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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+Kaptain</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-13T16:06:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Italian_Job_(2003)&amp;diff=1038449</id>
		<title>The Italian Job (2003)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Italian_Job_(2003)&amp;diff=1038449"/>
		<updated>2016-07-20T00:39:05Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: They BMW made Mini Coopers, not Austin Minis, it isn't 1969.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Italian Job-Poster-2003.jpg‎|thumb|right|300px|''The Italian Job'' (2003)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Italian Job''''' is the 2003 remake of the 1969 [[Michael Caine]] heist film of the same name.  The 2003 remake stars [[Mark Wahlberg]] as a master thief that looks to recover the gold that was taken from his crew after a double cross.  The film co-stars [[Charlize Theron]], [[Jason Statham]], [[Edward Norton]], and [[Donald Sutherland]]. &lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Italian Job}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] is used by one of the henchmen employed by Steve ([[Edward Norton]]) during the doublecross in the mountains.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:IJ-Beretta92FSa.jpg‎ ‎|thumb|none|600px|One of Steve's henchmen after emptying his Beretta 92FS at the van driven by Handsome Rob]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
One of the guards pursuing the crew in Venice aims a blued [[Desert Eagle]] in .357 Magnum at Handsome Rob ([[Jason Statham]]). His boat crashes before he has a chance to shoot.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|Desert Eagle .357 Magnum]]&lt;br /&gt;
[[Image:IJ-DesertEagleBluedA.jpg‎|thumb|none|600px|Guard aims his Blued Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== EAA Witness ==&lt;br /&gt;
Steve aims a [[EAA Witness]] at the head of Handsome Rob.&lt;br /&gt;
[[Image:EAA-Witness-Full-Size.jpg‎|thumb|none|300px|EAA Witness 9x19mm]]&lt;br /&gt;
[[‎Image:IJ-Pistola.jpg‎|thumb|none|600px|Steve ([[Edward Norton]]) aims his EAA Witness at Handsome Rob ([[Jason Statham]]).]]&lt;br /&gt;
[[‎Image:IJ-Pistol02a.jpg‎ |thumb|none|600px|Another angle of the EAA Witness.]]&lt;br /&gt;
[[‎Image:IJ-Pistol 03Ta.jpg‎ |thumb|none|600px|Steve aims his EAA Witness.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
Both of the motorcycle guards fire what appear to be [[Glock 17]] pistols at the white mini Cooper driven by Handsome Rob, in the storm drain.&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:IJ-Glocka.jpg‎|thumb|none|600px|Glock Variant]]&lt;br /&gt;
[[Image:IJ-Glock2A.jpg‎ ‎|thumb|none|600px|Glock Variant]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Steve wields a [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP]] pistol against Charlie Croker ([[Mark Wahlberg]]), but is stopped in time.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:IJ-USP01a.jpg‎ |thumb|none|600px|Steve aims a Heckler &amp;amp; Koch USP at Charlie]]&lt;br /&gt;
[[Image:IJ-USP-02a.jpg‎ ‎‎|thumb|none|500px|An angle of the back of Steve's Heckler &amp;amp; Koch USP]]&lt;br /&gt;
[[Image:IJ-USPa.jpg‎ ‎|thumb|none|600px|A side shot of Steve's Heckler &amp;amp; Koch USP as Steve surrenders]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Steve fires an [[AK-47#AKS-47|AKS-47]] at the submerged crew van until he sees John Bridger's body float to the surface.&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|300px|AKS-47 7.62x39mm]]&lt;br /&gt;
[[Image:IJ-AK47S 01A.jpg‎ ‎|thumb|none|600px|Steve with the AKS-47.]]&lt;br /&gt;
[[Image:IJ-AK47S 02a.jpg‎ ‎|thumb|none|600px|Steve cocks the AKS-47.]]&lt;br /&gt;
[[Image:IJ-AK47S 03a.jpg‎ ‎|thumb|none|600px|Steve fires the AKS-47.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is briefly seen carried by one of Mashkov's guys.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp;K  UMP - .45 ACP]]&lt;br /&gt;
[[Image:TheItalianJob UMP.jpg|thumb|none|600px|A Heckler &amp;amp; Koch UMP is carried by one of Mashkov's henchmen.]]&lt;br /&gt;
&lt;br /&gt;
== Kimel AP-9 ==&lt;br /&gt;
One of Mashkov's ([[Olek Krupa]]) men holds a [[Kimel AP-9]] on Steve.  This AP9 has the sleeve for the telescoping stock, indicating it is the full auto SMG version of the gun.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|none|300px|Kimel AP-9 9x19mm]]&lt;br /&gt;
[[Image:IJ-AP9a.jpg‎‎|thumb|none|600px|A guard ([[Gregory Scott Cummins]]) wields Kimel AP-9. The gun is very recognizable by its receiver and angled magazine well.]]&lt;br /&gt;
[[Image:IJ-AP9 02a.jpg‎ |thumb|none|600px|Kimel AP-9]]&lt;br /&gt;
[[Image:IJ-AP9 3A.jpg‎|thumb|none|600px|Another angle of the Kimel AP-9.  The tube on the side of the receiver for the telescoping stock is very clear in this shot.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M203 Grenade Launcher standalone==&lt;br /&gt;
What appears to be a standalone [[M203 Grenade Launcher]] is used  by Handsome Rob ([[Jason Statham]]) to fire a smoke grenade into the cabin of the armored truck after it has blasted down into the subway.&lt;br /&gt;
[[Image:KAC-M203SAL.jpg‎|thumb|none|500px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]&lt;br /&gt;
[[Image:IJ-Unknown-Gas-grenade-LauncherA.jpg‎ |thumb|none|600px|Handsome Rob ([[Jason Statham]]) fires an unknown gas grenade launcher in the tunnels.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
===Gold Bars===&lt;br /&gt;
* The most common trading size of gold bars is the LGDB ''London Good Delivery Bars'', the standard slender brick used by banks.  These gold bars appear a little larger than the standard LGBD size.  The standard size is 400 troy ounces, or 27.4 pounds a bar.  A full sized gold brick (the same as a construction brick in dimensions) weighs 62.25 pounds, however no institution trades their gold in that fashion.  They all use the 'smaller' and easier to lift bricks.  Like all movies dealing with gold, it is physically impossible for these persons to handle these 30+ pound pieces of metal so easily and their vehicles (underwater sled, truck, Mini Coopers) could not possibly hold the heavy tonnage of that much gold.  Call it a &amp;quot;suspension of disbelief&amp;quot;.....&lt;br /&gt;
[[Image:IJ-Bars-of-Golda.jpg‎ |thumb|none|600px|Our robbers move tons of gold via motorized underwater sleds.  This many bars would weigh more than a large truck.]]&lt;br /&gt;
[[Image:IJ-GoldBarsa.jpg‎ |thumb|none|600px|A hand was left in the shot for scale, but they seem a little larger than the LGBD.  Of course they are plated prop bars, but in reality, if the bars were 15% larger than an LGBD, then each bar is over 30 pounds each.  To put it in perspective, each small bar weighs more than a full sized M60 Machine gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:JFK&amp;diff=666340</id>
		<title>Talk:JFK</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:JFK&amp;diff=666340"/>
		<updated>2013-03-06T23:44:57Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Please help ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oswald ==&lt;br /&gt;
&lt;br /&gt;
I put this on the Carcano discussion page, but what the hell. I'll repost it here as well.&lt;br /&gt;
&lt;br /&gt;
In all seriousness there is one thing about Oswald that has always bugged me. In the 1950's the U.S. government was busy destroying people who had dated girls who got them to go to a Communist party meeting in the 1930's when they were in college. We know that those young guys didn't give a shit about the Communists. They were just wanting to have sex and would have gone to a Tupperware meeting if they thought that was what it would take. Nevertheless twenty years later those same guys are getting destroyed by McCarthy and HCUAC. They were going after janitors who might have known somebody who once expressed sympathies for the Communists for crying out loud. It was a witch hunt after all. Unreasoning and dangerous.&lt;br /&gt;
&lt;br /&gt;
So then we have Oswald who defects to the Soviet Union during this time period and then returns a few years later ''married'' to the daughter of a Soviet general.A soviet general who was a big shot in their missile command! And what happens to him? Nothing. He's free, no prison time, no trials for treason, his wife isn't detained (evidently) buying guns and handing out all types of bizzaro literature on the streets of New Orleans and hanging out with half-baked revolutionaries. Huh? I don't claim to have a handle on any type of conspiracy regarding the assassination, but doesn't that whole Oswald situation strike anybody as being really strange? All out of step with what was happening in the United States in the 1950's. That's my one major observation.--[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 11:21, 31 January 2013 (EST)&lt;br /&gt;
:At first I was wondering if there was even a process to regain US citizenship after renouncing it, but it appears Oswald never actually did renounce his US citizenship. And even though he offered to reveal info on the USMC radars he had worked on, it looks like he never really did. So other than some really bizarre and suspicious behavior, I'm not sure he actually committed any crimes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:35, 31 January 2013 (EST)&lt;br /&gt;
::Yes that is a possibility. But if the Federal government was hounding people for just being friends with communists why was Oswald allowed to just go on his merry way with his Russian wife after he returned. Once again no theory here, but it is strange. I guess it just might be an example of how screwed up a bureaucracy can be and he just slipped through the cracks. But when I look at his situation I can't help but wonder if maybe he was playing a role in some kind of setup. That perhaps he was really the fall-guy. That's as far as I can go with the JFK festival.--[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 17:08, 31 January 2013 (EST)&lt;br /&gt;
:Oh by the way. Evidently I was wrong. Oswald's father-in-law wasn't a general he was a colonel and according to the rather unpleasent poster over on the Carcano page not involved with the missle command. So I am sorry. Truth be told I didn't look it up. I was going off of memory and that just shows that memory is very unreliable.--[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 17:29, 31 January 2013 (EST)&lt;br /&gt;
::Well, if you're going to root out communists, it makes sense to target the ones with power and influence, like the ones in Hollywood and the ones allegedly in the government. Oswald appears to be a nobody. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:14, 31 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what these firearms are.  Please help ID. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:29, 6 March 2013 (EST)&lt;br /&gt;
:They look like Johnson machine guns, can't really tell with my eyes if they are 1941 or 1944 models. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 18:44, 6 March 2013 (EST)&lt;br /&gt;
[[File:JFK 712.jpg|thumb|none|600px]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=649680</id>
		<title>Talk:Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=649680"/>
		<updated>2013-01-14T20:06:53Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Hey... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Airsoft 1911 ==&lt;br /&gt;
Are you absolutely sure the airsoft gun wasn't based on the gun in the game?-protoAuthor&lt;br /&gt;
:What are you talking about? [[User:Spartan198|Spartan198]] 04:10, 6 September 2009 (UTC)&lt;br /&gt;
::You say the custom 1911 was based on an airsoft gun. Are you sure it wasn't the other way around?-protoAuthor&lt;br /&gt;
::I also agree that the gun isn't based off the one in the pic for that weapon. Aside from it being an airsoft gun, it is a compact version of a 1911 when Big Boss's 1911 was a fullsize. Also, the slide serrations are slanted wheras the ones on big boss's weapon were vertical like those on the original 1911. Neither one has anything to do with the other, I think the image should be removed.&lt;br /&gt;
&lt;br /&gt;
the 'source' for the statement 'Big Boss's gun is based off a custom airsoft' is http://crimsonsguns.tripod.com/gameguns.html&lt;br /&gt;
&lt;br /&gt;
However, I view this with a huge degree of skepticism.  For starters, as mentioned, the barrel/slide seems to be longer on Big Boss's gun.  But even if it is based on an airsoft gun, the airsoft gun itself is based on a standard real-world 1911 with real world features. So it's just one step removed from raw, hands on research.  But then again, I don't think most game companies actually buy real versions of the guns they are modeling, they just look around for photos of them.  It's like saying 'the model for the gun in this game isn't based on a REAL M-16, it's based on pictures of an M-16'&lt;br /&gt;
&lt;br /&gt;
That 'source' mentions that the gun was produced by Sheriff Co. Given that Sheriff is mentioned in the MGS3 credits it's actually quite likely that it was in fact modeled off an airsoft gun. However, the one in the picture is obviously not the one in the game.--[[User:Lynx|Lynx]] 19:44, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know that Western Arms did an airsoft version of the MGS3 custom 1911 after the game was released. I wasn't aware of an airsoft gun like that existing before MGS3 was released. --[[User:Cool-breeze|cool-breeze]] 07:30, 2 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DSR-1 ==&lt;br /&gt;
&lt;br /&gt;
It can also be found in South America when following Naomi's trail, just follow the wrong footsteps from the point where you can also find hand trails. You will hear Naomi crying for help (from a radio) and a sniper will wait for you to come. She has the DSR-1 with her.&lt;br /&gt;
&lt;br /&gt;
== In game pistures ==&lt;br /&gt;
&lt;br /&gt;
Someone needs to post ingame pictures of the guns.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:22, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this shot gun (http://www.gunsamerica.com/926290644/Guns/Shotguns/Ithaca-Shotguns/SxS/Ithaca_NID_New_Ithaca_Field_Grade.htm) looks alot like the &amp;quot;twin barrel&amp;quot; in the game.--[[Special:Contributions/184.35.22.22|184.35.22.22]] 22:34, 5 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mark 23 Mod 1? ==&lt;br /&gt;
''According to the Metal Gear Wiki, the gun they used as a reference in MGS4 is actually an experimental &amp;quot;Phase 2&amp;quot; model that is currently undergoing testing by the US Navy.''&lt;br /&gt;
&lt;br /&gt;
No, actually it says that ''the SOCOM presented in MGS1, MGS2 and MGS4 is in fact the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model of the Mk.23 Mod 0''. [[User:Spartan198|Spartan198]] 23:37, 5 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I wrote that -- the differences were the LAM, front serrations on the slide, markings, and the hammer looked different too. By the time the Mk23 was received in May '96, these details bad been changed; both for the military and civilian versions of the pistol. Overall, they're mostly aesthetic changes. -- Orca*&lt;br /&gt;
&lt;br /&gt;
==Screenshots needed==&lt;br /&gt;
&lt;br /&gt;
This page needs someone with enough effort to add pictures for all of these guns. -GM&lt;br /&gt;
&lt;br /&gt;
:I can't do screencaps, but I did add some details about some of the weapons such as where they can be found and such. [[User:Spartan198|Spartan198]] 12:06, 26 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:I would agree that a game with this many weapons would be much better with more relevant screencaps, especially ones without watermarks. More relevant information about the guns themselves would also be welcome.&lt;br /&gt;
&lt;br /&gt;
==Why the strange biases towards certain weapons and calibers in this game?==&lt;br /&gt;
&lt;br /&gt;
It seems odd to me why the weapon/caliber selection is so odd in this game. Metal Gear Solid has been one of the best game series to prominently display the real names of every gun in the game, but I have to wonder if some of those companies Kojima got permission from paid him to underplay the abilities of other guns in this game. &lt;br /&gt;
&lt;br /&gt;
For the calibers, it seems mighty odd that the Glock 18c is the only 9x19mm pistol in the entire game. Not even the rebels or militia use older 9x19mm pistols, which is very odd because you'd think that of the vast majority of older pistols that escaped the worldwide mandatory ID lock systems that is mentioned in the game's backstory would be 9x19mm pistols.  Not even something like a Beretta M9 is used by the PMC troopers, even though it would be a nice free choice to have in Metal Gear Online. &lt;br /&gt;
&lt;br /&gt;
The game also strangely features 7.62x51mm Battle Rifles where they aren't the most appropriate, such as how the PMCs use the FN SCAR-H even in the confines of urban ruins (as in Act 1) or an intact city (as in Act 3). Only the South American countryside in Act 2 would be an appropriate location for those Battle Rifles in the hands of general troopers. You'd think that Kojima with his weaponry knowledge would give them assault rifles/PDWs/shotguns instead while in urban operations, but that's somehow not the case. &lt;br /&gt;
&lt;br /&gt;
Did H&amp;amp;K and FN pay Kojima to include (and in turn, advertise) their products a great deal in this highly-anticipated and wildly popular game? FN has the Five-SeveN, the P90, the SCAR-H, and the FAL all in the game, while H&amp;amp;K has the SOCOM pistol, the MP5SD2, the XM8, the G3A3, and the HK21E. Colt products and their users by contrast don't get that kind of exposure--Colt M4s are rare, and Colt M16s are completely non-existent in this game. I also think it's telling that the FN P90 has its 50 round magazine, a combat sight, a flashlight and a suppressor, but its competitor, the H&amp;amp;K MP7 has only a red dot sight and is stuck with its 20 round magazine (not its upgraded 40 round magazine) according to this game just can't compete. &lt;br /&gt;
&lt;br /&gt;
Contrary to what some posters on this wiki have said elsewhere, I don't believe this game is biased towards the latest and greatest weapons in general, as several weapons here such as the Vz. 83, the FN FAL carbine, the G3A3, the MAC-10, the Mosin Nagant, the PKM, the RPG-7 and the SVD Dragonuv are quite old. &lt;br /&gt;
&lt;br /&gt;
Kojima definitely spent some time doing weapons research for this game, but did he ever come out with a reason as to why the game chose such odd additions to its arsenal? His personal favourite gun is the Barret M82, something not suited for general combat, so maybe he himself doesn't know as much as the ingame info might imply. --[[User:Mazryonh|Mazryonh]] 00:50, 13 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the same arguments could be said about any of the Tom Clancy games like Rainbow Six Vegas and it's whoring worth of H&amp;amp;K weaponry [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
It would seem to me that if HK and FN paid Kojima off to showcase (or &amp;quot;whore out&amp;quot;, whichever you reading this prefers) their tech, weapons like the XM8 and SCAR-H wouldn't be seemingly outclassed by the M4. You can kit the M4 out with anything and everything, while the SCAR-H lacks a suppressor and grenade launcher (severely hindering its flexibility) and the only thing the XM8 gets is the grenade launcher. Heck, the M4 is pretty much a CQB, grenadier, and designated marksman carbine all in one package (and I typically use it as such, often foregoing the actual ''sniper rifles'' in the game in long range combat for the M4 equipped with an ACOG). If HK or FN had paid him off, it would seem logical for the M4 to be totally outclassed in-game by both the XM8 and SCAR-H. Not only those points, but the M4 and the 1911s (I say 1911s collectively because cutscenes seem to automatically replace every non-1911 pistol in your inventory with the Operator) are implied to be Snake's signature weapons this time around. If he were paid off, why aren't the Mark 23 and XM8 or Five-Seven and SCAR-H his signature weapons? Also where's the PSG1, the so-called &amp;quot;greatest sniper rifle in the world&amp;quot; (or so HK says)? And I also feel the urge to point out that the HK21E has '''0''' modifications for it as well as a ridiculously slow ROF, which makes the M60E4 ''clearly'' superior to it. Now, I'm not exactly ''defending'' either company here, but it just seems to me that if they had paid Kojima off, the biases pointed out here would be far more extreme. As it stands, I just think Kojima wanted the weapons he likes the most to be the ones players used the most. Regarding the &amp;quot;old&amp;quot; weapons in the game, they may have seen a few years, yes, but FALs, G3s, Dragunovs, PKs, and above all the RPG-7 are so ubiquitous today that we'll be seeing them on modern battlefields, ''especially'' ones in the Middle East, for decades to come. [[User:Spartan198|Spartan198]] 08:11, 13 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, now that I've spent some time thinking about it, the M4 and M1911 in MGS4 may not actually be Colt products at all. After all, didn't a court decision in real life rule that an M4 is a type of firearm and not a Colt trademark at all? It's kind of like how an &amp;quot;M1911-style pistol&amp;quot; is also a type of pistol, not a Colt trademark which is why there are dozens if not hundreds of kinds of &amp;quot;M1911-style pistols&amp;quot; for sale on the general market today. I wonder if Kojima asked Colt to use their trademarks and got rebuffed for whatever reason, which might have caused him to withdraw the M4s from the PMCs and substitute FN SCAR-Hs until someone told him he could just call it an M4 (though not a Colt M4) and avoid copyright infringement. &lt;br /&gt;
&lt;br /&gt;
:On the issue of customizability, I think the M4's customizability compared to, for instance, the XM8 and FN SCAR-H is a bit of laziness on the part of Kojima. I don't think there's any reason why they couldn't just stick the M14 EBR's suppressor model on the end of the FN SCAR-H or G3A3 and turn those two into suppressed firearms, for instance. They could have also stuck the M4's suppressor model onto the AK-101 or XM8 as well (in my opinion the XM8's integral red dot sight in MGS4 is easier to use than the M4's, being a great deal less claustrophobic than the M4's version). Something like the FN EGLM would have been nice on the SCAR-H (or the SCAR-L had they bothered to give the PMCs assault rifles in urban areas) but unlike the M320 or GP-30, would only have gone on one weapon (unless the SCAR-L was included) and possibly not have been good on the cost-benefit analysis. But my point, that the customizability of many of the weapon systems (where are the PSO-1 scopes for the AN-94 and AK-102, for instance?) is more an artifact of the design decision than the reality of the weapons in question. Of course, even with the full &amp;quot;real-life&amp;quot; customizability, the M4 would still be the only one capable of carrying an underslung shotgun, which I think is unique enough (though I bet the XM8 could have gotten one had it been adopted, and I'm sure one will be designed for the FN SCAR models if it proves itself in the field enough). &lt;br /&gt;
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:Oh, and one of the reasons why you can snipe with the M4 is because the game over-emphasizes headshots and doesn't implement ballistic physics for bullets. If it did, bullet drop would come into play (especially since the M4's short barrel means that less  velocity and energy is imparted to the bullet, resulting in less effective range), moreso with the M4 than the FN SCAR-H or M14 EBR for instance. I think the game would have been more fun if helmets were stronger (for instance, 5 helmet hits from most pistol weapons to kill, 3 helmet hits from 5.56mm weapons to kill someone, or 2 7.62x51mm/PDW ammunition hits, or 1 9x39mm/shotgun slug hit), forcing the player to aim for the exposed face or neck to guarantee a one-hit headshot kill). &lt;br /&gt;
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:I only mentioned those weapons as &amp;quot;old&amp;quot; so as to defuse claims that Kojima was only focussed on the &amp;quot;latest and greatest.&amp;quot; &lt;br /&gt;
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:It would have been nice if a PSG-1 and FAMAS (both weapons used in MGS1) showed up in the game for old time's sake, but that was not to be. Still, that doesn't resolve the question of why HK's PDW (the MP7A1) is so inferior to FN's PDW (the P90) in this game. Even the wikipedia image of the MP7A1 shows it with a suppressor and 40 round magazine, along with custom optics. --[[User:Mazryonh|Mazryonh]] 18:25, 17 May 2010 (UTC)&lt;br /&gt;
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::Play on a higher difficulty level. The strength of the PMC's helmets varies. On the easiest level, a single 9mm round will punch through. On the highest level, it takes a couple of rounds of 7.62 NATO to punch through. [[User:Spartan198|Spartan198]] 08:50, 10 July 2010 (UTC)&lt;br /&gt;
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One imagines a general switch from assault rifles back to battle rifles would occur in a world where you might reasonably expect to encounter extremely tough infantry armour or power suits; given the nature of the PMCs as private entities, being &amp;quot;equipped for anything&amp;quot; is probably a selling point. [[User:Evil Tim|Evil Tim]] 04:23, 29 May 2011 (CDT)&lt;br /&gt;
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:Sure, but if you're really &amp;quot;equipped for anything&amp;quot; you'd issue what's needed for the environment. And the PMCs in Act 2 (South America) still use the SCAR-H CQC even though in open countryside that barrel length is more of a liability than anything else. Even the Leftist insurgents are using full-size G3A3s in that stage. In a battle rifle, the shorter the barrel, the more of the cartridge's energy goes to waste as useless muzzle flash and sound. --[[User:Mazryonh|Mazryonh]] 00:09, 30 May 2011 (CDT)&lt;br /&gt;
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::To be fair, Pieuvre Armement also have more support weapons than any of the other PMCs (snipers, HMGs, grenade launchers, and a lot of mounted guns) and it looks like they were primarily hired to defend key government structures rather than fight it out in the open. Perhaps with the SCARs they just got a bulk discount, or given it's a private entity it could just be one of the directors like the look of the weapon / someone was impressed by the salesman's spiel / someone was sleeping with someone else / whatever. Out of game, it makes some sense; it means you only need one set of gestures coded for NPC / rifle no matter what level they're in. [[User:Evil Tim|Evil Tim]] 02:19, 30 May 2011 (CDT)&lt;br /&gt;
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:If Kojima's aim was to make the FN SCAR-H a &amp;quot;this is one of the signature enemy NPC guns&amp;quot; type of thing, then that does make some sense, but that doesn't even cover how many Pieuvre Armement troopers can be found patrolling in the open, sometimes ambushed by Leftist insurgents, or the lack of customizability options for the FN SCAR-H. &lt;br /&gt;
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:Furthermore, if Kojima and his team could afford the time and money to put the KAC Masterkey on the M4A1 Carbine (an accessory that can be mounted on no other weapon in this game) you could just as easily do the same kind of work and stick an FN EGLM grenade launcher to the SCAR-H (it uses the same swing-out cylinder as does the M320 grenade launcher, so the animations would be largely the same), to say nothing of a suppressor or the LSS underslung shotgun for the XM8.  And why not rip off the Mk. 14 Mod 0's suppressor to use on the SCAR-H, G3A3 or the FAL carbine? Before you tell me &amp;quot;they don't have barrel threading,&amp;quot; neither does Snake's Operator pistol, his very first suppressed lethal weapon. --[[User:Mazryonh|Mazryonh]] 15:31, 30 May 2011 (CDT)&lt;br /&gt;
::Uh dude, Snake's Operator does have a threaded barrel, did you even look at the pics... - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 30 May 2011 (CDT)&lt;br /&gt;
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:I stand corrected, the thumbnail made the threading blend together into a featureless grey. Regardless, my other points stand. --[[User:Mazryonh|Mazryonh]] 15:55, 30 May 2011 (CDT)&lt;br /&gt;
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I think the idea was to make players want to use the M4 over other weapons (I guess to emphasise it), so the SCAR couldn't be as good as it. [[User:Evil Tim|Evil Tim]] 02:07, 31 May 2011 (CDT)&lt;br /&gt;
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Noteworthy is the fact that the Masterkey in reality doesn't come in a rail-mounted version like is shown in-game. [[User:Spartan198|Spartan198]] 20:44, 27 June 2011 (CDT)&lt;br /&gt;
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== Mk. 23 Mod 0 ==&lt;br /&gt;
I just have to ask this; why does Snake like using the H&amp;amp;K Mk. 23? I mean, from everything I've heard/read about them, the USP compact tactical variant is much better, so why doesn't Snake use that?--[[User:Zblayde|Zblayde]] 16:00, 9 July 2010 (UTC)&lt;br /&gt;
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He uses it because the designers wanted him to use it.  And if you've ever shot a Mk23 you'd know that it is vastly superior to the entire USP series in every possible way other than weight and weight shouldnt be an issue you're looking for a combat handgun.&lt;br /&gt;
-Double Agent M&lt;br /&gt;
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:Um, yes, weight ''is'' an issue in a combat handgun. Weight is ''always'' an issue when it comes to the weapons and gear used by soldiers. That's why the Mark 23 ''failed'' as a combat handgun and lavished on supply shelves instead of inside holsters like the various 1911 makes and even the entire USP series. [[User:Spartan198|Spartan198]] 08:55, 10 July 2010 (UTC)&lt;br /&gt;
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I've been meaning to ask this for a while now on the HK Mk. 23's page, but since this was brought up, I might as well ask it here: why ''was'' the Mk. 23 made so big and bulky in the first place, if its performance could have been replicated in the smaller USP series? It's close in size to the Desert Eagle despite firing a smaller (and more combat-practical) cartridge. Was it to ensure ruggedness, resistance to salt water damage, and reliability? Or something else? It's always puzzled me about this pistol that is one of the signature weapons of the Metal Gear Solid series (making appearances in 1, 2, and 4). Of course, it could be that Kojima just thinks it's a &amp;quot;cool gun&amp;quot; . . . --[[User:Mazryonh|Mazryonh]] 20:59, 10 July 2010 (UTC)&lt;br /&gt;
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Its weight helps counteract recoil, the elongated barrel improves accuracy, and right out of the box it can be fitted with a suppressor and a LEM.  It's bulky enough so that if you need to you can beat a man to death with it.  It's a fantastic combat handgun but where it loses out to Berettas and Colts is in complexity.  Because of it's raw size you cant just whip it around and the controls can take some getting used to.  It's not intended to be a back-up weapon, it's designed to supplement and compliment a shooter's primary firearm.&lt;br /&gt;
-Double Agent M&lt;br /&gt;
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:Supposedly the USP Compact Tactical can mount a suppressor and Laser Aiming Module, but only has 8 rounds in .45 ACP. Also, as a &amp;quot;Offensive Handgun Weapons System,&amp;quot; the SOCOM pistol supposed to be usable as a primary weapon when killing is supposed to be done discreetly, such as many situations in the Metal Gear Solid series. On paper I can see why it's better, but if the hands-on experience of operators deems it as &amp;quot;uncomfortable to carry and use,&amp;quot; then their complaints trump the on-paper benefits. &lt;br /&gt;
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:Of course, &amp;quot;uncomfortable&amp;quot; and &amp;quot;hard to use&amp;quot; is a bit of a relative term, since training and practice can certainly acclimatise someone to almost any well-designed weapons system, but that takes time, money, and perseverance. Given that handguns are hardly a primary weapon system anymore, and the majority those who do professionally use them as such (such as average beat cops) don't train with them to be expert shooters most of the time, I suppose ease of use is a major factor because it's the easier way out instead of spending time to get used to a better-on-paper but less-user-friendly weapon. If &amp;quot;better-on-paper&amp;quot; mattered more, wouldn't the FBI be using Glock 20 pistols instead of Glock 22 pistols? --[[User:Mazryonh|Mazryonh]] 16:48, 11 July 2010 (UTC)&lt;br /&gt;
:::I agree with you. :) But I'd still love to get a hold of one and try it for myself. - [[User:Mr. Wolf|Mr. Wolf]] 13:23, 16 April 2011 (CDT) &lt;br /&gt;
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:: &amp;quot;It's not intended to be a back-up weapon, it's designed to supplement and compliment a shooter's primary firearm.&amp;quot; &amp;lt;-I love this kind of thing. Sure, a pistol that's a foot and an half long with a suppressor and weighs as much as an empty MP5 is a much better compliment to your primary weapon than it's weight in extra magazines ''for'' that primary weapon. Think you needed to lay off the HK propaganda there, &amp;quot;Agent M.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To actually answer the question, they used the Mk23 because it's huge and blocky (same reason Meryl got that 50 AE Deagle), so it's easy for the player to see it in Snake's hands and for the PS1 to render it. Simple as that. [[User:Evil Tim|Evil Tim]] 06:42, 16 April 2011 (CDT)&lt;br /&gt;
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:::I've heard from a lot people who actually own MK 23s and they say that their excellent weapons (and no, it was not &amp;quot;HK propaganda&amp;quot;). - [[User:Mr. Wolf|Mr. Wolf]] 13:23, 16 April 2011 (CDT)&lt;br /&gt;
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::::From what I've heard, they're excellent weapons in terms of accuracy (which comes from being gigantic and heavy) but not something you'd want to take into combat; they're too big for a backup weapon and not capable enough as a primary weapon. Also, anyone who drops the cost of a Mk23 on a pistol is going to have thought it was an excellent weapon ''before'' they bought it, otherwise they never would have done so in the first place. [[User:Evil Tim|Evil Tim]] 14:56, 24 May 2011 (CDT)&lt;br /&gt;
:::::I would buy one, but hey, a four pound .44 Magnum revolver feels like nothing in my hands, and I'm only a medium-sized guy with not much of a build. -  [[User:Mr. Wolf|Mr. Wolf]] 17:43, 24 May 2011 (CDT)&lt;br /&gt;
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:::::Not sure if anyone has noticed this, but is it me, or the MK 23 is listed in the menu as actually much lighter than it is IRL? Maybe that's why it is so popular in the MG universe... --[[User:Researcher|Researcher]] 20:18, 12 March 2012 (CDT)&lt;br /&gt;
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The MK23 is too heavy to be considered a practical firearm, too big to be quickly drawn from the holster if needed, sure the added weight can help reduce recoil, and the good magazine capacity is a plus, but that's really all that it has going for it, it was developed for the Navy SEALS SOCOM unit, and they don't even like it, preferring the smaller and more user friendly SIG SAUER P226, so if an actual military unit thinks the pistol is crap, then quite honestly, it's crap.[[User:Kornflakes89|Kornflakes89]] 19:10, 9 May 2012 (CDT)&lt;br /&gt;
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== Meryl's Desert Eagle  ==&lt;br /&gt;
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Just how &amp;quot;combat-effective&amp;quot; would the ballistics of Meryl's long-barrelled Desert Eagle be? What might the effective range be, and would it regularly penetrate the body armour of the FROG troopers she faces? Or would she be better off with an 40-round MP7A1 (to go with the theme of &amp;quot;biggest to smallest&amp;quot; weapons of the Rat Patrol) when fighting the FROG troopers in Advent Palace and Outer Haven? --[[User:Mazryonh|Mazryonh]] 15:51, 23 August 2010 (UTC)&lt;br /&gt;
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*I've got an Airsoft Desert Eagle (bought many years ago, mind) that came with both barrels, and it's weighted to the point you can see what a bad idea it is: it's ridiculously front-heavy with that barrel extension, and I imagine with a scope as well it'd probably weigh as much as the MP7 anyway. So maybe it could penetrate body armour and maybe it couldn't, but you'd still have better ergo from using a 1911 duct-taped to the head of a banjo. [[User:Vangelis|Vangelis]] 09:21, 6 March 2011 (MSK)&lt;br /&gt;
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:Okay, so that Airsoft model exactly duplicates the loaded weight of Meryl's long-barrelled Desert Eagle? That's rather interesting. Even if it couldn't penetrate the body armour the FROGs seem to be wearing, would the impact force be enough to inflict blunt trauma on the FROGs, such as broken ribs, concussions, or the like? --[[User:Mazryonh|Mazryonh]] 22:15, 6 March 2011 (MSK)&lt;br /&gt;
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Well back when I did Airsoft, I played for functionality and being simple. Sure my team and I decked out our guns, but nothing more than red dot sights, and vertical grips. Because it isn't real firearms, we tried to not equip like we would a real weapon because it's not the same thing. Lighter is always better. The less we have to carry, the better. That being said, I would never get an Airsoft Desert Eagle to shoot in games. For fun, yeah. It'll be cool to run around the woods with the 10in barrel and a scope mounted on it, but you wouldn't get any good range with an airsoft pistol anyway, even if it is gas powered. Now a REAL Desert Eagle, I'd get for fun, but that's only after I get my more practical guns first. &lt;br /&gt;
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Anyway, I think from a character standpoint, Meryl's character is supposed to be a &amp;quot;tough chick&amp;quot; so what's the iconic tough guy gun? A Desert Eagle from the action movies. I don't know if the .50 AE could go through body armor [[User:Excalibur01|Excalibur01]] 10:42, 6 March 2011 (MSK)&lt;br /&gt;
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:Yeah, I just use it for plinking spiders because I have a high ceiling. Bought it because I was a teenager and it was a Desert Eagle, I will make no excuses on that front. [[User:Vangelis|Vangelis]] 10:48, 6 March 2011 (MSK)&lt;br /&gt;
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::lol, I also bought a Airsoft Desert Eagle when I was a teenager and I still have it. :D - [[User:Mr. Wolf|Mr. Wolf]] 17:50, 24 May 2011 (CDT)&lt;br /&gt;
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:::Well, living here in Comrade Elizabeth's Glorious People's Republic of Englandstan makes it easy to hang on to it since if I'm reading this correctly I couldn't legally sell it anyway. [[User:Evil Tim|Evil Tim]] 07:13, 25 May 2011 (CDT)&lt;br /&gt;
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::::lol. :) - [[User:Mr. Wolf|Mr. Wolf]] 07:49, 25 May 2011 (CDT)&lt;br /&gt;
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:Well I admit before I knew anything about the M16, I was very anti-gun kid in early high school. Then when I got to know guns, I thought the M16 is this Vietnam piece of crap that jams all the time and the AK is the ultimate assault rifle until I grew up and got a more objective view of guns. When buying my first Airsoft, I bought a P90 cause I was a fan of Stargate...then I discovered a P90 Airsoft is useless, inaccurate and has terrible range. So I went and bought an M733, and then realize that you need a longer barrel for range and accuracy and that evolved to my M4 type rifle. [[User:Excalibur01|Excalibur01]] 10:59, 6 March 2011 (MSK)&lt;br /&gt;
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One more thing; does the reloading style Meryl uses in the fight inside Outer Haven's computer room have a name (where she jams one of her magazines into the crook of her knee while firing with her other hand, before reloading an empty Desert Eagle with the magazine held in her knee)? I see so many adds for shooting schools with patented styles around I have to wonder if this comes from one of them. --[[User:Mazryonh|Mazryonh]] 22:11, 21 June 2011 (CDT)&lt;br /&gt;
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== Tanegashima rifle ==&lt;br /&gt;
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Why isn't it on the page?&lt;br /&gt;
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:Thanks to Evil Tim's hard work, it is now on the page. However, there's something that remains to be investigated; I've heard conflicting reports about whether or not the Tanegashima arquebus will always fire its &amp;quot;divine wind&amp;quot; (translated version of the Japanese word &amp;quot;Kamikaze&amp;quot;) tornado if you fire it in the opposite direction of the wind in a singleplayer level. That could be something worth looking into. --[[User:Mazryonh|Mazryonh]] 07:15, 2 June 2011 (CDT)&lt;br /&gt;
::I'll check up on that; I'd just heard it was a one-third chance per shot. [[User:Evil Tim|Evil Tim]] 07:51, 2 June 2011 (CDT)&lt;br /&gt;
::Nope, nothing to do with the wind direction, I tried with and against the wind, and in the end it just went off at random like usual. [[User:Evil Tim|Evil Tim]] 06:17, 3 June 2011 (CDT)&lt;br /&gt;
:I see it was just a rumour then. Still, I'm puzzled as to why you didn't take a screenshot highlighting the extreme silliness of the weapon; it would have been worth a chuckle to see a screenshot of PMCs caught in the tornado flying in a spiral while dropping far more items than they could ever carry in real life while collecting their &amp;quot;frequent flier miles.&amp;quot;--[[User:Mazryonh|Mazryonh]] 12:57, 4 June 2011 (CDT)&lt;br /&gt;
::Well, I accidentally selected Solid Normal rather than Big Wuss Easy, and it's hard enough getting the Tanegashima to do its thing normally, nevermind trying to check how it's affected by the direction of the wind while being shot at. I'm doing enough stupid things to burn through rations as it is :D [[User:Evil Tim|Evil Tim]] 03:58, 6 June 2011 (CDT)&lt;br /&gt;
:I see; I guess not all of us have the time to learn how not to get shot up less in this game (here's a tip; going prone or crawling is the best way to use your Octocamo). Would have been nice to see PMCs flying in a big spiral anyhow on this wiki. --[[User:Mazryonh|Mazryonh]] 22:43, 6 June 2011 (CDT)&lt;br /&gt;
::Well sure, I can be pretty sneaky when I'm not doing stupid things like seeing if I can get a Gekko to throw a grenade at me. Same as I'm trying to avoid wearing the Octocamo hood even though it's good for your camo index, because it also makes Snake look really stoopid. [[User:Evil Tim|Evil Tim]] 00:42, 28 June 2011 (CDT)&lt;br /&gt;
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== Someone needs to finish this page ==&lt;br /&gt;
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This page is how old and no one has finished it? Someone needs to start doing it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:17, 26 January 2011 (UTC)&lt;br /&gt;
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Well I don't have this game and it's a chore to get all the screenshots second hand [[User:Excalibur01|Excalibur01]] 02:54, 26 January 2011 (UTC)&lt;br /&gt;
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I've got a much better capture device than I used to, so I could probably do this at some stage; the main problem is I'd have to record it first (since the software with the Dazzle crashes every time I take a screenshot and BSODs the entire computer if I try to take more than one); I'll have a crack at it next time I'm off work. Don't want to just stand in a corner looking at the same thing for every gun, that makes for dull page. [[User:Vangelis|Vangelis]] 09:34, 2 March 2011 (UTC)&lt;br /&gt;
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:Please do. Stealth camo would be useful to take screenshots of weapons in the hands of NPCs (such as the MP7 or the like). --[[User:Mazryonh|Mazryonh]] 00:48, 3 March 2011 (UTC)&lt;br /&gt;
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::Still on this. It's going to take a while before I have time (especially since I'll need to record some of those billion hours of cutscenes), but I haven't forgotten. I'll probably get Twin Snakes and cap the whole series, since doing PS1 MGS1 without first-person aim mode for caps would be a bit pointless. &amp;quot;Look, Snake has a FAMAS! Down there in his hands...oh just click on the damn image and press your nose right up to the screen.&amp;quot; Only thing I really need from that is a comparison shot of the Abrams, since the original game's one had two M2 Brownings instead of one. Also I've got an MGS2 trailer somewhere showing Snake with a FAMAS, so I'll have to add that to the 2 page. I'm hoping I can find a picture of the wooden prop version of Fortune's railgun that they built for motion capture. [[User:Evil Tim|Evil Tim]] 04:31, 16 April 2011 (CDT)&lt;br /&gt;
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:Good to know. I'm looking forward to a full version of this page. I would have finished the MGS2 page myself, except that the PC version I have (the official KONAMI port) is somewhat poorly optimized, with some textures missing or improperly rendered (and what do you mean, KONAMI, that we can't use the mouse to aim in FPV or duplicate the pressure sensitive button functions from a PS2 controller with a keyboard?!). Also, the FAMAS in MGS2 is only usable on the demo version of MGS2 (though it does show up in some cutscenes in the Plant chapter for some strange reason). Did they reuse the MGS2 Demo FAMAS for the Twin Snakes? Perhaps you can find out. --[[User:Mazryonh|Mazryonh]] 04:54, 16 April 2011 (CDT)&lt;br /&gt;
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::Yeah, that'd be worth checking. I heard GIAT (it was still GIAT back then) got very precious about their intellectual property after they realised people wanted to put the FAMAS in games (they're the same about model companies and the LeClerc, Tamiya had to stick their logo and &amp;quot;officially endorsed&amp;quot; on the box of their LeClerc kit) and I think that's why Konami pulled the FAMAS from 2 and never had it turn up again even in 4. Probably they couldn't say no to using it in a remake since they'd already said yes the first time. I've still got the demo of 2 (only reason anyone bought ''Zone of the Enders'', after all) and the FAMAS isn't in that either; it goes from the start of Tanker to the end of the boss fight with Olga, and only gives you the M9 and USP. It was only ever in the early trailers showing Snake on the Tanker. I heard there's some other changes like the guys in the Warhead Storage room using ring airfoil rounds rather than just instakilling you with a radiation leak if you were spotted. Also, you didn't miss anything with the pressure sensitive buttons, trying to half-hold the fire button to aim a rifle in first person was terrible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Apparently the &amp;quot;Tanegashima&amp;quot; is a Japanese copy of a Portugese arquebus design (sayeth Wikipedia, anyway), so I'll have to add that to the page too. [[User:Evil Tim|Evil Tim]] 05:19, 16 April 2011 (CDT)&lt;br /&gt;
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:Well, copyright is a sticky situation (go look at one of my earlier comments here and notice how there are no Colt products in this game, despite the presence of an M4A1 Carbine and an M1911). Ubisoft got around it because the FAMAS appears in Rainbow Six Vegas 2 by its real name, so why not MGS4? And I was wrong; the FAMAS is coded within the MGS2 demo, but it is only accessible [http://youtu.be/MxfMCXcpGx8 via a code]. And actually there are a few uses for the pressure-sensitive buttons in MGS2--without them you bang your head against a locker ventilation grille when trying to look out, alerting any nearby enemies. You also can't aim an assault rifle without the pressure-sensitive controls, which made controlling them on the PC next to impossible. Another problem is you can't lower a pistol without firing it if you don't let go of the aiming button gently (I got around this on the PC version by unequipping my weapon). Finally, the distance you throw grenades is determined by how hard you press the pressure-sensitive button (but they were almost useless anyway since throwing a frag or flashbang grenade automatically causes an alert upon detonation and frags have a small damage radius). All this made for a frustratingly bad PC port, which is why I caved in and got the PS2 version afterwards. --[[User:Mazryonh|Mazryonh]] 15:20, 16 April 2011 (CDT)&lt;br /&gt;
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Well, made a start before realising I'm going to have to crop the borders off every image by hand. :(  Ah well, they're just placeholders anyway just so we can get rid of the IGN watermarks and have actual game images. For now they can keep the borders and I'll replace them all when I do this page properly. I hope you appreciate my sacrifice, I had to uninstall Vanquish to get these. Stupid 40 gig PS3. [[User:Evil Tim|Evil Tim]] 12:35, 24 May 2011 (CDT)&lt;br /&gt;
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Good work so far Tim. :) - [[User:Mr. Wolf|Mr. Wolf]] 16:40, 24 May 2011 (CDT)&lt;br /&gt;
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*Ok, I'll put up the explosives later today (since we don't have them at all). I'm fairly sure the railgun qualifies as reasonably believable; it was actually built as a physical object (a wooden MoCap prop) and looks like an XM25 that's eaten its Wheaties. And then everyone else's Wheaties. [[User:Evil Tim|Evil Tim]] 23:29, 24 May 2011 (CDT)&lt;br /&gt;
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Anyone remember where the PMCs with standalone Masterkeys show up? I think it's somewhere in Act 2, but I can't remember if you have to cause an alert or if they're just ahead of where I stopped recording (partway through Confinement Facility). Also, don't worry, the shots aren't all going to be from Act 2. Also added a spoiler warning since, well, I can hardly ''not'' have a shot of A Certain Person holding the Patriot, and the fourth Act being on Shadow Moses is kind of a spoiler too. [[User:Evil Tim|Evil Tim]] 04:07, 29 May 2011 (CDT)&lt;br /&gt;
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:There's definitely at least one in the Confinement Facility, check out about 10:50 of this video [http://www.youtube.com/watch?v=mg87rbI3CXU#t=10m50s], there's a guard with one who shows up with one at the right edge of the screen (pretty sure he always respawns there with a Masterkey). --[[User:Lynx|Lynx]] 15:27, 29 May 2011 (CDT)&lt;br /&gt;
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::Naw, that's an XM320, he's one of the pair I've got a shot of in that section. You can hear a &amp;quot;phut&amp;quot; rather than a shotgun blast when he fires. But I know there's people with standalone Masterkeys somewhere, because I remember being puzzled at why on earth you would create such a thing. (edit) Ah, MG Wiki says there's one at the gate of Vista Mansion. [[User:Evil Tim|Evil Tim]] 02:05, 30 May 2011 (CDT)&lt;br /&gt;
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:Also, considering all the shit that fits inside Metal Gear Mk. 2 (50 Stingers, 50 Javelins, 50 LAWs, a Barrett, a railgun the size of a pony, etc) why does it never occur to Snake to hide inside it himself? I know they kind of joked about it with Snake being able to pocket a drum can that's bigger than he is, but still. [[User:Evil Tim|Evil Tim]] 10:36, 29 May 2011 (CDT)&lt;br /&gt;
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It's called a &amp;quot;Hyperspace Arsenal.&amp;quot; I would be all for a realistic mode that forced you to carry guns that are too big right from the beginning of a mission rather than have them delivered by the mini-Metal Gear, or have you collect them after a period of time after &amp;quot;requesting&amp;quot; them at a cache location dropped off by Drebin, or else only be able to transfer/launder/buy ammo just after meeting Drebin in cutscenes. Still, that wouldn't address the other realism issues this game has, such as how the NPCs are indestructible--shouldn't shooting them with .50 BMG weapons or high explosives blow off limbs or reduce them to ludicrous gibs? And what about the octocamo system; wouldn't the human eye only be realistically fooled if Snake was hiding in foliage or else, quite some distance away, lest the enemies spot his outline and start shooting at Snake? &lt;br /&gt;
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In any case, do you think you could also include tidbits on which guns need to be laundered and which don't need to be? It'd be a nice tidbit, since the entry already includes which guns are available in multiplayer and which aren't. I'm very much looking forward to seeing more great screenshots of this game's guns--do you think it'd be possible for you to equip stealth camo and enter First Person view so we can see NPCs with holding their guns up close?--[[User:Mazryonh|Mazryonh]] 14:06, 29 May 2011 (CDT)&lt;br /&gt;
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:I'm afraid I don't have stealth camo (I can never resist firing LAWs at Strykers :() but I tend to prefer wider shots with things actually going on in them; just focusing right in on the gun makes the page rather dull to look through, IMO (I ''hate'' those CoD page images with everything cropped out but one corner of the screen; just imagine if you took the shot of Dirty Harry holding his revolver in the &amp;quot;do you feel lucky?&amp;quot; scene and cut out everything but the revolver). Also, I'm fairly sure the player and world models for weapons are exactly the same in this game. Still, it's not that hard to get close when you're recording video rather than taking individual screenshots, and it's even easier to get close to the totally broken Raven Sword AI in Act 3. Plus you can get great views of almost all the PMC weapons in cutscenes anyway. [[User:Evil Tim|Evil Tim]] 01:53, 30 May 2011 (CDT)&lt;br /&gt;
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I didn't mean cropping the images so that only the guns are visible; I was just saying that with Stealth camo you could get within punching (or kissing) distance of the various NPCs in the game so you could get good pics of them holding their weapons without the annoying black-screen parts from scopes or the HUD marks in the centre of the screen if you use Snake's binocular's or the mini-Metal Gear's camera view. Also, could you please please please make a screenshot of the FROG firing her DSR-1 at Big Mama followed by the latter's &amp;quot;I'm fine&amp;quot; despite not wearing any body armour? I find it one of the more unintentionally hilarious parts of the game. --[[User:Mazryonh|Mazryonh]] 16:15, 30 May 2011 (CDT)&lt;br /&gt;
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:I'll be sure to get that, yes. Though for me the funniest sequence was the part before the &amp;quot;guns of the Patriots&amp;quot; part, where the US Army were pointing guns at Liquid Ocelot's boat and making clicking noises for so long it became ridiculous. Of course the Foxdie scene was funnier, but probably intentional (Snake and Liquid do the &amp;quot;Fox...&amp;quot; &amp;quot;...Die&amp;quot; bit, Liquid Ocelot jumps up and runs away cackling ridiculously and Snake responds by falling over). [[User:Evil Tim|Evil Tim]] 02:05, 31 May 2011 (CDT)&lt;br /&gt;
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Heh heh, it's funny how after the &amp;quot;Guns of the Patriots&amp;quot; scene, Drebin's prices fall flat on their faces with a permanent 50% discount until the end of the game. Of course, that raises the question about why Drebin's prices never go up; wouldn't the complete lock-out of ID-locked firearms mean that the services of gun launderers like Drebin would be more in demand than ever (resulting in a huge price increase), even if just to keep the Rebels who use naked guns from killing all the ID-locked gun users? It's just another entry in the long list of this game's realism problems. And of course, the first FOXDIE scene is another manifestation of how wrong it was to let Kojima direct the game, since he's so firmly stuck in MGS1's shadow the plot of MGS4 is so firmly stuck in the first game's mold. Of course, that's got nothing to do with the weaponry in the game, but I'm still looking forward to this page's completion nonetheless. By the way, have you seen Ocelot's &amp;quot;THINK AGAIN!&amp;quot; ability in Metal Gear Online yet?--[[User:Mazryonh|Mazryonh]] 21:47, 31 May 2011 (CDT)&lt;br /&gt;
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:I must admit I've never played MGO. As for Kojima, I think he was at his best in MGS3 when he was making a tribute to something he loved (the old spy movies that had inspired the series in the first place, with their cool gadgets and ridiculous villians) and he's at his worst when he's trying to force out a game he seems to have regarded as his obligation; I remember that he didn't really want to be involved in 4 and only came back on board after the fans raised a stink about his being absent. He strikes me as a lot like Lucas, who was great when he was making a tribute to the old-fashioned sci-fi he grew up with and hideous when he was left making something he didn't really care for except as a way to make money. [[User:Evil Tim|Evil Tim]] 01:57, 1 June 2011 (CDT)&lt;br /&gt;
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Funny that you mentioned George Lucas. I have to wonder whether or not Kojima took some inspiration from Lucas when he decided to make his newest, completely over-referenced MacGuffin: nanomachines that do almost everything, from track biological functions to serve as ID keys, even form the basis for mind control or emotional manipulation. Kind of reminded me of Lucas' &amp;quot;midi-chlorians,&amp;quot; since the two of them are both blood-borne squiggly things. Oh well, the fans, like everyone else, don't always know how what they want isn't necessarily what they need. And even the greatest of us can succumb to &amp;quot;Creator's Conceit,&amp;quot; whereupon one starts believing in the delusion that &amp;quot;because I made this best-selling piece of media, I can change it however I want, heedless of the needs of believability, plausibility, realism or even my own previous work.&amp;quot; Ocelot's &amp;quot;THINK AGAIN&amp;quot; ability in Metal Gear Online can be seen in full force [http://youtu.be/XM7yc5Gf_OU here]. You should give Metal Gear Online a try if you have the money; its training mode is great for taking pictures of the unique characters and their weapons, and it is the only mode where you can use the ballistic shield, or hear the various multiplayer characters do their Rambo impressions while firing an M60E4. Once again, a hearty thank you for your hard work. --[[User:Mazryonh|Mazryonh]] 07:26, 2 June 2011 (CDT)&lt;br /&gt;
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:I think I'm immune to stupid depictions of nanomachines after playing the two ''Deus Ex'' games, expecially the second one where you apparently have a nanoforge in every weapon that makes the relevant ammo type out of a universal base material ''as you fire''. [[User:Evil Tim|Evil Tim]] 07:53, 2 June 2011 (CDT)&lt;br /&gt;
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:Also, I'm trying to remember: I know there's no flashback of Vulcan Raven, but wasn't there one of Sniper Wolf that showed her PSG-1 at one point? [[User:Evil Tim|Evil Tim]] 08:59, 2 June 2011 (CDT)&lt;br /&gt;
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::The various flashbacks in Act 4 can be found [http://youtu.be/81A3yb_FATg here] and [http://youtu.be/aznWCpBYkKQ here]. You can check those out at your leisure. --[[User:Mazryonh|Mazryonh]] 12:50, 4 June 2011 (CDT)&lt;br /&gt;
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:::The links you're posting don't work [[User:Evil Tim|Evil Tim]] 03:59, 6 June 2011 (CDT)&lt;br /&gt;
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::Pardon me, they're fixed now. --[[User:Mazryonh|Mazryonh]] 21:13, 6 June 2011 (CDT)&lt;br /&gt;
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Right, that's me out for today, getting sleepy. Got a lot more caps to get off this Act 1 video, though. [[User:Evil Tim|Evil Tim]] 11:13, 3 June 2011 (CDT)&lt;br /&gt;
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:I think if you see Sniper Wolf's PSG-1 it's part of Crying Wolf's death scene or Naomi's (I seem to recall there's an X button prompt when Otacon is getting upset about that whole thing where everyone he displays the slightest affection for dies instantly), which that doesn't have. Regardless, been a little busy, but should have some new caps up soon. I'm trying to get everything with a Browning M2, so IIRC I still need the Stryker MGS from Act 2, the Humvee in Act 3 and the derelict M1 tank in the hanger in Act 4. I'll finally be able to take that &amp;quot;Incomplete&amp;quot; down once I get a shot of Rex, Ray or one of ''Missouri's'' Phalanxes. Also might see if I can ID those two giant cannons on Liquid's boat, at least in a caption. [[User:Evil Tim|Evil Tim]] 03:10, 7 June 2011 (CDT)&lt;br /&gt;
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::I was right, you ''do'' have an X button flashback there. There's also a painting of Big Boss holding his old Mark 22 in Big Mama's church, because it makes sense for one of those to be there. [[User:Evil Tim|Evil Tim]] 21:12, 17 June 2011 (CDT)&lt;br /&gt;
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Having never had a chance to really pay attention to the Vamp / Raiden fight until now, I must admit I laughed my ass off at the part where Raiden has both arms pinned to his back and so blocks Vamp's arm and then throws him using only his teeth. [[User:Evil Tim|Evil Tim]] 20:36, 27 June 2011 (CDT)&lt;br /&gt;
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Ok, going to be redoing all these caps soon (seen [[Dark Sector]] for why, comparing the new shots with the ones of the Spectre and G36; I've now got an official Sony component cable, so the red after-image from my third-party cable on the [[Bodycount]] page is gone). Going to be kind of &amp;quot;fun&amp;quot; trying to get the same shots all over again, I'll probably be updating all the basic weapon images tomorrow or so and then starting on recording the levels. [[User:Evil Tim|Evil Tim]] 04:53, 24 September 2011 (CDT)&lt;br /&gt;
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:The things we do for this wiki . . . well, I'm glad you're willing to get more screenshots over something that isn't very visible on the thumbnails. Are you talking about the red-tinged edges that can be seen on some of your screenshots on the Bodycount page? That's known as chromatic abberration, but I can't see much of it on the MGS4 screenshots myself. --[[User:Mazryonh|Mazryonh]] 01:01, 25 September 2011 (CDT)&lt;br /&gt;
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::Naw, the red was just why I was holding out for the Sony cable, that's why it isn't on the Dark Sector images (I now have it). The reason I'm going to replace these images is they're taken using a much lower-resolution capture device than the one I now have (a Pinnacle Dazzle rather than a Hauppage HD-PVR). You'll see the difference. [[User:Evil Tim|Evil Tim]] 01:45, 25 September 2011 (CDT)&lt;br /&gt;
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OK, here's the difference:&lt;br /&gt;
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[[Image:MGS4-1911Cus.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MGS4-M1911Cus-HQ.jpg|thumb|none|600px]]&lt;br /&gt;
I'll resize the rest to 1280x720 or so rather than all of them being as big as that one, it's kinda unnecessary when they're only shown on the page at 600px anyway. The weird effect at full resolution is how the pause menu is actually supposed to look, to those not familiar with MGS4. [[User:Evil Tim|Evil Tim]] 05:50, 25 September 2011 (CDT)&lt;br /&gt;
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:YES. Better resolution is ALWAYS welcome. Looking forward to seeing more MGS &amp;quot;gun porn&amp;quot; in HD, as well as seeing some other issues resolved (such as whether the M10 and M60E4 are closed-bolt firearms in this game or their original open-bolt versions, just how Old Snake holds the M10 in a two-handed fashion with no foregrip, suppressor, or strap to put his offhand on, etc.). --[[User:Mazryonh|Mazryonh]] 07:01, 25 September 2011 (CDT)&lt;br /&gt;
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::If Snake is holding the MAC-10 in a two-handed grip without the aid of an foregrip, suppressor, or strap, he would hold it in a Weaver-stance or a CAR-stance. I saw a screen shot of him using the MAC-10 and he held it in a Weaver-stance like a handgun while utilizing the stock, which makes good practical sense. - [[User:Mr. Wolf|Mr. Wolf]] 18:28, 25 September 2011 (CDT)&lt;br /&gt;
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:I see. Regardless, I'm surprised that Kojima didn't slap on a &amp;quot;modernizing conversion&amp;quot; for the MAC-10 in this game, such as made available by [http://www.max-11.com/ Lage Mfg], which in short makes the gun much easier to handle by increasing the length of the barrel and handguard to add space for rails (and their accessories), a foregrip and folding buttstock, along with a mechanism that reduces the rate of fire to 600 RPM from 1100 RPM. This sort of conversion kit would essentially turn the MAC-10 into a close competitor for the HK UMP, except that this &amp;quot;MAX-10&amp;quot; version would be easier to instinctively reload since the magazine goes in the pistol grip. Too bad that the only .45 SMG in this game just isn't that good; whatever else can be said about the MAC-10, ergonomics were clearly not emphasized in its original design. --[[User:Mazryonh|Mazryonh]] 10:45, 2 October 2011 (CDT)&lt;br /&gt;
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::From what I know, the MAC-10 has inferior reliability compared to the UZI and pretty much any other SMG design. - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 2 October 2011 (CDT)&lt;br /&gt;
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Just a couple of new images tonight, going to do the rest of this video tomorrow. [[User:Evil Tim|Evil Tim]] 14:44, 3 October 2011 (CDT)&lt;br /&gt;
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Oh, and here's Otacon explaining why the AK jammed:&lt;br /&gt;
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[[Image:MGS4-Otaconsez.jpg|thumb|none|600px|&amp;quot;Also, there was apparently more than one cartridge in the chamber. That might have been a problem too.&amp;quot;]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 14:48, 3 October 2011 (CDT)&lt;br /&gt;
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:I think that's pretty cool he explains what possibly happened to the weapon, you don't get that in very many games. But it still doesn't explains ''how'' this happened to an AK, I could expect that from an AR, but an AK? Like I said on the page, Snake must have REALLY bad luck. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:25, 3 October 2011 (CDT)&lt;br /&gt;
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::Well, he's not the only one, I noticed at least one of the rebels struggling with the charging handle of his AK during the same sequence. It must just be ''really'' bad ammo. Maybe it's special ''Far Cry 2'' ammo made from blasting caps and dynamite. [[User:Evil Tim|Evil Tim]] 15:36, 3 October 2011 (CDT)&lt;br /&gt;
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:::I think you just solved it mate. ;) - [[User:Mr. Wolf|Mr. Wolf]] 16:20, 3 October 2011 (CDT)&lt;br /&gt;
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Had a few problems with my footage being blurry (not in the shots I actually uploaded, mind) which I think is my old PC. A suitably beefy PC should be winging it's way to me in the next couple of weeks. :D [[User:Evil Tim|Evil Tim]] 10:45, 4 October 2011 (CDT)&lt;br /&gt;
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:I've already had my new beefed-up PC a couple of weeks. :D Now I'm counting down the days for BF3. &amp;gt;:B  - [[User:Mr. Wolf|Mr. Wolf]] 18:09, 4 October 2011 (CDT)&lt;br /&gt;
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::Then let us do as men have done for centuries and compare the lengths of our, um, computers. Mine's going to be an i7 2600K overclocked to 4.6 GHz, SLI 2 x 1,536 meg GeForce cards, 16 gigs RAM, 120 gig SSD + 3 terabyte data drive. I imagine it'll just be able to scare Crysis into running. [[User:Evil Tim|Evil Tim]] 23:05, 4 October 2011 (CDT)&lt;br /&gt;
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== Screenshot requests ==&lt;br /&gt;
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I know Evil Tim's busy, but this might be a good opportunity to let him know what screenshots might be appropriate to showcase each weapon. &lt;br /&gt;
*Five-seveN pistol: Old Snake commits &amp;quot;sexual assault&amp;quot; at gunpoint by holding up a FROG trooper with her own pistol while patting her down for items, along with the &amp;quot;crotch grab&amp;quot; move.&lt;br /&gt;
*MAC-10/G18C: Old Snake tries out for a movie of &amp;quot;Bonnie and Clyde&amp;quot; while performing a drive-by shooting from Big Mama's motorcycle. &lt;br /&gt;
*M4 Custom: For some reason, Old Snake has taken up the habit of shooting this carbine while holding it sideways. &lt;br /&gt;
*Shansi Type 17: Big Mama gets her awesome on by shooting up some Dwarf Gekko drones with her Type 17 pistol.&lt;br /&gt;
*MP7A1: Isn't there a PMC in Act 2 carrying this weapon who is distracted by a Playboy Magazine? &lt;br /&gt;
Sometimes funny screenshots make entries on this wiki all the more entertaining to read. --[[User:Mazryonh|Mazryonh]] 13:09, 4 June 2011 (CDT)&lt;br /&gt;
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*Might try that&lt;br /&gt;
*Almost certainly going to do something like that&lt;br /&gt;
*When does he hold it sideways, again?&lt;br /&gt;
*Yes&lt;br /&gt;
*Yes&lt;br /&gt;
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Also, totally going to show how you can kill a Gekko with the SVD. Just a note: you don't have to call him Old Snake in every caption. The game only calls him that occasionally and he's &amp;quot;Snake&amp;quot; the rest of the time, and it's not like this is MGS1 and there's two people potentially called &amp;quot;Snake&amp;quot; (even in that case, they always call him Snake and his brother Liquid, so there's only minimal potential for confusion). I could see there being some issues with what to call Big Boss in 3, but this guy is still Snake. [[User:Evil Tim|Evil Tim]] 04:06, 6 June 2011 (CDT)&lt;br /&gt;
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:I call him &amp;quot;Old Snake&amp;quot; because that's the name above his lifebar, and because that name clearly refers to him in the MGS4 time period. Of course, if you really want to be pedantic, it could be argued that Liquid Snake and Solid Snake should have called each other Liquid and Solid instead of Liquid and Snake (I think the latter combination was chosen because it sounds less silly). If you prefer to just call him Snake in the article, feel free to change that part pack. And Old Snake holds his M4A1 carbine sideways once when engaging the Pieuvre Armement PMCs who are taking Naomi away after headshotting Vamp. Another US Marine aboard the Missouri holds his M4A1 Carbine while trembling with fear as the Dwarf Gekkos execute a boarding action right outside the Missouri's bridge. That's all I can remember right now. --[[User:Mazryonh|Mazryonh]] 22:37, 6 June 2011 (CDT)&lt;br /&gt;
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Oh, and if you want to show the Vulcan Cannons on the Missouri battleship, shouldn't you include the dramatic close-up shot of its CIWS cannons firing like hell trying to intercept the swarm of anti-ship missiles launched from Outer Haven? The one available now only shows the CIWS cannons in a distant shot. --[[User:Mazryonh|Mazryonh]] 21:58, 27 June 2011 (CDT)&lt;br /&gt;
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:The one you're thinking of is a rather dull closeup of the installation from the ''rear'', I wanted this one because it shows the main guns and looks awesome. The Phalanx shots are exclusively taken to show off ''Missouri'', the installations can piss off. :P [[User:Evil Tim|Evil Tim]] 22:15, 27 June 2011 (CDT)&lt;br /&gt;
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Incidentally&lt;br /&gt;
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[[Image:MGS4-M61-2.jpg|thumb|none|600px]]&lt;br /&gt;
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Ray should not have been allowed to use the hydrocutter as it's opening attack. &amp;gt;:( Also, just noticed that half the &amp;quot;Street Fighter&amp;quot; attacks use the beak to grab Ray, even though it's where Snake is sitting and at least two of them would clearly kill him. [[User:Evil Tim|Evil Tim]] 04:08, 28 June 2011 (CDT)&lt;br /&gt;
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== Question ==&lt;br /&gt;
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Do real suppressors degrade like in MGS3 and MGS4? I think not, or at least it's ''very'' exaggerated in these game. - [[User:Mr. Wolf|Mr. Wolf]] 11:50, 6 June 2011 (CDT)&lt;br /&gt;
:old style wipe suppressors do degrade over time. Maxim type supressors and supressors designed after the 1960s don't degrade. You will have to clean them out after combat load but with the lenght of most computer games it should not be an issue as there isn't the time for junk to build up to the point where the supressor will fail. Basically if you take the time to clean you equipment every so often things should't go bad. [[User:Rockwolf66|Rockwolf66]] 21:32, 6 June 2011 (CDT)&lt;br /&gt;
::Thank you. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:45, 6 June 2011 (CDT)&lt;br /&gt;
:Yep, suppressors in this game are another problem with its realism. The wipe-style suppressors in MGS3 would indeed degrade, sometimes after as low as 5 to 10 shots. Modern suppressors can last for thousands of rounds of semiautomatic fire, but less if fully-automatic fire is used. &lt;br /&gt;
:In reality, detachable suppressors fitted to weapons with supersonic ammunition (Drebin doesn't sell subsonic versions of normally supersonic ammunition, such as 5.56mm NATO, 7.62mm NATO, etc.) would not be as stealthy as depicted, especially at the ranges you fight at in this game. Try dropping a phone book from a height of 5 feet (or 150 cm in metric) onto a hard floor that is not covered by a rug or carpet--that's close to what even the best suppressors can do. At most of the ranges you shoot at in this game, real people would definitely notice (if not necessarily know where you are) and would immediately trigger a caution phase unless your first shot killed someone who was all by his lonesome. Suppressors can't deal with the sonic boom caused by supersonic ammunition, either, which can alert people. This is why the quietest suppressed weapons use subsonic ammunition (such as .45 ACP, or Russian 9x39mm ammo, etc.), or a special integral suppressor (like that on the MP5SD2) that slows supersonic ammunition down to subsonic speeds. Even that doesn't do anything for the clacking noises caused by the cycling of a (semi)automatic weapon's action, which is why the tranquilizer pistols in MGS2, 3, and 4 all use slide locks to eliminate that.  &lt;br /&gt;
:Another problem is that suppressors, by slowing down the hot gas from fired rounds, cause a gun to overheat faster (because the slowed gas has more time to impart its heat to the weapon). Again, this is generally not a problem unless you forgo all fire discipline and keep firing in full auto; then you might have reason to detach an overheated suppressor and put a new one in place. --[[User:Mazryonh|Mazryonh]] 22:08, 6 June 2011 (CDT)&lt;br /&gt;
Last time I helped put rounds through a MP5 with a detachable suppressor it took a bit for the suppressor to cool enough that it could be removed from the barrel. Of course we put 120 rounds through it with mostly magazine dumps as we were just testing the guns function.[[User:Rockwolf66|Rockwolf66]] 22:36, 6 June 2011 (CDT)&lt;br /&gt;
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Thanks guys. Well a suppressor is not meant to suppress gun fire so people in the same room can't hear it, it's meant so people in the whole building and in the city outside the building can't hear it. - [[User:Mr. Wolf|Mr. Wolf]] 12:46, 7 June 2011 (CDT)&lt;br /&gt;
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:Oops, forgot to mention that another way to remove the &amp;quot;clack-clack&amp;quot; sounds of a firearm's action (which can be louder than a suppressed gun's muzzle blast if the suppressor is good enough), aside from slide locks. Any type of round cycling that needs to be manually operated (such as bolt action, pump-action, etc.) will eliminate that sound. Too bad the DSR-1 couldn't be suppressed in this game; combined with its bolt action you'd get a very powerful, quiet, and lethal counterpart to the Mosin Nagant tranq rifle. --[[User:Mazryonh|Mazryonh]] 00:45, 10 June 2011 (CDT)&lt;br /&gt;
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== Just checking something ==&lt;br /&gt;
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Of the M4, Drebin says &amp;quot;The barrel's free floating, of course.&amp;quot; Now, you can see from the shot of Snake firing that even the ''handguard'' isn't free-floating, but isn't it a contradiction in terms for a direct impingement rifle to have a free-floating barrel since the barrel ''has'' to be touching something other than the receiver, namely the gas tube? [[User:Evil Tim|Evil Tim]] 03:08, 12 June 2011 (CDT)&lt;br /&gt;
:I hear of free-floating barrels on AR-15s all the time, I think &amp;quot;free-floating&amp;quot; means nothing but the receiver (and the gas tube) is holding the barrel in place. At least, that's what I know. - [[User:Mr. Wolf|Mr. Wolf]] 13:36, 12 June 2011 (CDT)&lt;br /&gt;
It could be a bit of &amp;quot;Kojima nonsense&amp;quot; that snuck its way into the script (kind of like how Drebin claims the PMCs love to use the M4A1 Carbine, when in fact none of them do, and the game gives you the impression that Drebin is just foisting off old, obsolete stock onto Old Snake). After all, are we really supposed to believe that Fatman from Metal Gear Solid 2 built his first atomic bomb(!) at age 10? --[[User:Mazryonh|Mazryonh]] 13:56, 12 June 2011 (CDT)&lt;br /&gt;
::I guess it could also be a translation error of some kind, since there's a few of those knocking around; I've just got to the first case of them mangling a symmetrical sentence by having Naomi alternate &amp;quot;fate&amp;quot; and &amp;quot;destiny&amp;quot; rather than just saying &amp;quot;it&amp;quot; the second time. [[User:Evil Tim|Evil Tim]] 06:41, 14 June 2011 (CDT)&lt;br /&gt;
:Or it could be Kojima's notoriously inconsistent stance on the realism/unrealism scale, especially when it comes to weaponry. First in MGS2 they let us render any enemy limb useless in a single lethal weapon hit (a feature that never returned), but in that same game they let us use the Stinger Missile Launcher indoors (even though that kind of weapon would cause a cave-in or flooding in the Plant chapter). And now they ask us to believe that in some scenes, professional PMC operators can't hit Snake when he's in spitting distance (such as after he shoot Vamp in the head in South America). That scene might have worked if he was hiding some distance away using Octocamo, though. --[[User:Mazryonh|Mazryonh]] 21:07, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing about the M4A1 in this game; why would you need to have a free-floating barrel on an automatic carbine? Wouldn't it just be simpler to insert a longer barrel, which would increase both accuracy and the bullet's effective range? Or, if you have the resources, you could always use better rounds (like the real life Mk 262) which have both longer effective range and accuracy than the standard 5.56mm NATO rounds in service now. That speech of Drebin's just makes him look like a &amp;quot;used car salesman&amp;quot;--it reeks of hucksterism. --[[User:Mazryonh|Mazryonh]] 10:04, 21 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is in Johnny Sasaki's leg holster? USP, maybe?&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-UnknownPistol.jpg|thumb|none|600px|Unknown]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:26, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wow, even I'm a bit stumped, it's almost featureless. o_0 - [[User:Mr. Wolf|Mr. Wolf]] 16:12, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I was going by the features it doesn't have, more. It's got a horizontal base to the grip while holstered, which rules out any 1911-based pistol, but it doesn't have a beavertail bigger than the one on an actual beaver, so it can't be a Desert Eagle. It's obviously not any pistol that's available in the game unless it's a very small Mark 23, and a very small Mark 23 is called a USP. [[User:Evil Tim|Evil Tim]] 02:25, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, am I hideously mistaken or is the Mk. 46 Mod 1 actually a Mod 0? The handguard doesn't look right for a Mod 1. [[User:Evil Tim|Evil Tim]] 14:01, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Based on what the model looks like it could be a featureless USP or P226 (it's too small for a Mark 23), but without the said &amp;quot;features&amp;quot; it's almost impossible tell what it is. It could also be just a generic &amp;quot;holster stuffer&amp;quot;. :P (P.S. what's the deference between the Mk. 46 Mod 1 and the Mod 0, I've only seen the Mod 0?) - [[User:Mr. Wolf|Mr. Wolf]] 16:59, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The forearm of the Mod 1 lacks the rail at the 12 o'clock position (FN Herestal has pictures of the Mod 1 on their website [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF055&amp;amp;gid=FNG008]). There's probably other differences, but either Google is failing me, or there's no info about on the Mod 1 upgrades on the entire internet. --[[User:Lynx|Lynx]] 18:48, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://www.fnhusa.com/mil/products/firearms/model.asp?fid=FNF059&amp;amp;gid=FNG008&amp;amp;mid=FNM0039 FN USA] says &amp;quot;improved receiver pins, a feed tray with retention pawls and a vented handguard with improved heat shield and three MIL-STD 1913 rails.&amp;quot; Now, I've checked the reload animation and you can see it's got a 12-o-clock rail on the handguard, so it's a Mod 0. [[User:Evil Tim|Evil Tim]] 02:05, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, of those two it'd have to be the USP, the SIG would have two screws visible holding the grips on. What I can tell you is the shape is intentional; it's ''not'' the same model used in PMC holsters; the ones I checked have a diagonal base to the grip and therefore are obviously supposed to be a GSR. [[User:Evil Tim|Evil Tim]] 04:34, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just to add these:&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-FROG-Holster.jpg|thumb|none|600px|FROG holster weapon, probably Five-seveN]]&lt;br /&gt;
[[Image:MGS4-GSR-2.jpg|thumb|none|600px|PMC Holster weapon, clearly GSR.]]&lt;br /&gt;
[[Image:MGS4-UnknownPistol-2.jpg|thumb|none|600px|Another angle on Johnny's weapon, and one where they seem to have forgotten to add that delightful skidmark to his trousers, too.]]&lt;br /&gt;
&lt;br /&gt;
Incidentally, ID'ing this one will take us up to 76 weapons with only one not ID'd (the land mine). [[User:Evil Tim|Evil Tim]] 08:25, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But it doesn't have the finger tip-shaped slots at the mag well to be a USP ether... In the last pic of Johnny the pistol now looks like a stubby Desert Eagle because of the way the grip looks. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:53, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, there should be some closer shots of it when I finally get off my ass and get around to recording and capping stage 3, there's a lot of closeups of the Rat Patrol members at the end of that one that should settle it if it actually is something. Interestingly, Meryl also has that holster as part of her uniform, but hers is empty (Deagle the first has a horizontal chest holster). [[User:Evil Tim|Evil Tim]] 16:24, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-UnknownPistol-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Think this is the best shot you're likely to get. Now, I'm going to bed, I just spent hours recording the entire third Act and at least half of the fourth and it's 3am. [[User:Evil Tim|Evil Tim]] 20:57, 17 June 2011 (CDT)&lt;br /&gt;
::In more ways than one. :P [[User:Spartan198|Spartan198]] 18:33, 24 March 2012 (CDT)&lt;br /&gt;
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:Looks kinda like a Desert Eagle with the beavertail milled down, wow this is hard. :/ - [[User:Mr. Wolf|Mr. Wolf]] 23:27, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems it's actually a Mark 23, since Raiden's character weapon (aside from a heap of pointy things) is a Mark 23, and he has the same holster. Holster looks to be very similar to [http://airsoftbb4u.com/index.php?main_page=product_info&amp;amp;products_id=402 one of these]. [[User:Evil Tim|Evil Tim]] 19:10, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You could be right, but still looks off from a Mark 23, I see a metal tang on the grip like the Desert Eagle. Err. -_-  [[User:Mr. Wolf|Mr. Wolf]] 21:04, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Might just be a mistake in the model. It's certainly supposed to be a Mark 23 (it's Raiden's only gun in multi), but since they never draw them (unlike FROGs and PMCs, who do draw their sidearms if they're disarmed), there was probably no obligation to actually put a drawable gun in there. I can't remember if Johnny pulls out his sidearm when they're defending the door or not, I'll have to see if they'll actually settle it for us or not. Otherwise we'll just have to say it's an inaccurate Mark 23. [[User:Evil Tim|Evil Tim]] 22:09, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Johnny does use his sidearm there. He uses a GSR. [[User:Spartan198|Spartan198]] 16:11, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Note about the M4 and the &amp;quot;big PMCs&amp;quot; ==&lt;br /&gt;
They ''did'' use the M4 in early builds of the game [http://ranger.gamebanana.com/img/ss/srends/thm__2863-.jpg] [http://i117.photobucket.com/albums/o58/God-of-Reapers/metal-gear-solid-4-guns-of-the-p-1.jpg], but it was changed to the Mark 17 at some point for some unknown reason. Snake even got ''his'' M4 by taking it from a PMC in an early trailer. [[User:Spartan198|Spartan198]] 16:11, 29 June 2011 (CDT)&lt;br /&gt;
:Regarding the Patriot, wouldn't it fall under the same hideously ill-defined &amp;quot;PDW&amp;quot; label as the XM8 Compact? It does rather seem that PDW just stands for whatever your marketing department wants it to: HK definately called the XM8 compact a PDW in sales fluff, and invented the term because they didn't want to call their compact MP5K the MP5 Kurz Kurz as far as I can tell. [[User:Evil Tim|Evil Tim]] 02:14, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:On the subject of the M4: the article mentions that the handguard isn't free floating like Drebin says. However, I'm pretty sure the rail is carbine length KAC URX which is free floating.  Also, the MP5K-PDW isn't a compact MP5K; it's an MP5K with a stock added.  --[[User:Lynx|Lynx]] 09:01, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Look at the shot of Snake firing the M4 into the camera and you can see there's a circular cap on the front of the rail handguard which contacts the barrel: a KAC URX doesn't have such a cap, which is why it's free-floating while this one isn't. [[User:Evil Tim|Evil Tim]] 15:42, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also the delta ring between the rail system and the receiver. URX mates with the receiver to form an uninterrupted top rail for optics. [[User:Spartan198|Spartan198]] 22:56, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
PDW is indeed something of a term that is a bit too nebulous. I've even heard the term applied to the select-fire variant of the Mauser C96 being described as a PDW since it could mount a shoulder stock and used ammo that was &amp;quot;armour piercing.&amp;quot; Still, the question I raised earlier on this page as to the point of mounting a free-floating handguard onto an M4A1 carbine remains--isn't a free-floating barrel mainly for sniper or designated marksmen weapons, not for CQB full-auto weapons? And wouldn't greater long-distance accuracy be achieved more simply by using a longer barrel or enhanced ammunition? --[[User:Mazryonh|Mazryonh]] 13:09, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:With regard to free-float rails: there's more to it than just accuracy. Keeping the rails from contacting the barrel means that any accessories mounted on the weapon will be affected less by the vibrations that occur during firing. This helps keep vertical grips and the like from coming loose, and any optics/lasers/IR designators mounted on the forearm will have an easier time retaining their zero. --[[User:Lynx|Lynx]] 15:12, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, that does make a bit more sense, but it still sounds like the sort of thing a National Army wouldn't issue--though it wouldn't be out of place among civilians or Private Military Contractors. Don't National Armies train for accurate semiautomatic fire whenever possible from anything that isn't an LMG, and if you fire enough fully-automatic rounds to affect the zero of accessories mounted on the handguard, doesn't that mean you're doing something wrong? --[[User:Mazryonh|Mazryonh]] 01:07, 8 July 2011 (CDT)&lt;br /&gt;
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== XM8 Compact ==&lt;br /&gt;
&lt;br /&gt;
Why is the XM8 Compact under the SMG/PDW section? PDW or not, 5.56x45mm should go to the Assault rifles. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:37, 1 July 2011 (CDT)&lt;br /&gt;
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:Yeah, I was considering moving it to go with the Patriot. I'll do that tomorrow assuming someone doesn't beat me to it, and I'll remove &amp;quot;PDW&amp;quot; from the other heading since it's such a vague, useless class of weapons that seems to include everything gun company marketing departments feel like including from SMGs firing pistol rounds to compact assault rifles. [[User:Evil Tim|Evil Tim]] 08:37, 1 July 2011 (CDT)&lt;br /&gt;
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I'm not sure about that; I think PDW is still useful to describe select-fire SCHV (small caliber, high velocity) two-handed firearms using proprietary rounds purpose-built for armour-piercing properties, like the 5.7x28mm, the 4.6x30mm, the 6.5x25mm, etc. that aren't (machine) pistols. Having said that, I would agree about how the label can be abused (the MP5K-PDW should have just received an &amp;quot;A&amp;quot; designation such as the MP5KA6 or the like). Still, I have to wonder if Akiba was given the XM8 Compact to show that Meryl &amp;quot;wears the pants&amp;quot; in their relationship--at a 9-inch barrel length, the XM8 (ultra)compact carbine is shorter than Meryl's long-barrelled Desert Eagle, which is 10 inches long.--[[User:Mazryonh|Mazryonh]] 10:08, 1 July 2011 (CDT)&lt;br /&gt;
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:The trouble I have with the PDW label is either (a) it just means SMG so there's no point including it or (b) it includes all the stupid things that are called PDWs but aren't SMGs. Sure, the SCHV rounds aren't all used by pistols so not all PDWs are ''technically'' SMGs, but all PDW rounds are dimensioned like pistol cartridges and most have pistols designed and / or manufactured to shoot them anyway. [[User:Evil Tim|Evil Tim]] 04:42, 3 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The funny thing is, if you really want to be pedantic, an SMG is really just a select-fire pistol-caliber carbine. In my view the PDW label is still useful for a narrower class of weapons than most users of the label think, and should only be used if the weapon meets all of the following characteristics.&lt;br /&gt;
&lt;br /&gt;
*Proprietary PDW rounds are designed from the ground up as armour-piercing rounds (piercing Level IIIA ballistic armour or lower), and resemble miniaturized assault rifle ammunition (by virtue of its dimensions and spitzer shape) rather than traditional pistol ammunition. So by this definition the PP-2000 would not be a PDW since it's still using 9x19mm rounds, just in an armour-piercing configuration. &lt;br /&gt;
*A stock and foregrip must be present on the weapon for it to be considered a PDW, since both simplify aiming (which is very important in a CQB situation). So a select-fire Five-seveN or C96 are still not PDWs (instead, they are just armour-piercing machine pistols) since it lacks the ability to have both of those features. An MP5K PDW has both a stock and foregrip but doesn't meet the first requirement, and is therefore just a compact SMG with a folding stock and small foregrip. &lt;br /&gt;
*A true PDW must have select-fire or fully-automatic fire capability, otherwise it just becomes a fancy carbine like the PS90.&lt;br /&gt;
&lt;br /&gt;
You have to admit that PDW is a more convenient acronym than something like SCHV SMG or the like. We could just go with something like &amp;quot;AP (armour-piercing) SMG&amp;quot; but that would bring stuff like the PP-2000 back into the mix. --[[User:Mazryonh|Mazryonh]] 21:27, 3 July 2011 (CDT)&lt;br /&gt;
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::Actually, an SMG is a super-light machine gun firing a pistol round: remember the category comes from the first world war before the concept of an intermediate round even existed. And the problem is most users of the label include most companies that say their weapons are PDWs; there's such a huge number of bad examples and so few good ones that it isn't really worth using it, IMO. [[User:Evil Tim|Evil Tim]] 21:42, 3 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:My google-fu's rather weak right now, but aside from H&amp;amp;K marketing derivatives of the MP5 and XM8 as PDWs I don't know of companies that are marketing SMGs or compact assault rifles with the PDW label, when in fact they don't meet the requirements I outlined earlier. Maybe you could point me in the right direction? --[[User:Mazryonh|Mazryonh]] 23:32, 6 July 2011 (CDT)&lt;br /&gt;
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::Wikipedia says the Jatimatic was marketed as a PDW back when HK invented the term, and since the 5.7mm has realised its friends would still like it if it came out as a pistol round anything that fires that is basically a subgun in the normal sense of the term. Magpul's PDR Shirow-gun fires a full-sized 5.56mm, the Chinese QCW-05 fires the 5.8x21mm pistol round, the VBR-Belgium PDW fires the 7.92x24mm pistol round...It's fair to say most things called PDWs don't qualify in the strictest sense. [[User:Evil Tim|Evil Tim]] 02:00, 7 July 2011 (CDT) &lt;br /&gt;
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:The &amp;quot;Shirow-gun&amp;quot;? And here I was thinking firearms designed for Ghost in the Shell at least made some sense, even if their service pistol caliber choice was a little iffy on the stopping power side (BTW, the Seburo Firearms page should not have been removed from this wiki). PDW rounds fired out of pistols seem a little iffy to me as well; if HK had to cancel its UCP for &amp;quot;inadequate ballistics in a pistol platform,&amp;quot; what makes the Five-seveN/QSZ-92/VBR 7.92 Glock that much better? In any case, the Magpul PDR is just a compact bullpup carbine in 5.56mm NATO, and the 5.8x21mm round (how is this better than the 5.7x28mm round again?) is a miniaturized version of the Chinese 5.8x42mm assault rifle round, which makes it a PDW round. Maybe we could compromise and call them &amp;quot;CQDWs&amp;quot; for &amp;quot;Close Quarters Defensive Weapons&amp;quot; to show how they are meant to be stowed in &amp;quot;Close Quarters&amp;quot; and are most effective in CQB range as well, given their shorter cases compared to full-size assault rifle rounds? Making a poll on the forum asking whether or not the PDW label should be expunged from the site might be useful as well. --[[User:Mazryonh|Mazryonh]] 01:23, 8 July 2011 (CDT)&lt;br /&gt;
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::Again, though, I don't really see the point of using a label that's just going to cause a lot of confusion with not-examples and pseudo-examples. Anything that is categorised as a PDW in the strictest sense is basically an SMG firing AP ammunition. Not using the term rules out all the various pistols and assault rifles that would otherwise sneak into the SMG heading through the vague backdoor marked &amp;quot;PDW.&amp;quot; It's sorta like having a category called &amp;quot;Dogs / mammals&amp;quot; next to one saying &amp;quot;cats&amp;quot; and expecting cats to not end up in the dog category. [[User:Evil Tim|Evil Tim]] 02:05, 8 July 2011 (CDT)&lt;br /&gt;
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:I lol'ed at what you said about Akiba and Meryl. :D - [[User:Mr. Wolf|Mr. Wolf]] 16:15, 1 July 2011 (CDT)&lt;br /&gt;
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Yep, then Akiba tries to &amp;quot;man up&amp;quot; by getting the Barrett M82A2, but then finds he can't &amp;quot;last long.&amp;quot; He definitely would have lasted longer if he had gotten something capable of &amp;quot;sustained fire&amp;quot; instead, like the Mk. 46 Mod. 0 coupled with an FN P90 of his own, so either he or Meryl could use the LMG for covering fire while the other goes out to loot P90 magazines from dead FROG troopers and keep wreaking merry hell as long as possible. But no, Kojima had to saddle Akiba with an incredibly impractical Barrett M82A2 (only really useful for killing larger Gekko drones and annoying unmanned Metal Gear RAYs), his old XM8 Compact and a GSR. --[[User:Mazryonh|Mazryonh]] 17:23, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The MAC-10 in this game ==&lt;br /&gt;
&lt;br /&gt;
Is it an open bolt (the original version) or a closed bolt version? An open bolt version wouldn't need charging after reloading, and wouldn't need to be racked unless the trigger was held down after the last round fired (after which you'd just pull it back to ready the weapon). If the MAC-10 in this game were a closed bolt version, then you would need rack the bolt if you were loading from empty and would indeed eject a round if one were still in the chamber if you racked the bolt. If Old Snake is ejecting a round from the MAC-10 after a mid-magazine reload, then wouldn't it be a closed version? --[[User:Mazryonh|Mazryonh]] 22:27, 6 July 2011 (CDT)&lt;br /&gt;
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:I'd have to check. [[User:Evil Tim|Evil Tim]] 02:09, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Another thing you might want to examine is the M60E4; it's still an open bolt weapon last I checked (partly because open bolt weapons run cooler than closed bolt ones, an advantage on an LMG since it means you don't have to change barrels as often). Also, is the M60E4 supposed to be the &amp;quot;very latest model&amp;quot; that the rebel in the Middle Eastern Militia Safe House was boasting about? It would make more sense than an HK21E, since some PMC machine gunners use the M60E4 and it is &amp;quot;the very latest model&amp;quot; of its kind. --[[User:Mazryonh|Mazryonh]] 04:45, 7 July 2011 (CDT)&lt;br /&gt;
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:Again, I'll check. In the latter case, I imagine the &amp;quot;very latest model&amp;quot; was probably supposed to be the XM8 LMG: it's the only version missing from the final game. Perhaps they gave the guy the HK21 instead because their playtesters would always kill him to get themselves a free 5.56mm machine gun with a built-in optic. [[User:Evil Tim|Evil Tim]] 22:30, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please do. Your considerable efforts on this page are much appreciated. But it wouldn't be the first time a game has used closed bolt versions of weapons that were originally open bolt; Rainbow Six Vegas 2 uses a closed bolt version of the MAC-11 machine pistol, for instance. And the XM8 LMG was always a strange one to me; while the other variants had good advantages for reliability and ease of use for their roles (since their sights didn't need zeroing, had more durable/reliable parts, along with infrared laser pointer/illuminators built into the sight), the XM8 LMG does not have a quick-swap barrel (unlike the M249, for instance) and is a closed bolt weapon which would make its heat buildup more problematic, despite the tougher barrel. In any case, all the game devs had to do to make the XM8 LMG would be to stick a Beta C-mag on the Marksman version of the XM8, since you can't use bipods in this game. The XM8 LMG would have been great in Johnathan's hands, and the standard carbine would then be given to Akiba. Even so, giving that boastful rebel an M60E4 would still require that you spend the money for accessories on a new game, so it wouldn't be as imbalanced as an XM8 LMG.--[[User:Mazryonh|Mazryonh]] 01:34, 8 July 2011 (CDT)&lt;br /&gt;
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== The &amp;quot;PMCs love the (M4)&amp;quot; line ==&lt;br /&gt;
&lt;br /&gt;
In my edit I did NOT specify which voice track language I was referring to (for all I know, that line could also have been in the original JP version).  What I was commenting on was how the recording for that scene was probably done before the decision was made to have the PMC guys use the SCAR-H rather than have them actually use the M4-type carbines (as seen in the preview images someone posted earlier).  While not wrong to begin with, the fact that they didn't go back to re-do that scene based on the new weapon assignment leave me scratching my head. --[[User:HashiriyaR32|HashiriyaR32]] 01:26, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah, but it's hardly the only strange mistake made in that scene; Drebin also says it has a free-floating barrel even though there's clearly a circular end cap connecting the rail handguard to the barrel, and also that the US Army uses it even though in-game they don't. It's hard to say if it's something that used to be true, a mistake, or just Drebin playing salesman and hoping Snake doesn't notice the more obvious BS in his pitch. [[User:Evil Tim|Evil Tim]] 01:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Just my personal observation, but I don't think Drebin's 'pretty popular with the big PMCs' line must necessarily mean that the M4 Custom is their standard-issue weapon. Maybe, in-universe, this version of the M4 is perhaps more like a weapon custom-made by the Drebins, and naturally sold exclusively by them. Perhaps he refers to veteran members of the PMCs buying them with their own fundings? Just my theory here, maybe I'm looking too much into it. --[[User:Researcher|Researcher]] 21:01, 12 March 2012 (CDT)&lt;br /&gt;
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:It's also a possibility that ''everyone'' used the M4 Custom in a previous build of the game and the changes were made after the voice overs were recorded. There's really nothing in the game to prove the M4 isn't still the US Army's standard combat weapon. Meryl's &amp;quot;Army/Marines&amp;quot; team is a very, very, very small fraction of the entire US military and them using XM8s means nothing, otherwise HK416 use by Delta Force is proof that that weapon is used by the whole US Army, which we all know isn't true. [[User:Spartan198|Spartan198]] 15:39, 13 March 2012 (CDT)&lt;br /&gt;
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::The problem is we have no evidence at all of that being the case; the only standard rifle we see any US soldier using during the duration of the game is the XM8, and the only one the PMCs use is the SCAR. Made-up reasoning to fill over a hole in the game world's logic is referred to in some circles as &amp;quot;plot spackle.&amp;quot; To go with your example, if the US Army were fictional and we had only ever seen soldiers with HK416s, it would be correct to say we have no evidence the US Army uses anything but the HK416, and if someone said they used the M4, we would point out we've never actually seen them do so and the HK416 appears to be their standard weapon. When interpreting fiction, seeing is believing; characters can lie, exaggerate and be wrong, but a bunch of guys carrying one gun and not the other is a pretty airtight argument as ti which weapon they use. [[User:Evil Tim|Evil Tim]] 21:39, 21 March 2012 (CDT)&lt;br /&gt;
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== Just found out something interesting... ==&lt;br /&gt;
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HD remakes of all the previous games are apparently being released on PSN and possibly Live in November, so I'll hold out for them before screencapping those pages. Apparently they're going to sling in ''Peace Walker'' for PS3, too. [[User:Evil Tim|Evil Tim]] 06:15, 9 July 2011 (CDT&lt;br /&gt;
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:Are they going to retexture MGS2 and MGS3 for this collection? I hope so, because MGS2 is horribly bland with its textures, far more than MGS3 was. I'd do MGS2 myself, I don't have a capture card and the PC version I have is not well programmed for PC graphics cards, so you often end up with a lot of graphical errors. --[[User:Mazryonh|Mazryonh]] 11:48, 9 July 2011 (CDT)&lt;br /&gt;
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::From the sounds of things it's going to be retextured MGS2, retextured MGS3 and probably retextured Twin Snakes running in the MGS4 engine. [[User:Evil Tim|Evil Tim]] 12:02, 9 July 2011 (CDT)&lt;br /&gt;
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:::That sounds cool. :) - [[User:Mr. Wolf|Mr. Wolf]] 13:53, 9 July 2011 (CDT)&lt;br /&gt;
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Last I heard it was only for the X Box 360. Good news that it's being released on the PS3 as well. Might mean that we're going to see it on the PC (fingers crossed). --[[User:Cool-breeze|cool-breeze]] 15:10, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Drebins Camo Trousers ==&lt;br /&gt;
hi guys, wondering if anyone can tell me that make/pattern drebins trousers are, i mean obviously they are desert but im not sure what brand.&lt;br /&gt;
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[http://images.wikia.com/metalgear/images/c/ca/DrebinMGS4.jpg] --[[User:Sike|Sike]] 10:48, 14 July 2011 (CDT)&lt;br /&gt;
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Pattern would be something like &amp;quot;desert tiger stripe&amp;quot; and there's a similar-looking set of trousers [http://www.tigerstripeproducts.com/original_desert_tiger_stripe.htm here]. His look to be bleached a bit lighter or something, but it's the same basic pattern. [[User:Evil Tim|Evil Tim]] 11:04, 14 July 2011 (CDT)&lt;br /&gt;
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== A minor controversy over the Operator suicide scene ==&lt;br /&gt;
&lt;br /&gt;
The English voice actor of Old Snake, David Hayter, caused a minor controversy among gaming journalists and the MGS fandom when he said he [http://www.youtube.com/watch?v=2rH-cYUiogI didn't find Old Snake's reluctance to commit suicide to be believable]. Now that the relevant screenshot is in this wiki entry, I thought it deserved some explanation. In David Hayter's words, he says ''&amp;quot;. . . Snake would put a bullet in, and put [the gun] in his mouth and just pop himself, like he's killed--he's killed how many countless thousands of people, and he's going to shake because he's going to kill himself? I didn't agree with that at all and begged them to change it . . . .&amp;quot;'' --[[User:Mazryonh|Mazryonh]] 22:05, 29 July 2011 (CDT)&lt;br /&gt;
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:Hm, I don't really buy that. He's killed ''other'' people, sure, but confronting the end of your own existence and what might come next isn't going to be easy unless you're incredibly secure in your convictions as to what will happen (and Snake hardly strikes me as devoutly religious) or too stupid to comprehend that's what you're doing. It's not like it's a spur of the moment &amp;quot;I have to do this&amp;quot; thing, after all. Mind you, I really don't think we needed to see him going down on the Operator for quite as long as he did. [[User:Evil Tim|Evil Tim]] 03:45, 30 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Even so, I think he's used to fearlessly facing death, even if it's virtually certain (such as when he faced Metal Gear REX before Grey Fox intervened in MGS1, or during his hopeless duel with Fortune in MGS2). And &amp;quot;going down on the Operator&amp;quot;--that's a nice wordplay. Still, I think it's a little disappointing how what comes next is available at any difficulty--it would be more of an incentive to play on harder difficulties if you only got the complete scene after doing something such as completing the Boss Extreme difficulty or getting a Big Boss emblem. Otherwise, you'd only see:&lt;br /&gt;
&lt;br /&gt;
*Old Snake smoking a last cig before fading to black and the last gunshot after finishing Liquid Easy.&lt;br /&gt;
*The scene where he sucks his gun off (again fading to black with the last gunshot) after finishing Solid Normal.&lt;br /&gt;
*A short cut after the final gunshot showing the gun and its smoking barrel in Old Snake's gnarled hand, fading to black after finishing Big Boss Hard.&lt;br /&gt;
*And the complete ending scene after finishing The Boss Extreme. &lt;br /&gt;
&lt;br /&gt;
It would also have been a nice touch if you got to see the ghostly forms of all the people you killed throughout the game or the people Old Snake couldn't save (which means, at a minimum, Liquid Ocelot, Naomi and Big Mama) surrounding Old Snake in the cemetery as he puts the gun in his mouth, as he will join them in death very soon. Such a scene would be a nice reference to the Sorrow's River in MGS3. --[[User:Mazryonh|Mazryonh]] 13:42, 30 July 2011 (CDT)&lt;br /&gt;
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*I don't know, facing almost certain death is different to facing ''actual'' certain death, especially when it's for something as abstract as the human race rather than something as concrete as someone right in front of you. Also, in both those cases his other option was being killed by the thing he was facing, so he ''didn't'' pick the &amp;quot;certain death&amp;quot; option. Also, given Naomi's record for telling the truth, he's probably worried that shooting himself would just make the bullet ricochet off his superior genes, kill the person who was ''actually'' going to cure the disease and overpenetrate to also kill the world's most adorable kitten which was behind that guy. [[User:Evil Tim|Evil Tim]] 03:18, 31 July 2011 (CDT)&lt;br /&gt;
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I think the best real world explanation on why Snake's Operator locked back when he had no mag was that he could have possibly pressed the slide release up and hence locking it back by accident. I've seen people accidentally lock the slide back when they accidentally push the slide release up with a loaded mag in. It could have just been the mistake of the animator that they drew a mag follower when there shouldn't have been a mag inside the gun [[User:Excalibur01|Excalibur01]] 22:56, 25 September 2011 (CDT)&lt;br /&gt;
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A buddy of mine told me that dropping a round into the chamber like what Snake did would really risk accidentally setting the gun off and he seriously tells me to never do that in real life for any gun [[User:Excalibur01|Excalibur01]] 17:26, 24 November 2011 (CST)&lt;br /&gt;
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::Hideo Kojima thinks so as well. He was forced to add that scene after the credits, I hear. In his mind, Snake did kill himself-protoAuthor 17:31, 24 November 2011 (CST)&lt;br /&gt;
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:::Actually the original ending would have been Snake and Otacon being hanged for treason (it's not clear who by). Hence &amp;quot;Here's to you&amp;quot; over the credits, which is about [http://en.wikipedia.org/wiki/Sacco_and_Vanzetti these two]. [[User:Evil Tim|Evil Tim]] 03:57, 25 August 2012 (CDT)&lt;br /&gt;
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&amp;quot;Also, given Naomi's record for telling the truth...&amp;quot; ...makes me facepalm at how proponents of the suicide ending stick to her claims of Snake becoming a biological weapon as if they're the words of Jesus himself. Seriously, if someone attempted to assassinate ''you'' with a biological weapon and that person later told you that you were in danger of ''becoming'' a biological weapon, would you really actually believe that person? [[User:Spartan198|Spartan198]] 23:14, 24 November 2011 (CST)&lt;br /&gt;
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== Operator ==&lt;br /&gt;
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I think Snake's main 1911 is closer to a TRP Operator than a standard MC Operator. It has a Target cut rear sight, full length guide rod, extended magazine well and front strap checkering. Standard MEUSOC 1911s like the MC Operator and the Kimber Warrior don't have these features. I know it's not a huge difference but I think it may be worth mentioning.&lt;br /&gt;
:I just realized that TRPs are usually bushingless. I think it's more of a frankengun with features from both but I still think it's closer to the TRP so I changed the picture. Hope no one minds.&lt;br /&gt;
::I think we'll stick with the MC, it's heavily modified from either regardless of what it originally might have been. [[User:Evil Tim|Evil Tim]] 12:57, 31 August 2011 (CDT)&lt;br /&gt;
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== screenshots ==&lt;br /&gt;
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I've taken some screen shots from MGS4 of most of the guns from a side on view I've uploaded a few as an example. The first is snake loading a cartridge into the breech of the thor, the second you can see the compensator working on the G18C, the third is snake screaming Rambo style. [[http://www.imfdb.org/wiki/File:THOR_breech_load.jpg]] [[http://www.imfdb.org/wiki/File:G18C_working_compensator.jpg]] [[http://www.imfdb.org/wiki/File:Rambo_Scream.jpg]] &lt;br /&gt;
I've got more like them if anyone wants me to upload them just want to see what you think. [[User:Whatmename|Whatmename]]&lt;br /&gt;
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You couldn't have taken bigger screen shots? [[User:Excalibur01|Excalibur01]] 22:31, 2 October 2011 (CDT)&lt;br /&gt;
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:&amp;lt;s&amp;gt;Certainly doable, yes. I'm going to be re-doing all the other shots when I have some time off work next month, I'll pick those up at the same time.&amp;lt;/s&amp;gt; Edit: oh, wait, that wasn't Excalibur asking me to take bigger ones. Nevermind, I'll take bigger ones of those things, Whatmename, don't worry about uploading yours. Best that every shot comes from the same capture device and method, it makes the page look tidier. Besides, we don't really need side-on shots of most of the weapons since we've already got the inventory images for that. [[User:Evil Tim|Evil Tim]] 05:09, 3 October 2011 (CDT)&lt;br /&gt;
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I think that screenshot from the G18C shows that the muzzle flash doesn't quite fit where the compensator port is supposed to be. I think the only video games I've seen that correctly emulate the compensated muzzle flash are Ghost Recon Advanced Warfighter 1 and 2. --[[User:Mazryonh|Mazryonh]] 22:21, 3 October 2011 (CDT)&lt;br /&gt;
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== M4 Custom RAS ==&lt;br /&gt;
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Regarding the confusion regarding the RAS on the M4 custom.&lt;br /&gt;
&lt;br /&gt;
The in game RAS resembles two offerings from KAC, the Carbine RAS and the free floating RAS.&lt;br /&gt;
[http://www.knightarmco.com/mod_weapons_1.htm Knights ArmCo RAS]&lt;br /&gt;
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The carbine RAS replaces the standard handguards and is secured with the default delta ring and end-cap.&lt;br /&gt;
The free floating RAS replaces the entire handguard, including the delta ring; replacing it with a visually distinctive locking ring. The end-cap in not employed.&lt;br /&gt;
&lt;br /&gt;
The in-game model has the locking ring from the free-floating RAS but the end-cap from the carbine RAS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMHO this was done so that the game engine wouldn't have to render the interior surfaces for the RAS and barrel.&lt;br /&gt;
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:Given we have other errors due to using airsoft guns as models, I think it's more likely that they used an airsoft replica. A cheaply made plastic RAS might have issues with snapping off if it wasn't secured at both ends. [[User:Evil Tim|Evil Tim]] 18:47, 25 October 2011 (CDT)&lt;br /&gt;
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:Also, I'm going to be replacing almost every picture on this page with HD versions soon, so don't worry too much about new ones, it just gives me more work. Put any suggestions here or on my talk page. [[User:Evil Tim|Evil Tim]] 19:02, 25 October 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Playing this again and disappointed in weapons ==&lt;br /&gt;
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Decided to pop this back in and am a bit disappointed on how limited the guns are. The M4 is really the only gun you can fully accessorize and even then it was limited to what was available at the time of development. I didn't like the old style Aimpoint sight, no EOtech sight and I couldn't customized other guns like putting a red dot on the MP5. or the FAL. Since I've first played this game, I've learned how to shoot guns and I am a bit put off on how Snake not using the mag release button on rifles and ejecting a live round for only rifles and for some reason, not the handguns. [[User:Excalibur01|Excalibur01]] 20:05, 11 May 2012 (CDT)&lt;br /&gt;
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:Yeah, I'm playing through this one again, too. I think that the gun ''selection'' is good, but I'm with you on the customization. They really could have explored more options as far as accessories go. As for him not using the bolt catch and ejecting live rounds...well, Snake is a professional, and I guess he has his own way of doing things. There's not really anything wrong with either of those (well, ejecting chambered rounds is pretty weird). It's like how some people drop the slide on a pistol with the slide lock, while some rack and release the slide. --[[User:ColonelTomb|ColonelTomb]] 22:43, 11 May 2012 (CDT)&lt;br /&gt;
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Selection-wise there are a lot of odd guns in my opinion. There's no reason why the Middle Eastern Rebels couldn't have been using AKMs or AK-74s, and Big Mama's resistance members could also be using them as well. The HK21E has absolutely ZERO reason to be in the game (you could have just replaced the Rebel's HK21E with an M60E4 and everything would be hunky-dory rather than with the nonsensical dialogue the Rebel spouts about the HK21E being &amp;quot;the very latest model&amp;quot;). The XM8 should have been the full-length model to give better damage retention at range than the M4A1 (and should have been given a suppressor as well). And no revolvers, despite Ocelot being in the game? --[[User:Mazryonh|Mazryonh]] 20:50, 24 August 2012 (CDT)&lt;br /&gt;
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Despite how overrated and in many games now, the ACR should be in this game. Because this game takes place in the future, a LOT more new guns have been out since then. The standard XM8 is a carbine. The &amp;quot;full length model&amp;quot; as you call it is just the DMR variant. The XM8 was originally intended to be a replacement carbine for the M4. Technically those aren't &amp;quot;middle eastern rebels&amp;quot; but mercenaries hired, so their gun choices are whatever they want. I wish the SCAR-L was in the game alongside the SCAR-H and I wish they modeled different barrel length instead of just the CQC variant. It's kinda odd none of the more &amp;quot;professional&amp;quot; PMC soldiers had any optics on their guns and shooting their SCARs in full auto. [[User:Excalibur01|Excalibur01]] 20:59, 24 August 2012 (CDT)&lt;br /&gt;
:Those ''were'' Middle Eastern rebels, the only PMCs there were the advisers, the guys who didn't wear anything covering their faces. This is stated so during Codec conversations with Otacon. [[User:Spartan198|Spartan198]] 01:47, 1 September 2012 (CDT)&lt;br /&gt;
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The game is also missing out on using more widely know handguns like SIGs and Glocks. The Glock 18 is just something overused in the media, so it doesn't count. I kinda wish you can &amp;quot;equip&amp;quot; a gun in the game so that in cut scenes, Snake is holding the gun you were holding the moment before the cut scene was triggered or when you walk around, the handgun holster is not automatically the 1911. [[User:Excalibur01|Excalibur01]] 21:10, 24 August 2012 (CDT)&lt;br /&gt;
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:I think the main problem I always had with this is there's so many guns you never have any good reason to actually use for anything. The P90 is just plain ''better'' than all the other subguns, most of the vanilla pistols are useless, and so on. It's like they just threw darts at an airsoft catalog, and it results in some pretty dull bosses since none of them are designed with any particular weapon in mind. Plus the mount system doesn't have enough options; it's no good having mount something / mount nothing attachment points, there should be several accessories per location. Even if it's slightly farfetched things like sensor mountings on the side rails, it's better than nothing. Too many weapons with no accessories, too; I'd rather have fewer guns and more stuff to do with them, maybe have a SUIT scope for the FAL and some bracket accessories for the AK like a Kobra sight and so on. Also Snake maintaining light discipline in fully lit rooms is ridiculous.&lt;br /&gt;
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:In general the design doesn't really work; dividing a warzone into arbitrary rooms shouldn't be necessary, and since they use the same alert system as always you get the weird scene of soldiers being attacked by a BMP-3 going to alert because AN OLD MAN WITH A BAD BACK IS HIDING IN THAT ALLEY. [[User:Evil Tim|Evil Tim]] 03:31, 25 August 2012 (CDT)&lt;br /&gt;
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:I think the reason why 9mm semiautomatic pistols were not included lies in the damage variables used in the game's engine. If you ever played Metal Gear Online 2, you might have noticed that it took 8 auto-aimed hits from the GSR to down an enemy player at full health. Using auto-aim with a full-auto Glock 18 took around 20 bullets to down someone as well. Imagine taking a Beretta M9 into that mode and consistently finding yourself 5 bullets short if you tried to use your handgun and auto-aim a lot. And yes, the alert system is lifted straight from the earlier games, so the PMCs' highest threat priority is Old Snake at all times. More accessories for more of the ingame-weapons would have been nice, but what do you mean by &amp;quot;sensor mountings&amp;quot;? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:05, 7 September 2012 (EDT)&lt;br /&gt;
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I kinda wish they brought back some weapons from the previous games like the FAMAS, or the PSG-1. [[User:Excalibur01|Excalibur01]] 17:02, 1 September 2012 (CDT)&lt;br /&gt;
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:An AKS-74U with Kobra RDS and PBS-1 suppressor options would have been nice, too. I also would have preferred the XM8 be the RIS-equipped Malaysian variant (if not replaced altogether by something more relevant and modern like the ACR), the AK-102 have its tri-rail handguard, optic choices (EOTech!!!!!) and mounts for more guns, an M203 for the M4 (the HK launcher just looked too damn bulky on it) and suppressor options for ''most'' conventional weapons. I was just using the Dragunov last night during Act 2 and wished to high heaven I'd had a suppressor for it. [[User:Spartan198|Spartan198]] 20:07, 1 September 2012 (CDT)&lt;br /&gt;
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I understand why the M203 was not in the game. If you think about it, it's a weapon that's getting old and this game takes place in the future. So a more future Grenade launcher would be better...that said, I wish the SCAR-H in the game was given a EGLM. Seriously, we needed more optics than the Aimpoint and ACOG. [[User:Excalibur01|Excalibur01]] 23:11, 1 September 2012 (CDT)&lt;br /&gt;
:This game is chock full of vintage weapons, including the Makarov, 1911, Mosin-Nagant, G3, Dragunov, MAC-10, Type 17, FAL, and even a freaking muzzleloading matchlock rifle, all ''older'' than the M203. Same could be said in a round-about way about the Mark 14 (M14), M4 (M16 platform), AK-102 (just an updated AK), and the Remington 870. I don't see how giving the M4 a variation of an accessory it's ''famed'' for would be out of place. It all goes back to us wanting more variety in weapon mods. Besides, there's nothing functionally wrong with the M203 and all the ammo available for the XM320 and MGL were standard 40x46mm that would have worked fine in it. [[User:Spartan198|Spartan198]] 01:39, 2 September 2012 (CDT)&lt;br /&gt;
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When Snake held his M4 tilted, it doesn't make sense in the context of the scene, but if the game was made today, I'd bet you Kojima saw the future when we have recently added red dot attachments at a tilted angle for ARs. I wanted a regular M82A1, not the bullpup variant that no one ever sees anywhere. I really wished Merle didn't have double Desert Eagles. One as a sidearm, sure as a homage because it was her gun in MGS1 but 2? The G36 series of guns would have been nice. I wish the SCAR-Ls were in the hands of the mercs along side the SCAR-H because it's kinda weird that they ALL have SCAR-Hs but weirder is that none of them have optics or other attachments. [[User:Excalibur01|Excalibur01]] 23:11, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Name of the equipment that allows Old Snake to reload one-handed?  ==&lt;br /&gt;
&lt;br /&gt;
If you choose to make Old Snake commit a war crime by taking an NPC as a human shield while wielding a handgun, you'll notice that unlike the previous game, Old Snake will actually reload his handgun when you press the reload button, rather than just stand around like an idiot when his gun runs empty (as was the case in MGS3) while holding a human shield. Is there a name for the holster setup he uses ingame that lets him reload one-handed? Would it be possible to get something similar that would allow you to reload a handgun that doesn't use detachable box magazines, like the Thor .45-70 in this game or a revolver? --[[User:Mazryonh|Mazryonh]] 20:19, 24 August 2012 (CDT)&lt;br /&gt;
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: I don't think he has any special equipment to reload with a human shield. I think he just smacks the gun around on his leg to make it look like he is actually doing something, but his gun is just reloaded by the  magic elves in shooters, that also pick up spent shell casings and discarded mags as well as re-plaster walls that were damaged by bullet holes. --[[User:SmithandWesson36|SmithandWesson36]] 21:31, 24 August 2012 (CDT)&lt;br /&gt;
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: Also, it's not a war crime; the fourth Geneva convention only says you can't take civilians or soldiers who are taking no active part in the conflict as hostages. I don't think it applies to threatening one soldier to make others back off. [[User:Evil Tim|Evil Tim]] 03:19, 25 August 2012 (CDT)&lt;br /&gt;
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It would be cool to see them do some animation where we see Snake doing one handed reloads while holding a hostage. [[User:Excalibur01|Excalibur01]] 23:22, 24 August 2012 (CDT)&lt;br /&gt;
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I would think that directly using one as a human shield would be frowned on by those at the Hague, however. But that's not the worst of it in this game. For one, you can make Old Snake execute soldiers you've made to surrender (i.e., you hold them up, then throw them to the ground and hold them up again to make them put their hands behind their heads). You can also commit sexual assault at gunpoint by holding up a FROG trooper and patting her down, along with the crotch-grab move. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:14, 7 September 2012 (EDT)&lt;br /&gt;
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:You can think that if you want, but it doesn't make it so. Police pat female suspects down just like they do males. It's not sexual assault. You have a beef against Solid Snake or something? First you try to make him out as a war criminal, next a rapist. Are you going to imply he beats Sunny next? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:52, 11 September 2012 (EDT)&lt;br /&gt;
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Mazryonh, you're thinking with a civilian mindset. Depending on situation, military around the world do train their people how to effectively hold someone, either as a &amp;quot;hostage&amp;quot;, to suppress nonlethal or to kill silently. It's part of military doctrine. The whole patting down is also part of procedure. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:24, 11 September 2012 (EDT)&lt;br /&gt;
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:Oh well, police officers at least have a legal right to pat people down, and at a police station a female detainee can usually ask to be patted down by a female officer. I very much doubt that the crotch squeeze (which is intentional genital contact) counts as &amp;quot;standard procedure&amp;quot; either. It was a joke in MGS2 and MGS3; here it's something Old Snake (who to everyone but a few people in MGS' world is an &amp;quot;illegal combatant&amp;quot;) intentionally does to incapacitate the enemy or &amp;quot;cop a feel&amp;quot; at gunpoint (the FROG troopers even sometimes quip that &amp;quot;You know what I like!&amp;quot; if you do it to them sometimes, shortly before they try to kick you down). --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:29, 14 January 2013 (EST)&lt;br /&gt;
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== Most Detailed Weapons in Gaming History? ==&lt;br /&gt;
&lt;br /&gt;
Now I know MGS isn't perfect as far as weapons go (wonky weapon choice, needless cocking), but doesn't it have the most detailed models?  I've personally never played a game where so many weapons were portrayed so realistically (visually at least).  All guns cycle and eject spent casings.  Bolts lock back when they're supposed to (M4 Custom, MK 17 bolt lock's back along with charging handle).  And even when snake reloads early (he needlessly cocks the weapon) the weapon does eject the appropriate cartridge, which means they actually modeled a spent casing along with a cartridge.  Maybe i'm the only one constantly in awe of this games weapons, but maybe not. Who else agrees. - cheech98&lt;br /&gt;
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:The devs definitely went (almost) all out. But then again, that's what I'd expect from an MGS game. The only thing that kinda spoils it is the fact that fresh mags aren't modeled with any cartridges in them. [[User:Spartan198|Spartan198]] 11:27, 25 August 2012 (CDT)&lt;br /&gt;
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It's also the first game that I've ever seen where people use a large amount of trigger discipline, some games are starting to implement it but I have never seen it as much as in this [[User:Bristow8411|Bristow8411]] 20:37, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's probably the first ''console'' game to model firearms with this level of detail. But ''PC'' games did this earlier. Just go look at the level of detail present in the PC versions of [[Ghost Recon Advanced Warfighter]] and [[Ghost Recon Advanced Warfighter 2|its sequel.]] Both of them have the +1 round in the chamber from a tactical reload, there are two reload animations for virtually every firearm, and weapons can be extensively customized (except for the lack of an underslung shotgun). About the only real complaints I have about the guns in those games are an unrealistic damage system and the fact that selector switches don't actually move when you change your firing mode. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:50, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons in stock photos used in cutscenes ==&lt;br /&gt;
Mostly M16A2s, an M16A2 with an M203, and an M249E1 from the first Gulf War (from the looks of their 90s-vintage gear), and M4s and a not-clearly-shown M240 variant used by troops in Iraq. Should these be included? [[User:Spartan198|Spartan198]] 01:15, 1 September 2012 (CDT)&lt;br /&gt;
:Yeah, stock footage is still in the game, after all. I'll have to get those when I get around to re-recording all this in HD. Kinda tricky because I'm going to need to make myself a plan of exactly what to do to get the same shots again in gameplay. Be interesting to see what the rumoured upcoming patch is going to do and if it changes anything (it's going to add trophy support, we know that part). [[User:Evil Tim|Evil Tim]] 01:48, 1 September 2012 (CDT)&lt;br /&gt;
::That patch is actually already out, released two or three days ago. Didn't change anything aside from adding trophy support, from what I can see (and I just finished a playthrough about half an hour to an hour ago). All of the above weapons appeared in you-know-who's monologue at the end of the game. [[User:Spartan198|Spartan198]] 02:50, 1 September 2012 (CDT)&lt;br /&gt;
:::I assume they haven't put the MGO servers back up? They were turned off earlier this year IIRC. [[User:Evil Tim|Evil Tim]] 05:43, 2 September 2012 (CDT)&lt;br /&gt;
::::No. The MGO option in MGS4's main menu has been replaced with an option to install all five acts of the game to the HDD at the same time. [[User:Spartan198|Spartan198]] 16:28, 2 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hey... ==&lt;br /&gt;
&lt;br /&gt;
If Johnny doesn't have nanomachines, wouldn't that mean he didn't have a system ID, meaning he'd have never been able to fire his issue weapon? Wouldn't someone have, you know, ''noticed'' that? For that matter, how come Snake thought threatening him with his issue weapon was a good idea when as far as he knew he'd never have been able to fire it without taking it to Drebin? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:06, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I talked about this in an earlier revision of the XM8 section of this entry. But apparently I was wrong, and that was before I got the game for myself anyway. In any case, it's not too far of a stretch to posit that he's been paying Drebin some visits. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:22, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well yeah, but it's his issue weapon. Wouldn't the instructors have noticed he was the only one on the firing range physically incapable of firing his weapon at a target and, you know, done something about it? And you get in trouble if he has a non-ID weapon too since he should have used it at the end of Act 3. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:17, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::He couldn't have used it if he wanted to in Act 3 cause he was puking his guts out on that boat. Of course now that you mention it, I do wonder how neither Merle or anyone on her team notices how they cannot link with Johnny at all [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:25, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Meryl oft mentions how johnny can be so out of synch with the rest of the team, most notably in the first few scenes where they are introduced IIRC. Also, from what I recall from the MGS database, all his gear is customized with tech from Japan to bypass the ID coding, minus the stuff from Drebin. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 15:06, 14 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=642782</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=642782"/>
		<updated>2012-12-25T05:04:47Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* QLZ-87 Auto GL in Aftermath + HMMWV Mk.19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::This M136 guy, Matkovic, is Navy EOD attached to Blackburn's Force Recon unit, which is why he isn't present in all of the missions.  Despite the fact that EOD doesn't work this closely with other units, that is the reasoning for his alternate appearance - [[User:Tangero2325|Tangero2325]] 9:55, 18 June 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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To be honest, I only find the first one to be chuckle-worthy. The other two are pretty much meh. [[User:Spartan198|Spartan198]] 23:40, 1 September 2012 (CDT)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
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LIST EDITED&lt;br /&gt;
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::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
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:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
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::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
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: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
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I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
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In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
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== SPAS-12 = Pump-Action? ==&lt;br /&gt;
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I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
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I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
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I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
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:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
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::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
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What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
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:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
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::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
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== KH2002 Magazine ==&lt;br /&gt;
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Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! [[User:Zzang1847|Zzang1847]] 11:52, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::LOL! Baby steps... [[User:Alex T Snow|Alex T Snow]] 15:10, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
:You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --[[User:ArrowTwoActual|ArrowTwoActual]] 19:07, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Missing Screenshots ==&lt;br /&gt;
&lt;br /&gt;
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)&lt;br /&gt;
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)&lt;br /&gt;
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-19 ==&lt;br /&gt;
&lt;br /&gt;
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==&lt;br /&gt;
&lt;br /&gt;
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines.&amp;quot; That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Close Quarters Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page. &lt;br /&gt;
&lt;br /&gt;
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== CQ Weapons Comments ==&lt;br /&gt;
&lt;br /&gt;
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.&lt;br /&gt;
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.&lt;br /&gt;
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.&lt;br /&gt;
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)&lt;br /&gt;
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L.  If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]]  7:25, 9 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)&lt;br /&gt;
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)&lt;br /&gt;
::The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? [[User:Zzang1847|Zzang1847]]  11:40, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== L86= A1 or A2? ==&lt;br /&gt;
&lt;br /&gt;
On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)&lt;br /&gt;
:&amp;quot;upgraded in the field&amp;quot;&lt;br /&gt;
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)&lt;br /&gt;
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not &amp;quot;slapping the bolt catch&amp;quot; because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)&lt;br /&gt;
:That is &amp;quot;slapping the bolt catch&amp;quot;, as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&amp;amp;K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)&lt;br /&gt;
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)&lt;br /&gt;
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)&lt;br /&gt;
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)&lt;br /&gt;
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)&lt;br /&gt;
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1.  [[User:Jeddostotle7|Jeddostotle7]]  8:08, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Armoured Kill ==&lt;br /&gt;
&lt;br /&gt;
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of &amp;quot;Tank Destroyers&amp;quot;. I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.enterbf3.com/news/823-ac-130-not-driveable/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/&lt;br /&gt;
&lt;br /&gt;
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. [[User:Alex T Snow|Alex T Snow]] 23:19, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called &amp;quot;Thunder run&amp;quot; I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -[[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
:Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. [[User:Alex T Snow|Alex T Snow]] 09:22, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Wait, so we're not getting any new weapons in Armored Kill? I thought DICE said we were getting 10 new guns in each expansion? [[User:Lurker McNasty|Lurker McNasty]] 12:31, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, there's rumoured Mk 14, but as far as I know, no. They said 20 guns, that's 10 in Karkand, 10 in CQ. [[User:Alex T Snow|Alex T Snow]] 01:36, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. [[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
== ACR in 6.5mm Grendel? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?&lt;br /&gt;
&lt;br /&gt;
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine. &lt;br /&gt;
&lt;br /&gt;
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.&lt;br /&gt;
&lt;br /&gt;
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?&lt;br /&gt;
&lt;br /&gt;
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. [[User:RRT877|RRT(//]] 10:52, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Copied directly from Battlelog- ''This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. '''Using the modern, recoil-reducing “Grendel” round,''' as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses.'' However, the ammunition specs say ''30 rounds [5.56x45mm NATO]''.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:16, 18 June 2012 (CDT)&lt;br /&gt;
::Well, the &amp;quot;ACR 6.8&amp;quot; in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:38, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Infinity Ward, sure, but DICE puts way more effort into making their games realistic.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? [[User:Nikonov|Nikonov]] 17:08, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well regardless of their first intention, I say we go off the magazine curve. Which is here[http://i.imgur.com/7zNVl.jpg] [[User:Nikonov|Nikonov]] 18:10, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I wasn't suggesting that we should go off of their first intention, but rather trying to figure out why Battlelog is so drastically different from the in-game model (which is clearly a 6.8)--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:30, 18 June 2012 (CDT)&lt;br /&gt;
:::I don't think they pay as much attention to battelog. The QBZ-95B and QBU-88 were both listed as the wrong caliber, and the assignment images are all over the place. According to it's Assignment image, the Mk3A1 is chamber in .223 remington. [[User:Nikonov|Nikonov]] 18:33, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank to you for clearing this. So Our Point is:&lt;br /&gt;
&lt;br /&gt;
Model: 6,8 SPC&lt;br /&gt;
Battlelog: 5,56mm / 6,5 Grendel&lt;br /&gt;
Stats: 6,5 Grendel&lt;br /&gt;
&lt;br /&gt;
Would you sight this? [[User:RRT877|RRT877]] 11:29, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Two questions ==&lt;br /&gt;
&lt;br /&gt;
1.  Do all of these bullpup weapons actually have bolt releases?  I guess other games like Rainbow Six have kinda drilled me on using the charging handle on weapons like the AUG and SA80&lt;br /&gt;
2.  Is it technically incorrect for Marines to be using 240B's?  I've read a few articles, as well as seen pictures of Marines with 240's equipped with the rails and heat shields characteristic of a 240 Bravo.&lt;br /&gt;
&lt;br /&gt;
:I don't know about the AUG, info on the L85 is hard to come by, but from what I've found it does have a bolt catch. [[User:Alex T Snow|Alex T Snow]] 23:44, 18 June 2012 (CDT)&lt;br /&gt;
As there is a bit of confusiong and lack of information out there, I'll give a little run down on the controls.&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|500px|none|]]&lt;br /&gt;
The bolt handle is obvious, being the curved piece of dark plastic at the front of the bolt. The large green piece of plastic behind this is a dust cover that opens when the bolt moves back (it doesn't close when the bolt goes forward again, it has to be manually closed). Behind and below the dust cover is a small green plastic catch which is the bolt hold-open catch. The way that you are meant to use the hold open catch is to reach over the top of the weapon with your left hand, pull the bolt back with the side of your index finger, and when the bolt is fully retracted you push down on the catch with your thumb. It isn't really visible in this shot, but the safety is a cross-bolt above the trigger.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|500px|none|]]&lt;br /&gt;
This isn't a great pic of the left side but it is the only one on here. The fire selector is at the bottom of the weapon, half way between the magazine and the butt pad. The lower position is &amp;quot;A&amp;quot; for automatic and the upper is &amp;quot;R&amp;quot; for repetition (semi-automatic). Just above and forward of this there is a square catch just below the cheek rest. This is the bolt release, and when the bolt is held back you pull it down to release the bolt. Not sure if just slapping it on the side would actually work, but in essence the reload animation is correct. However, just realised that the model for the L85A2 is missing the fence around the magazine relese. My guess is that they reused the receiver model from the L86A1 and just put the correct charging handle on it. --[[User:Commando552|commando552]] 07:45, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ah, you push it down, okay :) Thanks for the info [[User:Alex T Snow|Alex T Snow]] 11:25, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== m-tar 21 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know how the m-tar mounts accessories? The front grip doesn't appear to have any rails&lt;br /&gt;
&lt;br /&gt;
:If you look at the picture in Battlelog, you can see that there are rails on the in-game model. This is not inaccurate, as rails can be mounted.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:00, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Correct Dragunov SVD? ==&lt;br /&gt;
&lt;br /&gt;
I recently got the Mastery dogtag for the SVD and I think It's the correct version and not the NDM-86?&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/soldier/Finncq/dogtags/245528281/ps3/&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] 10:38, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like it is the proper one. A number of the Mastery dog tags do that, the MG36 comes to mind. [[User:Alex T Snow|Alex T Snow]] 03:38, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mk. 14??? ==&lt;br /&gt;
&lt;br /&gt;
I was reading the page, and I saw Mk. 14 Mod 0 in the Assault Rifles &amp;amp; Battle Rifles category.  Now, naturally, I was confused, because there was no confirmed Mk. 14 in any footage of anything about the game.  Then, I clicked it and was taken to its space on the page, and it said it was seen in Armored Kill gameplay in the hands of the Engineer class.  First off, even if the the Mk. 14 was in the game, it wouldn't a carbine, so it was probably picked up by the Engineer.  Second, DICE previously confirmed that '''there would be no new weapons in Armored Kill'''.  So, that wasn't a Mk. 14, that was an M39 picked up by an Engineer.  [[User:Jeddostotle7|Jeddostotle7]] 00:16, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 is rumored to be an all-kit weapon in Armored Kill. If they do that, I think the G3A3 should become all-kit, too, kinda like Bad Company. [[User:Lurker McNasty|Lurker McNasty]] 09:20, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 is a marksman rifle. It belongs in the Recon class. --[[User:Commander Lukas|Commander Lukas]] 11:08, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Let's just take it off the page.  [[User:Jeddostotle7|Jeddostotle7]] 11:58, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree it shouldn't be on the main page yet. It was seen in video of Armoured Kill gameplay in the hands of an Engineer, as he switched to and RPG in the footage. The ammo count was 20 +1 and, though I don't remember, it may have been firing full auto. That's all we know right now. I've also heard rumours that they may add the M107 into MP, though those are compelete rumours, so don't get your hopes up. [[User:Alex T Snow|Alex T Snow]] 06:48, 31 July 2012 (CDT)&lt;br /&gt;
::Could you post the link to said video? --[[User:Commander Lukas|Commander Lukas]] 11:24, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://www.youtube.com/watch?v=wapDDxuvhCg Here]. At 0:40, 1:10, &amp;amp; 1:22. [[User:Alex T Snow|Alex T Snow]] 05:14, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Interesting...--[[User:Commander Lukas|Commander Lukas]] 15:59, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Guys, apparently, the full-auto Mk. 14 being used by an Engineer was probably just a DICE-exclusive weapon.  [[User:Jeddostotle7|Jeddostotle7]] 21:20, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Can anyone confirm that it was indeed a Mk 14? If it's in the game in any fashion, it should be on the page. Whether it's DICE-exclusive or publicly-usable is irrelevant. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:35, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::No new info, sadly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:51, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Could we remove info added pre release ==&lt;br /&gt;
&lt;br /&gt;
Some of the weapons have info added pre release such as the Franchi SPAS-12 as the page says it is one of the 10 guns in the UPCOMING close quarters expansion pack and plenty of others have remnants of info added pre release.--[[User:Xtremegianca|Xtremegianca]] 21:32, 2 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== EA/DICE &amp;quot;Silently&amp;quot; Removing DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
http://www.dsogaming.com/news/electronic-arts-removes-content-from-battlefield-3s-aftermath-and-end-game-dlc/&lt;br /&gt;
&lt;br /&gt;
Just came across this tid-bit of information regarding Aftermath and Endgame DLC's about EA removing content from Aftermath and End Game despite the fact that previous advertising marked that an additional 10 new weapons would be provided but I'm getting mixed thoughts about this all and wanted peoples views? I personally think it's bogus, what with the new Aftermath Trailer showcasing a Crossbow as a new weapon but I've heard nothing concrete and was wondering if anyone had any idea if this is confirmed or not? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 19:22, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The DLC hasn't been released yet, so they're allowed to add or remove anything they want from it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:30, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::These two DLCs never said anything about new weapons, there were always going to be 20, and the article even admits that :/ As for the bullet points on the pictures, there's only room for four things, so they most likely decided marketing the new gamemode was better than marketing the crossbow. It's made from an HK417, by the way. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:50, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Actually, it's not.  It's a real-life crossbow upper receiver for AR-15 platform lowers.  It's called the [http://pse-archery.com/products/productdetail/part_number=01135/445.5.1.1.87663.1003538.0.0.0 PSE TAC 15].  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 19:50, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Actually, Alex, the DLC originally did have new weapons, here is the original BF Premium ad, [http://bf3blog.com/wp-content/uploads/2012/06/battlefield-premium.jpg here]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:03, 30 October 2012 (EDT)&lt;br /&gt;
:::::You'll need to upload the actual image elsewhere.  The blog doesn't let you link to it --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:47, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can't upload it, I'm on an IPad. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:40, 31 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XBOW&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-Xbow-Render.jpg|thumb|250px]]The new Aftermath DLC is adding something called the &amp;quot;XBoW&amp;quot;. Now before you say that's the PSE TAC 15, it's not. The in game render makes it pretty clear it's a homemade crossbow, and according to its description and appearance, it's built from a salvaged HK417. I've included the image for reference. Now I'm not sure what the policy is on this, but do we add this under the HK417 because it's the base for the weapon? [[User:OmgHAX!|OmgHAX!]] ([[User talk:OmgHAX!|talk]]) 20:16, 3 November 2012 (EDT)&lt;br /&gt;
:I was wondering about this too. Maybe make it an extra on the bottom of the main page? I think it should probably be present on the page, as after all, it does inlvove a firearm in one way or another. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)&lt;br /&gt;
::In general the Rambo Exemption applies to bows which fire explosive arrows, and otherwise it's ok to mention a bow for trivia, completeness, or if the precise make and model is known. The rule mainly exists to stop pages ending up full of &amp;quot;unknown bow&amp;quot; entries that nobody will ever fill in, and / or someone using &amp;quot;you allowed it there!&amp;quot; to make a page for something like ''Lord of the Rings''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:16, 26 November 2012 (EST)&lt;br /&gt;
:::Makes sense. Should this crossbow be added then? As it does fire explosive arrows, and it is made from a HK416/417. I think that's enough so it isn't one of those random, useless &amp;quot;Bow&amp;quot; entries. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)&lt;br /&gt;
::::I see no problem adding it, personally I'd put it under &amp;quot;Other weapons&amp;quot; at the very bottom with the heading as '&amp;quot;Xbow&amp;quot; (Converted HK417)' [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:53, 27 November 2012 (EST)&lt;br /&gt;
:::::I'll grab a few shots of the XBOW when I get my graphics card back. I'll dig up some of the pre-release info too, which talked about how the XBOW was made out of car parts. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:54, 12 December 2012 (EST)&lt;br /&gt;
Here's the Battlefield Wikia page on the XBOW. http://battlefield.wikia.com/wiki/XBOW&lt;br /&gt;
Apparently it is based on the HK 417 and fires four different kind of bolts: Standard, HE (Which does less damage than an RPG), Scan (Which scans a 10m area for enemies, the bolt itself does the same amount of damage as a single 5.56 round.) and the Balanced (Which has longer range but does less damage.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 17:09, 9 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Operation Guillotine  ==&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, does anyone have a clue as to why the game developers gave the US Marines H&amp;amp;K UMPs on this level? The Marines in your squad and the rest of Misfit during the human wave charge down Mount Ridiculous are armed with M16s, but once you hop the wall every Marine has a UMP. Now, don't get me wrong, I understand no Marine is issued an M16A3, but UMPs? I don't think even MARSOC nor Marine Security Something Or Another is armed with UMPs. Just a thought.&lt;br /&gt;
[[User:Miyazawa|Miyazawa]] ([[User talk:Miyazawa|talk]]) 19:00, 30 November 2012 (EST)Miyazawa&lt;br /&gt;
&lt;br /&gt;
It's a game and DICE wanted to give the Marines some UMPs. Of course someone's gonna come along and say &amp;quot;it's 2014, maybe the USMC adopted the UMP between 2011 and 2014.&amp;quot; Just stop over thinking it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 16:53, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== QLZ-87 Auto GL in Aftermath + HMMWV Mk.19 ==&lt;br /&gt;
&lt;br /&gt;
So, the Aftermath DLC has brought back the Chinese rotary GL from previous game on the Barsuk (modified Vodnik) and the US Hummvee equivalent sports a Mk.19 w/o any feeding system, oddly. -AgentGumby&lt;br /&gt;
:Don't you know? The Army and Heckler &amp;amp; Koch are close to finishing their new joint project, the XM901 IBB, or ''Invisible Belt Box''. It has several key improvements over existing, visible belt boxes, such as being invisible (meaning your remaining ammo will float in mid-air and be visible to all of your enemies), it's 25 lbs heavier, %50 more expensive, and it's also %70 more complicated to attach to the weapon system. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:52, 13 December 2012 (EST)&lt;br /&gt;
::Oh, sorry, typo. I meant to say ''%250 more expensive''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:55, 13 December 2012 (EST)&lt;br /&gt;
:H&amp;amp;K. Because you suck. And we hate you. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 00:04, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== BF3 Flaws ==&lt;br /&gt;
&lt;br /&gt;
I have posted some flaws I face sometimes in BF3 on the Forum. And a wish list which would make the game better. http://forum.imfdb.org/showthread.php?t=2108 --[[User:Alkillmatic|Alkillmatic]] ([[User talk:Alkillmatic|talk]]) 10:58, 24 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry, but unless you have something constructive on the topics of firearms, there isn't need to post this here. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:24, 24 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_USP&amp;diff=636063</id>
		<title>Talk:Heckler &amp; Koch USP</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_USP&amp;diff=636063"/>
		<updated>2012-12-02T04:30:47Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* What is that thing on the barrel of the USP Match? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:IMFDB 22 Jack Bauer Live Firing HK USP Compact.jpg|thumb|none|500px|'''World IMFDB Exclusive:''' Screen-used live firing Heckler &amp;amp; Koch USP Compact. This weapon is verified as screen used from the series '''24.''' The gun was used in numerous scenes throughout Seasons 3 through 8 of the series. IMFDB thanks [http://www.thegoldencloset.com/ The Golden Closet] for providing this photo.]]&lt;br /&gt;
[[Image:ExDeUSP.jpg|none|thumb|500px|Heckler &amp;amp; Koch USP .45 ACP mocked up to resemble a [[Heckler &amp;amp; Koch Mark 23]], with a Knight's Armament UTL (Universal Tactical Light, designed for the USP) and fake Knight's Armament suppressor, used by [[Kurt Russell]] in the film ''[[Executive Decision]]''. (Photo from Long Mountain Outfitters)]]&lt;br /&gt;
[[Image:Blade2-2.jpg|thumb|500px|none|Modified H&amp;amp;K USP Match  used by [[Wesley Snipes]] in the movies ''[[Blade II]]'' and ''[[Blade: Trinity]]'' - 9x19mm.]]&lt;br /&gt;
[[Image:Hk-usp45c.jpg|thumb|none|500px|Heckler &amp;amp; Koch USP Compact - .45 ACP]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|500px|H&amp;amp;K USP Compact with Stainless Slide - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&lt;br /&gt;
This is a great, affordable, light, accurate, and reliable handgun. It has been my BUG for 9 years and I wouldn't have it any other way.&lt;br /&gt;
&lt;br /&gt;
:Everyone is entitled to their opinion, but, &amp;quot;affordable&amp;quot;?  Surely you concede that a new USP costs more than any other polymer-framed service pistol on the market (and often more than some steel-framed pistols)? -[[User:MT2008|MT2008]] 14:00, 3 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well yes the USP is expensive but the old fart has gotta point, it's a pretty awesome gun.&lt;br /&gt;
&lt;br /&gt;
Without a doubt my favorite tactical handgun&lt;br /&gt;
&lt;br /&gt;
My favorite is the Expert model&lt;br /&gt;
&lt;br /&gt;
:I would buy a USP45 in a second if they did something about the trigger-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]]&lt;br /&gt;
--You CAN take it to a gunsmith and have the trigger cleaned up. You might try the Expert model or the Mark 23 if you want a better trigger. Heck, if you're going to go spend $1,500 to $2,000 on a gun, might as well get something you like. I honestly would rather spend that kind of money on a Les Baer or something, but the USP is good too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a question, is the USP Match just a regular USP with the compensator? Are there any othere differences? Is the compensator removable?&lt;br /&gt;
&lt;br /&gt;
It has target sights, an adjustable trigger, and the barrel is extended. The compensator can be removed, but doing so leaves you with a rather awkward looking barrel. It also has the same rubber o-ring around the barrel that the Mk. 23 has.--[[User:PistolJunkie|PistolJunkie]] 18:24, 9 December 2009 (UTC)&lt;br /&gt;
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I love the gun except it's got one squeeky ass trigger.&lt;br /&gt;
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-The best two USP models are the Expert and the Mark 23. That's coming directly from my friends who have shot both in IDPA for years. The Expert and Mark 23 both have better, more cleaned up triggers compared to the base USP models. All of them are exceptionally accurate and reliable. The only compromise you have to make is in the wallet. They aren't cheap.&lt;br /&gt;
&lt;br /&gt;
It has everything. Accurate, lightweight, high ammo capacity, virtually indestructible. But it's big (big grip - don't believe me - hold a Mark 23). And they are expensive.&lt;br /&gt;
&lt;br /&gt;
Funny how its a $1,000 dollar gun yet has a horrible DA trigger pull. I would expect it from a Glock at $500 but a USP? Really?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:13, 6 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The pictures are starting to annoy me. Movie prop master cleans up images and then some one reloads his image without doing anything to it or doing very little on this page and so many others why ? edit credit it needs to be a rule not to upload over some one's image unless your changing it for the better or uploading a better image .&lt;br /&gt;
&lt;br /&gt;
==LAPD service weapons==&lt;br /&gt;
&lt;br /&gt;
Is it legal for LAPD to use USPs in real life or was it just made up for 24?&lt;br /&gt;
&lt;br /&gt;
It's not an official issue weapon, at least according to Wikipedia. Only the Beretta 92, various S&amp;amp;W Automatics and Glocks. [[User:The Wierd It|The Wierd It]] 20:17, 24 September 2010 (UTC)&lt;br /&gt;
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Wikipedia is not a reliable source for information, because it is a Wiki like IMFDB. --[[User:L.J. Gibbs|L.J. Gibbs]] 19:11, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I know for fact the LAPD does use the Beretta (I would think it's kinda common-knowledge, at least to us gun guys), and I have seen LAPD officers with a couple of different S&amp;amp;W autos. I also agree that the USP is not any official service weapon (or at least, I seriously doubt it is). [[User:StanTheMan|StanTheMan]] 00:48, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LAPD also uses the Kimber TLE II 1911. (They call it the LAPD SWAT Custom). But detectives use this gun as well as LAPD SWAT teams.&lt;br /&gt;
&lt;br /&gt;
I've never seen any LAPD officers with Glocks. Just about all of them have the Beretta 92FS because that's their standard issue sidearm. And the occasional old-timers with the 6-shooter .38 Specials.&lt;br /&gt;
&lt;br /&gt;
I don't know of a single police department in the United States that uses H&amp;amp;K handguns. More or less because of the price. They do use H&amp;amp;K MP5s on SWAT teams. Although I see that phased out more and more in favor of the M4A1.&lt;br /&gt;
:The NJ State Police used HK P7's back in the 80's. I remember a state trooper came to my school to do a presentation, and he mentioned that unlike other pistols, you had to squeeze it to cock it. I don't remember if it was the P7M8 or P7M13, but according to HKpro, it was the P7M8. --[[User:Funkychinaman|Funkychinaman]] 21:39, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Apparently H&amp;amp;K USP compacts and H&amp;amp;K P2000s are currently used by US Border Patrols. &lt;br /&gt;
&lt;br /&gt;
LAPD is transitioning to Glock, Upland uses USP i believe, and USP is on the LASD approved carry list. [[User:Mercer|Mercer]] 04:07, 14 November 2010 (UTC)&lt;br /&gt;
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There are a few that issue them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:16, 6 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Maine State Police use the USP .45.&lt;br /&gt;
&lt;br /&gt;
==Slide==&lt;br /&gt;
Does the USP have a stamped or milled slide? I've heard it both ways. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
-It's CNC milled.&lt;br /&gt;
&lt;br /&gt;
--[[User:Littlesoldier1|Littlesoldier1]] 02:24, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Who uses HK USP? ==&lt;br /&gt;
&lt;br /&gt;
I was reading the &amp;quot;Smokin' Aces&amp;quot; page,and there was a note,that FBI doesn't use USP.That is interesting to me.Why?&lt;br /&gt;
And,does somebody knows,who uses USP now?&lt;br /&gt;
&lt;br /&gt;
For one, the German Military. [http://en.wikipedia.org/wiki/Heckler_%26_Koch_USP#Users Beyond that?] [[User:The Wierd It|The Wierd It]] 14:22, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: Maine State Police use USP45s. [[User:Lurker McNasty|Lurker McNasty]] 22:00, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== USP SD ==&lt;br /&gt;
http://www.heckler-koch.com/en/products/pistols/usp/usp-sd/overview.html&lt;br /&gt;
&lt;br /&gt;
The new version of the USP Tactical is now called the USP SD, and it doesn't have any special words on the slide. Otherwise it's the same; threaded barrel, target sights, and an extended magwell. 9mm only, I don't know if the Tactical was too. [[User:Alex T Snow|Alex T Snow]] 13:32, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
IIRC the Tactical was originally .45 only, then 9mm came later.-[[User:Ranger01|Ranger01]] 23:33, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== What is that thing on the barrel of the USP Match? ==&lt;br /&gt;
&lt;br /&gt;
It is some kind of compensator?  - [[User: 2wingo]]&lt;br /&gt;
:Its simply a weight, attached via the pic rails. The match has a longer barrel, 6&amp;quot; if i recall, and the weight conceals the barrel and adds some mass on the front end to lessen the muzzle jump. The weight is also open on the top side, so the barrel can move freely and cycle properly. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 23:30, 1 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=631709</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=631709"/>
		<updated>2012-11-14T23:52:22Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Why does Bond get a 9mm Walther PPK? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
Is it a [[SIG-Sauer_P230]], [[Walther PP Pistol Series|Walther PP/PPK]] or [[Bersa Thunder 380]]? -- [[User:Crackshot|Crackshot]], 21:34, 26 September 2012 (EST)&lt;br /&gt;
:Pretty sure it's a PPK. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:57, 26 October 2012 (EDT)&lt;br /&gt;
[[File:Luther Unknown.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Luther Unknown 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Help Identify this sniper rifle==&lt;br /&gt;
It's from the movie My Way 2011. A bolt action sniper rifle used by a Chinese guerilla during the Sino-Japanese war, if context helps. I think it might be a PU-type scope, but not sure: [[User:Crackshot|Crackshot]]&lt;br /&gt;
[[File:Vlcsnap-2012-08-31-13h41m55s165.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Vlcsnap-2012-08-31-13h42m27s215.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Vlcsnap-2012-08-31-13h42m42s124.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Vlcsnap-2012-08-31-13h55m51s183.jpg|thumb|none|500px]]&lt;br /&gt;
:It could be a Chinese [[Mauser_Rifle_Series#Type_Zhongzheng_Rifle|Type Zhongzheng Rifle]] if they are trying to make it reasonably historically accurate, and it also seems to be a match for this but I'm no expert on Mausers so can't say for sure. --[[User:Commando552|commando552]] 06:08, 31 August 2012 (CDT) &lt;br /&gt;
::Looks about right, although it has a turned-down bolt handle.&lt;br /&gt;
:::I assumed this movie was shot in Asia but looking on IMDB, turns out it was actually shot in Latvia making a European gun more likely. Also, it looks like the top handguard doesn't extend beyond the rear sight like it does on most foreign Mauser variants, so I think that would make it a [[Karabiner 98k]], which also has the turned-down bolt handle.  --[[User:Commando552|commando552]] 09:47, 31 August 2012 (CDT)&lt;br /&gt;
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==Thunderheart==&lt;br /&gt;
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Another movie that is not on this wiki (suprisingly) is the 1992 film &amp;quot;Thunderheart&amp;quot; starring Val Kilmer, the lack of coverage of it is suprising due to the fact it features a prominent actor and a good amount of firearms (2.5&amp;quot; Smith &amp;amp; Wesson Model 19's used by FBI Agents, what appears a Smith &amp;amp; Wesson Model 36 drawn by Kilmer during an attack, as well as M16 or M16A1's that are seen with the old 'Starlight' scopes) in the film. [[User: Czar]]&lt;br /&gt;
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== Team America: World Police ==&lt;br /&gt;
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I was surprised to see that this 2004 marionet comedy movie does not appear on IMFDB. Would it be against any IMFDB 'rules' if I created such a page? I watched the movie again over the weekend and I was actually pleasantly surprised. Most guns used by the marionets were indeed somewhat fictional but the creators really seem to have been inspired by real-life guns and I'd love to get started on an IMFDB page for this movie. If nobody objects I will get to work on this. Thanks in advance for your feedback, --[[User:PeeWee055|PeeWee055]] 15:02, 13 November 2011 (CST)&lt;br /&gt;
:I wouldn't think so; due to the scale of the props, I'm not sure that the weapons would actually be based on actual weapons, just &amp;quot;moulds&amp;quot; of them. I've seen the movie, and I think that they are very generic, so I think that making this page would go against the IMFDb rule of actually identifying weapons. --[[User:Jackbel|Jackbel]] 15:09, 13 November 2011 (CST)&lt;br /&gt;
::The weapons are pretty faithful to real guns. There is at least a Minimi, M134, M4 with 40mm grenade launcher, MP5K (with the stainless steel Navy suppressor), MP5A3, SKS RPG-7 and a few different varieties of AK-47 (identifiable, such as Norinco Type 56 with pig-sticker bayonet and Romanian AIMS). These are just off the top of my head and from a couple of clips on youtube. Even though the guns obviously aren't real I think it deserves a page, as they are all faithful representation of real guns.  --[[User:Commando552|commando552]] 15:55, 13 November 2011 (CST)&lt;br /&gt;
Thanks for your quick comments, I understand the initial hesitation. However, just check below screenprints and you will see that indeed the makers did their homework, maybe they even checked IMFDB! Commando552's memory serves him right!&lt;br /&gt;
[[Image:TeamAmerica-screenshotexample.jpg|thumb|none|600px]]&lt;br /&gt;
I agree that the movie contains a lot of nonsense but I am actually tempted to go ahead, --[[User:PeeWee055|PeeWee055]] 16:11, 13 November 2011 (CST)&lt;br /&gt;
:And It will be deleted just like last time as the &amp;quot;Weapons&amp;quot; are just whatever generic 1/6th scale guns the directors could find. they are obviously not real. The page has been deleted before and will most likely be removed again. [[User:Rockwolf66|Rockwolf66]] 16:17, 13 November 2011 (CST)&lt;br /&gt;
::The guns in anime and video games aren't real either. The guns aren't generic from what I can see, can identify them all (more so than some of the guns on pages like [[Crysis 2]]). If mods so no then fair enough, but I think it should have a page. --[[User:Commando552|commando552]] 16:57, 13 November 2011 (CST)&lt;br /&gt;
::: I'm with Commando552 on this one, if it's not eligible because the guns aren't real then all video games and anime should be removed because those guns aren't real they're drawings or digital constructs. --[[User:Cool-breeze|cool-breeze]] 18:38, 13 November 2011 (CST)&lt;br /&gt;
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== New or original gun names? ==&lt;br /&gt;
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When a gun was originally sold under one name but has since changed, which name should be used? A good example is that right now there are [[LaRue Tactical OSR]] and [[LaRue Tactical OBR]] pages. They are the exact same rifle (OSR image is the standard rifle while OBR is tricked out, both versions are currently shown on the LaRue website as the OBR), LaRue was just forced to change the name due to a copyright problem. In this kind of case, which name should be used? I would have just checked other pages to see what the norm is, but my mind is currently drawing a blank to other guns that have changed their name but remained otherwise the same.  --[[User:Commando552|commando552]] 16:52, 7 December 2011 (CST)&lt;br /&gt;
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:Oops... I was the one who made the [[LaRue Tactical OBR]] page. I sincerely thought they were different guns, one a Battle Rifle and the other a Sniper Rifle. --[[User:Zackmann08|Zackmann08]] 19:08, 7 December 2011 (CST)&lt;br /&gt;
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== Sortable Tables ==&lt;br /&gt;
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Zackmann08 had mentioned about modifying our current table format for weapons and actor pages to a version where the boxes are sortable. A sortable template is already made and can be seen on [[Amitabh Bachchan]]'s page (I've now modified it to look a little more like our current table format).  This definitely would be beneficial for the gun pages, but I noticed it takes a little bit longer to load and not sure if users will understand what the sortable icon is for.  Would like to get thoughts from admins and users on this before a change is completely made.   --[[User:Ben41|Ben41]] 22:18, 16 December 2011 (CST)&lt;br /&gt;
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:You make a good point about users not knowing what the icon is for. It is in use on wikipedia a lot these days so i think a lot of people are familiar with it and worst case scenario, if they're not then the table is just left in it's default sort. Just my 2 cents on the matter...--[[User:Zackmann08|Zackmann08]] 22:54, 16 December 2011 (CST)&lt;br /&gt;
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::It doesn't work with rowspaned tables (like the ones on the [[Heckler &amp;amp; Koch MP5]] page) so it is a one or the other decision.  --[[User:Commando552|commando552]] 04:28, 17 December 2011 (CST)&lt;br /&gt;
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:::another very good point, but how many rowspan tables are really in use? Other than the MP5 page i dont recall seing any others, though i havent really been looking for them. --[[User:Zackmann08|Zackmann08]] 08:37, 17 December 2011 (CST)&lt;br /&gt;
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::::I've used them a few times, but generally only when there are a number of people from the same show/movie using the same weapon, as I think it looks better than having 10 or so entries with the same title and date in a row. If people decide against the rowspaned tables am happy to get rid of them though, was just my preference.  --[[User:Commando552|commando552]] 09:50, 17 December 2011 (CST)&lt;br /&gt;
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:::::I feel ya. They are definitely preferable to listing the same thing over and over but if the choice is between that and sortable tables, personally I think the sortable ones are worth losing the rowspan. --[[User:Zackmann08|Zackmann08]] 11:40, 17 December 2011 (CST)&lt;br /&gt;
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::::::I like the idea of sortable tables, especially for long pages like [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F/FS]] or [[Arnold Schwarzenegger]]. However, I have noticed that currently there's a number of page  formats depending on the respective contributor. I may not be so experienced with IMFDB like most of you, but it seems to me that it would make more sense to concentrate on developing a way to create a more uniform page format before we spend time on accepting more 'sexy' features. Pretty much like working on a house and spend time on the roof when the foundations have not been properly laid yet. Take care, --[[User:PeeWee055|PeeWee055]] 10:29, 18 December 2011 (CST)&lt;br /&gt;
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:::::::I totally agree with [[User:PeeWee055|PeeWee055]]. I think what we really need is a single page that we can look at that has a template for everything. A section showing how to make a gun page. A section for actors, section for TV Shows, a section for Movies. That way we all know that this is the page everything should be based off of. This would be far better than saying &amp;quot;look at the M1911 page&amp;quot; because even pages like that have inconsistencies with formatting. The special page could even be put in the toolbar on the left side of the page under &amp;quot;toolbox&amp;quot;. That would be amazingly helpful. --[[User:Zackmann08|Zackmann08]] 10:57, 18 December 2011 (CST)&lt;br /&gt;
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:Bunni made a template for gun pages: [[Template:Gun]] That's how a newly created gun page should look like. Of course, the gun specifications sections can be expanded with other stuff, like barrel length (if a gun comes with 2 or more different barrels, like the [[Remington MSR]] for example), country of Origin, Designer and Manufacturer (if it is not in the title of the page, e.g. [[9A-91]]).&lt;br /&gt;
:And about the sortable tables: I think it is a bad idea. Why would anyone wanna sort a table on an actor page by the notation or character the actor was playing. Sorting by year is the best option IMHO, on both actor and gun pages.  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 18 December 2011 (CST)&lt;br /&gt;
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:: I can see why you wouldn't want to sort by notation, and character would basically result in sorting by movie, but I can see how you would want to sort by what guns an actor has used instead of just what year. Also, one of the benefits of the sortable tables is that some of the older pages that are NOT sorted can be fixed by simply changing the class=&amp;quot;wikitable&amp;quot; to class=&amp;quot;sortable&amp;quot;. As for the template, it does need to be expanded but we also need to find a way to make sure people know it's there and that all pages should follow it. --[[User:Zackmann08|Zackmann08]] 12:17, 18 December 2011 (CST)&lt;br /&gt;
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:::This is proving to be a highly educational discussion for me as a rookie IMFDB user. Actually, this is the first time I learn about the template pages, and to be honest I fear I am not the only one. Instead of searching through the website, how about simply displaying links to the template pages everytime somebody clicks the button to create a new page? I am sure this will lead to increased uniformity and substantially lower the barrier for new people to get started on a page. Taking things one step further, how about the following? If somebody indicates to create a brand new page, a question box is displayed asking e.g. to make a choice between movie, actor, gun etc. so that after this choice the relating template pops up? Again, I am not sure if this is feasible but I am quite interested to hear your feedback, --[[User:PeeWee055|PeeWee055]] 14:23, 18 December 2011 (CST)&lt;br /&gt;
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::::I LIKE THIS IDEA!!! We definitely need to make a page that has all the templates listed. Right now its really hard to track down the templates. --[[User:Zackmann08|Zackmann08]] 14:52, 18 December 2011 (CST)&lt;br /&gt;
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:Search for &amp;quot;&amp;lt;nowiki&amp;gt;Category:Templates&amp;lt;/nowiki&amp;gt;&amp;quot; and it will show u all the templates. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 18 December 2011 (CST)&lt;br /&gt;
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::That helps but still that page needs to be publicized better. It also needs to be better explained. How are [[A-Team, The]] or [[MacGyver]] templates? When I create a new page, I find a good page and I copy the 'wiki code' from it into my new page and then just edit the text. My guess is this is what most people do and I feel like that is what we need. A page with dummy titles, names and guns for people to copy to a new page and work from. Thanks for letting me know about the Template page though. Didn't know that was there. --[[User:Zackmann08|Zackmann08]] 16:03, 18 December 2011 (CST)&lt;br /&gt;
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:::I think that Zackmann08 is hitting the nail on the head. Building on above comments, how about the following? On the left side of all pages there's the master menu table in blue ('CATEGORIES/SPECIAL/TOOLBOX'). In 'CATEGORIES' one can choose between Movies/Guns/Actors/etc so why not add something simple like 'Templates for New Pages'? If you click that, you'd see just 7 options for new pages; (1) Movie, (2) TV, (3) Anime, (4) Video, (5) Actor, (6) Gun and (7) Others (for whatever else can be 'templated'). Any choice would lead to one single template with dummy info and a short explanation on how to use it. This way an immediate and easy access to the templates will be realized, rather than (I am sorry to say) searching through several menu's in the Toolbox option and finding dozens of random templates. Interested to know what you guys think, --[[User:PeeWee055|PeeWee055]] 05:21, 19 December 2011 (CST)&lt;br /&gt;
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::::This sounds perfect to me! --[[User:Zackmann08|Zackmann08]] 08:41, 19 December 2011 (CST)&lt;br /&gt;
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:::::So, any volunteers willing and able to start on an addition to &amp;quot;Categories&amp;quot; with &amp;quot;Templates for New pages&amp;quot;? Am not too familiar with such revisions, but do we need authorization from anybody? --[[User:PeeWee055|PeeWee055]] 09:25, 20 December 2011 (CST)&lt;br /&gt;
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== Merry Christmas! ==&lt;br /&gt;
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[[Image:IMFDB 2011 Christmas Card.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:PeeWee055|PeeWee055]] 14:22, 22 December 2011 (CST)&lt;br /&gt;
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HAHAHA! I love it!&lt;br /&gt;
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Merry Christmas guys :) --[[User:Cool-breeze|cool-breeze]] 16:05, 22 December 2011 (CST)&lt;br /&gt;
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== Gun Brands Pages ==&lt;br /&gt;
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I had an interesting idea that I was curious what others thought of. I was thinking it might be helpful to have a page that listed all the guns made by a certain company. For example, a &amp;quot;Smith &amp;amp; Wesson&amp;quot; page that would list all the guns that they have. To clarify, it would only list guns that are on this site. As per the rules this is NOT a gun encyclopedia and gun pages are only on this site if they appear in a movie/tv show/etc. I feel that it could be quite helpful in trying to identify weapons. We could divide the pages into Pistols, Revolvers, Shotguns, Rifles, etc. just like a movie page and set it up as a table perhaps with some of the characteristics listed such as caliber(s), barrel length(s), etc. Would could even have a 'notes' column that list certain characteristics that help to identify it (for example for Taurus 92, &amp;quot;distinguished from the Beretta by its frame-mounted safety&amp;quot;). &lt;br /&gt;
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If this is an idea that people think might be useful, and if an admin will give me approval, I would love to create a trial page for one of the smaller companies. (I'd rather not do S&amp;amp;W to start with if it turns out people don't like it). I could perhaps start with Ruger which has a good number of guns. Please share your thoughts! --[[User:Zackmann08|Zackmann08]] 10:07, 23 December 2011 (CST)&lt;br /&gt;
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:Sounds like an interesting plan. Thing is that quite often I see a gun and I have a general idea what brand it could be but then I find myself flipping through many gunpages in the IMFDB hoping that the gun I am looking for has been properly registered under that brand's name. In the case of e.g. Smith &amp;amp; Wesson (to name but a brand...) I can imagine such a page to be very useful. Will be following this discussion, --[[User:PeeWee055|PeeWee055]] 10:18, 23 December 2011 (CST)&lt;br /&gt;
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::Yeah it seems like it would be a good idea.--[[User:Predator20|Predator20]] 10:32, 23 December 2011 (CST)&lt;br /&gt;
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Trial page is up and running! I went ahead and did [[Ruger]]. I threw in a gallery as well. I'm not sure whether it's better have it right after the table or to put it at the bottom of the page or what. Please share all your thoughts on the page! --[[User:Zackmann08|Zackmann08]] 11:23, 23 December 2011 (CST)&lt;br /&gt;
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:I think there is no need for the tables '''and''' galleries. Just simply put the caliber after the gun's name in the gallery. Like: &amp;quot;Ruger LCP - .380 ACP&amp;quot;. Sorting gun's by type if definitely good, and seeing the thumbnail of the gun's will really speed up the IDing process (at least for me it will). The whole idea of these pages is great, considering that some guns (mostly Russians) are listed without the manufacturers' names. If more pages like this will spawn, we will need a &amp;quot;Gun Manufacturers&amp;quot; category, or something like that. I definitely support this idea, but the mods will decide. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:58, 23 December 2011 (CST)&lt;br /&gt;
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::I completely agree. The only thing is that some of these guns have 5+ calibers which could be cumbersome in the Gallery format... It would be great to have a 'Gun Manufacturers' category. --[[User:Zackmann08|Zackmann08]] 13:25, 23 December 2011 (CST)&lt;br /&gt;
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::I also added the [[Barrett]] &amp;amp; [[FN Herstal]] pages. --[[User:Zackmann08|Zackmann08]] 14:26, 23 December 2011 (CST)[[User:Zackmann08|Zackmann08]] 13:44, 23 December 2011 (CST)&lt;br /&gt;
:::You could put them in table but have the far right column be a picture (put in &amp;lt;nowiki&amp;gt;[[Image:file_name.jpg|200px]]&amp;lt;/nowiki&amp;gt;). Would take up more vertical room than a gallery, but you could then include calibre, magazine size (helpfull for identifying different 5/6 shot cylinder revolvers, and differences between double/single stack handguns for example), year introduced (which would also help with ruling stuff out for IDs in older films/TV) etc. I suppose a notes catagory could also ,be usefull, say if a gun is available in multiple finishes and stuff like that. I think these pages are a good idea, but I think having the specifications section is a bit irrelevent for a company, I would just tag it on the end of &amp;quot;About&amp;quot;. --[[User:Commando552|commando552]] 15:27, 23 December 2011 (CST)&lt;br /&gt;
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This is what you mean, Commando?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Introduced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington MSR]]|| .338 Lapua Magnum&amp;lt;br&amp;gt;.338 Norma Magnum&amp;lt;br&amp;gt;.300 Winchester Magnum&amp;lt;br&amp;gt;7.62x51mm NATO  || 5, 7, 10|| Late 2000s||[[Image:RemingtonMSR.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XM2010|Remington XM2010 ESR]]|| .300 Winchester Magnum || 5|| 2010||[[Image:XM2010.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
You are right BTW, the year and capacity can help a lot in IDing. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:58, 23 December 2011 (CST)&lt;br /&gt;
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:THAT LOOKS AWESOME!!! I am sold... That is how I am doing it. Next question, what do we want to do about variants? For example with the [[FN FAL]] do we also list the [[FN LAR]] on the [[FN Herstal]] page or just the [[FN FAL]] and figure if you are trying to identify the gun you will go to the FN FAL page and look at the variants? Same goes for the [[FN SCAR]]. --[[User:Zackmann08|Zackmann08]] 16:28, 23 December 2011 (CST)&lt;br /&gt;
::Yeah, that's what I mean. I think this is more usefull than just a gallery, and also it would be a place where sortable tables would definitely be useful, as you could sort the guns by name or chronologically. For a while I've been meaning to do a table of all the Colt AR-15 variants for my own use, but would be good for the Colt page. AR-15s are kind of a special case as their are so many variants that are very similar at first glance, so would include more columns (like upper/lower receiver type, barrel length and profile, bayonet lug, stuff like that) so someone who didn't know much about different variants could sort the columns and work out what a gun is. Regardless if it ends up going on the Colt page, I'm going to make it and put it on my user page to see how it turns out.&lt;br /&gt;
::As for different variants I would list them as they can look noticeably different, as is the case with the FAR and the LAR (these are pretty distinctly different weapons, more of a grey area would be listing different FAL variants such as the 50.00, 50.61 and 50.63). With guns like the SCAR, I think the split should just be between the H and the L, not the different barrel lengths.  --[[User:Commando552|commando552]] 16:43, 23 December 2011 (CST)&lt;br /&gt;
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:::Fair enough. The other idea that I had was to add an additional column called &amp;quot;variants&amp;quot;. This would be great for weapons like the MP5 which all have the same base. Got the idea from this wikipedia page: [http://en.wikipedia.org/wiki/List_of_Heckler_%26_Koch_products Heckler and Koch]. Glad to see so many people are taking a liking to this idea. I defiantly want to make it happen. Also, the AR-15 idea is a GREAT one. Perhaps a 1911 page as well. --[[User:Zackmann08|Zackmann08]] 16:56, 23 December 2011 (CST)&lt;br /&gt;
::::You talking like one page for ALL 1911 variants, or seperate pages for each 1911 company? But then how would we handle, say, an SW1911? Would it be on the S&amp;amp;W page, or the 1911 page? Or both?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
:I've continued working on the three trial pages ([[Ruger]], [[Barrett]] &amp;amp; [[FN Herstal]]). I have noticed that A LOT of these guns are missing the most basic information (no specifications). If anyone is looking for a task, that would be a great one. I will do my part once I get these pages fully up. --[[User:Zackmann08|Zackmann08]] 20:32, 23 December 2011 (CST)&lt;br /&gt;
Loving the idea, I am considering making a SIG-Sauer trial page with the basics only, then going back later and adding in lesser known stuff. But I want to see how these pages come along!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
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'''Please keep in mind that the mods will decide. DO NOT create additional gun manufacturer pages until an approval comes from them. It will be a waste of time if they delete them later.''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:26, 24 December 2011 (CST)&lt;br /&gt;
::That is why I said  wanted to see what happened to these pages first.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:19, 24 December 2011 (CST)&lt;br /&gt;
:Another thing that would be great, is if anyone wants to go through the trial pages (([[Ruger]], [[Barrett]], [[Heckler &amp;amp; Koch]] &amp;amp; [[FN Herstal]]) and make sure that each weapon has specifications on its page that would be great. As i was creating these pages I noticed that most of the weapons were lacking the most basic specifications and info. (This could be yet another use for these pages!) --[[User:Zackmann08|Zackmann08]] 08:08, 24 December 2011 (CST)&lt;br /&gt;
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:::We had this discussion in the forum a long time ago, and the consensus was that it was NOT a useful means of classifying weapons on the site. Hence why I deleted the page originally. I'm still not sure it's all that useful. -[[User:MT2008|MT2008]] 08:58, 24 December 2011 (CST)&lt;br /&gt;
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::::I respectfully disagree. For someone like me who is a still a novice with guns it is exceptionally helpful when identifying weapons. This will be particularly true when it comes to things like the Smith and Wesson revolvers. It is often easy to identify the revolver is a Smith and Wesson but harder to know which model. If there is a single page that list all the Smith and Wesson revolvers it saves us from having to go through page by page. I just find it is so helpful to have one location where you can see a picture and the '''basics''' of the possible weapons. If it is helpful for some of us is it okay to leave these up? I will personally make sure that the pages are done in a professional looking manner and are not sloppily thrown together. I truly believe that (as long as they are done in the proper manner) they can make a fantastic addition to this already awesome website. (ok so that was a bit of kissing up but it's true, this site freaking rocks! :-) ) I'm also using this 'project' as an excuse to update many of these weapons so that their pages are in the correct format with specifications and descriptions. &lt;br /&gt;
::::I appreciate that I am still a new guy here and I '''really DO NOT''' want to be that guy who joins and says &amp;quot;nice thing you got going here but you should really change it because I know better.&amp;quot; I DO NOT know better, please don't take this in that light. I am merely saying that there are a lot of people who would like to contribute but don't have the knowledge that some of you experts do. I think that this addition would help us novices contribute. I welcome your feedback. Oh, and a Merry Christmas/Happy Chanukah to everyone! --[[User:Zackmann08|Zackmann08]] 09:21, 24 December 2011 (CST)&lt;br /&gt;
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I propose changing 'introduced' to 'produced' and having it be a to and from date. Basically how long the weapon was in productions for. 1995-2005 rather than just 1995 for example. Any thoughts?? --[[User:Zackmann08|Zackmann08]] 12:24, 25 December 2011 (CST)&lt;br /&gt;
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Would love to hear some feedback from the admins on this project. I would like to continue with it but don't want to do a bunch of work and then have the pages removed. --[[User:Zackmann08|Zackmann08]] 09:13, 26 December 2011 (CST)&lt;br /&gt;
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Looks good. I'm a mod here. I really like the Colt page. The S&amp;amp;W page is going to be an intensive piece of labor for you. I agree with bunni. We need a category for these new pages. --[[User:Jcordell|Jcordell]] 16:29, 27 December 2011 (CST)&lt;br /&gt;
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I'm a mod as well and I really like what I'm seeing. This will be a lot of work but I think it will be quite an invaluable resource once it is finished, as long as it is done well. Kudos. - [[User:Speakeasy804|Speakeasy804]] 21:51, 6 January 2012 (CST)&lt;br /&gt;
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I started the [[SIG-Sauer]] page, and am about 3/4 done. Any help would be appreciated! Oh, and if anyone knows how to change the name of a page I would greatly appreciate for it to be renamed ''SIG-Sauer Inc.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:33, 16 January 2012 (CST)&lt;br /&gt;
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:[[SIG-Sauer]] is fine. According to Bunni we are not using &amp;quot;inc&amp;quot; or &amp;quot;LLC&amp;quot; in the page titles. --[[User:Zackmann08|Zackmann08]] 19:34, 16 January 2012 (CST)&lt;br /&gt;
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::That's fine, I wasn't sure if it was necessary or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:19, 16 January 2012 (CST)&lt;br /&gt;
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== Battle Los Angeles ==&lt;br /&gt;
&lt;br /&gt;
I have a question that I cant seem to get a good bead on, in the movie Battle Los Angeles Aaron Eckhart is seen using an m9 Beretta as his pistol,which I know is the main side arm used by US military forces. However, it was my understanding that the Marines used the 1911 as their sidearm and were the only branch to keep it as the main side arm. Eckhart's character in the movie is a grizzled old vet and had just put in for his 20 at the beginning of the movie meaning that he must have joined back in 1990-1991 and it would make sense to me why he would hold on to something like that. Either way please let me know what you got, thanks NavyBoyd&lt;br /&gt;
:For movie-specific discussions, please go to [[http://www.imfdb.org/wiki/Talk:Battle:_Los_Angeles|the associated talk page]].--[[User:PistolJunkie|PistolJunkie]] 19:57, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Gun Page Templates ==&lt;br /&gt;
&lt;br /&gt;
As part of the 'Gun Brands Pages' project (see above), I am also trying to make sure that each weapon included has specifications listed on its page. I am using the following as my template. If anyone thinks it is missing anything, please let me know. (Note that I made it a subheading with 3 '=' instead of the normal 2 '=' so that it wouldn't be its own category. normally it would just have 2.) I personally don't feel that Muzzle Velocity or effective range are necessary but I am up for input and critique. Just want to make sure I am doing this right! Merry Christmas everyone! &lt;br /&gt;
Oh and under FireModes I am including DA,SA,DAO,DA/SA if applicable. --[[User:Zackmann08|Zackmann08]] 15:38, 25 December 2011 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;-- start template--&amp;gt;&lt;br /&gt;
===Specifications===&lt;br /&gt;
(year - year)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Handgun/Revolver/Submachine Gun/Sniper Rifle/etc. &lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' &lt;br /&gt;
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* '''Weight:'''  lb ( kg) (empty) &lt;br /&gt;
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* '''Length:''' in ( mm)&lt;br /&gt;
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* '''Barrel length:''' 	in ( mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto (950rounds/min)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;--end template--&amp;gt;&lt;br /&gt;
:Another question that one of the veterans can help me out with. With guns that have Variations ([[Heckler &amp;amp; Koch P2000]] or [[Heckler &amp;amp; Koch USP]] for example), should each subcategory have its own specifications with the different length, capacity, etc. For example should the [[Heckler &amp;amp; Koch P2000]] have just one specifications section for the page or should there be one for the H&amp;amp;K P2000 and one for the H&amp;amp;K P2000SK. (This is the way I did the page but I want to make sure that this is ok. If I'm supposed to just do one section I will gladly correct it.) --[[User:Zackmann08|Zackmann08]] 16:03, 25 December 2011 (CST)&lt;br /&gt;
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== I can't create a new thread in the forum ==&lt;br /&gt;
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I logged into the forum and tried to create a new thread, but I get a message that says I don't have permission to access the page. I'm using a different username than I have used before, so is my account &amp;quot;awaiting activation?&amp;quot;--[[User:Phillb36|Phillb36]] 11:06, 1 January 2012 (CST)&lt;br /&gt;
:I had the same problem a few days ago. You want to talk to [[User:Bunni|Bunni]]. He'll fix it for ya. Happy new year. --[[User:Zackmann08|Zackmann08]] 13:28, 1 January 2012 (CST)&lt;br /&gt;
::Thanks for your help. I followed your advice and left a message for Bunni over a week ago but he hasn't yet responded. Has he not been around lately?--[[User:Phillb36|Phillb36]] 10:12, 13 January 2012 (CST)&lt;br /&gt;
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== I think it's time to end the silencer/suppressor debate ==&lt;br /&gt;
&lt;br /&gt;
I see this a lot, people correct other people &amp;quot;It's a suppressor, not a silencer. It doesn't silence the gun&amp;quot; and I think it really needs to stop. Way back in 1910, the first silencer was patented by Hiram Maxim as the '''SILENCER'''. Way back then, they weren't even that good compared to today's because the technology has been advanced on yet they were still called silencers. Them having the name silencer is just a name, after all there is a model of the Ithaca 37 called &amp;quot;Deer Slayer&amp;quot;. It's a inanimate object which cannot slay deer. It can be used to kill deer however but the name doesn't fit it unless it operated on it's own to shoot deer. There are some people named Rose or Diamond but they aren't a flower or an expensive jewel. My point is with this is that it's just a name. Even today, the BATFE calls them silencers on the paper work and many companies that make them call them silencers. There is even a company called SilencerCO.&lt;br /&gt;
&lt;br /&gt;
The reason why a lot of people call them suppressor is because in the 1970s the magazine, Soldier of Fortune, started calling them suppressors and giving the reason that I stated in the first sentence. Most people that I've seen that actually own them call them silencers and they have most likely done their research on them. &lt;br /&gt;
&lt;br /&gt;
In conclusion, calling them silencers is not wrong and neither is calling them suppressors. You call them either and you're right. It's when you claim that silencer is the improper term. Silencer is just a name, it's the way it is. &lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:20, 9 January 2012 (CST)&lt;br /&gt;
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: I personally prefer &amp;quot;suppressor&amp;quot;, it's a nice, ''woody'', sort of word. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 13:51, 10 January 2012 (CST)&lt;br /&gt;
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:: Yes, &amp;quot;silencer&amp;quot; is a name, but it's a misnomer.   &amp;quot;Silencer&amp;quot; suggests absolutely no sound is produced when a shot is fired; &amp;quot;Suppressor&amp;quot; properly states that the sound will be muffled instead of completely silenced.  It's the same as saying bullet-resistant instead of bulletproof.  --[[User:Ben41|Ben41]] 17:52, 10 January 2012 (CST)&lt;br /&gt;
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:::I don't see anyone complaining that their shotgun doesn't kill deer on it's own. IT'S A NAME and it's correct. .223 fires a .224 caliber bullet, are you going to complain about that too?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:37, 10 January 2012 (CST)&lt;br /&gt;
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::::I agree. I think &amp;quot;Suppressor&amp;quot; sounds more accurate and professional. If it were a silencer, there would be little or no sound at all, which unless you use a suppressed .22 with half loads and a plastic bottle, is impossible, and even THAT makes a sound. I say we go with Suppressor.--[[User:Scattergun]]&lt;br /&gt;
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:::::While &amp;quot;Silencer&amp;quot; is correct in general terms, the term &amp;quot;suppressor&amp;quot; is preferred largely because of the Hollywood concept of the &amp;quot;magic silencer&amp;quot; that literally makes a gunshot into the sound of a kitten sneezing. The &amp;quot;suppressor&amp;quot; term was coined to give a more realistic idea of what the device actually does; it suppresses the sound, it doesn't silence it. [[User:Evil Tim|Evil Tim]] 11:05, 14 January 2012 (CST)&lt;br /&gt;
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== NCIS: LA gun change? ==&lt;br /&gt;
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The latest episode of NCIS: LA &amp;quot;Exit Strategy&amp;quot; the guns don't see to be the normal Sig 228s. The guns are still Sigs, but with rails, and Deeks was not carrying his normal Beretta. Deeks' weapon may have been the same S&amp;amp;W used in the episode &amp;quot;Empty Quiver&amp;quot;. -Tucker&lt;br /&gt;
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== Single or Double-Stack 1911? ==&lt;br /&gt;
&lt;br /&gt;
Which is a better 1911 variant to have? A single stack or a double stack magazine. I heard somewhere that a 14-shot 1911 is more prone to jamming but I'm not sure. The reason is I am currently writing a script for an independent movie that me and my class will make and I have access to all kinds of guns, both blank-adapted and Japanese flash cap versions, and the main character is to carry a 1911 .45 and I was wondering what the more professional choice would be to carry.&lt;br /&gt;
:Personally I would go for a Kimber Custom II TLE or a Springfield Armoury TRP, both are single stackers. --[[User:Cool-breeze|cool-breeze]] 12:58, 13 January 2012 (CST)&lt;br /&gt;
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== Novel guns? ==&lt;br /&gt;
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I know this may seem like a stupid idea, but should we include guns that feature in books? I have several books in my bookcase that go into great detail about guns, albeit sometimes they call sub-machine guns machine guns for some reason. (Seriously, how can you mix it up?) I'm new here, please go easy, but please give it some thought. They could either be on the book cover or featured in print inside. I know it would be pointless to include a screenshot of the text, but there are some pages on IMFDB that are just lists of guns and pictures of the guns themselves.&lt;br /&gt;
Alasdair&lt;br /&gt;
&lt;br /&gt;
:Check out the [[Rules, Standards and Principles]] page. It will help set your straight. Good thing for new users to read (I found this out the hard way just a few weeks ago when I joined). --[[User:Zackmann08|Zackmann08]] 11:35, 15 January 2012 (CST)&lt;br /&gt;
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Ah, I see. Thanks. Alasdair.&lt;br /&gt;
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== Manufacturer Pages ==&lt;br /&gt;
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With more people starting to work on Manufacturer Pages, I'm working on making a template for the pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I figure this will help to make sure that they all stay consistent. (Note: not all of the pages that I have already made conform to the standards that I listed on the template, I will be fixing that in the next few days.) My goal is to make sure that these pages look professional and are useful! If anyone, particularly admins, has things that would like to add to the pages or to correct with future pages, please edit the template accordingly. Thanks! --[[User:Zackmann08|Zackmann08]] 13:41, 19 January 2012 (CST)&lt;br /&gt;
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== Glock Manufacturer's Page ==&lt;br /&gt;
&lt;br /&gt;
I was getting ready to make the Glock page for the new Manufacturers category and ran into a small problem. The new page would ideally be called ''Glock'' but that is already taken by the [[Glock]] page which has all their guns. I definitely think this page would be helpful (at least I know it would I'd find it useful) as it will help you decide whether you are looking at a G17 or a G21. I welcome any and all ideas and suggestions. --[[User:Zackmann08|Zackmann08]] 17:54, 19 January 2012 (CST)&lt;br /&gt;
:The actual company is trademarked in all capitals as GLOCK so you could do that. Either that or you could put &amp;quot;manufacturer&amp;quot; in brackets after it, or make this the one exception where you put on the crap after the name, in this case &amp;quot;Ges.m.b.H.&amp;quot;. If not that, I don't think a manufacturer page is as important for Glocks as other brands, as they are all already on the same page.  --[[User:Commando552|commando552]] 18:05, 19 January 2012 (CST)&lt;br /&gt;
::All good ideas. I'll prolly just go with (manufacturer). I agree that its not as important but it could still be super useful. I think I'm going to add a 'frame' column like we did with the S&amp;amp;W revolvers. This time it will have &amp;quot;Compact&amp;quot; &amp;quot;Standard&amp;quot;, &amp;quot;SubCompact&amp;quot;, etc.. --[[User:Zackmann08|Zackmann08]] 18:29, 19 January 2012 (CST)&lt;br /&gt;
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== Taurus  ==&lt;br /&gt;
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I am in the process of redoing all the [[Taurus]] gun pages. Giving them all specifications, converting to wiki-table, etc. If there are any Taurus aficionados in the house who are willing and able to fill in the information that I am having trouble finding (mainly production dates), that would be great! --[[User:Zackmann08|Zackmann08]] 13:15, 20 January 2012 (CST)&lt;br /&gt;
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== Beretta ==&lt;br /&gt;
&lt;br /&gt;
I'm in the process of making the [[Beretta]] page. My understanding is that for Semi-Automatic pistols we DO NOT include &amp;quot;Model&amp;quot; in the page title, [[Beretta 418]] for example. There are a few pages that are not consistent with this pattern. Just want to make sure that they are all named correctly and follow the same rules. Could an admin look into this? --[[User:Zackmann08|Zackmann08]] 23:52, 20 January 2012 (CST)&lt;br /&gt;
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== Proper name for CZ ==&lt;br /&gt;
&lt;br /&gt;
It has been brought to my attention that the new Manufacturer page for [[CZ]] may not be properly named. The full name of the manufacturer is &amp;quot;Česká zbrojovka Uherský Brod&amp;quot;. I am hesistant to use this name for a couple reasons. 1) Its kind of a pain to type on a 'standard' keyboard. 2) Most people (I THINK) know the company as &amp;quot;CZ&amp;quot;. One possible compromise I'm considering is renaming the page &amp;quot;CZ (Česká zbrojovka Uherský Brod) and having &amp;quot;CZ&amp;quot; redirect there. I would love to hear some thoughts on the matter. --[[User:Zackmann08|Zackmann08]] 10:45, 25 January 2012 (CST)&lt;br /&gt;
:I would use the full name with a redirect, but if you are calling it CZUB rather than Česká zbrojovka, that would exclude at least a couple of guns, such as the vz. 24 which was made by Československá zbrojovka Brno. I'm no expert on CZ, but it was my understanding that any words after the &amp;quot;Česká zbrojovka&amp;quot; part were just different factories, or is this wrong? While talking about proper names for gun pages, what should the page be called if the manufacturer has changed its name or merged? For example, when I made the [[Royal Small Arms Factory]] page I used the original name rather than Royal Ordnance. However I was going to make a Denel Land Systems page, which was originally called Lyttleton Engineering Works, but the Denel name is much more commonly known so didn't know what to use. Any suggestions for a general rule on this sort of thing?  --[[User:Commando552|commando552]] 12:23, 25 January 2012 (CST)&lt;br /&gt;
::I think we definitely need a [[CZ]] expert to take a look at this page... Any volunteers??? As for the different names, first and foremost, whatever the page ends up being, there should be redirects form all the others. So for example [[Royal Ordnance]] should redirect to the [[Royal Small Arms Factory]]. Also, whatever the final name of the page ends up being, there should be a short explanation about the fact that it is &amp;quot;Also Known As ______&amp;quot; or &amp;quot;Formally Known As ____&amp;quot;. As for a general rule, while I think it would be best to go with what the company is most commonly known as, in the end, that is a matter of opinion. Personally, I think the rule of thumb should be to go with what the company is currently known as (use the company website?) and have other names redirect there. Just my 2 cents on the matter. &lt;br /&gt;
::As a side note, while talking about redirect, I'm also trying to set up redirects for these pages that will help newcomers when searching the site. For example, if you search S&amp;amp;W now, instead of getting a page listing all the times that that the letters 'S' and 'W' appear on a page, you are now taken to the [[Smith &amp;amp; Wesson]] page. Just food for thought. --[[User:Zackmann08|Zackmann08]] 12:36, 25 January 2012 (CST)&lt;br /&gt;
what exactly do you want to know about the CZ? I grew up in czechoslovakia, we used to carry these handguns in the army.&lt;br /&gt;
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==A question about a bolt ==&lt;br /&gt;
&lt;br /&gt;
Off-topic, but could anyone ID this bolt? http://www.forgottenweapons.com/mystery-bolt&lt;br /&gt;
Thanks, a relatively new and inexperienced user.&lt;br /&gt;
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==Site Policy On 'Made Up' Weapons==&lt;br /&gt;
Could someone please clarify the site's policy on guns fabricated for films and videogames? I've edited articles on the Killzone games in the past only to have the articles taken down altogether because the guns featured aren't real. Now I'd accept that as fair enough, except other articles (e.g. [[Alien: Resurrection]] and [[Perfect Dark]]) deal with non-existent weapons at some length and nobody complains, even though some of the weapons they describe feature far ''less'' in common with real guns than the Killzone games' weapons did; at least many of those featured parts that were readily identifiable as belonging to real-world weapons. By deleting one and sparing the others, you're creating something of a double standard--[[User:Leigh Burne|Leigh Burne]] 09:56, 31 January 2012 (CST)&lt;br /&gt;
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== Gun Title Template ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to get rid of the '''&amp;lt;nowiki&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/nowiki&amp;gt;''' that results from using the Gun Title template? I noticed that it can cause some problems when the gun in question has multiple images as there will be a bunch of white space before the list of occurrences. For an example of what I mean look at [[Smith &amp;amp; Wesson Model 610]]. --[[User:Zackmann08|Zackmann08]] 12:14, 1 February 2012 (CST)&lt;br /&gt;
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== Gangster Squad ==&lt;br /&gt;
&lt;br /&gt;
Since I can't create a thread in the forum I decided to post this here.&lt;br /&gt;
&lt;br /&gt;
The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
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This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
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[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
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The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
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[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
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I love these period crime movies, and this one looks really promising. What I'm seeing in these videos suggests there will be some great shootouts in this movie, and I just hope that's what we actually get in the final cut--[[User:Phillb36|Phillb36]] 09:04, 2 February 2012 (CST)&lt;br /&gt;
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== How do i add upload an image here? ==&lt;br /&gt;
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I have gun to add, how do i add an image of it?&lt;br /&gt;
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Also, how do i create a user page for myself?&lt;br /&gt;
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Sorry if i am in the wrong section. If so, then please guide me to the right section.&lt;br /&gt;
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:Look to the left; under Toolbox is upload file. To edit your user page, go to the top of the screen, where it has your username, followed by My Talk, My Preferences, ect. Click your username (red means there is nothing there yet).--[[User:Jackbel|Jackbel]] 19:38, 4 February 2012 (CST)&lt;br /&gt;
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== Fictional Airsoft Guns ==&lt;br /&gt;
&lt;br /&gt;
Just noticed that on the [[Milkor MGL]] page there is an entry for the [[Milkor_MGL#CAW_40mm_Grenade_Launcher|CAW 40mm Grenade Launcher]], an airsoft grenade launcher. It seems random that it is on this page as it is a fictional design that shares basically nothing with the Milkor. Are there many other fictional airsoft variants that appear in stuff (only one I can think of off the top of my head is that weird AKS-74U variant that is in Call of Duty), if so is it worth creating a page for fictional airsoft guns that do not have a real world equivalent? I previously made a similar page for [[Blank Fire Only Guns]] that are not based on any specific live fire weapon, would be like that. Anyone have any thoughts on this?  --[[User:Commando552|commando552]] 12:56, 7 February 2012 (CST)&lt;br /&gt;
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- Personally, I think if it resembles the weapon, even if its fictional, it should share the page at the bottom. After all, the Bruni 1911 and the Bruni Python aren't real guns but they share a page with their real world Colt counterparts. At least thats how I feel about it.   -[[User:Scattergun]]&lt;br /&gt;
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:That is different to what I am talking about though. The very reason that the two guns you mentioned are where they are (at the bottom of the live fire equivalent page) rather than on the blank fire page is that they are clearly based on real world guns. The Bruni Olympic 6 however isn't based on any particular real world design and is just a generic revolver, hence it being on the blank fire page. My idea was that airsoft guns that are not based on any particular gun, such as the grenade launcher I mentioned above, could be put on one page for ID and listing purposes. My question really was are there enough &amp;quot;unique&amp;quot;, for lack of a better term, airsoft guns around to make a page like this worth it? --[[User:Commando552|commando552]] 14:10, 7 February 2012 (CST)&lt;br /&gt;
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== Naming conventions for SIG guns ==&lt;br /&gt;
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Now that I have finished the S&amp;amp;W pages, I am moving on to revamping the SIG Sauer pages. I wanted to get feedback, particularly from admins, about the consisten disagreement about SIG vs SIG Sauer vs SIG-Sauer and see if we could come to a consensus. Some of the page have the full '''SIG-Sauer''' in the title ([[SIG-Sauer P220 pistol series]] &amp;amp; [[SIG-Sauer P230]]) while other simply have '''SIG''' ([[SIG P210]] &amp;amp; [[SIG SG 540]]). If for no other reason than to make sure that FUTURE pages are done correctly, which is the proper format? --[[User:Zackmann08|Zackmann08]] 19:49, 9 February 2012 (CST)&lt;br /&gt;
:It's not a matter of shorthand, the correct title depends on the firearm in question. The pistols with SIG-Sauer as the title were made by SIG-Sauer Inc., while the ones with SIG as the title were made by SIG independently, not with Sauer. Generally, the older guns (P210 &amp;amp; 510) are made by SIG only or Swiss Arms (which refers to themselves as SIG), while newer guns are SIG-Sauer. What I suppose I'm trying to say is that the titles are accurate as-is. As to whether the admins want SIG-Sauer or SIG Sauer is beyond me, although as they are two companies joined together I'm pretty sure there would be a hyphen.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:27, 9 February 2012 (CST)&lt;br /&gt;
::OOOOOHHHHHHHHH!! That makes so much more sense.... I never actually realized that SIG and Sauer were 2 separate companies that merged. Thank you SO much for that explanation!&lt;br /&gt;
::Given that, disregard my initial question! --[[User:Zackmann08|Zackmann08]] 00:17, 10 February 2012 (CST)&lt;br /&gt;
:::Having said that, I still think all of the page that say &amp;quot;SIG-Sauer&amp;quot; should get rid of the hyphen and say &amp;quot;SIG Sauer&amp;quot;, as this is how both the Swiss/German and American companies spell it. If there is an actual reason for adding in a hyphen then fair enough, but has always seemed a bit random to me.  --[[User:Commando552|commando552]] 04:17, 10 February 2012 (CST)&lt;br /&gt;
Taken directly from the [[SIG-Sauer P220 pistol series]] page: ''NOTE: In the past, some IMFDB users have mis-spelled &amp;quot;SIG-Sauer&amp;quot; as &amp;quot;Sig Sauer&amp;quot;. &amp;quot;Sig Sauer&amp;quot; is not the correct spelling; &amp;quot;SIG&amp;quot; is an acronym for Swiss Industrial Society (&amp;quot;Schweizerische Industrie Gesellschaft &amp;quot; in German), and thus, all three letters should be capitalized. Also, it is preferred that IMFDB users put a hyphen between &amp;quot;SIG&amp;quot; and &amp;quot;Sauer&amp;quot;.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:23, 12 February 2012 (CST)&lt;br /&gt;
:I've seen the message that putting the hyphen in is the preferred method on imfdb, but I don't understand why this is. As I said, neither the US or swiss/german companies use the hyphen so why do we? If it is a formatting reason or something technical that I don't understand then fair enough, but otherwise I think it should be deleted.  --[[User:Commando552|commando552]] 15:09, 12 February 2012 (CST)&lt;br /&gt;
::I have to agree with Commando here... Both Wikipedia and http://www.sigsauer.com/ list it as '''SIG Sauer'''. Why was the decision made to include the Hyphen here? --[[User:Zackmann08|Zackmann08]] 16:36, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Television wikitable ==&lt;br /&gt;
&lt;br /&gt;
Up until now I have been using the following table for any pages that I convert from list format to table format:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I was considering modifying this to give '''Episode''' its own column. I wanted to see what people thought of this idea...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Episode(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Any feedback is appreciated. :-) --[[User:Zackmann08|Zackmann08]] 01:26, 11 February 2012 (CST)&lt;br /&gt;
:I've been combining the episode and note columns. I think I picked that up from Ben. That always made sense for me because episode info or notes are sometimes missing or unnecessary, while Show Title is ALWAYS present. I've always tried to supply episode info, and it could get a little tight when it's in there with the show name. --[[User:Funkychinaman|Funkychinaman]] 01:42, 11 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sako vs SAKO ==&lt;br /&gt;
&lt;br /&gt;
I want to come to another consensus here... Is it SAKO or Sako? I.E. [[SAKO 85 Hunter]] vs [[Sako TRG-21]]. --[[User:Zackmann08|Zackmann08]] 13:40, 11 February 2012 (CST)&lt;br /&gt;
:It's an acronym (Suojeluskuntain Ase- ja Konepaja Oy), which would suggest all caps. If you go to the US website, the page is titled &amp;quot;SAKO Finland.&amp;quot; Strangely enough, if you go to the &amp;quot;Company&amp;quot; link, they refer to themselves as just &amp;quot;Sako.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 15:36, 11 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Companies w/ one single product ==&lt;br /&gt;
&lt;br /&gt;
I have always wondered, what about those companies that have only one single product, like AMSD, Rafael, DRS Precisions,... (I am sure there is more) Can they have a Manufacturer page or not? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:53, 12 February 2012 (CST)&lt;br /&gt;
:Can they? Yes... Should they? No... Just my humble opinion... --[[User:Zackmann08|Zackmann08]] 11:49, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Featured Articles ==&lt;br /&gt;
&lt;br /&gt;
Question for our admins regarding the featured articles on the main page. What is the process for becoming a featured article? I know that for obvious reasons (preventing vandalism, etc.) the [[Template:FeaturedArticle2]] is locked, but is there a way for us non-admins to suggest new articles? Could we perhaps set something up whereby non-admins could post an addition in the discussion page for [[Template:FeaturedArticle2]] and if an admin approves of the addition, it could then be added into the mix? I really do love the random articles that pop up on the front page but as a very frequent visitor, seeing the same images over and over starts to get a little boring... Even just changing the images for a given &amp;quot;Featured Article&amp;quot; would be nice. For example, keeping [[The Unit]] (one of the best articles on the site) as a featured article but choosing 2 different images to be displayed. Any thoughts? --[[User:Zackmann08|Zackmann08]] 22:34, 13 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Wannabe Indie game dev has some questions ==&lt;br /&gt;
&lt;br /&gt;
I'm looking into making a simple target range simulator, most likely in a software like Unity3d or Coppercube which i have experience in. I am however unsure if entire realism is a good or possibly bad move, not only for game-play, but also because I feel it wouldn't have that... special feeling of a video game, when you play a role playing game for example, they all have their own mood. Pokemon is not Final Fantasy is not The Elder Scrolls. My main concern is how all target range simulator's I've played always go graphics realism, but the shooting mechanics tend to be surreal. This makes it not very fun for many people, people who like goals in their games get to set high scores, but not much else. People who possess firearm knowledge are easily ticked off by the fact that it is trying to be real, but lacks true realism due to all sorts of game-play errors. So while this may seem far fetched, my idea is simple. Mix a realistic (game-play) target range with surreal and almost child-like simple 3d graphics and a basic plot.  For those familiar with the concepts in Pokemon, the player character has two primary goals, to collect info on all the monsters, and to defeat all the gym leaders and then the elite four. Target ranges would be like gyms, each has people who you can challenge to accuracy, fastest shot, and other contests of skill. While traveling from range to range, you can collect more firearms, not in grass, but from vendors and helping people with small side-quests, etc. I doubt this kind of a game would receive much, if any audience, particularly being that it's too serious and gun-friendly in content for most children (or more specifically, their parents) to buy, and it's far too childish in graphics for Adults. It's a happy middle where it's a game i would personally love to play, and hopefully so would a few others out there somewhere. All in all, I think a target range and competition based collection RPG with a heavy emphasis on gameplay and fun while still maintaining key aspects of gun culture would be a unique game. (things like policing your brass to be reused with powder and appropriate caliber bullets as a cheaper way to procure and load ammunition, maybe even allowing you to tweak the amount of powder that way). It's hard to explain the whole concept as I haven't nailed every little thing down yet. I was planning on starting the project on a smaller scale, then slowly adding more. So is this a good idea or am i barking up the wrong tree? I'd love to do full realism, but I honestly want the game to be atleast partially fun or stylized. (I am not looking for help making this game, I merely want feedback on the ideas) (I also hope I did not break anything by posting this, I am unfamiliar with wiki editing, and I am relying on your guides.) --[[User:Pepper|Pepper]] 12:31, 18 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:First thing: please post &amp;quot;I am not a bot&amp;quot; after this message before you post anything else on this wiki. Your message seems a little...out of place, and I want to check it's not automated spam. [[User:Evil Tim|Evil Tim]] 12:44, 18 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a bot, Sorry for any confusion based on the ludicrous idea and my unusual name choice. I couldn't find any other place where i could... Oh. you have a forum. How did i miss that? Sorry. Seems so obvious now that it's glaring at me on the left. And now I forgot to sign. --[[User:Pepper|Pepper]] 14:07, 18 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Email confirmed on forums, but now Posting Rules: You may not post new threads You may not post replies You may not post attachments You may not edit your posts... Whaaa? --[[User:Pepper|Pepper]] 14:12, 18 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Unfortunately the automatic approvals don't work for some reason, you'll need to leave a message on [[User:Bunni]]'s talk page to get approved. [[User:Evil Tim|Evil Tim]] 10:06, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Top Shot ==&lt;br /&gt;
&lt;br /&gt;
For all you [[Top Shot]] fans, we have a new viewer of IMFDB. I just got re-tweeted by Colby Donaldson... He's checking out the page. :-) --[[User:Zackmann08|Zackmann08]] 21:16, 22 February 2012 (CST)&lt;br /&gt;
:Haha, that's great!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:18, 22 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SOCOM 4 ==&lt;br /&gt;
Anyone agree it would would a great idea to add Socom 4 with the other SOCOM games in the video game category?--[[User:Commandoninja137|Commandoninja137]] 21:28, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== CSI ==&lt;br /&gt;
&lt;br /&gt;
I am in the process of trying to redo the [[CSI]] pages. There are a LOT of guns used in these series. I feel like they deserve as much attention as the [[NCIS]] pages which are awesome at the moment. If anyone has any of the seasons on DVD and is interested in helping that would be awesome. I just finished [[CSI: NY - Season 7]] and am preparing to do season 6. --[[User:Zackmann08|Zackmann08]] 22:46, 24 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== New &amp;quot;Current&amp;quot; template ==&lt;br /&gt;
&lt;br /&gt;
So we already have a number of awesome templates for labeling pages. The '''Upcoming''' template for stuff that hasn't been released yet. The '''Work in Progress''' template for pages that someone is currently working on. Anyone have any thoughts on making a new template for pages that are currently being updated? For example, the current season of [[NCIS]] or the current season of [[Hawaii Five-0]]. There not exactly &amp;quot;upcoming&amp;quot; because the upcoming template specifically says &amp;quot;all images are from trailers&amp;quot; and they aren't exactly a work in progress... Just a thought. :-) --[[User:Zackmann08|Zackmann08]] 13:20, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== New category: &amp;quot;Containing Unidentified Firearm&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering if it would make sense to create a new category &amp;quot;Containing Unidentified Firearm&amp;quot; for movies that contain a gun that cannot be identified by the page creator. This way, anybody (like me...) who gets a kick out of identifying a gun that other people could not, can very efficiently assist others to complete pages. If you guys think it's a good idea, any suggestions how to create/promote this category? Thanks for any comments, --[[User:PeeWee055|PeeWee055]] 15:43, 11 March 2012 (CDT)&lt;br /&gt;
:I was thinking about that just last night... I think its a GREAT idea! --[[User:Zackmann08|Zackmann08]] 16:32, 11 March 2012 (CDT)&lt;br /&gt;
::Great! Could you advise on the following; (1) what would be a good name? (2) how to create that category? and (3) how can I get other users to start using the category? Look forward to hear from you, --[[User:PeeWee055|PeeWee055]] 16:49, 11 March 2012 (CDT)&lt;br /&gt;
:::I would advise talking to a few admins before doing anything else. We wanna get feedback from them before proceeding. --[[User:Zackmann08|Zackmann08]] 17:38, 11 March 2012 (CDT)&lt;br /&gt;
::::A good name for this category might be &amp;quot;Movies with unidentified guns&amp;quot; or &amp;quot;Featuring unknown weapons&amp;quot; or something like that. [[User:ManchurianCandidate|ManchurianCandidate]] 19:16, 11 March 2012 (CDT)&lt;br /&gt;
:::::I agree that something like this would be a good idea. Something to bear in mind though, there are a lot of pages with unidentified guns on this site, most of the time because they are only seen partially, briefly, from a distance or in poor lighting, or just due to the fact that they may be &amp;quot;generic&amp;quot; looking (I bet there are a hell of a lot of pages on here that say &amp;quot;unidentified revolver&amp;quot;). With most of these guns it will be impossible to get a firm ID so the tag will remain there forever, meaning that if someone wanted to try and be helpful and ID a few guns 99% of them would be a vaguely pistol shaped shadow (if it was a chronological list this would be less of a problem but categories are alphabetised). I think a better solution might be to have a discussion page somewhere where people can post caps of unidentified guns they have found whilst building pages, adding the new unidentified gun at the top of the page. This way you would be able to periodically purge the guns that are unidentifiable (e.g. speck in the distance) and would allow discussion between people to help ID the guns. I think it would also be a more successful way of getting unknown guns identified, as if you are good at IDing guns you can just watch this hypothetical page and see whenever a new unidentified gun crops up, as opposed to with a category where you don't know (as for as I know) when something has been added to it.  --[[User:Commando552|commando552]] 20:37, 11 March 2012 (CDT)&lt;br /&gt;
Commando makes a good point. I propose a middle ground. There is a difference between &amp;quot;'''I''' cannot identify this gun&amp;quot; and &amp;quot;this gun cannot be identified&amp;quot;. A gun that is only seen for a split second may not be identifiable and may simply be called an &amp;quot;unknown&amp;quot; revolver/pistol/etc. Pages that have those types of guns would NOT fall under this category. On the other hand, if you are working on a page and dont know what some of the guns are, you can add the tag and that will be a clue to some of our more experienced members to swoop in and help out. I'm in the process of capping all 20+ seasons of the 3 [[CSI]]s and there are a LOT of guns (particularly revolvers) that I can't identify but from time to time senior members come in and identify them. It would be great to tag these pages until either a) all guns are identified or b) a determination is made that 1 or more guns simply cannot be identified from the images provided. Basically I look at this as a variation of the WorkInProcess template. The page is done, all guns are uploaded, but not everything has been identified. --[[User:Zackmann08|Zackmann08]] 20:56, 11 March 2012 (CDT)&lt;br /&gt;
:Check out the template... [[Template:Unidentified]] --[[User:Zackmann08|Zackmann08]] 21:44, 11 March 2012 (CDT)&lt;br /&gt;
::As long as it was only used for guns that could be identified if you knew what they were rather than guns you don't see properly it would probably be helpful. Still, would be nice if there was some way of doing it chronologically so you could see when a new thing with unidentified guns is added. Just throwing it out there, here is another possible image to use for the unidentified guns template. I think it looks more like a question mark and is actually made from real weapons (a Korobov TKB-022 and a No. 74 sticky bomb).  --[[User:Commando552|commando552]] 07:06, 12 March 2012 (CDT)&lt;br /&gt;
::[[File:Question mark 2.jpg|thumb|50px|none|]]&lt;br /&gt;
:::AWWW but i spent so much time making that quesiton mark just right!!! Grrr... Yorus is better tho... :-p --[[User:Zackmann08|Zackmann08]] 12:29, 12 March 2012 (CDT)&lt;br /&gt;
I like the idea and the templates, but rather than make it too complicated trying to get the question mark perfect, what if we just put a gun overlaying a simple, perfectly recognizable question mark. I like the idea of making the gun into a question mark, but I really have to look in order to see it on those. If I had any idea how to make one, I would.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:59, 12 March 2012 (CDT)&lt;br /&gt;
:I don't mind if the question mark gun thing isn't used, in fact a regular blacked out background photo of a gun would be better as would be more in keeping with the other templates, but what is the perfect &amp;quot;unknown&amp;quot; gun that the majority of people cannot identify? [http://www.imfdb.org/wiki/File:Gun_Cylon_stunt.jpg This]?  --[[User:Commando552|commando552]] 17:02, 12 March 2012 (CDT)&lt;br /&gt;
::We could use something like that, or what about a blurry outline of a gun in front of a question mark? I think that the question mark makes the template identifiable, rather than just the words 'Unidentified Firearm' across the middle.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:02, 12 March 2012 (CDT)&lt;br /&gt;
:::I like [[User:--JazzBlackBelt--|--JazzBlackBelt--]]'s idea. We definatly want to keep the question mark up there. --[[User:Zackmann08|Zackmann08]] 19:05, 12 March 2012 (CDT)&lt;br /&gt;
::::Since the majority of unidentified guns I've seen are revolvers, why not make it a S&amp;amp;W Model 27 or a Colt Official Police (or some other revolver... I dislike the idea of using a weird gun for some reason). Maybe make it a Vz 58? It looks like an AK to the untrained eye, and would be mistaken for such if not for the people on this website. Inside joke, huh? [[User:ManchurianCandidate|ManchurianCandidate]] 19:24, 13 March 2012 (CDT)&lt;br /&gt;
::::Thanks for all your input, what a short post from me a week ago can cause hahaha I like the 'Unidentified' logo and I have put it on top all movies where somebody else may be able to identify a gun I could not, --[[User:PeeWee055|PeeWee055]] 13:19, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Infoboxes.  ==&lt;br /&gt;
&lt;br /&gt;
I am interested in trying to get the [[Template:Infobox Movie|Movie Infobox]] more widely used on the site. I think that ''if it is done well'' it could be very useful on the pages. One of the best features of wikipedia (IMHO) is the infoboxes which give you the basic information at a glace without needing to search the page. I would love some input from people, particularly the admins, regarding how best to make these infoboxes better. I want to make sure that the information they list is useful and valid, not just text filler and puff. Post your thoughts! --[[User:Zackmann08|Zackmann08]] 10:51, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The idea to change the page ==&lt;br /&gt;
&lt;br /&gt;
The idea to change the page. An example of the new page. The rest of the site will have a basic table.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;MP40 Gallery&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=450px perrow=2&amp;gt;&lt;br /&gt;
Image:MP40.jpg|MP40 - 9x19mm&lt;br /&gt;
Image:MP40Side.jpg|MP40 submachine gun - 9x19mm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Category'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;650&amp;quot;|'''Data'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Place of origin || Nazi Germany&lt;br /&gt;
|-&lt;br /&gt;
|'''Production''' || 1940 - 1944&lt;br /&gt;
|-&lt;br /&gt;
|'''Manufacturer''' || [[Erma Werke]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Caliber''' || 9mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Cartridge''' || 9x19mm Parabellum&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight''' || 4 kg (8.82 lb)&lt;br /&gt;
|-&lt;br /&gt;
|'''Length''' || 833 mm (32.8 in) stock extended / 630 mm (24.8 in) stock folded&lt;br /&gt;
|-&lt;br /&gt;
|'''Barrel length''' || 251 mm (9.9 in)&lt;br /&gt;
|-&lt;br /&gt;
|'''Rate of fire''' || 500 rounds/min&lt;br /&gt;
|-&lt;br /&gt;
|'''Effective range''' || 70 m&lt;br /&gt;
|-&lt;br /&gt;
|'''Feed system''' || 32-round detachable box magazine / 64-round with dual magazines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Do you like someone, such a proposal? It should be applied to each side of the gun?--[[User:Mateogala|Mateogala]] 14:51, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is an example of the new layout. It is more clear and transparent. You can change the way every weapon in the service. &amp;gt;&amp;gt;[[MG81]]&amp;lt;&amp;lt;  How do you like it? --[[User:Mateogala|Mateogala]] 16:03, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This new format has not been approved and please change your entry in the [[MG81]] into the correct format already established.  Please place your suggestion for a change in the [[Talk:MG81|MG81 Discussion]] page.   Unfortunately this table is too big and would make the gun pages too cluttered.  We also have many different pictures of guns that don't have both sides photographed.   --[[User:Ben41|Ben41]] 19:06, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New idea to help identify guns ==&lt;br /&gt;
&lt;br /&gt;
So a while ago I started the Manufacturer pages as a way to help identify guns. I had another idea that I wanted to try on for size with people. Recently, I was working on [[CSI: Miami - Season 9]] and came across a submachine gun that I didn't recognize. I immediately went to the [[:Category: Submachine Gun]] page but was forced to go through every link trying to find the one that I was looking for.&lt;br /&gt;
&lt;br /&gt;
What do you guys think of adding a gallery of some sort to the Category pages that shows the BASIC models of the guns included? When I say basic I mean that we wouldn't need an image of the MAC-10, MAC-11 and Cobray M11/9. Seeing the basic MAC-10 would be enough to direct you to the MAC-10 page where you can figure out whether the gun you are looking at is in fact a MAC-10 or one of the other variants. Similarly, an image of any one of the MP5s would suffice, we wouldn't need images of each of the variants.&lt;br /&gt;
&lt;br /&gt;
If I can get the okay from at least one admin, I would love to try this out on the [[:Category: Submachine Gun]] page and see what you all think. :-)  &lt;br /&gt;
(Note that I also posted this in the forum).&lt;br /&gt;
&lt;br /&gt;
--[[User:Zackmann08|Zackmann08]] 18:19, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:YOU MUST IMPLEMENT THIS ON ALL THE WEAPON CATEGORY PAGES. Sorry about the caps lock, this is just such an awesome idea, and it turned out so well on the submachine gun page. [[User:ManchurianCandidate|ManchurianCandidate]] 18:40, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::HAHAHAHA!!!! I'm glad you liked it. Give a few days, lets get some more reaction but I agree with you, particularly since it doesn't involve creating a new page, its just taking advantage of a page that already exist. --[[User:Zackmann08|Zackmann08]] 18:43, 18 March 2012 (CDT)&lt;br /&gt;
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Another thing that could reduce the time looking at gun images is the creation of new gun categories, like &amp;quot;Pocket Pistol&amp;quot;, &amp;quot;Light Machine Gun&amp;quot;, &amp;quot;Civilian Rifle&amp;quot;, &amp;quot;IAR&amp;quot; and stuff like this. This could help filter the guns more. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:02, 19 March 2012 (CDT)&lt;br /&gt;
:I like that idea. Take a look at how I did the [[Sniper Rifles]] page. I split it up by Bolt Action, Semi-Auto and other. I was thinking of doing the same thing when I do the files section with an additional category for Lever action. --[[User:Zackmann08|Zackmann08]] 18:33, 19 March 2012 (CDT)&lt;br /&gt;
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One thing that I am defiantly going to need help with is making sure that these tables stay updated. If and when new guns are added to the site, we need to make sure that they get added to the appropriate tables. If you guys can help me keep an eye on the &amp;quot;Recently Added Pages&amp;quot; section that would be great! Also, I just finished the [[Shotguns]] section. I wasn't sure what to do about the [[12 Gauge Double Barreled Shotgun]]s page so for now I just left it out of the gallery. Input is welcome! :-) --[[User:Zackmann08|Zackmann08]] 12:04, 20 March 2012 (CDT)&lt;br /&gt;
:Maybe you should add a &amp;quot;Dual-Mode&amp;quot; section to the list and place the SPAS-12, SPAS-15, and Benelli M3 there. (Or list them in both pump and semi sections) And semi-auto and full-auto SGs should be separated. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:18, 20 March 2012 (CDT)&lt;br /&gt;
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::Don't want to over complicate things by adding more categories than are necessary. I did put the SPAS-12 in both but I didnt realized that the SPAS-15 and Benelli M3 also fit under both sections. As for the Submachine Guns, there aren't many that are semi-auto only so let's keep them all together. Plus, that is not a main identifying feature since many &amp;quot;Semi-Auto Only&amp;quot; guns are converted for a movie. The point is to help identify the guns. The fact that a shotgun is Pump-Action vs Semi-Auto is very obvious during a movie and will help in identifying the gun. Also, with the exception of dual mode shotguns such as the SPAS-12, these guns can't be converted (at least not the same way an armorer can convert a semi-auto gun to full-auto). In other words, you will never see a semi-auto [[Ithaca 37]] but you could see a full-auto [[Steyr SPP]]. --[[User:Zackmann08|Zackmann08]] 13:00, 20 March 2012 (CDT)&lt;br /&gt;
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I'm in the process of working on the handguns section. I am going to need a LOT of feedback on this and will warn you ahead of time that it is going to be VERY cluttered when it is first uploaded. I think I am up to 5 categories at the moment: Compact, Standard, Long, Target and Other. I may split the &amp;quot;compact&amp;quot; into Pocket and Compact but we'll see what it looks like when I'm done. I'm just doing the code in notepad for the moment so that I can upload it in one move instead of in drips and drabs. Keep the feedback coming! --[[User:Zackmann08|Zackmann08]] 12:27, 22 March 2012 (CDT)&lt;br /&gt;
:Just completed the [[pistols]] page. I would love some help checking it. I'm sure there are AT LEAST a few typos. I'm sure i mislabeled an image or something so any help is welcome! --[[User:Zackmann08|Zackmann08]] 22:21, 22 March 2012 (CDT)&lt;br /&gt;
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I propose to add a bookmark with additions to the weapons. Accessories such as scopes, grenade launchers, flashlight. This is to be a gallery through which everyone will be able to recognize included in addition to weapons. All containers in one gallery.--[[User:Mateogala|Mateogala]] 05:18, 23 March 2012 (CDT)&lt;br /&gt;
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== Guns selected for TV and Movies are not realistic ==&lt;br /&gt;
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This is a great database and I salute the creators and contributors.  But looking through the handguns used in TV and movies, they don't represent what real criminals would be using. In real life we'd see criminals with a lot of Hi-Points; Tauruses; Bersas etc not SIGs;H&amp;amp;K;Kimber;Sphinx;Walther and other expensive handguns.  I don't know who is making the selection of handguns for TV and movies but I laugh every time I see a two bit hood in a show who is holding a pricey pistol when in real life he'd probably be carrying some cheap gun with no serial number so he can later ditch it or sell it. Whether it's the prop master or director or producer or if there are kick backs in some way I don't know but it would be nice to see mainly police procedurals use guns that real perps would use.  &lt;br /&gt;
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Again this is not a criticism of the database, you just report what firearms appeared in a series or film.  Keep up the good work ![[User:Passinby|Passinby]] 12:32, 24 March 2012 (CDT)&lt;br /&gt;
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:Actually, it's been determined that criminals prefer to use the best guns they can get their hands on (usually illegally). This means that while a criminal could go buy some Raven Arms piece of shit, they'll probably just break into somebody's home, look for a gun safe, and hope they get lucky with what's inside. Besides, if you're going to commit a crime with a gun, why buy one and get your name in the system at all? [[User:ManchurianCandidate|ManchurianCandidate]] 04:37, 24 March 2012 (CDT)&lt;br /&gt;
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Last data I saw was most illegal weapons were not acquired by theft but on the black market, originally purchased through straw purchases. Forensics labs see all types of guns that are used in crimes, not just top of the line ones.  Guns used in crimes often disappear, I don't see most criminals carrying expensive ones that will disappear or get resold after a crime.  I'm just pointing out that the handguns in TV and movies are beautiful but if the producers are aiming for realism the weapons don't match the streets.[[User:Passinby|Passinby]] 12:32, 24 March 2012 (CDT)&lt;br /&gt;
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:I read an ATF report from a few years ago that stated that the most common pistols used in illegal activity were S&amp;amp;W revolvers and automatics, Ruger automatics, and cheap things like Raven Arms, Lorcin and Bryco automatics.  --[[User:Commando552|commando552]] 18:02, 24 March 2012 (CDT)&lt;br /&gt;
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== P226 Beavertail ==&lt;br /&gt;
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I am attempting to ID a pistol that is used in multiple seasons of [[CSI: Miami]] ([[CSI:_Miami_-_Season_6#Unknown_SIG-Sauer|Shown Here]]). It seems that it might be a discontinued variant of a [[SIG-Sauer P226]] known as a &amp;quot;P226 Beavertail&amp;quot;. Has anyone heard of such a gun? Better yet, anyone have a picture of such a gun?? --[[User:Zackmann08|Zackmann08]] 21:54, 7 April 2012 (CDT)&lt;br /&gt;
:I already posted this on the talk page for CSI Miami, but I might as well post it here too. The picture on SIG's website under the P220 Beavertail is actually a P226 Beavertail, evidenced by the double stack bulges and P226 written on the grips and slide.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:10, 7 April 2012 (CDT)&lt;br /&gt;
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==Need some help==&lt;br /&gt;
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I changed the skin for IMFDB to a different skin... and only afterwards realized the there was no way to change it back. Also, the majority of the links and buttons normally present (including discussion page links) are gone. I can't even access my user account to change it back. Can anybody help me out (such as by providing me with a link to the preferences page so I can change the skin back)? [[User:ManchurianCandidate|ManchurianCandidate]] 01:43, 8 April 2012 (CDT)&lt;br /&gt;
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==Charles Askins Jr. &amp;quot;Unrepentant Sinner&amp;quot;==&lt;br /&gt;
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'''I'm sure that several of you know who Charles Askins was. He was controversial and he still is thirteen years after his death. Here is something I found that Massad Ayoob wrote about Askins in 1999. Of course Ayoob is controversial in his own right.'''&lt;br /&gt;
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''American Handgunner, Nov-Dec, 1999 by Massad Ayoob&lt;br /&gt;
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The death of Col. Charles Askins, Jr. last year closed a hell-for-leather life that lasted nine decades. He was a national pistol champion, one of the first winners of the Outstanding American Handgunner of the Year Award and a big game hunter with an impressive collection of trophies from all over the world. He aggressively sought out maximum action in his careers, first as a lawman and then as a soldier.&lt;br /&gt;
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He was also a stone cold killer. For those of us who knew him, there was just no gentler way to put it.&lt;br /&gt;
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Charlie's contemporary, Bill Jordan, once said that killing your first man is the hardest and after that it gets easier, but for a certain kind of man, it can get too easy. Some thought old Bill was talking about Charlie. Not without reason did Askins title his autobiography Unrepentant Sinner.Any future history of 20th century gunfighters will have to devote a substantial chapter to Cal. Askins. The son of a prominent hunter and gunwriter, Junior followed in Senior's footprints and left some marks deeper than his dad.&lt;br /&gt;
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Charles Askins, Jr. killed dozens of men, both in war and on the streets. When asked for an official body count, the Colonel replied, &amp;quot;Twenty-seven, not counting [blacks] and Mexicans.&amp;quot;&lt;br /&gt;
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Askins was bright, thoughtful and without fear, but he had a darker side. The man's prejudices spoke for themselves. Charlie once confessed to a friend that he thought he was a psychopathic killer, and that he hunted animals so avidly because he wasn't allowed to hunt men anymore.He was sometimes too willing to kill. A reading of Unrepentant Sinner shows confessions to murder and manslaughter. Yet among the many Askins gunfights, there were also acts of heroism, shootouts against the odds that he won with his coolness under fire and his deadly marksmanship.&lt;br /&gt;
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He spent a lot of his life teaching assorted Good Guys to win firefights, and when the Final Ledger is tallied, one hopes that is taken into account on the credit side.&lt;br /&gt;
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Askins learned early that a rifle or shotgun always beats a sidearm when trouble is in the offing. His favorites included the lever action Savage Model 99 in caliber .250/3000. For close work, he was partial to the Remington Model 11, a clone of the Browning 12 gauge Automatic-5, with an extended magazine. Night sights not yet being available, he tied a white bandage around the muzzle to index the weapon in the dark.&lt;br /&gt;
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Askins put the speed of fire to good use. He wrote of one shootout in east El Paso, where he employed a Winchester .351 semiautomatic carbine:&lt;br /&gt;
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&amp;quot;One night at the foot of Piedras Street, which runs slapbang into Cordoba Island, a team of Patrol officers watched a gang of smugglers scramble out of the willows in the river bottom and pile their load of liquor into an old Hudson sedan.&lt;br /&gt;
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&amp;quot;Then the cargadores turned and raced nimbly for the protection of the Mex side of the line. Three cholos piled into the old car and commenced to drive away. The BP vehicle pulled up beside the runner's vehicle and with guns drawn, we motioned the driver to halt.&amp;quot;The Hudson came to a stop just as I set foot on the ground. The officer who was in the rear seat also alighted. The driver of the gov't vehicle threw the door open on the left side and hit the ground. He stepped down just as a gunman sitting beside the driver of the old Hudson swung a Model 94 carbine behind the driver's head and let go at the Patrol officer in front.&lt;br /&gt;
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&amp;quot;He was struck in the head by the .38/55 bullet and fell dead. The bullet broke up in his skull and a major fragment exited and by a strange coincidence struck the patrolman alighting from the back seat in the head. It did not kill him, but knocked him unconscious.&lt;br /&gt;
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&amp;quot;Thus in the space of two heartbeats and with only a single round, the contrabandista had knocked out two patrolmen and had only myself to contend with.&lt;br /&gt;
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&amp;quot;I ran round behind the smuggler's car and opened fire. I shot the gunman through the eye, the bullet exiting through his temple. I kept right on firing and shot the driver through the kidneys. He later died. A third smuggler in the back seat cautiously poked a sixshooter up over the back seat and got shot through the hand for his pains.&lt;br /&gt;
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&amp;quot;By this time I was busy reloading. The gunman, despite the fact that he had a bullet through his right eye which had passed out through his temple, managed to pull the driver from beneath the wheel and with him out of the way, got in the driver's seat and drove the old sedan for a couple of blocks down the street where he crashed it into a tree.&lt;br /&gt;
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&amp;quot;The Border Patrol in those days, as I have said, had no radio communication. I cranked up the old patrol car, after loading the dead and wounded, and got to a telephone and called Patrol headquarters. Before the night was done the trio, the dead and wounded, were all rounded up. It had been a big evening. I did not feel much regrets over the loss of the patrolman. I had never liked him much anyway. The second lad, who had picked up a jacket fragment, was not seriously hurt.&amp;quot; &lt;br /&gt;
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On another night, Askins used the Remington autoloading shotgun, loaded with the 00 buckshot he called &amp;quot;blue whistlers.&amp;quot; He recounted:&lt;br /&gt;
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&amp;quot;They came out of the shadows and, as it was brightest moonlight, I could see every manjack had a long gun in his hands. We let them get up to within nine paces of us and I fired the first shot.&lt;br /&gt;
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&amp;quot;I had the old Remington with its 9shot magazine and I knocked down the first two rannies in as many shots. I then switched my attention to the other three who did not like the heat. They ran back into Mexico, a distance of about 60 yards and opened fire.&lt;br /&gt;
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&amp;quot;An interesting facet of this little exchange was that the lobo in the lead had an old Smith &amp;amp; Wesson .44 Russian. Despite the fact that he had a load of my 00 buckshot through his middle and one of the boys had hit him spang on the breastbone with a .351 slug, he dropped to his knees behind a cottonwood sapling and kept right on shooting.&lt;br /&gt;
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&amp;quot;The .44 Russian is a single-action and this bravo had to thumb the hammer back for each shot. He got off three rounds before a second charge of my buckshot ended his career,&lt;br /&gt;
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&amp;quot;Quite as interesting, really, was the second gunman who had a Westley Richards 10 gauge loaded with Winchester High Speed #5 shot. We had killed him before he could touch off either barrel. A most happy circumstance since the distance between both parties was only nine steps. I have the Westley Richards today, a memento of lively times long past.&amp;quot; &lt;br /&gt;
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Today, Johnnie Cochran would be hired by the families of the deceased to sue Charlie and the whole Border Patrol for opening fire on the heavily armed gang without warning. Yet doing as they did undoubtedly saved multiple Patrolmen from being killed or maimed. As the saying goes, &amp;quot;Things were different then.&amp;quot;&lt;br /&gt;
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Weapon retention is the art and science of retaining control of your firearm when a criminal tries to disarm you and turn your firearm against you. Plan A is to execute a technique and peel the offender off the gun. If that can't be achieved, Plan B is to shoot him.&lt;br /&gt;
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There wasn't much in the way of gun retention techniques in Charlie's time, and Plan B was his Plan A. He made it work more than once. He recounted the following in our American Handgunner Annual in 1988:&lt;br /&gt;
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&amp;quot;I got to my feet and made a run at this coyote and just as I reached him, I tripped and fell down. This bastardo, as quick as a cat , grabbed my gun, which I had drawn, and standing over me commenced to tussle enthusiastically to get it away.&lt;br /&gt;
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&amp;quot;I had no illusions as to what he'd do if he succeeded. He had thoughtfully wrapped his hands around the cylinder and while I had my finger on the trigger I could not fire the weapon because he would not permit the cylinder to turn.&lt;br /&gt;
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&amp;quot;Very energetically I rolled up on my shoulders and kicked this sonofabitch in the belly. It broke him loose from my pistol. He wasted no time. He ran for the river which was only 30 steps away. I saw him very clearly against all the lights of Juarez and I let him run until he was in the Old Rio Grande up to his knees.&lt;br /&gt;
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&amp;quot;I held the gold bead front sight in the white-outlined rear notch and put the gold right in his back just at the belt line. On the shot he pitched forward as though spanked with a baseball bat.&lt;br /&gt;
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&amp;quot;Three days later the BP Chief told me, 'They dragged a dead Mex out of the river of the Socorro Headgates yesterday. The U.S. Consul in Juarez told me.' I didn't say anything. I wasn't any too proud of the fact that I had stumbled and the wetback had almost killed me with my own gun. (A customized Colt New Service .44-40.)&amp;quot;&lt;br /&gt;
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The colonel continued, in the same issue of the magazine:&lt;br /&gt;
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&amp;quot;One chill evening, it was January 1931, we jumped out a big gang of smugglers in the Standpipes district. We halted them on the levee and I ran up to the bunch and some bravo reached out and caught the old Remington by the muzzle and gave it a hell of a jerk. He aimed to catch me by surprise and get my gun, which you may be sure he'd have reversed in a twinkling and given me a dose of those big 00 pellets.&lt;br /&gt;
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&amp;quot;He jerked on the muzzle and I jerked on the forestock and the pistol grip. As I gave the gun a hell of a tug, I pulled the trigger. The charge of buckshot got this coyote right through the left eye. The force lifted him completely off his feet and pitched him some four to five feet off the levee. The back of his head was quite a mess.&lt;br /&gt;
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&amp;quot;I reckon I was just too impetuous in those days, for it wasn't three months later until we ran up on another gang of freebooters, this time near the Nichols Packing Plant. I got too close to the leader and he grabbed my gun muzzle and tried to whip it out of my hands. He jerked in his direction and I jerked in mine-- and I pulled the trigger.&lt;br /&gt;
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&amp;quot;The nine big slugs took him right above the knee. The City-County Hospital took his leg off the next morning. The worthless scoundrel had syphilis and the last I heard the amputation would not heal. I reckon it sorta put an end to his river hopping.&amp;quot; &lt;br /&gt;
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Charlie's actions in the two shotgun grabs would almost certainly be ruled justifiable even today. The shooting of the fleeing man who had grabbed his Colt revolver unsuccessfully, however, would probably be seen as excessive force in light of the Supreme Court's mid-'80s Garner decision.&lt;br /&gt;
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Askins had no patience with suspects who grabbed police guns. One of his partners was pistol-whipped almost to death by a hobo who had disarmed him of his Colt 1917 .45 revolver. The patrolman had already sustained multiple skull fractures and brain damage from the clubbed revolver when Askins stopped the assault.&lt;br /&gt;
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At a distance of 10 paces, he killed the assailant with three shots in the chest, double-action, from his pet .4440 New Service 4&amp;quot; with D.W. King sights, the weapon the previously mentioned suspect tried to take from him near Juarez.&lt;br /&gt;
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When he was actively in the field, Askins seems to have almost always fired the sidearm one-handed. In his later years he would enthusiastically recommend two-handed positions for defense, but he was not an early advocate of the concept.&lt;br /&gt;
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It would appear that in most of his shootings, Askins aimed rather than pointed. He practiced a good deal, drawing and firing from the point-shooter's crouch position, but practiced more with a sight picture at arm's length for the matches.&lt;br /&gt;
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He wrote that during one 10 year period, he logged 334,000 practice shots. Though in some articles late in his career he had good things to say about point-shooting, I can find mention of only two such incidents in his personal reminiscences of gunfights.&lt;br /&gt;
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One was a mistaken identity shooting in which he exchanged shots in an alley with a rifle-armed U.S. Customs agent. The distance was 10 yards. The man with the rifle fired twice and missed both times. Askins also fired twice; one shot missed, and one struck the other man's rifle stock.&lt;br /&gt;
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He point-fired because he had to: his gun that night was a Colt New Service .45 sixgun, its barrel chopped to two inches with no front sight.&lt;br /&gt;
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He would write later, &amp;quot;To say that I took a ribbing was an understatement compared to the comments over firing two shots at another feller at 30 feet, down a narrow alley, and missing him. It was a disgrace which took a long time to live down!&amp;quot; &lt;br /&gt;
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Charlie later mentioned that he had point-shot without a specific sight picture when he shot the man who was pistol-whipping his brother officer. Reading Askins' own account, he seems mildly surprised that he hit him shooting like that.&lt;br /&gt;
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He wrote, &amp;quot;Each time one of the big flat-nosed 240 grain slugs hit him, it brought forth a little puff of dust. This 'bo had been riding the freight for several days and his clothing was full of dust. I cannot begin to tell you how happy it made me to see those bullets raise that dust! I knew I had him. It made my day, believe me!&amp;quot;&lt;br /&gt;
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A southpaw, Askins liked ambidextrous autoloaders and lever actions for long guns-- the Savage Model 99, the .351 Winchester and the 12 ga. Remington. The latter, he said, was cut to 22 barrel length for him by J. D. Buchanan, who also affixed a full length extended magazine that held eight shells, bringing total capacity to nine rounds.&lt;br /&gt;
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For a time when it first came out, Askins carried a 4&amp;quot; Smith &amp;amp; Wesson .357 Magnum in a Berns-Martin breakfront holster, although I can find no mention in his work of him ever using it in a gun-fight. Virtually all his shootings with handguns found him using one or another Colt; not until the very end of his man-killing days would he shoot a human with a Smith &amp;amp; Wesson.&lt;br /&gt;
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Askins began his law-enforcement career as a forest ranger, using a stock GI 1911 .45 auto swapped from his lifelong best friend George Parker. &amp;quot;It was stamped 'U.S. Property' and had been purloined from the ordnance stores at Fort Huachucha,&amp;quot; Charlie later admitted. He wore it in a Sam Myres holster. This was also his first sidearm when he joined the Border Patrol, but he quickly switched to a Colt New Service .44-40 with 4&amp;quot; barrel.&lt;br /&gt;
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The large-frame Colt double-action was always an Askins favorite. The sawed-off snubnose version he had acquired for plainclothes wear quickly fell out of his favor when, sans sights, he fortunately missed the two shots he fired in the mistaken identity incident.&lt;br /&gt;
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The same big gun in its long-barreled .38 Special target format, the Shooting Master, was Askins' choice in the centerfire class of bullseye pistol, the discipline in which he captured 534 medals, 117 trophies and the National Championship of the United States. When he became chief firearms instructor for the Border Patrol, he again showed his preference, though his choice of caliber was surprising. He wrote:&lt;br /&gt;
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&amp;quot;As the Great Depression eased some-what, the Border Patrol at my insistence purchased new revolvers for the entire service. I had small love for the Smith &amp;amp; Wesson, a dislike which I share to this day, and so I elected the Colt New Service in .38 Spl. caliber. The revolver had a 4&amp;quot; barrel, fixed sight and a square butt.&lt;br /&gt;
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&amp;quot;There were 642 revolvers purchased, at a cost to the U.S. Gov't of $19 each. I had the entire shipment sent to me in El Paso. I shot each revolver and sighted it in. The sights were all the fixed type, the front sight was a great upstanding chunk of metal and the rear sight was a rectangular notch cut into the top strap. I made a tool to bend the front sight either right or left to bring the gun to zero, I filed down the front sight if the gun shot low and filled (sic) the rear notch if it shot high.&amp;quot;&lt;br /&gt;
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In the .22 events, Askins shot a Colt Woodsman auto with a lead weight under the barrel. In the .45 category, his choice was a Colt Government tuned by the same &amp;quot;Buck&amp;quot; Buchanan who had tuned his shotgun and was now working for the legendary Frank Pachmayr.&lt;br /&gt;
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In the national individual championship, an externally-stocked GI .45 was required, and Askins used one that Buchanan and Pachmayr had internally accurized and fitted with a 4 lb. trigger.&lt;br /&gt;
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This was one of the guns he took with him to the European Theater in World War II. He swapped between it and his personal New Service .38, that one fitted with a King sight rib and a cutaway trigger guard. He shot men with both guns.&lt;br /&gt;
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He used 230 gr. ball in the .45 and Winchester's slow 200 gr. Super Police roundnose lead in the .38. Askins believed that an accurate handgun with a smooth action, sighted to point-of-aim, point-of-impact, made the most sense as a defensive sidearm.&lt;br /&gt;
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Based on his autobiography, the last man he killed was in 1957. Charlie was a U.S. military advisor in Vietnam. While hunting in the jungle one day, he ran across a Viet Minh soldier. Askins was carrying a Savage .358 lever action rifle (with which he had blown away a couple of other Viet Minh who interrupted his hunting on another occasion) but chose to draw his new Smith &amp;amp; Wesson Model 29 and fire it left hand only.&lt;br /&gt;
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&amp;quot;I let the ambusher have the first 240 gr. slug right through the ribs on the left side. It was probably the first man ever killed with the .44 because it was quite new in those days,&amp;quot; Askins observed casually. He finished the man with a second shot to the throat.&lt;br /&gt;
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In his later life- I got to know him in the early 1970s--he told me he generally carried one or another single-action .45 auto. At one time Charlie was quite partial to the small, lightweight Star PD.&lt;br /&gt;
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I knew Charlie Askins as a man who was fun to drink with, but a man you wouldn't want to get drunk with. He was an adoring husband and father, a lover of horses and a sucker for stray dogs. When his many fans wrote him, he answered them promptly and (usually) politely. Perhaps it was a natural compensation for the part of him that went beyond survival euphoria in the pleasure he took after killing a man.&lt;br /&gt;
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I've heard people comment, &amp;quot;Whatever else you say about Askins, he sure didn't suffer from that 'post shooting trauma stuff.&amp;quot; I beg to differ.&lt;br /&gt;
&lt;br /&gt;
One of the virtually inescapable things in the aftermath of killing is what Dr. Walter Gorski defined as &amp;quot;Mark of Cain&amp;quot; syndrome. This is the sense that having killed people has changed the way that others look at you, and the way you look at yourself.There is no doubt that this was true of Charles Askins. The men he had killed, and the gunfights he survived, defined him in a very real way. Not just to others, but to himself. You didn't have to know him and talk to him to see it. It was inescapably visible in the body of his written work.&lt;br /&gt;
&lt;br /&gt;
There were facets of Charlie that I wouldn't want in a cop. There was racism. There was a killer instinct, too strong, strong enough to sometimes slip its leash. Some of his shootings, if they'd been adjudicated, could have earned him &amp;quot;life without parole.&amp;quot;&lt;br /&gt;
Yet Charlie was also the man who first organized firearms training in the Border Patrol, laying a foundation that sees that agency today as one of the world's leaders in law enforcement gunfight survival.&lt;br /&gt;
His tenacity, his courage, his coolness and above all his skill at arms are qualities we can all strive to emulate, though few of us will manifest them to the degree that he did.&lt;br /&gt;
Let that be the legacy of Col. Charles Askins, Jr. May he rest in peace.''&lt;br /&gt;
&lt;br /&gt;
==A somewhat different perspective on Askins==&lt;br /&gt;
&lt;br /&gt;
July 2008 issue of ''Tactical Weapons'' by Cameron Hopkins &lt;br /&gt;
&lt;br /&gt;
Col. Charles Askins &lt;br /&gt;
&lt;br /&gt;
The fact that Askins named his auto­biography Unrepentant Sinner pretty much says it all. When his lifelong best friend, George Parker, was dying of cancer, Askins handed him a .45 auto. Parker shot himself, allowing Askins to brag that he helped his friend “do the manly thing.”&lt;br /&gt;
&lt;br /&gt;
While most of his kills were racked up during his days with the Border Patrol along the Rio Grand River in his native Texas, Col. Askins added to his tally in World War II when he served as a battlefield recovery officer.&lt;br /&gt;
&lt;br /&gt;
Askins rode the river for the U.S. Border Patrol in the lawless “gangster era” of the 1920s and ’30s. His numerous gunfights with contrabandistas and other criminals of the El Paso region are vividly detailed in his autobiography.&lt;br /&gt;
&lt;br /&gt;
The son of Maj. Charles Askins, a noted gunwriter of the day, Charley Junior was born to guns. His old man was perhaps one of the best shotgun shooters of his day, a gifted wingshooter and an avid upland bird hunter. Charley inherited his Old Man’s mantle as a storyteller par excellence, but there was a darker side to Junior’s sagas.&lt;br /&gt;
&lt;br /&gt;
Askins was one of the first recipients of the Outstanding American Handgunner Award. He was a national champion pistol shot. He won the centerfire event with what would be contested as an illegal pistol, but in typical Askins fashion, immediately after firing the winning score he resigned from the Border Patrol Pistol Team so he could go out a champion.&lt;br /&gt;
&lt;br /&gt;
Knowing guns as well as he did, Askins was keenly cognizant of the handling characteristics of the best fighting guns of his time, as well as the terminal ballistics of their cartridges. He fully appreciated the firepower of self-loading weapons and favored a Remington Model 11 self-loading 12 ga., a clone of the Browning Auto-5.&lt;br /&gt;
&lt;br /&gt;
Askins’ war stories were full of details on the guns he favored for combat. He was a master storyteller and his vivid descriptions of gunning down armed and unarmed criminals alike made for riveting reading in the days before political correctness made such confessions impossible.&lt;br /&gt;
&lt;br /&gt;
All’s Fair In War&lt;br /&gt;
Always a gamesman when it came to winning at any cost, Askins cheated in gunfights as well as pistol competitions. Once, during World War II when the Allies were set to cross the Rhine into Germany, his unit was stymied on one side of the river while a bedraggled remnant of the Nazi army was facing them, dug in on the German side of the river.&lt;br /&gt;
&lt;br /&gt;
As stalemates tend to go, both sides grew complacent. Askins noticed that every morning at a particular time, a fat German sergeant made his way to a particular bush near the river and squatted for his morning constitutional. This gave Askins an idea.&lt;br /&gt;
&lt;br /&gt;
He found a suitable two-story house with a clear line of sight on the bush and set up a sofa and table in a second story window. He borrowed a range finder from an artillery battery and ranged the bush from the window, a bit over 800 yards. He then found a Garand that was reputed to be more accurate than most and commandeered a Jeep to drive himself to the rear. There, he set up a target using the range finder at the exact distance as the bush was from his house. He zeroed the Garand to be dead-on at that distance.&lt;br /&gt;
The next morning, Askins and his Garand were sandbagged when the “fat Kraut” made his way to his usual bush. Once he settled down to his business, Askins centered him on his front sight and squeezed the trigger. Killing doesn’t get any more cold-blooded than that, even if it was done under the color of war in a “legitimate” sense.&lt;br /&gt;
&lt;br /&gt;
Years later, in the late ‘50s, Askins hired himself to Vietnam as a military advisor to the South Vietnamese. Askins had one of the then-new Smith &amp;amp; Wesson .44 Magnum revolvers and was determined to kill the first man with the big magnum.&lt;br /&gt;
&lt;br /&gt;
His opportunity came when he was out on patrol with a few South Vietnamese soldiers, set to ambush some communist infiltrators. Askins gave the word that no one was to fire until he did and he waited patiently until the small column of men had passed. At the right moment, he stepped out into the trail and shot the last man in line. Askins was delighted by the huge revolver’s performance, lifting the body off his feet. He was equally pleased to proclaim that he was the first to kill a man with a Smith &amp;amp; Wesson .44 Magnum.&lt;br /&gt;
&lt;br /&gt;
Combat Training&lt;br /&gt;
Focusing on what works in a gunfight, Askins learned to tie a white handkerchief on the muzzle of his shotgun to better see it at night. To better train for moving targets, Askins rigged up a target stand on two clothes lines and had a youngster run back and forth, tugging the target so he could fire. He practiced shooting from awkward positions, on horseback and on the ground, all to better simulate the realities of gunfighting.&lt;br /&gt;
&lt;br /&gt;
Askins was one of the first to pioneer the concept of training the way we fight, with man-shaped targets and rapid fire drills instead of bullseyes and slow fire. Today we accept “reality based” training as just obvious, but in Askins’ day, firearms training was based on bullseye-shooting techniques.&lt;br /&gt;
&lt;br /&gt;
== IMDB Links ==&lt;br /&gt;
&lt;br /&gt;
First of all, please forgive me if this was previously discussed and decided against, but what do people think of adding a link to the IMDB page for Actors? So for example of the [[Bruce Willis]] page there would be a link to [http://www.imdb.com/name/nm0000246/ Bruce Willis (IMDB)]. Any thoughts? --[[User:Zackmann08|Zackmann08]] 15:27, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've done that before. See [[Ken Takakura]] and [[Monte Walsh (2002)]]. There is nothing in the rules that says you can't do that and I like links to more in-depth sites. Actually you're the first person who has even brought it up as far as I know. --[[User:Jcordell|Jcordell]] 16:24, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I don't think anyone has brought that up, but that's a really good idea! I'm suprised someone hasn't thought of it sooner.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:35, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Spoilers ==&lt;br /&gt;
&lt;br /&gt;
I have created a new template to indicate spoilers. As stated in the [[Rules,_Standards_and_Principles#Unless_it.27s_is_absolutely_necessary.2C_no_Spoilers|Rules, Standards &amp;amp; Principles]], spoilers should be avoided at all cost! Sometimes, however, they are unavoidable. When that is the case, it is good practice to warn readers before they start reading the page. The template is super easy to use. Check it out! ([[Template:Spoiler|Spoiler Template]]). I will state again so that it is super clear, '''SPOILERS SHOULD BE AVOIDED AT ALL COST!''' The use of this template '''DOES NOT''' mean that it is okay to include major spoilers just because you warned the reader. The template simply helps warn the reader of '''UNAVOIDABLE''' spoilers. --[[User:Zackmann08|Zackmann08]] 12:21, 25 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Another New Template ==&lt;br /&gt;
&lt;br /&gt;
I have created another new template ([[Template:Ongoing]]). This is for use for TV shows that are currently on the air. So for example [[CSI: NY - Season 8]] or [[Top Shot - Season 4]]. It is way of saying &amp;quot;this page is continuously being updated and may not be current&amp;quot; and differentiates from the [[template:WorkInProgress|WorkInProgress Template]] which should be used for pages that someone is working on at this very moment to improve. I have added a picture to the template that is certainly subject to change BUT anyone changes it, lets come to a consensus on what the new image should be. I started a discussion thread about it [[Template_talk:Ongoing|HERE]]. --[[User:Zackmann08|Zackmann08]] 10:38, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== What if only an image of a gun but not the gun itself appears in the movie? ==&lt;br /&gt;
&lt;br /&gt;
I have a question: if an image of some gun is shown in the movie (as photo, drawing or a fragment of some other movie) but the gun itself never appeared, will it be correct to put this gun on the movie page? For example, on the following screenshot from ''[[For a Cop's Hide (Pour la peau d'un flic)|For a Cop's Hide]]'' we see a poster with four revolvers.&lt;br /&gt;
[[Image:Pour la peau Police revolver-1.jpg|thumb|none|400px|]]&lt;br /&gt;
Is that enough to put these revolvers (they are supposed to be early S&amp;amp;W models) on the movie page?&lt;br /&gt;
- [[User:Greg-Z|Greg-Z]] 13:14, 1 May 2012 (CDT)&lt;br /&gt;
:No. Its not. The gun itself should appear (IMHO). Particularly when its hard to tell what the guns are. It would be one thing if it was clear EXACTLY what model of gun it was but there is no way to tell from these pictures. --[[User:Zackmann08|Zackmann08]] 14:08, 1 May 2012 (CDT)&lt;br /&gt;
::I agree, but no one seems to have objected [[NCIS:_The_Video_Game#M1911_Variants|in the past]]. --[[User:Funkychinaman|Funkychinaman]] 14:12, 1 May 2012 (CDT)&lt;br /&gt;
:::Well that is a video game, not a film. But still, '''''I''''' don't think it should be included. --[[User:Zackmann08|Zackmann08]] 15:41, 1 May 2012 (CDT)&lt;br /&gt;
::::I think as a general rule they should be included. The purpose of the site is so that when someone sees something in a show or movie they can come here to find out what it is, on matter what format it appears in. As long as it is identifiable as a specific gun I say include it.  --[[User:Commando552|commando552]] 17:39, 1 May 2012 (CDT)&lt;br /&gt;
:::::SORRY [[User:Commando552|commando552]]  I have railed against this like a maniac for years.  Just a PICTURE of a gun that is incidental in a scene DOES NOT QUALIFY and does not have to be included.  It is ridiculous and also, people who have seen it have laughed at it. So no.  I don't want IMFDB to become a laughing stock, thank you very much :)  We've been accused of having Asperger's Syndrome in media before.  This would cement that stereotype. :D  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::::::Maybe such items (pictures, stock footage etc.) are qualified for Trivia section? Or they must not appear at all? [[User:Greg-Z|Greg-Z]] 00:47, 29 May 2012 (CDT)&lt;br /&gt;
::::::I'd have to disagree there; if the picture is an identifiable weapon rather than just a generic Elmer Fudd drawing, people might want to know what type of weapon it is. The internet accuses anyone who knows anything about anything of having Asperger's sooner or later, you just have to roll with it. Besides, we have pages for media that consist entirely of drawings. [[User:Evil Tim|Evil Tim]] 00:59, 29 May 2012 (CDT)&lt;br /&gt;
:::::::And I disagree with you :D  People push the envelope all the time.  If it's OBVIOUS and &amp;quot;In your face&amp;quot; in the shot, then perhaps. See this example that I put in [[http://www.imfdb.org/wiki/File:AC-POPE-AKa.jpg]] because it was front and center of the screen.  You couldn't help but notice it.  But casual posters or graphics on distant walls?  No. NO one will wonder about a fleeting glimpse of a gun safety poster in the back wall of a police station.  And I'm a bit surprised at you. ;)  Equating this sort of appearance with Anime is not really honest. LOL. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::::::::Well, like I said below you should be reasonable about it, but if someone might concievably ''want'' to know what type of gun is visible in a shot, we should tell them. Obviously if it's something so small that only someone looking very carefully at a still frame would notice it at all that's different, but I find these kinds of incidental shots just show the uploader has done a complete job. I guess it applies more in videogames where you can often be as close to or as far away from the poster as you like, but I always thought a good guideline was not to worry about ''how'' a weapon appears in something as long as it does. [[User:Evil Tim|Evil Tim]] 01:15, 29 May 2012 (CDT)&lt;br /&gt;
:::::::::But here is a classic case.  You can't get any closer to the poster to positively identify WHAT the guns are.  I think they are H&amp;amp;R revolvers, since I have two which look just like they do.  But if WE (as in IMFDB) can't positively identify them with reasonable certainty (and in this case we cannot), then we aren't offering any sort of service at all, are we?  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::::::::::Yeah...It's troublesome because they're clearly ''there'' in that shot but it would look weird having an entry purely to say we don't know what they are. I think I'd agree with you that this one shouldn't be included, I was just speaking in more general terms (and as usual as someone who mostly does game pages where a poster might be a photograph and therefore more real than the weapons that are actually ''in'' the game :D). [[User:Evil Tim|Evil Tim]] 01:28, 29 May 2012 (CDT)&lt;br /&gt;
::::As for what these are, they look more like [[Colt New Line 38 Caliber Revolver]]s than early S&amp;amp;Ws to me.  --[[User:Commando552|commando552]] 17:48, 1 May 2012 (CDT)&lt;br /&gt;
:::::[[File:Colt New Line 38.jpg|thumb|400px|none|]]&lt;br /&gt;
:I think what matters is if you can ID it positively, not how or where it appears. The acid test is if people will say &amp;quot;what gun is that?&amp;quot; and people will still say &amp;quot;what gun is on that poster?&amp;quot; [[User:Evil Tim|Evil Tim]] 20:25, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Another New Template ==&lt;br /&gt;
&lt;br /&gt;
So I have another new template to report! This one ([[Template:Convert|Convert]]) is a unit converter. It allows you to input specs for a gun without having to use Google or another form of unit conversion. '''There is NO need to go back and put this on gun pages where both the Metric and &amp;quot;Standard&amp;quot; values are already listed.''' But for new pages, or pages that only have 1 of the two values, this template can be used. I welcome any and all feedback! :-) --[[User:Zackmann08|Zackmann08]] 22:43, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Yet ANOTHER new template ==&lt;br /&gt;
&lt;br /&gt;
I am just going nuts with these templates. :-) We now have the [[Template:IMDB Actor]] which will allow you to create a link to an actors IMDB page. I welcome feedback on this and all the other templates. --[[User:Zackmann08|Zackmann08]] 12:24, 10 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Row span or Not.. ==&lt;br /&gt;
&lt;br /&gt;
Whats the deal with using Row-Span... Personally I think it makes the tables more confusing because the boxes are no longer uniform... Whats the rule here? Should we use them when possible or avoid them? --[[User:Zackmann08|Zackmann08]] 19:22, 12 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Category for Biographical Movie ==&lt;br /&gt;
&lt;br /&gt;
I suggest to make a new category &amp;quot;Biographical Movie&amp;quot; for the movies that describe the life of famous persons. This idea came to me when creating a page for ''[[Young Winston]]''. Here are more movies that fit to this category, of course. What do you think about it? [[User:Greg-Z|Greg-Z]] 04:58, 28 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Error ==&lt;br /&gt;
When I try to make a new page, I get this&lt;br /&gt;
Fatal error: Allowed memory size of 67108864 bytes exhausted (tried to allocate 4053 bytes) in /home/imfdb/public_html/w/includes/media/Bitmap.php on line 213&lt;br /&gt;
What the shit? [[User:BeardedHoplite|BeardedHoplite]] 20:56, 28 May 2012 (CDT)&lt;br /&gt;
:Must be you.  I made a test page here: [[http://www.imfdb.org/wiki/To_the_Limit]] though I don't have a ton of info on it, I made it just to test the new page capability. [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:47, 28 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How to list color variations of guns ==&lt;br /&gt;
&lt;br /&gt;
This is a question I have had for a while. Say that a standard pistol as well as a different color variation appear in the same movie/TV show. What is the preferred way to list that? In the past, I have always had one section for both, with a picture of each variation under the same heading (such as [[Human_Target#Walther_P99|here]]). However, I have seen some pages with seperate headings for each ([[Burn_Notice_-_Season_1#SIG-Sauer_P226_.28Stainless_Slide.29|here]]), as well as one section with subheadings ([[Burn_Notice_-_Season_3#SIG-Sauer_P226|here]]). So, which is the preferred way to list them?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 01:51, 31 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Guns ==&lt;br /&gt;
&lt;br /&gt;
Just a reminder to anyone here who is particularly good at recognizing guns, there is a new category for pages that have Unidentified weapons. [[:Category:Unidentified]]. Check out these pages and help if you can! --[[User:Zackmann08|Zackmann08]] 13:51, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sterling 22LR pistol in Taxi Driver ==&lt;br /&gt;
&lt;br /&gt;
Was looking at the picture when Travis is shooting his guns at the range, picture shows a Sterling 22LR pistol but it's a Galesi 22LR pistol.&lt;br /&gt;
Both pistol are look alike but they do have distinctive grips.&lt;br /&gt;
&lt;br /&gt;
== Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
Hey guys. I am going to attempt to add an entry for IMFDB to Wikipedia. The page was previously deleted because it was poorly done. Is there anyone who would be interested in helping to contribute? Every little bit helps... I want to get a bunch of stuff together BEFORE I add the page so that it doesn't get deleted right away. Anyone interested feel free to post on my talk page! Also, if anyone can find any press attention that the site has received that would be super helpful! --[[User:Zackmann08|Zackmann08]] 13:04, 7 June 2012 (CDT)&lt;br /&gt;
:If I recall, older incarnations of the page were killed for relevance reasons. I'm not sure if there's anything we can do about that. --[[User:Funkychinaman|Funkychinaman]] 13:23, 7 June 2012 (CDT)&lt;br /&gt;
::I spoke with the admin who killed it last time (over a year ago). He said that the previous incarnation failed to explain its significance. I think its safe to say the site has grown considerably since then... He also said that if we can demonstrate its significance it would stick around. --[[User:Zackmann08|Zackmann08]] 13:31, 7 June 2012 (CDT)&lt;br /&gt;
:::How are they defining significance? It seems so subjective. What other wikis have made it onto wikipedia? --[[User:Funkychinaman|Funkychinaman]] 13:42, 7 June 2012 (CDT)&lt;br /&gt;
Here is a list: [http://en.wikipedia.org/wiki/List_of_wikis List of Wikis] (I just added IMFDB to it). --[[User:Zackmann08|Zackmann08]] 13:54, 7 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Table Text Alignment ==&lt;br /&gt;
&lt;br /&gt;
Is there a particular reason that text hasn't been aligned &amp;quot;centered&amp;quot; in tables?? Seems like it would look much better... --[[User:Zackmann08|Zackmann08]] 17:49, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bollywood&amp;quot; Category ==&lt;br /&gt;
&lt;br /&gt;
When I went to add the production nationalities for the ''[[Dredd]]'' page I just made I needed to add British and Indian. However, in the Produced/Filmed categories there is only the &amp;quot;Bollywood&amp;quot; category. I sure as hell would not call this a Bollywood film, so what am I meant to use? I think there should be an Indian Produced/Filmed category for films like this, but should it replace the Bollywood one or leave that separate? I know you can't redirect categories if it was decided to replace it, but there are only a dozen or so in the category so would be easy to do it manually.  --[[User:Commando552|commando552]] 18:49, 21 June 2012 (CDT)&lt;br /&gt;
:Agreed. &amp;quot;Bollywood&amp;quot; only addressed a particular aspect of Indian cinema anyway. --[[User:Funkychinaman|Funkychinaman]] 08:01, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ammunition list ? ==&lt;br /&gt;
&lt;br /&gt;
I  can make a list of ammunition ?&lt;br /&gt;
: 1 - What do you mean?  Clarify your remarks with more detailed descriptions of what you want to achieve and 2 - SIGN your posts.  Anonymous postings tend to carry less weight because they are usually NOOBS that do it. Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::How does this help us ID guns in movies? --[[User:Funkychinaman|Funkychinaman]] 14:24, 24 June 2012 (CDT)&lt;br /&gt;
:::I can haz cheeze burger? :-) --[[User:Zackmann08|Zackmann08]] 16:12, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have agree with chinaman on this on though how about having it for a category [[User:Mr.Ice|Mr.Ice]] 18:05, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There are some scenes in movies where the magazines/cylinders are shown with rounds in them. I suppose it might help in those cases, but not much for anything else. While it might be cool, it doesn't help identify firearms in a significant manner. If the mag is shown, you can probably find a (better) shot of the actual gun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:32, 24 June 2012 (CDT)&lt;br /&gt;
::In my experience, if you see loose ammunition, it rarely goes with the gun anyway. --[[User:Funkychinaman|Funkychinaman]] 19:12, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This, then, do such a site or not?&lt;br /&gt;
--[[User:Mateogala|MTOOO]] 05:05, 25 June 2012 (CDT)&lt;br /&gt;
===My Example===&lt;br /&gt;
====Pistol/ Revolver Cartridges====&lt;br /&gt;
=====Caliber .38, .380, .357, .35 (9 mm)=====&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;Cartridge&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=200px heights=120px perrow=4&amp;gt;&lt;br /&gt;
File:.357 Magnum.jpg|.357 MAGNUM&lt;br /&gt;
File:9x18mm MAKAROV.jpg|9x18mm MAKAROV&lt;br /&gt;
File:9x19mm NATO.jpg|9x19mm NATO (PARABELLUM)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;Revolver&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=200px heights=120px perrow=4&amp;gt;&lt;br /&gt;
File:ColtKingCobra.jpg|[[Colt King Cobra]] - '''.357 MAGNUM'''&lt;br /&gt;
File:ColtMagnumCarry.357mag.jpg|[[Colt Magnum Carry]] - '''.357 MAGNUM'''&lt;br /&gt;
File:ColtPython6In.jpg|[[Colt Python]] - '''.357 MAGNUM'''&lt;br /&gt;
File:Taurus617.jpg|[[Taurus Model 617]] - '''.357 MAGNUM'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====Caliber .45 (11.45 mm)=====&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;Cartridge&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=200px heights=120px perrow=4&amp;gt;&lt;br /&gt;
File:.45 acp.jpg|.45 ACP&lt;br /&gt;
File:.45 colt.jpg|.45 COLT&lt;br /&gt;
File:.45 GAP.jpg|.45 GAP&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;Pistol&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=200px heights=120px perrow=4&amp;gt;&lt;br /&gt;
File:M1911Colt.jpg|[[M1911A1]] - '''.45 ACP'''&lt;br /&gt;
File:FNP-45.jpg|[[FNP#FNP-45|FNP-45]] - '''.45 ACP'''&lt;br /&gt;
File:FNP45Tac.jpg|[[FNP#FNP-45_Tactical|FNP-45 Tactical]] - '''.45 ACP'''&lt;br /&gt;
File:Glock21.jpg|[[Glock_21#Glock_21|Glock 21]] - '''.45 ACP'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;Submachine Guns&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=200px heights=120px perrow=4&amp;gt;&lt;br /&gt;
File:M3 Grease.jpg|[[M3_/_M3A1_&amp;quot;Grease_Gun&amp;quot;|M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] - '''.45 ACP'''&lt;br /&gt;
File:IngramMAC10.jpg|[[MAC-10#MAC-10|MAC-10]] - '''.45 ACP'''&lt;br /&gt;
File:UMP 45.jpg|[[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP]] - '''.45 ACP'''&lt;br /&gt;
File:H&amp;amp;K-USC Rifle.jpg|[[Heckler_%26_Koch_UMP#Heckler_.26_Koch_USC|Heckler &amp;amp; Koch USC]] - '''.45 ACP'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Mateogala|MTOOO]] 08:12, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==I want to upload images in movie for my page ==&lt;br /&gt;
How do i can upload images in movie for my page ? What should i do now ?&lt;br /&gt;
Please tell what you know. Thanks !&lt;br /&gt;
 &lt;br /&gt;
or you do it for me.&lt;br /&gt;
:Or, you do it yourself. Yeah, let's go with that. --[[User:Funkychinaman|Funkychinaman]] 14:16, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Can you...?==&lt;br /&gt;
&lt;br /&gt;
Can you create these pages ? These movies are great movies:&lt;br /&gt;
&lt;br /&gt;
1.Shanghai (2010)&lt;br /&gt;
&lt;br /&gt;
2.The Flowers of War (2011)&lt;br /&gt;
&lt;br /&gt;
3.Halloween II (2009)&lt;br /&gt;
&lt;br /&gt;
4.Friday the 13th (2009)&lt;br /&gt;
&lt;br /&gt;
5.See No Evil (2006)&lt;br /&gt;
&lt;br /&gt;
6.Oba: The Last Samurai (2011)&lt;br /&gt;
&lt;br /&gt;
7.Terror Trap (2010)&lt;br /&gt;
&lt;br /&gt;
8.The Quiet American (2002)&lt;br /&gt;
&lt;br /&gt;
9.What Love May Bring (2010)&lt;br /&gt;
&lt;br /&gt;
10.Madagascar: Escape 2 Africa (2008)&lt;br /&gt;
&lt;br /&gt;
11.Spoils of War (2009)&lt;br /&gt;
&lt;br /&gt;
12.In Tranzit (2008)&lt;br /&gt;
&lt;br /&gt;
13.Max Manus: Man of War (2008)&lt;br /&gt;
&lt;br /&gt;
14.The Keeper (2009)&lt;br /&gt;
&lt;br /&gt;
15.Born to Raise Hell (2010)&lt;br /&gt;
&lt;br /&gt;
Special: Pink Panther (Animated Series) and Old Master Q (Chinese Comics).&lt;br /&gt;
&lt;br /&gt;
== Jack Reacher ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what the rifle Jack Reacher is seen firing in the trailer.  Here's a screenshot. --[[User:Ben41|Ben41]] 02:18, 7 July 2012 (CDT)&lt;br /&gt;
[[File:JackR 102.jpg|thumb|none|650px]]&lt;br /&gt;
:Kind of a guess as you barely see it, but I would say it is a SIG P556 SWAT upper on a SG 550 series lower, which has appeared in a few things but most prominently in ''[[Salt]]'':&lt;br /&gt;
:[[File:SIG 552 2tone.jpg|thumb|450px|none|]]&lt;br /&gt;
:It clearly has a SIG gas block and bayonet lug, but it looks like the front slide slopes backwards (along with the same flip up rear peep sight) and it has a birdcage flash hider.  --[[User:Commando552|commando552]] 04:37, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Collapsible Tables ==&lt;br /&gt;
&lt;br /&gt;
This is an important note to ALL users. We are in the process of testing out a new idea of collapsible tables. For the time being, '''DO NOT''' implement this on any pages! This is a test that the admins are considering using on SOME pages. If you would like to weigh in on the discussion, you should feel free to do so [http://forum.imfdb.org/showthread.php?t=2005 here in the forum]. But I say again, DO NOT use this on any pages until the admins come to an agreement. --[[User:Zackmann08|Zackmann08]] 11:05, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Percussion Pistols? ==&lt;br /&gt;
&lt;br /&gt;
Should we have a page for percussion pistols, like we have a page for [[Flintlock Pistol]]s? They have appeared in stuff but currently there is no place to list them. --[[User:Commando552|commando552]] 04:37, 14 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== imfdb on facebook ==&lt;br /&gt;
&lt;br /&gt;
Did you guys notice the fan art logo of imfdb on facebook? I don't know who made it but it looks pretty badass. [http://www.facebook.com/photo.php?fbid=262195507218912&amp;amp;set=a.109183475853450.11004.109180049187126&amp;amp;type=1&amp;amp;permPage=1] - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:32, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Park Boys ==&lt;br /&gt;
&lt;br /&gt;
I've been visiting this site for couple of years now and yet I have not seen a page for neither the movie(s) or the show.&lt;br /&gt;
:If you want a page for this, go ahead and make it, don't expect others to do it for you and sign your posts.--[[User:SmithandWesson36|SmithandWesson36]] 17:38, 13 August 2012 (CDT)&lt;br /&gt;
::A page did exist, but was deleted for poor quality. Some users [[Talk:Trailer Park Boys|are working on it]]. --[[User:Funkychinaman|Funkychinaman]] 17:44, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Army of Two: The Devil's Cartel==&lt;br /&gt;
Can someone help me make a page for this? I can fill in the blanks but the framework for the page is hard for me to set up (my HTML sucks), there is plenty of INGAME footage from the Gamescom gameplay trailer as well as their website.--[[User:Valant|A single bullet can change history]] 13:00, 15 August 2012 (CDT)&lt;br /&gt;
:If you need help with editing, you can copy and paste from existing pages, or refer to the [[Help:Editing|help]] page. On a personal note, I'm a bit reluctant to help create another page for a console-only game that I'm almost certain will remain incomplete for years to come. Getting screenscaps from a console-only game (like AoT:tDC) require extra equipment and expertise that very few users here have, and it'd be unfair to toss this into their lap to finish. But that's just my two cents. --[[User:Funkychinaman|Funkychinaman]] 13:18, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, this is a standard form, though I do think a console-only game isn't a great thing to start with. Don't copy the nowiki tags or the one br line seperator, obviously:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Template:Upcoming}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Image:BoxArt.jpg|thumb|right|300px|''NAME OF GAME'' (DATE)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;'''''NAME OF GAME'''''&amp;lt;/nowiki&amp;gt; is a (short description of the game)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;'''The following weapons are used in the video game ''NAME OF GAME'':'''&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=Class of weapons=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==A weapon==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;A [[weapon]]&amp;lt;/nowiki&amp;gt; is used by men to do things in a level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Image:Gun Image.jpg|thumb|none|400px|The real gun's name - calibre]]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Image:Screenshot.jpg|thumb|none|600px|Description of the screenshot.]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(repeat)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Some Categories]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 13:20, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you for all the help, I still have issues uploading the pictures (I know lots online, I just dont know how to get them in the correct format). Also BTW the game will be multiplatform as well. All I really need to get is the beginning format set up, I can fill the rest (I have tried before but I was having issues with standards. Sorry I can make a basic template and filler, but to make it look nice need help. I am learning how to do HTML just been a while, thanks for all the support, I will use the template above to start the page, there is already box art and plenty of pictures, but all I know how to do is copy the URL and make a hypertext link) --[[User:Valant|A single bullet can change history]] 14:38, 15 August 2012 (CDT)&lt;br /&gt;
::The official website says PS3 and X360 only, I haven't seen anything about a PC release. The first two games in the series were console-only as well. If you want to practice, there are plenty of incomplete pages available. --[[User:Funkychinaman|Funkychinaman]] 14:46, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Uploading an image is done with the &amp;quot;Upload file&amp;quot; or &amp;quot;upload multiple files&amp;quot; options in the sidebar on the left; images must be in .jpg or .jpeg format or they won't upload. The format for an image is &amp;lt;nowiki&amp;gt;[[Image:NAME.jpg|thumb|ALIGNMENT|SIZEpx|CAPTION]]&amp;lt;/nowiki&amp;gt;. The name of the image appears at the top of its page or the tail-end of the URL can be used; for example, this image:&lt;br /&gt;
&lt;br /&gt;
:http://www.imfdb.org/wiki/File:636542_237822_front.jpg&lt;br /&gt;
&lt;br /&gt;
:You copy everything after &amp;quot;file&amp;quot; at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;[[Image:636542 237822 front.jpg|thumb|none|300px|This is a caption.]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:becomes &lt;br /&gt;
&lt;br /&gt;
:[[Image:636542 237822 front.jpg|thumb|none|300px|This is a caption.]]&lt;br /&gt;
&lt;br /&gt;
:Does that help? [[User:Evil Tim|Evil Tim]] 14:44, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Tangentially related to that explanation, is there any reason that you have to do &amp;quot;Image&amp;quot; rather than just use the default &amp;quot;File&amp;quot;? I just copy and paste the whole title in so all my posts use the &amp;quot;File&amp;quot; and it seems to work, or are there ill effects that I'm not aware of? If nothing else it is one letter shorter so should make the page size slightly smaller.  --[[User:Commando552|commando552]] 15:26, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Apparently the prefixes are interchangeable, I just prefer image. I don't think it's worth worrying about, but I do prefer if every image on a page at least uses the same one. [[User:Evil Tim|Evil Tim]] 15:36, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well your explanation was solid, and I liked the fact that you used all the steps clearly, Ill be working on it soon and let you know. Thanks! --[[User:Valant|A single bullet can change history]] 14:50, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Octopussy ==&lt;br /&gt;
Does anybody have any ideas about the unknown guns featured in this movie? Please help identifying them. I'm trying to contact Bapty &amp;amp; Co about it but I haven't had any luck yet. &lt;br /&gt;
([[User:Thejoker|Thejoker]] 13:00, 19 August 2012 (CDT))&lt;br /&gt;
&lt;br /&gt;
== Broken front page ==&lt;br /&gt;
&lt;br /&gt;
Hi, does anyone know when the front page will be fixed? Rely on it for informing me what's new on the site.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:26, 10 September 2012 (EDT)&lt;br /&gt;
:Don't know when it will be fixed, but you can get all the information that was on there from different places. If you want to find newly made pages you can look at [[Special:NewPages]], and if you want to find recent updates and discussions you can go to [[Special:RecentChanges]] and filter by either &amp;quot;Main&amp;quot; or &amp;quot;Talk&amp;quot;.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:30, 10 September 2012 (EDT)&lt;br /&gt;
::As stated in the Forum, the &amp;quot;Dynamic Page List&amp;quot; extension is not compatible with the new version of MediaWiki. I encourage you to use Commando's ideas for tracking new pages and seeing whats new on the site. We are leaving the page as is because we have another change coming that will fill that space. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 12:24, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== talk new updated are they gone  ==&lt;br /&gt;
&lt;br /&gt;
will these subjects come back or are they lost forever due to up grade &lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 21:17, 11 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
yay they brought back the old format thank you&lt;br /&gt;
&lt;br /&gt;
== identification colt ==&lt;br /&gt;
&lt;br /&gt;
Which colt uses belmondo in &amp;quot;hold up&amp;quot; ? python or diamondback ?&lt;br /&gt;
[http://www.toutlecine.com/images/star/0008/00085238-jean-paul-belmondo.html]&lt;br /&gt;
and in &amp;quot;ho!&amp;quot; ?&lt;br /&gt;
&lt;br /&gt;
== Calling all Wiki-Experts ==&lt;br /&gt;
&lt;br /&gt;
On this wiki we have a TON of knowledgeable gun fanatics. They range from the casual gamer to the Weapon Armorer and everything in between. What we are lacking, however, is people who are proficient in wiki-markup. Anyone out there who considers themselves to be be proficient with wiki-markup, please respond to this post or drop me a message on my talk page. :-) --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 13:20, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Borderlands 2==&lt;br /&gt;
I know that Borderlands 2 is a fictional universe and thus may be under scrutiny about making a page, but there are both weapons that are modeled (even named) after real guns. On top of that the weapon icons which describe the type of weapon (handgun, shotgun ect) use real life weapons to indicate them. For example the handgun looks like a [[Jericho]], the shotgun a [[Remington 870]], SMG [[MP5K]], Assault Rifle [[M16]]. That would be great. Would be hilarious if someone on the discussion page of it at least wanted to post all of their weapons they have found, but it would probably crash the internet ;) Thanks for the help. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:57, 24 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Magnum PI and his 9mm Colt ==&lt;br /&gt;
&lt;br /&gt;
Why was it that only 9mm blanks were available during all seasons of Magnum PI? Could they not have hired the right people to make 45 cal blanks? Or imported them from the mainland? &lt;br /&gt;
:At the time .45 blanks were notoriously unreliable, a lot of 1911 guns at the time used 9mm versions for firing scenes due to the 9mm being a much more reliable round. It's only really been in recent years that .45 blanks have become more reliable. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 19:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Interesting. Who would have guessed? :) --[[User:BDD8|BDD8]] ([[User talk:BDD8|talk]]) 16:22, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First article ''Hennessy'' (1975 IRA film) - feedback? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just wrote my first IMFDB article (I know wiki code from other sites before this): [[ Hennessy ]], a movie about a man whose family is killed by British troops in Belfast, driving him to seek revenge against the British government. Could some people look over my new article and say if it works so far? Thanks for any ideas on how to improve it or things to do better next time? Thanks! [[User:REPLICAwrittendowntheside|REPLICAwrittendowntheside]] ([[User talk:REPLICAwrittendowntheside|talk]]) 12:04, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Looks good to me. I added a couple more categories and the name of the movie to the movie poster along with the year that it was produced. Good work linking the actors and firearms to the movie. Many newer members forget to do that. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 03:35, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for the help! I've added another film, 1959's ''[[Inside the Mafia]]'', mostly because it has the FedLabs 37mm gas-guns at the end, and those are awesome. [[User:REPLICAwrittendowntheside|REPLICAwrittendowntheside]] ([[User talk:REPLICAwrittendowntheside|talk]]) 21:32, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help ID revo in [[ Blue Lamp, The ]] (UK, 1950)? ==&lt;br /&gt;
&lt;br /&gt;
Not many guns in this film, but there is one revo in the intro, and another pair later that are seen pretty clearly. Anyone decent with revo ID if the image is quite clear? I'm pretty sure it's a S&amp;amp;W, and it looks quite large so I almost thought it's some kind of M1917 in .455, or a Hand Ejector or something. Any second opinions? Also when I turn up the contrast, I believe the &amp;quot;cosh&amp;quot; used may be a length of pipe due to seeing a bit of a suggestion of a circle/tube in the image. Thanks for any input! [[User:REPLICAwrittendowntheside|REPLICAwrittendowntheside]] ([[User talk:REPLICAwrittendowntheside|talk]]) 23:39, 29 October 2012 (EDT)&lt;br /&gt;
:&amp;quot;Lengths of pipe&amp;quot; do not qualify for inclusion on this site. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 22:19, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Why does Bond get a 9mm Walther PPK? ==&lt;br /&gt;
&lt;br /&gt;
Why is it that Bond's PPK (in his recent films...Skyfall) a 9mm and not a .380 acp? They chose to use the 9mm cal blanks back in the 80's for the filming of the Magnum PI TV series because (as some one in this forum informed me 45 caliber blanks were unreliable). Are .380 acp blanks not reliable today? in 2012?? [[User:BDD8|BDD8]] ([[User talk:BDD8|talk]]) 18:48, 14 November 2012 (EST)&lt;br /&gt;
:It is a .380. In the trailer (haven't seen film yet), Q refers to it as &amp;quot;PPK/S nine-millimeter short&amp;quot;. 9mm short is another designation for .380 auto. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 18:52, 14 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_3&amp;diff=628835</id>
		<title>Talk:The Walking Dead - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_3&amp;diff=628835"/>
		<updated>2012-11-05T20:16:04Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* The Usage of Silencers in Season 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Season 3 Webisodes &amp;quot;Cold Storage&amp;quot;==&lt;br /&gt;
'''The following weapons were used in the 4-part webisode series entitled &amp;quot;Cold Storage&amp;quot;:'''&lt;br /&gt;
&lt;br /&gt;
===M16A1===&lt;br /&gt;
B.J. ([[Daniel Roebuck]]) is seen holding an [[M16A1]] on Chase ([[Josh Stewart]]), notably in Part 2.  Chase is seen holding the rifle in Part 4.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[File:TWDWebCS02 03.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:TWDWebCS04 02.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
B.J. also carries a [[Smith &amp;amp; Wesson Model 29]] as his sidearm.  &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.]]&lt;br /&gt;
[[File:TWDWebCS03 02.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
An [[AKMS]]-type rifle is seen in B.J.'s room.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:TWDWebCS03_01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Screenshots==&lt;br /&gt;
[[Image:Walking dead ak.JPG|thumb|none|500px|Carol Peletier ([[Melissa McBride]]) fires the rifle from a watchtower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
When did Carol get that gun? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:37, 17 October 2012 (EDT)&lt;br /&gt;
:I was wondering that too. One of the plausible explanations is that they grabbed it when raiding houses at the beginning of Season 3. --[[User:AdAstra2009|AdAstra2009]] ([[User talk:AdAstra2009|talk]]) 00:06, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_walking_dead_2.JPG|thumb|none|500px|In &amp;quot;Walk with Me&amp;quot; (S3E03), Soldier 2]]&lt;br /&gt;
Same thing with the M4A1. They didn't have it at the end of Season 2, so they most likely grabbed it when raiding houses. Same could probably be said for the Vektor CP1 as well. -- [[User: Antediluvial|Antediluvial]] ([[User talk: Antediluvial|talk]]) 13:53, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I would agree that Carol's AK-type rifle with the under-folding stock, along with other guns which we have seen lately on TWD, were all likely acquired as a result of the group's scavenging efforts in private homes after they fled Hershel's farm at the end of Season 2. Rick probably decided to have his group rummage through a storage locker rental facility or two. Plus, Carl did briefly mention something about the group's previous living situation at a storage locker facility during the first episode of Season 3. (Watch TWD's &amp;quot;Cold Storage&amp;quot; webisodes if you have not yet.) Even though most real-life storage facility's rules prohibit the practice, there have been enough people who have kept their firearms and ammunition in their rented storage lockers anyway. A zombie apocalypse would not change this, which in turn could be beneficial to survivors in the know about such things. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 10:02, 5 November 2012 (EST)   &lt;br /&gt;
&lt;br /&gt;
::TWD is set in Georgia. As I have posited in a previous IMFDB forum post, Georgia in real life is a pro-gun &amp;quot;red&amp;quot; state that is simply chock-full of guns and gun owners, and not just the &amp;quot;Elmer Fudd&amp;quot; types of long guns normally used for hunting, either. This is especially true in the rural areas of Georgia. Even the Walmart stores there carry Colt AR-15's and Ruger Mini-14's. Despite all of this, the &amp;quot;Elmer Fudd&amp;quot; types of long hunting guns were all that there seemed to be available to Rick's group during Season 1 and 2 of TWD as they stayed in the greater Atlanta area. Some members of the group seemed to be rather anti-gun, too, but now it seems that such attitudes towards guns, along with the group's apparent lack of tactical firepower, is all going to become a distant memory as Season 3 unfolds. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 10:02, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::In Kennesaw,Ga there is actually a law that you have to own a gun there.&lt;br /&gt;
&lt;br /&gt;
I own a WASR-10 myself, which a semi-automatic-only version of the AKMS rifle made from a combination of Romanian and American parts for legal reasons. My WASR-10 had solid wood furniture and a non-folding stock when it was shipped to the dealer from Century International Arms. I have not yet seen any of the WASR-10 series come from the factory with a tactical handguard with rails on it. A handguard such as this is what appears to be on Carol's AK-type rifle with the under-folding stock. Also, the sling on her AK-type rifle with the under-folding stock appears to be one made for the Mosin Nagant type rifles, rather than one made for the AK/SKS rifle types. (I could see the “dog collar-style” leather attachment straps on this sling in one of the still frame shots of Carol holding her AK-type rifle with the under-folding stock. Only the Mosin Nagant slings have those.) Being that Carol's AK-type rifle with the under-folding stock was tricked out like this when we first saw her firing it, this would lead me to believe that this gun was formerly a part of some local resident's private gun collection or whatever. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 15:49, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Anybody notice that Carol had to manually cycle the action of the WASR she was using after taking the first shot?&lt;br /&gt;
&lt;br /&gt;
:I would guess that Carol had to manually cycle the action because no BFA (blank firing adapter) was apparently on her rifle at the time. The most commonly found BFA for the AK-47 looks something like a shiny lug nut. (I own a few of these myself.) A BFA such as this would have really stood out in this scene if this was the only BFA available to the show's armorers at the time of production, so perhaps a decision was made to make do without a BFA on this rifle. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 10:02, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::OK, I'm getting a little bit annoyed with people calling any AKMS that lacks the indentations above the magazine a &amp;quot;WASR-10&amp;quot;. We don't know for sure that that's what it is, and there are a lot of rifles in Hollywood that are &amp;quot;Franken-guns&amp;quot; built up from parts of multiple weapons. This weapon is more accurately described as an &amp;quot;AKMS&amp;quot; or AKMS-type rifle. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 15:28, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Questionable Production Values ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who was just laughing their ass off at the low production values of the shootout in the prison yard? No cycling actions, no recoil, no muzzle smoke, it's un-freaking-believable. If you don't want to have to train all the actors with firearms and just CG it for time's sake, fine; but if preteens on YouTube can do a better job with VFX for free, AMC has no viable excuse for that crap. Come on, AMC...&lt;br /&gt;
:The budget was slashed after the first season, with some saying it was cut by 20%. (And please sign your posts.) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:51, 17 October 2012 (EDT)&lt;br /&gt;
::The budget is small enough as is, I can imagine the special effects (ie makeup and the like) and locations and all that take up the majority of the budget, then they have the actors. I didn't really mind the courtyard shootout that much.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 14:00, 18 October 2012 (EDT)&lt;br /&gt;
::I'm sure alot of that could be chalked up to the safety of the actors/extras, too. If I remember right, the fight was pretty close in.&lt;br /&gt;
:Yeah, to be honest I noticed that, too. Even Lori's Colt DS is being mime-fired. The LEAST they could have done is loaded it with dummy rounds and had her pull the trigger so the cylinder would spin. That looked like total garbage and even I noticed.- [[User:Scattergun|Scattergun]] 03:05, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== WASR Rails ==&lt;br /&gt;
I think the handguard of Carol's WASR is [http://www.cheaperthandirt.com/product/AKS-103 this model] made by UTG. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 04:13, 20 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CGI muzzle flashes? ==&lt;br /&gt;
&lt;br /&gt;
I'm watching the Third Season Premier on AMC's website, and I think they're using CGI flashes on the pistols while they're clearing the prison.  The pistols clearly aren't cycling and no brass is being ejected.  --BigD, October 21, 8:43 AM&lt;br /&gt;
:Yup they were, could have been due to safety as it was really obvious when Carl was shooting, however it could also be down to the severely reduced budget since the first season. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:44, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==  several soldiers had M4A1's ==&lt;br /&gt;
&lt;br /&gt;
Several soldiers ambushed by the Governor and some &amp;quot; self trained soldiers &amp;quot; from woodbury the soldiers had m4a1's. the Governor Got a hold of one I think I may have seen and LMG M60 maybe m249 saw with the soldiers and an mp5k with a woodbury &amp;quot; soldier &amp;quot;. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 00:57, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the M4 the governor picks up after the ambush is the one that merle used to shot the zombie over the gate, without the suppressor, and the scope has been taken of but no one bothered to put a rear sight back on, if you look at the pictures they both have the same cloth wrap over the foreguard&lt;br /&gt;
&lt;br /&gt;
==The Governor's Pistol==&lt;br /&gt;
The Governor ([[David Morrissey]]) carries a [[Beretta 92FS Inox]] as his personal sidearm. He also has a Kabar 1221 knife on his right hip, for anyone who may be interested. --[[User:Mmarlon brando|Mmarlon brando]] ([[User talk:Mmarlon brando|talk]]) 07:38, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Update: Hi-res pics [http://www.gothic.net/wp-content/uploads/2012/10/walking-dead-david-morrissey-governor-303.jpg here] and [http://www.gothic.net/wp-content/uploads/2012/10/walking-dead-governor-episode-303.jpg here] that show off the Beretta logo on the grip. --[[User:Mmarlon brando|Mmarlon brando]] ([[User talk:Mmarlon brando|talk]]) 04:05, 31 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Usage of Silencers in Season 3  ==&lt;br /&gt;
&lt;br /&gt;
Much unlike the comic book version of TWD, which is now beyond 100 issues at the time of this writing, the TV version of TWD has depicted the usage of silencers from the very first episode of Season 3 and beyond. I was quite pleased to see this development in the TV version, yet there are other aspects of their depiction that I have found to be just a bit unrealistic. I feel this way because I have had some experience with silencers in real life, so I know a bit about what they can and cannot do. &lt;br /&gt;
&lt;br /&gt;
First of all, when it comes to these improvised silencers made from common objects (flashlight tubes, aluminum baseball bats, etc.) as we have seen so far in the TV version of TWD, it is not really all that easy to make one for a gun that is chambered for ammunition that is more powerful than the .22 LR cartridge. Even then, such a project can still be a challenge. It all depends on the gun which the silencer is being made for. (Living in the post-apocalyptic world of TWD would very likely not make the job of building a decent improvised silencer any easier.) &lt;br /&gt;
&lt;br /&gt;
Secondly, for any silencer to really be worthwhile, the ammunition fired through it must be subsonic. There will be a loud sonic &amp;quot;crack&amp;quot; otherwise every time the gun is discharged. The 9mm cartridge is typically ''not'' subsonic. Most gun shops that I have been to typically do not stock subsonic 9mm ammunition. The only dealers that I have seen carrying it are the online retailers. Despite all this, we have seen Rick and Carl firing their 9mm Glock and Beretta pistols fitted with improvised silencers that seem to work quite well. It would have been a bit more realistic to see them firing silenced .45 ACP pistols actually, since the .45 ACP cartridge is typically subsonic in the first place. The same goes for the 5.56 NATO and the .223 Remington cartridge - they are typically ''not'' subsonic, and subsonic variants of this ammunition are also not widely available. Yet we have also seen at least one silenced M4 rifle, presumably chambered in 5.56 NATO/.223 Remington, being fired by Merle at some zombies on the perimeter of Woodbury. That being said, we would have to assume that the characters of TWD have all figured out that subsonic ammunition is essential for silenced shooting, and that they have all been able to acquire said subsonic ammunition since the onset of the zombie apocalypse. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 11:10, 5 November 2012 (EST)&lt;br /&gt;
:You are making a lot of assumptions and claims for a show that can't even hire an armorer or get blank fire guns. Firstly, improvised suppressors are not all that difficult to manufacture. It can be done with freeze plugs and steel pipe (though it may not last long). The problem is getting your weapon to function and cycle properly with one. Secondly, the vast majority of 147gr 9x19 loads are subsonic, you do not need special subsonic 9mm to run through a can, any 147gr ball or JHP will be fine. Subsonic ammo is not essential, and in some cases, not even recommended, as it won't reliably cycle the action in some gas operated weapons like an AR. A suppressor is just as important, if not more, for saving your own hearing than preventing others from hearing. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 15:16, 5 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jonathan_Rhys_Meyers&amp;diff=625538</id>
		<title>Jonathan Rhys Meyers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jonathan_Rhys_Meyers&amp;diff=625538"/>
		<updated>2012-10-26T23:13:21Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: mislabeled steyr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Jonathan Rhys Meyers can be seen using the following weapons in the following films:''' &lt;br /&gt;
[[Image:Rwtd-pitt.jpg|thumb|right|500px|Jonathan Rhys Meyers aims a [[Colt 1851 Navy]] as Pitt Mackeson in ''[[Ride with the Devil]]''.]]&lt;br /&gt;
[[Image:FPTL007.jpg|thumb|right|500px|Jonathan Rhys Meyers holds a Steyr M40-A1 as James Reece in ''[[From Paris with Love]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Film'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauser Gewehr 1898]] || Collin's Assassin || ''[[Michael Collins]]'' || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 64]] || Bruno || ''[[B. Monkey]]'' || wrapped in handkerchief || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Bruno || ''[[B. Monkey]]'' || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt 1851 Navy]] || Pitt Mackeson || ''[[Ride with the Devil]]'' || brass frame, Confederate-style || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Declan || ''[[Mission: Impossible III]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 386]] || James Reece || ''[[From Paris with Love]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr M40-A1]] || James Reece || ''[[From Paris with Love]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Bullet_to_the_Head&amp;diff=606650</id>
		<title>Talk:Bullet to the Head</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Bullet_to_the_Head&amp;diff=606650"/>
		<updated>2012-08-29T00:01:09Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Please help ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Not sure what this is. --[[User:Ben41|Ben41]] 18:49, 28 August 2012 (CDT)&lt;br /&gt;
:My first guess would be a KelTec KSG. [[User:The Kaptain|The Kaptain]] 19:01, 28 August 2012 (CDT)&lt;br /&gt;
[[File:BTTH 15.jpg|thumb|none|900px|]]&lt;br /&gt;
[[File:BTTH 16.jpg|thumb|none|900px|]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Major_Crimes&amp;diff=603332</id>
		<title>Talk:Major Crimes</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Major_Crimes&amp;diff=603332"/>
		<updated>2012-08-19T23:07:02Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Please help ID this firearm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please help ID this firearm ==&lt;br /&gt;
&lt;br /&gt;
This firearm is described as a 40 caliber Smith &amp;amp; Wesson.  Any ideas? --[[User:Ben41|Ben41]] 17:29, 19 August 2012 (CDT)&lt;br /&gt;
:Definitely a S&amp;amp;W number gun, and .40 would make it a 4000 series. Small frame, single stack (no bulge), night sights. Perhaps a 4013, maybe 4013TSW? [[User:The Kaptain|The Kaptain]] 18:07, 19 August 2012 (CDT)&lt;br /&gt;
[[File:MCS1E01 20.jpg|thumb|none|600px|In Season 1's premiere &amp;quot;Reloaded&amp;quot; (S1E01),]]&lt;br /&gt;
[[File:MCS1E01 22.jpg|thumb|none|600px|In Season 1's premiere &amp;quot;Reloaded&amp;quot; (S1E01),]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:S.W.A.T.:_Firefight&amp;diff=602741</id>
		<title>Talk:S.W.A.T.: Firefight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:S.W.A.T.:_Firefight&amp;diff=602741"/>
		<updated>2012-08-18T19:48:33Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* 700PSS actually an M24 SWS (or mockup)? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sorry, but these will be deleted ==&lt;br /&gt;
&lt;br /&gt;
Sorry, but PNG's are now not allowed and these will be deleted.   Also, these weapons are somewhat familiar and you should put forth a little more effort in identifying and putting them on the page (you could have started by looking at the [[S.W.A.T. (2003)]] first).    --[[User:Ben41|Ben41]] 01:08, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can delete all the .PNG images now, they've been replaced on the Main Page with .JPG's&lt;br /&gt;
&lt;br /&gt;
PNG's were deleted and thanks for your cooperation.  --[[User:Ben41|Ben41]] 01:31, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dunno how, but the whole movie was uploaded to YouTube which I watched a few days ago, but has since been removed.&lt;br /&gt;
I remember the opening scene there being two thugs, one had a Nickel Desert Eagle, didn't see exactly what model or calibre. Another thug held a sawn off shotgun, which looked like the Remington 870 sawn off. The owner of the House which the thugs broke into had the Nickel AK Varient from Belly. Robert Patrick also used a Stainless Smith &amp;amp; Wesson automatic.&lt;br /&gt;
Should I still make note of these on the main page? Obviously can't upload any images.&lt;br /&gt;
&lt;br /&gt;
Not 100% but think the unknown sniper rifle might be a Desert Tactical Arms Stealth Recon Scout  --[[User:Commando552|commando552]] 01:54, 23 February 2011 (UTC)&lt;br /&gt;
[[Image:FittedResize1024800-11-quick-caliber-conversion.jpg|thumb|none|500px|Desert Tactical Arms SRS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think it's the DTA SRS too, that was my very first thought when I saw the picture. I can't think of many other bullpup bolt-action rifles that aren't anti-materiel, let alone one that looks like the SRS. Also what's up with the ACR section saying it's possibly the first appearance of the rifle? It was in Terminator Salvation and one of the Transformer movies, I believe. -&lt;br /&gt;
&lt;br /&gt;
Wrong, in T4 and Transformers 2, those were a Magpul Masada. The early prototype rifle before it had some different change overs, like moving the charging handle and revised handguard before becoming the ACR. It is not exactly the same rifle. [[User:Excalibur01|Excalibur01]] 07:03, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, that was the Masada. Didn't pay attention to looking for the charging handle/handguard when I watched the movie, just the general gun. -&lt;br /&gt;
&lt;br /&gt;
That's what caught my attention to this movie. When I was looking around the net and I came across the poster and saw the ACR on it. At first I dismissed it as a Masada, but then I can see the charging handle is more forward. [[User:Excalibur01|Excalibur01]] 17:00, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I got this ==&lt;br /&gt;
&lt;br /&gt;
Blu Ray comes out next week. I want to cap it. [[User:Excalibur01|Excalibur01]] 03:44, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also was this ever released in theaters? Cause I saw the trailer and didn't see half the guns on the page or know that in the opening scene we see a Desert Eagle. How did you know that? [[User:Excalibur01|Excalibur01]] 04:59, 23 February 2011 (UTC)&lt;br /&gt;
:It's been leaked online for over a week.  --[[User:Commando552|commando552]] 10:37, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I watched this on YouTube, whole movie was uploaded in one file. I remembered some of the guns, but can't screencap them for obvious reasons. Go ahead and replace them once the Blu-Ray is released.&lt;br /&gt;
&lt;br /&gt;
== Assorted shotguns ==&lt;br /&gt;
&lt;br /&gt;
I ID'ed the Shotguns. The ones in the three shots before the very last one is the custom Ithaca 37 from Miami Vice. The Shotguns in all the other shots are the new Remington Model 887 Nitro Mag Tactical [http://www.remington.com/products/firearms/shotguns/model-887/model-887-nitro-mag-tactical.aspx/ link], this is probably the first movie to feature them. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks Wolf, really helped me out. [[User:Excalibur01|Excalibur01]] 02:09, 2 March 2011 (UTC)&lt;br /&gt;
:Your welcome. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== MP5 identification ==&lt;br /&gt;
The MP5s used in the movie were misidentified as MP5A5s (four-position trigger group, retractable stock), when they are MP5A3s (SEF trigger group, retractable stock). &lt;br /&gt;
I corrected it. [[User:Ramell|Ramell]] 18:52, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I forgot to correct that from the previous guy who made the page. [[User:Excalibur01|Excalibur01]] 02:09, 2 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra screencap I wanted to put for the sake of it. ==&lt;br /&gt;
&lt;br /&gt;
The slow walk.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFIREFIGHT.jpg|thumb|none|800px|]]&lt;br /&gt;
&lt;br /&gt;
== What actually is this? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATffM42.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
There's no forward assist or brass deflector there, so it must be some other (earlier?) type of AR-15 carbine. I can't claim to know very much about such things, so any ideas? &lt;br /&gt;
&lt;br /&gt;
Also is that one of those old Armson red-dots? Don't think I've ever seen one in a movie before. [[User:Jimmoy|Jimmoy]] 14:41, 2 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no idea. I was hoping someone on the site knows. This gun appeared during the opening credits. A lot of carbine receivers eliminated the forward assist because they don't like it or they don't think there is a need for one. [[User:Excalibur01|Excalibur01]] 17:39, 2 March 2011 (UTC)&lt;br /&gt;
== Gun Choice ==&lt;br /&gt;
&lt;br /&gt;
-Its not S.W.A.T. (2003) but I thought this was a pretty good movie. That being said...&lt;br /&gt;
&lt;br /&gt;
-Although the ACR is POSSIBLE for an L.A.P.D. S.W.A.T. guy, it is sort of unlikely.  It would be way more likely to see Cutler carrying some version of a pimped out AR platform-especially if he served in the Middle East.  &lt;br /&gt;
&lt;br /&gt;
-However the big one in this movie that bothers me is the Sig 226 that ALL the SWAT guys seem to carry, both Detroit and LAPD. There is no way in hell an LAPD SWAT guy (Cutler) would be carrying anything other than some form of a 1911. Possible for the Detroit guys to have Sigs but I'm relatively sure that LAPD SWAT still carries some form of a Kimber 1911. &lt;br /&gt;
&lt;br /&gt;
-If you're going to go with Sigs (226s and a 229 here and there) that appear to have rails on them... Why no pistol lights?  I'm not saying that they would be carrying lights on their off duty pieces.  Even if it is a back up weapon, the pistol you carry on a SWAT call is still going to be hooked-up in case you need it.  Case in point-Cutler's 226 in the first call in Detroit.  Appears to have a rail but no light. [[User:Peejn8r|Peejn8r]]&lt;br /&gt;
&lt;br /&gt;
== 700PSS actually an M24 SWS (or mockup)? ==&lt;br /&gt;
&lt;br /&gt;
Just watched this on demand for some reason (really bored), and I noticed the bolt action rifle that Watters uses looks more like an M24 more than a 700PSS. The stock looks like it matches the HS precision stock on the M24, including the LOP adjustment, and it's got the front sight that matches the M24, which the regular 700 is missing. Agree/disagree, anyone? [[User:The Kaptain|The Kaptain]] 14:48, 18 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Elephant_White&amp;diff=598835</id>
		<title>Talk:Elephant White</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Elephant_White&amp;diff=598835"/>
		<updated>2012-08-07T22:45:01Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few things in this movie made me go &amp;quot;hmmmm...&amp;quot; (see below). Would be cool if you guys had any suggestions, thanks in advance!&lt;br /&gt;
&lt;br /&gt;
[[Image:ElephantWhite-discussionimage-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
'1.) Does it make sense to fiddle with tips of bullets in this way? Seems to me like it would negatively influence ballistics performance...&lt;br /&gt;
&lt;br /&gt;
'2.) Is this an excisting silencer or some home-made device?&lt;br /&gt;
&lt;br /&gt;
'3.) This thing on the [[Armsel Striker and variants#SWD/Cobray Street Sweeper|SWD/Cobray Street Sweeper]] had me puzzled big time from the moment I saw it. Any ideas as to what it might be? &lt;br /&gt;
&lt;br /&gt;
'4.) I don't recall ever having seen a silencer on a .50 rifle. Isn't the blast too powerful to be 'tamed' by a silencer?&lt;br /&gt;
:With a big enough can, anything can be suppressed, although I'm using the term &amp;quot;suppress&amp;quot; very carefully. Many companies make .50 caliber cans, including AAC with the Cyclops, which is rated for a noise reduction of ~32dB, albeit on a rifle with a report that can be upwards of 175dB. [[User:The Kaptain|The Kaptain]] 17:45, 7 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Cockneys_vs._Zombies&amp;diff=597469</id>
		<title>Talk:Cockneys vs. Zombies</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Cockneys_vs._Zombies&amp;diff=597469"/>
		<updated>2012-08-03T20:28:05Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* The M16 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unknown guns ==&lt;br /&gt;
&lt;br /&gt;
I´d need to see additional screenshots to be sure, but for the unknown guns I´d say: [[Browning Hi-Power]] (Unknown Handgun #2) and [[Enfield L85 rifle series|L85]] (Unknown Rifle), --[[User:PeeWee055|PeeWee055]] 14:20, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here is the trailer if you want to see it. [http://www.youtube.com/watch?v=eH3p-giK1MU][[User:Mr.Ice|Mr.Ice]] 15:07, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The M16 ==&lt;br /&gt;
&lt;br /&gt;
Is not an A4, it looks like an A1. Non-detachable carry handle and fixed rear sight. I'd change it, but I suck at editing pages. [[User:The Kaptain|The Kaptain]] 15:28, 3 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Accuracy_International_AX_rifle_series&amp;diff=593875</id>
		<title>Accuracy International AX rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Accuracy_International_AX_rifle_series&amp;diff=593875"/>
		<updated>2012-07-24T23:04:51Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Television */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Accuracy International AX rifle series can be seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
=Accuracy International AX308=&lt;br /&gt;
[[Image:AI AX.jpg|thumb|right|450px|Accuracy International AX308 with Harris bipod and suppressor - 7.62x51mm NATO]]&lt;br /&gt;
The AX308 is available with at least 5 different barrel lengths but the {{convert|in|20}} is the standard.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2010 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifles &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|6.1}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1020}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|20}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Top Gear]]''|||||||Top Gear At The Movies||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Accuracy International AX338=&lt;br /&gt;
[[Image:AX338.jpg|thumb|right|450px|Accuracy International AX338 with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
Like the AX308, the AX338 is available with with multiple different barrel lengths but the {{convert|in|27}} is the standard.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2010 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .338 Lapua Magnum&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|7.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1250}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|27}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||&amp;quot;Sniper Rifles&amp;quot;||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Top Shot - Season 4]]''||||||&amp;quot;The Longest Shot&amp;quot;||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Accuracy International]] - A list of all weapons produced by Accuracy International.&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Trailer_Park_Boys&amp;diff=592933</id>
		<title>Talk:Trailer Park Boys</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Trailer_Park_Boys&amp;diff=592933"/>
		<updated>2012-07-23T02:32:29Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Pictures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pictures==&lt;br /&gt;
Some one should really add screenshots. It would really improve the quality of the article.&lt;br /&gt;
&lt;br /&gt;
I could capture a few, I have netflix, so I can get some from season 1-5 in high quality, and 6-7 in lower quality. only thing is i'm not the best at identifying guns, so if anyone that can would help, we could get this article going. -tadeezy&lt;br /&gt;
:I've got a few seasons on DVD, and this is one show that is near and dear, so I'd be more than happy to help. [[User:The Kaptain|The Kaptain]] 21:32, 22 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:CSI:_Crime_Scene_Investigation_-_Season_2&amp;diff=590624</id>
		<title>Talk:CSI: Crime Scene Investigation - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:CSI:_Crime_Scene_Investigation_-_Season_2&amp;diff=590624"/>
		<updated>2012-07-15T21:25:46Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Unknown Pistol 1 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknown Rev==&lt;br /&gt;
The unknown revolver is an Astra Terminator, methinks :) --[[User:Taurus96|Taurus96]] 14:20, 15 July 2012 (CDT)&lt;br /&gt;
:Methinks you is correct. :-) --[[User:Zackmann08|Zackmann08]] 14:33, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistol 1 ==&lt;br /&gt;
&lt;br /&gt;
If memory serves, the unknown pistol used by Renner was a Lorcin, and it is ID'd as a .380 auto, which would make it the L380. [[User:The Kaptain|The Kaptain]] 16:25, 15 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Bourne_Supremacy&amp;diff=586900</id>
		<title>Talk:The Bourne Supremacy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Bourne_Supremacy&amp;diff=586900"/>
		<updated>2012-07-05T19:45:41Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Bourne's Mystery Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SIG Sauer P22X? ==&lt;br /&gt;
&lt;br /&gt;
:The one in the very last screenshot is either a P220 or a P226 (probably the latter). It's a bit blurry, but the slide is too long and the trigger guard isn't the right shape to be a P225. Yet another of the ''many'' continuity errors this series seems to have when it comes to guns. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
I am quite sure that the Sig Bourne uses throughout the movie, which he takes from Nevins, is a Sig 228, not a 225 or 226.  It lacks the squared off trigger guard both of those models have.  It is also too short in barrel length to be a 226.&lt;br /&gt;
&lt;br /&gt;
:Actually, if you look closely, it does have the squared trigger guard. Plus, the slide shape is wrong for a P228, but closer to that of the P225. It's only in the last screenshot on here that I think it may be a P226 just because the barrel is too long. That would be a continuity error, but the gun throughout the movie is generally a P225. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
I think its better to trust [[User:MT2008|MT2008]] since he is a big Sig fan. I also think that the slide doesn't look like a 228 at all. There is also a slight outer barrel difference.-[[User:GunnutHk|GunnutHk]]&lt;br /&gt;
&lt;br /&gt;
With all due respect to MT, I have 4 Sigs (real ones, not airsoft):  220, 225, 226, 229.  The slide of the 225 and 228 are virtually identical...no difference in slide serrations as with the 229, and no difference in length.  The outer barrel?  Huh?  They are both 9mm (the 228 and 225).  The way to tell them apart is by trigger guard (square on 225, rounded on 228) or, if you can see the side of the frame, look for the bump-out on the 228 that allows for the doublestack mags...the bump out shows as a line just behind the takedown lever on the left side of the gun and at the equivalent spot on the right side...all this pics people have linked to here are too dark to tell either.  In full action, though, I've never noticed the square trigger guard, leading me to believe it's a 228.  If a clearer photo turns up, I'll eat my words.&lt;br /&gt;
&lt;br /&gt;
:I own a real SIG, too, not airsoft (you can see pics of my P226 on my user page). The slide of the 228 is very close to that of the 225, but the cuts in the rear are a little bit different where it meets the frame. Besides that, Bourne's SIG seems to have a squared trigger guard. I don't know what you mean with the outer barrel. -[[User:MT2008|MT2008]] &lt;br /&gt;
&lt;br /&gt;
Matt damon shoots more than 8 bullets in the car chase. &lt;br /&gt;
&lt;br /&gt;
::Shouldn't we move this to the talk page (or at least create a talk page for the movie and post this there)? - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
&lt;br /&gt;
I have no idea how old this discussion is, but I figured I would post a definitive answer. Take a look:&lt;br /&gt;
[[File:Bournesup-sigp225f.jpg|thumb|none|500px|Bourne with the SIG in question]]&lt;br /&gt;
Notice the grip screw placement. That is far too low on the grip for a P228.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:53, 4 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Keppeler &amp;amp; Fritz KS II Precision (?) ==&lt;br /&gt;
&lt;br /&gt;
- I guess it's a WA 2000&lt;br /&gt;
&lt;br /&gt;
:It's not. That's been the most common guess, and it's not accurate. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
::I agree. The barrel on this gun is much different from that of a WA 2000.&lt;br /&gt;
&lt;br /&gt;
Not to mention the WA 200 is semi auto, this is bolt action.&lt;br /&gt;
&lt;br /&gt;
it looks similar to the keppeler &amp;amp; fritz. and if it was custom built for the movie i would think that it is at least part KS II. &lt;br /&gt;
&lt;br /&gt;
My best guess would be KSVK with normal flash hider and custom scope.&lt;br /&gt;
::I thought they made a single shot bolt action kit for the WA2000. In Hitman: Blood Money you can modify the gun in this way to make it more accurate. Of course I don't use video games as first hand gun guides, but it still makes me wonder if this is a WA2000. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
(edited 2009)&lt;br /&gt;
The weapon that Jason uses on the scene is a full-customized WA 2000. This rifle using lighter chassis which has uses less frame (for make it lighter), this lighter chassis standard will only cover stock at the left side only as you can see at the picture below. And replace the chamber room with bolt-action system, and uses a very long barrel. With such this custom, the range of fire and it's accuracy increased significantly.&lt;br /&gt;
&lt;br /&gt;
You should notice at the grip, it's same as WA 2000 grip design. (for more info, you can search the topic about lighter chassis for WA 2000 from the innternet).&lt;br /&gt;
&lt;br /&gt;
:Uh, actually, the gun Bourne uses has a totally different grip than the WA 2000. Notice how Bourne's gun has more of a pistol grip, while the Walther has a grip with a thumbhole behind it. Plus, if you look at the second shot, you'll see the difference between the Walther trigger guard and Bourne's gun's trigger guard. Bourne's gun has a round trigger guard, whereas the Walther has a trapezoid-like trigger guard. I'll put the Walther picture up for comparison-[[User:Gunman69|Gunman69]] 19:32, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Bournesup-rifle2.jpg|thumb|500px|none|Bourne's finger on the trigger (notice how the grip and the trigger guard are different from the Walther WA 2000 below).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg‎|thumb|500px|none]]&lt;br /&gt;
There is no way its a WA 2000 so stop quoting Hitman Blood Money.&lt;br /&gt;
Any way you guys think it can be a custom Denel ntw-20?&lt;br /&gt;
&lt;br /&gt;
== Rifle in Poster? ==&lt;br /&gt;
&lt;br /&gt;
:Maybe a Blaser R93, maybe something more obscure, I have no idea on the glass, probably something a props guy thought looked good, turrets are way too small for it to be a decent LR Tactical scope.&lt;br /&gt;
&lt;br /&gt;
==Unknown shotgun==&lt;br /&gt;
When the SWAT team shows up at the hotel, a policeman is seen with a PGO shot gun at about 1:05:38. It has some kind of dot sight, what apears to be a dohicky to allow doorbreaching(standoff device?) and has the ejection port on the side&lt;br /&gt;
Here's a better shot than the old one. The muzzle device seems to have 3 cuts on the top&lt;br /&gt;
[[Image:TBS shotgun 2.JPG|thumb|400px|none|]]&lt;br /&gt;
Any ideas?[[User:Mandolin|Mandolin]] 03:03, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That type of barrel allows you to blow door hinges off. Usually it's not an add-on to the barrel, but a whole new one. --[[User:Predator20|Predator20]] 04:00, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry about the size of my pics, I'm stil trying to figure this out. Anyone want to resize them? Havn't figured that out yet.[[User:Mandolin|Mandolin]] 04:05, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just capture the frames with the Print Screen button and copy them onto MSpaint and save them as .jpg's. I'm sure there are better ways but that's how I do it. [[User:Diego Wolfwood|Diego Wolfwood]]&lt;br /&gt;
&lt;br /&gt;
In my opinion that best resembles the mossberg 500 breacher with a door breacher muzzle brake.&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Is this section new ? Because I saw the movie today and i was about to add it, but it was already there and last time I checked it wasn't there so i though it was not there.&lt;br /&gt;
&lt;br /&gt;
Yup. I noticed it when I watched the movie recently, so I added it. [[User:Mandolin|Mandolin]] 15:57, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh ok i was about to add yesterday, but its ok because i had no pic. so yours is complete. [[User:AceV|AceV]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle Definitely NOT a KS-II ==&lt;br /&gt;
&lt;br /&gt;
I have recently been making a page for [[Red_Cap#Keppeler_.26_Fritz_KS-II|Red Cap]] (go here for additional pics) which contains a genuine KS-II and whilst trying to find information about it, decided that this rifle wasn't one. Unfortunately I have not idea what it is, just that it isn't (in my opinion) a KS-II. To help in my explanation, I will add the following photo. I have no idea if it is actually from the movie, special features, or a publicity shot, but it is helpful for showing the layout of the rifle.&lt;br /&gt;
[[Image:Bourne.jpg|thumb|500px|none|]]&lt;br /&gt;
And here is a genuine KS-II&lt;br /&gt;
[[File:Keppeler &amp;amp; Fritz KS II Precision.jpg|thumb|500px|none|Keppeler und Fritz KS-II - .338 Lapua]]&lt;br /&gt;
First off, it is clear that the &amp;quot;chassis&amp;quot; of the gun is completely different, with the Bourne gun being made from bolted strips of metal, as opposed to the KS-II where the backbone of the rifle is a thick circular bar that runs along the top of the rifle all the way from the halfway point of the barrel to the butt. Also, the KS-II has the sight mounted on the side of this backbone. Behind the pistol grip, the Bourne rifle is just two horizontal struts and a rubber butt plate with a cheek rest, unlike the KS-II which has a more substantial rear receiver, with a very distinctive butt. The ejection ports are also different shapes on the two rifles, as are the trigger guards, and the KS-II has a longer bolt handle. Lastly, the KS-II is fed from a side loading magazine on the left side of the rifle, just above the grip, which is totally absent from the Bourne rifle.&lt;br /&gt;
As I said before I have not idea what the rifle actually is though, just that I am 99% sure that it can't be a KS-II.&lt;br /&gt;
--[[User:Commando552|commando552]] 02:28, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Could it be an Alex Bor Rifle? -arch)&lt;br /&gt;
&lt;br /&gt;
Don't wanna work up a shitstorm of an argument, but I am beginning too think that the rifle could be a prop. I am no expert here, but looking over the photo at the bolt-action, I don't see how the lever could be pulled back to insert another round. Even if it IS just a prop, damn it's sexy. I really hope I am wrong though, but taking a closer look at the photo, it does seem to be a custom built prop. [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
== Bourne's Mystery Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
I find myself agreeing with fixer the rifle certainly seems like a prop, the bolt looks like it can not be pulled back, and where would the mag go anyway? In the pistol grip? I doubt it unless the rifle is 9mm which i also doubt. [[statichunter|statichunter]]&lt;br /&gt;
:You are aware that single shot rifles exist? [[User:The Kaptain|The Kaptain]] 14:45, 5 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:28_Weeks_Later&amp;diff=574118</id>
		<title>Talk:28 Weeks Later</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:28_Weeks_Later&amp;diff=574118"/>
		<updated>2012-06-09T20:41:46Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Red outlines and full screen shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Another one bites the dust. [[User:The Winchester|The Winchester]]&lt;br /&gt;
==SR-25==&lt;br /&gt;
:It can't be an SR-25. Look at the mag, it's curved. I don't remember any curved magazines for that kind of weapon. [[User:Excalibur01|Excalibur01]] 21:34, 28 March 2009 (UTC)&lt;br /&gt;
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:Yeah, that's a Mk 12 SPR MOD 0 [[User:AdAstra2009]] the magazine also is not long enough in addition to the fact it's curved.&lt;br /&gt;
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:It's a SPR definitely, the SR-25 has no forward assist, the SPR does. [[User:AdAstra2009]]&lt;br /&gt;
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:That's no Mark 12. The barrel is too long, not contoured right, has an incorrect muzzle brake, and a railed gas block (something that no SPR or Mark 12 variant has ever had). This particular shot is too dark to make a definite ID. [[User:Spartan198|Spartan198]] 18:26, 21 February 2010 (UTC)&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
I uploaded a screencap, It's probably a Mossberg 500 [[User:AdAstra2009]]&lt;br /&gt;
[[Image:28weekslaterM500.jpg|thumb|none|500px]]&lt;br /&gt;
==M16A1==&lt;br /&gt;
:Are you sure that's not a M16A2? [[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
::Yeah, it's hard to tell, but it looks to me like it at least has a brass deflector, which the A1 doesn't have I can't tell if the rear sight is A2-style. If not, it's probably a Diemaco C7/Colt Model 715. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:::Not to be a nitpicker here but I thought the Diemaco series of weapons was/is not available to civilian armourers. --[[User:Charon68|Charon68]] 10:18, 27 October 2009 (UTC)&lt;br /&gt;
:The earliest C7s were manufactured by Colt, not Diemaco as the Colt 715--[[User:AdAstra2009|AdAstra2009]] 21:12, 27 October 2009 (UTC)&lt;br /&gt;
==M21==&lt;br /&gt;
[[Image:28WL M217.png|thumb|none|500px]]&lt;br /&gt;
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(Edit) The rifle is not an M21, but rather an M14 with a DMR setup. The M21 is characterized by an adjustable stock that Doyle's weapon lacks. -Poet&lt;br /&gt;
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The M21 does not have an adjustable stock, only on the civilian version. The only military version that does is the marine corps' Designated Marksmen Rifle(DMR), and it's stock(McMillam M2A) is similar to the old M14a1 with a pistol grip.  This is a plain M21, not a DMR and there is no other M14 version, in any branch, called the DMR. --[[User:Zurak 47|Zurak 47]] 10:42, 25 August 2009 (UTC)&lt;br /&gt;
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==HK USP 45==&lt;br /&gt;
&lt;br /&gt;
Hey i just want to point out here people, that on the 28 weeks later page,the guy says it may be a place holder for the MK 23 Mod 0.&lt;br /&gt;
That could be incorrect, i have heard of Rangers getting hold of USP 45 Tactical pistols for use as their sidearms.Obviously this guy is not in the Navy so....i doubt he would ever be issued a MK 23.&lt;br /&gt;
Anyway my point being, it is probably a 45 Tactical and not a Standard 45 USP. But i am just not sure......just my opinion. :)&lt;br /&gt;
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(moved from main page)&lt;br /&gt;
&lt;br /&gt;
:Mark-designated weapons aren't restricted to Navy use. That designation only means it was a US Navy development initiative. But from my limited understanding, just about ''everyone'' in the Special Operations community ''hates'' the Mark 23. SEALs typically use the SIG P226 Navy model. [[User:Spartan198|Spartan198]] 11:18, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==moved from main page==&lt;br /&gt;
[[Image:28WL M42.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:28WL M46.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:28WL M48.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Sgt. Doyle (Jeremy Renner) Rifle Sling from 28 WEEKS LATER==&lt;br /&gt;
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Hi, would anyone know by chance at all the type of M4 sling Sgt Doyle (Jeremy Renner) may be using for his tactical rifle used during the carousel/ evac scenes? Thanks&lt;br /&gt;
&lt;br /&gt;
==sniper== &lt;br /&gt;
in one of the photos of doyles M21 , it shows a sniper and it says it doyle but it looks nothing like him . is that just me?[[user:simmons 8492|simmons 8492]]&lt;br /&gt;
[[Image:28WL M212.jpg|thumb|none|500px|this dude]]&lt;br /&gt;
&lt;br /&gt;
:Yeah, that is ''definitely'' not Jeremy Renner. [[User:Spartan198|Spartan198]] 09:07, 5 May 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Red outlines and full screen shots ==&lt;br /&gt;
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This has always bothered me. Why are the majority of the screen caps of this movie with red outlines? I don't remember the movie itself having that.&lt;br /&gt;
:It happens with Windows Snipping Tool. Theres an option to turn it off though. [[User:The Kaptain|The Kaptain]] 15:41, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
And also why are screen caps from a full screen of the movie instead of a wide screen? Was this movie released before wide screen was the standard? [[User:Excalibur01|Excalibur01]] 10:33, 9 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=571995</id>
		<title>Talk:The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=571995"/>
		<updated>2012-06-06T02:33:27Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Season 3 Mystery suppressed Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OTHER==&lt;br /&gt;
That's Norman Reedus with the crossbow. He plays Daryl Dixon, who was not in the actual comic that I can recall. I like that though, he's a cool actor. I'm also a little bummed that they didn't use the guns drawn in the comics. Rick uses a HK mk.23. For those of you who might think that it's impossible to tell that from the comic the artist wrote HK MK.23 on the barrel.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I read some where that the Walker are attracted to loud noises. that might be why he is carrying a crossbow&lt;br /&gt;
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It is smart to use a crossbow; because it saves on bullets and in most all undead literature and movies the undead always react and swarm when they hear a gunshot. Very good show, have never read the comic but look forward to.-GoshMr.Peabody&lt;br /&gt;
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It's pretty amazing. I recommend buying the trade paperbacks. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Not only does a crossbow save on ammo and is silent, crossbow bolts can be retrieved and reused repeatedly before they bend, dull, break, or otherwise can't be used any longer. In effect, Daryl has essentially a near-infinite source of ammunition. As for Rick, I think the Python suits him better. It has personality, the Mark 23... not so much. [[User:Spartan198|Spartan198]] 16:43, 27 February 2012 (CST)&lt;br /&gt;
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==Whoa==&lt;br /&gt;
I loved the comic, when the hell did it get a tv show?&lt;br /&gt;
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The idea was revealed a while ago. It comes out on Halloween. -SasquatchJim&lt;br /&gt;
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honestly , its like two hours till the show ,i cant wait. simmons 8492&lt;br /&gt;
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Well it kept my interest. I'll watch it again next week to see if it can maintain the momentum.--[[User:Jcordell|Jcordell]] 18:30, 1 November 2010 (UTC)&lt;br /&gt;
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honestly it took some time to realy get things going , but now hes in a populated zone with other survivers . and if i was him id start that tank up! simmons 8492&lt;br /&gt;
&lt;br /&gt;
I coulda sworn the 50 on that tank was still loaded with ammo and in the next scene, it had no ammo [[User:Excalibur01|Excalibur01]] 01:30, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just watched it again. The .50 on the tank doesn't appear to be loaded, but there's another one in a sandbag fort that is, in the foreground as he goes by. -IGemini 04:15, 4 November 2010 (UTC)&lt;br /&gt;
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iv watched it from the start and i have to say its great simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Crappy dialogue ==&lt;br /&gt;
&lt;br /&gt;
In the trailer, one of the cops told the other to make sure he had a round in the chamber and that his safety is off. First off, the man he was talking to, had a Glock, so no safety. And since he's a trained cop, ready to open fire on a suspect that's hostile, why wouldn't he have a round in the chamber and his gun ready to go? That line just threw me off [[User:Excalibur01|Excalibur01]] 22:58, 3 September 2010 (UTC)&lt;br /&gt;
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Hey guys, just watched it. Its brilliant, easily as good as the comic. The 'crappy dialogue above does jar a little tho. Hes telling him to make sure he had a round in the chamber and that his safety is off as it is implied the officer in question is a bit useless, however after doing a brass check the officer in question then presses down on the slide release (even tho the slide is forward) as if to pretend it is the saftey catch. Morgan has a 5 shot snub revolver (which someone else will have to identify as im not too good with em). Rick pull a 92fs (standing in for an m9) from a dead soldiers shoulder holster at the end of the episode, and i'm fairly sure the SIG is a tutone P228 or 229 not a P239 --[[User:Captain Snikt|Captain Snikt]] 00:21, 22 October 2010 (UTC)&lt;br /&gt;
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:Maybe Basset is so damn useless that he hasn't even figured out that Glocks don't come with manual safeties... --[[User:Euromutt|Euromutt]] 07:28, 25 June 2011 (CDT)&lt;br /&gt;
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The funny thing about the thing with the safety is that you can hear the sound of a safety being click off.--[[User:Mattattack07|Mattattack07]] 04:03, 1 November 2010 (UTC)&lt;br /&gt;
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Remember that the dialogue was written long before it was decided the cop would be holding a Glock(unless the writer is Michael Mann). So maybe the round in the chamber thing  may have been unwarranted, but maybe he was a rookie, he did seem sort of skittish. Regardless, it's unfair to call ''that'' crappy dialogue. I think you're letting your knowledge of guns get in the way of enjoying good stories.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 04:32, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dont know if its worth noting, but the cop he tells that too, is actually, the first zombie he ends up shooting, after leaving the police station. Rick commented he was careless and dumb, so reminding him, makes sense.&lt;br /&gt;
&lt;br /&gt;
And, of course, Rick committed a cardinal sin; he referred to a magazine as a clip :P -SasquatchJim&lt;br /&gt;
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I'm not surprised, Sasqatch. The cop I talked to called his Glock 17 a &amp;quot;Glock 9&amp;quot;. I'm sure he would have said clip to. Not all cops are into guns. Haha&lt;br /&gt;
&lt;br /&gt;
:He also could have meant &amp;quot;Glock 9mm&amp;quot;, you know, since &amp;quot;9&amp;quot; is common shorthand for 9mm. When has anyone referred to .45 ACP as &amp;quot;11.43mm&amp;quot;? Hell, I once had a conversation with a Korean War vet about 1911s and when I referred to the cartridge by its dimensions, he had a dumbfounded look on his face and &amp;quot;corrected&amp;quot; me, telling me that the 1911A1 was &amp;quot;a 45, not no 11-something&amp;quot;. [[User:Spartan198|Spartan198]] 16:51, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==SIG P239==&lt;br /&gt;
&lt;br /&gt;
[[Image:WalkingDead-SIGP239.jpg‎|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P239 at police.]]&lt;br /&gt;
&lt;br /&gt;
This doesn't look like a P239 to me; more like a P226 or P228. It's too big, and it has nickel controls (which the two-tone P239s don't have). -[[User:MT2008|MT2008]] 01:45, 1 November 2010 (UTC)&lt;br /&gt;
:P228 because of the slide length. --[[User:Predator20|Predator20]] 01:49, 1 November 2010 (UTC)&lt;br /&gt;
::Remember, on low resolution screencaps like the ones I had to use, feel free to correct the Gun IDs.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::: Watching the scene I agree that it is somewhat larger. Sounds fine to me - I'll change it. The first episode was pretty good. I'm adding a Beretta 92FS (M9) entry - Grimes indeed takes one off a 'dead' soldier inside the Abrams tank he gets into, as noted by the above section. Also, I never did get a good glance at the snub revolver, though I'm fairly certain it's a S&amp;amp;W. They're replaying the show so I'll keep an eye for it, and some of the other guns. [[User:StanTheMan|StanTheMan]] 02:21, 1 November 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Spoiler Comment and Morgan's Revolver==&lt;br /&gt;
Its nice to see the page updated but arn't some of the descriptions (mainly the colt python) a bit spoilerific for anyone who hasn't watched it yet? --[[User:Captain Snikt|Captain Snikt]] 04:07, 1 November 2010 (UTC)&lt;br /&gt;
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:: Whoa, yes they are, I sure as hell didn't add those. :b I'll reword them somewhat. Also! The revolver Morgan uses is a Snub S&amp;amp;W Model 66, I can almost guarantee it. Bah, wish I could get screencaps. Still, I'll add that as well. [[User:StanTheMan|StanTheMan]] 04:34, 1 November 2010 (UTC)&lt;br /&gt;
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Are you sure its a 66? I remember it having a 5 round cylinder --[[User:Captain Snikt|Captain Snikt]] 04:52, 1 November 2010 (UTC)&lt;br /&gt;
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I grabbed this off my skyplus box so sorry bout the quality [IMG]http://i53.tinypic.com/2i700fm.jpg[/IMG] Any use, its definatly a 5 shot--[[User:Captain Snikt|Captain Snikt]] 04:58, 1 November 2010 (UTC)&lt;br /&gt;
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: I could have ''sworn'' it was a S&amp;amp;W. But it's definitely not a Model 66, since there's no rear adj. sights, nor of course a 6-shot cylinder. But Smith snubbie J-frames (5-shot) all have flat 'bull-nose' ejector rod shrouds, not curved. Bah, now I'm kinda stumped. My best guess at this point would probably be a [[Ruger SP101]]. Convert that image there to JPG and upload it on the site. It's not great, but it's better than nothing. [[User:StanTheMan|StanTheMan]] 05:05, 1 November 2010 (UTC)&lt;br /&gt;
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::Looks like it could also be either the [[Taurus Model 617]] or possibly a stainless steel [[Taurus Model 85]]. Biu it is difficult.--[[User:Jcordell|Jcordell]] 12:45, 1 November 2010 (UTC)&lt;br /&gt;
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From the barrel it looks like an early Taurus Model 85 in stainless or nickel plated. It was a five shot cylinder definitely.[[User:GaBoy45|GaBoy45]] 17:11, 1 November 2010 (UTC)&lt;br /&gt;
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: After posting I did consider it being a Taurus, many of them are awfully S&amp;amp;W looking to begin with. I doubt it's a 617 but it easily could be an 85. Hell, could be anything for all I know at this point. I guess it'll just be another 'unidentified' until we get more/better screencaps. I'll modify the S&amp;amp;W 66 entry I posted and just call it un-ID'd snub revolver, noting the 5-shot capacity and stating the possible choices. [[User:StanTheMan|StanTheMan]] 17:34, 1 November 2010 (UTC)&lt;br /&gt;
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I am almost certain it is actually a Ruger SP101, two inch model. No other snubbie, as far as I know, has the upper rear of the frame shaped into a rear sight notch like the SP101, as both of those Taurus models just lack rear sights - you can check the Taurus website as both models lack a &amp;quot;rear sight&amp;quot; category under specifications. Also, if you check out the behind the scenes vid [http://www.amctv.com/originals/The-Walking-Dead/?bclid=625294007001&amp;amp;bcpid=111717822001&amp;amp;bctid=628200502001 here], there is a pretty decent side shot of the revolver. The general shape is very close to a SP101, and even from the front, the lines on Morgan's triggerguard and barrel are cut much closer semi-melted look on the SP than the very sharp ones on a Taurus oR S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
All said, the easiest way to tell would be if they showed the damned cylinder release at some point. --[[User:John 234|John 234]] 07:41, 8 November 2010 (UTC) (Corrected typo --[[User:John 234|John 234]] 02:35, 9 November 2010 (UTC))&lt;br /&gt;
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: It's not an SP101.  The recoil shield shown is a simple traditional shape, not the bulkier contours Rugers have in that part of the frame.  Also, the ejector rod shroud is cut back more sharply from the muzzle, and the revolver in the show seems to lack the small hole on the front of the frame for the front crane lock. [[User:Rule .303|Rule .303]] 14:56, 2 December 2010 (UTC)&lt;br /&gt;
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Judging by the screens uploaded I'd say definately not a 617, 617 is a 7-shot, also can't see a ported barrel.  Still think it's a Taurus though.  [[User:ZombieKiller|ZombieKiller]] 09:22, 30 November 2010 (UTC)&lt;br /&gt;
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If you watch the Making of the Walking dead Season 1 it shows the side of the revolver.. Looks exactly like the Ruger SP101 from Breaking Bad. I'm guessing its the same prop. (Just like I think the RV is. )&lt;br /&gt;
&lt;br /&gt;
: It's definately not a Ruger SP101. As to the comment of the SP101 being unique with regards to the rear notch site. Nope. All snubbies have that. I have both the Taurus 85 (old shape) and the Taurus 85 Stainless. Looks much more like that due to the unique underlug on the revolver. Also look at the SP101's front. http://www.dayattherange.com/wp-content/uploads/2009/09/sp101target8.jpg Definately not what we are seeing in these screen captures. [[User:Potentpoefie|Potentpoefie]] 07:25, 19 November 2011 (UTC)&lt;br /&gt;
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It appears to be a Taurus 405 to me.  Looks large-bored, probably .40S&amp;amp;W so that would match the 405.  The front sight is tiny from that back angle which also matches the 405, the cylinder backing plate is the same etc.  krispic 21:36 Feb 22 2012&lt;br /&gt;
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== What kind of tank was that? ==&lt;br /&gt;
&lt;br /&gt;
Its oviously a stand-in for an M-1 but I'm not sure what it is. I'm thinking possibly a Chieftain, but I'm not sure. Also, note that a real M-1 woulnd't have worked for the scene since it lacks the floor escape hatch.&lt;br /&gt;
&lt;br /&gt;
-AC.&lt;br /&gt;
&lt;br /&gt;
:I'm also reasonably certain the 82nd Airborne Division doesn't have tanks in their TO&amp;amp;E, yet the (un)dead soldier in the tank had an 82nd patch on his left shoulder. --[[User:Euromutt|Euromutt]] 07:32, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well i would imagine that in the chaos of the zombie apocalypse lots of soldiers ended up with other units doin jobs they aren't really trained for.&lt;br /&gt;
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Actually smaller units are frequently attached (I believe the Brits call it seconded) to other units for mission purposes. Some armor battalions spent the whole campaign in France (WW II, 1944-1945) being attached to various infantry units - to include the airborne. After all the elements of the 9th and 10th armor divisions that were in Bastogne during the siege fell under the 101st Airborne for the duration of that battle. Funny how the airborne mafia always seems to forget about all the ''other'' troops that fought in that battle. --[[User:Jcordell|Jcordell]] 13:17, 23 August 2011 (CDT) &lt;br /&gt;
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At this point I'm not sure, but I do suspect it's the same tank that shows up in ''[[Zombieland]]''. Both shows are filmed in Georgia and the voice-over commentary on ''Zombieland'' states that the tank is owned by a private collector.--[[User:Jcordell|Jcordell]] 16:34, 1 November 2010 (UTC)&lt;br /&gt;
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Definately a Chieftain.&lt;br /&gt;
&lt;br /&gt;
: I concur, Chieftains are often used (mocked-up) as stand-ins for Abrams tanks. I also noticed the bottom escape hatch, which as far as I can recall, indeed isn't on an actual Abrams. [[User:StanTheMan|StanTheMan]] 23:49, 1 November 2010 (UTC)&lt;br /&gt;
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''Other comments posted on main page-''&lt;br /&gt;
&lt;br /&gt;
(Perhaps it is just me, but the Abrams featured in this appears to be a mocked up British Chieftain Tank, I didn't get a good look at the tank but it didn't seem to be a genuine Abrams, although it could simply be an older pattern M1 without the TUSK upgrade, reactive armor and the more apparent loaders hatch. Yet that would not explain the escape hatch.- Doc345)&lt;br /&gt;
&lt;br /&gt;
Older M1s didn't look that diffrent, from the later ones, aside from the most recent upgardes.&lt;br /&gt;
&lt;br /&gt;
Also, the angle of the frontal turret armor is wrong to be an M1.&lt;br /&gt;
&lt;br /&gt;
I think this may be the same tank which appeared in, among other series, Jericho.  The vehicle, if I remember correctly, is built on an old Centurion chasis to resemble an Abrams with some obvious differences.  --[[User:Charon68|Charon68]] 00:06, 9 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On a random note, where was a Striker seen in the episode? It says on the page that there was one with a fifty cal on it, but aside from the tank, the only other military vehicles I saw where some HMMWVs, what looked like a deuce, and a half, and some abandone Hueys.&lt;br /&gt;
&lt;br /&gt;
Intrestingly, in the trailor, the one Rick first sees after leaving the hospital lacked a rotor blade making me think it was edited in post-production. Also, the one off to Ricks left appears to still be lacking one.&lt;br /&gt;
&lt;br /&gt;
-AC&lt;br /&gt;
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at the begging seen when the main cerictor walkes out of the hospital he sees a ebandoned military equpent you can see a Stryker IFV --[[User:Armyguy277|Armyguy277]] 21:33, 9 November 2010 (UTC)&lt;br /&gt;
heres a picture &lt;br /&gt;
[[Image:The walking dead.png]]&lt;br /&gt;
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I can say without a doubt that the 'M1' ''is'' a Chieftain, not a Centurion. The long sloping frontal 'nose' armour, the front idler wheel and the lockers/storage bins are features of the Chieftain, not the Centurion. Not too sure about the 'escape hatch' though. I wonder if this is the same 'M1' that appears in the 2010 remake of Red Dawn? It looks the same to me. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
*Naw, that one they've actually made some modifications to like building up the hull and turret to be more Abrams-like and putting an M1-style bulge over the cylindrical fume extractor. This is just a Chieftain with a fake M2 awkwardly perched on top of the hatch weapon mounting. [[User:Evil Tim|Evil Tim]] 09:07, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Things I noticed ==&lt;br /&gt;
&lt;br /&gt;
Did anybody else notice that when Morgan cocked the hammer back on his gun and threatened to shoot Grimes if he didn't talk, the cylinder didn't advance to the next chamber like it should?&lt;br /&gt;
&lt;br /&gt;
And what about Grimes' personal arsenal in his backpack? Is it safe to assume that rubber/resin mockups? He was getting bounced pretty hard by that horse and the guns kept bumping him in the back. That's at least 40 pounds of gear to be carrying around.&lt;br /&gt;
&lt;br /&gt;
More than safe to assume that. Most of them even appeared to have solid barrels. Probably rubber.--[[Special:Contributions/99.48.50.70|99.48.50.70]] 04:04, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The cylinder did rotate, I remembered that happening when I watched the scene. As far as the bag -o- guns, I have no idea. If they were all rubber, they were modeled after some hard to find shotgun configurations and looked very real. --[[User:Yournamehere|Yournamehere]] 20:59, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to Grimes in episode 3 his duffle bag was holding six shotguns, two &amp;quot;high powered&amp;quot; rifles, a dozen handguns, and 700 rounds of assorted ammo. That's easily 80-90 pounds of gear. There's no way Grimes could be carrying that around in one hand with a gas can in the other. Or getting bucked and having the bag sag to the side and the stuff not come falling out.&lt;br /&gt;
&lt;br /&gt;
Did anybody else notice that Dale seemed to switch between carrying a rifle with a sling, to carrying one without a sling between scenes?&lt;br /&gt;
&lt;br /&gt;
== I rewatched the first episode. ==&lt;br /&gt;
&lt;br /&gt;
Two of the Sheriffs deputys from the neighboring county had shotguns. One looked like and 870 Remington. The other looked like a Mossberg.&lt;br /&gt;
&lt;br /&gt;
The gun used to shoot Rick, I'm pretty sure was either 1911, or a Glock. It seemed to have an extended slide.&lt;br /&gt;
&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
:: I noticed the shotguns too but it was hard to get a decent look at them, mainly the second one (Mossberg I guess). I will concur at least one of the other shotguns was indeed a standard 870. No idea what the pistol is/was. [[User:StanTheMan|StanTheMan]] 16:19, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Almost positive the other two deputys, from the neighboring county had Glocks, like the other deputys from Ricks department.&lt;br /&gt;
&lt;br /&gt;
You can see one of the shotguns fairly well, after Rick gots shot, one of the two deputys joins Shane in trying to help Rick. Like Shane, he drops his gun, and it can be seen fairly well.&lt;br /&gt;
&lt;br /&gt;
Looking at the pick on here, I'm more positive than ever that the last gunmans weapon was a 1911.&lt;br /&gt;
Good eye on my part, since it was litreally visible for like less than a second.-AC.&lt;br /&gt;
&lt;br /&gt;
==Andrea's gun==&lt;br /&gt;
I believe Andrea is packing a Smith and Wesson 3913 Ladysmith [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:I concur. -[[User:The_Winchester|Winn]]&lt;br /&gt;
&lt;br /&gt;
Here's a good picture. http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-2-rick-andrea.php&lt;br /&gt;
[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:: I also agree about it being a 3913 Ladysmith. We also saw a M67 'baseball' grenade in this latest episode (actually the training version, you could still spot some blue paint on it). [[User:StanTheMan|StanTheMan]] 05:21, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What kind of rifle did Meryl have? ==&lt;br /&gt;
&lt;br /&gt;
Looked like possibly a Model 70, but I'm bad at identifing bolt actions.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
Seriously, does anyone know what kind of rifle he had?-AC&lt;br /&gt;
&lt;br /&gt;
Compare the bolt heads (or whatever the end of the bolt closest to the butt is called); the Remington 700 seems to have more of a protruding portion, while the Mod. 70 is tucked in and more square-like. &lt;br /&gt;
&lt;br /&gt;
At least, that's what it seems like. There used to be a generic page for comparing Bolt-Action Rifles, like the shotguns have now. Where did that page go? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here it is.&lt;br /&gt;
&lt;br /&gt;
[[Bolt Action Rifles - Most common Sporting Models|Scoped Bolt Action Hunting Rifles]]. --[[User:Jcordell|Jcordell]] 01:52, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shane's Pistol==&lt;br /&gt;
Can anyone identify the pistol Shane is carrying? It looks like either a Glock or possibly a Sig Pro. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Probally a Gock. There very common cop guns, in both hollywood, and real life. Also, severael of the cops, at opening shootout had them, so evedently the prophouse they went to had some.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
Definitely a Glock. Although it's only shown briefly, it looks like a 17. He carries it in a thumb break holster. [[User:Mmarlon brando|Mmarlon brando]]&lt;br /&gt;
&lt;br /&gt;
Picture of him holding it: http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-4-carl-lori-shane-morales.php&lt;br /&gt;
&lt;br /&gt;
After looking at the screenshot on the main page, can anyone identify the holster?&lt;br /&gt;
&lt;br /&gt;
In the finale you can see its a Glock 19. Not 17. (Also the firing M4s looked like they had blank firing adapters as flashiders)&lt;br /&gt;
&lt;br /&gt;
Definitely a 17 in the last episode when shane opens the barn doors and shhots all the walkers he fires too many rounds for it to be a 19&lt;br /&gt;
&lt;br /&gt;
This is getting tiresome now, stop identifying guns based on the amount of rounds that they fire! It's a TV series where in editing they can easily make a 15 round magazine last for 80 rounds (see John Woo films) --[[User:Cool-breeze|cool-breeze]] 05:27, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Merle==&lt;br /&gt;
&lt;br /&gt;
It's Merle not Maryl or Marle&lt;br /&gt;
&lt;br /&gt;
==Guts==&lt;br /&gt;
I really like how Rick actually checks the dead soldier's vest for more ammo instead of just taking the weapon like every other film. I also like how when his Beretta runs dry he doesn't toss it away like some generic action hero but he keeps it and stows it in Glenn's backpack. --[[User:AdAstra2009|AdAstra2009]] 02:03, 16 November 2010 (UTC)&lt;br /&gt;
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Oh yeah, that was good stuff. Have yet to see the Beretta again though. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:Did you also notice that his [[Colt Python]] is still in his hoslter even though he ran out of ammo for it? I liked that touch as well. --[[User:Jcordell|Jcordell]] 14:29, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You never know what you might find ammo for at a latter date.-AC&lt;br /&gt;
::Which he does in the third episode. Anyway Python's are too expensive to be tossing away on a whim. Even after the Zombie Apocalypse has happened. --[[User:Jcordell|Jcordell]] 17:32, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I recall right they've been outta production since the late 90s.&lt;br /&gt;
&lt;br /&gt;
::The last Python was manufactured approximately six years ago. --[[User:Jcordell|Jcordell]] 18:30, 16 November 2010 (UTC)&lt;br /&gt;
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Still outta production than. If I recall right, for a while it was outta generael production, but could be special ordered.&lt;br /&gt;
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Yes the last five or six years it had to be ordered through the custom shop.--[[User:Jcordell|Jcordell]] 01:54, 18 November 2010 (UTC)&lt;br /&gt;
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The Python, and The Anaconda, where the best revolvers Colt made since the SAA imho-AC&lt;br /&gt;
&lt;br /&gt;
IMO, the Official Police and Detective Special should be included as well. -SasquatchJim&lt;br /&gt;
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Too bad that still fully loaded .50 next to the tank is too heavy to take back [[User:Excalibur01|Excalibur01]] 23:16, 22 November 2010 (UTC)&lt;br /&gt;
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If he can walk and ride a horse with a 90lb bag on his back like its nothing, he could carry a M2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:44, 23 November 2010 (UTC)&lt;br /&gt;
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And he brought buddies with him to GET that bag he left behind. They can lug around an M2 with ammo. Sure it doesn't look like there's any extra, but it's an M2 with AMMO! [[User:Excalibur01|Excalibur01]] 03:11, 23 November 2010 (UTC)&lt;br /&gt;
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But honestly, what would be the purpose, in this story? I mean, they're already getting guns and ammo, and it's not like you need a lot of penetration to kill a zombie, so they don't really need a .50 caliber machinegun. All it would really do was kill a couple of zombies while making a shitload of noise, attracting every zombie in a mile radius. [[User:Acora|Acora]] 05:04, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I bet one would've come in handy on top of the camper during the attack on the camp. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:07, 30 November 2010 (UTC)&lt;br /&gt;
::Possibly (I posted that before I saw that episode, sorry.), though I doubt any of them have any training or even any practice with military grade machine guns, and so I'm betting that during the chaos of the attack, they would have killed more of their own people. [[User:Acora|Acora]] 02:43, 1 December 2010 (UTC)&lt;br /&gt;
::: Woulda been kinda hard to use that thing in the dark, too, since the only source of light is that campfire. Scoring headshots on zombies without friendly fire in a situation like that? No way even TV-land can pull THAT one off.&lt;br /&gt;
&lt;br /&gt;
Talking about scavenging guns, even when they were rushing back to the vehicles in front of the CDC wouldn't it have been a good idea to at least grab a couple of the discarded weapons lying around out front?&lt;br /&gt;
&lt;br /&gt;
==Vatos==&lt;br /&gt;
Ok, tonight I think I've seen a S&amp;amp;W model 10, a Colt Detective Special, and possibly a S&amp;amp;W mosel 28 in the hands of the mexican gangsters and it looks like T-Dog was using a BAR. The bag had some Sigs and Glocks and Daryl had a Remington 870 and I think that Rick is using a Mossberg 590 not a 500.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Just so everyone knows, I didn't edit the page tonight, I just wrote on here. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Daryl took at least one Sig from the bag. T-Dog used a Mossberg later, but I think his scoped rifle was a BAR. The shotty Glenn ended up with, looked the same as Daryl's. Also, Shane drew his pistol at one point, but it was hard to see.-AC&lt;br /&gt;
==Daryl's Crossbow==&lt;br /&gt;
Daryl Dixon's crossbow is a Horton Scout HD 125: http://www.dickssportinggoods.com/product/index.jsp?productId=2817217&amp;amp;cid=CSE:GoogleProductSearch. In the fourth episode &amp;quot;Vatos&amp;quot;, when Daryl points it a T-dog on the roof you can see the faded Horton logo on the front. Scout 125 can be seen above the trigger after the camera angle changes. [[User:Mmarlon brando|Mmarlon brando]]&lt;br /&gt;
&lt;br /&gt;
::Picture added and changes made. --[[User:Jcordell|Jcordell]] 19:20, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Was that an XD? ==&lt;br /&gt;
&lt;br /&gt;
The handgun, that Daryl takes from the bag of guns. At first I thought it was a SIG, but after rewatching it, I think it may have been a Springfield Army XD.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nope, definitely a bi-tone Sig of some kind.&lt;br /&gt;
&lt;br /&gt;
Yeah, the XDs don't have all that stuff on the side of the gun and the slide is actually more Glock like than the more rounder Sig slides [[User:Excalibur01|Excalibur01]] 17:36, 28 November 2010 (UTC)&lt;br /&gt;
[[Image:Walkingdeadsig.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) inspects a bi-tone Sig Sauer handgun from his bag of guns.]]&lt;br /&gt;
&lt;br /&gt;
- ZeoRanger5 17:20, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
that looks like a SIG-sauer P226 or P228. simmons 8492&lt;br /&gt;
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I agree with simmons 8492, i'd say p228 myself. &lt;br /&gt;
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How did you think that was an XD?--[[User:Jackie.45Cal|Jackie.45Cal]] 14:48, 30 November 2010 (UTC)&lt;br /&gt;
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Not sure. When I stuck it in his waistband, it looked like a combination between a Sig, and a Glock. As far as handguns go, I'd say the XD is closest to that description. Course I was rather sleep deprived at the time.-AC&lt;br /&gt;
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i also think that in episode 5 shane pulls what looks to be a sig when the sister is coming back to life . im not sure because i know shane has a glock but this isnt in the holster , its carried mexican style and is only seen for seconds. can some one verify ?[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Rick also pulls a gun carried similarily in that scene. Ricks looked like a Glock.&lt;br /&gt;
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but shanes looks more like a sig or something .[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Some ones gotta move that pic into the 228 spot.[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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:It's not a P228. The screencap doesn't show it well, but I checked the episode again, and it's possible to see that it has the squared trigger guard of the P226, rather than rounded, as on a P228. -[[User:MT2008|MT2008]] 23:16, 28 January 2011 (UTC)&lt;br /&gt;
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==Faking recoil==&lt;br /&gt;
&lt;br /&gt;
Its a littlle overdone but nice to see it (a HP in 9mm doesnt kick as much as shown, but its better than most shows, and handling is pretty good or tv.&lt;br /&gt;
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may be because he hasent realy fired a 9mm in a while he wasnt use to it or because hes used to the revovler&lt;br /&gt;
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That makes no sense, .357 Magnum (I'm guessing thats what is loaded) has alot more kick,  if he can handle a .357 than he could easily handle a 9mm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:02, 5 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and im sure that a python has more kick than that highpower . and being that he killed a hand full of zombies with that in the first episode it wont matter .-[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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:Just a FYI, its Hi Power, not High Power.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:07, 6 December 2010 (UTC)&lt;br /&gt;
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/AUA&lt;br /&gt;
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Since most people don't know the distinction between a Hi-Power and a Colt M1911, and the show is known to have certain..flaws when it comes to reality, they could have just been assuming that it was a .45, and Hollywood logic states that if it's larger than 9mm, it makes your wrist fly up and sends bad guys flying. &lt;br /&gt;
&lt;br /&gt;
Or it was just because they wanted Rick to seem cool with a stainless steel firearm (like his Colt Python, which he points at other survivors so often, it could be a drinking game).  &lt;br /&gt;
&lt;br /&gt;
But being seriously, this is the same show where Glocks have external, slide-mounted safeties in the US and headshots can be made off-hand with a sidearm at 50 meters while running. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
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:I haven't been able to watch the series only the first episode (no cable) but... The Python is a heavy revolver and could be loaded with .38 Specials. Also with the Hi-Power being a semi-auto and able to shoot more rapidly. Would have more perceived recoil. Seeing guys on YouTube handle .45s with very little recoil, it's shotguns and full auto rifles where movies get recoil wrong. --[[User:Predator20|Predator20]] 02:34, 6 December 2010 (UTC)&lt;br /&gt;
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==DShK heavy machine gun?==&lt;br /&gt;
&lt;br /&gt;
I believe there was an abandoned DShK heavy machine gun flanked by sandbags when they headed towards the CDC building by the looks of the muzzle. (This was the best episode so far, I think.) - Angel_956&lt;br /&gt;
&lt;br /&gt;
Most likely a mocked up M2 but I definatly saw that distinct muzzle brake.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:20, 29 November 2010 (UTC)&lt;br /&gt;
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I added a cap but you cannot really tell one way or another if it is a mock up or not.  Either way...it makes no sense for it to be there in the first place!!! --[[User:Charon68|Charon68]] 23:46, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was thinking. Why would an outdated Soviet Union machine gun even be in the show, but it might be cleared up in the next episode. I clearly remember the guy in the CDC building saying something about some French soilders, I think. If so it might of meant that there was an international response to the zombie outbreak, trying to control it, explaining the DShK. [[User:Angel_956|Angel_956]]&lt;br /&gt;
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:Now your just over-analyzing, it's in all likeliness what they used because it's what was available to use when they were shooting the scene. --[[User:AdAstra2009|AdAstra2009]] 05:46, 30 November 2010 (UTC)&lt;br /&gt;
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:Maybe somebody &amp;quot;requisitioned&amp;quot; (read: looted) it from the National Infantry Museum or Fort Benning; both are in or around Columbus, GA, which isn't exactly close to Atlanta, but it's the closest place I can think of where you might plausibly find a DShK. When you need more HMGs, you grab what's available. --[[User:Euromutt|Euromutt]] 20:18, 24 June 2011 (CDT)&lt;br /&gt;
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Weird though, since they obviously had M2s available for filming.-AC&lt;br /&gt;
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:Not necessarily. Armorers can change during filming and weapons may not be available even though they were previously.  Also remember that only the first episode had the M2 so the armorer could have changed since then. --[[User:AdAstra2009|AdAstra2009]] 22:43, 30 November 2010 (UTC)&lt;br /&gt;
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::Actually, those M2HBs are still there in episodes 2 (&amp;quot;Guts,&amp;quot; when Grimes escapes from the tank) and 4 (&amp;quot;Vatos,&amp;quot; when Glenn goes to retrieve the Bag O' Guns) &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; they pass at least two M2HBs on the way to the CDC's front door &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; they pass the DShK. They weren't just there for the pilot. --[[User:Euromutt|Euromutt]] 09:18, 25 June 2011 (CDT)&lt;br /&gt;
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My thought was militia that made a last stand with the army to protect the people gathering at the CDC (notice the weapon is surrounded by bodies in civilian clothes), the DShK having been purchased by one of the members (legitimately or otherwise) and subsequently put to use following the outbreak. - Wolfblade670&lt;br /&gt;
&lt;br /&gt;
Maybe the Russians dropped in tom VDV to help protect the CDC. -Jakezergling&lt;br /&gt;
&lt;br /&gt;
:I, umm, highly doubt that... - [[User:Mr. Wolf|Mr. Wolf]] 03:30, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, Russia would have enough trouble fighting the Walkers on their own turf, considering that Russia is easily 2 times the size of continental United States. Besides that, do the Russians even use the DshK anymore? I do believe it's been phased out by the Kord since the late 90s/early 2000s. [[User:Spartan198|Spartan198]] 18:18, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Daryl's knife ==&lt;br /&gt;
&lt;br /&gt;
In the third episode, when Daryl is told about his brother, he attacks Rick with some sort of hunting or combat knife. He's later seen with it in a sheath on his left thigh, and you get a fairly close (But very brief) look at it when they're walking through the building at the beginning of the forth episode. Anyone have any clue what it is? I mean, from the brief glimpse I got of it in the forth episode, it looked like it was possibly a TOPS Steel Eagle 107C, the same kind of knife that the character Royce had sheathed in Predators, but I'm not sure. Can anyone confirm, or give an alternative? [[User:Acora|Acora]] 07:42, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's actually a Busse Combat Team Gemini with a bead blasted finish and black and tan layered g10. Gerber is now supplying knives to the show as well, as seen in the season 2 premiere when Carl finds a full roll in and abandon vehicle. The list of models is on their FB page. [[User:Mmarlon brando|Mmarlon brando]]&lt;br /&gt;
&lt;br /&gt;
: I would agree that Daryl does have a Busse Combat Team Gemini. A clear profile-type photo of Daryl's knife was featured in the &amp;quot;story sync&amp;quot; for the eighth episode of the second season on the AMC website. Here's a link to that image: http://www.amctv.com/wp-content/uploads/2012/02/208-17.jpg --[[User:Kepiblanc|Kepiblanc]] 12:24, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== What kind of gun did he give Morales? ==&lt;br /&gt;
&lt;br /&gt;
He said it was a .357, but I have no idea what it was.-AC&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
He held it in his hand for a profile shot; maybe you should try screencapping it at that point and going from there. There should be an ID for it though, unlike Morgan's snubnose. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
I lack the equipment needed to screencap.-AC&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
Use IrfanView (freeware) or the PrtScn button on your computer (press it on the frame you want to capture, and then paste it into Paint to crop it). &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
I think it's a Smith and Wesson 586 [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Rick's second shotgun.==&lt;br /&gt;
&lt;br /&gt;
After Rick gives the 590 (it wasn't a 500, someone should change that) to Guillermo, he uses one with an 18 inch barrel, a blued type finish and wood furniture. I think some people commented on it being a Mossberg, but it has a rounded bolt like a Remington 870. However, it's not an 870 since the trigger guard isn't round enough, the magazine tube is longer than the standard 4 shot tube, and it doesn't have an extension attached, and the wood furniture has a single rib on the side for gripping. After doing some research, my best guess is that it's an earlier H&amp;amp;R Pardner Pump, possibly in some sort of police configuration. I know it's neither a Mossberg or a Remington, though.&lt;br /&gt;
&lt;br /&gt;
It's indeed an H&amp;amp;R Pardner Pump. The humpback receiver is unmistakable. [Ballistics_Expert2]&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
I'd PrtScn/screencap the shotgun in question before making any comparisons. We still haven't definitively IDed Dale's bolt-action, so maybe you should get one of that as well. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
We still have Merles bolt-action as well.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This cap from the page will suffice:&lt;br /&gt;
&lt;br /&gt;
[[Image:WD870ep05.jpg‎|thumb|none|500px|Rick with his Remigton, when he and Shane patrol the woods (Episode 5).]]&lt;br /&gt;
&lt;br /&gt;
And a link to a Pardner Pump configured similarly:&lt;br /&gt;
http://i271.photobucket.com/albums/jj131/TRguy/Guns/NEFPardnerPumpYouth8-12-10.jpg&lt;br /&gt;
&lt;br /&gt;
A few things distinguishing the shotgun in the picture as a Pardner Pump as opposed to an 870, 500 series, or whatever:&lt;br /&gt;
&lt;br /&gt;
-Some type of thin rib on the top of the barrel.&lt;br /&gt;
-The foregrip has the distinctive groove in it as seen on the Pardner Pump.&lt;br /&gt;
-The agnle that the receiver curves at the butt end is a sharper angle rather than a bend type (you can tell by the shadow).&lt;br /&gt;
-The magazine tube is longer than a 4 shot, but it's not screwed on like other models, nor does the endcap and barrel link resemble that of other models.&lt;br /&gt;
&lt;br /&gt;
Some other things that you can't notice in the picture, like the flatter trigger guard or a good shot of the angled receiver, are seen in the series very easily, namely in Episode 5 during Rick and Shane's patrol, when this cap takes place, and one instance in Episode 6 where the doctor is drawing blood and the gun is sitting behind Rick as he waits. This good enough? --[[User:Yournamehere|Yournamehere]] 10:08, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think you're right, it's not a Remington, Mossberg, or a Winchester. It looks like a Pardner, more like the Pardner pump compact, due to the shorter barrell. --[[User:Warejaws|Warejaws]] 23:43, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Rick's first shotgun was a 500 with the extended tube. It didn't have the bayonet lug, just check some of the promo pics on imbd.com - [[User:MarkXIX|MarkXIX]]&lt;br /&gt;
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Ah, so it is, I could have sworn I saw the 590s tube cap on it. I can notice a buncha stuff on an H&amp;amp;R, but I get that wrong, lol. --[[User:Yournamehere|Yournamehere]] 17:47, 9 December 2010 (UTC)&lt;br /&gt;
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Rick's shotgun, from the end of Vatos and on, was a Pardner Pump, but I don't think it was a 20 gauge. Sometimes, hunting model guns can have the vent-rib barrel cut down, to where it is a riot shotgun. I see that as being more plausible. --[[User:1897Reloaded|1897Reloaded]] 11:46, 29 October 2011 (UTC)&lt;br /&gt;
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==Think its funny==&lt;br /&gt;
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Rick misses several close range shots (so do long gun toting officers) in the beginning against chase suspects, then later in series hes nailing headshots left and right....&lt;br /&gt;
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Noticed that too, although zombies don't shoot back. They just charge straight ahead.&lt;br /&gt;
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/AUA&lt;br /&gt;
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It's a screenplay-direction thing. The show is already a bit overdramatized in general, so little things like the 'clip' and 'safety' dialogue or the headshot ratio aren't really all that important to the screenwriters, at least not compared with inserting dramatic bits into it. &lt;br /&gt;
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AUA/&lt;br /&gt;
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When the police were shooting the chase suspects, their targets were live people.  An accurate marksman or not, if you're not used to firing live rounds at live humans your subconscious may not want you to hit that kill shot.  Zombies are different.&lt;br /&gt;
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also he has had weeks of shooting  live targets ie the zombies so he as probaly leared to shot them really well --[[User:Armyguy277|Armyguy277]] 20:21, 10 December 2010 (UTC)&lt;br /&gt;
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/AUA&lt;br /&gt;
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Unless you're superhuman, you can't learn how to make a shot that is off-hand, behind you, at a 1.5 x 1 ft target at 50 meters, while RUNNING, in a few weeks. Few people would be able to make that shot, period. The gate-zombie shots were just...unfeasible. &lt;br /&gt;
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AUA/&lt;br /&gt;
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*Well it is a show about the dead walking around and eating the flesh of the living. I'm willing to overlook the amazing skill that Rick displays with headshots.--[[User:Jcordell|Jcordell]] 17:28, 20 June 2011 (CDT)&lt;br /&gt;
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==Question about Shane's shotgun technique==&lt;br /&gt;
Just a question for those who may know, is it considered proper technique to hold the gun that high on the shoulder, with his cheek resting on the receiver? I figuered it was an adjustmant made due to the M4-style stock, as Rick and other survivors wielding unmodified weapons don't do this.&lt;br /&gt;
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: I noticed that too, I figured it was just the actor's preference (possibly due to inexperience) but I guess it could be because of the M4 stock. I dunno. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:39, 1 December 2010 (UTC)&lt;br /&gt;
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:It's standard practice in the US military. They teach you to ride the stock high so that your sights are level with your eyes. [[User:Spartan198|Spartan198]] 13:56, 2 December 2010 (UTC)&lt;br /&gt;
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Thats with the M16/M4, not a shotgun.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:58, 2 December 2010 (UTC)&lt;br /&gt;
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:the stock on the shotgun is a Knoxx Industries SpecOps NRS Shotgun Stock&lt;br /&gt;
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::My dad has one on his 870.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 5 December 2010 (UTC)&lt;br /&gt;
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-i noticed that . i dont think that stock has a single thing to do with it . it probably prefrances [[user:simmons 8492|simmons 8492]]&lt;br /&gt;
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Considering the US military teaches you do to that with a M4, the stock is pretty much the same as the M4 so I could see why he's doing it. Also I don't get the feeling that any of the actors are really inexperienced, they all seem to be trained well in regards to weapons. Least Rick and Shane do.[[User:Bristow8411|Bristow8411]] 22:18, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Series Finale==&lt;br /&gt;
&lt;br /&gt;
I noticed a nickel finished pistol tucked into Daryl's waistband mexican style early on in the episode, looked like a SIG.&lt;br /&gt;
I'm thinking that Daryl's pistol was probably the same Hi-Power Rick took off merle in episode 2. &lt;br /&gt;
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Does any one else think the grenade description is a bit of a spoiler as it is a deus ex machina. I suggest only saying it is used in episode 6 and not how. I know this has absoloutely nothing to do with firearms but i loved the ax decapitation amidst the headshots at the end --[[User:Captain Snikt|Captain Snikt]] 02:39, 7 December 2010 (UTC)&lt;br /&gt;
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:The grenade wasn't a deus ex machina, but a textbook example of Chekhov's gun. He found it in the first episode even. It would have been a deus ex machina if they found it there.(I expected him to actually bring it out against the guys in the city in episode 3, myself)--[[User:Mr-Jigsaw|Mr-Jigsaw]] 08:28, 8 December 2010 (UTC)&lt;br /&gt;
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Hi, New guy here. When Jenner allows the the others to enter the facility at the start of the episode, he's seen holding an M4, and he mentions that &amp;quot;There're a lot of these lying around. I familiarized myself.&amp;quot; And yet, none of the others ever even think of finding a couple of the guns for themselves. Shame, considering a couple of those and a few mags would've come in pretty handy outside (especially if there was a suppressor to be found) Anyone else bugged by this?&lt;br /&gt;
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They've been sitting outside for like a month. The M4 is a fine, gun, but you need to clean it regularly.-AC&lt;br /&gt;
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:Only if your in the desert sand, sitting around like that outside would be fine but not how I would store my guns.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:32, 14 December 2010 (UTC)&lt;br /&gt;
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I was definitely bugged by this fact. Supposedly a lot of M4s and 30 round magazines lying around, and Jenner's the only guy who has one. But then again the supply of ammo might've been low, considering everything that'd happened. [[Ballistics_Expert2]]&lt;br /&gt;
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first off all there are no M4A1`s seen inside all out side wicth iswere he probily got it second they were only out side for a few momints ehter runing away from the bulding or trying to get in before they are over welbed with zombies tird as he said ammo is preety rare as you can see when they are out side there are hunderdes of dead zombies witch had to be killed by something --[[User:Armyguy277|Armyguy277]] 19:51, 9 December 2010 (UTC)&lt;br /&gt;
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== To Do List. ==&lt;br /&gt;
&lt;br /&gt;
1. Shotguns used by deputies in opening shootout.&lt;br /&gt;
2. Morgans revolver.&lt;br /&gt;
3. Merles rifle.&lt;br /&gt;
4. The guns, Rick, and Shane pull after Amy turns.&lt;br /&gt;
5. The gun given to Morales.&lt;br /&gt;
6. Daryls handgun.&lt;br /&gt;
7. Whether Shanes Glock is a 17 or 19.&lt;br /&gt;
8. Whether Ricks first shotty was a 500 or a 590.&lt;br /&gt;
9. Ricks second shotty.&lt;br /&gt;
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I miss anything?-AC&lt;br /&gt;
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==Short Season Huh?==&lt;br /&gt;
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At least season 2 will be twice as long, whenever they get around to making it.....&lt;br /&gt;
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At least there will be a seaon two, I thought this was a miniseries at first and was very dissapointed that it was over so soon. [[Special:Contributions/67.187.27.89|67.187.27.89]] 01:45, 10 December 2010 (UTC)&lt;br /&gt;
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It's definately already in production.  Normally when a series gets picked up production on the second season gets rolling ASAP. This became a pretty popular show, show I'm guessing AMC got the ball rolling right away when they realized they had demand for the show.  Anyone here read the graphic novel series? I want to try and get into it but want to know if it's worth the time and money--[[User:Burgershot621|Burgershot621]] 05:09, 14 December 2010 (UTC)&lt;br /&gt;
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They really are worth it. I buy the trade paperbacks, they are like $12.00 a book. There are 13 of them up to now. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Personaaly i prefer the graphic novels. Dont get me wrong i love the series, but the comics are much more grim and dark, in the series everyone seems to be more willing to get along and its more zombie orientated, the comics are much more grim, its about the characters and in the comic no characters are safe, even mainstay ones. The tv series feels slightly more commercialised and main characters have outlived their comic book life already. I do love the tv version, and darly dixion is the best non comic character creation to be added to the series, I just hope Carl gets a gun next series, that said and cant belive i have to wait till october to see series 2.- Captain Snikt [[Special:Contributions/109.157.4.163|109.157.4.163]] 23:58, 14 December 2010 (UTC)&lt;br /&gt;
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:Daryl has proven so popular that he's actually being written into the comic. [[User:Spartan198|Spartan198]] 01:15, 29 March 2012 (CDT)&lt;br /&gt;
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== Popular Cop Guns ==&lt;br /&gt;
An answer above said that the Glock was &amp;quot;a very common cop gun, in both hollywood, and real life.&amp;quot;  This is true, but I was wondering if their were any other cop guns in hollywood and in real life that are as popular as the Glock.--[[User:MarineCorps1|MarineCorps1]] 21:49, 17 December 2010 (UTC)&lt;br /&gt;
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The Beretta 92 is the only one that comes to mind for me. -SasquatchJim.&lt;br /&gt;
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:There aren't too many police depts issuing the Beretta 92F anymore, even though Hollywood still shows them being carried by cops. Anyway, Glock holds just under 2/3rds of the U.S. law enforcement market, SIG-Sauer holds about 1/3rd, and a number of other makes (S&amp;amp;W, H&amp;amp;K, Beretta, etc.) are constantly fighting each other for what's left. -[[User:MT2008|MT2008]] 16:00, 22 January 2011 (UTC)&lt;br /&gt;
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SIG-Sauer P226, S&amp;amp;W M19/66, AR-15, and many more... --[[User:nkingman|nkingman]]&lt;br /&gt;
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Ah, that's right.&lt;br /&gt;
Some older ones include the S&amp;amp;W Model 10, S&amp;amp;W Model 28, Colt Trooper, and a 12 gauge pump shotgun (namely a Remington 870.)&lt;br /&gt;
Another new one is the S&amp;amp;W M&amp;amp;P -SasquatchJim&lt;br /&gt;
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There was once a time when the S&amp;amp;W Model 15/67, the S&amp;amp;W Model 13/65. Colt Official Police, Ruger Six Series revolvers, the S&amp;amp;W Model 19/66 and the Colt Lawman/Trooper Mk III were also very popular Cop revolvers.--[[User:Jcordell|Jcordell]] 14:40, 28 March 2011 (CDT)&lt;br /&gt;
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Glocks, S&amp;amp;W M&amp;amp;Ps, SIGs, HK USPs, S&amp;amp;W 5906 (4506, etc) are known for being &amp;quot;cop guns&amp;quot;, &lt;br /&gt;
Glocks IIRC are used by 60% of the police force in the US so its kinda hard to compare&lt;br /&gt;
&lt;br /&gt;
== Flash suppressor on M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice the flash suppressor on the M4A1 held by the soldier that gets grabbed is different than normal?&lt;br /&gt;
:I thought it was a nongun.--[[Special:Contributions/129.89.179.105|129.89.179.105]] 01:22, 19 December 2010 (UTC)(thePotShot)&lt;br /&gt;
::Just for reference,&lt;br /&gt;
::[[Image:M4A1nongun.jpg|thumb|500px|none|M4A1 Non Gun]]--[[User:Commando552|commando552]] 11:58, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it's a Non Gun M4. Look at the range at which he's shooting at his comrades. Blanks are dangerous if an actor is shooting at other actors who are that close, so they probably had to use the Non Gun instead. -[[User:MT2008|MT2008]] 15:57, 22 January 2011 (UTC)&lt;br /&gt;
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:Actually, the Aimpoint M68 CCO (in this case I believe it is a Comp M2 or ML2) can be used with the foreward lens cover closed.  Used in this method, it forms an occuladed eye-sight, which were one of the first types of weapons optics employed.  Using an occuladed eye-sight is very similar in principle to the BAC method employed in some Trijicon ACOGs, both eyes are left open and due to the way the brain processes images from the eye, what the left (or right eye sees) downrange has the red dot from the other eye (which is looking down the sight) superimposed on it.  This is useful as there are rumors that the red dot (particularly in the Aimpoint family) can in fact be detected from in front of the weapon due to the intensity of the light, espiecially in night battle conditions. So the sceintist might really know what he is doing, but it is just as likely it was a mistake by the prop department.[[User:SAWGunner89|SAWGunner89]] 22:17, 1 March 2011 (UTC)&lt;br /&gt;
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== I liked Rick's reaction when he pulled the pin on the grenade in the last episode ==&lt;br /&gt;
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He was thinkin &amp;quot;ohshitohshitohshitohshit&amp;quot; and then hauled ass outta there haha. I liked that little detail, along with him getting knocked off his feet as he tried to get as far away from it as possible, instead of the clichè &amp;quot;walk slowly towards the camera as a bomb goes off behind you with a bad-ass grimace on your face&amp;quot;. This show had a lot of nice little details like that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:46, 28 January 2011 (UTC)- Yeah but its a grenade bro, you have like what 7 seconds so you can't walk away slowly from it..and also the building was about to total..-jake&lt;br /&gt;
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Yeah, I liked that too. i hate when like the everyday joe can slowly walk away from a huge explosion,[[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
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I like the way that he pulled the pin and had the &amp;quot;Oh my GOD!&amp;quot; moment when he suddenly realised that he needed to run fast. --[[User:Cool-breeze|cool-breeze]] 07:49, 2 July 2011 (CDT)&lt;br /&gt;
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Lol, my friend was like that fuse is burning wtf is he doing? chilling?&lt;br /&gt;
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== Season 2 ==&lt;br /&gt;
&lt;br /&gt;
Anyone seen the trailer yet for the second seaons? It's been out for a few weeks now. I jus--[[User:Jcordell|Jcordell]] 19:57, 11 August 2011 (CDT)t thought it was interesting that it hasn't been mentioned here.--[[User:Jcordell|Jcordell]] 19:57, 11 August 2011 (CDT)&lt;br /&gt;
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I don't have the equipment for getting screencaps from TV, but the revolver Daryl took from the camper who committed suicide looks like either a Colt Cobra or Detective Special. The structure doesn't look right for being a S&amp;amp;W Model 10 or Model 36/37. And the slender grip profile and lack of an ejector rod housing eliminates the possibility of it being a Taurus.&lt;br /&gt;
--[[User:Ballistics_Expert2|Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
I was rewatching the season 2 premier episode and I noticed something that irked me a bit concerning the scene at the tent where Daryl found the Colt revolver. This is a series known for a great deal of firearms safety and consideration. But here we have an example of typical Hollywood gun handling. Nobody checked to see how many live rounds were in it, they just assumed it was still loaded and ready to be used. For all we know Daryl handed Laurie an empty weapon for taking on the trail back to the RV.&lt;br /&gt;
--[[User:Ballistics_Expert2|Ballistics_Expert2]]&lt;br /&gt;
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==Gerber Bag of Knives==&lt;br /&gt;
	 &lt;br /&gt;
Carl ([[Chandler Riggs]]) found this bag in the first episode of the second season which contained six different gerber tool knives and machetes.&lt;br /&gt;
	 	&lt;br /&gt;
[[Image:Gerber-Zombie-Apocolypse-Knives.jpg|thumb|none|500px| So long as you use a knife, there's still a little love left.]]&lt;br /&gt;
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In the Season 2 props video on the AMC website, they explain the endorsement and show some of the gear. The prop master also gives a look at Rick's character specific items, which includes a [http://www.amazon.com/Gerber-31-000582-Modified-Partially-Serrated/dp/B004DT26ME/ref=sr_1_2?ie=UTF8&amp;amp;qid=1319921541&amp;amp;sr=8-2 DMF Folder]. --[[User:Mmarlon brando|Mmarlon brando]] 15:58, 29 October 2011 (CDT)&lt;br /&gt;
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Some of this bag is anachronistic though, as the knives were not invented until after the zombie apocalypse destroyed humanity, and presumably the Gerber factory.  --[[User:Commando552|commando552]] 19:21, 29 October 2011 (CDT)&lt;br /&gt;
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How do you know that though? As far as I can remember there hasn't been a date mentioned for when the zombie apocalypse happened, it could be set in the very near future. --[[User:Cool-breeze|cool-breeze]] 01:30, 30 October 2011 (CDT)&lt;br /&gt;
:What I meant is that some of the knives have been released since the series started airing, and I'm assuming that the first episode wasn't set in the future.  --[[User:Commando552|commando552]] 04:41, 30 October 2011 (CDT)&lt;br /&gt;
::Fair enough. I do think of it like well they haven't really set an actual date on when it occurs so anything &amp;quot;new&amp;quot; that shows up in the show is either there to look cool or it's there for some sort of product placement. --[[User:Cool-breeze|cool-breeze]] 12:33, 30 October 2011 (CDT)&lt;br /&gt;
:::Or both. --[[User:Jcordell|Jcordell]] 12:35, 30 October 2011 (CDT)&lt;br /&gt;
:::: Touche --[[User:Cool-breeze|cool-breeze]] 18:08, 30 October 2011 (CDT)&lt;br /&gt;
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== Morgan's Revolver ==&lt;br /&gt;
&lt;br /&gt;
The revolver that Morgan uses is a S&amp;amp;W model 60&lt;br /&gt;
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:It can't be the Model 60 because of the curved ejector shroud. [[User:SmithandWesson36|SmithandWesson36]] 13:38, 21 November 2011 (CST)&lt;br /&gt;
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== Season 2 spoiler-ish descriptions ==&lt;br /&gt;
&lt;br /&gt;
I feel like a lot of the description &amp;quot;updates&amp;quot; on the guns used (or re-used, as applicable) in Season 2 are giving too much info away.  Definitely enough to qualify as spoilers to some people (like me).  One shouldn't need to narrate the scene and context in which the gun appears, at least not to the extent some of the descriptions are- especially if it's giving away future happenings.&lt;br /&gt;
&lt;br /&gt;
== M4 ==&lt;br /&gt;
&lt;br /&gt;
I think the caption about the doctor not noticing the covers for the M68 is a little of a moot point. The doctor stated he wasnt familiar with the weapon, and simply picked it up when soldiers started dying or running away. -MissySummers-&lt;br /&gt;
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== Dave and Tony's guns ==&lt;br /&gt;
&lt;br /&gt;
In the eighth episode of the second season - &amp;quot;Nebraska&amp;quot; - two newcomers walk into the bar where Rick and Glenn found Hershel drinking alone. The strangers introduce themselves to Rick, Glenn, and Hershel as Dave and Tony. I had a difficult time identifying these two guns that Dave and Tony had. Dave's gun looked to me like it might be a SIG-Sauer P226. Tony's gun looked to me like it was some sort of sawn-off double-barrel shotgun - maybe an over/under style double barrel shotgun too. Did anybody get a good look at either one of these guns? [[User:Kepiblanc|Kepiblanc]] 12:52, 21 February 2012 (CST)&lt;br /&gt;
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After watching the episode &amp;quot;Triggerfinger&amp;quot; it looks like hershel picked up Dave's pistol which looked to me like a SIG-SAUER P228 to me. And the big guy had a cutdown pump shotgun that I think was a Remington 870 and Rick was duel weilding it with his Python when they left the bar. The kid on the roof appeared to a have a bolt action rifle but it never showed a clear pic.&lt;br /&gt;
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: I just watched the &amp;quot;Nebraska&amp;quot; and &amp;quot;Triggerfinger&amp;quot; episodes again back to back. I would have to agree with you now on Dave's gun. It appears that Dave actually did bring a SIG-Sauer P228 into the bar in the &amp;quot;Nebraska&amp;quot; episode. I got a better look at this gun in the &amp;quot;Triggerfinger&amp;quot; episode when Hershel was armed with it. I could tell this gun was a P228 because the trigger guard was curved instead of hooked like the P226 has, plus the barrel and slide on this gun were shorter than what the P226 has. I looked very closely at Tony's shotgun too, but I don't agree with you on this one. There's no way it could have been a Remington 870. I would still say that it is a sawn-off, over/under, double barrel shotgun. (Just my opinion here, but a sawn-off shotgun would be a piss-poor gun for defending yourself against a zombie horde that is coming at you. The shot spread pattern on a sawn-off shotgun would be way too wide to be effective on any zombie's head beyond short range, and it's better to kill multiple zombies from a distance than at point blank range, right?) I also noticed that Glenn had Tony's shotgun later on in the &amp;quot;Triggerfinger&amp;quot; episode. I agree with you about that the kid on the roof though - he sure seemed to have a bolt action rifle with a scope mounted on it. What happened to it is the question now. [[User:Kepiblanc|Kepiblanc]] 15:59, 22 February 2012 (CST)&lt;br /&gt;
I just watched it again and I swore I heard a cocking sound so that could make it a pump action shotgun. You were right its not a pump action i believe its a over/under gun. [[User:Balin21|Balin21]]&lt;br /&gt;
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: TV shows and movies usually have the cocking sound effects for guns added in for dramatic purposes. (For example, it seems that we often hear the cocking sound effect every time the script calls for one character to point a gun at somebody or something. In real life, guns are normally silent when this happens.) The Walking Dead seems to be just such a TV show. I don't know how to screen capture this yet, but I paused episode 208 at the 43:15 mark. I could clearly see the underside of Tony's gun there, and I did not see things on this gun such as a loading port, or a slide piece, both of which would be consistent with a pump action shotgun. It was all dark on that part of the shotgun instead, which to me seems more consistent with a double barrel, over/under, break action shotgun than with a pump action shotgun. --[[User:Kepiblanc|Kepiblanc]] 12:55, 23 February 2012 (CST)&lt;br /&gt;
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: I couldn't get a good look at Tony's shotgun in either &amp;quot;Nebraska&amp;quot; or &amp;quot;Triggerfinger&amp;quot;. At first glance it looked like a cut down Winchester 1887 (like in T-2). I was wondering if anyone else happened to think that too? Also it almost looked like it had a synthetic stock on it which made me think it could have been the Chiappa T-Series 1887, but I don't know if those are availible yet, but again I didn't get a good enough look at it.--[[User:Fenderfiver03|Fenderfiver03]] 20:10, 23 February 2012 (CST)&lt;br /&gt;
::It is a sawn off over and under (although it may be purpose made as it appeared to have a front sight present). You get a look at the gun when the guy gets up to piss, and after he is shot you see a front view of the gun showing that it is two open barrels rather than a barrel with a magazine tube underneath.  --[[User:Commando552|commando552]] 20:37, 23 February 2012 (CST)&lt;br /&gt;
::: You're right. After rewatching the episode online and pausing just after he gets shot I could see the two barrels and also could see there is no lever either.--[[User:Fenderfiver03|Fenderfiver03]] 22:57, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Tony's shotgun looks VERY much like the MOSSBERG HS12 after another look at episode 9.  When Rick searches Tony's pocket and picks up two (probably 12-ga) shotgun rounds, you can clearly see the Top/Locking Lever for opening/locking the breech contrasted against the background.  In the shot just before that you can see a Picatinny or Weaver rail on top of the receiver.  This clearly says &amp;quot;HS12&amp;quot; to me...and though it pretty clearly does not have a rail on the bottom of the under barrel, not all HS12s have the under-barrel rail, I think.  --[[User:dryfireandy|dryfireandy]] 27 Feb 2012&lt;br /&gt;
:Had to Google Mossberg HS12, and I must admit I giggled a little bit at the concept of a &amp;quot;tactical&amp;quot; over/under. I watched the episodes in question the other day, and from memory at least I'd have to agree with you. It'd be nice if someone could post a picture, though.... [[User:Krakydak|Krakydak]] 18:05, 27 February 2012 (CST)&lt;br /&gt;
::I will try to get an appropriate screencap uploaded; ditto for the Sig P228/229 to help resolve that one.  PS &amp;quot;tactical&amp;quot; double-barrels have made ground in the last couple years or so- check out Stoeger's &amp;quot;tactical&amp;quot; SxS...just remember to bring your barf bag- they're charging the same prices for one as you'd see for a good 870 or Mossy pump.  Outrageous!  In any case, stupid people waste their money on them- but I digress.  Tony's apparent choice of shotgun bespeaks his desperation and/or seriously limited tactical reasoning ability- which I guess we already could've figured out around the time his body hit the floor.  =P --[[User:dryfireandy|dryfireandy]]&lt;br /&gt;
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: Does the Mossberg HS12 come with sling swivel studs? I noticed that Tony was carrying his shotgun by a sling that was looped over his shoulder. Since the buttstock of this shotgun had been sawn off, there was no way to just let it hang there - he had to keep holding onto the sling with his hand instead. --[[User:Kepiblanc|Kepiblanc]] 09:00, 29 February 2012 (CST)&lt;br /&gt;
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== What caused it? ==&lt;br /&gt;
Does the comic ever reveal what the cause of the outbreak was? I'm not asking for spoilers as to what the cause ''was'', I'm just asking if it's ever revealed, like a &amp;quot;yeah, they find out what it was&amp;quot; or &amp;quot;no, they build a rocket ship and fly to Mars to restart human civilization&amp;quot;, or something like that. [[User:Spartan198|Spartan198]] 16:59, 27 February 2012 (CST)&lt;br /&gt;
:I don't think any reason has actually been given, and Robert Kirkman (writer of the comic) has stated that he doesn't plan to ever give a definitive cause. In the comic characters have speculated that it is caused by a virus that everyone in the world is infected with that causes them to reanimate after death. Because I've read the comic I already knew this so can't remember if it is made clear in the series, but it is the kind of zombie apocalypse where everyone who dies turns into a zombie, even if they die from non zombie causes (zombie bites cause infections that are 100% lethal).  --[[User:Commando552|commando552]] 17:10, 27 February 2012 (CST)&lt;br /&gt;
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For Example a certain Main Character is shot dead at the end of the first book (in the comic they never went to the CDC, instead they just got the guns and left, but before they left the character is killed) and later in the series (maybe a book or two later, Rick returns to the place where they buried said person, and he was a zombie even though he had died by a bullet and not bite/scratch --[[User:Smish34|Smish34]] 09:34, 29 February 2012 (CST)&lt;br /&gt;
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== Unidentified pistol ==&lt;br /&gt;
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In the most recent episode, S02E11, Carl takes a pistol out of Daryl's bike. Presumably it is the same pistol Daryl used in episode S01E4. There were some pretty clear shots of the pistol when Carl is holding it, looked like a Browning, but I could be completely wrong. --[[User:Animalmenace|Animalmenace]] 23:51, 5 March 2012 (CST)&lt;br /&gt;
:It was a [[Browning BDA]], not sure if this is the same gun as in S01E04 as it looks like that has a larger beavertail on the back of the grip, but is hard to tell from the shots available.  --[[User:Commando552|commando552]] 06:56, 6 March 2012 (CST)&lt;br /&gt;
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== Shotgun stock? ==&lt;br /&gt;
What type of stock is on Shane's shotgun?&lt;br /&gt;
--[[User:Zombie Killer 1995|Zombie Killer 1995]] 09:24, 6 March 2012 (CST)&lt;br /&gt;
:It says on the main article, a KNOXX SpecOps NRS stock.  --[[User:Commando552|commando552]] 11:40, 6 March 2012 (CST)&lt;br /&gt;
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== Daryl's pistol ==&lt;br /&gt;
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I think Daryl's unidentified pistol might be a CZ-75 series, the frame/grips seem to match it as does the general size.&lt;br /&gt;
:Looked more like a Browning Hi-Power to me. --[[User:Cool-breeze|cool-breeze]] 13:18, 6 March 2012 (CST)&lt;br /&gt;
:Yeah, I concur with Cool-breeze. [[User:Spartan198|Spartan198]] 01:41, 7 March 2012 (CST)&lt;br /&gt;
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::Looked more like a Browning BDM to me.&lt;br /&gt;
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Hey, it does not really matter at this point as the stupid kid loses in the leafs and then books it..&lt;br /&gt;
::He ''didn't'' lose it in the bushes. But even if he had, it still matters what it is, considering the purpose of this website. [[User:Spartan198|Spartan198]] 15:22, 12 March 2012 (CDT)&lt;br /&gt;
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That actually seemed to best the best look at the handgun we see and it appeared to be a Browning Hi-Power to me as well.[[User:Bristow8411|Bristow8411]] 22:15, 8 March 2012 (CST)&lt;br /&gt;
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:People are talking about two different guns here. The easily identifiable one is the one that Carl takes out of Daryl's saddle bag in the most recent episode, which is definitely a [[Browning BDA]]. There is also the pistol that only the grip is seen sticking out of his waist band in S01E04, which I think is a different pistol. One of the only features that you can make out on this pistol is that fact that it has a prominent beavertail/grip spur at the back which is does not match the BDA or BDM. Hammer is wrong for the Hi-Power, my best guess would be a CZ-75 from the relationship between the hammer and the grip spur but it is not possible to tell from this pic.  --[[User:Commando552|commando552]] 04:57, 9 March 2012 (CST)&lt;br /&gt;
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== GUN SENSE ==&lt;br /&gt;
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Their for sure would tons of M4'S and possibly m16a4's lying around in the streets of Atlanta with moer Berettas. Why does no one go for one and why do they not ask jenner for some. Would an assault rifle not be good to kill hordes of undead? Also why did rick not get on the .50 on the tank and take out some before. Even when I see police cars don't they raid them. The only time I have seen anyone do that is when Shane and Otis use the flares from the cruiser to distract the walkers..And yes I know it is a scripted show.&lt;br /&gt;
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Don't forget that the show starts a while after the zombies take over so any M4s,M16s, etc would have already been scooped up from the Atlanta streets, at least the ones people could get before the city was overrun. And they didn't ask Jenner for any because an assault rifle is actually quite cumbersome and the ammo could weigh them down even more then they already are. Also it would be pretty hard to find any ammunition for M4s/M16s as that doesn't seem to be a commonly used weapon in this show beyond the military. They don't search cop cars because as I stated, the show starts a while after the initial overrunning of cities so if people had any brains, they would have raided cop cars a long time ago. As for the Beretta statement, it seems like that is more of a military firearm as well and not a police weapon, plus they can't search every single corpse they find in the city. As to the .50 cal on the tank, notice how fast the zombies crawled on top of the tank? Rick would never have lasted, plus I don't believe there was any .50 ammo in the tank, nor in the gun. [[User:Bristow8411|Bristow8411]] 22:14, 8 March 2012 (CST)&lt;br /&gt;
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Sorry I'm new at posting on here. Good point I forgot it starts 2 week after the outbreak. But I was thinking if Otis and Shane both had automatics it may have ended differently. Also we do Rick's beretta again with Shane and Andrea in the housing developments she has it no and perfers it to her ladysmith. And as to the .50cal their was one zombie when he came out to escape he shoveled it in the face. The .50 just is a bad idea in my opinion caue its one loud mother. Also I don't understand why people carry bolt actions around, look what happend to Dale. Imagine how smooth the show would run if everyone had silenced weapons. One more thing, is anyone else hoping for the variety of guns to switch up? We know that the kid's camp has 30 men+(jude,jury,executioner)so assuming Rick's group comes up on top cause the shows been renewed for season 3. Will they get some real artiliery? (User:n Gunfan1996)&lt;br /&gt;
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:If I remember in the first episode, Rick did bump into a tank and I coulda sworn I saw ammo in that 50 cal, but it is a bit heavy for one to carry. An Assault Rifle plus ammo is not heavy at all. A shotgun with ammo is actually more heavy and cumbersome to carry and limited range 12:46, 9 March 2012 (CST)&lt;br /&gt;
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:There was no ammo in the tank gun.&lt;br /&gt;
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[[Image:WalkingDead-BrowningM2HB 02.jpg|thumb|none|500px|A closeup of the mounting; note that the mounting is designed for the L7 GPMG, an FN MAG derivative, and the fake M2 simply sits on top of it. Compare to the real M2 in the foreground of the shot above.]]&lt;br /&gt;
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:Besides, Rick was on horseback. What's he going to do, mount the .50 on the head of his horse? And it's also worth noting that he didn't have any weapons that used that ammo. A belt of .50 would be dead weight (no pun intended). [[User:Spartan198|Spartan198]] 15:37, 12 March 2012 (CDT)&lt;br /&gt;
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== WOW!!!!!!! AWESOME ENDING (SPOILERS! SPOILERS! SPOILERS!) ==&lt;br /&gt;
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I couln' resist saying how awesome i thought S02: E12 was. That was the way to kill off Shane. Plus with the cool remix of the theme song playing as you see an army of walkers walk out onto the field. Just saying, I think Hershel or Maggie will die in the season finale. For those who missed it, here's a link: http://www.amctv.com/the-walking-dead/videos/talked-about-scene-episode-212-the-walking-dead-shanes-last-stand --[[User:Yo dawg 111|Yo dawg 111]] 14:51, 12 March 2012 (CDT)&lt;br /&gt;
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Yep pretty good. I knew that eventually Shane was going. If I remember the comic book correctly it was Carl who killed Shane when he was going to kill rick and then Rick finished him off when he came back as a walker. So in the television show they reversed that. Liked the ending. I wonder if next season they will deal with the Governor and the Prison? --[[User:Jcordell|Jcordell]] 15:30, 12 March 2012 (CDT)&lt;br /&gt;
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:If you search for news of the show, te actor has already been cast, looking forward to the next season.--[[User:Dillinger|Dillinger]] 17:14, 12 March 2012 (CDT)&lt;br /&gt;
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:The Governor has indeed been cast and no it is not Merle. [[User:Bristow8411|Bristow8411]] 17:55, 12 March 2012 (CDT) [[http://screenrant.com/david-morrissey-governor-the-walking-dead-yman-156371/]]&lt;br /&gt;
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Nothing you guys said makes any sense because i don't read comics. Don't tell me though. I'm going to read the comics after the series finally ends. I know a friend with the complete collection who sai he is going to sell it along with DVD copies when they all come out. I WANT THAT!!!!! Check on ebay after the series comes to an end.--[[User:Yo dawg 111|Yo dawg 111]] 18:56, 12 March 2012 (CDT)&lt;br /&gt;
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All I'm wondering is why did they make it so all you have to do is die to become a zombie instead of being bitten/scratched?  Do they explain this as well?  [[User:ZombieKiller|ZombieKiller]]  10:00, 13 March 2012&lt;br /&gt;
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:Almost every zombie story I've ever read, movie I've ever seen, or game I've ever played has it the same way as The Walking Dead TV series and comic book has had it - When a person dies for any reason, that same person later becomes a zombie, unless their brain has been damaged or destroyed first. So far, no explanation has been given as to exactly how this happens. My guess would be that it's all due to an airborne virus. --[[User:Kepiblanc|Kepiblanc]] 10:56, 13 March 2012 (CDT)&lt;br /&gt;
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Can anyone identify the knife Rick used to finally put Shane down? Was it one of the Gerbers seen frequently throughout this season, or something else? I couldn't get a close enough look.--[[User:Mmarlon brando|Mmarlon brando]] 15:35, 13 March 2012 (CDT)&lt;br /&gt;
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:I paused S02/Ep12 at the 39:09 mark. That was where I could get the best look at this knife. As best I can tell, Rick used a Gerber DMF folder on Shane. I think Rick has had that same knife all throughout Season 2. --[[User:Kepiblanc|Kepiblanc]] 13:19, 14 March 2012 (CDT)&lt;br /&gt;
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I also wanted to know about a knife from episode 10 of season 2 (18 Miles Out).  The knife in question is the one that Rick leaves for Randall to use.  I don't know if it can be seen any better in any other episode but I know that Randall does eventually use it and I think I remember a few semi-close up shots of it.&lt;br /&gt;
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:Yes, there are a few close-up shots of the knife Randall uses in Episode 10 of Season 2. It appears to be a sheath knife without any serrations on the blade, finger grooves on the grip, and a clip point. I checked the official Gerber website, but I was unable to see any knife pictured there which resembled this one. --[[User:Kepiblanc|Kepiblanc]] 19:20, 18 March 2012 (CDT)&lt;br /&gt;
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On the actual subject of the firearms used in the finale, I think Lori uses the Charter Arms Pug that Carl had earlier in the season. Daryl used a revolver I couldn't ID.... Looked like a .38 of some kind with a 4 or 5 inch barrel, but I'm not sure. [[User:Krakydak|Krakydak]] 22:02, 18 March 2012 (CDT)&lt;br /&gt;
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To add to that, Glenn was seen using Shane's Mossberg with the M4-style stock in the finale. (Shane no longer needed it.)&lt;br /&gt;
Hershel was also seen using, what I believe is the Remington 870 Wingmaster used by Dayrl in &amp;quot;Vatos&amp;quot;&lt;br /&gt;
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== Logo on Carl's shirt ==&lt;br /&gt;
This is way off topic for IMFDB, but the logo on Carl's shirt in the episode &amp;quot;Better Angels&amp;quot;, a black bear paw in front of a red atom, I know I've seen it elsewhere but I can't place it. At first I thought it was the old Blackwater logo, but the BW logo is a black bear paw in a red scope crosshair. Does anyone recognize it? [[User:Spartan198|Spartan198]] 19:13, 18 March 2012 (CDT)&lt;br /&gt;
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:The logo on Carl's shirt is for &amp;quot;Science Dog&amp;quot; - another comic book by the creator of TWD, Robert Kirkman. The comic book version of Carl has this same exact logo on his shirt too. Adding this level of detail to Carl's wardrobe in the TV series was a nice touch, I would say. --[[User:Kepiblanc|Kepiblanc]] 07:01, 19 March 2012 (CDT)&lt;br /&gt;
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== The guns of the survivors ==&lt;br /&gt;
Way back in episode one of the series we see Rick load up all of the available weapons from the precinct's armory for his journey to Atlanta. And while we've had about 18 episodes to ask the question we really haven't yet. If they weapons came from the police armory why do a good portion of the long guns appear to be hunting firearms? The Browning BAR, the Remington 700, the Remington 870 and such look out of place in the right context.&lt;br /&gt;
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- Well, I think that the older wooden-furniture Remington 870 and the Remington 700 can be explained, as it is a small, rural County Sheriff's Office in Georgia. Before the widespread distribution of tactical sniper rifles, M16's and M4's across America's police departments, police were using other weapons, such as the Remington 700 and the Winchester Model 70 for that purpose. Also, we see Rick gathering up the weapons AFTER the outbreak. The Sheriff's officers could have grabbed the new firearms and left the older ones, which would still be in the armory for storage and reserve purposes. If the story was broadened, it would probably show the other Sheriff's deputy's taking tactical rifles and carbines to employ them in the field. [[User:Scattergun|Scattergun]]&lt;br /&gt;
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:One thing that always struck me as &amp;quot;unrealistic&amp;quot; about TWD has been the types and and amounts of guns depicted in seasons 1 and 2, along with the feelings of some of the characters toward guns. The setting for this show all along has been in Georgia, which in real life is a &amp;quot;red&amp;quot; pro-gun southern state with a longtime history of private gun ownership among a large percentage of the population. So far on TWD however, the way in which guns have been depicted seems somewhat more as if the show's setting has been in a &amp;quot;blue&amp;quot; anti-gun northeastern state like New Jersey! &lt;br /&gt;
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:In real-life Georgia, I have no doubt that there are many civilians who own at least one semi-automatic rifle chambered for a military cartridge and a few high-capacity magazines for it, and that number probably increased by even more after Obama got elected in 2008. Bearing this in mind, I can't see why there would not have been at least a few people in that survivor's camp outside Atlanta during season 1 armed with something more than just hunting firearms and handguns. The two &amp;quot;redneck&amp;quot; characters in season 1 - Merle and Daryl - they would have both had tactical-type rifles and hidden caches of ammunition for them if it had been up to me. Rednecks in real life have been stockpiling ammunition ever since Obama got elected. Plus, seasons 1 and 2 have had two former cops in the group - Rick and Shane - but neither one of them have ever seen the need to acquire better firepower. There were M4's and other weapons scattered all around the outside of the CDC in season 1, but nobody thought to pick any of them up. If I had been Rick, I would have been constantly telling everybody else in the group all throughout seasons 1 and 2 to keep gathering up guns and ammunition whenever possible. That one black bag Rick loaded up at the police station's armory in the first episode of season 1 could not possibly have held enough ammunition to last all the way to the end of season 2. &lt;br /&gt;
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:Then there were the anti-gun sentiments among some members in the group - Lori in season 1 and 2, and Hershel in season 2. Lori's objections to her son Carl learning how to shoot struck me as being a bit odd. Lori is supposed to be a housewife from a small town in the South who is married to a cop, not a soccer mom with a career from a liberal anti-gun upbringing. Being that Carl is the son of a southern small town cop, I think it would have been more realistic if he had already learned a few things about shooting from his dad Rick long before the outbreak. Hershel's attitude towards guns struck me as being most odd. Hershel is supposed to be a cattle rancher from rural Georgia, so when he said that he did want his property to become an &amp;quot;armed camp&amp;quot; from the group carrying guns around, I was shaking my head by then. Cattle ranchers in real life often have to keep a gun handy to kill coyotes and other pests. I doubt that coyotes would stay away from a farm or ranch with livestock on it after a zombie apocalypse starts. I would have to say that Hershel seemed to redeem himself later in season 2 when he said that he knew how to shoot, although he did not like to. In the season 2 finale however, Hershel seemed to be very much into showing off his shooting skills. --[[User:Kepiblanc|Kepiblanc]] 10:43, 21 March 2012 (CDT)&lt;br /&gt;
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::I just want to say a couple of things about this rant. First, you are being very stereotypical about the South, thinking that everyone is a gun-toting redneck. I can speak from experience because I am from the most anti-gun state in the country, Massachusetts, I think I can guarantee that there are at least a few people living in the South who don't like firearms. Like I said, I am from Massachusetts, but I like guns, unlike most of the state and most of the Northeast for that matter, except New Hampshire of course. Also, the show takes place a few weeks after the zombie outbreak, most of the people with the military caliber firearms have probably long since left and moved to places they would think was safer. About Rick teaching Carl to shoot guns, he is a cop, so maybe he has seen people get badly hurt by guns, so he didn't want anything to happen to Carl. Hershel knows how to shoot pretty well. I am guessing by his hate for guns, he probably faced some kind of horrible incident in the past that resulted from him using a gun. Again, this is just speculation. In the season 2 finale, Hershel showed his shooting skills because by this time, his outlook on the undead had completely changed. --[[User:SmithandWesson36|SmithandWesson36]] 18:01, 21 March 2012 (CDT)&lt;br /&gt;
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:::We love our guns up here in New Hampshire! Rick teaching Carl about guns is a good thing and something that is needed. He'll be needing to use that gun more considering how the world has become with the Zombies. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:57, 21 March 2012 (CDT)&lt;br /&gt;
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::::Oh no, I completely agree with teaching Carl to use guns after the zombie outbreak, but I mean before the outbreak maybe Rick didn't have any motivation to teach his son to use guns, that's all. --[[User:SmithandWesson36|SmithandWesson36]] 19:36, 21 March 2012 (CDT)&lt;br /&gt;
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:::::SmithandWesson36, have you been to the South much? I have. I have been to most of the southern states myself, and not just to the large cities and tourist spots, either. I also live in a somewhat rural part of Pennsylvania - it's had some population growth over the last 15 years. Anyway, the point I was trying to make above is that these days, in the &amp;quot;red states&amp;quot; of the South and other rural areas, there are more tactical type rifles in the hands of &amp;quot;plain folks&amp;quot; civilians than ever before. It's more than some people may even realize or want to admit, and the buyers are not necessarily ones who fit the &amp;quot;redneck&amp;quot; mold. Case in point: Not long after Obama was elected in 2008, the biggest gun shop in my area was packed every time I went in to browse. The gun shop's employees were often telling me back then that they could not keep up with the demand for semi-auto rifles chambered in .223 Remington. I made some small talk there once with a single mom, who seemed articulate enough, not a redneck type, etc. She was with her teenage son - they were there to buy her first gun. She bought a Yugo SKS rifle. (I think she wanted to buy an AR type rifle at first, but the SKS was much cheaper.) Also in 2008, I went to several parts of North Carolina at different times that year. I noticed that even the small pawn shops in the suburban &amp;quot;Research Triangle&amp;quot; area of NC had at least one or two AK type rifles. Plus, every time I have been to either of the two shooting ranges that I regularly go to, there has always been at least one person there shooting his or her own AR type rifle. Based upon my own personal experiences such as these, this is part of the reason why wrote what I did above. --[[User:Kepiblanc|Kepiblanc]] 01:11, 23 March 2012 (CDT)&lt;br /&gt;
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Originally this started out as a discussion about why a police precinct would have hunting firearms in the armory. I don't really know how we got into the portrayal of red state/blue state issues in the show and about who personally owns what and why as opposed to something else.&lt;br /&gt;
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As to the anti-gun bias on the show, I believe that it's to some degree understandable when considering everything. Rick and Shane are police officers, their training dictates that firearms not in the hands of fellow officers are a threat to their safety. Even if the dead have started walking that training is still with them and they're going to be relying on what they know. Hershel's stance is understandable because he sees the Walkers as sick people in need of help, not open slaughter like what was possibly being shown on the news reports. He understands that the survivors don't see things his way and would rather shoot a Walker rather than help it and he wants to prevent that...at least until after Shane opens his eyes to the truth. Lori is a mother and worries about the safety of her son, possibly because so many kids get shot and killed each year and was afraid of contributing to that. It's also possible she's opposed to the idea of Carl learning to shoot because it doesn't jive with her hopes of the world returning to what is used to be when there was order and safety. It's possible she views the idea of her child growing up cold and hard is just another nail in the coffin of the world having any sort of order to it again and she doesn't want to be swinging that hammer. --[[User:Ballistics_Expert2|Ballistics_Expert2]]&lt;br /&gt;
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:Thank you, Ballistics_Expert, that's exactly what I was trying to say. I wasn't arguing anything about red state/blue state, I'm simply stating that not everyone single person in the South loves guns and some are opposed to them. I didn't mean anything political by that, I just meant that anywhere you go, there will be people who disagree with the common concensus of the area. --[[User:SmithandWesson36|SmithandWesson36]] 13:37, 23 March 2012 (CDT)&lt;br /&gt;
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...and back to the subject...reason would lead one to believe the other cops already took the duty guns at the begining and all that was left was confiscated guns left in the evidence locker or something.--[[User:Spades of Columbia|Spades of Columbia]] 14:44, 23 March 2012 (CDT)&lt;br /&gt;
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:Plausible, considering Shane's M4-stocked Mossy sort of stands out from the rest of the group's guns. [[User:Spartan198|Spartan198]] 17:29, 23 March 2012 (CDT)&lt;br /&gt;
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::I don't know about anyone else here, but my experience with firearms and viewing preferences with firearms-related TV shows is much more based in real life than in make-believe. I shoot my semi-auto tactical rifles and 1911 pistols on a regular basis and I know many other people who do likewise. I have been to gun shops, gun shows, and gun ranges all over this country. TWD is the only fictional TV show that I am into these days - all the other ones I watch are the &amp;quot;reality&amp;quot; shows on History Channel, Discovery, NatGeo, etc. (&amp;quot;Sons of Guns&amp;quot;/&amp;quot;Doomsday Preppers&amp;quot;/&amp;quot;American Guns&amp;quot;/&amp;quot;Top Shot&amp;quot; - just to name a few.) If you watch shows like these, have been to the South as often as I have been, have been around many gunners like I have, and have seen what I have seen, you probably also would have been a bit disappointed to see how nobody in season 1 of the TWD already had at least one modern semi-auto tactical carbine, or even an older military surplus rifle such the M1 Garand or the SKS. I have already tried to point out how it is actually quite common in real life for civilians in &amp;quot;red&amp;quot; states like Georgia to own semi-auto rifles such as these, and it's not just the hardcore &amp;quot;redneck&amp;quot; types who own them now - it's more like people from all walks of life instead. As a matter of fact, due to an overwhelming demand from the civilian market, Sturm Ruger, America's largest gun maker, actually had to halt production temporarily just this week. Bearing all of this in mind, this is why I say that it should not have even mattered if Rick and Shane's hometown police station's armory had already been looted of all the tactical carbines. As for some people in the South being anti-gun/non-gun-owners, sure, they exist, but they are nowhere as nearly numerous as the anti-gunners/non-gun-owners are in a &amp;quot;blue&amp;quot; state up North like New Jersey, and these are exactly the types of people who are mostly likely going to die first and die the most in a widespread zombie outbreak, simply because they will be totally unarmed before an outbreak begins. The percentage of lawful gun owners in most of the &amp;quot;red&amp;quot; states is 50% or greater. In most of the &amp;quot;blue&amp;quot; states, the percentage of lawful gun owners is as low as 10%.  &lt;br /&gt;
&lt;br /&gt;
::Now, one thing that did strike me as &amp;quot;realistic&amp;quot; about the depiction of &amp;quot;blue&amp;quot; states in TWD were the characters of Dave and Tony in the &amp;quot;Nebraska&amp;quot; episode. Both of them seemed to me as being very much &amp;quot;blue&amp;quot; state guys - it was as if they were two lost cast members of the &amp;quot;Jersey Shore&amp;quot; show or something. (Could you imagine having to rely on people like them during a zombie outbreak? Would you want &amp;quot;Snooki&amp;quot; or &amp;quot;the situation&amp;quot; in your survivor group?) What I mean by this is that Dave and Tony both acted like cocky jerks with chips on their shoulders. Dave actually did mention something about meeting Tony along Route 95 outside of Philadelphia, which is also rather close to the Jersey Shore for those of you who did not know this. Much like a great many of the &amp;quot;blue&amp;quot; state folks, neither Dave nor Tony were likely gun owners, or had had any firearms training prior to the zombie outbreak. Dave actually mentioned that he got his SIG pistol off a dead cop. For all we know, Dave was the one who killed that cop, in cold blood, no less. Tony had a sawn-off Mossberg HS12 - he was probably the one who cut the stock on it down, too. If that is what happened, then it just goes to show how clueless Tony was about guns in general. Just about everything Dave and Tony said and did in the &amp;quot;Nebraska&amp;quot; episode was ignorant, rude, and rubbed me the wrong way. How Rick handled Dave and Tony was one of the best decisions he made during all of season 2 as far as I am concerned. --[[User:Kepiblanc|Kepiblanc]] 20:41, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay, I'm sorry, but I am still confused about why you keep bringing up &amp;quot;blue states&amp;quot; and &amp;quot;red states,&amp;quot; all I am trying to say is that maybe all the modern, military caliber weapon wielding people left with their weapons to find better shelters out of a small town with no protection. I don't get what you mean by having people from the Jersey Shore as survivors in your group, I have a friend with relatives from the Jersey Shore who are not orange-skinned Italians. You also say that Dave and Tony are ignorant and rude because they come from a &amp;quot;blue&amp;quot; state? I'm sorry, but you are rudely stereotyping people, which has nothing to do with what this discussion is about. --[[User:SmithandWesson36|SmithandWesson36]] 21:26, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Anyway, getting back to the original topic,there is an Android Walking Dead game made by AMC and explains the first events of the outbreak right after Rick got shot, all the way up to Shane heading to the hospital to save Rick. According to the game, there were only three officers at the station when the first zombies attacked, Shane, Leon, and someone named Don. Judging by the fact that there are times when only three officers are at the station, there are probably not too many officers in this small town. I think that the police force of this town might just have been too small for it to have the budget to buy tactical rifles and they didn't really have the need for more firepower than hunting firearms. How much crime can a tiny town have, right? This is obviously just speculation, but it is my opinion. Although the real reason for their weapons could just be that a zombie show would be boring if the survivors were untouchable because they had military-grade firepower and tons and tons of ammo. --[[User:SmithandWesson36|SmithandWesson36]] 22:06, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Police Armory ==&lt;br /&gt;
&lt;br /&gt;
Hello everybody. Pretty spirited discussion going on above. Okay first of all (don't know how applicable this is, but here goes) I'm a police officer. October 12, 2012 will make twelve years for me. I'm also in Idaho which is in the Northwest, but very much a Red State. My department has 63 sworn officers (full-time) and eight reserve officers. I think. Our city is closing in on 50,000 residents. &lt;br /&gt;
&lt;br /&gt;
Our swat team is called TRT (Tactical Response Team). We have two snipers. Both are equipped with Remington 700 rifles in .308. The rifles have 18&amp;quot; heavy barrels, synthetic sticks, scopes, bipods ect. All the gee-whiz tactical stuff. The other TRT members are equipped with Colt AR-15 carbines (16&amp;quot; barrel) and all the various accoutrements that have come to be assocaited with the AR-15 platform in the past decade. TRT officers are issued their rifles by the department.&lt;br /&gt;
&lt;br /&gt;
Other offcers who wish to carry an AR-15 have to purchase the rifle out of their own pocket and attend a week long class. They have to qualify with the rifle at the end of the week if they hope to carry the rifle. The department supplies forty rounds for the rifle. &lt;br /&gt;
&lt;br /&gt;
If you don't want to purchase a rifle you can carry a Remington 870 Police shotgun (supplied by the department) in 12 gauge, but it isn't mandatory. &lt;br /&gt;
&lt;br /&gt;
We are issued either a [[Glock 21]] (45acp) or a [[Glock 19]] (9mm) if the 21 is too large and so on. I carry the [[Glock 19]] and I am also authorized to carry the [[Glock 26]] and the [[Smith &amp;amp; Wesson Model 36 / 38#Smith &amp;amp; Wesson Model 38/49|Smith &amp;amp; Wesson Model 49 Bodyguard]] as my backups and off duty pieces. &lt;br /&gt;
&lt;br /&gt;
Only a couple years before I joined my department the TRT officers were carrying the [[Ruger Mini-14]] with the wooden stock and the [[Remington 870]] shotgun - also with the wooden stock. There was just one sniper and he carried the [[Savage 10/110 Series Rifles|Savage 110]] in .243 also outfitted with a wooden stock. &lt;br /&gt;
&lt;br /&gt;
Officers were allowed to carry whatever type of semi-auto handgun they wanted as long as it was in 9mm, 40S&amp;amp;W or 45 acp. We didn't go to issuing Glocks until 2006. &lt;br /&gt;
&lt;br /&gt;
So as you see it only been over the past fifteen years (more or less) that my department has gotten &amp;quot;modern&amp;quot;. I can guarantee that there are many smaller departments out there (in the U.S.) that are still playing catch-up. So the police gun vault that we see in the first episode isn't that difficult to believe in. --[[User:Jcordell|Jcordell]] 23:41, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Herschel's Shotgun==&lt;br /&gt;
is it just me or did herschel's shotgun have like unlimited ammo, cause he was just laying those shells into the zombies like a boss&lt;br /&gt;
&lt;br /&gt;
:Yeah, I was thinking that too, when I watched the episode. I think he reloaded maybe once, and was able to get off upwards of 20 shells out of that. --[[User:SmithandWesson36|SmithandWesson36]] 22:08, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yep. Evidently I wasn't around when the local Cabelas was selling the special Remington 870 &amp;quot;Hollywood&amp;quot; configuration. Darn it. --[[User:Jcordell|Jcordell]] 23:16, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Herschel's SIG ==&lt;br /&gt;
&lt;br /&gt;
Is it just me or does it look a tad too short to be a P226? [[User:Bristow8411|Bristow8411]] 00:11, 29 March 2012 (CDT)&lt;br /&gt;
:It also has a rounded trigger guard which makes it a P228/  --[[User:Commando552|commando552]] 04:46, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Mossberg HS12==&lt;br /&gt;
Uh, are there ANY other screencaps of this gun?  The one we have does NOT prove that it is a Mossberg HS12 on its' own.  I'm sure that there are other screenshots available (I don't work on this page so I count on others to do it).  But right now it is a vague and nondistinct image and thus a new gun page for the Mossberg HS12 was created just for this one entry.  We need to verify that this gun ID is correct.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:55, 28 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Season 3 Mystery suppressed Gun ==&lt;br /&gt;
&lt;br /&gt;
Just found this image online. It's apparently a season 3 sneak peek snapshot. What is Rick holding? Almost looks like a two tone glock with a stielhandgranate taped to it, stick pointing towards us.... but its obviously not=P &lt;br /&gt;
http://www.imfdb.org/w/images/4/46/Rick.JPG&lt;br /&gt;
:Definitely looks like a glock. The can looks like a big Mag-lite to me. [[User:The Kaptain|The Kaptain]] 21:33, 5 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Top_Gear&amp;diff=568444</id>
		<title>Top Gear</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Top_Gear&amp;diff=568444"/>
		<updated>2012-05-27T19:08:49Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: Added several missing descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TopGearLogo.jpg|right]]&lt;br /&gt;
'''The following guns were used in the television series ''Top Gear'''''&lt;br /&gt;
&lt;br /&gt;
Whilst nominally a motoring-magazine show, Top Gear has featured firearms as part of stunt tests for various cars, usually involving the British military.&lt;br /&gt;
&lt;br /&gt;
== Colt 25 ==&lt;br /&gt;
Owned by one of the Miami used-car dealers in the US Roadtrip special.&lt;br /&gt;
[[Image:TGS09E03251.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E03252.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Used by James May during the Eastern America road trip, to perform a drive-by shooting out of his Ferrari 458 Italia.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_92FS_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_92FS_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M&amp;amp;P ==&lt;br /&gt;
Used by Richard Hammond during the Eastern America road trip, to perform a drive-by shooting out of his Porsche 911 GT3 RS.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - 9mm]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M&amp;amp;P_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M&amp;amp;P_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P229 ==&lt;br /&gt;
During the Eastern America road trip, Jeremy Clarkson is seen using a SIG-Sauer P229 in the training session before the drive-by shooting challenge.&lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|350px|SIG-Sauer P229 - 9x19mm.]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_P229_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
[[File:Tgs1705r.JPG|thumb|none|400px|A &amp;quot;bad guy&amp;quot; is seen aiming his revolver at Hammond, only to get karate chopped in the throat a second later.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
[[File:Tgs1705p381.JPG|thumb|none|400px|Clarkson fires his P38 in the opening credits of a spoof 1970s cop show.]]&lt;br /&gt;
&lt;br /&gt;
== Sten ==&lt;br /&gt;
[[File:Tgs1705sten.JPG|thumb|none|400px|May holds his Sten in the spoof opening.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Used by presenter [[Jeremy Clarkson]] during a [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=challenges&amp;amp;id=19 &amp;quot;Car Biathlon&amp;quot;] intended to test SUVs. Fitted with an M68 Aimpoint scope and flashlight in the forearm, he failed to hit any of the targets, but managed to hit a tree enough for it to fall over ... somehow ... Clarkson incorrectly called it a 'machine pistol' - this may be because submachineguns are called machine pistols in many northern European languages (&amp;quot;maschinenpistole&amp;quot; in German, thus the &amp;quot;MP&amp;quot; in &amp;quot;MP5&amp;quot;, and &amp;quot;kulsprutepistol&amp;quot; in Swedish). As this MP5 was probably borrowed from the Norwegian police or military, the Norwegians may well have referred to it as a machine pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tgmp5a3.jpg|200px|thumb|none|Clarkson readies an MP5A3 at the shooting range during the &amp;quot;Car Biathlon&amp;quot; segment]]&lt;br /&gt;
&lt;br /&gt;
== AR-15 Carbine ==&lt;br /&gt;
Jeremy Clarkson uses an AR-15 carbine fitted with an Aimpoint CompM4 during the Eastern America road trip, to perform a drive-by shooting out of his Mercedes-Benz SLS AMG, with its gull-wing doors providing a distinct advantage over the other two cars.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M4_001.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
Seen used in a segment asking if the Communists ever produced a good car.&lt;br /&gt;
[[Image:TGS12E06AK.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
Seen mounted inside the Paramount Marauder armored vehicle are two unknown (possibly fake) AK variants. &lt;br /&gt;
[[Image:Ak_54.jpg|thumb|350px|none|AK-47 (Type III) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tg_s17ep1_ak47.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== SA80 ==&lt;br /&gt;
L85A2s are used by snipers from the Irish Guards to fire at a pair of Sports cars in an [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=stunt&amp;amp;id=06 evasive driving stunt]. The rifles are fitted with SUSATs, BFAs and MILES units. Clarkson refers to them as &amp;quot;the Mark Two version of the Army's SA80 rifle; which differs from the Mark One, because it works.&amp;quot;&lt;br /&gt;
Also used by commandos from the Royal Marines in a stunt involving using a Ford Fiesta in an amphibious assault. Another stunt involved the latest updated A2s with the Daniel Defence quad-rail foreguards and grip-pods used by British Troops from various regiments of the 7th Armoured Brigade in a game of &amp;quot;British Bulldog&amp;quot;, shooting (allegedly) live rounds against Clarkson, who was trying to get from one side of the Royal Armoured Corps training centre at Bovington to the other (in one piece). &lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:Tgl85a2.jpg|200px|thumb|none|]]&lt;br /&gt;
[[Image:TGS12E06L851.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L852.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L853.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L854.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L855.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L856.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L857.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L851.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L852.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L853.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi Para / L110A1 ==&lt;br /&gt;
Seen used by Commandos from the Royal Marines during the Amphibious landing stunt.&lt;br /&gt;
[[File:MinimiPara.jpg|thumb|none|400px| FN Minimi Para (Differs from the L110A1 due to the lack of SUSAT rail and proprietary rear iron sight.)]]&lt;br /&gt;
[[Image:TGS12E06FNM1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM3.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM4.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== L7 Machine Gun ==&lt;br /&gt;
Seen Mounted on a British Army Challenger II MBT [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=head_to_head&amp;amp;id=24 that chased a Range Rover across a training ground], and on various landing craft during the amphibious assault stunt.&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Tgl7a1.jpg|200px|thumb|none|An L7A1 GPMG (7.62x51mm NATO) Mounted on a Challenger II Tank]]&lt;br /&gt;
[[Image:TGS12E06L71.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L72.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L73.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L74.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L75.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L76.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L77.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TGS13E04L7M2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L72.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L73.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
Seen mounted on various armoured vehicles used to [http://www.youtube.com/watch?v=s5rRY2ICT4k play &amp;quot;British Bulldog&amp;quot; against a Mitsubishi Evo VIII]. At least one was fitted with a SUSAT.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:TgM2.png|thumb|none|500px|Browning M2s]]&lt;br /&gt;
[[Image:TGS13E04L7M2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M21.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M22.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M24.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Paintball Guns ==&lt;br /&gt;
Used in the stretch limo episode when the presenters test their limousines' performances. While one presenter drives the limousine, the other two presenters must shoot the driver's limousine to see how many times their limousine is shot. When James May jumps out of the front half of his limousine to get to the steering wheel of the other half, Jeremy shoots at James' crotch.&lt;br /&gt;
:Tippmann 98 Custom&lt;br /&gt;
[[Image:TGS09E06PG1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E06PG2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22 ==&lt;br /&gt;
Owned by one of the Miami used-car dealers in the US Roadtrip special.&lt;br /&gt;
[[Image:TGS09E03AR1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E03AR2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== MPi-KM-72 ==&lt;br /&gt;
Carried by Zimbabwean Border Guards in the African Special.&lt;br /&gt;
[[Image:TGS10E04MPI1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04MPI2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
During the Botswana special, the crew's bush guide in the Okavango Delta is seen using a [[Winchester Model 70|Winchester Model 70]] to shoot holes in Clarkson's Lancia and May's Mercedes-Benz to drain the water after a botched river crossing.&lt;br /&gt;
[[Image:TGS10E04M701.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04M702.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04M703.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
Seen used in Top Gear At The Movies. AI shooting Team filming of their new James Bond vehicle showing it’s “bullet proof” .&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG]]&lt;br /&gt;
[[File:TG.ATMas501.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas502.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas503.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas504.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AX308==&lt;br /&gt;
The [[Accuracy International AX rifle series|Accuracy International AX308]] was used in one episode.&lt;br /&gt;
[[File:AI AX.jpg|thumb|none|500px|Accuracy International AX308 with suppressor and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TG.ATMai.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Documentary]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FAD_Assault_Rifle&amp;diff=559199</id>
		<title>FAD Assault Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FAD_Assault_Rifle&amp;diff=559199"/>
		<updated>2012-05-07T16:54:49Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: typo (assualt)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fusil Automático Doble (&amp;quot;Dual Automatic Rifle&amp;quot;) is a bullpup assault rifle chambered for the 5.56x45mm NATO round and offers low recoil, weight and volume while at the same time giving precision and adequate range in a single package. It is intended to be used by armored crews as a back-up weapon. The FAD was designed by Salomón Braga Lozo of SIMA Electronica, a division of the Peruvian state-owned SIMA.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|right|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Bullpup Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
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* '''Weight:''' 7.94 lb (3.6 kg) &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 32.0 (814 mm) &lt;br /&gt;
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* '''Barrel Length:''' 20.0 in (508 mm) &lt;br /&gt;
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* '''Capacity:''' 30 round STANAG magazine&lt;br /&gt;
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=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Used by'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || Militia in Sierra Leone || FAD || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:DSR-Precision_DSR-1&amp;diff=558272</id>
		<title>Talk:DSR-Precision DSR-1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:DSR-Precision_DSR-1&amp;diff=558272"/>
		<updated>2012-05-06T00:24:09Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Is this gun available for public sale or is it military only?-S&amp;amp;Wshooter&lt;br /&gt;
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It's used only for military only. - [[User:Kenny99|Kenny99]]&lt;br /&gt;
:I don't even think the US Military uses this.-[[User:Oliveira|Oliveira]] 20:12, 22 July 2009 (UTC)&lt;br /&gt;
*Oliveira,this is used by the German counter terrorist units and it's Special Forces units. - [[User:Kenny99|Kenny99]] 22:46, 23 July 2009 (UTC)&lt;br /&gt;
: I would love to have one-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:17, 24 July 2009 (UTC)&lt;br /&gt;
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What is that thing behind the grip??&lt;br /&gt;
:That would be the magazine. It is a bullpup rifle, after all.--[[User:PistolJunkie|PistolJunkie]] 07:57, 31 March 2010 (UTC)&lt;br /&gt;
::I have doubts that this is bullpup rifle.&lt;br /&gt;
::::It is a bullpup... What's to doubt?--[[Special:Contributions/184.35.12.82|184.35.12.82]] 15:09, 31 March 2010 (UTC)&lt;br /&gt;
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How can one have doubts about that? You can clearly see both the magazine, and bolt behind the grip and trigger. Unless I'm mistaken those are really the only requirements for a bullpup configuration. --[[User:Crazycrankle|Crazycrankle]] 15:23, 31 March 2010 (UTC)&lt;br /&gt;
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Does this sniper rifle looks as if it has two magazines? If the thing in front of the grip is not a magazine, what is it?&lt;br /&gt;
::Yes. It has double feed feature.&lt;br /&gt;
:::WTF? The extra mag in front is just that, an extra mag. --[[User:Funkychinaman|Funkychinaman]] 19:38, 31 March 2010 (UTC)&lt;br /&gt;
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Right on the page, the first four sentences say everything that you apparently were oblivious to.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;'''''The DSR 1 system is configured in a bull-pup design''', with a free-floating barrel. The folding bipod is mounted onto upper rails (above the barrel), and the adjustable horizontal front grip is mounted on the lower rails (under the barrel). The rifle features a fully adjustable rear stock and cheek piece. '''The holder for a spare magazine is installed in the front of the trigger guard to decrease reloading time'''.''&amp;quot; --[[User:Crazycrankle|Crazycrankle]] 23:46, 31 March 2010 (UTC)&lt;br /&gt;
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The Rifle is available for public sale, it is in my 2004 issue of Sportsmans Gun Annual, but it is really expensive.$7k-$8k (2004 prices) depending on the caliber and features selected.&lt;br /&gt;
http://i16.photobucket.com/albums/b11/Austin_Gravedigger/CQBDSR-1.jpg&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 01:04, 1 April 2010 (UTC)&lt;br /&gt;
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Well I just looked up the import company (CQB Products), they no longer are in business, and therefore I do not know if the rifle is for sale in the US any longer.-[[User:Ranger01|Ranger01]] 01:34, 1 April 2010 (UTC)&lt;br /&gt;
:I do believe you are correct in that there are no longer any US importers, at least that I am aware of. There is however at least one importer I know of up here in Canada, which is The Shooting Edge. Last time I checked, a base .308 stealthed model (blacked out parts instead of polished), with no glass, was about $11,500(CDN). Mind you this was about 3-4 years ago, so make of that what you will. [[User:The Kaptain|The Kaptain]] 19:24, 5 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Boondock_Saints_II:_All_Saints_Day&amp;diff=554621</id>
		<title>Talk:The Boondock Saints II: All Saints Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Boondock_Saints_II:_All_Saints_Day&amp;diff=554621"/>
		<updated>2012-04-28T20:37:50Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Noah's gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;unknown guns:&lt;br /&gt;
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The litlle .22 looks like a jennings j-22 and the revolver looks like it may be a ruger redhawk, anyone got a close up of the hammer, that gives away rugers.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The little pearl-handled semi-auto is a Baby Browning .25acp.  If no one else wants to fix that, I'll do it later this evening.  Got to head out shortly.  krispic 10:06 4/10/10&lt;br /&gt;
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They said in the movie that it was a .22 caliber. Spades of Columbia 4/10/10&lt;br /&gt;
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You believe what you hear in movies?  What they &amp;quot;say in the movies&amp;quot; very seldom bears any resemblance to real life.  The firearm used in that scene was a Baby Browning 6.35mm (.25acp).  If what you hear in movies is always true, I have *got* to get me one of those Sigourney Weaver pulse rifles!  lol  krispic 17:24 4/10/10  (sorry for being snide.  was meant as humor krispic)&lt;br /&gt;
&lt;br /&gt;
:That is definitely a Baby Browning, you can see a slide release behind the trigger in the picture, the BB has that as well as the somewhat boxy frame. However, what's pictured as the IMFDB gun is an FN 1905. Anyone have a free picture to reflect that? [[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:Is it really? I googled Baby Browning and got that image, so I thought it was accurate. I'll look for another lol. -[[User:Gunman69|Gunman69]] 04:12, 11 April 2010 (UTC)&lt;br /&gt;
The one that's up now is a correct Baby Browning.  Maroon leather background.  Great pic, btw.  Nice find.  A 1905 has a grip safety and a non-full length slide/dust cover.  A lot of folks these days discount the old .25acp as being next to garbage, but for a lot of folks for a lot of years, those guns were seen as serious weapons.  krispic 09:07 4/11/10&lt;br /&gt;
:Thanks Krispic, and after some hunting I discovered the weapon that is used in the movie was a Baby Browning Lightweight, chrome plated slide and aluminum frame, with a Bronze or Gold plated trigger. Here's a picture, but I'm not sure if it's free or not, but it's a good pic. Follow the link because I'm not uploading a free image. [[User:RedJedRevolver|RedJedRevolver]] 15:04, 11 April 2010 (UTC) http://astorarms.ca/images/Prohibited%20Handguns/Browning%20Baby%20Lightweight,%20DSC_4293.jpg &lt;br /&gt;
&lt;br /&gt;
Did anyone else notice that after the second shot Romeo fired the slide locked rearward? -Ballistics_Expert2&lt;br /&gt;
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What is the extra thing on the end of the desert eagles? Silencer ,just barrel extantion ,special bulht movie extra part or somthing else?&lt;br /&gt;
:[[User:Agge|Agge]] 23:28, 16 June 2010 (UTC)&lt;br /&gt;
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For those who haven't seen it yet, the movie's recently-released trailer (which is the source of our page's info) is here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=if2-PYxgL50&lt;br /&gt;
&lt;br /&gt;
Looks like it'll follow completely in the vein of its predecessor - totally mindless and full of self-inflated importance, but impossible not to enjoy.  Only thing that bothers me is that Sean Patrick Flannery has really not aged too well - dude's got an obvious double-chin in the trailer.  That, and the fact that I would have preferred to see them using FN Five-Sevens instead of Desert Eagles. -[[User:MT2008|MT2008]] 13:32, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
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Just watched the trailer. Looks great!!!&lt;br /&gt;
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It does look awesome. Norman Reedus on the other hand doesn't look like he has aged more than a year or too. I hope it will be better than the first, but it won't be the same with out Willem Dafoe -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
I'm a BIG fan of the original movie (plus I'm a Roman Catholic, have Irish heritage, and was born a fraternal twin, but my twin died during childbirth). We don't only get Sean, Norman, and Billy back, but we get Clifton Collins Jr. as thier dumbass sidekick and Julie Benz as the FBI agent (who looks like an attractive female version of Willem Dafoe). Personally, I think the brothers should use M1911A1 pistols with engraved finishes and white grips that have the Celtic Cross on it. - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
&lt;br /&gt;
=I agree. Having them upgrade from Beretta's to M1911's is like chucking a .25 Saturday Night Special for a Les Baer custom-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:32, 20 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Don't underestimate what a 9mm can do. Especially the beretta 92FS. That gun is a refined killer as is the M1911 series. A man's just as dead with a 9mm slug in his brain as three .45 slugs in his chest. I think they should use .455 WEBLEYS! Those guns are fuckin' BEAUTIFUL! Engrave THEM grips! And desert eagles? please. what are they trying to prove? Don't get me wrong. I got irish heritage too and am AMPED to see this movie...but seriously...desert eagles? But yes. engraved finish M1911A1s would kick an intense amount of ass. Especially if they were mag-na-ported like in Face/off.&lt;br /&gt;
&lt;br /&gt;
:I would rather shoot someone once in the chest with a .45 than the 3-5 rounds of 9x19mm it would take. Webleys would be ridiculous though, as I have never even seen any .455 ammo for sale except for ONCE, and it was $80 for 20 rounds-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 20:17, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The local Cabelas sells 455 Webley in boxes of twenty cartridges made by Hornady for about $40.00. --[[User:Jcordell|Jcordell]] 03:00, 9 November 2009 (UTC)&lt;br /&gt;
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:::C'mon man. don't be that way. The .45 would stop a man in his tracks in under three shots though. Everybodys got a gun thats THEIR GUN. Be it a Beretta 92fs or an m1911. The brothers seems pretty effective with them. why should they change? Some men can dot an eye with either gun. proficiency can be much more of a decider in combat than stopping power. A professional with a beretta is much more dangerous than an untrained person with a M1911, and vice versa. I have known those that swear by either gun. It just annoys me that it has become a ritual to scorn the 9X19mm round due to it's supposed lack of lethality. And I doubt you have been shot with either round. If you have I apologize. I suggested Webleys because they are very nice looking guns in my opinion. Note how I said LOOKING. Besides they are using desert eagles with compensators so money seems to be no object to them on their quest for justice, besides they could just reload their empties like everyone else with a webley.&lt;br /&gt;
::Please my friend, sign your posts by pressing the sign button on the edit menu.--[[User:Oliveira|Oliveira]] 14:45, 30 October 2009 (UTC)&lt;br /&gt;
:Let me put it this way: I know people who have had to shoot people with 9mm's in self defense. They all told me it took around 3 rounds to make the attacker stop. Also, a Beretta Cougar makes way more sense to me than a 92 due to the fact that the Cougar actually feels like a gun, unlike the Beretta 92 which feels like a toy-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 18:19, 30 October 2009 (UTC)&lt;br /&gt;
:Who gives a flying fuck if a gun feels like a toy? I actually would like a gun that felt like a toy. That way it wouldn't be heavy. Also, three bullets isn't much. I still prefer .45 ACP, though.--[[User:Oliveira|Oliveira]] 18:35, 30 October 2009 (UTC)&lt;br /&gt;
::yeah sorry folks. guess i sorta overreacted 'bout that one. I have found in my experience using a Beretta 92G vertec and a caspian arms M1911 that guns in either caliber can be fine guns. I would be fine using either of the guns I just mentioned in a firefight, or both preferebly. I don't mean like john wooing the guns, I mean like having a spare rod. hell, i'd use a browning HP, or a tokarev, or S&amp;amp;W Model 10, or a 1911, or a H&amp;amp;k U.S.P. .45, or even (god forbid) a glock. A gun's a gun and a kill's a kill. whatever you can kill with, use it. Jeff Cooper swore by his 1911s, just as my father swears by his 586. I knew a man who was mocked for carrying a Star model B when was in the armed forces, but easily shot a man dead in self-defense. .45 = stopping power. 9mm =low recoil. just because a man uses a beretta doesnt mean he likes to spray and pray, maybe he just doesn't like to take the chance he'll be out when he doesnt want to be, just like a man who carries an m1911 isnt necesarily a guy who just wants what's biggest, maybe he just knows what it can do. a man likes what he likes. And I like sammiches and berettas. And webleys. besides they could just use webleys modified to take .45 acp that they can download to usable pressures. Yes folks. I just went back to square one there....still. webley = sexy. well...im sure this argument will go on for eternity....soo continue. And thanks for tellin me about the signature thing. --[[User:ConditionNone|ConditionNone]] 19:15, 31 October 2009 (UTC)&lt;br /&gt;
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:There are Webley's in the movie, but they aren't used that much-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 05:09, 23 November 2009 (UTC)&lt;br /&gt;
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If you think a Beretta feels like a toy, you are either enormously obese or you have never shot/held one.--[[User:ColonelTomb|ColonelTomb]] 23:27, 24 November 2009 (UTC)&lt;br /&gt;
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:I have held quite few  and I am not obese (I'm a big guy, but not enormous), but I do have massive hands, which explains why I think it feels like a toy and why I prefer heavier weapons. For example, I do not think a Ruger Redhawk w/ a scope is that heavy while everyone else I know who have shot it bitch about how heavy it is-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:31, 25 November 2009 (UTC)&lt;br /&gt;
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Hey S&amp;amp;Wshooter, didn't mean to come off as an asshole on that last comment. I had a bad day and was kind of angry.--[[User:ColonelTomb|ColonelTomb]] 00:43, 28 December 2009 (UTC)&lt;br /&gt;
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To be fair both the 9mm and 45 ACP are probably the best rounds when using a suppressor. The .45 is naturally a subsonic round while the 147 grain 9mm round lends itself well to use in a suppressed firearm. As for anecdotal evidence on number of rounds there are a good number of stories where a 9mm was as effective as a .45 and there are stories where it took more than one round of .45 to stop an attacker. I happen to like the Beretta 92FS as a firearm and I have never had it jam except after a 1000 round torture test and had a 1911 do the same. Either way with a suppressed Beretta or 1911 the McManus brothers would have had a reliable pistol with which a suppressor would work admirably and would be quite effective. [[Special:Contributions/98.175.58.228|98.175.58.228]] 04:26, 29 December 2009 (UTC)&lt;br /&gt;
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There are two things I would like to point out. First of all, Beretta 92s and their variants are known for being heavier guns, since all of them up until 2003 were completely metal, as opposed to the polymer that is now commonly used in many parts of other guns. Even after '03, they were still most metal, and therefore are still quite heavy, compared to most other commercial guns. The second point I wanted to make is mainly directed at the power of the 9x19mm round, versus the power of the .45 ACP round. Sure, the .45 has plenty of stopping power, but the 9mm isn't a weak round. It may take 3-5 rounds to the chest occasionally, but more important then the stopping power of a bullet is where it hits. The .45 has been recorded to take as many as five hits to the chest to kill, while there are multiple incidents of the nine-mil killing in one shot straight through the heart. Sure, stopping power is important, but becomes fairly irrelevant if you're not trying to keep the target alive, and if you actually know how to aim. [[User:Acora|Acora]] 06:56, 13 February 2010 (UTC)&lt;br /&gt;
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== I recently ==&lt;br /&gt;
&lt;br /&gt;
watched the trailer and there's a scene where Billy Connely and a thug face off and the thug is holding a revolver (Ruger Blackhawk maybe?)-[[User:Shooter|Shooter]]&lt;br /&gt;
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I think they were webley's&lt;br /&gt;
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Just saw the movie, and those are definitely Webleys. [[User:Acora|Acora]] 08:24, 13 February 2010 (UTC)&lt;br /&gt;
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Why is the Glock 30 or I guess possibly the 26/27 not on the gun page?  II Duke has one on his left hand shoulder when he has his six guns strapped to him.&lt;br /&gt;
&lt;br /&gt;
Not to mention the Para Nite Tac (according to movie armorer), S&amp;amp;W 686 &amp;amp; 629.--[[User:Jan|Jan]] 07:15, 24 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LDA? ==&lt;br /&gt;
I honestly don't think Romeo is using LDAs as evident by the full triggers.  They still may be Para-Ordnance, and I really like the Italian flag grips though. -[[User:ZombieKiller|ZombieKiller]]&lt;br /&gt;
::''Italian'' flag...? [[User:Atypicaloracle|Atypicaloracle]] 10:33, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One of the armorers who worked on the movie told me that they were LDAs.  I wouldn't have written it otherwise. -[[User:MT2008|MT2008]] 15:45, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Wasn't he flag on the grips the Mexican flag, not the Italian one?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 19:00, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
1.  Not trying to be a prick here, but armorers can be wrong all the time.  Look at Hitman, or in the 1st Boondock Saints movie where the 92FS's transforms to PT92's.  Either way I am by no means an expert, if he's a professional movie armorer than who am I to contradict him.&lt;br /&gt;
&lt;br /&gt;
::'''''&amp;quot;but armorers can be wrong all the time&amp;quot;'''''? hahahaha.  Yes, they can be wrong ALL the time, but if they were, they wouldn't get much work now, would they? LOL [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:22, 5 January 2010 (UTC)&lt;br /&gt;
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2.  I liked the grips eitherway.  -[[User:ZombieKiller|ZombieKiller]]&lt;br /&gt;
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Just as a quick note to anyone looking, these dont look like LDAs, they have the standard 1911 style SA skeleton trigger, I'm not sure if that trigger can be used in a double action pistol. Therefore My vote is that these are Para p-18s, especially since it's the same trigger used on the P-18s -Deadlysyn&lt;br /&gt;
&lt;br /&gt;
[[Image:BDS2-9.jpg‎|thumb|none|600px|Romeo ([[Clifton Collins, Jr.]]) racks the slide of his custom 45 - note that the words &amp;quot;El Jefe&amp;quot; are engraved in the slide - .45 acp]]&lt;br /&gt;
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Yeah they have SA triggers. Maybe they were converted to SA? Is that possible? --[[User:Predator20|Predator20]] 19:53, 4 January 2010 (UTC)&lt;br /&gt;
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Maybe the armorer meant Agent Bloom's weapon was the LDA. Just watched special features and that's what I heard him say. - JanG&lt;br /&gt;
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[http://www.para-usa.com/new/images/product_large/PCX745Sphoto_big.jpg]&lt;br /&gt;
Closest Para I could find, based on serration angle and spacing, and the sights. Only problem, the LTC is a commander length and the ones Romeo uses look like government length. Another possibility is the PXT or the gun rights special edition. Kinda cool to use a gun rights pistol in a movie where fire fights are the appeal. --[[User:Jan|Jan]] 08:42, 11 March 2010 (UTC)&lt;br /&gt;
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::Did the armorer (whichever one is interviewed for the special features) mention if Romeo's guns were P14s or LDAs?  Al Vrkljan, who was ''one'' of the armorers who worked on the movie, specifically told me LDA, but he may have mis-remembered.  I'm guessing that Charles Taylor (the other of the two armorers, and Al's boss) is the guy they interviewed for the special features, and he might have said something else. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
According to Taylor, Romeo's pistols are custom made for the character. They kinda looked like Para PXTs to me, but without the front serrations like the special series. Also, when the armorer showed Agent Bloom's handgun 6.45 can be seen clearly on the side. Here's one that looks like it...&lt;br /&gt;
http://i7.photobucket.com/albums/y286/5Wire/Firearms/645R.jpg&lt;br /&gt;
--[[User:Jan|Jan]] 07:26, 24 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do they ever mention on the DVD special features the guns that Noah Macmanus uses in the finale? I can't tell what model that subcompact Para is (could be a P-10 but I'm not sure; confirmation would help.)&lt;br /&gt;
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Would whoever is identifying Romeo's pistols please make note: '''The pistols in the movie CLEARLY do not have flared grip frames meaning they CANNOT be double stack pistols.'''  The guns are neither double action or high capacity.[[User:Captain America]]&lt;br /&gt;
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:Maybe its this gun: http://www.para-usa.com/new/product_pistol.php?id=62 -[[User:Gunman69|Gunman69]] 03:56, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Noah's compact 1911 is a Para Nite Tac. As for Romeo's pistols, I had mentioned they looked like PXT Special series but with different fron sights. Maybe they're made up of several different parts put together. In any case, I agree with Captain... single stack, single action 1911s. --[[User:Jan|Jan]] 17:50, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:PANiteTac.jpg|thumb|none|400px|]]&lt;br /&gt;
As you can see, the Para Nite Tac is a full sized pistol so that can't be the Para that Noah uses. Do you mean a Nite ''Hawg''?-[[User:Gunman69|Gunman69]] 23:47, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
I just saw the movie myself and am pretty sure those were not FN Fals in the armourer's cage but some type of assault shotgun with a side folding stock. --[[User:Charon68|Charon68]] 13:31, 13 February 2010 (UTC)&lt;br /&gt;
:::FAL with no magazine.&lt;br /&gt;
&lt;br /&gt;
Wrong, I've been watching the film a few times and hit my books. they are Beretta M202-M2 shotguns. RW66&lt;br /&gt;
&lt;br /&gt;
== Crew Cut ==&lt;br /&gt;
&lt;br /&gt;
The hitman adversary is listed as using H&amp;amp;K USPs, but according to the armorer in special features, he uses Sig P226s. Also in the bar shootout where he takes the bartender hostage, you can clearly see that is is a Sig.  -  Jan&lt;br /&gt;
&lt;br /&gt;
:Did the armorer say whether Crew Cut used the P226R in the church scene, or only the bar shootout, or both?  He definitely uses the P226R in the bar, but I wasn't able to tell what the suppressed pistols were.  I'm getting the Blu Ray of this movie pretty soon (I ordered it from Amazon), so hopefully I'll be able to tell once I get it. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
They looked like 226s in the church scene, especially when crew cut laid down next to the priest.--[[User:Jan|Jan]] 07:22, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Watched special features again and according to the movie armorer (Charles Taylor) crew cut uses 2 sig 226s.--[[User:Jan|Jan]] 07:13, 24 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
&lt;br /&gt;
Comparing the side view of both the Colt and the gun in the movie, it doesn't look quite like a 1908. Look for closely at the trigger [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:Perhaps you are right. Any thoughts on what it might be, though? -[[User:Gunman69|Gunman69]] 03:49, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jennings J-22? it looks like one, and was specifically referred to as a .22.&lt;br /&gt;
&lt;br /&gt;
:Just because it was referred to as a .22 doesn't mean they actually used a .22.  The script, for example, said the Desert Eagles were supposed to be .50 AE models, but the prop weapons used in the movie were chambered in .357 Magnum. -[[User:MT2008|MT2008]] 20:52, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sigma or USP==&lt;br /&gt;
&lt;br /&gt;
:This does not seem to be a Sigma, because the edges of the slide are square, rather than rounded.  It looks more like a two-tone H&amp;amp;K USP. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
MT2008 - what kind of crack are you smokin over there? anyone with a half of a brain can see that the front-upper left and right (more prominent on the right corner due to the contrast of the gun and his shirt) corners are rounded, just like the sigma.&lt;br /&gt;
&lt;br /&gt;
:First of all, stop being such a jerk.  Second, that just seems to be the angle.  Also, I will ask the armorer at MAG (who sent me photos of some of the guns used in this movie) if he recalls what was sent out. -[[User:MT2008|MT2008]] 01:52, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, you really can't argue with the information directly from the guy who provided the guns [[User:Excalibur01|Excalibur01]] 02:05, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Noah's gun==&lt;br /&gt;
&lt;br /&gt;
I just noticed that Noah uses a two toned pistol with suppressor when the Italian assassin attacks Connor, Murphy, Doc and Greenly in the Irish bar. It has the shape of an M1911, but I would guess a Para Ordinance. Could someone take a closer look? [[User:Fixer|Fixer]]&lt;br /&gt;
:If I recall off the top of my head, it was a Walther P99 with a polished/nickel/whatever-they-call-it slide. I'll try and dig out my DVD and make sure and get a snap of it for you. [[User:The Kaptain|The Kaptain]] 15:37, 28 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=552380</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=552380"/>
		<updated>2012-04-24T05:03:05Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* FN SCAR-L (Mk. 16 Mod 0) */ added unnamed leupold and thermal scope&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''ArmA II'' is the second installment of the ''[[ArmA|ArmA series]]'', the sequel to ''[[ArmA: Armed Assault]]'' (also known was ''ArmA: Combat Operations'') and also the spiritual successor to ''[[Operation Flashpoint]]''. The storyline revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content.&lt;br /&gt;
&lt;br /&gt;
A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements.&lt;br /&gt;
&lt;br /&gt;
A Bundle pack called '''ArmA II: Reinforcements''' which includes both '''British Armed Forces''' and '''Private Military Company''' DLCs, was released on April 1, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ArmA II, Operation Arrowhead and Reinforcements:'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC faction, typically carried by squad leaders and officers. A suppressed version of the M9 is available, and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|The in-game Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M9-silenced.jpg|thumb|none|400px|The in-game suppressed Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]] is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the '''Reinforcements''' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|The in-game M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM/6P9 PB ==&lt;br /&gt;
Both the [[Makarov PM]] and its [[6P9 PB]] suppressed version, returns from ''[[ArmA: Armed Assault]]''. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army soldiers, CDF soldiers, ChDKZ rebels and NAPA insurgents, the 6P9 PB is used mainly by Russian Spetsnaz operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|The in-game Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|391px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_Makarov-silenced.jpg|thumb|none|390px|The in-game 6P9 PB.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker Model 455 ==&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_edwinter_mp5a5.jpg|thumb|none|500px|A USMC pilot with his MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|The in-game MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] was introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2-03 ==&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:K106354_biz1.png|thumb|none|450px|Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_PP19_001.jpg|thumb|none|500px|A Russian Spetsnaz operator with his unsuppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] was introduced in the '''Operation Arrowhead''' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|SA Vz.61 Skorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|The in-game SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|470px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|A CDF soldier kills a ChKDZ rebel with an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The '''Operation Arrowhead''' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|470px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA and Russian factions. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|470px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|470px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_ak107_gl.jpg|thumb|none|500px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_mvd_ak107kobra.jpg|thumb|none|500px|An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_AK107_002.jpg|thumb|none|500px|All four available variants of the AK-107 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|470px|AKM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|The AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_akm_variation.jpg|thumb|none|500px|All three available variants of the AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|The AKMS in-game,]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic armed with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_guerrilla_akm.jpg|thumb|none|500px|NAPA guerrillas armed with AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''[[ArmA: Armed Assault]]'', and by far has the most variants of any available weapon in-game. In '''ArmA II''', M4A1s are used by vehicle crews, Force Recon operators (including &amp;quot;Razor&amp;quot; team), scouts, engineers, corpsmen (incorrectly referred to as &amp;quot;medics&amp;quot;), and officers of the USMC faction. This variants are available with carry handles, Aimpoint M68 CCOs, Trijicon TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, WeaponLights, AN/PEQ-2 IR designators, KAC QDSS-NT4 suppressors, KAC RIS foregrips, and [[M203 grenade launcher|M203A1 grenade launchers]] with leaf sights, as well either in black or woodland color schemes.&lt;br /&gt;
&lt;br /&gt;
In the '''Operation Arrowhead''' expansion, two new variants of the M4A1 are introduced and used by the Czech special forces soldiers. Both of them are painted with desert camouflage, and while one variant is fitted with Aimpoint M68 CCO and KAC RIS foregrip, the other is fitted with Trijicon TANSN 4x32 ACOG scope and M203A1 grenade launcher with leas sight. In the '''Reinforcements''' DLC, some of the PMC operators are also using M4A1s.&lt;br /&gt;
&lt;br /&gt;
A note of interest is that every M4A1 model has a [[M16A1]]-style pistol grip for some reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|One of the M4A1 variants in-game, designated as &amp;quot;M4A1 CCO&amp;quot;, simply fitted with Aimpoint M68 CCO. Note the M16A1-style pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|500px|Another variant, designated as &amp;quot;M4A1 Holo M203&amp;quot;, fitted with EOTech 551, M203A1 with leaf sight and paint in woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|Through the campaign of [[ArmA II]], &amp;quot;Razor&amp;quot;s team leader, 1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles, is using a M4A1 fitted with Aimpoint M68 CCO and sometimes with a suppressor as his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m4a1_variation.jpg|thumb|none|500px|All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|500px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|The M16A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or [[M203 grenade launcher]] with its leaf sight, though all of them have the AN/PEQ-2 IR designator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator]]&lt;br /&gt;
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[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine aiming his M16A4 grenadier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2 usmc m16a4cco.jpg|thumb|none|500px|A U.S. Marine advancing with his M16A4 standard version with M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m16a4_variation.jpg|thumb|none|500px|All four available variations of the M16A4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard issue weapon of the U.S Army faction in the ''Operation Arrowhead''' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, Leupold Mark 4 CQ/T 1-3x14mm rifle scope, AN/PAS-13C(V)1 thermal scope, and [[FN EGLM]] grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming with his SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk16.jpg|thumb|none|500px|A U.S. Army soldier with SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk16_variation.jpg|thumb|none|500px|All eight available variants of the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36/G36K/G36C == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|470px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|In-game G36K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_G36_001.jpg|thumb|none|500px|Various members of the G36 family on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ksk_g36_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the '''Private Military Company''' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|470px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|470px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|The in-game XM8 Carbine with [[Heckler &amp;amp; Koch M320|XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|The in-game XM8 Compact version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_pmc_xm8.jpg|thumb|none|500px|An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_XM8_001.jpg|thumb|none|500px|A U.S. Marine testing the XM8 Carbine with XM320 attached.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with RIS and SUSAT scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|500px|A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz.58]] was introduced in the '''Operation Arrowhead''' expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|470px|Czech SA Vz.58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|The in-game SA Vz.58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_czf_vz58_1.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.]]&lt;br /&gt;
[[Image:ARMA2_czf_vz58_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] are used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the '''Operation Arrowhead''' campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|In-game Mk. 17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|In-game suppressed sniper variant of Mk. 17]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17LB.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|All available variants of the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|A USMC Force Recon marksman aiming his M14 DMR. Also noticeable is the officer in the background holding an [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is a weapon that returns from ArmA: Combat Operations. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle - .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|500px|A U.S Army Sniper with a desert camouflaged M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[Image:ARMA2_M107_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px|In-game SVD Dragunov]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez in-game]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|450px|KSVK anti-material rifle - 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ 550 Hunting Rifle]== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ 550 Hunting Rifle]] is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|500px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|501px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|In-game PKM]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|In-game MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|470px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|In-game M249 SAW with 200 round box magazine]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Paratrooper/FN Minimi Paratrooper (L110A1) ==&lt;br /&gt;
U.S. Army soldiers in '''Operation Arrowhead''' are equipped with [[M249 SAW|M249 SAW Paratrooper]]s as their standard support weapon. There are two variants available: one with iron-sights and another with an ELCAN M145 scope, though both fitted with an AN/PEQ-15 IR designators and RIS foregrips. British Army soldiers in '''Reinforcements''' also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint CompM4 red dot sight and is called the L110A1, but incorrectly has a M249-style handguard while it should be the old-style FN Minimi handguard. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier aiming a M249 SAW Para, fitted with an ELCAN M145 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|Same as above, also visible in the background a pair of [[M4A1]]s and a [[M136 AT4]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-game L110A1 (FN Minimi Para), fitted with an Aimpoint CompM4 red dot sight and an AN/PEQ-15 IR designator. Note the M249-style handguard.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240G ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|500px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|In-game M240G.]]&lt;br /&gt;
&lt;br /&gt;
== FN L7A2 ==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ukjackal_l7a2_1.jpg|thumb|none|500px|L7A2 mounted on a Jackal AWV.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' and used by Czech special forces operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk. 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| In-game Mk. 48 Mod 0 with Aimpoint sight]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk. 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|500px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|In-game Benelli M1014. Note lack of charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|In-game Saiga-12K]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12|AA-12 CQB]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:ArmA 2 AA-12 CQB.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on [[M16A2]]s, [[M16A4]]s, and [[M4A1]]s used by the US factions and Czech Army special forces, and can fire high explosive rounds, smoke rounds or flare rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|In-game M4A1 Carbine, fitted EOTech 551 Holographic sight ans M203A1 grenade launcher, also has woodland paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
==XM320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Early Heckler &amp;amp; Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM/Mk. 13 Mod 0 ==&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN Mk. 13 Mod 0 mounted on an FN SCAR-L - 40x46mm/5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|A U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his standalone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L==&lt;br /&gt;
U.S. Army heavy grenadiers use the [[MGL-140|Milkor MGL Mk 1L]] in the '''Operation Arrowhead''' expansion. It is also mounted on KA-60 Helicopters in the PMC content pack.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|A U.S. Army special forces operator aiming with the M32.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|470px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Automatic Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[Image:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank launchers =&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_army_fgm148.jpg|thumb|none|500px|A U.S. Army soldiers aiming with Javelin.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_fgm148_clu.jpg|thumb|none|500px|Looking through the Javlin's CLU system.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-M136.jpg‎|thumb|none|500px|The in-game M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming a SCAR-L. A M136 is also visible on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_M136_001.jpg|thumb|none|500px|A U.S. Marine aiming a M136.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S. Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the anti-infantry OG-7 rocket or the anti-armor tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
[[Image:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
[[Image:ARMA2_rpg7v_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|450px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px|In-game RPG-18]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk. 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 ==&lt;br /&gt;
The [[AT-13 Saxhorn-2]] (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-171 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.&lt;br /&gt;
[[Image:9K115-2.jpg|thumb|none|400px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air launchers=&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|500px|SA-7 Grail - 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_strela.jpg|thumb|none|500px|In-game SA-7 Grail.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_igla.jpg|thumb|none|500px|In-game SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92F Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the '''British Armed Forces''' DLC also uses the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_fim92f.jpg|thumb|none|450px|In-game FIM-92F Stinger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_takilocal_fim92.jpg|thumb|none|500px|A Taskitani militant, fires a Stinger missile on a Mi-24D Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
[[Image:ARMA2_uncdfm113a3_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_usm1a2_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun ==&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] is mounted on Su-27S &amp;quot;Flanker-B&amp;quot;, Su-30 &amp;quot;Flanker-C&amp;quot; and Su-34 &amp;quot;Fullback&amp;quot; used by the Russian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30_1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25/Su-25K/Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The coaxial-mount version of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] is mounted on USMC and U.S. Army vehicles, including M1 Abrams, M2 Bradleys, LAV-25s and more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg‎|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A pair of [[General Dynamics GAU-12/U|GAU-12/U]] are mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]]s are mounted on UH-1Y Venom helicopters used by the USMC faction and the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction. A unique modified version of a SUV introduced in the '''Private Military Company''' DLC, is featured with a GAU-17 mounted as a turret. For some reason, the GAU-17 mounted on the right side if a helicopter, is modeled reversed from the GAU-17 mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, U.S. Air Force version of the M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|550px|GAU-17/A mounted on a USMC's UH-1Y Venom.]]&lt;br /&gt;
[[Image:ARMA2_usah6j_gau17_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on U.S. Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by Eastern factions, including the T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord.jpg|thumb|none|471px|Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on U.S. &amp;amp; British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and U.S. Army M2 Bradleys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55A, T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the KA-52 &amp;quot;Alligator&amp;quot; attack helicopter operated by the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D &amp;quot;Hind-D&amp;quot; and Mi-24V &amp;quot;Hind-E&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|350px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is used by BluFor factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|400px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is used by OpFor factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|400px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:CSI:_Miami_-_Season_3&amp;diff=551503</id>
		<title>Talk:CSI: Miami - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:CSI:_Miami_-_Season_3&amp;diff=551503"/>
		<updated>2012-04-22T00:13:56Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Work in Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Work in Progress==&lt;br /&gt;
I am about halfway through the season, but I am going to turn in for the night. I don't specifically remember each character/actor, so the descriptions are a little weak. If someone wanted to fill in specific character names and actors, that would be much appreciated.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:11, 15 April 2012 (CDT)&lt;br /&gt;
:Just a few things off the top of my head, the Glock 26 looks too small to be a 26, it looks midsize/compact frame like a 19 or 23. Also, of the M11/9, the character's name is Byron Middlebrook, and the actor is Bokeem Woodbine. I'd do them myself, but it's late and i'm awful at editing pages. [[User:The Kaptain|The Kaptain]] 00:54, 15 April 2012 (CDT)&lt;br /&gt;
Well, I have finished capping Season 3 and am moving on to 4. I still have to upload caps from the season finale, which contains a LOT of firearms, and I'm just being lazy :). There are a lot of unidentifieds, mostly revolvers (I suck with id'ing revolvers), so any help is appreciated.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:04, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm declaring this done! Again, any help id'ing the revolvers and the pistol would be appreciated as well as character/actor descriptions.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:17, 21 April 2012 (CDT)&lt;br /&gt;
:Added an actor that was missed. Also, the detective that used the GP100 is named John Hagen and was played by Holt McCallany, and was a recurring charactor, so I'm not sure if he was seen using the Ruger before that episode where he committed suicide. [[User:The Kaptain|The Kaptain]] 19:13, 21 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MAC-10&amp;diff=551502</id>
		<title>MAC-10</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MAC-10&amp;diff=551502"/>
		<updated>2012-04-22T00:10:18Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Television */ added show and character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gordon Ingram designed the MAC-10 in 1965 and later, when the company he worked for, Sionics Inc, was merged into the larger Military Armament Corporation in 1970, the MAC-10 was put into production.   The 9mm and .45 ACP versions were introduced simultaneously.  The .380 version was introduced later in the same year.  The MAC-10 was then offered to the U.S. Military during the final years of the Vietnam War as a weapon for special operations and for support personnel, like armored units (hoping to replace the M3A1 Submachine gun as the self defense weapon of most tank crews).  The MAC-10 didn't generate a lot of interest from the U.S. Military due to its small size and high rate of fire (too high it turns out for most operational uses).  The lack of a foregrip motivated M.A.C. to provide a grip strap in front so that a second hand could hold down the gun and control the extreme muzzle climb when firing a long burst.  But it was still an awkward weapon to fire and was most popular when mated with the efficient Sionics Two Stage Sound Suppressor.  The Sionics Suppressor increased the length, quieted the sound (in a manner that was impressive for its day), and gave the shooter a stable point to grab with the second hand.  CIA and SEAL units used the MAC-10 in Vietnam, and Special Ops units from other countries (Israel, UK and West Germany to name a few have been seen wielding versions of the MAC-10 during that time period).  Unfortunately no Major military ever formally adopted the weapon and it was sold mostly to Elite Police units (foreign and domestic) as well as special covert ops units until Military Armament Corporation went bankrupt in 1976.  The death knell was the U.S. Government ban on selling Silencers/Suppressors to other countries (a ban that has since been lifted).  As foreign clients only wanted the MAC-10 with the Sionics Suppressor, orders fell to nothing.  We can still see Ingram MAC-10s in South and Central America (usually 'gifts' from the CIA over the years) and in the armories of some European countries, but no one uses it as a 'front line' weapon any more.  &lt;br /&gt;
&lt;br /&gt;
Other companies then built transferable versions of the MAC-10/9, MAC-10/45 and MAC-11 : most notably RPB Industries and SWD Corporation.  Only the MAC guns built by M.A.C. (when Gordon Ingram was there) can be called &amp;quot;Ingram MAC-10s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''''Note: The correct nomenclature is &amp;quot;MAC-10&amp;quot;, not &amp;quot;Mac-10&amp;quot;. MAC is an acronym for Military Armament Corporation.'''''&lt;br /&gt;
  &lt;br /&gt;
'''The Ingram MAC-10 and its derivatives can be seen being used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
=MAC-10=&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|right|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1970 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' .45 ACP, 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.26 lbs (2.84 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.6 in (29.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.49 in (14.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30 (.45 ACP), 32 (9x19mm)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
* [[Ciro Petrone]] as Ciro in ''[[Gomorrah]]'' (2008)&lt;br /&gt;
&lt;br /&gt;
* Mafia hitman in ''[[Wild Geese, The|The Wild Geese]]'' (1978)&lt;br /&gt;
&lt;br /&gt;
* Suspect in ''[[Night Moves]]'' (1975)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[The Package]]'' (1989)&lt;br /&gt;
&lt;br /&gt;
* [[Ed Harris]] as Hotchkiss in ''[[Borderline]]'' (1980)&lt;br /&gt;
&lt;br /&gt;
* [[Burt Young]] as Mac, [[Bo Hopkins]] as Jerome Miller and [[James Caan]] as Mike Locken in ''[[Killer Elite, The (1975)|The Killer Elite]]'' (1975).&lt;br /&gt;
&lt;br /&gt;
* ''[[True Believer]]'' (1989)&lt;br /&gt;
&lt;br /&gt;
* [[Carlos Gallardo]] as the Mariachi in ''[[El Mariachi]]''&lt;br /&gt;
&lt;br /&gt;
* [[Charles Bronson]] as Secret Service Agent Jay Killian in ''[[Assassination]]''.&lt;br /&gt;
&lt;br /&gt;
* [[Thomas F. Duffy]] as Nirvana in ''[[Death Wish 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[Charles Bronson]] as Paul Kersey in ''[[Death Wish 4]]''&lt;br /&gt;
&lt;br /&gt;
* [[Adewale Akinnuoye-Agbaje]] as Kahega in ''[[Congo]]''&lt;br /&gt;
&lt;br /&gt;
* [[John Wayne]] as Lt. Lon McQ in ''[[McQ]]'' (with a suppressor attached)&lt;br /&gt;
&lt;br /&gt;
* [[Michael Caine]] in ''[[The Black Windmill]]''&lt;br /&gt;
&lt;br /&gt;
* [[Bruce Willis]] as Butch Coolidge in ''[[Pulp Fiction]]''&lt;br /&gt;
&lt;br /&gt;
* [[Diego Sandoval]] as Empty Gun Man in ''[[Desperado]]''&lt;br /&gt;
&lt;br /&gt;
* [[Antonio Banderas]] as El Mariachi in ''[[Desperado]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kurt Russell]] as Snake Plissken and [[Isaac Hayes]] as The Duke in ''[[Escape from New York]]''  (with a suppressor attached)&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Harry Tasker in ''[[True Lies]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jamie Lee Curtis]] as Helen Tasker in ''[[True Lies]]''&lt;br /&gt;
&lt;br /&gt;
* Crimson Jihad terrorists in ''[[True Lies]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michael Douglas]] as William 'D-Fence' Foster in ''[[Falling Down]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ken Leung]] as Sang in ''[[Rush Hour]]''&lt;br /&gt;
&lt;br /&gt;
* [[Paul McCrane]] as Emil Antonowsky in ''[[RoboCop]]'' (with modified stock and compensator)&lt;br /&gt;
&lt;br /&gt;
* A Nuke cartel gunman and a Detroit Police officer in ''[[RoboCop 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[John Castle]] as Paul McDaggett (With DefTech 37mm Launcher), [[Jill Hennessy]] as Dr. Marie Lazerus and a Rehab officer in ''[[RoboCop 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Pierce Brosnan]] as James Bond in ''[[Die Another Day]]'' (fitted with muzzle shroud)&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as Ken Lee, [[Ti Lung]] as Sung Tse-Ho, and [[Dean Shek]] as Lung Si in ''[[A Better Tomorrow 2]]''&lt;br /&gt;
&lt;br /&gt;
* Colombian thugs, Babylon Club hitmen, and [[Steven Bauer]] as Manny in ''[[Scarface]]'' (the Colombians' having silencers fitted)&lt;br /&gt;
&lt;br /&gt;
* [[Waise Lee]] as Shing in ''[[A Better Tomorrow]]''&lt;br /&gt;
&lt;br /&gt;
* [[Richard Chamberlain]] as Jason Bourne in ''[[Bourne Identity, The (1988)|The Bourne Identity]]''&lt;br /&gt;
&lt;br /&gt;
* [[Terry Richards]] as Johann in ''[[Bourne Identity, The (1988)|The Bourne Identity]]''&lt;br /&gt;
&lt;br /&gt;
* [[Bruce Willis]] as Detective John McClaine in ''[[Die Hard with a Vengeance]]''&lt;br /&gt;
&lt;br /&gt;
* Dead drug dealers in ''[[No Country for Old Men]]''&lt;br /&gt;
&lt;br /&gt;
* [[Hank Garrett]] as Mailman in ''[[Three Days of the Condor]]''&lt;br /&gt;
&lt;br /&gt;
* Drax henchmen and [[Richard Kiel]] as Jaws in ''[[Moonraker]]'' (Kiel using one with an extended shrouded barrel)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Abyss]]'' (With an extended shrouded barrel)&lt;br /&gt;
&lt;br /&gt;
* PIRA terrorists in ''[[The Devil's Own]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ken Wahl]] as The Soldier, along with his (unnamed) special ops team members, [[Joaquim de Almeida]], [[Peter Hooten]] in ''[[The Soldier]]''&lt;br /&gt;
&lt;br /&gt;
* [[Rutger Hauer]] as Wulfgar and [[Persis Khambatta]] as Shakka in ''[[Nighthawks]]'' (1981)&lt;br /&gt;
&lt;br /&gt;
* [[Eddie Murphy]] as Axel Foley in ''[[Beverly Hills Cop 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Charles McKeown]] as GLG-20 Jerry Hadley in ''[[Spies Like Us]]''&lt;br /&gt;
&lt;br /&gt;
* [[Donna Dixon]] as GLG-20 Karen Boyer in ''[[Spies Like Us]]''&lt;br /&gt;
&lt;br /&gt;
* [[Dan Aykroyd]] as GLG-20 Austin Milbarge in ''[[Spies Like Us]]''&lt;br /&gt;
&lt;br /&gt;
* [[Gary Oldman]] and other gang members in ''[[State of Grace]]''&lt;br /&gt;
&lt;br /&gt;
* [[Gavan O'Herlihy]] as Manny in ''[[Death Wish 3]]''&lt;br /&gt;
&lt;br /&gt;
* Chang Sing gang member in ''[[Big Trouble in Little China]]''&lt;br /&gt;
&lt;br /&gt;
* A gang member in ''[[Crank: High Voltage]]''&lt;br /&gt;
&lt;br /&gt;
* [[Clancy Brown]] as  MSgt. Larry McRose, [[Michael Ironside]] as Maj. Paul Hackett, and  [[Matt Mulhern]] as SSgt. Declan Patrick Coker in ''[[ Extreme Prejudice]]''&lt;br /&gt;
&lt;br /&gt;
*[[Kelly Hu]] as Sona in ''[[Cradle 2 the Grave]]''&lt;br /&gt;
&lt;br /&gt;
* [[Gabrielle Union]] as Daria in ''[[Cradle 2 the Grave]]''&lt;br /&gt;
&lt;br /&gt;
* [[James Caan]], [[Bo Hopkins]] and [[Burt Young]] in ''[[The Killer Elite]]'' (Bo Hopkins' MAC-10 has an Uzi fore-stock and barrel added on for some reason in the climatic martial arts/gun battle sequence)&lt;br /&gt;
&lt;br /&gt;
* [[Ronn Sarosiak]] as Mack in ''[[Darkman III: Die Darkman Die]]''&lt;br /&gt;
&lt;br /&gt;
* One of the Russian hitmen in ''[[Icarus]]'' (fitted with sound suppressor; stock and front sight removed)&lt;br /&gt;
&lt;br /&gt;
* [[Catherine Mary Stewart]] as Reggie and [[Kelli Maroney]] as Sam in ''[[Night of the Comet]]''&lt;br /&gt;
&lt;br /&gt;
* [[Owen Burke]] as Dez in ''[[The Town]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
* [[Larry Manetti]] as Rick Orville Wright in ''[[Magnum, P.I.]]'' (1980-1988)&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Crime Scene Investigation]]''&lt;br /&gt;
&lt;br /&gt;
* Crypt Kings gang members in ''[[CSI: Miami]]'' (Episode: &amp;quot;Resurrection&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* [[Kiefer Sutherland]] as Agent Jack Bauer in ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
* Drug dealers in ''[[Burn Notice]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michael T. Weiss]] as Holcomb in ''[[Burn Notice]]'' (2011)&lt;br /&gt;
&lt;br /&gt;
*''[[Cold Case]]'' (Episode: &amp;quot;Time to Crime&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Miami Vice]]'' used throughout the series, featured prominently in the &amp;quot;Evan&amp;quot; episode.&lt;br /&gt;
&lt;br /&gt;
* ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]''&lt;br /&gt;
&lt;br /&gt;
* Bank Robber in ''[[Criminal Minds]]'' (Episode: &amp;quot;Psychodrama&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* [[Michael Ironside]] as Ham Tyler in ''[[V]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[A-Team, The| The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
* Hitmen and [[Jennifer Garner]] as Sydney Bristow in ''[[Alias]]'' (fitted with sound suppressors and laser sightings).&lt;br /&gt;
&lt;br /&gt;
* Various terrorist in ''[[Ultimate Force]]'' (2002 - 2006)&lt;br /&gt;
&lt;br /&gt;
* ''[[Guns]]'' (2008)&lt;br /&gt;
&lt;br /&gt;
* Various criminals in The Bill (1984 - 2010)&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
* ''[[007: Agent Under Fire]]'' &lt;br /&gt;
&lt;br /&gt;
* ''[[Black]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Chaser]]'' (9x19mm variant)&lt;br /&gt;
&lt;br /&gt;
* ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' (as the &amp;quot;Ingalls Type 20&amp;quot;, fitted with a silencer)&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Flashpoint]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike]]'' (as the Ingram MAC-10)&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike: Condition Zero]]'' (as the Ingram MAC-10)&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike: Source]]'' (as the Ingram MAC-10)&lt;br /&gt;
&lt;br /&gt;
* ''[[Scarface: The World is Yours]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil Game|Resident Evil]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Specialists]]'' (removed from the game after version 2.0)&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' (called &amp;quot;Ingram&amp;quot;, can be dual-wielded)&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid: Portable Ops]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 4: Guns of the Patriots]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid: Peace Walker]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike Online]]'' (as the Ingram MAC-10)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Vice City]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Project IGI 2: Covert Strike]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Combat Arms]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' (as &amp;quot;0.45 Auto Pistol&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Tomb Raider: Anniversary]]''  (as Mini SMG, dual wield-only)&lt;br /&gt;
&lt;br /&gt;
* ''[[Left 4 Dead 2]]'' (as the &amp;quot;Silenced Submachine Gun&amp;quot;, w/ the legendary Mitchell Werbell suppressor, flashlight by zip ties, optional laser sight, 50 round)&lt;br /&gt;
&lt;br /&gt;
* ''[[Vietcong 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six 3: Black Arrow]]'' (Used with a suppressor and 32-round magazines, or a 16-round magazine without a suppressor.)&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]'' (w/ 40-round magazine)&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Thunderbolt]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Super Spy]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[7.62 High Calibre]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Shadow Harvest: Phantom Ops]]'' (not usable)&lt;br /&gt;
&lt;br /&gt;
* ''[[Jagged Alliance: Back in Action]]''&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
&lt;br /&gt;
* ''[[Case Closed: The Private Eyes' Requiem]]''&lt;br /&gt;
&lt;br /&gt;
* Thugs in ''[[Burn Up!]]''&lt;br /&gt;
&lt;br /&gt;
* Red Dragon Syndicate and Space Warriors members in ''[[Cowboy Bebop]]''&lt;br /&gt;
&lt;br /&gt;
* Badou Nails in ''[[Dogs: Bullets &amp;amp; Carnage]]''&lt;br /&gt;
&lt;br /&gt;
* Kazuo Kiriyama in ''[[Battle Royale]]''&lt;br /&gt;
&lt;br /&gt;
* Albert Dux' various henchmen and Christian Gare in ''[[Noir]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kochikame, The UFO Movie]]''&lt;br /&gt;
&lt;br /&gt;
* Various thugs in ''[[Black Lagoon]]''&lt;br /&gt;
&lt;br /&gt;
* Briareos in ''[[Appleseed]]''&lt;br /&gt;
&lt;br /&gt;
* Mercenary in ''[[Golgo 13: Queen Bee]]''&lt;br /&gt;
&lt;br /&gt;
* Sal Maroni in ''[[Batman: Gotham Knight]]''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Underside of the Kitten Paw&amp;quot; cult member in ''[[Asobi ni Ikuyo: Bombshells from the Sky]]''&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
&lt;br /&gt;
* ''[[Boondocks, The]]''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=MAC-11=&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|right|350px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1972 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' .380 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3.51 lbs (1.59 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 9.76 in (24.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.08 in (12.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16 or 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
* [[Wesley Snipes]] as Blade in ''[[Blade]]''&lt;br /&gt;
&lt;br /&gt;
* [[Dave Chappelle]] as Tulley in ''[[Blue Streak]]''&lt;br /&gt;
&lt;br /&gt;
* [[Nicolas Cage]] as Joe in ''[[Bangkok Dangerous]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michael Ironside]] as Richter in ''[[Total Recall (1990)|Total Recall]]''&lt;br /&gt;
&lt;br /&gt;
* [[Robert Patrick]] as Officer Jackie Rucker in ''[[Cop Land]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Jack Slater and a random thug in ''[[Last Action Hero]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Red Spectacles, The|The Red Spectacles]]''&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
* [[Frank Grillo]] as Albert &amp;quot;Mr. Pig&amp;quot; Roman and [[Christine Evangelista]] as Ashley Beck in ''[[The Kill Point]]''&lt;br /&gt;
&lt;br /&gt;
* One of The Duke's henchmen in ''[[Sanctuary]]'' (Episode: &amp;quot;Penance&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
* ''[[Army Of Two]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil: Code Veronica]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Tactical Ops: Assault on Terror]]'' (referred to as ''Uzi'')&lt;br /&gt;
&lt;br /&gt;
* ''[[Zombie Master]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Splinter Cell: Conviction]]'' (cut from final version)&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
&lt;br /&gt;
* A Triad member and Motoko Kusanagi in ''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''&lt;br /&gt;
&lt;br /&gt;
* Makina Hoshimura's weapon of choice in ''[[Shikabane Hime]]''&lt;br /&gt;
&lt;br /&gt;
* Seen used by thugs who raid a restaurant in ''[[Stigma of the Wind]]''&lt;br /&gt;
&lt;br /&gt;
* Leona Ozaki in ''[[New Dominion Tank Police]]''&lt;br /&gt;
&lt;br /&gt;
* Plainclothes cop in ''[[Appleseed]]''&lt;br /&gt;
&lt;br /&gt;
=Cobray M11/9=&lt;br /&gt;
&lt;br /&gt;
[[Image:M11 2.jpg|thumb|right|350px|Cobray M11/9 - 9x19mm.  This is the semiautomatic pistol, note how the selector switch is on the opposite side of the receiver and the pins are in different places on the receiver.]]&lt;br /&gt;
[[Image:M11SMG.jpg|thumb|right|350px|SWD M11/9 SMG with folding stock - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Cobray M11/9 is not a 'true MAC' in that it was an updated design 'based' on the MAC-11 blueprints by SWD Industries.  Cobray was the company that emerged when SWD closed down in 1986, however SWD was the first company to design the 'elongated' M11/9 pistol that Cobray became famous for.  All of the fully transferable SWD/Cobray M11 submachine guns were actually built by SWD between 1978 and 1986.   Cobray continued placing the SWD logo on many of their frames, but Cobray (the new company) actually only manufactured semi-automatic pistols for public sale after 1986 until they themselves folded (for the most part) in the late 1990s (though they still exist now, selling replacement parts for their guns, they are just a shadow of their former selves).&lt;br /&gt;
&lt;br /&gt;
In movies and TV shows, particularly those made in the U.S. and Canada, the M11/9 appears quite regularly as a stand-in for the MAC-10 and MAC-11, which means that it is often mistaken for the Ingram guns. When identifying MAC variants on IMFDB, look closely at the back of the receiver to see if it is elongated.&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
* [[James B. Sikking]] as Nelson in ''[[Narrow Margin]] (1990)&lt;br /&gt;
&lt;br /&gt;
* Criminal in ''[[Hannibal]]'' (2001)&lt;br /&gt;
&lt;br /&gt;
* [[Julian Arahanga]] as Apoc in ''[[The Matrix]]''&lt;br /&gt;
&lt;br /&gt;
* Gang members in ''[[S.W.A.T.]]''&lt;br /&gt;
&lt;br /&gt;
* Chinese gangsters in ''[[The Departed]]''&lt;br /&gt;
&lt;br /&gt;
* Mad Dog in ''[[Hard Boiled]]''&lt;br /&gt;
&lt;br /&gt;
* Many characters in ''[[Spawn]]'' (some dressed up as [[FN P90]]s, others painted silver and heavily customized)&lt;br /&gt;
&lt;br /&gt;
* A Chinese mobster in ''[[Hollow Point]]''&lt;br /&gt;
&lt;br /&gt;
* A thug in ''[[The Whole Ten Yards]]''&lt;br /&gt;
&lt;br /&gt;
* [[Steven Seagal]] as Casey Ryback in ''[[Under Siege]]''&lt;br /&gt;
&lt;br /&gt;
* Sergei Bodrov as Danila Bagrov in ''[[Brother 2#Cobray M11/9|Brother 2 (Brat 2)]]''&lt;br /&gt;
&lt;br /&gt;
* A drug dealer in ''[[No Country for Old Men]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sacha Baron Cohen]] as Ali G in ''[[Ali G Indahouse]]'' (2002)&lt;br /&gt;
&lt;br /&gt;
* [[Danny Glover]] as Detective Roger Murtaugh in ''[[Lethal Weapon 3]]'' &lt;br /&gt;
&lt;br /&gt;
* [[Mel Gibson]] as detective Martin Riggs in ''[[Lethal Weapon 3]]''&lt;br /&gt;
&lt;br /&gt;
* A gangbanger in ''[[Lethal Weapon 3]]''&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Crime Scene Investigation]]'' (episode &amp;quot;Random Acts of Violence&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Used by Byron Middlebrook ''([[Bokeem Woodbine]])'' in ''[[CSI: Miami - Season 3]]'' (episode &amp;quot;Pro-Per)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Unit]]'' Episode 13 of season 1&lt;br /&gt;
&lt;br /&gt;
* Bad guys in many episodes of ''[[Viper]]''&lt;br /&gt;
&lt;br /&gt;
* A corrupt DEA agent in ''[[Miami Vice - Season 3]]'' (episode &amp;quot;Knock, Knock, Who's There?&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne]]''&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
&lt;br /&gt;
* ''[[Kochikame]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''&lt;br /&gt;
&lt;br /&gt;
=Armscor BXP=&lt;br /&gt;
The Armscor BXP is a South African Machinepistol based on the Ingram Model 10 design. Numerous upgrades have been made in materials, stock design, fire controls and accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:MilkorBXP.jpg|thumb|right|401px|Armscorp BXP - 9x19mm.]]&lt;br /&gt;
[[Image:Bxp.jpg|thumb|right|400px|Armscor BXP with suppressor and laser aiming module attached; spare magazine, grenade spigot and muzzle brakes - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
* ''[[Doomsday]]'' carried by a thug during the shipping yard scene.&lt;br /&gt;
&lt;br /&gt;
* [[John Travolta]] as Sean Archer/Castor Troy in ''[[Face/Off]]''&lt;br /&gt;
&lt;br /&gt;
* [[Thomas Jane]] as Andre Stander in ''[[Stander]]''&lt;br /&gt;
&lt;br /&gt;
* [[David James]] as Koobus Venter in ''[[District 9]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
* African Rebel in ''[[24: Redemption]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CSI:_Miami_-_Season_3&amp;diff=551501</id>
		<title>CSI: Miami - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CSI:_Miami_-_Season_3&amp;diff=551501"/>
		<updated>2012-04-22T00:05:31Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Cobray M11/9 */ added actor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
[[File:CSI-Miami-S3.jpg|thumb|300px|right|CSI: Miami - Season 3 (2004- 2005)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 3 of the television series ''[[CSI: Miami]]'':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Astra Constable==&lt;br /&gt;
A woman is found dead next to a stainless [[Astra Constable]] in 'Nothing to Lose' (S3E16).&lt;br /&gt;
[[File:AstraConstable.jpg|thumb|none|300px|Astra Constable .22 LR, .32 ACP, .380 ACP]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 PocketPistol.jpg|thumb|none|600px|The woman next to the Astra Constable. (S3E16)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is a commonly used pistol throughout the series. Miami PD Officers carry Berettas, including Ryan Wolfe ([[Jonathan Togo]]) before he becomes a CSI. He continues to use the Beretta as his sidearm. A gangster in a hospital in 'Shootout' (S3E12) uses one to return fire at a rival gangster.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E13 RyanBeretta.jpg|thumb|none|600px|Ryan Wolfe clears a convenience store. (S3E13)]]&lt;br /&gt;
[[File:CSI-MiamiS3E03 WolfBeretta.jpg|thumb|none|600px|Horatio examines Wolfe's Beretta in 'Under the Influence' (S3E03).]]&lt;br /&gt;
[[File:CSI-MiamiS3E09 PDBerettas.jpg|thumb|none|600px|Miami PD Officers with their Beretta 92FS's as SWAT prepares to board a boat of pirates. (S3E09)]]&lt;br /&gt;
[[File:CSI-MiamiS3E12 HospitalShooter2.jpg|thumb|none|600px|The gangster returns fire in the hospital. (S3E12)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 85F==&lt;br /&gt;
A [[Beretta 85]]F appears on an evidence photo in 'Cop Killer' (S3E13).&lt;br /&gt;
[[File:Beretta85FNickel.jpg|thumb|none|300px|Beretta 85F]]&lt;br /&gt;
[[File:CSI-MiamiS3E13 Cheetah.jpg|thumb|none|600px|The Beretta on the evidence photo. (S3E13)]]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 80==&lt;br /&gt;
An engraved nickel [[Colt MK IV Series 80]] with pearl grips is seen in a gun cabinet in 'Sex &amp;amp; Taxes' (S3E19). A Commander (4&amp;quot; Barrel) version of the same pistol is seen tested by Eric and Calleigh in '10-7' (S3E24).&lt;br /&gt;
[[File:ColtMkIVSilver DeNiro Machete.jpg|thumb|none|300px|Colt MK IV Series 80 - .45ACP]]&lt;br /&gt;
[[File:CSI-MiamiS3E19 GunCabinet1.jpg|thumb|none|600px|The nickel Series 80 in the gun cabinet. (S3E19)]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 CalleighCommander.jpg|thumb|none|600px|Eric and Calleigh test the engraved Commander. (S3E24)]]&lt;br /&gt;
&lt;br /&gt;
==Detonics CombatMaster==&lt;br /&gt;
A [[Detonics CombatMaster]] is tested by Eric and Calleigh in '10-7' (S3E24).&lt;br /&gt;
[[File:DetonicsCM.jpg|thumb|none|300px|Detonics CombatMaster - .45ACP]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 CalleighDetonics.jpg|thumb|none|600px|Eric and Calleigh test the CombatMaster. (S3E24)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The kidnapper in 'Cop Killer' (S3E13) uses a [[Glock 19]] to threaten his victim. Calleigh Duquesne ([[Emily Procter]]) later test fires it in the lab. Another is used in 'One Night Stand' (S3E14) to murder a bellman.&lt;br /&gt;
[[File:Glock19_2ndGen.jpg|thumb|none|300px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E13 Glock.jpg|thumb|none|600px|The kidnapper threatens his victim. (S03E13)]]&lt;br /&gt;
[[File:CSI-MiamiS3E13 GlockTest.jpg|thumb|none|600px|Calleigh test fires the Glock. (S03E13)]]&lt;br /&gt;
[[File:CSI-MiamiS3E14 Glock.jpg|thumb|none|600px|The barrel of the Glock 19. (S03E14)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26 Non-Gun==&lt;br /&gt;
A dirty bomb maker in '10-7' (S3E24) uses a [[Non_Gun#Glock|Glock 26 Non-Gun]].&lt;br /&gt;
[[File:Glocknon-gun.jpg|thumb|none|300px|Glock Non-Gun]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 Glock26NonGun.jpg|thumb|none|600px|The dirty bomb maker aims his non-gun. (S3E24)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Eric Delko ([[Adam Rodriguez]]) uses a [[Heckler &amp;amp; Koch USP]] as his sidearm in Season 3. Todd Kendrick ([[Jeffrey Donovan]]) uses a USP to hold Dr. Alexx Woods ([[Khandi Alexander]]) hostage in 'Nothing to Lose' (S3E16). Another USP was seen in a gun cabinet in 'Sex &amp;amp; Taxes' (S3E19).&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 USP.jpg|thumb|none|600px|Eric holds his USP when arriving to support Horatio in 'Lost Son'. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiS3E08 EricUSP.jpg|thumb|none|600px|Eric looks around a corner in 'Crime Wave'. (S3E08)]]&lt;br /&gt;
[[File:CSI-MiamiS3E09 FiringUSP.jpg|thumb|none|600px|Eric fires his USP at pirates in 'Pirated'. (S3E09)]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 EricUSP.jpg|thumb|none|600px|The USP's slide locks back while firing at Kendrick. (S3E16)]]&lt;br /&gt;
[[File:CSI-MiamiS3E09 EricUSP.jpg|thumb|none|600px|Eric with his USP holstered. (S3E09)]]&lt;br /&gt;
[[File:CSI-MiamiS3E22 USP.jpg|thumb|none|600px|Eric holds the USP in 'Vengeance'. (S3E22)]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 KendrickUSP.jpg|thumb|none|600px|Kendrick aims the USP. (S3E16)]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 AlexxUSP.jpg|thumb|none|600px|Kendrick holds the USP at Alexx's head. (S3E16)]]&lt;br /&gt;
[[File:CSI-MiamiS3E19 GunCabinet3.jpg|thumb|none|600px|The USP seen in the gun cabinet. (S3E19)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
Two shooters in 'Lost Son' (S3E01) use [[Heckler &amp;amp; Koch USP Compact]]s.&lt;br /&gt;
[[File:USPCompact9.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 Shooter.jpg|thumb|none|600px|A shooter fires his USP Compact at Horatio and Speedle. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 Shooter2.jpg|thumb|none|600px|Another shooter fires his USP Compact. Nice facial expression. (S3E01)]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
Tim Speedle ([[Rory Cochrane]]) uses a two-tone [[Jericho 941]] as his sidearm in 'Lost Son' (S3E01).&lt;br /&gt;
[[File:TwotoneJericho941.jpg|thumb|none|300px|MS Paint mockup of Speedle's Jericho 941]]&lt;br /&gt;
[[File:CSI-MiamiSS3E01 Speedle2.jpg|thumb|none|600px|Speedle attempts to fire his Jericho. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiSS3E01 Speedle1.jpg|thumb|none|600px|Speedle's hammer fails to move the firing pin. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 Jericho.jpg|thumb|none|600px|Calleigh Duquesne examines the Jericho. (S3E01)]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] is seen in a gun cabinet in 'Sex &amp;amp; Taxes' (S3E19).&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E19 GunCabinet2.jpg|thumb|none|600px|The Luger P08 in the gun cabinet. (S3E19)]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
A [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] is seen in a gun cabinet in 'Sex &amp;amp; Taxes'.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Mauser C96 - 7.63x25mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E19 GunCabinet1.jpg|thumb|none|600px|The Mauser is seen above the nickel Colt. (S3E19)]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
A [[Ruger Mk I / Mk II / Mk III Pistol|Ruger 22/45]] is seen in a gun cabinet in 'Sex &amp;amp; Taxes' (S3E19). &lt;br /&gt;
[[File:Ruger22.45.jpg|thumb|none|300px|Ruger 22/45 - .22LR]]&lt;br /&gt;
[[File:CSI-MiamiS3E19 GunCabinet3.jpg|thumb|none|600px|The Ruger 22/45 seen above the USP. (S3E19)]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk I==&lt;br /&gt;
A muderer uses a [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk I]] to murder a man after kidnapping his son in 'Lost Son' (S3E01).&lt;br /&gt;
[[File:RugerMk1Pistol.jpg|thumb|none|300px|Ruger Mk. I - .22LR]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 RugerConfiscation.jpg|thumb|none|600px|A SWAT member confiscates the Mk I. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 Execution.jpg|thumb|none|600px|A murderer executes his victim. (S3E01)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Detective Frank Tripp ([[Rex Linn]]) uses a [[SIG-Sauer P226]] as his sidearm throughout Season 3.  In 'Crime Wave' (S3E08), Horatio Caine's ([[David Caruso]]) SIG-Sauer P229 turns into a SIG-Sauer P226 during the bank robbery. A thug in 'Shootout' (S3E12) uses a P226 to shoot a rival gangster in a hospital. A teenager uses one to murder a police officer in 'Cop Killer' (S3E13). A counterfeiter uses a P226 to rob a truck carrying paper in 'One Night Stand' (S3E14). A P226 is used by a drug dealer to shoot Bob Keating in 'Vengeance' (S3E22).&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|SIG-Sauer P226]]&lt;br /&gt;
[[File:CSI-MiamiS3E13 DetTrippSIG.jpg|thumb|none|600px|Detective Tripp clears a convenience store with his SIG. (S3E13)]]&lt;br /&gt;
[[File:CSI-MiamiS3E08 HoratioP226.jpg|thumb|none|600px|Horatio peers around a corner with his SIG-Sauer P226. (S3E08)]]&lt;br /&gt;
[[File:CSI-MiamiS3E08 HoratioEric.jpg|thumb|none|600px|Horatio and Eric prepare to intervene in a bank robbery. (S3E08)]]&lt;br /&gt;
[[File:CSI-MiamiS3E12 HospitalShooter3.jpg|thumb|none|600px|The thug opens fire. (S3E12)]]&lt;br /&gt;
[[File:CSI-MiamiS3E12 HospitalShooter1.jpg|thumb|none|600px|Close-up of the thug opening fire. (S3E12)]]&lt;br /&gt;
[[File:CSI-MiamiS3E13 P226.jpg|thumb|none|600px|The teen pulls the SIG on the officer. (S3E13)]]&lt;br /&gt;
[[File:CSI-MiamiS3E14 P226.jpg|thumb|none|600px|The counterfeiter sticks up the driver of the truck. (S3E14)]]&lt;br /&gt;
[[File:CSI-MiamiS3E22 P2261.jpg|thumb|none|600px|Close-up of the drug dealer shooting Keating. (S3E22)]]&lt;br /&gt;
[[File:CSI-MiamiS3E22 P2262.jpg|thumb|none|600px|An officer pulls a P226 off a suspect. (S3E22)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A two-tone [[SIG-Sauer P228]] was used by a child to shoot an IRS agent in 'Sex &amp;amp; Taxes' (S3E19).&lt;br /&gt;
[[File:Two Tone Sig Sauer P228.jpg|thumb|none|300px|Two-tone SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E19 KidP228.jpg|thumb|none|600px|The child fires the P228. (S3E19)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
In Season 3, Lt. Horatio Caine ([[David Caruso]]) switches from his [[Beretta Cougar]] to a [[SIG-Sauer P229]] as his sidearm throughout the season. Dr. Alexx Woods ([[Khandi Alexander]]) pulls another off a body in 'Crime Wave' (S3E08). In 'Sex &amp;amp; Taxes' (S3E19), a CGI rendition of a P229 is seen.&lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|300px|SIG-Sauer P229 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E04 HoratioSIG.jpg|thumb|none|600px|Horatio with his P229 and Sofia clear a room. (S3E04)]]&lt;br /&gt;
[[File:CSI-MiamiS3E09 HoratioSIG.jpg|thumb|none|600px|Horatio with his SIG as he prepares to board a boat of pirates. (S3E09)]]&lt;br /&gt;
[[File:CSI-MiamiS3E10 HoratioSIG.jpg|thumb|none|600px|Horatio holds his SIG on a suspect on a rooftop. (S3E10)]]&lt;br /&gt;
[[File:CSI-MiamiS3E10 HoratioSIG2.jpg|thumb|none|600px|Horatio searches the suspect. (S3E10)]]&lt;br /&gt;
[[File:CSI-MiamiS3E12 HoratioSIG.jpg|thumb|none|600px|Horatio aims at a shooter in a hospital. (S3E12)]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 P229.jpg|thumb|none|600px|Horatio aims at Kendrick. (S3E16)]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 P229 Concealed.jpg|thumb|none|600px|Horatio hides his SIG behind his leg while approaching a vehicle. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 ShootingReport.jpg|thumb|none|600px|Horatio's weapon description on an incident report. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiS3E08 BodySIG.jpg|thumb|none|600px|Alexx pulls a P229 off a dead body. (S3E08)]]&lt;br /&gt;
[[File:CSI-MiamiS3E19 CGIP229.jpg|thumb|none|600px|The CGI rendition of a P229. (S3E19)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer Non Gun==&lt;br /&gt;
A [[Non Gun#SIG-Sauer|SIG-Sauer Non Gun]] is used by Horatio Caine ([[David Caruso]]) in 'One Night Stand' (S3E14).&lt;br /&gt;
[[File:SIGnon-gun.jpg|thumb|none|300px|SIG-Sauer Non Gun]]&lt;br /&gt;
[[File:CSI-MiamiS3E14 NonGun.jpg|thumb|none|600px|Horatio aims the SIG non gun. (S3E14)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 Ladysmith==&lt;br /&gt;
Calleigh Duquesne ([[Emily Procter]]) uses a [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;LS&amp;quot; Ladysmith|Smith &amp;amp; Wesson 3913 Ladysmith]] as her sidearm throughout the season.&lt;br /&gt;
[[File:S&amp;amp;W Model 3913.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913 Ladysmith]]&lt;br /&gt;
[[File:CSI-MiamiS3E03 Calleigh1.jpg|thumb|none|600px|Calleigh aims the pistol at an alligator. (S3E03)]]&lt;br /&gt;
[[File:CSI-MiamiS3E03 Calleigh2.jpg|thumb|none|600px|Another angle. (S3E03)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
The frame of an early model [[Smith &amp;amp; Wesson 5906]] is seen in an evidence photo in 'Killer Date' (S3E20).&lt;br /&gt;
[[File:S&amp;amp;W5906EarlyModel.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5906 (Early Model) - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E20 SWFrame.jpg|thumb|none|600px|The frame seen in an evidence photo. (S3E20)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6904==&lt;br /&gt;
Detective Yelina Salas ([[Sofia Milos]]) carries a [[Smith &amp;amp; Wesson 6904]] as her sidearm.&lt;br /&gt;
[[File:S&amp;amp;W6904compact.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6904]]&lt;br /&gt;
[[File:CSI-MiamiS3E04 SofiaSW.jpg|thumb|none|600px|Yelina holds the Smith &amp;amp; Wesson behind Horatio. (S3E04)]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
A murderer uses a [[Taurus PT92]] to murder his victim in 'Addiction' (S3E11).&lt;br /&gt;
[[File:Taurus-PT92AF.jpg|thumb|none|300px|Taurus PT92]]&lt;br /&gt;
[[File:CSI-MiamiS3E11 Taurus.jpg|thumb|none|600px|The murderer executes his victim. (S3E11)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol 1==&lt;br /&gt;
A teenager uses an unknown pistol in 'Cop Killer' (S3E13) to shoot his captor.&lt;br /&gt;
[[File:CSI-MiamiS3E13 Pistol.jpg|thumb|none|600px|The best that was offered. (S3E13)]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] is tested by Eric and Calleigh in '10-7' (S3E24).&lt;br /&gt;
[[File:Coltpython25.jpg|thumb|none|300px|Colt Python 2.5&amp;quot; - .357 Magnum]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 CalleighPython.jpg|thumb|none|600px|Calleigh and Eric test the Python. (S3E24)]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
A [[Ruger GP100]] was put to Calleigh Duquesne's ([[Emily Procter]]) head in '10-7' (S3E24). Calleigh and Eric later test many pistols, including the Ruger, to find which pistol Calleigh was threatened with. Later, a Detective commits suicide with his Ruger GP100.&lt;br /&gt;
[[File:GP100.jpg|thumb|none|300px|Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 CalleighRuger.jpg|thumb|none|600px|Calleigh gets a Ruger put to her head. (S3E24)]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 CalleighRugerTest.jpg|thumb|none|600px|Eric tests the Ruger. (S3E24)]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 RugerCloseUp.jpg|thumb|none|600px|Close-up of the Ruger's barrel. (S3E24)]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 RugerSuicide.jpg|thumb|none|600px|The Ruger in the Detective's hand after he committed suicide. (S3E24)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 37==&lt;br /&gt;
A party host uses a stainless [[Smith &amp;amp; Wesson Model 37]] to fire back at a drive-by attack.&lt;br /&gt;
[[File:SWM37.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 37 Stainless]]&lt;br /&gt;
[[File:CSI-MiamiS3E02 FiringRevolver.jpg|thumb|none|600px|The party host fires the Model 37. (S3E02)]]&lt;br /&gt;
[[File:CSI-MiamiS3E02 Revolver.jpg|thumb|none|600px|Close-up of the Model 37. (S3E02)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 586]] is used by the man who stole Eric's badge in 'Killer Date' (S3E20)&lt;br /&gt;
[[File:S&amp;amp;W Mod586.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[File:CSI-MiamiS3E20 Python.jpg|thumb|none|600px|The man holds Eric's badge as well as a Model 586. (S3E20)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
Ryan Wolfe's ([[Jonathan Togo]]) back-up gun is a [[Smith &amp;amp; Wesson Model 60]], seen briefly in 'Under the Influence' (S3E03). Another is used by a boat owner in 'Sex &amp;amp; Taxes' (S3E19) to shoot an IRS agent.&lt;br /&gt;
[[File:Smith wesson 60.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 60]]&lt;br /&gt;
[[File:CSI-MiamiS3E03 WolfBackup.jpg|thumb|none|600px|Horatio looks at Wolfe's back-up gun. (S3E03)]]&lt;br /&gt;
[[File:CSI-MiamiS3E19 Revolver.jpg|thumb|none|600px|The boat owner fires the Model 60. (S3E19)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Eric and Calleigh test a [[Smith &amp;amp; Wesson Model 66]] in '10-7' (S3E24).&lt;br /&gt;
[[File:Mod66wPachmayr.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 - .357 Magnum]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 CalleighRevolver.jpg|thumb|none|600px|Eric and Calleigh test the Model 66. (S3E24)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
Police officers have [[Smith &amp;amp; Wesson Model 686]]'s holstered while performing a burial in 'Lost Son' (S3E01).&lt;br /&gt;
[[File:S&amp;amp;W686Hardwood..jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 - .357 Magnum]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 Burial1.jpg|thumb|none|600px|An officer has a holstered Model 686. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 Burial2.jpg|thumb|none|600px|Another angle of the 686. (S3E01)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver 1==&lt;br /&gt;
A police officer holds an unkown revolver on a suspect in 'Pro-Per' (S3E02).&lt;br /&gt;
[[File:CSI-MiamiS3E02 PoliceRevolver.jpg|thumb|none|600px|The police officer holds her revolver on a suspect. (S3E02)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver 2==&lt;br /&gt;
A kidnapper in 'One Night Stand' uses an unknown revolver.&lt;br /&gt;
[[File:CSI-MiamiS3E14 Revolver.jpg|thumb|none|600px|The kidnapper holds the revolver. (S3E14)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver 3==&lt;br /&gt;
A man uses an unknown revolver to shoot his wife in 'Recoil' (S3E21)&lt;br /&gt;
[[File:CSI-MiamiS3E21 Revolver.jpg|thumb|none|600px|The man aims the unknown revolver. (S3E21)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Byron Middlebrook ([[Bokeem Woodbine]]) uses a [[Cobray M11/9]] in a drive-by shooting in 'Pro-Per' (S3E02).&lt;br /&gt;
[[File:M11 2.jpg|thumb|none|350px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E02 CobrayDriveBy.jpg|thumb|600px|none|Middlebrook firing the Cobray from a boat. (S3E02)]]&lt;br /&gt;
[[File:CSI-MiamiS3E02 CobrayDiscovery.jpg|thumb|none|600px|Eric Delko resurfaces after finding the Cobray. (S3E02)]]&lt;br /&gt;
[[File:CSI-MiamiS3E02 CobrayPrints.jpg|thumb|none|600px|Eric testing the Cobray for prints. (S3E02)]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
Bank robbers use [[FN P90]]s during a heist in 'Crime Wave' (S3E08).&lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90]]&lt;br /&gt;
[[File:CSI-MiamiS3E08 P90.jpg|thumb|none|600px|A robber's P90 on the floor. (S3E08)]]&lt;br /&gt;
[[File:CSI-MiamiS3E08 RobberP90.jpg|thumb|none|600px|The bank robber holds the P90. (S3E08)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
SWAT members in 'Lost Son' (S3E01) use [[Heckler &amp;amp; Koch MP5A3]]s with Navy trigger groupings and dedicated forends to capture a suspect.&lt;br /&gt;
[[File:HKmp5A3.jpg|thumb|none|350px|HK MP5A3 with Dedicated Forend - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 SWAT.jpg|thumb|none|600px|SWAT members approach a suspect. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 RugerConfiscation.jpg|thumb|none|600px|A SWAT member with an HK MP5A3 confiscates a Ruger pistol. (S3E01)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
A SWAT team uses [[Heckler &amp;amp; Koch MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]]'s in 'Nothing to Lose' (S3E16).&lt;br /&gt;
[[File:MP540.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/40 - .40S&amp;amp;W]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 SWAT.jpg|thumb|none|600px|SWAT officers hold their MP5/40's, noted by the straight grey magazine. (S3E16)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Pirates in 'Pirated' (S3E09) use [[Uzi|IMI Uzi]]'s. Another is used to hold Ray Jr. hostage in '10-7' (S3E24).&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E09 Uzi2.jpg|thumb|none|600px|A pirate fires his Uzi at SWAT officers. (S3E09)]]&lt;br /&gt;
[[File:CSI-MiamiS3E09 Uzi1.jpg|thumb|none|600px|The pirate falls with his Uzi. (S3E09)]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 RayJrKidnapper.jpg|thumb|none|600px|The kidnapper holds his Uzi. (S3E24)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A robber holds his accomplice hostage with a [[Remington 870]] in 'Crime Wave' (S3E08). Two cops in 'Nothing to Lose' (S3E16) hold 870's while encountering an alligator.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 - 12 Gauge]]&lt;br /&gt;
[[File:Remington870MarineMagnum.jpg|thumb|none|500px|Remington 870 Stainless - 12 Gauge]]&lt;br /&gt;
[[File:CSI-MiamiS3E08 Shotgun.jpg|thumb|none|600px|The robber aims his 870 at his accomplice. (S3E08)]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 CopShotgun1.jpg|thumb|none|600px|The officer holds the 870 on the alligator. (S3E16)]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 CopShotgun2.jpg|thumb|none|600px|Another officer holds his stainless 870. (S3E16).]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|sawed-off double barrel shotgun]] is used in 'Nothing to Lose'.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed-Off]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 SawedOff.jpg|thumb|none|600px|The murderer fires the sawed off shotgun. (S3E16)]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 SawedOff2.jpg|thumb|none|600px|Calleigh examines the shotgun. (S3E16)]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
Prison guards in 'Lost Son' (S3E01) and 'Nothing to Lose' (S3E16) hold [[M16 rifle series#M16A2 Rifle|Colt M16A2]]'s.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 PrisonGuard.jpg|thumb|600px|none|A prison guard holds his M16A2. (S3E01)]]&lt;br /&gt;
[[File:CSI-MiamiS3E16 PrisonGuard.jpg|thumb|none|600px|Another prison guard holds his M16A2. (S3E16)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The SWAT team in 'Pirated' (S3E09) uses [[Colt M4A1]] when boarding a boat of pirates.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E09 SWATM4.jpg|thumb|none|600px|SWAT members hold their M4A1's. (S3E09)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Police officers use [[Ruger Mini-14]]s with black and silver furniture to salute a fallen officer at his funeral (S3E01).&lt;br /&gt;
[[File:Ruger Mini-14 black.jpg|thumb|none|500px|Black Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E01 Burial3.jpg|thumb|none|600px|Police officers fire Mini-14's at a burial. (S3E01)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle 1==&lt;br /&gt;
An officer holds an unknown rifle on an alligator in 'Nothing to Lose' (S3E16).&lt;br /&gt;
[[File:CSI-MiamiS3E16 CopM21.jpg|thumb|none|600px|The officer aims his rifle at the alligator. (S3E16)]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Norinco Type 69==&lt;br /&gt;
A pirate uses a [[Type 69]] to blow up a patrol car in 'Pirated' (S3E09). The Type 69 is misidentified as an RPG-7 in the episode.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[File:CSI-MiamiS3E09 PirateRPG.jpg|thumb|none|600px|The pirate sneaks up on the SWAT team. (S3E09)]]&lt;br /&gt;
[[File:CSI-MiamiS3E09 RPG.jpg|thumb|none|600px|Evidence photo of the Type 69. (S3E09)]]&lt;br /&gt;
&lt;br /&gt;
=CSI Armory=&lt;br /&gt;
The CSI armory can be seen in many episodes.&lt;br /&gt;
[[File:CSI-MiamiS3E13 Armory.jpg|thumb|none|600px|(S3E13)]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 Armory1.jpg|thumb|none|600px|(S3E24)]]&lt;br /&gt;
[[File:CSI-MiamiS3E24 Armory3.jpg|thumb|none|600px|(S3E24)]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bokeem_Woodbine&amp;diff=551500</id>
		<title>Bokeem Woodbine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bokeem_Woodbine&amp;diff=551500"/>
		<updated>2012-04-22T00:04:48Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Television */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Str-TEC9-3.jpg|thumb|right|400px|Bokeem Woodbine handles a TEC-9 in ''[[Strapped]]'', his first film role.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sop110-de1.jpg|thumb|right|400px|Bokeem Woodbine with a customized Desert Eagle on ''[[The Sopranos]]''.]]&lt;br /&gt;
&lt;br /&gt;
'''Bokeem Woodbine can be seen using the following firearms in the following films and TV shows:'''&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Interdynamic KG-9 / Intratec TEC-9|Intratec TEC-9]] || Diquan Mitchell || ''[[Strapped]]'' ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruger Security Six|Ruger Speed Six]] || Diquan Mitchell || ''[[Strapped]]'' || nickel || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Taurus PT99]] || Joshua Alexander || ''[[Jason's Lyric]]'' || nickel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226]] || Joshua Alexander || ''[[Jason's Lyric]]'' || nickel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 686]] || Joshua Alexander || ''[[Jason's Lyric]]'' ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[M3A1 &amp;quot;Grease Gun&amp;quot;]] || Cleon || ''[[Dead Presidents]]'' ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911 pistol series#M1911A1|M1911-A1]] || Cleon || ''[[Dead Presidents]]'' ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[M16A1]] || Sgt. Crisp || ''[[The Rock]]'' || with [[M16A2]] hand guards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|Colt XM177 Commando]] || Sgt. Crisp || ''[[The Rock]]'' || mock-up w/ [[Cobray 37mm Launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Sgt. Crisp || ''[[The Rock]]'' ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobray 37mm Launcher]] || Sgt. Crisp || ''[[The Rock]]'' || Attached to mock-up [[XM177]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 93R]] || Franklin || ''[[3000 Miles to Graceland]]'' || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P99]] || Franklin || ''[[3000 Miles to Graceland]]'' || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocky Mountain Arms Patriot Pistol]] || Franklin || ''[[3000 Miles to Graceland]]'' || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]] || Cole || ''[[Sniper 2]]'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] || Cole || ''[[Sniper 2]]'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] || Anchilles || ''[[The Last Sentinel]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]] || Anchilles || ''[[The Last Sentinel]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruger P89]] || Miller || ''[[Across the Line: The Exodus of Charlie Wright]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[M16#Colt Model 933|Colt Model 933]] || Miller || ''[[Across the Line: The Exodus of Charlie Wright]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]] || &amp;quot;Massive Genius&amp;quot;  || ''[[The Sopranos]]'' || &amp;quot;A Hit Is a Hit&amp;quot;, (S01E10)  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho 941]] || Joshua Alexander || ''[[Law &amp;amp; Order: Criminal Intent]]'' || &amp;quot;Flipped&amp;quot;, (S06E14)  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobray M11/9]] || Byron Middlebrook || ''[[CSI: Miami]]'' || &amp;quot;Pro Per&amp;quot;, (S03E02) || 2004&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deadliest_Warrior_-_Season_1&amp;diff=547728</id>
		<title>Talk:Deadliest Warrior - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deadliest_Warrior_-_Season_1&amp;diff=547728"/>
		<updated>2012-04-16T04:40:39Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Legitimacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whoa....is that shit on the AR 15??????&lt;br /&gt;
:It's ''mud''... -_- [[User:Spartan198|Spartan198]] 21:38, 28 May 2010 (UTC)&lt;br /&gt;
::But, but, doesn't everyone use an AR-15 for toilet paper!? ;)  LOL  [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:56, 19 July 2010 (UTC)&lt;br /&gt;
:::I thought that was why most AKs had ''brown'' furniture...? :P [[User:Spartan198|Spartan198]] 12:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is this marked for deletion? It has the category &amp;quot;Delete&amp;quot; applied to it. If that doesn't mean what I think it does, please correct me. Otherwise, this show would fit the IMFDB article criteria, right? [[User:SJ Commander|SJ Commander]] 11:00, 12 October 2010 (UTC)&lt;br /&gt;
:Don't know why it's been tagged for deletion, but to be honest, most of us just think it's a crappy show (uh... no pun intended). [[User:Spartan198|Spartan198]] 12:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Season 2 ==&lt;br /&gt;
&lt;br /&gt;
How come they deleted the Deadliest Warrior season 2 page there should be one?&lt;br /&gt;
&lt;br /&gt;
:More to the point, the link that claims to lead to the later seasons just goes to &amp;quot;Deadliest Warrior&amp;quot; - which in turn redirects right back to &amp;quot;Deadliest Warrior - Season 1&amp;quot;. [[User:Awmperry|Awmperry]] 13:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Nazi SS vs uhh.....Viet Cong ep.  ==&lt;br /&gt;
&lt;br /&gt;
Can someone add the Nazi vs Viet Cong ep in this article? I'd love to see some of the inaccuracy's pointed out on that ep because I was soo mad that that one.-[[User:The Gunslinger 3|The Gunslinger 3]] 15:12, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Crazy Horse vs Pancho Villa ==&lt;br /&gt;
&lt;br /&gt;
When do you think they will add this episode because it used some classic guns?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legitimacy==&lt;br /&gt;
&lt;br /&gt;
So, on a scale of 1 to bullshit, how accurate is the show? I watched an episode or two, and the some of the &amp;quot;experts&amp;quot; seem... questionable, at best. Are they at least correct on the weapon specs? [[User:Sentient6|Sentient6]] 17:23, 15 April 2012 (CDT)&lt;br /&gt;
:Minus Sonny and the other Spetsnaz expert, and maybe the Spartan expert, most of the first season was straight up pants-on-head retarded IMHO. They got a bit better in the second season for sure, and I didn't watch enough of the third to form an opinion, save for the fact that the Vampire v Zombie episode was one of the stupidest things I've ever seen. [[User:The Kaptain|The Kaptain]] 23:40, 15 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:CSI:_Miami_-_Season_3&amp;diff=547328</id>
		<title>Talk:CSI: Miami - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:CSI:_Miami_-_Season_3&amp;diff=547328"/>
		<updated>2012-04-15T05:54:01Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Work in Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Work in Progress==&lt;br /&gt;
I am about halfway through the season, but I am going to turn in for the night. I don't specifically remember each character/actor, so the descriptions are a little weak. If someone wanted to fill in specific character names and actors, that would be much appreciated.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:11, 15 April 2012 (CDT)&lt;br /&gt;
:Just a few things off the top of my head, the Glock 26 looks too small to be a 26, it looks midsize/compact frame like a 19 or 23. Also, of the M11/9, the character's name is Byron Middlebrook, and the actor is Bokeem Woodbine. I'd do them myself, but it's late and i'm awful at editing pages. [[User:The Kaptain|The Kaptain]] 00:54, 15 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fast_Five&amp;diff=544727</id>
		<title>Talk:Fast Five</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fast_Five&amp;diff=544727"/>
		<updated>2012-04-10T03:00:51Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Possible Ithaca Auto &amp;amp; Burglar? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vin's shotgun looks more like a Mossberg 590, if you look at the magazine tube and the shape of the trigger guard.  It's clearer in the high resolution photo.  [[User:ZombieKiller|ZombieKiller]] 09:45, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
Though the weapon is obviously chopped the set up seems to be similar to the one you see in the Dillon Aero publicity videos where one of their miniguns is set up inside a Suburban. --[[User:Charon68|Charon68]] 19:01, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Superbowl Trailer ==&lt;br /&gt;
&lt;br /&gt;
I can't screencap it, but in the trailer they showed during the Super Bowl Hobbs was shown using an M4A1 with an underbarrel M26 SASS [[User:DeltaOne|DeltaOne]] 05:42, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fastfive-UMP-1.jpg|thumb|none|500px|That's [[Alimi Ballard]] of [[Numb3rs]] fame with the M4A1/M203 combo with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
== Rock's vest ==&lt;br /&gt;
make and model of his tactical vest&lt;br /&gt;
&lt;br /&gt;
(A little Google wouldn't have hurt) Looks to be one of the Blackhawk! S.T.R.I.K.E. models. And sign your posts. [[User:DeltaOne|DeltaOne]] 04:55, 1 May 2011 (CDT)&lt;br /&gt;
Google is of no help pas well as some of the military forums I frequent&lt;br /&gt;
&lt;br /&gt;
Another question about the Rock's gear. I can't seem to figure out the make and model of his thigh holster. I have looked around some sites but found nothing that matches.--[[User:Westernman1987|Westernman1987]] 14:15, 12 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The SMG identified as a S&amp;amp;W M-76 is actually.. ==&lt;br /&gt;
...a Carl Gustav M/45. I updated the page to reflect this information.--[[User:Phillb36|Phillb36]] 20:46, 7 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M-14 ==&lt;br /&gt;
During the Ambush of Hobb's convoy, is it just me, or did the M14 seem to be going rock n' roll?  I thought I saw full auto muzzle flash from it. --[[User:Charon68|Charon68]] 21:15, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Putting this photo here until I figure out why cropping a picture causes it to turn up distorted on the site --[[User:Markit|Markit]] 20:23, 23 September 2011 (CDT)&lt;br /&gt;
[[File:Fastfive-pstill-m14.jpg|thumb|none|499px|]]&lt;br /&gt;
&lt;br /&gt;
::Tadaa! You can make pictures appear correctly by changing the the px by 1 or so. After the picture has updated itself, you can turn it back. --[[User:Warejaws|Warejaws]] 17:05, 29 September 2011 (CDT)&lt;br /&gt;
:::That did the trick. Thanks for the suggestion!--[[User:Markit|Markit]] 19:45, 29 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's possible that the M-14 was going full auto. It was a select-fire rifle. [[User:DeltaOne|DeltaOne]] 17:58, 29 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
How did anyone think the M14 had the Aimpoint Comp M3 and swivel mount 3x magnifier? It's very obviously got a scope of some sort. The agent with the M4/M203 has an EOTech and 3x magnifier, but none of the DSS team have Aimpoint sight.--[[User:Mandolin|Mandolin]] 10:03, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Ithaca Auto &amp;amp; Burglar? ==&lt;br /&gt;
&lt;br /&gt;
When the crew holds up Reyes first cash house, does the doorman carry an Ithaca Auto &amp;amp; Burglar? I'd get a screen of it, but the shot is rather poorly lit, and i'm terrible at doing screens. [[User:The Kaptain|The Kaptain]] 22:00, 9 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shipunov_2A42&amp;diff=540020</id>
		<title>Shipunov 2A42</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shipunov_2A42&amp;diff=540020"/>
		<updated>2012-03-30T17:29:12Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shipunov 2A42.jpg|thumb|right|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|right|400px|Shipunov 2A42 mounted on a Mi-28 Havoc.]]&lt;br /&gt;
The 30 mm automatic cannon 2A42, also known as the Shipunov 2A42, is a Soviet/Russian 30 mm automatic cannon. The 30 mm 2A42 cannon has a dual feed. One is for HE-T and the other for AP-T rounds. The gunner can select one of two rates of full automatic fire, low at 200 to 300 rds/min and high at 550 rds/min. According to the manufacturer, effective range when engaging ground targets such as light armoured vehicles is 1,500 m while soft-skinned targets can be engaged out to 2,500 m. Air targets can be engaged flying at low altitudes of up to 2,000 m at subsonic speeds and up to a slant range of 2,500 m.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
*'''Length''': 3,027 mm&lt;br /&gt;
*'''Weight''': 115 kg&lt;br /&gt;
*'''Rate of fire (sustained)''': 300 r/min&lt;br /&gt;
*'''Rate of fire (max)''': 600 r/min&lt;br /&gt;
*'''Armor penetration (60° sloping at 1,000 m)''': 18mm – 25 mm&lt;br /&gt;
*'''Muzzle velocity ''': 880 m/s (AP-T) - 1,120 m/s (APDS)&lt;br /&gt;
*'''Effective range''' &lt;br /&gt;
**'''Light armor''': 1,500 m&lt;br /&gt;
**'''Air targets''': 3,000 m&lt;br /&gt;
**'''Ground''': 2,500 m&lt;br /&gt;
*'''Type''': Twin feed, gas operated mechanism&lt;br /&gt;
*'''Calibre''': 30 x 165 mm&lt;br /&gt;
*'''Ammunition''': APDS, AP-T, HE, HEI, HE-T, HETP-T, TP&lt;br /&gt;
&lt;br /&gt;
'''The Shipunov 2A42 automatic cannon can be seen in the following films, video games, and television series used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[9th Company]] ||  || Soviet soldiers || Mounted on BMP-2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[War (Voyna)]] ||  || Russian soldiers || Mounted on BMP-2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian Army soldiers || [[Stormgate]] || Mounted on BMD-2 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enemy Engaged: Apache/Havoc]] ||  ||  || Mounted on BMP-3, Ka-52 Hokum, &amp;amp; Mi-28 Havoc || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored Fist 3]] ||  ||  || Mounted on BMP-2, non-playable || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Beasts]] ||  ||  || Mounted on BMD-2 &amp;amp; BMP-2, non-playable || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon]] ||  |||| Mounted on BMP-2 ||   2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Desert Storm]] ||  ||  || Mounted on BMP-2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  ||  || Mounted on BTR-90 and Mi-28 Havoc || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mounted on BTR-80A, MT-LB 6MB, BMP-3, &amp;amp; Mi-28 Havoc || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter]] ||  ||  || Mounted on Mi-28 Havoc, non-playable || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] ||  ||  || Mounted on BMP-2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kane &amp;amp; Lynch: Dead Men]] ||   ||  || Mounted on BTR-90 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[World in Conflict]] ||  ||  || Mounted on BMP-2 and Mi-28 Havoc || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  || Mounted on GAZ Vodnik, BTR-90, BMP-2, and Ka-52 Hokum-B || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Conviction]] ||   ||  || Mounted on BTR-90 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Ace Combat: Assault Horizon]] ||  ||  || Mounted on Ka-50 Hokum || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] ||  ||  || Mounted on BMP-2M, BTR-90, and Mi-28 Havoc || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  || Mounted on BTR-90 and Mi-28 Havoc || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Harvest: Phantom Ops]] ||  ||  || Mounted on Mi-28 Havoc, non-playable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] ||  ||  || Mounted on BTR-80A and Mi-28 Havoc || 2011&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[KBP Instrument Design Bureau]] - A list of all firearms manufactured by KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=538475</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=538475"/>
		<updated>2012-03-27T05:38:24Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''ArmA II'' is the second installment of the ''[[ArmA|ArmA series]]'', the sequel to ''[[ArmA: Armed Assault]]'' (also known was ''ArmA: Combat Operations'') and also the spiritual successor to ''[[Operation Flashpoint]]''. The storyline revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content.&lt;br /&gt;
&lt;br /&gt;
A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements.&lt;br /&gt;
&lt;br /&gt;
A Bundle pack called '''ArmA II: Reinforcements''' which includes both '''British Armed Forces''' and '''Private Military Company''' DLCs, was released on April 1, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ArmA II, Operation Arrowhead and Reinforcements:'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC faction, typically carried by squad leaders and officers. A suppressed version of the M9 is available, and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|The in-game Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M9-silenced.jpg|thumb|none|400px|The in-game suppressed Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]] is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the '''Reinforcements''' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|The in-game M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM/6P9 PB ==&lt;br /&gt;
Both the [[Makarov PM]] and its [[6P9 PB]] suppressed version, returns from ''[[ArmA: Armed Assault]]''. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army soldiers, CDF soldiers, ChDKZ rebels and NAPA insurgents, the 6P9 PB is used mainly by Russian Spetsnaz operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|The in-game Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|391px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_Makarov-silenced.jpg|thumb|none|390px|The in-game 6P9 PB.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker Model 455 ==&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_edwinter_mp5a5.jpg|thumb|none|500px|A USMC pilot with his MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|The in-game MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] was introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2-03 ==&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:K106354_biz1.png|thumb|none|450px|Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_PP19_001.jpg|thumb|none|500px|A Russian Spetsnaz operator with his unsuppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] was introduced in the '''Operation Arrowhead''' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|SA Vz.61 Skorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|The in-game SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|470px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|A CDF soldier kills a ChKDZ rebel with an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The '''Operation Arrowhead''' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|470px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA and Russian factions. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|470px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|470px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_ak107_gl.jpg|thumb|none|500px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_mvd_ak107kobra.jpg|thumb|none|500px|An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_AK107_002.jpg|thumb|none|500px|All four available variants of the AK-107 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|470px|AKM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|The AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_akm_variation.jpg|thumb|none|500px|All three available variants of the AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|The AKMS in-game,]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic armed with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_guerrilla_akm.jpg|thumb|none|500px|NAPA guerrillas armed with AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''[[ArmA: Armed Assault]]'', and by far has the most variants of any available weapon in-game. In '''ArmA II''', M4A1s are used by vehicle crews, Force Recon operators (including &amp;quot;Razor&amp;quot; team), scouts, engineers, corpsmen (incorrectly referred to as &amp;quot;medics&amp;quot;), and officers of the USMC faction. This variants are available with carry handles, Aimpoint M68 CCOs, Trijicon TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, WeaponLights, AN/PEQ-2 IR designators, KAC QDSS-NT4 suppressors, KAC RIS foregrips, and [[M203 grenade launcher|M203A1 grenade launchers]] with leaf sights, as well either in black or woodland color schemes.&lt;br /&gt;
&lt;br /&gt;
In the '''Operation Arrowhead''' expansion, two new variants of the M4A1 are introduced and used by the Czech special forces soldiers. Both of them are painted with desert camouflage, and while one variant is fitted with Aimpoint M68 CCO and KAC RIS foregrip, the other is fitted with Trijicon TANSN 4x32 ACOG scope and M203A1 grenade launcher with leas sight. In the '''Reinforcements''' DLC, some of the PMC operators are also using M4A1s.&lt;br /&gt;
&lt;br /&gt;
A note of interest is that every M4A1 model has a [[M16A1]]-style pistol grip for some reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|One of the M4A1 variants in-game, designated as &amp;quot;M4A1 CCO&amp;quot;, simply fitted with Aimpoint M68 CCO. Note the M16A1-style pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|500px|Another variant, designated as &amp;quot;M4A1 Holo M203&amp;quot;, fitted with EOTech 551, M203A1 with leaf sight and paint in woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|Through the campaign of [[ArmA II]], &amp;quot;Razor&amp;quot;s team leader, 1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles, is using a M4A1 fitted with Aimpoint M68 CCO and sometimes with a suppressor as his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m4a1_variation.jpg|thumb|none|500px|All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|500px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|The M16A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or [[M203 grenade launcher]] with its leaf sight, though all of them have the AN/PEQ-2 IR designator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine aiming his M16A4 grenadier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2 usmc m16a4cco.jpg|thumb|none|500px|A U.S. Marine advancing with his M16A4 standard version with M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m16a4_variation.jpg|thumb|none|500px|All four available variations of the M16A4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard issue weapon of the U.S Army faction in the ''Operation Arrowhead''' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, an unknown scope, unknown thermal scope and [[FN EGLM]] grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming with his SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk16.jpg|thumb|none|500px|A U.S. Army soldier with SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk16_variation.jpg|thumb|none|500px|All eight available variants of the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36/G36K/G36C == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|470px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|In-game G36K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_G36_001.jpg|thumb|none|500px|Various members of the G36 family on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ksk_g36_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the '''Private Military Company''' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|470px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|470px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|The in-game XM8 Carbine with [[Heckler &amp;amp; Koch M320|XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|The in-game XM8 Compact version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_pmc_xm8.jpg|thumb|none|500px|An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_XM8_001.jpg|thumb|none|500px|A U.S. Marine testing the XM8 Carbine with XM320 attached.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with RIS and SUSAT scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|500px|A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz.58]] was introduced in the '''Operation Arrowhead''' expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|470px|Czech SA Vz.58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|The in-game SA Vz.58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_czf_vz58_1.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.]]&lt;br /&gt;
[[Image:ARMA2_czf_vz58_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] are used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the '''Operation Arrowhead''' campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|In-game Mk. 17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|In-game suppressed sniper variant of Mk. 17]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17LB.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|All available variants of the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|A USMC Force Recon marksman aiming his M14 DMR. Also noticeable is the officer in the background holding an [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is a weapon that returns from ArmA: Combat Operations. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle - .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|500px|A U.S Army Sniper with a desert camouflaged M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[Image:ARMA2_M107_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px|In-game SVD Dragunov]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez in-game]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|450px|KSVK anti-material rifle - 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ 550 Hunting Rifle]== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ 550 Hunting Rifle]] is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|500px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|501px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|In-game PKM]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|In-game MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|470px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|In-game M249 SAW with 200 round box magazine]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Paratrooper/FN Minimi Paratrooper (L110A1) ==&lt;br /&gt;
U.S. Army soldiers in '''Operation Arrowhead''' are equipped with [[M249 SAW|M249 SAW Paratrooper]]s as their standard support weapon. There are two variants available: one with iron-sights and another with an ELCAN M145 scope, though both fitted with an AN/PEQ-15 IR designators and RIS foregrips. British Army soldiers in '''Reinforcements''' also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint CompM4 red dot sight and is called the L110A1, but incorrectly has a M249-style handguard while it should be the old-style FN Minimi handguard. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier aiming a M249 SAW Para, fitted with an ELCAN M145 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|Same as above, also visible in the background a pair of [[M4A1]]s and a [[M136 AT4]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-game L110A1 (FN Minimi Para), fitted with an Aimpoint CompM4 red dot sight and an AN/PEQ-15 IR designator. Note the M249-style handguard.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240G ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|500px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|In-game M240G.]]&lt;br /&gt;
&lt;br /&gt;
== FN L7A2 ==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ukjackal_l7a2_1.jpg|thumb|none|500px|L7A2 mounted on a Jackal AWV.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' and used by Czech special forces operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk. 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| In-game Mk. 48 Mod 0 with Aimpoint sight]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk. 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|500px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|In-game Benelli M1014. Note lack of charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|In-game Saiga-12K]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12|AA-12 CQB]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:ArmA 2 AA-12 CQB.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on [[M16A2]]s, [[M16A4]]s, and [[M4A1]]s used by the US factions and Czech Army special forces, and can fire high explosive rounds, smoke rounds or flare rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|In-game M4A1 Carbine, fitted EOTech 551 Holographic sight ans M203A1 grenade launcher, also has woodland paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
==XM320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Early Heckler &amp;amp; Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM/Mk. 13 Mod 0 ==&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN Mk. 13 Mod 0 mounted on an FN SCAR-L - 40x46mm/5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|A U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his standalone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L==&lt;br /&gt;
U.S. Army heavy grenadiers use the [[MGL-140|Milkor MGL Mk 1L]] in the '''Operation Arrowhead''' expansion. It is also mounted on KA-60 Helicopters in the PMC content pack.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|A U.S. Army special forces operator aiming with the M32.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|470px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Automatic Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[Image:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank launchers =&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_army_fgm148.jpg|thumb|none|500px|A U.S. Army soldiers aiming with Javelin.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_fgm148_clu.jpg|thumb|none|500px|Looking through the Javlin's CLU system.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-M136.jpg‎|thumb|none|500px|The in-game M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming a SCAR-L. A M136 is also visible on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_M136_001.jpg|thumb|none|500px|A U.S. Marine aiming a M136.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S. Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the anti-infantry OG-7 rocket or the anti-armor tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
[[Image:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
[[Image:ARMA2_rpg7v_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|450px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px|In-game RPG-18]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk. 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 ==&lt;br /&gt;
The [[AT-13 Saxhorn-2]] (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-171 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.&lt;br /&gt;
[[Image:9K115-2.jpg|thumb|none|400px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air launchers=&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|500px|SA-7 Grail - 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_strela.jpg|thumb|none|500px|In-game SA-7 Grail.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_igla.jpg|thumb|none|500px|In-game SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92F Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the '''British Armed Forces''' DLC also uses the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_fim92f.jpg|thumb|none|450px|In-game FIM-92F Stinger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_takilocal_fim92.jpg|thumb|none|500px|A Taskitani militant, fires a Stinger missile on a Mi-24D Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
[[Image:ARMA2_uncdfm113a3_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_usm1a2_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun ==&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] is mounted on Su-27S &amp;quot;Flanker-B&amp;quot;, Su-30 &amp;quot;Flanker-C&amp;quot; and Su-34 &amp;quot;Fullback&amp;quot; used by the Russian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30_1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25/Su-25K/Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The coaxial-mount version of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] is mounted on USMC and U.S. Army vehicles, including M1 Abrams, M2 Bradleys, LAV-25s and more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg‎|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A pair of [[General Dynamics GAU-12/U|GAU-12/U]] are mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]]s are mounted on UH-1Y Venom helicopters used by the USMC faction and the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction. A unique modified version of a SUV introduced in the '''Private Military Company''' DLC, is featured with a GAU-17 mounted as a turret. For some reason, the GAU-17 mounted on the right side if a helicopter, is modeled reversed from the GAU-17 mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, U.S. Air Force version of the M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|550px|GAU-17/A mounted on a USMC's UH-1Y Venom.]]&lt;br /&gt;
[[Image:ARMA2_usah6j_gau17_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on U.S. Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by Eastern factions, including the T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord.jpg|thumb|none|471px|Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on U.S. &amp;amp; British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and U.S. Army M2 Bradleys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55A, T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the KA-52 &amp;quot;Alligator&amp;quot; attack helicopter operated by the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D &amp;quot;Hind-D&amp;quot; and Mi-24V &amp;quot;Hind-E&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|350px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is used by BluFor factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|400px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is used by OpFor factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|400px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=538474</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=538474"/>
		<updated>2012-03-27T05:34:59Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Shipunov 2A42 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''ArmA II'' is the second installment of the ''[[ArmA|ArmA series]]'', the sequel to ''[[ArmA: Armed Assault]]'' (also known was ''ArmA: Combat Operations'') and also the spiritual successor to ''[[Operation Flashpoint]]''. The storyline revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content.&lt;br /&gt;
&lt;br /&gt;
A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements.&lt;br /&gt;
&lt;br /&gt;
A Bundle pack called '''ArmA II: Reinforcements''' which includes both '''British Armed Forces''' and '''Private Military Company''' DLCs, was released on April 1, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ArmA II, Operation Arrowhead and Reinforcements:'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC faction, typically carried by squad leaders and officers. A suppressed version of the M9 is available, and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|The in-game Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M9-silenced.jpg|thumb|none|400px|The in-game suppressed Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]] is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the '''Reinforcements''' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|The in-game M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM/6P9 PB ==&lt;br /&gt;
Both the [[Makarov PM]] and its [[6P9 PB]] suppressed version, returns from ''[[ArmA: Armed Assault]]''. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army soldiers, CDF soldiers, ChDKZ rebels and NAPA insurgents, the 6P9 PB is used mainly by Russian Spetsnaz operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|The in-game Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|391px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_Makarov-silenced.jpg|thumb|none|390px|The in-game 6P9 PB.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker Model 455 ==&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_edwinter_mp5a5.jpg|thumb|none|500px|A USMC pilot with his MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|The in-game MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] was introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2-03 ==&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:K106354_biz1.png|thumb|none|450px|Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_PP19_001.jpg|thumb|none|500px|A Russian Spetsnaz operator with his unsuppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] was introduced in the '''Operation Arrowhead''' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|SA Vz.61 Skorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|The in-game SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|470px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|A CDF soldier kills a ChKDZ rebel with an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The '''Operation Arrowhead''' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|470px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA and Russian factions. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|470px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|470px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_ak107_gl.jpg|thumb|none|500px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_mvd_ak107kobra.jpg|thumb|none|500px|An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_AK107_002.jpg|thumb|none|500px|All four available variants of the AK-107 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|470px|AKM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|The AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_akm_variation.jpg|thumb|none|500px|All three available variants of the AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|The AKMS in-game,]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic armed with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_guerrilla_akm.jpg|thumb|none|500px|NAPA guerrillas armed with AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''[[ArmA: Armed Assault]]'', and by far has the most variants of any available weapon in-game. In '''ArmA II''', M4A1s are used by vehicle crews, Force Recon operators (including &amp;quot;Razor&amp;quot; team), scouts, engineers, corpsmen (incorrectly referred to as &amp;quot;medics&amp;quot;), and officers of the USMC faction. This variants are available with carry handles, Aimpoint M68 CCOs, Trijicon TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, WeaponLights, AN/PEQ-2 IR designators, KAC QDSS-NT4 suppressors, KAC RIS foregrips, and [[M203 grenade launcher|M203A1 grenade launchers]] with leaf sights, as well either in black or woodland color schemes.&lt;br /&gt;
&lt;br /&gt;
In the '''Operation Arrowhead''' expansion, two new variants of the M4A1 are introduced and used by the Czech special forces soldiers. Both of them are painted with desert camouflage, and while one variant is fitted with Aimpoint M68 CCO and KAC RIS foregrip, the other is fitted with Trijicon TANSN 4x32 ACOG scope and M203A1 grenade launcher with leas sight. In the '''Reinforcements''' DLC, some of the PMC operators are also using M4A1s.&lt;br /&gt;
&lt;br /&gt;
A note of interest is that every M4A1 model has a [[M16A1]]-style pistol grip for some reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|One of the M4A1 variants in-game, designated as &amp;quot;M4A1 CCO&amp;quot;, simply fitted with Aimpoint M68 CCO. Note the M16A1-style pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|500px|Another variant, designated as &amp;quot;M4A1 Holo M203&amp;quot;, fitted with EOTech 551, M203A1 with leaf sight and paint in woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|Through the campaign of [[ArmA II]], &amp;quot;Razor&amp;quot;s team leader, 1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles, is using a M4A1 fitted with Aimpoint M68 CCO and sometimes with a suppressor as his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m4a1_variation.jpg|thumb|none|500px|All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|500px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|The M16A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or [[M203 grenade launcher]] with its leaf sight, though all of them have the AN/PEQ-2 IR designator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine aiming his M16A4 grenadier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2 usmc m16a4cco.jpg|thumb|none|500px|A U.S. Marine advancing with his M16A4 standard version with M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m16a4_variation.jpg|thumb|none|500px|All four available variations of the M16A4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard issue weapon of the U.S Army faction in the ''Operation Arrowhead''' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, an unknown scope, unknown thermal scope and [[FN EGLM]] grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming with his SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk16.jpg|thumb|none|500px|A U.S. Army soldier with SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk16_variation.jpg|thumb|none|500px|All eight available variants of the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36/G36K/G36C == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|470px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|In-game G36K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_G36_001.jpg|thumb|none|500px|Various members of the G36 family on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ksk_g36_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the '''Private Military Company''' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|470px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|470px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|The in-game XM8 Carbine with [[Heckler &amp;amp; Koch M320|XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|The in-game XM8 Compact version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_pmc_xm8.jpg|thumb|none|500px|An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_XM8_001.jpg|thumb|none|500px|A U.S. Marine testing the XM8 Carbine with XM320 attached.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with RIS and SUSAT scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|500px|A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz.58]] was introduced in the '''Operation Arrowhead''' expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|470px|Czech SA Vz.58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|The in-game SA Vz.58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_czf_vz58_1.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.]]&lt;br /&gt;
[[Image:ARMA2_czf_vz58_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] are used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the '''Operation Arrowhead''' campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|In-game Mk. 17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|In-game suppressed sniper variant of Mk. 17]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17LB.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|All available variants of the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|A USMC Force Recon marksman aiming his M14 DMR. Also noticeable is the officer in the background holding an [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is a weapon that returns from ArmA: Combat Operations. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle - .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|500px|A U.S Army Sniper with a desert camouflaged M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[Image:ARMA2_M107_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px|In-game SVD Dragunov]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez in-game]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|450px|KSVK anti-material rifle - 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ 550 Hunting Rifle]== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ 550 Hunting Rifle]] is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|500px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|501px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|In-game PKM]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|In-game MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|470px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|In-game M249 SAW with 200 round box magazine]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Paratrooper/FN Minimi Paratrooper (L110A1) ==&lt;br /&gt;
U.S. Army soldiers in '''Operation Arrowhead''' are equipped with [[M249 SAW|M249 SAW Paratrooper]]s as their standard support weapon. There are two variants available: one with iron-sights and another with an ELCAN M145 scope, though both fitted with an AN/PEQ-15 IR designators and RIS foregrips. British Army soldiers in '''Reinforcements''' also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint CompM4 red dot sight and is called the L110A1, but incorrectly has a M249-style handguard while it should be the old-style FN Minimi handguard. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier aiming a M249 SAW Para, fitted with an ELCAN M145 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|Same as above, also visible in the background a pair of [[M4A1]]s and a [[M136 AT4]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-game L110A1 (FN Minimi Para), fitted with an Aimpoint CompM4 red dot sight and an AN/PEQ-15 IR designator. Note the M249-style handguard.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240G ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|500px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|In-game M240G.]]&lt;br /&gt;
&lt;br /&gt;
== FN L7A2 ==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ukjackal_l7a2_1.jpg|thumb|none|500px|L7A2 mounted on a Jackal AWV.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' and used by Czech special forces operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk. 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| In-game Mk. 48 Mod 0 with Aimpoint sight]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk. 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|500px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|In-game Benelli M1014. Note lack of charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|In-game Saiga-12K]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12|AA-12 CQB]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:ArmA 2 AA-12 CQB.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on [[M16A2]]s, [[M16A4]]s, and [[M4A1]]s used by the US factions and Czech Army special forces, and can fire high explosive rounds, smoke rounds or flare rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|In-game M4A1 Carbine, fitted EOTech 551 Holographic sight ans M203A1 grenade launcher, also has woodland paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
==XM320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Early Heckler &amp;amp; Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM/Mk. 13 Mod 0 ==&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN Mk. 13 Mod 0 mounted on an FN SCAR-L - 40x46mm/5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|A U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his standalone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L==&lt;br /&gt;
U.S. Army heavy grenadiers use the [[MGL-140|Milkor MGL Mk 1L]] in the '''Operation Arrowhead''' expansion. It is also mounted on KA-60 Helicopters in the PMC content pack.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|A U.S. Army special forces operator aiming with the M32.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|470px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Automatic Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[Image:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank launchers =&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_army_fgm148.jpg|thumb|none|500px|A U.S. Army soldiers aiming with Javelin.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_fgm148_clu.jpg|thumb|none|500px|Looking through the Javlin's CLU system.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-M136.jpg‎|thumb|none|500px|The in-game M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming a SCAR-L. A M136 is also visible on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_M136_001.jpg|thumb|none|500px|A U.S. Marine aiming a M136.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S. Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the anti-infantry OG-7 rocket or the anti-armor tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
[[Image:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
[[Image:ARMA2_rpg7v_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|450px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px|In-game RPG-18]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk. 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 ==&lt;br /&gt;
The [[AT-13 Saxhorn-2]] (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-171 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.&lt;br /&gt;
[[Image:9K115-2.jpg|thumb|none|400px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air launchers=&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|500px|SA-7 Grail - 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_strela.jpg|thumb|none|500px|In-game SA-7 Grail.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_igla.jpg|thumb|none|500px|In-game SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92F Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the '''British Armed Forces''' DLC also uses the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_fim92f.jpg|thumb|none|450px|In-game FIM-92F Stinger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_takilocal_fim92.jpg|thumb|none|500px|A Taskitani militant, fires a Stinger missile on a Mi-24D Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
[[Image:ARMA2_uncdfm113a3_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_usm1a2_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun ==&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] is mounted on Su-27S &amp;quot;Flanker-B&amp;quot;, Su-30 &amp;quot;Flanker-C&amp;quot; and Su-34 &amp;quot;Fullback&amp;quot; used by the Russian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30_1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25/Su-25K/Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The coaxial-mount version of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] is mounted on USMC and U.S. Army vehicles, including M1 Abrams, M2 Bradlys, LAV-25s and more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg‎|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M2A2 Bradly.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A pair of [[General Dynamics GAU-12/U|GAU-12/U]] are mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]]s are mounted on UH-1Y Venom helicopters used by the USMC faction and the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction. A unique modified version of a SUV introduced in the '''Private Military Company''' DLC, is featured with a GAU-17 mounted as a turret. For some reason, the GAU-17 mounted on the right side if a helicopter, is modeled reversed from the GAU-17 mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, U.S. Air Force version of the M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|550px|GAU-17/A mounted on a USMC's UH-1Y Venom.]]&lt;br /&gt;
[[Image:ARMA2_usah6j_gau17_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on U.S. Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by Eastern factions, including the T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord.jpg|thumb|none|471px|Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on U.S. &amp;amp; British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and U.S. Army M2 Bradlys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradly.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55A, T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the KA-52 &amp;quot;Alligator&amp;quot; attack helicopter operated by the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D &amp;quot;Hind-D&amp;quot; and Mi-24V &amp;quot;Hind-E&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|350px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is used by BluFor factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|400px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is used by OpFor factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|400px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Extinction&amp;diff=515925</id>
		<title>Talk:Resident Evil: Extinction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Extinction&amp;diff=515925"/>
		<updated>2012-02-01T01:43:59Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* Nurse Betty Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I'll take the job ==&lt;br /&gt;
&lt;br /&gt;
No one's been bothering with this, so I've decided to take it up.&lt;br /&gt;
&lt;br /&gt;
Hasn't anybody noticed the shotgun in Mikey's van? When the crows fly past his sensors, the alarm sounds, he wakes up and hits his head, then as he gets up you can clearly see a shotgun hanging on the ceiling of the van. At first I thought it was a Benelli semi-automatic but after I looked at it a few times I could see it was pump-action for sure. It has a pistol grip/rifle stock, and an extended magazine. I hope someone finds out what it is. (Gunmaster12)&lt;br /&gt;
&lt;br /&gt;
What Im thinking it might be a Benelli M3 or probably a modified shotgun or something. &lt;br /&gt;
Im like, f**king confused and its annoying me... (Demonslayer43)&lt;br /&gt;
&lt;br /&gt;
== Revolvers ==&lt;br /&gt;
&lt;br /&gt;
I've seen a couple revolvers, but haven't gotten any good shots of them.&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
I can't help but wonder where a cowboy driving around in the Nevada desert would come upon a British army rifle... [[User:Spartan198|Spartan198]] 12:02, 25 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:Maybe, for the sake of the story, he encountered British troops in the US and took it from a dead body, or got it from a guy who happens to have it, or it was HIS and he somehow aquired it. Who knows. I mean where does Alice get the ammo for her guns anyway? How did Carlos lose his Tavor? Just try not to ask the question for the sake of asking [[User:Excalibur01|Excalibur01]] 04:01, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alice's ammo: Probably the same place everyone else does, from raiding small towns. Carlos' Tavor: The Tavor wasn't Carlos', it was Yuri's and he probably abandoned it in Raccoon City when he ran out of ammo. [[User:Spartan198|Spartan198]] 00:54, 25 December 2009 (UTC)&lt;br /&gt;
:::Yeah, Yuri and Nikolai had TARs, Carlos had a Galil. Carlos also had Desert Eagles, so it seems the Israeli weapons industry armed the whole team... [[User:DKS01|DKS01]] 15:02, 3 August 2010 (UTC)&lt;br /&gt;
Its one thing I wondered when I first saw this article, would be fun if we could get these rifles here in the US but Britian is anti gun so they wouldn't want to help us arm ourselves. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You really wouldn't want one, I seved with one, and it jammed up on me 3 times in 2 mags - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
Must be the oldies, the new ones worked fine. Only ever had 1 jam. But, I agree you wouldn't want one, stick to your M4 and M16. &lt;br /&gt;
But, back to the topic of how an L85 can end up in Yanke land - a company (Prexis?) sells something called the PR85a1 in parts of the USA. It looks like an A1, but isn't. It only works in semi-automatic. Effectivly, it is an L98'''A2''' cadet rifle, but with the externals of an L85A1 (the A2, made by HK in 2009, is capable of semi-automatic, unlike the bolt action A1 cadet rifle). From what I've been told, its almost impossible to mod it to fire on fully auto or bust. It costs quite a bit too, a few grand (£).&lt;br /&gt;
&lt;br /&gt;
Late to this convo, but the question came to my mind too. I mean yeah, the characters are carrying whatever they happened to loot/come across, and I accept that, but still, the odds of coming across an L85 in the US rather than a weapon actually used by some branch of the US military/law enforcement, or even a weapon that's reasonably easy to acquire by civilians in the US has GOT to be slim. Realistically, as far as assault rifles go, an M4, or M16, or a G36, or even an AUG(which is at least used by Customs) would be a lot more likely to be found laying around waiting to be looted than an L85. Then again, &amp;quot;realism&amp;quot; and &amp;quot;Resident Evil movie&amp;quot; should probably never be brought up in the same topic anyways, so I suppose the point is moot. [[User:DKS01|DKS01]] 14:55, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Rule of cool my friend, rule of cool. That and its so...'exotic'. You barely see them in films set in the UK, or with UK forces (because - how many are there?) so to see one in the US makes it extra special. Then again - perhaps he owns it - as the above guy said, a company in the USA does sell a semi-automatic L85 clone.&lt;br /&gt;
:::Ok, I want to know which company is that? Cause I kinda like the L85 rifle, though I like the AUG more. [[User:Excalibur01|Excalibur01]] 02:39, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well, the guy said the one sold in the US is &amp;quot;almost impossible to mod it to fire on fully auto&amp;quot; too, so still, the cowboy just happens to be/find one of the what, 100 people in the US who had one of those rifles(the company that makes them is indeed Prexis, it's called the PL-85, and it costs $2900 on their website) AND happens to also able to convert it/find one already converted to full auto? Seems you'd be more likely to find some Modern Warfare kid who was machining his own AKs in his mom's basement than find a PL-85. So yeah, I'd say rule of cool indeed wins out. Oh well, it's always fun to find off the wall firearm choices in movies, regardless of whether or not the weapon realistically would be the one used. [[User:DKS01|DKS01]] 04:48, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::really late to this, but wouldn't it be possible for the character to have purchased the gun illegally before the outbreaks started?&lt;br /&gt;
:::::Theoretically, yes. Realistically...how easy do you think it is to get an illegal L85 on the black market? Handguns, pump shotguns, various rifles, yeah, stuff like M16s, M4s, MP5s, G36s...stuff that could be &amp;quot;misplaced&amp;quot;/stolen from a US Law Enforcement or military force, and make it's way onto the black market, sure. Things like AKs and Uzis that have been smuggled into the country illegally for years, yeah wouldn't be too hard to get them either, if you had the cash and knew the right people. But how many L85s, even illegals, do you think are floating around out there(especially being that it's not a prolific gun to begin with, not like AK and AR style weapons which are used, sold, and/or cloned all over the world by dozens of countries, and have a lot of possible sources for arms dealers to acquire them at)? Would *really* take some effort to get one of those, I'd think. But yes, it is, theoretically, possible, we never said it was impossible he'd have one, just extremely unlikely. [[User:DKS01|DKS01]] 09:24, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Took out the crossbow ==&lt;br /&gt;
&lt;br /&gt;
The reason why I took out the crossbow is for obvious reasons, it's NOT a firearm in any sense of the word. [[User:Excalibur01|Excalibur01]] 03:59, 14 June 2009 (UTC)&lt;br /&gt;
It launches a projectile, though.-protoAuthor&lt;br /&gt;
:Lots of articles on this site (''[[The Punisher]]'', the ''Rambo'' series) feature bows and other weapons that are not technically firearms. The rule of thumb seems to be if a mechanically powered projectile weapon appears in a film with lots of actual firearms, said weapon can be either included or omitted at the discretion of the author.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
Chase ([[Linden Ashby]]) uses an unknown revolver to kill a zombie on the Eiffel Tower.&lt;br /&gt;
: I'm pretty sure that it was a Colt 1873 SAA or something similar.&lt;br /&gt;
::It was double action I believe. It is seen for only a split section, so I couldn't ID it myself when I watched it on TV recently. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Looked like a schofield style revolver, probably 7.5&amp;quot; barrel.  If you watch closely he appears to cock it for each shot.  Look carefully when hes on the tower and fighting off the zombie, he reaches for a blued revolver with a wood handle that looks a lot like a russian or beretta laramie schofield revolver.  Just my 2cents&lt;br /&gt;
&lt;br /&gt;
[[Image:REE 049.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 464==&lt;br /&gt;
'''[moved from main page]''' --[[User:AdAstra2009|AdAstra2009]] 00:07, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
did anyone else notice she was loading it with what looked like 45ACP ammo??&lt;br /&gt;
-Could be chambered in the similar 45LC, Winchester 94's come in that caliber too.&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
&lt;br /&gt;
What revolver is this insane survivor using ?&lt;br /&gt;
&lt;br /&gt;
[[Image:REELDA2.jpg|thumb|none|600px|An insane survivor holds Alice's LDA, the other one has a revolver.]]&lt;br /&gt;
&lt;br /&gt;
== K-Mart used the Winchester ==&lt;br /&gt;
&lt;br /&gt;
Hey how come the character K-Mart (Spencer Locke) hasn't got a page? In this movie (Resident Evil: Extinction), she uses the Winchester Model 1300 12Gauge but it isn't mentioned. It happened during the Super-Undead Zombie attack, zombies come out of the container, she runs away, gets into the truck with L.J., thena zombie comes and tries to get in. She gets the shotgun, yells at L.J. &amp;quot;Get down!&amp;quot;, pumps the weapon, thenshoots the zombie in the head. She deserves the recognition for it. After all, the character is supposed to be 14 years old.&lt;br /&gt;
&lt;br /&gt;
She has a page, but to be honest, I don't think she needs one, as she's only used one gun in one movie, kind of a waste of space until she gets some more notches in her belt. [[User:Kornflakes89|Kornflakes89]] 21:56, 16 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Carlos's handguns==&lt;br /&gt;
&lt;br /&gt;
Didnt Carlos use Dual Desert Eagles in Apocolypes? But i guess being 5 years since the movies have gone by hes gotten new ones... wierd...&lt;br /&gt;
(Demonslayer43)&lt;br /&gt;
 &lt;br /&gt;
I think he should have kept the IMI Desert Eagles .50AEs. They beat HK USP 9mms any day....:( --[[User:Gunmaster12|Gunmaster12]] 13:49, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only when your out of 9mm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:55, 10 August 2010 (UTC)&lt;br /&gt;
:FiveTwoSeven is right on the money. Desert Eagles might beat 9mm if you're hunting rhinos or grizzly bears or something, but otherwise, they're a bulky, heavy, oversized gun firing unnecessarily big bullets. Hate to tell you man, but the real world doesn't work like Call of Duty, there's NO real world military or police force that carries the DE, while there are tons carrying 9mm pistols. And there's a reason for that. [[User:DKS01|DKS01]] 02:48, 11 August 2010 (UTC)                                                &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Desert Eagle may be over-powered, but the 9mm is definatly under-powered. You could hit an enemy 4-5 times and not take them out, but with the Desert Eagle you only need 1 shot. And please don't tell me your a &amp;quot;9mm all the way&amp;quot;, because there are more calibres that are better than the 9mm than there are worse, by far. (.41AE, 10mm Auto, 9x21mmIMI, and of course .45 ACP, plus all the magnums .357 and .44 are better by my books.)And no, i don't think the world works like COD4, because i have found more mistakes with the firearms than you could ever imagine. Ditto for MW2. I wish i had had a say in the making of the games, i would have changed a lot. sorry if i caused offence.--[[User:Gunmaster12|Gunmaster12]] 04:09, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I take it that you come from video games and know little about real guns. 9mm is perfectly fine for anything related to personal defence. One very well known writer that also lives in my home state New Hampshire, Massod Ayoob, is a retired police officer. He is VERY experianced with guns and in fact &amp;quot;gunfighting&amp;quot; aswell. He has actually been in real gun fights. He writes alot about gun fights where someone had to draw their weapon. He is by definition a true expert on guns. He packs a 9mm daily. Would he if it took several rounds to do what one round of .45 could do? No he wouldn't. There has been one account of someone that was shot 4 times with a .45 and walked out of the hospital a few hours later and many other accounts where someone was shot once with a 9mm and was dead before he hit the ground. One gun high as a kite on meth was shot 6 times with a .41 magnum and kept fighting and took getting run over the the LEO's partner with the cruiser and he was still trying to fight even with the vehicle over him .41 AE is a near obsolete round, 9x21 is extremely uncommon, and 10mm is uncommon to a point. The desert eagle is NOT a fighting handgun, way to big and unwieldy. Also putting trust into a large round to stop someone kinda says that you don't trust your self to hit him somewhere vital and you hope that he drops dead. Getting hit once with a .50 AE doesn't garentee a one shot stop. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:29, 13 August 2010 (UTC)&lt;br /&gt;
:Everything the above guy said is dead on the money. And anyway Gunmaster, if the DE is so much better than a 9mm handgun, I'll reiterate-why do NO military or law enforcement agencies in the world carry them, yet many still carry 9mm weapons? Even units who have the freedom to choose their own sidearms do not carry Desert Eagles, why do you think that is? Sure, you can argue that 9mm isn't the best round in the world and that's fine, but it doesn't change the fact that a 9mm handgun is STILL better for combat use than a DE, unless your definition of &amp;quot;combat&amp;quot; includes shootouts with elephants or something. [[User:DKS01|DKS01]] 08:28, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay for starters don't get worked up, I'm not trying to start a 9mm/other calibres war.....&lt;br /&gt;
And no, I didn't get anything  know about guns from video games. I have just always had an interest in firearms for the last 8 years of my life, since age 8 all the while I've simply been gathering information through good old books. I can promise you that you'd be surprised. No shit, you ask me a question about any weapons specifications I can answer it. Without Google.&lt;br /&gt;
Now, the 9x19mm Luger Parabellum round has many advantages, such as ammunition capacity, but it is seriously lacking in power, fair and square.&lt;br /&gt;
But as a military calibre, things such as capacity may be an issue. Take the Colt M1911 .45 ACP (11.43x23mm) pistol. The .45 round is the optimal military calibre in terms of power, but that particular weapon takes only 7 rounds. Most weapons in that calibre can't take high amounts of ammunition, and at the time of the XM9 handgun trials Beretta and SIG-Sauer took the spotlight, ruining the chances of weapons like the Spanish Star &amp;quot;Megastar&amp;quot; .45ACP, and the HK MK 23 MOD 0 SOCOM .45ACP. Those ones can take 12 rounds of ammunition. And my definition of combat includes circumstances that can never be forseen. Thus you must always be prepared. If I was put on the battlefield with one handgun of my choice it would definatly and without a doubt be a Hecklar &amp;amp; Koch Mark 23 Model 0 .45.Comparativly puny Glock 17s, Berreta M92-SB-Fs, and USP-9s wouldn't come close. But don't get me wrong, 9mms have their time and place. It can sometimes come down to personal preference; mine just doesn't run to the 9mm Parabellum round. One more thing, my views on the 9mm are much different when your talking sub-machine guns. I would never diss the HK MP5, it's variants, the IMI Uzi, it's variants, and definatly not the Steyr AUG Para SMG.&lt;br /&gt;
About the Desert Eagle not being in service anywhere, it's obvious the NATO countries would look to their own country's weapons before adopting an Israeli weapon, and after the Glock started getting used by &amp;quot;over 65% of the world's military and police forces&amp;quot; as they claim, Israel decided to as well. Anyway I respect your argument but I hope you can also respect mine --[[User:Gunmaster12|Gunmaster12]] 15:37, 13 August 2010 (UTC)&lt;br /&gt;
:Isreal wasn't using the Desert Eagle BEFORE they adopted the Glock. People don't carry it because it's NOT A COMBAT HANDGUN. [[User:DKS01|DKS01]] 21:43, 13 August 2010 (UTC)&lt;br /&gt;
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Seeing how you like the MK23 it definatly shows where you come from. If you were to hang around a non HK-biased gun board like TheHighRoad.org, you would know that its a huge over priced pistol. The Desert Eagle is FAR FROM A COMBAT PISTOL PERIOD. Not even the country that made it issues it. &amp;lt;-------- Read that. Judging by your weapon choices I see that you come from Rainbow 6 Vegas, not real life. Although FMJ 9mm isn't the best I know that but when you can have hollow points its perfectly fine. If I were to fight in a official Military force I would carry either a SIG Sauer P220, FNP 45 or I would still pack my 9mm Hi Power. The MK23 is one of the SOCOM issue weapons yet it is rarely carried, why you may ask? Because its do big and unwieldy. The Navy SEALs have choosen the 9mm P226 over a .40 or a .45 because its shot placement. By the time you lug your MK23 or Desert Eagle out of the holster I would have already draw and double tapped you with my Hi Power.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:02, 13 August 2010 (UTC)&lt;br /&gt;
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Okay, let's get something straight. I DO NOT GET MY WEAPON KNOWLAGE OR PREFERENCES FROM VIDEO GAMES. I've never played rainbow 6. i will say this though, good on you for your choice of the SIG-Sauer, best quality gun brand i think. I'm not HK-biased, i just know that in a firefight between a 12 round .45 MK 23 and say as you said a 13 round 9mm Browning, the Mk 23 owner would have the edge. And about the SIG having better shot placement...you can get the P220 in .45, .357SIG, and .40 S&amp;amp;W...all of these would be better than the 9mm version except for capacity. And just one more thing.....have you ever fired a full size assault rifle in real life, not COD4? Just curious--[[User:Gunmaster12|Gunmaster12]] 18:11, 13 August 2010 (UTC)&lt;br /&gt;
:You know the people the Mk 23 was designed for don't use it, right? If it was such an awesome gun, why do even THEY not carry it? [[User:DKS01|DKS01]] 21:43, 13 August 2010 (UTC)&lt;br /&gt;
Full size assault rifle? I didn't know there were small and mediun sizes. I haven't fired a full auto assault rifle yet but I've fired plenty of AR-15s and AK 47s a M1A, I even got a AR 15 of my own. The only full auto I've fired was a M60 when I was young. The SIG P220 only comes in .45 now, never was in .357 SIG or .40 S&amp;amp;W. Only 9mm, 7.62 parabellum, .38 super, and .45 ACP. How does a MK23 owner have the edge? The thing is too big and unwieldy, can't conceal carry it at all and would be slow to draw from a holster. Only has a larger round but only counts if you can actually shoot faster than your opponent. Another story I have is one cop had to draw and shoot someone drawing his gun, the cop fired and hit him with his .45 faster than the criminals 9mm yet the criminal still was able to complete the draw and shot and killed the cop then ran off and died later. Let me say again that the people this pistol is aimed at and issued by choice don't even like the MK23, the people that HAVE to use their weapons on a regular basis don't like it and they have experiance. Why do you want to carry it when you have no experiance? You obviously do get your preferances from video games because how else would you get your preferance of te MK23? Either that or you watch too many movies. What have you shot exactly and what do you own?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:37, 13 August 2010 (UTC)&lt;br /&gt;
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I have to back the little guy here, this isnt even about resident evil any more its just the pair of you dick measuring. I have no problem with 9mm but i love the Mk23, granted im a bigger guy and dont feel its 'too much gun' for me. I have no problems pulling and firing it at decent speed and accuracy, but remember its not about draw speed this isnt the wild west. Pistols are sidearms now, you wanna draw fast and double tap then take a colt SAA. If the kid prefers the Mk23 then dont just say its down to video games, the only game i know of where the MK23 is available is metal gear solid, and thats wank anyway. Personal preference is just that. Its down to the individual. Tho to remain un biased the desert eagle is in no way a combat pistol. --[[User:Captain Snikt|Captain Snikt]] 00:31, 14 August 2010 (UTC)&lt;br /&gt;
:The Mk 23 has been available in every Rainbow Six game since RS3(and maybe earlier, I forget), and a &amp;quot;high tech&amp;quot; version(where the laser pointer is also capable of shutting down lights and electronics at a distance) of the Mk 23 is Sam Fisher's sidearm in the Splinter Cell games. It's also been used in the SOCOM game series, which I suppose is an appropriate place for it. These are all pretty popular, big name shooter games. [[User:DKS01|DKS01]] 13:15, 14 August 2010 (UTC)&lt;br /&gt;
Double tapping with a SAA, thats a new one. I'm 6'4 but theres a point when a gun is too big. Where else would someone get a preferance for a gun when he hasn't most likely held or fired one? Definatly not through reading up on a gun board about it where those experianced with fire arms reside. I have no problem with shooting a .45 but I prefer my 9mm because of how slim it is and the cost of ammo is much less. Theres a difference in preference and picking something with research, and without it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:25, 14 August 2010 (UTC)&lt;br /&gt;
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Yet again bub, personal preference, too big for you might be a good fit for someone else --[[Special:Contributions/86.166.15.114|86.166.15.114]] 02:12, 14 August 2010 (UTC)&lt;br /&gt;
:I'll agree about preference, but remember it STARTED with him saying Carlos shoulda kept the Desert Eagles over a 9mm, with both FiveTwoSeven and myself disagreeing with him. It seems to me his bringing up other calibers(we didn't initiate that discussion) was him (successfully) trying to direct the conversation away from the original argument, that being the fact that the DE is not a combat handgun(which you agreed with as well), and would not and is not carried by any combat professional(which Carlos is supposed to be). [[User:DKS01|DKS01]] 13:15, 14 August 2010 (UTC)&lt;br /&gt;
If he owns a MK23 than he can do as he wants and I don't care. If hes just read about it, watched it in movies, or used it in a video game than his decision is stupid. I have used many different kinds of guns and have decided on a 9mm Hi Power. My decision was through experiance, not armchair-commandoing.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:44, 14 August 2010 (UTC)&lt;br /&gt;
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Hey, Im british, ill never knock the hi power - Captain Snikt  &lt;br /&gt;
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I agree, the Desert Eagle is NOT a combat handgun, it's large, heavy, loud, very expensive, and not very reliable, but it has two pros: stopping-power and accuracy. The .50AE, 44 Magnum, and 357 Magnum almost guarantees a one-shot kill. In media, the only thing I've seen the Desert Eagle's ballistic damage realistically portrayed in so far is L4D2. Ballistic damage wise, it is the most realistic weapon in the game. I fully believe that the Desert Eagle in real life is capable of blowing off limbs and bursting heads like melons (in fact, even the 7.62X39mm round is known in real life to cause heads to explode!). Not that I'm praising it, I sill think it's not a good combat pistol, although it could be a very effective weapon in the right hands. &lt;br /&gt;
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The MK23 SOCOM on the other hand, IS a combat handgun. Yes, the Navy Seals dislike it because it's large and heavy but I think it makes up for this with it's durability, reliability, accuracy, controllably, and it's 12 round magazine. I think that the pros far outweigh the &amp;quot;cons&amp;quot;, how many other ,45 ACP handguns (besides maybe the SIG P220) can get 2 inch groupings at 50 meters right out of the box. Its long 5.9 inch, O-ring equipped barrel combined with it's recoil-reduction buffer (which keeps the muzzle-flip very minimal) is the reason why it's so accurate. I think the Special Forces need to suck it up, because size and weight shouldn't be an issue(unless excessive like the Desert Eagle) when it comes to a highly effective combat pistol. True, I've never held a SOCOM pistol but I doubt it's not nearly as &amp;quot;big a deal&amp;quot; as the Desert Eagle, which fits my hand just fine, and I'm just a skinny white guy that's 6 feet tall and weighs less than 180 lbs!&lt;br /&gt;
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I'm 6'4 and 150lbs. While the MK23 may be a combat handgun, doesn't mean that its the best or good. Its a sidearm, not a main arm so why would you really want 2&amp;quot; groupings at 50 yards, that range you should be using your main arm. The closet I've come to a MK23 was a airsoft gun and its huge, there is no need for a SIDEARM to be that big. If the experts don't like it, than why do you?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:08, 14 August 2010 (UTC)&lt;br /&gt;
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Because it's a great sidearm. Size and weight IS not a factor to me when it comes to superb practicality. As I mentioned before, it is very durable, reliable, accurate, and controllable (because of its recoil-reduction buffer which keeps the muzzle-flip down which means it stays on target better). I also forgot to mention that it's also corrosion-resistant and can take P+ armor-piercing rounds. Whats wrong with a pistol that can hit a Tango through the eye at 50 meters with a suppressor. Isn't it better for&lt;br /&gt;
a weapon to exceed expectations than to just conform to them?  I've known this stuff about the MK23 since I was 12, and I'm 20 now. Yes, it may not be the best handgun &lt;br /&gt;
EVER MADE and you may not like it, but you still can't deny that it's a great handgun.          &lt;br /&gt;
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If FiveTwoSeven would think back to the beginning of the conversation you will see that I never actually SAID that the IMI Desert Eagle was a combat handgun. You keep saying &amp;quot;it's not a combat handgun, it's not a combat handgun&amp;quot; but honestly I don't know why the hell you believe that's what I think.O_o Beats me where you got that from. And about the MK23's weight, no-one else seems to be complaining. You obviously think that the 9mm is best, well, i'm not going to destroy your delusions, &lt;br /&gt;
it's your loss. In reference to a previous comment, by &amp;quot;full-size assault rifle&amp;quot; i mean not a &amp;quot;Short Assaut Rifle&amp;quot;, or SAR. Plenty of them exist. For example the Micro Galil, Colt Commando, and AK 74U. And yes, i have shot a full=size assault rifle. I'm in the Army Cadets and havefired the Steyr F88 AUG 5.56x45mm, both with blanks and live ammunition. And thank you to all the people on my side of the argument, good to see some people have the right idea.--[[User:Gunmaster12|Gunmaster12]] 08:57, 15 August 2010 (UTC)&lt;br /&gt;
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Is that all the experiance you have with actually shooting guns? Thats not enough to claim something is better. Why do you think the MK 23 is so good when the professionals hate it? Even though I dislike H&amp;amp;K, I wouldn't care if you liked the USP 45. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:31, 15 August 2010 (UTC)&lt;br /&gt;
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I have got to agree with Gunmaster 12. I own both a Browning 9mm and a MK23 and the MK23 is better by far. Sure it's heavier but I get way more accuracy with it than the Browning. Not to say that the Browning is not a good weapon.&lt;br /&gt;
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Sign your posts. I disregard posts by anoms. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:23, 15 August 2010 (UTC)&lt;br /&gt;
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Just pointing out: That wasn't GM's original argument. He stated that the Desert Eagle was better than the USP. This eventually developed into whether the MK.23 or Browning Hi-Power were better.&lt;br /&gt;
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Wasn't specific to the Hi Power, it was more of 9mm vs. 45acp at that point. How is firing a short assault rifle different or give you less experiance than a full size? It turned into a argument like that because I was defending the 9mm, its delusional to think that its weak.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:22, 15 August 2010 (UTC)&lt;br /&gt;
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The 9mm is not weak in itself, just compared to the .45 Auto. Thats the reason i said that the MK23 is better than the Browning because it has greater power to capacity RATIO. Add the superb accuracy and i think that it it better. Firing a Short Assault Rifle doesn't give you more experience, nor was that my point. I didn't say that i had more experience than FiveTwoSeven because of that difference. I guess i just made that classification because the original conversation was about handguns.--[[User:Gunmaster12|Gunmaster12]] 14:39, 15 August 2010 (UTC)&lt;br /&gt;
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To FiveTwoSeven:thats fair enough i will sign this post, i just don't have an account--[[Special:Contributions/120.152.97.51|120.152.97.51]] 14:44, 15 August 2010 (UTC)&lt;br /&gt;
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http://intrencik.com/357sig_files/Handgun_gel_comparison.jpg While .45acp is better to shoot someone with, it doesn't seem that much better. The biggest thing that gets me about this caliber war is the fact that alot of people believe that .45acp is the end all, instant-death-ray-gun. One thing that bothers me is your choice of gun. There are many other .45s that are better and hold more. The USP 45 holds the same but is more manageable with its smaller size. The Glock 21 holds 13 rounds of .45, the Springfield XD holds 13, and my favorite out of the high cap .45s, the FNH FNP 45. Holds 14 rounds of .45acp. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:20, 15 August 2010 (UTC)&lt;br /&gt;
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The USP45 Tactical is less accurate and probably only has a range of 25 meters as opposed to the SOCOM's 50 meters, and the other pistols you mentioned are not&lt;br /&gt;
worthy for military combat conditions. By the Skinny White Guy ;)      &lt;br /&gt;
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Better? For accuracy? Not even close. Those pistols that hold more, we're talking 1-2 rounds difference. It doesn't make them better.You put one in the chamber plusa full mag that's 13rds. And again it's personal preference. I happen to like the look of the MK23 better than others. No, I don't think that the .45ACP is a &amp;quot;end all, instant-death-ray-gun&amp;quot; But if you have two guys, and one gets hit by 9mm, the other gets hit with a .45, both at the same distance, same barrel length, same rifling, hell, same weapon frame, there is MORE chance that the .45 will take him out first shot. --[[User:Gunmaster12|Gunmaster12]] 15:41, 15 August 2010 (UTC)&lt;br /&gt;
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Looks &amp;lt; Function. There are many people that own SIGs or any other good looking pistol yet carry a Glock. I personally find the MK23 ugly because of its large trigger guard. Plus it depends on who the better shot is more than capacity, gun, or cartridge. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:04, 15 August 2010 (UTC)&lt;br /&gt;
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My take on the issue: it more personal preference than anything. Sure, the .45 may be slightly more powerful than the 9, but there is not a man alive who wants to be shot with either of them. 99% of it is determined by how well the shot is placed, and the skill of the shooter. A hit to the heart by either of them is effective. But, there is no handgun on Earth you can absolutely gaurantee will kill someone with one shot. I am a fan of a .45, but in skilled hands, either one is lethal. -SasquatchJim&lt;br /&gt;
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Well said --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:34, 15 August 2010 (UTC)&lt;br /&gt;
I do agree to a point --[[Special:Contributions/58.171.63.73|58.171.63.73]] 13:04, 16 August 2010 (UTC)&lt;br /&gt;
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While I agree with FIVETWOSEVEN for the most part about the 9mm and all. I mean hell, my home defense gun is a Browning BDA380 even though I was ever so close to convincing my dad to get the tu-tone Glock 17 when it was on sale. Anyway, I will have to agree with Gunmaster12 that Carlos should have kept the DEs. Don't forget, these guys aren't fighting people who are shooting back but fighting zombies and everybody knows the best way to kill zombies is the shoot them in the head and with his DEs firing a massive .44 magnum, it should probably give Carlos at better chance and blowing off the head than with a 9mm. Just my 2 cents. --[[User:ThePotShot|ThePotShot]] 00:37, 16 August 2010 (UTC)&lt;br /&gt;
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I'm going to have to disagree with you there, PotShot. The 9mm will normally be easier to control than the .44 magnum. Therefore, 9mms will allow him to have faster follow-up shots and more accurate fire. While I've never fired a Desert Eagle .44, I've shot enough 9mm to know that it's powerful enough to pierce the skull, yet recoil is soft enough for accurate fire. Also, 9mm is more common, allowing you to have more available in something like that. BTW, I'm a member of the zombie-survival forum the ZSDW. Look me up on there. -SasquatchJim&lt;br /&gt;
*Note: I came across as sounding like the .44 was terrible. I didn't mean to sound that way. I like the .44; but it seems like in a situation where headshots are required, a lighter-recoiling rounds is better.&lt;br /&gt;
:Now that I think about it, that does make more sense. I've never fired or even held a DE before(almost nobody sells them in my area) so I have no idea how heavy it is. This brings up another question, if LJ still had a DE and ammo, did Carlos simply lose his desert eagles or what as he and LJ could have pooled the ammo since their DEs are the same caliber.--[[User:ThePotShot|ThePotShot]] 02:05, 16 August 2010 (UTC)&lt;br /&gt;
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.44 ammo is bulky, plain and simple. Meaning its heavier, and you can haul around less of it. The capacity is also a issue, which is ultimatly why I'm not a huge fan of any DE. It's heavy, has a decent kick, the ammo is heavy, and it barely holds any rounds. While a person with a DE might leave a bigger hole, the person with the 9mm will still be shooting when the other person has to reload. And if by some miracle you can hit their brain every shot, the round doesn't matter. You need to hit their brain, not blow their head off. Meaning overall: 8 tries, or 15? Your choice. Don't get me wrong, if you feel safe with the .44 and are used to it, by all means, use it. It's just not the almighty gift from Gun Jeebus.&lt;br /&gt;
                                                       -Hell_raiser101, fellow member of the ZSDW.&lt;br /&gt;
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I gotta jump back in here, I hate anything dual weilding desert eagles. I know res e is hardly realism at its pinnacle but that was just a lil too stupid, the USP's are the smarter choice and this is from a guy who does love the mk23, chunky trigger guard n all. But since we still ae on zombies and 45 auto if you wanna see this done right watch dawn of the dead (the remake). Most of you probably have to be fair, but for the final showdown most of the survivors pack glock 21's (even tho they only have the post ban 10 round mags). Probably the smartest choice for the occasion, nice chuncky 45 round, half decent mag cap, light durable and easy to use, glocks might not win any beauty pagents but damn they make for a good peice - Captain Snikt&lt;br /&gt;
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Respect to Cap'n Snikt, but you don't have to diss a weapon just because of it's TRIGGER GUARD. wtf that's not much of an issue on any weapon's accuracy or stopping power--[[Special:Contributions/58.171.63.73|58.171.63.73]] 13:04, 16 August 2010 (UTC)&lt;br /&gt;
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I like how that guy's name is &amp;quot;Gunmaster,&amp;quot; but he doesnt know that much about guns, or from what I've heard, anything.  The Desert Eagle is just as bad as any one of these smart guys will say. I know from personal experience that the 9x19mm is a fine round, I personally don't trust it for my home defense, for that I have the pistol that has never failed me, my 1911.  Like many people have said, its not so much caliber, as shot placement.  This is very true.  Look at the AR-15 compared to an AK47, AR has a smaller round (by far)but is much more accurate.  That right there is the key.  Your firearm must be accurate, but so must you be.  Just because you have a .50 Caliber Action Express, doesn't mean you're ready to start WWIII.  Of course I still prefer the .45 ACP, but if you're good, a 9x19mm will do the trick... thats my 2 cents anyway --[[PunisherDave]]&lt;br /&gt;
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Thats how I see it when it comes to 9mm vs. .45acp, personal preference, but its always helpful to have good arguments to back it up.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:16, 16 August 2010 (UTC)&lt;br /&gt;
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I do not own or have fired any guns, but i have a little opinion about this matter. The fact that carlos changed to USP´s isn´t bad. The bad thing is that the guns appear to be compact ones. Giving a shorter barell and worse accuracy. I personally think that the .357 Desert Eagle is a decent gun. A relatively big pistol caliber, not so bad capacity (9) and as far as I know, good stopping power. Not to be used in military, or in any regular combat situation. But when it comes to Resident Evil world, I´d rather prefer dual AA12´s to be shure I killed those things. This movies aren´t about the most reasonable gun to have. This is for the most overkilling badass scenario possible. I mean, if it wouln´t be so expensive, they´d had used samurai edges as their sidearms.&lt;br /&gt;
But I think Alice´s pistols were a good choice.Thanks for your time reading my opinion ;)-thebarry1394&lt;br /&gt;
:I'm pretty sure that those are standard USPs, they probably look like compacts from the angle of the shot when the screenshot was taken. Dual AA-12's? I don't think that is such a great idea, if you really want to make sure they are dead (even though they are already dead), I would just shoot it again. Isn't Zombieland's rule #4 doubletap? --[[User:ThePotShot|ThePotShot]] 02:33, 16 August 2010 (UTC)&lt;br /&gt;
: How about finding a minigun and holdw down the trigger while sweeping it left and right over and over again? [[User:Excalibur01|Excalibur01]] 02:53, 16 August 2010 (UTC)&lt;br /&gt;
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Dual AA12s? Great, the MW2 kids found this site. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:37, 16 August 2010 (UTC)&lt;br /&gt;
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FiveTwoSeven, I respect your argument but I still hold my place. The MK23 is a good gun, .45ACP is a good calibre, the Desert Eagle isn't a combat handgun (nor did I ever say it was) but for the requirements of the movie, (which will be watched by more people who know nothing about guns than those who do), I think that Carlos should have kept the Desert Eagles in Extinction. Not because the weapon is a better choice in real life, but because they have more of a cinematic presence  than the HK USP Compact. When people see him blasting away at zombies in Vegas with USPs, they think &amp;quot;meh&amp;quot;. But when they see him rappeling from a helicopter shooting the big, loud, scary Deagles, they think &amp;quot;Wow!&amp;quot;--[[User:Gunmaster12|Gunmaster12]] 13:09, 16 August 2010 (UTC)&lt;br /&gt;
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And I've got to agree with FiveTwoSeven. Dual AA-12s? you would either have to hold them on different levels or set the up for left/right hand operation to stop the shells from ejecting from one gun, ricocheting off the other and hitting you in the face. Its not so much of a problem with handguns, but with any rifles/shotguns it would be a big problem. Apart from all those potential problems, the aiming would suffer REALLY badly, even with the spread shotguns have. You would chew through ammo like crazy too.(Ditto for minigun) sorry, but you probably couldn't get much worse than that in real life, but it would look good in a movie, as the Desert Eagle does. &lt;br /&gt;
To the Barry1394: &amp;quot;the most overkilling badass senario possible&amp;quot; my point exacty. People who watch the movie want thrills. 9mm USPs don't have anything &amp;quot;wrong&amp;quot; with them but Desert Eagles are &amp;quot;badass&amp;quot; and  have good looks, and noise.--[[User:Gunmaster12|Gunmaster12]] 13:09, 16 August 2010 (UTC)&lt;br /&gt;
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To FiveTwoSeven: Respect man. You came up with some excellent points during the debate. Good on ya. Gunmaster12 signing out--[[User:Gunmaster12|Gunmaster12]] 13:09, 16 August 2010 (UTC)&lt;br /&gt;
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Good point, GM. The directors chose them because people think they look cool. Similar to Alice's dual EVERYTHING in RE Apocalypse (and, from the looks of it, Afterlife.) -SasquatchJim&lt;br /&gt;
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The way movies go, big guns = entertainment so I would agree.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:40, 16 August 2010 (UTC)&lt;br /&gt;
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and we all lived happily ever after - Captain Snikt&lt;br /&gt;
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I agree, the USP9s make more sense in real life, but Desert Eagles work better for Cinema. ;) Their aren't many Action movies out their that the Desert Eagle doesn't at lest appear in. As for Carlos not having his Desert Eagles this movie. Remember at end of Apocalypse, when they were all captured. They had all they're weapons taken away, when they got free, LJ probably grabbed one of his Desert Eagles. That probably explains why in this movie LJ only has one Desert Eagle and and why Carlos now uses the USP9s. by the Skinny White Guy again. ;)&lt;br /&gt;
:Where does this &amp;quot;DEs work better for cinema&amp;quot; stuff come from? Am I the only guy who doesn't just automatically associate &amp;quot;big&amp;quot; with &amp;quot;cool&amp;quot; when I watch movies? I mean shit, personally, I'd rather watch my action heroes wielding a USP or a Sig or M1911 than watch them look like douches with overly big guns trying to compensate for, ahem, smaller guns elsewhere(so deservingly mocked in Shoot Em Up I might add). [[User:DKS01|DKS01]] 18:11, 19 August 2010 (UTC)&lt;br /&gt;
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:I agree with you, we  ment that the &amp;quot;masses&amp;quot; like the big guns in movies. Personally I like the Desert Eagle but I whould rather use other pistols for fighting like USPs, 1911s, 92FSs, SIGs, or Glocks. ;)&lt;br /&gt;
&lt;br /&gt;
*@SkinnyWhiteGuy: He didn't take Carlos' DE. LJ's is one of the gold-plated ones he had back in Apocalypse. Carlos' were black.&lt;br /&gt;
&lt;br /&gt;
I ment LJ's DE, I said LJ probably grabbed one of HIS Desert Eagles. -_- sorry, I guess I worded it badly. Carlos probably did not grab his own DEs, that's why he does not have them in Extinction.&lt;br /&gt;
&lt;br /&gt;
*DKS01: I would too. That's one reason why I liked both Dawn of the Deads; the guns used were actual things people could come across, not &amp;quot;movie guns.&amp;quot; However, the general public thinks differently. They want the biggest, most powerful weapons they can find. Case in point, the AA12. -SasquatchJim&lt;br /&gt;
&lt;br /&gt;
I personally do prefer seeing guns that make sense but the general public is much different. Why do you think Collateral is one of my favorite movies yet wasn't that popular? Most of the people nowadays aren't to bright in my observations so big = good to them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:54, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree 100%, 527. What are some other movies that actually use realistic guns? I already mentioned DOTD-SasquatchJim.&lt;br /&gt;
&lt;br /&gt;
I too agree, and Collateral is one of my favorite movies too. ^_^ the SkinnyWhiteGuy&lt;br /&gt;
&lt;br /&gt;
I don´t want to start a blog discussion here (but since we all did...) but why when someone talks about dual wielding guns that person must have taken that idea from Call of Duty Modern Warefare 2?&lt;br /&gt;
I mean, good game (as far as I know, because I haven´t played it), but it hasn´t invented the dual thing. I think it became famous with John Woo films (I don´t know if I wrote his namme correctly). Why do you FIVETWOSEVEN think Im a kid, and I am a MW2 fan. Dude, you are triying to degradate every person that has a different point of view. Correct me if Im wrong, but that´s what I can see.&lt;br /&gt;
PD: I know Im not so good writing in english, but, c´mon, the only thing you could understood was &amp;quot;dual wielding AA12´s&amp;quot;?&lt;br /&gt;
Well, at least, I could give my opinion again. And triying to end this discussion, it´s a fictional movie, there are zombies, and monster, and super powers, and you care about the gun choise?-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
The reason why is because that sounds like something a MW2 obssesed person would say. Its retarded to dual wield shotguns like a AA 12 because of how big they are. I am not trying to insult people for their choices unless its a bad choice. It was the combination of AA12 and dual wielding that just screams MW2 nerd.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:36, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Haha, the aa12 was the first powerfull auto gun that came across my mind that time. Nevermind. And as a principle, I don´t take gun preferences from video games. That´s just stupid and unethical to post in such a proffesional comunity (I mean, the page´s contributors have taken the imfdb job really serious, to me its an insult to take game preferences in here)&lt;br /&gt;
[and i tought about the aa12 becouse of the frag 12 (saw that in future weapons) because it would help to kill most of the RE monsters ;)]Thanks for your comments and respect to all the other contributors (the 9mm tactical facts will help me in a novel I´m writting)-thebarry1394&lt;br /&gt;
&lt;br /&gt;
Just to be fair, on the dicussion page for Resident Evil Afterlife, there WAS a guy who thought MW2 basically created dual-weilding. That's something we had in our minds. I see what you mean, though, Barry. You weren't trying to make a point specifically for dual AA12s.-SasquatchJim&lt;br /&gt;
&lt;br /&gt;
@FiveTwoSeven: Glad to see you see my point. Thats the main reason I said Carlos should have kept the Deagles, the calibre thing was a side-point.So no hard feelings. (I kind of feel sorry for Oded Fehr, I would love to see the look on his face if he saw this debate) hahaha :P--[[User:Gunmaster12|Gunmaster12]] 04:21, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:From what I've read, I don't think anyone was dissing Oded Fehr. He was awesome in this movie, especially in his final moments in which he was quite epic. :) - [[User:Mr. Wolf|Mr. Wolf]] 05:54, 24 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So he should switch from a handgun that has better controllable recoil, higher magazine capacity, and not oversized, for something over powered, way too fucking big, half the magazine capacity, and the recoil could possibly snap his wrist if fired one handed, when he's fighting enemies that only die from headshots, so fire power is a little factor, and higher capacity matters because zombies could gang up on him while reloading?  great logic...bigger guns and bigger bullets don't mean better guns and better bullets, the desert eagle is nothing more then an overlarge piece of junk that's only featured in horrendously lame action movies because they want the &amp;quot;hero&amp;quot; to look cool.  bottom line, when fighting enemies that require headshots to drop before they gang up on you, a 15+1 round handgun beats the hell out of a 7+1 round bulky piece of metal trash.[[User:Kornflakes89|Kornflakes89]] 17:57, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alice's 1911's ==&lt;br /&gt;
&lt;br /&gt;
Are we sure that those are ParaOrd LDAs? Because honestly, I don't think they are. They don't have the grooves (The correct word escapes me at the moment) on the slide, which are the biggest indicators of LDAs, so if she doesn't have them on hers, they're either using different slides, or aren't LDAs at all. [[User:Acora|Acora]] 04:47, 21 October 2010 (UTC)&lt;br /&gt;
:Serrations. And you're right, they are absent, aren't they. Nite-Tacs, maybe?--[[User:PistolJunkie|PistolJunkie]] 04:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not all LDA's have the front serrations...the nite-Tac is a LDA without them.--[[User:Spades of Columbia|Spades of Columbia]] 15:59, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just said Nite-Tacs.--[[User:PistolJunkie|PistolJunkie]] 21:42, 21 October 2010 (UTC)&lt;br /&gt;
...okay...I was informing Acora that not all LDA's have that feature...the nite-tac being one.--[[User:Spades of Columbia|Spades of Columbia]] 22:22, 21 October 2010 (UTC)&lt;br /&gt;
::Thanks to both of you, then. I'm not extremely familiar with ParaOrds, so I wasn't sure. But after looking up the Nite Tac, I'd have to agree that that's probably what they are. [[User:Acora|Acora]] 19:32, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lever rifle ==&lt;br /&gt;
&lt;br /&gt;
I just watched the movie again and discovered one of the crazy survivors is using a lever action rifle can anybody identify it?&lt;br /&gt;
&lt;br /&gt;
The lever action looked like a winchester 1894 model [[User:Balin21|Balin21]] 14:40, 19 January 19, 2012&lt;br /&gt;
&lt;br /&gt;
== Umbrella Computer Guy's Glock ==&lt;br /&gt;
&lt;br /&gt;
I think that was a continuity error. I just watched it last night and when he drew it, it looked like a G26 with a flat floor-plate 10-round magazine, but when he dropped it, it turned into a full size G17 (they possibly reused Clare's Glock 17). - [[User:Mr. Wolf|Mr. Wolf]] 06:04, 24 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Nurse Betty Pistol ==&lt;br /&gt;
&lt;br /&gt;
I just watched the movie again and discovered that Nurse Betty Carried a Semi Auto pistol can anyone identify it?-[[User:Balin21|Balin21]]&lt;br /&gt;
[[Image:Betty_1.jpg|thumb|none|640px]]&lt;br /&gt;
&lt;br /&gt;
I'm not sure what it is exactly but it looks like it has the safety on the slide, so possibly some Smith and Wesson variant?[[User:Bristow8411|Bristow8411]] 16:12, 31 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Maybe this image will help better.&lt;br /&gt;
[[Image:Nurse-Betty-s-Watch.jpg‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I capped a bigger version of the first part of the above picture, definitely a Smith &amp;amp; Wesson number series gun, probably 5900 series, looks like a 5946. [[User:The Kaptain|The Kaptain]] 19:43, 31 January 2012 (CST)&lt;br /&gt;
[[Image:RE Extinction Smith.JPG|thumb|500px|Smith &amp;amp; Wesson automatic|left]]&lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|frame|S&amp;amp;W 5946|left]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE_Extinction_Smith.JPG&amp;diff=515924</id>
		<title>File:RE Extinction Smith.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE_Extinction_Smith.JPG&amp;diff=515924"/>
		<updated>2012-02-01T01:33:24Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: Unknown pistol from Resident Evil: Extinction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unknown pistol from Resident Evil: Extinction.&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battle_Royale&amp;diff=505619</id>
		<title>Talk:Battle Royale</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battle_Royale&amp;diff=505619"/>
		<updated>2012-01-06T06:35:57Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry, but being honest this page is very badly done.--[[User:Dillinger|Dillinger]] 03:12, 19 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I tried to fix it a long time ago, but gave up.  You're more than welcome to revise it.   --[[User:Ben41|Ben41]] 03:15, 19 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry if it sounded rude, but I don't have the movie, but if you wait, maybe I can get it.--[[User:Dillinger|Dillinger]] 03:38, 19 January 2011 (UTC)&lt;br /&gt;
::Yes it did sound rude.  We have an unwritten rule here.  ''&amp;quot;Unless you are volunteering to fix a page, shut yer trap.&amp;quot;''  Just pointing out how others have failed and not fixing it yourself is not looked upon well here.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:01, 19 January 2011 (UTC)&lt;br /&gt;
:::Once again I apologize, I will try to find it and fix the misunderstanding.--[[User:Dillinger|Dillinger]] 04:26, 19 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==irony==&lt;br /&gt;
given the incomplete and rather slipshod nature of this page, it is ironic that this film has such a fanatical following and yet no one able to actually complete this page.  (and no, I don't own this film so I can't screencap it and ID the characters correctly). In the past we've battled with fanatical fans of the series, but usually over the posting of manga images.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:11, 5 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I COULD buy the DVD, even though it will be in Japanese, because this movie has not gotten an American release [[User:Excalibur01|Excalibur01]] 20:41, 5 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I think i have a copy lying around on one of my computers. If i can retrieve it, i'd be more than happy to make an attempt to help out. [[User:The Kaptain|The Kaptain]] 00:35, 6 January 2012 (CST)&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:NCIS:_The_Video_Game&amp;diff=479088</id>
		<title>Talk:NCIS: The Video Game</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:NCIS:_The_Video_Game&amp;diff=479088"/>
		<updated>2011-11-02T02:43:19Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is is ok to add this blueprint?&lt;br /&gt;
[[Image:NCIS-VG-Abrams.jpg|thumb|none|650px|abrams]]&lt;br /&gt;
All 3 machine guns can be seen on it. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:14, 1 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes. You've also got an Apache there and if you want to name the truck in the caption it's an Oshkosh M978. [[User:Evil Tim|Evil Tim]] 04:19, 1 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I sincerely hope the credits include &amp;quot;Background images - Google image search.&amp;quot; [[User:Evil Tim|Evil Tim]] 05:27, 1 November 2011 (CDT)&lt;br /&gt;
:If the pics were made/taken by the military, they don't have to credit anyone. Such images are public domain. [[User:Spartan198|Spartan198]] 11:25, 1 November 2011 (CDT)&lt;br /&gt;
::Yeah, I know. I'm more talking about how it's obvious that's how they got them. [[User:Evil Tim|Evil Tim]] 11:35, 1 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Not a &amp;quot;terrorist&amp;quot; poster ==&lt;br /&gt;
Just FYI, showing a terrorist on the front doesn't make [[Rainbow Six: Lockdown]]'s cover a &amp;quot;terrorist&amp;quot; image. [[User:Spartan198|Spartan198]] 11:25, 1 November 2011 (CDT)&lt;br /&gt;
:Nonsense, it's well known that Lockdown's cover was involved in the Gunpowder Plot and single-handedly sank the Titanic. More seriously, the caption's just saying it's odd you'd have an image of a terrorist there, regardless of the source. [[User:Evil Tim|Evil Tim]] 11:37, 1 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
I´ve checked every smg on world.gunr.ru, but I could not find a match.&lt;br /&gt;
[[Image:NCIS-VG-SMG.jpg|thumb|none|600px|]]&lt;br /&gt;
For some reason, it looks Russian to me. Also, I am pretty sure it is from another Ubisoft game, like the other guns. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:50, 1 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks pretty close to me, given the quality of the in-game model. [[User:The Kaptain|The Kaptain]] 21:43, 1 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1 1.jpg|frame|PP90-M1 w/ Box Magazine|left]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Pp90m1_1.jpg&amp;diff=479086</id>
		<title>File:Pp90m1 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Pp90m1_1.jpg&amp;diff=479086"/>
		<updated>2011-11-02T02:39:22Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: PP90-M1 w/ box magazine adaptor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PP90-M1 w/ box magazine adaptor.&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Firefly&amp;diff=475768</id>
		<title>Talk:Firefly</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Firefly&amp;diff=475768"/>
		<updated>2011-10-25T03:49:20Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: /* AC556 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mine ==&lt;br /&gt;
&lt;br /&gt;
I just got the entire season and I'll be working on this in the next week or so [[User:Excalibur01|Excalibur01]] 09:12, 22 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the &amp;quot;Ambulance shutle&amp;quot; in Ariel is.. An Mi-24 HIND?&lt;br /&gt;
&lt;br /&gt;
ZOE  “Preacher, don't the Bible got some pretty specific things to say about killing?”   &lt;br /&gt;
BOOK “Quite specific. It is, however, somewhat fuzzier on the subject of kneecaps.”&lt;br /&gt;
Rex095&lt;br /&gt;
&lt;br /&gt;
== L85s? ==&lt;br /&gt;
&lt;br /&gt;
Is it actually possible to tell if the Alliance rifles are A1 or A2 models? Because I seem to recall that the ones in &amp;quot;The Train Job&amp;quot; had no charging handle at all, which is usually the easiest wat to tell the two apart. [[User:The Wierd It|The Wierd It]] 21:44, 5 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's possible those could be Airsoft replicas. [[User:Excalibur01|Excalibur01]] 14:22, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Whilst it's more than likely that these L85s are Airsoft replicas, there are ways to tell apart A1 and the orrigional A2s (The A2 has since had 2 futher upgrades and is going through another)&lt;br /&gt;
The mag-release catch on A2s has a metal cover around it. The safety is more prominant on the A2, and the trigger has a slight re-design.&lt;br /&gt;
However - due to the date the show was made - these '''are''' A1s. No-one made airsoft A2s at this point, because the British armed forces were only just getting the real things back from H&amp;amp;K.&lt;br /&gt;
&lt;br /&gt;
== Janes Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Why is Jaynes shotgun somewhat famous? Am i being a moron cus i dont know what else it is from? Im on about the Ithica.--[[User:Captain Snikt|Captain Snikt]] 03:39, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
&lt;br /&gt;
Anyone know what the revolver on the right of this picture is? It appears to be break-open, and the barrel doesn't seem angular enough to be a Webley or Enfield. A Schofield of some type maybe? I'm not too good with revolvers.&lt;br /&gt;
[[Image:FireflyHP.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[User:Jimmoy|Jimmoy]] 14:11, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd say it was a Webley.&lt;br /&gt;
&lt;br /&gt;
==Mals gun==&lt;br /&gt;
Mals gun is call a &amp;quot;Moses Brothers Self-Defense Engine Frontier Model B&amp;quot; in-universe. Also i Think that name is a mouthfull&lt;br /&gt;
&lt;br /&gt;
That name was given to the gun after the movie by the now defunct prop company that created a licensed replica. QMX. The prop handlers who built the gun called it the oil can gun.&lt;br /&gt;
QMX is still trading.&lt;br /&gt;
&lt;br /&gt;
Just changed the image on the page from the Serenity gun back to the firefly version.&lt;br /&gt;
&lt;br /&gt;
== Para-Ordnance P-10 ==&lt;br /&gt;
I removed this one entirely and moved the pics to the Colt Mustang section, no offense intended to anyone, because the weapon is clearly the Mustang.  --[[User:Charon68|Charon68]] 23:33, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank You. (I got tripped up because the article's reference photo shows the 'Government 380 ACP' w/caption 'Colt Mustang 380 ACP'). JimK&lt;br /&gt;
&lt;br /&gt;
== Same Star Firestar M-45 from Kill Bill? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Star Firestar M-45.jpg|350px|thumb|none|Screen Version]]&lt;br /&gt;
[[Image:Fireflygunriver.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Nopower4.jpg‎‎|thumb|none|500px|Image with no lens flair showing the extended barrel]]&lt;br /&gt;
They're both custom longslide models and you're not going to see them very often.--[[User:Predator20|Predator20]] 00:50, 6 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zoe's Mare's Leg == &lt;br /&gt;
&lt;br /&gt;
Was the same prop used by Lord Bowler in The Adventures Brisco County Jr. http://en.wikipedia.org/wiki/The_Adventures_of_Brisco_County,_Jr.#Props&lt;br /&gt;
&lt;br /&gt;
I keep seeing this attribution, but I don't think it's accurate.  I've seen ABC fairly recently, and can't recall Lord Bowler carrying anything other than an SAA and his preferred weapon, a pistolized side-by-side shotgun.  The only mare's leg I remember seeing was used by the female bounty hunter, Crystal Hawks, in the episode of the same name.&lt;br /&gt;
&lt;br /&gt;
I've been watching the episodes recently to try and find where the Mare's Leg was used and Lord Bowler only used the sawed off shotgun as his preferred weapon. --[[User:Ben41|Ben41]] 02:25, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SMG used in &amp;quot;Out of Gas&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It isn't an MP40.  It's a Belgian Vigneron M2.  The longer barrel, front sight, and wire stock by the ejection port give it away.  All it takes is just a few more minutes of research... [[User:Cozmo|Cozmo]] 14:47, 18 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==AC556==&lt;br /&gt;
One of the robbers at the beginning of the episode &amp;quot;Our Mrs. Reynolds&amp;quot; has a Ruger AC556.  He strafes the front of the wagon that Mal and Jayne are driving, while disguised as villagers. Don't have the DVD so I can't cap it. [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:40, 24 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You mean this one? I'm horrible at this wiki stuff, so I won't make an ass of myself by attempting to add it to the page.  [[User:The Kaptain|The Kaptain]] 22:49, 24 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:Firefly-AC556(1).jpg|thumb|left|500px|AC556]]&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Firefly-AC556(1).jpg&amp;diff=475762</id>
		<title>File:Firefly-AC556(1).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Firefly-AC556(1).jpg&amp;diff=475762"/>
		<updated>2011-10-25T03:37:40Z</updated>

		<summary type="html">&lt;p&gt;The Kaptain: Ruger AC556 used in the episode &amp;quot;Our Mrs. Reynolds&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruger AC556 used in the episode &amp;quot;Our Mrs. Reynolds&amp;quot;.&lt;/div&gt;</summary>
		<author><name>The Kaptain</name></author>
	</entry>
</feed>