added in Update #89. Upon being selected, it turns orange.]]&lt;br /&gt;
[[File:H3VR P226 Extended.jpg|thumb|none|600px|Realizing a need for more firepower, and loading in a 20-round extendo.]]&lt;br /&gt;
[[File:H3VR P226 Illuminated.jpg|thumb|none|600px|Dropping another Weinerbot with the P226, thanking the mysterious Circle of Illumination for making it clear where the doorway ends.]]&lt;br /&gt;
[[File:H3VR P226 Flashlight.jpg|thumb|none|600px|This circle is, of course, the product of an underbarrel flashlight. And a needlessly dramatic mag pitch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm Parabellum. The in-game weapon is a later model, unlike this image.]]&lt;br /&gt;
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]&lt;br /&gt;
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]&lt;br /&gt;
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]&lt;br /&gt;
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The final build of Update #97 added a [[SilencerCo Maxim 9]], dubbed the &amp;quot;Max9&amp;quot; in-game.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Maxim Left.jpg|thumb|none|600px|Taking a trip out to the reworked Friendly45 range (whose rebuild was one of the other things added in Update #97), and admiring the view.]]&lt;br /&gt;
[[File:H3VR Maxim Right.jpg|thumb|none|600px|And the Maxim 9, of course.]]&lt;br /&gt;
[[File:H3VR Maxim Loading.jpg|thumb|none|600px|Loading a magazine into the pistol - while this mag is a unique model, it's interchangeable with standard [[Glock 17]] mags.]]&lt;br /&gt;
[[File:H3VR Maxim Racking.jpg|thumb|none|600px|Racking the slide, and showing off its unique layout in the process.]]&lt;br /&gt;
[[File:H3VR Maxim Aiming.jpg|thumb|none|600px|Aiming the Maxim 9 - the sights are a white 3-dot setup, typical of modern handguns.]]&lt;br /&gt;
[[File:H3VR Maxim Firing.jpg|thumb|none|600px|Ringing some plates. While the [[Welrod]] and [[De Lisle Carbine|De Lisle]] have it beat in overall quietness, the Maxim 9 is still the quietest autoloader in the game.]]&lt;br /&gt;
[[File:H3VR Maxim Locked.jpg|thumb|none|600px|17 soft shots (and loud dings) later, the Maxim 9 locks open.]]&lt;br /&gt;
[[File:H3VR Maxim Ejecting.jpg|thumb|none|600px|Dumping out the old magazine, in suitably dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]&lt;br /&gt;
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a &amp;quot;short-barreled rifle&amp;quot;), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an &amp;quot;Any Other Weapon&amp;quot;, and one for the stock converting that into an SBR).]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Alpha #6 of Update #100 added the oft-requested [[Stechkin APS]], along with some special attachments for it.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Left.jpg|thumb|none|600px|Taking a classic Russian machine pistol out to the Proving Grounds, to... prove its value, I suppose?]]&lt;br /&gt;
[[File:H3VR APS Right.jpg|thumb|none|600px|I mean, it's a pretty proven design as-is, but this one looks pristine enough to be unproven on its own, so it's a decent enough excuse.]]&lt;br /&gt;
[[File:H3VR APS Loading.jpg|thumb|none|600px|Loading in a magazine; despite what its impressive size would suggest, the Stechkin doesn't fire a terribly powerful cartridge - instead of a few large rounds, it packs a whopping 20 9x18mm Makarov cartridges into each flush-fitting magazine.]]&lt;br /&gt;
[[File:H3VR APS Racking.jpg|thumb|none|600px|Accordingly, there's nothing holding the slide closed - it's plain-old straight blowback, just like its [[Makarov PM|smaller cousin]].]]&lt;br /&gt;
[[File:H3VR APS Aiming.jpg|thumb|none|600px|Aiming the APS; the sights are decently tall, with a U-notch rear sight and a somewhat narrow front blade typical of the era.]]&lt;br /&gt;
[[File:H3VR APS Firing.jpg|thumb|none|600px|Popping off a round. Being a fairly large gun chambered in a fairly low-powered cartridge, recoil is fairly mild.]]&lt;br /&gt;
[[File:H3VR APS Auto.jpg|thumb|none|600px|But, of course, that's not what you chose the Stechkin for, is it? You wanted to use the other selector position.]]&lt;br /&gt;
[[File:H3VR APS Locked.jpg|thumb|none|600px|Doing so rather quickly leads to this - an open slide, and an open magazine.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Stocks.jpg|thumb|none|600px|To make this unshown full-auto a bit more practical, the Stechkin can accept a stock - you can choose between the classic wooden variety, or a more modern-looking black polymer option.]]&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Suppressed.jpg|thumb|none|600px|Alternatively, you can stick the also concurrently-added wire stock and suppressor, allowing it to pass for a [[Stechkin APB]] (minus that version's threaded barrel).]]&lt;br /&gt;
[[File:H3VR APS Dual.jpg|thumb|none|600px|And if you're looking to reduce the pistol's practicality instead of increasing it, you can do... this. (Hey, you didn't seriously think we were gonna deprive you of a good full-auto screenshot, did you?)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Added in the third alpha of Update #85, the [[Steyr M1912]] expands ''H3'''s roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR M1912 Right.jpg|thumb|none|600px|Admiring the M1912 while enjoying the scenic views of - ''wait a minute, this isn't Albania'']]&lt;br /&gt;
[[File:H3VR M1912 Safe.jpg|thumb|none|600px|''&amp;quot;Oh, we were supposed to turn LEFT at Podgorica.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1912 Left.jpg|thumb|none|600px|Disengaging the Steyr's safety; this is rather important, as the safety prevents the slide from moving...]]&lt;br /&gt;
[[File:H3VR M1912 Locking.jpg|thumb|none|600px|...which is necessary to load the thing.]]&lt;br /&gt;
[[File:H3VR M1912 Loading.jpg|thumb|none|600px|Loading is accomplished via an 8-round stripper clip; loose rounds can also be used, but there's not much of a practical advantage to doing so.]]&lt;br /&gt;
[[File:H3VR M1912 Aiming.jpg|thumb|none|600px|Aiming at a glass bottle; the front sight is rather thin, making the sights easy to use with light backgrounds, and nearly impossible to use on dark ones.]]&lt;br /&gt;
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on &amp;quot;nearly&amp;quot;; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Anschlagpistole M.12==&lt;br /&gt;
The [[Steyr M1912#Steyr Anschlagpistole M.12|Anschlagpistole M.12]], the select-fire machine pistol variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is labelled in the game as the &amp;quot;M1912/P.16&amp;quot;, an oft-quoted-but-incorrect designation (short for ''&amp;quot;Patrone 16&amp;quot;'', in reference to its 16-round capacity). It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine. The stock lacks the butt pad that was present on the real Anschlagpistole M.12.&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr Anschlagpistole M.12 with stock - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a &amp;quot;Battle Petite&amp;quot; match in the Meatmas Cappocolloseum.]]&lt;br /&gt;
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]&lt;br /&gt;
[[File:H3VR P16 Chambering.jpg|thumb|none|600px|Chambering what could just as easily be the first of eight rounds as it could be sixteen - again, you can't tell.]]&lt;br /&gt;
[[File:H3VR P16 Semi.jpg|thumb|none|600px|A minute or two of sausage-shooting later, and a quick peek at the right side of the pistol reveals this large switch on the frame.]]&lt;br /&gt;
[[File:H3VR P16 Auto.jpg|thumb|none|600px|Flipping it down results in...]]&lt;br /&gt;
[[File:H3VR P16 Firing.jpg|thumb|none|600px|''&amp;quot;Yes, I know the rule of the Double Tap, but I think you crossed the line between &amp;quot;playing it safe&amp;quot; and &amp;quot;desecrating a corpse&amp;quot; about eleven rounds ago.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR P16 Barrel.jpg|thumb|none|600px|Doing a bit of post-battle bore inspection in a completely unsafe and inadvisable manner shows that the P.16 has a rather detailed interior, with rifling grooves in the barrel and a firing pin hole in the breech face (as does the normal M1912, though it's not suitably absurd to inspire this kind of poor decision-making). Exactly how light is entering the barrel at this angle is another matter entirely.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011 Staccato P==&lt;br /&gt;
The Staccato P variant of [[STI 1911 Series|STI]]'s 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the &amp;quot;ST2111&amp;quot;.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|350px|STI 2011 Staccato P - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Staccato Right.jpg|thumb|none|600px|Admiring the 2011 underneath(ish) the Meatmas tree.]]&lt;br /&gt;
[[File:H3VR Staccato Safety.jpg|thumb|none|600px|The smallest one of the year's gifts (well, the smallest firearm one, at any rate), but no less appreciated.]]&lt;br /&gt;
[[File:H3VR Staccato Left.jpg|thumb|none|600px|Disengaging the safety, which had been irresponsibly left on. Why, someone could've not gotten hurt!]]&lt;br /&gt;
[[File:H3VR Staccato Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the Staccato, appreciative of the fact that it actually has a magazine well.]]&lt;br /&gt;
[[File:H3VR Staccato Racking.jpg|thumb|none|600px|The barrel does indeed tilt, though only slightly upwards like a 1911 variant should. No break-action silliness here.]]&lt;br /&gt;
[[File:H3VR Staccato Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the Staccato's rather blocky sights make said snowflake a bit hard to see.]]&lt;br /&gt;
[[File:H3VR Staccato Firing.jpg|thumb|none|600px|But hey, &amp;quot;hard to see&amp;quot; doesn't necessarily mean &amp;quot;hard to hit&amp;quot;. Even if this isn't the actual shot that landed, since it takes a few frames' worth of time for a 9x19mm round to reach a target at this distance; this shot is instead directed at a snowflake that the previous one already destroyed.]]&lt;br /&gt;
[[File:H3VR Staccato Locked.jpg|thumb|none|600px|Large as its magazine may be (compared to other 1911 variants, at least), it is still finite.]]&lt;br /&gt;
[[File:H3VR Staccato Ejecting.jpg|thumb|none|600px|Luckily, your supply of them isn't, so feel free to do whatever you wish with them once they're dry.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first &amp;quot;real&amp;quot; handgun added (barring the fictitious &amp;quot;Cyber Pistol&amp;quot;), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]&lt;br /&gt;
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]&lt;br /&gt;
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]&lt;br /&gt;
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]&lt;br /&gt;
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]&lt;br /&gt;
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]&lt;br /&gt;
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]&lt;br /&gt;
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]&lt;br /&gt;
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]&lt;br /&gt;
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]&lt;br /&gt;
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]&lt;br /&gt;
[[File:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 with wooden grips - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT New Left.jpg|thumb|none|600px|The (slightly less) shiny new (yet older) Tokarev, courtesy of Update #77's 1st alpha.]]&lt;br /&gt;
[[File:H3VR TT New Right.jpg|thumb|none|600px|Gone are the aftermarket synthetic grips and redone finish, with checkered wood and a duller original bluing job replacing them.]]&lt;br /&gt;
[[File:H3VR TT New Loading.jpg|thumb|none|600px|Like the old model, the new model's magazine has functional witness holes; the rounds look different, as the 7.62x25mm Tokarev round had been migrated to the standard multi-type ammo system of the game's other weapons by this point.]]&lt;br /&gt;
[[File:H3VR TT New Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR TT New Aiming.jpg|thumb|none|600px|The TT-33's iron sights; much better integrated into the section this time, if not any easier to use on a gray target.]]&lt;br /&gt;
[[File:H3VR TT New Firing.jpg|thumb|none|600px|Firing off a round; the rather substantial powder charge of the 7.62x25mm round leads to an impressive muzzle flash, one which lingers a frame or two longer than usual, as seen here.]]&lt;br /&gt;
[[File:H3VR TT New Ejecting.jpg|thumb|none|600px|That shot plus ''ceмь'' later, and the pistol locks empty, meriting the ejection of the now-empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]&lt;br /&gt;
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]&lt;br /&gt;
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]&lt;br /&gt;
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the &amp;quot;correct&amp;quot; one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]&lt;br /&gt;
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]&lt;br /&gt;
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]&lt;br /&gt;
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]&lt;br /&gt;
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]&lt;br /&gt;
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]&lt;br /&gt;
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]&lt;br /&gt;
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole &amp;quot;recursive gun&amp;quot; gag. Although, if you're reading these pages in order, you probably didn't know that.)]]&lt;br /&gt;
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]&lt;br /&gt;
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]&lt;br /&gt;
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
The [[Walther P5 Compact]] with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:WaltherP5C.jpg|thumb|none|350px|Walther P5 Compact - 9x91mm]]&lt;br /&gt;
[[File:H3VR P5Compact Left.JPG|thumb|none|600px|One thing you'll notice right away is that the ejection cutout on the slide is on the right side instead of the left. This is standard for all P5 models.]]&lt;br /&gt;
[[File:H3VR P5Compact Right.JPG|thumb|none|600px|On the right side you can read the engraving &amp;quot;Made in Germany.&amp;quot; This specific model was likely manufactured post-reunification, as originally they were made in West Germany.]]&lt;br /&gt;
[[File:H3VR P5Compact Loading.JPG|thumb|none|600px|Loading in an eight round magazine.]]&lt;br /&gt;
[[File:H3VR P5Compact Chambered.JPG|thumb|none|600px|As mentioned before, because the gun ejects to the left, it takes some getting used to for right-handed shooters when checking to see if any rounds are chambered.]]&lt;br /&gt;
[[File:H3VR P5Compact Aim.JPG|thumb|none|600px|Taking aim at an Elf Junkbot.]]&lt;br /&gt;
[[File:H3VR P5Compact Fire.JPG|thumb|none|600px|One junkbot down, and you can see the empty casing fly off to the left.]]&lt;br /&gt;
[[File:H3VR P5Compact Empty.JPG|thumb|none|600px|With a now-empty P5, one can really appreciate the design of this little gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Update #58 added a two-toned [[Walther P22]] pistol.&lt;br /&gt;
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]&lt;br /&gt;
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]&lt;br /&gt;
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]&lt;br /&gt;
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]&lt;br /&gt;
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]&lt;br /&gt;
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]&lt;br /&gt;
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added in the 11th alpha of Update #52.&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]&lt;br /&gt;
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]&lt;br /&gt;
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]&lt;br /&gt;
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38K==&lt;br /&gt;
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]&lt;br /&gt;
[[File:H3VR P38K.jpg|thumb|none|600px|&amp;quot;Hey, where'd the rest of it go?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]&lt;br /&gt;
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]&lt;br /&gt;
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]&lt;br /&gt;
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]&lt;br /&gt;
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The 19th day of Meatmas 2018 brought along a [[Webley &amp;amp; Scott Mk I]] autoloading pistol.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|350px|Webley &amp;amp; Scott Mk I - .455 Webley Auto]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Box.jpg|thumb|none|600px|What better gift to give than a century-old autoloading handgun? Especially one with as much collector's value as this. Must've cost them a fortune, whoever &amp;quot;they&amp;quot; might be.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Loading.jpg|thumb|none|600px|Loading in the standard 7-round magazine. Certainly not lacking in the &amp;quot;indicator holes&amp;quot; department...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Left.jpg|thumb|none|600px|Pausing to admire the pistol. A well-made piece of kit, even if it does look a bit like someone built it out of a bunch of bits from other handguns with little regard as to what was supposed to go where.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Racking.jpg|thumb|none|600px|...and giving the slide a pull.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the irons are a bit small by today's standards, but a ''damn sight'' better than some of the Webley's contemporaries.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Firing.jpg|thumb|none|600px|Firing off a shot; at full size, the semi-rim of the .455 Webley Auto cartridge's case can just be glimpsed.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Locked.jpg|thumb|none|600px|Neither that shot nor the six that followed hit their mark; while .455 Webley Auto (proprietary, at least in-game) runs at substantially higher velocities than the .455 Webley revolver round upon which it was based, it's still not even scraping the sound barrier, making long-distance shooting at anything smaller than a tectonic plate a bit of an exercise in futility.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Ejecting.jpg|thumb|none|600px|Well, at least it's a conversation starter.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637946</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Self-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1637946"/>
		<updated>2023-12-25T11:31:49Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Self-Loading Pistols=&lt;br /&gt;
Handguns in ''H3'' are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the [[Welrod|Welrod Mk IIA]]), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag II==&lt;br /&gt;
The [[AMT Automag Pistol Series#AMT Automag II|AMT AutoMag II]] was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagIIShort.jpg|thumb|none|350px|AMT AutoMag II - .22 WMR]]&lt;br /&gt;
[[File:H3VR Automag Box.jpg|thumb|none|600px|Day 4 was a two-for-one special, both guns courtesy of AMT.]]&lt;br /&gt;
[[File:H3VR AMII Magazine.jpg|thumb|none|600px|Actually using them upon introduction begins with an all-too-familiar ritual: dumping all the ammo out of a magazine, spawn-locking it, and then (as shown here) reloading the same magazine - due to the method of their introduction (being added to this scene exclusively, and not actually put into the game's item database, in order to reduce update size), daily gifts' magazines can't be spawnlocked, so this is the best workaround available.]]&lt;br /&gt;
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]&lt;br /&gt;
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]&lt;br /&gt;
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading &amp;quot;STAINLESS - MADE IN U.S.A.&amp;quot;, &amp;quot;PAT PENDING&amp;quot;, and &amp;quot;230488-8&amp;quot; (a serial number).]]&lt;br /&gt;
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read &amp;quot;AUTOMAG II&amp;quot;, &amp;quot;22 RIMFIRE MAGNUM&amp;quot;, and &amp;quot;IRWINDALE, CA&amp;quot;, with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine &amp;amp; Tool is no longer in business.]]&lt;br /&gt;
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]&lt;br /&gt;
[[File:H3VR AMII Aiming.jpg|thumb|none|600px|Doing so, and aiming at a steel plate; the AutoMag's sights are a simple notch-and-post setup, with both features being wide and easy to read.]]&lt;br /&gt;
[[File:H3VR AMII Firing.jpg|thumb|none|600px|Stripping some paint off the plate; a spent case, crushed rim and all, is just visible at the top of the shot. .22 Magnum may not be the most powerful round, but it's a fair bit snappier than people give it credit for.]]&lt;br /&gt;
[[File:H3VR AMII Locked.jpg|thumb|none|600px|8 more bare spots on the plate later, the AutoMag locks open. Note the visible magazine follower - being more recently-introduced guns, the AutoMags have modeled magazine springs and followers, and functional witness holes to go along with them.]]&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag V==&lt;br /&gt;
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]&lt;br /&gt;
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]&lt;br /&gt;
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the &amp;quot;STAINLESS - MADE IN U.S.A&amp;quot; line, the AutoMag V features a &amp;quot;WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM&amp;quot; marking, and lacks the &amp;quot;PAT PENDING&amp;quot;, presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]&lt;br /&gt;
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]&lt;br /&gt;
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]&lt;br /&gt;
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]&lt;br /&gt;
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]&lt;br /&gt;
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]&lt;br /&gt;
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]&lt;br /&gt;
&lt;br /&gt;
==ASP==&lt;br /&gt;
One of many small pistols added in the update, the much-requested [[ASP]] was implemented in Update #105's first experimental build.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|350px|ASP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR ASP Left.jpg|thumb|none|600px|Getting a good look at the ASP. Befitting its clandestine nature (and definitely not just for copyright reasons), this particular ASP has no markings except a serial number.]]&lt;br /&gt;
[[File:H3VR ASP Right.jpg|thumb|none|600px|The other side of the &amp;lt;s&amp;gt;Automatic for Sneaky People&amp;lt;/s&amp;gt;, showing off the distinctive clear Lexan (i.e. polycarbonate) grip panels. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, that's not what &amp;quot;ASP&amp;quot; stands for? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Armament Systems Procedures&amp;quot;? Really? Lame.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR ASP Loading.jpg|thumb|none|600px|Loading in one of the ASP's proprietary magazines - like more or less every other part of the pistol, these are cut down from standard [[Smith &amp;amp; Wesson 39]] stock - barring the finger rest on the bottom, which is a wholly original part.]]&lt;br /&gt;
[[File:H3VR ASP Racking.jpg|thumb|none|600px|Chambering a round - not the easiest affair, given that the slide serrations have been milled off, but it's doable. At this stage, the first round has left the magazine; accordingly, the follower has moved up one position.]]&lt;br /&gt;
[[File:H3VR ASP Safety.jpg|thumb|none|600px|Flicking the safety (another shaved-down, smoothed-over part - the ASP was removing snag points before it was cool); this doubles as a decocker.]]&lt;br /&gt;
[[File:H3VR ASP Aiming.jpg|thumb|none|600px|Taking a close look at the sights. While many of the ASP's features were rather forward-thinking in the realm of subcompact 9mm concealed-carry pistols (of which it was one of the very first), some didn't quite catch on - the unique &amp;quot;guttersnipe&amp;quot; rear sight, for example, remained unique to this pistol. The idea is that the black-painted edges of the rear sight help the user point it straight forward quickly, without having a front sight to lose track of or snag on clothing; some versions had nothing but the gutter, while others (like this one) had a pair of white dots on the back and a white square at the front for extra contrast at the cost of visibility. It's not the most precise system either way, but it's plenty sufficient for the close-in, quick-draw engagements it was meant for.]]&lt;br /&gt;
[[File:H3VR ASP Firing.jpg|thumb|none|600px|Firing; befitting of its name, the ASP has a bite far deadlier than its size would imply. And, given its intended market, it may have been involved in the demise of a monarch or two.]]&lt;br /&gt;
[[File:H3VR ASP Removing.jpg|thumb|none|600px|Performing a quick reload - even if it's empty, you're better off not dropping these mags on the floor. It cuts down on the available evidence - plus, proprietary mags for a pistol that hasn't been produced since the eighties (and wasn't ever made in terribly large numbers to begin with) aren't exactly cheap.]]&lt;br /&gt;
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]&lt;br /&gt;
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]&lt;br /&gt;
&lt;br /&gt;
==Bayard Model 1908==&lt;br /&gt;
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.&lt;br /&gt;
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]&lt;br /&gt;
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]&lt;br /&gt;
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name &amp;quot;BAYARD&amp;quot;, the slide and frame both bear the serial number (54371), and the front of both also bear some &amp;lt;s&amp;gt;ancient arcane runes&amp;lt;/s&amp;gt; remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]&lt;br /&gt;
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - &amp;quot;CAL 7.65 MODELE DEPOSE&amp;quot; on the slide, &amp;quot;ANCIENS ETABLISSEMENTS PIEPER&amp;quot; and &amp;quot;HERSTAL - BELGIUM&amp;quot; on the frame, with a Bayard logo just above the grip (also molded with &amp;quot;BAYARD&amp;quot;), and &amp;quot;SER&amp;quot; by the safety.]]&lt;br /&gt;
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - &amp;quot;FEU&amp;quot;, or &amp;quot;FIRE&amp;quot;, revealed when the gun is ready to do so.]]&lt;br /&gt;
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]&lt;br /&gt;
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]&lt;br /&gt;
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]&lt;br /&gt;
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]&lt;br /&gt;
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Grammaton Cleric pistol)==&lt;br /&gt;
Replicas of the Grammaton Clerics' modified [[Beretta 92FS]] pistols from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.&lt;br /&gt;
[[File:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]&lt;br /&gt;
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the &amp;quot;Cleric Battle&amp;quot; MEATS mode.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Left.jpg|thumb|none|600px|With the release of Update #99's first alpha and its fresh Beretta models, the Clerics were given a makeover as well.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Trigger.jpg|thumb|none|600px|These are based on the update's M9 model; as such, they include all the newer features, like moving magazine releases and (as shown here) functional trigger bars.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Loading.jpg|thumb|none|600px|Since the movie's weighted-base extended mags are sadly unavailable, you'll just have to make due with regular Beretta mags. The [[Beretta Cx4 Storm|Cx4]]'s 30-rounders are a good choice for maximum spraying with minimal reloading.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Racking.jpg|thumb|none|600px|Racking the slide on the left-hand gun; rest assured, the right-hand one got the same treatment.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Firing.jpg|thumb|none|600px|The models may be new, but the goal's the same: spray in random directions, and hope the flashy muzzle flashes distract everyone from the fact that you clearly have no idea what you're doing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] was added in Alpha 1 of Update #99, as part of the 92-series refresh update.&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox (US-produced) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Inox Left.jpg|thumb|none|600px|Taking a look at the 92FS Inox on a nice sunny day.]]&lt;br /&gt;
[[File:H3VR Inox Right.jpg|thumb|none|600px|It's smooth, clean, and pristine - one might even call it &amp;quot;stainless&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Inox Loading.jpg|thumb|none|600px|Loading in magazine, in the hopes of scaring off any residual lame puns before they rear their respective heads.]]&lt;br /&gt;
[[File:H3VR Inox Racking.jpg|thumb|none|600px|''&amp;quot;Well, if you don't want us to rear our heads, I guess we'll just have to face them right towards y- alright, alright, I get it! Watch where you're pointing that thing, jeez...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Inox Barrel.jpg|thumb|none|600px|Without any of those left to cause problems, plenty of time is available to appreciate the smaller things - like, for example, how the updated Berettas' barrels actually move backward ever so slightly when the slide is retracted (note that the muzzle is now nearly flush with the end of the guide rod, compared to where it was previously).]]&lt;br /&gt;
[[File:H3VR Inox Safety.jpg|thumb|none|600px|Engaging the safety to de-cock the hammer; this was a feature before this particular alpha, but it's still nice to see.]]&lt;br /&gt;
[[File:H3VR Inox Tracers.jpg|thumb|none|600px|Suddenly remembering what this gun is - a 92FS, and an Inox at that. To use it sensibly would be dishonoring the decades of over-the-top action movies that led to this point. Dual-wielding them, with 20-round [[Beretta 93R|93R]] mags loaded with tracers, on the other hand?]]&lt;br /&gt;
[[File:H3VR Inox Dual.jpg|thumb|none|600px|Now, that sounds like a proper way to use them.]]&lt;br /&gt;
[[File:H3VR Inox Aiming.jpg|thumb|none|600px|Looking through the pistol's sights; they're a typical 3-dot setup, with white rear dots and a red front one for faster acquisition. Still, holding two of them does make getting a proper sight picture with both a bit trickier.]]&lt;br /&gt;
[[File:H3VR Inox Firing.jpg|thumb|none|600px|Then again, if you're holding two Inoxes, that's not really the point, is it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 93R Box.jpg|thumb|none|600px|The 93R in its gift box, complete with a no-longer-relevant warning about how new Meatmas gifts don't have duplicatable magazines.]]&lt;br /&gt;
[[File:H3VR 93R Left.jpg|thumb|none|600px|Examining the machine pistol. It's an excellent model, especially considering how many games are content to use a modified 92 instead of a proper 93R.]]&lt;br /&gt;
[[File:H3VR 93R Loading.jpg|thumb|none|600px|Loading in one of the 93R's special 20-round magazines - as mentioned, these are cross-compatible with other 9x19mm Berettas, allowing for a nice capacity upgrade to guns like the M9A1 and Px4, or for the 93R to be given a rather underwhelming 15-rounder.]]&lt;br /&gt;
[[File:H3VR 93R Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR 93R Racking.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:H3VR 93R Aiming.jpg|thumb|none|600px|Stepping outside the bunker, and taking aim at a nearby Swarm drone.]]&lt;br /&gt;
[[File:H3VR 93R Firing.jpg|thumb|none|600px|Firing; even while holding the integrated foregrip, the 93R is still a bit jumpy.]]&lt;br /&gt;
[[File:H3VR 93R Burst.jpg|thumb|none|600px|Of course, semi-auto isn't why you use a 93R; flipping the giggle-switch over to three-round burst will put you where you want to be.]]&lt;br /&gt;
[[File:H3VR 93R Attaching.jpg|thumb|none|600px|The included shoulder stock is also probably a good idea, unless you want your second and third shots to serve no purpose beyond perforating your enemies' hats.]]&lt;br /&gt;
[[File:H3VR 93R Spraying.jpg|thumb|none|600px|If that's not your goal, then actually using the stock and foregrip is also recommended, as not shown here.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Auto 9&amp;quot;===&lt;br /&gt;
The [[Beretta 93R Auto 9]] was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M93RA9 Gift.JPG|thumb|none|600px|As with H3's many other movie guns, the Auto-9 is given the more copyright-friendly &amp;quot;M93RA9.&amp;quot; Fitting, under the circumstances.]]&lt;br /&gt;
[[File:H3VR M93RA9 Left.JPG|thumb|none|600px|The Beretta pistol underneath is still recognizable, but all the extra bits give this pistol a very distinct profile.]]&lt;br /&gt;
[[File:H3VR M93RA9 Right.JPG|thumb|none|600px|The flared irons and barrel weight, in particular, give this pistol an air of... ''justice.'']]&lt;br /&gt;
[[File:H3VR M93RA9 Mag.JPG|thumb|none|600px|The Auto 9 can take any Beretta magazine, though comes with the 20 round 93R mag by default.]]&lt;br /&gt;
[[File:H3VR M93RA9 Slide.JPG|thumb|none|600px|Chambering some 9x19mm rounds, and the weapon is hot.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelector.JPG|thumb|none|600px|Fire selector on the Auto 9 is exactly the same as it is on the 93R.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelectorAuto.JPG|thumb|none|600px|Of course we had to set it to three round burst, you cannot fire the Auto-9 on anything other than three round burst. That's what [[Robocop|Directive #5]] says, anyway.]]&lt;br /&gt;
[[File:H3VR M93RA9 Aim.JPG|thumb|none|600px|&amp;quot;Your move, creep.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M93RA9 Fire.JPG|thumb|none|600px|Even without the foregrip and stock, the heavy barrel weight keeps recoil somewhat manageable.]]&lt;br /&gt;
[[File:H3VR M93RA9 Empty.JPG|thumb|none|600px|&amp;quot;My friends call me Murphy. You call me... ''Sosigcop.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950BS Jetfire==&lt;br /&gt;
The [[Beretta 950BS Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS Jetfire - .25 ACP]]&lt;br /&gt;
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a &amp;quot;pocket pistol&amp;quot; for nothing...]]&lt;br /&gt;
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]&lt;br /&gt;
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]&lt;br /&gt;
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the &amp;lt;s&amp;gt;lowly commoner&amp;lt;/s&amp;gt; paper target ahead.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
The [[Beretta M1951]] was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.&lt;br /&gt;
[[File:Beretta 951.jpg|thumb|none|350px|Beretta M1951 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 1951 Left.jpg|thumb|none|600px|Taking a gander at the M1951; the location of this screenshot should tell you everything you need to know about when it was taken.]]&lt;br /&gt;
[[File:H3VR 1951 Right.jpg|thumb|none|600px|The 1951's aesthetics are interesting, to say the least - it fits nicely into the lineage, being a logical stepping-stone between the [[Beretta M1923|smaller]] [[Beretta M1934|pistols]] that preceded it, and the better-known [[Beretta 92|92]] that would follow, though it's a fine gun in its own right as well.]]&lt;br /&gt;
[[File:H3VR 1951 Loading.jpg|thumb|none|600px|Accordingly, it retains some features of the earlier Berettas, like the single-stack magazine (holding 8 rounds, in this case)...]]&lt;br /&gt;
[[File:H3VR 1951 Racking.jpg|thumb|none|600px|...while also moving forward in other areas - being the first Beretta pistol chambered in 9x19mm Parabellum, the M1951 is also the first to adopt a [[Walther P38|P38]]-derived recoil-operated system in lieu of the previous guns' simple blowback.]]&lt;br /&gt;
[[File:H3VR 1951 Safety.jpg|thumb|none|600px|Unique to the 1951 is this particular style of safety, a simple crossbolt design - relatively common in shotguns, slightly less so in rifles, and rather unusual in a handgun.]]&lt;br /&gt;
[[File:H3VR 1951 Safe.jpg|thumb|none|600px|Even more unusually, it also acts as a decocker, like the safety levers on the later 92 series; unlike the 92s, however, the M1951 is single-action only, so the hammer has to be cocked afterwards in order to fire the gun.]]&lt;br /&gt;
[[File:H3VR 1951 Aiming.jpg|thumb|none|600px|Having done so, the next area of focus is up top; befitting of its era, the 1951's sights are better than most of the wartime pistols that came before it, but still not what we'd consider &amp;quot;modern&amp;quot; nowadays.]]&lt;br /&gt;
[[File:H3VR 1951 Firing.jpg|thumb|none|600px|Recoil's about what you'd expect, not much to write home about.]]&lt;br /&gt;
[[File:H3VR 1951 Locked.jpg|thumb|none|600px|Upon firing the last shot, the pistol locks open - by the 1950s, this was pretty much standard.]]&lt;br /&gt;
[[File:H3VR 1951 Ejecting.jpg|thumb|none|600px|Dramatically dumping out the magazine, courtesy of the 1951's somewhat unusual low-mounted button release; it could probably be hit one-handed like this (wrapping the right pinky around and pushing the button in), but it'd be a rather awkward affair. Better than a true heel release, though.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The original military-issue [[Beretta M9]] was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9 Left.jpg|thumb|none|600px|Having finally installed the HD pack, an earlier version of &amp;quot;Welldone Freemeat&amp;quot; inspects his pilfered M9.]]&lt;br /&gt;
[[File:H3VR M9 Right.jpg|thumb|none|600px|At least, we're assuming it's an M9 - the only real distinction between an M9 and a civilian 92FS is in the markings, and the in-game model has exactly zero of them.]]&lt;br /&gt;
[[File:H3VR M9 Trigger.jpg|thumb|none|600px|On the plus side, the trigger works as intended - not only does it properly cock the hammer in DA mode (a feature that'd been in the game since Update #52), it properly moves back when the hammer is cocked (a feature added to all the DA/SA handguns in the same update), and the trigger bar moves as well (a feature added to this particular update's Berettas).]]&lt;br /&gt;
[[File:H3VR M9 Loading.jpg|thumb|none|600px|Loading in a fresh, witness-holed magazine. Left-handed, 'cause why not?]]&lt;br /&gt;
[[File:H3VR M9 Racking.jpg|thumb|none|600px|Racking the slide, and (as a right-hander) very quickly discovering why not.]]&lt;br /&gt;
[[File:H3VR M9 Aiming.jpg|thumb|none|600px|Stepping out of the supply room, first-game Freemeat quickly discovers something that, in his humble opinion, aught not to exist on this planet. Or anywhere near it, for that matter.]]&lt;br /&gt;
[[File:H3VR M9 Firing.jpg|thumb|none|600px|Deciding to be the change he wishes to see in the world, Welldone politely asks the abomination to leave.]]&lt;br /&gt;
[[File:H3VR M9 Locked.jpg|thumb|none|600px|15 requests later, Freemeat decides that it'd be easier if he was the one who left the planet instead.]]&lt;br /&gt;
[[File:H3VR M9 Ejecting.jpg|thumb|none|600px|Performing a quick mag-change, Freemeat remembers that he still has his magical time-traveling 17-round magazines that wouldn't come out for another 5 years.]]&lt;br /&gt;
[[File:H3VR M9 Release.jpg|thumb|none|600px|He then immediately pops it back out, showing off another feature of the freshly-added Beretta models: functional magazines releases. The future really is now, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]&lt;br /&gt;
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]&lt;br /&gt;
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]&lt;br /&gt;
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]&lt;br /&gt;
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]&lt;br /&gt;
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]&lt;br /&gt;
[[File:H3VR M9A1 Texture.jpg|thumb|none|600px|Sometimes you check in after a whole slew of subsequent updates, only to find that the M9A1's gotten a newer, cleaner-looking texture...]]&lt;br /&gt;
[[File:H3VR M9A1 Texture Loading.jpg|thumb|none|600px|...along with a substantially grayer magazine.]]&lt;br /&gt;
[[File:H3VR M9A1 New Left.jpg|thumb|none|600px|Sometimes you get a new model entirely, and go back to where it all started to take a look.]]&lt;br /&gt;
[[File:H3VR M9A1 New Loading.jpg|thumb|none|600px|Sometimes the magazine stops being gray again.]]&lt;br /&gt;
[[File:H3VR M9A1 New Suppressor.jpg|thumb|none|600px|And sometimes, once in a while, you put that original suppressor back on, just for old times' sakes.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]&lt;br /&gt;
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]&lt;br /&gt;
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]&lt;br /&gt;
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR M9A3 New Left.jpg|thumb|none|600px|Looking over the new M9A3 in the Proving Grounds' miniature combat arena.]]&lt;br /&gt;
[[File:H3VR M9A3 New Right.jpg|thumb|none|600px|It's the same, but different.]]&lt;br /&gt;
[[File:H3VR M9A3 New Magazine.jpg|thumb|none|600px|Pausing to take a look at one of the M9A3's 17-round magazines. The new Berettas came with their own magazines, which notably feature modeled witness holes. Being a 17-rounder, the placement of this magazine's bottom witness hole is... interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Loading.jpg|thumb|none|600px|Pressing &amp;quot;play&amp;quot;, and resuming the process of loading the pistol.]]&lt;br /&gt;
[[File:H3VR M9A3 New Racking.jpg|thumb|none|600px|Which is, of course, naturally followed by a quick rack of the slide to chamber a round.]]&lt;br /&gt;
[[File:H3VR M9A3 New Aiming.jpg|thumb|none|600px|A few button presses later, and combat is underway. The M9A3's 3-dot sights are typical fare for the series, so an underbarrel flashlight and a knife held in the off-hand have been added to make this shot more interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Firing.jpg|thumb|none|600px|Executing a downed Sosig with a quick shot to the head.]]&lt;br /&gt;
[[File:H3VR M9A3 New Ejecting.jpg|thumb|none|600px|16 headshots later, the gun's empty; this, of course, leaves a perfect opportunity for a tacticool mag flip reload. Don't mind the red line coming off the back of the slide; that's just a conveniently-placed enemy tracer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]&lt;br /&gt;
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]&lt;br /&gt;
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]&lt;br /&gt;
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]&lt;br /&gt;
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]&lt;br /&gt;
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann M1901 &amp;quot;Simplex&amp;quot;==&lt;br /&gt;
The Wurstwurld update brought along a [[Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.&lt;br /&gt;
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann M1901 &amp;quot;Simplex&amp;quot; - 8x18mm Simplex]]&lt;br /&gt;
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]&lt;br /&gt;
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 8 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]&lt;br /&gt;
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a quick tug of the bolt.]]&lt;br /&gt;
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]&lt;br /&gt;
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann No. 5==&lt;br /&gt;
Added in the sixth alpha build of Update #85, ''H3'' expands its list of first-time-in-a-video-game Bergmann pistols with the [[Bergmann_Pistols#Bergmann_1897|No. 5]], an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).&lt;br /&gt;
[[File:Bergmann No5.jpg|thumb|none|350px|Bergmann No. 5 - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Right.jpg|thumb|none|600px|Ladies and gentlemen.]]&lt;br /&gt;
[[File:H3VR Bergmann Side.jpg|thumb|none|600px|This is Bergmann Number Five.]]&lt;br /&gt;
[[File:H3VR Bergmann Safety.jpg|thumb|none|600px|Now that that's stuck in your head, here's a shot of what the safety looks like when it's not engaged.]]&lt;br /&gt;
[[File:H3VR Bergmann Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.63x25mm Mauser ammo. The real deal used 7.8x25mm Bergmann, a proprietary round which was nearly identical in every way save for a longer neck; as such, using 7.63 Mauser in one is theoretically possible, but probably not a very good idea (not leastly because of just how rare these Bergmanns are).]]&lt;br /&gt;
[[File:H3VR Bergmann Racking.jpg|thumb|none|600px|Chambering a round anyway, and hoping for the best.]]&lt;br /&gt;
[[File:H3VR Bergmann Aiming.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:H3VR Bergmann Firing.jpg|thumb|none|600px|...for no reason at all.]]&lt;br /&gt;
[[File:H3VR Bergmann Empty.jpg|thumb|none|600px|Lacking a hold-open feature of any sort, the only real way to know when the Bergmann is empty is to attempt to fire it, and be met with the soft ''click'' of the hammer dropping on an empty chamber.]]&lt;br /&gt;
[[File:H3VR Bergmann Ejecting.jpg|thumb|none|600px|On the plus side, the magazines do have witness holes that line up with the holes in the magwell, so you can at least tell when you're running low.]]&lt;br /&gt;
[[File:H3VR Bergmann 20.jpg|thumb|none|600px|And, for those who don't want to do so often, 20-round magazines are also available.]]&lt;br /&gt;
[[File:H3VR Bergmann Attacking.jpg|thumb|none|600px|Blasting a Weinerbot with the Bergmann; while largely replaced with the newer, more dynamic Sosig agents, these older enemies can still be spawned in some scenes, the Arena Prototype among them.]]&lt;br /&gt;
[[File:Bergmann 5 Long.jpg|thumb|none|350px|Bergmann No. 5 carbine - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Left.jpg|thumb|none|600px|Yes, this is, in fact, a thing. Was, is, and will be until further notice.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Aiming.jpg|thumb|none|600px|Aiming the stretched-out No. 5; extending the barrel has the side-effect of pushing the front sight out further, making it seem narrower (and thus often harder to acquire).]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Firing.jpg|thumb|none|600px|Though, of course, there are far more significant reasons why this thing isn't very practical.]]&lt;br /&gt;
[[File:Bergmann 5 Carbine.jpg|thumb|none|450px|Bergmann No. 5 carbine with stock attached - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Stocked.jpg|thumb|none|600px|There, ''now'' we're getting somewhere.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Close.jpg|thumb|none|600px|With the stock attached, aiming becomes significantly easier, since the front sight is now considerably less invisible on standard-resolution HMDs.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Recoil.jpg|thumb|none|600px|The pistol's formerly formidable muzzle flip also packs its bags and leaves, which is certainly a welcome change.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Added in the fifth alpha of Update #85, the [[Borchardt C-93]] distinguishes itself as ''H3'''s oldest autoloading firearm.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[File:H3VR C93 Right.jpg|thumb|none|600px|The Board Shark, in all of its unergonomic glory.]]&lt;br /&gt;
[[File:H3VR C93 Left.jpg|thumb|none|600px|Being one of the first ever self-loading pistols (and the first one to achieve any real commercial success), this is somewhat understandable - it takes a while for people to figure out the best way to do things. Sometimes, it's just a matter of trial and error.]]&lt;br /&gt;
[[File:H3VR C93 Safety.jpg|thumb|none|600px|Oh, and it also has a vertically-sliding safety. Which is considerably less of a loading aid than these screenshots would suggest.]]&lt;br /&gt;
[[File:H3VR C93 Loading.jpg|thumb|none|600px|''&amp;quot;And they call this thing a &amp;quot;self-loader&amp;quot;... the audacity of some folks never ceases to amaze.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR C93 Chambering.jpg|thumb|none|600px|Chambering a round. If the C-93's toggle-locked action looks [[Luger P08|familiar]], it's probably because Georg Luger's design was effectively an improvement on Hugo Borchardt's, largely because the latter wouldn't listen to constructive criticism.]]&lt;br /&gt;
[[File:H3VR C93 Aiming.jpg|thumb|none|600px|Aiming at the spot where a target was just moments before.]]&lt;br /&gt;
[[File:H3VR C93 Firing.jpg|thumb|none|600px|Blasting another floating bullseye; this seemingly unaimed shot is less a feat of shooting prowess and more a side-effect of screen-capturing programs only recording the left eye's view.]]&lt;br /&gt;
[[File:H3VR C93 Ejecting.jpg|thumb|none|600px|Pressing the magazine release. Dropping century-old pistol magazines on the ground isn't something you should really be doing, especially not when they're in this good of condition.]]&lt;br /&gt;
[[File:H3VR C93 Modded.jpg|thumb|none|600px|And speaking of things that you should really not be doing...]]&lt;br /&gt;
[[File:H3VR C93 Explosion.jpg|thumb|none|600px|It's so profoundly, deeply wrong that the mere act of pointing it at something creates chaos and destruction. Heaven knows what untold devastation would occur if this device were actually to be fired...]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The invisible player character loading some batteries into their new toy.]]&lt;br /&gt;
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]&lt;br /&gt;
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]&lt;br /&gt;
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]&lt;br /&gt;
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]&lt;br /&gt;
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Explorer II==&lt;br /&gt;
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.&lt;br /&gt;
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]&lt;br /&gt;
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]&lt;br /&gt;
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]&lt;br /&gt;
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]&lt;br /&gt;
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]&lt;br /&gt;
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]&lt;br /&gt;
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]&lt;br /&gt;
[[File:H3VR Explorer Rescaled.jpg|thumb|none|600px|Update #94's first alpha build fixed the pistol's scaling - it was previously far too small (i.e. reasonably-sized), and was brought up to its proper (i.e. ridiculous) size. An [[M1911A1]] has been provided for scale, though the lack of one in the preceding screencaps limits its usefulness in this regard.]]&lt;br /&gt;
[[File:H3VR Explorer Aiming.jpg|thumb|none|600px|Oh, and here's a shot of the irons, because that was missing all this time for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.&lt;br /&gt;
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]&lt;br /&gt;
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the &amp;quot;Series 90&amp;quot; marking is still present in-game, as hard as it is to see here.]]&lt;br /&gt;
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, &amp;quot;'''Nice, but where's the trigger?'''&amp;quot; The answer is that it's in the magwell; this bug was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR Defender Trigger.jpg|thumb|none|600px|For reference, here's what the Defender looks like post-patch; the &amp;quot;Series 90&amp;quot; marking is much more easily seen here, too.]]&lt;br /&gt;
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]&lt;br /&gt;
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]&lt;br /&gt;
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Colt M1911]] joins ''H3VR'''s roster of auto-loading handguns as a completely separate, distinct pistol from the [[M1911A1]] below (largely to add more variety to the end-game weapon pool of the Take &amp;amp; Hold character Cowweiner Calico); interestingly, this makes ''H3'' one of (if not the) only games to feature both.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Left.jpg|thumb|none|600px|Taking a moment to appreciate the M1911. The pre-A1 guns are a scarce sight in games to begin with, let alone games that have A1s as well.]]&lt;br /&gt;
[[File:H3VR M1911 Right.jpg|thumb|none|600px|A closer look at the right side reveals the original M1911's distinctive &amp;quot;diamond&amp;quot; grip panels; these are, however, an interchangeable part.]]&lt;br /&gt;
[[File:H3VR M1911 Loading.jpg|thumb|none|600px|Loading in a magazine; these are interchangeable with all the rest.]]&lt;br /&gt;
[[File:H3VR M1911 Racking.jpg|thumb|none|600px|Chambering a round of .45 ACP. While not the first gun to use the round (an honor instead belonging to the Colt M1905), the M1911 was undoubtedly the one that really got it off the ground.]]&lt;br /&gt;
[[File:H3VR M1911 Aiming.jpg|thumb|none|600px|Aiming at a steel target; the M1911's sights are a bit small, but such was typical of this era.]]&lt;br /&gt;
[[File:H3VR M1911 Firing.jpg|thumb|none|600px|Stripping some paint from the plate.]]&lt;br /&gt;
[[File:H3VR M1911 Ejecting.jpg|thumb|none|600px|Hitting the magazine release, and watching the magazine ''just'' start to work its way out of the well. A couple frames later, it's out of the shot entirely.]]&lt;br /&gt;
[[File:H3VR M1911 Comparison.jpg|thumb|none|600px|Comparing the M1911 with an M1911A1 that was conveniently lying around; note the aforementioned grip panels, as well as the differences in mainspring housing design (straight vs. curved), trigger type (long vs. short), grip safety design (short beavertail vs. long beavertail), and frame type (without vs. with recesses near the trigger). While not visible here, the A1 also has a larger ejection port and a smaller hammer spur.]]&lt;br /&gt;
[[File:H3VR M1911 Dual.jpg|thumb|none|600px|And, when you find yourself holding two subtly-different 1911 variants, what else is there to do but [[Devil May Cry|pull both devil triggers]]?]]&lt;br /&gt;
&lt;br /&gt;
===1911 Stamped Prototype===&lt;br /&gt;
Update #95 added an extremely [[M1911 pistol series#Experimental Stamped M1911|rare prototype of the 1911 pistol]] made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|350px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:H3VR 1911Stamped Left.JPG|thumb|none|600px|Please ignore the fact that the gun model looks untextured - it was the manufacturer's fault it looks that way, not the modeler's. Jokes aside, this pistol is very bare bones in terms of useable features; no mag release button, no slide lock, etc. Thankfully the ejection button on the controller still works.]]&lt;br /&gt;
[[File:H3VR 1911Stamped InsertMag.JPG|thumb|none|600px|Inserting what looks to be a typical 1911 magazine. I guess Colt figured it was the one component they couldn't simplify further.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Chambered.JPG|thumb|none|600px|Overall, operating the prototype 1911 is no different from any of the other 1911 pattern pistols.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Safety.JPG|thumb|none|600px|...except for the safety. Instead of the manual safety being located on the side, it's located on the rear, just above the firing pin. When rotated downwards, it blocks the firing pin.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Aim.JPG|thumb|none|600px|And when rotated upwards, not only can you fire, you also get your rear sights!]]&lt;br /&gt;
[[File:H3VR 1911Stamped Fired.JPG|thumb|none|600px|All quirkiness aside, it's still a pretty effective pistol when it comes to shooting targets.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Empty.JPG|thumb|none|600px|Like the Pocket Hammer 1903, the 1911 Prototype slide does not hold open upon emptying a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]&lt;br /&gt;
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]&lt;br /&gt;
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]&lt;br /&gt;
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]&lt;br /&gt;
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is &amp;quot;fire&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is &amp;quot;safe&amp;quot;. This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]&lt;br /&gt;
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]&lt;br /&gt;
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]&lt;br /&gt;
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]&lt;br /&gt;
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]&lt;br /&gt;
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the gray version...]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Floppy McLongflopper&amp;quot;===&lt;br /&gt;
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, &amp;quot;Floppy McLongflopper&amp;quot;. This is a reference to a series of requests on [https://www.reddit.com/r/H3VR the game's subreddit] by a user named &amp;quot;RichardLongflop&amp;quot; for a &amp;quot;longslide&amp;quot; version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally ''wrote the request on a target with bulletholes''); while presumably referring to something along the lines of an [[AMT Hardballer Longslide]], the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.&lt;br /&gt;
[[File:H3VR Floppy Table.jpg|thumb|none|600px|The &amp;quot;Floppy McLongflopper&amp;quot; sitting on a table. Even without the backstory, it's still a rather fitting name, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Floppy Holding.jpg|thumb|none|600px|Unfortunately, all of that ''L E N G T H'' makes it a bit tricky to use.]]&lt;br /&gt;
[[File:H3VR Floppy Firing.jpg|thumb|none|600px|Especially considering its impressive muzzle rise (which is actually just the same as the standard M1911A1, and is simply exaggerated by both the full-auto fire and the increased deviation from center created by the distance from the pivot point to the muzzle). This does raise questions about how it even manages to cycle the slide with that much extra weight on it, all of which are answered with &amp;quot;it's a meter-long golden machine pistol, why are you trying to apply any sort of logical reasoning here&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Floppy Aiming.jpg|thumb|none|600px|Attempting to aim the Floppy; the fact that the front sight is at the end of the slide and isn't any larger than it is on the normal variants makes this a bit tricky.]]&lt;br /&gt;
[[File:H3VR Floppy Headshot.jpg|thumb|none|600px|Still, it's all worth it for the ability to muzzle an enemy from three feet away, give a dramatic one-liner, and watch the meat-bits fly.]]&lt;br /&gt;
&lt;br /&gt;
===Lebman Machine Pistol===&lt;br /&gt;
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the &amp;quot;St. Valentine's Day Meatssacre&amp;quot; alpha build, and is referred to as the &amp;quot;M1911A1 Dillinger&amp;quot;, in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).&lt;br /&gt;
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .38 Super]]&lt;br /&gt;
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]] &lt;br /&gt;
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these were a byproduct of the weapon being a modified version of the existing M1911A1 model, and didn't stay around for long.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Stock.jpg|thumb|none|600px|Affixing a [[Luger]] carbine stock (compatible for the sake of fun), which allows a clearer view of the pistol's rear end. It also allows a clearer view of...]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Sights.jpg|thumb|none|600px|...the updated sights, which lack the luminous dots of the original version.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Recoil.jpg|thumb|none|600px|Firing; between the stock and subsequent updates to recoil systems, the pistol's kick is actually manageable enough to merit use of the sights. The fact that the compensator has its own taller front sight that doesn't line up with the others does put a bit of a damper on this, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Oversize M1911A1&amp;quot;===&lt;br /&gt;
Update #52's 7th alpha build (the April Fools' Day special) included the so-called &amp;quot;Oversize&amp;quot; version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.&lt;br /&gt;
&lt;br /&gt;
It fires the &amp;quot;.45 ACP Oversize&amp;quot; round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called '''MIRV''' rounds, standing for '''M'''ultiple '''I'''ndependent '''R'''e-entry '''V'''ehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by &amp;quot;munitions,&amp;quot; read &amp;quot;thermonuclear missiles&amp;quot;) which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately ''not'' thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called '''ICM''' or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|&amp;quot;''Huh? What's this? Why would someone make a massive 1911 magaz...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|&amp;quot;''Oh.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by &amp;quot;HEDEN GUN CO. INC&amp;quot; out of &amp;quot;HEDEN, .N.Y&amp;quot;. This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a &amp;quot;Mortar&amp;quot; round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud &amp;quot;'''CLUNK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as &amp;quot;Mega Buckshot&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|&amp;quot;''&amp;quot;Mega Buckshot&amp;quot;? What on Earth could that possibly...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|&amp;quot;''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what &amp;quot;that&amp;quot; is: each shell fires several &amp;quot;pellets&amp;quot;, if you will; upon hitting a surface, these &amp;quot;pellets&amp;quot; explode, releasing a burst of .50 BMG tracer projectiles.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun. With these essentially being artillery cluster shells as mentioned above, the lack of an adjustable fuze makes these impractical. Not that there's anything else impractical about this gun.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith &amp;amp; Wesson Model 29|M29]] here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first). If they had been genuine MIRV munitions, then 50 years from this shot being fired, a guy's grand-kids in a cave in the post-nuclear apocalypse would be asking him what led to the collapse of human civilization, to which his reply would be &amp;quot;Well kids, it all started with this guy in a desert who had a giant handgun...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sound Check&amp;quot;===&lt;br /&gt;
Added in Update #91 (the 2020 4th of July update), the &amp;quot;Sound Check&amp;quot; is a ''[[TF2]]''-styled M1911A1, chambered in the fictitious &amp;quot;.52 AMP&amp;quot; (&amp;quot;Automatic Meaty Pistol&amp;quot;) round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a &amp;quot;Jacketed Hollow Patriot&amp;quot; round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.&lt;br /&gt;
[[File:H3VR SoundCehck overview.JPG|thumb|none|600px|&amp;quot;Greetings!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck ammo.JPG|thumb|none|600px|&amp;quot;Welcome to the Devlog!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck load.JPG|thumb|none|600px|&amp;quot;Today we'll be looking at this Meat Fortress-ified M1911 pistol, loaded with .52 AMP FMJ rounds.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck chambered.JPG|thumb|none|600px|&amp;quot;We're going to start off as always with a quick sound check.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck aim.JPG|thumb|none|600px|&amp;quot;Make sure your speakers aren't up too high.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck fire.JPG|thumb|none|600px|'''BANG BANG BANG BANG BANG BANG BANG''']]&lt;br /&gt;
[[File:H3VR Soundcheck empty.JPG|thumb|none|600px|&amp;quot;Wonderful!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck JHP.JPG|thumb|none|600px|&amp;quot;Next we have Jacketed Hollow Patriot, which as you can see, have lovely red, white &amp;amp; blue subminitions.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck riccochet.JPG|thumb|none|600px|&amp;quot;As you can see, not only are these flechettes riccocheting off the wall in the colors of Old Glory...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck sparks.JPG|thumb|none|600px|&amp;quot;But so are the sparks that get left behind.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck suppressor.JPG|thumb|none|600px|&amp;quot;And by attaching a Meat Fortress suppressor, you've got yourself one fancy sidearm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
Another weapon added in the fifth alpha of Update #85, the seldom-seen [[Colt Model 1903 Pocket Hammer]] is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.&lt;br /&gt;
[[File:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Left.jpg|thumb|none|600px|The Pocket Hammer.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Right.jpg|thumb|none|600px|Incomplete sentences? Of course! What better weapon than a pearl-gripped 1903 for a [[Rebel Without a Cause|rebel without a clause]]?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Loading.jpg|thumb|none|600px|Shoving in 7 rounds of John Browning's 1900-designed .38 ACP - not to be confused with John Browning's 1908-designed .380 ACP, of course. The latter is 9x17mm, whereas the former is 9x23mm - not to be confused, of course, with the 9x23mm Steyr, or the 9x23mm Winchester, or the dimensionally-identical-but-loaded-to-dramatically-higher-pressures .38 Super, because cartridge designations are fun.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Racking.jpg|thumb|none|600px|Chambering one of these sensibly-named rounds, showing off the interestingly bulged barrel; this is art of the pistol's short-recoil locking system, which distinguishes the 1903 Pocket Hammer from the straight-blowback [[Colt Model 1903/1908|1903 Pocket Hammerless]] (which is, in spite of the name, hammer-fired) chambered in .32 ACP, which also has a near-identical variant known as the Model 1908 Pocket Hammerless in .380 ACP (not .38 ACP), not to be confused with the [[Colt Model 1908 Vest Pocket|Model 1908 Vest Pocket]], which is the same gun scaled down to .25 ACP, not to be confused with... you get the point.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Aiming.jpg|thumb|none|600px|Preparing to vent some frustration on a Sosig's head; being a turn-of-the-century pocket pistol, the irons are all but invisible.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Firing.jpg|thumb|none|600px|Putting a 9-millimeter hole in the Sosig. Or is it .38-caliber? Or .357-caliber? .356? 103.285 gauge?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Ejecting.jpg|thumb|none|600px|Ejecting the pistol's magazine before its contents can do any more confuzzling. It's rain ov tearer iz ovur.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman Match Target==&lt;br /&gt;
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.&lt;br /&gt;
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]&lt;br /&gt;
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]&lt;br /&gt;
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]&lt;br /&gt;
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]&lt;br /&gt;
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]&lt;br /&gt;
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]&lt;br /&gt;
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]&lt;br /&gt;
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]&lt;br /&gt;
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Pistol&amp;quot;==&lt;br /&gt;
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the &amp;quot;Cartoon 8 Gauge&amp;quot; [[Lupara|sawn-off shotgun]], was the &amp;quot;Cyber Pistol&amp;quot;, a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as &amp;quot;Cyber Pistol&amp;quot; ammunition; in Update #52, it was changed to use the same &amp;quot;10mm DSM&amp;quot; ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take &amp;amp; Hold.&lt;br /&gt;
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. &amp;lt;br&amp;gt; ...I'll leave.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]&lt;br /&gt;
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read &amp;quot;AP 85 SP-02&amp;quot;, seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]&lt;br /&gt;
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]&lt;br /&gt;
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]&lt;br /&gt;
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]&lt;br /&gt;
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S2 Micro Pistol==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.&lt;br /&gt;
[[File:CZ Scorpion Evo3 S2 Micro Pistol.jpg|thumb|none|350px|Scorpion Evo 3 S2 Micro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]&lt;br /&gt;
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]&lt;br /&gt;
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]&lt;br /&gt;
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]&lt;br /&gt;
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]&lt;br /&gt;
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]&lt;br /&gt;
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Deaglov&amp;quot;==&lt;br /&gt;
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the [[Makarov PM]] and [[Desert Eagle]] pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mk XIX - .50 AE]]&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Deaglov Right.jpg|thumb|none|600px|''&amp;quot;Alright, you two. Explain.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Deaglov Left.jpg|thumb|none|600px|Taking a look at the Deaglov; the slide markings read &amp;quot;CURSED RESEARCH INC. PM EAGLE&amp;quot;. Befitting of such a weapon, these markings are also in Comic Sans.]]&lt;br /&gt;
[[File:H3VR Deaglov Loading.jpg|thumb|none|600px|Loading a magazine into the pistol; these are a double-stack affair visually resembling those of some more modern Makarov variants (e.g. the PMM), and hold 14 rounds of .32 ACP.]]&lt;br /&gt;
[[File:H3VR Deaglov Racking.jpg|thumb|none|600px|Racking the slide reveals that the Deaglov retains the Desert Eagle's rotating bolt head (and presumably its gas-operated action as well); needless to say, this is a bit overkill for a .32. Then again, [[Frommer Stop|it wouldn't be the first time...]]]]&lt;br /&gt;
[[File:H3VR Deaglov Aiming.jpg|thumb|none|600px|Aiming at some floating drywall; the relatively large, square sights are easy to use, though their lack of color can make them hard to pick up in darker (or just grayer) environments.]]&lt;br /&gt;
[[File:H3VR Deaglov Firing.jpg|thumb|none|600px|Popping off a .32. One can ''just'' make out what's left of a dying muzzle flash to the left of the plaster blocks.]]&lt;br /&gt;
[[File:H3VR Deaglov Ejecting.jpg|thumb|none|600px|Dumping a magazine out of the pistol, at an angle that doesn't really make much sense. Then again, not much else about the gun does either.]]&lt;br /&gt;
[[File:H3VR Deaglov Sight.jpg|thumb|none|600px|True to the original Deagle's barrel design, the Deaglov features an optics rail; aside from being at least somewhat fitting contextually, the Russian-made OKP-7 sight actually works far better than one would expect.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle L5==&lt;br /&gt;
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a Desert Eagle; more specifically, a .357 Magnum-chambered [[Desert Eagle L5]], a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4&amp;amp;nbsp;kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Loading.jpg|thumb|none|600px|Loading the truncated Desert Eagle. Being chambered in .357, each one of these magazines holds 9 rounds.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Right.jpg|thumb|none|600px|Pausing for a moment to strike a pose that would probably look a whole lot cooler from anybody else's perspective.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Left.jpg|thumb|none|600px|&amp;quot;''Aww, don't listen to them! I think you're a very handsome young man. Besides, I'm sure you'll grow into your frame by the time you hit college. Just look at your father! He wasn't very big either when he was your age, but then he hit his growth spurt in high school, and '''[[Media:Desert Eagle Mk I 14 inch barrel.jpg|ZWOOP!]]''' Up he went! Here, I think we have some of his old pictures from his middle school days somewhere around here...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Racking.jpg|thumb|none|600px|Racking the L5, in an attempt to intimidate away the crippling loneliness that causes one to apply human personalities to firearms and vent to strangers in database pages.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Aiming.jpg|thumb|none|600px|Lining up the sights, and...]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Firing.jpg|thumb|none|600px|&amp;quot;''See! Look at you! I knew you could do it! You're doing great, especially for your age! And if all those other kids don't want to let you be their friend, then you know what I think? I think that that's. Their. Loss. Now, if you want, we could go downtown and get some ice cre-''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Unaimed.jpg|thumb|none|600px|'''NO! STAY OUT OF MY HEAD, DAMN IT!''']]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Locked.jpg|thumb|none|600px|One shot in illusion plus eight in self-doubting anger equals nine, and that equals an empty pistol.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Ejecting.jpg|thumb|none|600px|This, of course, merits a mag-flick so tacticool that it breaks the laws of the universe. And maybe some therapy. ''The accident was thirteen years ago. You were just a little boy. I was drinking that night. There was nothing you could have done. It's time for you to move on. You can't keep living like this. You have to let go...'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.&lt;br /&gt;
&lt;br /&gt;
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the &amp;quot;Degle.50&amp;quot;, a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the &amp;quot;.50 Imaginary&amp;quot; round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.&lt;br /&gt;
[[File:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]&lt;br /&gt;
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|&amp;quot;Oh-ho-ho ''man'', you would not ''believe''... how much this hurts.&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|&amp;quot;[[Jurassic Park (1993)|''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.'']]&amp;quot;]]&lt;br /&gt;
===&amp;quot;Degle&amp;quot;=== &lt;br /&gt;
[[File:H3VR Degle.jpg|thumb|none|600px|&amp;quot;''a wepon 2 sirpas [[Metal Gear Solid|metle geer]]''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a &amp;quot;real&amp;quot; Desert Eagle in-game.]]&lt;br /&gt;
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the &amp;quot;safe&amp;quot; position...]]&lt;br /&gt;
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the &amp;quot;fire&amp;quot; position, with each manipulation of the switch producing an audibly bearded &amp;quot;tink&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]&lt;br /&gt;
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called &amp;quot;aiming&amp;quot;; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]&lt;br /&gt;
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]&lt;br /&gt;
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: &amp;quot;BOOOMY&amp;quot; (fragmenting explosive) rounds, &amp;quot;FLASHY&amp;quot; (tracer) rounds, the currently-selected &amp;quot;MEGA!!1!&amp;quot; rounds, &amp;quot;NERMAL&amp;quot; (normal) rounds, &amp;quot;POINTYOWW!&amp;quot; (armor-piercing) rounds, and &amp;quot;SOOPER SPESHUL&amp;quot; (high-velocity) rounds.]]&lt;br /&gt;
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at a magazine filled with &amp;quot;SOOPER SPESHUL&amp;quot; rounds...]]&lt;br /&gt;
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...and loading it full of &amp;quot;NERMAL&amp;quot; cardboard rounds.]]&lt;br /&gt;
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]&lt;br /&gt;
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the &amp;quot;SOOPER SPESHUL&amp;quot; rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]&lt;br /&gt;
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The &amp;quot;BOOOMY&amp;quot; ammo, which produces a suitably impressive spray of red glowing shrapnel.]]&lt;br /&gt;
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped &amp;quot;MEGA!!1!&amp;quot; rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked &amp;quot;.50 AE&amp;quot;, and nothing else. No trademarks, no model designation, nothing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]&lt;br /&gt;
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]&lt;br /&gt;
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Marksman&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]&lt;br /&gt;
[[File:H3VR Deagle 10 Firing.jpg|thumb|none|600px|Highly useful for putting holes in... nothing, apparently.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 14 inch&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10&amp;quot; barrels are a current factory option from MRI, the 14&amp;quot; version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]&lt;br /&gt;
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Longslide&amp;quot;===&lt;br /&gt;
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the &amp;quot;Longslide&amp;quot; moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]&lt;br /&gt;
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from &amp;quot;reasonably tasteful&amp;quot;, as seen here, to &amp;quot;whoever made that should be misinformed about which end the bullets come out of&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name &amp;quot;Five-seveN&amp;quot; refers to the pistol's 5.7x28mm ammunition, which unlike [[Heckler &amp;amp; Koch]]'s rival 4.6mm round is not [[Heckler &amp;amp; Koch UCP|completely useless as pistol ammunition.]] The capitalization used in the Five-seveN's name is to highlight the &amp;quot;FN&amp;quot; in [[FN Herstal]]'s name, as well as presumably to appeal to fans of American thrash metal.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]&lt;br /&gt;
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1906==&lt;br /&gt;
Day 2 of the 2018 Meatmas Update brought along an [[FN Model 1906]] pocket pistol.&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|350px|FN Model 1906 - .25 ACP]]&lt;br /&gt;
[[File:H3VR FN 1906 Box.jpg|thumb|none|600px|The FN 1906 in its advent calendar box. This shot was, interestingly, captured the exact moment that the 2 dancing Sosigs next to the box spontaneously explode in a shower of mustard. Maybe it was from trying to pronounce the artist's name.]]&lt;br /&gt;
[[File:H3VR FN 1906 Right.jpg|thumb|none|600px|Taking a closer look at the pistol.]]&lt;br /&gt;
[[File:H3VR FN 1906 Left.jpg|thumb|none|600px|Yes, it really is this small.]]&lt;br /&gt;
[[File:H3VR FN 1906 Loading.jpg|thumb|none|600px|Loading in a magazine. If 6 rounds of .25 ACP doesn't sound like a whole lot, it's because it isn't.]]&lt;br /&gt;
[[File:H3VR FN 1906 Racking.jpg|thumb|none|600px|Still, better than nothing.]]&lt;br /&gt;
[[File:H3VR FN 1906 Closeup.jpg|thumb|none|600px|Taking an even closer look. Interestingly, in a game full of obfuscated trademarks, the 1906 has a perfectly intact FN logo molded into both sides' grip panels.]]&lt;br /&gt;
[[File:H3VR FN 1906 Aiming.jpg|thumb|none|600px|Aiming at a wooden target. Being designed more for concealment than combat, the 1906 uses an interesting combination of an imaginary rear sight notch, lined up with a front post made of air.]]&lt;br /&gt;
[[File:H3VR FN 1906 Firing.jpg|thumb|none|600px|Surprisingly, a few rounds of .25 makes rather quick work of the target. Though, to be fair, it'll do that if you hit it with a stick hard enough, so it's not like the bar is set all that high.]]&lt;br /&gt;
[[File:H3VR FN 1906 Ejecting.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-12==&lt;br /&gt;
The first experimental build of Update #102 brought along the [[Fort-12]], simply named the &amp;quot;F12&amp;quot;.&lt;br /&gt;
[[File:Fort-12.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Fort Right.jpg|thumb|none|600px|New build, new map, new pistol. Pretty sweet deal, honestly.]]&lt;br /&gt;
[[File:H3VR Fort Safety.jpg|thumb|none|600px|Even if it won't fire for some stupid-]]&lt;br /&gt;
[[File:H3VR Fort Left.jpg|thumb|none|600px|''&amp;quot;-oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Fort Loading.jpg|thumb|none|600px|Even with the safety disengaged, of course, it's not going to fire without any ammunition. Luckily, the gun has a convenient mechanism for holding it - 12 rounds of 9x18mm Makarov, in a double-stack magazine.]]&lt;br /&gt;
[[File:H3VR Fort Racking.jpg|thumb|none|600px|Plus one in the chamber, if you're so inclined.]]&lt;br /&gt;
[[File:H3VR Fort Aiming.jpg|thumb|none|600px|Taking aim at what appears to be a load-bearing air conditioning unit...]]&lt;br /&gt;
[[File:H3VR Fort Firing.jpg|thumb|none|600px|...and firing a couple rounds at it. Mutually-exclusive actions, I assure you.]]&lt;br /&gt;
[[File:H3VR Fort Locked.jpg|thumb|none|600px|With 12 rounds of 9x18mm proving insufficient to topple an entire building, the pistol locks open, and the magazine, having outlived its usefulness, decides to make a run for it.]]&lt;br /&gt;
&lt;br /&gt;
==French UNION==&lt;br /&gt;
So far the only known media appearance of this fairly rare French machine pistol, the [[UNION pistol|UNION]] was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.&lt;br /&gt;
[[File:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]&lt;br /&gt;
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word &amp;quot;Horseshoes&amp;quot; in the name, you need to have a gun involving horseshoes. It's just mandatory.]]&lt;br /&gt;
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]&lt;br /&gt;
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]&lt;br /&gt;
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]&lt;br /&gt;
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]&lt;br /&gt;
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]&lt;br /&gt;
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]&lt;br /&gt;
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read &amp;quot;PISTOLET AUTOMATIQUE FRANCAIS&amp;quot; on the first line, &amp;quot;FABRIQUE A STETIENNE-CAL 7.65&amp;quot; on the second, &amp;quot;UNION&amp;quot; both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and &amp;quot;TRADE MARK&amp;quot; surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked &amp;quot;CHARGEUR &amp;quot;UNION&amp;quot; CAL.7/65 B&amp;lt;sup&amp;gt;TE&amp;lt;/sup&amp;gt; S.G.D.G&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]&lt;br /&gt;
[[file:H3unionloop.jpg|thumb|none|600px|That, in turn, allows for a particularly enterprising lunatic to do ''this''. And they said that the engine didn't support loose chains...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and &amp;quot;Custom&amp;quot;, the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.&lt;br /&gt;
&lt;br /&gt;
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version. &lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]&lt;br /&gt;
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]&lt;br /&gt;
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]&lt;br /&gt;
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]&lt;br /&gt;
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]&lt;br /&gt;
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]&lt;br /&gt;
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]&lt;br /&gt;
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]&lt;br /&gt;
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 New Left.jpg|thumb|none|600px|Standing out on the less fun side of the firing line with the newer Glock.]]&lt;br /&gt;
[[File:H3VR G17 New Right.jpg|thumb|none|600px|A closer look at said handgun reveals that, with its less pronounced grip texturing and more curved dustcover, this &amp;quot;newer&amp;quot; gun is actually a slightly older model.]]&lt;br /&gt;
[[File:H3VR G17 New Loading.jpg|thumb|none|600px|Loading in a magazine (also new, as it came with the gun). Remember what the back of this mag looks like; it'll be important later.]]&lt;br /&gt;
[[File:H3VR G17 New Racking.jpg|thumb|none|600px|Racking the slide; not much has changed in this department, though the end of the guide rod is slightly smaller.]]&lt;br /&gt;
[[File:H3VR G17 New Aiming.jpg|thumb|none|600px|The irons are, likewise, largely the same, though they no longer have white paint for extra contrast.]]&lt;br /&gt;
[[File:H3VR G17 New Firing.jpg|thumb|none|600px|Firing a round at what is definitely not somebody's headstone. Hey, their fault for putting it there.]]&lt;br /&gt;
[[File:H3VR G17 New Magazine.jpg|thumb|none|600px|Going from &amp;quot;now&amp;quot; to &amp;quot;later&amp;quot;, and popping out the magazine for a quick look; unlike the prior model, this magazine has modeled witness holes, allowing the user to check exactly how many rounds remain.]]&lt;br /&gt;
[[File:H3VR G17 New Explosion.jpg|thumb|none|600px|Setting off an explosive barrel; with the exciting news of modeled witness holes having just hit home, it's entirely understandable that one would forget what explosions do to nearby people.]]&lt;br /&gt;
[[File:H3VR G17 New Locked.jpg|thumb|none|600px|And to forget that your ammunition supply is, in fact, finite. Conveniently enough, the gun will remind you of this without even requiring you to take the magazine out.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|&amp;quot;''With these upgrades, you never stood a chance.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]&lt;br /&gt;
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]&lt;br /&gt;
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|&amp;quot;Nah.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]&lt;br /&gt;
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]&lt;br /&gt;
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]&lt;br /&gt;
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]&lt;br /&gt;
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]&lt;br /&gt;
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]&lt;br /&gt;
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]&lt;br /&gt;
[[File:H3VR G18 Auto.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]&lt;br /&gt;
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]&lt;br /&gt;
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]&lt;br /&gt;
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C===&lt;br /&gt;
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd generation) - 9x19mm Parabellum. Note that the compensator cuts that set this model apart from the standard Glock 18 are not visible from this angle.]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th generation) - 9x19mm Parabellum. Image provided to show the Gen 4 features, namely the interchangeable backstrap, more aggressive grip texture, and larger magazine release.]]&lt;br /&gt;
[[File:H3VR G18C Right.jpg|thumb|none|600px|Checking out some of the new gear in the Meatmas Snowglobe scene. While this may appear at first glance to be just another Glock with a funny-colored slide, a closer inspection reveals that it is actually...]]&lt;br /&gt;
[[File:H3VR G18C Left.jpg|thumb|none|600px|...another ''fully-automatic'' Glock with a funny-colored slide.]]&lt;br /&gt;
[[File:H3VR G18C Loading.jpg|thumb|none|600px|Loading in a standard 17-round magazine; since this particular Glock came in the same update as the replacement G17 model, these are the latter gun's magazines, modeled witness holes and all.]]&lt;br /&gt;
[[File:H3VR G18C Racking.jpg|thumb|none|600px|Chambering a round; here the compensator cuts in the top of the slide and barrel are visible.]]&lt;br /&gt;
[[File:H3VR G18C Firing.jpg|thumb|none|600px|And here, their effects are visible - good for recoil management, not so much for actually seeing what you're shooting at.]]&lt;br /&gt;
[[File:H3VR G18C Aiming.jpg|thumb|none|600px|A good view of the standard factory Patridge sights, as seen just after popping another Weinerbot in the dome.]]&lt;br /&gt;
[[File:H3VR G18C Auto.jpg|thumb|none|600px|Sure, semi-auto's all well and good and practical, but why not have a little fun?]]&lt;br /&gt;
[[File:H3VR G18C Ejecting.jpg|thumb|none|600px|As it turns out, a 17-round magazine is why not, especially when the fun in question occurs at 1,200 RPM.]]&lt;br /&gt;
[[File:H3VR G18C Drum.jpg|thumb|none|600px|Solution: a 50-round drum.]]&lt;br /&gt;
[[File:H3VR G18C Spraying.jpg|thumb|none|600px|With that problem sorted, it's back to merrily hosing down Weinerbots. Fun times all around, excluding a small cone extending directly from the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the &amp;quot;19&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot; markings are present, but the manufacturer's trademark is conspicuously absent.]]&lt;br /&gt;
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]&lt;br /&gt;
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]&lt;br /&gt;
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]&lt;br /&gt;
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]&lt;br /&gt;
[[File:H3VR G19 Sights.jpg|thumb|none|600px|The alpha build of Update #69 changed these dots from white to a bright, luminous green, making the sights easier to use in low-light environments, at the cost of making them harder to use in high-radioactive-waste environments.]]&lt;br /&gt;
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]&lt;br /&gt;
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]&lt;br /&gt;
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]&lt;br /&gt;
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]&lt;br /&gt;
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]&lt;br /&gt;
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]&lt;br /&gt;
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&amp;amp;W rounds.]]&lt;br /&gt;
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]&lt;br /&gt;
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]&lt;br /&gt;
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]&lt;br /&gt;
==Glock 41==&lt;br /&gt;
The [[Glock 41]] was added in Update #105 Alpha 2, simply referred to as the &amp;quot;G41&amp;quot;; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in ''H3'' (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:H3VR G41 Left.jpg|thumb|none|600px|Standing out in the Hangar, examining the G41.]]&lt;br /&gt;
[[File:H3VR G41 Right.jpg|thumb|none|600px|A new record-holder, with a staggering 19-G lead.]]&lt;br /&gt;
[[File:H3VR G41 Loading.jpg|thumb|none|600px|Loading in a magazine; these held 15 rounds upon release, but were later corrected to 13.]]&lt;br /&gt;
[[File:H3VR G41 Racking.jpg|thumb|none|600px|Chambering one of these however-many rounds as you would expect.]]&lt;br /&gt;
[[File:H3VR G41 Aiming.jpg|thumb|none|600px|Aiming at a window; the sight picture is pretty typical for Glocks, though the longer sight radius makes the front post seem a bit narrower.]]&lt;br /&gt;
[[File:H3VR G41 Firing.jpg|thumb|none|600px|Attempting to put an end to the pane.]]&lt;br /&gt;
[[File:H3VR G41 Locked.jpg|thumb|none|600px|Unfortunately, the pane is unending, while the pistol's ammunition supply is not.]]&lt;br /&gt;
[[File:H3VR G41 Checking.jpg|thumb|none|600px|Attempting to avoid focusing on the pane, and playing around with a racegun-style setup; fitting for a &amp;quot;competition&amp;quot;-pattern Glock, though the 40-round aftermarket drum magazine is a bit out of place. It makes a bit more sense on the [[KRISS Vector]] - then again, that's the gun they were added for, with the drum predating the G41's inclusion in ''H3''.]]&lt;br /&gt;
[[File:H3VR G41 Reticle.jpg|thumb|none|600px|Ringing some steel; yes, this is indeed the &amp;quot;YOLOgraphic&amp;quot; sight.]]&lt;br /&gt;
[[File:H3VR G41 Ejecting.jpg|thumb|none|600px|Even a 40-round drum magazine is still, ultimately, finite. And yet, the pane remains.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gluger&amp;quot;==&lt;br /&gt;
Stealth-added as a rare drop in Take &amp;amp; Hold and Meat Grinder, the &amp;quot;Gluger&amp;quot; is (as the name would imply) a hybrid of a [[Glock]] and a [[Luger]] - to be exact, it's a [[Glock 19]] frame with a [[Luger P08]] barrel, toggle system, and upper frame.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Gluger overview.JPG|thumb|none|600px|The Gluger: a better Luger, or a worse Glock? You decide!]]&lt;br /&gt;
[[File:H3VR Gluger rail.JPG|thumb|none|600px|A better look at the underside rail from the glock frame. One of the advantages of this gun over its also freakish brother, the Llock.]]&lt;br /&gt;
[[File:H3VR Gluger load.JPG|thumb|none|600px|The other advantage being its base magazine size is significantly larger; here we see a standard 15 round glock magazine inserted.]]&lt;br /&gt;
[[File:H3VR Gluger toggle.JPG|thumb|none|600px|Chambering the gun using the toggle lock.]]&lt;br /&gt;
[[File:H3VR Gluger aim.JPG|thumb|none|600px|The main disadvantage are the tiny sights from the Luger...]]&lt;br /&gt;
[[File:H3VR Gluger fire.JPG|thumb|none|600px|As well as the huge toggle lock disrupting the sight picture.]]&lt;br /&gt;
[[File:H3VR Gluger empty.JPG|thumb|none|600px|The now empty Gluger, awaiting more carnage.]]&lt;br /&gt;
[[File:H3VR Gluger extended.JPG|thumb|none|600px|As typical for Glock pistols, this Gluger can use any 9x19mm glock magazine, including the extended 33 rounder.]]&lt;br /&gt;
[[File:H3VR Gluger attachment.JPG|thumb|none|600px|...but why stop there with this abomination?]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
Alpha 1 of Update #94 added the [[GSh-18]], as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR GSh Left.jpg|thumb|none|600px|Looking over the GSh-18 in the Cappocollosseum's lobby.]]&lt;br /&gt;
[[File:H3VR GSh Right.jpg|thumb|none|600px|It's a bit rough, but still serviceable.]]&lt;br /&gt;
[[File:H3VR GSh Loading.jpg|thumb|none|600px|Loading in a mag full of overpressure API (armor-piercing incendiary) rounds. We'd've used the more appropriate 7N31 +P AP ammo, but it was [[Escape from Tarkov|out of stock]].]]&lt;br /&gt;
[[File:H3VR GSh Racking.jpg|thumb|none|600px|Racking the slide shows off one of the GSh-18's more unique features: it is a rotating-barrel pistol, with a truly stupendous number of locking lugs around the barrel (presumably to allow it to use the aforementioned high-pressure 7N31 ammo).]]&lt;br /&gt;
[[File:H3VR GSh Aiming.jpg|thumb|none|600px|Looking through the sights, and scanning the target area for, well, targets.]]&lt;br /&gt;
[[File:H3VR GSh Firing.jpg|thumb|none|600px|Finding one in a rather inopportune state (i.e. mid-air), and taking a few potshots.]]&lt;br /&gt;
[[File:H3VR GSh Ejecting.jpg|thumb|none|600px|Eighteen potshots, to be precise, which is why an empty magazine is now coming out of the grip. Y'know, it hadn't really hit me just how many holes they punched in these things...]]&lt;br /&gt;
[[File:H3VR GSh Releasing.jpg|thumb|none|600px|Thumbing the slide release, and sending a fresh round into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The fourth alpha of Update #85 added another long-requested handgun - the [[Heckler &amp;amp; Koch Mark 23]], complete with its distinctive attachable LAM.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Mk23 Safe.jpg|thumb|none|600px|Skulking about in a secret underground purple-manufacturing facility, [[Metal Gear Solid|Solid Steak]] draws his Mark 23.]]&lt;br /&gt;
[[File:H3VR Mk23 Left.jpg|thumb|none|600px|He then turns off the safety.]]&lt;br /&gt;
[[File:H3VR Mk23 Right.jpg|thumb|none|600px|Examining the other side of the pistol; note the lack of front cocking serrations, showing this to be a production model, rather than the prototypes that some games depict.]]&lt;br /&gt;
[[File:H3VR Mk23 Loading.jpg|thumb|none|600px|Being the strong, capable agent that he is, Steak forgoes having a loader, and instead simply loads and operates his crew-served handgun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Chambering.jpg|thumb|none|600px|Chambering a round (and appropriately tilting the barrel upwards); seeing as this is an Offensive Handgun Weapon System, what else would this be but .45 ACP?]]&lt;br /&gt;
[[File:H3VR Mk23 Aiming.jpg|thumb|none|600px|Aiming at a wall, waiting for an exclamation mark to pop up above it.]]&lt;br /&gt;
[[File:H3VR Mk23 Firing.jpg|thumb|none|600px|''&amp;quot;Maybe it was the right thing to do, maybe it wasn't. I don't know, and I'm not sure if I ever will. All I know is that, in that moment, I had a choice: me, or the wall. The fact that I'm saying this should tell you which one I chose.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Mk23 Ejecting.jpg|thumb|none|600px|Having finished his brooding, Steak dramatically pitches an empty magazine into the floor.]]&lt;br /&gt;
[[File:H3VR Mk23 Attaching.jpg|thumb|none|600px|Of course, what's the point of a SOCOM without the fixings? The suppressor was already in the game (having been added along with the &amp;quot;QC9 PDW&amp;quot;), while the proprietary (i.e. not Picatinny-compatible) LAM unit was implemented for this gun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Laser.jpg|thumb|none|600px|As with the real deal, it has multiple functions: there's a laser...]]&lt;br /&gt;
[[File:H3VR Mk23 Light.jpg|thumb|none|600px|...a flashlight...]]&lt;br /&gt;
[[File:H3VR Mk23 Both.jpg|thumb|none|600px|...and (C), all of the above. The real deal also has IR options, but implementing night-vision goggles into a game like ''H3'' would require more time, effort, and bug-hunting than would ultimately be worth it.]]&lt;br /&gt;
[[File:H3VR Mk23 Harries.jpg|thumb|none|600px|Engaging in the time-honored tradition of camping in the enemy team's spawn with a decked-out Mark 23; recoil reduction can be achieved with a spare magazine in the off-hand, allowing you to put your Harries technique practice to good use even with an underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP5K==&lt;br /&gt;
One of the many [[Heckler &amp;amp; Koch MP5]] variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the [[MP5K]], and can be considered a current-day equivalent to H&amp;amp;K's earlier [[Heckler &amp;amp; Koch SP89|SP89]]. ''H3VR'' is the first piece of media known to include the SP5K. It accounts for 4 of the update's ''28'' MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the &amp;quot;SP5KA2&amp;quot; has a fixed stock, the &amp;quot;SP5KA3&amp;quot; has a collapsible stock, and the &amp;quot;SP5K Folding&amp;quot; has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&amp;amp;K isn't known to use the word &amp;quot;folding&amp;quot; in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a &amp;quot;pistol&amp;quot; (which is why it is on the ''H3VR'' pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.&lt;br /&gt;
[[File:SP5K.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR SP5K Charging.jpg|thumb|none|600px|Jumping right on into things, and pulling back the SP5K's charging handle.]]&lt;br /&gt;
[[File:H3VR SP5K Locking.jpg|thumb|none|600px|What's this locking notch for, you ask? Well, in the words of a certain mouse (whose name shan't be mentioned here, for fear of copyright infringement), &amp;quot;'''It's a surprise tool that will help us later!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR SP5K Left.jpg|thumb|none|600px|Pausing the into-things-jumping for a second to admire the SP5K.]]&lt;br /&gt;
[[File:H3VR SP5K Right.jpg|thumb|none|600px|The other side. Note the paddle-style magazine release in front of the trigger guard; this was later removed, as it isn't a feature of the actual SP5K. This is due to the fact that the paddle magazine release on a standard MP5 is attached to the front receiver pin, which isn't included on civilian semi-auto lower receivers. This, in turn, is due to BATFE regulations on automatic weapons; civilian MP5 lowers don't use the standard receiver pin setup, because if they did, then the BATFE would regulate them as machine guns, on the grounds that one could easily affix a select-fire MP5 trigger group to the otherwise semi-auto firearm and make it fully-automatic.]]&lt;br /&gt;
[[File:H3VR SP5K Safe.jpg|thumb|none|600px|Being, as mentioned, aimed at civilians, the SP5K's selector switch has only 2 settings: &amp;quot;no bullets&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Safety.jpg|thumb|none|600px|...and &amp;quot;one bullet&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Y'know, looking back at it, maybe &amp;quot;aimed at civilians&amp;quot; wasn't the best choice of words...]]&lt;br /&gt;
[[File:H3VR SP5K Loading.jpg|thumb|none|600px|Attempting to move past this awkward moment by loading a 15-round magazine into the SP5K; this, however, ends up not really looking any less awkward in the end.]]&lt;br /&gt;
[[File:H3VR SP5K Locked.jpg|thumb|none|600px|Hey, remember that &amp;quot;surprise tool&amp;quot; from earlier?]]&lt;br /&gt;
[[File:H3VR SP5K Slap.jpg|thumb|none|600px|Here's it helping us later. Which is now. And also earlier, since this is a pre-captured screenshot. Make sense?]]&lt;br /&gt;
[[File:H3VR SP5K Firing.jpg|thumb|none|600px|Firing the SP5K, whilst contemplating the mysteries of life and the strange, confounding concept known as &amp;quot;time&amp;quot;. And whether or not there's any more of that spicy pepper cheese left in the fridge.]]&lt;br /&gt;
[[File:H3VR SP5KA2.jpg|thumb|none|600px|The SP5K &amp;quot;A2&amp;quot;, which has a stock that stays put...]]&lt;br /&gt;
[[File:H3VR SP5KA3.jpg|thumb|none|600px|...the SP5K &amp;quot;A3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5KA3 Extending.jpg|thumb|none|600px|...which has a stock that ''e x t e n d s'' ... ]]&lt;br /&gt;
[[File:H3VR SP5K Folding.jpg|thumb|none|600px|...and the SP5K &amp;quot;Folding&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Folding Folding.jpg|thumb|none|600px|...which has a stock that, well, folds.]]&lt;br /&gt;
[[File:H3VR SP5K Folding Firing.jpg|thumb|none|600px|Perfect if you want to ignore its sole distinguishing feature.]]&lt;br /&gt;
[[File:H3VR SP5K Aiming.jpg|thumb|none|600px|It also has, like all the other MP5 variants, adjustable diopter drum sights. However, like the other MP5 variants, use of any setting other than the default is only recommended for the exceptionally steady-handed or the exceptionally masochistic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
One of a pair of [[USP]]s added in Update #69, the [[Heckler &amp;amp; Koch USP Match]] adds to ''H3'''s pool of available .45s. The irony of a gun with a &amp;quot;six-inch&amp;quot; barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.&lt;br /&gt;
&lt;br /&gt;
Update #87, which carried a general theme of ''[[Half-Life 2]]'' (in part due to the release of ''[[Half-Life: Alyx]]'' a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum. Unlike this image, the one immediately below is chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Put 'em together, and you get... one of the objects on this table.]]&lt;br /&gt;
[[File:H3VR USP Match Right.jpg|thumb|none|600px|Examining the USP Match. The stainless finish is quite nice...]]&lt;br /&gt;
[[File:H3VR USP Match Left.jpg|thumb|none|600px|...though it can make bright lights a bit of a problem.]]&lt;br /&gt;
[[File:H3VR USP Match Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR USP Match Racking.jpg|thumb|none|600px|Chambering a round. A nice little detail worth noting, the barrel is correctly depicted as tilting upwards.]]&lt;br /&gt;
[[File:H3VR USP Match Aiming.jpg|thumb|none|600px|Aiming the pistol. While they ought to [[Tomb Raider: The Angel of Darkness#Heckler &amp;amp; Koch USP Match|be]] [[Tomb Raider: Legend#Heckler &amp;amp; Koch USP Match|used]] [[Tomb Raider: Underworld#Heckler &amp;amp; Koch USP Match|in]] [[Lara Croft and the Guardian of Light#Heckler &amp;amp; Koch USP Match|pairs]], the right-hand pistol called in sick this morning, so we'll just have to make do.]]&lt;br /&gt;
[[File:H3VR USP Match Firing.jpg|thumb|none|600px|Firing a few rounds at [[Half-Life 2#Heckler &amp;amp; Koch USP Match|Antitarget One]].]]&lt;br /&gt;
[[File:H3VR USP Match Locked.jpg|thumb|none|600px|12 rounds later, the gun runs as empty as the well of references to make about it. Well, ones people'll get, anyway...]]&lt;br /&gt;
[[File:H3VR USP9 Left.jpg|thumb|none|600px|And now, several months later, here's the subject of the previously-penultimate image's caption's joke. It looks pretty much the same as the standard variant...]]&lt;br /&gt;
[[File:H3VR USP9 Aiming.jpg|thumb|none|600px|...save for the sights, which are green and glowy, like ''HL2'''s. And like the filling I got from this cool guy in the local 7/11's parking lot. That's normal, right?]]&lt;br /&gt;
[[File:H3VR USP9 Ejecting.jpg|thumb|none|600px|Having successfully dealt with the poisonous Breadcrab in the above shot, Welldone Freemeat (the Take &amp;amp; Hold character added in Update #87) rather dramatically ejects an empty 18-round magazine.]]&lt;br /&gt;
[[File:H3VR USP9 Racking.jpg|thumb|none|600px|He then sling-shots the locked-back slide, chambering another 9x19mm API round.]]&lt;br /&gt;
[[File:H3VR USP9 Firing.jpg|thumb|none|600px|And then deals with another Breadcrab, this time using an interesting twist on the Harries technique.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
Along with the [[Heckler &amp;amp; Koch USP Match|USP Match]], a [[Heckler &amp;amp; Koch USP Tactical]] was added in Update #69.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Once more, same as before. The other objects on the table are related to the same update that introduced the pistols; the 40x46mm grenade at the right is meant to go with the [[HK69A1]] added concurrently, and the small objects at the left are a laser pointer (far left) and a newly-added 90-degree rail adaptor (near left).]]&lt;br /&gt;
[[File:H3VR USP Tactical Loading.jpg|thumb|none|600px|Loading the USP Tactical. Note that the rounds in the magazine are facing backwards (also the case with the Match, as they use the same mags); often mistakenly reported as a bug, this is actually a reference to [https://www.thefirearmblog.com/blog/wp-content/uploads/2013/11/41.jpg an infamous mistake on an official H&amp;amp;K catalog], which depicted a [[Heckler &amp;amp; Koch P2000|P2000]] next to a pair of magazines loaded the same way.]]&lt;br /&gt;
[[File:H3VR USP Tactical Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR USP Tactical Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR USP Tactical Left.jpg|thumb|none|600px|Pausing for a moment to admire the other side of the USP.]]&lt;br /&gt;
[[File:H3VR USP Tactical Aiming.jpg|thumb|none|600px|Taking a look through the sights.]]&lt;br /&gt;
[[File:H3VR USP Tactical Firing.jpg|thumb|none|600px|Tactically delivering a few .45 ACP rounds. Compared to the Match, the USP Tactical has a bit more kick (lacking the Match's barrel weight), but has the advantage of being compatible with suppressors, thanks to its threaded barrel.]]&lt;br /&gt;
[[File:H3VR USP Tactical Locked.jpg|thumb|none|600px|''&amp;quot;Hey, your guy called in sick earlier, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I might have somebody who can help...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the [[Heckler &amp;amp; Koch VP9]] makes its video game debut in ''H3''.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR VP9 Box.jpg|thumb|none|600px|Opening up a gift box to reveal a VP9, whilst trying to ignore Santon's somewhat strange choice of decorative silver bows made of intangible ribbon.]]&lt;br /&gt;
[[File:H3VR VP9 Loading.jpg|thumb|none|600px|Slamming in a standard 15-round magazine.]]&lt;br /&gt;
[[File:H3VR VP9 Racking.jpg|thumb|none|600px|Sending the first of those rounds into the chamber with a quick rack of the slide.]]&lt;br /&gt;
[[File:H3VR VP9 Suppressor.jpg|thumb|none|600px|Deciding to combine this gift with another, smaller one added alongside it: a new suppressor, wrapped in a black cloth shroud that's held on with cord; such shrouds are often fitted to suppressors to reduce heat mirage, and to make them easier to touch/remove after firing (since suppressors have to trap and absorb all the leftover energy from the burning gunpowder in each fired round, they tend to heat up rather quickly). Plus, they look cool.]]&lt;br /&gt;
[[File:H3VR VP9 Left.jpg|thumb|none|600px|The two make a rather nice pair, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR VP9 Right.jpg|thumb|none|600px|Granted, the [[Media:HK VP9 SR tactical pistol.jpg|Tactical model]], with its threaded barrel, would be slightly more appropriate, but [[Media:HK VP9 with suppressor.jpg|it's not like you can't affix a suppressor to a normal one or anything]].]]&lt;br /&gt;
[[File:H3VR VP9 Aiming.jpg|thumb|none|600px|That being said, one of the other advantages of the Tactical model is its use of raised, suppressor-height sights, the advantages of which are rather clear here.]]&lt;br /&gt;
[[File:H3VR VP9 Firing.jpg|thumb|none|600px|Well, you know what they say: &amp;quot;When life gives you lemons, you fire a suppressed handgun indiscriminately off into the woods.&amp;quot;]]&lt;br /&gt;
[[File:H3VR VP9 Locked.jpg|thumb|none|600px|It doesn't really accomplish anything, but it at least makes you feel better.]]&lt;br /&gt;
[[File:H3VR VP9 Ejecting.jpg|thumb|none|600px|Dropping a spent magazine out of the VP9, and moving on to the rest of the boxes. I wonder what else is in store...]]&lt;br /&gt;
&lt;br /&gt;
==Hi-Point CF380==&lt;br /&gt;
The [[Hi-Point CF380]] was added on day 1 of Meatmas 2022, under the simple name &amp;quot;HPoint 380&amp;quot;. Two variants were added: a standard variant, and the other was a &amp;quot;Tactical&amp;quot; variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the &amp;quot;CF380 Camo PI&amp;quot;.&lt;br /&gt;
[[File:CF-380.jpg|thumb|none|350px|Hi-Point CF380 - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380 Box.jpg|thumb|none|600px|The two Hi-Points, in their somewhat oversized box. Hey, it simplifies logistics - these things have to be able to fit just about anything.]]&lt;br /&gt;
[[File:H3VR CF380 Left.jpg|thumb|none|600px|Examining the Hi-Point. It's not exactly the gun you want, but it might just be the gun you need. Or at least the one you can afford.]]&lt;br /&gt;
[[File:H3VR CF380 Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR CF380 Loading.jpg|thumb|none|600px|With this having proven sufficient to deter any further photo-bombing, loading of the pistol may resume in peace.]]&lt;br /&gt;
[[File:H3VR CF380 Racking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a sharp yank of the mostly-Zamak slide.]]&lt;br /&gt;
[[File:H3VR CF380 Aiming.jpg|thumb|none|600px|Having boarded a train, our (low-income) neighborhood hero gives the familiar red-and-yellow irons a look...]]&lt;br /&gt;
[[File:H3VR CF380 Firing.jpg|thumb|none|600px|...before falling victim to the weapon's in-built stereotypes, and performing a drive-by shooting on the local populace. From a holiday-themed choo-choo train.]]&lt;br /&gt;
[[File:H3VR CF380 Ejecting.jpg|thumb|none|600px|Luckily, given the shooting method used for this, it doesn't harm anything other than the property values. At full size, the magazine's spring and follower are visible, a nice detail.]]&lt;br /&gt;
[[File:CF380 Pink.jpg|thumb|none|350px|Hi-Point CF380 Camo PI - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380T Left.jpg|thumb|none|600px|Perhaps an upgrade will help with matters? While a bit difficult to make out, the markings are visible here - they feature an inverted triangle logo (as opposed to the real pistol's right-side-up one), and state that it is a &amp;quot;MODEL LP380&amp;quot; from &amp;quot;LO-POINT FIREARMS&amp;quot;. While an obvious spoof of the actual company (and perhaps a nod to the fact that most people purchasing them aren't exactly at a &amp;quot;Hi-Point&amp;quot; in their lives), this is not a wholly fictitious designation - 3D-printed firearms group CTRL+Pew offer a printable Hi-Point C9/CF380 frame under the same name.]]&lt;br /&gt;
[[File:H3VR CF380T Right.jpg|thumb|none|600px|Oh, and a clarification on an earlier point (no pun intended): the pink &amp;quot;camo&amp;quot; finish and compensator are factory options; the ventilated slide, laser, and RDS mount are not. Here, the markings on the &amp;quot;LazyLite&amp;quot; laser sight and the probably-an-airsoft-clone &amp;quot;Tritium&amp;quot; red-dot sight are visible.]]&lt;br /&gt;
[[File:H3VR CF380T Loading.jpg|thumb|none|600px|Loading in an extended magazine; 10 rounds of .380 is still not that much, but it's objectively an improvement.]]&lt;br /&gt;
[[File:H3VR CF380T Checking.jpg|thumb|none|600px|Taking advantage of the slide's heat vents/lightening cuts/speed holes by using them as makeshift front cocking serrations, and performing a tacti-cool press-check.]]&lt;br /&gt;
[[File:H3VR CF380T Aiming.jpg|thumb|none|600px|Aiming; the red-dot mount includes its own rear sight, though it lacks the standard version's red paint. There would still be two red dots in this image, but the aforementioned laser sight, befitting its name, doesn't actually work. Regardless, these upgrades should make it easier to...]]&lt;br /&gt;
[[File:H3VR CF380T Firing.jpg|thumb|none|600px|...you never learn, do you? Ah, well. Keeping the rent low is a heroic act in its own right, I suppose.]]&lt;br /&gt;
[[File:H3VR CF380T Locked.jpg|thumb|none|600px|Even with the 25% increase to capacity, the gun still runs empty before too long. Note the safety lever; prior to a patch, this incorrectly doubled as a slide lock/release (as opposed to the actual pistol, whose slide lock is internal).]]&lt;br /&gt;
[[File:H3VR CF380T Throwing.jpg|thumb|none|600px|What's that old expression? &amp;quot;A bad carpenter blames his tools&amp;quot;?]]&lt;br /&gt;
&lt;br /&gt;
==Hudson H9==&lt;br /&gt;
The [[Hudson H9]] was added in the full release of Update #105, under the name &amp;quot;HH9&amp;quot;.&lt;br /&gt;
[[File:Hudson_H9.jpg|thumb|none|350px|Hudson H9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR H9 Left.jpg|thumb|none|600px|Admiring the H9's futuristic lines under the faint pink lighting of (this area of) the Proving Ground's combat arena.]]&lt;br /&gt;
[[File:H3VR H9 Right.jpg|thumb|none|600px|The other side; note the wear and scratches on the pistol (primarily the slide, with a few smaller marks on the frame). We'd say it's seen some use, but it was effectively created out of thin air by the Item Spawner about 2 minutes before this shot was taken, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR H9 Loading.jpg|thumb|none|600px|Loading in one of the H9's (proprietary) magazines; these hold 15 rounds, and feature fully-modeled witness holes.]]&lt;br /&gt;
[[File:H3VR H9 Racking.jpg|thumb|none|600px|Chambering a round, all the while noting the tilting barrel - this feature is more or less universal in-game, at least for the guns that're supposed to have it.]]&lt;br /&gt;
[[File:H3VR H9 Aiming.jpg|thumb|none|600px|Aiming at a distant ladder, suspecting that it might be planning to tell people about a variant that's not ready yet.]]&lt;br /&gt;
[[File:H3VR H9 Firing.jpg|thumb|none|600px|Sadly, all the pre-emptive strikes in the world can't fix what's already been done. I guess you'll just have to settle for playing with a virtual H9 - that, or snag one from GunBroker at a ludicrous markup.]]&lt;br /&gt;
[[File:H3VR H9 Ejecting.jpg|thumb|none|600px|Midway through an anger-management session (with the involuntary aid of some Sosigs), the Hudson locks empty; this merits a suitably flashy tactical reload.]]&lt;br /&gt;
[[File:H3VR H9 Sparking.jpg|thumb|none|600px|Alright, we'll admit it, this one's just a glamor shot.]]&lt;br /&gt;
[[File:H3VR H9 Attacking.jpg|thumb|none|600px|This one too. There would've been more neat CAR stance footage to use for screenshots, but the frankly ludicrous vertical offset of the screen recording made most of this footage useless.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange &amp;quot;tacticool&amp;quot; orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]&lt;br /&gt;
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]&lt;br /&gt;
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]&lt;br /&gt;
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of &amp;quot;normal&amp;quot;...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Left.jpg|thumb|none|600px|Admiring the new, cleaned-up TEC-9, out in the equally-new GP_Hangar prototype scene.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Right.jpg|thumb|none|600px|In lieu of simply taking the paint off, the gun's been replaced entirely; apparently, an attempt was made, but the plan fell through - something about dichloromethane-based paint thinner not getting along with a plastic-framed gun.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Loading.jpg|thumb|none|600px|Pausing partway through loading the Intratec, and appreciating how the magazines are now properly double-stacked.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Charging.jpg|thumb|none|600px|Chambering a round, with a likewise-properly-sized bolt.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Aiming.jpg|thumb|none|600px|Aiming at a steel silhouette target; being a slightly different model, the new TEC-9 has a different (i.e. noticeably wider) style of front sight.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Firing.jpg|thumb|none|600px|Firing off a round; sadly, the somewhat large front end of the TEC-9 tends to lead to the recoil obscuring such proportionately-small targets. The fact that said recoil comes from a straight-blowback pistol with about a pound of steel for a bolt and a stratospheric bore axis that was not really meant to be held like a normal handgun doesn't really help either.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Removing.jpg|thumb|none|600px|Having given up its supply of ammunition, the magazine has nothing left to offer but a view of its nicely-modeled follower.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson/Lyman Cobb Prototype==&lt;br /&gt;
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.&lt;br /&gt;
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]&lt;br /&gt;
[[File:H3VR Cobb Left.jpg|thumb|none|600px|The opposite side. The checkered bar just behind the trigger is, interestingly enough, a grip safety; it's meant to be held down with the right thumb. For a left-handed shooter, good luck.]]&lt;br /&gt;
[[File:H3VR Cobb Loading.jpg|thumb|none|600px|Loading in a magazine; while proprietary, these are relatively normal in design, and hold 8 rounds.]]&lt;br /&gt;
[[File:H3VR Cobb Safety.jpg|thumb|none|600px|Pausing for a moment to fiddle with the safety; the markings are (or rather, marking is) self-explanatory.]]&lt;br /&gt;
[[File:H3VR Cobb Racking.jpg|thumb|none|600px|Pulling back the distinctive bolt/cocking knob, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Cobb Aiming.jpg|thumb|none|600px|Needless to say, the sights on the Cobb are &amp;lt;s&amp;gt;best enjoyed with salt and butter&amp;lt;/s&amp;gt; rather difficult to make out.]]&lt;br /&gt;
[[File:H3VR Cobb Close.jpg|thumb|none|600px|Taking a closer look. Actually firing it like this is probably not the greatest idea.]]&lt;br /&gt;
[[File:H3VR Cobb Firing.jpg|thumb|none|600px|Punching a hole through the &amp;quot;Relish Emporium&amp;quot; logo, with the hole-punch held a suitable distance from its wielder's face; for a .32 pocket gun, recoil's about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Cobb Locked.jpg|thumb|none|600px|Having successfully re-branded the target &amp;quot;ReOiOO OmoOrOOO&amp;quot;, the Cobb locks open; the magazine is quickly discarded, and a note is hastily thrown in about how it lacks a slide release (and thus has to be tugged and let go to drop the bolt) before any corny jokes can sneak their way in.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Update #53 added an [[IWI Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]&lt;br /&gt;
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]&lt;br /&gt;
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The tenth gift added in the 2018 Meatmas update was the seldom-seen [[Kel-Tec PMR-30]].&lt;br /&gt;
[[File:KelTec PMR.jpg|thumb|none|350px|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:H3VR PMR-30 Box.jpg|thumb|none|600px|The PMR-30's gift box. A bit of a shame, really, that such an interesting pistol has only had 3 known media appearances in 8 years.]]&lt;br /&gt;
[[File:H3VR PMR-30 Loading.jpg|thumb|none|600px|Inserting a magazine. This is the main focal point of the pistol; despite being a more-or-less normal-sized handgun, the PMR-30 holds an impressive 30 rounds of .22 Magnum in a flush-fitting magazine (hence the name - '''P'''istol, '''M'''agnum, '''R'''imfire, '''30'''-round magazine).]]&lt;br /&gt;
[[File:H3VR PMR-30 Left.jpg|thumb|none|600px|Pausing for a moment to admire the pistol, in all its polymer-festooned glory.]]&lt;br /&gt;
[[File:H3VR PMR-30 Racking.jpg|thumb|none|600px|Racking the slide...]]&lt;br /&gt;
[[File:H3VR PMR-30 Right.jpg|thumb|none|600px|...before taking a look at the other side. Pretty much the same as the left.]]&lt;br /&gt;
[[File:H3VR PMR-30 Safe.jpg|thumb|none|600px|Toying with the ambidextrous safety. Somewhat unusually, all of the game's slide-bearing handguns spawn with the safety off.]]&lt;br /&gt;
[[File:H3VR PMR-30 Closeup.jpg|thumb|none|600px|A close-up of the top of the slide, showing off the high-contrast fiber-optic sights, as well as the prominent &amp;quot;.22 WMR&amp;quot; marking towards the slide's rear. Note the screwed-in section; this is meant for attaching red-dot sights, though this feature is sadly unavailable in-game due to coding limitations.]]&lt;br /&gt;
[[File:H3VR PMR-30 Aiming.jpg|thumb|none|600px|Lining up the aforementioned fiber-optic sights...]]&lt;br /&gt;
[[File:H3VR PMR-30 Firing.jpg|thumb|none|600px|...and shattering a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR PMR-30 Spraying.jpg|thumb|none|600px|&amp;quot;''Bastard! How many rounds have you sprayed indiscriminately into the forest!?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Do you remember how many meats you have eaten in your life?''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the &amp;quot;M1911A1 Tactical&amp;quot;. The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the &amp;quot;M1911A1 Operator&amp;quot;.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]&lt;br /&gt;
===&amp;quot;M1911A1 Operator&amp;quot;===&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the &amp;quot;Operator&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious &amp;quot;SNOW TIGER FIREARMS INC&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Trigger.jpg|thumb|none|600px|Following the aforementioned patch, the pistol looks like this. The pistol's fictional manufacturers apparently saw fit to put their PO box number on the slide, and the end owner saw it equally appropriate to write &amp;quot;#03&amp;quot; on the red-dot sight. As you do.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Pull.jpg|thumb|none|600px|Pulling the now-visible trigger, while showing off the other side's markings. The markings on the frame all but confirm the gun's identity; after all, Kimber is the only gun company based in Yonkers, NY.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian [[Kolibri Pistol]]. The pistol was added following a ''long'' series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the &amp;quot;Kolibri9001&amp;quot;, and is 10 times larger than normal, firing 27x90mm shells. Like the &amp;quot;Oversized&amp;quot; version of the [[M1911A1]] added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an [[AR-15]]-pattern rifle, which has an integrated laser sight tucked into the center.&lt;br /&gt;
[[File:Kolibri.jpg|thumb|none|350px|Kolibri Pistol (with US penny for scale) - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:H3VR Kolibri Box.jpg|thumb|none|600px|&amp;quot;''And what to my wondering eyes should appear, but the world's smallest pistol, the size of a deer.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Kolibri Right.jpg|thumb|none|600px|Examining the Kolibri9001. A lovely example of malicious compliance. The hard-to-make-out marking just above the ejection port reads &amp;quot;AUTOMAT-PISTOL&amp;quot;, just like on the real steel. There'd be no reason for the markings to be obfuscated, after all; the Austro-Hungarian watchmaker Franz Pfannl, who created the pistol, no longer exists, and neither does his company.]]&lt;br /&gt;
[[File:H3VR Kolibri Left.jpg|thumb|none|600px|The other side. Considering the grip arrangement, this could technically be classified as a bullpup.]]&lt;br /&gt;
[[File:H3VR Kolibri Shells.jpg|thumb|none|600px|And, considering the rounds it uses, it's also technically a cannon.]]&lt;br /&gt;
[[File:H3VR Kolibri Loading.jpg|thumb|none|600px|Speaking of rounds, it's about time that some got loaded, isn't it?]]&lt;br /&gt;
[[File:H3VR Kolibri Racking.jpg|thumb|none|600px|This is followed by quite possibly the single most awkward sling-shotting of a pistol's slide in human history.]]&lt;br /&gt;
[[File:H3VR Kolibri Laser.jpg|thumb|none|600px|Giving the integrated underbarrel laser sight a try. It's pretty convenient, especially since the Kolibri doesn't have a front sight (and the rear one isn't exactly usable).]]&lt;br /&gt;
[[File:H3VR Kolibri Firing.jpg|thumb|none|600px|Firing off some Frag shells at a snowflake. Poor thing never knew what hit it...]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT.jpg|thumb|none|600px|Unlike a normal-sized Kolibri (if you can really call a Kolibri's size &amp;quot;normal&amp;quot;), the Kolibri9001 has a slide hold-open device. This conveniently allows the user to clearly see what sort of ammo is being used; here, the first of 6 HEAT shells lies in wait.]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT Firing.jpg|thumb|none|600px|HEAT shells, contrary to what one might expect based on the name, are not incendiary; &amp;quot;HEAT&amp;quot; stands for &amp;quot;High-Explosive Anti-Tank&amp;quot;, and refers to armor-piercing shells meant for use against, well, tanks.]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno.jpg|thumb|none|600px|Should one wish to bring some actual heat, the napalm-launching &amp;quot;Inferno&amp;quot; rounds are always a good option...]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno Firing.jpg|thumb|none|600px|...provided, that is, that your computer can withstand the resultant onslaught of particle effects without winding up looking like them.]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck.jpg|thumb|none|600px|Another fun option are the &amp;quot;Megabuck&amp;quot; shells, which function like buckshot...]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck Firing.jpg|thumb|none|600px|...except instead of small lead pellets, they launch six .50 BMG tracer projectiles. Use against an actual buck is not advised, unless you like your venison in burger form.]]&lt;br /&gt;
[[File:H3VR Kolibri Smokescreen.jpg|thumb|none|600px|Remember those shells from earlier? Here's the &amp;quot;Smokescreen&amp;quot;, which launches out 2 projectiles per shot...]]&lt;br /&gt;
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]&lt;br /&gt;
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The &amp;quot;Tri-Flash&amp;quot; shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] was added in the third experimental build of Update #110.&lt;br /&gt;
[[File:Lahti_L-35-1.jpg|thumb|none|350px|Lahti L-35 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR L35 leftside.jpg|600px|thumb|none|Although it may look like a Luger, the Lahti L-35 is anything but. Thank you, Finland! ]]&lt;br /&gt;
[[File:H3VR L35 rightside.jpg|600px|thumb|none|Flipping the pistol over to admire the grips. &amp;quot;VKT&amp;quot; stands for Valtion Kivääritehdas (English: State Rifle Factory). ]]&lt;br /&gt;
[[File:H3VR L35 insertmag.jpg|600px|thumb|none|Inserting a proprietary magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR L35 chamberround.jpg|600px|thumb|none|Pulling back on the bolt. Notice that the barrel and upper receiver also move slightly. ]]&lt;br /&gt;
[[File:H3VR L35 demo.jpg|600px|thumb|none|The aftermath, having successfully chambered a round. The L-35 was the first automatic pistol in ''H3VR'' to animate a short recoil system, with the weapon serving as a helpful example for community mod developers. ]]&lt;br /&gt;
[[File:H3VR L35 aiming.jpg|600px|thumb|none|Aiming the Finnish handgun. ]]&lt;br /&gt;
[[File:H3VR L35 firing.jpg|600px|thumb|none|Firing a round of  9x19mm. ]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Llock&amp;quot;==&lt;br /&gt;
A companion to the &amp;quot;Gluger&amp;quot; above, the &amp;quot;Llock&amp;quot; is also a rare drop in Take &amp;amp; Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a [[Glock 19]] slide and barrel on a [[Luger P08]] frame.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Llock overview.JPG|thumb|none|600px|The Yin to the Gluger's Yang... or maybe a better comparison is the Frankenstein to the Gluger's Frankenstein's Bride.]]&lt;br /&gt;
[[File:H3VR Llock above.JPG|thumb|none|600px|From above, you can see that the Glock slide isn't flush with the Luger frame's rear. One of the accommodations needed to make this masterpiece of a weapon possible is positioning the slide where it can chamber and extract rounds in the correct place.]]&lt;br /&gt;
[[File:H3VR Llock below.JPG|thumb|none|600px|From below, you can see that the barrel is completely exposed as the slide only covers the top portion.]]&lt;br /&gt;
[[File:H3VR Llock mag.JPG|thumb|none|600px|Loading an eight round Luger magazine.]]&lt;br /&gt;
[[File:H3VR Llock slide.JPG|thumb|none|600px|Chambering the first round. You can see the slide's grip serrations are completely blocked by the luger frame; how one is supposed to grip the slide IRL is anyone's guess.]]&lt;br /&gt;
[[File:H3VR Llock aim.JPG|thumb|none|600px|Aiming down the Llock's far more useable sights, compared to the Gluger.]]&lt;br /&gt;
[[File:H3VR Llock fire.JPG|thumb|none|600px|Firing the Llock. No toggles obstructing the sight picture, so that's one in favor for the Llock.]]&lt;br /&gt;
[[File:H3VR Llock empty.JPG|thumb|none|600px|The now empty Llock. From this angle, you can see just how much of the frame overlaps with the slide.]]&lt;br /&gt;
[[File:H3VR Llock snaildrum.JPG|thumb|none|600px|Like the Luger, the Llock is able to use a 32-round snaildrum.]]&lt;br /&gt;
[[File:H3VR Llock attachment.JPG|thumb|none|600px|And like the Gluger, it looks absolutely cursed when fully modded out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is another handgun option in-game, added through Update #47.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]&lt;br /&gt;
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]&lt;br /&gt;
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]&lt;br /&gt;
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]&lt;br /&gt;
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]&lt;br /&gt;
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]&lt;br /&gt;
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 &amp;quot;Artillery&amp;quot;]], also known as the &amp;quot;Artillery Luger&amp;quot;.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]&lt;br /&gt;
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the &amp;quot;Snail Drum&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]&lt;br /&gt;
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The fourth alpha build of Update #76 added another much-requested firearm, the [[Makarov PM]]. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PM Left.jpg|thumb|none|600px|Inspecting the Makarov PM in the indoor range. The markings on the slide and directly behind the slide release both read &amp;quot;1TД&amp;quot; (a small portion of a mostly-erased serial number), while the frame marking behind the safety indicates that it was manufactured in 1966.]]&lt;br /&gt;
[[File:H3VR PM Right.jpg|thumb|none|600px|The right side; here, the lovely contrast between the deep-red Bakelite grips and the dark-blued steel makes itself apparent.]]&lt;br /&gt;
[[File:H3VR PM Loading.jpg|thumb|none|600px|Loading in an 8-round magazine. These have a large hole in the side to view the current remaining ammunition, a feature which ''H3'' correctly depicts.]]&lt;br /&gt;
[[File:H3VR PM Racking.jpg|thumb|none|600px|Racking the slide. One of the suspected reasons for the Makarov's continued popularity as a police sidearm in the former Eastern Bloc is the gap between the barrel and the bottom of the frame when the slide is pulled back, as this gap allows the pistol to serve as a makeshift bottle opener.]]&lt;br /&gt;
[[File:H3VR PM Aiming.jpg|thumb|none|600px|Taking aim at a target. For what is definitely the first time. Yep, absolutely. Those three holes up at the top are of no concern to you, citizen. Move along.]]&lt;br /&gt;
[[File:H3VR PM Firing.jpg|thumb|none|600px|See? As an officer of the law, I obviously know exactly how to line up the sights of my own service sidearm.]]&lt;br /&gt;
[[File:H3VR PM Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Five&amp;lt;/s&amp;gt; Eight shots later, our friendly, honest, definitely truth-telling policeman friend drops his pistol's magazine, and then goes to do some &amp;lt;s&amp;gt;heavy drinking&amp;lt;/s&amp;gt; important government business with the locked-back slide.]]&lt;br /&gt;
[[File:H3VR PM Drum.jpg|thumb|none|600px|Walking through the Meat Fortress stage with a suitably cartoonish-looking sidearm: a Makarov, with 10 times the normal capacity.]]&lt;br /&gt;
[[File:H3VR PM Drum Firing.jpg|thumb|none|600px|Finding a non-red spy, and dealing with him accordingly.]]&lt;br /&gt;
[[File:H3VR PM Modded.jpg|thumb|none|600px|&amp;quot;[[Death of Stalin, The|You are accused of anti-Soviet behavior. The court finds you guilty and sentences you to be shot.]]&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...with something else. You can at least die with some dignity.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
Update #100 Alpha 3 added the [[Makarov PMM]] with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PMM Right.jpg|thumb|none|600px|Preparing for a quick mission in a suitably snowy area, an operative checks over his Makarov.]]&lt;br /&gt;
[[File:H3VR PMM Safety.jpg|thumb|none|600px|The PMM's other side, showing off the pressure switch for the integrated laser sight.]]&lt;br /&gt;
[[File:H3VR PMM Left.jpg|thumb|none|600px|And the safety, which he promptly disengages. Perhaps a bit too promptly, but don't tell him that.]]&lt;br /&gt;
[[File:H3VR PMM Loading.jpg|thumb|none|600px|Loading in a magazine; one of the notable features of the PMM is its use of double-stack magazines, as opposed to the original PM's thinner single-stacks.]]&lt;br /&gt;
[[File:H3VR PMM Racking.jpg|thumb|none|600px|Racking the slide, and chambering a round.]]&lt;br /&gt;
[[File:H3VR PMM Aiming.jpg|thumb|none|600px|Out in the AO, he checks the sights; they're a bit small, but relatively easy to read against the highly-contrasting snow.]]&lt;br /&gt;
[[File:H3VR PMM Firing.jpg|thumb|none|600px|Getting right to business, he tries to take out the target from a distance, hoping to make it in and out as easily as the briefing implied.]]&lt;br /&gt;
[[File:H3VR PMM Attacking.jpg|thumb|none|600px|Needless to say, the guards of said target weren't on board with that idea.]]&lt;br /&gt;
[[File:H3VR PMM Locked.jpg|thumb|none|600px|12 rounds into the ensuing gunfight, the pistol's magazine runs empty; sadly, the same can't be said for the area's supply of guards.]]&lt;br /&gt;
[[File:H3VR PMM Ejecting.jpg|thumb|none|600px|Faced with one such guard, the operative drops the empty magazine with one hand (no small feat for a pistol with a heel magazine release), while dealing with some... unpleasant business with the other.]]&lt;br /&gt;
[[File:H3VR PMM Finishing.jpg|thumb|none|600px|Performing a quick in-holster reload, dropping the slide, and concluding said business.]]&lt;br /&gt;
[[File:H3VR PMM Reloading.jpg|thumb|none|600px|Several unforeseen complications later, the operative performs a quick tactical reload; one of the features added in Update #100 was the ability to hold two magazines (of reasonable size) at once, allowing for easier magazine retention during reloads.]]&lt;br /&gt;
[[File:H3VR PMM Suppressed.jpg|thumb|none|600px|Opting for stealth a bit late, the operative screws on a suppressor; it blocks the pistol's irons, but the integrated laser helps make up for it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; (pre-war commercial version) - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]&lt;br /&gt;
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]&lt;br /&gt;
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]&lt;br /&gt;
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, &amp;quot;Wurston Churchill&amp;quot; opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]&lt;br /&gt;
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]&lt;br /&gt;
[[File:H3VR C96 Adjusting.jpg|thumb|none|600px|And, countless updates later, you can actually adjust them to said ranges! From 50 to 500 meters, in increments of 50 - ridiculous, but more plausible than the early-production variants, which went out to a ''kilometer''.]]&lt;br /&gt;
[[File:H3VR C96 Adjusted.jpg|thumb|none|600px|Taking aim at a steel plate 200 meters out, with the sights set to the corresponding range.]]&lt;br /&gt;
[[File:H3VR C96 Long.jpg|thumb|none|600px|200 meters is certainly pushing it, but it's not impossible by any means - with a steady hand and a bit of practice, you can ring plates that far away with relative ease.]]&lt;br /&gt;
[[File:H3VR C96 Stock.jpg|thumb|none|600px|Of course, attaching the stock also helps - that extra point of contact keeps the gun steadier (i.e. adds extra hand movement filtering), to say nothing of the benefits of having the sights closer to your face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Don't ask about the angle. I don't know either.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]&lt;br /&gt;
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer - given the weapon's high fire rate (the German word &amp;quot;schnellfeuer&amp;quot; literally means &amp;quot;rapid fire&amp;quot;), you're gonna want all the rounds you can get.]]&lt;br /&gt;
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]&lt;br /&gt;
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]&lt;br /&gt;
[[File:H3VR M712 Stock.jpg|thumb|none|600px|So, if aimed fire's what you're aiming for, you should probably attach one. This particular one is from a [[Beretta 93R]] - hardly an OEM part, but you've gotta admit, it looks pretty cool.]]&lt;br /&gt;
[[File:H3VR M712 Adjusting.jpg|thumb|none|600px|Like the C96 upon which it was based, the M712 would later receive an adjustable rear sight - anywhere from 50 to 500 meters, in increments of 50.]]&lt;br /&gt;
[[File:H3VR M712 Safety.jpg|thumb|none|600px|The fact that the fire selector (and safety) were later made usable only makes precision shooting all that much more appealing an option.]]&lt;br /&gt;
[[File:H3VR M712 Aiming.jpg|thumb|none|600px|Taking aim at a plate 100 or so meters away - the notch-and-post sight picture is identical to the standard C96's, complete with the German-style barleycorn front post that somebody apparently thought was a good idea.]]&lt;br /&gt;
[[File:H3VR M712 Spraying.jpg|thumb|none|600px|Or, you can just do some Chinese-style &amp;quot;bandit shooting&amp;quot;, because you have no sense of self-control.]]&lt;br /&gt;
[[File:H3VR M712 Clip.jpg|thumb|none|600px|To help yourself learn restraint, you can always stick to one magazine and load it exclusively with stripper clips; this gets tedious enough to encourage ammo conservation even without an actual limit to one's supply, especially when that one magazine is a 40-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a long-requested variation of the [[Smith &amp;amp; Wesson 39]] used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque &amp;quot;loudener&amp;quot; attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).&lt;br /&gt;
[[File:Mk 22 Kit.jpg|thumb|none|350px|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor, stock, and holster - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Hush Left.jpg|thumb|none|600px|Taking a look at the brand-new gift from EVAnton.]]&lt;br /&gt;
[[File:H3VR Hush Right.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Make sure not to lose it.]]]]&lt;br /&gt;
[[File:H3VR Hush Loading.jpg|thumb|none|600px|Loading the pistol. Note the width of the magazine; the in-game Mk 22 is based on a prototype variant that used double-stack magazines. This is why, in the preceding screencaps, there is a visible ridge in the frame just forward of the trigger.]]&lt;br /&gt;
[[File:H3VR Hush Racking.jpg|thumb|none|600px|Racking the slide to make sure a round is chambered. Luckily, ''H3'' doesn't allow guns to jam.]]&lt;br /&gt;
[[File:H3VR Hush Aiming.jpg|thumb|none|600px|Taking aim; these large, high-profile sights are primarily meant to clear suppressors, though they're also nice for general use.]]&lt;br /&gt;
[[File:H3VR Hush Firing.jpg|thumb|none|600px|Firing what is most assuredly not a tranquilizer round into the paper target.]]&lt;br /&gt;
[[File:H3VR Hush Suppressor.jpg|thumb|none|600px|Of course, there's not much point to using a Hush Puppy if you don't attach the husher.]]&lt;br /&gt;
[[File:H3VR Hush Suppressed.jpg|thumb|none|600px|It hushes the gun pretty nicely all things considered. However, if you're looking to be even sneakier...]]&lt;br /&gt;
[[File:H3VR Hush Lock.jpg|thumb|none|600px|...then just try to release the slide. The Mk 22 has no slide release, with the lever being replaced by this odd-looking device.]]&lt;br /&gt;
[[File:H3VR Hush Locked.jpg|thumb|none|600px|Said device is a locking lever, which prevents the slide from opening, thus eliminating the noise that would otherwise be created by the slide reciprocating (and that of casings hitting the floor).]]&lt;br /&gt;
[[File:H3VR Hush Ejecting.jpg|thumb|none|600px|The downside, of course, it that you have to disengage the lever and rack the slide manually after every shot, which can get a little bit tiresome.]]&lt;br /&gt;
[[File:H3VR Hush Stock.jpg|thumb|none|600px|Oh, and there's a stock for it, too. Just in case you were wondering.]]&lt;br /&gt;
&lt;br /&gt;
==Moses Brothers Self-Defense Engine Frontier Model B==&lt;br /&gt;
Unlocked as a reward, the &amp;quot;Frontier Model B&amp;quot; is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.&lt;br /&gt;
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]&lt;br /&gt;
[[File:H3VR Frontier Table.jpg|thumb|none|600px|Let's see... a decanter without any contents, a calculator without any buttons, John Lennon's glasses without any temples, a revolver cosplaying as a semi-auto, and a Big Red Button. This is gonna be... interesting.]]&lt;br /&gt;
[[File:H3VR Frontier Right.jpg|thumb|none|600px|Examining the penultimate item on the list.]]&lt;br /&gt;
[[File:H3VR Frontier Loading.jpg|thumb|none|600px|Loading in a magazine. 2 things are worth noting here: the design of the cartridge, and the design of the magazine. The latter doesn't work like a traditional magazine; instead of being stacked on top of one another, the rounds are stacked end-to-end, only one layer deep. The former seems to consist solely of a fully-jacketed pistol-caliber bullet, with no visible casing (accordingly, no casings are ejected when the weapon fires); this would seemingly it to be a caseless round, rather like the &amp;quot;Rocket Balls&amp;quot; of the [[Volcanic Repeater]], upon which the original prop was inspired. This does ''not'', however, account for the pistol's immense damage per shot, as the Volcanic's ammunition was notoriously weak; the pistol is implied to use some sort of electromagnetic acceleration system (presumably either a coilgun- or railgun-type system), so any actual propellant in the cartridges is most likely just to start the projectile moving.]]&lt;br /&gt;
[[File:H3VR Frontier Racking.jpg|thumb|none|600px|Pulling back the pistol's top plate, which serves to both retract the bolt and cock the hammer.]]&lt;br /&gt;
[[File:H3VR Frontier Left.jpg|thumb|none|600px|Pausing for a moment to appreciate the pistol. Something about brass on a gun just... ''works''.]]&lt;br /&gt;
[[File:H3VR Frontier Aiming.jpg|thumb|none|600px|The pistol's (rather wide) iron sights, as seen a bit closer to the eye than is strictly advisable. To be fair, the brass front blade blends in with the drab color scheme of Wurstworld rather ''too'' well for most eyes' liking.]]&lt;br /&gt;
[[File:H3VR Frontier Firing.jpg|thumb|none|600px|Reducing a cactus to a shower of spines and sparks, following it making a largely incoherent threat to eat the entire crew alive. Gorram savages...]]&lt;br /&gt;
[[File:H3VR Frontier Flash.jpg|thumb|none|600px|The threat defeated, a few shots into the air are merited. Note both the reciprocation of the top-plate, and the blue muzzle flash, similar to that of the &amp;quot;Cyber Pistol&amp;quot; above.]]&lt;br /&gt;
[[File:H3VR Frontier Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine, and getting back to the job at hand.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistol&amp;quot;==&lt;br /&gt;
One of the firearms added in the &amp;quot;Meat Fortress&amp;quot; update (an officially-licensed crossover with ''[[Team Fortress 2]]''),  the &amp;quot;Pistol&amp;quot; is a duplicate of the one from ''TF2'', being a mix of [[Walther PPK]] (ejection port, grip panels, lower gripframe) and [[Makarov PM]] (slide, trigger, upper frame) with a [[Smith &amp;amp; Wesson 61 Escort|Smith &amp;amp; Wesson Model 61 Escort]]-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with ''H3'''s firearm systems. Of note is that the &amp;quot;Pistol&amp;quot;, along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special &amp;quot;Meat Fort&amp;quot; class in the in-game item spawner.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W61Escort.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 61 Escort - .22 LR]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Left.jpg|thumb|none|600px|Throw 'em all together with a healthy dose of cartoonishness, and you get this puppy.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Slide.jpg|thumb|none|600px|A close-up of the inside of the pistol, showing the work done in its remodeling - the inside of the slide, the magazine well, the feed ramp, the rear end of the barrel, the front end of the barrel, and all of the slide and frame surfaces that's expose when the slide comes back had to be modeled at ''H3'''s end.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Cocked.jpg|thumb|none|600px|Also added were appropriate functions for the hammer, seen here cocked; the pistol operates in single-action in-game, unlike ''TF2'''s seeming DAO.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Trigger.jpg|thumb|none|600px|And, of course, what good is a hammer without a trigger to drop it? The one in-game recesses itself near-totally into the frame when pulled, as seen here.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Magazine.jpg|thumb|none|600px|Looking at a magazine; true to the source material, these hold 12 rounds. The pistol in this build uses .45 ACP; all of these ''TF2''-derived weapons initially used standard calibers as placeholders, so as to avoid accidental leaking of project-related information before the crossover was announced.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Loading.jpg|thumb|none|600px|Loading the Pistol with one of the aforeobserved magazines; note that the stamping in the top of the magazine is modeled in 3D, as opposed to the original game, wherein it was simply part of a flat texture.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Aiming.jpg|thumb|none|600px|Pointing the Pistol at a Sosig Heavy's head; as with many of these weapons, the sights aren't exactly... ''traditional''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Firing.jpg|thumb|none|600px|Switching targets to a nearby Sosig Engineer, and dumping rounds into its &amp;quot;torso&amp;quot;. Note that, due to its non-standard layout, the Pistol ejects to the left instead of the right.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Ejecting.jpg|thumb|none|600px|Dumping an empty magazine out of the locked-empty pistol, and declaring solemnly that it really do be like that sometimes.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Round.jpg|thumb|none|600px|Performing a dual simultaneous reload with a brace of pistols, showing off 2 loaded magazines; in keeping with their Russian-sounding name, the Pistols' proprietary &amp;quot;11mm Mannchevskikovovichidev&amp;quot; rounds are steel-cased, with a dull copper-jacketed bullet and a red ring of &amp;lt;s&amp;gt;death&amp;lt;/s&amp;gt; case sealant.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressor.jpg|thumb|none|600px|Interestingly, several of the ''TF2'' weapons can equip suppressors, the Pistol among them; this is a &amp;quot;Large A&amp;quot; Maxim Silencer (the first commercially-available firearm suppressor), one of 6 variants thereof added in Update #76 - there are 3 sizes, each in &amp;quot;A&amp;quot; (standalone) and &amp;quot;B&amp;quot; (adaptor-fitted) variants.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressed.jpg|thumb|none|600px|Firing one of these produces an exaggerated, high-pitched &amp;quot;pew&amp;quot; sound, befitting of a game as cartoonish and exaggerated as ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Can.jpg|thumb|none|600px|On the topic of suppressors, Update #83 added several community-designed ones meant to fit the ''TF2'' arsenal; this is the Pistol's. The flared-out profile fits the cartoonish artstyle, while the finish matches the gun's frame to a T.]]&lt;br /&gt;
===&amp;quot;Backfielder&amp;quot;===&lt;br /&gt;
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.&lt;br /&gt;
[[File:H3VR Backfielder Left.jpg|thumb|none|600px|Admiring the Backfielder, in the most appropriate place possible - the Arizona range's backfield.]]&lt;br /&gt;
[[File:H3VR Backfielder Right.jpg|thumb|none|600px|Assuming that you can really call any part of this place a &amp;quot;field&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Backfielder Loading.jpg|thumb|none|600px|Loading in a standard 12-round magazine, of the same type used by the basic Pistol.]]&lt;br /&gt;
[[File:H3VR Backfielder Racking.jpg|thumb|none|600px|Chambering a round of 11mm Manchevskikovovichidev; the slide is about a frame from going into battery here.]]&lt;br /&gt;
[[File:H3VR Backfielder Aiming.jpg|thumb|none|600px|Aiming at one of the dueling tree's plates; the tall 3-post sights are decently clear and easy to read (especially compared to the basic version's), though the near-identical color of the plate makes them a bit harder to make out. Especially at a rather baffling arm's length - if you're using it properly, you shouldn't be seeing this much of the stock.]]&lt;br /&gt;
[[File:H3VR Backfielder Firing.jpg|thumb|none|600px|Firing a round regardless; the recoil wasn't bad to begin with, so the longer version is pretty mild.]]&lt;br /&gt;
[[File:H3VR Backfielder Locked.jpg|thumb|none|600px|Unsurprisingly, 12 rounds don't last long when you're having this much fun. So, out with the old...]]&lt;br /&gt;
[[File:H3VR Backfielder Extended.jpg|thumb|none|600px|...and in with the new (or newer, depending on when you're reading this article). Note that this isn't the slide's locked-back position; rather, this is its furthest rearward travel position, since this shot is right at the apex of a quick powerstroke - as with the standard version, this is the only way to send the slide back into battery, since it doesn't have a release lever.]]&lt;br /&gt;
[[File:H3VR Backfielder Burst.jpg|thumb|none|600px|Firing a burst into an unsuspecting bit of pottery; the awkwardly far-left position of the pistol is necessary to even get two of the spent cases on the screen at once. And don't even think about getting 3.]]&lt;br /&gt;
[[File:H3VR Backfielder Stock.jpg|thumb|none|600px|And no, before anyone asks, this doesn't work. It looks like it'll fit, but it won't go in no matter how hard you try, so don't bother - trying to force things into unwilling holes just because they look like they'll fit isn't a good way to go about life.]]&lt;br /&gt;
&lt;br /&gt;
==PL-14 Lebedev==&lt;br /&gt;
Alpha 1 of Update #94 added the [[PL-14 Lebedev]], accompanying the above [[GSh-18]] as part of an effort to expand the game's once-meager selection of modern Russian handguns.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PL14 Left.jpg|thumb|none|600px|Examining the PL-14 in a place that's snowy enough to be Siberia, but far too cheerful.]]&lt;br /&gt;
[[File:H3VR PL14 Right.jpg|thumb|none|600px|As for the pistol itself, it has a rather 20-minutes-into-the-future aesthetic to it, with sharp, angular lines and a nice low bore axis.]]&lt;br /&gt;
[[File:H3VR PL14 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 15 rounds a pop, and seem to have two catches cut into them for whatever reason.]]&lt;br /&gt;
[[File:H3VR PL14 Racking.jpg|thumb|none|600px|Racking the slide; note the ambidextrous safety lever. This is functional in-game, though it initially worked without actually moving or producing sound (leading to some rather awkward situations where the gun would fail to fire for no apparent reason).]]&lt;br /&gt;
[[File:H3VR PL14 Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are today's standard 3-dot arrangement.]]&lt;br /&gt;
[[File:H3VR PL14 Firing.jpg|thumb|none|600px|Firing off a few rounds at the wall, questioning why the gods have seen fit to trap us in this prison they call a snowglobe.]]&lt;br /&gt;
[[File:H3VR PL14 Ejecting.jpg|thumb|none|600px|With the mag having outlived its contents, it takes a trip down to the floor. 15 rounds just doesn't seem to last as long as it used to...]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] was added in Update #105 Experimental Build 1.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|350px|Roth-Steyr M1907 - 8x19mm Roth-Steyr]]&lt;br /&gt;
[[File:H3VR 1907 Left.jpg|thumb|none|600px|Admiring the other Austrian striker-fired service pistol. Y'know, the one made by [[Steyr]].]]&lt;br /&gt;
[[File:H3VR 1907 Right.jpg|thumb|none|600px|No, not ''[[Steyr M9|that]]'' Steyr-made striker-fired service pistol, the other Steyr-made striker-fired service pistol. The older one.]]&lt;br /&gt;
[[File:H3VR 1907 Racking.jpg|thumb|none|600px|Yanking back the M1907's distinctive(ly toy-esque) rear-mounted cocking knob...]]&lt;br /&gt;
[[File:H3VR 1907 Loading.jpg|thumb|none|600px|...and loading in a 10-round stripper clip of (proprietary) 8x19mm ammunition. Notably, these clips feature a follower (the small metal block on top of the rounds); this makes stripping rounds into the magazine an easier, smoother process, at the cost of adding cost and complexity to the manufacture of what would otherwise be literally two pieces of stamped metal. The markings on the top are accurate, reading &amp;quot;WAFFENFABRIK STEYR 34474&amp;quot;, with the latter being a serial number (also visible on the right side of the frame; this, alongside the markings on the unit disk in the right grip panel, shows that the in-game pistol was modeled off of [https://collections.royalarmouries.org/object/rac-object-283104.html this] example in the Royal Armouries' collection).]]&lt;br /&gt;
[[File:H3VR 1907 Releasing.jpg|thumb|none|600px|Thumbing the Roth-Steyr's bolt release. Or the Roth-Krnka's, if you prefer. Or the Roth-Theodorovic's. Or the Krnka-Theodorovic's. Or the Roth-Steyr-Krnka-Theodorovic's. Takes a village to raise a pistol design, after all.]]&lt;br /&gt;
[[File:H3VR 1907 Aiming.jpg|thumb|none|600px|Aiming; the sights are about what one would expect for the era, with a reasonably deep V-notch rear and a small barleycorn-style front post. A few proof marks are visible on the back of the bolt and frame, in case you were worried about the gun exploding or something.]]&lt;br /&gt;
[[File:H3VR 1907 Firing.jpg|thumb|none|600px|If the proofs don't offer sufficient proof, then hopefully this will. 8x19mm isn't the most powerful round, but it's still got some pep to it.]]&lt;br /&gt;
[[File:H3VR 1907 Striker.jpg|thumb|none|600px|Looking side-on at the pistol again, to demonstrate a neat detail: the rear end of the striker doubles as a cocking indicator.]]&lt;br /&gt;
[[File:H3VR 1907 Cocked.jpg|thumb|none|600px|Furthermore, like both of the other Austrian striker-fired service pistols mentioned above, the M1907 uses a half-cocked striker system; accordingly, the cocking indicator visibly moves backward as the trigger is pulled, before dropping at the end of its travel.]]&lt;br /&gt;
[[File:H3VR 1907 Mistake.jpg|thumb|none|600px|Which, as one should probably know, is exactly why you don't demonstrate this feature when the gun's still loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby Pistol==&lt;br /&gt;
The [[Ruby Pistol]] was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.&lt;br /&gt;
[[File:Gabilondo-Ruby.jpg|thumb|none|350px|Ruby Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Ruby Overview.JPG|thumb|none|600px|The Ruby Pistol; apparently this pistol had already been fully coded for a year, but was forgotten about until now. Better late than never, I guess.]]&lt;br /&gt;
[[File:H3VR Ruby Reverse.JPG|thumb|none|600px|Reverse side of the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby Magazine.JPG|thumb|none|600px|Inserting the eight round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Ruby Chambered.JPG|thumb|none|600px|After a year of waiting, the little pistol is finally ready to take out its pent up frustrations on the nearest target.]]&lt;br /&gt;
[[File:H3VR Ruby Aim.JPG|thumb|none|600px|That target being, a big orange fuel canister. Fortunately it's not too far away, as the Ruby's tiny sights make distance shooting a challenge.]]&lt;br /&gt;
[[File:H3VR Ruby Fired.JPG|thumb|none|600px|Take that, conveniently positioned and dangerously explosive metallic cylinder!]]&lt;br /&gt;
[[File:H3VR Ruby Empty.JPG|thumb|none|600px|After emptying the entire magazine into the canister, it finally starts to catch fire. The little .32 ACP pistol walks away, defeated.]]&lt;br /&gt;
[[File:H3VR Ruby Union.JPG|thumb|none|600px|Seeking consultation with its big brother, the Ruby realizes that despite being based on the same design, it cannot use its bigger brother's 35-round magazine. Though to be fair, the Ruby itself was made by 50 different manufacturers, and oftentimes they weren't interchangeable with each other either.]]&lt;br /&gt;
[[File:H3VR Ruby Chungus.JPG|thumb|none|600px| Seeking comfort elsewhere, the Ruby discovers another new addition to the game, the Chuwungus suppressor (yes it's actually called the Chuwungus, stop laughing).]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAttached.JPG|thumb|none|600px|Even after shrinking down to fit the Ruby's barrel, the Chuwungus is still bigger than the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAim.JPG|thumb|none|600px|Fortunately, the top of the Chuwungus is just low enough for the Ruby's sights to be (barely) useable.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]&lt;br /&gt;
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]&lt;br /&gt;
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]&lt;br /&gt;
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]&lt;br /&gt;
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]&lt;br /&gt;
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk IV==&lt;br /&gt;
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the &amp;quot;Whisper&amp;quot; variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the &amp;quot;R&amp;quot; with a &amp;quot;B&amp;quot;, which, judging by the markings on the side of the upper receiver, presumably stands for &amp;quot;Bugert&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]&lt;br /&gt;
===Whisper===&lt;br /&gt;
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV &amp;quot;Whisper&amp;quot;, in all its subtle glory.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Compact-eXploder==&lt;br /&gt;
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the &amp;quot;SCX&amp;quot; (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).&lt;br /&gt;
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]&lt;br /&gt;
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]&lt;br /&gt;
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]&lt;br /&gt;
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]&lt;br /&gt;
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]&lt;br /&gt;
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo M5==&lt;br /&gt;
The Meatmas 2023 update added in the fictitious Seburo M5 from Masamune Shirow's ''[[Ghost in the Shell]]'' series.&lt;br /&gt;
[[Image:Seburom5l.jpg|thumb|none|350px|Poseidon model replica of the Seburo M5.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.&lt;br /&gt;
[[File:Sig P210.jpg|thumb|none|350px|SIG P210-1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-1 leftside.jpg|600px|thumb|none|Taking a look at the left side of the classic Swiss handgun. Gotta love those stylish wooden grips. ]]&lt;br /&gt;
[[File:H3VR P210-1 rightside.jpg|600px|thumb|none|The other side of the pistol. ]]&lt;br /&gt;
[[File:H3VR P210-1 insertmag.jpg|600px|thumb|none|Inserting a magazine containing 8 rounds of 9x19mm. ]]&lt;br /&gt;
[[File:H3VR P210-1 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber. ]]&lt;br /&gt;
[[File:H3VR P210-1 ADS.jpg|600px|thumb|none|Taking aim...]]&lt;br /&gt;
[[File:H3VR P210-1 firing.jpg|600px|thumb|none|...and firing. ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-5 Target===&lt;br /&gt;
[[File:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-5 leftside.jpg|600px|thumb|none|The left side of the P210-5 Target. The handgun's front sight is actually mounted to the barrel itself, which is certainly one way to improve the sight radius of a target-shooting handgun.]]&lt;br /&gt;
[[File:H3VR P210-5 rightside.jpg|600px|thumb|none|Bar the improved adjustable sights, black grips, and extended barrel, the P210-5 is pretty much identical to its brother.]]&lt;br /&gt;
[[File:H3VR P210-5 insertmag.jpg|600px|thumb|none|It uses the same magazines as the standard P210, no surprises here. ]]&lt;br /&gt;
[[File:H3VR P210-5 firing.jpg|600px|thumb|none|Firing a round. ]]&lt;br /&gt;
[[File:H3VR P210-5 tacticalreload.jpg|600px|thumb|none|Having fired all 8 shots, the player performs a tactical reload.]]&lt;br /&gt;
[[File:H3VR P210-5 powerstroke.jpg|600px|thumb|none|This is followed by an ''extremely'' tactical powerstroke of the slide with the empty magazine. Don't try this at home (because it probably wouldn't work)! ]]&lt;br /&gt;
&lt;br /&gt;
===SIG P210-6 Target===&lt;br /&gt;
[[File:P210-6 Target.jpg|thumb|none|350px|SIG P210-6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P210-6 leftside.jpg|600px|thumb|none|Holding the P210-6. It appears similar to the standard P210, just with a fancy-schmancy set of target sights and slightly different grips.]]&lt;br /&gt;
[[File:H3VR P210-6 rightside.jpg|600px|thumb|none|The right side of the handgun. Again, nothing too out of the ordinary. ]]&lt;br /&gt;
[[File:H3VR P210-6 magazinecomp.jpg|600px|thumb|none|A cursory glance at the P210-6's magazine, however, tells all. The P210-6 depicted in-game has been fitted with a .22 LR conversion kit for training purposes, as mentioned earlier.]]&lt;br /&gt;
[[File:H3VR P210-6 insertmag.jpg|600px|thumb|none|Inserting a magazine into the handgun. Unfortunately, despite the massive caliber downgrade, the capacity remains a subpar 8 rounds.]]&lt;br /&gt;
[[File:H3VR P210-6 chamberround.jpg|600px|thumb|none|Chambering a round. ]]&lt;br /&gt;
[[File:H3VR P210-6 firing.jpg|600px|thumb|none|Shooting the training target pistol. The muzzle rise, or lack thereof, is unsurprising. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The first alpha build of Update #90 was one that'd been requested for quite some time: a [[SIG-Sauer P226R]], known in-game as the &amp;quot;P226 Mk 25&amp;quot; (the US Navy-issued version), with 15- and 20-round magazines available.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P226 Left.jpg|thumb|none|600px|At long last, our Swiss-German friend is here.]]&lt;br /&gt;
[[File:H3VR P226 Right.jpg|thumb|none|600px|Oh, and the grips aren't actually pink. That's just the lighting.]]&lt;br /&gt;
[[File:H3VR P226 Loading.jpg|thumb|none|600px|Loading in a standard magazine.]]&lt;br /&gt;
[[File:H3VR P226 Racking.jpg|thumb|none|600px|Racking the slide, and trying to ignore the pinkness.]]&lt;br /&gt;
[[File:H3VR P226 Aiming.jpg|thumb|none|600px|Aiming at a Weinerbot; as mentioned with the Bergmann No. 5, these are still present in some scenes, the Mini Arena among them.]]&lt;br /&gt;
[[File:H3VR P226 Firing.jpg|thumb|none|600px|Putting a nine-millimeter round into its head...]]&lt;br /&gt;
[[File:H3VR P226 Ejecting.jpg|thumb|none|600px|...to precious little effect, as the empty magazine and locked-open slide here make apparent. Note the blue circle on the ejected mag; this indicates that a given object is elligible for targeting with the ''[[Half-Life: Alyx]]''-esque &amp;quot;Grabbity Gloves&amp;quot; added in Update #89. Upon being selected, it turns orange.]]&lt;br /&gt;
[[File:H3VR P226 Extended.jpg|thumb|none|600px|Realizing a need for more firepower, and loading in a 20-round extendo.]]&lt;br /&gt;
[[File:H3VR P226 Illuminated.jpg|thumb|none|600px|Dropping another Weinerbot with the P226, thanking the mysterious Circle of Illumination for making it clear where the doorway ends.]]&lt;br /&gt;
[[File:H3VR P226 Flashlight.jpg|thumb|none|600px|This circle is, of course, the product of an underbarrel flashlight. And a needlessly dramatic mag pitch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm Parabellum. The in-game weapon is a later model, unlike this image.]]&lt;br /&gt;
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]&lt;br /&gt;
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]&lt;br /&gt;
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]&lt;br /&gt;
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The final build of Update #97 added a [[SilencerCo Maxim 9]], dubbed the &amp;quot;Max9&amp;quot; in-game.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Maxim Left.jpg|thumb|none|600px|Taking a trip out to the reworked Friendly45 range (whose rebuild was one of the other things added in Update #97), and admiring the view.]]&lt;br /&gt;
[[File:H3VR Maxim Right.jpg|thumb|none|600px|And the Maxim 9, of course.]]&lt;br /&gt;
[[File:H3VR Maxim Loading.jpg|thumb|none|600px|Loading a magazine into the pistol - while this mag is a unique model, it's interchangeable with standard [[Glock 17]] mags.]]&lt;br /&gt;
[[File:H3VR Maxim Racking.jpg|thumb|none|600px|Racking the slide, and showing off its unique layout in the process.]]&lt;br /&gt;
[[File:H3VR Maxim Aiming.jpg|thumb|none|600px|Aiming the Maxim 9 - the sights are a white 3-dot setup, typical of modern handguns.]]&lt;br /&gt;
[[File:H3VR Maxim Firing.jpg|thumb|none|600px|Ringing some plates. While the [[Welrod]] and [[De Lisle Carbine|De Lisle]] have it beat in overall quietness, the Maxim 9 is still the quietest autoloader in the game.]]&lt;br /&gt;
[[File:H3VR Maxim Locked.jpg|thumb|none|600px|17 soft shots (and loud dings) later, the Maxim 9 locks open.]]&lt;br /&gt;
[[File:H3VR Maxim Ejecting.jpg|thumb|none|600px|Dumping out the old magazine, in suitably dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]&lt;br /&gt;
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a &amp;quot;short-barreled rifle&amp;quot;), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an &amp;quot;Any Other Weapon&amp;quot;, and one for the stock converting that into an SBR).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 41==&lt;br /&gt;
Multiple variants of the [[Smith &amp;amp; Wesson 41]] were added as part of the Meatmas 2023 update.&lt;br /&gt;
[[File:S&amp;amp;W41Standard.jpg|thumb|none|350px|Smith &amp;amp; Wesson 41 with standard grips - .22 Long Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Alpha #6 of Update #100 added the oft-requested [[Stechkin APS]], along with some special attachments for it.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Left.jpg|thumb|none|600px|Taking a classic Russian machine pistol out to the Proving Grounds, to... prove its value, I suppose?]]&lt;br /&gt;
[[File:H3VR APS Right.jpg|thumb|none|600px|I mean, it's a pretty proven design as-is, but this one looks pristine enough to be unproven on its own, so it's a decent enough excuse.]]&lt;br /&gt;
[[File:H3VR APS Loading.jpg|thumb|none|600px|Loading in a magazine; despite what its impressive size would suggest, the Stechkin doesn't fire a terribly powerful cartridge - instead of a few large rounds, it packs a whopping 20 9x18mm Makarov cartridges into each flush-fitting magazine.]]&lt;br /&gt;
[[File:H3VR APS Racking.jpg|thumb|none|600px|Accordingly, there's nothing holding the slide closed - it's plain-old straight blowback, just like its [[Makarov PM|smaller cousin]].]]&lt;br /&gt;
[[File:H3VR APS Aiming.jpg|thumb|none|600px|Aiming the APS; the sights are decently tall, with a U-notch rear sight and a somewhat narrow front blade typical of the era.]]&lt;br /&gt;
[[File:H3VR APS Firing.jpg|thumb|none|600px|Popping off a round. Being a fairly large gun chambered in a fairly low-powered cartridge, recoil is fairly mild.]]&lt;br /&gt;
[[File:H3VR APS Auto.jpg|thumb|none|600px|But, of course, that's not what you chose the Stechkin for, is it? You wanted to use the other selector position.]]&lt;br /&gt;
[[File:H3VR APS Locked.jpg|thumb|none|600px|Doing so rather quickly leads to this - an open slide, and an open magazine.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Stocks.jpg|thumb|none|600px|To make this unshown full-auto a bit more practical, the Stechkin can accept a stock - you can choose between the classic wooden variety, or a more modern-looking black polymer option.]]&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Suppressed.jpg|thumb|none|600px|Alternatively, you can stick the also concurrently-added wire stock and suppressor, allowing it to pass for a [[Stechkin APB]] (minus that version's threaded barrel).]]&lt;br /&gt;
[[File:H3VR APS Dual.jpg|thumb|none|600px|And if you're looking to reduce the pistol's practicality instead of increasing it, you can do... this. (Hey, you didn't seriously think we were gonna deprive you of a good full-auto screenshot, did you?)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Added in the third alpha of Update #85, the [[Steyr M1912]] expands ''H3'''s roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR M1912 Right.jpg|thumb|none|600px|Admiring the M1912 while enjoying the scenic views of - ''wait a minute, this isn't Albania'']]&lt;br /&gt;
[[File:H3VR M1912 Safe.jpg|thumb|none|600px|''&amp;quot;Oh, we were supposed to turn LEFT at Podgorica.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1912 Left.jpg|thumb|none|600px|Disengaging the Steyr's safety; this is rather important, as the safety prevents the slide from moving...]]&lt;br /&gt;
[[File:H3VR M1912 Locking.jpg|thumb|none|600px|...which is necessary to load the thing.]]&lt;br /&gt;
[[File:H3VR M1912 Loading.jpg|thumb|none|600px|Loading is accomplished via an 8-round stripper clip; loose rounds can also be used, but there's not much of a practical advantage to doing so.]]&lt;br /&gt;
[[File:H3VR M1912 Aiming.jpg|thumb|none|600px|Aiming at a glass bottle; the front sight is rather thin, making the sights easy to use with light backgrounds, and nearly impossible to use on dark ones.]]&lt;br /&gt;
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on &amp;quot;nearly&amp;quot;; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Anschlagpistole M.12==&lt;br /&gt;
The [[Steyr M1912#Steyr Anschlagpistole M.12|Anschlagpistole M.12]], the select-fire machine pistol variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is labelled in the game as the &amp;quot;M1912/P.16&amp;quot;, an oft-quoted-but-incorrect designation (short for ''&amp;quot;Patrone 16&amp;quot;'', in reference to its 16-round capacity). It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine. The stock lacks the butt pad that was present on the real Anschlagpistole M.12.&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr Anschlagpistole M.12 with stock - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a &amp;quot;Battle Petite&amp;quot; match in the Meatmas Cappocolloseum.]]&lt;br /&gt;
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]&lt;br /&gt;
[[File:H3VR P16 Chambering.jpg|thumb|none|600px|Chambering what could just as easily be the first of eight rounds as it could be sixteen - again, you can't tell.]]&lt;br /&gt;
[[File:H3VR P16 Semi.jpg|thumb|none|600px|A minute or two of sausage-shooting later, and a quick peek at the right side of the pistol reveals this large switch on the frame.]]&lt;br /&gt;
[[File:H3VR P16 Auto.jpg|thumb|none|600px|Flipping it down results in...]]&lt;br /&gt;
[[File:H3VR P16 Firing.jpg|thumb|none|600px|''&amp;quot;Yes, I know the rule of the Double Tap, but I think you crossed the line between &amp;quot;playing it safe&amp;quot; and &amp;quot;desecrating a corpse&amp;quot; about eleven rounds ago.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR P16 Barrel.jpg|thumb|none|600px|Doing a bit of post-battle bore inspection in a completely unsafe and inadvisable manner shows that the P.16 has a rather detailed interior, with rifling grooves in the barrel and a firing pin hole in the breech face (as does the normal M1912, though it's not suitably absurd to inspire this kind of poor decision-making). Exactly how light is entering the barrel at this angle is another matter entirely.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011 Staccato P==&lt;br /&gt;
The Staccato P variant of [[STI 1911 Series|STI]]'s 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the &amp;quot;ST2111&amp;quot;.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|350px|STI 2011 Staccato P - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Staccato Right.jpg|thumb|none|600px|Admiring the 2011 underneath(ish) the Meatmas tree.]]&lt;br /&gt;
[[File:H3VR Staccato Safety.jpg|thumb|none|600px|The smallest one of the year's gifts (well, the smallest firearm one, at any rate), but no less appreciated.]]&lt;br /&gt;
[[File:H3VR Staccato Left.jpg|thumb|none|600px|Disengaging the safety, which had been irresponsibly left on. Why, someone could've not gotten hurt!]]&lt;br /&gt;
[[File:H3VR Staccato Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the Staccato, appreciative of the fact that it actually has a magazine well.]]&lt;br /&gt;
[[File:H3VR Staccato Racking.jpg|thumb|none|600px|The barrel does indeed tilt, though only slightly upwards like a 1911 variant should. No break-action silliness here.]]&lt;br /&gt;
[[File:H3VR Staccato Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the Staccato's rather blocky sights make said snowflake a bit hard to see.]]&lt;br /&gt;
[[File:H3VR Staccato Firing.jpg|thumb|none|600px|But hey, &amp;quot;hard to see&amp;quot; doesn't necessarily mean &amp;quot;hard to hit&amp;quot;. Even if this isn't the actual shot that landed, since it takes a few frames' worth of time for a 9x19mm round to reach a target at this distance; this shot is instead directed at a snowflake that the previous one already destroyed.]]&lt;br /&gt;
[[File:H3VR Staccato Locked.jpg|thumb|none|600px|Large as its magazine may be (compared to other 1911 variants, at least), it is still finite.]]&lt;br /&gt;
[[File:H3VR Staccato Ejecting.jpg|thumb|none|600px|Luckily, your supply of them isn't, so feel free to do whatever you wish with them once they're dry.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first &amp;quot;real&amp;quot; handgun added (barring the fictitious &amp;quot;Cyber Pistol&amp;quot;), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]&lt;br /&gt;
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]&lt;br /&gt;
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]&lt;br /&gt;
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]&lt;br /&gt;
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]&lt;br /&gt;
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]&lt;br /&gt;
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]&lt;br /&gt;
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]&lt;br /&gt;
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]&lt;br /&gt;
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]&lt;br /&gt;
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]&lt;br /&gt;
[[File:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 with wooden grips - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT New Left.jpg|thumb|none|600px|The (slightly less) shiny new (yet older) Tokarev, courtesy of Update #77's 1st alpha.]]&lt;br /&gt;
[[File:H3VR TT New Right.jpg|thumb|none|600px|Gone are the aftermarket synthetic grips and redone finish, with checkered wood and a duller original bluing job replacing them.]]&lt;br /&gt;
[[File:H3VR TT New Loading.jpg|thumb|none|600px|Like the old model, the new model's magazine has functional witness holes; the rounds look different, as the 7.62x25mm Tokarev round had been migrated to the standard multi-type ammo system of the game's other weapons by this point.]]&lt;br /&gt;
[[File:H3VR TT New Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR TT New Aiming.jpg|thumb|none|600px|The TT-33's iron sights; much better integrated into the section this time, if not any easier to use on a gray target.]]&lt;br /&gt;
[[File:H3VR TT New Firing.jpg|thumb|none|600px|Firing off a round; the rather substantial powder charge of the 7.62x25mm round leads to an impressive muzzle flash, one which lingers a frame or two longer than usual, as seen here.]]&lt;br /&gt;
[[File:H3VR TT New Ejecting.jpg|thumb|none|600px|That shot plus ''ceмь'' later, and the pistol locks empty, meriting the ejection of the now-empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]&lt;br /&gt;
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]&lt;br /&gt;
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]&lt;br /&gt;
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the &amp;quot;correct&amp;quot; one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]&lt;br /&gt;
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]&lt;br /&gt;
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]&lt;br /&gt;
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]&lt;br /&gt;
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]&lt;br /&gt;
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]&lt;br /&gt;
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]&lt;br /&gt;
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole &amp;quot;recursive gun&amp;quot; gag. Although, if you're reading these pages in order, you probably didn't know that.)]]&lt;br /&gt;
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]&lt;br /&gt;
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]&lt;br /&gt;
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
The [[Walther P5 Compact]] with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:WaltherP5C.jpg|thumb|none|350px|Walther P5 Compact - 9x91mm]]&lt;br /&gt;
[[File:H3VR P5Compact Left.JPG|thumb|none|600px|One thing you'll notice right away is that the ejection cutout on the slide is on the right side instead of the left. This is standard for all P5 models.]]&lt;br /&gt;
[[File:H3VR P5Compact Right.JPG|thumb|none|600px|On the right side you can read the engraving &amp;quot;Made in Germany.&amp;quot; This specific model was likely manufactured post-reunification, as originally they were made in West Germany.]]&lt;br /&gt;
[[File:H3VR P5Compact Loading.JPG|thumb|none|600px|Loading in an eight round magazine.]]&lt;br /&gt;
[[File:H3VR P5Compact Chambered.JPG|thumb|none|600px|As mentioned before, because the gun ejects to the left, it takes some getting used to for right-handed shooters when checking to see if any rounds are chambered.]]&lt;br /&gt;
[[File:H3VR P5Compact Aim.JPG|thumb|none|600px|Taking aim at an Elf Junkbot.]]&lt;br /&gt;
[[File:H3VR P5Compact Fire.JPG|thumb|none|600px|One junkbot down, and you can see the empty casing fly off to the left.]]&lt;br /&gt;
[[File:H3VR P5Compact Empty.JPG|thumb|none|600px|With a now-empty P5, one can really appreciate the design of this little gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Update #58 added a two-toned [[Walther P22]] pistol.&lt;br /&gt;
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]&lt;br /&gt;
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]&lt;br /&gt;
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]&lt;br /&gt;
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]&lt;br /&gt;
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]&lt;br /&gt;
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]&lt;br /&gt;
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added in the 11th alpha of Update #52.&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]&lt;br /&gt;
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]&lt;br /&gt;
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]&lt;br /&gt;
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38K==&lt;br /&gt;
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]&lt;br /&gt;
[[File:H3VR P38K.jpg|thumb|none|600px|&amp;quot;Hey, where'd the rest of it go?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]&lt;br /&gt;
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]&lt;br /&gt;
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]&lt;br /&gt;
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]&lt;br /&gt;
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The 19th day of Meatmas 2018 brought along a [[Webley &amp;amp; Scott Mk I]] autoloading pistol.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|350px|Webley &amp;amp; Scott Mk I - .455 Webley Auto]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Box.jpg|thumb|none|600px|What better gift to give than a century-old autoloading handgun? Especially one with as much collector's value as this. Must've cost them a fortune, whoever &amp;quot;they&amp;quot; might be.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Loading.jpg|thumb|none|600px|Loading in the standard 7-round magazine. Certainly not lacking in the &amp;quot;indicator holes&amp;quot; department...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Left.jpg|thumb|none|600px|Pausing to admire the pistol. A well-made piece of kit, even if it does look a bit like someone built it out of a bunch of bits from other handguns with little regard as to what was supposed to go where.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Racking.jpg|thumb|none|600px|...and giving the slide a pull.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the irons are a bit small by today's standards, but a ''damn sight'' better than some of the Webley's contemporaries.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Firing.jpg|thumb|none|600px|Firing off a shot; at full size, the semi-rim of the .455 Webley Auto cartridge's case can just be glimpsed.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Locked.jpg|thumb|none|600px|Neither that shot nor the six that followed hit their mark; while .455 Webley Auto (proprietary, at least in-game) runs at substantially higher velocities than the .455 Webley revolver round upon which it was based, it's still not even scraping the sound barrier, making long-distance shooting at anything smaller than a tectonic plate a bit of an exercise in futility.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Ejecting.jpg|thumb|none|600px|Well, at least it's a conversation starter.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Roadkillers&amp;diff=1637927</id>
		<title>Roadkillers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Roadkillers&amp;diff=1637927"/>
		<updated>2023-12-25T08:29:55Z</updated>

		<summary type="html">&lt;p&gt;TheExplodingBarrel: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = Roadkillers&lt;br /&gt;
|picture = RK-Poster.jpg&lt;br /&gt;
|caption = ''Promotional poster''&lt;br /&gt;
|country = [[Image:PHL.jpg|25px]] Philippines&lt;br /&gt;
|dates= 2023&lt;br /&gt;
|language=Filipino &lt;br /&gt;
|channel=[[Amazon Prime]]&lt;br /&gt;
|episodes = 4&lt;br /&gt;
|character1=Stacey&lt;br /&gt;
|actor1=Nadine Lustre&lt;br /&gt;
|character2=Marco &lt;br /&gt;
|actor2=Jerome Ponce&lt;br /&gt;
|character3=Nato&lt;br /&gt;
|actor3=Bodjie Pascua&lt;br /&gt;
|character4=Jairus&lt;br /&gt;
|actor4=Francis Magundayao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Roadkillers''''' is a 2023 Filipino crime thriller web series. The series stars Nadine Lustre as Stacey, who is attempting to get her sick father checked at a crowded hospital during the height of the COVID-19 pandemic. Her desperation to secure a vacant spot for her father leads to her sneaking into the hospital and cutting a patient's life support, causing a chain of events that puts her and her family's lives on the line.&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M9A1 Compact Inox==&lt;br /&gt;
Stacey (Nadine Lustre) is given a [[Beretta 92 pistol series#Beretta 92FS Compact|Beretta M9A1 Compact Inox]] from her Uncle Caloy, initially a gift to him from her father. Stacey uses the pistol throughout the series, though the pistol's model changes as detailed below.&lt;br /&gt;
[[File:Beretta M9A1 Compact Inox.jpg|thumb|none|350px|Beretta M9A1 Compact Inox - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RK-92.jpg|thumb|none|600px|The M9A1 Compact Inox as it appears in the opening sequence. The serial number and Beretta branding are clearly visible.]]&lt;br /&gt;
[[File:RK-92-2.jpg|thumb|none|600px|The pistol's disassembled parts are visible as Nato fixes the handgun for Uncle Caloy in a flashback in &amp;quot;Oil and Water&amp;quot; (E03).]]&lt;br /&gt;
[[File:RK-92-3.jpg|thumb|none|600px|Stacey attempts to reassemble the gun.]]&lt;br /&gt;
[[File:RK-92-4.jpg|thumb|none|600px|Stacey aims the reassembled Beretta.]]&lt;br /&gt;
[[File:RK-92-5.jpg|thumb|none|600px|The Beretta inside an old box of crackers.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1 Inox==&lt;br /&gt;
After Stacey is given the M9A1 Compact Inox, the pistol turns into a full-size [[Beretta M9A1|Beretta M9A1 Inox]] with a stainless Elite IA slide for the rest of the series.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Beretta92GElite1A.jpg|thumb|none|350px|Beretta 92G Elite IA - 9x19mm Parabellum]]&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RK-E3-92FL.jpg|thumb|none|600px|Stacey (Nadine Lustre) aims the Beretta at Marco in &amp;quot;Oil and Water&amp;quot; (E03).]]&lt;br /&gt;
[[File:RK-E3-92FL-2.jpg|thumb|none|600px|Stacey orders Marco to drive to Dolfo's house as she keeps the pistol aimed at him.]]&lt;br /&gt;
[[File:RK-E3-92FL-3.jpg|thumb|none|600px|Stacey continues to aim the pistol at Marco as he drives her to Dolfo's house.]]&lt;br /&gt;
[[File:RK-E3-92FL-4.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:RK-E3-92FL-5.jpg|thumb|none|600px|Stacey aims the pistol at Dolfo.]]&lt;br /&gt;
[[File:RK-E3-92FL-6.jpg|thumb|none|600px|After disarming her and taking it from her, Marco aims the Beretta at Dolfo.]]&lt;br /&gt;
[[File:RK-E3-92FL-7.jpg|thumb|none|600px|Marco holds Stacey at gunpoint with the Beretta.]]&lt;br /&gt;
[[File:RK-E3-92FL-8.jpg|thumb|none|600px|The pistol on the ground as Stacey and Marco fight each other.]]&lt;br /&gt;
[[File:RK-E4-92FL-9.jpg|thumb|none|600px|Marco holds on to the pistol after being stabbed by Stacey with his own knife in &amp;quot;Period&amp;quot; (E04).]]&lt;br /&gt;
[[File:RK-E4-92FL-10.jpg|thumb|none|600px|Marco aims the pistol at a squad of policemen.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A two-toned [[Colt M1911A1]] is seen with multiple characters in the series. It may be the same pistol used in ''[[The Woman and the Gun]]''.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|350px|none|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RK-E4-1911.jpg|thumb|none|600px|An M1911A1 next to Jonas' phone in &amp;quot;Period&amp;quot; (E04).]]&lt;br /&gt;
[[File:RK-E4-1911-2.jpg|thumb|none|600px|A policeman aims his 1911 at Marco.]]&lt;br /&gt;
[[File:RK-E4-1911-3.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:RK-E4-1911-4.jpg|thumb|none|600px|Ditto again.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown pistols==&lt;br /&gt;
Multiple unknown pistols are seen throughout the series.&lt;br /&gt;
[[File:RK-UKPistols.jpg|thumb|none|600px|Mayor Kalaw's thugs take out multiple unknown handguns in &amp;quot;Period&amp;quot; (E04).]]&lt;br /&gt;
[[File:RK-UKPistols2.jpg|thumb|none|600px|A squad of policemen aim multiple unknown handguns at Marco.]]&lt;br /&gt;
[[File:RK-UKPistols3.jpg|thumb|none|600px|A group of policemen talk to Stacey. Unknown handguns can be seen in their holsters.]]&lt;br /&gt;
[[File:RK-UKPistols4.jpg|thumb|none|600px|Multiple policemen load Jairus' bagged corpse into their vehicle. An unknown pistol can be seen in one of their holsters.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Unknown assault rifle==&lt;br /&gt;
Multiple soldiers at a military checkpoint can be seen holding unknown assault rifles (possibly [[M4A1]]s). &lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm (for reference)]]&lt;br /&gt;
[[File:RK-AR.jpg|thumb|none|600px|A soldier on the left can be seen holding an unknown assault rifle in &amp;quot;Period&amp;quot; (E04).]]&lt;br /&gt;
[[File:RK-AR-2.jpg|thumb|none|600px|The soldiers chase after Stacey's stolen police vehicle. Both soldiers in the frame can be seen holding the assault rifles.]]&lt;br /&gt;
[[File:RK-AR-3.jpg|thumb|none|600px|The soldiers look at the escaped vehicle. One of them can be seen holding the assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Philippine Produced]]&lt;br /&gt;
[[Category:Rae Red]]&lt;br /&gt;
[[Category:Amazon Prime]]&lt;/div&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
</feed>