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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+Ninja+Stalker</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-05T23:46:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_(VG)&amp;diff=788928</id>
		<title>Talk:The Punisher (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_(VG)&amp;diff=788928"/>
		<updated>2014-02-04T16:58:28Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: Created page with &amp;quot;==I've got this== I'll be adopting this article. I own the game and just ordered the cords I'll need to play it on my monitor and grab screenshots. Should easily enough have i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==I've got this==&lt;br /&gt;
I'll be adopting this article. I own the game and just ordered the cords I'll need to play it on my monitor and grab screenshots. Should easily enough have it fixed before the end of next month.  [[User:The Ninja Stalker|The Ninja Stalker]] ([[User talk:The Ninja Stalker|talk]]) 11:58, 4 February 2014 (EST)&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=751660</id>
		<title>Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=751660"/>
		<updated>2013-10-21T14:10:59Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TR2013 Cover.jpg|thumb|right|301px|''Tomb Raider'' (2013)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Tomb Raider'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
The [[AMT Hardballer]] (a.k.a. the &amp;quot;Silverballer&amp;quot;) from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer. The Silverballer is equipped with an unusable laser sight and extended barrel.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP]]&lt;br /&gt;
[[Image:TR2013 AMT 1.jpg|thumb|none|600px|Steph poses with a customized AMT Hardballer pistol.]]&lt;br /&gt;
[[Image:TR2013 AMT 2.jpg|thumb|none|600px|Steph fires the Silverballer.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] is the first weapon Lara acquires after the makeshift bow. It is also used by many other characters, including Reyes and Vlad. Can be upgraded with a 3-round burst secondary fire mod, high capacity magazine, port vented slide, muzzle brake and rapid fire mod. The 92SB is depicted to be a DAO pistol, with a slide that locks back whenever a reload is initiated. Listed simply as &amp;quot;Semi-Automatic Pistol&amp;quot;. For the sneaky-type players, a toggle-able sound suppressor can be unlocked via a DLC. After the helicopter crash, Lara replaces her Beretta with a Remington 1911 (see below).&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|none|350px|Beretta 92SB with wooden grips - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 92SB 1.jpg|thumb|none|600px|A close-up shot of Reyes' Beretta as she shoots a bear trap to free Lara's leg.]]&lt;br /&gt;
[[Image:TR2013 92SB 2.jpg|thumb|none|600px|Lara tries to shoot Vlad with his own Beretta 92SB.]]&lt;br /&gt;
[[Image:TR2013 92SB 3.jpg|thumb|none|600px|Lara with an empty 92SB pistol.]]&lt;br /&gt;
[[Image:TR2013 92SB 4.jpg|thumb|none|600px|Weapon customization view of the 92SB. The [[93R]]-style folding grip is added after unlocking the burst fire mod. Strangely, the extended mag holds only 10 rounds, even though it is modeled after a 20-round Beretta mag. Also note how the 92SB's icon shows a [[Heckler &amp;amp; Koch USP Match]], likely recycled from one of the previous TR games.]]&lt;br /&gt;
[[Image:TR2013 92SB 5.jpg|thumb|none|600px|And the Beretta fitted with an M1911-style slide. Whoever came up with the idea of this slide was fine with (or oblivious to) the fact that the gun now has no safety lever. A Brigadier or Elite slide would have been a better (and more realistic) choice.]]&lt;br /&gt;
[[Image:TR2013 92SB 6.jpg|thumb|none|600px|Lara fires her mutant Beretta upside down. During these parts the pistol has unlimited ammunition.]]&lt;br /&gt;
[[Image:TR-Alexberetta.jpg|thumb|none|600px|Alex with his Beretta 92SB while warding off Mathias' goons.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1911 R1 Enhanced==&lt;br /&gt;
After the helicopter crash, Lara obtains a [[M1911 pistol series#Remington Model 1911|Remington Model 1911 R1 Enhanced]] pistol, which replaces her Beretta. All the upgrades installed on the 92SB will also appear on the 1911.  Additional upgrades are the enhanced magazine well and ergonomic grip panels. The 1911 can also take the suppressor of the Beretta. Referred to as &amp;quot;Tactical Pistol&amp;quot;. Every cutscene and even the ingame model has the hammer down.&lt;br /&gt;
[[Image:Remmington 1911 R1 Enhanced.jpg‎|thumb|350px|none|Remington Model 1911 R1 Enhanced - .45 Auto]]&lt;br /&gt;
[[Image:TR2013 1911 1.jpg|thumb|none|600px|Lara holds a Remington Model 1911 R1 Enhanced on the pilot, forcing him to land the chopper before the storm fries them alive. A very similar scene is also present in ''[[Far Cry 3]]'', when the main protagonist uses a [[Kimber Warrior]] (a slightly different M1911 clone) to force the pilot to fly away. Here, Lara tries to persuade the pilot to land. Note the hammer is down.]]&lt;br /&gt;
[[Image:TR2013 1911 2.jpg|thumb|none|600px|Roth opens fire at Mathias and his goons after the helicopter crash.]]&lt;br /&gt;
[[Image:TR2013 1911 4.jpg|thumb|none|600px|Close-up of Roth's customized Remingtons. Note &amp;quot;Enhanced&amp;quot; written on the slide.]]&lt;br /&gt;
[[Image:TR2013 1911 3.jpg|thumb|none|600px|Weapon modification view of the Remington Model 1911 R1 Enhanced pistol, shown with the extended mag, muzzle brake, optional suppressor, and 3-round burst fire mod.]]&lt;br /&gt;
[[Image:TR2013 1911 5.jpg|thumb|none|600px|Sneaky Lara - or should we say ''[[Splinter Cell|Sam(antha) Fisher]]'' - prepares to kill an unaware bad guy with a suppressed 1911.]]&lt;br /&gt;
[[Image:TR2013 1911 6.jpg|thumb|none|600px|Lara kills a boar with her 1911 pistol. Note how it has a standard [[M1911A1]]-style hammer by default.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Finding all three handgun parts will upgrade the 1911 to a customized [[Desert Eagle Mark XIX]]. The Desert Eagle receives three additional upgrades; the 12-round extended magazine, the polished barrel, and the muzzle brake. Referred to as &amp;quot;Magnum Pistol&amp;quot;. The weapon's description in MP states that it fires .50 caliber bullets. In MP, it is unlocked at Level 20 for the Solarii faction.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:TR-DE2.jpg|thumb|none|602px|Lara wields a fully upgraded Desert Eagle pistol.]]&lt;br /&gt;
[[Image:TR2013 DE 2.jpg|thumb|none|600px|Lara wields a Desert Eagle Mark XIX and a Remington 1911 R1 Enhanced pistol &amp;quot;akimbo&amp;quot; style near the end of the game. After this, using dual pistols became a standard for her in the other games.]]&lt;br /&gt;
[[Image:TR2013 DE 4.jpg|thumb|none|600px|Smoker reloads his Desert Eagle in multiplayer.]]&lt;br /&gt;
[[Image:TR2013 DE 3.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. The non-fluted barrel confirms that the gun uses .50 caliber bullets, however this way the &amp;quot;Magnum Pistol&amp;quot; name for it is incorrect.]]&lt;br /&gt;
[[Image:TR DE 1.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. While it has a Beretta-style safety switch, the tall cocking serrations indicate that the Mark XIX version of the Desert Eagle was used as the base gun. Note how that magazine could hold even 20 rounds easily.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
Reyes and Dr. Whitman are seen with [[FN FNP-9]] pistols at the beach near the climax of the game.&lt;br /&gt;
[[Image:FNP-9mm2Tone.jpg|thumb|none|350px|FN FNP-9 pistol with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 FNP 1.jpg|thumb|none|600px|Reyes with an FNP-9 pistol.]]&lt;br /&gt;
[[Image:TR2013 FNP 2.jpg|thumb|none|600px|Dr. Whitman holds an FNP-9. Note the different grips and the missing de-cocking lever.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]] from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer. Referred to as &amp;quot;JAGD P22G&amp;quot;.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 226 1.jpg|thumb|none|600px|Despite the game featuring Spawn Protection, Spawn Trapping is still an effective method to end a match quickly.]]&lt;br /&gt;
[[Image:TR2013 226 2.jpg|thumb|none|600px|Reloading the two-tone P226.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The default icon for handguns in the game is shaped after a [[Heckler &amp;amp; Koch USP Match]].&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 92SB 4.jpg|thumb|none|600px|The Heckler &amp;amp; Koch USP Match as the pistol icon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] appears as the &amp;quot;WWII Submachine Gun&amp;quot;, yet it is classified as a rifle. Can be upgraded with a high-cap magazine, padded stock for reduced recoil, muzzle brake, taped mags, and polished ejector (which increases the ROF). In multiplayer, the Type 100 is a Survivor weapon.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:TR2013 T100 1.jpg|thumb|none|600px|Lara finds a Type 100 submachine gun in a Japanese World War II bunker.]]&lt;br /&gt;
[[Image:TR2013 T100 2.jpg|thumb|none|600px|Lara executes a scavenger trapped under a piece of concrete. Scenes like this surely helped the game to get an &amp;quot;M&amp;quot; rating by ESRB. This is a first for a TR game.]]&lt;br /&gt;
[[Image:TR2013 T100 3.jpg|thumb|none|600px|Customization view of the Type 100, here shown with the padded stock upgrade. Note how its icon is a [[HK91|Heckler &amp;amp; Koch HK91A2]]. ]]&lt;br /&gt;
[[Image:TR-Type100.jpg|thumb|none|600px|One of Mathias' goons with his Type 100 moments before Alex ignites the gas behind them.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In the single-player campaign, finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Ithaca Model 37 to a [[Franchi SPAS-12]], which is the final upgrade of the &amp;quot;Shotgun&amp;quot; series of weapons. All the upgrades installed on the Ithaca will also appear on the SPAS-12.&lt;br /&gt;
&lt;br /&gt;
The customized Franchi SPAS-12 from ''[[Hitman: Absolution]]'' is a DLC weapon for the MP part of the game. Called the &amp;quot;Agency SPS 12 Shotgun&amp;quot;. &lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 SPAS 2.jpg|thumb|none|600px|Customization view of an untouched SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:TR-SPAS-12.jpg|thumb|none|600px|Customization view of the SPAS-12 upgraded with a vertical grip and muzzle brake.]]&lt;br /&gt;
[[Image:TR-SPAS-12custom.jpg|thumb|none|600px|Lara draws out her shotgun while exploring the seemingly desolate kingdom of the Yamatai. The jacket she is wearing is unlockable with the Aviatrix Skin DLC.]]&lt;br /&gt;
[[Image:TR2013 SPAS 1.jpg|thumb|none|600px|Lara shoots a samurai warrior with an incendiary shell.]]&lt;br /&gt;
[[Image:TR2013 SPAS 3.jpg|thumb|none|600px|Reyes reloads her SPAS-12 during a multiplayer match. This is the standard SPAS-12 in the game.]]&lt;br /&gt;
[[Image:TR2013 Agency 1.jpg|thumb|none|600px|Steph with the &amp;quot;Agency SPS-12&amp;quot; shotgun. Even though the description says that it is semi-auto, it operates in pump-action.]]&lt;br /&gt;
[[Image:TR2013 Agency 2.jpg|thumb|none|600px|Steph reloads the &amp;quot;Agency SPS-12&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1912==&lt;br /&gt;
The [[Winchester Model 1912]] is a powerful close-range weapon, found on a long-dead U.S. Marine after encountering some giant Samurai warriors. The M1912 can be modded with a barrel shroud, full choke, polished bolt, padded grip and front grip.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|400px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 Winch 1.jpg|thumb|none|600px|Lara blows away a crazed scavenger with a stock Model 1912 shotgun.]]&lt;br /&gt;
[[Image:TR2013 Winch 2.jpg|thumb|none|600px|Customization view of the Winchester M1912 tuned into a &amp;quot;Trench Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37==&lt;br /&gt;
Finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Winchester Model 1912 to an [[Ithaca 37|Ithaca Model 37]]. The Ithaca can be further upgraded with incendiary shells, modified receiver, more stock padding and oddly enough two sizes of detachable magazines. When all of the upgrades are installed the resulting weapon looks like a Ithaca-SPAS-12 hybrid with a drum mag. All the upgrades installed on the Winchester Model 1912 will also appear on the Ithaca shotgun.&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube and pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:TR-Ithaca.jpg|thumb|none|600px|Customization view of the Ithaca Model 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 590]] with a heat-shield from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;M590 12GA&amp;quot;.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 590 2.jpg|thumb|none|600px|A Solarii holds a Mossberg 590 shotgun.]]&lt;br /&gt;
[[Image:TR2013 590 1.jpg|thumb|none|600px|Reloading animation of the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Finding enough Rifle Parts will &amp;quot;upgrade&amp;quot; the Type 100 submachine gun to an [[AK-47]] assault rifle. All the upgrades installed on the Type 100 will also appear on the AK. After escaping the Solarii camp, Lara finds and mounts a homemade grenade launcher on the AK, granting a secondary fire mode. In MP, the AK is usable only by the Solarii faction. Also note when Lara is holding the AK, her hand has the thumb not forming a complete grip because it is the same as when she held the Type 100.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:TR2013 AK 2.jpg|thumb|600px|none|Lara opens fire with her AK fitted with an upgraded stock and dual magazines. Due to a bug / glitch, the gas block and gas tube of the rifle sometimes disappears.]]&lt;br /&gt;
[[Image:TR2013 AK 3.jpg|thumb|600px|none|Lara holds an even further upgraded AK.]]&lt;br /&gt;
[[Image:TR2013 AK 1.jpg|thumb|600px|none|Customization view of the AK-47.]]&lt;br /&gt;
[[Image:TR2013 AK 4.jpg|thumb|600px|none|Lara mounts the homemade grenade launcher on her AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A modified [[AKS-74U]] appears as the &amp;quot;Fully Automatic Pistol&amp;quot; (which makes no sense, as it is an assault rifle) and is an unlockable secondary weapon in MP. Holds only 24 rounds and is usable by the Survivors.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|400px|none|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:TR2013 74U 2.jpg|thumb|600px|none|Sam wields an AKS-74U with a shortened handguard and the stock removed. Using it one handed would be nearly impossible on account of the recoil.]]&lt;br /&gt;
[[Image:TR2013 74U 1.jpg|thumb|600px|none|Sam fires the modified AKS-74U.]]&lt;br /&gt;
[[Image:TR2013 74U 3.jpg|thumb|none|600px|Steph fires her AKS-74U while being in &amp;quot;Last Stand&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 ==&lt;br /&gt;
The [[FN_FAL|FN FAL 50.63]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;STG 58 Elite&amp;quot;.&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|400px|FN FAL 50.63 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 FAL 2.jpg|thumb|none|600px|Victor holds a FAL 50.63 rifle.]]&lt;br /&gt;
[[Image:TR2013 FAL 1.jpg|thumb|none|600px|Victor with a FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[HK416]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;HX AP-15&amp;quot;. It always comes with a red dot scope.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 416 1.jpg|thumb|none|600px|Smoker scans the area with his HK416 at the ready.]]&lt;br /&gt;
[[File:TR2013 416 2.jpg|thumb|none|600px|Father Mathias pulls the charging handle of the HK416.]]&lt;br /&gt;
[[File:TR2013 HK416 1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK416 with a red dot scope visible on a Solarii trooper's back as he is operating a machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
The [[M14 Rifle]] appears as the &amp;quot;Marksman Rifle&amp;quot; and features a skeletal buttstock made of scrap metal. Appears only in multiplayer and is usable only by the Solarii faction. Limited to semi-automatic fire.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 M14 1.jpg|thumb|none|600px|Smoker pulls the charging handle of his M14 rifle. The selector switch is visible on the receiver, indicating that it is an M14 not an M1A, even thought it is semi-auto only.]]&lt;br /&gt;
[[Image:TR2013 M14 2.jpg|thumb|none|600px|Smoker aims the customized M14 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] is used as the default rifle icon.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎|thumb|450px|none|HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 T100 3.jpg|thumb|none|600px|The Heckler &amp;amp; Koch HK91A2 icon to the left.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
Roth provides Lara sniper cover in the single player game with a rather low-detailed [[Gewehr 43]]. It is only seen in this cutscene and heard during the following segment. It cannot be used by the player.&lt;br /&gt;
[[Image:Gew 43.jpg‎|thumb|450px|none|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:TRG43-1.jpg|thumb|none|600px|Somewhat large magazine.]]&lt;br /&gt;
[[Image:TRG43-2.jpg|thumb|none|600px|No rear sights. But maybe the result of finding an old rifle in disrepair.]]&lt;br /&gt;
[[Image:TRg43-3.jpg|thumb|none|600px|Good thing he got that rifle working.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Gun=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
Despite its name, the &amp;quot;Commando Rifle&amp;quot; is actually based on the [[Ultimax 100|Ultimax 100 Mark 3]] light machine gun. It is the final weapon in the &amp;quot;Rifle&amp;quot; category. Can be upgraded with a toggle-able suppressor, match grade barrel, and scope. In multiplayer, it is a Survivor weapon.&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 U100 1.jpg|thumb|none|600px|Lara holds a fully modified Ultimax 100. In this state, the Ultimax bears almost no resemblance to the base gun, looking like the end result of smashing an AK, Ultimax and flamethrower together.]]&lt;br /&gt;
[[File:TR2013 U100 3.jpg|thumb|none|600px|Lara test-fires her newly acquired &amp;quot;Commando Rifle&amp;quot;.]]&lt;br /&gt;
[[File:TR2013 U100 2.jpg|thumb|none|600px|Customization view of the Ultimax 100 Mark 3 machine gun. Noteworthy inaccuracy is that the real Ultimax series use STANAG mags, while this is shown with an AK-type magazine.]]&lt;br /&gt;
[[Image:TR2013 U100 4.jpg|thumb|none|600px|Steph reloads the multiplayer version of the Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] is usable in multiplayer. It is a Survivor equipment unlocked after reaching Level 15. The Solarii are using booby-trapped ammo boxes instead of these mines.&lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|300px|TM-46 anti-tank mine]]&lt;br /&gt;
[[Image:TR2013 Mine 1.jpg|thumb|none|600px|Outfitting image and description of the TM-46 mine.]]&lt;br /&gt;
[[Image:TR2013 Mine 2.jpg|thumb|none|600px|Reyes looks at a TM-46 AT mine during a multiplayer team deathmatch.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld Minigun==&lt;br /&gt;
A handheld [[Minigun]] is a special weapon in multiplayer. It does not seem to based on any real minigun model, though it has a 6-barrel setup like an M134 Minigun.&lt;br /&gt;
[[Image:TR2013 Minigun 1.jpg|thumb|none|600px|Roth wields a minigun.]]&lt;br /&gt;
[[Image:TR2013 Minigun 2.jpg|thumb|none|600px|Roth spins up the handheld minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Type 1 Heavy Machine Gun==&lt;br /&gt;
Sometimes the Solarii are seen using Japanese [[Type 1 Heavy Machine Gun]]s. A handheld version is usable in MP.&lt;br /&gt;
[[File:Type 1 HMG.jpeg|thumb|none|300px|Type 1 Heavy Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:TR2013 Type1 1.jpg|thumb|none|600px|Lara examines a Japanese Type 1 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
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		<updated>2013-10-21T13:50:44Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
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		<updated>2013-10-21T13:50:23Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
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		<updated>2013-10-21T13:49:01Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
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	<entry>
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		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=721643"/>
		<updated>2013-07-29T17:32:41Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
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[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a 2012 squad-based third-person shooter video game developed by Yager and published by 2K Games, influenced by Joseph Conrad's classic novella ''Heart of Darkness''. Set in the aftermath of a series of devastating sandstorms which have isolated and largely destroyed the city of Dubai, the plot concerns a US Army battalion, the fictional 33rd, under the command of Colonel John Konrad. This battalion defied orders and attempted to evacuate the civilian population, and was thought completely lost until a mysterious looped broadcast was picked up from Konrad declaring the evacuation attempt to have failed. The player takes on the role of Captain Walker, leader of a three-man Delta Force unit sent to find out what happened to the 33rd.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta M9]] with a greyish slide is the starting pistol for Walker and the basic sidearm used by enemy soldiers. The gun is modelled with an uncocked hammer, despite being a DA / SA pistol, and Walker is always shown pulling the slide after reloading. Being the weakest gun in the game it is only really a placeholder until the player finds something better.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|A Beretta M9 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle]] handgun is seen several times during the campaign; per videogame norms it is a supergun, able to kill most regular enemies in a single shot. It features an eight round capacity. While barely seen in the first half of the campaign, it becomes more prominent in the latter portions. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
&lt;br /&gt;
A [[Colt Python]] is used by Captain Riggs of the CIA, but can only be used by the player once during the entire campaign. It has similar stats to the [[Desert Eagle]] but its recoil is much lower. When reloading Walker appears to use a speedloader.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is referred to as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds, though oddly the ammo indicator shows the rounds in a helix-like pattern despite the P90 not using a helical magazine. The secondary function toggles a laser sight which improves accuracy in close quarters and becomes less efficient at distance. Its higher rate of fire and stronger round makes it superior to the [[UMP45]] in every way possible. &lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|MP7A1]] is unlocked at Rank 4.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] is the first of two SMGs the player encounters in the campaign. The gun is modeled with a 25 round straight magazine. It has very low recoil and is very powerful when in close quarters. In most chapters involving indoor combat enemies will be armed with this weapon. The weapon icon shows a built in foregrip similar to that seen in ''[[Counter-Strike]]'' but the in-game model does not.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is called the &amp;quot;Micro 9mm;&amp;quot; it is treated as a pistol, and is one of the more common weapons early in the game. It has a 32-round capacity, even though it is modeled with a 15-round magazine. The secondary fire key allows Walker to attach a suppressor to the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws a suppressor to his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is available in MP. It is unlocked at Rank 23 and features a non-removable suppressor.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|350px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault and Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and hand-guard appears in the game as the &amp;quot;AK-47&amp;quot;. It is the AK-103-2 variant, since it has selectable fire modes (burst and auto) as its secondary function. Unfortunately the in-game model of the AK-pattern rifles always have the safety engaged.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak103specops.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the bracket mount for optics above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer. Note that the selection lever is set to safe.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an AK-103.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
&lt;br /&gt;
The [[AKMSU]] appears in MP where it is listed as &amp;quot;[[AKS-74U]]&amp;quot;. It has a bakelite magazine. This is the starting assault rifle in the game.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] is Walker's starting rifle and is used by enemies throughout the game; it is also Walker's designated weapon and he will always be shown carrying one in cutscenes regardless of what the player is actually equipped with. It is possible to attach a suppressor anytime during gameplay using the secondary fire ability. For some reason, the M4 has two rear iron sights, a flip up type and an A2 type; it is shown with tan furnishings, a Magpul-style handling loop on the magazine, an extended flash hider, and an aftermarket handguard seemingly based on the VLTOR CASV-EL. It provides a higher rate of fire than other assault rifles, but does not have fire mode selection and is weaker than the battle rifles. In one cutscene Walker uses a Surefire weaponlight, but this ability is not seen in gameplay. It also has a magazine capacity of 40 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes. Note the magazine handling loop, basically the same as the classic Magpul but with the loop rather impractically turned side-on. Note also the rather odd presence of a Magpul PMAG with a Ranger Plate on the front of Walker's chest rig; no weapon in the game uses such a magazine.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is a mid-to-late game assault rifle first encountered in the chapter &amp;quot;The Road.&amp;quot; The secondary fire mode toggles between burst and full-auto fire modes; this means there is no ability to toggle the ACOG sight fitted to the weapon, which is always on.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTLF1B.jpg|thumb|none|600px|Walker reloads his FAMAS F1 after saving Riggs.]]&lt;br /&gt;
[[Image:SOTLF1A.jpg|thumb|none|600px|View through the ACOG attached to the FAMAS F1.]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|600px|A soldier takes cover with a FAMAS F1 in the multiplayer trailer of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears late in the game as a high-level assault rifle. It is shown with a CQC barrel, [[M16]]-style flash hider, and an [[FN EGLM|FN Mk. 13]] grenade launcher. It is full-auto only due to the grenade launcher being the secondary function.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a SCAR-H CQC - 40mm]]&lt;br /&gt;
[[Image:SOTLMK17B.jpg|thumb|none|600px|Walker fires the SCAR-H CQC.]]&lt;br /&gt;
[[Image:SOTLMK17C.jpg|thumb|none|600px|Walker takes cover and reloads the MK 13 grenade launcher.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|600px|A hostile soldier about to execute a civilian with a SCAR-H. This is the only case where a SCAR-H is seen without the MK 3 grenade launcher. When this guy is killed, he will drop an M4A1 however.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is called the &amp;quot;417&amp;quot; and is depicted as a semi-automatic rifle with a ten-round magazine and a togglable scope as the secondary function; the model shows a reflex sight mounted in front of a magnifying scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|400px|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL417B.jpg|thumb|none|600px|Walker with a HK417 on his back.]]&lt;br /&gt;
[[Image:SOTL417A.jpg|thumb|none|600px|View through the scope of the HK417.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
&lt;br /&gt;
Sergeant Lugo's standard assault rifle is a [[TAR-21]]. It is shown with standard 30 round magazines, cloth wrapped around the stock and the hand guard, and no optical scope. It is never seen in the hands of the enemy and can only be attained by the player at the end of Chapter 13.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|450px|'''Airsoft''' Ares Tavor TAR-21 showing iron sights]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px|Pre-release image of the TAR-21, showing it would originally have mounted a reflex optic.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px|Another image of a pre-release TAR-21 with an optic.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01==&lt;br /&gt;
The [[OC-14|OTs-14-4A-01]] is unlocked at Rank 15. Listed as &amp;quot;OTS-14&amp;quot;.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12]] is seen towards the end of the game, often in the hands of heavy troops. It is the third shotgun the player can have and is superior to both shotguns in every way. It is equipped with a 20 round magazine and its accuracy allows it be effective at far greater distances than the other two shotguns. Its main downside is that it does not share shotgun ammunition with the other shotguns, and its rate of fire will drain its magazine extremely quickly. Due to the increased range, green shells being ejected, and explosions on impact it can be safely extrapolated that it is loaded with FRAG-12 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|400px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOTL AA12 1.jpg||thumb|none|600px|Walker fires the AA-12 from behind cover.]]&lt;br /&gt;
[[Image:SOTL AA12 2.jpg||thumb|none|600px|Walker reloads the AA-12.]]&lt;br /&gt;
[[Image:SOTL AA12 3.jpg||thumb|none|600px|Walker holds an AA-12 shotgun in one of the game's endings.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] is the second shotgun available, using the US military &amp;quot;M1014&amp;quot; designation, though the model is incorrect for a military shotgun as it only has a 4-round tube. It holds more shells than the W1200 and has greater range, making it a superior weapon, and is correctly shown firing in semi-auto mode rather than pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTLM4A.jpg|thumb|none|600px|Walker holds an M4 Super 90 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is the first shotgun unlocked in multiplayer. Appears as &amp;quot;M-590&amp;quot;.&lt;br /&gt;
[[image:Mossberg590.jpg|450px|thumb|none|Mossberg 590 - 12 Gauge. Without heat shield.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1200/1300|Winchester Model 1200]] is called the &amp;quot;W1200,&amp;quot; and is shown with a sawed-off barrel and stock and cloth wrapped around the grips. When firing, the breach can be seen cycling. Its power is amazingly strong in close quarters, and its fire speed makes it useful during blind fire. It is the most commonly found shotgun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1200Police.jpg|thumb|none|450px|Winchester Model 1200 Police Model - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] is called the &amp;quot;M-99 Sniper.&amp;quot; Appearing only once in the chapter &amp;quot;Adams,&amp;quot; it is an incredibly powerful weapon able to down a Heavy soldier in just two shots, but being single-shot must be reloaded each time it is fired. Like the Steyr Elite, its secondary fire toggles between 8x and 16x scope magnification.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .50 BMG / .416 Barrett]]&lt;br /&gt;
[[Image:SOTL M99.jpg|thumb|none|600px|Walker takes cover and reloads the Barrett.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The &amp;quot;MSG 90&amp;quot; of the game is a hybrid of an older [[Heckler &amp;amp; Koch MSG90|MSG90]] (stock and butt pad design, bipod) and the newer MSG90 A1 (threaded barrel with flash hider, angled charging handle, iron sights). It is available in multiplayer only.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL MSG90.jpg|thumb|none|600px|Weapon selection view of the hybrid MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[M110 SASS]] is unlocked at Rank 17.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL M110.jpg|thumb|none|600px|Weapon selection view of the M110 SASS.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as and referred to by Walker as the &amp;quot;Scout Tactical&amp;quot;. The main sniper rifle in the campaign, its secondary fire toggles between 8x and 16x magnification. For greater control Walker can crouch, reducing the amount of drift.&lt;br /&gt;
&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lugo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor. Note that Lugo is carrying straight STANAG magazines which are not used by any weapon in the campaign.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
[[Image:SOTL Elite 3.jpg|thumb|none|600px|Walker retracts the bolt and reloads the Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One [[Browning M2|Browning M2HB]] is mounted on a Humvee during the parking lot shootout. It is not usable by Walker.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:SOTL M2HB.jpg|thumb|none|600px|Walker observes the M2HB that nearly blew his head off. The absence of the carrying handle indicates that this is an M2HB and not an M2A2 like all the other Brownings in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]], called the &amp;quot;M2E2 HMG,&amp;quot; is seen at fixed points throughout the game, always fitted with a metal gunshield. It has an unlimited amount of ammunition and is governed by a heat gauge, with the barrel glowing red hot and steaming from the muzzle if the weapon is fired for too long. Walker is able to crouch while using the turret, &amp;quot;blind firing&amp;quot; the weapon by leaning up with one hand for better protection but decreased accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|401px|Browning M2A2 Heavy Machine Gun - .50 BMG]] &lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is Lieutenant Adams' main weapon throughout the campaign, and is used by most of the blast suit clad heavy enemies. Unlike the other weapons, its ammunition capacity is shown as two solid white bars, each representing 50 rounds. Rather predictably, it cannot use the 30-round STANAG magazine used by the M4A1 and TAR-21; this functionality is seldom used in real life due to reliability issues, but is as usual in games not even presented as an option.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
[[Image:SOTL M249E2 1.jpg|thumb|none|600px|Walker reloads the M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249E2 2.jpg|thumb|none|600px|The mag well for STANAG magazines confirms that this is a genuine SAW and not an M249 / Mk 46 hybrid that some games feature.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] can be seen mounted on Black Hawk helicopters, and is used by Walker in the flash-foward introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17A.jpg|thumb|none|600px|Walker opens fire with the GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17B.jpg|thumb|none|600px|Smoking barrels of the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM|FN Mk. 13]] is mounted on the [[SCAR-H]] CQC. It has a limit of three rounds and switches the crosshair to a leaf sight style reticle when selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
&lt;br /&gt;
An [[M224 Mortar]] is used by Walker, Lugo and Adams to launch white phosphorous rounds at a large group of soldiers. Walker first launches a fictional &amp;quot;camera&amp;quot; round to provide the satellite-style overhead view used to aim the weapon, viewing the output on a laptop and giving orders for shots to his squadmates. The decision by Walker to make use of this weapon proves to be a pivotal event in the game's plot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
[[Image:SOTLM224A.jpg|thumb|none|600px|Walker examines the M224 mortar.]]&lt;br /&gt;
[[Image:SOTLM224B.jpg|thumb|none|600px|Walker takes one last look at the mortar before leaving the area.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] is seen throughout the campaign, though it is rarely used by enemies. Rounds are loaded one at a time, meaning it is slow to use, but due to reasonably realistic blast radius it is one of the most powerful weapons available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOTLMGL1.jpg|thumb|none|600px|Walker takes aim with the MGL Mk 1L launcher.]]&lt;br /&gt;
[[Image:SOTLMGL2.jpg|thumb|none|600px|It is a mystery how can Walker reload the MGL in one second while keeping his right hand on the trigger and hanging on with his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is found occasionally during the campaign; it is instant death to all enemy types within the substantial blast radius, though ammo is rare and little can be carried. It is sometimes seen in the hands of enemies, and is an instant kill if it hits directly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;stun grenade.&amp;quot; Walker can pick up and use stun grenades himself, or if the AI detects the player is suppressed Adams will offer a prompt to throw one at nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sticky Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The third grenade type is a &amp;quot;Sticky Grenade&amp;quot;. Once thrown, the surrounding frame of the grenade splits apart, revealing the sticky explosive underneath. Sticky grenades have a longer fuse than standard hand grenades, but can stick to enemies who will often panic and run towards others.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bushmaster_Carbon_15&amp;diff=565597</id>
		<title>Bushmaster Carbon 15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bushmaster_Carbon_15&amp;diff=565597"/>
		<updated>2012-05-20T21:40:42Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Carbon 15 firearms feature a reinforced polymer upper and lower receiver, along with high quality stainless barrels. They are gas operated like other Bushmaster firearms, and come supplied with one ten-round magazine, but will use any AR-15/M16 magazine. Many of the internal parts are common with standard AR-15 rifles. The Carbon 15 series is chambered for the 5.56x45mm NATO cartridge, and will use the .223 Remington cartridge interchangeably. Similar to [[Olympic Arms OA-93 Pistol|Olympic Arms OA-93 Pistol]] and [[Kel Tec PLR-16 Pistol|Kel Tec PLR-16 Pistol]].&lt;br /&gt;
&lt;br /&gt;
'''Carbon 15 has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
[[Image:Bushmaster Carbon 15 Type 97 Pistol.jpg|thumb|right|300px|Bushmaster Carbon 15 Type 97 Pistol, actual version - 5.56x45mm]]&lt;br /&gt;
[[Image:Bushmaster Carbon 15 Type 21S Pistol (Early Version).jpg|thumb|right|300px|Bushmaster Carbon 15 Type 21S Pistol, early version - 5.56x45mm]]&lt;br /&gt;
[[Image:Bush4.jpg|thumb|right|300px|Bushmaster Carbon 15 Type 97S Pistol, early version - 5.56x45mm]]&lt;br /&gt;
[[Image:Bush5.jpg|thumb|right|300px|Bushmaster Carbon 15 Pistol, early version - 9x19mm]]&lt;br /&gt;
[[Image:Bush6.jpg|thumb|right|300px|Bushmaster Carbon 15 LE Sub Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Bush7.jpg|thumb|right|300px|Bushmaster Carbon 15 LE Pistol - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Brink]]||&amp;quot;Euston AR&amp;quot;||LE Submachine Gun||Mistakenly classed as an assault rifle.||2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bushmaster_Carbon_15&amp;diff=565593</id>
		<title>Bushmaster Carbon 15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bushmaster_Carbon_15&amp;diff=565593"/>
		<updated>2012-05-20T21:37:16Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: The gun does appear in Brink.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
The Carbon 15 firearms feature a reinforced polymer upper and lower receiver, along with high quality stainless barrels. They are gas operated like other Bushmaster firearms, and come supplied with one ten-round magazine, but will use any AR-15/M16 magazine. Many of the internal parts are common with standard AR-15 rifles. The Carbon 15 series is chambered for the 5.56x45mm NATO cartridge, and will use the .223 Remington cartridge interchangeably. Similar to [[Olympic Arms OA-93 Pistol|Olympic Arms OA-93 Pistol]] and [[Kel Tec PLR-16 Pistol|Kel Tec PLR-16 Pistol]].&lt;br /&gt;
&lt;br /&gt;
'''Carbon 15 has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
[[Image:Bushmaster Carbon 15 Type 97 Pistol.jpg|thumb|right|300px|Bushmaster Carbon 15 Type 97 Pistol, actual version - 5.56x45mm]]&lt;br /&gt;
[[Image:Bushmaster Carbon 15 Type 21S Pistol (Early Version).jpg|thumb|right|300px|Bushmaster Carbon 15 Type 21S Pistol, early version - 5.56x45mm]]&lt;br /&gt;
[[Image:Bush4.jpg|thumb|right|300px|Bushmaster Carbon 15 Type 97S Pistol, early version - 5.56x45mm]]&lt;br /&gt;
[[Image:Bush5.jpg|thumb|right|300px|Bushmaster Carbon 15 Pistol, early version - 9x19mm]]&lt;br /&gt;
[[Image:Bush6.jpg|thumb|right|300px|Bushmaster Carbon 15 LE Sub Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Bush7.jpg|thumb|right|300px|Bushmaster Carbon 15 LE Pistol - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Brink]]||&amp;quot;Euston AR&amp;quot;||LE Submachine Gun||Mistakenly classed as an assault rifle.||2011&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=511777</id>
		<title>The Punisher (1993 video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=511777"/>
		<updated>2012-01-22T18:54:44Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: /* Ingram MAC-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Punisher title screen.JPG|right|300px|thumb|''The Punisher (1993)'']]&lt;br /&gt;
&lt;br /&gt;
'''The Punisher''' is a 1993 beat 'em up arcade game published by Capcom. The player assumes control of either The Punisher or Nick Fury, or both in co-op. As a beat 'em up the combat is generally melee-oriented until gun-armed enemies show up, prompting a shoot 'em up style of gameplay. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the 1993 arcade game ''The Punisher'':'''&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
Throughout the game enemies armed with this pistol and M1928 Thompsons or robot copies of Pretty Boy will prompt Nick Fury and Punisher to pull out their own [[M1911_pistol_series#M1911A1|M1911A1s]]. The player can fire at will with unlimited ammo until all such enemies are down, in which case they holster the sidearms and beat 'em up gameplay is resumed. Players can pick up the pistols the enemies drop for 800 points (or 800 rounds, considering the unlimited ammo thing).&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be seen wielding M1911A1s.]]&lt;br /&gt;
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]&lt;br /&gt;
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]&lt;br /&gt;
[[Image:2 pistols.JPG|thumb|none|600px|Frank sees about 1600 rounds, er points.]]&lt;br /&gt;
[[Image:BLAM BLAM!.JPG|thumb|none|600px|Nick Fury opens fire on some thugs.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene a gangster can be spotted holding an [[Uzi]] just behind Bruno. The weapon never appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:There's your Uzi.jpg|thumb|none|600px|The barrel and handguard, circled in red, are visible behind Bruno.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 with M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene it flashes to 3 [[M16#M16 with M203 Grenade Launcher|M16A1 rifles fitted with M203 grenade launchers]] opening fire, presumably the guns used to kill Frank and his family. An M16 Rifle appears in the game but not the M16A1, nor is it fitted with the M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg‎|thumb|none|400px|M16A1 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:A Brutal Mob.JPG|thumb|none|600px|The death of Frank Castle only brought forth the birth of The Punisher.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
&lt;br /&gt;
When the game is left in demo mode it will show profiles of both The Punisher and Nick Fury. In the Punisher's picture he is firing an [[AK-74]]. This weapon doesn't appear in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Frank Castle Profile.JPG|thumb|none|400px|Frank with AK-74 in his profile picture.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]], called &amp;quot;Ingram&amp;quot; in the game, appears as a usable weapon with 20 rounds. Interestingly enough the player character will fire the weapon left handed, although Punisher and Fury will use every other weapon right-handed. This is mostly due to every projectile weapon using the same sprites except for the pistol sequences.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Now I have a machine pistol.JPG|thumb|none|600px|Frank holding MAC-10 and looking about as angry as usual.]]&lt;br /&gt;
[[Image:Firing Ingram.JPG|thumb|none|600px|Frank firing the MAC-10]]&lt;br /&gt;
&lt;br /&gt;
==M16 Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M16]] can be picked up and used in the game, holding 20 rounds. Jigsaw uses it in his brief appearance as well. The way Castle and Fury hold the weapon suggests a vertical foregrip, but in fact it has none and this is a developmental oversight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg‎|thumb|none|400px|M16 Rifle-5.56x45mm]]&lt;br /&gt;
[[Image:Pretty Boy.JPG|thumb|none|600px|Frank opens fire on a Pretty Boy with his M16]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The player is always started with 4 [[M26 Hand Grenade|M26 Grenades]]. They can be thrown by jumping up and hitting both buttons to throw one directly down, affecting enemies in that vicinity. Otherwise when a player's health is at 0% hitting both buttons will prompt a throw-and-dive animation and make it a Super Grenade that affects every enemy on the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Hey! A grenade!.JPG|thumb|none|600px|Frank finds a grenade laying around on the ground and does what is probably the closest thing he ever gets to a smile.]]&lt;br /&gt;
[[Image:I don't think he liked that.JPG|thumb|none|600px|Frags do wonders against giant robots.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
&lt;br /&gt;
Some enemies carry [[Thompson Submachine Gun#M1928.2FM1928A1 Thompson|M1928 Thompsons]]. The gun isn't usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 Thompson-.45 ACP]]&lt;br /&gt;
[[Image:Does this smile make me look creepy.JPG|thumb|none|600px|This guy's seen too many movies.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
Castle uses a &amp;quot;bazooka&amp;quot; to break into Fisk Industries to get at the Kingpin in the cutscene preceding the final level. It heavily resembles an [[FGM-148 Javelin]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Breaking and Entering.JPG|thumb|none|600px|Frank with the &amp;quot;bazooka&amp;quot;. Unusual that Nick Fury should call it that, seeing as he's been in the military since WWII.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
Bushwhacker appears as the boss of the 4th level. His power enables him to morph his right arm into a variety of firearms, flamethrowers and launchers. In this game he appears to be morphing it into an [[M202 Flash|M202 FLASH]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:Oh my.JPG|thumb|none|600px|Bushwhacker morphing his arm into the M202 FLASH, firing the rockets rather indiscriminately.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
A couple of flamethrowers appear in the game. One (ironically) resembles a fire extinguisher and is usable by the player. The other is used by the boss of the third level, Bone Breaker.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh its a flamethrower.JPG|thumb|none|600px|Wow this guy is a ''tank''!]]&lt;br /&gt;
[[Image:Toasty.JPG|thumb|none|600px|Frank looking to roast some Ken &amp;amp; Ryu rip-offs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=508925</id>
		<title>The Punisher (1993 video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=508925"/>
		<updated>2012-01-14T04:40:23Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: /* M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Punisher title screen.JPG|right|300px|thumb|''The Punisher (1993)'']]&lt;br /&gt;
&lt;br /&gt;
'''The Punisher''' is a 1993 beat 'em up arcade game published by Capcom. The player assumes control of either The Punisher or Nick Fury, or both in co-op. As a beat 'em up the combat is generally melee-oriented until gun-armed enemies show up, prompting a shoot 'em up style of gameplay. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the 1993 arcade game ''The Punisher'':'''&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
Throughout the game enemies armed with this pistol and M1928 Thompsons or robot copies of Pretty Boy will prompt Nick Fury and Punisher to pull out their own [[M1911_pistol_series#M1911A1|M1911A1s]]. The player can fire at will with unlimited ammo until all such enemies are down, in which case they holster the sidearms and beat 'em up gameplay is resumed. Players can pick up the pistols the enemies drop for 800 points (or 800 rounds, considering the unlimited ammo thing).&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be seen wielding M1911A1s.]]&lt;br /&gt;
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]&lt;br /&gt;
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]&lt;br /&gt;
[[Image:2 pistols.JPG|thumb|none|600px|Frank sees about 1600 rounds, er points.]]&lt;br /&gt;
[[Image:BLAM BLAM!.JPG|thumb|none|600px|Nick Fury opens fire on some thugs.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene a gangster can be spotted holding an [[Uzi]] just behind Bruno. The weapon never appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:There's your Uzi.jpg|thumb|none|600px|The barrel and handguard, circled in red, are visible behind Bruno.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 with M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene it flashes to 3 [[M16#M16 with M203 Grenade Launcher|M16A1 rifles fitted with M203 grenade launchers]] opening fire, presumably the guns used to kill Frank and his family. An M16 Rifle appears in the game but not the M16A1, nor is it fitted with the M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg‎|thumb|none|400px|M16A1 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:A Brutal Mob.JPG|thumb|none|600px|The death of Frank Castle only brought forth the birth of The Punisher.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
&lt;br /&gt;
When the game is left in demo mode it will show profiles of both The Punisher and Nick Fury. In the Punisher's picture he is firing an [[AK-74]]. This weapon doesn't appear in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Frank Castle Profile.JPG|thumb|none|400px|Frank with AK-74 in his profile picture.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]], called &amp;quot;Ingram&amp;quot; in the game, appears as a usable weapon with 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Now I have a machine pistol.JPG|thumb|none|600px|Frank holding MAC-10 and looking about as angry as usual.]]&lt;br /&gt;
[[Image:Firing Ingram.JPG|thumb|none|600px|Frank firing the MAC-10]]&lt;br /&gt;
&lt;br /&gt;
==M16 Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M16]] can be picked up and used in the game, holding 20 rounds. Jigsaw uses it in his brief appearance as well. The way Castle and Fury hold the weapon suggests a vertical foregrip, but in fact it has none and this is a developmental oversight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg‎|thumb|none|400px|M16 Rifle-5.56x45mm]]&lt;br /&gt;
[[Image:Pretty Boy.JPG|thumb|none|600px|Frank opens fire on a Pretty Boy with his M16]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The player is always started with 4 [[M26 Hand Grenade|M26 Grenades]]. They can be thrown by jumping up and hitting both buttons to throw one directly down, affecting enemies in that vicinity. Otherwise when a player's health is at 0% hitting both buttons will prompt a throw-and-dive animation and make it a Super Grenade that affects every enemy on the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Hey! A grenade!.JPG|thumb|none|600px|Frank finds a grenade laying around on the ground and does what is probably the closest thing he ever gets to a smile.]]&lt;br /&gt;
[[Image:I don't think he liked that.JPG|thumb|none|600px|Frags do wonders against giant robots.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
&lt;br /&gt;
Some enemies carry [[Thompson Submachine Gun#M1928.2FM1928A1 Thompson|M1928 Thompsons]]. The gun isn't usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 Thompson-.45 ACP]]&lt;br /&gt;
[[Image:Does this smile make me look creepy.JPG|thumb|none|600px|This guy's seen too many movies.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
Castle uses a &amp;quot;bazooka&amp;quot; to break into Fisk Industries to get at the Kingpin in the cutscene preceding the final level. It heavily resembles an [[FGM-148 Javelin]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Breaking and Entering.JPG|thumb|none|600px|Frank with the &amp;quot;bazooka&amp;quot;. Unusual that Nick Fury should call it that, seeing as he's been in the military since WWII.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
Bushwhacker appears as the boss of the 4th level. His power enables him to morph his right arm into a variety of firearms, flamethrowers and launchers. In this game he appears to be morphing it into an [[M202 Flash|M202 FLASH]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:Oh my.JPG|thumb|none|600px|Bushwhacker morphing his arm into the M202 FLASH, firing the rockets rather indiscriminately.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
A couple of flamethrowers appear in the game. One (ironically) resembles a fire extinguisher and is usable by the player. The other is used by the boss of the third level, Bone Breaker.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh its a flamethrower.JPG|thumb|none|600px|Wow this guy is a ''tank''!]]&lt;br /&gt;
[[Image:Toasty.JPG|thumb|none|600px|Frank looking to roast some Ken &amp;amp; Ryu rip-offs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=507392</id>
		<title>The Punisher (1993 video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=507392"/>
		<updated>2012-01-11T00:57:21Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: /* M16 Rifle */  No vertical forgrip whatsoever. Magic fist?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Punisher title screen.JPG|right|300px|thumb|''The Punisher (1993)'']]&lt;br /&gt;
&lt;br /&gt;
'''The Punisher''' is a 1993 beat 'em up arcade game published by Capcom. The player assumes control of either The Punisher or Nick Fury, or both in co-op. As a beat 'em up the combat is generally melee-oriented until gun-armed enemies show up, prompting a shoot 'em up style of gameplay. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the 1993 arcade game ''The Punisher'':'''&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
Throughout the game enemies armed with this pistol and M1928 Thompsons or robot copies of Pretty Boy will prompt Nick Fury and Punisher to pull out their own [[M1911_pistol_series#M1911A1|M1911A1s]]. The player can fire at will with unlimited ammo until all such enemies are down, in which case they holster the sidearms and beat 'em up gameplay is resumed. Players can pick up the pistols the enemies drop for 800 points (or 800 rounds, considering the unlimited ammo thing).&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be see wielding M1911A1s.]]&lt;br /&gt;
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]&lt;br /&gt;
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]&lt;br /&gt;
[[Image:2 pistols.JPG|thumb|none|600px|Frank sees about 1600 rounds, er points.]]&lt;br /&gt;
[[Image:BLAM BLAM!.JPG|thumb|none|600px|Nick Fury opens fire on some thugs.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene a gangster can be spotted holding an [[Uzi]] just behind Bruno. The weapon never appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:There's your Uzi.jpg|thumb|none|600px|The barrel and handguard, circled in red, are visible behind Bruno.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 with M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene it flashes to 3 [[M16#M16 with M203 Grenade Launcher|M16A1 rifles fitted with M203 grenade launchers]] opening fire, presumably the guns used to kill Frank and his family. An M16 Rifle appears in the game but not the M16A1, nor is it fitted with the M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg‎|thumb|none|400px|M16A1 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:A Brutal Mob.JPG|thumb|none|600px|The death of Frank Castle only brought forth the birth of The Punisher.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
&lt;br /&gt;
When the game is left in demo mode it will show profiles of both The Punisher and Nick Fury. In the Punisher's picture he is firing an [[AK-74]]. This weapon doesn't appear in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Frank Castle Profile.JPG|thumb|none|400px|Frank with AK-74 in his profile picture.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]], called &amp;quot;Ingram&amp;quot; in the game, appears as a usable weapon with 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Now I have a machine pistol.JPG|thumb|none|600px|Frank holding MAC-10 and looking about as angry as usual.]]&lt;br /&gt;
[[Image:Firing Ingram.JPG|thumb|none|600px|Frank firing the MAC-10]]&lt;br /&gt;
&lt;br /&gt;
==M16 Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M16]] can be picked up and used in the game, holding 20 rounds. Jigsaw uses it in his brief appearance as well. The way Castle and Fury hold the weapon suggests a vertical foregrip, but in fact it has none and this is a developmental oversight. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg‎|thumb|none|400px|M16 Rifle-5.56x45mm]]&lt;br /&gt;
[[Image:Pretty Boy.JPG|thumb|none|600px|Frank opens fire on a Pretty Boy with his M16]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The player is always started with 4 [[M26 Hand Grenade|M26 Grenades]]. They can be thrown by jumping up and hitting both buttons to throw one directly down, affecting enemies in that vicinity. Otherwise when a player's health is at 0% hitting both buttons will prompt a throw-and-dive animation and make it a Super Grenade that affects every enemy on the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Hey! A grenade!.JPG|thumb|none|600px|Frank finds a grenade laying around on the ground and does what is probably the closest thing he ever gets to a smile.]]&lt;br /&gt;
[[Image:I don't think he liked that.JPG|thumb|none|600px|Frags do wonders against giant robots.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
&lt;br /&gt;
Some enemies carry [[Thompson Submachine Gun#M1928.2FM1928A1 Thompson|M1928 Thompsons]]. The gun isn't usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 Thompson-.45 ACP]]&lt;br /&gt;
[[Image:Does this smile make me look creepy.JPG|thumb|none|600px|This guy's seen too many movies.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
Castle uses a &amp;quot;bazooka&amp;quot; to break into Fisk Industries to get at the Kingpin in the cutscene preceding the final level. It heavily resembles an [[FGM-148 Javelin]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Breaking and Entering.JPG|thumb|none|600px|Frank with the &amp;quot;bazooka&amp;quot;. Unusual that Nick Fury should call it that, seeing as he's been in the military since WWII.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
Bushwhacker appears as the boss of the 4th level. His power enables him to morph his right arm into a variety of firearms, flamethrowers and launchers. In this game he appears to be morphing it into an [[M202 Flash|M202 FLASH]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:Oh my.JPG|thumb|none|600px|Bushwhacker morphing his arm into the M202 FLASH, firing the rockets rather indiscriminately.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
A couple of flamethrowers appear in the game. One (ironically) resembles a fire extinguisher and is usable by the player. The other is used by the boss of the third level, Bone Breaker.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh its a flamethrower.JPG|thumb|none|600px|Wow this guy is a ''tank''!]]&lt;br /&gt;
[[Image:Toasty.JPG|thumb|none|600px|Frank looking to roast some Ken &amp;amp; Ryu rip-offs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=507109</id>
		<title>The Punisher (1993 video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=507109"/>
		<updated>2012-01-10T09:26:34Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: moved The Punisher (1993 video game) to Punisher, The (1993 video game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Punisher title screen.JPG|right|300px|thumb|''The Punisher (1993)'']]&lt;br /&gt;
&lt;br /&gt;
'''The Punisher''' is a 1993 beat 'em up arcade game published by Capcom. The player assumes control of either The Punisher or Nick Fury, or both in co-op. As a beat 'em up the combat is generally melee-oriented until gun-armed enemies show up, prompting a shoot 'em up style of gameplay. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the 1993 arcade game ''The Punisher'':'''&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
Throughout the game enemies armed with this pistol and M1928 Thompsons or robot copies of Pretty Boy will prompt Nick Fury and Punisher to pull out their own [[M1911_pistol_series#M1911A1|M1911A1s]]. The player can fire at will with unlimited ammo until all such enemies are down, in which case they holster the sidearms and beat 'em up gameplay is resumed. Players can pick up the pistols the enemies drop for 800 points (or 800 rounds, considering the unlimited ammo thing).&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be see wielding M1911A1s.]]&lt;br /&gt;
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]&lt;br /&gt;
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]&lt;br /&gt;
[[Image:2 pistols.JPG|thumb|none|600px|Frank sees about 1600 rounds, er points.]]&lt;br /&gt;
[[Image:BLAM BLAM!.JPG|thumb|none|600px|Nick Fury opens fire on some thugs.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene a gangster can be spotted holding an [[Uzi]] just behind Bruno. The weapon never appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:There's your Uzi.jpg|thumb|none|600px|The barrel and handguard, circled in red, are visible behind Bruno.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 with M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene it flashes to 3 [[M16#M16 with M203 Grenade Launcher|M16A1 rifles fitted with M203 grenade launchers]] opening fire, presumably the guns used to kill Frank and his family. An M16 Rifle appears in the game but not the M16A1, nor is it fitted with the M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg‎|thumb|none|400px|M16A1 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:A Brutal Mob.JPG|thumb|none|600px|The death of Frank Castle only brought forth the birth of The Punisher.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
&lt;br /&gt;
When the game is left in demo mode it will show profiles of both The Punisher and Nick Fury. In the Punisher's picture he is firing an [[AK-74]]. This weapon doesn't appear in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Frank Castle Profile.JPG|thumb|none|400px|Frank with AK-74 in his profile picture.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]], called &amp;quot;Ingram&amp;quot; in the game, appears as a usable weapon with 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Now I have a machine pistol.JPG|thumb|none|600px|Frank holding MAC-10 and looking about as angry as usual.]]&lt;br /&gt;
[[Image:Firing Ingram.JPG|thumb|none|600px|Frank firing the MAC-10]]&lt;br /&gt;
&lt;br /&gt;
==M16 Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M16]] can be picked up and used in the game, holding 20 rounds. Jigsaw uses it in his brief appearance as well. It appears to have a vertical foregrip attachment as Frank holds it as such, though this might have been a programming error&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg‎|thumb|none|400px|M16 Rifle-5.56x45mm]]&lt;br /&gt;
[[Image:Pretty Boy.JPG|thumb|none|600px|Frank opens fire on a Pretty Boy with his M16]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The player is always started with 4 [[M26 Hand Grenade|M26 Grenades]]. They can be thrown by jumping up and hitting both buttons to throw one directly down, affecting enemies in that vicinity. Otherwise when a player's health is at 0% hitting both buttons will prompt a throw-and-dive animation and make it a Super Grenade that affects every enemy on the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Hey! A grenade!.JPG|thumb|none|600px|Frank finds a grenade laying around on the ground and does what is probably the closest thing he ever gets to a smile.]]&lt;br /&gt;
[[Image:I don't think he liked that.JPG|thumb|none|600px|Frags do wonders against giant robots.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
&lt;br /&gt;
Some enemies carry [[Thompson Submachine Gun#M1928.2FM1928A1 Thompson|M1928 Thompsons]]. The gun isn't usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 Thompson-.45 ACP]]&lt;br /&gt;
[[Image:Does this smile make me look creepy.JPG|thumb|none|600px|This guy's seen too many movies.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
Castle uses a &amp;quot;bazooka&amp;quot; to break into Fisk Industries to get at the Kingpin in the cutscene preceding the final level. It heavily resembles an [[FGM-148 Javelin]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Breaking and Entering.JPG|thumb|none|600px|Frank with the &amp;quot;bazooka&amp;quot;. Unusual that Nick Fury should call it that, seeing as he's been in the military since WWII.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
Bushwhacker appears as the boss of the 4th level. His power enables him to morph his right arm into a variety of firearms, flamethrowers and launchers. In this game he appears to be morphing it into an [[M202 Flash|M202 FLASH]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:Oh my.JPG|thumb|none|600px|Bushwhacker morphing his arm into the M202 FLASH, firing the rockets rather indiscriminately.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
A couple of flamethrowers appear in the game. One (ironically) resembles a fire extinguisher and is usable by the player. The other is used by the boss of the third level, Bone Breaker.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh its a flamethrower.JPG|thumb|none|600px|Wow this guy is a ''tank''!]]&lt;br /&gt;
[[Image:Toasty.JPG|thumb|none|600px|Frank looking to roast some Ken &amp;amp; Ryu rip-offs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=506740</id>
		<title>The Punisher (1993 video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=506740"/>
		<updated>2012-01-09T03:21:55Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Punisher title screen.JPG|right|300px|thumb|''The Punisher (1993)'']]&lt;br /&gt;
&lt;br /&gt;
'''The Punisher''' is a 1993 beat 'em up arcade game published by Capcom. The player assumes control of either The Punisher or Nick Fury, or both in co-op. As a beat 'em up the combat is generally melee-oriented until gun-armed enemies show up, prompting a shoot 'em up style of gameplay. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the 1993 arcade game ''The Punisher'':'''&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
Throughout the game enemies armed with this pistol and M1928 Thompsons or robot copies of Pretty Boy will prompt Nick Fury and Punisher to pull out their own [[M1911_pistol_series#M1911A1|M1911A1s]]. The player can fire at will with unlimited ammo until all such enemies are down, in which case they holster the sidearms and beat 'em up gameplay is resumed. Players can pick up the pistols the enemies drop for 800 points (or 800 rounds, considering the unlimited ammo thing).&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be see wielding M1911A1s.]]&lt;br /&gt;
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]&lt;br /&gt;
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]&lt;br /&gt;
[[Image:2 pistols.JPG|thumb|none|600px|Frank sees about 1600 rounds, er points.]]&lt;br /&gt;
[[Image:BLAM BLAM!.JPG|thumb|none|600px|Nick Fury opens fire on some thugs.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene a gangster can be spotted holding an [[Uzi]] just behind Bruno. The weapon never appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:There's your Uzi.jpg|thumb|none|600px|The barrel and handguard, circled in red, are visible behind Bruno.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 with M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene it flashes to 3 [[M16#M16 with M203 Grenade Launcher|M16A1 rifles fitted with M203 grenade launchers]] opening fire, presumably the guns used to kill Frank and his family. An M16 Rifle appears in the game but not the M16A1, nor is it fitted with the M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg‎|thumb|none|400px|M16A1 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:A Brutal Mob.JPG|thumb|none|600px|The death of Frank Castle only brought forth the birth of The Punisher.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
&lt;br /&gt;
When the game is left in demo mode it will show profiles of both The Punisher and Nick Fury. In the Punisher's picture he is firing an [[AK-74]]. This weapon doesn't appear in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Frank Castle Profile.JPG|thumb|none|400px|Frank with AK-74 in his profile picture.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]], called &amp;quot;Ingram&amp;quot; in the game, appears as a usable weapon with 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Now I have a machine pistol.JPG|thumb|none|600px|Frank holding MAC-10 and looking about as angry as usual.]]&lt;br /&gt;
[[Image:Firing Ingram.JPG|thumb|none|600px|Frank firing the MAC-10]]&lt;br /&gt;
&lt;br /&gt;
==M16 Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M16]] can be picked up and used in the game, holding 20 rounds. Jigsaw uses it in his brief appearance as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg‎|thumb|none|400px|M16 Rifle-5.56x45mm]]&lt;br /&gt;
[[Image:Pretty Boy.JPG|thumb|none|600px|Frank opens fire on a Pretty Boy with his M16]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The player is always started with 4 [[M26 Hand Grenade|M26 Grenades]]. They can be thrown by jumping up and hitting both buttons to throw one directly down, affecting enemies in that vicinity. Otherwise when a player's health is at 0% hitting both buttons will prompt a throw-and-dive animation and make it a Super Grenade that affects every enemy on the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Hey! A grenade!.JPG|thumb|none|600px|Frank finds a grenade laying around on the ground and does what is probably the closest thing he ever gets to a smile.]]&lt;br /&gt;
[[Image:I don't think he liked that.JPG|thumb|none|600px|Frags do wonders against giant robots.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
&lt;br /&gt;
Some enemies carry [[Thompson Submachine Gun#M1928.2FM1928A1 Thompson|M1928 Thompsons]]. The gun isn't usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 Thompson-.45 ACP]]&lt;br /&gt;
[[Image:Does this smile make me look creepy.JPG|thumb|none|600px|This guy's seen too many movies.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
Castle uses a &amp;quot;bazooka&amp;quot; to break into Fisk Industries to get at the Kingpin in the cutscene preceding the final level. It heavily resembles an [[FGM-148 Javelin]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Breaking and Entering.JPG|thumb|none|600px|Frank with the &amp;quot;bazooka&amp;quot;. Unusual that Nick Fury should call it that, seeing as he's been in the military since WWII.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
Bushwhacker appears as the boss of the 4th level. His power enables him to morph his right arm into a variety of firearms, flamethrowers and launchers. In this game he appears to be morphing it into an [[M202 Flash|M202 FLASH]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:Oh my.JPG|thumb|none|600px|Bushwhacker morphing his arm into the M202 FLASH, firing the rockets rather indiscriminately.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
A couple of flamethrowers appear in the game. One (ironically) resembles a fire extinguisher and is usable by the player. The other is used by the boss of the third level, Bone Breaker.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh its a flamethrower.JPG|thumb|none|600px|Wow this guy is a ''tank''!]]&lt;br /&gt;
[[Image:Toasty.JPG|thumb|none|600px|Frank looking to roast some Ken &amp;amp; Ryu rip-offs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=506736</id>
		<title>The Punisher (1993 video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=506736"/>
		<updated>2012-01-09T02:55:18Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Punisher title screen.JPG|right|300px|thumb|''The Punisher (1993)'']]&lt;br /&gt;
&lt;br /&gt;
'''THIS PAGE IS A WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
'''The Punisher''' is a 1993 beat 'em up arcade game published by Capcom. The player assumes control of either The Punisher or Nick Fury, or both in co-op. As a beat 'em up the combat is generally melee-oriented until gun-armed enemies show up, prompting a shoot 'em up style of gameplay. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the 1993 arcade game ''The Punisher'':'''&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
Throughout the game enemies armed with this pistol and M1928 Thompsons or robot copies of Pretty Boy will prompt Nick Fury and Punisher to pull out their own [[M1911_pistol_series#M1911A1|M1911A1s]]. The player can fire at will with unlimited ammo until all such enemies are down, in which case they holster the sidearms and beat 'em up gameplay is resumed. Players can pick up the pistols the enemies drop for 800 points (or 800 rounds, considering the unlimited ammo thing).&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be see wielding M1911A1s.]]&lt;br /&gt;
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]&lt;br /&gt;
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]&lt;br /&gt;
[[Image:2 pistols.JPG|thumb|none|600px|Frank sees about 1600 rounds, er points.]]&lt;br /&gt;
[[Image:BLAM BLAM!.JPG|thumb|none|600px|Nick Fury opens fire on some thugs.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene a gangster can be spotted holding an [[Uzi]] just behind Bruno. The weapon never appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:There's your Uzi.jpg|thumb|none|600px|The barrel and handguard, circled in red, are visible behind Bruno.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 with M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene it flashes to 3 [[M16#M16 with M203 Grenade Launcher|M16A1 rifles fitted with M203 grenade launchers]] opening fire, presumably the guns used to kill Frank and his family. An M16 Rifle appears in the game but not the M16A1, nor is it fitted with the M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg‎|thumb|none|400px|M16A1 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:A Brutal Mob.JPG|thumb|none|600px|The death of Frank Castle only brought forth the birth of The Punisher.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
&lt;br /&gt;
When the game is left in demo mode it will show profiles of both The Punisher and Nick Fury. In the Punisher's picture he is firing an [[AK-74]]. This weapon doesn't appear in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Frank Castle Profile.JPG|thumb|none|400px|Frank with AK-74 in his profile picture.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]], called &amp;quot;Ingram&amp;quot; in the game, appears as a usable weapon with 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Now I have a machine pistol.JPG|thumb|none|600px|Frank holding MAC-10 and looking about as angry as usual.]]&lt;br /&gt;
[[Image:Firing Ingram.JPG|thumb|none|600px|Frank firing the MAC-10]]&lt;br /&gt;
&lt;br /&gt;
==M16 Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M16]] can be picked up and used in the game, holding 20 rounds. Jigsaw uses it in his brief appearance as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg‎|thumb|none|400px|M16 Rifle-5.56x45mm]]&lt;br /&gt;
[[Image:Pretty Boy.JPG|thumb|none|600px|Frank opens fire on a Pretty Boy with his M16]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The player is always started with 4 [[M26 Hand Grenade|M26 Grenades]]. They can be thrown by jumping up and hitting both buttons to throw one directly down, affecting enemies in that vicinity. Otherwise when a player's health is at 0% hitting both buttons will prompt a throw-and-dive animation and make it a Super Grenade that affects every enemy on the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Hey! A grenade!.JPG|thumb|none|600px|Frank finds a grenade laying around on the ground and does what is probably the closest thing he ever gets to a smile.]]&lt;br /&gt;
[[Image:I don't think he liked that.JPG|thumb|none|600px|Frags do wonders against giant robots.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WIP]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=506730</id>
		<title>The Punisher (1993 video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=506730"/>
		<updated>2012-01-09T02:17:11Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Punisher title screen.JPG|right|300px|thumb|''The Punisher (1993)'']]&lt;br /&gt;
&lt;br /&gt;
'''THIS PAGE IS A WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
'''The Punisher''' is a 1993 beat 'em up arcade game published by Capcom. The player assumes control of either The Punisher or Nick Fury, or both in co-op. As a beat 'em up the combat is generally melee-oriented until gun-armed enemies show up, prompting a shoot 'em up style of gameplay. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the 1993 arcade game ''The Punisher'':'''&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
Throughout the game enemies armed with this pistol and M1928 Thompsons or robot copies of Pretty Boy will prompt Nick Fury and Punisher to pull out their own [[M1911_pistol_series#M1911A1|M1911A1s]]. The player can fire at will with unlimited ammo until all such enemies are down, in which case they holster the sidearms and beat 'em up gameplay is resumed. Players can pick up the pistols the enemies drop for 800 points (or 800 rounds, considering the unlimited ammo thing).&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be see wielding M1911A1s.]]&lt;br /&gt;
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]&lt;br /&gt;
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]&lt;br /&gt;
[[Image:2 pistols.JPG|thumb|none|600px|Frank sees about 1600 rounds, er points.]]&lt;br /&gt;
[[Image:BLAM BLAM!.JPG|thumb|none|600px|Nick Fury opens fire on some thugs.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene a gangster can be spotted holding an [[Uzi]] just behind Bruno. The weapon never appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:There's your Uzi.jpg|thumb|none|600px|The barrel and handguard are visible behind Bruno.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WIP]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=506728</id>
		<title>The Punisher (1993 video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Punisher_(1993_video_game)&amp;diff=506728"/>
		<updated>2012-01-09T02:04:44Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: Created page with &amp;quot;''The Punisher (1993)''  '''THIS PAGE IS A WORK IN PROGRESS'''  '''The Punisher''' is a 1993 beat 'em up arcade game publish...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Punisher title screen.JPG|right|300px|thumb|''The Punisher (1993)'']]&lt;br /&gt;
&lt;br /&gt;
'''THIS PAGE IS A WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
'''The Punisher''' is a 1993 beat 'em up arcade game published by Capcom. The player assumes control of either The Punisher or Nick Fury, or both in co-op. As a beat 'em up the combat is generally melee-oriented until gun-armed enemies show up, prompting a shoot 'em up style of gameplay. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the 1993 arcade game ''The Punisher'':'''&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
Throughout the game enemies armed with this pistol and M1928 Thompsons or robot copies of Pretty Boy will prompt Nick Fury and Punisher to pull out their own M1911A1s. The player can fire at will with unlimited ammo until all such enemies are down, in which case they holster the sidearms and beat 'em up gameplay is resumed. Players can pick up the pistols the enemies drop for 800 points (or 800 rounds, considering the unlimited ammo thing).&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be see wielding M1911A1s.]]&lt;br /&gt;
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]&lt;br /&gt;
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]&lt;br /&gt;
[[Image:2 pistols.JPG|thumb|none|600px|Frank sees about 1600 rounds, er points.]]&lt;br /&gt;
[[Image:BLAM BLAM!.JPG|thumb|none|600px|Nick Fury opens fire on some thugs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WIP]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Firing_Ingram.JPG&amp;diff=506714</id>
		<title>File:Firing Ingram.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Firing_Ingram.JPG&amp;diff=506714"/>
		<updated>2012-01-09T01:33:22Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Now_I_have_a_machine_pistol.JPG&amp;diff=506713</id>
		<title>File:Now I have a machine pistol.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Now_I_have_a_machine_pistol.JPG&amp;diff=506713"/>
		<updated>2012-01-09T01:33:22Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:I_don%27t_think_he_liked_that.JPG&amp;diff=506712</id>
		<title>File:I don't think he liked that.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:I_don%27t_think_he_liked_that.JPG&amp;diff=506712"/>
		<updated>2012-01-09T01:33:22Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Hey!_A_grenade!.JPG&amp;diff=506711</id>
		<title>File:Hey! A grenade!.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Hey!_A_grenade!.JPG&amp;diff=506711"/>
		<updated>2012-01-09T01:33:22Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Does_this_smile_make_me_look_creepy.JPG&amp;diff=506709</id>
		<title>File:Does this smile make me look creepy.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Does_this_smile_make_me_look_creepy.JPG&amp;diff=506709"/>
		<updated>2012-01-09T01:30:08Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Pretty_Boy.JPG&amp;diff=506708</id>
		<title>File:Pretty Boy.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Pretty_Boy.JPG&amp;diff=506708"/>
		<updated>2012-01-09T01:30:08Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Frank_Castle_Profile.JPG&amp;diff=506706</id>
		<title>File:Frank Castle Profile.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Frank_Castle_Profile.JPG&amp;diff=506706"/>
		<updated>2012-01-09T01:30:06Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Breaking_and_Entering.JPG&amp;diff=506705</id>
		<title>File:Breaking and Entering.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Breaking_and_Entering.JPG&amp;diff=506705"/>
		<updated>2012-01-09T01:30:06Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:There%27s_your_Uzi.jpg&amp;diff=506702</id>
		<title>File:There's your Uzi.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:There%27s_your_Uzi.jpg&amp;diff=506702"/>
		<updated>2012-01-09T01:27:34Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:A_Brutal_Mob.JPG&amp;diff=506701</id>
		<title>File:A Brutal Mob.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:A_Brutal_Mob.JPG&amp;diff=506701"/>
		<updated>2012-01-09T01:27:34Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Punisher_title_screen.JPG&amp;diff=506700</id>
		<title>File:Punisher title screen.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Punisher_title_screen.JPG&amp;diff=506700"/>
		<updated>2012-01-09T01:27:34Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Frank_Castle_Is_About_To_Shoot_You.JPG&amp;diff=506699</id>
		<title>File:Frank Castle Is About To Shoot You.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Frank_Castle_Is_About_To_Shoot_You.JPG&amp;diff=506699"/>
		<updated>2012-01-09T01:26:03Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Fearing_Any_Witnesses.JPG&amp;diff=506698</id>
		<title>File:Fearing Any Witnesses.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Fearing_Any_Witnesses.JPG&amp;diff=506698"/>
		<updated>2012-01-09T01:26:03Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:On_That_Day.JPG&amp;diff=506697</id>
		<title>File:On That Day.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:On_That_Day.JPG&amp;diff=506697"/>
		<updated>2012-01-09T01:26:01Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BLAM_BLAM!.JPG&amp;diff=506696</id>
		<title>File:BLAM BLAM!.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BLAM_BLAM!.JPG&amp;diff=506696"/>
		<updated>2012-01-09T01:26:01Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:2_pistols.JPG&amp;diff=506695</id>
		<title>File:2 pistols.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2_pistols.JPG&amp;diff=506695"/>
		<updated>2012-01-09T01:26:01Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Manhunt_2&amp;diff=419899</id>
		<title>Manhunt 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Manhunt_2&amp;diff=419899"/>
		<updated>2011-05-17T15:04:39Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Manhunt 2''' is a very controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative     (and ''very'' gory), the firearm executions share two (nonetheless gory) executions, one for pistol-sized weapons and one for everything else.&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_Boxart.jpg|300px|thumb|right|'''Manhunt 2''' (2007)]]&lt;br /&gt;
&lt;br /&gt;
These are the firearms used in '''Manhunt 2'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE: This game has a grainy, ''Blair Witch Project'' look to it. So the pictures will not be crystal clear.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] appears in the &amp;quot;Best Friends&amp;quot; and &amp;quot;Safehouse&amp;quot; levels. It is the quietest firearm in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:S%26W-Model-10.jpg|390px|thumb|none|Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_.38_Revolver.jpg|500px|thumb|none|Daniel pistol-whips a hunter with his revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_.38_Revolver 2.jpg|500px|thumb|none|Leo takes cover with a Model 10 nearby.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] appears in the &amp;quot;Most Wanted&amp;quot;, &amp;quot;Altered State&amp;quot; and &amp;quot;Release Therapy&amp;quot; levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled &amp;quot;.50 caliber bullets&amp;quot;. To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|390px|none|Desert Eagle MK VII - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Deagle.jpg‎|500px|thumb|none|Leo executes a Bloodhound. Notice the shockingly low grip, his finger is not even on the trigger!]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
The [[Glock 23]] appears in the levels Best Friends, Safe House, Assassination, Broadcast Interrupted, Personality Clash (PC version) and Release Therapy as the Light Handgun. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock23.jpg‎|thumb|500px|none|Glock 23]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Leo_with_his_Glock_23.JPG‎|thumb|500px|none|Leo with Glock 23, returning from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==Flare Pistol==&lt;br /&gt;
&lt;br /&gt;
A flare pistol appears in the &amp;quot;Best Friends&amp;quot; and &amp;quot;Personality Clash&amp;quot; levels. It is capable of setting hunters ablaze from a distance.&lt;br /&gt;
&lt;br /&gt;
[[Image:RAFflgun-1.jpg|thumb|none|390px|Number 4 Mk 1 flaregun. Somewhat similar to the one in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Flare Pistol.jpg|500px|thumb|none|Leo looks on a hunter before executing him.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Flare Pistol 2.jpg|500px|thumb|none|&amp;quot;You're gonna see a bright light...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] with the stock removed is used in the &amp;quot;Bees Honey Pot&amp;quot;, &amp;quot;Assassination&amp;quot;, &amp;quot;Most Wanted&amp;quot;, &amp;quot;Broadcast Interupted&amp;quot;, &amp;quot;Altered State&amp;quot; and &amp;quot;Release Therapy&amp;quot; levels. It is the only SMG in the game, and the fastest firing weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|390px|IMI Uzi - 9x19mm. The one in-game lacks a stock]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Uzi.jpg|500px|thumb|none|A very bloody Daniel prepares to finish off a hunter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Uzi 2.jpg|500px|thumb|none|The finishing off.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the &amp;quot;Broadcast Interrupted&amp;quot;, &amp;quot;Altered State&amp;quot;, &amp;quot;Personality Clash&amp;quot; and &amp;quot;Release Therapy&amp;quot; levels. It requires a bit of skill to use since by the time it is aquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo..&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|390px|none|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_M16.jpg|thumb|500px|none|The hunter says &amp;quot;don't shoot&amp;quot;, while the game tells me to shoot, what do I do?]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Enforcer==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Enfield Enforcer/L42A1 sniper rifle|Enfield Enforcer]] appears in the &amp;quot;Assassination&amp;quot; and &amp;quot;Broadcast Interrupted&amp;quot; levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be [[M1 Garand]] En-bloc clips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enfieldenforcer.jpg|thumb|none|none|390px|Enfield Enforcer - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_Rifle.jpg|thumb|none|none|500px|An Enfield Enforcer can be seen on Leo's back as he executes a hunter with one of the more graphic weapons, the table saw]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_Rifle 2.jpg|thumb|none|none|500px|A Bloodhound hunter realizes his bulletproof vest won't protect his head.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the &amp;quot;Bees Honey Pot&amp;quot;, &amp;quot;Most Wanted&amp;quot;, &amp;quot;Origins&amp;quot; and &amp;quot;Domestic Disturbance&amp;quot; levels. It appears with an unusable accessory rail. There are actually two variants of this shotgun in-game, one with and without has a flashlight. The in-game version also appears to have a Pachmayr Revolver style pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|390px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Shotgun.jpg‎|500px|thumb|none|The shotgun can be seen strapped to Daniel's back as he pistol-whips a hunter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Shotgun 2.jpg‎|500px|thumb|none|Daniel holds a flashlightless Mossberg to a soon-to-be headless doctor.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawn-off Shotgun]] appears in the &amp;quot;Bees Honey Pot&amp;quot; and &amp;quot;Most Wanted&amp;quot; levels. It is the most powerful weapon in the game, but it is balanced by having a very short range and an obviously limited capacity&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|390px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Sawnoff.jpg|thumb|none|500px|The sawn-off strapped to Daniel's back. The weapon looks oddly large for a sawn-off.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Sawnoff 2.jpg|thumb|none|500px|A customer in the brothel looks with fear on Daniel and his [[Army of Darkness|boomstick]] ]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A crossbow of unknown make and manufacturer can only be used in the &amp;quot;Altered State&amp;quot; level. It is the only weapon that uses firearm executions that cannot render a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view.&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Crossbow.jpg‎|thumb|none|500px|Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Crossbow 2.jpg‎|thumb|none|500px|HEADSHOT!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Manhunt_2&amp;diff=419898</id>
		<title>Manhunt 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Manhunt_2&amp;diff=419898"/>
		<updated>2011-05-17T14:44:08Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: Added the Glock 23.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Manhunt 2''' is a very controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative     (and ''very'' gory), the firearm executions share two (nonetheless gory) executions, one for pistol-sized weapons and one for everything else.&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_Boxart.jpg|300px|thumb|right|'''Manhunt 2''' (2007)]]&lt;br /&gt;
&lt;br /&gt;
These are the firearms used in '''Manhunt 2'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE: This game has a grainy, ''Blair Witch Project'' look to it. So the pictures will not be crystal clear.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] appears in the &amp;quot;Best Friends&amp;quot; and &amp;quot;Safehouse&amp;quot; levels. It is the quietest firearm in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:S%26W-Model-10.jpg|390px|thumb|none|Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_.38_Revolver.jpg|500px|thumb|none|Daniel pistol-whips a hunter with his revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_.38_Revolver 2.jpg|500px|thumb|none|Leo takes cover with a Model 10 nearby.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] appears in the &amp;quot;Most Wanted&amp;quot;, &amp;quot;Altered State&amp;quot; and &amp;quot;Release Therapy&amp;quot; levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled &amp;quot;.50 caliber bullets&amp;quot;. To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|390px|none|Desert Eagle MK VII - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Deagle.jpg‎|500px|thumb|none|Leo executes a Bloodhound. Notice the shockingly low grip, his finger is not even on the trigger!]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
The [[Glock 23]] appears in the levels Best Friends, Safe House, Assassination, Broadcast Interrupted, Personality Clash (PC version) and Release Therapy as the Light Handgun. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock23.jpg‎|thumb|500px|none|Glock 23]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Leo_with_his_Glock_23.JPG‎|thumb|500px|none|Leo with Glock 23, returning from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
A flare pistol appears in the &amp;quot;Best Friends&amp;quot; and &amp;quot;Personality Clash&amp;quot; levels. It is capable of setting hunters ablaze from a distance.&lt;br /&gt;
&lt;br /&gt;
[[Image:RAFflgun-1.jpg|thumb|none|390px|Number 4 Mk 1 flaregun. Somewhat similar to the one in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Flare Pistol.jpg|500px|thumb|none|Leo looks on a hunter before executing him.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Flare Pistol 2.jpg|500px|thumb|none|&amp;quot;You're gonna see a bright light...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] with the stock removed is used in the &amp;quot;Bees Honey Pot&amp;quot;, &amp;quot;Assassination&amp;quot;, &amp;quot;Most Wanted&amp;quot;, &amp;quot;Broadcast Interupted&amp;quot;, &amp;quot;Altered State&amp;quot; and &amp;quot;Release Therapy&amp;quot; levels. It is the only SMG in the game, and the fastest firing weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|390px|IMI Uzi - 9x19mm. The one in-game lacks a stock]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Uzi.jpg|500px|thumb|none|A very bloody Daniel prepares to finish off a hunter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Uzi 2.jpg|500px|thumb|none|The finishing off.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the &amp;quot;Broadcast Interrupted&amp;quot;, &amp;quot;Altered State&amp;quot;, &amp;quot;Personality Clash&amp;quot; and &amp;quot;Release Therapy&amp;quot; levels. It requires a bit of skill to use since by the time it is aquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo..&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|390px|none|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_M16.jpg|thumb|500px|none|The hunter says &amp;quot;don't shoot&amp;quot;, while the game tells me to shoot, what do I do?]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Enforcer==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Enfield Enforcer/L42A1 sniper rifle|Enfield Enforcer]] appears in the &amp;quot;Assassination&amp;quot; and &amp;quot;Broadcast Interrupted&amp;quot; levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be [[M1 Garand]] En-bloc clips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enfieldenforcer.jpg|thumb|none|none|390px|Enfield Enforcer - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_Rifle.jpg|thumb|none|none|500px|An Enfield Enforcer can be seen on Leo's back as he executes a hunter with one of the more graphic weapons, the table saw]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2_Rifle 2.jpg|thumb|none|none|500px|A Bloodhound hunter realizes his bulletproof vest won't protect his head.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the &amp;quot;Bees Honey Pot&amp;quot;, &amp;quot;Most Wanted&amp;quot;, &amp;quot;Origins&amp;quot; and &amp;quot;Domestic Disturbance&amp;quot; levels. It appears with an unusable accessory rail. There are actually two variants of this shotgun in-game, one with and without has a flashlight. The in-game version also appears to have a Pachmayr Revolver style pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|390px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Shotgun.jpg‎|500px|thumb|none|The shotgun can be seen strapped to Daniel's back as he pistol-whips a hunter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Shotgun 2.jpg‎|500px|thumb|none|Daniel holds a flashlightless Mossberg to a soon-to-be headless doctor.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawn-off Shotgun]] appears in the &amp;quot;Bees Honey Pot&amp;quot; and &amp;quot;Most Wanted&amp;quot; levels. It is the most powerful weapon in the game, but it is balanced by having a very short range and an obviously limited capacity&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|390px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Sawnoff.jpg|thumb|none|500px|The sawn-off strapped to Daniel's back. The weapon looks oddly large for a sawn-off.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Sawnoff 2.jpg|thumb|none|500px|A customer in the brothel looks with fear on Daniel and his [[Army of Darkness|boomstick]] ]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A crossbow of unknown make and manufacturer can only be used in the &amp;quot;Altered State&amp;quot; level. It is the only weapon that uses firearm executions that cannot render a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view.&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Crossbow.jpg‎|thumb|none|500px|Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MH2 Crossbow 2.jpg‎|thumb|none|500px|HEADSHOT!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Leo_with_his_Glock_23.JPG&amp;diff=419895</id>
		<title>File:Leo with his Glock 23.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Leo_with_his_Glock_23.JPG&amp;diff=419895"/>
		<updated>2011-05-17T14:29:16Z</updated>

		<summary type="html">&lt;p&gt;The Ninja Stalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Ninja Stalker</name></author>
	</entry>
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