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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=That%27s+One+Angry+Duck</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-11T17:26:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:LAR_Grizzly_Pistol&amp;diff=470602</id>
		<title>Talk:LAR Grizzly Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:LAR_Grizzly_Pistol&amp;diff=470602"/>
		<updated>2011-10-14T00:24:50Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* What's up with the one with the extended guide rod? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Images==&lt;br /&gt;
[[Image:LAR Grizzly Pistols.jpg|thumb|400px|none|L.A.R. Grizzly - 45 Winchester Magnum ]]&lt;br /&gt;
&lt;br /&gt;
== What's up with the one with the extended guide rod? ==&lt;br /&gt;
&lt;br /&gt;
Or whatever that is jutting out the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:LARGrizzly_Mk1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
And why is it the only one like that? The other Mk1s on the page don't have them. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:24, 13 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:That%27s_One_Angry_Duck&amp;diff=460372</id>
		<title>User:That's One Angry Duck</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:That%27s_One_Angry_Duck&amp;diff=460372"/>
		<updated>2011-09-18T21:12:57Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: Replaced content with &amp;quot;I like big guns and I cannot lie.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like big guns and I cannot lie.&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=24_-_Season_3&amp;diff=441679</id>
		<title>24 - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=24_-_Season_3&amp;diff=441679"/>
		<updated>2011-07-23T22:39:59Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Unknown S&amp;amp;W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in Season 3 of ''[[24]]'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:24Season3.jpg‎|thumb|right|300px|Season 3 (2003-2004)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP Compact===&lt;br /&gt;
&lt;br /&gt;
Starting with Season 3, the [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|Heckler &amp;amp; Koch USP Compact]] replaces the [[SIG-Sauer_P220_pistol_series#SIG_P228|SIG-Sauer P228]] as weapon of choice for Jack Bauer ([[Kiefer Sutherland]]) (although he previously used full-size USPs in several episodes of Seasons 1 and 2).&lt;br /&gt;
&lt;br /&gt;
''TRIVIA: There were only two H&amp;amp;K USP Compacts used by Kiefer Sutherland through the entire run of the series. This was because Kiefer is a method actor and did not like to change props. He only wore 3 real kevlar bullet proof vests through out all 8 seasons.  '''(IMFDB thanks [http://www.thegoldencloset.com/ The Golden Closet] for providing the documentation on this gun.)'''''&lt;br /&gt;
&lt;br /&gt;
[[Image:IMFDB 22 Jack Bauer Live Firing HK USP Compact.jpg|thumb|none|450px|'''World IMFDB Exclusive:''' Screen-used live firing Heckler &amp;amp; Koch USP Compact. This weapon is verified as screen used from the series '''24.''' The gun was used in numerous scenes throughout Seasons 3 through 8 of the series. IMFDB thanks [http://www.thegoldencloset.com/ The Golden Closet] for providing this photo.]]&lt;br /&gt;
[[Image:24S3USPCv2.JPG|thumb|none|600px|Jack threatens Diana White with his H&amp;amp;K USP Compact.]]&lt;br /&gt;
[[Image:24S3USPCv3.JPG|thumb|none|600px|Jack fires on Stephen Saunders' helicopter at the MI6 Los Angeles office.]]&lt;br /&gt;
[[Image:24S3USPCv4.JPG|thumb|none|600px|Ryan Chappelle tries to commit suicide with Jack's USP Compact.]]&lt;br /&gt;
[[Image:24S3USPCv5.JPG|thumb|none|600px|Jack aims his USP Compact at the men sent to pick up Chappelle's body.]]&lt;br /&gt;
[[Image:24S3USPCv6.JPG|thumb|none|600px|Jack tries to get a clear shot at the man wrestling over a Glock 26 with Kim Bauer.]]&lt;br /&gt;
[[Image:24S3USPCv7.JPG|thumb|none|600px|Jack aims his USP Compact at Stephen Saunders' building.]]&lt;br /&gt;
[[Image:24S3USPCv8.JPG|thumb|none|600px|Jack aims through a car window at Tony, USP Compact in hand.]]&lt;br /&gt;
[[Image:24S3USPCv9.JPG|thumb|none|600px|Jack tries to shoot Stephen Saunders.]]&lt;br /&gt;
[[Image:24S3USPCv10.JPG|thumb|none|600px|Taking cover from the explosion, USP Compact in hand.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson 4006===&lt;br /&gt;
CTU Agent Chase Edmunds ([[James Badge Dale]]) carries the [[Smith &amp;amp; Wesson 4000 pistol series#Smith &amp;amp; Wesson 4006|Smith &amp;amp; Wesson 4006]] as his main sidearm throughout the season. It is sometimes fitted with a suppressor.&lt;br /&gt;
[[Image:S&amp;amp;W 4006.jpg|thumb|none|300px|Smith &amp;amp; Wesson 4006 .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:24s3_002.jpg|thumb|none|600px|CTU Agent Chase Edmunds ([[James Badge Dale]]) uses the Smith &amp;amp; Wesson 4006 fitted with a suppressor to clear the room.]]&lt;br /&gt;
[[Image:24S3ChaseS&amp;amp;Wv5.JPG|thumb|none|600px|Chase chambers a round in his S&amp;amp;W 4006.]]&lt;br /&gt;
[[Image:24S3ChaseS&amp;amp;Wv6.JPG|thumb|none|600px|Chase holding his 4006 on a hostile in episode 2.]]&lt;br /&gt;
[[Image:24S3ChaseS&amp;amp;Wv7.JPG|thumb|none|600px|Chase runs dry.]]&lt;br /&gt;
[[Image:24S3ChaseS&amp;amp;Wv1.JPG|thumb|none|600px|Chase Edmunds hiding with a TAC team behind aa stack of tires. Good trigger discipline displayed by James Badge Dale...]]&lt;br /&gt;
[[Image:24S3ChaseS&amp;amp;Wv2.JPG|thumb|none|600px|Chase reloads his Smith &amp;amp; Wesson 4006.]]&lt;br /&gt;
[[Image:24S3RabensS&amp;amp;Wv4.JPG|thumb|none|600px|Arthur Rabens tries to shoot Chase with his 4006, but is killed by Jack Bauer.]]&lt;br /&gt;
I dunno, this really doesn't look like a compact 4006, more like a full-size 5906 to me.--[[User:Pølaris|Pølaris]] 19:03, 22 May 2010 (UTC)&lt;br /&gt;
I've heard it refered to by everything. About the only thing people can agree on is it is a third gen S&amp;amp;W automatic. Personally I think its a 4516.&lt;br /&gt;
&lt;br /&gt;
In the third screenshot down it appears to be a hammerless pistol. --[[User:Cool-breeze|cool-breeze]] 05:21, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox===&lt;br /&gt;
Tony Almeida ([[Carlos Bernard]]) uses a [[Beretta 92FS Inox]] in episode 22 during the exchange for Saunders daughter and Michelle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:24S3Beretta92Inoxv1.JPG|thumb|none|600px|Tony waits for Saunders and his men to show up for the hostage exchange.]]&lt;br /&gt;
[[Image:24S3Beretta92Inoxv2.JPG|thumb|none|600px|A great close-up of Tony's gun.]]&lt;br /&gt;
[[Image:24S3Beretta92Inoxv5.JPG|thumb|none|600px|Tony urges Jane Saunders to go through with the exchange.]]&lt;br /&gt;
[[Image:24S3Beretta92Inoxv6.JPG|thumb|none|600px|Tony fires on Saunders' thugs.]]&lt;br /&gt;
[[Image:24S3Beretta92Inoxv4.JPG|thumb|none|600px|Tony surrenders his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 19===&lt;br /&gt;
CTU Agent Michelle Dessler ([[Reiko Aylesworth]]) is seen using a Glock 19 in the Chandler Plaza Hotel. A Salazar henchman is also seen with one until Chase takes it away during a scene in Mexico. Nina Myers ([[Sarah Clarke]]) uses one after she escapes inside CTU, just before Jack kills her. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 - 9mm.]]&lt;br /&gt;
[[Image:24S3Glock19v1.JPG|thumb|none|600px|Michelle fires her Glock 19 into the air to calm the infected crowd.]]&lt;br /&gt;
[[Image:24S3Glock19v3.JPG|thumb|none|600px|Michelle fires, noticed the bad grip)]]&lt;br /&gt;
[[Image:24S3Glock19v2.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:24S3Glock19v4.JPG|thumb|none|600px|Michelle searches for Marcus Alvers. Great trigger discipline throughout the whole scene.]]&lt;br /&gt;
[[Image:24S3Glock19v5.JPG|thumb|none|600px|Nice close-up of Michelle holding her Glock to Alvers' head. If you look closely, you can see the Glock logo, and read &amp;quot;19&amp;quot;, &amp;quot;Austria&amp;quot; and &amp;quot;9x19&amp;quot;.]]&lt;br /&gt;
[[Image:24S3Glock19v6.JPG|thumb|none|600px|Michelle hands to gun to Gael Ortega so he can end his suffering. He refuses, as he was raised to believe that suicide was a sin.]]&lt;br /&gt;
[[Image:24S3Glock19v6Nina.JPG|thumb|none|600px|Nina reaches for her Glock 19.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
Used by LAPD officers, Jack Bauer in Mexico and to kill Nina Myers, Ramon Salazar, and many of the Salazar henchmen. An assailant also uses one to wound Tony when he's in the shopping mall.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS, 9mm.]]&lt;br /&gt;
[[Image:24S3Beretta92FSv4.JPG|thumb|none|600px|Jack aims at Ramon Salazar, demanding he relinquish the virus.]]&lt;br /&gt;
[[Image:24S3Beretta92FSv5.JPG|thumb|none|600px|One of Salazar's men fires a Beretta 92FS, before being sniped by Chase Edmunds.]]&lt;br /&gt;
[[Image:24S3Beretta92FSv1.JPG|thumb|none|600px|Jack looks at the group of people Nina killed while escaping CTU custody.]]&lt;br /&gt;
[[Image:24S3Beretta92FSv2.JPG|thumb|none|600px|Searching for Nina inside CTU.]]&lt;br /&gt;
[[Image:24S3Beretta92FSv3.JPG|thumb|none|600px|&amp;quot;You don't have any more useful information, do you Nina?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Sniper Rifle===&lt;br /&gt;
Used by Chase during the gunfight between Delta 3 unit and Salazar henchmen.&lt;br /&gt;
R700&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 66===&lt;br /&gt;
Used in the Russian roulette sequence that takes place during the prison riot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-Model-66.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66  .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson SW99===&lt;br /&gt;
Carried by several CTU agents and Salazar henchmen throughout Season 3 including CTU Agent Baker ([[Daniel Dae Kim]]) This is the cheaper American made copy of the Walther P99, recognized by the curved trigger guard.&lt;br /&gt;
[[Image:Sw99_small.jpg|thumb|none|300px|[[Smith &amp;amp; Wesson SW99]], 9mm.]]&lt;br /&gt;
[[Image:24s3_005.jpg|thumb|none|600px|CTU Agent Baker ([[Daniel Dae Kim]]) holds the S&amp;amp;W99.]]&lt;br /&gt;
[[Image:Bscap0001.jpg|thumb|none|600px|Jack with the [[Smith &amp;amp; Wesson SW99]].]]&lt;br /&gt;
&lt;br /&gt;
===Glock 26===&lt;br /&gt;
A two-tone Glock 26 is given to Kim Bauer (Elisha Cuthbert) by her father, Jack Bauer for use during an undercover mission, where she posed as Jane Saunders.&lt;br /&gt;
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26 sub-compact pistol, 9mm.]]&lt;br /&gt;
[[Image:24S3Kim'sGlockv1.JPG|thumb|none|600px|Jack hands Kim the Glock 26.]]&lt;br /&gt;
[[Image:24S3Kim'sGlockv2.JPG|thumb|none|600px|Kim and a hostile working for Saunders fight over the gun.]]&lt;br /&gt;
[[Image:24S3Kim'sGlockv3.JPG|thumb|none|600px|A half-clear shot of the Glock. You can see the Glock logo, the number 2 relatively clearly. Everything after that is blurred.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P228===&lt;br /&gt;
Used by CTU security personnel.&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590 Compact Cruiser===&lt;br /&gt;
During a drug bust, one of the dealers opens fire on Jack and Chase with this weapon.&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
Stolen out of the Hotel Security Chief's desk by an employee attempting to escape the hotel, it appears briefly in several scenes before Michelle Dessler confronts and disarms the employee. The hammer is the give away that the pistol is a PPK and not a SIG-Sauer P232, that and the general shape of the gun is radically different. A PPK was handed to Jack to &amp;quot;kill&amp;quot; Chase, but is not loaded.&lt;br /&gt;
If you look closer, the pistol is not a Walther PPK, but a copy.  It is most likely an Erma Excam RX22 (the barrel appears to be .22) but it could also be the Iver Johnson copy as well. Nina also carries one when Jack kills her bodyguards.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|350px|none|Walther PPK in 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:24S3SIGP232v1.JPG|thumb|none|600px|A nice close-up of the Walther PPK in Security Chief's desk.]]&lt;br /&gt;
[[Image:24S3SIGP232v2.JPG|thumb|none|600px|The hotel employee looks at the PPK.]]&lt;br /&gt;
[[Image:24S3SIGP232v3.JPG|thumb|none|600px|Still looking at the PPK...]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Hunting Rifle===&lt;br /&gt;
During the scene when Jack was forced to &amp;quot;kill&amp;quot; Chase, one of the Salazar henchmen is seen in the background holding a hunting rifle.&lt;br /&gt;
&lt;br /&gt;
===Walther P99===&lt;br /&gt;
Used by one of Michael Amador's men in Chinatown. Also used by Chase during Ramon Salazar's capture in Mexico&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99, 9mm.]]&lt;br /&gt;
[[Image:24S3WaltherP99v1.JPG|thumb|none|600px|Lieutenant Wong, working undercover for CTU, is dragged away with a Walther P99 to his head.]]&lt;br /&gt;
[[Image:24S3WaltherP99v2.JPG|thumb|none|600px|Clearer shot...]]&lt;br /&gt;
[[Image:24S3WaltherP99v3.JPG|thumb|none|600px|Michael Amador talks to Wong just before he kills him. You can see the 'Walther' logo on the slide of the gun.]]&lt;br /&gt;
Also seen in Chase's vest holster during Ramon Salazar's capture.&lt;br /&gt;
===Colt M1911 ===&lt;br /&gt;
Hector allows his brother-in-law to fire a [[Colt 1911]] with pearl handles.&lt;br /&gt;
[[Image:ColtMkIVSilver DeNiro Machete.jpg|thumb|none|300px|A silver Mk IV Colt 1911; heavily engraved with pearl handles. A beautiful gun.]]&lt;br /&gt;
[[Image:24S3Silver1911v2.JPG|thumb|none|600px|Hector Salazar chambers a round in his engraved silver Colt 1911.]]&lt;br /&gt;
[[Image:24S3Silver1911v1.JPG|thumb|none|600px|Chambering a round, different angle.]]&lt;br /&gt;
[[Image:24S3Silver1911v3.JPG|thumb|none|600px|Hector give Sergio Hernandez the gun.]]&lt;br /&gt;
[[Image:24S3Silver1911v4.JPG|thumb|none|600px|Sergio aims at the vase on the lower level.]]&lt;br /&gt;
[[Image:24S3Silver1911v5.JPG|thumb|none|600px|Hector and Sergio celebrate his good shooting.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
Used by members of the CTU Tactical Team throughout Season 3. It's also used by Saunders' men.&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
Used by prison guards and later by Ramon during the escape from prison. Jack was also seen holding one in the first episode.&lt;br /&gt;
&lt;br /&gt;
===Unknown AK variants===&lt;br /&gt;
Used by many henchmen working for Salazar and Amador.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
In episode 12:00am-1:00am, two of the Salazar henchmen were seen using them fitted with scopes.&lt;br /&gt;
&lt;br /&gt;
===Heckler and Koch MP5K===&lt;br /&gt;
Used by one of Michael Amador's men when they ambushed and slaughtered Delta 3 unit.&lt;br /&gt;
&lt;br /&gt;
===Unknown MP5===&lt;br /&gt;
One of Amador's men is also seen with an MP5 during the ambush, but it's too dark to identify what model it is.&lt;br /&gt;
&lt;br /&gt;
===Unknown Assault Rifle===&lt;br /&gt;
Another weapon used by one of Amador's men during the ambush is an unknown assault rifle judging by the star shaped muzzle flash, but it's too dark to identify what make and model it is.&lt;br /&gt;
&lt;br /&gt;
===M60E3===&lt;br /&gt;
Used to pin down Jack as he chases Saunders trying to escape in chopper. Also used in the attack at the MI6 office.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|300px|M60E3 machine gun 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:24S3M60E3v2.JPG|thumb|none|600px|Saunder's chopper descends, laying down cover fire from the M60E3 machine gun.]]&lt;br /&gt;
[[Image:24S3M60E3v1.JPG|thumb|none|600px|M60E3 firing.]]&lt;br /&gt;
[[Image:24S3M60E3v3.JPG|thumb|none|600px|Stephen Saunders runs towards the helicopter.]]&lt;br /&gt;
[[Image:24S3M60E3v4.JPG|thumb|none|600px|One of Saunders' men waiting for him in the chopper, holding an M60E3 moments before the helicopter is destroyed by a pair of US Marine F-18's.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
Members of Delta 3 unit have them mounted on their HUMVEEs. &lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine=== &lt;br /&gt;
Used by members of the CTU Tactical Team throughout Season 3 for the first time in the series.&lt;br /&gt;
[[Image:M4 SWAT-1-.jpg|thumb|none|300px|Colt M4A1 Carbine, 5.56mm.]]&lt;br /&gt;
[[Image:24S3M4A1v1.JPG|thumb|none|600px|A Delta 3 unit member with his M4A1, with a mounted Surefire flashlight and Laser Aiming Module takes aim at Michael Amador.]]&lt;br /&gt;
[[Image:24S3M4A1v2.JPG|thumb|none|600px|A CTU TAC Team guy aims through the sights on his M4A1.]]&lt;br /&gt;
[[Image:24S3M4A1v3.JPG|thumb|none|600px|CTU Tactical teams move in on Stephen Saunders' building.]]&lt;br /&gt;
[[Image:24S3M4A1v4.JPG|thumb|none|600px|CTU agents prepare to breach a door leading into Saunders' building.]]&lt;br /&gt;
[[Image:24S3M4A1v5.JPG|thumb|none|600px|The Tactical team moves in on Saunders and his men during the hostage exchange.]]&lt;br /&gt;
[[Image:24S3M4A1v6.JPG|thumb|none|600px|Agents fire their M4A1's at hostiles during the exchange, all with Surefire flashlights.]]&lt;br /&gt;
[[Image:24S3M4A1v7.JPG|thumb|none|600px|A close-up of a Tactical Team member and his M4A1 and Surefire light.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson 4006===&lt;br /&gt;
In episode 2:00am-3:00am a CTU guard who Nina kills has it in his holster. Kim later picks it and uses it to intimidate her.&lt;br /&gt;
&lt;br /&gt;
===SIG Pro===&lt;br /&gt;
&lt;br /&gt;
Used by the character firing on the CTU personnel during Saunders' capture.&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
Carried by several henchmen throughout this season. &lt;br /&gt;
Used by Saunders' men during the MI6 HQ attack and during the exchange.&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 15===&lt;br /&gt;
Used by Julia to kill Sherry and commit suicide.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
Used by the widow of CTU agent Gael Ortega to kill Saunders.  Also used by Gael to intimidate Kim.&lt;br /&gt;
&lt;br /&gt;
===Beretta Cougar===&lt;br /&gt;
&lt;br /&gt;
When Michelle tries to break out from Saunders' base, she knocks out her guard with a brick and takes his Beretta Cougar, when Jack convinces her to surrender to Saunders, she throws it in the bushes.&lt;br /&gt;
&lt;br /&gt;
===Sig Sauer P230===&lt;br /&gt;
Used by Ted Packard to commit suicide in front Anne Packard in episode 8 (8:00pm-9:00pm).&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=428102</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=428102"/>
		<updated>2011-06-12T18:34:25Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Sawn-Off 12 Gauge Double Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
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[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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= Pistols =  &lt;br /&gt;
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== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops' signature soldier. The [[M1911A1]]s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are two types of the [[M1911A1]] in the game: In single player, it has a standard parkerized finish, in multiplayer and zombie mode it has a bright nickel finish.&lt;br /&gt;
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[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer .]]&lt;br /&gt;
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[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
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[[Image:Shot0158.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:jfkm1911.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:Shot0201.jpg|thumb|none|600px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
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== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used. It seems that the Python is Mason's prefered sidearm, as he has it on him in &amp;quot;Executive Order&amp;quot;, &amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot; &lt;br /&gt;
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[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
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[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
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[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
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[[Image:Shot0232.jpg|600px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|[[Colt Python]] in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|[[Colt Python]] in ADS.]]&lt;br /&gt;
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[[Image:CODBO-Python-INV.jpg|thumb|none|600px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
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The [[Makarov PM]] appears in in the game.  Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger.  In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version.    &lt;br /&gt;
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[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
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[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|[[Makarov PM]] in ADS. (which are incorrect for the Military version)]]&lt;br /&gt;
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[[Image:Shot0066.jpg|thumb|none|600px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
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== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic.  Standard magazine capacity is an incorrect 12 rounds (the real capacity is 16; this was most likely done for balancing purposes), while extended magazines give (a still incorrect) 18 rounds a magazine (20 in singleplayer).  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wielded CZ 75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
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[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
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[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
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[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
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== ASP ==&lt;br /&gt;
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In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers, which is strange since the pistol was intended for special forces usage. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s.&lt;br /&gt;
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[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
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[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
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[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
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[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
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==Tokarev TT-33==&lt;br /&gt;
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A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand (which is technically inaccurate). The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
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[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
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[[Image:Shot0126.jpg|thumb|none|600px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
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[[Image:Shot0127.jpg|thumb|none|600px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0129.jpg|thumb|none|600px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot on the second German prisoner before discarding the pistol and killing the last one with a knife.]]&lt;br /&gt;
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==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
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[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
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[[Image:Shot0120.jpg|thumb|none|600px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
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= Submachine Guns =&lt;br /&gt;
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== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
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[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
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[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
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A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] is featured in the game. It's appearance is massively anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, the MP5 itself was developed in 1966, but the MP5K first appears in the game in a level set in 1963. &lt;br /&gt;
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[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
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[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
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[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing, for some reason or another.]]&lt;br /&gt;
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[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
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== Česká Zbrojovka Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
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The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
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[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
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[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
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[[Image:Shot40017.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
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[[Image:Shot004518.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
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[[Image:Shot00220.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
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== SITES Spectre M4 ==&lt;br /&gt;
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A [[Spectre M4]] is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's.&lt;br /&gt;
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[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
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A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
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[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
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== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
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[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
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[[Image:Shot0266.jpg|thumb|none|600px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
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[[Image:Shot0267.jpg‎|thumb|none|600px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0269.jpg‎|thumb|none|600px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
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== Walther MPL ==&lt;br /&gt;
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The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
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[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
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[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
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[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
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[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
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== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
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The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only 20-rounds by default. Using the Extended Mags it could be increased to 30. The [[OTs-02 Kiparis|Kiparis]] is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
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[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
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==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
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[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
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[[Image:Shot0074.jpg|thumb|none|600px|[[PPSh-41]] in idle.]]&lt;br /&gt;
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[[Image:Shot0075.jpg|thumb|none|600px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
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[[Image:Shot040076.jpg|thumb|none|600px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
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[[Image:Shot004539.jpg|thumb|none|600px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
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==MP40==&lt;br /&gt;
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The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
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[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
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[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
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[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
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[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
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==Sten==&lt;br /&gt;
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The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
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[[Image:Sten.jpg|thumb|none|400px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
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[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
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[[Image:Shot0143.jpg|thumb|none|600px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
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[[Image:Shot0148.jpg|thumb|none|600px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
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[[Image:Shot0157.jpg|thumb|none|600px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
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= Assault Rifles =&lt;br /&gt;
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== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight. &lt;br /&gt;
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[[Image:FamasFelin.jpg|thumb|none|500px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
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[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
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[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
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[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
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[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
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[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
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[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking the vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
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[[Image:Shot0050.jpg|thumb|none|600px|AK being &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
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== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). Also, it has a black fore-grip, steel magazines, and no stock. &lt;br /&gt;
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[[Image:AKSU-Krinkov.jpg|thumb|none|500px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
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[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
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[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
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[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
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== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, although they are raised dramatically to accommodate for the camera's point of view. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it. One thing to note is that the carry handle is on the wrong side, and the handguard is actually for the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
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[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
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[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
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[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
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[[Image:59.jpg|thumb|none|600px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
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[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
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[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
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[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holo-sights on the weapon (as seen in multiplayer) can be considered anachronistic. It would be more accurate if this commando was modeled after the xm177 carbine, which was developed during the vietnam war. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
Also note that when the Commando (and the M16 for that matter) is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was also seen in Call of Duty 4: Modern Warefare and Call of Duty: Modern Warfare 2. Interestingly, in the Campaign all NPCs who use either the M16 or Commando with Optical attachments still retain their Front Sight Posts/Gas Blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|600px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
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[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133054.jpg|thumb|none|600px|[[Colt Commando]] in reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
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[[Image:Snapshot20100809133126.jpg|thumb|none|600px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
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[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
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[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
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[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
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[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game, easily ID'ed by its slab-side receiver and lack of a brass deflector and forward assist. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real [[M16]] had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
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[[Image:Shot0131.jpg‎|thumb|none|600px|[[M16]] in idle.]]&lt;br /&gt;
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[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an [[M16]]. Here, you can easily see the slab-side receiver.]] &lt;br /&gt;
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[[Image:Shot0132.jpg‎|thumb|none|600px|[[M16]] through iron-sights.]]&lt;br /&gt;
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[[Image:Shot0133.jpg‎|thumb|none|600px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
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[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his [[M16]].]]&lt;br /&gt;
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[[Image:CODBO-M16-INV.jpg|thumb|none|600px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
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[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey|KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
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[[Image:M14Rifle.jpg|thumb|none|500px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:CODBO4.jpg‎|thumb|none|600px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
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[[Image:Shot0083.jpg|thumb|none|600px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
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[[Image:CODBO-M14-2.jpg|thumb|none|600px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
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[[Image:CODBO-M14-INV.jpg|thumb|none|600px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
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[[Image:CODBOM14.jpg|thumb|none|600px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count. In multiplayer it can be fitted with a Low-Power scope or a Variable Zoom scope.&lt;br /&gt;
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[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
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[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his [[G11]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the [[G11]].]]&lt;br /&gt;
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== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and semi-automatic fire mode makes it resemble an early version of the [[L1A1 SLR]], with only the shape of the charging handle and the number of vent cuts in the hand-guard marking it as a regular FAL. Despite this, the rifle is still under the FAL prefix. &lt;br /&gt;
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[[Image:FN_FAL_50_00.jpg|thumb|none|500px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:C1A1.jpg|thumb|none|600px|Canadian version [[L1A1]] SLR - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:Shot0022.jpg|thumb|none|600px|[[FN FAL]] in idle.]]&lt;br /&gt;
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[[Image:Shot0023.jpg|thumb|none|600px|[[FN FAL]] through sights.]]&lt;br /&gt;
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[[Image:Shot0026.jpg|thumb|none|600px|[[FN FAL]] while reloading.]]&lt;br /&gt;
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== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80 series of rifles in service with the British Army.&lt;br /&gt;
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[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
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[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
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[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
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[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
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== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
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[[Image:Sturmgewehr_44.jpg|thumb|none|500px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
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[[Image:Shot1111.jpg|thumb|none|600px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
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[[Image:Shot4582.jpg|thumb|none|600px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0086.jpg|thumb|none|600px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
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= Shotguns =&lt;br /&gt;
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== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. &lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|thumb|none|500px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
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[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
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[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
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[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
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[[Image:Shot0123.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
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[[Image:Shot0124.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0125.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
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[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
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[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
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[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. Appearance is hugely anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The variant in-game is most likely meant to be the Kalashnikov RPK.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. The Accuracy International PM entered British Military service in 1982, but this weapon is only available in multiplayer, which is presumably set after the events of the singleplayer campaign, therefore not making it anachronistic (although this is ''highly'' debatable). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the snipers available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The [[H&amp;amp;K PSG-1]] on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper&amp;quot; while idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Redemption&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. (Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube. TOW 2B started production in 1991.)]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project did not initiate until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Uzi&amp;diff=395205</id>
		<title>Talk:Uzi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Uzi&amp;diff=395205"/>
		<updated>2011-03-02T00:22:29Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Several questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Additional Variants ==&lt;br /&gt;
[[Image:Richard burton uzi.jpg|thumb|none|600px|IMI Uzi used by [[Richard Burton]] in the film The Wild Geese. One of four identical Uzis used on set. Photo courtesy of the Long Mountain Outfitters]]&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|600px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==A 100% MPM2008 Image page==&lt;br /&gt;
Thank you , thank you! You're too kind!  The Uzi page is a 100% IMFDB licensed image page.  I've managed to shoot all the pics from my gun inventory.  If there is any image of a certain variant missing, drop me a line on this page.  But I'm writing down the Uzi page as a 100% MPM2008 Image page! :D&lt;br /&gt;
[[User:MoviePropMaster2008|MoviePropMaster2008]] 21:03, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you think you could scare up a pic of an Uzi with a fixed wooden stock, like those seen in ''[[Stripes (1981)|Stripes]]''? [[User:Orca1 9904|Orca1 9904]] 22:37, 15 May 2009 (UTC)&lt;br /&gt;
::Yeah, I got a wooden stock already, but it's covered in sooty  ugly grease.  Gotta clean it before I install it.  Ugh.  Not looking forward to that one.... :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:57, 15 May 2009 (UTC)&lt;br /&gt;
Sorry about the Mini-Ero add but I don't think that there's a single Mini-Ero in the US. Then again I have seen the strangest things in Class 3 Dealers vaults. [[User:Rockwolf66|Rockwolf66]] 19:48, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Uzi Pistol==&lt;br /&gt;
Would you mind makeing a note in the Micro-Uzi section that there is an Uzi pistol that is identical except for being semi-automatic only and missing the folding stock?[[User:Rockwolf66|Rockwolf66]] 19:27, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. We still call the Uzi Pistols &amp;quot;Micro Uzis&amp;quot; because those are what you see in most action movies, except converted to full-auto. -[[User:MT2008|MT2008]] 19:41, 19 June 2009 (UTC)&lt;br /&gt;
Thanks for putting that out as we are an informaional site and we deal in movie related firearms knowlege.[[User:Rockwolf66|Rockwolf66]] 19:49, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
Should the title of this page be changed to &amp;quot;Uzi Sub-machine gun Series&amp;quot;, or something like that? --[[User:Jackbel|Jackbel]] 10:48, 27 February 2011 (UTC)&lt;br /&gt;
*Would make it needlessly awkward to link to the page, I'd think. [[User:Vangelis|Vangelis]] 10:55, 27 February 2011 (UTC)&lt;br /&gt;
::Well, not if it redirects from just &amp;quot;Uzi&amp;quot; --[[User:Jackbel|Jackbel]] 11:05, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Several questions ==&lt;br /&gt;
&lt;br /&gt;
I feel kinda dumb asking this, but for the other Uzi variants that are chambered in .45 ACP, .22 LR, and .41 AE, does there exist any images of such variants? Or have any of these variants been used in films? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 00:04, 28 February 2011 (UTC)&lt;br /&gt;
:: I doubt the .41 AE and the .22 isn't very likely either, but the .45 variant has probably been used in a few movies. I also bet it wouldn't be too hard to find a picture of one. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Black_Hawk_Down&amp;diff=393929</id>
		<title>Talk:Black Hawk Down</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Black_Hawk_Down&amp;diff=393929"/>
		<updated>2011-02-27T06:37:17Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Is this the only film to have someone shooting an M16 on burst-fire mode? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hoot's &amp;quot;M4&amp;quot; ==&lt;br /&gt;
I think the article should be amended to only mention the weapon seen on Hoot's person when he's confronted by Capt. Steele during chow time. The weapon he's holding in the screengrab of him being picked up by Wolcott and the Delta guys is the same M727 he uses in the rest of the film. --[[Special:Contributions/131.216.48.250|131.216.48.250]] 16:35, 28 April 2010 (UTC)&lt;br /&gt;
:Are you sure? I'm fairly certain the carbine Sanderson handed him had the knobs signifying a detachable carry handle. [[User:Spartan198|Spartan198]] 16:52, 28 April 2010 (UTC)&lt;br /&gt;
::Pretty damn sure. The front corner of that carry handle in the screencaps is too thin to be from an M4's carry handle. Definitely the mark of an A2 upper's carry handle as seen on M727s--[[Special:Contributions/24.253.69.199|24.253.69.199]] 00:26, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This probably isn't very important, but... ==&lt;br /&gt;
I went through and corrected the abbreviated ranks. Most of them were in Marine Corps form as opposed to Army form (ex., SSgt vs SSG). Like I said, probably not worth mentioning, but it's a little detail that was bugging me. [[User:Spartan198|Spartan198]] 16:30, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon used by delta force  ==&lt;br /&gt;
&lt;br /&gt;
M4 was issued in 1994 before the battle which took place in 1993 ...the weapon seen in the movie and used by Delta operators was CAR-15&lt;br /&gt;
&lt;br /&gt;
: If you'll look at the upper reciever and carry handle/rear-sight assembly, you'll see they match the [[M16 rifle series#M16A2 Rifle|M16A2]]-style of the early-model M4 carbine as shown in the picture above the screenshots. The CAR-15 (also known as the [[M16 rifle series#Colt Commando Carbine|Colt Commando]]) used the recievers and carry handle/rear sight assembly of the [[M16 rifle series#M16A1 Rifle|M16A1]]. [[User:Orca1 9904|Orca1 9904]] 22:18, 18 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, the stock is wrong for the CAR15...its an M4&lt;br /&gt;
 :How is the stock &amp;quot;wrong&amp;quot;? And no M4 has the flash suppressor of the Car-15 [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Isn't it more likely that Randy Shughart was actually carrying a Springfield M21 rather than the M14?&lt;br /&gt;
:No, he was carrying a M14 during the actual battle and it is in his Medal of Honor citation. So its definitely a M14.&lt;br /&gt;
::Do you happen to have a link to his MoH citation? The book accounted that Shughart used an M21. --''[[User:Blemo|Blemo]] 02:33, 30 July 2009 (UTC)&lt;br /&gt;
:::To Blemo - I've got the book in my lap. Page 208, and I quote, &amp;quot;They used to kid Randy Shughart because he shunned the modern rifle and ammunition and carried a Vietnam era M-14, which shot a 7.62mm round without the penetrating qualities of the new green tip.&amp;quot; Right there in black and white. --[[User:NMOne|NMOne]] 19:41, 17 October 2009 (UTC)&lt;br /&gt;
:Your point about the issue date of the M4 flies in the face of the logic that &amp;quot;IT'S A MOVIE&amp;quot;.-protoAuthor 01:40, 4 May 2010 (UTC)&lt;br /&gt;
:Your point about &amp;quot;It's a movie&amp;quot; is in the face of the logic that we shouldn't use our brains and common sense. It's like watching a 1920s movie and seeing someone riding into a scene with a 1970 Mustang. Would you use the &amp;quot;It's a movie&amp;quot; logic there? What about a WWII movie and you see an F-18 shooting sidewinders at a Japanese Zero? The point of this site is so that we do point of the little details. It's like in IMDB where it points out which movie a certain actor has been in and what his role is. The same here on this side except you replace &amp;quot;Actor&amp;quot; with &amp;quot;pick a gun&amp;quot;. Accuracy is the whole point. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:My point was, movies don't get things 100% correct.-protoAuthor 03:08, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sometimes. [[User:Excalibur01|Excalibur01]] 05:51, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistake? ==&lt;br /&gt;
There's a scene in the movie (1:37:53) where Yurek, Nelson and Twombly are about to rejoin the other Rangers at the Black Hawk crash site. While Yurek is on the radio to Eversmann (Josh Hartnett's character) he grabs a mag out of a Type 47 that a dead Somali soldier is still holding. Since the Rangers are all carrying 5.56 NATO M4A2s and FN Minimis, what would be the point of grabbing a 7.62mm mag? Seems like an odd oversight considering the camera kinda focuses on him taking the mag, and they've worked quite hard to maintain accuracy and detail in the film. Any ideas? Am I missing something? [[User:DamageW|DamageW]] 06:17, 10 May 2009 (UTC)&lt;br /&gt;
:What the hell is a Type 47?[[User:Oliveira|Oliveira]] 15:55, 10 May 2009 (UTC)&lt;br /&gt;
::i dont know, but they did that so the weapon was useless for someone to pick up and use. He probaly just ditched it later. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
:::He's talking about an AK-47, but Type 47 definately isn't the right term. I always assumed he took it as a memento or something, because anyone can reload a weapon even if the magazine is removed. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::::Actually, he grabs the mag because he's carrying an M60, and he probably figured he may be able to use the ammo later.  Also, many SF types are known to, in extreme need, use the local weapons, and he may also have been preparing for that eventuality. [[User:Asmkillr323|Asmkillr323]] 20:33, 13 July 2009 (UTC)&lt;br /&gt;
:::::Taking AK rounds for an M60? the M60 fires 7.62x51 rounds, while the AK fires 7.62x39, plus you'd need to have the rounds already on a belt to be fired by an M60. [[User:M14fanboy|M14fanboy]] 15:29, 20 August 2009 (UTC)&lt;br /&gt;
::::::I think that what Yurek was trying to do was deny the enemy ammunition should they pick up the AK. The Bowden's book accounted that many Somalis that were killed would have others reuse the same weapon. They briefly showed that when Busch was making his last stand by the downed chopper. Also, he may have kept it as a souvenir. It's not everyday you'll find a loaded AK magazine that had the potential to kill you. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 16:08, 20 August 2009 (UTC)&lt;br /&gt;
::::::: Actually, I was suggesting that he was picking up the mag out of fear that at some point, he would need to resort to using an Ak, or that he would have the ammo if someone else had already been forced to pick up a local weapon.  --[[User:Asmkillr323|Asmkillr323]] 05:38, 21 October 2009 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Also, What the motherfuck is an M4A2?-[[User:Oliveira|Oliveira]] 16:08, 25 June 2009 (UTC)&lt;br /&gt;
:The motherfuck that is an M4A2 is basically an M4 produced by another company such as Bushmaster Firearms. It's just another &amp;quot;M4gery&amp;quot;. Also, Google is everyone's friend and it wouldn't hurt to ask it. ;) --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:37, 30 July 2009 (UTC)&lt;br /&gt;
::I'd like to think he kept it as a souvenir, although the actual reason was whenever a member of militia was killed they were extremely dedicated to retrieving the body and the firearm, so removing the magazine would have made it useless, although picking up the the weapon and smashing it to pieces would probably have worked better[[User:Owen642|Owen642]] 14:04, 31 August 2009 (UTC)&lt;br /&gt;
:::Smashing the weapon would have been noisy and they were trying to be quiet at that point IIRC.&lt;br /&gt;
::::fair point but i was thinking more like removing the driver spring, and its probably just that it would have made one less magazine for the somalians to use&lt;br /&gt;
I think the reason is that the enemy has 30 rounds less against the rangers. It's like in 'Saving Privat Ryan': the rescue team left Steamboat Willy alive; so he could kill Captain Miller. A wise decision of Yurek, I think&lt;br /&gt;
&lt;br /&gt;
I noticed another mistake. During the scene where Gordon and Shughart are holding off the Somalis at the crash sight there's a quick moment when Shughart is seen using an M16A2 rifle instead of his M14 rifle. And in the very next scene and all following he's back to using the M14. [[User:Ballistics_Expert2|Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
:::::  I believe it was because he was firing his M14 until it ran out of ammo, and then using a helo crew member's M16 before retreating to reload both rifles.:::&lt;br /&gt;
&lt;br /&gt;
:::- Yes, that's the case. Gordon is also seen dropping his CAR-15 when it's empty and using his 1911. Later, when Shughart is killed, he fires the M14 'til it's empty, then switching to his 1911, and when that is empty, using an MP5 from the chopper. Hell, they're being overwhelmed, and it is quicker to pick up and and shoot another weapon that is ready than reload the present one. They were pretty much using whatever they could trying their damndest to fend an army off, I would think that was obvious. [[User:StanTheMan|StanTheMan]] 17:30, 7 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mike Durant's Book ==&lt;br /&gt;
In Mike Durant's book &amp;quot;The Night Stalkers&amp;quot; he quoted a few weapons he was using in the real life in the &amp;quot;Mog&amp;quot;. I remember him talking about his MP5 not to metion he called it a &amp;quot;german piece of crap&amp;quot; for jamming. He also said Randy's Commando was on burst-fire 3 shots 1 kill. And the mini guns the rescue team could have been using can not run on the Black Hawk's batteries only on pure engine generating turbine power.&lt;br /&gt;
:To be fair, Mike Durant also seems to know very little about firearms.  Also note that his memory may be jarred by the fact that, you know, he had just suffered a fucking HELICOPTER CRASH. --[[User:Asmkillr323|Asmkillr323]] 00:44, 14 July 2009 (UTC)&lt;br /&gt;
::Actually, helicopter pilots have to be trained with certain firearms in order to survive in the event of a crash. Durant at least knew how to clear the jam on the 9mm submachine gun. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:32, 30 July 2009 (UTC)&lt;br /&gt;
::160th SOAR aircrews, being a part of ASOC are trained not only in their specific role in the aircraft, but also on how to continue with the mission at hand along with their &amp;quot;customers.&amp;quot; Hence, they're well-familiarized with fighting with the weapons carried on board with them (in the case of what was aboard Super-64, MP5s for the pilots, M16s for the crewchiefs and M9s carried by all of them). &lt;br /&gt;
:::What baffles me is how his MP5 kept jamming (in the book atleast). I know they were in the desert, but that MP5 had been stashed inside a helicopter, so it wouldn't be all dusty and full of sand. Maybe it is a German piece of crap then [[User:M14fanboy|M14fanboy]] 15:29, 20 August 2009 (UTC)&lt;br /&gt;
::::Perhaps it was dusty inside of the chopper. Flying around in a helicopter with the rotor wash sending dust, smoke, and sand into and around the cabin won't help the MP5 from jamming, either. Pilots don't normally clean their emergency back-up weapons as they're supposed to. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 16:14, 20 August 2009 (UTC)&lt;br /&gt;
:::::Helicopter crews don't regularly use their weapons and so may not be as maintenance-minded as a Ranger or Delta. That could be one reason it kept jamming. [[User:Spartan198|Spartan198]] 15:35, 17 February 2010 (UTC)&lt;br /&gt;
I did read Mike Durant's book and would like to point out he referred to Randy's weapon as a High-Tech rifle. as we all no, it was a vietnam era M14. [[User:Dirtdiver 6421|Dirtdiver 6421]] 21:57, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just stared reading Durant's &amp;quot;In the Company of Heroes&amp;quot; before he called it a &amp;quot;German piece of crap&amp;quot;, he said the MP5 had shot fine at the range but he probably had neglected to clean it. It was after Shughart gave him Gordon's CAR-15 which didn't jam and was far more effective despite only having half a mag left he thought of the MP5 as a piece of shit. He also had an M9 that he never drew, which he said probably saved his life since he wasn't seen as a threat. While Shughart's M14 isn't really a &amp;quot;High-Tech rifle&amp;quot; it was a lot better than a bolt-gun in the situation he was in. --[[User:Predator20|Predator20]] 18:52, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Hand ==&lt;br /&gt;
Does anyone know why that Ranger took the dead Delta Force member's hand?-[[User:Oliveira|Oliveira]] 16:08, 25 June 2009 (UTC)&lt;br /&gt;
:Probably to send it home with the rest of the body-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:22, 25 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I figured that too. But it's kind of creepy going around carrying an dead man's severed hand in your pocket. What about the smell? However, if i died in combat, i would like if my body went home and i had an funeral.-[[User:Oliveira|Oliveira]] 16:27, 25 June 2009 (UTC)&lt;br /&gt;
:::In the book, Othic took the hand that he had found and put it in his pocket to return it to the Delta operator that was blown in half. He had placed it with his body after he died, but strangely the movie did not show that, and made it seem like Othic kept the hand. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:29, 30 July 2009 (UTC)&lt;br /&gt;
::::It wasn't the Delta Operator's hand. The shots of MSGTTim &amp;quot;Griz&amp;quot; Martin after being hit by the RPG show his hand still intact. More likely it belonged to one of the other soldiers aboard the truck that got hit. MSGT Martin was shipped off to Germany IIRC where he succumbed to his wounds shortly after.&lt;br /&gt;
:I bet it started to smell after a while-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:33, 21 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Flashlight Attachment Help==&lt;br /&gt;
[[Image:BHD Commando Flashlight.jpg|thumb|none|600px|What is this type of flashlight attachment called?]]&lt;br /&gt;
''What is the technical term for the flashlight to be attached to the '''barrel''' of the AR-15 series? It seems to be used only when there are handguards in place of the RIS railing. Sergeants Hoot, Busch, Sanderson, Gordon, and a couple other Deltas used the same attachment.'' --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 01:51, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Before R.I.S. was introduced, I used to see a whole bunch of different flashlight attachments just like that one in the Blue Press. Some of them were even advertised as able to work on multiple types of weapons in the same caliber (i.e. AR-15s and Mini-14s). There were many different brands, so we can't be 100% sure what this movie's armorers used. -[[User:MT2008|MT2008]]&lt;br /&gt;
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::Oh, thanks, but I didn't mean what brands the movie used. I meant, what the generic term for these types of attachments that connect the flashlight to the barrel are called. I'm thinking about purchasing one for an AR-15 platform without the RIS. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 03:42, 30 July 2009 (UTC)&lt;br /&gt;
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:::It's a barrel mount for a flashlight, that specific one was made by Surefire.&lt;br /&gt;
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:::: Like the above said, It's a barrel mounted flashlight, made by Surefire.  I actually managed to buy one of them that had been used in the Operation Gothic Serpent theater.  These are still a good alternative to adding the weight of a rail to your firearm.  I believe the flashlight is a model 600 or something similar.--[[User:Asmkillr323|Asmkillr323]] 05:40, 21 October 2009 (UTC)&lt;br /&gt;
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==M4 in 1994?==&lt;br /&gt;
Question about the M4 not being period correct. If the events took place in September 1993 and the M4 went into service sometime in 1994, isn't possible that members of an elite group like Delta Force could have gotten their hands on a couple?&lt;br /&gt;
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:I'd say it's plausible that Delta could have been field-testing a few XM4s that day. [[User:Spartan198|Spartan198]]&lt;br /&gt;
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::In today's case, some special units are using the HK416 in the field. It likely that this was also the case with the M4 in 1993. That, or the armorers to the film got lazy and decided to throw in a few M4's for the M4 fans. Unlikely, but movies will do this. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 15:18, 26 August 2009 (UTC)&lt;br /&gt;
:Well it isn't completely out there that at the time US special forces can get their hands on some experimental weapons and field test them. But I think for this movie, they just ran out of Car-15s to give to the Delta actors.[[User:Excalibur01|Excalibur01]] 04:06, 16 September 2009 (UTC)he &lt;br /&gt;
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The m4 was used in service since 1997 it is not possible for an m4 to be used.the delta operators may have used a xm117e2.&lt;br /&gt;
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:Just because it didn't go into service until 94 or 97 doesn't mean D-boys didn't have a hold of them.  There could well have been a prototype (or many test models) sent out with D-boys to see if the rifle performed to what was expected.&lt;br /&gt;
More than likely just an error. The simplest explanation is usually correct (Occam's Razor) BA&lt;br /&gt;
More likely than not the M4 in the film is simply an anachronism due to a shortage of Colt Commandos. --[[User:AdAstra2009|AdAstra2009]] 02:03, 13 December 2009 (UTC)&lt;br /&gt;
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'''Don't forget about the 10th Mountain and the U.N Soldiers. Whoever created this page missed them completly and they had alot of firearms. Whats omore is i can't for some reason edit the page. the autheor needs to fix this right away'''&lt;br /&gt;
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::I have explained elsewhere that the Colt Model 727 carbine, which LOOKS just like an early M4 (but has a semi/full-auto trigger group, rather than semi/burst as on the Model 777, AKA the earliest M4) was introduced in the late-1980s. -[[User:MT2008|MT2008]] 05:21, 19 February 2010 (UTC)&lt;br /&gt;
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:::The 727 has a fixed carry handle, though. [[User:Spartan198|Spartan198]] 16:55, 28 April 2010 (UTC)&lt;br /&gt;
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::::So did the Model 777, which is the first gun that was ever adopted by the U.S. military as the &amp;quot;M4&amp;quot;.  The 727 and 777 are the same gun aside from their trigger groups. -[[User:MT2008|MT2008]] 18:44, 28 April 2010 (UTC)&lt;br /&gt;
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:::::I'm fairly certain this convo is referring to the later M4 with detachable carry handle. That's why I mentioned the 727 having an A2 upper. ;) [[User:Spartan198|Spartan198]] 23:44, 2 September 2010 (UTC)&lt;br /&gt;
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All gear that is used in the US Army has to be tested.  Part of this testing cycle is to give it to SF, Rangers, Delta, etc. to field it before it is approved for widespread use.  Considering the length of trials and the endless bureaucracy in the DoD, it is completely plausible that these guys had the first generation of the M4 in TFR/OGS.  I saw a SCAR in the wild on my latest deployment to Afghanistan last year.  These guys are like the pro athletes of the military world.  All sorts of manufacturers will just give them gear to use in order to try to get them to reccomend it... Optics, armor, boots, gun accessories, etc...&lt;br /&gt;
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== Shughart and the M14/M16 switch ==&lt;br /&gt;
Does anyone know if Shughart briefly using an M16A2 while defending Durant's crash site is intentional or a mistake? [[User:Spartan198|Spartan198]]&lt;br /&gt;
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:intentional, in the book moments beforehand hed asked durant where the spare weapons were kept aboard the black hawk, and for some reason this scene was omitted from the film. Shughart had ran dry with his 7.62 M14 and so couldnt have used the 5.56 from the M16 mags. :)&lt;br /&gt;
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::Yeah, Shughart asked if there were any spare rifles or radios ''after'' Gordon got shot. This caused Durant to realize that Gordon may have been hit and that they were stranded on their own. However, the book didn't mention Shughart ''actually'' using the M16. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 15:21, 26 August 2009 (UTC)&lt;br /&gt;
Yeah, good point, but i dont get why brad hallings didnt join them? he could have done so much more on the ground than on the black hawk, especially since he had his leg blown off up there aswell. oh and btw, im a newcomer, how do i tag comments with my name at the end?&lt;br /&gt;
:By putting four ~ at the end of every message.-[[User:Oliveira|Oliveira]] 17:35, 27 August 2009 (UTC)&lt;br /&gt;
thanks :) [[User:Owen642|Owen642]] 00:28, 29 August 2009 (UTC)&lt;br /&gt;
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I believe the reason why Halling didn’t insert with the Shughart and Gordon was because by the time the team was given the go-ahead to insert, Halling had taken control of the minigun due to a member of the helicopter crew being injured.--[[User:Mauser|Mauser]] 23:22, 17 October 2009 (UTC)&lt;br /&gt;
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i dont know if he was actually using it, but in the movie version i think were supposed to think he took from a crew chief (since they carried an m16a2&lt;br /&gt;
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the guy must have to taken the m16 from one of the blackhawk passengers and the blackhawks do carry spare weapons on board. (actual assassin)&lt;br /&gt;
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Im sure most people so dedicated to this site probably noticed this but ill say it anyway. (**SPOILER**) ok right as MSsgt. Gordon is shot in the head and Shughart checks him it flashes over to Durant, and sure enough if you look you'll notice Gordon's CAR-15 on his lap. moments later Shughart runs over to Durant hands him the CAR-15 and says &amp;quot;Gordy's gone man, i'll be outside...Goodluck.&amp;quot; just pointing it out. [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:38, 30 August 2010 (UTC)&lt;br /&gt;
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== Change made to 1911 article/picture ==&lt;br /&gt;
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Not sure where IMDB gets its info from, but Kim Coates plays Master Sergeant Tim 'Griz' Martin, the unfortunate Delta operator who was blown in half by the RPG when the convoy is attempting to extract. He is not the Delta operator seen using the 1911 at the firing range and the picture and article have been edited for correction.&lt;br /&gt;
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--[[User:NMOne|NMOne]] 19:34, 17 October 2009 (UTC)&lt;br /&gt;
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All the Delta Force members' names were changed for the film except for Busch, Shughart and Gordon.   &amp;quot;Wex&amp;quot; is the name credited to Kim Coates in the end credits.  --[[User:Ben41|Ben41]] 20:37, 17 October 2009 (UTC)&lt;br /&gt;
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Anybody else notice that when Wex is firing his 1911, he's walking down the range towards the targets while people behind him are still firing? seems kind of unsafe.--[[User:Pølaris|Pølaris]] 19:04, 1 May 2010 (UTC)&lt;br /&gt;
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-- In a deleted scene, it is shown that Eversman calls cease fire on the range in response to him moving into the line of fire, and just responding to such percieved recklessness by simply muttering &amp;quot;Fuckin' Delta...&amp;quot;--[[Special:Contributions/24.253.69.199|24.253.69.199]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
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on topic of 1911s does anyone know what kind of 1911s they really used? for example i find it hard to believe they would be using normal 1911s when the MK.IVs were out&lt;br /&gt;
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-- They were regular M1911A1s as it is cheaper for the armorers to use GI style pistols instead of procuring brand new weapons or paying a pistolsmith for costly modifications on movie props that could later be used in other films. In reality, Delta operators would take their issued 1911s (which were often relics found in the supply system) and have them done by some of the best pistolsmiths they could find to do the work (or do the work in-house when at all possible). Some of that talent rubbed off on the operators themselves; Larry Vickers, a former Delta Operator himself, is one of the best 1911 pistolsmiths in the business and is one of the go-to guys for Delta's custom 1911s.&lt;br /&gt;
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== Dillon/GE Miniguns ==&lt;br /&gt;
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The Miniguns during the actual event would have been GE M134s.  The Miniguns in the movie were Dillon Aero Miniguns, but not quite M134Ds.  They had some of the DA upgrades on them though.  That's from the commentary and some interviews online with Dillon Aero.  I remember it being mentioned in one of the special features that the Dillon guns in the movie could have been fired off the Black Hawk's batteries, but the older GE ones in the real incident would have been unuseable at the crash site.&lt;br /&gt;
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== 870 Remington Shotgun. ==&lt;br /&gt;
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Not sure if this is worth noting, but in real life, the operator on who SGT. Sanderson was based, Paul Howe, had his shotgun rigged under his CAR-15 in a &amp;quot;Masterkey&amp;quot; configuration. Also, it can be seen being used in the directors cut to breach a door.&lt;br /&gt;
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== Rescue Heli Star 41 ==&lt;br /&gt;
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The AH-6, that inbounds to Wolcott's crash site (Star 41), has miniguns and rocket pods. The helicopter that is finally landing at the chrashed Black Hawk hasn't any weapons onboard, so probably a MH-6.&lt;br /&gt;
:Continuity error most likely. [[User:Spartan198|Spartan198]] 16:58, 28 April 2010 (UTC)&lt;br /&gt;
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== Flashlights ==&lt;br /&gt;
I watched the movie, and I was wondering, if Delta force had flashlights on their M733 and M727's, why didnt they use them?  I could see that they would want to keep stealth in night, but if they're firing at the enemy, the muzzle flash would show their position anyway.&lt;br /&gt;
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:Actors probably forgot or were never told [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Flashlights are not going to give you enough illumination to shoot at targets across buildings.   They're better for room clearing.  Besides you wouldn't use them if you have NOD's.  --[[User:Ben41|Ben41]] 02:48, 31 May 2010 (UTC)v&lt;br /&gt;
:Not to mention a flashlight beam in that environment would scream, &amp;quot;here I am, shoot me!&amp;quot; [[User:Spartan198|Spartan198]] 05:25, 9 December 2010 (UTC)&lt;br /&gt;
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does anyone no how they would have mounted the tac-lights back then? like now-a-days we have RIS/Picatanny rails. then they would mod it to the barrel. how would they do that if they have a shotgun under the barrel? Larry Vickers mentioned that he hose clamped his to the bottom of the barrel. but he didnt have a masterkey. any suggestions? [[User:Dirtdiver6421|Dirtdiver6421]] 15:51, 30 June 2010 (UTC)&lt;br /&gt;
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Hose clamped it to the side or top of the barrel? -[[User:Ranger01|Ranger01]] 20:10, 30 June 2010 (UTC)&lt;br /&gt;
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Larry had his hose-clamped to the bottom. he used his in Panama (acid Gambit) i was surprised at how resoursefull they were. he also took some cardboard and put them inbetween Mags for a quick reload. and the aimpoint on his gun looked ancient. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:42, 30 June 2010 (UTC)&lt;br /&gt;
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== Possible Error? ==&lt;br /&gt;
Anyone notice that the picture of Sanderson firing his M727 during the Mogadishu Mile?  It looks like the chamber is clear and the bolt is open.  That means the weapon is empty, but in the movie you still hear two more shots before he switches to his sidearm.  Is it just the angle, or is it just an error in continuity?--[[User:MarineCorps1|MarineCorps1]] 23:25, 31 May 2010 (UTC)&lt;br /&gt;
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That wouldn't be a continuity error, a continuity error would be when one seen a guy has a 1911 and the next he suddenly has a Beretta M9. I can't say for I don't remember this. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:31, 1 July 2010 (UTC)&lt;br /&gt;
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== Actor in the Specials ==&lt;br /&gt;
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Do we see this actor in Delta costume in the movie often? Because all the behind the scenes shot is this guy and I don't recognize him. Is he an extra that is like way in the back of the other guys? [[User:Excalibur01|Excalibur01]] 05:27, 8 July 2010 (UTC)&lt;br /&gt;
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What guy?-[[User:Ranger01|Ranger01]] 05:30, 8 July 2010 (UTC)&lt;br /&gt;
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This guy &lt;br /&gt;
[[Image:BHD2Arm.jpg|thumb|none|600px|An actor aims Durant's MP5 in movie armory. Note the other weapons behind him.]]&lt;br /&gt;
[[Image:BHD1Arm.jpg|thumb|none|600px|An actor in Delta clothes shows M16A2 in the movie armory.]]&lt;br /&gt;
[[Image:DHD3Arm.jpg|thumb|none|600px|Delta actor shows vehicle-mounted M60s.]]&lt;br /&gt;
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That's Jeremy Piven, nowadays best known for playing Ari Gold on HBO's Entourage.  Wikipedia says he played CFO Clifton Wolcott.&lt;br /&gt;
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:I do not think it Piven. In the film he plays a pilot role and his hair is black.&lt;br /&gt;
http://files.haiguinet.com/flashupload/UploadedFiles/1252005569_159Jeremy_Piven.jpg&lt;br /&gt;
http://emsworth.files.wordpress.com/2008/11/jeremy-piven-in-black-hawk-down-2.jpg&lt;br /&gt;
When I put the photos on the page, before to name him &amp;quot;delta actor&amp;quot;, I looked for the name of this guy in the entire cast. Unsuccessfully. I think it is a stunt.--[[User:Charly Driver|Charly Driver]] 17:32, 16 November 2010 (UTC)&lt;br /&gt;
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== Seriously ==&lt;br /&gt;
[[Image:BHD 015.jpg|thumb|none|600px|Delta Force SFC Sanderson ([[William Fichtner]]) fires his M1911A1 during the &amp;quot;Mogadishu Mile&amp;quot;. It seems unlikely a well trained operator would wear his flight gloves like shown.]]&lt;br /&gt;
Seriously? A well trained operator wouldnt wear his gloves like that? This mall-ninja crap needs to stop. Theres no special way to wear flight gloves, you put the goddamn things on and wear 'em. -[[User:The_Winchester|Winn]]&lt;br /&gt;
:Actually, special forces operators of that era often wore flight gloves, just like that.  Fun fact.  Flight gloves are made for use by individuals who fly planes; they need a glove that will keep their hands a bit warmer than they normally will be, but will still allow them to feel the tactile sensation of the various knobs and switches and provide the nimbleness that the human hand gives us.  The solution?  Flight gloves.  They are the precursors to the gloves we see in use by military units now; the Oakley tacticool gloves (fun fact: Oakley started out making motorcycle gloves) or the Blackhawk gloves and what have you.  I'm really loving these mall-ninjas popping up thinking they know about shooting or special forces work.  I can think of a few damn good reasons off the top of my hand to never, ever take gloves off in a combat situation, personally, and a well-fitted pair of gloves will be just like a second skin.--[[User:Asmkillr323|Asmkillr323]] 01:13, 31 August 2010 (UTC)&lt;br /&gt;
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:- I believe the comment means it isn't likely he'd wear them while shooting - Full-finger gloves can be obstructive/restrictive when it comes to finger movement, which isn't exactly a good thing when you need to make accurate shots. [[User:StanTheMan|StanTheMan]] 01:52, 30 August 2010 (UTC)&lt;br /&gt;
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::Flight gloves, as I just fucking explained, are not restrictive or obstructive in the slightest.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)&lt;br /&gt;
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:::- ''Uh, I had replied below I didn't know about these gloves specifically, which you seem to have failed to notice. Just as you also seem to have failed to notice that all these comments you posted this slightly irritable and unnecessary response in-between were all posted '''days ago'''. It might help if you thoroughly read the comments and check the dates next time.'' [[User:StanTheMan|StanTheMan]] 15:47, 1 September 2010 (UTC)&lt;br /&gt;
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Honestly how would anyone here really know....are any of you &amp;quot;operators&amp;quot;?? -and if you say yes I'm going to say that your lying.....I'm going to delete that quip about his gloves in the caption, it's not hard to shoot with gloves on, especially flyers gloves. --[[User:AdAstra2009|AdAstra2009]] 03:19, 30 August 2010 (UTC)&lt;br /&gt;
:Thank you, it just bugs the living shit outta me when armchair commandos think they know operator/tactical/omfgdelta stuff. -[[User:The_Winchester|Winn]]&lt;br /&gt;
::- Well, I'm indeed no 'operator', but I don't have to be one to know that it is hard to shoot with some gloves, especially if you're making distance shots. But I'm not familiar with flight gloves specifically, so I guess they're no trouble, I don't know. In any case, it just seemed to me the context of Winn's comment was that he was saying that it was stating merely that the gloves need to be worn some special way (and Winns right - they're gloves, what special way is there), but that's the problem with text sometimes. Anyway, not trying to make a valid claim, just an opinion. I can't speak for whoever made original remark, though. Either way, I never gave that comment much thought myself. I'm personally more peeved about quips on peoples (actors) stances myself. [[User:StanTheMan|StanTheMan]] 17:57, 30 August 2010 (UTC)&lt;br /&gt;
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Flight gloves are a very thin layer of Nomex with a Clarino palm and finger overlaid.  These are very light, wick sweat, and give you tactile feeling and the ability to perform tasks as though you were bare handed.  They are maybe a few mm thick on the palms, and do not affect in any way your shooting ability or accuracy, even whilst firing an M249, which is notorious for running away due to gloves getting stuck and holding the trigger back.&lt;br /&gt;
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==Discussion about the bullets, or something==&lt;br /&gt;
- Something I always found a bit funny about that particular scene - Sanderson misses the two targets with his 727 carbine (firing several shots), yet hits them both with one .45 shot each (or actually, maybe one was hit twice, and the other once). Heh. But of course, I'd imagine some people can actually be better with a handgun than a rifle in some instances. [[User:StanTheMan|StanTheMan]]&lt;br /&gt;
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I haven't seen the movie in a few months, but if I remember correctly he had actually hit the targets with his rifle, but the rounds went completely through and didn't kill the targets. So he used his .45 to actually kill them. There is a part in the book where it is mentioned that they had been issued &amp;quot;green tip&amp;quot; rounds (armor piercing/ anti personnel 5.56 ammo with a steel penetrator tip), and another part that talked about the rounds lack of effectiveness against the drugged up Somalis. One guy unloaded a belt from his SAW into a couple Somalis and they kept coming at them b/c the rounds just went right through and didn't do any major (fight stopping) damage. Another reason why they talk about how Randy Shughart was a smart SOB for using a 7.62 M14 and normal ammo. As for the gloves... Flight gloves have been used for years by ground personnel because they are thin enough to still be able to feel things with your hands, but they are still something to protect against scrapes, burns, dirt, etc.. -[[User:Ranger01|Ranger01]] 22:51, 30 August 2010 (UTC)&lt;br /&gt;
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No argument here Ranger. but i would also like to point out in the book Mark also mentions that they(the rangers) fired SAW and believe it or not M-60 ammunition, that would happen to be the same M-60 that carries the heavy hitting 7.62mm however that guy was probably high as a kite anyways so idont think it would have made much of a difference. [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:41, 30 August 2010 (UTC)&lt;br /&gt;
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:- That's all fascinating, except in the movie, Sanderson (Fichtner) just ''missed them''. I was remarking on how the movie showed him ''missing'' two almost perfectly still targets with the 727 carbine and hitting them with the .45. That's all. Interesting tidbit about the ammo though. [[User:StanTheMan|StanTheMan]]&lt;br /&gt;
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Well, the point about RS and his M14 was what the book said. It was not so much the size of the bullet, but whether or not it was AP ammo (super hard bullet at very high velocity). An AP round from a 5.56 to the heart will create a very small hole, and if the person who is shot is high on drugs then they are probably not even going to notice it until they finally keel over (which will probably take a while). At the same time a FMJ from a .45 while it still probably wont blow the heart to kingdom come, will make a large enough hole that it will cause bleed out to happen faster (hopefully fast enough). Then again at close range any 5.56 and even 7.62 ammo isnt going to be as effective as a .45 round b/c of the rifle round's high velocities compared to the .45s low velocity. When faced with an unarmored threat below about 50 yards, a pistol round (be it .45, 9mm, .40, etc) is going to be much more effective (unless it is something like the 5.7 round, which has no immediate stopping power unless a CNS or head shot is attained). Long post short: will a 5.56 or 7.62 to the heart kill someone at close range? Most likely yes. Will it do it quick enough to stop an attacker from killing/ wounding you or your allies? Maybe. If he missed them, then it was probably just to add suspense or a &amp;quot;weapon switch to show he is an elite operator&amp;quot; shot to the scene.-[[User:Ranger01|Ranger01]] 00:23, 31 August 2010 (UTC)&lt;br /&gt;
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um this is extremely off topic like usual but id just like for someone to explain the purpose of using a 5.56 by a Counter-Terrorist Unit. tell me if im missing something but when their clearing rooms A.) the round wont immediatly kill a combatant when you wont him to die. and 2. say its an assault on multiple rooms at once and boom you miss your target (or it just passes through him) and boom goes through the wall like the round is meant to and bam! clips a friendly or even worse a hostage. explain the logic to me please. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:50, 31 August 2010 (UTC)&lt;br /&gt;
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Well, logistics. If they are expecting to be 100% in a building they will use SMGs, Shotguns, etc. But if they have an expectation that being in a building is only going to be 10-25% of the mission they will usually carry rifles. The main problem with the mission portrayed in BHD is that the brass expected to have to combat (lightly) armored vehicles, so they issued AP rounds. Now days the AP rounds are for some odd reason pretty much 90% of what the US Army issues. Army Special Forces (Green Berets), Delta, etc. use a type of semi-expanding bullet, as does the Marine Corps.-[[User:Ranger01|Ranger01]] 01:06, 31 August 2010 (UTC)&lt;br /&gt;
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There are other reasons as well.  It's a fairly accurate rifle round, which, when in situations that will require shooting further than 50-100 meters, is necessary to have.  It's a relatively light round, and most people can easily carry a few mags of 5.56 without feeling it too much.  As far as stopping power goes, in barrels that don't over-stabilize the round, the 5.56 will fragment (not the AP round, obviously), slowing itself in the body and thus penetration becomes less of an issue.  When you consider that most SF types use expanding bullets, this nearly negates the issue.  There's a reason that most countries use the 5.56 round or something similar.&lt;br /&gt;
As far as the issuance of AP rounds in a war that clearly didn't need them, I've heard two sides of the argument.  I've heard that, as Ranger01 said, they were issued because they thought they may run into light vehicles (although they brought along plenty of LAWs to deal with that).  But what I heard from an individual who was there was that the men believed it was because Clinton believed that rounds that expanded would A) not make good headlines and B) violate some convention (I believe the Geneva convention).--[[User:Asmkillr323|Asmkillr323]] 00:30, 1 September 2010 (UTC)&lt;br /&gt;
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I think the Geneva convention forbids hollow point ammo in the military. The Police of the nation is a different subject. [[User:Excalibur01|Excalibur01]] 02:24, 1 September 2010 (UTC)&lt;br /&gt;
:You're thinking of the Hague Convention of 1899, not the Geneva Convention.--[[User:PistolJunkie|PistolJunkie]] 03:37, 1 September 2010 (UTC)&lt;br /&gt;
::Yeah, I couldn't remember if it was the GC or HC and didn't really care to look it up at the moment.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)&lt;br /&gt;
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Well, the Hague banned all use of ammunition that easily expands or flattens in a human target. I have no exact idea of what round is being used or how it gets around the HC, I only know that when asked about the effectiveness of 5.56 ammunition, a few SF guys made mention that have been issued a new &amp;quot;expanding&amp;quot; round. I have also heard that Marines are now being issued an expanding type round. It may be that since we are not actually fighting an official &amp;quot;military force&amp;quot; that the HC and GC do not apply. Also you must remember that the use of .50 cal against personnel is banned too, how often do you think that is observed?-[[User:Ranger01|Ranger01]] 11:33, 1 September 2010 (UTC)&lt;br /&gt;
:I'm not saying we follow either conventions to a T in every war, I'm just echoing what I heard from a man who was there.  A lot of people who lived through the battle of mogadishu came away with the feeling that Bill Clinton cared more about how headlines would look than he did about the safety of our soldiers.  As for HC and GC not applying, I agree that they really don't apply to A) organizations that are not militaries but instead ragtag terrorist groups and B) hail from nations that didn't exist at the time of the convention and never signed a similar document.  It's the same argument that was applied for the waterboarding of captured terrorists; apparently, they apply some standards to those who didn't sign, but not others.  Personally, I think that terrorist groups and undeveloped countries where they never signed the conventions shouldn't get the protection of them, and we really need to invest into expanding ammunitions for everyone; AP doesn't make sense for unarmored targets.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)&lt;br /&gt;
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The question about observing the laws was rhetorical in nature. But I agree wholeheartedly about what you say pertaining to the HC and GC applying to people who did not sign it. Its like bringing pirates and terrorists into the US to give them civilian trials. People say they should get military trials... When according to the GC (that people are so happy to apply to the situation) pirates and terrorists are not able to receive either. We selectively apply laws to make us look good internationally, when in reality it costs money, and even worse lives of US citizens and military forces.-[[User:Ranger01|Ranger01]] 12:36, 1 September 2010 (UTC)&lt;br /&gt;
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Under normal circumstances full metal jacket .556 is an ideal round. When fighting a traditional battle, against an enemy that follows the rules of war, it is far better to wound the enemy than kill him. Gunner313&lt;br /&gt;
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We haven't fought a conventional war that lasted any period of time since Korea (and you could even say WWII, since Korea was less than conventional). Also with the way the enemy works now, any intel we can gather from enemy combatants will likely be useless (if it ever was useful) by the time it gets to the guys on the ground. Also as stated by me, and others before, under 50 yards and especially against an enemy that is drugged up a FMJ is likely not going to down an enemy either by wounding him or killing him. Of course shot placement comes into play heavily, but as cases have proven a COM shot is likely not to drop a determined attacker immediately. Head and extremity shots are also very hard to make, with FMJ pretty much the only way to immediately and most important reliably drop an attacker at close range is a pelvic shot. But now days in Afghanistan most fighting is taking place on the far end if not beyond the 5.56's effective range. Also Gunner313 it is 5.56, not .556, .556mm is a really damn small projectile haha. -[[User:Ranger01|Ranger01]] 14:05, 1 September 2010 (UTC)&lt;br /&gt;
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One could say that the First Gulf War was conventional. we were fighting an organized military(Iraq), i still think they were a bunch of crazy towel heads hellbent on destroying the western world.[[User:SargeOverkill]]&lt;br /&gt;
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Why is it better to wound them? -SasquatchJim.&lt;br /&gt;
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Because then you can detain them get information from them.-[[User:Ranger01|Ranger01]] 19:47, 1 September 2010 (UTC)&lt;br /&gt;
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Ah, gotcha. That makes sense. I apologize; I thought he meant that wounding them was more humane, or something. Although, dead people can't keep shooting at you; wounded ones can. -SasquatchJim&lt;br /&gt;
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It is better to wound them because it requires the enemy to care for their wounded, they have to be treated, they have to be transported, it is demoralizing to the others to hear someone in terrible pain, so for a short time a wounding shot, takes two people out of the fight. Also the more medical supplies that have to be shipped to the front for the wounded, means less of other items such as ammo, food, fuel, misc...  Gunner313&lt;br /&gt;
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Makes sense to me. Thanks. -SJ&lt;br /&gt;
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Well in my opinion, I still think it's better to kill the enemy rather than just wound them, that way they don't get patched up and come back later to kill you.&lt;br /&gt;
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agreed. especially in Somalia when if their not dead their gunna come back and shoot you in the back. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:21, 9 September 2010 (UTC)&lt;br /&gt;
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:- Bah, can't believe my one off-hand comment spawned all this. Heh. [[User:StanTheMan|StanTheMan]] 22:34, 9 September 2010 (UTC)&lt;br /&gt;
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Nothing to add other than that this was really informative. This site is one of the best blind discoveries I've made on the internet. --[[User:John Ryder|John Ryder]] 01:08, 4 October 2010 (UTC)&lt;br /&gt;
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==Never Forget==&lt;br /&gt;
Sorry to post as anon, but I dont have an account but frequent the site. Just wanted to point out that today is the 17th anniversary of the US intervention in Somalia.&lt;br /&gt;
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:- Actually the anniversary is for the mission and subsequent battle portrayed in the film. The 'intervention' began as Operation Provide Relief, which started in December 1992. Still, good to point it out. EDIT - I actually just realized that not only is it the anniversary, but the actual day is correct (That is, Oct. 3 was a Sunday, same day as the Oct. 3 in the battle). Again, pretty cool I guess. [[User:StanTheMan|StanTheMan]] 03:11, 4 October 2010 (UTC)&lt;br /&gt;
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The entire day yesterday i thought about it. i decided to watch the movie being Sunday Oct-3. i also found it fit to say a pray for the brave soldiers who lost their lives fighting to help the ungratefull bastards. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:58, 4 October 2010 (UTC)&lt;br /&gt;
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==Interesting Uniform Note==&lt;br /&gt;
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Just wanted to point out an interesting observation about the uniforms worn by the Rangers; this is one of the few films to accurately depict the transition from the 6-color &amp;quot;chocolate chip&amp;quot; camouflage made famous during Desert Storm to the 3-color &amp;quot;coffee stain&amp;quot; pattern that was used throughout the rest of the 1990's and during the invasion and early occupation of Iraq in the early 2000's. During the transition between these two camouflage patterns, it was common to see a combination of the two patterns on the same soldier; they would wear the new DCU's with the old 6-color on their PASGT helmets. Practically all the Rangers in the film have this combination.&lt;br /&gt;
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[[Image:BHDMinimi-4.jpg|thumb|none|600px|[[Tom Hardy]] wielding an FN Minimi as Spc. Twombly, giving us a good look at his 3-color DCU uniform and 6-color helmet cover]]&lt;br /&gt;
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[[User:Orca1 9904|Orca1 9904]] 07:28, 7 October 2010 (UTC)&lt;br /&gt;
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== Mo'alim (Razaaq Adoti) gun ==&lt;br /&gt;
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What gun have Mo'alim in his shoulder? He don't remove it from the shoulder at any time, but there are two scenes where you can see:&lt;br /&gt;
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1 When prevents the killing of Duran:&lt;br /&gt;
http://img839.imageshack.us/i/moalimhandgun1.png/&lt;br /&gt;
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2 When the cannon is firing in the area of the first downed helicopter:&lt;br /&gt;
http://img401.imageshack.us/i/moalimhandgun2.png/&lt;br /&gt;
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are you referring to the AK-74u? [[User:Dirtdiver6421|Dirtdiver6421]] 23:37, 6 December 2010 (UTC)&lt;br /&gt;
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I think he is referring to the pistol in his shoulder holster under his left arm. Can't make it out though, will have to have a look on my Bluray version when I get a minute, but don't think it can be seen well enough to make it out. --[[User:Commando552|Commando552]] 10:10, 7 December 2010 (UTC)&lt;br /&gt;
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i wasn't aware he had a shoulder holster? can you upload a photo?[[User:Dirtdiver6421|Dirtdiver6421]] 01:47, 8 December 2010 (UTC)&lt;br /&gt;
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I'm not sure if it is a revolver or a pistol:&lt;br /&gt;
http://img839.imageshack.us/i/moalimhandgun1.png/&lt;br /&gt;
http://img401.imageshack.us/i/moalimhandgun2.png/&lt;br /&gt;
i couldnt see anything on the 2nd picture but the first was definetly a revolver. my guess, and im not expert with revolvers would be a .38 or 357 perhaps a S&amp;amp;W? [[User:Dirtdiver6421|Dirtdiver6421]] 23:27, 9 December 2010 (UTC)&lt;br /&gt;
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== Doc Schmid ==&lt;br /&gt;
In the movie PFC Kurt &amp;quot;Doc&amp;quot; Schmid is shown as a Ranger medic but in reality he was Delta Force. It's curious why they chose to depict him as a Ranger and not a Delta operator in the movie.&lt;br /&gt;
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Maybe they forgot [[User:Excalibur01|Excalibur01]] 20:00, 18 December 2010 (UTC)&lt;br /&gt;
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:This is somewhat unrelated, but I found it really funny that Schmid is played by the same actor who later played [http://www.imdb.com/title/tt1185836/ Adam]. -[[User:MT2008|MT2008]] 22:11, 18 December 2010 (UTC)&lt;br /&gt;
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==tapeing==&lt;br /&gt;
i was just watching this , and i noticed that a majority of the rangers taped the ends of the butt stocks on their rifles . Why is that?-[[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
:I believe that tape was used (not quite sure how) to attach the sling to the butt of the rifle. Tape is also used at the front of the rifle, to attach a loop of para cord around the front sight to the sling. The reason this was done was so that the sling would be attached on the top/side of the weapon, rather than the bottom (where the only fitted sling loops are) to make it more usable in combat.  --[[User:Commando552|commando552]] 12:25, 29 January 2011 (UTC)&lt;br /&gt;
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i noticed nearly all the mag's have brown tape on them, any reasons for this, or is it just purely cosmetic? [[User:Scarecrow|scarecrow]] 11:32, 30 January 2011 (UTC)&lt;br /&gt;
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STANAG Magazines are smooth and can be hard to grip on to to reload, especially in a high stress situation like combat. The tape helps you to grip the magazine for a speedy reload, MAGPUL makes sleeves that slide over them now. [[User:Doc345|Doc345]] 3:31, 12 February 2011 (UTC)&lt;br /&gt;
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== Nelson's M60 ==&lt;br /&gt;
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Is is correct to have Nelson carrying the Vietnam Era M60 over the M60E3 or E4? I'm not sure when the E3 or E4 came out.--[[User:MarineCorps1|MarineCorps1]] 03:12, 29 January 2011 (UTC)&lt;br /&gt;
:The M60 used in the film is an original spec M60, the same as were actually used by the Rangers in Somalia (As identified by the hand guard and bi-pod attaching at the end of the barrel). Not sure exactly when the E3 was made (started being issues in 1986), but I know there was one in the 1985 film [[Commando]]. Regardless, I don't think it was that widely used, as the lighter weight barrel and other parts made the gun more prone to overheating and malfunction. The rangers actually used a mix of M60s and FN MAGs as shown below:&lt;br /&gt;
:[[Image:101120ritchie20pursley8yp.jpg|thumb|500px|none]]&lt;br /&gt;
:Also, there has been talk on this page about what the actual weapons used by Delta where, and I cannot speak to this operation in particular, but in most of the photos I have seen of Delta force in Somalia, there are actually armed with M16A2s, normally with a telescopic sight mounted onto the carry handle (example below).  --[[User:Commando552|commando552]] 12:17, 29 January 2011 (UTC)&lt;br /&gt;
:http://img332.imageshack.us/img332/9607/21820burns20weaver6az.jpg&lt;br /&gt;
::Delta operators in Somalia used Colt Model 723 carbines with M4 style barrel, at least watching the few pictures of that time. --[[User:Pz.Abt.100|X-Ray Bravo 6]] 13:54, 29 January 2011 (UTC)&lt;br /&gt;
:::Did the Rangers at the time use a black ballistic vest in addition to the woodland RBAs? While searching for M60 photos saw several photos of people in black vests carrying M16A2s with an optic on the handle, also sometimes carrying shotguns and LAWs. Are these likely Rangers rather than Delta then? Also, there are pictures of rangers using colt carbines with the step down M4 type barrels, so I think there was a much wider variety of weapons used than the film shows.  --[[User:Commando552|commando552]] 14:17, 29 January 2011 (UTC)&lt;br /&gt;
::::The Rangers only wore Woodland camo RBA (Ranger Body Armor) vests and desert-camo PASGT helmets during the operation (see the &amp;quot;Interesting Uniform Note&amp;quot; section above for info about the desert camo patterns used in the film). Black vests were Delta-issue only. Sort of like present-day spec. ops units using Dragon Skin vests while the main Army uses Interceptor/IOTV vests (though it's not as easy to tell the difference between the modern-day examples by looking at them. [[User:Orca1 9904|Orca1 9904]] 17:05, 29 January 2011 (UTC)&lt;br /&gt;
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In the book there was specific mention of a couple of the Rangers being stuck with the Delta &amp;quot;Turtle&amp;quot; Armor because they didn't have enough of the Ranger vests for a while.-[[User:Ranger01|Ranger01]] 09:53, 30 January 2011 (UTC)&lt;br /&gt;
:Thanks, that explains photos like the following one then (also, note the Colt carbines with M4 type barrels the Rangers are carrying.)&lt;br /&gt;
:[[Image:RangersM4.jpg|thumb|500px|none|]]&lt;br /&gt;
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:Also, can anyone shed some light as to what is going on with this SAW:&lt;br /&gt;
:[[Image:Saw.jpg|thumb|500px|none|]]&lt;br /&gt;
:First off, isn't this an E2, rather than the E1 as the main article says was used by the Rangers? Also, why does it look like the receiver is made of different metal, and is the sight mount a standard fitting, or something cobbled together?  --[[User:Commando552|commando552]] 00:05, 31 January 2011 (UTC)&lt;br /&gt;
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Another thing the book mentions is that Delta's Armorer played gunsmith for some of the Ranger guys (at least 1 customized SAW is mentioned).-[[User:Ranger01|Ranger01]] 20:12, 31 January 2011 (UTC)&lt;br /&gt;
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that part of the book is referring to Spc. Waddell's SAW and i believe is was a grip that was put on. i would also like to shed some light on the fact that in 1993 only the Armys Special Ops like Delta Force had that kind of ability on their weapons, and now every soldier on the battlefield has the ability to put on optics, lights, lasers, and stocks. [[User:Dirtdiver6421|Dirtdiver6421]] 23:22, 31 January 2011 (UTC)&lt;br /&gt;
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Yes that is the part I was referring to, although I remember there being more than just a grip added, but its been a while. Also Rangers aren't basic infantry, they too are a part of USASOC. and in a combat zone leeway with weapons (also uniforms, gear, etc) is pretty much at the command's discretion. I believe that they would allow Rangers a bit of leeway with modifying their weapons in certain ways to enhance their effectiveness in a given environment. Spc. Waddell's SAW grip would have been noticed by his command at some point, and either him or the Delta armorer would have had to get permission to modify it, being that it is US Gov property (not to mention the other customized weapons we see in Ranger's hands in photos).-[[User:Ranger01|Ranger01]] 04:31, 1 February 2011 (UTC)&lt;br /&gt;
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Just noticing. Why do some people call it an &amp;quot;M4&amp;quot; type barrel? I mean it's a rifle in service before the M4 came out, so shouldn't it NOT be called an M4 barrel [[User:Excalibur01|Excalibur01]] 05:48, 12 February 2011 (UTC)&lt;br /&gt;
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You got me on that one... Probably because most people know the &amp;quot;M203 Step&amp;quot; Barrel as an M4 feature, so it gets genericised as an &amp;quot;M4 Profile Barrel&amp;quot;.-[[User:Ranger01|Ranger01]] 05:53, 12 February 2011 (UTC)&lt;br /&gt;
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I mean didn't they have the step down barrel before the M4 came about? [[User:Excalibur01|Excalibur01]] 07:07, 12 February 2011 (UTC)&lt;br /&gt;
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I believe so, but it would have only been within a couple years of the M4s debut (the Colt 727 comes to mind). Another reason would be marketing, people will pay more for a milspec carbine that has the &amp;quot;M203 step barrel&amp;quot; so companies market the rifles as having &amp;quot;M4 profile barrels&amp;quot;.-[[User:Ranger01|Ranger01]] 23:41, 12 February 2011 (UTC)&lt;br /&gt;
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== Is this the only film to have someone shooting an M16 on burst-fire mode? ==&lt;br /&gt;
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I would kinda doubt it, but it's the only time I've ever seen it. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 06:37, 27 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=393094</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=393094"/>
		<updated>2011-02-24T21:58:54Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: &lt;/p&gt;
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&lt;div&gt;== Beta ==&lt;br /&gt;
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Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
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Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:(Hellsing)_-_Hellsing_Arms_.454_Casull&amp;diff=392524</id>
		<title>Talk:(Hellsing) - Hellsing Arms .454 Casull</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:(Hellsing)_-_Hellsing_Arms_.454_Casull&amp;diff=392524"/>
		<updated>2011-02-23T04:50:08Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: &lt;/p&gt;
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&lt;div&gt;In order to complete the page, you're supposed to do the research and tell the viewers that this is NOT a real gun or based on a real gun.  There is no real world equivalent of an autoloader that chambers the rimmed .454 Casull round as far as I know.  These fictional firearms pages aren't just here to chronicle all the 'fake' weapons that appear in various media, but only weapons that are built on real guns (this doesn't apply to fictional universe guns from Video games or anime) or 'COULD' confuse the public as being 'possibly based on a real weapon'.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:24, 2 April 2010 (UTC)&lt;br /&gt;
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I think I remember from a while back; there was a 1911 that was built to handle .454 Casull. I swear I rembemeber reading about it in Guns &amp;amp; Ammo. I will try and see if I can find the magazine and get back to you on this. But agreed on the fictional weapon stuff. People really need to start reading the rules.--[[User:Spikemonkey|Spikemonkey]] 05:10, 2 April 2010 (UTC)&lt;br /&gt;
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Whether or not there is one is irrelevant, as the Joshua is a completely fictional design, and all of the design details are already covered in the original [[Hellsing]] article. This page should probably just be deleted.--[[User:PistolJunkie|PistolJunkie]] 01:09, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Supposively, it was based on an early colt auto loader, appearance wise [[User:Excalibur01|Excalibur01]] 04:40, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What exactly does it mean when the pistol is an &amp;quot;Autoloader&amp;quot;?&lt;br /&gt;
:That's another way of saying or an old way of calling semi-automatic. If you take the context of the word and &amp;quot;auto loader&amp;quot; as in it automatically loads something, IE a round [[User:Excalibur01|Excalibur01]] 03:47, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn that is one bad looking pistol. Too bad that thing ain't real. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 23 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AA-12&amp;diff=389468</id>
		<title>Talk:AA-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AA-12&amp;diff=389468"/>
		<updated>2011-02-16T11:34:50Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Designed 1972? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Designed 1972? ==&lt;br /&gt;
&lt;br /&gt;
Has this only been developed recently cuz it's appearing in some new movies.&lt;br /&gt;
&lt;br /&gt;
The original version (The first picture on the page) was developed 1972, but the ones that are usually used in movies (Second picture) was only made available in 2005. [[User:Acora|Acora]] 23:51, 15 July 2010 (UTC)&lt;br /&gt;
Yup the AA-12 was origionally designed in 1972. Aside from a couple of rather buggy prototypes it was stuck is development hell for a few decades before MPS got ahold of the patents for the design. They fed the design into a modern computer 3D drafting program and worked well over 200 design flaws out of the weapon and you get the modern AA-12.&lt;br /&gt;
&lt;br /&gt;
:Actually, the current version of the AA-12 (the one that you see regularly in movies) is a slightly modified derivative of the AA-12 that was introduced in the mid-1980s (I have the Gun Digest Book of Assault Weapons from 1986, and they test-fired an AA-12 that looks almost identical).  The AA-12 is really an old design; I find it strange that it took so long for the AA-12 to become such a trendy weapon to have in movies and FPS games. -[[User:MT2008|MT2008]] 17:16, 20 August 2010 (UTC)&lt;br /&gt;
::Was it that episode of FutureWeapons that brought it all this attention? I remember seeing that episode, having never heard of the AA-12 before, and then suddenly, it was everywhere. --[[User:Funkychinaman|funkychinaman]] 05:15, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Well, the S&amp;amp;W Model 29 was around for years before Dirty Harry was made, but it wasn't neat or trendy or whatever 'til DH was released. Some guns are neat and all that right away but I guess other ones just take time to be cool and stuff. Bah. [[User:StanTheMan|StanTheMan]] 00:56, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Who exactly manufactures this?  Have been looking on the net for an official website but, so far, cannot find jack.  Anyone? --[[User:Charon68|Charon68]] 10:54, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Atchisson, I think. At least they used to. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:KS-23&amp;diff=389180</id>
		<title>Talk:KS-23</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:KS-23&amp;diff=389180"/>
		<updated>2011-02-16T00:34:31Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* How accurate would one of these be? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would note that the barrel of caliber 23 mm was taken from the aircraft or antiaircraft guns. Currently, police do not use this shotgun - because it was too heavy [[User:Slow Rider|Slow Rider]] 09:33, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How accurate would one of these be? ==&lt;br /&gt;
&lt;br /&gt;
Considering it has a rifled barrel and typically fires slugs, would it be as accurate as a rifle? The only reason I would think it wouldn't be is because the bullet might be too heavy to travel very far accurately. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:34, 16 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Expendables&amp;diff=387906</id>
		<title>Talk:The Expendables</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Expendables&amp;diff=387906"/>
		<updated>2011-02-12T18:41:34Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Cameos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Question on the weapons used==&lt;br /&gt;
anyone know what the 6th barrel down is, between the silenced M4 and the MP7?  Might be a shotgun of sorts, based on the barrel/handguard...also no magazine.  Can pick out the grip/trigger to the right of the skull's eye.&lt;br /&gt;
&lt;br /&gt;
http://www.imdb.com/media/rm2378533888/tt1320253&lt;br /&gt;
&lt;br /&gt;
-Barrett M107 with SUSAT (?!) Scope&lt;br /&gt;
-M16A1&lt;br /&gt;
-C8 with M203&lt;br /&gt;
-G36 with AG36&lt;br /&gt;
-No idea&lt;br /&gt;
-Shorty Remington 870 / Masterkey&lt;br /&gt;
-MP7&lt;br /&gt;
-Mk. 23&lt;br /&gt;
-Model 29&lt;br /&gt;
-Steyr M9A1&lt;br /&gt;
-Beretta M9 with front cocking serrations&lt;br /&gt;
-SVI Infinity&lt;br /&gt;
-Beretta 93R&lt;br /&gt;
-Desert Eagle&lt;br /&gt;
-A fuckload of knifes --[[User:Yocapo32|yocapo32]] 03:10, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It matches the sg9000 airsoft shotgun i once saw at a gunshow. so i think it may be it.&lt;br /&gt;
http://www.planxairsoftguns.com/store-products-UU-2272027---Walther-SG9000-SHOTGUN---C02_1096639197.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just thought I'd point out that the M107 does not have a SUSAT, but an ELCAN C79. Please correct me if I'm wrong.&lt;br /&gt;
&lt;br /&gt;
I guess I stand correct, it is a ELCAN C79, they look similar thought -_-' --[[User:Yocapo32|yocapo32]] 23:52, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown 1911 ==&lt;br /&gt;
&lt;br /&gt;
I think it's a Detonics Scoremaster, Check out the two Pictures on the 1911 section.&lt;br /&gt;
It's got the same trigger, and possibly the same magazine buttpad and hammer.&lt;br /&gt;
&lt;br /&gt;
Also, I deleted my previous two posts. - Thomas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CQB-R Image ==&lt;br /&gt;
&lt;br /&gt;
[http://www.screeninglog.com/journal/2010/5/12/check-out-these-new-expendables-photos.html Screeninglog.com - Here is page link instead]&lt;br /&gt;
&lt;br /&gt;
New Image featuring the CQB-R Rifles, can someone replace the one on the main page? Thx - Thomas.&lt;br /&gt;
&lt;br /&gt;
[http://www.imdb.com/media/rm2691072512/tt1320253 IMDB.com]&lt;br /&gt;
&lt;br /&gt;
Look at this pic of Jet Li, the grip on his 'CQB'. Thats a Heckler &amp;amp; Koch 416?&lt;br /&gt;
&lt;br /&gt;
Definatly a 416 look at the shape of the grip. Is Terry Crews using frag 12 rounds, as frag 12's normally come in a green casing and the spent cartridges in the image all appear to be see thu / white. this could of course just be hollywood, being hollywood - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
I also thing stathams 92 is most likely a 92G elite, or a ninety two based on the squared off pistol grip - captain snikt&lt;br /&gt;
&lt;br /&gt;
Tango Down makes a pistol grip almost identical to that of the HK416, the BG-16 Battle Grip or so it's supposedly called. It could be one of those. I'd rather wait until we can find better shots of his gun to determine whether it's a 416 or not. [[User:Spartan198|Spartan198]] 23:34, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cameos ==&lt;br /&gt;
Is it me or does anybody else miss hearing arnie's voice lol&lt;br /&gt;
&lt;br /&gt;
:I just saw Commando last week so...no I don't miss his voice [[User:Excalibur01|Excalibur01]] 17:38, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone else think Clint Eastwood shoulda had a cameo?&lt;br /&gt;
&lt;br /&gt;
I gotta disagree. He was huge int he 80s of course, but not in the same way these guys were. Eastwood is on another level in many ways. My question, where is Segal? Chuck Norris? Tom Berhinger?&lt;br /&gt;
:I agree on Clint. While he was a definite star, he was a different sort of star than these guys. As for your question about where is Seagal? Well, he WAS offered a part and turned it down. Apparently, Seagal has issues with one of the produces of The Expendables and refuses to work with him(you can catch him September in Machete though). Jean-Claude Van Damme was also offered a role and turned it down, because he &amp;quot;doesn't want his career going in that direction&amp;quot;(that direction being &amp;quot;up&amp;quot; I assume), and Kurt Russell turned a part down due to &amp;quot;a lack of interest in ensemble acting at this time&amp;quot;. Wesley Snipes was going to be in it, but he wasn't allowed to leave the country due to that whole tax evasion thing, so he couldn't go down to South America or Mexico or wherever it was they filmed it. Chuck woulda fit in too, but I don't think he was offered a part. And Berrenger? Nothing against the guy, but Berrenger was pretty much third tier even in his heyday, even the average classic action fan isn't gonna bring him up when they're thinking of action stars. Not that I woulda opposed him don't get me wrong, but at the same time, I don't think his omission is exactly as noticeable as say, Seagal or Mel Gibson(I think we can all guess why he wasn't offered a part) for example. I also missed Chow Yun-Fat. Li is a badass to be sure and I'm glad he's here, but woulda been cool to see Chow going back to old school Woo-mode and packing a couple handguns as well. [[User:DKS01|DKS01]] 12:52, 14 August 2010 (UTC)&lt;br /&gt;
::Addendum. Apparently at Comic-Con, Stallone said &amp;quot;I talked to Van Damme. I talked to [Steven] Segal. I even talked to Chuck Norris.&amp;quot; He then added, &amp;quot;But there are certain considerations, like insanity.&amp;quot;. Not sure if the insanity line was specifically for one of them, or all of them. [[User:DKS01|DKS01]] 22:50, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Screw Chuck Norris bring Jack Bauer up in here. [[User:24guns|24guns]]&lt;br /&gt;
:I totally woulda dug Kiefer Sutherland getting a part. [[User:DKS01|DKS01]] 12:52, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Jackie Chan should have been in this. [[User:Spartan198|Spartan198]] 23:36, 14 August 2010 (UTC)&lt;br /&gt;
::Nope, Jackie Chan focuses on much lighter 'comical' action fare.  He would not be comfortable with such grisly violence as this does not fit with his cinema history well at all.  It would not have made sense to include Jackie Chan. [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:51, 28 August 2010 (UTC)&lt;br /&gt;
:::Actually Jackie Chan did a lot of serious, even dark action/drama movies before ([[New Police Story]] for example).  It's just that his Hollywood movies are all action comedy and that's what North American viewers are used to.--[[User:Wildcards|Wildcards]] 17:41, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn straight[[User:24guns|24guns]]&lt;br /&gt;
&lt;br /&gt;
Bruce Campbell ftw. -SasquatchJim&lt;br /&gt;
&lt;br /&gt;
In the inevitable sequel, (probably not as inevitable as I'd like to think, but I can dream, can't I?) my top choices would have to be Kiefer Sutherland, Clint Eastwood, Harrison Ford, and Steven Segal. Maybe Carl Weathers too. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:41, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Charles Daly 1911's - CONFIRMED AS KIMBER CUSTOMS==&lt;br /&gt;
&lt;br /&gt;
The pistols list as Charles Daly Customs are Kimber Customs with Bright Blue finish. But I will confirm before I change the heading.-[[User:Phoenixent|Phoenixent]] 00:04, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Who in their right mind would customize a Charles Daly...I would have to hear it from the movie armor himself before i believe that one.--[[User:Spades of Columbia|Spades of Columbia]] 15:49, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
CONFIRMED:Whoever thought they were CDs could not have been further off. Like the above, my vote went for Kimber, and NOW it is CONFIRMED---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.tactical-life.com/online/exclusives/kimber-the-expendables/?hp=exclusives_title&lt;br /&gt;
--[[User:Gwhysow|Gwhysow]] 23:19, 16 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
After this confirmation I changed the heading on the main page to reflect this. Since, I confess, I'm kinda new at editing this, I just changed the heading, wasn't sure if the details of the customization are meant to be included or not. If they are, feel free to add whatever is necessary. [[User:DKS01|DKS01]] 02:27, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==clip==&lt;br /&gt;
http://www.youtube.com/watch?v=elpaRzwICMk&lt;br /&gt;
&lt;br /&gt;
I think there is a Saiga 12 being used by Hale Caesar (Terry Crews) in the clip&lt;br /&gt;
&lt;br /&gt;
== Holy Cow ==&lt;br /&gt;
&lt;br /&gt;
So many action stars in one movie. This can only be good --[[User:Milkovich|Milkovich]] 15:59, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Plane==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the plane and the machine guns in the nose they use to take out the dock?&lt;br /&gt;
&lt;br /&gt;
:I would guess either .30 or .50 cal browning machine guns&lt;br /&gt;
&lt;br /&gt;
Plane is a Grumman HU-16 Albatross. --[[User:Sidewinder Forge|Sidewinder Forge]] 14:33, 28 August 2010 (UTC)&lt;br /&gt;
::And they are identified in 'the making of' pre-released video as  50 cals, so I assume they are AN-M2 machine guns [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:52, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Interesting Fact: In &amp;quot;Inferno: The making of the Expendables&amp;quot;, which is really good, Stallone only thought of that scene with Statham on the front of the plane and them dropping gas on the soldiers on the dock during production. They were literally almost done shooting when he saw a crew member standing in the hatch area and thought, &amp;quot;Hey, ya know what would be cool?&amp;quot; I think that's awesome that a director can pull a scene like that out of his head and have the crew instantly support it.&lt;br /&gt;
&lt;br /&gt;
== Gunnar's M79 ==&lt;br /&gt;
&lt;br /&gt;
I saw a Clip from when the Screenshot was taken. I believe he uses a Non-Explosive round like the HK69A1 in Miami Vice.&lt;br /&gt;
[[Image:Expendables-M79-1.jpg|thumb|none|400px|Gunnar Jensen opens fire with his [[M79]].]][[Image:MV_Launcher.jpg|thumb|none|400px|Tubbs pulls out his [[Heckler &amp;amp; Koch HK69A1 40mm Launcher|Heckler &amp;amp; Koch HK69A1]] on Yero.]]&lt;br /&gt;
&lt;br /&gt;
It's possible, the Miami Vive Round is a custom made single shot (giant) shotgun round made from a 40mm.--[[User:Jackie.45Cal|Jackie.45Cal]] 23:29, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: It's not a custom round per se; it's called a M576. It loads 20 pellets of #4 shot, and the US Army developed it because the original plan was that the M79 would the grenadier's only weapon, and you can't exactly shoot someone standing right in front of you with a grenade. Well, I suppose you could, but it wouldn't be terribly practical. The M576 is also compatible with the M203, though generally what a 40mm shotgun does you can do with a Masterkey or M1014. [[User:Atypicaloracle|Atypicaloracle]] 04:31, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Christ, those pistols look tiny. ==&lt;br /&gt;
&lt;br /&gt;
I mean, I shouldn't be surprised that Stalone has massive hands, but still, the Beretta and the SSA look absolutely tiny in his hands. [[User:Acora|Acora]] 04:58, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Willis' Role ==&lt;br /&gt;
&lt;br /&gt;
From what I've heard, Willis isn't just a cameo. He apparently plays an important part in the plot. At least, that's what I've heard. [[User:Acora|Acora]] 21:32, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
SPOILER SPOILER&lt;br /&gt;
*I saw it today. He isn't much more than a cameo. Three minutes of screen time, and mentioned again later.&lt;br /&gt;
*Stallone and Statham make up a sizeable portion of it, effectively being the two leads.&lt;br /&gt;
-SasquatchJim, 19:47 EST 13 August 2010&lt;br /&gt;
&lt;br /&gt;
==Just watched it==&lt;br /&gt;
&lt;br /&gt;
Pardon my french, but i fucking loved it!!! Arnie and bruce sadly only do cameos, but its worth it for a few jokes.&lt;br /&gt;
But onto the guns. Stallone (barny ross) is packing a pair of Kimber M1911's (which sometimes he fires so fast it nears automatic) one on each thigh. He does some perfect and frankly beautiful speedloads with them too. On the same belt he also caries the custom single action army on a quickdraw rig to his rear.&lt;br /&gt;
Stathams (lee christmas) main sidearm, seen mostly in the final action peice is a Beretta 92G Elite 1A which he uses in conjunction with throwing knives and if im being honest kinda steals the show.&lt;br /&gt;
The other real star of the movie is Terry Crews AA12, given its own into speech he even shows us the Frag 12 mini rocket out of its casing and explains to the audience just how cool the frag 12 really is, and the scenes he uses it truely do it justice, people are torn apart in a gorey wargasm.&lt;br /&gt;
Oh and Dolph Lundgren (Gunnar) briefly threatens Stone Cold with a shorty shotgun with a folding frong grip, much like Tubb's from miami vice, possibly a franchi but i cant be sure.&lt;br /&gt;
Ok there's my 50 cents, but it really did kick ass--[[User:Captain Snikt|Captain Snikt]] 23:56, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Agreed, Captain. The scene where he first uses the AA-12 is EPIC. I'm not normally a fan of the AA-12, but I had to respect it here. Also, many of Statham's fistfight scenes were awesome.&lt;br /&gt;
* As a side note, I believe the shotgun was a Serbu Super Shorty. I could easily be wrong, though.&lt;br /&gt;
*I think Yin was using a Steyr TMP in the back of Barney's truck. Again, don't quote me on that.&lt;br /&gt;
-SasquatchJim, 21:22 EST, 13 August 2010 (Not a member, but I've been told to sign my posts.)&lt;br /&gt;
&lt;br /&gt;
Statham's fight scenes were cool. He messed that guy in the blue polo up with that kick to the head. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Suberu shorty looks like the gun, but i think it was a brugger and thompet MP9 not the TMP due to the folding stock, and its always good practise to sign your posts --[[User:Captain Snikt|Captain Snikt]] 00:35, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, sorry. I've never heard of the MP9. BTW, am I signing my posts right, since I'm not a user? -SasquatchJim 21:55 EST 13 August 2010&lt;br /&gt;
&lt;br /&gt;
Brugger and Thommet bought out the stery tmp design an released ith with a folding stock as the MP-9, and yeah, thats fine, you dont need the date/time stamp but its always welcome --[[User:Captain Snikt|Captain Snikt]] 01:16, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It was badass, just a great fun to watch action movie not loaded with preachy messages or other bullshit. They said it would be like an awesome 80s action movie, and delivered. BTW, I dont think there charles daly 1911s. Im betting their kimbers like Pheonixint said. BTW, remember when i think it was steve austin took off stallone's vest (which looked like a blackhawk strike) and said that without the kevlar hed be ripped apart or something to that effect, that the vest had no kevlar, it was just load bearing equipment, no panels or plates.&lt;br /&gt;
&lt;br /&gt;
No crap...where is the evidence that these are Charles daly?  Like i said, who would buy a cheap 1911 just to customize it all badass like?--[[User:Spades of Columbia|Spades of Columbia]] 20:10, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And pheonixint is in the industry, his info is usually real solid, while i dont see one shred of evidence its a bargain bin 1911.&lt;br /&gt;
&lt;br /&gt;
There's only one reason I can think as to why they'd be CD 1911s: The directors wanted to save money bu using inexpensive 1911s and customizing them. E.G. Using a $600 1911 instead of a $3000 one. I don't know, though.-SasquatchJim&lt;br /&gt;
&lt;br /&gt;
== The Knives ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the knives that they used in the movie? I saw some links to the ones that Sly and Doph uses, but I want to know what are the ones that Jason Statham uses. He had the kunai throwing knives and the folding knife in that one scene. I really want that knife now. [[User:Excalibur01|Excalibur01]] 21:23, 14 August 2010 (UTC)&lt;br /&gt;
:In the end credits, it says knives provided by Gil Hibben. Tool's throwing knives in the end were definitely Hibbens. --[[User:Funkychinaman|funkychinaman]] 21:05, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://www.hibbenknives.com/expendables.htm&lt;br /&gt;
&lt;br /&gt;
The first knife Tool drew from his boot and threw, was a Cold Steel Espada. Gunner313&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What gun is stallone using in the tunnels? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't see it good enough to ID but it looks like a MP7. Anyone else got an opinion?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:20, 17 August 2010 (UTC)&lt;br /&gt;
:I'm pretty sure Stallone was using one of the kitted out M4A1 Carbine things, but he was holding it with one hand by the foregrip instead of at the ready because he was using it mainly for the flashlight. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
Pretty much. I have no idea what part of that thing looks like an MP7. If you look at the main page, the Vltor rifles were all what the team was using [[User:Excalibur01|Excalibur01]] 03:27, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know he was using a Vltor later but when he was alone in the tunnels. I don't know just had a feeling it was.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:38, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the bad dark lighting of the movie confused you [[User:Excalibur01|Excalibur01]] 14:39, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
He was holding the vltor by the surefire light foregrip, definatly - Captain snikt&lt;br /&gt;
&lt;br /&gt;
Yep, I just saw the movie again, and as the other guys said, he's carrying the Vltor by the foregrip, there's no MP7 in sight. [[User:DKS01|DKS01]] 22:01, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its a noveske, vltor makes the stock and rail system.&lt;br /&gt;
&lt;br /&gt;
I was looking at the front of the gun and never looked at the back so it looked like a machine pistol of somesort so I assumed a MP7. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:46, 20 August 2010 (UTC)&lt;br /&gt;
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== New Guns SPOILERS ==&lt;br /&gt;
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[[Image:Shorty3-1-.jpg|thumb|none|400px|Gunnar ([[Dolph Lundgren]]) pulls a [[Serbu Super Shorty]] on Monroe's Henchmen when negotiating a deal. The shotgun looks like a pistol in the hand's of the formidable actor.]]&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|400px|Paine ([[Steve Austin]]) reacts to this and holds his [[H&amp;amp;K USP]] on Gunnar.]]&lt;br /&gt;
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Someone needs to add these guns.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 18 August 2010 (UTC)&lt;br /&gt;
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== Yin Yang's pistol? ==&lt;br /&gt;
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Anyone recall what pistol Jet Li's character was carrying at the end battle? There was so much going on during that assault that I was just sitting and enjoying the carnage, without paying as much attention to weapon details as I normally would. And now that I'm sitting here trying to recall, my mind is blanking on me. Anyone able to refresh my memory? [[User:DKS01|DKS01]] 02:32, 18 August 2010 (UTC)&lt;br /&gt;
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He had a pistol? There was too much for me to take in at once!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 18 August 2010 (UTC)&lt;br /&gt;
:Yeah, he most noticeably using it when he was clearing the soldiers out of one of those tents or whatever they were. [[User:DKS01|DKS01]] 05:55, 18 August 2010 (UTC)&lt;br /&gt;
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Oh yeah now I remember it, I believe it was a Beretta. I could be wrong though.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:00, 18 August 2010 (UTC)&lt;br /&gt;
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Its definaty a 'box' shaped pistol, I just watched it again, looked like a p99 to me, but the only times we see it he is moving, there are no close up either --[[User:Captain Snikt|Captain Snikt]] 22:27, 19 August 2010 (UTC)&lt;br /&gt;
:Now that you mention it, I vaguely recall it looking like a P99 as well. [[User:DKS01|DKS01]] 22:30, 19 August 2010 (UTC)&lt;br /&gt;
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i say it looked like a small glock, maybe a 19, not sure&lt;br /&gt;
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I haven't seen the movie, but on a poster at my theatre, Jet Li has a SIG Pro in his holster, don't know if he has one in the movie though.--[[User:Pølaris|Pølaris]] 05:27, 31 August 2010 (UTC)&lt;br /&gt;
:Hmm, that could be it, actually. Fairly sure it's not a Glock, but it could definitely be a SIG Pro. Thanks for the info man. [[User:DKS01|DKS01]] 22:03, 31 August 2010 (UTC)&lt;br /&gt;
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yep that is defintly the gun he used in the film, the pics of the slide in the film during that scene look the same&lt;br /&gt;
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i remember a pistol, he sort of takes cover behind something and then kills the guys and shows a full shot of the gun in his hand kind of pointing down. im going to see it again tommorow so ill have a look,also found apicog Gunnars shotty, going to put itup--[[User:Smish34|Smish34]] 00:37, 1 September 2010 (UTC)&lt;br /&gt;
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Has this mystery gun been IDed yet?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:40, 27 December 2010 (UTC)&lt;br /&gt;
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The movie's been out awhile now, any chance someone with the DVD could upload a screenshot or something?&lt;br /&gt;
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== low quality caps  ==&lt;br /&gt;
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Some of the lower quality caps will be put here until the official dvd or better quality official clips are released. --[[User:Ben41|Ben41]] 09:00, 19 August 2010 (UTC)&lt;br /&gt;
[[Image:The_expendable-ar15var.jpg|thumb|none|600px|Team members carry the Vltor / Noveske Diplomat with EOTech, flashlight, and laser sights.]]&lt;br /&gt;
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[[Image:The_expendable-f2000.jpg|thumb|none|600px|Yang with his F2000 Tactical with Christmas's MP5K on the left.]]&lt;br /&gt;
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[[Image:The_expendable-aa122.jpg|thumb|none|600px|&amp;quot;Damn that thing's loud!&amp;quot;]]&lt;br /&gt;
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[[Image:The_expendable-ak.jpg|thumb|none|600px|Enemy soldiers firing their AKs.]]&lt;br /&gt;
[[Image:The_expendable-ak2.jpg|thumb|none|600px|Enemy soldiers fire their AKs as the team takes cover.]]&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
[[Image:The_expendable-smoke.jpg|thumb|none|500px|Smoke grenade about to go off.]]&lt;br /&gt;
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==Demolition Man==&lt;br /&gt;
in the promo still of sly aiming at dolph who is thretening li, doent it lookan awful lot like some of the scenes from demolition man?--[[User:Smish34|Smish34]] 01:29, 20 August 2010 (UTC)&lt;br /&gt;
:I don't recall a single scene like that from Demolition Man but if you recall a specific part feel free to point it out. [[User:DKS01|DKS01]] 04:34, 20 August 2010 (UTC)&lt;br /&gt;
:I think he means these two shots [[Image:DemoMan_011.jpg|thumb|none|500px|]] [[Image:Expendables.jpg|thumb|none|500px|]]--[[User:Funkychinaman|funkychinaman]] 05:05, 20 August 2010 (UTC)&lt;br /&gt;
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yeah thats the one, thamks Funkychinaman.--[[User:Smish34|Smish34]] 15:10, 24 August 2010 (UTC)&lt;br /&gt;
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:Okay, he's wearing a beret in both pics, but other than that, it's just 2 shots of the same actor holding a gun, and not even in the same situation, one he's holding it directly to someone's head, the other he's standing several feet away pointing it at someone. [[User:DKS01|DKS01]] 20:15, 24 August 2010 (UTC)&lt;br /&gt;
::Well, he said they look alike. As you pointed out, they look alike. --[[User:Funkychinaman|funkychinaman]] 20:37, 24 August 2010 (UTC)&lt;br /&gt;
:::Well yeah, in the sense that it's the same dude holding a gun in both shots. By that reasoning, any 2 shots of Arnie holding an M16 will look alike, or any 2 shots of Chow Yun Fat holding 2 pistols, and so on. Doesn't mean End of Days looks an awful lot like Predator, does it? [[User:DKS01|DKS01]] 10:15, 25 August 2010 (UTC)&lt;br /&gt;
::::He mentioned it, and I found it in two minutes, so obviously he wasn't he only one. It's like if Arnold made another movie where he held a shotgun with one arm while wearing a black leather jacket. Why are you getting worked up about this? The guy made an observation, that's all. --[[User:Funkychinaman|funkychinaman]] 11:17, 25 August 2010 (UTC)&lt;br /&gt;
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Ok, so the pistol is different and the goatee too, but in both shots, aiming one handed, tac vest over black t-shirt and black beret, i think its similar enough --[[User:Captain Snikt|Captain Snikt]] 12:45, 25 August 2010 (UTC)&lt;br /&gt;
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I noticed it too and thought it was pretty badass. DKS01 you need to chill out with these comments. Let other people have an opinion. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
::Blow me, I wasn't aware I was somehow preventing anyone from having an opinion. If I had that capability I'd probably use it to get Rush Limbaugh off the air, but since Rush still broadcasts, I guess I don't have that power. He stated his opinion, I stated my opinion, deal with it chief. [[User:DKS01|DKS01]] 20:52, 30 August 2010 (UTC) &lt;br /&gt;
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Geez man, lose the attitude. And don't you ever tell me to blow you. I have never seen you write anything on this site but rude and asshole comments.  --[[User:humanzie3|humanzie3]]&lt;br /&gt;
::You've never seen me post anything but rude and asshole comments? Guess reading isn't something you're very good at then, cause there are other comments from me on THIS VERY PAGE where I posted about the fixing the Kimbers entry, discussed what pistol Jet Li was carrying, and agreed with some other dudes that Stallone's gun in the tunnel was the Diplomat and not an MP7. Actually, wait a sec, I think I remember you now, you're that dude who thought using the Harris technique was a &amp;quot;Call of Duty&amp;quot; homage then got mad when me and some other dudes told you it probably wasn't an homage, right? [[User:DKS01|DKS01]] 04:24, 31 August 2010 (UTC)&lt;br /&gt;
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Yep that's me.--[[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I think it just stands out because it's rare for a lot of movie stars to wear anything on their head at all. Off the top of my head, I think the only movies where Arnold wears anything on his head is in the Conan movies, where's he's got that weird headband thing. Not even in Predator, where it would've made sense, did he wear a hat. --[[User:Funkychinaman|funkychinaman]] 23:54, 29 August 2010 (UTC)&lt;br /&gt;
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Actually he did have a hat on in the very beginning of Predator...-[[User:Ranger01|Ranger01]] 04:53, 30 August 2010 (UTC)&lt;br /&gt;
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Well, there are some particular movies where the character is well-known for wearing a hat. Indiana Jones, Crocodile Dundee, Freddy Krueger, and others.&lt;br /&gt;
Also, I think Arnold briefly wears a hat in the Running Man (When trying to escape.) -SasquatchJim&lt;br /&gt;
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I'll give you Indy and Dundee, but those are also parts of costumes. I can't think of any other hat wearing Harrison Ford characters though. (And looking back, I think Arnold did wear a hat in Collateral, when he was trying to infiltrate the terrorist base.)--[[User:Funkychinaman|funkychinaman]] 10:32, 30 August 2010 (UTC)&lt;br /&gt;
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Well, Harrison wore a stormtrooper helment in Star Wars. Does that count LOL? But yeah, I see what you mean though; overall, costumes with hats are rare.&lt;br /&gt;
:For most stars, their greatest assets are their features. Why hide them with a hat? --[[User:Funkychinaman|funkychinaman]] 17:11, 30 August 2010 (UTC)&lt;br /&gt;
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Except in some cases...That explains why Mickey Rourke DID wear a hat. -SasquatchJim&lt;br /&gt;
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To be honest Mickey Rourke Needed to wear a trenchcoat and a bag over his head--[[User:Smish34|Smish34]] 16:38, 31 August 2010 (UTC)&lt;br /&gt;
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Totally irrelevant but it bugged me, @DKS01 Arnie doesn't use an M16 in End of Days, is a pimped MP5.--[[User:Commando552|Commando552]] 22:13, 9 September 2010 (UTC)&lt;br /&gt;
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While on the hat subject, the whole team wear hats in this movie both in the opening scene, and the final shootout (with the exception of stallone who loses his beret) --[[User:Captain Snikt|Captain Snikt]] 23:22, 9 September 2010 (UTC)&lt;br /&gt;
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I don't know why, but I REALLY like that Statham wore a baseball cap. It was understated and badass.   -SJ&lt;br /&gt;
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Toll Road's boonie hat never fell off, even during fights, i know from experience they come off easy if your not wearing a chin strap.&lt;br /&gt;
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To be fair, this is sort of a &amp;quot;suspended-reality&amp;quot; movie. Take everything with a grain of salt. -SJ&lt;br /&gt;
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Maybe he wore his boonie hat tightened on his head, as so not to lose it? And he could have straightnened the hat off-screen. [[User:T.H.M.Christensen|T.H.M.Christensen]] 17:08, 5 January 2011 (UTC)&lt;br /&gt;
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==Gunner's 1911==&lt;br /&gt;
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During the car chase Gunner uses a 1911 that looks alot like the one's used by Thomas Jane in The Punisher (2004). It was black with a silver compensator. Anybody else see it? [[User:humanzie3|humanzie3]]&lt;br /&gt;
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no i noticed it i thought it was funny because Dolph Lundgren played The Punisher in the 80's--[[User:Anarchy66660|Anarchy66660]] 21:28, 24 November 2010 (UTC&lt;br /&gt;
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Another possible punisher connection:  I think the Guy riding shotgun with gunnar was one of the guys that Thomas Jane dropped in the lobby of the saint building after he made it rain money.  Horace or Spoon perhaps?&lt;br /&gt;
5L1CK F177Y&lt;br /&gt;
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== Guns Appearing on the &amp;quot;Choose Your Weapon&amp;quot; Poster ==&lt;br /&gt;
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Boy, Ross fires his handgun so fast that until I read about it here I thought it might have been some kind of machine pistol!&lt;br /&gt;
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Anyway, the poster I first saw for The Expendables was the one with the chrome skull in the center surrounded by guns and knives in the shape of wings, which some have suggested is meant to evoke the Guns &amp;amp; Roses poster (maybe...). I'm kinda surprised that that poster wasn't used for this article (more appropriate here than the one used currently) and I was hoping to see the guns in it identified. Could anyone do just that (The original poster would appear alongside an annotated version with a list of firearms)? Here's some pictures I found:&lt;br /&gt;
[http://3.bp.blogspot.com/_fFAqUS7IXq0/TGcN9LbltLI/AAAAAAAAAPw/o8F2vVD-LqU/s1600/expendables+poster.jpg]&lt;br /&gt;
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And here someone even made a mockup using gun images from places like this site:&lt;br /&gt;
[http://www.blog.spoongraphics.co.uk/tutorials/how-to-create-the-expendables-winged-skull-poster-art How To Create The Expendables Winged Skull Poster Art]&lt;br /&gt;
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:The very first section of this talk page is a listing of the weapons featured in that poster. This was the relevant info already posted above:&amp;quot;-Barrett M107 with SUSAT (?!) Scope -M16A1 -C8 with M203 -G36 with AG36 -No idea -Shorty Remington 870 / Masterkey -MP7 -Mk. 23 -Model 29 -Steyr M9A1 -Beretta M9 with front cocking serrations -SVI Infinity -Beretta 93R -Desert Eagle -A fuckload of knifes --yocapo32 03:10, 14 August 2010 (UTC)&amp;quot;. Someone later clarified that it's an ELCAN C79 scope not a SUSAT. [[User:DKS01|DKS01]] 08:30, 3 November 2010 (UTC)&lt;br /&gt;
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::Oh, Jeez, I skimmed this page way too quick looking for a mention and to be &amp;quot;sure&amp;quot; it wasn't covered, searched for the term &amp;quot;poster&amp;quot;, thinking it would be included in any discussion. Sorry.&lt;br /&gt;
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::But anyway, I still think it would be a better poster to use on the article page and think there really should be an annotated version too. And a big bag of money would be nice.&lt;br /&gt;
:::You got my vote. [[User:DKS01|DKS01]] 13:16, 4 November 2010 (UTC)&lt;br /&gt;
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==Barney's Kimber - Possible Spoilers==&lt;br /&gt;
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Is it possible that his Kimber's used double stacked magazines? I bought it at midnight, watched it, rewatched the speed firing bit at the end several times, and it seems like everytime he empties a magazine and reloads, he's firing fourteen to fifteen times. The time he fired both, he fires twenty six times and reloades, considering it'd be bad to go off with two rounds. Consistent with a double stacked .45 magazine. I couldn't see how many times the weapon cycled, but the sound was definitely fourteen shots. I'd also feel the need to point out that on several occasions, he fired only a few rounds at a time from one pistol, but it would be possible that he reloaded off screen. Especially given the speed he shows with his reloads. Movie magic, or some realism to a typical yet totally awsome, film? - Mikey&lt;br /&gt;
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::The Kimbers he used had single-stack magazines (the armorer who blank-converted Stallone's pistols for this movie is an IMFDB administrator). You can also check the link that appears on the page. Counting the number of times the weapons are fired is a bad way to determine their magazine capacity in movies. Actors routinely fire more rounds than their weapons can hold because reloading is done between takes, off-camera. -[[User:MT2008|MT2008]] 15:06, 24 November 2010 (UTC)&lt;br /&gt;
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== Is it Just me ==&lt;br /&gt;
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Or is something wrong with the front sight on this thing? --[[User:Charon68|Charon68]] 10:53, 24 November 2010 (UTC)&lt;br /&gt;
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[[Image:Exp010.jpg|thumb|none|600px]]&lt;br /&gt;
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No, it is just a hooded sight, indicating that it is the Chinese version of the AK, the Norinco Type 56. --[[User:ZeoRanger5|ZeoRanger5]] 10:57, 24 November 2010 (UTC)&lt;br /&gt;
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I think (even though the somali is holding the rifle not so straight) the front sight is tilted a bit on the left --[[User:Warejaws|Warejaws]] 14:51, 24 November 2010 (UTC)&lt;br /&gt;
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:?He's just holding the rifle itself tilted to the left. -[[User:MT2008|MT2008]] 15:01, 24 November 2010 (UTC)&lt;br /&gt;
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::Yes, but the sight is still a bit off... --[[User:Warejaws|Warejaws]] 21:29, 24 November 2010 (UTC)&lt;br /&gt;
:::It's a little off center even considering he's holding the gun cocked to one side. Then again, he's a pirate with an AK. He's probably never even used the sights, so he hasn't noticed that he banged the nose of his Type 56 into the side of a boat and knocked his sights off-kilter or something. [[User:Atypicaloracle|Atypicaloracle]] 04:21, 27 November 2010 (UTC)&lt;br /&gt;
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== Page correction F2000 ==&lt;br /&gt;
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Someone has written 'An FN F2000 Tactical is used by Ross, and later by Lee, with an EO-Tech, flashlight, and laser sight during the mission to rescue hostages on the hijacked oil tanker.' The only Lee in the film is Stathams character Lee CHristmas, I assume you mean Yin Yang played by Jet LI, as shown in the photo, can someone sort this out - Captain Snikt&lt;br /&gt;
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== Continuity error? ==&lt;br /&gt;
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For the page, it shows shots of Jet Li's character, Yang with a P90 during the Oil Tanker scene, but then it showed another with the F2000. Did he happen to have both? or did the prop guy switched it by accident? [[User:Excalibur01|Excalibur01]] 16:13, 26 November 2010 (UTC)&lt;br /&gt;
::Huh. I had noticed that he started out with a F2000 (actually at first with the dim lighting in the scene, I thought all of the Expendables were carrying F2000s until I could see them better - and until Gunnar let a M576 off and blew a guy in half as a warning shot) and then didn't realize somehow that he was suddenly using a P90 in another shot. I assumed that maybe he picked up someone else's gun but... [[User:Atypicaloracle|Atypicaloracle]] 04:24, 27 November 2010 (UTC)&lt;br /&gt;
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==Colt Single Action Army==&lt;br /&gt;
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Barney's Colt with the very short barrel could be a customized U.S. Firearms &amp;quot;Shopkeeper&amp;quot; or &amp;quot;Sheriff.&amp;quot; They are somewhat uncommon, but the Sheriff is a clone of Colt's &amp;quot;Sheriff&amp;quot; SAA variant, with a 3&amp;quot; ejectorless barrel -- they can also be had in 2”, 3.5” and 4” -- and the Shopkeeper is the same song but with 3.5&amp;quot; barrel and an ejector rod. [[User:Atypicaloracle|Atypicaloracle]] 05:53, 28 November 2010 (UTC)&lt;br /&gt;
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==Ceasars Pistol==&lt;br /&gt;
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Hale Ceasar (terry crews) has a beretta 92G elite 1A as his sidearm in the final ballte as seen on this massive image http://images.allmoviephoto.com/2010_The_Expendables/2010_the_expendables_015.jpg - Captain Snikt&lt;br /&gt;
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==F2000 in the Tanker scene==&lt;br /&gt;
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Does anyone know why Stallone fires his F2000 left-handed in the Tanker scene? He's obviously right-handed, given that he fires all his other weapons (unless counting dual wielded Kimbers :P) right-handed - especially the Quickdraw Colt...&lt;br /&gt;
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I always assumed he was ambidextrous; in lots of movies he plays left-handed characters. Of course, he could have just taught himself to shoot that way. Dunno. -SasquatchJim.&lt;br /&gt;
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In the movie, he's said to have damaged his left hand severely, so it's possible he doesn't want to risk using his left to steady the front of the gun when he can't hold it properly, so he instead uses it to pull the trigger while his right hand aims. As for holding the Kimbers, I'd say during those scenes he's not worried too much about accuracy.&lt;br /&gt;
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== Barney's (Stallone) holsters ==&lt;br /&gt;
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Anyone know the make and model of Barney Ross' thigh rigs for his Kimbers? [[User:Thursday|Thursday]] 06:49, 22 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_XM8&amp;diff=387900</id>
		<title>Talk:Heckler &amp; Koch XM8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_XM8&amp;diff=387900"/>
		<updated>2011-02-12T18:22:57Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Reasons for failure? */&lt;/p&gt;
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&lt;div&gt;==Reasons for failure?==&lt;br /&gt;
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Supposedly this weapons system was to become the new standard rifle of the US army, but I'm at a loss as to why it was eventually cancelled. The &amp;quot;obvious answers&amp;quot; might be that &amp;quot;American weapons companies like having their stranglehold on equipping such a nice customer as the US army&amp;quot; or that &amp;quot;H&amp;amp;K didn't bid low enough&amp;quot; (as said by the old army truism &amp;quot;remember, all of our equipment was made by the lowest bidder&amp;quot;), but I think there's more to the story than either of those. &lt;br /&gt;
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H&amp;amp;K's bid to make this &amp;quot;modular weapons system&amp;quot; adaptable to four battle field roles (standard carbine for standard infantry use, compact carbine for PDW use, automatic rifle with bipod and hi-capacity magazine for SAW-type use, and finally a designated marksman variant with a longer barrel and better optics) certainly sounds like a &amp;quot;hostile takeover&amp;quot; strategy of the corporate kind--was it possibly too ambitious and too threatening to corporate interested to have all those weapon types supplant all those individual weapons being used (and paid for) by the US armed forces? Asking everyone to &amp;quot;hand over your M4s, your M249 SAWs, your FN P90s, and your M14s--we've got something better than those which will do all 4 jobs!&amp;quot; definitely could cause some stocks to fall. &lt;br /&gt;
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Finally, if the XM8 really is just the G36 in a different exterior, why didn't they make a more ambitious and less conventional design, possibly in a bullpup formation? The SA80 (also designed by H&amp;amp;K) had its hiccups early on but appears to be a reliable weapon today, and with the experience gained from its development and deployment I don't see why a better version could be made for the XM8 project. The ambidexterity problem could even be solved with a little ingenuity, kind of like how the FN-F2000 is ambidextrous not because it ejects down like the FN P90 does, but because it dribbles rather than spits spent casings. &lt;br /&gt;
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I would like to see more of this rifle in movies and games, possibly even with more use of its &amp;quot;transformational capabilities&amp;quot; as well. Seeing a film character rapidly change his XM8 compact carbine variant to a DMR variant could be nice. &lt;br /&gt;
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Any answers from those in the know would be appreciated. [[User:Mazryonh|Mazryonh]] 04:26, 16 January 2010 (UTC)&lt;br /&gt;
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look like arming an army is more complected then it seems. Rex095&lt;br /&gt;
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My take is it failed for a number of reasons. I am a bit of a fan of the XM8 but the biggest design flaw I see is that it lacks Picatinny rails. It only has the Picatinny Attachment Points for mounting of optics. The advantage to that is optics don't need to be zeroed quite as much, but in the real world that's useless because you can't put any existing optics on. Plus, no rails on the side or bottom, so no attachment of lasers (although I've heard the XM8 has an infrared laser built into the optic, feel free to correct me) and you can't attach the M203. While its reloading method is possibly the most ergonomic I've seen, it feeds from G36 mags, and the U.S. uses the STANAG magazine found in the M4/M16.&lt;br /&gt;
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And yes, cost does have a huge effect to it. I've never seen the cost per unit for the XM8, but I can imagine that it can be pretty expensive. Also, the M16 platform has been in use for so long and it's been drilled so far into the heads of some people that they have trouble letting go of it or accepting that any other design completely different from it might work. Sorry, that was just personal opinion.&lt;br /&gt;
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One last big malfunction it had is that the reciever melted during extended automatic fire. The sad part is that if HK had put more money into that I'm sure they could've solved it.&lt;br /&gt;
&lt;br /&gt;
I think the biggest thing is just the fact that the U.S. military just doesn't like to change anything and they find no new need for a new rifle. Colt themselves said it took them over a decade to get an extractor spring changed on the M4. The M16/M4 is probably here to stay for a very very long time. [[User:Mandaloin|Mandaloin]] 09:06, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The production cost for an XM8 is about 400$... The cost for an M4 is 600$ and that of an M16 is 800-900$&lt;br /&gt;
&lt;br /&gt;
:WHOA WHOA WHOA! That is NOT true, The company HAS to sell something to make money on, it costs I would estimate $200-$400 dollars for both the M16 and M4, the Military buys them at a cheaper price than the price we see on the shelves at the gunstore. The way HK does business I'm sure the XM8 would have sold for more to the military.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Weight and the LMG version were the official reasons for its cancelation.  The receiver melting occurred when they were trying to reduce the weight of the weapon to around 4 lbs.  Current test/prototype models have increased the weight and the problem has supposedly gone.  The LMG aspect also caused issue as there was no easy way to swap barrels if the barrel overheated (though barrels overheating in and of itself was never an issue).  Also it failed to improve over the M4/M16 100% in all aspects of weapons performance, which was a mandate put out by the government.  One last thing was while most versions of the XM8 used the proprietary mounting system (the circles on the side of the gun), their were some concept models late in testing with traditional rails.&lt;br /&gt;
&lt;br /&gt;
There is a better modular weapons system coming out anyway the Remington ACR.&lt;br /&gt;
&lt;br /&gt;
It failed because, simply put, testing proved it wasn't what the Army wanted. New weapon systems aren't funded and fielded simply because they run a little cleaner. It would be a massive waste of money when you add up the costs (the new weapons themselves, new spare parts, new magazines, retraining of troops to know how it ticks... we're talking in the hundreds of billions of dollars here) and compare that to the negligible advantage it provides (it's got a piston and... wait, what else?). And switching to completely new weapon systems in the middle of two wars poses the real possibility of logistical complications (i.e., getting M16 magazines and spare M4 barrels when your entire unit has XM8s) rendering combat units utterly defenseless in hostile territory. It may look all space-age like a laser gun, but the DoD simply does not want or need it when the M4 does the job just as efficiently. Until some country decides to adopt it, it's going to remain ''dead''. If the big green Army wanted a gas piston so bad, M4s and M16s are easily converted with new upper receivers without the need for retraining. And not to mention the SCAR will eventually filter down into regular combat units as time goes on. I'm not saying there aren't better small arms out there, but the XM8 doesn't provide much of an advantage of the current issue M16/M4. And like is pointed out in the post above mine, the Remington ACR takes everything the XM8 is and throws the full modularity of the M4 into it. And please, people, '''sign your posts'''. [[User:Spartan198|Spartan198]] 21:57, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I could see the XM8 still being useful to small teams n' such, being able to swap out parts and magazines with your squadmates in the field no matter what role they play because they have the same base weapon as you could be a big advantage. But the ACR could probably do the same thing and it's supposedly better, but my point still stands. Good for small teams, bad for an entire military. I expect that we won't phase out the M4 or M16 until the next revolutionary change to the gun world. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 07:41, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the 416 is coming close to doing that, wouldn't you agree?&lt;br /&gt;
--[[Special:Contributions/67.86.148.125|67.86.148.125]] 15:15, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It's an AR-15 with a gas piston. I believe that specific &amp;quot;revolutionary&amp;quot; development has been done before quite a few times, starting in about 1969. To be exact, it's a gas system stolen wholesale from the AR-18. [[User:Vangelis|Vangelis]] 15:53, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wasn't referring to the 416 as a next revolutionary step in firearm design, I was trying to state that the HK416 is coming close to replacing the M16 family, at least some branches of the US military.&lt;br /&gt;
:The same can be said of the of the SCAR. It's already being used by the Rangers and Border Patrol. [[User:Excalibur01|Excalibur01]] 16:34, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I guess you're right. But that's the only way I could think of the XM8 being of any use to our military, but if the SCAR already has that role then it's pretty much worthless to us. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:22, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hopefully no more seeing these in movies ==&lt;br /&gt;
&lt;br /&gt;
I really hope a lot of action movies and even games of the future to come would stop using the XM8 to be the image of &amp;quot;the rifle of the future&amp;quot; look. Even I made the naive mistake once and thought this rifle was cool, I hope that new comers into the world of firearms will wise up quick and see just because it looks kinda cool and spacy...doesn't mean it's NOT a complete piece of crap. [[User:Excalibur01|Excalibur01]] 10:36, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
How is the XM8 a piece of crap? Nobody seems to think there's an middleground with the XM8. Either you love it or you think it's a disgrace not worthy to even be thought of. Why do you hate it so much?&lt;br /&gt;
&lt;br /&gt;
Probably just another M16/4-Series Fanboy whose jaw would drop to the ground in awe, when the XM8 blows the M4 to pieces in reliability-tests.&lt;br /&gt;
:Till the XM8 starts melting.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:10, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
why is there a wierd cartoonish/not-real picture of the XM8 on some pages.itlooks like it has been digitally made ona computer  [[user:smish34|smish34]]&lt;br /&gt;
:Probably because a &amp;quot;weird cartoonish/not-real&amp;quot; picture is easier to make than a picture of one of the couple hundred prototypes in existence is to get. [[User:Spartan198|Spartan198]] 21:59, 18 January 2010 (UTC)&lt;br /&gt;
::I believe those pictures are from the official Army press releases. [http://en.wikipedia.org/wiki/File:XM8-Poster.jpg] --[[User:Funkychinaman|funkychinaman]] 01:28, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I still think that the XM8 will still apear in film, and game based couple years in to the future.&lt;br /&gt;
&lt;br /&gt;
That's because when designers look to a &amp;quot;future&amp;quot; gun, instead of being original and making one up, they pick a gun that is not on any production scale at all. They might as well have the G11 star in games and future war movies again because it was so future like when that thing came out [[User:Excalibur01|Excalibur01]] 02:18, 15 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_XM8&amp;diff=387815</id>
		<title>Talk:Heckler &amp; Koch XM8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_XM8&amp;diff=387815"/>
		<updated>2011-02-12T07:41:46Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Reasons for failure? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reasons for failure?==&lt;br /&gt;
&lt;br /&gt;
Supposedly this weapons system was to become the new standard rifle of the US army, but I'm at a loss as to why it was eventually cancelled. The &amp;quot;obvious answers&amp;quot; might be that &amp;quot;American weapons companies like having their stranglehold on equipping such a nice customer as the US army&amp;quot; or that &amp;quot;H&amp;amp;K didn't bid low enough&amp;quot; (as said by the old army truism &amp;quot;remember, all of our equipment was made by the lowest bidder&amp;quot;), but I think there's more to the story than either of those. &lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K's bid to make this &amp;quot;modular weapons system&amp;quot; adaptable to four battle field roles (standard carbine for standard infantry use, compact carbine for PDW use, automatic rifle with bipod and hi-capacity magazine for SAW-type use, and finally a designated marksman variant with a longer barrel and better optics) certainly sounds like a &amp;quot;hostile takeover&amp;quot; strategy of the corporate kind--was it possibly too ambitious and too threatening to corporate interested to have all those weapon types supplant all those individual weapons being used (and paid for) by the US armed forces? Asking everyone to &amp;quot;hand over your M4s, your M249 SAWs, your FN P90s, and your M14s--we've got something better than those which will do all 4 jobs!&amp;quot; definitely could cause some stocks to fall. &lt;br /&gt;
&lt;br /&gt;
Finally, if the XM8 really is just the G36 in a different exterior, why didn't they make a more ambitious and less conventional design, possibly in a bullpup formation? The SA80 (also designed by H&amp;amp;K) had its hiccups early on but appears to be a reliable weapon today, and with the experience gained from its development and deployment I don't see why a better version could be made for the XM8 project. The ambidexterity problem could even be solved with a little ingenuity, kind of like how the FN-F2000 is ambidextrous not because it ejects down like the FN P90 does, but because it dribbles rather than spits spent casings. &lt;br /&gt;
&lt;br /&gt;
I would like to see more of this rifle in movies and games, possibly even with more use of its &amp;quot;transformational capabilities&amp;quot; as well. Seeing a film character rapidly change his XM8 compact carbine variant to a DMR variant could be nice. &lt;br /&gt;
&lt;br /&gt;
Any answers from those in the know would be appreciated. [[User:Mazryonh|Mazryonh]] 04:26, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
look like arming an army is more complected then it seems. Rex095&lt;br /&gt;
&lt;br /&gt;
My take is it failed for a number of reasons. I am a bit of a fan of the XM8 but the biggest design flaw I see is that it lacks Picatinny rails. It only has the Picatinny Attachment Points for mounting of optics. The advantage to that is optics don't need to be zeroed quite as much, but in the real world that's useless because you can't put any existing optics on. Plus, no rails on the side or bottom, so no attachment of lasers (although I've heard the XM8 has an infrared laser built into the optic, feel free to correct me) and you can't attach the M203. While its reloading method is possibly the most ergonomic I've seen, it feeds from G36 mags, and the U.S. uses the STANAG magazine found in the M4/M16.&lt;br /&gt;
&lt;br /&gt;
And yes, cost does have a huge effect to it. I've never seen the cost per unit for the XM8, but I can imagine that it can be pretty expensive. Also, the M16 platform has been in use for so long and it's been drilled so far into the heads of some people that they have trouble letting go of it or accepting that any other design completely different from it might work. Sorry, that was just personal opinion.&lt;br /&gt;
&lt;br /&gt;
One last big malfunction it had is that the reciever melted during extended automatic fire. The sad part is that if HK had put more money into that I'm sure they could've solved it.&lt;br /&gt;
&lt;br /&gt;
I think the biggest thing is just the fact that the U.S. military just doesn't like to change anything and they find no new need for a new rifle. Colt themselves said it took them over a decade to get an extractor spring changed on the M4. The M16/M4 is probably here to stay for a very very long time. [[User:Mandaloin|Mandaloin]] 09:06, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The production cost for an XM8 is about 400$... The cost for an M4 is 600$ and that of an M16 is 800-900$&lt;br /&gt;
&lt;br /&gt;
:WHOA WHOA WHOA! That is NOT true, The company HAS to sell something to make money on, it costs I would estimate $200-$400 dollars for both the M16 and M4, the Military buys them at a cheaper price than the price we see on the shelves at the gunstore. The way HK does business I'm sure the XM8 would have sold for more to the military.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Weight and the LMG version were the official reasons for its cancelation.  The receiver melting occurred when they were trying to reduce the weight of the weapon to around 4 lbs.  Current test/prototype models have increased the weight and the problem has supposedly gone.  The LMG aspect also caused issue as there was no easy way to swap barrels if the barrel overheated (though barrels overheating in and of itself was never an issue).  Also it failed to improve over the M4/M16 100% in all aspects of weapons performance, which was a mandate put out by the government.  One last thing was while most versions of the XM8 used the proprietary mounting system (the circles on the side of the gun), their were some concept models late in testing with traditional rails.&lt;br /&gt;
&lt;br /&gt;
There is a better modular weapons system coming out anyway the Remington ACR.&lt;br /&gt;
&lt;br /&gt;
It failed because, simply put, testing proved it wasn't what the Army wanted. New weapon systems aren't funded and fielded simply because they run a little cleaner. It would be a massive waste of money when you add up the costs (the new weapons themselves, new spare parts, new magazines, retraining of troops to know how it ticks... we're talking in the hundreds of billions of dollars here) and compare that to the negligible advantage it provides (it's got a piston and... wait, what else?). And switching to completely new weapon systems in the middle of two wars poses the real possibility of logistical complications (i.e., getting M16 magazines and spare M4 barrels when your entire unit has XM8s) rendering combat units utterly defenseless in hostile territory. It may look all space-age like a laser gun, but the DoD simply does not want or need it when the M4 does the job just as efficiently. Until some country decides to adopt it, it's going to remain ''dead''. If the big green Army wanted a gas piston so bad, M4s and M16s are easily converted with new upper receivers without the need for retraining. And not to mention the SCAR will eventually filter down into regular combat units as time goes on. I'm not saying there aren't better small arms out there, but the XM8 doesn't provide much of an advantage of the current issue M16/M4. And like is pointed out in the post above mine, the Remington ACR takes everything the XM8 is and throws the full modularity of the M4 into it. And please, people, '''sign your posts'''. [[User:Spartan198|Spartan198]] 21:57, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I could see the XM8 still being useful to small teams n' such, being able to swap out parts and magazines with your squadmates in the field no matter what role they play because they have the same base weapon as you could be a big advantage. But the ACR could probably do the same thing and it's supposedly better, but my point still stands. Good for small teams, bad for an entire military. I expect that we won't phase out the M4 or M16 until the next revolutionary change to the gun world. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 07:41, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hopefully no more seeing these in movies ==&lt;br /&gt;
&lt;br /&gt;
I really hope a lot of action movies and even games of the future to come would stop using the XM8 to be the image of &amp;quot;the rifle of the future&amp;quot; look. Even I made the naive mistake once and thought this rifle was cool, I hope that new comers into the world of firearms will wise up quick and see just because it looks kinda cool and spacy...doesn't mean it's NOT a complete piece of crap. [[User:Excalibur01|Excalibur01]] 10:36, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
How is the XM8 a piece of crap? Nobody seems to think there's an middleground with the XM8. Either you love it or you think it's a disgrace not worthy to even be thought of. Why do you hate it so much?&lt;br /&gt;
&lt;br /&gt;
Probably just another M16/4-Series Fanboy whose jaw would drop to the ground in awe, when the XM8 blows the M4 to pieces in reliability-tests.&lt;br /&gt;
:Till the XM8 starts melting.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:10, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
why is there a wierd cartoonish/not-real picture of the XM8 on some pages.itlooks like it has been digitally made ona computer  [[user:smish34|smish34]]&lt;br /&gt;
:Probably because a &amp;quot;weird cartoonish/not-real&amp;quot; picture is easier to make than a picture of one of the couple hundred prototypes in existence is to get. [[User:Spartan198|Spartan198]] 21:59, 18 January 2010 (UTC)&lt;br /&gt;
::I believe those pictures are from the official Army press releases. [http://en.wikipedia.org/wiki/File:XM8-Poster.jpg] --[[User:Funkychinaman|funkychinaman]] 01:28, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I still think that the XM8 will still apear in film, and game based couple years in to the future.&lt;br /&gt;
&lt;br /&gt;
That's because when designers look to a &amp;quot;future&amp;quot; gun, instead of being original and making one up, they pick a gun that is not on any production scale at all. They might as well have the G11 star in games and future war movies again because it was so future like when that thing came out [[User:Excalibur01|Excalibur01]] 02:18, 15 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_2&amp;diff=387600</id>
		<title>Call of Duty 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_2&amp;diff=387600"/>
		<updated>2011-02-11T18:57:22Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Winchester Model 1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 2'':'''&lt;br /&gt;
[[Image:Call_of_Duty_2.jpg|thumb|right|300px|''Call Of Duty 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
==Soviet Union==&lt;br /&gt;
===[[Tokarev TT-33 Pistol|Tokarev TT-33]]===&lt;br /&gt;
Standard sidearm of the Soviet forces during the first few levels. Has a capacity of 7+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_2.png|thumb|none|500px|TT-33 used in Call of duty 2.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mosin Nagant Rifle|Mosin Nagant]]===&lt;br /&gt;
Comes in a scoped and non-scoped version. The Soviet service rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 - 7.62x54R]]&lt;br /&gt;
[[Image:Mosin_2.png|thumb|none|400px|Mosin Nagant in-game.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle.]]&lt;br /&gt;
[[Image:Mosinsniper_2.png|thumb|none|400px|Scoped Mosin Nagant in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Tokarev SVT-40 Rifle]]===&lt;br /&gt;
Seen used by the Soviets.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|400px|Tokarev SVT-40 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Svt40_2.png|thumb|none|400px|400PX|A SVT-40 in game.]]&lt;br /&gt;
&lt;br /&gt;
===[[PPSh-41]]===&lt;br /&gt;
Standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|400px|thumb|none|PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Ppsh_2.png|thumb|none|400px|PPSh-41 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[PPS-43|PPS-42]]===&lt;br /&gt;
Alternate Soviet SMG. It is actually a PPS-42, early model of PPS-43.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|400px|thumb|none|PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Pps42.png|thumb|none|400px|PPS-43 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[RGD-33 stick grenade]]===&lt;br /&gt;
Default grenade for the Soviet Union. Also appears only a few times in the Russian levels.&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33]]&lt;br /&gt;
[[Image:Rusgrenthrow.png|thumb|none|400px|RGD-33 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Germany==&lt;br /&gt;
===[[Luger P08]]===&lt;br /&gt;
Standard sidearm of the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Luger_2.png|thumb|none|500px|Luger P08 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Karabiner 98k]]===&lt;br /&gt;
The standard German service rifle. Comes in a scoped and non-scoped version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:K98k_2.png|thumb|none|400px|Kar98k in-game.]]&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|350px|Karabiner 98k 7.92x57mm Mauser with Zeiss ZF42 scope.]]&lt;br /&gt;
[[Image:Kar98sniper_2.png|thumb|none|400px|Kar98k Sniper in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Gewehr 43]]===&lt;br /&gt;
German semi-automatic rifle. Comes in a scoped and non-scoped version.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|400px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_2.png|thumb|none|400px|Gewehr 43 in-game.]]&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|400px|Gewehr 43]]&lt;br /&gt;
[[Image:G43scoped_2.png|thumb|none|400px|Gewehr 43 scoped in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[MP40]]===&lt;br /&gt;
The German submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|none|thumb|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Mp40_2.png|thumb|none|400px|MP40 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Sturmgewehr 44]]===&lt;br /&gt;
Assault rifle. Appears in the game as the MP44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp44.jpg|thumb|none|400px|Sturmgewehr 1944 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Mp44_2.png|thumb|none|400px|MP44 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Panzerschreck]]===&lt;br /&gt;
The Only mobile anti-tank weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|400px|Panzerschreck]]&lt;br /&gt;
&lt;br /&gt;
===[[MG42]]===&lt;br /&gt;
Although not a weapon you can carry around the game they make several appearances as you progress throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|400px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mg42_2.png|thumb|none|400px|MG42 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Model 24 Stielhandgranate]]===&lt;br /&gt;
The standard hand grenade of the Axis forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|400px|Model 24]]&lt;br /&gt;
[[Image:Nazigren_2.png|thumb|none|400px|Model 24 on the ground.]]&lt;br /&gt;
[[Image:Nazigrenthrow_2.png|thumb|none|400px|Model 24 being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==United Kingdom==&lt;br /&gt;
===[[Webley Mk IV|Webley Mk.IV revolver]]===&lt;br /&gt;
Available sidearm of the British forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|400px|Webley Mk.IV - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Image-webley 2.png|thumb|none|500px|Webley in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I]]===&lt;br /&gt;
The British service rifle. Also available with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|400px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:Lee_2.png|thumb|none|400px|Lee-Enfield in-game.]]&lt;br /&gt;
[[Image:Leesniper_2.png|thumb|none|400px|Lee-Enfield Scoped in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Sten]]===&lt;br /&gt;
Main submachine gun for the U.K.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Sten_2.png|thumb|none|400px|Sten in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Bren gun]]===&lt;br /&gt;
Main support for the U.K.  The Bren light machinegun is surprisingly similar to the [[Type 99]] of Call of Duty World at War, only manufactured by different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[Image:Bren_2.png|thumb|none|400px|Bren in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Sticky Bomb]]===&lt;br /&gt;
Appears only once in the Russian level where you have to destroy several Panzer Tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|The [[Sticky Bomb]] (officially the '''''No 74 ST Grenade''''').]]&lt;br /&gt;
&lt;br /&gt;
===[[Mills Bomb]]===&lt;br /&gt;
The hand grenade used by British forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|200px|Mills Bomb High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Britgrenthrow_2.png|thumb|none|400px|Mills bomb in-game.]]&lt;br /&gt;
&lt;br /&gt;
==United States==&lt;br /&gt;
===[[M1911 pistol series#M1911A1|M1911A1]]===&lt;br /&gt;
Standard sidearm of the American Forces throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:M19112.png|thumb|none|400px|The M1911 in ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
===[[M1 Garand]]===&lt;br /&gt;
The service rifle of the American forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Gar_2.png|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M1 Carbine]]===&lt;br /&gt;
Used in the American levels by Americans.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Carb_2.png|thumb|none|400px|M1 Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M1903 Springfield#1903A4 Springfield Sniper Rifle|M1903A4 Springfield]]===&lt;br /&gt;
The American sniper rifle.&lt;br /&gt;
&lt;br /&gt;
I believe you mean the 1903A3. The 1903A4 has no front sight.--[[User:FirearmFanatic|FirearmFanatic]] 12:19, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|400px|Springfield M1903A4 with M84 Sight - .30-06]]&lt;br /&gt;
[[Image:Spring_2.png|thumb|none|400px|Springfield in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Browning Automatic Rifle]]===&lt;br /&gt;
Used by the American support gunners.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|400px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_2.png|thumb|none|400px|A BAR in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]]===&lt;br /&gt;
Used by Americans such as Randall.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Tom_2.png|thumb|none|400px|M1A1 Thompson in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]]===&lt;br /&gt;
Available only in the online multiplayer mode.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:M3gg.png|thumb|none|400px|M3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Browning M1919]]===&lt;br /&gt;
Known as the &amp;quot;.30 cal&amp;quot;, this machine gun is mounted in houses that Americans have captured and need to hold.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:30cal2_2.png|thumb|none|400px|Browning M1919 in-game.]]&lt;br /&gt;
[[Image:30cal1_2.png|thumb|none|400px|The player firing the M1919 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1897]]===&lt;br /&gt;
Shotgun used by American Soldiers. Available to all factions in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) - 12 gauge]]&lt;br /&gt;
[[Image:Shotty_2.png|thumb|none|400px|Trench gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 2 hand grenade]]===&lt;br /&gt;
The standard hand grenade of the Americans in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Usgrenthrow_2.png|thumb|none|400px|Mk 2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M18 smoke grenade]]===&lt;br /&gt;
Used to go past machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|200px|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:Smokegrenthrow_2.png|thumb|none|400px|M18 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=24_-_Season_2&amp;diff=387568</id>
		<title>24 - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=24_-_Season_2&amp;diff=387568"/>
		<updated>2011-02-11T16:16:47Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Beretta 92FS Inox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in Season 2 of ''[[24]]'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:24Season2.jpg‎|thumb|right|300px|24 - Season 2 (2002)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P228 / SIG-Sauer P229===&lt;br /&gt;
Jack Bauer ([[Kiefer Sutherland]]) continues to use a CTU-issued [[SIG-Sauer_P220_pistol_series#SIG_P228|SIG-Sauer P228]] pistol in the second season.&lt;br /&gt;
[[Image:Two Tone Sig Sauer P228.jpg|thumb|none|300px|Two Tone SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[Image:JackFamilyPhotoP229.JPG|thumb|none|600px|Jack's two-tone SIG-Sauer P228 conveniently placed beside the framed photo of his wife and daughter.]]&lt;br /&gt;
[[Image:JackTakingCoverP228.JPG|thumb|none|600px|Jack takes cover from enemy fire with his P228.]]&lt;br /&gt;
[[Image:JackNinaInterrogationP228.JPG|thumb|none|600px|Jack hold his P228 to Nina's head during her interrogation.]]&lt;br /&gt;
[[Image:JackFiresFaheenP228.JPG|thumb|none|600px|Jack fires his P228.]]&lt;br /&gt;
[[Image:JackStairWellP228.JPG|thumb|none|600px|Jack searching for hostiles with his P228.]]&lt;br /&gt;
[[Image:JackChambersRoundP228.JPG|thumb|none|600px|Jack chambers a round in his P228.]]&lt;br /&gt;
[[Image:JonathanWallaceP228.JPG|thumb|none|600px|Jack holds Captain Jonathan Wallace at gunpoint.]]&lt;br /&gt;
[[Image:JackHitArmP229.JPG|thumb|none|600px|Jack is hit in the arm carrying a SIG-Sauer P229.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
An [[Uzi|IMI Uzi]] is used by a terrorist to fire on Mason and the LAPD team infiltrating the warehouse in Panorama City.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi 9x19mm.]]&lt;br /&gt;
[[Image:24S2UZIv1.JPG|thumb|none|600px|The IMI Uzi is a barely visible, out-of-focus, silhouette in the foreground.]]&lt;br /&gt;
[[Image:24S2UZIv2.JPG|thumb|none|600px|The terrorist fires on Mason with the IMI Uzi.]]&lt;br /&gt;
[[Image:24S2UZIv3.JPG|thumb|none|600px|The terrorist goes down after being shot, IMI Uzi in hands.]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Ak variant===&lt;br /&gt;
Seen in a terrorist video.&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson 5904===&lt;br /&gt;
LAPD officers carry the [[Smith &amp;amp; Wesson 5904]] at the warehouse in Panorama City.&lt;br /&gt;
[[Image:S&amp;amp;W5904LateModel.jpg|thumb|none|300px|Late Model Smith &amp;amp; Wesson 5904 - 9x19mm. Note the rounded trigger guard.]]&lt;br /&gt;
[[Image:24LAPDS&amp;amp;W5904v1.JPG|thumb|none|600px|As all well-trained officers do, this guy waits with his finger on the trigger and weapon aimed at his colleague's head.]]&lt;br /&gt;
[[Image:24LAPDS&amp;amp;W5904v2.JPG|thumb|none|600px|The LAPD officers prepare to enter the warehouse; the guy on the right carrying a Smith &amp;amp; Wesson 5904.]]&lt;br /&gt;
[[Image:24LAPDS&amp;amp;W5904v3.JPG|thumb|none|600px|The Smith &amp;amp; Wesson 5904.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 19===&lt;br /&gt;
The [[Glock 19]] is carried by CTU Director George Mason ([[Xander Berkeley]]) when he discovers the weapons-grade plutonium in Panorama City.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|[[Glock 19]] (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[Image:GeorgeMasonGlockv3.JPG|thumb|none|600px|George Mason ([[Xander Berkeley]]) draws his Glock 19.]]&lt;br /&gt;
[[Image:GeorgeMasonGlockv1.JPG|thumb|none|600px|George sweeping the area, Glock in hand.]]&lt;br /&gt;
[[Image:GeorgeMasonGlockv2.JPG|thumb|none|600px|George discovers the nuclear weapons lab, silhouetted Glock 19 visible.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
&lt;br /&gt;
A [[Beretta 92FS]] is used by Jack to eliminate a witness in Season 2's premiere episode. Also used by LAPD officers, notably to kill a terrorist firing on Mason. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|[[Beretta 92FS]] - 9x19mm.]]&lt;br /&gt;
[[Image:MarshalGoren92Fsv1.JPG|thumb|none|600px|Subtlety is thrown out the window with Jack Bauer and his Beretta 92FS.]]&lt;br /&gt;
[[Image:MarshalGoren92Fsv2.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:JackMarshal92FSv1.JPG|thumb|none|600px|&amp;quot;I'm gonna need a hack saw.&amp;quot;]]&lt;br /&gt;
[[Image:24LAPD92FSv1.JPG|thumb|none|600px|An LAPD officer with his 92FS at the ready.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
An LAPD officer is seen with one.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|300px|[[Remington 870]] Police Magnum Riot Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:24S2LAPDRemington870v1.JPG|thumb|none|600px|An LAPD officer with a Remington 870.]]&lt;br /&gt;
[[Image:24S2LAPDRemington870v2.JPG|thumb|none|600px|Another view of the Remington 870.]]&lt;br /&gt;
[[Image:24S2LAPDRemington870v3.JPG|thumb|none|600px|And another view of the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 60===&lt;br /&gt;
Jack Bauer ([[Kiefer Sutherland]]) carries a snubnosed [[Smith &amp;amp; Wesson Model 60]] undercover, later seen dual wielding it with a [[Beretta_92_pistol_series#Beretta_Inox|Beretta 92FS INOX]].&lt;br /&gt;
[[Image:S&amp;amp;WM60.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 60; .357 Magnum.]]&lt;br /&gt;
[[Image:JackChecksLoadS&amp;amp;W60.JPG|thumb|none|600px|Jack checks the load of his Smith &amp;amp; Wesson Model 60 revolver.]]&lt;br /&gt;
[[Image:JackEddieGrantv1.JPG|thumb|none|600px|Jack threatens Eddie Grant with the revolver.]]&lt;br /&gt;
[[Image:JackEddieGrantv3.JPG|thumb|none|600px|Jack threatens Eddie Grant with the revolver and a Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox===&lt;br /&gt;
Jack Bauer ([[Kiefer Sutherland]]) takes a [[Beretta_92_pistol_series#Beretta_Inox|Beretta 92FS Inox]] off of Eddie Grant ([[Douglas O'Keeffe]]) in Episode 4 (11:00 am - 12:00 pm) when he breaks from his undercover identity to get the address of Grant's boss, Joseph Wald.  When Grant's buddies see the action, though, a gunfight ensues, and Bauer uses both the Beretta and his own revolver to eliminate them. Grant takes several rounds in the face from the Beretta. It's also used by Yusuf Auda during the shootout at the warehouse, and later by one of the racists who beat Yusuf Auda to death.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:JackKillsEddie'sCrew92FSInox.JPG|thumb|none|600px|Jack kills Eddie Grant's crew with the Beretta 92FS Inox.]]&lt;br /&gt;
[[Image:JackFiresOnEddie92FSInox.JPG|thumb|none|600px|Jack fires on Eddie Grant, who is driving at him, with the 92FS Inox.]]&lt;br /&gt;
[[Image:JackFiresOnEddie92FSInoxv2.JPG|thumb|none|600px|Jack checks to make sure Eddie is dead inside the car.]]&lt;br /&gt;
[[Image:JackJosephWald92FSInox.JPG|thumb|none|600px|Jack threatens Joseph Wald.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P2A1 Flare Gun===&lt;br /&gt;
Used by Jack Bauer to kill a Coral Snake Commando in Episode 9 (4 p.m. - 5 p.m.)&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|thumb|none|300px|[[Heckler &amp;amp; Koch P2A1 Flare Pistol]]; 26.5mm.]]&lt;br /&gt;
[[Image:JackBauerHKP2A1v1.JPG|thumb|none|600px|Jack Bauer checks the Heckler &amp;amp; Koch P2A1 flare gun.]]&lt;br /&gt;
[[Image:JackBauerHKP2A1v2.JPG|thumb|none|600px|Jack Bauer and Nina Myers escape the crash site, Jack carrying the P2A1.]]&lt;br /&gt;
[[Image:JackBauerHKP2A1v3.JPG|thumb|none|600px|A Coral Snake soldier is killed by a flare to the chest from Jack's P2A1.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500 Mariner ===&lt;br /&gt;
Jack ([[Kiefer Sutherland]]) ,uses the [[Mossberg 500|Mossberg 500 Mariner]] with a pistol grip in episode 4, in which he takes it from Joseph Wald.&lt;br /&gt;
[[Image:Mossberg500AMarinerStd.jpg‎|thumb|none|450px|Mossberg 500A Mariner - 12 Gauge]]&lt;br /&gt;
[[Image:JosephWald590Cruiser.JPG|thumb|none|600px|Joseph Wald surrenders his Mossberg 500 Mariner to Jack.]]&lt;br /&gt;
[[Image:JackMossberg590Cruiserv1.JPG|thumb|none|600px|Jack interrogates Wald, threatening him with the 500 Mariner.]]&lt;br /&gt;
[[Image:JackMossberg590Cruiserv3.JPG|thumb|none|600px|BOOM! Joseph Wald's dog goes splat.]]&lt;br /&gt;
[[Image:JackMossberg590Cruiserv4.JPG|thumb|none|600px|Jack approaches Wald's safe-room cautiously, Mossberg 500 Mariner leveled and at the ready.]]&lt;br /&gt;
[[Image:JackMossberg590Cruiserv5.JPG|thumb|none|600px|Jack hears the bolts lock shut, securing Wald in his safe-room, Mossberg 500 Mariner in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[M16_rifle_series#M4/M4A1_Carbine|M4A1]] carbines were used by the Coral Snake Commandos, Jack Bauer and Nina Myers in Episodes 9 and 10. (4 p.m. - 5p.m., &amp;amp; 5p.m. - 6p.m.) Outfitted with ACOG Sight, Foregrip, AN/PEQ2A Laser Aiming Module and 20 round magazine. Coral Snake Commandos used them again during the warehouse shootout judging by the muzzle flashes. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|300px|[[M16 rifle series#M4/M4A1 Carbine|Colt M4A1]] carbine with M68 Aimpoint scope and RIS foregrip 5.56mm]]&lt;br /&gt;
[[Image:JackBauerM4A1v2.JPG|thumb|none|600px|Jack acquires a Coral Snake soldier's M4A1.]]&lt;br /&gt;
[[Image:JackBauerM4A1v3.JPG|thumb|none|600px|Jack fires his newly acquired M4A1.]]&lt;br /&gt;
[[Image:CoralSnakeCommandoM4A1v3.JPG|thumb|none|600px|The first Coral Snake soldier to be hit from Jack's M4A1 goes down firing.]]&lt;br /&gt;
[[Image:JackBauerM4A1v4.JPG|thumb|none|600px|A close up of Jack firing the M4A1.]]&lt;br /&gt;
[[Image:JackBauerM4A1v6.JPG|thumb|none|600px|A close up, front on view of Jack firing the M4A1.]]&lt;br /&gt;
[[Image:JackBauerM4A1v5.JPG|thumb|none|600px|Jack runs to cover from the Coral Snake team's fire.]]&lt;br /&gt;
[[Image:CoralSnakeCommandoM4A1v2.JPG|thumb|none|600px|A Coral Snake soldier fires at the CTU chopper.]]&lt;br /&gt;
[[Image:NinaMyersM4A1v1.JPG|thumb|none|600px|Nina Myers picks up Jack's discarded M4A1.]]&lt;br /&gt;
[[Image:NinaMyersM4A1v2.JPG|thumb|none|600px|Nina reloads the M4A1.]]&lt;br /&gt;
[[Image:Ninajackm4.png|thumb|none|600px|Nina Myers holding Jack hostage with the M4A1 carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] submachine guns were used by members of the CTU tactical team.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|300px|[[Heckler &amp;amp; Koch MP5A2]].]]&lt;br /&gt;
[[Image:24S2MP5A2v1.JPG|thumb|none|600px|A tactical team member moves in on the wounded Nina.]]&lt;br /&gt;
[[Image:24S2MP5A2v3.JPG|thumb|none|600px|Moving in on Nina, holding an MP5A2.]]&lt;br /&gt;
[[Image:24S2MP5A2v2.JPG|thumb|none|600px|A TAC team member holds Nina.]]&lt;br /&gt;
[[Image:24S2MP5A2v4.JPG|thumb|none|600px|'Hmm. Dead guy. Nice.']]&lt;br /&gt;
[[Image:24S2MP5A2v5.JPG|thumb|none|600px|Although not seen in this frame, like many actors, this guy seems to have trouble keeping the light button depressed enough to not turn it on.]]&lt;br /&gt;
[[Image:24S2MP5A2v6.JPG|thumb|none|600px|Jack radios the chopper, the TAC team guy holding an MP5A2 next to him.]]&lt;br /&gt;
&lt;br /&gt;
===Flashpaper Beretta 92FS===&lt;br /&gt;
Used by Syed Ali to kill Paul Koplin, who was trying to help Kate Warner retrieve computer files that would have compromised Ali.&lt;br /&gt;
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|300px|A &amp;quot;non-gun&amp;quot; flashpaper Beretta 92FS.]]&lt;br /&gt;
[[Image:24S2FlashpaperBeretta92v2.JPG|thumb|none|600px|A clear shot of Syed Ali holding the Flashpaper Beretta 92FS.]]&lt;br /&gt;
[[Image:24S2FlashpaperBeretta92v3.JPG|thumb|none|600px|Ali fires. Quite an impressive muzzle flash from a flashpaper gun...]]&lt;br /&gt;
[[Image:24S2FlashpaperBeretta92v1.JPG|thumb|none|600px|The Flashpaper Beretta 92FS in the foreground, Koplin's tortured and dead body in the background.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson 3913 Ladysmith===&lt;br /&gt;
A [[Smith &amp;amp; Wesson 3913|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] is used by Marie Warner to kill her fiancee and a CTU agent.&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|400px|Smith &amp;amp; Wesson 3913 LS &amp;quot;Ladysmith&amp;quot; 9x19mm.]]&lt;br /&gt;
[[Image:24 season 2 model 3913.JPG|none|thumb|600px|Marie's 3913 as seen during one of the signiture cut screens]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 64===&lt;br /&gt;
Given to Kim by Lonnie for protection against cougars. She later uses it to scare away a dangerous stranger.&lt;br /&gt;
[[Image:S&amp;amp;W64Snub.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 Snub Nose - .38 Special.]]&lt;br /&gt;
[[Image:24 season 2 model 60.JPG|thumb|600px|none|Kim threatened with her own revolver]]&lt;br /&gt;
&lt;br /&gt;
===MAC-10===&lt;br /&gt;
Used by Jack Bauer and Captain Jonathan Wallace when escaping the warehouse.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|Ingram [[MAC-10]] open bolt submachine gun - .45 ACP.]]&lt;br /&gt;
[[Image:JackBauerMac10v1.JPG‎|thumb|none|600px|Jack Bauer covers Captain Wallace with his MAC-10.]]&lt;br /&gt;
[[Image:JackBauerMac10v3.JPG‎|thumb|none|600px|Jack searching for hostiles with Kate Warner and his MAC-10.]]&lt;br /&gt;
[[Image:JackBauerMac10v4.JPG‎|thumb|none|600px|Jack fires his MAC-10 at the hostiles trying to kill Captain Jonathan Wallace.]]&lt;br /&gt;
[[Image:JackBauerMac10v6.JPG‎|thumb|none|600px|Jack taking cover, MAC-10 in hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Used by Captain Jonathan Wallace during the warehouse shootout.&lt;br /&gt;
&lt;br /&gt;
===IMI Micro UZI===&lt;br /&gt;
Used by Captain Jonathan Wallace while escaping the warehouse. This SMG is also used by terrorists throughout this season.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|The IMI Micro Uzi, with 32 round 9x19mm magazine.]]&lt;br /&gt;
[[Image:JonathanWallaceMicroUZIv1.JPG|thumb|none|600px|Captain Jonathan Wallace with his IMI Micro UZI.]]&lt;br /&gt;
[[Image:JonathanWallaceMicroUZIv2.JPG|thumb|none|600px|Wallace taking fire under the cover of smoke with his IMI Micro UZI. You can see the Colt M1911A1 in his other hand.]]&lt;br /&gt;
[[Image:24S2MicroUZIv1.JPG|thumb|none|600px|A terrorist about to execute Kate Warner with an IMI Micro Uzi.]]&lt;br /&gt;
[[Image:24S2MicroUZIv2.JPG|thumb|none|600px|The terrorist fires at the walls when he hears the TAC team approaching.]]&lt;br /&gt;
[[Image:24S2MicroUZIv4.JPG|thumb|none|600px|&amp;quot;I'm the one they want alive, not you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
Seen in the weapons drawer in the trunk of Jack Bauer's CTU vehicle, amongst other weapons, with stock folded.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|300px|Heckler &amp;amp; Koch G36K - 5.56x45mm.]]&lt;br /&gt;
[[Image:Jack Bauer's Trunk.JPG|thumb|none|600px|Jack Bauer's in-vehicle weapons drawer, holding the Heckler &amp;amp; Koch G36K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
With an Aimpoint sight and a tri-rail RAS forearm, used by Yusuf Auda during the firefight with the Coral Snake commandos at the warehouse. Interestingly when he removes it from the trunk it has a 20 round magazine and in the next cut immediately following it changes to a 30 round magazine.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3, 9x19mm; stock extended.]]&lt;br /&gt;
[[Image:YusufAudaMP5v2.JPG|thumb|none|600px|Yusuf collects the kitted out MP5A3 from Jack Bauer's weapons drawer.]]&lt;br /&gt;
[[Image:YusufAudaMP5v4.JPG|thumb|none|600px|Yusuf Auda holding the MP5A3.]]&lt;br /&gt;
[[Image:YusufAudaMP5v5.JPG|thumb|none|600px|Yusuf Auda's MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP===&lt;br /&gt;
When Jack Bauer ([[Kiefer Sutherland]]) is revived after being tortured to a near-death state, his initial torturer is killed and Raymond O'Hara ([[Bryan Goodman]]) takes over.  But as he attempts to get information from Jack, a doctor forced to help him attacks him instead, allowing Bauer to grab Raymond's gun - a suppressed [[Heckler_%26_Koch_USP|Heckler &amp;amp; Koch USP]].  Bauer dispatches Raymond and his guards, and later uses it to subdue several racists who kidnapped Kate Warner ([[Sarah Wynter]]) and got ahold of an important computer chip. It was also used earlier on in the season by an LAPD officer to kill terrorists firing on George Mason, and by Chris; one of the men on Eddie Grant's crew that bombed CTU.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm.]]&lt;br /&gt;
[[Image:24LAPDofficerUSPv1.JPG|thumb|none|600px|A barely visible Heckler and Koch USP.]]&lt;br /&gt;
[[Image:24LAPDofficerUSPv2.JPG|thumb|none|600px|The LAPD office shoots and kills the terrorist firing on George Mason.]]&lt;br /&gt;
[[Image:JoshephWald'sMenUSPv2.JPG|thumb|none|600px|Chris fires on Jack with his Heckler &amp;amp; Koch USP.]]&lt;br /&gt;
[[Image:24S2-USPv5.JPG|thumb|none|600px|The doctor is forced to inject Jack with Beroglide, suppressed Heckler &amp;amp; Koch USP aimed at his head.]]&lt;br /&gt;
[[Image:24S2-USPv6.JPG|thumb|none|600px|Jack makes a hostile's death quick after he's injected with a lethal dose of Beroglide.]]&lt;br /&gt;
[[Image:24S2-USPv4.JPG|thumb|none|600px|Jack demands the CPB memory chip with his suppressed USP.]]&lt;br /&gt;
[[Image:24S2-USPv3.JPG|thumb|none|600px|Jack searches for hostiles with a suppressed USP.]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
In the Season 2 finale, one of Peter Kingsley's ([[Tobin Bell]]) henchmen has a [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] in an ankle holster.  During a fight with Jack Bauer ([[Kiefer Sutherland]]), he tries to use it with no success, discharging the weapon several times.  A few minutes later, Jack tries to use it against Kingsley himself, but to no avail - the gun is empty.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|300px|Walther PPK in 7.65x17mm Auto (.32 ACP).]]&lt;br /&gt;
[[Image:24S2WaltherPPKv3.JPG|thumb|none|600px|A Walther PPK in a hostile's ankle holster.]]&lt;br /&gt;
[[Image:24S2WaltherPPKv4.JPG|thumb|none|600px|Jack and the hostile discharge the PPK several times while fighting over it.]]&lt;br /&gt;
[[Image:24S2WaltherPPKBehindChair.JPG|thumb|none|600px|The PPK is lodged behind a chair in the coliseum.]]&lt;br /&gt;
[[Image:24S2WaltherPPKv1.JPG|thumb|none|600px|Jack attempts to fire the empty Walther PPK.]]&lt;br /&gt;
[[Image:24S2WaltherPPKv2.JPG|thumb|none|600px|Jack trying to fire on Kingsley.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch SR9T===&lt;br /&gt;
&lt;br /&gt;
Used by Jack to Fight Kingsley's men during final encounter.&lt;br /&gt;
[[Image:H&amp;amp;KSR9T.jpg|thumb|none|300px|Heckler &amp;amp; Koch SR9T. (This is a 'faux' SR9T movie gun converted from an HK91, with an SG/1 style buttstock (instead of the correct MSG90 style) and PSG trigger pack - 7.62x51mm.)]]&lt;br /&gt;
[[Image:24S2-SR9Tv2.JPG|thumb|none|600px|Jack takes aim with his SR9T.]]&lt;br /&gt;
[[Image:24S2-SR9Tv3.JPG|thumb|none|600px|A close-up of Jack firing on hostiles to protect Sherry Palmer.]]&lt;br /&gt;
[[Image:24S2-SR9Tv4.JPG|thumb|none|600px|Jack takes cover from enemy fire with his SR9T.]]&lt;br /&gt;
[[Image:24S2-SR9Tv5.JPG|thumb|none|600px|Jack fires at hostiles.]]&lt;br /&gt;
[[Image:24S2-SR9Tv6.JPG|thumb|none|600px|Jack prepares to ditch the SR9T and rescue Sherry.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P99===&lt;br /&gt;
Used by Peter Kingsley in the season finale.&lt;br /&gt;
&lt;br /&gt;
===Beretta M12===&lt;br /&gt;
Used by Kingsley's men.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5KA4===&lt;br /&gt;
Seen in the hands of Secret Service agents, when President Palmer passes out.&lt;br /&gt;
&lt;br /&gt;
[[Image:24 Secret Service MP5KA4.png|thumb|none|600px|Secret Service agents brandish MP5KA4 submachine guns]]&lt;br /&gt;
&lt;br /&gt;
===Advanced Taser M26===&lt;br /&gt;
Ronnie Stark ([[Peter Outerbridge]]) uses it on Jack on episode 19 (2:00AM-3:00AM).&lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|400px|Adv. Taser M26.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=384211</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=384211"/>
		<updated>2011-02-02T20:22:06Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92FS|Beretta M9]]==&lt;br /&gt;
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading). &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as Beretta 93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
[[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch G3| G3A3]]==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds. First 4 are however Engineer-exclusive.&lt;br /&gt;
&lt;br /&gt;
==[[9A-91]]==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch XM8]] Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==[[AKS-74U]]==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
An early prototype of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length, it is the CQC version.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
[[Heckler &amp;amp; Koch XM8]] is unlockable Assault Rifle. It is used with the M-320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[HK416]]==&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt [[M4A1]]==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[AEK-971]]==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 Rifle==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The M16 has been replaced in ''Battlefield: Bad Company 2'' by the M16A4. The M16A4 differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|M16A4 with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
==[[Steyr AUG#Steyr AUG A3|Steyr AUG A3]]==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN F2000]] Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[Norinco QB rifle series#Norinco QBU-88|QBU-88]]==&lt;br /&gt;
Called &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==[[SV-98]]==&lt;br /&gt;
Called &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
==[[VSS Vintorez]]==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine. &lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[Barrett M95]]==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''e'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[GOL sniper rifle|GOL]]==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==[[SVD Dragunov#SVU Dragunov|SVU]]==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870]]MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[NeoStead 2000 Shotgun|NeoStead 2000]]==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Izhmash_Saiga_series_shotgun#Saiga_20|Saiga-20]]==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 12g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[USAS-12]]==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==[[TOZ-194]]==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==[[M249 SAW]] Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[PKM]]==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game.  This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[MG36]]==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag. It includes a built-in red dot sight, even when the player does not choose the red dot specialization.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[XM8]] LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. &lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
==[[QJY-88]]==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]] Correct but called General Purpose usually no size defined.&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==[[MG42#MG3|MG3]]==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M203]]==&lt;br /&gt;
Mounted on the HK416, M16A2, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==[[GP-30]]==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch M320]]==&lt;br /&gt;
Mounted on the XM8. &lt;br /&gt;
&lt;br /&gt;
(Some say &amp;quot;It's AG-36.&amp;quot; but, in reality, it can't mounted on the XM8. The AG 36 (for G36) is an adapted M320. The L85A2 rifle uses an other adapted M320 called the AG 80,this is not the same as the AG 36.&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch M-320, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|M-320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M136 [[AT4]]==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==[[Carl_Gustav_recoilless_rifle#Carl Gustav M3|Carl Gustav M3]]==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The XM312 is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
==[[Kord heavy machine gun]]==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] is mounted on top of the american M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[M134]] Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==XM307==&lt;br /&gt;
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==[[QLZ-87]]==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==[[ZU-23]]-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2 Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[M16A1]]==&lt;br /&gt;
Seen in the TGS Trailer.&lt;br /&gt;
Has a 30 round capacity despite being modeled with a Vietnam-era 20-round magazine. Also the reload animation reveals that this weapon lacks a forward bolt assist, which makes its aesthetic appearance more like the original M16 rather than the M16A1.&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M16_reloading.jpg]]&lt;br /&gt;
[[Image:M16_sighth.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[AK47]]==&lt;br /&gt;
Used in the TGS game-play demo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[M14]]==&lt;br /&gt;
The M14 appears to be fully automatic in the expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M14123.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
Used in the TGS Game-play demo. Despite being modeled with a drum magazine, the in-game weapon has a magazine capacity of 25.&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[MAC-10]]==&lt;br /&gt;
Called the &amp;quot;M10&amp;quot; in-game, and has a 40-round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Mac10123.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[IMI Uzi]]==&lt;br /&gt;
the Uzi makes a return in this expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|700px|Note that there isn't a suppressor on this one]]&lt;br /&gt;
[[Image:Uzi123.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==[[Browning M1919]]==&lt;br /&gt;
Seen mounted on american M15A jeep&lt;br /&gt;
&lt;br /&gt;
==[[MG34]]==&lt;br /&gt;
Mounted on NVA T54 tanks and GAZ69 trucks&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:M60123.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[M60D]]==&lt;br /&gt;
Two M60D are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. &lt;br /&gt;
&lt;br /&gt;
==[[Stoner 63]]==&lt;br /&gt;
Used in the TGS Game-play demo.  Called the &amp;quot;XM22&amp;quot; in-game, and feeds from a 200-round belt box.&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[RPK]]==&lt;br /&gt;
Seen in the Hill 137 trailer.&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:Pkm123.jpg]]&lt;br /&gt;
[[Image:Pkmreloading.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==[[Tokarev TT-33 Pistol]]==&lt;br /&gt;
Used in the TGS Game-play demo&lt;br /&gt;
&lt;br /&gt;
==[[Colt M1911A1]]==&lt;br /&gt;
The M1911A1 makes a return.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==[[SVD Dragunov]]==&lt;br /&gt;
Seen in the Hill 137 trailer.&lt;br /&gt;
&lt;br /&gt;
==M40 Sniper Rifle==&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[M21]]==&lt;br /&gt;
[[Image:M21_m1a.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870 Shotgun]]==&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M79 grenade launcher]]==&lt;br /&gt;
Used in the TGS Game-play demo&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==[[M2 Flamethrower]]==&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=384210</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=384210"/>
		<updated>2011-02-02T20:13:46Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* MP-443 Grach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92FS|Beretta M9]]==&lt;br /&gt;
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading). &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as Beretta 93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
[[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch G3| G3A3]]==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds. First 4 are however Engineer-exclusive.&lt;br /&gt;
&lt;br /&gt;
==[[9A-91]]==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch XM8]] Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==[[AKS-74U]]==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
An early prototype of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length, it is the CQC version.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
[[Heckler &amp;amp; Koch XM8]] is unlockable Assault Rifle. It is used with the M-320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[HK416]]==&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt [[M4A1]]==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[AEK-971]]==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 Rifle==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The M16 has been replaced in ''Battlefield: Bad Company 2'' by the M16A4. The M16A4 differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|M16A4 with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
==[[Steyr AUG#Steyr AUG A3|Steyr AUG A3]]==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN F2000]] Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[Norinco QB rifle series#Norinco QBU-88|QBU-88]]==&lt;br /&gt;
Called &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==[[SV-98]]==&lt;br /&gt;
Called &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
==[[VSS Vintorez]]==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine. &lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[Barrett M95]]==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''e'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[GOL sniper rifle|GOL]]==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==[[SVD Dragunov#SVU Dragunov|SVU]]==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870]]MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[NeoStead 2000 Shotgun|NeoStead 2000]]==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Izhmash_Saiga_series_shotgun#Saiga_20|Saiga-20]]==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 12g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[USAS-12]]==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==[[TOZ-194]]==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==[[M249 SAW]] Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[PKM]]==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game.  This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[MG36]]==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag. It includes a built-in red dot sight, even when the player does not choose the red dot specialization.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[XM8]] LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. &lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
==[[QJY-88]]==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]] Correct but called General Purpose usually no size defined.&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==[[MG42#MG3|MG3]]==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M203]]==&lt;br /&gt;
Mounted on the HK416, M16A2, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==[[GP-30]]==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch M320]]==&lt;br /&gt;
Mounted on the XM8. &lt;br /&gt;
&lt;br /&gt;
(Some say &amp;quot;It's AG-36.&amp;quot; but, in reality, it can't mounted on the XM8. The AG 36 (for G36) is an adapted M320. The L85A2 rifle uses an other adapted M320 called the AG 80,this is not the same as the AG 36.&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch M-320, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|M-320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M136 [[AT4]]==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==[[Carl_Gustav_recoilless_rifle#Carl Gustav M3|Carl Gustav M3]]==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The XM312 is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
==[[Kord heavy machine gun]]==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] is mounted on top of the american M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[M134]] Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==XM307==&lt;br /&gt;
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==[[QLZ-87]]==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==[[ZU-23]]-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2 Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[M16A1]]==&lt;br /&gt;
Seen in the TGS Trailer.&lt;br /&gt;
Has a 30 round capacity despite being modeled with a Vietnam-era 20-round magazine. Also the reload animation reveals that this weapon lacks a forward bolt assist, which makes its aesthetic appearance more like the original M16 rather than the M16A1.&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M16_reloading.jpg]]&lt;br /&gt;
[[Image:M16_sighth.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[AK47]]==&lt;br /&gt;
Used in the TGS game-play demo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[M14]]==&lt;br /&gt;
The M14 appears to be fully automatic in the expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M14123.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
Used in the TGS Game-play demo. Despite being modeled with a drum magazine, the in-game weapon has a magazine capacity of 25.&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[MAC-10]]==&lt;br /&gt;
Called the &amp;quot;M10&amp;quot; in-game, and has a 40-round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Mac10123.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[IMI Uzi]]==&lt;br /&gt;
the Uzi makes a return in this expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|700px|Note that there isn't a suppressor on this one]]&lt;br /&gt;
[[Image:Uzi123.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==[[Browning M1919]]==&lt;br /&gt;
Seen mounted on american M15A jeep&lt;br /&gt;
&lt;br /&gt;
==[[MG34]]==&lt;br /&gt;
Mounted on NVA T54 tanks and GAZ69 trucks&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:M60123.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[M60D]]==&lt;br /&gt;
Two M60D are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. &lt;br /&gt;
&lt;br /&gt;
==[[Stoner 63]]==&lt;br /&gt;
Used in the TGS Game-play demo.  Called the &amp;quot;XM22&amp;quot; in-game, and feeds from a 200-round belt box.&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[RPK]]==&lt;br /&gt;
Seen in the Hill 137 trailer.&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg]]&lt;br /&gt;
[[Image:Pkm123.jpg]]&lt;br /&gt;
[[Image:Pkmreloading.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==[[Tokarev TT-33 Pistol]]==&lt;br /&gt;
Used in the TGS Game-play demo&lt;br /&gt;
&lt;br /&gt;
==[[Colt M1911A1]]==&lt;br /&gt;
The M1911A1 makes a return.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==[[SVD Dragunov]]==&lt;br /&gt;
Seen in the Hill 137 trailer.&lt;br /&gt;
&lt;br /&gt;
==M40 Sniper Rifle==&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[M21]]==&lt;br /&gt;
[[Image:M21_m1a.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870 Shotgun]]==&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M79 grenade launcher]]==&lt;br /&gt;
Used in the TGS Game-play demo&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==[[M2 Flamethrower]]==&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Dark_Knight&amp;diff=382526</id>
		<title>Talk:The Dark Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Dark_Knight&amp;diff=382526"/>
		<updated>2011-01-29T18:24:34Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Fingerprint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Joker's Knives=&lt;br /&gt;
==Microtech Combat Troodon OTF Knife==&lt;br /&gt;
When the Joker threatens Gambol he uses a Microtech Combat Troodon OTF Knife with black plain drop point blade. In the scene when the dead Batman-impostor is brought down, originally a knife holds the joker card to the body. When it has been pulled out of the body it is a black single bladed Troodon with a serrated blade.&lt;br /&gt;
[[Image:143-11.jpg|thumb|none|600px|Same knife as the Joker has when he kills Gambol except his is not serrated like this one.]]&lt;br /&gt;
[[Image:Tdk 0651.jpg|thumb|none|600px|The Joker threatens Gambol with a Microtech Combat Troodon OTF Knife.]]&lt;br /&gt;
[[Image:Tdk 0662.jpg|thumb|none|600px|&amp;quot;Sticks the blade in my mouth...Let's put a smile on that face!&amp;quot; Joker prepares to kill Gambol.]] &amp;quot;Why so serious?!&amp;quot;&lt;br /&gt;
[[Image:JokerCard0.jpg|thumb|none|600px|Here is the alternative take where a knife has held the joker card to the body.]]&lt;br /&gt;
[[Image:143-22.jpg|thumb|none|600px|This is the same knife as the one who's pierced the joker card above except this doesn't have serrations which the above one has.]]&lt;br /&gt;
&lt;br /&gt;
==Extractor 1600 OTF Knife==&lt;br /&gt;
The Jokers main knife is a Cupid clone known as the Extractor 1600 OTF knife. The exact manufacturer is unknown. As for a note, the one used by the joker has a safety catch on the bottom of the handle.&lt;br /&gt;
[[Image:Extractor1600.jpg‎|thumb|none|600px|Extractor 1600 OTF Knife. Same model as used by the Joker. Even has the safety catch on the bottom of the handle.]]&lt;br /&gt;
[[Image:Untitled7.jpg|thumb|none|600px|Original footage from the scene with the Batman-impostor. A Extractor 1600 is holding the joker card in place.]]&lt;br /&gt;
[[Image:Tdk 1122.jpg|thumb|none|600px|The Joker telling Rachel one of his scar-stories as she has a knife to her face.]]&lt;br /&gt;
[[Image:Tdk 1794.jpg|thumb|none|600px|&amp;quot;Could you please just give me a minute?&amp;quot; Gordon apprehending the Joker who's got the knife in his hand.]]&lt;br /&gt;
[[Image:Tdk 1800.jpg|thumb|none|600px|Joker after Gordon's yanked him to the ground. Knife besides him.]]&lt;br /&gt;
[[Image:Tdk 2286.jpg|thumb|none|600px|&amp;quot;Why don't we cut you up into little pieces and feed you to your pooches? Hmm? And then we'll see how loyal a hungry dog really is.&amp;quot; Joker says to the chechen before his men takes him away presumedly to be eaten by dogs.]]&lt;br /&gt;
&lt;br /&gt;
==Nothing in his pockets but knifes and lint==&lt;br /&gt;
When the Joker has been caught and brought to the MCU holding cells we see a blue-gloved police officer emptying his pockets and putting several items on a counter. &lt;br /&gt;
[[Image:Batman Large knife dark knight.jpg|thumb|none|600px|The knife in the guys hand is a kitchen knife of unknown model. Next we have what looks like a Microtech Troodon.&lt;br /&gt;
Then there is a knife that looks like a AKC Concord 078. And after that the knife whit it's blade extended looks like a Microtech Makora.]]&lt;br /&gt;
[[Image:143-22.jpg|thumb|none|400px|Microtech Troodon is one of the knifes used in the film.]]&lt;br /&gt;
[[Image:205ab2.jpg‎|thumb|none|400px|An AKC Concord 078 like the one in the film.]]&lt;br /&gt;
[[Image:Tqrk-1140027-1.jpg‎|thumb|none|400px|An Microtech Makora is also one of the knifes used in the film. This one, the Microtech Troodon and a Microtech H.A.L.O is said to be used in the film according to a spokesperson at Microtech. I've only spotted the first two.]]&lt;br /&gt;
[[Image:KnivesAndLint.png|thumb|none|600px|Here is another look at the knifes.]]&lt;br /&gt;
&lt;br /&gt;
==Lancashire Potato Peeler==&lt;br /&gt;
The last item the police officer picks up is a Lancashire potato peeler. The handle has a light blueish-green or light orange colored twine.&lt;br /&gt;
[[Image:Big_3267.jpg|thumb|none|400px|A Lancashire peeler with turquoise twine.]]                                      &lt;br /&gt;
[[Image:Tdk 1820.jpg|thumb|none|600px|The surprised officer pulls out an old fashioned potato peeler out of the Jokers clothes.]]&lt;br /&gt;
&lt;br /&gt;
==Rapala Fillet Knife==&lt;br /&gt;
On posters and on promotional photos of the Joker you can see him use a long fillet knife. This is most likely a Rapala fillet knife.&lt;br /&gt;
[[Image:535342_raw.jpg|thumb|none|400px|A Rapala Fillet Knife.]]&lt;br /&gt;
[[Image:Promos022.jpg|thumb|none|400px|The Joker with his knife in a promotional photo.]]&lt;br /&gt;
[[Image:Jokerposter.jpg|thumb|none|400px|A poster featuring the Joker with a knife and a joker playing-card in his hands.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Do you have any information about the gun used by Harvey Dent when he shot Maroni's men? Thank you. BTW great potential website, I love it. [[Special:Contributions/118.136.36.2|118.136.36.2]] 01:49, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Can I screen this when it comes out? I try to cover new releases plus I did the first one. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::Yeah, sure, I don't see why not. I just have one request - do you by chance have a computer that can play Blu Ray? I keep looking at Legion's Fate's blog with all of his super-high quality Blu Ray screenshots, and I'm starting to get jealous. I think IMFDB needs the same quality images he has. I've seen some images from the Blu Ray version of this movie and they're ''soooooooo'' pretty. -[[User:MT2008|MT2008]] 04:28, 9 December 2008 (UTC)&lt;br /&gt;
:I'll see if I can break for a Blu-ray for my computer. I doubt it will be cheap though. And don't worry about that guy, we're better :).&lt;br /&gt;
&lt;br /&gt;
:Guner313, are you screencapping this or are you just adding some shots? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
 &lt;br /&gt;
:::Well, our info is better, yes. And we have MoviePropMaster2008, our ultimate weapon. But I still think it'd be cool if we had some Blu Ray screenshots. I am looking at Blu Ray players myself, though I'm probably not going to be buying one immediately since my checking account is still hurting from my last gun purchase.&lt;br /&gt;
&lt;br /&gt;
:::BTW, this page already has 20,000 views, due to this movie's popularity, so let's make it extra special. Gotta give people what they want. -[[User:MT2008|MT2008]] 23:44, 11 December 2008 (UTC)&lt;br /&gt;
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=Page=&lt;br /&gt;
Well, it's not Bluray but I still think the images look great. pngs were wierd to use instead of jpgs for the first time but the long load time is worth it for such nice pictures on this page. I hope this is good enough as making it &amp;quot;extra special&amp;quot;. &lt;br /&gt;
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Sorry the page took so long btw, I had a lot to do this week. :P - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:Unbelievable! Someone removed some of my screencaps like the flashpaper Glock firing. Since it was an anonymous user, I protected the page, but I won't keep it that way forever. Just until this person decides to stop removing my pictures. (some of those images are harder to get then they appears, especially the Glock flashpaper, since frame by frame wouldn't catch it. I had to rapid-tap pause, which took about 10 mins to achieve). :(  Sorry to inconveniance people. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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::Yeah, doing screencaps isn't as easy as some would think. It's is hard as hell for some guns that show up for a split second and never seen again. [[User:Excalibur01|Excalibur01]] 08:16, 19 December 2008 (UTC)&lt;br /&gt;
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can anyone id the jokers knifes&lt;br /&gt;
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I would be interested in that. I was trying to Id some of them but I can't really tell, a couple of the ones being set on the table look like kitchen knives.&lt;br /&gt;
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:Like I did with [[The Punisher (2004)]], I could add all his knives to this discussion section. But I have too much to do right now. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Anybody know how they got the WZ.83 Nabój 40 x 47 mm to shoot a grapple gook.  ==&lt;br /&gt;
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It looked like a practical effect.&lt;br /&gt;
*Must be some kind of special effects. The Pallad D shoots only two kind of ammunition fragmentation and smoke grenades. And the 40x47 mm ammo is only produced in Poland. [[Special:Contributions/87.207.56.12|87.207.56.12]] 15:19, 21 January 2009 (UTC)&lt;br /&gt;
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Possibly a CO2 copy.-protoAuthor&lt;br /&gt;
*I saw one put the grappling hook into the barrel and fire it. Maybe a grenade launcher modified for the movie. - [[User:Crysis|Crysis]] 16:17, 21 August 2009 (UTC)&lt;br /&gt;
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== M16A2 ==&lt;br /&gt;
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The M16A2 section on the page has a picture with the weapon mounted with a red dot, and the caption stating &amp;quot;Mounted with an Eotech&amp;quot;. Either it's mounted with a very deformed EOTech on backwards, or it's something else. Looks most like a Trijicon Reflex (Either RX01 or RX06) attached with an RX10 gooseneck handle mount.  Difficult to be more presise, though, with that picture. Are there any better shots of rifles equipped with this sight in the movie?&lt;br /&gt;
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== Dent's Smith &amp;amp; Wesson Model 64 ==&lt;br /&gt;
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During the scene where Harvey was pointing the gun to his own head and pulls the hammer back, we see the trigger appears to be pulled back already. Is there something wrong with the trigger? You see in in the screen cap. [[User:Excalibur01|Excalibur01]] 03:57, 20 June 2009 (UTC)&lt;br /&gt;
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== M1 garands==&lt;br /&gt;
If they are firing live rounds into the air it i'm pretty sure would be much louder than a blank and I would assume the police officers would notice the difference between.&lt;br /&gt;
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except they would know they are firing a specific amount of shots, and after those shots they would have live rounds, obviously&lt;br /&gt;
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Isn't the BFA only relevant to whether the blank round cycles the action or not?  Is it possible that they could be firing blanks and then manually ejecting the round?&lt;br /&gt;
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==Blu Ray screen caps==&lt;br /&gt;
I would like to redo these caps with the Blu ray versions.   Anyone else already working on it?  [[User: Ben41|Ben41]]   11 Oct 2009&lt;br /&gt;
:I don't think anyone is. Are you going to recap the whole thing? If you are, just save over the existing caps. -[[User:Predator20|Predator20]] 22:18, 11 October 2009 (UTC)&lt;br /&gt;
Yeah, I would like to redo it.  Is the reason why the page takes so long to load is because of the PNG's? [[User: Ben41|Ben41]]   11 Oct 2009&lt;br /&gt;
::I didn't notice the PNG deal, i think that may have been done to get better quality pics. This is quoting MPM2008 ''&amp;quot;IMFDB has a policy that screenshots can be replaced by better shots, or full frame (4:3) shots can be replaced by the more preferable 16:9 wide screen shots (by anyone) Someone can replace anyone's screenshots if the replacing screenshots are clearly superior in quality.&amp;quot;'' This existing pics are 640x480 - 290kb, yours are 1,230x720 - 88kb. While no one likes their caps being replaced, if the ones replacing it are larger and sharper that is the way it goes. Plus the file sizes being down from 290kb to 88kb, will help it a lot. -[[User:Predator20|Predator20]] 21:52, 12 October 2009 (UTC)&lt;br /&gt;
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::Yes, the PNG shots slow this page down.  I can't remember why GM45 chose to use that format (he typically uses JPEG), but not long after this page, we started encouraging members not to use PNG format.  If anyone wishes to replace the screencaps, feel free. -[[User:MT2008|MT2008]] 00:50, 13 October 2009 (UTC)&lt;br /&gt;
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== Smith &amp;amp; Wesson M76 ==&lt;br /&gt;
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If you watched the Oscars this year, they did a bit on the sound in the Dark Knight (to use as an example) and it actually showed the sound editors firing a Micro Uzi at full auto, and that's the sound they used for the M76, not a minigun. --[[User:Funkychinaman|Funkychinaman]] 06:06, 8 March 2010 (UTC)&lt;br /&gt;
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==Batman in other media==&lt;br /&gt;
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If the live action Batman movies get a gun page, why not &amp;quot;Batman the Animated Series&amp;quot;, the TV movie &amp;quot;Mask of the Phantasm&amp;quot; or the current show on Cartoon Network &amp;quot;Batman: The Brave and the Bold&amp;quot;???&lt;br /&gt;
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:'''&amp;quot;No Cartoons. Anime is a work of art where the Japanese took time and effort to draw, sometimes in great detail, images of firearms despite from a country that prohibits civilian ownership of arms. Only take screencaps from sources that you know for a fact is an image of a gun. We do not accept caricatures of what is supposed to be a gun. Nor do we accept images from cartoons like the Simpsons, Family Guy, South Park unless you have an image for us and anyone can ID right away as a specific gun. If you give us an image of 2 rectangles with a poorly drawn trigger and tell us it's a 1911, then it will be promptly deleted. The same rules to quality images for movies, TV, and games also apply here. Do not post low resolution of anything here or they will be deleted and replaced.&amp;quot;''' From the rules. [[User:Hoot471|Hoot471]] 15:46, 11 May 2010 (UTC)&lt;br /&gt;
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Would Batman: Gotham Knight work? It's anime influenced animation just like &amp;quot;Animatrix&amp;quot;.&lt;br /&gt;
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:I have no idea. Best idea would be to ask one of the admins around here. I just quoted the above from the rules as I remember someone asking about cartoons. [[User:Hoot471|Hoot471]] 08:04, 12 May 2010 (UTC)&lt;br /&gt;
::If the rules say so, then how come [[The Iron Giant]] gets to stay on this website? It's a cartoon, too. - [[User:Kenny99|Kenny99]] 02:22, 13 May 2010 (UTC)&lt;br /&gt;
As I said, I don't know. Your best bet is to ask an Admin that '''does know''' the answer. [[User:Hoot471|Hoot471]] 07:20, 13 May 2010 (UTC)&lt;br /&gt;
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--- I believe this rule applies to the kinds of cartoons or animations where any weapons used in them are drawn in very poor detail and cannot be positively identified. But for other cartoons and other anime/animation films/TV shows where firearms are drawn in great detail to where they can be positively identified and are already on this site, they are an exception. Animation films such as [[The Iron Giant]] and [[Atlantis: The Lost Empire]] and animes such as [[Black Lagoon]], [[Batman: Gotham Knight]], [[The Animatrix]] and [[Hellsing]] are allowed here on the site because (I am only assuming) the weapons identified in those works can be positively identified to real-world firearms, and they are not some piss-poor drawings of supposed real-world firearms like in other cartoons or animations on TV or in movies. But as [[User:Hoot471|Hoot471]] pointed out, you'll have to ask one of the administrators. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 11:30, 30 November 2010 (UTC)&lt;br /&gt;
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==Eminem==&lt;br /&gt;
When the Batman imposter killed by the Joker is slammed against the mayors window and they've lowered him down, there's a Joker card from a deck of cards on his chest with the words &amp;quot;Will the real Batman please stand up&amp;quot; on it. GREAT! Very nicely done.&lt;br /&gt;
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...and Eminem rip that off of &amp;quot;To Tell the Truth&amp;quot; game show.&lt;br /&gt;
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==Penthouse Window==&lt;br /&gt;
When the Joker and his mooks crash the fundraiser and the Joker takes Rachel hostage he backs up to a window and points his revolver behind him and shoots and the window right behind him smashes even though his gun is pointed nowhere near the window... and would a high up penthouse window shatter completely from a single gunshot?--[[User:T.H.M.Christensen|T.H.M.Christensen]] 23:25, 29 October 2010 (UTC)&lt;br /&gt;
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glass that high up in the sky and windows that low to a walking floor has to be tempered glass, which combined with the pressure at that elavation it would most likely cause the glass to shatter like that...but im not mythbusters.&lt;br /&gt;
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Plus it is also movie glass, which is much more easy to break. In real life, we'd see bullet holes and it would take more than one shot to shatter glass like that. [[User:Excalibur01|Excalibur01]] 03:51, 30 October 2010 (UTC)&lt;br /&gt;
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==Fingerprint==&lt;br /&gt;
The shattered bullet in the wall that Batman finds and uses his CSI: Miami computer to regenerate has a fingerprint from when the shooter pushed it into the magazine (or &amp;quot;clip&amp;quot; as Alfred puts it), yet this full thumbprint would be on the casing, not on the bullet itself...Just thought I'd post it here as it's a goof. --[[User:T.H.M.Christensen|T.H.M.Christensen]] 19:16, 1 November 2010 (UTC)&lt;br /&gt;
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Well it's possible for someone to push a bullet down a magazine and then press down the bullet end with his thumb. I've loaded bullets before and sometimes my thumb would touch the end of the bullet, but the unlikeliness of the CSI scan is that when a bullet is fired, the heat alone would have distorted the prints and the impact on the wall and shatter itself would have also messed up the print. And testing a identical size bullet and fired from a different type of gun into maybe not the same kind of wall material would most likely yielded a different kind of impact and would shatter the bullet into a completely different spread in the wall. [[User:Excalibur01|Excalibur01]] 22:23, 1 November 2010 (UTC)&lt;br /&gt;
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About your little &amp;quot;clip&amp;quot; quip, (no pun intended,) correct me if I'm wrong, but isn't the clip technically the part of the magazine that holds the bullets, making Alfred's statement technically right, although probably unintendedly? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:24, 29 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=382041</id>
		<title>Talk:The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=382041"/>
		<updated>2011-01-28T03:46:13Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* I liked Rick's reaction when he pulled the pin on the grenade in the last episode */ new section&lt;/p&gt;
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&lt;div&gt;==OTHER==&lt;br /&gt;
That's Norman Reedus with the crossbow. He plays Daryl Dixon, who was not in the actual comic that I can recall. I like that though, he's a cool actor. I'm also a little bummed that they didn't use the guns drawn in the comics. Rick uses a HK mk.23. For those of you who might think that it's impossible to tell that from the comic the artist wrote HK MK.23 on the barrel.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I read some where that the Walker are attracted to loud noises. that might be why he is carrying a crossbow&lt;br /&gt;
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It is smart to use a crossbow; because it saves on bullets and in most all undead literature and movies the undead always react and swarm when they hear a gunshot. Very good show, have never read the comic but look forward to.-GoshMr.Peabody&lt;br /&gt;
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It's pretty amazing. I recommend buying the trade paperbacks. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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==Whoa==&lt;br /&gt;
I loved the comic, when the hell did it get a tv show?&lt;br /&gt;
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The idea was revealed a while ago. It comes out on Halloween. -SasquatchJim&lt;br /&gt;
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honestly , its like two hours till the show ,i cant wait. simmons 8492&lt;br /&gt;
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Well it kept my interest. I'll watch it again next week to see if it can maintain the momentum.--[[User:Jcordell|Jcordell]] 18:30, 1 November 2010 (UTC)&lt;br /&gt;
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honestly it took some time to realy get things going , but now hes in a populated zone with other survivers . and if i was him id start that tank up! simmons 8492&lt;br /&gt;
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I coulda sworn the 50 on that tank was still loaded with ammo and in the next scene, it had no ammo [[User:Excalibur01|Excalibur01]] 01:30, 4 November 2010 (UTC)&lt;br /&gt;
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Just watched it again. The .50 on the tank doesn't appear to be loaded, but there's another one in a sandbag fort that is, in the foreground as he goes by. -IGemini 04:15, 4 November 2010 (UTC)&lt;br /&gt;
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iv watched it from the start and i have to say its great simmons 8492&lt;br /&gt;
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== Crappy dialogue ==&lt;br /&gt;
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In the trailer, one of the cops told the other to make sure he had a round in the chamber and that his safety is off. First off, the man he was talking to, had a Glock, so no safety. And since he's a trained cop, ready to open fire on a suspect that's hostile, why wouldn't he have a round in the chamber and his gun ready to go? That line just threw me off [[User:Excalibur01|Excalibur01]] 22:58, 3 September 2010 (UTC)&lt;br /&gt;
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Hey guys, just watched it. Its brilliant, easily as good as the comic. The 'crappy dialogue above does jar a little tho. Hes telling him to make sure he had a round in the chamber and that his safety is off as it is implied the officer in question is a bit useless, however after doing a brass check the officer in question then presses down on the slide release (even tho the slide is forward) as if to pretend it is the saftey catch. Morgan has a 5 shot snub revolver (which someone else will have to identify as im not too good with em). Rick pull a 92fs (standing in for an m9) from a dead soldiers shoulder holster at the end of the episode, and i'm fairly sure the SIG is a tutone P228 or 229 not a P239 --[[User:Captain Snikt|Captain Snikt]] 00:21, 22 October 2010 (UTC)&lt;br /&gt;
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The funny thing about the thing with the safety is that you can hear the sound of a safety being click off.--[[User:Mattattack07|Mattattack07]] 04:03, 1 November 2010 (UTC)&lt;br /&gt;
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Remember that the dialogue was written long before it was decided the cop would be holding a Glock(unless the writer is Michael Mann). So maybe the round in the chamber thing  may have been unwarranted, but maybe he was a rookie, he did seem sort of skittish. Regardless, it's unfair to call ''that'' crappy dialogue. I think you're letting your knowledge of guns get in the way of enjoying good stories.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 04:32, 1 November 2010 (UTC)&lt;br /&gt;
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Dont know if its worth noting, but the cop he tells that too, is actually, the first zombie he ends up shooting, after leaving the police station. Rick commented he was careless and dumb, so reminding him, makes sense.&lt;br /&gt;
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And, of course, Rick committed a cardinal sin; he referred to a magazine as a clip :P -SasquatchJim&lt;br /&gt;
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I'm not surprised, Sasqatch. The cop I talked to called his Glock 17 a &amp;quot;Glock 9&amp;quot;. I'm sure he would have said clip to. Not all cops are into guns. Haha&lt;br /&gt;
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==SIG P239==&lt;br /&gt;
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[[Image:WalkingDead-SIGP239.jpg‎|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P239 at police.]]&lt;br /&gt;
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This doesn't look like a P239 to me; more like a P226 or P228. It's too big, and it has nickel controls (which the two-tone P239s don't have). -[[User:MT2008|MT2008]] 01:45, 1 November 2010 (UTC)&lt;br /&gt;
:P228 because of the slide length. --[[User:Predator20|Predator20]] 01:49, 1 November 2010 (UTC)&lt;br /&gt;
::Remember, on low resolution screencaps like the ones I had to use, feel free to correct the Gun IDs.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::: Watching the scene I agree that it is somewhat larger. Sounds fine to me - I'll change it. The first episode was pretty good. I'm adding a Beretta 92FS (M9) entry - Grimes indeed takes one off a 'dead' soldier inside the Abrams tank he gets into, as noted by the above section. Also, I never did get a good glance at the snub revolver, though I'm fairly certain it's a S&amp;amp;W. They're replaying the show so I'll keep an eye for it, and some of the other guns. [[User:StanTheMan|StanTheMan]] 02:21, 1 November 2010 (UTC)&lt;br /&gt;
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==Spoiler Comment and Morgan's Revolver==&lt;br /&gt;
Its nice to see the page updated but arn't some of the descriptions (mainly the colt python) a bit spoilerific for anyone who hasn't watched it yet? --[[User:Captain Snikt|Captain Snikt]] 04:07, 1 November 2010 (UTC)&lt;br /&gt;
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:: Whoa, yes they are, I sure as hell didn't add those. :b I'll reword them somewhat. Also! The revolver Morgan uses is a Snub S&amp;amp;W Model 66, I can almost guarantee it. Bah, wish I could get screencaps. Still, I'll add that as well. [[User:StanTheMan|StanTheMan]] 04:34, 1 November 2010 (UTC)&lt;br /&gt;
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Are you sure its a 66? I remember it having a 5 round cylinder --[[User:Captain Snikt|Captain Snikt]] 04:52, 1 November 2010 (UTC)&lt;br /&gt;
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I grabbed this off my skyplus box so sorry bout the quality [IMG]http://i53.tinypic.com/2i700fm.jpg[/IMG] Any use, its definatly a 5 shot--[[User:Captain Snikt|Captain Snikt]] 04:58, 1 November 2010 (UTC)&lt;br /&gt;
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: I could have ''sworn'' it was a S&amp;amp;W. But it's definitely not a Model 66, since there's no rear adj. sights, nor of course a 6-shot cylinder. But Smith snubbie J-frames (5-shot) all have flat 'bull-nose' ejector rod shrouds, not curved. Bah, now I'm kinda stumped. My best guess at this point would probably be a [[Ruger SP101]]. Convert that image there to JPG and upload it on the site. It's not great, but it's better than nothing. [[User:StanTheMan|StanTheMan]] 05:05, 1 November 2010 (UTC)&lt;br /&gt;
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::Looks like it could also be either the [[Taurus Model 617]] or possibly a stainless steel [[Taurus Model 85]]. Biu it is difficult.--[[User:Jcordell|Jcordell]] 12:45, 1 November 2010 (UTC)&lt;br /&gt;
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From the barrel it looks like an early Taurus Model 85 in stainless or nickel plated. It was a five shot cylinder definitely.[[User:GaBoy45|GaBoy45]] 17:11, 1 November 2010 (UTC)&lt;br /&gt;
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: After posting I did consider it being a Taurus, many of them are awfully S&amp;amp;W looking to begin with. I doubt it's a 617 but it easily could be an 85. Hell, could be anything for all I know at this point. I guess it'll just be another 'unidentified' until we get more/better screencaps. I'll modify the S&amp;amp;W 66 entry I posted and just call it un-ID'd snub revolver, noting the 5-shot capacity and stating the possible choices. [[User:StanTheMan|StanTheMan]] 17:34, 1 November 2010 (UTC)&lt;br /&gt;
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I am almost certain it is actually a Ruger SP101, two inch model. No other snubbie, as far as I know, has the upper rear of the frame shaped into a rear sight notch like the SP101, as both of those Taurus models just lack rear sights - you can check the Taurus website as both models lack a &amp;quot;rear sight&amp;quot; category under specifications. Also, if you check out the behind the scenes vid [http://www.amctv.com/originals/The-Walking-Dead/?bclid=625294007001&amp;amp;bcpid=111717822001&amp;amp;bctid=628200502001 here], there is a pretty decent side shot of the revolver. The general shape is very close to a SP101, and even from the front, the lines on Morgan's triggerguard and barrel are cut much closer semi-melted look on the SP than the very sharp ones on a Taurus oR S&amp;amp;W.&lt;br /&gt;
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All said, the easiest way to tell would be if they showed the damned cylinder release at some point. --[[User:John 234|John 234]] 07:41, 8 November 2010 (UTC) (Corrected typo --[[User:John 234|John 234]] 02:35, 9 November 2010 (UTC))&lt;br /&gt;
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: It's not an SP101.  The recoil shield shown is a simple traditional shape, not the bulkier contours Rugers have in that part of the frame.  Also, the ejector rod shroud is cut back more sharply from the muzzle, and the revolver in the show seems to lack the small hole on the front of the frame for the front crane lock. [[User:Rule .303|Rule .303]] 14:56, 2 December 2010 (UTC)&lt;br /&gt;
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Judging by the screens uploaded I'd say definately not a 617, 617 is a 7-shot, also can't see a ported barrel.  Still think it's a Taurus though.  [[User:ZombieKiller|ZombieKiller]] 09:22, 30 November 2010 (UTC)&lt;br /&gt;
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If you watch the Making of the Walking dead Season 1 it shows the side of the revolver.. Looks exactly like the Ruger SP101 from Breaking Bad. I'm guessing its the same prop. (Just like I think the RV is. )&lt;br /&gt;
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== What kind of tank was that? ==&lt;br /&gt;
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Its oviously a stand-in for an M-1 but I'm not sure what it is. I'm thinking possibly a Chieftain, but I'm not sure. Also, note that a real M-1 woulnd't have worked for the scene since it lacks the floor escape hatch.&lt;br /&gt;
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-AC.&lt;br /&gt;
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At this point I'm not sure, but I do suspect it's the same tank that shows up in ''[[Zombieland]]''. Both shows are filmed in Georgia and the voice-over commentary on ''Zombieland'' states that the tank is owned by a private collector.--[[User:Jcordell|Jcordell]] 16:34, 1 November 2010 (UTC)&lt;br /&gt;
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Definately a Chieftain.&lt;br /&gt;
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: I concur, Chieftains are often used (mocked-up) as stand-ins for Abrams tanks. I also noticed the bottom escape hatch, which as far as I can recall, indeed isn't on an actual Abrams. [[User:StanTheMan|StanTheMan]] 23:49, 1 November 2010 (UTC)&lt;br /&gt;
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''Other comments posted on main page-''&lt;br /&gt;
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(Perhaps it is just me, but the Abrams featured in this appears to be a mocked up British Chieftain Tank, I didn't get a good look at the tank but it didn't seem to be a genuine Abrams, although it could simply be an older pattern M1 without the TUSK upgrade, reactive armor and the more apparent loaders hatch. Yet that would not explain the escape hatch.- Doc345)&lt;br /&gt;
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Older M1s didn't look that diffrent, from the later ones, aside from the most recent upgardes.&lt;br /&gt;
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Also, the angle of the frontal turret armor is wrong to be an M1.&lt;br /&gt;
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I think this may be the same tank which appeared in, among other series, Jericho.  The vehicle, if I remember correctly, is built on an old Centurion chasis to resemble an Abrams with some obvious differences.  --[[User:Charon68|Charon68]] 00:06, 9 November 2010 (UTC)&lt;br /&gt;
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On a random note, where was a Striker seen in the episode? It says on the page that there was one with a fifty cal on it, but aside from the tank, the only other military vehicles I saw where some HMMWVs, what looked like a deuce, and a half, and some abandone Hueys.&lt;br /&gt;
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Intrestingly, in the trailor, the one Rick first sees after leaving the hospital lacked a rotor blade making me think it was edited in post-production. Also, the one off to Ricks left appears to still be lacking one.&lt;br /&gt;
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-AC&lt;br /&gt;
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at the begging seen when the main cerictor walkes out of the hospital he sees a ebandoned military equpent you can see a Stryker IFV --[[User:Armyguy277|Armyguy277]] 21:33, 9 November 2010 (UTC)&lt;br /&gt;
heres a picture &lt;br /&gt;
[[Image:The walking dead.png]]&lt;br /&gt;
&lt;br /&gt;
I can say without a doubt that the 'M1' ''is'' a Chieftain, not a Centurion. The long sloping frontal 'nose' armour, the front idler wheel and the lockers/storage bins are features of the Chieftain, not the Centurion. Not too sure about the 'escape hatch' though. I wonder if this is the same 'M1' that appears in the 2010 remake of Red Dawn? It looks the same to me. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
== Things I noticed ==&lt;br /&gt;
&lt;br /&gt;
Did anybody else notice that when Morgan cocked the hammer back on his gun and threatened to shoot Grimes if he didn't talk, the cylinder didn't advance to the next chamber like it should?&lt;br /&gt;
&lt;br /&gt;
And what about Grimes' personal arsenal in his backpack? Is it safe to assume that rubber/resin mockups? He was getting bounced pretty hard by that horse and the guns kept bumping him in the back. That's at least 40 pounds of gear to be carrying around.&lt;br /&gt;
&lt;br /&gt;
More than safe to assume that. Most of them even appeared to have solid barrels. Probably rubber.--[[Special:Contributions/99.48.50.70|99.48.50.70]] 04:04, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The cylinder did rotate, I remembered that happening when I watched the scene. As far as the bag -o- guns, I have no idea. If they were all rubber, they were modeled after some hard to find shotgun configurations and looked very real. --[[User:Yournamehere|Yournamehere]] 20:59, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to Grimes in episode 3 his duffle bag was holding six shotguns, two &amp;quot;high powered&amp;quot; rifles, a dozen handguns, and 700 rounds of assorted ammo. That's easily 80-90 pounds of gear. There's no way Grimes could be carrying that around in one hand with a gas can in the other. Or getting bucked and having the bag sag to the side and the stuff not come falling out.&lt;br /&gt;
&lt;br /&gt;
Did anybody else notice that Dale seemed to switch between carrying a rifle with a sling, to carrying one without a sling between scenes?&lt;br /&gt;
&lt;br /&gt;
== I rewatched the first episode. ==&lt;br /&gt;
&lt;br /&gt;
Two of the Sheriffs deputys from the neighboring county had shotguns. One looked like and 870 Remington. The other looked like a Mossberg.&lt;br /&gt;
&lt;br /&gt;
The gun used to shoot Rick, I'm pretty sure was either 1911, or a Glock. It seemed to have an extended slide.&lt;br /&gt;
&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
:: I noticed the shotguns too but it was hard to get a decent look at them, mainly the second one (Mossberg I guess). I will concur at least one of the other shotguns was indeed a standard 870. No idea what the pistol is/was. [[User:StanTheMan|StanTheMan]] 16:19, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Almost positive the other two deputys, from the neighboring county had Glocks, like the other deputys from Ricks department.&lt;br /&gt;
&lt;br /&gt;
You can see one of the shotguns fairly well, after Rick gots shot, one of the two deputys joins Shane in trying to help Rick. Like Shane, he drops his gun, and it can be seen fairly well.&lt;br /&gt;
&lt;br /&gt;
Looking at the pick on here, I'm more positive than ever that the last gunmans weapon was a 1911.&lt;br /&gt;
Good eye on my part, since it was litreally visible for like less than a second.-AC.&lt;br /&gt;
&lt;br /&gt;
==Andrea's gun==&lt;br /&gt;
I believe Andrea is packing a Smith and Wesson 3913 Ladysmith [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:I concur. -[[User:The_Winchester|Winn]]&lt;br /&gt;
&lt;br /&gt;
Here's a good picture. http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-2-rick-andrea.php&lt;br /&gt;
[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:: I also agree about it being a 3913 Ladysmith. We also saw a M67 'baseball' grenade in this latest episode (actually the training version, you could still spot some blue paint on it). [[User:StanTheMan|StanTheMan]] 05:21, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What kind of rifle did Meryl have? ==&lt;br /&gt;
&lt;br /&gt;
Looked like possibly a Model 70, but I'm bad at identifing bolt actions.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
Seriously, does anyone know what kind of rifle he had?-AC&lt;br /&gt;
&lt;br /&gt;
Compare the bolt heads (or whatever the end of the bolt closest to the butt is called); the Remington 700 seems to have more of a protruding portion, while the Mod. 70 is tucked in and more square-like. &lt;br /&gt;
&lt;br /&gt;
At least, that's what it seems like. There used to be a generic page for comparing Bolt-Action Rifles, like the shotguns have now. Where did that page go? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here it is.&lt;br /&gt;
&lt;br /&gt;
[[Bolt Action Rifles - Most common Sporting Models|Scoped Bolt Action Hunting Rifles]]. --[[User:Jcordell|Jcordell]] 01:52, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shane's Pistol==&lt;br /&gt;
Can anyone identify the pistol Shane is carrying? It looks like either a Glock or possibly a Sig Pro. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Probally a Gock. There very common cop guns, in both hollywood, and real life. Also, severael of the cops, at opening shootout had them, so evedently the prophouse they went to had some.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
Definitely a Glock. Although it's only shown briefly, it looks like a 17. He carries it in a thumb break holster.&lt;br /&gt;
&lt;br /&gt;
Picture of him holding it: http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-4-carl-lori-shane-morales.php&lt;br /&gt;
&lt;br /&gt;
After looking at the screenshot on the main page, can anyone identify the holster?&lt;br /&gt;
&lt;br /&gt;
In the finale you can see its a Glock 19. Not 17. (Also the firing M4s looked like they had blank firing adapters as flashiders)&lt;br /&gt;
&lt;br /&gt;
==Merle==&lt;br /&gt;
&lt;br /&gt;
It's Merle not Maryl or Marle&lt;br /&gt;
&lt;br /&gt;
==Guts==&lt;br /&gt;
I really like how Rick actually checks the dead soldier's vest for more ammo instead of just taking the weapon like every other film. I also like how when his Beretta runs dry he doesn't toss it away like some generic action hero but he keeps it and stows it in Glenn's backpack. --[[User:AdAstra2009|AdAstra2009]] 02:03, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that was good stuff. Have yet to see the Beretta again though. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Did you also notice that his [[Colt Python]] is still in his hoslter even though he ran out of ammo for it? I liked that touch as well. --[[User:Jcordell|Jcordell]] 14:29, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You never know what you might find ammo for at a latter date.-AC&lt;br /&gt;
::Which he does in the third episode. Anyway Python's are too expensive to be tossing away on a whim. Even after the Zombie Apocalypse has happened. --[[User:Jcordell|Jcordell]] 17:32, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I recall right they've been outta production since the late 90s.&lt;br /&gt;
&lt;br /&gt;
::The last Python was manufactured approximately six years ago. --[[User:Jcordell|Jcordell]] 18:30, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Still outta production than. If I recall right, for a while it was outta generael production, but could be special ordered.&lt;br /&gt;
&lt;br /&gt;
Yes the last five or six years it had to be ordered through the custom shop.--[[User:Jcordell|Jcordell]] 01:54, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Python, and The Anaconda, where the best revolvers Colt made since the SAA imho-AC&lt;br /&gt;
&lt;br /&gt;
IMO, the Official Police and Detective Special should be included as well. -SasquatchJim&lt;br /&gt;
&lt;br /&gt;
Too bad that still fully loaded .50 next to the tank is too heavy to take back [[User:Excalibur01|Excalibur01]] 23:16, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If he can walk and ride a horse with a 90lb bag on his back like its nothing, he could carry a M2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:44, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And he brought buddies with him to GET that bag he left behind. They can lug around an M2 with ammo. Sure it doesn't look like there's any extra, but it's an M2 with AMMO! [[User:Excalibur01|Excalibur01]] 03:11, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But honestly, what would be the purpose, in this story? I mean, they're already getting guns and ammo, and it's not like you need a lot of penetration to kill a zombie, so they don't really need a .50 caliber machinegun. All it would really do was kill a couple of zombies while making a shitload of noise, attracting every zombie in a mile radius. [[User:Acora|Acora]] 05:04, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I bet one would've come in handy on top of the camper during the attack on the camp. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:07, 30 November 2010 (UTC)&lt;br /&gt;
::Possibly (I posted that before I saw that episode, sorry.), though I doubt any of them have any training or even any practice with military grade machine guns, and so I'm betting that during the chaos of the attack, they would have killed more of their own people. [[User:Acora|Acora]] 02:43, 1 December 2010 (UTC)&lt;br /&gt;
::: Woulda been kinda hard to use that thing in the dark, too, since the only source of light is that campfire. Scoring headshots on zombies without friendly fire in a situation like that? No way even TV-land can pull THAT one off.&lt;br /&gt;
&lt;br /&gt;
Talking about scavenging guns, even when they were rushing back to the vehicles in front of the CDC wouldn't it have been a good idea to at least grab a couple of the discarded weapons lying around out front?&lt;br /&gt;
&lt;br /&gt;
==Vatos==&lt;br /&gt;
Ok, tonight I think I've seen a S&amp;amp;W model 10, a Colt Detective Special, and possibly a S&amp;amp;W mosel 28 in the hands of the mexican gangsters and it looks like T-Dog was using a BAR. The bag had some Sigs and Glocks and Daryl had a Remington 870 and I think that Rick is using a Mossberg 590 not a 500.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Just so everyone knows, I didn't edit the page tonight, I just wrote on here. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Daryl took at least one Sig from the bag. T-Dog used a Mossberg later, but I think his scoped rifle was a BAR. The shotty Glenn ended up with, looked the same as Daryl's. Also, Shane drew his pistol at one point, but it was hard to see.-AC&lt;br /&gt;
==Daryl's Crossbow==&lt;br /&gt;
Daryl Dixon's crossbow is a Horton Scout HD 125: http://www.dickssportinggoods.com/product/index.jsp?productId=2817217&amp;amp;cid=CSE:GoogleProductSearch. In the fourth episode &amp;quot;Vatos&amp;quot;, when Daryl points it a T-dog on the roof you can see the faded Horton logo on the front. Scout 125 can be seen above the trigger after the camera angle changes.&lt;br /&gt;
&lt;br /&gt;
::Picture added and changes made. --[[User:Jcordell|Jcordell]] 19:20, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Was that an XD? ==&lt;br /&gt;
&lt;br /&gt;
The handgun, that Daryl takes from the bag of guns. At first I thought it was a SIG, but after rewatching it, I think it may have been a Springfield Army XD.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nope, definitely a bi-tone Sig of some kind.&lt;br /&gt;
&lt;br /&gt;
Yeah, the XDs don't have all that stuff on the side of the gun and the slide is actually more Glock like than the more rounder Sig slides [[User:Excalibur01|Excalibur01]] 17:36, 28 November 2010 (UTC)&lt;br /&gt;
[[Image:Walkingdeadsig.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) inspects a bi-tone Sig Sauer handgun from his bag of guns.]]&lt;br /&gt;
&lt;br /&gt;
- ZeoRanger5 17:20, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
that looks like a SIG-sauer P226 or P228. simmons 8492&lt;br /&gt;
&lt;br /&gt;
I agree with simmons 8492, i'd say p228 myself. &lt;br /&gt;
&lt;br /&gt;
How did you think that was an XD?--[[User:Jackie.45Cal|Jackie.45Cal]] 14:48, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not sure. When I stuck it in his waistband, it looked like a combination between a Sig, and a Glock. As far as handguns go, I'd say the XD is closest to that description. Course I was rather sleep deprived at the time.-AC&lt;br /&gt;
&lt;br /&gt;
i also think that in episode 5 shane pulls what looks to be a sig when the sister is coming back to life . im not sure because i know shane has a glock but this isnt in the holster , its carried mexican style and is only seen for seconds. can some one verify ?[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
Rick also pulls a gun carried similarily in that scene. Ricks looked like a Glock.&lt;br /&gt;
&lt;br /&gt;
but shanes looks more like a sig or something .[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
Some ones gotta move that pic into the 228 spot.[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
==Faking recoil==&lt;br /&gt;
&lt;br /&gt;
Its a littlle overdone but nice to see it (a HP in 9mm doesnt kick as much as shown, but its better than most shows, and handling is pretty good or tv.&lt;br /&gt;
&lt;br /&gt;
may be because he hasent realy fired a 9mm in a while he wasnt use to it or because hes used to the revovler&lt;br /&gt;
&lt;br /&gt;
That makes no sense, .357 Magnum (I'm guessing thats what is loaded) has alot more kick,  if he can handle a .357 than he could easily handle a 9mm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:02, 5 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and im sure that a python has more kick than that highpower . and being that he killed a hand full of zombies with that in the first episode it wont matter .-[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
:Just a FYI, its Hi Power, not High Power.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:07, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
Since most people don't know the distinction between a Hi-Power and a Colt M1911, and the show is known to have certain..flaws when it comes to reality, they could have just been assuming that it was a .45, and Hollywood logic states that if it's larger than 9mm, it makes your wrist fly up and sends bad guys flying. &lt;br /&gt;
&lt;br /&gt;
Or it was just because they wanted Rick to seem cool with a stainless steel firearm (like his Colt Python, which he points at other survivors so often, it could be a drinking game).  &lt;br /&gt;
&lt;br /&gt;
But being seriously, this is the same show where Glocks have external, slide-mounted safeties in the US and headshots can be made off-hand with a sidearm at 50 meters while running. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
:I haven't been able to watch the series only the first episode (no cable) but... The Python is a heavy revolver and could be loaded with .38 Specials. Also with the Hi-Power being a semi-auto and able to shoot more rapidly. Would have more perceived recoil. Seeing guys on YouTube handle .45s with very little recoil, it's shotguns and full auto rifles where movies get recoil wrong. --[[User:Predator20|Predator20]] 02:34, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun?==&lt;br /&gt;
&lt;br /&gt;
I believe there was an abandoned DShK heavy machine gun flanked by sandbags when they headed towards the CDC building by the looks of the muzzle. (This was the best episode so far, I think.) - Angel_956&lt;br /&gt;
&lt;br /&gt;
Most likely a mocked up M2 but I definatly saw that distinct muzzle brake.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:20, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added a cap but you cannot really tell one way or another if it is a mock up or not.  Either way...it makes no sense for it to be there in the first place!!! --[[User:Charon68|Charon68]] 23:46, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was thinking. Why would an outdated Soviet Union machine gun even be in the show, but it might be cleared up in the next episode. I clearly remember the guy in the CDC building saying something about some French soilders, I think. If so it might of meant that there was an international response to the zombie outbreak, trying to control it, explaining the DShK. [[User:Angel_956|Angel_956]]&lt;br /&gt;
&lt;br /&gt;
:Now your just over-analyzing, it's in all likeliness what they used because it's what was available to use when they were shooting the scene. --[[User:AdAstra2009|AdAstra2009]] 05:46, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Weird though, since they oviously had M2s available for filming.-AC&lt;br /&gt;
&lt;br /&gt;
:Not necessarily. Armorers can change during filming and weapons may not be available even though they were previously.  Also remember that only the first episode had the M2 so the armorer could have changed since then. --[[User:AdAstra2009|AdAstra2009]] 22:43, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daryl's knife ==&lt;br /&gt;
&lt;br /&gt;
In the third episode, when Daryl is told about his brother, he attacks Rick with some sort of hunting or combat knife. He's later seen with it in a sheath on his left thigh, and you get a fairly close (But very brief) look at it when they're walking through the building at the beginning of the forth episode. Anyone have any clue what it is? I mean, from the brief glimpse I got of it in the forth episode, it looked like it was possibly a TOPS Steel Eagle 107C, the same kind of knife that the character Royce had sheathed in Predators, but I'm not sure. Can anyone confirm, or give an alternative? [[User:Acora|Acora]] 07:42, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What kind of gun did he give Morales? ==&lt;br /&gt;
&lt;br /&gt;
He said it was a .357, but I have no idea what it was.-AC&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
He held it in his hand for a profile shot; maybe you should try screencapping it at that point and going from there. There should be an ID for it though, unlike Morgan's snubnose. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
I lack the equipment needed to screencap.-AC&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
Use IrfanView (freeware) or the PrtScn button on your computer (press it on the frame you want to capture, and then paste it into Paint to crop it). &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
I think it's a Smith and Wesson 586 [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Rick's second shotgun.==&lt;br /&gt;
&lt;br /&gt;
After Rick gives the 590 (it wasn't a 500, someone should change that) to Guillermo, he uses one with an 18 inch barrel, a blued type finish and wood furniture. I think some people commented on it being a Mossberg, but it has a rounded bolt like a Remington 870. However, it's not an 870 since the trigger guard isn't round enough, the magazine tube is longer than the standard 4 shot tube, and it doesn't have an extension attached, and the wood furniture has a single rib on the side for gripping. After doing some research, my best guess is that it's an earlier H&amp;amp;R Pardner Pump, possibly in some sort of police configuration. I know it's neither a Mossberg or a Remington, though.&lt;br /&gt;
&lt;br /&gt;
It's indeed an H&amp;amp;R Pardner Pump. The humpback receiver is unmistakable. [Ballistics_Expert2]&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
I'd PrtScn/screencap the shotgun in question before making any comparisons. We still haven't definitively IDed Dale's bolt-action, so maybe you should get one of that as well. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
We still have Merles bolt-action as well.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This cap from the page will suffice:&lt;br /&gt;
&lt;br /&gt;
[[Image:WD870ep05.jpg‎|thumb|none|500px|Rick with his Remigton, when he and Shane patrol the woods (Episode 5).]]&lt;br /&gt;
&lt;br /&gt;
And a link to a Pardner Pump configured similarly:&lt;br /&gt;
http://i271.photobucket.com/albums/jj131/TRguy/Guns/NEFPardnerPumpYouth8-12-10.jpg&lt;br /&gt;
&lt;br /&gt;
A few things distinguishing the shotgun in the picture as a Pardner Pump as opposed to an 870, 500 series, or whatever:&lt;br /&gt;
&lt;br /&gt;
-Some type of thin rib on the top of the barrel.&lt;br /&gt;
-The foregrip has the distinctive groove in it as seen on the Pardner Pump.&lt;br /&gt;
-The agnle that the receiver curves at the butt end is a sharper angle rather than a bend type (you can tell by the shadow).&lt;br /&gt;
-The magazine tube is longer than a 4 shot, but it's not screwed on like other models, nor does the endcap and barrel link resemble that of other models.&lt;br /&gt;
&lt;br /&gt;
Some other things that you can't notice in the picture, like the flatter trigger guard or a good shot of the angled receiver, are seen in the series very easily, namely in Episode 5 during Rick and Shane's patrol, when this cap takes place, and one instance in Episode 6 where the doctor is drawing blood and the gun is sitting behind Rick as he waits. This good enough? --[[User:Yournamehere|Yournamehere]] 10:08, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think you're right, it's not a Remington, Mossberg, or a Winchester. It looks like a Pardner, more like the Pardner pump compact, due to the shorter barrell. --[[User:Warejaws|Warejaws]] 23:43, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Rick's first shotgun was a 500 with the extended tube. It didn't have the bayonet lug, just check some of the promo pics on imbd.com - [[User:MarkXIX|MarkXIX]]&lt;br /&gt;
&lt;br /&gt;
Ah, so it is, I could have sworn I saw the 590s tube cap on it. I can notice a buncha stuff on an H&amp;amp;R, but I get that wrong, lol. --[[User:Yournamehere|Yournamehere]] 17:47, 9 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Think its funny==&lt;br /&gt;
&lt;br /&gt;
Rick misses several close range shots (so do long gun toting officers) in the beginning against chase suspects, then later in series hes nailing headshots left and right....&lt;br /&gt;
&lt;br /&gt;
Noticed that too, although zombies don't shoot back. They just charge straight ahead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
It's a screenplay-direction thing. The show is already a bit overdramatized in general, so little things like the 'clip' and 'safety' dialogue or the headshot ratio aren't really all that important to the screenwriters, at least not compared with inserting dramatic bits into it. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
When the police were shooting the chase suspects, their targets were live people.  An accurate marksman or not, if you're not used to firing live rounds at live humans your subconscious may not want you to hit that kill shot.  Zombies are different.&lt;br /&gt;
&lt;br /&gt;
also he has had weeks of shooting  live targets ie the zombies so he as probaly leared to shot them really well --[[User:Armyguy277|Armyguy277]] 20:21, 10 December 2010 (UTC)&lt;br /&gt;
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/AUA&lt;br /&gt;
&lt;br /&gt;
Unless you're superhuman, you can't learn how to make a shot that is off-hand, behind you, at a 1.5 x 1 ft target at 50 meters, while RUNNING, in a few weeks. Few people would be able to make that shot, period. The gate-zombie shots were just...unfeasible. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
==Question about Shane's shotgun technique==&lt;br /&gt;
Just a question for those who may know, is it considered proper technique to hold the gun that high on the shoulder, with his cheek resting on the receiver? I figuered it was an adjustmant made due to the M4-style stock, as Rick and other survivors wielding unmodified weapons don't do this.&lt;br /&gt;
&lt;br /&gt;
: I noticed that too, I figured it was just the actor's preference (possibly due to inexperience) but I guess it could be because of the M4 stock. I dunno. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:39, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's standard practice in the US military. They teach you to ride the stock high so that your sights are level with your eyes. [[User:Spartan198|Spartan198]] 13:56, 2 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thats with the M16/M4, not a shotgun.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:58, 2 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:the stock on the shotgun is a Knoxx Industries SpecOps NRS Shotgun Stock&lt;br /&gt;
&lt;br /&gt;
::My dad has one on his 870.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 5 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-i noticed that . i dont think that stock has a single thing to do with it . it probably prefrances [[user:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
==Series Finale==&lt;br /&gt;
&lt;br /&gt;
I noticed a nickel finished pistol tucked into Daryl's waistband mexican style early on in the episode, looked like a SIG.&lt;br /&gt;
I'm thinking that Daryl's pistol was probably the same Hi-Power Rick took off merle in episode 2. &lt;br /&gt;
&lt;br /&gt;
 Does any one else think the grenade description is a bit of a spoiler as it is a deus ex machina. I suggest only saying it is used in episode 6 and not how. I know this has absoloutely nothing to do with firearms but i loved the ax decapitation amidst the headshots at the end --[[User:Captain Snikt|Captain Snikt]] 02:39, 7 December 2010 (UTC)&lt;br /&gt;
:The grenade wasn't a deus ex machina, but a textbook example of Chekhov's gun. He found it in the first episode even. It would have been a deus ex machina if they found it there.(I expected him to actually bring it out against the guys in the city in episode 3, myself)--[[User:Mr-Jigsaw|Mr-Jigsaw]] 08:28, 8 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi, New guy here. When Jenner allows the the others to enter the facility at the start of the episode, he's seen holding an M4, and he mentions that &amp;quot;There're a lot of these lying around. I familiarized myself.&amp;quot; And yet, none of the others ever even think of finding a couple of the guns for themselves. Shame, considering a couple of those and a few mags would've come in pretty handy outside (especially if there was a suppressor to be found) Anyone else bugged by this?&lt;br /&gt;
&lt;br /&gt;
They've been sitting outside for like a month. The M4 is a fine, gun, but you need to clean it regularly.-AC&lt;br /&gt;
&lt;br /&gt;
:Only if your in the desert sand, sitting around like that outside would be fine but not how I would store my guns.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:32, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was definitely bugged by this fact. Supposedly a lot of M4s and 30 round magazines lying around, and Jenner's the only guy who has one. But then again the supply of ammo might've been low, considering everything that'd happened. [[Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
first off all there are no M4A1`s seen inside all out side wicth iswere he probily got it second they were only out side for a few momints ehter runing away from the bulding or trying to get in before they are over welbed with zombies tird as he said ammo is preety rare as you can see when they are out side there are hunderdes of dead zombies witch had to be killed by something --[[User:Armyguy277|Armyguy277]] 19:51, 9 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To Do List. ==&lt;br /&gt;
&lt;br /&gt;
1. Shotguns used by deputies in opening shootout.&lt;br /&gt;
2. Morgans revolver.&lt;br /&gt;
3. Merles rifle.&lt;br /&gt;
4. The guns, Rick, and Shane pull after Amy turns.&lt;br /&gt;
5. The gun given to Morales.&lt;br /&gt;
6. Daryls handgun.&lt;br /&gt;
7. Whether Shanes Glock is a 17 or 19.&lt;br /&gt;
8. Whether Ricks first shotty was a 500 or a 590.&lt;br /&gt;
9. Ricks second shotty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I miss anything?-AC&lt;br /&gt;
&lt;br /&gt;
==Short Season Huh?==&lt;br /&gt;
&lt;br /&gt;
At least season 2 will be twice as long, whenever they get around to making it.....&lt;br /&gt;
&lt;br /&gt;
At least there will be a seaon two, I thought this was a miniseries at first and was very dissapointed that it was over so soon. [[Special:Contributions/67.187.27.89|67.187.27.89]] 01:45, 10 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's definately already in production.  Normally when a series gets picked up production on the second season gets rolling ASAP. This became a pretty popular show, show I'm guessing AMC got the ball rolling right away when they realized they had demand for the show.  Anyone here read the graphic novel series? I want to try and get into it but want to know if it's worth the time and money--[[User:Burgershot621|Burgershot621]] 05:09, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They really are worth it. I buy the trade paperbacks, they are like $12.00 a book. There are 13 of them up to now. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Personaaly i prefer the graphic novels. Dont get me wrong i love the series, but the comics are much more grim and dark, in the series everyone seems to be more willing to get along and its more zombie orientated, the comics are much more grim, its about the characters and in the comic no characters are safe, even mainstay ones. The tv series feels slightly more commercialised and main characters have outlived their comic book life already. I do love the tv version, and darly dixion is the best non comic character creation to be added to the series, I just hope Carl gets a gun next series, that said and cant belive i have to wait till october to see series 2.- Captain Snikt [[Special:Contributions/109.157.4.163|109.157.4.163]] 23:58, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Popular Cop Guns ==&lt;br /&gt;
An answer above said that the Glock was &amp;quot;a very common cop gun, in both hollywood, and real life.&amp;quot;  This is true, but I was wondering if their were any other cop guns in hollywood and in real life that are as popular as the Glock.--[[User:MarineCorps1|MarineCorps1]] 21:49, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Beretta 92 is the only one that comes to mind for me. -SasquatchJim.&lt;br /&gt;
&lt;br /&gt;
:There aren't too many police depts issuing the Beretta 92F anymore, even though Hollywood still shows them being carried by cops. Anyway, Glock holds just under 2/3rds of the U.S. law enforcement market, SIG-Sauer holds about 1/3rd, and a number of other makes (S&amp;amp;W, H&amp;amp;K, Beretta, etc.) are constantly fighting each other for what's left. -[[User:MT2008|MT2008]] 16:00, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
SIG-Sauer P226, S&amp;amp;W M19/66, AR-15, and many more... --[[User:nkingman|nkingman]]&lt;br /&gt;
&lt;br /&gt;
Ah, that's right.&lt;br /&gt;
Some older ones include the S&amp;amp;W Model 10, S&amp;amp;W Model 28, Colt Trooper, and a 12 gauge pump shotgun (namely a Remington 870.)&lt;br /&gt;
Another new one is the S&amp;amp;W M&amp;amp;P -SasquatchJim&lt;br /&gt;
&lt;br /&gt;
== Flash suppressor on M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice the flash suppressor on the M4A1 held by the soldier that gets grabbed is different than normal?&lt;br /&gt;
:I thought it was a nongun.--[[Special:Contributions/129.89.179.105|129.89.179.105]] 01:22, 19 December 2010 (UTC)(thePotShot)&lt;br /&gt;
::Just for reference,&lt;br /&gt;
::[[Image:M4A1nongun.jpg|thumb|500px|none|M4A1 Non Gun]]--[[User:Commando552|commando552]] 11:58, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it's a Non Gun M4. Look at the range at which he's shooting at his comrades. Blanks are dangerous if an actor is shooting at other actors who are that close, so they probably had to use the Non Gun instead. -[[User:MT2008|MT2008]] 15:57, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I liked Rick's reaction when he pulled the pin on the grenade in the last episode ==&lt;br /&gt;
&lt;br /&gt;
He was thinkin &amp;quot;ohshitohshitohshitohshit&amp;quot; and then hauled ass outta there haha. I liked that little detail, along with him getting knocked off his feet as he tried to get as far away from it as possible, instead of the clichè &amp;quot;walk slowly towards the camera as a bomb goes off behind you with a bad-ass grimace on your face&amp;quot;. This show had a lot of nice little details like that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:46, 28 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:CornerShot&amp;diff=381401</id>
		<title>Talk:CornerShot</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:CornerShot&amp;diff=381401"/>
		<updated>2011-01-25T21:53:01Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Does this really belong? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think a shotgun would go nicely on one of these, especially in real tight quarters. I'm suprised that wasn't the first thing they tried to put on it. Do you guys think it would need any modifications to it for a shotgun? I was thinkin something like the Masterkey, but a Saiga could probably fit on the one made for the AK. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:46, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could put a Taurus Judge in there.--[[User:Spades of Columbia|Spades of Columbia]] 01:39, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does this really belong? ==&lt;br /&gt;
&lt;br /&gt;
The CornerShot itself is not a firearm (although I'm sure you can bludgeon someone with it.) It's at most, an accessory, like an ACOG or a Magpul stock. Does this really deserve a page then? --[[User:Funkychinaman|funkychinaman]] 04:36, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I shouldn't think so. But then again, why do we have pages for dynamite, tazers or grenades? --[[User:Jackbel|Jackbel]] 07:23, 25 January 2011 (UTC)&lt;br /&gt;
::The dynamite page got deleted, tasers are non-lethal weapons, and grenades are legitimate weapons. Without already possessing a real firearm, the CornerShot is just a fancy camera. --[[User:Funkychinaman|funkychinaman]] 14:37, 25 January 2011 (UTC) (sorry, forgot to sign in.)&lt;br /&gt;
&lt;br /&gt;
Its been used in enough castings where i believe it should be included on this site.  Its gun related and has a name and totally cool and its been on tv and movies and most likely a video game.  Why not have a page?--[[User:Spades of Columbia|Spades of Columbia]] 17:26, 25 January 2011 (UTC)&lt;br /&gt;
:Would you give this [http://world.guns.ru/userfiles/images/assault/as51/mp44-4.jpg] or this [http://www.weaponeer.net/forum/uploads/dcorb/images/2010-03-29_205149_Image2.jpg] their own pages? Because they're basically the same thing, only they're from the `40's, and without a Future Weapons episode to hype them. And I refer to [[Rules%2C_Standards_and_Principles#This_is_the_Internet_Movie_FIREARMS_Database | the rules.]] It's not a firearm. I don't think anyone can argue that it is. --[[User:Funkychinaman|funkychinaman]] 18:30, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
So did any of those pictures come from a movie or tv show...does a company manufacture those for production...has Angelina Jolie's beautiful hands ever grace any one of those stupid ass pictures you put up.  Get real kid.&lt;br /&gt;
&lt;br /&gt;
: Hey now, if you're gonna knock someone at least show your face when you do. Sign your posts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 21:53, 25 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:CornerShot&amp;diff=381134</id>
		<title>Talk:CornerShot</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:CornerShot&amp;diff=381134"/>
		<updated>2011-01-25T00:46:14Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: New page: I think a shotgun would go nicely on one of these, especially in real tight quarters. I'm suprised that wasn't the first thing they tried to put on it. Do you guys think it would need any ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think a shotgun would go nicely on one of these, especially in real tight quarters. I'm suprised that wasn't the first thing they tried to put on it. Do you guys think it would need any modifications to it for a shotgun? I was thinkin something like the Masterkey, but a Saiga could probably fit on the one made for the AK. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:46, 25 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_(TV_Series)&amp;diff=379919</id>
		<title>The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_(TV_Series)&amp;diff=379919"/>
		<updated>2011-01-20T23:10:22Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the television series ''The Walking Dead'':'''&lt;br /&gt;
[[Image:WalkingDead.jpg|thumb|right|300px|''The Walking Dead'' (2010 - ????)]]&lt;br /&gt;
''The Walking Dead'' is a television series airing on AMC that chronicles the actions of County Sheriff's Deputy Rick Grimes ([[Andrew Lincoln]]) as he leads a band of survivors after a pandemic has turned the population into zombies. The series was adapted for television by Frank Darabont (''[[The Shawshank Redemption]]'') from the Image comic book series. &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Deputy Rick Grimes ([[Andrew Lincoln]]) carries a six-inch barreled [[Colt Python]] .357 Magnum revolver as his duty sidearm in the series. He so far has used it the most in the pilot episode but has carried it through every episode so far and has fired in at least twice since, once in the attack in episode 4 as well as drawn it multiple times. He also briefly wields it in episode 5. Rick once again fires it as the group flee the CDC in Episode 6. Of note is that when Grimes fires the gun in a very tight, enclosed space (in this case, inside a tank), it actually severely disorients him and hurts his hearing, unlike most movies or shows that have people firing guns indoors or in other enclosed spaces without being phased.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|[[Colt Python]] with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Walkingdead11.jpg|thumb|none|500px|Deputy Rick Grimes([[Andrew Lincoln]])aims his [[Colt Python]] sidearm at a threat.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPythonFront.jpg|thumb|none|500px|Deputy Grimes wields his Colt Python.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPythonAltAngle.jpg‎|thumb|none|500px|Grimes aims his Python.]]&lt;br /&gt;
[[Image:WalkingDeadGrimesPythonrp01.jpg|thumb|none|500px|Rick with his Python on the foreground, and Shane on the background with his Mossberg.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPython.jpg|thumb|none|500px|Grimes wields his Python as the other deputies wield [[Glock 17]]s]]&lt;br /&gt;
[[Image:WalkingDead-ColtPyhonFence.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:WalkingDeadPythonep04.jpg‎|thumb|none|500px|Rick holds the Python on Daryl Dixon. (Episode 4)]]&lt;br /&gt;
[[Image:WalkingDeadPythonep5.jpg‎|thumb|none|500px|Grimes holds the Python on Daryl Dixon in episode 5. (It seems that this is becoming a habit.)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] was one of the sidearms of the police in the first episode. One of the deputies was told by Grimes to have a round chambered and also (incorrectly) to make sure the safety was off. A Glock 17 is also taken by Daryl Dixon ([[Norman Reedus]]) from Rick's gun bag to confront the Vatos in episode 4. Shane Walsh ([[Jon Bernthal]]) carries one as well as his duty sidearm, and is seen carrying it during the end of episode four, though he never fires it until Episode 6 when they are fleeing the CDC headquarters when he takes a shot on a zombie as they make a break for the vehicles. It can also be seen in Shane's hands in the opening flashback of episode 6 in the hospital. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:WalkingDead-Glock.jpg‎|thumb|none|500px|A deputy aims his Glock 17.]]&lt;br /&gt;
[[Image:WalkingDeadG17holsteredep04.jpg‎|thumb|none|500px|Shane keeps the Glock 17 holstered on his belt. (Episode 4)]]&lt;br /&gt;
[[Image:WalkingDeadG17ep04DD.jpg|thumb|none|500px|Daryl loads up a Glock 17.]]&lt;br /&gt;
[[Image:WDG17ep6.jpg|thumb|none|500px|Shane with his Glock in episode 6's flashback.]]&lt;br /&gt;
[[Image:WDGlock17.jpg|thumb|none|500px|Shane takes a shot at a zombie (Episode 6).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
One of the suspects from the police chase at the beginning of the first episode uses what appears to be a two-tone [[SIG-Sauer P228]].&lt;br /&gt;
[[Image:Two_Tone_Sig_Sauer_P228.jpg|thumb|none|350px|SIG-Sauer P228 with Two Tone finish - 9x19mm]]&lt;br /&gt;
[[Image:Walking.Dead-SIG.P228-1.jpg|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P228 at police.]]&lt;br /&gt;
[[Image:WDP228.jpg|thumb|none|500px|The criminal fires the P228.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In episode four, Rick Grimes ([[Andrew Lincoln]]) handles a black [[SIG-Sauer P226]] as he, Daryl, and T-Dog load up from the bag of guns as they prepare to confront the Vatos. It appears he may even have it tucked in the back of his belt during the confrontation later at the small of his back in addition to the Colt Python in his holster. &lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226, factory black - 9x19mm.]]&lt;br /&gt;
[[Image:WDP226.jpg|thumb|none|500px|Rick Grimes ([[Andrew Lincoln]]) picks up a SIG-Sauer P226 from the gun bag.]]&lt;br /&gt;
[[Image:Walkingdeadsig.jpg|thumb|none|500px|Rick inspects a SIG-Sauer handgun from his bag of guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
One of the suspects from the police chase at the beginning of the pilot episode uses a [[M1911_pistol_series#M1911A1|M1911A1]] to wound Rick before being killed himself by Shane.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Walking.Dead-1911-1.jpg|thumb|none|500px|The thug fires at Rick and the other officer with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Merle Dixon ([[Michael Rooker]]) carries a silver chrome [[Browning Hi-Power]] pistol and uses it to threaten fellow group members in the second episode. The weapon is taken forcefully, then used by Rick Grimes ([[Andrew Lincoln]]) as he and Glenn make their way to the truck.&lt;br /&gt;
[[Image:SilverchromeHP.JPG|thumb|none|400px|FN Browning Hi-Power silver chrome with adjustable sights - 9x19mm]]&lt;br /&gt;
[[Image:WalkingDeadHPMearle.jpg‎|thumb|none|500px|Merle Dixon ([[Michael Rooker]]) holds the Hi-Power on T--Dog.]]&lt;br /&gt;
[[Image:WalkingDead-BrowningHiPower.jpg‎|thumb|none|500px|Rick Grimes ([[Andrew Lincoln]]) holds the Hi-Power to Dixon's ([[Michael Rooker]]) head.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) takes a [[Beretta 92FS]] (standing in for a U.S. Military-issue M9) from a dead soldier inside a tank, identifying it as a Beretta with 15 rounds. He fires it until dry then stores it in Glen's Backpack. In the opening flashback of Episode 6, Shane witnesses soldiers executing infected people with the Beretta in the hospital Rick is laying comatose in during the initial outbreak.&lt;br /&gt;
One of the soldiers in the hospital flashback in episode 6 uses a Non Gun Beretta 92FS when he's finishing off the bodies with a shot to the head.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Walking.Dead-Rick-Beretta-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ng_pistol_beretta92_blk.jpg|thumb|none|350px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:WDNonGunBeretta.jpg|thumb|none|500px|A soldier uses a flashpaper Beretta on the bodies. ''This was propably done for the safety of the extras who play the bodies, since the gun fires several times near them. Also, it's appearance is relatively brief, so there propably wasn't a need for a real blank firearm.'']]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
Andrea ([[Laurie Holden]]) carries a [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] in the second episode. She later hands the pistol to Glenn ([[Steven Yeun]]) for his own protection when he and Rick make their way to the escape van, he does not fire it in the escape though. Andrea uses it in episode 5 to put her sister Amy down after she comes back as a walker.&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|350px|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:WD_S1_E2_sw3913-1.jpg|thumb|none|500px|Andrea points the S&amp;amp;W 3913 at Rick Grimes.]]&lt;br /&gt;
[[Image:WD_S1_E2_sw3913-2.jpg|thumb|none|500px|The S&amp;amp;W 3913 from another angle. Note the safety is on. Later Rick Grimes gives Andrea a brief lesson on handling the gun and instructs her to take the safety off before firing.]]&lt;br /&gt;
[[Image:WalkingDeadLadySmith.jpg‎|thumb|none|500px|Andrea pulls the Ladysmith on Rick, and quips: '''I know how the safety works''', referring to when Rick corrected her on it. (Episode 5)]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Snub-Nose Revolver==&lt;br /&gt;
&lt;br /&gt;
A stainless snub-nose revolver of unknown make/model is used by Morgan Jones ([[Lennie James]]) in the pilot episode. It has a 5-shot cylinder but is not of the S&amp;amp;W J-frame series. Most likely choices at present are a Taurus revolver (a stainless [[Taurus Model 85]] or [[Taurus Model 617|Model 617]]) or possibly even a [[Ruger SP101]]. More in the [[Talk:Walking Dead (TV Series), The|Discussion]] page.&lt;br /&gt;
[[Image:Walking.Dead-Morgan-Revolver-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Walking.Dead-Morgan-Revolver-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Trooper==&lt;br /&gt;
&lt;br /&gt;
In episode 5 just before the group leaves for the CDC Headquarters, Rick ([[Andrew Lincoln]]) gives Morales ([[Juan Gabriel Pareja]]) what appears to be a [[Colt Trooper]] in .357 Magnum from the bag of guns when Morales and his family decide to leave the group to find their family in Birmingham. You can also hear Shane say &amp;quot;.357?&amp;quot; as well when Rick is getting it out of the bag.&lt;br /&gt;
&lt;br /&gt;
[[Image: Colt Trooper.jpg|thumb|none|400px|Colt Trooper - .357 magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
A snub nose [[Smith &amp;amp; Wesson Model 10]] or two can be seen in the hands of the Vatos in episode 4 during the standoff in Atlanta, specifically Felipe ([[Noel G.]]). In episode 5, Rick ([[Andrew Lincoln]]) offers a Model 10 from the bag of guns to Jim who has been bitten to end himself, he declines.&lt;br /&gt;
[[Image:S&amp;amp;WModel10Snub.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 snub nose revolver - .38 Special.]]&lt;br /&gt;
[[Image:Walkingdeadrevolver.jpg|thumb|none|500px| A [[Smith &amp;amp; Wesson Model 10]] snub can be seen in the hands of Felipe ([[Noel G.]]) on the right.]]&lt;br /&gt;
[[Image:WDDetSpecial.jpg|thumb|none|500px|Felipe holds a Model 10 snub nose.]]&lt;br /&gt;
[[Image:WDCDS.jpg|thumb|none|500px|Grimes offers Jim a Smith &amp;amp; Wesson Model 10 as they leave him.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 15]] is seen in the hands of one of Guillermo's right hand men, Jorge ([[James Gonzaba]]) in Episode 4 during the standoff.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 15 .38 Special]]&lt;br /&gt;
[[Image:Walkingdeadrevolver.jpg|thumb|none|500px| A [[Smith &amp;amp; Wesson Model 15]]) can possibly be seen in the hands of the gang member on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
During the standoff in episode four, Daryl Dixon ([[Norman Reedus]]) has a handgun in the front of his waistband that is definitely not the Glock he loaded earlier on which is in the back of his waistband at the small of his back, having an external hammer, but the pistol seems to also have a different rear sight than the Sig featured in the earlier loading scene.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A full-size [[Mossberg 590]] is first seen being used by Rick's partner, Shane Walsh ([[Jon Bernthal]]) during the shootout with the suspects in the overturned vehicle in the pilot episode just before Rick is wounded in the line of duty. The shotgun is fitted with an extended magazine tube, heat-shield, collapsible KNOXX SpecOps NRS stock with pistol grip. It appears again later in Shane's possession at the survivor camp and can notably be seen being used by Shane on the attacking Walkers at the camp in episode 4. He also uses (aims) it in episode 5, when he and Rick Grimes patrol the woods. Shane also loses his cool when trapped in the CDC Headquarters in Episode 6 and uses it to blow up some computer monitors but later uses it in an attempt to bust the glass to escape which fails. Once outside, Shane uses the Mossberg to blast down walkers as the group runs to the vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 with extended magazine tube and heat shield - 12 gauge. The Military version has a subdued matte finish, either matte blued or parkerized. Version in show has an M4 style stock.]]&lt;br /&gt;
[[Image:M590A1M4stock.jpg|thumb|none|450px|Mossberg 590 with M4 stock.]]&lt;br /&gt;
[[Image:The_walking_dead_amc_cast_photo_01.jpg|thumb|none|500px|Shane with the Mossberg 590 in a promotional image.‎]]&lt;br /&gt;
[[Image:WalkingDead-Rem870.jpg‎|thumb|none|500px|Shane aims the Mossberg.]]&lt;br /&gt;
[[Image:Episode-1-Shane-760.jpg‎|thumb|none|500px|Shane with Mossberg 590 fitted with KNOXX SpecOps NRS stock]]&lt;br /&gt;
[[Image:WalkingDead-Rem870Side.jpg‎|thumb|none|500px|Opposite angle of the Mossberg.]]&lt;br /&gt;
[[Image:WalkingDead-Rem870Stock.jpg‎|thumb|none|500px|The Mossberg 590 lays on the ground as Shane checks Grimes.]]&lt;br /&gt;
[[Image:WalkingDeadShaneMossberg.jpg‎|thumb|none|500px|Shane aims the Mossberg in episode 5, when he is patrolling the woods with Grimes.]]&lt;br /&gt;
[[Image:WDShaneMossberg.jpg|thumb|none|500px|Shane fires his shotgun out of frustration (Episode 6).]]&lt;br /&gt;
[[Image:Episode-3-Lori-Carl-Shane-760.jpg‎|thumb|none|500px| Shane holding shotgun at the survivor's camp.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) can first be seen using a 12 Gauge [[Mossberg 500]] in episode 4 of the series. He has it in his bag of guns from the police station that he gets back in episode 4, and uses this shotgun from the bag in the standoff with the Vatos. He ends up giving it to their leader, Guillermo ([[Neil Brown Jr.]]) after the Vatos turn out to be doing a good thing.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:WalkingDeadep04870.jpg‎|thumb|none|500px|Rick with a Mossberg 500 during the standoff in episode 4.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Persuader==&lt;br /&gt;
It appears Glenn ([[Steven Yeun]]) is using the persuader version of the [[Mossberg 500]] shotgun from Rick's bag of guns. He is seen with it in episode 4 carrying it and then uses it on the siege on the camp by the walkers. In episode 5 it appears he still has it and carries it as the group make their way to the CDC Headquarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser==&lt;br /&gt;
One of the suspects that emerge from the wrecked car following a police chase at the beginning of the pilot episode uses a [[Mossberg_500_series_shotgun#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 590 Compact Cruiser]] with door-breaching muzzle-brake.&lt;br /&gt;
[[Image:Mossberg590CompactCruiserBreach.jpg‎|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; with door breaching brake - 12 Gauge]]&lt;br /&gt;
[[Image:WalkingDead-Mossberg590.jpg‎ |thumb|none|500px|A chase suspect fires a Mossberg 590 Compact Cruiser. Note door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870]] Wingmaster shotgun is briefly seen in episode 1 in the house Rick stops at, Rick also has one in his bag of guns which ends up with Daryl Dixon ([[Norman Reedus]]) in episode 4 who uses it on the zombies attacking the camp.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|400px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:WalkingDead SemiautoShotgun.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
It appears T-Dog ([[IronE Singleton]]) is using a [[Remington 870]] with a synthetic stock from Rick's bag of guns in episode 4 during the standoff and on the walker's siege on the survivor camp. He appears to be carrying it still in episode 5 as the group make their way to the CDC. Daryl Dixon ([[Norman Reedus]]) also carries a walnut-stock Remington 870 during the &amp;quot;switch&amp;quot; with the Vatos in episode four. He still carries it in episodes 5 and 6, along with his crossbow.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|500px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg‎|thumb|none|500px|Remington 870 - 12 Gauge]]&lt;br /&gt;
[[Image:WalkingDead870ep04DD.jpg‎|thumb|none|500px|Daryl Dixon with Remington 870 (Episode 4).]]&lt;br /&gt;
[[Image:WD870Daryl.jpg‎|thumb|none|500px|Close-up of Daryl's Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Harrington &amp;amp; Richardson Pardner Pump Compact==&lt;br /&gt;
Rick ([[Andrew Lincoln]]) appears to be using a [[Harrington &amp;amp; Richardson Pardner Pump]] Compact with a wood stock for the remainder of episode 4 to replace the Mossberg he gave to Guillermo. He fires it in the camp during the attack and then carries it as well throughout episodes 5 and 6.&lt;br /&gt;
[[Image:Photo_pardnerpump_youth.jpg‎|thumb|none|450px|H&amp;amp;R Pardner Pump Compact - 20 Gauge.]]&lt;br /&gt;
[[Image:WDPardner.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:WD870ep05.jpg‎|thumb|none|500px|Rick with his Pardner, when he and Shane patrol the woods (Episode 5).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
Merle Dixon ([[Michael Rooker]]) is seen firing a [[Winchester Model 70]] bolt-action rifle atop a building at walkers in Episode 2. He also uses the rifle to rifle-butt T-Dog in a disagreement before Rick intervenes. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:WDMerle.jpg|thumb|none|500px|Merle ([[Michael Rooker]]) aims his rifle on a rooftop (Episode 2).]]&lt;br /&gt;
[[Image:WDMerle'sRifle.jpg|thumb|none|500px|A close-up of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77 Hawkeye==&lt;br /&gt;
Dale ([[Jeffrey DeMunn]]) carries a what appears to be a Ruger M77 Hawkeye with a scope, he is seen with it in every episode usually slung over his back as he keeps watch over camp. Dale fires it on the walkers in episode 4 during the attack and carries it to the CDC. In Episode 6 it looks as if T-Dog ([[IronE Singleton]]) is carrying the rifle as the group flees the CDC and even fires it at least once.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rugerm77hawky.jpg|thumb|none|450px|Ruger M77 Hawkeye rifle with scope - .270 Winchester]]&lt;br /&gt;
[[Image:Walkingd6cards1072110.jpg|thumb|none|400px| Dale ([[Jeffrey DeMunn]]) poses with his rifle in a promotional image, note the good trigger discipline.]]&lt;br /&gt;
[[Image:WalkingDeadRifleep04.jpg‎|thumb|none|500px|Dale aims his Ruger M77 in episode 4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
In episode 1, a scoped [[Remington Model 700|Remington 700 BDL]] is given to Morgan Jones ([[Lennie James]]) by Rick Grimes from the police station arsenal. Morgan uses it to brush up on his marksmanship skills from the second story window of his hideout.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope - .308 Winchester (7.62x51mm)]]&lt;br /&gt;
[[Image:WalkingDead-Remington700.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle Safari==&lt;br /&gt;
A scoped [[Browning Automatic Rifle Safari]] is briefly seen being used by T-Dog ([[IronE Singleton]]) during the standoff in episode 4 with the gangsters in Atlanta.&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|400px|Mk II Safari Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[Image:WDBAR.jpg|thumb|none|500px|T-Dog with his Safari.]]&lt;br /&gt;
[[Image:WDBAR2.jpg|thumb|none|500px|As T-Dog aims his Safari during the standoff, we get a good look at the stock of the gun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] assault rifles can be seen abandoned with several dead soldiers and other military personnel around the CDC Headquarters in episode 5. It is seen in the opening sequence of Episode 6 when Shane witnesses soldiers executing infected people inside the hospital. An M4A1 is also carried by Dr. Edwin Jenner ([[Noah Emmerich]]) later in the same episode when he first confronts the group he allowed inside.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:WDSoldierM4.jpg|thumb|none|500px|A soldier with an M4 during the hospital flashback.]]&lt;br /&gt;
[[Image:WDSoldierM4_2.jpg|thumb|none|500px|The same soldier gets grabbed behind by a zombie, which causes him to wildly empty his magazine into his fellow soldiers.]]&lt;br /&gt;
[[Image:WDM4.jpg|thumb|none|500px|Dr. Jenner with an M4A1. A scientist should be smart enough to take the lens covers off of the Aimpoint combat sight.]]&lt;br /&gt;
[[Image:WDM4_2.jpg|thumb|none|500px|A close-up of the handguard of Jenner's M4.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is seen mounted atop the Abrams MBT (Possibly a mocked-up British Chieftain MBT) in which Grimes takes refuge. M2HBs are also seen on Bell UH-1 Iroquois helicopters and on a IAV Stryker. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:WalkingDead-BrowningM2HB.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:WalkingDead-BrowningM2HB 02.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
Outside of the CDC, a [[DShK heavy machine gun]] is seen rested against sandbags. Likely a mocked-up Browning M2.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM in 12.7x108mm on Tripod]]&lt;br /&gt;
[[Image:WD1.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (M69 Training version)==&lt;br /&gt;
Rick ([[Andrew Lincoln]]) takes an [[M67 hand grenade|M69 Hand Grenade]] (The inert training version of the live M67 grenade) from a tank and stores it in his pocket. It can be noted as an M69 not only by the inherent likelihood of it being so but also because it is seen in some shots with a bit of the blue paint showing through the over painted OD green color. [[Image:M67.jpg‎|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:WD_S1_E2_grenade.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Horton Scout Crossbow ==&lt;br /&gt;
A Horton Scout HD 125 Crossbow is used by Daryl Dixon ([[Norman Reedus]]) as his weapon of choice. &lt;br /&gt;
[[Image:P3942065p275w.jpg|none|thumb|300px|Horton Scout HD 125]]&lt;br /&gt;
[[Image:Twd_crossbow.jpg‎|none|thumb|400px|Horton Scout HD 125]]&lt;br /&gt;
&lt;br /&gt;
==Rick's Bag of Guns==&lt;br /&gt;
&lt;br /&gt;
Rick ([[Andrew Lincoln]]) ransacked his police station armory in episode one and throughout the first season is seen with a bag of guns from what he cleared out there which throughout the season ends up in the hands and used by fellow survivors in the group or himself, or given away. Inside the bag up to episode 4 is six shotguns, two high-powered rifles, a dozen handguns, and seven hundred rounds of ammunition, assorted. So far the current count from the bag is [[Harrington &amp;amp; Richardson Pardner Pump]] Compact, [[Mossberg 500]], [[Mossberg 500 Persuader]], two [[Remington 870]]s, [[Browning Automatic Rifle Safari]], [[Remington 700]], [[Glock 17]] (possibly more then one), [[SIG-Sauer P226]], [[Smith &amp;amp; Wesson Model 10]] snub-nose, and a [[Colt Trooper]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WalkingDead-Rem1187.jpg‎|thumb|none|500px| Rick carries his bag of ransacked police station guns on horseback to Atlanta in the Pilot.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Frank Darabont]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_MP7&amp;diff=378704</id>
		<title>Talk:Heckler &amp; Koch MP7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_MP7&amp;diff=378704"/>
		<updated>2011-01-17T01:46:58Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: New page: Do we really have to say it's a completly different &amp;quot;configuration&amp;quot; when the stock or grip is folded or unfolded? Seems a little unnecessary to me. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do we really have to say it's a completly different &amp;quot;configuration&amp;quot; when the stock or grip is folded or unfolded? Seems a little unnecessary to me. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:46, 17 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Exit_Wounds&amp;diff=376737</id>
		<title>Talk:Exit Wounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Exit_Wounds&amp;diff=376737"/>
		<updated>2011-01-10T18:56:45Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Benelli being fired */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boyd's weapon of choice is not the Sig P228, but a Colt 1991A1.&lt;br /&gt;
&lt;br /&gt;
Though I loved the opening shootout when I first saw it, I quickly realized what a mess of editing it is.  I believe when Boyd first incapacitates one of the fake officers and takes his gun what he pulls up is actually a Micro Uzi.  It then switches for a second to a Glock 18, then I highly believe it shows him firing his Colt at the helicopter over the door of the SUV but overlays it with the sound of full auto fire.  I believe he finishes off the rest of the cops with a Glock 18.  I don't have the DVD so I can't provide screenshots to attest to this, but perhaps someone else can back me up. -- ZG&lt;br /&gt;
:I don't have screencaps, but I can attest to what you say being true. As well as one shot where they have Boyd ejecting the mag in his gun, and then resuming fire without reloading. Although, overall, I really liked this movie. Don't know why. I'll see about getting the DVD and capping it.-protoAuthor 20:34, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
I think they had the elongated slides on them which would make them either the 34 (9mm) or 35 (.40) models.  I think they were also firing fully automatic but I'd need a second opinion. -- ZG&lt;br /&gt;
::They were Glock 18s. Look on Legions of Fate's website, he has this movie done with screencaps. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Benelli being fired==&lt;br /&gt;
&lt;br /&gt;
Is it possible to do what Latrell did with his Benelli M3, tying it to his belt and throwing it into the air and then pulling it to fire it ? because it looks kind of fake. [[User:AceV|AceV]]&lt;br /&gt;
&lt;br /&gt;
It probably ''could'' be done, but as accurately as he was shooting it? Doubt it. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:56, 10 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Franchi PA8 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi_PA8_-1-.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
During the Final Gunfight, DMX hides ontop of the Cocaine in the Storeroom as a Cop enters with a Shotgun. It's later used by Montini to return fire at DMX. It has a folding stock like the SPAS 12, but a regular pump like a Remington. I can only assume it is a Franchi PA8. It doesn't appear on the Main Page, I dunno if it was mistaken for a Benelli. Could someone provide more info such as Screenshots?&lt;br /&gt;
&lt;br /&gt;
==Seagal==&lt;br /&gt;
Wasn't this Seagal's last film to be released in theaters? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
Nah, I think it was [[Half Past Dead]], but that's changed now following [[Machete]].&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:That%27s_One_Angry_Duck&amp;diff=370035</id>
		<title>User:That's One Angry Duck</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:That%27s_One_Angry_Duck&amp;diff=370035"/>
		<updated>2010-12-23T19:20:00Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I am 15 years old, and so I don't have a whole lot of hands-on experience, but I try to learn as much as I can about every gun I come across. I am also unfamiliar with wiki-formatted websites, so please go easy on me in the highly likely event that I majorly screw up.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gun I have fired and/or handled:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marlin Model 60 .22&amp;lt;br/&amp;gt;&lt;br /&gt;
Scoped Bolt-Action .22 (no clue what model)&amp;lt;br/&amp;gt;&lt;br /&gt;
Makarov PM .380 ACP&amp;lt;br/&amp;gt;&lt;br /&gt;
Taurus Model 85 .38 Special w/ spur-less hammer&amp;lt;br/&amp;gt;&lt;br /&gt;
Over-Under Double-Barreled Shotgun 12 guage (no clue what model)&amp;lt;br/&amp;gt;&lt;br /&gt;
Winchester 1300 Defender 12 guage&amp;lt;br/&amp;gt;&lt;br /&gt;
High-Point Model 995 Carbine 9x19mm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I live in the U.S. of A. in the state of Virginia, and that's all you'll get outta me about where I live.&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:That%27s_One_Angry_Duck&amp;diff=370034</id>
		<title>User:That's One Angry Duck</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:That%27s_One_Angry_Duck&amp;diff=370034"/>
		<updated>2010-12-23T19:14:51Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: New page: Hello. I am 15 years old, and so I don't have a whole lot of hands-on experience, but I try to learn as much as I can about every gun I come across. I am also unfamiliar with wiki-formatte...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I am 15 years old, and so I don't have a whole lot of hands-on experience, but I try to learn as much as I can about every gun I come across. I am also unfamiliar with wiki-formatted websites, so please go easy on me in the highly likely event that I majorly screw up.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gun I have fired and/or handled:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marlin Model 60 .22&amp;lt;br/&amp;gt;&lt;br /&gt;
Scoped Bolt-Action .22 (no clue what model)&amp;lt;br/&amp;gt;&lt;br /&gt;
Makarov PM .380 ACP&amp;lt;br/&amp;gt;&lt;br /&gt;
Taurus Model 85 .38 Special w/ spur-less hammer&amp;lt;br/&amp;gt;&lt;br /&gt;
Over-Under Double-Barreled Shotgun 12 guage (no clue what model)&amp;lt;br/&amp;gt;&lt;br /&gt;
Winchester 1300 Defender 12 guage&amp;lt;br/&amp;gt;&lt;br /&gt;
High-Point Model 995 Carbine 9x19mm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I live in the U.S. of A. in the state of Virginia, and that's all you'll get outta me.&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Winchester_Model_1887&amp;diff=370028</id>
		<title>Talk:Winchester Model 1887</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Winchester_Model_1887&amp;diff=370028"/>
		<updated>2010-12-23T18:35:43Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* What's the point of cutting away the trigger guard? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Number of Rounds it can chamber ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to have one in the chamber when reloading?  Doesn't the way it reload mean that if one is put into the chamber while reloading it will just grab one from the mag tube and jam?--[[User:Gunkatas|Gunkatas]] 03:02, 31 October 2010 (UTC)&lt;br /&gt;
:That's a mistake made in the reload in MW2, in real life you can load one in the chamber (making it 6 shots total), but you have to hold down the lifter as you close the action so a jam won't happen. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== What's the point of cutting away the trigger guard? ==&lt;br /&gt;
&lt;br /&gt;
Is there some kind of advantage to it? For the life in me I can't think of any reason for it. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:35, 23 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AK-74&amp;diff=369251</id>
		<title>Talk:AK-74</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AK-74&amp;diff=369251"/>
		<updated>2010-12-21T04:46:59Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did anyone ever make a synthetic handguard for the AKS-74u with picatinny rails on it? I'd like to see somethin like that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:42, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Eh, though I dont share your enthusiasm on it, they do. There's a picture on here some where of an AKSU picatinny kit. Its on the AK-47 page I believe.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AK-74&amp;diff=368379</id>
		<title>Talk:AK-74</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AK-74&amp;diff=368379"/>
		<updated>2010-12-18T23:42:12Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: New page: Did anyone ever make a synthetic handguard for the AKS-74u with picatinny rails on it? I'd like to see somethin like that. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did anyone ever make a synthetic handguard for the AKS-74u with picatinny rails on it? I'd like to see somethin like that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:42, 18 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_G36&amp;diff=367083</id>
		<title>Talk:Heckler &amp; Koch G36</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_G36&amp;diff=367083"/>
		<updated>2010-12-15T22:48:29Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:Mod._G36-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K with the stock removed and two magazines clipped together - 5.56x45mm as used in the film ''[[Terminator 3: Rise of the Machines]]''.]]&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - 5.56x45mm (.223).]]&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
&lt;br /&gt;
Just a Question about the SL8, it seems silly, but is it integrally suppressed?&lt;br /&gt;
:[[User:Revolver|Revolver]], not at all silly question, but no.  None of the SL8s have integral silencers.  They have heavy barrels but I have never seen one outfitted to take a silencer either.  The three SL8 Variants you see on the page are my personal guns, so I am just working from that. ;) There may be variations somewhere that I don't know about, but I can assure you that such a modification is a custom aftermarket modification.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 09:35, 22 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As far as I know, the only Heckler &amp;amp; Koch weapon that comes with a silencer from the factory is the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD]] submachine gun. [[User:Orca1 9904|Orca1 9904]] 08:06, 22 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if this counts as integrally suppressed, but on HKPRO.COM, there is something advertised as the SL9-SD.&lt;br /&gt;
http://www.hkpro.com/sl9sd.htm&lt;br /&gt;
Kinda reminds me of the suppressed sniper rifle in Far Cry: Instincts.&lt;br /&gt;
hkpro.com is also a good site for pics/info pertaining to hk products, btw.&lt;br /&gt;
:Cool! It looks neat.  It's an SL8 with a threaded barrel for their suppressor.  Other than  the addition of a PSG-01 style trigger,  I don't see much of a difference, except they did not subdue the &amp;quot;bright red&amp;quot; HK logos on the stocks.  I may have to convert one of my SL8 rifles to that configuration.  ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:35, 24 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could a G36 take the role of a Designated Marksman Rifle, if the Designated Marksman lost it rifle. in a story im writing for fun a former Designated Marksman use a G36 as his main rifle, and carys is Mark 14 Mod 0 Enhanced Battle Rifle for sharpshooting. I was wounding if it was a good chose REX095&lt;br /&gt;
&lt;br /&gt;
Probably. Any semi-automatic weapon that can take an optic can be a DMR, as long as it has greater accuracy than a standard model; I'd probably have him use a Springfield M1A Match instead of the G36, because it's basically a civilian model of the M14 with around the same inherent accuracy. It's semi-auto only, but a DMR isn't exactly going to use a full-auto weapon either, so it works out.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
:Why would one take an M1A and a Mark 14 into battle at the same time? That makes no sense because doing so wouldn't provide any kind of advantage as you'd have two weapons that are of the same basic classification. What Rex095 is asking is if a G36 (his character's primary ''defensive'' weapon) can take over the role of DMR if his EBR (his marksman rifle, which itself is selectable between semi-automatic and full automatic) goes down. Rex, as the guy above me said, any semi-auto rifle can perform in a limited DMR role, but accuracy is likely going to be sub-par compared to a dedicated DMR. If your character has the resources, equip his G36 with a heavier barrel (e.g., an MG36 barrel) which will give better accuracy than a standard G36 barrel in case the EBR goes down and it's needed to fulfill the DMR role. [[User:Spartan198|Spartan198]] 04:52, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==G36C== &lt;br /&gt;
:Why is this gun in just about every new action movie and video game that feature large amounts of gunplay? I'm getting tired of seeing this gun and wonder why there are barely any other of the G36 series in movies and video games-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:34, 19 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Why is it I hear lots of &amp;quot;I'm tired of (insert fairly new weapon here) when no one ever says &amp;quot;I'm tired of seeing those M4s. Theyre in every new action movie and video game and I'm sick of it&amp;quot; when that last statement is actually true? S&amp;amp;W, I don't know about you, but I don't see the G36C as much as many many other kinds of weapons. Personally I'm getting very sick of seeing overly-upgraded M4 or M16 rifles and all the Beretta 92-like guns going around out there. I think seeing more of the G36 family would be a refreshing change. Any other gun that deserves more attention would be nice. Where are all the Mk. 46s and the REC-7s? I've only seen those in R6V2 and if you ask me were misrepresented terribly. And am I the only one upset over losing the G36 in MW2? I was hoping for the full size version.&lt;br /&gt;
&lt;br /&gt;
I like seeing more gun variety in movies and games, so as long as it makes some sense (i.e., not stuff like random street thugs in Predator 2 pulling out Steyr AUGs). Contrary to what some naive or misinformed souls may believe, Colt is not &amp;quot;teh ownly gun manufacturer wurth showing&amp;quot; on screen or in games, and not everyone uses a M16 or an M4 or an AK-47. The G36 is a perfectly good gun to round out the arsenal on screen or in games. &lt;br /&gt;
&lt;br /&gt;
By the same token:&lt;br /&gt;
&lt;br /&gt;
-The FN P90 is not the only PDW/Armour-piercing SMG worth showing on screen or in games--the MP7 and SR-3 Vikhr or the OTs-14 Groza are both perfectly suitable for the same role.&lt;br /&gt;
&lt;br /&gt;
-M60s and M249 SAWs are not the only light machine guns that are effective or useful--PKMs, MG36s, QBB-95s, or even older ones like the MG42 are perfectly viable and useful. &lt;br /&gt;
&lt;br /&gt;
The firearms industry has always been fiercely competitive and people from different factions often use different weapons in real life.  More gun variety in games usually means more possible playstyles available and less of a chance that someone will get bored looking at the same gun all the time. For instance, despite the ejection ports being in the wrong places and the reliability factors largely in favour of Warsaw pact weapons vs. NATO weapons, STALKER: Shadow of Chernobyl's gun selection was good for both the variety and the various playstyles it encouraged.  &lt;br /&gt;
&lt;br /&gt;
Hopefully movie armourers and game developers will put in more reasonable gun variety in those two media forms. Even in real life I highly doubt any one firearms company will end up establishing an unbreakable monopoly, forcing gun monotony on us all. [[User:Mazryonh|Mazryonh]] 02:24, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
GOD, I hated Infinity Ward for taking the G36C out of MW2, as I am a HUGE G36 fan. But to your point, [[User:Mazryonh|Mazryonh]]: Weapons like the Remington ACR, HK G36, IMI Tavor, HK MP7, FNH F2000... Newer, more modern weapons like these don't see NEARLY enough movie use.&lt;br /&gt;
&lt;br /&gt;
The way I see it, when it comes down to it, you have these as perhaps the 10 most cliched weapons in the media (not in any particular order):&lt;br /&gt;
&lt;br /&gt;
1: M16/M4 Assault Rifle series&lt;br /&gt;
&lt;br /&gt;
2: Beretta 92FS&lt;br /&gt;
&lt;br /&gt;
3: Franchi SPAS-12&lt;br /&gt;
&lt;br /&gt;
4: HK MP5A3&lt;br /&gt;
&lt;br /&gt;
5: FNH P90 PDW&lt;br /&gt;
&lt;br /&gt;
6: FNH M249 S.A.W.&lt;br /&gt;
&lt;br /&gt;
7: Glock Safe-Action Pistols (Any model, but the 18 is the most cliched, no doubt about it)&lt;br /&gt;
&lt;br /&gt;
8: Desert Eagle (Models VII and XIX)&lt;br /&gt;
&lt;br /&gt;
9: Steyr AUG A1&lt;br /&gt;
&lt;br /&gt;
10: Saco Defense M60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the exception of the Desert Eagle (Gotta love it), we've seen and re-seen these guns WAY too much if you ask me, but no one ever complains about it. WTF is up with that?&lt;br /&gt;
On the other end of the spectrum, you have some firearms that need to see more use (also not in any particular order):&lt;br /&gt;
&lt;br /&gt;
1: HK G36 Assault Rifle series&lt;br /&gt;
&lt;br /&gt;
2: Remington ACR&lt;br /&gt;
&lt;br /&gt;
3: FNH F2000&lt;br /&gt;
&lt;br /&gt;
4: IMI Tavor&lt;br /&gt;
&lt;br /&gt;
5: HK MP7A1&lt;br /&gt;
&lt;br /&gt;
6: Steyr AUG A3&lt;br /&gt;
&lt;br /&gt;
7: M14 (Both the Original and the Mk. 14 EBR as well)&lt;br /&gt;
&lt;br /&gt;
8: Saiga 20K (PGO)&lt;br /&gt;
&lt;br /&gt;
9: TDI Vector&lt;br /&gt;
&lt;br /&gt;
10: FNH M249 S.P.W.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sorry if this got a bit long, but I just wanted to put it out there.&lt;br /&gt;
--[[User:GamerfreakB7|GamerfreakB7]]--Destroying the world, one hippie at a time. 04:55, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We don't see a lot of the &amp;quot;newer&amp;quot; guns like the ACR, TDI Vector or the ACR because I don't think any armorer has them yet. A Canadian armorer that did Resident Evil Apocalypse had a couple Tavors, 24 showed the MP7s and F2000. It's just that you have to look at the armorers. They can't have every single gun in their collection. [[User:Excalibur01|Excalibur01]] 05:38, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The weird thing about the Beretta 92 is that no one ever seems to have a Beretta 90-two, in the newer games/films. &lt;br /&gt;
&lt;br /&gt;
Also, I've never seen a Steyr M9/A1 in ANY film. Even in Fringe, they just used the Five-seveN as a futuristic stand-in; the world is supposed to be like ours, except different. The Steyr looks superficially like the Glock, but it has pretty out-there sights and is pretty different externally when you look at it up close. &lt;br /&gt;
&lt;br /&gt;
And about the Saiga, I don't think I've seen a Saiga sporter (the original model from which the Saiga-20K is derived) in any film either. &lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
I totally agree, when they next make a game about US soldiers in combat, they should give them all G36s, ACRs, Vektors, HK45s, and PSG1s even though they don't use them in the real world simply because the &amp;quot;old guns&amp;quot; are cliched *rolls eyes*. But, seriously, I ''am'' all for variety, but that variety needs to be sensible. LAPD SWAT or US Army SF suddenly appearing with Tavors or XM8s wouldn't make a lick of sense. [[User:Spartan198|Spartan198]] 05:04, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Unless a choice of gun makes up an important aspect of a character a gun is not a cliche. &amp;quot;Stay frosty&amp;quot; or the butler being the murderer are cliches, someone carrying a Beretta or a Colt is ''not a cliche''.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 08:12, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I wouldn't mind seeing more of the UMP, I haven't see much of that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:48, 15 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reliability? ==&lt;br /&gt;
&lt;br /&gt;
Is the G36 reliable when put through mud, water,and dirt(ex Ak-47, HK416)? or does it face similar problems the M16 family faces?&lt;br /&gt;
&lt;br /&gt;
The H&amp;amp;K 416 is basically a G36 operating system in an AR-15. So yeah, it is reliable in those conditions. The XM8 rifle was just a revamped G36, and it topped the 416's reliability by more than 200 rounds. &lt;br /&gt;
&lt;br /&gt;
Thank you for responding, also does this apply to other assualt rifles of this era too?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
I don't know about the fifty-plus other assault rifles (I only really know about the main ones and some irregular ones like the Vektor CR-21), but the newer H&amp;amp;K models are mostly based on the G36. It's the same relationship as the G3 on contemporary models (PSG1, etc), you know? &lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
It even beat FN SCAR as it barely beated 416&lt;br /&gt;
&lt;br /&gt;
== Just wondering ==&lt;br /&gt;
&lt;br /&gt;
Does the G36C see any action at all in either american or british special forces?&lt;br /&gt;
---P226 21:13, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
im not quite shure about the american special forces but yes it is actualy used by britsh speical forces not as heavaly as shown is movies and vidio games but is still a comon weapon in there arsenal --[[User:Armyguy277|Armyguy277]] 23:14, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have never heard of either American or British SF carrying G36 variants. Both use AR-series rifles. It's possible they may have purchased some G36s, but that's irrelevant, because those guys purchase a little of everything. -[[User:MT2008|MT2008]] 00:48, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well maybe this is a better question... Does the G36C model have any use in the special forces comunity at all?, and does it have any conventional military use?---P226 21:20, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don't think anyone on here is going to be able to tell you anything more accurate than what can be found on Wikipedia. It's not like any of us are in SF units. Assuming the Wikipedia article is accurate, the G36C seems to be used almost entirely by law enforcement at present. Whereas the M4 is pretty much the weapon-of-choice for every SF unit that is in good standing with the U.S. I would highly doubt that the G36C would be used by regular infantry, given that its barrel is too short for the engagement distances that infantry expect to face. -[[User:MT2008|MT2008]] 21:27, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
S019 the standard british armed police response units and british airport security both have access to and utilise G36c's, thought these UK models are restiriced to semi automatic only. In most cases in airports when Ive seen a pair of officers one wiull be carrying an Mp5 with a 15 round mag and the other a G36 with a full 30 round mag. So there you have it --[[User:Captain Snikt|Captain Snikt]] 11:00, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Mr. P226 specifically asked about ''military special forces'' (American and British). SO19 (now CO19) are not military SF. -[[User:MT2008|MT2008]] 21:59, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
well i know the G36c is the standerd weapon on german special forces like GSG-9,Kommando Spezialkräfte and Fernspählehrkompanie 200 but like MT2008 said know one really knows --[[User:Armyguy277|Armyguy277]] 21:32, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Last I heard (on the HKPRO message board), the KSK traded in its G36s for HK416s a few years ago. I remember there was a picture of them training for deployment to Afghanistan while using 416s with 14.5&amp;quot; barrels that were all painted in desert camo. They allegedly wanted to buy M4s, but the Bundeswehr doesn't let them buy anything that isn't German-made. Also, it's still irrelevant because (as I told Captain Snikt) P226 asked about '''American''' and '''British''' special forces. -[[User:MT2008|MT2008]] 21:59, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
no i was talking about his second comment --[[User:Armyguy277|Armyguy277]] 22:23, 16 November 2010 (UTC)&lt;br /&gt;
:what about Jordon's CT-71 Battalion, from what I have read it is a CT unit that is made up of Rangers, Paratroopers and Royal Guard members? ([http://www.tactical-life.com/online/tactical-weapons/all-the-king%E2%80%99s-men/ 1] ) --[[Special:Contributions/129.89.179.105|129.89.179.105]] 23:09, 14 December 2010 (UTC)(thePotShot)&lt;br /&gt;
&lt;br /&gt;
==Barrel lenghts==&lt;br /&gt;
I'm pretty sure the standard G36 has a 20&amp;quot; barrel and the G36C has a 9&amp;quot; barrel but can anyone tell me the lengths of the other variants? I've heard people claim the G36K has a barrel anywhere from 12 to 16 inches long.&lt;br /&gt;
&lt;br /&gt;
12.51&amp;quot; according to the HK website ([http://www.heckler-koch.de/HKWeb/show/frameContent/19/4/19 Source]). It also lists the G36 as 18.89&amp;quot; and the G36C as 8.97&amp;quot;. [[User:The Wierd It|The Wierd It]] 22:35, 14 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Paycheck&amp;diff=365664</id>
		<title>Talk:Paycheck</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Paycheck&amp;diff=365664"/>
		<updated>2010-12-12T00:53:12Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Did this part ruin the movie for anyone else? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not surprising that this movie has so many guns since it is a recent Woo flick. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:Yeah heh no kidding :) --[[User:AdAstra2009|AdAstra2009]] 01:36, 1 June 2009 (UTC)&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
Does anyone know exactly what custom features this gun has? -[[User:Son of Pam|Son of Pam]] 16:52, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like it has a skeletonized... everything.&lt;br /&gt;
&lt;br /&gt;
I think that if is a factory cut away gun ( used to show mechanisms, but typically don't fire). It also has a Wilson Combat Muzzle Blast Suppressor Dispenser.&lt;br /&gt;
&lt;br /&gt;
(moved from main page) --[[User:AdAstra2009|AdAstra2009]] 20:21, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ithaca 37==&lt;br /&gt;
moved from main page&lt;br /&gt;
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==Unknown==&lt;br /&gt;
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It's a Browning BDM. You can tell by the rear sight, and it's the same guy holding the BDM in this pictures for the Berreta 92FS compact, [http://www.imfdb.org/images/b/b5/Pcbdm92c.jpg]&lt;br /&gt;
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==Beretta 92FS==&lt;br /&gt;
moved from main page&lt;br /&gt;
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''Looks like the armorers took a blued 92FS frame and slapped a Brigadier Inox slide on to it.'' --[[User:Clutch|Clutch]] 00:37, 31 May 2009 (UTC)&lt;br /&gt;
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== Razzie Awards ==&lt;br /&gt;
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Is this the only John Woo movie that has won a Razzie Award?&lt;br /&gt;
:That would be surprising. This is the same guy that gave us Windtalkers. --[[User:Funkychinaman|Funkychinaman]] 21:31, 12 March 2010 (UTC)&lt;br /&gt;
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To be honest Aaron Eckhart's villianous performance will never be better than Anthony Wong's performance from Hard Boiled.&lt;br /&gt;
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== Did this part ruin the movie for anyone else? ==&lt;br /&gt;
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[[Image:Pcstandoffdropmag2.jpg|thumb|none|600px|Jennings drops the magazine from his SIG P229 Sport and kicks it onto an electrified rail to produce an explosion.]]&lt;br /&gt;
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Or, more like mark the beginning of this movie's downward plummet? Why didn't he just shoot him and run out the exit he was blocking? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:53, 12 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=361184</id>
		<title>Talk:The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=361184"/>
		<updated>2010-12-01T01:39:07Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Question about Shane's shotgun technique */&lt;/p&gt;
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&lt;div&gt;==OTHER==&lt;br /&gt;
That's Norman Reedus with the crossbow. He plays Daryl Dixon, who was not in the actual comic that I can recall. I like that though, he's a cool actor. I'm also a little bummed that they didn't use the guns drawn in the comics. Rick uses a HK mk.23. For those of you who might think that it's impossible to tell that from the comic the artist wrote HK MK.23 on the barrel.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I read some where that the Walker are attracted to loud noises. that might be why he is carrying a crossbow&lt;br /&gt;
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It is smart to use a crossbow; because it saves on bullets and in most all undead literature and movies the undead always react and swarm when they hear a gunshot. Very good show, have never read the comic but look forward to.-GoshMr.Peabody&lt;br /&gt;
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It's pretty amazing. I recommend buying the trade paperbacks. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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==Whoa==&lt;br /&gt;
I loved the comic, when the hell did it get a tv show?&lt;br /&gt;
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The idea was revealed a while ago. It comes out on Halloween. -SasquatchJim&lt;br /&gt;
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honestly , its like two hours till the show ,i cant wait. simmons 8492&lt;br /&gt;
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Well it kept my interest. I'll watch it again next week to see if it can maintain the momentum.--[[User:Jcordell|Jcordell]] 18:30, 1 November 2010 (UTC)&lt;br /&gt;
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honestly it took some time to realy get things going , but now hes in a populated zone with other survivers . and if i was him id start that tank up! simmons 8492&lt;br /&gt;
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I coulda sworn the 50 on that tank was still loaded with ammo and in the next scene, it had no ammo [[User:Excalibur01|Excalibur01]] 01:30, 4 November 2010 (UTC)&lt;br /&gt;
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Just watched it again. The .50 on the tank doesn't appear to be loaded, but there's another one in a sandbag fort that is, in the foreground as he goes by. -IGemini 04:15, 4 November 2010 (UTC)&lt;br /&gt;
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== Crappy dialogue ==&lt;br /&gt;
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In the trailer, one of the cops told the other to make sure he had a round in the chamber and that his safety is off. First off, the man he was talking to, had a Glock, so no safety. And since he's a trained cop, ready to open fire on a suspect that's hostile, why wouldn't he have a round in the chamber and his gun ready to go? That line just threw me off [[User:Excalibur01|Excalibur01]] 22:58, 3 September 2010 (UTC)&lt;br /&gt;
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Hey guys, just watched it. Its brilliant, easily as good as the comic. The 'crappy dialogue above does jar a little tho. Hes telling him to make sure he had a round in the chamber and that his safety is off as it is implied the officer in question is a bit useless, however after doing a brass check the officer in question then presses down on the slide release (even tho the slide is forward) as if to pretend it is the saftey catch. Morgan has a 5 shot snub revolver (which someone else will have to identify as im not too good with em). Rick pull a 92fs (standing in for an m9) from a dead soldiers shoulder holster at the end of the episode, and i'm fairly sure the SIG is a tutone P228 or 229 not a P239 --[[User:Captain Snikt|Captain Snikt]] 00:21, 22 October 2010 (UTC)&lt;br /&gt;
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The funny thing about the thing with the safety is that you can hear the sound of a safety being click off.--[[User:Mattattack07|Mattattack07]] 04:03, 1 November 2010 (UTC)&lt;br /&gt;
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Remember that the dialogue was written long before it was decided the cop would be holding a Glock(unless the writer is Michael Mann). So maybe the round in the chamber thing  may have been unwarranted, but maybe he was a rookie, he did seem sort of skittish. Regardless, it's unfair to call ''that'' crappy dialogue. I think you're letting your knowledge of guns get in the way of enjoying good stories.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 04:32, 1 November 2010 (UTC)&lt;br /&gt;
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Dont know if its worth noting, but the cop he tells that too, is actually, the first zombie he ends up shooting, after leaving the police station. Rick commented he was careless and dumb, so reminding him, makes sense.&lt;br /&gt;
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And, of course, Rick committed a cardinal sin; he referred to a magazine as a clip :P -SasquatchJim&lt;br /&gt;
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I'm not surprised, Sasqatch. The cop I talked to called his Glock 17 a &amp;quot;Glock 9&amp;quot;. I'm sure he would have said clip to. Not all cops are into guns. Haha&lt;br /&gt;
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==SIG P239==&lt;br /&gt;
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[[Image:WalkingDead-SIGP239.jpg‎|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P239 at police.]]&lt;br /&gt;
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This doesn't look like a P239 to me; more like a P226 or P228. It's too big, and it has nickel controls (which the two-tone P239s don't have). -[[User:MT2008|MT2008]] 01:45, 1 November 2010 (UTC)&lt;br /&gt;
:P228 because of the slide length. --[[User:Predator20|Predator20]] 01:49, 1 November 2010 (UTC)&lt;br /&gt;
::Remember, on low resolution screencaps like the ones I had to use, feel free to correct the Gun IDs.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::: Watching the scene I agree that it is somewhat larger. Sounds fine to me - I'll change it. The first episode was pretty good. I'm adding a Beretta 92FS (M9) entry - Grimes indeed takes one off a 'dead' soldier inside the Abrams tank he gets into, as noted by the above section. Also, I never did get a good glance at the snub revolver, though I'm fairly certain it's a S&amp;amp;W. They're replaying the show so I'll keep an eye for it, and some of the other guns. [[User:StanTheMan|StanTheMan]] 02:21, 1 November 2010 (UTC)&lt;br /&gt;
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==Spoiler Comment and Morgan's Revolver==&lt;br /&gt;
Its nice to see the page updated but arn't some of the descriptions (mainly the colt python) a bit spoilerific for anyone who hasn't watched it yet? --[[User:Captain Snikt|Captain Snikt]] 04:07, 1 November 2010 (UTC)&lt;br /&gt;
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:: Whoa, yes they are, I sure as hell didn't add those. :b I'll reword them somewhat. Also! The revolver Morgan uses is a Snub S&amp;amp;W Model 66, I can almost guarantee it. Bah, wish I could get screencaps. Still, I'll add that as well. [[User:StanTheMan|StanTheMan]] 04:34, 1 November 2010 (UTC)&lt;br /&gt;
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Are you sure its a 66? I remember it having a 5 round cylinder --[[User:Captain Snikt|Captain Snikt]] 04:52, 1 November 2010 (UTC)&lt;br /&gt;
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I grabbed this off my skyplus box so sorry bout the quality [IMG]http://i53.tinypic.com/2i700fm.jpg[/IMG] Any use, its definatly a 5 shot--[[User:Captain Snikt|Captain Snikt]] 04:58, 1 November 2010 (UTC)&lt;br /&gt;
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: I could have ''sworn'' it was a S&amp;amp;W. But it's definitely not a Model 66, since there's no rear adj. sights, nor of course a 6-shot cylinder. But Smith snubbie J-frames (5-shot) all have flat 'bull-nose' ejector rod shrouds, not curved. Bah, now I'm kinda stumped. My best guess at this point would probably be a [[Ruger SP101]]. Convert that image there to JPG and upload it on the site. It's not great, but it's better than nothing. [[User:StanTheMan|StanTheMan]] 05:05, 1 November 2010 (UTC)&lt;br /&gt;
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::Looks like it could also be either the [[Taurus Model 617]] or possibly a stainless steel [[Taurus Model 85]]. Biu it is difficult.--[[User:Jcordell|Jcordell]] 12:45, 1 November 2010 (UTC)&lt;br /&gt;
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From the barrel it looks like an early Taurus Model 85 in stainless or nickel plated. It was a five shot cylinder definitely.[[User:GaBoy45|GaBoy45]] 17:11, 1 November 2010 (UTC)&lt;br /&gt;
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: After posting I did consider it being a Taurus, many of them are awfully S&amp;amp;W looking to begin with. I doubt it's a 617 but it easily could be an 85. Hell, could be anything for all I know at this point. I guess it'll just be another 'unidentified' until we get more/better screencaps. I'll modify the S&amp;amp;W 66 entry I posted and just call it un-ID'd snub revolver, noting the 5-shot capacity and stating the possible choices. [[User:StanTheMan|StanTheMan]] 17:34, 1 November 2010 (UTC)&lt;br /&gt;
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I am almost certain it is actually a Ruger SP101, two inch model. No other snubbie, as far as I know, has the upper rear of the frame shaped into a rear sight notch like the SP101, as both of those Taurus models just lack rear sights - you can check the Taurus website as both models lack a &amp;quot;rear sight&amp;quot; category under specifications. Also, if you check out the behind the scenes vid [http://www.amctv.com/originals/The-Walking-Dead/?bclid=625294007001&amp;amp;bcpid=111717822001&amp;amp;bctid=628200502001 here], there is a pretty decent side shot of the revolver. The general shape is very close to a SP101, and even from the front, the lines on Morgan's triggerguard and barrel are cut much closer semi-melted look on the SP than the very sharp ones on a Taurus oR S&amp;amp;W.&lt;br /&gt;
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All said, the easiest way to tell would be if they showed the damned cylinder release at some point. --[[User:John 234|John 234]] 07:41, 8 November 2010 (UTC) (Corrected typo --[[User:John 234|John 234]] 02:35, 9 November 2010 (UTC))&lt;br /&gt;
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== What kind of tank was that? ==&lt;br /&gt;
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Its oviously a stand-in for an M-1 but I'm not sure what it is. I'm thinking possibly a Chieftain, but I'm not sure. Also, note that a real M-1 woulnd't have worked for the scene since it lacks the floor escape hatch.&lt;br /&gt;
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-AC.&lt;br /&gt;
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At this point I'm not sure, but I do suspect it's the same tank that shows up in ''[[Zombieland]]''. Both shows are filmed in Georgia and the voice-over commentary on ''Zombieland'' states that the tank is owned by a private collector.--[[User:Jcordell|Jcordell]] 16:34, 1 November 2010 (UTC)&lt;br /&gt;
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Definately a Chieftain.&lt;br /&gt;
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: I concur, Chieftains are often used (mocked-up) as stand-ins for Abrams tanks. I also noticed the bottom escape hatch, which as far as I can recall, indeed isn't on an actual Abrams. [[User:StanTheMan|StanTheMan]] 23:49, 1 November 2010 (UTC)&lt;br /&gt;
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''Other comments posted on main page-''&lt;br /&gt;
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(Perhaps it is just me, but the Abrams featured in this appears to be a mocked up British Chieftain Tank, I didn't get a good look at the tank but it didn't seem to be a genuine Abrams, although it could simply be an older pattern M1 without the TUSK upgrade, reactive armor and the more apparent loaders hatch. Yet that would not explain the escape hatch.- Doc345)&lt;br /&gt;
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Older M1s didn't look that diffrent, from the later ones, aside from the most recent upgardes.&lt;br /&gt;
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Also, the angle of the frontal turret armor is wrong to be an M1.&lt;br /&gt;
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I think this may be the same tank which appeared in, among other series, Jericho.  The vehicle, if I remember correctly, is built on an old Centurion chasis to resemble an Abrams with some obvious differences.  --[[User:Charon68|Charon68]] 00:06, 9 November 2010 (UTC)&lt;br /&gt;
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On a random note, where was a Striker seen in the episode? It says on the page that there was one with a fifty cal on it, but aside from the tank, the only other military vehicles I saw where some HMMWVs, what looked like a deuce, and a half, and some abandone Hueys.&lt;br /&gt;
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Intrestingly, in the trailor, the one Rick first sees after leaving the hospital lacked a rotor blade making me think it was edited in post-production. Also, the one off to Ricks left appears to still be lacking one.&lt;br /&gt;
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-AC&lt;br /&gt;
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at the begging seen when the main cerictor walkes out of the hospital he sees a ebandoned military equpent you can see a Stryker IFV --[[User:Armyguy277|Armyguy277]] 21:33, 9 November 2010 (UTC)&lt;br /&gt;
heres a picture &lt;br /&gt;
[[Image:The walking dead.png]]&lt;br /&gt;
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== Things I noticed ==&lt;br /&gt;
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Did anybody else notice that when Morgan cocked the hammer back on his gun and threatened to shoot Grimes if he didn't talk, the cylinder didn't advance to the next chamber like it should?&lt;br /&gt;
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And what about Grimes' personal arsenal in his backpack? Is it safe to assume that rubber/resin mockups? He was getting bounced pretty hard by that horse and the guns kept bumping him in the back. That's at least 40 pounds of gear to be carrying around.&lt;br /&gt;
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More than safe to assume that. Most of them even appeared to have solid barrels. Probably rubber.--[[Special:Contributions/99.48.50.70|99.48.50.70]] 04:04, 24 November 2010 (UTC)&lt;br /&gt;
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The cylinder did rotate, I remembered that happening when I watched the scene. As far as the bag -o- guns, I have no idea. If they were all rubber, they were modeled after some hard to find shotgun configurations and looked very real. --[[User:Yournamehere|Yournamehere]] 20:59, 2 November 2010 (UTC)&lt;br /&gt;
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According to Grimes in episode 3 his duffle bag was holding six shotguns, two &amp;quot;high powered&amp;quot; rifles, a dozen handguns, and 700 rounds of assorted ammo. That's easily 80-90 pounds of gear. There's no way Grimes could be carrying that around in one hand with a gas can in the other. Or getting bucked and having the bag sag to the side and the stuff not come falling out.&lt;br /&gt;
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Did anybody else notice that Dale seemed to switch between carrying a rifle with a sling, to carrying one without a sling between scenes?&lt;br /&gt;
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== I rewatched the first episode. ==&lt;br /&gt;
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Two of the Sheriffs deputys from the neighboring county had shotguns. One looked like and 870 Remington. The other looked like a Mossberg.&lt;br /&gt;
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The gun used to shoot Rick, I'm pretty sure was either 1911, or a Glock. It seemed to have an extended slide.&lt;br /&gt;
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-AC&lt;br /&gt;
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:: I noticed the shotguns too but it was hard to get a decent look at them, mainly the second one (Mossberg I guess). I will concur at least one of the other shotguns was indeed a standard 870. No idea what the pistol is/was. [[User:StanTheMan|StanTheMan]] 16:19, 3 November 2010 (UTC)&lt;br /&gt;
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Almost positive the other two deputys, from the neighboring county had Glocks, like the other deputys from Ricks department.&lt;br /&gt;
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You can see one of the shotguns fairly well, after Rick gots shot, one of the two deputys joins Shane in trying to help Rick. Like Shane, he drops his gun, and it can be seen fairly well.&lt;br /&gt;
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Looking at the pick on here, I'm more positive than ever that the last gunmans weapon was a 1911.&lt;br /&gt;
Good eye on my part, since it was litreally visible for like less than a second.-AC.&lt;br /&gt;
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==Andrea's gun==&lt;br /&gt;
I believe Andrea is packing a Smith and Wesson 3913 Ladysmith [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I concur. -[[User:The_Winchester|Winn]]&lt;br /&gt;
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Here's a good picture. http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-2-rick-andrea.php&lt;br /&gt;
[[User:humanzie3|humanzie3]]&lt;br /&gt;
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:: I also agree about it being a 3913 Ladysmith. We also saw a M67 'baseball' grenade in this latest episode (actually the training version, you could still spot some blue paint on it). [[User:StanTheMan|StanTheMan]] 05:21, 8 November 2010 (UTC)&lt;br /&gt;
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== What kind of rifle did Meryl have? ==&lt;br /&gt;
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Looked like possibly a Model 70, but I'm bad at identifing bolt actions.&lt;br /&gt;
-AC&lt;br /&gt;
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Seriously, does anyone know what kind of rifle he had?-AC&lt;br /&gt;
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Compare the bolt heads (or whatever the end of the bolt closest to the butt is called); the Remington 700 seems to have more of a protruding portion, while the Mod. 70 is tucked in and more square-like. &lt;br /&gt;
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At least, that's what it seems like. There used to be a generic page for comparing Bolt-Action Rifles, like the shotguns have now. Where did that page go? &lt;br /&gt;
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Here it is.&lt;br /&gt;
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[[Bolt Action Rifles - Most common Sporting Models|Scoped Bolt Action Hunting Rifles]]. --[[User:Jcordell|Jcordell]] 01:52, 18 November 2010 (UTC)&lt;br /&gt;
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==Shane's Pistol==&lt;br /&gt;
Can anyone identify the pistol Shane is carrying? It looks like either a Glock or possibly a Sig Pro. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Probally a Gock. There very common cop guns, in both hollywood, and real life. Also, severael of the cops, at opening shootout had them, so evedently the prophouse they went to had some.&lt;br /&gt;
-AC&lt;br /&gt;
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Definitely a Glock. Although it's only shown briefly, it looks like a 17. He carries it in a thumb break holster.&lt;br /&gt;
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Picture of him holding it: http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-4-carl-lori-shane-morales.php&lt;br /&gt;
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==Merle==&lt;br /&gt;
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It's Merle not Maryl or Marle&lt;br /&gt;
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==Guts==&lt;br /&gt;
I really like how Rick actually checks the dead soldier's vest for more ammo instead of just taking the weapon like every other film. I also like how when his Beretta runs dry he doesn't toss it away like some generic action hero but he keeps it and stows it in Glenn's backpack. --[[User:AdAstra2009|AdAstra2009]] 02:03, 16 November 2010 (UTC)&lt;br /&gt;
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Oh yeah, that was good stuff. Have yet to see the Beretta again though. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:Did you also notice that his [[Colt Python]] is still in his hoslter even though he ran out of ammo for it? I liked that touch as well. --[[User:Jcordell|Jcordell]] 14:29, 16 November 2010 (UTC)&lt;br /&gt;
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You never know what you might find ammo for at a latter date.-AC&lt;br /&gt;
::Which he does in the third episode. Anyway Python's are too expensive to be tossing away on a whim. Even after the Zombie Apocalypse has happened. --[[User:Jcordell|Jcordell]] 17:32, 16 November 2010 (UTC)&lt;br /&gt;
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If I recall right they've been outta production since the late 90s.&lt;br /&gt;
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::The last Python was manufactured approximately six years ago. --[[User:Jcordell|Jcordell]] 18:30, 16 November 2010 (UTC)&lt;br /&gt;
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Still outta production than. If I recall right, for a while it was outta generael production, but could be special ordered.&lt;br /&gt;
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Yes the last five or six years it had to be ordered through the custom shop.--[[User:Jcordell|Jcordell]] 01:54, 18 November 2010 (UTC)&lt;br /&gt;
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The Python, and The Anaconda, where the best revolvers Colt made since the SAA imho-AC&lt;br /&gt;
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IMO, the Official Police and Detective Special should be included as well. -SasquatchJim&lt;br /&gt;
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Too bad that still fully loaded .50 next to the tank is too heavy to take back [[User:Excalibur01|Excalibur01]] 23:16, 22 November 2010 (UTC)&lt;br /&gt;
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If he can walk and ride a horse with a 90lb bag on his back like its nothing, he could carry a M2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:44, 23 November 2010 (UTC)&lt;br /&gt;
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And he brought buddies with him to GET that bag he left behind. They can lug around an M2 with ammo. Sure it doesn't look like there's any extra, but it's an M2 with AMMO! [[User:Excalibur01|Excalibur01]] 03:11, 23 November 2010 (UTC)&lt;br /&gt;
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But honestly, what would be the purpose, in this story? I mean, they're already getting guns and ammo, and it's not like you need a lot of penetration to kill a zombie, so they don't really need a .50 caliber machinegun. All it would really do was kill a couple of zombies while making a shitload of noise, attracting every zombie in a mile radius. [[User:Acora|Acora]] 05:04, 29 November 2010 (UTC)&lt;br /&gt;
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: I bet one would've come in handy on top of the camper during the attack on the camp. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:07, 30 November 2010 (UTC)&lt;br /&gt;
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==Vatos==&lt;br /&gt;
Ok, tonight I think I've seen a S&amp;amp;W model 10, a Colt Detective Special, and possibly a S&amp;amp;W mosel 28 in the hands of the mexican gangsters and it looks like T-Dog was using a BAR. The bag had some Sigs and Glocks and Daryl had a Remington 870 and I think that Rick is using a Mossberg 590 not a 500.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Just so everyone knows, I didn't edit the page tonight, I just wrote on here. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Daryl took at least one Sig from the bag. T-Dog used a Mossberg later, but I think his scoped rifle was a BAR. The shotty Glenn ended up with, looked the same as Daryl's. Also, Shane drew his pistol at one point, but it was hard to see.-AC&lt;br /&gt;
==Daryl's Crossbow==&lt;br /&gt;
Daryl Dixon's crossbow is a Horton Scout HD 125: http://www.dickssportinggoods.com/product/index.jsp?productId=2817217&amp;amp;cid=CSE:GoogleProductSearch. In the fourth episode &amp;quot;Vatos&amp;quot;, when Daryl points it a T-dog on the roof you can see the faded Horton logo on the front. Scout 125 can be seen above the trigger after the camera angle changes.&lt;br /&gt;
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::Picture added and changes made. --[[User:Jcordell|Jcordell]] 19:20, 23 November 2010 (UTC)&lt;br /&gt;
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== Was that an XD? ==&lt;br /&gt;
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The handgun, that Daryl takes from the bag of guns. At first I thought it was a SIG, but after rewatching it, I think it may have been a Springfield Army XD.&lt;br /&gt;
-AC&lt;br /&gt;
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Nope, definitely a bi-tone Sig of some kind.&lt;br /&gt;
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Yeah, the XDs don't have all that stuff on the side of the gun and the slide is actually more Glock like than the more rounder Sig slides [[User:Excalibur01|Excalibur01]] 17:36, 28 November 2010 (UTC)&lt;br /&gt;
[[Image:Walkingdeadsig.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) inspects a bi-tone Sig Sauer handgun from his bag of guns.]]&lt;br /&gt;
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- ZeoRanger5 17:20, 27 November 2010 (UTC)&lt;br /&gt;
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that looks like a SIG-sauer P226 or P228. simmons 8492&lt;br /&gt;
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I agree with simmons 8492, i'd say p228 myself. &lt;br /&gt;
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How did you think that was an XD?--[[User:Jackie.45Cal|Jackie.45Cal]] 14:48, 30 November 2010 (UTC)&lt;br /&gt;
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Not sure. When I stuck it in his waistband, it looked like a combination between a Sig, and a Glock. As far as handguns go, I'd say the XD is closest to that description. Course I was rather sleep deprived at the time.-AC&lt;br /&gt;
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==Faking recoil==&lt;br /&gt;
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Its a littlle overdone but nice to see it (a HP in 9mm doesnt kick as much as shown, but its better than most shows, and handling is pretty good or tv.&lt;br /&gt;
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==DShK heavy machine gun?==&lt;br /&gt;
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I believe there was an abandoned DShK heavy machine gun flanked by sandbags when they headed towards the CDC building by the looks of the muzzle. (This was the best episode so far, I think.) - Angel_956&lt;br /&gt;
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Most likely a mocked up M2 but I definatly saw that distinct muzzle brake.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:20, 29 November 2010 (UTC)&lt;br /&gt;
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I added a cap but you cannot really tell one way or another if it is a mock up or not.  Either way...it makes no sense for it to be there in the first place!!! --[[User:Charon68|Charon68]] 23:46, 29 November 2010 (UTC)&lt;br /&gt;
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That's exactly what I was thinking. Why would an outdated Soviet Union machine gun even be in the show, but it might be cleared up in the next episode. I clearly remember the guy in the CDC building saying something about some French soilders, I think. If so it might of meant that there was an international response to the zombie outbreak, trying to control it, explaining the DShK. [[User:Angel_956|Angel_956]]&lt;br /&gt;
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:Now your just over-analyzing, it's in all likeliness what they used because it's what was available to use when they were shooting the scene. --[[User:AdAstra2009|AdAstra2009]] 05:46, 30 November 2010 (UTC)&lt;br /&gt;
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Weird though, since they oviously had M2s available for filming.-AC&lt;br /&gt;
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:Not necessarily. Armorers can change during filming and weapons may not be available even though they were previously.  Also remember that only the first episode had the M2 so the armorer could have changed since then. --[[User:AdAstra2009|AdAstra2009]] 22:43, 30 November 2010 (UTC)&lt;br /&gt;
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== Daryl's knife ==&lt;br /&gt;
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In the third episode, when Daryl is told about his brother, he attacks Rick with some sort of hunting or combat knife. He's later seen with it in a sheath on his left thigh, and you get a fairly close (But very brief) look at it when they're walking through the building at the beginning of the forth episode. Anyone have any clue what it is? I mean, from the brief glimpse I got of it in the forth episode, it looked like it was possibly a TOPS Steel Eagle 107C, the same kind of knife that the character Royce had sheathed in Predators, but I'm not sure. Can anyone confirm, or give an alternative? [[User:Acora|Acora]] 07:42, 29 November 2010 (UTC)&lt;br /&gt;
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== What kind of gun did he give Morales? ==&lt;br /&gt;
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He said it was a .357, but I have no idea what it was.-AC&lt;br /&gt;
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/AUA&lt;br /&gt;
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He held it in his hand for a profile shot; maybe you should try screencapping it at that point and going from there. There should be an ID for it though, unlike Morgan's snubnose. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
== Rick's second shotgun.==&lt;br /&gt;
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After Rick gives the 590 (it wasn't a 500, someone should change that) to Guillermo, he uses one with an 18 inch barrel, a blued type finish and wood furniture. I think some people commented on it being a Mossberg, but it has a rounded bolt like a Remington 870. However, it's not an 870 since the trigger guard isn't round enough, the magazine tube is longer than the standard 4 shot tube, and it doesn't have an extension attached, and the wood furniture has a single rib on the side for gripping. After doing some research, my best guess is that it's an earlier H&amp;amp;R Pardner Pump, possibly in some sort of police configuration. I know it's neither a Mossberg or a Remington, though.&lt;br /&gt;
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/AUA&lt;br /&gt;
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I'd PrtScn/screencap the shotgun in question before making any comparisons. We still haven't definitively IDed Dale's bolt-action, so maybe you should get one of that as well. &lt;br /&gt;
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AUA/&lt;br /&gt;
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==Think its funny==&lt;br /&gt;
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Rick misses several close range shots (so do long gun toting officers) in the beginning against chase suspects, then later in series hes nailing headshots left and right....&lt;br /&gt;
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Noticed that too, although zombies don't shoot back. They just charge straight ahead.&lt;br /&gt;
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/AUA&lt;br /&gt;
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It's a screenplay-direction thing. The show is already a bit overdramatized in general, so little things like the 'clip' and 'safety' dialogue or the headshot ratio aren't really all that important to the screenwriters, at least not compared with inserting dramatic bits into it. &lt;br /&gt;
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AUA/&lt;br /&gt;
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==Question about Shane's shotgun technique==&lt;br /&gt;
Just a question for those who may know, is it considered proper technique to hold the gun that high on the shoulder, with his cheek resting on the receiver? I figuered it was an adjustmant made due to the M4-style stock, as Rick and other survivors wielding unmodified weapons don't do this.&lt;br /&gt;
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: I noticed that too, I figured it was just the actor's preference (possibly due to inexperience) but I guess it could be because of the M4 stock. I dunno. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:39, 1 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=360808</id>
		<title>Talk:The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=360808"/>
		<updated>2010-11-30T04:07:26Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Guts */&lt;/p&gt;
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&lt;div&gt;==OTHER==&lt;br /&gt;
That's Norman Reedus with the crossbow. He plays Daryl Dixon, who was not in the actual comic that I can recall. I like that though, he's a cool actor. I'm also a little bummed that they didn't use the guns drawn in the comics. Rick uses a HK mk.23. For those of you who might think that it's impossible to tell that from the comic the artist wrote HK MK.23 on the barrel.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I read some where that the Walker are attracted to loud noises. that might be why he is carrying a crossbow&lt;br /&gt;
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It is smart to use a crossbow; because it saves on bullets and in most all undead literature and movies the undead always react and swarm when they hear a gunshot. Very good show, have never read the comic but look forward to.-GoshMr.Peabody&lt;br /&gt;
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It's pretty amazing. I recommend buying the trade paperbacks. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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==Whoa==&lt;br /&gt;
I loved the comic, when the hell did it get a tv show?&lt;br /&gt;
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The idea was revealed a while ago. It comes out on Halloween. -SasquatchJim&lt;br /&gt;
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honestly , its like two hours till the show ,i cant wait. simmons 8492&lt;br /&gt;
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Well it kept my interest. I'll watch it again next week to see if it can maintain the momentum.--[[User:Jcordell|Jcordell]] 18:30, 1 November 2010 (UTC)&lt;br /&gt;
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honestly it took some time to realy get things going , but now hes in a populated zone with other survivers . and if i was him id start that tank up! simmons 8492&lt;br /&gt;
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I coulda sworn the 50 on that tank was still loaded with ammo and in the next scene, it had no ammo [[User:Excalibur01|Excalibur01]] 01:30, 4 November 2010 (UTC)&lt;br /&gt;
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Just watched it again. The .50 on the tank doesn't appear to be loaded, but there's another one in a sandbag fort that is, in the foreground as he goes by. -IGemini 04:15, 4 November 2010 (UTC)&lt;br /&gt;
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== Crappy dialogue ==&lt;br /&gt;
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In the trailer, one of the cops told the other to make sure he had a round in the chamber and that his safety is off. First off, the man he was talking to, had a Glock, so no safety. And since he's a trained cop, ready to open fire on a suspect that's hostile, why wouldn't he have a round in the chamber and his gun ready to go? That line just threw me off [[User:Excalibur01|Excalibur01]] 22:58, 3 September 2010 (UTC)&lt;br /&gt;
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Hey guys, just watched it. Its brilliant, easily as good as the comic. The 'crappy dialogue above does jar a little tho. Hes telling him to make sure he had a round in the chamber and that his safety is off as it is implied the officer in question is a bit useless, however after doing a brass check the officer in question then presses down on the slide release (even tho the slide is forward) as if to pretend it is the saftey catch. Morgan has a 5 shot snub revolver (which someone else will have to identify as im not too good with em). Rick pull a 92fs (standing in for an m9) from a dead soldiers shoulder holster at the end of the episode, and i'm fairly sure the SIG is a tutone P228 or 229 not a P239 --[[User:Captain Snikt|Captain Snikt]] 00:21, 22 October 2010 (UTC)&lt;br /&gt;
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The funny thing about the thing with the safety is that you can hear the sound of a safety being click off.--[[User:Mattattack07|Mattattack07]] 04:03, 1 November 2010 (UTC)&lt;br /&gt;
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Remember that the dialogue was written long before it was decided the cop would be holding a Glock(unless the writer is Michael Mann). So maybe the round in the chamber thing  may have been unwarranted, but maybe he was a rookie, he did seem sort of skittish. Regardless, it's unfair to call ''that'' crappy dialogue. I think you're letting your knowledge of guns get in the way of enjoying good stories.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 04:32, 1 November 2010 (UTC)&lt;br /&gt;
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Dont know if its worth noting, but the cop he tells that too, is actually, the first zombie he ends up shooting, after leaving the police station. Rick commented he was careless and dumb, so reminding him, makes sense.&lt;br /&gt;
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And, of course, Rick committed a cardinal sin; he referred to a magazine as a clip :P -SasquatchJim&lt;br /&gt;
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I'm not surprised, Sasqatch. The cop I talked to called his Glock 17 a &amp;quot;Glock 9&amp;quot;. I'm sure he would have said clip to. Not all cops are into guns. Haha&lt;br /&gt;
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==SIG P239==&lt;br /&gt;
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[[Image:WalkingDead-SIGP239.jpg‎|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P239 at police.]]&lt;br /&gt;
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This doesn't look like a P239 to me; more like a P226 or P228. It's too big, and it has nickel controls (which the two-tone P239s don't have). -[[User:MT2008|MT2008]] 01:45, 1 November 2010 (UTC)&lt;br /&gt;
:P228 because of the slide length. --[[User:Predator20|Predator20]] 01:49, 1 November 2010 (UTC)&lt;br /&gt;
::Remember, on low resolution screencaps like the ones I had to use, feel free to correct the Gun IDs.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::: Watching the scene I agree that it is somewhat larger. Sounds fine to me - I'll change it. The first episode was pretty good. I'm adding a Beretta 92FS (M9) entry - Grimes indeed takes one off a 'dead' soldier inside the Abrams tank he gets into, as noted by the above section. Also, I never did get a good glance at the snub revolver, though I'm fairly certain it's a S&amp;amp;W. They're replaying the show so I'll keep an eye for it, and some of the other guns. [[User:StanTheMan|StanTheMan]] 02:21, 1 November 2010 (UTC)&lt;br /&gt;
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==Spoiler Comment and Morgan's Revolver==&lt;br /&gt;
Its nice to see the page updated but arn't some of the descriptions (mainly the colt python) a bit spoilerific for anyone who hasn't watched it yet? --[[User:Captain Snikt|Captain Snikt]] 04:07, 1 November 2010 (UTC)&lt;br /&gt;
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:: Whoa, yes they are, I sure as hell didn't add those. :b I'll reword them somewhat. Also! The revolver Morgan uses is a Snub S&amp;amp;W Model 66, I can almost guarantee it. Bah, wish I could get screencaps. Still, I'll add that as well. [[User:StanTheMan|StanTheMan]] 04:34, 1 November 2010 (UTC)&lt;br /&gt;
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Are you sure its a 66? I remember it having a 5 round cylinder --[[User:Captain Snikt|Captain Snikt]] 04:52, 1 November 2010 (UTC)&lt;br /&gt;
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I grabbed this off my skyplus box so sorry bout the quality [IMG]http://i53.tinypic.com/2i700fm.jpg[/IMG] Any use, its definatly a 5 shot--[[User:Captain Snikt|Captain Snikt]] 04:58, 1 November 2010 (UTC)&lt;br /&gt;
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: I could have ''sworn'' it was a S&amp;amp;W. But it's definitely not a Model 66, since there's no rear adj. sights, nor of course a 6-shot cylinder. But Smith snubbie J-frames (5-shot) all have flat 'bull-nose' ejector rod shrouds, not curved. Bah, now I'm kinda stumped. My best guess at this point would probably be a [[Ruger SP101]]. Convert that image there to JPG and upload it on the site. It's not great, but it's better than nothing. [[User:StanTheMan|StanTheMan]] 05:05, 1 November 2010 (UTC)&lt;br /&gt;
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::Looks like it could also be either the [[Taurus Model 617]] or possibly a stainless steel [[Taurus Model 85]]. Biu it is difficult.--[[User:Jcordell|Jcordell]] 12:45, 1 November 2010 (UTC)&lt;br /&gt;
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From the barrel it looks like an early Taurus Model 85 in stainless or nickel plated. It was a five shot cylinder definitely.[[User:GaBoy45|GaBoy45]] 17:11, 1 November 2010 (UTC)&lt;br /&gt;
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: After posting I did consider it being a Taurus, many of them are awfully S&amp;amp;W looking to begin with. I doubt it's a 617 but it easily could be an 85. Hell, could be anything for all I know at this point. I guess it'll just be another 'unidentified' until we get more/better screencaps. I'll modify the S&amp;amp;W 66 entry I posted and just call it un-ID'd snub revolver, noting the 5-shot capacity and stating the possible choices. [[User:StanTheMan|StanTheMan]] 17:34, 1 November 2010 (UTC)&lt;br /&gt;
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I am almost certain it is actually a Ruger SP101, two inch model. No other snubbie, as far as I know, has the upper rear of the frame shaped into a rear sight notch like the SP101, as both of those Taurus models just lack rear sights - you can check the Taurus website as both models lack a &amp;quot;rear sight&amp;quot; category under specifications. Also, if you check out the behind the scenes vid [http://www.amctv.com/originals/The-Walking-Dead/?bclid=625294007001&amp;amp;bcpid=111717822001&amp;amp;bctid=628200502001 here], there is a pretty decent side shot of the revolver. The general shape is very close to a SP101, and even from the front, the lines on Morgan's triggerguard and barrel are cut much closer semi-melted look on the SP than the very sharp ones on a Taurus oR S&amp;amp;W.&lt;br /&gt;
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All said, the easiest way to tell would be if they showed the damned cylinder release at some point. --[[User:John 234|John 234]] 07:41, 8 November 2010 (UTC) (Corrected typo --[[User:John 234|John 234]] 02:35, 9 November 2010 (UTC))&lt;br /&gt;
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== What kind of tank was that? ==&lt;br /&gt;
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Its oviously a stand-in for an M-1 but I'm not sure what it is. I'm thinking possibly a Chieftain, but I'm not sure. Also, note that a real M-1 woulnd't have worked for the scene since it lacks the floor escape hatch.&lt;br /&gt;
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-AC.&lt;br /&gt;
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At this point I'm not sure, but I do suspect it's the same tank that shows up in ''[[Zombieland]]''. Both shows are filmed in Georgia and the voice-over commentary on ''Zombieland'' states that the tank is owned by a private collector.--[[User:Jcordell|Jcordell]] 16:34, 1 November 2010 (UTC)&lt;br /&gt;
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Definately a Chieftain.&lt;br /&gt;
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: I concur, Chieftains are often used (mocked-up) as stand-ins for Abrams tanks. I also noticed the bottom escape hatch, which as far as I can recall, indeed isn't on an actual Abrams. [[User:StanTheMan|StanTheMan]] 23:49, 1 November 2010 (UTC)&lt;br /&gt;
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''Other comments posted on main page-''&lt;br /&gt;
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(Perhaps it is just me, but the Abrams featured in this appears to be a mocked up British Chieftain Tank, I didn't get a good look at the tank but it didn't seem to be a genuine Abrams, although it could simply be an older pattern M1 without the TUSK upgrade, reactive armor and the more apparent loaders hatch. Yet that would not explain the escape hatch.- Doc345)&lt;br /&gt;
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Older M1s didn't look that diffrent, from the later ones, aside from the most recent upgardes.&lt;br /&gt;
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Also, the angle of the frontal turret armor is wrong to be an M1.&lt;br /&gt;
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I think this may be the same tank which appeared in, among other series, Jericho.  The vehicle, if I remember correctly, is built on an old Centurion chasis to resemble an Abrams with some obvious differences.  --[[User:Charon68|Charon68]] 00:06, 9 November 2010 (UTC)&lt;br /&gt;
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On a random note, where was a Striker seen in the episode? It says on the page that there was one with a fifty cal on it, but aside from the tank, the only other military vehicles I saw where some HMMWVs, what looked like a deuce, and a half, and some abandone Hueys.&lt;br /&gt;
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Intrestingly, in the trailor, the one Rick first sees after leaving the hospital lacked a rotor blade making me think it was edited in post-production. Also, the one off to Ricks left appears to still be lacking one.&lt;br /&gt;
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-AC&lt;br /&gt;
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at the begging seen when the main cerictor walkes out of the hospital he sees a ebandoned military equpent you can see a Stryker IFV --[[User:Armyguy277|Armyguy277]] 21:33, 9 November 2010 (UTC)&lt;br /&gt;
heres a picture &lt;br /&gt;
[[Image:The walking dead.png]]&lt;br /&gt;
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== Things I noticed ==&lt;br /&gt;
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Did anybody else notice that when Morgan cocked the hammer back on his gun and threatened to shoot Grimes if he didn't talk, the cylinder didn't advance to the next chamber like it should?&lt;br /&gt;
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And what about Grimes' personal arsenal in his backpack? Is it safe to assume that rubber/resin mockups? He was getting bounced pretty hard by that horse and the guns kept bumping him in the back. That's at least 40 pounds of gear to be carrying around.&lt;br /&gt;
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More than safe to assume that. Most of them even appeared to have solid barrels. Probably rubber.--[[Special:Contributions/99.48.50.70|99.48.50.70]] 04:04, 24 November 2010 (UTC)&lt;br /&gt;
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The cylinder did rotate, I remembered that happening when I watched the scene. As far as the bag -o- guns, I have no idea. If they were all rubber, they were modeled after some hard to find shotgun configurations and looked very real. --[[User:Yournamehere|Yournamehere]] 20:59, 2 November 2010 (UTC)&lt;br /&gt;
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According to Grimes in episode 3 his duffle bag was holding six shotguns, two &amp;quot;high powered&amp;quot; rifles, a dozen handguns, and 700 rounds of assorted ammo. That's easily 80-90 pounds of gear. There's no way Grimes could be carrying that around in one hand with a gas can in the other. Or getting bucked and having the bag sag to the side and the stuff not come falling out.&lt;br /&gt;
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Did anybody else notice that Dale seemed to switch between carrying a rifle with a sling, to carrying one without a sling between scenes?&lt;br /&gt;
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== I rewatched the first episode. ==&lt;br /&gt;
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Two of the Sheriffs deputys from the neighboring county had shotguns. One looked like and 870 Remington. The other looked like a Mossberg.&lt;br /&gt;
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The gun used to shoot Rick, I'm pretty sure was either 1911, or a Glock. It seemed to have an extended slide.&lt;br /&gt;
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-AC&lt;br /&gt;
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:: I noticed the shotguns too but it was hard to get a decent look at them, mainly the second one (Mossberg I guess). I will concur at least one of the other shotguns was indeed a standard 870. No idea what the pistol is/was. [[User:StanTheMan|StanTheMan]] 16:19, 3 November 2010 (UTC)&lt;br /&gt;
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Almost positive the other two deputys, from the neighboring county had Glocks, like the other deputys from Ricks department.&lt;br /&gt;
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You can see one of the shotguns fairly well, after Rick gots shot, one of the two deputys joins Shane in trying to help Rick. Like Shane, he drops his gun, and it can be seen fairly well.&lt;br /&gt;
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Looking at the pick on here, I'm more positive than ever that the last gunmans weapon was a 1911.&lt;br /&gt;
Good eye on my part, since it was litreally visible for like less than a second.-AC.&lt;br /&gt;
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==Andrea's gun==&lt;br /&gt;
I believe Andrea is packing a Smith and Wesson 3913 Ladysmith [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I concur. -[[User:The_Winchester|Winn]]&lt;br /&gt;
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Here's a good picture. http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-2-rick-andrea.php&lt;br /&gt;
[[User:humanzie3|humanzie3]]&lt;br /&gt;
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:: I also agree about it being a 3913 Ladysmith. We also saw a M67 'baseball' grenade in this latest episode (actually the training version, you could still spot some blue paint on it). [[User:StanTheMan|StanTheMan]] 05:21, 8 November 2010 (UTC)&lt;br /&gt;
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== What kind of rifle did Meryl have? ==&lt;br /&gt;
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Looked like possibly a Model 70, but I'm bad at identifing bolt actions.&lt;br /&gt;
-AC&lt;br /&gt;
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Seriously, does anyone know what kind of rifle he had?-AC&lt;br /&gt;
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Compare the bolt heads (or whatever the end of the bolt closest to the butt is called); the Remington 700 seems to have more of a protruding portion, while the Mod. 70 is tucked in and more square-like. &lt;br /&gt;
&lt;br /&gt;
At least, that's what it seems like. There used to be a generic page for comparing Bolt-Action Rifles, like the shotguns have now. Where did that page go? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here it is.&lt;br /&gt;
&lt;br /&gt;
[[Bolt Action Rifles - Most common Sporting Models|Scoped Bolt Action Hunting Rifles]]. --[[User:Jcordell|Jcordell]] 01:52, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shane's Pistol==&lt;br /&gt;
Can anyone identify the pistol Shane is carrying? It looks like either a Glock or possibly a Sig Pro. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Probally a Gock. There very common cop guns, in both hollywood, and real life. Also, severael of the cops, at opening shootout had them, so evedently the prophouse they went to had some.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
Definitely a Glock. Although it's only shown briefly, it looks like a 17. He carries it in a thumb break holster.&lt;br /&gt;
&lt;br /&gt;
Picture of him holding it: http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-4-carl-lori-shane-morales.php&lt;br /&gt;
&lt;br /&gt;
==Merle==&lt;br /&gt;
&lt;br /&gt;
It's Merle not Maryl or Marle&lt;br /&gt;
&lt;br /&gt;
==Guts==&lt;br /&gt;
I really like how Rick actually checks the dead soldier's vest for more ammo instead of just taking the weapon like every other film. I also like how when his Beretta runs dry he doesn't toss it away like some generic action hero but he keeps it and stows it in Glenn's backpack. --[[User:AdAstra2009|AdAstra2009]] 02:03, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that was good stuff. Have yet to see the Beretta again though. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Did you also notice that his [[Colt Python]] is still in his hoslter even though he ran out of ammo for it? I liked that touch as well. --[[User:Jcordell|Jcordell]] 14:29, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You never know what you might find ammo for at a latter date.-AC&lt;br /&gt;
::Which he does in the third episode. Anyway Python's are too expensive to be tossing away on a whim. Even after the Zombie Apocalypse has happened. --[[User:Jcordell|Jcordell]] 17:32, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I recall right they've been outta production since the late 90s.&lt;br /&gt;
&lt;br /&gt;
::The last Python was manufactured approximately six years ago. --[[User:Jcordell|Jcordell]] 18:30, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Still outta production than. If I recall right, for a while it was outta generael production, but could be special ordered.&lt;br /&gt;
&lt;br /&gt;
Yes the last five or six years it had to be ordered through the custom shop.--[[User:Jcordell|Jcordell]] 01:54, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Python, and The Anaconda, where the best revolvers Colt made since the SAA imho-AC&lt;br /&gt;
&lt;br /&gt;
IMO, the Official Police and Detective Special should be included as well. -SasquatchJim&lt;br /&gt;
&lt;br /&gt;
Too bad that still fully loaded .50 next to the tank is too heavy to take back [[User:Excalibur01|Excalibur01]] 23:16, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If he can walk and ride a horse with a 90lb bag on his back like its nothing, he could carry a M2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:44, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And he brought buddies with him to GET that bag he left behind. They can lug around an M2 with ammo. Sure it doesn't look like there's any extra, but it's an M2 with AMMO! [[User:Excalibur01|Excalibur01]] 03:11, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But honestly, what would be the purpose, in this story? I mean, they're already getting guns and ammo, and it's not like you need a lot of penetration to kill a zombie, so they don't really need a .50 caliber machinegun. All it would really do was kill a couple of zombies while making a shitload of noise, attracting every zombie in a mile radius. [[User:Acora|Acora]] 05:04, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I bet one would've come in handy on top of the camper during the attack on the camp. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:07, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vatos==&lt;br /&gt;
Ok, tonight I think I've seen a S&amp;amp;W model 10, a Colt Detective Special, and possibly a S&amp;amp;W mosel 28 in the hands of the mexican gangsters and it looks like T-Dog was using a BAR. The bag had some Sigs and Glocks and Daryl had a Remington 870 and I think that Rick is using a Mossberg 590 not a 500.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Just so everyone knows, I didn't edit the page tonight, I just wrote on here. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Daryl took at least one Sig from the bag. T-Dog used a Mossberg later, but I think his scoped rifle was a BAR. The shotty Glenn ended up with, looked the same as Daryl's. Also, Shane drew his pistol at one point, but it was hard to see.-AC&lt;br /&gt;
==Daryl's Crossbow==&lt;br /&gt;
Daryl Dixon's crossbow is a Horton Scout HD 125: http://www.dickssportinggoods.com/product/index.jsp?productId=2817217&amp;amp;cid=CSE:GoogleProductSearch. In the fourth episode &amp;quot;Vatos&amp;quot;, when Daryl points it a T-dog on the roof you can see the faded Horton logo on the front. Scout 125 can be seen above the trigger after the camera angle changes.&lt;br /&gt;
&lt;br /&gt;
::Picture added and changes made. --[[User:Jcordell|Jcordell]] 19:20, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Was that an XD? ==&lt;br /&gt;
&lt;br /&gt;
The handgun, that Daryl takes from the bag of guns. At first I thought it was a SIG, but after rewatching it, I think it may have been a Springfield Army XD.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nope, definitely a bi-tone Sig of some kind.&lt;br /&gt;
&lt;br /&gt;
Yeah, the XDs don't have all that stuff on the side of the gun and the slide is actually more Glock like than the more rounder Sig slides [[User:Excalibur01|Excalibur01]] 17:36, 28 November 2010 (UTC)&lt;br /&gt;
[[Image:Walkingdeadsig.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) inspects a bi-tone Sig Sauer handgun from his bag of guns.]]&lt;br /&gt;
&lt;br /&gt;
- ZeoRanger5 17:20, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
that looks like a SIG-sauer P226 or P228. simmons 8492&lt;br /&gt;
&lt;br /&gt;
I agree with simmons 8492, i'd say p228 myself.&lt;br /&gt;
&lt;br /&gt;
==Faking recoil==&lt;br /&gt;
&lt;br /&gt;
Its a littlle overdone but nice to see it (a HP in 9mm doesnt kick as much as shown, but its better than most shows, and handling is pretty good or tv.&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun?==&lt;br /&gt;
&lt;br /&gt;
I believe there was an abandoned DShK heavy machine gun flanked by sandbags when they headed towards the CDC building by the looks of the muzzle. (This was the best episode so far, I think.) - Angel_956&lt;br /&gt;
&lt;br /&gt;
Most likely a mocked up M2 but I definatly saw that distinct muzzle brake.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:20, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added a cap but you cannot really tell one way or another if it is a mock up or not.  Either way...it makes no sense for it to be there in the first place!!! --[[User:Charon68|Charon68]] 23:46, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was thinking. Why would an outdated Soviet Union machine gun even be in the show, but it might be cleared up in the next episode. I clearly remember the guy in the CDC building saying something about some French soilders, I think. If so it might of meant that there was an international response to the zombie outbreak, trying to control it, explaining the DShK. [[User:Angel_956|Angel_956]] &lt;br /&gt;
&lt;br /&gt;
== Daryl's knife ==&lt;br /&gt;
&lt;br /&gt;
In the third episode, when Daryl is told about his brother, he attacks Rick with some sort of hunting or combat knife. He's later seen with it in a sheath on his left thigh, and you get a fairly close (But very brief) look at it when they're walking through the building at the beginning of the forth episode. Anyone have any clue what it is? I mean, from the brief glimpse I got of it in the forth episode, it looked like it was possibly a TOPS Steel Eagle 107C, the same kind of knife that the character Royce had sheathed in Predators, but I'm not sure. Can anyone confirm, or give an alternative? [[User:Acora|Acora]] 07:42, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What kind of gun did he give Morales? ==&lt;br /&gt;
&lt;br /&gt;
He said it was a .357, but I have no idea what it was.-AC&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M134_Minigun&amp;diff=360280</id>
		<title>Talk:M134 Minigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M134_Minigun&amp;diff=360280"/>
		<updated>2010-11-28T18:15:10Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Handheld variant discussion: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Other variations==&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|450px|M134 Minigun mounted on M21 Armament Subsystem (Which also includes huge M158 Rocket Launcher), used on Huey Gunships as shown in the film ''[[King Kong (1976)]]'' (A sequence of which was re-used for the film ''[[The Running Man]]'').]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discussion - Dillion-Aero/'Microgun'==&lt;br /&gt;
The M134 Minigun is now manufactured By Dillon Aero as the MK44. Dillon Aero also upgrade GE M134's.&lt;br /&gt;
&lt;br /&gt;
Although rumored, The Hand held Miniguns are '''NOT''' XM214 Microguns.&lt;br /&gt;
&lt;br /&gt;
===See the difference here:===&lt;br /&gt;
&lt;br /&gt;
* [http://tri.army.mil/LC/CS/csa/kpm134.jpg M134 Minigun: 7.62 NATO]&lt;br /&gt;
&lt;br /&gt;
* [http://tri.army.mil/LC/CS/csa/xm214.jpg XM214 Microgun: 5.56 NATO]&lt;br /&gt;
&lt;br /&gt;
I erased the GAU/19A because there's already a page. [[User:Drjuki|Drjuki]] 13:46, 22 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far too many false positives. ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything with rotating barrels&amp;quot; is not a sensible definition to use when addressing whether it's in video games or not. [[User:Dongs|Dongs]] 12:40, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Handheld variant discussion: ==&lt;br /&gt;
&lt;br /&gt;
Is it at all plausible? I realize the recoil would be astronomical, but wouldn't the weight of the gun itself dampen it a bit? And if it is plausible, would it at all be useful in a combat situation? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:57, 28 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Short answer: No. &amp;lt;br&amp;gt;Long answer: Noooooooooooo. &amp;lt;br&amp;gt;Descriptive Answer:  You still need to factor in the weight of the amount of ammo needed to be effective.  2,000 rounds of 7.62 NATO would weigh over 100 pounds.  At the high end, 6,000 rpm, that's 20 seconds of firepower.  Low end, say 1,250 rpm as seen in [[Predator#GE_M134_Minigun_Handheld| Predator]], that's about a minute and a half worth of ammo.  Then there's the power supply.  Think how much a heavy duty car battery weighs.  The gun would require something that provides alot of electrical power/torque to operate.  So the weight of the gun + weight of the ammo + weight of the batteries + force of recoil = Noooooooooooooo.  See the [[Predator#GE_M134_Minigun_Handheld| Predator]] page for more info. Also, if you are not going to be moving because the gun and ammo are stationary, why would you fire the gun by hand instead of having it on a fixed stand?--[[User:Gunkatas|Gunkatas]] 06:01, 28 November 2010 (UTC&lt;br /&gt;
&lt;br /&gt;
It would be very convienent to have a 6,000 RPM chainsaw in your hands at any time, but we can only watch movies that make them this way. Maybe making it fire in some sort of burst would make it conservative in the way of ammunition, but then there is always the weight issue with ammunition. There would have to be some sort of lightweight special ammo made for it, anyway it would be to much trouble to even bother making such a weapon.&lt;br /&gt;
CZAR 00:32, 28 November.&lt;br /&gt;
&lt;br /&gt;
: What if a second man in a two-man crew carried all the ammo, and the other guy just held the gun? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:15, 28 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M134_Minigun&amp;diff=360136</id>
		<title>Talk:M134 Minigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M134_Minigun&amp;diff=360136"/>
		<updated>2010-11-28T04:57:51Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Handheld variant discussion: */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Other variations==&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|450px|M134 Minigun mounted on M21 Armament Subsystem (Which also includes huge M158 Rocket Launcher), used on Huey Gunships as shown in the film ''[[King Kong (1976)]]'' (A sequence of which was re-used for the film ''[[The Running Man]]'').]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discussion - Dillion-Aero/'Microgun'==&lt;br /&gt;
The M134 Minigun is now manufactured By Dillon Aero as the MK44. Dillon Aero also upgrade GE M134's.&lt;br /&gt;
&lt;br /&gt;
Although rumored, The Hand held Miniguns are '''NOT''' XM214 Microguns.&lt;br /&gt;
&lt;br /&gt;
===See the difference here:===&lt;br /&gt;
&lt;br /&gt;
* [http://tri.army.mil/LC/CS/csa/kpm134.jpg M134 Minigun: 7.62 NATO]&lt;br /&gt;
&lt;br /&gt;
* [http://tri.army.mil/LC/CS/csa/xm214.jpg XM214 Microgun: 5.56 NATO]&lt;br /&gt;
&lt;br /&gt;
I erased the GAU/19A because there's already a page. [[User:Drjuki|Drjuki]] 13:46, 22 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far too many false positives. ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything with rotating barrels&amp;quot; is not a sensible definition to use when addressing whether it's in video games or not. [[User:Dongs|Dongs]] 12:40, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Handheld variant discussion: ==&lt;br /&gt;
&lt;br /&gt;
Is it at all plausible? I realize the recoil would be astronomical, but wouldn't the weight of the gun itself dampen it a bit? And if it is plausible, would it at all be useful in a combat situation? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:57, 28 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=358840</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=358840"/>
		<updated>2010-11-24T18:44:47Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* China Lake grenade launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Ops' signature soldier. The [[M1911A1]]s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In singleplayer, it's the standard gunmetal, in multiplayer it's bright nickel and in zombie mode it's bright black.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Black [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|550px|Black finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a small revolver-use scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|500px|thumb|none|A Vietnamese soldier hands a Sunb-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0028.jpg|thumb|none|550px|Makarov PM trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory. (NOTE) The Uzi was actually used by S.O.G recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with closed-tube reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] MK I* is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|350px|[[Sten]] Mk I* Submachine gun - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk I* in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk I* in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk I* in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|550px|The FAMAS with Red Dot sight and &amp;quot;Flora&amp;quot; camouflage in idle..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Ambiguous Kalashnikov Rifle]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same erroneous name (AK-74u) and the same erroneous designation of sub-machine gun. It is commonly found in game without a stock but the &amp;quot;grip&amp;quot; attachment adds one. Anachronistic to Black Ops, as it was not developed until 1979.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle Camo variant]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length.  It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|550px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|550px|[[M16]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|550px|[[M16]] in reloading. Note: [[KAC Masterkey]] shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher and other attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|550px|The M14 with scope and white camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of Cuban soldiers and some NVA soldiers in-game with wooden furniture.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|500px|FN FAL in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|500px|FN FAL in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|500px|FN FAL in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode. It should also be noted that Dragon's breath is underpowered and not rated for use in semis due to insufficent energy to cycle the action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|500px|A SPAS-12 with silencer in idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
== Rottweil Olympia Skeet Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|The &amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|Bead sight.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is the last shotgun unlocked, holds 4 rounds and can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards.  Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note ankward rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21 ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player.  Other attachments include various optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK21 in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK21 idle.  Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in what appears to be it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, it's appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29] In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#] which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its apperance in the game is anachronistic as the PSG-1 was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in reloading. Note that the magazine isn't detailed enough.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&amp;amp;K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Sniper Rifle ==&lt;br /&gt;
Found during the WW2 Flashback Level, available open sighted as well, (NOTE) Some soldiers and Steiner are seen holding the Nagant and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
''Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly chubby.''&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred to as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked. In Multiplayer, it incorrectly holds only 2 grenades, likely for balance.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and can be usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 ==&lt;br /&gt;
The sentry guns in &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from Call of Duty: World at War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|Type 92 Heavy Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The MG42 is appeared as an emplaced weapon inside a small bunker at the beginning of the battle in the flashback mission &amp;quot;Project Nova&amp;quot; where we play as Captain Viktor Reznov. The machine gun is first used by a Russian soldier but then can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Armament System ==&lt;br /&gt;
A heavy machine gun and a grenade launcher are both attached to the BTR that Hudson operates during &amp;quot;Rebirth&amp;quot;. The models of both are unknown.&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; but unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used as a smoke grenade and not as phosphorous grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|M34 White Phosphorous grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: RGD-5 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. Note: F-1 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]]can be seen mounted on various guns, including [[AK-47|AK based gun]] or [[Galil]] .&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The GSN-19 silent grenade launcher is a unique attachment for the AKS-74U compact carbine.  First encountered in single-player at Rebirth Island.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_22-05-03-46.jpg|thumb|none|550px|World model]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_22-02-48-24.jpg|thumb|none|550px|Aiming the grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Ray Gun==&lt;br /&gt;
Like ''World at War'', the &amp;quot;Zombies&amp;quot; game mode once again features the Ray Gun, a powerful sci-fi multi-shot gun that can kill zombies in one shot. Like the Nazi Zombies mode in the previous game, the gun can be only obtainable through the Mystery Box.&lt;br /&gt;
[[Image:RayGun-BO.jpg|thumb|none|600px|The player with his Ray Gun in &amp;quot;Kino Der Untoten&amp;quot; (German for &amp;quot;Theater of the Dead&amp;quot;), one of the &amp;quot;Zombies&amp;quot; maps.]]&lt;br /&gt;
&lt;br /&gt;
==Thundergun==&lt;br /&gt;
The Thundergun is a new addition to the &amp;quot;Zombies&amp;quot; game mode. It's a two-shot cannon-like launcher that fires quite powerful wind blasts that can send multiple zombies flying backwards. &lt;br /&gt;
[[Image:BO-Thundergunmysterybox.jpg|thumb|none|600px|The Thundergun hovering over the Mystery Box before the player takes it.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=358839</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=358839"/>
		<updated>2010-11-24T18:25:05Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Stoner 63 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Ops' signature soldier. The [[M1911A1]]s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In singleplayer, it's the standard gunmetal, in multiplayer it's bright nickel and in zombie mode it's bright black.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Black [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|550px|Black finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a small revolver-use scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|500px|thumb|none|A Vietnamese soldier hands a Sunb-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0028.jpg|thumb|none|550px|Makarov PM trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory. (NOTE) The Uzi was actually used by S.O.G recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with closed-tube reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] MK I* is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|350px|[[Sten]] Mk I* Submachine gun - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk I* in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk I* in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk I* in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|550px|The FAMAS with Red Dot sight and &amp;quot;Flora&amp;quot; camouflage in idle..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Ambiguous Kalashnikov Rifle]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same erroneous name (AK-74u) and the same erroneous designation of sub-machine gun. It is commonly found in game without a stock but the &amp;quot;grip&amp;quot; attachment adds one. Anachronistic to Black Ops, as it was not developed until 1979.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle Camo variant]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length.  It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|550px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|550px|[[M16]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|550px|[[M16]] in reloading. Note: [[KAC Masterkey]] shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher and other attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|550px|The M14 with scope and white camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of Cuban soldiers and some NVA soldiers in-game with wooden furniture.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|500px|FN FAL in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|500px|FN FAL in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|500px|FN FAL in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode. It should also be noted that Dragon's breath is underpowered and not rated for use in semis due to insufficent energy to cycle the action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|500px|A SPAS-12 with silencer in idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
== Rottweil Olympia Skeet Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|The &amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|Bead sight.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is the last shotgun unlocked, holds 4 rounds and can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards.  Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note ankward rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21 ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player.  Other attachments include various optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK21 in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK21 idle.  Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in what appears to be it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, it's appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29] In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#] which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its apperance in the game is anachronistic as the PSG-1 was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in reloading. Note that the magazine isn't detailed enough.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&amp;amp;K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Sniper Rifle ==&lt;br /&gt;
Found during the WW2 Flashback Level, available open sighted as well, (NOTE) Some soldiers and Steiner are seen holding the Nagant and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
''Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly chubby.''&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred to as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. As in real life, it is a four-shot, pump-action 40mm grenade launcher.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and can be usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 ==&lt;br /&gt;
The sentry guns in &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from Call of Duty: World at War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|Type 92 Heavy Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The MG42 is appeared as an emplaced weapon inside a small bunker at the beginning of the battle in the flashback mission &amp;quot;Project Nova&amp;quot; where we play as Captain Viktor Reznov. The machine gun is first used by a Russian soldier but then can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Armament System ==&lt;br /&gt;
A heavy machine gun and a grenade launcher are both attached to the BTR that Hudson operates during &amp;quot;Rebirth&amp;quot;. The models of both are unknown.&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; but unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used as a smoke grenade and not as phosphorous grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|M34 White Phosphorous grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: RGD-5 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. Note: F-1 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]]can be seen mounted on various guns, including [[AK-47|AK based gun]] or [[Galil]] .&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The GSN-19 silent grenade launcher is a unique attachment for the AKS-74U compact carbine.  First encountered in single-player at Rebirth Island.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_22-05-03-46.jpg|thumb|none|550px|World model]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_22-02-48-24.jpg|thumb|none|550px|Aiming the grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Ray Gun==&lt;br /&gt;
Like ''World at War'', the &amp;quot;Zombies&amp;quot; game mode once again features the Ray Gun, a powerful sci-fi multi-shot gun that can kill zombies in one shot. Like the Nazi Zombies mode in the previous game, the gun can be only obtainable through the Mystery Box.&lt;br /&gt;
[[Image:RayGun-BO.jpg|thumb|none|600px|The player with his Ray Gun in &amp;quot;Kino Der Untoten&amp;quot; (German for &amp;quot;Theater of the Dead&amp;quot;), one of the &amp;quot;Zombies&amp;quot; maps.]]&lt;br /&gt;
&lt;br /&gt;
==Thundergun==&lt;br /&gt;
The Thundergun is a new addition to the &amp;quot;Zombies&amp;quot; game mode. It's a two-shot cannon-like launcher that fires quite powerful wind blasts that can send multiple zombies flying backwards. &lt;br /&gt;
[[Image:BO-Thundergunmysterybox.jpg|thumb|none|600px|The Thundergun hovering over the Mystery Box before the player takes it.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=356136</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=356136"/>
		<updated>2010-11-16T00:54:29Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Impressions So Far? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
&lt;br /&gt;
==AK74u==&lt;br /&gt;
&lt;br /&gt;
In game, it is a ak74u, not an aks74u. U=carbine S=folding stock. &lt;br /&gt;
The in game models are all mssing stocks, so are only an ak74u, as they are called in game. It should be noted as such, im sick of having to re change the main page and want to get this cleared up/&lt;br /&gt;
&lt;br /&gt;
I don't care if there's no stock, there's no such designation as &amp;quot;AK-74u&amp;quot;.  Also, try unlocking the &amp;quot;grip&amp;quot; attachment for it.  That adds the stock back on. --[[User:HashiriyaR32|HashiriyaR32]] 20:00, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AK74 is base model, u means shortened, s means folding stock, etc. So chopping stock off makes it a 74u&lt;br /&gt;
&lt;br /&gt;
I am fully aware of what the designations mean.  Find me an actual AK-74 carbine produced from the factory without the side-folder and actually labelled &amp;quot;AK-74u&amp;quot; (cannot be simply an AKS-74U with the stock detached), and I'll gladly change it back. --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It doesnt matter how it left the factory, it matters how you modify it. If you put a 4.25 inch barrel and slide on a full sized 1911 do you call it a government model or a commander? I mean its a commander model but left the factory a government.....&lt;br /&gt;
&lt;br /&gt;
This isn't the Call of Duty Wiki, kid. We don't promote misinformation as fact like they do there. We refer to and classify firearms as they are in the ''real'' world, not the ''game'' world. That means referring to it by its ''actual'' name (AKS-74U, not AK-74U) and classification (carbine, not SMG). It doesn't matter what it's called in the game. [[User:Spartan198|Spartan198]] 14:09, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Im trying to put the corerect designation, maybe even note there is a ak74 u and a aks74u, remember that we cant say a gun has a folding stock if it has NO stock. a 7.5 inch barreled ar with a stock is a carbine, taking the stock of its an ar pistol, not a ar stockless rifle.&lt;br /&gt;
&lt;br /&gt;
But &amp;quot;AK-74U&amp;quot; is ''not'' the correct designation. Look at the [[I Am Legend]] page and you'll note that even though Will Smith's AR is modified to appear as an M4A1 in the movie, we still classify it based on what it ''came out of the factory as'', a Colt Law Enforcement Carbine. Also not that the most recent AK iterations as well as the AN-94 all have side-folding stocks, yet no &amp;quot;S&amp;quot; in their designations. Your AR &amp;quot;pistol&amp;quot; comparison also has no validity in that those so-called &amp;quot;pistols&amp;quot; all fire the same full-sized .223 cal./5.56mm ammunition and as such are pistols ''in name only''. So like HashiriyaR32 said, unless you can provide proof of an actual real life AK-74 carbine ''factory-produced'' without a folding stock and bearing the in-game designation, it stays AKS-74U. You're in the domain of the &amp;quot;gun nerds&amp;quot; and real life fact takes priority over in-game fiction. [[User:Spartan198|Spartan198]] 03:38, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Accuracy of Game==&lt;br /&gt;
I have Black Ops and have beaten the campaign, while the missions range from 1961 to 1968 the game is LOADED with anachronisms, im not sure an alternate reality would explain for having FAMAS F1s ( ''In fact, FELIN´s'' --[[User:Werc|Werc]]) and AUG A1s in the 1960s. Also they have the M16 in Vietnam with a so-called Masterkey system on it, im not sure that they had Masterkeys in Vietnam but it looks to be an Ithaca 37 stakeout attatched to the M16, also nearly ALL of the NVA soldiers are armed with SPAS-12 which is completely wierd. Any comments from people who have played the game?&lt;br /&gt;
: Yeah, you are right. If this game would be atleast fun. But its boring, MP is even worse than in MW2 ( ''And MW2 had worst MP of all'' ''times'' ), SP is boring like hell. There is nothin such as AI. Storyline is boring an unoriginal. Weapons are both anachronistic and unrealistic. Nothing like kicback even on Mosin Nagant ? '''THIS GAME SUCKS, just like MW2 did''' --[[User:Werc|Werc]] 06:09, 13 November 2010 (UTC)&lt;br /&gt;
::Do you get a nickel from EA every time you rag on the game? And there are many things I can say about the story, but &amp;quot;unoriginal&amp;quot; is not one of them. I have yet to play another FPS where the player is mentally ill and one of the main characters is merely a hallucination. (Unless there's an &amp;quot;A Beautiful Mind&amp;quot; FPS I don't know about.) --[[User:Funkychinaman|funkychinaman]] 18:50, 13 November 2010 (UTC)&lt;br /&gt;
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well i enjoyed it , and if i tape a shotgun under the barrel of my M16 why cant i call it a masterkey . simmons 8492&lt;br /&gt;
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I know that most of the weapons in the game are anachronistic and that's a little bit sad for a cold war game, but a lot of those firearms are never seen in video games, that's one thing that made me like it. Perhaps,I enjoyed the stroryline from the begining to the end, I love the Zombie mode and the multiplayer is great (at least when I play with my friends). --[[User:VillageFroid|VillageFroid]] 19:19, November 11 2010 (UTC)&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
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It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
&lt;br /&gt;
An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
&lt;br /&gt;
At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
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But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
Hey guys, Zombie mode on Black Ops includes 2 maps, each bringing there own unique cast of characters&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-All classic Nazi Zombies Characters&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Fidel Castro (Holding Colt Python)&lt;br /&gt;
-John F. Kennedy (Holding China Lake Launcher)&lt;br /&gt;
-Richard Nixon &lt;br /&gt;
-Character w/ Glasses and Suit (Forget His Name)&lt;br /&gt;
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These maps i have not played that much but from what i have there are these weapons&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-Olympia (Over &amp;amp; Under)&lt;br /&gt;
-Walther MPL&lt;br /&gt;
-PM-63&lt;br /&gt;
-MP-40&lt;br /&gt;
-Mystery Box (Any number of assorted weapons)&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Olympia&lt;br /&gt;
-Walther MPL&lt;br /&gt;
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-will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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its been confermed . for news hit up black ops 24/7 . they dont have 100 percent accurate weapons lists but its the best site out there&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
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-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
Lee Enfield SMLE/ Jungle Carbine, M1 carbine, M2 carbine, SKS, Webley, Skorpion, M1 grand, RPG-2[[User:Greywolverene|Greywolverene]]&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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if anything there going to have those guns , and ruinthem buy adding rails and underbarell shit.simmons8492&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
&lt;br /&gt;
Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
&lt;br /&gt;
Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
&lt;br /&gt;
:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
&lt;br /&gt;
== Un-identified guns ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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im not sure but with those ironsites id say a g36 . i hope they brink the one from COD4 back i loved it. simmons 8492&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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well am i the only one who thinks WAW did a horible job of represting the stoping power of the .45 . i mean the gun does nothing in the game , but in real life its a man stoper. simmons 8492&lt;br /&gt;
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Game balance. That's why [[User:Excalibur01|Excalibur01]] 20:36, 3 November 2010 (UTC)&lt;br /&gt;
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i under stand but the walther is better in that game than the 1911. at least the .45 in COD4 had some good stopingpower to it . i know its a diffrent model but still . simmons 8492&lt;br /&gt;
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and luchy for me , the boys at trayarc made the M1911A1 the manstoper that it is .SEMPER FI!!!  simmons 8492&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
&lt;br /&gt;
As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
(UTC)&lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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well the ak-74 would be good , but no one would notice the difference. most kids playing this game dont know am1911a1 from a m14 . id like to see both&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
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What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
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Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
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:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
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Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
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What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
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::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
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::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
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The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
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I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
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......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
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If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
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: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
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ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
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== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
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- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
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- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
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- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
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The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
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- The M202 FLASH is confirmed. &lt;br /&gt;
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- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
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- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
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- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
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- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
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: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
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== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
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:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
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== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
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Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
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[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
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Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
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[[User:k9870]]&lt;br /&gt;
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:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
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I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
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== Why did someone add possible weapons? ==&lt;br /&gt;
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Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
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: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
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:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
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The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Still a little chance ==&lt;br /&gt;
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Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
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== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
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Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
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The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
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vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
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== SPAS 12 Folded Stock ==&lt;br /&gt;
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All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
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Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
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At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
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At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
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I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
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a littel of topic but, that guy has one of the shitties grips that i have ever seen&lt;br /&gt;
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== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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i dont think he has the globe and anchor tat , but because of him im going to grow a mullet and wear a head band shhhing people. simmons8492&lt;br /&gt;
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== .357 ==&lt;br /&gt;
&lt;br /&gt;
A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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youd be suprised what i can do with one hand. simmond 8492&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
&lt;br /&gt;
Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
&lt;br /&gt;
After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
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:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Any links to zombies?&lt;br /&gt;
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Yes. Confermed on callofduty.com&lt;br /&gt;
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as lon as he goes all predator on some one like in wold at war , im fine with in, and being as that hes a soviet why is he with the us? defector or what? simmons 8492&lt;br /&gt;
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== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
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Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
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:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
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== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
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This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
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It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
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== G11 ==&lt;br /&gt;
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Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
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:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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== XM214 Microgun ==&lt;br /&gt;
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Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
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:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
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I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
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== New weapons! ==&lt;br /&gt;
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Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
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: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
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:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
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We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
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:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
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I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
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:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
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I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
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:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
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I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
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:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
&lt;br /&gt;
==Those are definitely explosive tips==&lt;br /&gt;
&lt;br /&gt;
The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
&lt;br /&gt;
==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
&lt;br /&gt;
Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
&lt;br /&gt;
Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
&lt;br /&gt;
I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just for that tom jane is going to kill you with a bow and arrow. good job . and the balistic knive uses high tention (missspeled) springs, so id call it a projectial if anything. not to mension that , if you look at the rock on this site , it has the little dart shot gun that nick cage uses in the begining. simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Snub Nose ==&lt;br /&gt;
&lt;br /&gt;
I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
&lt;br /&gt;
I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anachronisms ==&lt;br /&gt;
&lt;br /&gt;
Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
&lt;br /&gt;
The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
&lt;br /&gt;
In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
&lt;br /&gt;
watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the action diver had one, too&lt;br /&gt;
&lt;br /&gt;
== R/C car ==&lt;br /&gt;
&lt;br /&gt;
For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
&lt;br /&gt;
Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
&lt;br /&gt;
== Some prototypes photos ==&lt;br /&gt;
&lt;br /&gt;
So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
&lt;br /&gt;
For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
&lt;br /&gt;
Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
&lt;br /&gt;
And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
&lt;br /&gt;
Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
&lt;br /&gt;
Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time period and Guns==&lt;br /&gt;
&lt;br /&gt;
There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
&lt;br /&gt;
== The Best Thing About Black Ops..... ==&lt;br /&gt;
&lt;br /&gt;
.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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first , i had a kid tell me that the moddel 1887 is a rifel , based only on the fact that it has a lever and not a pump. i own no guns and also only pop on this site to win bets with my brother but i know that. but dose any one know if the m16 or famas have selector switches that can be changed?&lt;br /&gt;
&lt;br /&gt;
Yes they do. The FAMAS can shoot on semi auto, and the M16a4 also has semi auto.[[user:Greywolverene|Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
== New pics ==&lt;br /&gt;
&lt;br /&gt;
IGN has some new BO pics:&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Theeeere's that forward grip on the AUG.&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
&lt;br /&gt;
A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
&lt;br /&gt;
I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
&lt;br /&gt;
== AI Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
&lt;br /&gt;
You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
&lt;br /&gt;
:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
&lt;br /&gt;
::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
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:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
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Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
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Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
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. reality and videogames are like an amish hacker , never gonna happen . this is going to be FUCKIN EPIC  . simmons 8492&lt;br /&gt;
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== Iron sights ==&lt;br /&gt;
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Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
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'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
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: ...a little excited there, bro?&lt;br /&gt;
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From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
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it looks like famas had a field day and fucked everything up . the pig dosent deserve that . and for all the idiots out there reading this and thinking&amp;quot;whats the pig, can you use farm animals as weapona&amp;quot; the pig is the name for the m60 , that gun hold a special place in my heart . simmons 8492&lt;br /&gt;
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It really looks like they just took a lot of stuff from mw2 (like those god damned iron sights) and whats the deal putting Troy industries sight on an AUG? How stupid does that even look, couldnt hit shit in real life cuz there is no spacing between the front and rear post! Come on Treyarch i tough u could do better --[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 02:45, 13 November 2010 (UTC)&lt;br /&gt;
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== Enfield ==&lt;br /&gt;
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Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
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:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
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:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
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::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
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Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
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If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
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It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
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I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
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You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
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Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
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It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
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Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
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Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
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== Burst M16? ==&lt;br /&gt;
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When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
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:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
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Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
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:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
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And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
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On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
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A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
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I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
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First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
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:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
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:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
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Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
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Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
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== Another video ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
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You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
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:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
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== A Question about guns ==&lt;br /&gt;
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Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
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I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
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K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
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We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
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: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
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: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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:http://upload.wikimedia.org/wikipedia/commons/7/7f/FAMAS_Felin_501556_fh000002.jpg [[User:Spartan198|Spartan198]] 14:16, 14 October 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
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Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
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::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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in the same video they show parts froma game called &amp;quot;gun game &amp;quot; the player swaps the M14 for the m136 . im gonna go all jessie ventura up in that bitch . simmons 8492&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
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I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Medal of Honor pwns Call of Duty in every way. ''That's'' my opinion of Black Ops. Anyone who doesn't like it can go cry a river. [[User:Spartan198|Spartan198]] 14:13, 14 October 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
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:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
Draco i think your my new friend. JK. i always wondered why they never put chokes or slugs as attachments for guns in video games.-[[User:SargeOverkill]]&lt;br /&gt;
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::They have added slugs to some games. But to name few, Bad Company 2, Fallout: New Vegas and STALKER are one's that come to mind, though I don't think even the majority of game designers (save for a small collection of the minority) that know what a Choke on a shotgun even is. [[User:Draco122|Draco122]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
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Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
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After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
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[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
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==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
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Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
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Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
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Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
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Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
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first of id slap the shit out of your roommate , the second he hit basic hes gonna be crying for mommy shitting him self , and i cant wait for the m1911 to make its return .simmons 8492&lt;br /&gt;
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==Kinda liking the weapons list==&lt;br /&gt;
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Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
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I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
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I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
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At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
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:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
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:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
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I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
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== CZ75 ==&lt;br /&gt;
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JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
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: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
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::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
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:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
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Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
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Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
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It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
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Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
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Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
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Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
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It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
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I dunno about the automatic thing... I myself have only heard of the machine pistol variant of the CZ-75 until very recently, plus I don't think it has a place in media history as a well-known variant of the CZ-75 (much less the CZ-75 itself, outside of [[Gunsmith Cats]]), so I don't know how Treyarch could know about it. Most of the guns they got ideas for the game from are the airsoft guns they had in their office, and last I checked no one makes an airsoft automatic CZ-75. So I would bet my money on that this is just the game's Desert Eagle - the pistol that outshines the rest (and it's about time! The CZ-75 is very underused in the media, IMO). [[User:Swamples|Swamples]] 09:23, 25 September 2010 (UTC)&lt;br /&gt;
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Actually I'm thinking that the Python is gonna be the Power Pistol of this game followed by the 1911. The CZ is probably gonna be the 9mm hi cap of the game.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:52, 25 September 2010 (UTC)&lt;br /&gt;
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I hope they dont neuter it for &amp;quot;balance&amp;quot; and that it is awesome, who cares if they need to balance with the makarov and asp? When you buy better guns, they should actually be better, not just change one stat for another.&lt;br /&gt;
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==asp==&lt;br /&gt;
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was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
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It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;br /&gt;
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== The Over-Under Shotgun ==&lt;br /&gt;
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The Over-Under Shotgun AKA &amp;quot;Olympia&amp;quot;, seems to be based off of a Browning Citori XT shotgun. I don't have a screenshot of the gun ingame (It was on the ground, and in HD, but the page was protected so I couldn't save it). But I am pretty sure that the Browning Citori XT is the real-life inspiration for the Olympia.&lt;br /&gt;
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==Snubnose more accurate?==&lt;br /&gt;
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What game designers brilliant idea was this? i could understand faster switch or something, but higher accuracy?&lt;br /&gt;
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I think they were too stupid to make the snubnose version default and a 6&amp;quot; barrel an attachment. --[[User:Xarex|Xarex]]&lt;br /&gt;
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A 4 inch python is a great service handgun, they should just have 4inch standard, the 6 inch a slower draw but more accurate, the snubby less accurate but faster draw, and unlocks like a nickle finish, different grips, pimp it out however you please.&lt;br /&gt;
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I can't think of any reason why anyone would think that a snub makes it more accurate, this is just stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:30, 25 September 2010 (UTC)&lt;br /&gt;
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On the COD wiki it shows the stat page ffor snubnose, down one bar power, up one accuracy.&lt;br /&gt;
k9870&lt;br /&gt;
:It could be that one of the developers mixed it up by mistake, if its not a mix up..... then why bother making videogames with real guns anymore if Treyarch is just going to make up stuff. --[[User:FirearmsNewbie|FirearmsNewbie]] 08:11, 29 September 2010 (UTC)&lt;br /&gt;
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::A snub nosed revolver has less power AND accuracy than a full size revolver.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:47, 29 September 2010 (UTC)&lt;br /&gt;
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:::I mean in a video game sense (balance over realism), wouldn't a shorter barrel logically mean less accuracy? Sorry if what i said earlier sounded like i wanted Treyarch to make the game like real life. I just meant that Treyarch would be messing with logic to make a shorter barrel mean higher accuracy. --[[User:FirearmsNewbie|FirearmsNewbie]] 12:41, 29 September 2010 (UTC)&lt;br /&gt;
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== Black Ops Zombies weapons ==&lt;br /&gt;
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For those that are wondering, this is the &amp;quot;teaser&amp;quot; trailer for Black Op's Zombie mode www.gknova6.com&lt;br /&gt;
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So far the weapons I can see and identify are the HK21E, Ithaca M37 Trench Gun, a sniper rifle that looks similar to the design of an Artic Warfare Super Magnum and a tricked out AK variant.&lt;br /&gt;
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Also it seems we may have Zombies in modern arenas like Office complexes and Labs [[User:Draco122|Draco122]] 06:59, 29 September 2010 (UTC)&lt;br /&gt;
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== Makarov with target sights. ==&lt;br /&gt;
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I just noticed that the Makarov has target sights instead of the Military sights. That definatly seems wrong for Military use.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:43, 29 September 2010 (UTC)&lt;br /&gt;
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Military sights suck, im sure special forces would replace them.&lt;br /&gt;
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Maybe but as I recall they didn't have target sights back then, plus they are Dropped by the Russians so they would have the military sights. They aren't that bad by the way, I have personal experiance with them and they are fine.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:24, 30 September 2010 (UTC)&lt;br /&gt;
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Saw on COD wiki &amp;quot;upgraded iron sights&amp;quot; as an attachment.&lt;br /&gt;
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==Strela-3 Missile launcher! Latest Trailer!==&lt;br /&gt;
http://www.youtube.com/watch?v=w0_r4-eTmlA 1:10 &amp;quot;Vehicle Lock-On Only&amp;quot;. Also whats that gun at 2:03, it makes me confus &lt;br /&gt;
--[[User:Orita Md.41|Orita Md.41]] 17:04, 1 October 2010 (UTC)&lt;br /&gt;
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==Who Wants to Ice Castro?==&lt;br /&gt;
Apparently you can do it, and there's even an achievement for doing it in one shot!&lt;br /&gt;
http://www.gamesradar.com/xbox360/call-of-duty-black-ops/news/call-of-duty-black-ops-achievementstrophies-reward-you-for-murdering-monkeys-and-fidel-castro/a-20101001104021980032/g-20100430155437473001&lt;br /&gt;
[[User:BeardedHoplite|BeardedHoplite]] 18:35, 1 October 2010 (UTC)&lt;br /&gt;
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tell ya what , if you can do that cuba is gonna be pissed . simmons 8492&lt;br /&gt;
Oh, oh, I DO!!! :D [[User:Young Gun]]&lt;br /&gt;
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== Clues from leaked Achievements list ==&lt;br /&gt;
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Full list here. SPOILERS! [http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2]&lt;br /&gt;
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:-The player gets to use TOW missiles in the game. &lt;br /&gt;
:: MP killstreak list is more than few days old.&lt;br /&gt;
:-It's DEFINITELY alternative history. &lt;br /&gt;
:: That was clear.&lt;br /&gt;
:-The Grim Reaper is in the campaign somewhere. &lt;br /&gt;
:: Seen already in one of first trailers.&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 18:41, 1 October 2010 (UTC)&lt;br /&gt;
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== Found a PSG1 ==&lt;br /&gt;
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[http://images2.wikia.nocookie.net/__cb20101001181628/callofduty/images/f/f9/Psg1better.jpg Here], to the right of the G2 --[[User:Ghostdigga|Ghostdigga]] 19:17, 1 October 2010 (UTC)&lt;br /&gt;
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: '''Oh. My. God'''. 2000 Famas with flamethrower and M16 handguard. I beg it would sound crazy month ago. Looking forward MoH much more. --[[User:Werc|Werc]] 05:56, 2 October 2010 (UTC)&lt;br /&gt;
:Sharp eye, dude. You have my respect. [[User:Dannysaysnoo|Dannysaysnoo]] 19:13, 1 October 2010 (UTC)&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
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@ 2:04 in the new trailer here: [http://www.youtube.com/watch?v=w0_r4-eTmlA] Looks like a PM-63 RAK&lt;br /&gt;
[[Image:BO Unidentified.JPG]]--[[User:Mattatack92|Mattatack92]] 01:54, 2 October 2010 (UTC)&lt;br /&gt;
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:He he, monkey.--[[User:PistolJunkie|PistolJunkie]] 02:31, 2 October 2010 (UTC)&lt;br /&gt;
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== Galil ==&lt;br /&gt;
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Hey guys, found an ingame image of the Galil, head over to the Black Ops page to see it --[[User:Chrausis|Chrausis]] 09:14, 2 October 2010 (UTC)&lt;br /&gt;
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== Explanation for Impossibly Inaccurate Weapons ==&lt;br /&gt;
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It is possible that the explanation is that not all of this game is 1968.  By looking at www.gknova6.com viral ad site for black ops, reading the trophy/achievemnt list, and by piecing together all the nova-6 gas based missions I believe that one of the playable characters will be killed or severely wounded in the Bay of Pigs Invasion in Cuba(due to the Sacrifice tropy found on the list at http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2).  The Gk Company or the Russian goverment then has him revived or recovered to relate what happened with his Ops in the year 1993(www.gknova6.com) or 2010(reveal) at Rebirth Island(Vozrozhdeniya Island) home to the Russian Microbioligical Warfare Unit(source wikipedia).  This is not fannon look at the all the raw info of GKNOVA, the mission objectives of sevarel missions, and this GKNOVA6 Web site. Sorry for the long windedness but hopefully you will all understand.--[[User:N-10 Aden|N-10 Aden]] 17:46, 9 October 2010 (UTC)&lt;br /&gt;
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So...how does any of this new information explain the inaccurate weapons? The missions with the weapons in question like the AR-15 and the AUG really did took place in a time when they shouldn't exist. [[User:Excalibur01|Excalibur01]] 18:20, 9 October 2010 (UTC)&lt;br /&gt;
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Its  confirmed this game is alternate reality/timeline so inaccurate weapons is less of a deal.&lt;br /&gt;
[[User:K9870|K9870]]&lt;br /&gt;
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I was more or less talking about way off ones like the WA2000, FAMAS Felin, Artic Warfare, and Spectre M4.Trust me Im not saying thats a good excuse for F-ing up with the CAR-15 hybrid thing and the production &amp;quot;protoype&amp;quot; AUG but that might be the excuse for the G11 and all other post 1970 weapons.--[[User:N-10 Aden|N-10 Aden]] 04:48, 10 October 2010 (UTC)&lt;br /&gt;
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Of course there's always the point that this is just a video game that has events based off of real life occurrences too... [[User:Swamples|Swamples]] 03:02, 11 October 2010 (UTC)&lt;br /&gt;
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== The Model 1887 is back ==&lt;br /&gt;
In before complaining. Seen in the newest trailer around the 00:42 second mark.&lt;br /&gt;
http://kotaku.com/5661296/a-look-at-black-ops-single-player-gameplay-and-story&lt;br /&gt;
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Definitely a shout out to Terminator 2 there. [[User:Swamples|Swamples]] 02:54, 12 October 2010 (UTC)&lt;br /&gt;
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It has been confirmed for single player campaign only, by trearch. Dunno about zombies --[[User:Smish34|Smish34]] 20:31, 13 October 2010 (UTC)&lt;br /&gt;
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Oh-ho, my friend, they are here. The best part is that the zombies are still of the Nazi variety. http://www.gknova6.com/agegate.php&lt;br /&gt;
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:I mean dont know if its on zombies--[[User:Smish34|Smish34]] 20:47, 13 October 2010 (UTC)&lt;br /&gt;
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Only in one sequence within the campaign, don't think it's in zombies --[[User:Chrausis|Chrausis]] 22:26, 13 October 2010 (UTC)&lt;br /&gt;
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What did enough people bitch about &amp;quot;how unfair&amp;quot; it is by blaming their lack of skill on &amp;quot;noob guns&amp;quot;?&lt;br /&gt;
:Honestly, I can understand why people complained about Akimbo 1887s. They definitely weren't balanced, since you could fire them almost constantly by staggering your shots until you had to reload. They also had almost insane range (For a video game shotgun), and very high power. I was fine with the single 1887, but I was glad that they nerfed the Akimbos. [[User:Acora|Acora]] 17:02, 4 November 2010 (UTC)&lt;br /&gt;
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And I hope the zombies arent nazis, i want to fight commie zombies......&lt;br /&gt;
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:Looks more like there may be a possibility of fighting not only Commie Zombies but Vietcong Zombies and regular civi zombies too, some of those screens look like their wearing office uniforms and lab coats besides military armor. In some ways I'm glad the 1887 is in singleplayer but at the same time I was kinda hoping it would also be added in multiplayer minus the silly akimbo models, they just looked wrong in my opinion. Also sign your posts with &amp;quot;~ ~ ~ ~&amp;quot; without quotations and spaces. [[User:Draco122|Draco122]] 17:25, 14 October 2010 (UTC)&lt;br /&gt;
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== The Deer Hunter ==&lt;br /&gt;
Looks like theres a scene in the new trailer similiar to the roulette scene in The Deer Hunter, I wonder how that will work in the game. (just a cut scene or a playable moment?) --[[User:FirearmsNewbie|FirearmsNewbie]] 03:27, 12 October 2010 (UTC)&lt;br /&gt;
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'MOW&amp;quot;  haha that shit gets me every time . simmons 8492&lt;br /&gt;
:Nips? Wow, you're doubly ignorant. --[[User:Funkychinaman|funkychinaman]] 03:25, 14 October 2010 (UTC)&lt;br /&gt;
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*Actually, there is no proof the Vietcong actually did anything like that, and it is widely agreed among film critics that the Russian Roulette scenes are actually allegories for the American involvement in Vietnam. We also have a few Asian members on this site, so you should keep your racism to yourself. --[[User:Markit|Markit]] 01:31, 14 October 2010 (UTC)&lt;br /&gt;
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:Well I'm not Vietnamese, so that won't offend me. Besides, sticks and stones. I'm more American than I am Asian [[User:Excalibur01|Excalibur01]] 02:01, 14 October 2010 (UTC)&lt;br /&gt;
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Dont want to look bad to future members, i know some is just joking but some people take everything seriously.&lt;br /&gt;
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know what , your right . my bad guys . ill take it down. simmons8492&lt;br /&gt;
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== Walther MPL confirmed ==&lt;br /&gt;
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Found a video on G4 containing confirmation that the MPL SMG is in-game. For reference it's the gun painted all green http://g4tv.com/videos/49177/Call-of-Duty-Black-Ops---Jungle-Multiplayer-Map-Exclusive/ [[User:Draco122|Draco122]] 16:34, 13 October 2010 (UTC)&lt;br /&gt;
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== 'Grip attachment' on Sub Machine Guns ==&lt;br /&gt;
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I've heard that the grip attachment on SMGs in fact deploys the stock. That would explain why they all seem to be removed/folded ont the SMGs.&lt;br /&gt;
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:This is most proven on the Skorpion, attaching a grip actually attaches the wire folding stock [[User:Draco122|Draco122]] 14:24, 29 October 2010 (UTC)&lt;br /&gt;
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==Is it just me...==&lt;br /&gt;
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or is using the same flip up sights on every damn gun just friggin lazy?&lt;br /&gt;
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[[User:k9870|k9870]]&lt;br /&gt;
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It's an attachment called 'improved iron sights'. [[User:BeardedHoplite|BeardedHoplite]] 00:32, 29 October 2010 (UTC)&lt;br /&gt;
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No, there standard in game sights. The improved adds outiline and dots to pistols, the flip up sights on guns is laz and trying to look tacticool. Even the m60 has them&lt;br /&gt;
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And because the standard factory iron-sights for the M60 and the FAMAS, well, SUCK.  I really was not a fan of the M60's irons in COD4 and the Battlefield Bad Company games. --[[User:HashiriyaR32|HashiriyaR32]] 03:19, 29 October 2010 (UTC)&lt;br /&gt;
: Agreed. Kinda bugged by the repetitive sights on some guns myself, but I'm not gonna let it get me down. Most of the guns have their own, correct sights. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
: Yeah, thats Treyarch development style. Put everything they want in any time etape. This game is already dead to me - actually, MoH with its 5 hour campaign is much better than MW2 and Black Ops ('' MW2 with different textures and anachronistic guns'' )&lt;br /&gt;
:: Wow dude, you must be from the future seeing as how you are able to form this opinion with a game that hasn't even been released yet. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
Meh, I usually play games because they are fun. MOH was pretty realisitc, (compared to Call of Duty anyway...) but it definetly wasn't fun (online). I'll just revel in the ridiculousness of it all... Akimbo HS-10 FTW&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 05:16, 29 October 2010 (UTC)&lt;br /&gt;
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I just finally see these old obscure guns in games and they put lameass sights on, BTW medal of honors single player was cool (ending was abrupt and anticlimactic though) but online is glitchy and feels unpolished. I want to play COD.&lt;br /&gt;
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Not really sure about the LAME part, but I'd rather have USABLE sights even if they aren't the originals and seem LAME in other people's eyes. --[[User:HashiriyaR32|HashiriyaR32]] 20:46, 29 October 2010 (UTC)&lt;br /&gt;
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Is it so hard to ask for variety, im sure the stock sights are usable for a game, i may just use an AK online since it doesnt have flip ups.&lt;br /&gt;
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Is it so much to ask them to give us variety in the same type of gun, like stock and stockless MP5 or underfolder AK. performances, it makes no difference, but I like variety in what you pick to shoot with. [[User:Excalibur01|Excalibur01]] 01:19, 30 October 2010 (UTC)&lt;br /&gt;
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== *SPOILER* Zombie Mode Characters. ==&lt;br /&gt;
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Hey, just saw the intro video for zombie mode. It seems you play as John F Kennedy, Richard Nixon, Some CIA Bloke and Fidel Castro... Heres the link:[http://www.youtube.com/watch?v=HnbhcHCP24g]r&lt;br /&gt;
::That fourth guy would appear to be Robert McNamara, JFK and LBJ's Sec of Defense. Why not just LBJ? Or Bobby Kennedy? They couldn't find two voice actors to do bad Bahston/Kennedy accents? (&amp;quot;Er-eh, toss me another maaahg!&amp;quot;) --[[User:Funkychinaman|funkychinaman]] 18:52, 1 November 2010 (UTC)&lt;br /&gt;
Awsome.--[[User:Mattatack92|Mattatack92]] 23:59, 31 October 2010 (UTC)&lt;br /&gt;
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: These guys are only on bonus map that you get after finishing campaign. There are some random US sosldiers fighting Nazi Zombies in normal zombie mode. --[[User:Werc|Werc]] 05:11, 1 November 2010 (UTC)&lt;br /&gt;
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Damn, i love cigars but hate commies. [[user:k9870|k987]]&lt;br /&gt;
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Zombies better be commies, killing nazis got old i want to shoot commie zobies.&lt;br /&gt;
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:Is it just me, or would LBJ be better replaced by LHO? (Lee Harvey Oswald.)&lt;br /&gt;
::Only if he could only carry three bullets at one time. [[User:Acora|Acora]] 16:47, 4 November 2010 (UTC)&lt;br /&gt;
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==&amp;quot;escape the past&amp;quot;==&lt;br /&gt;
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Its a achievemnet listed, does this imply time travel?&lt;br /&gt;
-k9870&lt;br /&gt;
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Or that something one of the characters did is going to come back to bite them in the arse. [[User:The Wierd It|The Wierd It]] 11:34, 1 November 2010 (UTC)&lt;br /&gt;
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If it's time travel I'm tearing someone at Treyarch a new one--[[User:Chrausis|Chrausis]] 23:21, 1 November 2010 (UTC)&lt;br /&gt;
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:Don't get so defensive over a title. It could be a really cool section, forcing the player to battle his way out of his hometown. Or, maybe time travel. &amp;gt;.&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 23:31, 1 November 2010 (UTC)&lt;br /&gt;
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Nah I meant it all in good humour XD --[[User:Chrausis|Chrausis]] 23:44, 1 November 2010 (UTC)&lt;br /&gt;
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I highly doubt that it's actual time travel. From what we've seen and has been speculated, the majority of the campaign will take place as memories of Black Ops missions that the main characters participated in. No time travel, just photographic memories. [[User:Acora|Acora]] 16:51, 4 November 2010 (UTC)&lt;br /&gt;
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==New Videos confirm various unknowns==&lt;br /&gt;
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[http://www.youtube.com/watch?v=nrNoLz4gC60&amp;amp;feature=mfu_in_order&amp;amp;playnext=1&amp;amp;videos=dvWBYFCAcck]&lt;br /&gt;
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Among a few things, this video confirms that the G11 is burst fire only, and at the exceptional rate we expect. The poster has posted about many other of the weapons, also confirming that Full Auto is a pistol attachment for the CV-75. [[User:Dannysaysnoo|Dannysaysnoo]] 20:19, 1 November 2010 (UTC)&lt;br /&gt;
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== Golden Guns are Fugly ==&lt;br /&gt;
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I mean take a look at this!&lt;br /&gt;
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[[Image:Golden_PSG1.jpg‎|200px|thumb|none|Golden PSG1]]&lt;br /&gt;
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[[Image:Golden_WA2000.jpg|200px|thumb|none|Golden WA2000]]&lt;br /&gt;
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[[Image:Golden_Stakeout.jpg‎|200px|thumb|none|Golden Ithaca Stakeout]]&lt;br /&gt;
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[[Image:Golden_HS-10.jpg|200px|thumb|none|Golden HS-10]]&lt;br /&gt;
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Also, it would appear the the Ithaca M37 IS the Stakeout version and not the Trench Gun version we initially believed [[User:Draco122|Draco122]] 13:39, 2 November 2010 (UTC)&lt;br /&gt;
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:I thought golden guns were fugly before. &amp;gt;&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 21:18, 2 November 2010 (UTC)&lt;br /&gt;
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:That doesn't even look like real gold, it looks spray painted on! [[User:Draco122|Draco122]] 09:50, 3 November 2010 (UTC)&lt;br /&gt;
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The gold guns look terribad, probably will avoid using gold camo altogether :C --[[User:Chrausis|Chrausis]] 00:05, 3 November 2010 (UTC)&lt;br /&gt;
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:Why spend money on gun colours, when you can just buy gun attachements? :D [[User:Dannysaysnoo|Dannysaysnoo]] 20:58, 3 November 2010 (UTC)&lt;br /&gt;
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:^ This. --[[User:Chrausis|Chrausis]] 23:01, 3 November 2010 (UTC)&lt;br /&gt;
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Eh, still gonna make my Duke of New York class with a gold Mac-10 and a nickel (I swear I saw a nickel or 'silver' camo) Python. [[User:BeardedHoplite|BeardedHoplite]] 23:23, 3 November 2010 (UTC)&lt;br /&gt;
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:Not sure it was confirmed, I think there was rumors flying around but nothing concrete. Besides, I don't think camo patterns can be applied to secondaries, which is lame. --[[User:Chrausis|Chrausis]] 09:09, 4 November 2010 (UTC)&lt;br /&gt;
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:: Have you heard that even ACOG´s can be added on pistols ? This game is gonna suck.&lt;br /&gt;
:::Because the fact that you can put a scope on a high powered revolver (Something that's doable and often useful in real life) means that the game automatically sucks. Thank you for your insight. Also, sign your posts. [[User:Acora|Acora]] 16:54, 4 November 2010 (UTC)&lt;br /&gt;
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Only python can take an acog. And as to golden guns you only use them if you want to and it looks like you can do it for individual guns instead of the whole damn class its in.&lt;br /&gt;
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The Python's recoil with the ACOG looks pretty balanced, I'm not too bothered about it. Besides, is pretty cool that Treyarch are doing something a bit different. --[[User:Chrausis|Chrausis]] 17:51, 4 November 2010 (UTC)&lt;br /&gt;
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:I just added pictures of all the golden guns, they are pretty gross. I would never waste any fake money to buy them.&lt;br /&gt;
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==just watched zomie gameplay==&lt;br /&gt;
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pentagon level, the zombies were  amix of original nazi zombies and pentagon workers turned to zombies (were wearing shirt/tie)&lt;br /&gt;
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Why cant they have communist zombies, seriously?&lt;br /&gt;
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[[user:k9870|k9870]&lt;br /&gt;
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:I guess they don't want to offend anyone who might be communist. --[[User:Chrausis|Chrausis]] 23:07, 4 November 2010 (UTC)&lt;br /&gt;
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I still hope there's some Nazi ones left. [[User:BeardedHoplite|BeardedHoplite]] 23:28, 4 November 2010 (UTC)&lt;br /&gt;
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Nazis made sense in ww2, but thats been done, we want something new, commie zombies.&lt;br /&gt;
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From what I've seen, the WaW characters are returning to fight straight Nazi zombies, JFK and friends fight Pentagon zombies in the Pentagon, and there's another with Russian zombies in Winter camo (that's shown on that GKNOVA6 website right now). [[User:Swamples|Swamples]] 04:30, 5 November 2010 (UTC)&lt;br /&gt;
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The JFK/Nixon/Castro/McNamara level is a bonus level at the end of the game, not the actual zombies mode. The real zombies mode features some new guys in some labs (as seen on GKNOVA6) most probably russian special forces. It will include communist zombies. and the characters from W@w are in it if you buy hardened --[[User:Smish34|Smish34]] 11:39, 7 November 2010 (UTC)&lt;br /&gt;
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I hope the pentagon level is 4 player co op so i can play with friends&lt;br /&gt;
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==Interview with the military advisor==&lt;br /&gt;
Here is the link to the interview with the Call of Duty: Black Ops military advisor if anyone is interested in reading it. [http://www.3news.co.nz/Call-of-Duty-Black-Ops-military-advisor-interview/tabid/418/articleID/185313/Default.aspx] --[[User:ThePotShot|ThePotShot]] 16:13, 8 November 2010 (UTC)&lt;br /&gt;
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:Unfortunately, that Advisor doesnt know anything about weapons. Or any kind of warfare. --[[User:Werc|Werc]] 11:45, 9 November 2010 (UTC)&lt;br /&gt;
Of course your in a position to judge him right...--[[User:AdAstra2009|AdAstra2009]] 02:56, 10 November 2010 (UTC)&lt;br /&gt;
:Yes, god forbid Treyarch try and make a fun game, instead of a military simulator. Fun? What's that?! [[User:Dannysaysnoo|Dannysaysnoo]] 10:52, 10 November 2010 (UTC)&lt;br /&gt;
:: But game can be fun even with realistic weapons or good AI of enemies.&lt;br /&gt;
Unfortunately, Treyarch went in MW2 way and instead of making enemy AI better, they spawned twice as much of them.&lt;br /&gt;
:::No one says COD was ever a military simulator, but a M16/M203 turning up during the Bay of Pigs invasion would seem to be a &amp;quot;bit&amp;quot; out of place. Now that we know the singleplayer is set between 1961 and 1968, any arguments about the game taking place in some era that justifies the anachronisms has become irrelevant.&lt;br /&gt;
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==Just putting this out there==&lt;br /&gt;
Does anyone else believe that now that the game's actually out and we can get higher quality screenshots, that the old low quality caps be removed? Or maybe the entire page be redone so it looks a little more consistent because you have a low quality shot from an online video then a high quality ingame cap from the game. I'm just saying it probably would look better. --[[User:Subiefan98|Subiefan98]] 01:33, 11 November 2010 (UTC)&lt;br /&gt;
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I agree that the low-quality screencaps should be removed ASAP.  I'll try to post some as I go through the single-player campaign, but eventually, they too may need to be replaced.  I'm running it on 960x600 with no AA for playability. --[[User:HashiriyaR32|HashiriyaR32]] 02:17, 11 November 2010 (UTC)&lt;br /&gt;
:This page also need screencaps from the Zombies mode. I was unable to get the Thundergun (a two-shot sound wave gun that resembles a modern rocket launcher) and the Ray gun due to the constant waves of zombies that may sneak up on you and kill you easily, large number of barriers (too many to defend), and the poor weapons you receive in the early rounds. - [[User:Kenny99|Kenny99]] 20:29, 13 November 2010 (UTC)&lt;br /&gt;
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== Impressions So Far? ==&lt;br /&gt;
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What do you guys thinks of the game so far? My only dissapointment is that they have decided to remove the front sight when you use optics. Other than that, the guns look fantastic.--[[User:Mattatack92|Mattatack92]] 05:36, 11 November 2010 (UTC)&lt;br /&gt;
:I think it's alright, I haven't played campaign yet since the game is my roommate's so we've only been playing on Live. I think the only thing I'm not really liking so far is that they took away the slip-screen Special Ops. As for the guns, pretty much the same as yours along with the whole flame thrower thing, I just think it is rather ridiculous.--[[User:ThePotShot|ThePotShot]] 06:13, 11 November 2010 (UTC)&lt;br /&gt;
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:Boring. SP is short, unoriginal ('' This wont matter as MoH had short SP too. But it was atleast fun. Atmospheric and realistic fun. While its boring, unatmospheric and completely unoriginal in BO'' ) . There isnt anything like AI. Too many boring scripts. To the guns : They are anachronistic and unrealistic. It feels strange encountering NVA with Spas-12. MP is same like in MW2 ('' Read - Crappy'' ) with tons of spammed killstreasks etc.&lt;br /&gt;
:This game deserves '''5/10''', nothing more. Oh, and do not think i have something against Treyarch. I hated MW2 too. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
I like it. SP was a bit of a mind fuck at times, and the AI could have been better, but 98% of the time I was having fun. MP is mostly good, better than MW2, though over the last 12 hours I started seeing some tubers. Yes it's anachronistic and ridiculous, but if I wanted an exact simulation of war I'd join the CF. Aside from some maps, I like it far more (In every way) than MW2. Galil w/ red dot &amp;amp; suppressor + 1911 w/ extended mags = awesomeness. --[[User:Crazycrankle|Crazycrankle]] 15:09, 11 November 2010 (UTC)&lt;br /&gt;
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The story is actually pretty decent, better than the sponataneous betrayals of MW2. The voice acting is also, suprisingly, very well done. I really don't play multiplayer alot, but it's more balanced than MW2. [[User:BeardedHoplite|BeardedHoplite]] 15:20, 11 November 2010 (UTC)&lt;br /&gt;
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The constant flashes on the screen is annoying as hell. Almost gave me a seizure. [[User:Excalibur01|Excalibur01]] 15:53, 11 November 2010 (UTC)&lt;br /&gt;
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The campaign was a bit hard to follow at first, but it comes together nicely in the end. Yes, the weapons are ludicrous (not even ridiculous, beyond ridiculous,) but oh well, I can live with it. --[[User:Funkychinaman|funkychinaman]] 16:30, 11 November 2010 (UTC)&lt;br /&gt;
:Pretty much, I'll give this game a 9.2/10. The multiplayer and content is better and improved from Modern Warfare 2, but the campaign is a bit too short (only 15 missions :() and there's some minor complicated glitches in frame rate. Overall, the game is much better than Modern Warfare 2 and a good recommendation. - [[User:Kenny99|Kenny99]] 20:24, 13 November 2010 (UTC)&lt;br /&gt;
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To be honest guys I just ignore the ancronistic weaponry as it really doesnt matter in the long run. Lets face it, saying a game will suck because theres some AUGs in the 'nam era is just plain ludacris. If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops. Now that thats out of my system I can say with all honesty that this game is very addicting and its finnally a challenge to kill people(5-6 shots for a kill rather than 3-4 shots a kill in MW2). This game is a way more fun experince than MW2 and finally shows the potential of Teyarch development team. ---P226 21:24, 14 November 2010 (UTC)&lt;br /&gt;
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: I agree, you people take the weapons accuracy way too seriously. What the hell did you expect from a mainstream video game? The only games that are ever  100% accurate with the guns, lets face, are awful. At least this games fun. Hate it for any other reason, that's fine I'll respect that. Hate it for  innaccuracies when you really should be used to by know, and that's just ridiculous. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:38, 15 November 2010 (UTC)&lt;br /&gt;
:: You and P226 have both just contradicted yourselves. On the one hand you state it's ridiculous to say a game sucks because of the guns, but then go on to say games that have accurate depictions of guns suck. If the game is fun, it's going to be fun whether the guns are accurate or not. I can't believe that if Black Ops had the correct weapons in it that it suddenly wouldn't be fun anymore. Perhaps you can give an explanation of how this would be so?&lt;br /&gt;
::''If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops.'' &lt;br /&gt;
::I have to totally disagree with this statement. If Treyarch had used firearms of the period, we would have ended up with weapons that, to my knowledge, have never before been used in a video game. I have mentioned in other posts how the Remington 7188, an automatic shotgun that was really used by the NAVY seals in Vietnam could have been used in Black Ops. Instead we get the SPAS-12, which didn't exist at the time, and has been used in a million other video games. Which is the &amp;quot;bland, unoriginal&amp;quot; gun here? I'm gonna have to say the SPAS-12. Of course, if Treyarch had used the period correct shotgun the game would all of a sudden not be fun anymore and would suck, right? &lt;br /&gt;
::''The only games that are ever  100% accurate with the guns, lets face, are awful.'' I find this statement hard to believe. Would you care to back this up with some examples?--[[User:Phillb36|Phillb36]] 04:39, 15 November 2010 (UTC)&lt;br /&gt;
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I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game. Also, all the guns above have been done to death in every video game none to man (though they are nice to have to fill in weapon slots), in my opinion I find the Galil as sweet( and different) Assualt Rifle, Ancronistic or not. If your the kind of guy who can't get over the fact that your using guns lke the AK'''74'''u and the CZ'''75''' in 1968, then this isn't the game for you.  ---P226 18:47, 15 November 2010 (UTC)&lt;br /&gt;
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:I don't know if you guys remember &amp;quot;Men of Valor,&amp;quot; but it was a Vietnam FPS that came out a few years ago. It was developed by the same studio that did MoH: AA, so it felt a lot like MoH: Vietnam.) All the weapons were historically accurate, nothing was out of place, but if you've never heard of it, I'm not surprised. The game isn't bad, but it's not great, and it's flawed. The weapons were correct, but there weren't that many, and many of the weapons were just variations on the same weapon. (M16 and CAR-15, M14 and M21, and AK-47 and Type 56, and you couldn't share ammo for some reason.) Thus, you can make a game like BO that has ludicrously anachronistic weapons and have the biggest media launch of all time, or a game like Men of Valor that has historically accurate (and yes, boring) weapons and have it be unknown to the general gaming public. (You should try out Men of Valor though. If you have an original Xbox, you can get it new for a penny. It's not backwards compatible though.) --[[User:Funkychinaman|funkychinaman]] 21:36, 15 November 2010 (UTC)&lt;br /&gt;
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: I just might have to pick that up. And when I said the games with 100% accurate weapons suck, I didn't mean they sucked because of the guns, I meant that every game I could think of that was ultra-realistic just simply wasn't fun. No contradiction. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:54, 16 November 2010 (UTC)&lt;br /&gt;
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== Pistol grips ==&lt;br /&gt;
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Anyone noticed that there isnt gun without pistol grip ? Jeez. They put one even on Mosin. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
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Mosin and ppsh dont have them, characters just hold them like they do.&lt;br /&gt;
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: Maybe in first person. But mosin has actually pistol grip when its in hands of NPC´s.&lt;br /&gt;
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No, they just hold their hand as if they were, when its on their backs or they die and drop it doesnt, its probably due to all other characters carrying pistol grips and they dont want too redo characte rmodeling.&lt;br /&gt;
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== Gold weapon images ==&lt;br /&gt;
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Do we really need all those pictures of the gold camo? [[User:The Wierd It|The Wierd It]] 15:32, 14 November 2010 (UTC)&lt;br /&gt;
: Yeah. It shows how silly and disguisting tis game is.&lt;br /&gt;
Sign your posts. But, I agree that the gold weapon pictures are rather unnecssary. If someone has the PC version of the game, taking pictures of the standard weapons in multiplayer would be greatly appreciated.--[[User:Mattatack92|Mattatack92]] 20:31, 14 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=355751</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=355751"/>
		<updated>2010-11-15T02:38:35Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Impressions So Far? */&lt;/p&gt;
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&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
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==AK74u==&lt;br /&gt;
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In game, it is a ak74u, not an aks74u. U=carbine S=folding stock. &lt;br /&gt;
The in game models are all mssing stocks, so are only an ak74u, as they are called in game. It should be noted as such, im sick of having to re change the main page and want to get this cleared up/&lt;br /&gt;
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I don't care if there's no stock, there's no such designation as &amp;quot;AK-74u&amp;quot;.  Also, try unlocking the &amp;quot;grip&amp;quot; attachment for it.  That adds the stock back on. --[[User:HashiriyaR32|HashiriyaR32]] 20:00, 13 November 2010 (UTC)&lt;br /&gt;
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AK74 is base model, u means shortened, s means folding stock, etc. So chopping stock off makes it a 74u&lt;br /&gt;
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I am fully aware of what the designations mean.  Find me an actual AK-74 carbine produced from the factory without the side-folder and actually labelled &amp;quot;AK-74u&amp;quot; (cannot be simply an AKS-74U with the stock detached), and I'll gladly change it back. --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 13 November 2010 (UTC)&lt;br /&gt;
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It doesnt matter how it left the factory, it matters how you modify it. If you put a 4.25 inch barrel and slide on a full sized 1911 do you call it a government model or a commander? I mean its a commander model but left the factory a government.....&lt;br /&gt;
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This isn't the Call of Duty Wiki, kid. We don't promote misinformation as fact like they do there. We refer to and classify firearms as they are in the ''real'' world, not the ''game'' world. That means referring to it by its ''actual'' name (AKS-74U, not AK74U) and classification (carbine, not SMG). It doesn't matter what it's called in the game. [[User:Spartan198|Spartan198]] 14:09, 14 November 2010 (UTC)&lt;br /&gt;
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Im trying to put the corerect designation, maybe even note there is a ak74 u and a aks74u, remember that we cant say a gun has a folding stock if it has NO stock. a 7.5 inch barreled ar with a stock is a carbine, taking the stock of its an ar pistol, not a ar stockless rifle.&lt;br /&gt;
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==Accuracy of Game==&lt;br /&gt;
I have Black Ops and have beaten the campaign, while the missions range from 1961 to 1968 the game is LOADED with anachronisms, im not sure an alternate reality would explain for having FAMAS F1s ( ''In fact, FELIN´s'' --[[User:Werc|Werc]]) and AUG A1s in the 1960s. Also they have the M16 in Vietnam with a so-called Masterkey system on it, im not sure that they had Masterkeys in Vietnam but it looks to be an Ithaca 37 stakeout attatched to the M16, also nearly ALL of the NVA soldiers are armed with SPAS-12 which is completely wierd. Any comments from people who have played the game?&lt;br /&gt;
: Yeah, you are right. If this game would be atleast fun. But its boring, MP is even worse than in MW2 ( ''And MW2 had worst MP of all'' ''times'' ), SP is boring like hell. There is nothin such as AI. Storyline is boring an unoriginal. Weapons are both anachronistic and unrealistic. Nothing like kicback even on Mosin Nagant ? '''THIS GAME SUCKS, just like MW2 did''' --[[User:Werc|Werc]] 06:09, 13 November 2010 (UTC)&lt;br /&gt;
::Do you get a nickel from EA every time you rag on the game? And there are many things I can say about the story, but &amp;quot;unoriginal&amp;quot; is not one of them. I have yet to play another FPS where the player is mentally ill and one of the main characters is merely a hallucination. (Unless there's an &amp;quot;A Beautiful Mind&amp;quot; FPS I don't know about.) --[[User:Funkychinaman|funkychinaman]] 18:50, 13 November 2010 (UTC)&lt;br /&gt;
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well i enjoyed it , and if i tape a shotgun under the barrel of my M16 why cant i call it a masterkey . simmons 8492&lt;br /&gt;
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I know that most of the weapons in the game are anachronistic and that's a little bit sad for a cold war game, but a lot of those firearms are never seen in video games, that's one thing that made me like it. Perhaps,I enjoyed the stroryline from the begining to the end, I love the Zombie mode and the multiplayer is great (at least when I play with my friends). --[[User:VillageFroid|VillageFroid]] 19:19, November 11 2010 (UTC)&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
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It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
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An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
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At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
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But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
Hey guys, Zombie mode on Black Ops includes 2 maps, each bringing there own unique cast of characters&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-All classic Nazi Zombies Characters&lt;br /&gt;
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-Five-&lt;br /&gt;
-Fidel Castro (Holding Colt Python)&lt;br /&gt;
-John F. Kennedy (Holding China Lake Launcher)&lt;br /&gt;
-Richard Nixon &lt;br /&gt;
-Character w/ Glasses and Suit (Forget His Name)&lt;br /&gt;
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These maps i have not played that much but from what i have there are these weapons&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-Olympia (Over &amp;amp; Under)&lt;br /&gt;
-Walther MPL&lt;br /&gt;
-PM-63&lt;br /&gt;
-MP-40&lt;br /&gt;
-Mystery Box (Any number of assorted weapons)&lt;br /&gt;
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-Five-&lt;br /&gt;
-Olympia&lt;br /&gt;
-Walther MPL&lt;br /&gt;
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-will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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its been confermed . for news hit up black ops 24/7 . they dont have 100 percent accurate weapons lists but its the best site out there&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
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-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
Lee Enfield SMLE/ Jungle Carbine, M1 carbine, M2 carbine, SKS, Webley, Skorpion, M1 grand, RPG-2[[User:Greywolverene|Greywolverene]]&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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if anything there going to have those guns , and ruinthem buy adding rails and underbarell shit.simmons8492&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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im not sure but with those ironsites id say a g36 . i hope they brink the one from COD4 back i loved it. simmons 8492&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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well am i the only one who thinks WAW did a horible job of represting the stoping power of the .45 . i mean the gun does nothing in the game , but in real life its a man stoper. simmons 8492&lt;br /&gt;
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Game balance. That's why [[User:Excalibur01|Excalibur01]] 20:36, 3 November 2010 (UTC)&lt;br /&gt;
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i under stand but the walther is better in that game than the 1911. at least the .45 in COD4 had some good stopingpower to it . i know its a diffrent model but still . simmons 8492&lt;br /&gt;
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and luchy for me , the boys at trayarc made the M1911A1 the manstoper that it is .SEMPER FI!!!  simmons 8492&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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well the ak-74 would be good , but no one would notice the difference. most kids playing this game dont know am1911a1 from a m14 . id like to see both&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
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What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
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Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
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:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
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Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
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What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
&lt;br /&gt;
::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
&lt;br /&gt;
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
&lt;br /&gt;
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
&lt;br /&gt;
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
&lt;br /&gt;
I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a littel of topic but, that guy has one of the shitties grips that i have ever seen&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
&lt;br /&gt;
I'm sorry but that sounded a little gay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i dont think he has the globe and anchor tat , but because of him im going to grow a mullet and wear a head band shhhing people. simmons8492&lt;br /&gt;
&lt;br /&gt;
== .357 ==&lt;br /&gt;
&lt;br /&gt;
A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
&lt;br /&gt;
Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is a game.&lt;br /&gt;
&lt;br /&gt;
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youd be suprised what i can do with one hand. simmond 8492&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
&lt;br /&gt;
Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
&lt;br /&gt;
It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
&lt;br /&gt;
Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
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:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Any links to zombies?&lt;br /&gt;
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Yes. Confermed on callofduty.com&lt;br /&gt;
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as lon as he goes all predator on some one like in wold at war , im fine with in, and being as that hes a soviet why is he with the us? defector or what? simmons 8492&lt;br /&gt;
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== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
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Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
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Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
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:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
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== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
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This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
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It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
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== G11 ==&lt;br /&gt;
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Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
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:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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== XM214 Microgun ==&lt;br /&gt;
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Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
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:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
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I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
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== New weapons! ==&lt;br /&gt;
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Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
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Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
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It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
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: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
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:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
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We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
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:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
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I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
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:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
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I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
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:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
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I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
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:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
&lt;br /&gt;
==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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just for that tom jane is going to kill you with a bow and arrow. good job . and the balistic knive uses high tention (missspeled) springs, so id call it a projectial if anything. not to mension that , if you look at the rock on this site , it has the little dart shot gun that nick cage uses in the begining. simmons 8492&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
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In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
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watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
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For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
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So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
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For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
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Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
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Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
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.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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first , i had a kid tell me that the moddel 1887 is a rifel , based only on the fact that it has a lever and not a pump. i own no guns and also only pop on this site to win bets with my brother but i know that. but dose any one know if the m16 or famas have selector switches that can be changed?&lt;br /&gt;
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Yes they do. The FAMAS can shoot on semi auto, and the M16a4 also has semi auto.[[user:Greywolverene|Greywolverene]]&lt;br /&gt;
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== New pics ==&lt;br /&gt;
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IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
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Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
&lt;br /&gt;
A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
&lt;br /&gt;
I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
&lt;br /&gt;
== AI Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
&lt;br /&gt;
You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
&lt;br /&gt;
:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
&lt;br /&gt;
::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
. reality and videogames are like an amish hacker , never gonna happen . this is going to be FUCKIN EPIC  . simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it looks like famas had a field day and fucked everything up . the pig dosent deserve that . and for all the idiots out there reading this and thinking&amp;quot;whats the pig, can you use farm animals as weapona&amp;quot; the pig is the name for the m60 , that gun hold a special place in my heart . simmons 8492&lt;br /&gt;
&lt;br /&gt;
It really looks like they just took a lot of stuff from mw2 (like those god damned iron sights) and whats the deal putting Troy industries sight on an AUG? How stupid does that even look, couldnt hit shit in real life cuz there is no spacing between the front and rear post! Come on Treyarch i tough u could do better --[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 02:45, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Burst M16? ==&lt;br /&gt;
&lt;br /&gt;
When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
&lt;br /&gt;
A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
&lt;br /&gt;
You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question about guns ==&lt;br /&gt;
&lt;br /&gt;
Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
&lt;br /&gt;
I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
&lt;br /&gt;
K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:http://upload.wikimedia.org/wikipedia/commons/7/7f/FAMAS_Felin_501556_fh000002.jpg [[User:Spartan198|Spartan198]] 14:16, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
&lt;br /&gt;
:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
&lt;br /&gt;
The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
&lt;br /&gt;
:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
&lt;br /&gt;
::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the same video they show parts froma game called &amp;quot;gun game &amp;quot; the player swaps the M14 for the m136 . im gonna go all jessie ventura up in that bitch . simmons 8492&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
&lt;br /&gt;
I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Medal of Honor pwns Call of Duty in every way. ''That's'' my opinion of Black Ops. Anyone who doesn't like it can go cry a river. [[User:Spartan198|Spartan198]] 14:13, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
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:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
Draco i think your my new friend. JK. i always wondered why they never put chokes or slugs as attachments for guns in video games.-[[User:SargeOverkill]]&lt;br /&gt;
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::They have added slugs to some games. But to name few, Bad Company 2, Fallout: New Vegas and STALKER are one's that come to mind, though I don't think even the majority of game designers (save for a small collection of the minority) that know what a Choke on a shotgun even is. [[User:Draco122|Draco122]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
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Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
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After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
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[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
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==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
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Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
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Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
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Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
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Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
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first of id slap the shit out of your roommate , the second he hit basic hes gonna be crying for mommy shitting him self , and i cant wait for the m1911 to make its return .simmons 8492&lt;br /&gt;
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==Kinda liking the weapons list==&lt;br /&gt;
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Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
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I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
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I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
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At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
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:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
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:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
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I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
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== CZ75 ==&lt;br /&gt;
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JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
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: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
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::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
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:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
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Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
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Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
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It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
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Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
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Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
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Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
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It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
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I dunno about the automatic thing... I myself have only heard of the machine pistol variant of the CZ-75 until very recently, plus I don't think it has a place in media history as a well-known variant of the CZ-75 (much less the CZ-75 itself, outside of [[Gunsmith Cats]]), so I don't know how Treyarch could know about it. Most of the guns they got ideas for the game from are the airsoft guns they had in their office, and last I checked no one makes an airsoft automatic CZ-75. So I would bet my money on that this is just the game's Desert Eagle - the pistol that outshines the rest (and it's about time! The CZ-75 is very underused in the media, IMO). [[User:Swamples|Swamples]] 09:23, 25 September 2010 (UTC)&lt;br /&gt;
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Actually I'm thinking that the Python is gonna be the Power Pistol of this game followed by the 1911. The CZ is probably gonna be the 9mm hi cap of the game.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:52, 25 September 2010 (UTC)&lt;br /&gt;
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I hope they dont neuter it for &amp;quot;balance&amp;quot; and that it is awesome, who cares if they need to balance with the makarov and asp? When you buy better guns, they should actually be better, not just change one stat for another.&lt;br /&gt;
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==asp==&lt;br /&gt;
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was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
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It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;br /&gt;
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== The Over-Under Shotgun ==&lt;br /&gt;
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The Over-Under Shotgun AKA &amp;quot;Olympia&amp;quot;, seems to be based off of a Browning Citori XT shotgun. I don't have a screenshot of the gun ingame (It was on the ground, and in HD, but the page was protected so I couldn't save it). But I am pretty sure that the Browning Citori XT is the real-life inspiration for the Olympia.&lt;br /&gt;
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==Snubnose more accurate?==&lt;br /&gt;
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What game designers brilliant idea was this? i could understand faster switch or something, but higher accuracy?&lt;br /&gt;
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I think they were too stupid to make the snubnose version default and a 6&amp;quot; barrel an attachment. --[[User:Xarex|Xarex]]&lt;br /&gt;
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A 4 inch python is a great service handgun, they should just have 4inch standard, the 6 inch a slower draw but more accurate, the snubby less accurate but faster draw, and unlocks like a nickle finish, different grips, pimp it out however you please.&lt;br /&gt;
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I can't think of any reason why anyone would think that a snub makes it more accurate, this is just stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:30, 25 September 2010 (UTC)&lt;br /&gt;
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On the COD wiki it shows the stat page ffor snubnose, down one bar power, up one accuracy.&lt;br /&gt;
k9870&lt;br /&gt;
:It could be that one of the developers mixed it up by mistake, if its not a mix up..... then why bother making videogames with real guns anymore if Treyarch is just going to make up stuff. --[[User:FirearmsNewbie|FirearmsNewbie]] 08:11, 29 September 2010 (UTC)&lt;br /&gt;
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::A snub nosed revolver has less power AND accuracy than a full size revolver.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:47, 29 September 2010 (UTC)&lt;br /&gt;
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:::I mean in a video game sense (balance over realism), wouldn't a shorter barrel logically mean less accuracy? Sorry if what i said earlier sounded like i wanted Treyarch to make the game like real life. I just meant that Treyarch would be messing with logic to make a shorter barrel mean higher accuracy. --[[User:FirearmsNewbie|FirearmsNewbie]] 12:41, 29 September 2010 (UTC)&lt;br /&gt;
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== Black Ops Zombies weapons ==&lt;br /&gt;
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For those that are wondering, this is the &amp;quot;teaser&amp;quot; trailer for Black Op's Zombie mode www.gknova6.com&lt;br /&gt;
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So far the weapons I can see and identify are the HK21E, Ithaca M37 Trench Gun, a sniper rifle that looks similar to the design of an Artic Warfare Super Magnum and a tricked out AK variant.&lt;br /&gt;
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Also it seems we may have Zombies in modern arenas like Office complexes and Labs [[User:Draco122|Draco122]] 06:59, 29 September 2010 (UTC)&lt;br /&gt;
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== Makarov with target sights. ==&lt;br /&gt;
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I just noticed that the Makarov has target sights instead of the Military sights. That definatly seems wrong for Military use.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:43, 29 September 2010 (UTC)&lt;br /&gt;
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Military sights suck, im sure special forces would replace them.&lt;br /&gt;
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Maybe but as I recall they didn't have target sights back then, plus they are Dropped by the Russians so they would have the military sights. They aren't that bad by the way, I have personal experiance with them and they are fine.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:24, 30 September 2010 (UTC)&lt;br /&gt;
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Saw on COD wiki &amp;quot;upgraded iron sights&amp;quot; as an attachment.&lt;br /&gt;
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==Strela-3 Missile launcher! Latest Trailer!==&lt;br /&gt;
http://www.youtube.com/watch?v=w0_r4-eTmlA 1:10 &amp;quot;Vehicle Lock-On Only&amp;quot;. Also whats that gun at 2:03, it makes me confus &lt;br /&gt;
--[[User:Orita Md.41|Orita Md.41]] 17:04, 1 October 2010 (UTC)&lt;br /&gt;
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==Who Wants to Ice Castro?==&lt;br /&gt;
Apparently you can do it, and there's even an achievement for doing it in one shot!&lt;br /&gt;
http://www.gamesradar.com/xbox360/call-of-duty-black-ops/news/call-of-duty-black-ops-achievementstrophies-reward-you-for-murdering-monkeys-and-fidel-castro/a-20101001104021980032/g-20100430155437473001&lt;br /&gt;
[[User:BeardedHoplite|BeardedHoplite]] 18:35, 1 October 2010 (UTC)&lt;br /&gt;
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tell ya what , if you can do that cuba is gonna be pissed . simmons 8492&lt;br /&gt;
Oh, oh, I DO!!! :D [[User:Young Gun]]&lt;br /&gt;
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== Clues from leaked Achievements list ==&lt;br /&gt;
&lt;br /&gt;
Full list here. SPOILERS! [http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2]&lt;br /&gt;
&lt;br /&gt;
:-The player gets to use TOW missiles in the game. &lt;br /&gt;
:: MP killstreak list is more than few days old.&lt;br /&gt;
:-It's DEFINITELY alternative history. &lt;br /&gt;
:: That was clear.&lt;br /&gt;
:-The Grim Reaper is in the campaign somewhere. &lt;br /&gt;
:: Seen already in one of first trailers.&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 18:41, 1 October 2010 (UTC)&lt;br /&gt;
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== Found a PSG1 ==&lt;br /&gt;
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[http://images2.wikia.nocookie.net/__cb20101001181628/callofduty/images/f/f9/Psg1better.jpg Here], to the right of the G2 --[[User:Ghostdigga|Ghostdigga]] 19:17, 1 October 2010 (UTC)&lt;br /&gt;
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: '''Oh. My. God'''. 2000 Famas with flamethrower and M16 handguard. I beg it would sound crazy month ago. Looking forward MoH much more. --[[User:Werc|Werc]] 05:56, 2 October 2010 (UTC)&lt;br /&gt;
:Sharp eye, dude. You have my respect. [[User:Dannysaysnoo|Dannysaysnoo]] 19:13, 1 October 2010 (UTC)&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
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@ 2:04 in the new trailer here: [http://www.youtube.com/watch?v=w0_r4-eTmlA] Looks like a PM-63 RAK&lt;br /&gt;
[[Image:BO Unidentified.JPG]]--[[User:Mattatack92|Mattatack92]] 01:54, 2 October 2010 (UTC)&lt;br /&gt;
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:He he, monkey.--[[User:PistolJunkie|PistolJunkie]] 02:31, 2 October 2010 (UTC)&lt;br /&gt;
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== Galil ==&lt;br /&gt;
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Hey guys, found an ingame image of the Galil, head over to the Black Ops page to see it --[[User:Chrausis|Chrausis]] 09:14, 2 October 2010 (UTC)&lt;br /&gt;
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== Explanation for Impossibly Inaccurate Weapons ==&lt;br /&gt;
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It is possible that the explanation is that not all of this game is 1968.  By looking at www.gknova6.com viral ad site for black ops, reading the trophy/achievemnt list, and by piecing together all the nova-6 gas based missions I believe that one of the playable characters will be killed or severely wounded in the Bay of Pigs Invasion in Cuba(due to the Sacrifice tropy found on the list at http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2).  The Gk Company or the Russian goverment then has him revived or recovered to relate what happened with his Ops in the year 1993(www.gknova6.com) or 2010(reveal) at Rebirth Island(Vozrozhdeniya Island) home to the Russian Microbioligical Warfare Unit(source wikipedia).  This is not fannon look at the all the raw info of GKNOVA, the mission objectives of sevarel missions, and this GKNOVA6 Web site. Sorry for the long windedness but hopefully you will all understand.--[[User:N-10 Aden|N-10 Aden]] 17:46, 9 October 2010 (UTC)&lt;br /&gt;
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So...how does any of this new information explain the inaccurate weapons? The missions with the weapons in question like the AR-15 and the AUG really did took place in a time when they shouldn't exist. [[User:Excalibur01|Excalibur01]] 18:20, 9 October 2010 (UTC)&lt;br /&gt;
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Its  confirmed this game is alternate reality/timeline so inaccurate weapons is less of a deal.&lt;br /&gt;
[[User:K9870|K9870]]&lt;br /&gt;
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I was more or less talking about way off ones like the WA2000, FAMAS Felin, Artic Warfare, and Spectre M4.Trust me Im not saying thats a good excuse for F-ing up with the CAR-15 hybrid thing and the production &amp;quot;protoype&amp;quot; AUG but that might be the excuse for the G11 and all other post 1970 weapons.--[[User:N-10 Aden|N-10 Aden]] 04:48, 10 October 2010 (UTC)&lt;br /&gt;
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Of course there's always the point that this is just a video game that has events based off of real life occurrences too... [[User:Swamples|Swamples]] 03:02, 11 October 2010 (UTC)&lt;br /&gt;
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== The Model 1887 is back ==&lt;br /&gt;
In before complaining. Seen in the newest trailer around the 00:42 second mark.&lt;br /&gt;
http://kotaku.com/5661296/a-look-at-black-ops-single-player-gameplay-and-story&lt;br /&gt;
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Definitely a shout out to Terminator 2 there. [[User:Swamples|Swamples]] 02:54, 12 October 2010 (UTC)&lt;br /&gt;
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It has been confirmed for single player campaign only, by trearch. Dunno about zombies --[[User:Smish34|Smish34]] 20:31, 13 October 2010 (UTC)&lt;br /&gt;
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Oh-ho, my friend, they are here. The best part is that the zombies are still of the Nazi variety. http://www.gknova6.com/agegate.php&lt;br /&gt;
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:I mean dont know if its on zombies--[[User:Smish34|Smish34]] 20:47, 13 October 2010 (UTC)&lt;br /&gt;
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Only in one sequence within the campaign, don't think it's in zombies --[[User:Chrausis|Chrausis]] 22:26, 13 October 2010 (UTC)&lt;br /&gt;
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What did enough people bitch about &amp;quot;how unfair&amp;quot; it is by blaming their lack of skill on &amp;quot;noob guns&amp;quot;?&lt;br /&gt;
:Honestly, I can understand why people complained about Akimbo 1887s. They definitely weren't balanced, since you could fire them almost constantly by staggering your shots until you had to reload. They also had almost insane range (For a video game shotgun), and very high power. I was fine with the single 1887, but I was glad that they nerfed the Akimbos. [[User:Acora|Acora]] 17:02, 4 November 2010 (UTC)&lt;br /&gt;
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And I hope the zombies arent nazis, i want to fight commie zombies......&lt;br /&gt;
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:Looks more like there may be a possibility of fighting not only Commie Zombies but Vietcong Zombies and regular civi zombies too, some of those screens look like their wearing office uniforms and lab coats besides military armor. In some ways I'm glad the 1887 is in singleplayer but at the same time I was kinda hoping it would also be added in multiplayer minus the silly akimbo models, they just looked wrong in my opinion. Also sign your posts with &amp;quot;~ ~ ~ ~&amp;quot; without quotations and spaces. [[User:Draco122|Draco122]] 17:25, 14 October 2010 (UTC)&lt;br /&gt;
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== The Deer Hunter ==&lt;br /&gt;
Looks like theres a scene in the new trailer similiar to the roulette scene in The Deer Hunter, I wonder how that will work in the game. (just a cut scene or a playable moment?) --[[User:FirearmsNewbie|FirearmsNewbie]] 03:27, 12 October 2010 (UTC)&lt;br /&gt;
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'MOW&amp;quot;  haha that shit gets me every time . simmons 8492&lt;br /&gt;
:Nips? Wow, you're doubly ignorant. --[[User:Funkychinaman|funkychinaman]] 03:25, 14 October 2010 (UTC)&lt;br /&gt;
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*Actually, there is no proof the Vietcong actually did anything like that, and it is widely agreed among film critics that the Russian Roulette scenes are actually allegories for the American involvement in Vietnam. We also have a few Asian members on this site, so you should keep your racism to yourself. --[[User:Markit|Markit]] 01:31, 14 October 2010 (UTC)&lt;br /&gt;
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:Well I'm not Vietnamese, so that won't offend me. Besides, sticks and stones. I'm more American than I am Asian [[User:Excalibur01|Excalibur01]] 02:01, 14 October 2010 (UTC)&lt;br /&gt;
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Dont want to look bad to future members, i know some is just joking but some people take everything seriously.&lt;br /&gt;
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know what , your right . my bad guys . ill take it down. simmons8492&lt;br /&gt;
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== Walther MPL confirmed ==&lt;br /&gt;
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Found a video on G4 containing confirmation that the MPL SMG is in-game. For reference it's the gun painted all green http://g4tv.com/videos/49177/Call-of-Duty-Black-Ops---Jungle-Multiplayer-Map-Exclusive/ [[User:Draco122|Draco122]] 16:34, 13 October 2010 (UTC)&lt;br /&gt;
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== 'Grip attachment' on Sub Machine Guns ==&lt;br /&gt;
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I've heard that the grip attachment on SMGs in fact deploys the stock. That would explain why they all seem to be removed/folded ont the SMGs.&lt;br /&gt;
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:This is most proven on the Skorpion, attaching a grip actually attaches the wire folding stock [[User:Draco122|Draco122]] 14:24, 29 October 2010 (UTC)&lt;br /&gt;
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==Is it just me...==&lt;br /&gt;
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or is using the same flip up sights on every damn gun just friggin lazy?&lt;br /&gt;
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[[User:k9870|k9870]]&lt;br /&gt;
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It's an attachment called 'improved iron sights'. [[User:BeardedHoplite|BeardedHoplite]] 00:32, 29 October 2010 (UTC)&lt;br /&gt;
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No, there standard in game sights. The improved adds outiline and dots to pistols, the flip up sights on guns is laz and trying to look tacticool. Even the m60 has them&lt;br /&gt;
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And because the standard factory iron-sights for the M60 and the FAMAS, well, SUCK.  I really was not a fan of the M60's irons in COD4 and the Battlefield Bad Company games. --[[User:HashiriyaR32|HashiriyaR32]] 03:19, 29 October 2010 (UTC)&lt;br /&gt;
: Agreed. Kinda bugged by the repetitive sights on some guns myself, but I'm not gonna let it get me down. Most of the guns have their own, correct sights. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
: Yeah, thats Treyarch development style. Put everything they want in any time etape. This game is already dead to me - actually, MoH with its 5 hour campaign is much better than MW2 and Black Ops ('' MW2 with different textures and anachronistic guns'' )&lt;br /&gt;
:: Wow dude, you must be from the future seeing as how you are able to form this opinion with a game that hasn't even been released yet. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
Meh, I usually play games because they are fun. MOH was pretty realisitc, (compared to Call of Duty anyway...) but it definetly wasn't fun (online). I'll just revel in the ridiculousness of it all... Akimbo HS-10 FTW&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 05:16, 29 October 2010 (UTC)&lt;br /&gt;
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I just finally see these old obscure guns in games and they put lameass sights on, BTW medal of honors single player was cool (ending was abrupt and anticlimactic though) but online is glitchy and feels unpolished. I want to play COD.&lt;br /&gt;
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Not really sure about the LAME part, but I'd rather have USABLE sights even if they aren't the originals and seem LAME in other people's eyes. --[[User:HashiriyaR32|HashiriyaR32]] 20:46, 29 October 2010 (UTC)&lt;br /&gt;
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Is it so hard to ask for variety, im sure the stock sights are usable for a game, i may just use an AK online since it doesnt have flip ups.&lt;br /&gt;
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Is it so much to ask them to give us variety in the same type of gun, like stock and stockless MP5 or underfolder AK. performances, it makes no difference, but I like variety in what you pick to shoot with. [[User:Excalibur01|Excalibur01]] 01:19, 30 October 2010 (UTC)&lt;br /&gt;
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== *SPOILER* Zombie Mode Characters. ==&lt;br /&gt;
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Hey, just saw the intro video for zombie mode. It seems you play as John F Kennedy, Richard Nixon, Some CIA Bloke and Fidel Castro... Heres the link:[http://www.youtube.com/watch?v=HnbhcHCP24g]r&lt;br /&gt;
::That fourth guy would appear to be Robert McNamara, JFK and LBJ's Sec of Defense. Why not just LBJ? Or Bobby Kennedy? They couldn't find two voice actors to do bad Bahston/Kennedy accents? (&amp;quot;Er-eh, toss me another maaahg!&amp;quot;) --[[User:Funkychinaman|funkychinaman]] 18:52, 1 November 2010 (UTC)&lt;br /&gt;
Awsome.--[[User:Mattatack92|Mattatack92]] 23:59, 31 October 2010 (UTC)&lt;br /&gt;
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: These guys are only on bonus map that you get after finishing campaign. There are some random US sosldiers fighting Nazi Zombies in normal zombie mode. --[[User:Werc|Werc]] 05:11, 1 November 2010 (UTC)&lt;br /&gt;
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Damn, i love cigars but hate commies. [[user:k9870|k987]]&lt;br /&gt;
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Zombies better be commies, killing nazis got old i want to shoot commie zobies.&lt;br /&gt;
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:Is it just me, or would LBJ be better replaced by LHO? (Lee Harvey Oswald.)&lt;br /&gt;
::Only if he could only carry three bullets at one time. [[User:Acora|Acora]] 16:47, 4 November 2010 (UTC)&lt;br /&gt;
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==&amp;quot;escape the past&amp;quot;==&lt;br /&gt;
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Its a achievemnet listed, does this imply time travel?&lt;br /&gt;
-k9870&lt;br /&gt;
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Or that something one of the characters did is going to come back to bite them in the arse. [[User:The Wierd It|The Wierd It]] 11:34, 1 November 2010 (UTC)&lt;br /&gt;
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If it's time travel I'm tearing someone at Treyarch a new one--[[User:Chrausis|Chrausis]] 23:21, 1 November 2010 (UTC)&lt;br /&gt;
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:Don't get so defensive over a title. It could be a really cool section, forcing the player to battle his way out of his hometown. Or, maybe time travel. &amp;gt;.&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 23:31, 1 November 2010 (UTC)&lt;br /&gt;
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Nah I meant it all in good humour XD --[[User:Chrausis|Chrausis]] 23:44, 1 November 2010 (UTC)&lt;br /&gt;
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I highly doubt that it's actual time travel. From what we've seen and has been speculated, the majority of the campaign will take place as memories of Black Ops missions that the main characters participated in. No time travel, just photographic memories. [[User:Acora|Acora]] 16:51, 4 November 2010 (UTC)&lt;br /&gt;
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==New Videos confirm various unknowns==&lt;br /&gt;
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[http://www.youtube.com/watch?v=nrNoLz4gC60&amp;amp;feature=mfu_in_order&amp;amp;playnext=1&amp;amp;videos=dvWBYFCAcck]&lt;br /&gt;
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Among a few things, this video confirms that the G11 is burst fire only, and at the exceptional rate we expect. The poster has posted about many other of the weapons, also confirming that Full Auto is a pistol attachment for the CV-75. [[User:Dannysaysnoo|Dannysaysnoo]] 20:19, 1 November 2010 (UTC)&lt;br /&gt;
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== Golden Guns are Fugly ==&lt;br /&gt;
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I mean take a look at this!&lt;br /&gt;
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[[Image:Golden_PSG1.jpg‎|200px|thumb|none|Golden PSG1]]&lt;br /&gt;
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[[Image:Golden_WA2000.jpg|200px|thumb|none|Golden WA2000]]&lt;br /&gt;
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[[Image:Golden_Stakeout.jpg‎|200px|thumb|none|Golden Ithaca Stakeout]]&lt;br /&gt;
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[[Image:Golden_HS-10.jpg|200px|thumb|none|Golden HS-10]]&lt;br /&gt;
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Also, it would appear the the Ithaca M37 IS the Stakeout version and not the Trench Gun version we initially believed [[User:Draco122|Draco122]] 13:39, 2 November 2010 (UTC)&lt;br /&gt;
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:I thought golden guns were fugly before. &amp;gt;&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 21:18, 2 November 2010 (UTC)&lt;br /&gt;
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:That doesn't even look like real gold, it looks spray painted on! [[User:Draco122|Draco122]] 09:50, 3 November 2010 (UTC)&lt;br /&gt;
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The gold guns look terribad, probably will avoid using gold camo altogether :C --[[User:Chrausis|Chrausis]] 00:05, 3 November 2010 (UTC)&lt;br /&gt;
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:Why spend money on gun colours, when you can just buy gun attachements? :D [[User:Dannysaysnoo|Dannysaysnoo]] 20:58, 3 November 2010 (UTC)&lt;br /&gt;
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:^ This. --[[User:Chrausis|Chrausis]] 23:01, 3 November 2010 (UTC)&lt;br /&gt;
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Eh, still gonna make my Duke of New York class with a gold Mac-10 and a nickel (I swear I saw a nickel or 'silver' camo) Python. [[User:BeardedHoplite|BeardedHoplite]] 23:23, 3 November 2010 (UTC)&lt;br /&gt;
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:Not sure it was confirmed, I think there was rumors flying around but nothing concrete. Besides, I don't think camo patterns can be applied to secondaries, which is lame. --[[User:Chrausis|Chrausis]] 09:09, 4 November 2010 (UTC)&lt;br /&gt;
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:: Have you heard that even ACOG´s can be added on pistols ? This game is gonna suck.&lt;br /&gt;
:::Because the fact that you can put a scope on a high powered revolver (Something that's doable and often useful in real life) means that the game automatically sucks. Thank you for your insight. Also, sign your posts. [[User:Acora|Acora]] 16:54, 4 November 2010 (UTC)&lt;br /&gt;
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Only python can take an acog. And as to golden guns you only use them if you want to and it looks like you can do it for individual guns instead of the whole damn class its in.&lt;br /&gt;
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The Python's recoil with the ACOG looks pretty balanced, I'm not too bothered about it. Besides, is pretty cool that Treyarch are doing something a bit different. --[[User:Chrausis|Chrausis]] 17:51, 4 November 2010 (UTC)&lt;br /&gt;
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:I just added pictures of all the golden guns, they are pretty gross. I would never waste any fake money to buy them.&lt;br /&gt;
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==just watched zomie gameplay==&lt;br /&gt;
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pentagon level, the zombies were  amix of original nazi zombies and pentagon workers turned to zombies (were wearing shirt/tie)&lt;br /&gt;
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Why cant they have communist zombies, seriously?&lt;br /&gt;
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[[user:k9870|k9870]&lt;br /&gt;
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:I guess they don't want to offend anyone who might be communist. --[[User:Chrausis|Chrausis]] 23:07, 4 November 2010 (UTC)&lt;br /&gt;
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I still hope there's some Nazi ones left. [[User:BeardedHoplite|BeardedHoplite]] 23:28, 4 November 2010 (UTC)&lt;br /&gt;
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Nazis made sense in ww2, but thats been done, we want something new, commie zombies.&lt;br /&gt;
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From what I've seen, the WaW characters are returning to fight straight Nazi zombies, JFK and friends fight Pentagon zombies in the Pentagon, and there's another with Russian zombies in Winter camo (that's shown on that GKNOVA6 website right now). [[User:Swamples|Swamples]] 04:30, 5 November 2010 (UTC)&lt;br /&gt;
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The JFK/Nixon/Castro/McNamara level is a bonus level at the end of the game, not the actual zombies mode. The real zombies mode features some new guys in some labs (as seen on GKNOVA6) most probably russian special forces. It will include communist zombies. and the characters from W@w are in it if you buy hardened --[[User:Smish34|Smish34]] 11:39, 7 November 2010 (UTC)&lt;br /&gt;
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I hope the pentagon level is 4 player co op so i can play with friends&lt;br /&gt;
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==Interview with the military advisor==&lt;br /&gt;
Here is the link to the interview with the Call of Duty: Black Ops military advisor if anyone is interested in reading it. [http://www.3news.co.nz/Call-of-Duty-Black-Ops-military-advisor-interview/tabid/418/articleID/185313/Default.aspx] --[[User:ThePotShot|ThePotShot]] 16:13, 8 November 2010 (UTC)&lt;br /&gt;
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:Unfortunately, that Advisor doesnt know anything about weapons. Or any kind of warfare. --[[User:Werc|Werc]] 11:45, 9 November 2010 (UTC)&lt;br /&gt;
Of course your in a position to judge him right...--[[User:AdAstra2009|AdAstra2009]] 02:56, 10 November 2010 (UTC)&lt;br /&gt;
:Yes, god forbid Treyarch try and make a fun game, instead of a military simulator. Fun? What's that?! [[User:Dannysaysnoo|Dannysaysnoo]] 10:52, 10 November 2010 (UTC)&lt;br /&gt;
:: But game can be fun even with realistic weapons or good AI of enemies.&lt;br /&gt;
Unfortunately, Treyarch went in MW2 way and instead of making enemy AI better, they spawned twice as much of them.&lt;br /&gt;
:::No one says COD was ever a military simulator, but a M16/M203 turning up during the Bay of Pigs invasion would seem to be a &amp;quot;bit&amp;quot; out of place. Now that we know the singleplayer is set between 1961 and 1968, any arguments about the game taking place in some era that justifies the anachronisms has become irrelevant.&lt;br /&gt;
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==Just putting this out there==&lt;br /&gt;
Does anyone else believe that now that the game's actually out and we can get higher quality screenshots, that the old low quality caps be removed? Or maybe the entire page be redone so it looks a little more consistent because you have a low quality shot from an online video then a high quality ingame cap from the game. I'm just saying it probably would look better. --[[User:Subiefan98|Subiefan98]] 01:33, 11 November 2010 (UTC)&lt;br /&gt;
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I agree that the low-quality screencaps should be removed ASAP.  I'll try to post some as I go through the single-player campaign, but eventually, they too may need to be replaced.  I'm running it on 960x600 with no AA for playability. --[[User:HashiriyaR32|HashiriyaR32]] 02:17, 11 November 2010 (UTC)&lt;br /&gt;
:This page also need screencaps from the Zombies mode. I was unable to get the Thundergun (a two-shot sound wave gun that resembles a modern rocket launcher) and the Ray gun due to the constant waves of zombies that may sneak up on you and kill you easily, large number of barriers (too many to defend), and the poor weapons you receive in the early rounds. - [[User:Kenny99|Kenny99]] 20:29, 13 November 2010 (UTC)&lt;br /&gt;
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== Impressions So Far? ==&lt;br /&gt;
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What do you guys thinks of the game so far? My only dissapointment is that they have decided to remove the front sight when you use optics. Other than that, the guns look fantastic.--[[User:Mattatack92|Mattatack92]] 05:36, 11 November 2010 (UTC)&lt;br /&gt;
:I think it's alright, I haven't played campaign yet since the game is my roommate's so we've only been playing on Live. I think the only thing I'm not really liking so far is that they took away the slip-screen Special Ops. As for the guns, pretty much the same as yours along with the whole flame thrower thing, I just think it is rather ridiculous.--[[User:ThePotShot|ThePotShot]] 06:13, 11 November 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
:Boring. SP is short, unoriginal ('' This wont matter as MoH had short SP too. But it was atleast fun. Atmospheric and realistic fun. While its boring, unatmospheric and completely unoriginal in BO'' ) . There isnt anything like AI. Too many boring scripts. To the guns : They are anachronistic and unrealistic. It feels strange encountering NVA with Spas-12. MP is same like in MW2 ('' Read - Crappy'' ) with tons of spammed killstreasks etc.&lt;br /&gt;
:This game deserves '''5/10''', nothing more. Oh, and do not think i have something against Treyarch. I hated MW2 too. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
I like it. SP was a bit of a mind fuck at times, and the AI could have been better, but 98% of the time I was having fun. MP is mostly good, better than MW2, though over the last 12 hours I started seeing some tubers. Yes it's anachronistic and ridiculous, but if I wanted an exact simulation of war I'd join the CF. Aside from some maps, I like it far more (In every way) than MW2. Galil w/ red dot &amp;amp; suppressor + 1911 w/ extended mags = awesomeness. --[[User:Crazycrankle|Crazycrankle]] 15:09, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The story is actually pretty decent, better than the sponataneous betrayals of MW2. The voice acting is also, suprisingly, very well done. I really don't play multiplayer alot, but it's more balanced than MW2. [[User:BeardedHoplite|BeardedHoplite]] 15:20, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The constant flashes on the screen is annoying as hell. Almost gave me a seizure. [[User:Excalibur01|Excalibur01]] 15:53, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The campaign was a bit hard to follow at first, but it comes together nicely in the end. Yes, the weapons are ludicrous (not even ridiculous, beyond ridiculous,) but oh well, I can live with it. --[[User:Funkychinaman|funkychinaman]] 16:30, 11 November 2010 (UTC)&lt;br /&gt;
:Pretty much, I'll give this game a 9.2/10. The multiplayer and content is better and improved from Modern Warfare 2, but the campaign is a bit too short (only 15 missions :() and there's some minor complicated glitches in frame rate. Overall, the game is much better than Modern Warfare 2 and a good recommendation. - [[User:Kenny99|Kenny99]] 20:24, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To be honest guys I just ignore the ancronistic weaponry as it really doesnt matter in the long run. Lets face it, saying a game will suck because theres some AUGs in the 'nam era is just plain ludacris. If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops. Now that thats out of my system I can say with all honesty that this game is very addicting and its finnally a challenge to kill people(5-6 shots for a kill rather than 3-4 shots a kill in MW2). This game is a way more fun experince than MW2 and finally shows the potential of Teyarch development team. ---P226 21:24, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I agree, you people take the weapons accuracy way too seriously. What the hell did you expect from a mainstream video game? The only games that are ever  100% accurate with the guns, lets face, are awful. At least this games fun. Hate it for any other reason, that's fine I'll respect that. Hate it for  innaccuracies when you really should be used to by know, and that's just ridiculous. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:38, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pistol grips ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed that there isnt gun without pistol grip ? Jeez. They put one even on Mosin. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mosin and ppsh dont have them, characters just hold them like they do.&lt;br /&gt;
&lt;br /&gt;
: Maybe in first person. But mosin has actually pistol grip when its in hands of NPC´s.&lt;br /&gt;
&lt;br /&gt;
No, they just hold their hand as if they were, when its on their backs or they die and drop it doesnt, its probably due to all other characters carrying pistol grips and they dont want too redo characte rmodeling.&lt;br /&gt;
&lt;br /&gt;
== Gold weapon images ==&lt;br /&gt;
&lt;br /&gt;
Do we really need all those pictures of the gold camo? [[User:The Wierd It|The Wierd It]] 15:32, 14 November 2010 (UTC)&lt;br /&gt;
: Yeah. It shows how silly and disguisting tis game is.&lt;br /&gt;
Sign your posts. But, I agree that the gold weapon pictures are rather unnecssary. If someone has the PC version of the game, taking pictures of the standard weapons in multiplayer would be greatly appreciated.--[[User:Mattatack92|Mattatack92]] 20:31, 14 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354354</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354354"/>
		<updated>2010-11-10T03:06:15Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* M14 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and availible attachments are supressor, extended magzine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new Multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and Acog scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-PMicon.jpg|thumb|none|550px|Makarov PM on the weapon pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
==Walther p38==&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. First MP5k Prototype with wooden foregrip was developed in 1976, although it may be discussed that simple modification like shortening barrel and adding wooden foregrip may be soldiers custom work, not serious HK development.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. Missing folding stock for some reason. Recent Video Seen With Folding Stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end world war 2,also shown used by Reznov when he is clearing vietnamese tunnels. Uses 35 round stick mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British black ops and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in multiplayer footage. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended. However, multiplayer is the only game mode the FELIN has been seen in so far, and as such the multiplayer is presumably set some period after the Cold War, due to the modular attachments and weapons featured in the game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47-3.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; in FPS view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47.jpg|thumb|none|550px|The iron sights of &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47-2.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; reloading animation. Mind the head of the guy standing up]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO5.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg|thumb|none|400px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
An [[AKS-74U]] is seen in the hands of one of the soldiers in the multiplayer teaser trailer, it is incorrectly categorized as a submachinegun in online play.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil apears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil ingame with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in singleplayer, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;, but it was obviously done to appease to Modern Warfare players, who would be used to seeing the [[M16A4]] which fires in bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintain it's own regular M14 design. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game. As in real life, it fires in bursts, at very effective speeds&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military in game with wooden furniture and has been seen with a supressor and acog sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal.&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23-3.jpg|thumb|none|550px|The FPS view of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSKS23IS.JPG|thumb|none|550px|The Iron Sights. Note wood stock, indicating that this '''isn't''' folding stock variant]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It fires 2 shots with only one spin, which makes no sense whatsoever.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears in the teaser trailer.&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with ACOG sight attached to it (the sight is actually an early Colt Scope like seen on the [[Colt Commando]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; been fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for second in newest trailer. That is interesting and it assuring that game will have to do something with JFK´s assassination.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gamer&amp;diff=351183</id>
		<title>Gamer</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gamer&amp;diff=351183"/>
		<updated>2010-10-31T20:49:10Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gamer''' is a 2009 sci-fi/action thriller taking place in the near future, when advanced mind-control technology enables real humans to be controlled in vast multi-player on-line games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the movie ''Gamer'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Gamerdvd.jpg|thumb|right|300px|''Gamer'' (2009)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Beretta 92FS ===&lt;br /&gt;
&lt;br /&gt;
A [[Beretta 92FS]] is used by Kable ([[Gerard Butler]]) under the control of the villain to assassinate a fellow soldier and be framed for murder.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Gam 011.jpg|thumb|none|600px|Kable ([[Gerard Butler]]) aims the [[Beretta 92FS]] at his friend's head.]]&lt;br /&gt;
&lt;br /&gt;
===Custom Mateba Unica 6===&lt;br /&gt;
Kable uses a [[(Serenity) - Mateba (dressed up Mateba Model 6 Unica)|fictional Mateba variant]] (the same that appeared in the film ''[[Serenity]]''), while trying to rescue his wife ([[Amber Valletta]]) from Society City.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jayne_mateba.jpg|thumb|none|500px|The [[Mateba Unica 6]] as it appeared in ''[[Serenity]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Butler_serneity_gun.jpg‎|thumb|none|600px|Kable ([[Gerard Butler]]) aims the Mateba Unica 6.]] &lt;br /&gt;
[[Image:Gamer4004.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Kable_revolver.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN FiveseveN===&lt;br /&gt;
&lt;br /&gt;
During the opening battle, Kable pulls out a [[FN FiveseveN]] while reloading his rifle, and uses it to execute another Slayer.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-SeveN (Original Model), 5.7x28mm. This model is no longer produced.]]&lt;br /&gt;
[[Image:Gamer3004.jpg|thumb|none|600px|Kable ([[Gerard Butler]]) aims the [[FN FiveseveN]] at another Slayer.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== FN-P90 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] submachine gun is the standard firearm for the prison guards guarding the &amp;quot;Slayers&amp;quot;.  Later in the movie a group of &amp;quot;Slayers&amp;quot; are seen armed with P90s with laser sights, when Castle sends them to kill Kable and his wife in Society City.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:Gamer3005.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Gamer 014.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP-9===&lt;br /&gt;
Another &amp;quot;Slayer&amp;quot; in the first mission appears to be using a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-9]].&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|H&amp;amp;K UMP9 9x19mm (note curved magazine)]]&lt;br /&gt;
[[Image:Gamer3002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
That magazine doesn't look curved at all.&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
&lt;br /&gt;
Kable's standard weapon in ''Slayers'' is the [[Heckler &amp;amp; Koch G36#G36C|G36C]] rifle.  Like all the Slayers' weapons, the rifle has an electronic safety mechanism that renders the weapon useless when the game is not in progress.  On some movie posters, the G36C with CM203 is outlined and identified as an &amp;quot;[[M4]]&amp;quot; even with a little line drawing of an M4 in a box (seen above).&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with factory foregrip]]&lt;br /&gt;
[[Image:Gamer 002.JPG|thumb|600px|none|]]&lt;br /&gt;
[[Image:Gamer 010.JPG|thumb|600px|none|Kable aims his Heckler &amp;amp; Koch G36C - note the green indicator light for the electronic safety mechanism, mounted on the foresight.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36K ===&lt;br /&gt;
&lt;br /&gt;
Kable uses a [[Heckler &amp;amp; Koch G36#G36K|G36K]] rifle fitted with a Beta-C magazine and a foregrip during his 28th game of 'Slayers'.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K with Rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:Gamer 006.JPG|thumb|none|600px|Kable ([[Gerard Butler]]) aims the G36K rifle fitted with the Beta-C mag.]]&lt;br /&gt;
[[Image:Gamer 013.JPG|thumb|none|600px|Kable runs with his G36K rifle.]]&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
[[FN F2000#FN F2000 Tactical|F2000 Tactical]] rifles are used by most of the &amp;quot;Slayers&amp;quot;. This appears to be the &amp;quot;starter&amp;quot; weapon for all beginning- and lower-level Slayers. As they survive more battles, the Slayer's &amp;quot;Gamer&amp;quot; can purchase newer weapons and modifications. All of the weapons used by the &amp;quot;Slayers&amp;quot; have a safety mechanism attached on the front sights that renders the weapon useless when the game is not in progress. &lt;br /&gt;
&lt;br /&gt;
Later in the movie, &amp;quot;Slayers&amp;quot; sent by Castle to kill Kable and his wife in Society City are armed with FN F2000 Tacticals; in place of the electronic safeties, these rifles have laser sights attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|450px|FN F2000 Tactical 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Gamer 005.JPG|thumb|none|600px|Slayers armed with F2000 Tactical rifles exit the tunnel.]]&lt;br /&gt;
[[Image:Gamer 011.JPG|thumb|none|600px|A &amp;quot;player&amp;quot; armed with a F2000 Tactical gets shot.]]That FN 2000 is missing a barrel&lt;br /&gt;
[[Image:Gamer3007.jpg|thumb|none|600px|Sandra ([[Zoe Bell]]) carrying her FN F2000 during play.]]&lt;br /&gt;
[[Image:Gamer42.jpg|thumb|none|500px|A production still of several F2000-armed Slayers.]]&lt;br /&gt;
[[Image:Gam 009.jpg|thumb|none|600px|One of the &amp;quot;Slayers&amp;quot; sent to kill Kable in &amp;quot;Society&amp;quot; is seen with the standard FN F2000 Tacticals, but as you can see, instead of the safety mechanisms they are replaced with red laser dot attachments.]]&lt;br /&gt;
&lt;br /&gt;
=== CIS SAR-21 ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Slayer&amp;quot; in one sequence appears to be using a [[CIS SAR-21]] rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|400px|SAR 21, 5.56mm NATO]]&lt;br /&gt;
[[Image:Gamer 003.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
=== Saiga 12 ===&lt;br /&gt;
&lt;br /&gt;
Hackman ([[Terry Crews]]) uses a modified [[Saiga-12]] shotgun in a pistol-grip-only (PGO) form as his main weapon, before it is later taken by Kable when he decides to escape ''Slayers''. The weapon has a 10-inch barrel with a muzzle attachment, serving as an adapter that allows the stock length gas system to cycle blanks. Above the gas tube is a standard rail similar to the UltiMAK, and a unknown sighting system, which in the film is revealed to be a safety device which allows or prevents the weapon from firing after a battle is over. The drum, a 20 round &amp;quot;Wraithmaker&amp;quot; is apparently filled with solid slugs. The forward grip appears stock.&lt;br /&gt;
&lt;br /&gt;
During the 29th game of ''Slayers'', Hackman aims the weapon at Kable and pulls the trigger, only for the electronic safety to re-engage.  In defiance of all logic, the gun expends the unfired shell down the barrel to plop on Kable's head, as if emphasizing how close he came to dying (i.e., as if the safety interrupted the firing before the hammer hit the round, but still allowed the round to be ejected).&lt;br /&gt;
&lt;br /&gt;
This is likely the same Saiga shotgun seen in The Expendables, again wielded by Terry Crews.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gamer 007.JPG|thumb|none|600px|Kable fires the Saiga 12.]]&lt;br /&gt;
[[Image:Gamer 008.JPG|thumb|none|600px|A close-up of the Saiga shows its &amp;quot;Wraithmaker&amp;quot; drum.]]&lt;br /&gt;
[[Image:Gamer3010.jpg|thumb|none|600px|Hackman ([[Terry Crews]]) fires the Saiga 12, one-handed, while glaring at Kable (on the DVD commentary, Crews said he pulled a wrist muscle performing this feat.]]&lt;br /&gt;
[[Image:Gamer25.jpg|thumb|none|500px|A production still of Hackman holding the Saiga-12 with one hand.]]&lt;br /&gt;
[[Image:Gamer 009.JPG|thumb|none|600px|Kable aims the Saiga-12 out his window during a car chase.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
=== Browning M1919 ===&lt;br /&gt;
&lt;br /&gt;
[[Browning M1919]] machine guns with barrel shrouds are carried by a few of the Slayers, and are also used as automated turrets during the games. &lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 .30-06 on M2 tripod]]&lt;br /&gt;
[[Image:Gamer3001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Gamer3009.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
&lt;br /&gt;
One of the &amp;quot;Slayers&amp;quot; of the game is shown firing a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] machine gun with a large barrel shroud and a side-mounted foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - a real blank adapted movie gun with bipod folded and a  picatinny rail on the top of the receiver - 5.56x45mm]]&lt;br /&gt;
[[Image:Gamer 004.JPG|thumb|none|600px|A &amp;quot;slayer&amp;quot; (Keith  Jardine) fires the modified M249 SAW Para.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
=== Cobray 37mm Launcher ===&lt;br /&gt;
&lt;br /&gt;
Later in the movie, Kable is upgraded to a Heckler &amp;amp; Koch G36C fitted with a [[Cobray 37mm Launcher]], which fires a &amp;quot;smart&amp;quot; grenade with multiple guided antipersonnel warheads.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Late Model Cobray CM203, not attached to a rifle - 37mm flare]]&lt;br /&gt;
[[Image:Gamer 012.JPG|thumb|none|600px|Kable dodges gunfire with a G36C and M203 in hand. Note the curved charging handle on the launcher indicating the Cobray.]]&lt;br /&gt;
[[Image:Gamer 001.JPG|thumb|none|600px|Kable aiming the G36C and M203.]]&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
Flamethrowers are used by some of the Slayers, most noticeably during Kable's 28th battle.&lt;br /&gt;
[[Image:Gamer3008.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Gamer3012.jpg|thumb|none|600px|]]&lt;br /&gt;
Note the pistol gripped Shotgun acting as trigger and grips for the flamethrower&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
===Unknown Pistol===&lt;br /&gt;
During the 27th battle, a Slayer in the background is using a handgun which has yet to be identified&lt;br /&gt;
[[Image:Gamer3001.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
Kinda looks like a glock of some sorts&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Eraser&amp;diff=334106</id>
		<title>Talk:Eraser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Eraser&amp;diff=334106"/>
		<updated>2010-09-26T15:19:47Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Stop calling it Akimbo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;how do you know that the PPK/S and the PPK were .380 ACP? User:Colt 10:57&lt;br /&gt;
&lt;br /&gt;
*The page doesn't say they were, it says our example images are .380 ACP models. [[User:Vangelis|Vangelis]] 09:23, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cromwell Model 15 ==&lt;br /&gt;
&lt;br /&gt;
In the movie there is also the William Donohue ([[James Cromwell]]) Model 15. Note his particular way of lowering the hammer seen on the same gun in [[L.A. Confidential]]. I wanted to add this gun to the page but do not want to ruin the job with my poor descriptions. [[User:Charly Driver|Charly Driver]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 15 .38 Special]]&lt;br /&gt;
[[Image:Crom151.jpg|thumb|none|400px|Donohue open the drawer.]]&lt;br /&gt;
[[Image:Crom152.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
Note how he rotates the weapon, like in [[L.A. Confidential]].&lt;br /&gt;
[[Image:Crom153.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Laconf-sw2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
:Thanks for the screencaps, and don't worry, you won't ruin the page.  You should add it.  I will make grammar corrections if you wish. -[[User:MT2008|MT2008]] 15:20, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Done! [[User:Charly Driver|Charly Driver]]&lt;br /&gt;
&lt;br /&gt;
Funny, that's how I cock single-actions too.&lt;br /&gt;
&lt;br /&gt;
== Stop calling it Akimbo ==&lt;br /&gt;
&lt;br /&gt;
This isn't MW2 people. We don't need it refered to as &amp;quot;akimbo&amp;quot; in every picture of Schwartzennegor (sp?) holding two guns. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:44, 31 July 2010 (UTC)&lt;br /&gt;
:Firstly, Modern Warfare 2 most certainly wasn't the first piece of media to have dual wielding referred to as akimbo. Secondly, it's a well known term, and therefore, easily conveys the meaning that we're trying to express. In case you've forgotten, this site isn't for gun fanatics to make themselves feel good by displaying their inordinate knowledge of firearms, it's to allow common viewers a way of differentiating between different guns, and to allow them to find out what guns are used in certain movies. Therefore, since akimbo easily conveys the meaning that we intend to those who this article is written for, it should be kept. [[User:Acora|Acora]] 05:33, 26 September 2010 (UTC)&lt;br /&gt;
::Fair enough. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 26 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rambo:_First_Blood_Part_II&amp;diff=331409</id>
		<title>Rambo: First Blood Part II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rambo:_First_Blood_Part_II&amp;diff=331409"/>
		<updated>2010-09-21T02:43:21Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Ingram MAC-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rambo_first_blood_part_ii.jpg|thumb|300px|''Rambo: First Blood Part II'' (1985)]]&lt;br /&gt;
'''The following weapons were used in the film ''Rambo: First Blood Part II'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 (fake)==&lt;br /&gt;
The weapon issued to John Rambo ([[Sylvester Stallone]]) by his CIA controllers is a [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A3]].  He loses the weapon when he is forced to cut away his equipment when his parachute rigging gets caught up during insertion. When he is first seen loading it up, it is fitted with a 3x scope, but when he prepares for the drop, it appears to have been removed. Like many other &amp;quot;MP5A3s&amp;quot; at the time, this gun is actually a chopped and converted [[Heckler &amp;amp; Koch HK94]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with older style friction grip forend - 9x19mm]]&lt;br /&gt;
[[Image:RamboIIMP5A3-3.jpg|thumb|none|600px|Rambo loads 9mm round into his MP5A3 magazine, which are clearly fired dummy rounds.]]&lt;br /&gt;
[[Image:RamboIIMP5A3-4.jpg|thumb|none|600px|Rambo loads the MP5A3, which is fitted with a 3x scope.]]&lt;br /&gt;
[[Image:RamboIIMP5A3-5.jpg|thumb|none|600px|Rambo looks through the scope of the MP5A3.]]&lt;br /&gt;
[[Image:RamboIIMP5A3-1.jpg|thumb|none|600px|Rambo prepares for the drop with his MP5A3 in hand.]]&lt;br /&gt;
[[Image:RamboIIMP5A3-2.jpg|thumb|none|600px|Rambo tightly grasps his MP5A3 (you can clearly see the lack of a barrel lug in this picture, identifying it as an HK94.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93==&lt;br /&gt;
A Vietnamese river pirate is seen armed with an [[Heckler &amp;amp; Koch HK33|H&amp;amp;K HK93]] rifle while watching from a tree. It is far more likely to be an HK93 over an HK33 because Stembridge gun rentals had many in stock at the time and they were easier to acquire over the selective fire HK33 variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK93 - 5.56x45mm]]&lt;br /&gt;
[[‎Image:RamboIIHK33.jpg|thumb|none|600px|A Vietnamese river pirate on guard with an HK93.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
When Co Bao disguises herself as a prostitute to save Rambo, she uses a [[MAC-10]] with a mock-suppressor to fend off the Vietnamese troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10]]&lt;br /&gt;
[[Image:RamboIIMAC10-1.jpg|thumb|none|600px|Co Bao searches for Rambo with her MAC-10 fitted with a mock suppressor in hand.]]&lt;br /&gt;
[[Image:RamboIIMAC10-2.jpg|thumb|none|600px|Co Bao fires her MAC-10 as she and Rambo escape.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
After his insertion back into Vietnam, Rambo meets up with indigenous agent Co Bao ([[Julia Nickson-Soul]]) who is armed with an [[AK-47#AKM|AKM]]. Rambo later picks up a few AKMs throughout the film to dispatch several Vietnamese and Russian soldiers. Vietnamese and Russian troops are widely seen armed with AKMs as well. As in most Hollywood movies, the AKMs in the film are all Egyptian Maadi ARM copies of the original Soviet AKM (much like in the film ''[[Red Dawn]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|Maadi AKM - 7.62x39mm similar to those seen in the movie.]]&lt;br /&gt;
[[Image:RamboIIAKM-1.jpg|thumb|none|600px|Co Bao armed with her AKM as she guides Rambo.]]&lt;br /&gt;
[[Image:RamboIIAKM-4.jpg|thumb|none|600px|A corrupt Vietnamese sailor steals Co Bao's AKM and holds it like any low paid extra would.]]&lt;br /&gt;
[[Image:RamboIIAKM-5.jpg|thumb|none|600px|Co Bao fires her AKM through the boat roof.]]&lt;br /&gt;
[[Image:RamboIIAKM-6.jpg|thumb|none|600px|Rambo drops his extremely muddy AKM when the Vietnamese close in on him. (This is, incidentally, the same AKM on display in Planet Hollywood, the restaurant chain owned by Stallone, Schwarzenegger and Willis... still with the same Vietnamese paddy-field mud all over it.)]]&lt;br /&gt;
[[Image:RamboIIAKM-7.jpg|thumb|none|600px|Russian troops lined up armed with several AK variants, mainly AKM rifles.]]&lt;br /&gt;
[[Image:RamboIIAKM-8.jpg|thumb|none|600px|Rambo fires an AKM when he escapes the Vietnamese POW camp. Note how the muzzle break is clearly doing what it is supposed to do.]]&lt;br /&gt;
[[Image:RamboIIAKM-10.jpg|thumb|none|600px|Capt. Vihn ([[George Cheung]]) fires his AKM at Co Bao while still keeping his sinister &amp;quot;bad guy&amp;quot; face.]]&lt;br /&gt;
[[Image:RamboIIAKM-11.jpg|thumb|none|600px|Rambo returns fire with his AKM.]]&lt;br /&gt;
[[Image:RamboIIAKM-12.jpg|thumb|none|600px|A Russian soldier armed with an AKM searches for Rambo.]]&lt;br /&gt;
[[Image:RamboIINorincoType56-3.jpg|thumb|none|600px|Another Russian with an AKM.]]&lt;br /&gt;
[[Image:RamboIIAKM-13.jpg|thumb|none|600px|A close up on the muzzle of a Vietnamese soldier's AKM while they search for Rambo in a field.]]&lt;br /&gt;
[[Image:RamboIIAKM-14.jpg|thumb|none|600px|Capt. Vihn fires his AKM at Rambo.]]&lt;br /&gt;
&lt;br /&gt;
==Poly Tech Legend AK-47==&lt;br /&gt;
One of the Russian soldiers is seen with a genuine AK-47, likely a [[AK-47|Poly Tech Legend AK-47]] rifle, although this may have to be confirmed due to sketchy time era.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|Poly Tech Legend AK-47]]&lt;br /&gt;
[[Image:RamboIINorincoType56-2.jpg|thumb|none|600px|A Russian soldier searches for Rambo armed with a possible Poly Tech Legend AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
Some of the Vietnamese pirates guarding the boat and docks are seen armed with [[M16#M16A1 Rifle|M16A1]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:RamboIIM16A1-1.jpg|thumb|none|600px|A Vietnamese pirate is seen armed with an M16A1 rifle while guarding the boat.]]&lt;br /&gt;
[[Image:RamboIIM16A1-3.jpg|thumb|none|600px|Vietnamese pirates on the gunboat bow with M16A1s.]]&lt;br /&gt;
[[Image:RamboIIM16A1-4.jpg|thumb|none|600px|A Vietnamese pirate tries to fire his M16A1 at Rambo but ends up like the man next to him.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 w/ A2 handguards==&lt;br /&gt;
A Vietnamese river pirate can be seen with an [[M16#M16A1 Rifle|M16A1]] fitted with A2 handguards on the boat docks.&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|400px|M16A1 w/ A2 handguards - 5.56x45mm.]]&lt;br /&gt;
[[Image:RamboIIM16A1-2-A2 HG.jpg|thumb|none|600px|A Vietnamese river pirate is armed with an M16A1 w/ A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==MGC M16 Replica==&lt;br /&gt;
Next to the RPG-7 stored in the boat is an [[M16|MGC M16]] replica rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|400px|MGC M16 replia rifle.]]&lt;br /&gt;
[[Image:RamboIIRPG7-1.jpg|thumb|none|600px|An MGC M16 replica seen next to the RPG-7 in the boat compartment.]] &lt;br /&gt;
&lt;br /&gt;
==Valmet M78/83==&lt;br /&gt;
A Vietnamese soldier is seen armed with an [[Valmet M78|Valmet M78/83]] rifle in a tree. The M78/83 differs from the original M78 in that the clubfoot &amp;quot;RPK Style&amp;quot; buttstock was replaced with a factory Dragunov Style thumbhole stock. These were seen unaltered in the films [[Commando]] and [[Predator]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with full stock and bipod - 7.62x39mm.]]&lt;br /&gt;
[[Image:RamboIIDragunov.jpg|thumb|none|600px|A Vietnamese lookout guard armed with a Valmet M78/83.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Machine Guns=&lt;br /&gt;
==M60E3==&lt;br /&gt;
This is the chief weapon Rambo fires in the film. It is first seen being fired by a Russian door gunner after their UH-1 dropped napalm on the waterfall where Rambo was fleeing. When Rambo flies the POWs out of the prison camp in a Bell UH-1 Huey (possibly a Vietnamese one (due to the VPA making use of former ARVN weapons and vehicles after the Fall of Saigon in 1975) on loan to the Soviets), he lands the chopper and picks up the [[M60 machine gun#M60E3 Machine Gun |M60E3]] machine gun from the chopper door. He later empties it in the command center to destroy all the high tech equipment and scare Marshall Murdock ([[Charles Napier]]) for betraying him.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm NATO‎]]&lt;br /&gt;
[[Image:RamboIIM60E3-1.jpg|thumb|none|600px|A Russian door gunner fires an M60E3 on a submerged Rambo. The gun later changes into a short barrel version. A continuity error.]]&lt;br /&gt;
[[Image:RamboIIM60E3-2.jpg|thumb|none|600px|Rambo pulls the M60E3 off the chopper door.]]&lt;br /&gt;
[[Image:RamboIIM60E3-3.jpg|thumb|none|600px|Rambo fires the M60E3 like a real action hero, one handed!]]&lt;br /&gt;
[[Image:RamboIIM60E3-4.jpg|thumb|none|600px|Note the obvious blank adapter in the muzzle of the M60E3.]]&lt;br /&gt;
[[Image:RamboIIM60E3-5.jpg|thumb|none|600px|Rambo covers the escaping POWs with the M60E3.]]&lt;br /&gt;
[[Image:RamboIIM60E3-6.jpg|thumb|none|600px|Rambo wraps the belt of 7.62x51mm NATO rounds around his arm.]]&lt;br /&gt;
[[Image:RamboIIM60E3-7.jpg|thumb|none|600px|Rambo fires the M60E3 at the surveillance equipment in the command center.]]&lt;br /&gt;
[[Image:RamboIIM60E3-8.jpg|thumb|none|600px|Close up on the action of the M60E3. Note bottle necked blank shell in mid-flight.]]&lt;br /&gt;
[[Image:RamboIIM60E3-9.jpg|thumb|none|600px|The floor of the base becomes littered with belt links and bottle neck blank shells. (you'd think they'd toss some real brass on the floor for realism).]]&lt;br /&gt;
[[Image:RamboIIM60E3-10.jpg|thumb|none|600px|Another close up of the M60E3 reveals the serial number is &amp;quot;1259233&amp;quot; if someone ever wanted to find it in an armory.]]&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
CIA operator Banks ([[Andy Wood]]) mans the M60 mounted on the Huey sent to pick up Rambo. He is seen providing covering fire with it in the rescue mission to retrieve Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RamboIIM60E1-1.jpg|thumb|none|600px|Banks readies the M60 on the Huey.]]&lt;br /&gt;
[[Image:RamboIIM60E1-2.jpg|thumb|none|600px|Firing the M60 at the Vietnamese soldiers pursuing Rambo.]]&lt;br /&gt;
&lt;br /&gt;
==Dual Browning M3 anti-aircraft==&lt;br /&gt;
An opposing Vietnamese gunboat begins to blow apart the gunboat Rambo is on with dual mounted [[Browning M3 heavy machine gun|Browning M3 anti-aircraft .50 caliber guns]], noted by their perforated barrel shrouds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|400px|Single Browning M3 anti-aircraft gun with classic spade grips - .50 BMG]]&lt;br /&gt;
[[Image:RamboIIdualM3-1.jpg|thumb|none|600px|A Vietnamese boat gunner opens up with a dual Browning M3 - .50 caliber.]]&lt;br /&gt;
[[Image:RamboIIdualM3-2.jpg|thumb|none|600px|Another shot of the Dual M3s.]]&lt;br /&gt;
&lt;br /&gt;
==DShK (mock up)==&lt;br /&gt;
When Rambo and the POWs escape the camp in their captured UH-1, Lt. Col. Podovsky ([[Steven Berkoff]]) chases them down in his Mil Mi-24 Hind-D (which in reality was a modified French Aerospatiale Puma). The door gunners on his Hind begin firing at Rambo with their [[M60|M60D]] which are mocked up to resemble the aircraft model [[DShK heavy machine gun]] by being fitted with a semi-similar muzzle break and spade grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK - 12.7x109mm.]]&lt;br /&gt;
[[Image:RamboIIM60D-1.jpg|thumb|none|600px|The Russian door-gunner fires the mocked up M60D during the helicopter chase.]]&lt;br /&gt;
[[Image:RamboIIM60D-2.jpg|thumb|none|600px|The Russian door-gunner is taken out by UH-1's minigun.  Note the spade grips and M60D body when the door gunner is killed.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mounted on the right side of the UH-1 is a [[GE M134]] Minigun which is electrically fired by Rambo at the controls when he strafes the POW camp and is then manned by one of the POWs, who manages to kill a Russian Hind door gunner with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electrics M134 Mini-Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:RamboIIM134-1.jpg|thumb|none|600px|Rambo electronically fires the Minigun over the Vietnamese camp.]]&lt;br /&gt;
[[Image:RamboIIM134-2.jpg|thumb|none|600px|Another shot of the Minigun devastating the camp.]]&lt;br /&gt;
[[Image:RamboIIM134-4.jpg|thumb|none|600px|A POW fires the Minigun at the Russian &amp;quot;Hind&amp;quot; (actually an Aérospatiale Puma dressed in Russian markings).]]&lt;br /&gt;
[[Image:RamboIIM134-5.jpg|thumb|none|600px|Another shot of the POW firing at the Russian &amp;quot;Hind&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Yugoslavian M57==&lt;br /&gt;
Seen as the sidearms of all the Vietnamese soldiers is the [[Tokarev TT-33|Yugoslavian M57]], the Yugo copy of the Russian Tokarev TT-33, which was in short supply at the time. The Chinese Norinco Type 54 would be more accurate for them to use for the film, which would be noted by a frame mounted safety switch (which these all lack).&lt;br /&gt;
&lt;br /&gt;
[[Image:YugoM57.jpg|thumb|none|400px|Yugoslavian M57 - 7.62x25mm.]]&lt;br /&gt;
[[Image:RamboIITT33-1.jpg|thumb|none|600px|A Vietnamese soldier points his Yugo M57 at Co Bao.]]&lt;br /&gt;
[[Image:RamboIITT33-2.jpg|thumb|none|600px|Cpt. Vihn with his M57 drawn.]]&lt;br /&gt;
[[Image:RamboIITT33-3.jpg|thumb|none|600px|The gunboat captain ([[Dana Lee]]) fires his M57 at Rambo, eyes closed.]]&lt;br /&gt;
[[Image:RamboIITT33-5.jpg|thumb|none|600px|A Vietnamese officer fires his M57 at Co Bao with a terrible stance.]]&lt;br /&gt;
[[Image:RamboIITT33-6.jpg|thumb|none|600px|After unloading his AKM on him to no avail, Cpt. Vihn takes out and fires his M57 at Rambo.]]&lt;br /&gt;
[[Image:RamboIITT33-7.jpg|thumb|none|600px|After trying to escape, Cpt. Vihn decides to turn around and fire one last shot from his M57 at Rambo.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
CIA operator Banks ([[Andy Wood]]) pulls out a [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] pistol and holds it to Colonel Trautman ([[Richard Crenna]]) when he tries to stop the chopper from leaving Rambo. It is noted as a P226 by its double stack creases on the frame. The P226 was a brand-new pistol on the American firearms market in 1984-85, when the film was made, so it is likely that ''Rambo: First Blood Part II'' is the very first movie to feature this gun (it was previously stated on IMFDb's ''[[RoboCop]]'' page that ''RoboCop'' was likely the first movie to feature a P226).&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9mm.]]&lt;br /&gt;
[[Image:RamboIISIG-SauerP226-1.jpg|thumb|none|600px|The door gunner points his P226 at Trautman. &amp;quot;Don't be a hero...&amp;quot;]]&lt;br /&gt;
[[Image:RamboIISIG-SauerP226-2.jpg|thumb|none|600px|The door gunner with his P226 fixed on Trautman.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
One of the Vietnamese pirates on the gun boat has an [[M1911 pistol series|M1911A1]] pistol in his holster and puts his hand on it when Rambo and Co Bao enter the boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:RamboIIM1911A1.jpg|thumb|none|600px|A Vietnamese pirate with an M1911A1 in his holster.]] &lt;br /&gt;
[[Image:RamboIITT33-4.jpg|thumb|none|600px|A Pirate sneaks onto the ship via the roof with his M1911A1 in hand before being gunned down by Co Bao's AKM.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Vietnamese pirate can be seen wielding a [[Remington 870]] shotgun with a wooden forend, extended magazine tube, and folding stock. Rambo ([[Sylvester Stallone]]) fires a few rounds at the pirates with the shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg|thumb|none|400px|Remington 870 w/ folding stock and extended mag tube - 12 gauge]]&lt;br /&gt;
[[Image:RamboIIRem870-1.jpg|thumb|none|600px|A Vietnamese pirate holds a folding stock 870 at Rambo.]]&lt;br /&gt;
[[Image:RamboIIRem870-2.jpg|thumb|none|600px|Rambo fires the 870 at the pirates.]]&lt;br /&gt;
[[Image:RamboIIRem870-3.jpg|thumb|none|600px|Close up on the ejection port of the 870.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Fake RPG-7==&lt;br /&gt;
Rambo disposes of an enemy boat by pulling a fake [[RPG-7]] (which appears like the armorers of ''[[Red Dawn]]'', who did this film, brought it with them from that film, albeit more convincingly dressed up) out from under a compartment in the gun boat. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:RamboIIRPG7-1.jpg|thumb|none|600px|The Gunboat captain ([[Dana Lee]]) shows Rambo an fake RPG-7 hidden in a compartment.]]&lt;br /&gt;
[[Image:RamboIIRPG7-2.jpg|thumb|none|600px|The warhead is clearly Russian marked with a 1943 date and a 7.62 mark which is strange to be place on a 70mm rocket warhead. Marking on RPG warhead in translate: ''&amp;quot;Cartridges 7,62mm 1943 year&amp;quot;''. Apparently a props person just copied a label from a 7.62mm cartridge box (either 39 or 54R) and put it on the warhead figuring no one would notice.]]&lt;br /&gt;
[[Image:RamboIIRPG7-3.jpg|thumb|none|600px|Rambo retrieves the fake RPG-7 as the boat is riddled with enemy fire.]]&lt;br /&gt;
[[Image:RamboIIRPG7-4.jpg|thumb|none|600px|Rambo aims the fake RPG-7.]]&lt;br /&gt;
[[Image:RamboIIRPG7-5.jpg|thumb|none|600px|Close-up on the trigger of the fake RPG-7 before Rambo fires it.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
When Rambo crashes his chopper, Podovsky's Hind flies over to confirm the crash. Rambo plays dead until the Hind is in range, then fires (with the safety on) an [[M72 LAW]] launcher through the windshield and blows them up. It should be noted that the powerful back blast of the LAW would have likely killed or wounded all the POWs in the back of the chopper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72law-1.jpg‎ |thumb|none|400px|M72 LAW - 66mm]]‎&lt;br /&gt;
[[Image:RamboIIM72LAW-1.jpg|thumb|none|600px|Rambo readies the M72 LAW.]]&lt;br /&gt;
[[Image:RamboIIM72LAW-2.jpg|thumb|none|600px|The shot of Rambo pulling the trigger on the RPG is hilariously reused to show him fire the LAW, despite the entirely different shape and mechanism.]]&lt;br /&gt;
[[Image:RambOIIM72LAW-3.jpg|thumb|none|600px|Rambo fires the LAW through the hole in the windshield and takes out the &amp;quot;Hind&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rambo's Survival Knife==&lt;br /&gt;
While not a gun, we let Rambo's knife stay because, well, he's Rambo and his knife completes him. Like in the original ''[[First Blood]]'', Knifesmith Jimmy Lile was asked by Stallone to design a knife for the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rambo_knife_2.JPG‎|thumb|none|400px|Rambo II Survival Knife]]&lt;br /&gt;
[[Image:RamboIIknife-1.jpg|thumb|none|600px|Rambo holds his knife to Co Bao when he first meets her.]]&lt;br /&gt;
[[Image:RamboIIKnife-2.jpg|thumb|none|600px|Rambo scratches the boat floor with his knife.]]&lt;br /&gt;
[[Image:RamboIIKnife-3.jpg|thumb|none|600px|Rambo uses his knife's slotted saw teeth to cut a barbed wire fence in the Vietnamese camp.]]&lt;br /&gt;
[[Image:RamboIIKnife-4.jpg|thumb|none|600px|Rambo with his knife at the ready as he recons the POW camp.]]&lt;br /&gt;
[[Image:RamboIIKnife-6.jpg|thumb|none|600px|Lt. Col. Podovsky ([[Steven Berkoff]]) sears Rambo with his heated knife.]]&lt;br /&gt;
[[Image:RamboIIknife-7.jpg|thumb|none|600px|Mission.....]]&lt;br /&gt;
[[Image:RamboIIknife-8.jpg|thumb|none|600px|Accomplished.]]&lt;br /&gt;
&lt;br /&gt;
==Hoyt Archery Rambo compound==&lt;br /&gt;
Another non-firearm Rambo gets away with, his Hoyt Archery compound bow which has been well know as the &amp;quot;Torque Bow&amp;quot; because of the high explosive arrow tips he looses from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rambo.jpg‎|thumb|none|400px|Rambo's Hoyt Archery &amp;quot;Torque Bow&amp;quot;.]]&lt;br /&gt;
[[Image:RamboIItorquebow-1.jpg|thumb|none|600px|Rambo examines his Torque tips before dropping into Vietnam.]]&lt;br /&gt;
[[Image:RamboIITorquebow-2.jpg|thumb|none|600px|Rambo screws a razor tip onto his arrow.]]&lt;br /&gt;
[[Image:RamboIITorquebow-6.jpg|thumb|none|600px|Rambo screws a Torque tip on his arrow.]]&lt;br /&gt;
[[Image:RamboIITorquebow-7.jpg|thumb|none|600px|Rambo shooting his Torque bow.]]&lt;br /&gt;
[[Image:RamboIITorquebow-8.jpg|thumb|none|600px|Rambo shooting his Torque bow.]]&lt;br /&gt;
[[Image:RamboIITorquebow-9.jpg|thumb|none|600px|Rambo shooting his Torque bow.]]&lt;br /&gt;
&lt;br /&gt;
==M67 &amp;quot;Baseball&amp;quot; grenade==&lt;br /&gt;
When escaping the Vietnamese camp, Rambo grabs a bag of [[M67 hand grenade|M67 &amp;quot;Baseball&amp;quot; Grenades]] and uses them against the soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|400px|M67 Baseball Grenade.]]&lt;br /&gt;
[[Image:RamboIIM67grenade.jpg|thumb|none|600px|M67 Grenades ready for Rambo to use. They are clearly inert and have their drilled bottoms plugged.]] &lt;br /&gt;
&lt;br /&gt;
==M29 81mm Mortar==&lt;br /&gt;
When Rambo, Co Bao, and the POW run through the rice paddy field, Vietnamese soldiers drop M29 81mm Mortars across the field at them but don't score a hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:RamboIIM2981mmMortar.jpg|thumb|none|600px|Vietnamese soldiers fire M29 81mm Mortars.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia Specials==&lt;br /&gt;
*The Soviet uniforms are US type 'Duck Hunter' fatigues dyed blue to look Russian. Also - due to service patches Soviet soldiers are meant to be from VDV (Airborne Troops Corp), but they incorrectly wear black berets (real VDV have blue-colored berets)&lt;br /&gt;
*The &amp;quot;Mil-24&amp;quot; is an Aerospatiale Puma from the movie ''[[Red Dawn]]'', but modified again to look like a later variant.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*''[[Rambo: First Blood]]''&lt;br /&gt;
*''[[Rambo: First Blood Part II]]''&lt;br /&gt;
*''[[Rambo III]]''&lt;br /&gt;
*''[[Rambo (2008)]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|Rambo2]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M1_Carbine&amp;diff=328145</id>
		<title>Talk:M1 Carbine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M1_Carbine&amp;diff=328145"/>
		<updated>2010-09-13T21:04:20Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* En Bloc magazine? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THRUSH CARBINE Built by Sologuns&lt;br /&gt;
&lt;br /&gt;
http://www.yourprops.com/THRUSH-Rifle-other-replicas-movie-props-Man-from-U-N-C-L-E---The--TV---1964--prop-33705.html&lt;br /&gt;
&lt;br /&gt;
== New version of M3 carbine Image ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_carbine.jpg|thumb|none|500px|M3 Carbine .30 Carbine ]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Kin93|Kin93]] 12:12, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Dear Lord, what were they on when they thought this thing up, acid? PCP? Crack? I mean who would not look at this and go, &amp;quot;What the Hell do You do with this thing, guide airplanes?&amp;quot; Why would the U.S. Military take this seriously for even half-a-second? - [[User:Kilgore|Kilgore]] 02:27, 2 September 2010 (UTC)&lt;br /&gt;
::Yeah, and you're using modern sensibilities in your comment. ;) Pal, this is 1940s technology!  LOL! Of course it's ungainly, clunky and really ugly.  When the powers that be try to create new things, a lot of them will be epic fail.  The IR sniper sighting system for this  rifle, however, was the basis for newer and newer night vision devices throughout the decades.  Ever saw what the first CARS were like, before the Model T?[[User:MoviePropMaster2008|MoviePropMaster2008]] 02:38, 2 September 2010 (UTC)&lt;br /&gt;
::I understand. A few years ago I found an M1 Garand with this kind of scope mounted to it (it was from the late 50's and both the rifle and scope were beat to hell).&lt;br /&gt;
&lt;br /&gt;
== En Bloc magazine? ==&lt;br /&gt;
&lt;br /&gt;
My friend said earlier versions had en bloc magazines with a clip ejector like the Garand, is there any truth to this at all? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 21:04, 13 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=325863</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=325863"/>
		<updated>2010-09-09T01:37:05Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Stoner 63? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
&lt;br /&gt;
It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
&lt;br /&gt;
An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
&lt;br /&gt;
At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
&lt;br /&gt;
Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
&lt;br /&gt;
:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
&lt;br /&gt;
==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
&lt;br /&gt;
I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
&lt;br /&gt;
::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==zombie mode==&lt;br /&gt;
&lt;br /&gt;
will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully not copying spec ops.....&lt;br /&gt;
&lt;br /&gt;
Maybe it's aliens.&lt;br /&gt;
&lt;br /&gt;
Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
&lt;br /&gt;
Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
&lt;br /&gt;
==add m16 to page==&lt;br /&gt;
&lt;br /&gt;
It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
&lt;br /&gt;
Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''M16 is in.'''===&lt;br /&gt;
&lt;br /&gt;
I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
&lt;br /&gt;
Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
&lt;br /&gt;
==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
&lt;br /&gt;
AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
&lt;br /&gt;
-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
&lt;br /&gt;
Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
&lt;br /&gt;
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
&lt;br /&gt;
Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
&lt;br /&gt;
== AUG sans grip ==&lt;br /&gt;
&lt;br /&gt;
What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
&lt;br /&gt;
::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
&lt;br /&gt;
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
&lt;br /&gt;
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
&lt;br /&gt;
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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== .357 ==&lt;br /&gt;
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A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
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Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
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Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
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Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
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:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Any links to zombies?&lt;br /&gt;
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== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
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Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
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Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
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:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
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== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
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This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
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It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
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== G11 ==&lt;br /&gt;
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Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
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:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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== XM214 Microgun ==&lt;br /&gt;
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Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
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:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
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I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
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== New weapons! ==&lt;br /&gt;
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Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
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Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
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It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
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: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
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:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
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We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
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:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
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I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
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:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
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I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
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:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
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I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
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:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
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==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
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In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
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watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
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For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
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So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
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For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
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Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
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Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
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.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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== New pics ==&lt;br /&gt;
&lt;br /&gt;
IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
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Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
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A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
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== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
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It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
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I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
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I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
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Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
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== AI Arctic Warfare ==&lt;br /&gt;
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Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
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You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
&lt;br /&gt;
:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
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::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
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You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
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Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
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== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
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Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
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:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
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:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
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== AKS-74U? ==&lt;br /&gt;
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Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
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It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
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This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
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Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
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Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
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== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
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You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
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== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
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:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
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:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
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== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
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Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
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Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
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M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
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I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
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:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
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::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
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: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
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== Seriously.... == &lt;br /&gt;
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This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
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: If you say so.&lt;br /&gt;
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Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
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Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
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:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
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Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
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Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
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== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
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'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
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: ...a little excited there, bro?&lt;br /&gt;
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From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
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== Enfield ==&lt;br /&gt;
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Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
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:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
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:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
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::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
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Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
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If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
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It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
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I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
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You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
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Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
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It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
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Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
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Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
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== Burst M16? ==&lt;br /&gt;
&lt;br /&gt;
When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
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:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
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Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
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:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
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And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
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On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
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A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
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I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
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First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
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:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
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:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
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Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
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Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
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== Another video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
&lt;br /&gt;
You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
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:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question about guns ==&lt;br /&gt;
&lt;br /&gt;
Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
&lt;br /&gt;
I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
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K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
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We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
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: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
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::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
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I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
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:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
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Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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could it be a galil&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=325862</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=325862"/>
		<updated>2010-09-09T01:32:59Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Stoner 63? */&lt;/p&gt;
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&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
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It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
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An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
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At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
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will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
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-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
(UTC)&lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
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What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
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Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
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:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
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Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
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What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
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::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
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::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
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The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
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I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
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......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
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If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
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: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
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ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
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== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
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- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
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- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
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The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
&lt;br /&gt;
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
&lt;br /&gt;
I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
&lt;br /&gt;
I'm sorry but that sounded a little gay.&lt;br /&gt;
&lt;br /&gt;
== .357 ==&lt;br /&gt;
&lt;br /&gt;
A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
&lt;br /&gt;
Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
&lt;br /&gt;
Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
&lt;br /&gt;
It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
&lt;br /&gt;
Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
&lt;br /&gt;
At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
&lt;br /&gt;
[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
&lt;br /&gt;
Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
&lt;br /&gt;
:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
&lt;br /&gt;
I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bad Feeling ==&lt;br /&gt;
&lt;br /&gt;
After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
&lt;br /&gt;
It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
&lt;br /&gt;
:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
&lt;br /&gt;
:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Any links to zombies?&lt;br /&gt;
&lt;br /&gt;
== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
&lt;br /&gt;
Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
&lt;br /&gt;
:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
&lt;br /&gt;
This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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== XM214 Microgun ==&lt;br /&gt;
&lt;br /&gt;
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
&lt;br /&gt;
:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
&lt;br /&gt;
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
&lt;br /&gt;
I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
&lt;br /&gt;
:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
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I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
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:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
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I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
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:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
&lt;br /&gt;
==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
&lt;br /&gt;
Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
&lt;br /&gt;
Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
&lt;br /&gt;
No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
&lt;br /&gt;
I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snub Nose ==&lt;br /&gt;
&lt;br /&gt;
I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
&lt;br /&gt;
I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anachronisms ==&lt;br /&gt;
&lt;br /&gt;
Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
&lt;br /&gt;
The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragunov? ==&lt;br /&gt;
&lt;br /&gt;
In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
&lt;br /&gt;
watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the action diver had one, too&lt;br /&gt;
&lt;br /&gt;
== R/C car ==&lt;br /&gt;
&lt;br /&gt;
For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
&lt;br /&gt;
Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Retarded gimmick is retarded.&lt;br /&gt;
&lt;br /&gt;
== Some prototypes photos ==&lt;br /&gt;
&lt;br /&gt;
So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
&lt;br /&gt;
For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
&lt;br /&gt;
Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
&lt;br /&gt;
And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
&lt;br /&gt;
Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
&lt;br /&gt;
Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time period and Guns==&lt;br /&gt;
&lt;br /&gt;
There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
&lt;br /&gt;
== The Best Thing About Black Ops..... ==&lt;br /&gt;
&lt;br /&gt;
.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New pics ==&lt;br /&gt;
&lt;br /&gt;
IGN has some new BO pics:&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Theeeere's that forward grip on the AUG.&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
&lt;br /&gt;
A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
&lt;br /&gt;
I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
&lt;br /&gt;
== AI Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
&lt;br /&gt;
You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
&lt;br /&gt;
:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
&lt;br /&gt;
::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
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You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
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Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
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== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
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Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
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:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
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== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
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Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
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Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
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You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
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:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
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:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
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== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
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I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
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:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
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::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
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Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
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Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
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:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
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Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
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Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
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From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
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:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
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:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
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::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
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Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
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If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
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It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
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I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
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You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
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Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
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It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
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Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
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Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
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== Burst M16? ==&lt;br /&gt;
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When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
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:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
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Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
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:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
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On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
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A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
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I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
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First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
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:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
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:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
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Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
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Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
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== Another video ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
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You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
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:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
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== A Question about guns ==&lt;br /&gt;
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Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
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I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
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K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
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We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
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: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
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: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
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::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
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I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
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:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
&lt;br /&gt;
Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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could it be a galil&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=325386</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=325386"/>
		<updated>2010-09-08T02:11:20Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Unknown SMG */&lt;/p&gt;
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&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
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It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
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An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
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At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
&lt;br /&gt;
==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
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will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
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-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
&lt;br /&gt;
Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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== good decision ==&lt;br /&gt;
&lt;br /&gt;
As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
&lt;br /&gt;
* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Time travel (well that would explain it) ==&lt;br /&gt;
&lt;br /&gt;
[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
&lt;br /&gt;
Damn straight.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
== Prototypes ==&lt;br /&gt;
&lt;br /&gt;
Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
&lt;br /&gt;
Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
&lt;br /&gt;
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
&lt;br /&gt;
Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
&lt;br /&gt;
== AUG sans grip ==&lt;br /&gt;
&lt;br /&gt;
What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
&lt;br /&gt;
::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
&lt;br /&gt;
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
&lt;br /&gt;
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
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:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
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The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Still a little chance ==&lt;br /&gt;
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Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
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== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
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Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
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The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
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vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
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== SPAS 12 Folded Stock ==&lt;br /&gt;
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All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
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Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
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At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
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At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
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I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
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== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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== .357 ==&lt;br /&gt;
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A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
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Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
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Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
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Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
&lt;br /&gt;
:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Any links to zombies?&lt;br /&gt;
&lt;br /&gt;
== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
&lt;br /&gt;
Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
&lt;br /&gt;
:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
&lt;br /&gt;
This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM214 Microgun ==&lt;br /&gt;
&lt;br /&gt;
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
&lt;br /&gt;
agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
&lt;br /&gt;
:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
&lt;br /&gt;
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
&lt;br /&gt;
I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
&lt;br /&gt;
:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
&lt;br /&gt;
I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
&lt;br /&gt;
I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
&lt;br /&gt;
:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Or not.&lt;br /&gt;
&lt;br /&gt;
Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
&lt;br /&gt;
It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
&lt;br /&gt;
So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
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==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
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In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
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watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
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For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
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So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
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For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
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Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
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Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
&lt;br /&gt;
.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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== New pics ==&lt;br /&gt;
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IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
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Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
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A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
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== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
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It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
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I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
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==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
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I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
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I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
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Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
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== AI Arctic Warfare ==&lt;br /&gt;
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Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
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You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
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:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
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::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
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You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Burst M16? ==&lt;br /&gt;
&lt;br /&gt;
When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
&lt;br /&gt;
A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
&lt;br /&gt;
You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question about guns ==&lt;br /&gt;
&lt;br /&gt;
Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
&lt;br /&gt;
I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
&lt;br /&gt;
K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
&lt;br /&gt;
:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
&lt;br /&gt;
The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
&lt;br /&gt;
:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
&lt;br /&gt;
::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Opinions on the game so far ? ==&lt;br /&gt;
&lt;br /&gt;
I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PM-63? ==&lt;br /&gt;
&lt;br /&gt;
Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stoner 63? ==&lt;br /&gt;
&lt;br /&gt;
Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
could it be a galil&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=324660</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=324660"/>
		<updated>2010-09-06T15:22:24Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Over and Under Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|350px|right|'''''Call of Duty: Black Ops''' (2010)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them. It should also note the M16A2 and XM177 rifles that are cross-slung on his back.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier weilding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;.357 Magnum&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, most likely needs to be unlocked. Can be seen in a players arsenal in the new Multiplayer Teaser Trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand.]]&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant.]]&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
[[Image:CODBO-PMicon.jpg|thumb|none|550px|Makarov PM on the weapon pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asp.jpg|thumb|none|450px|ASP pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .38 ACP]]&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. First MP5k Prototype with wooden foregrip was developed in 1976, altough it may be discussed that simple modification like shortening barrel and adding wooden foregrip may be soldiers custom work, not serious HK development.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. Missing folding stock for some reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|400px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa vz. 61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa vz. 61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in multiplayer footage. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin, 5.56x45mm.]]&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|Idle]]&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Sights]]&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|Reload]]&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47. Magazine isnt curved enough for 7.62mm, so it cant be AK-47. It may be chambered in 5.45x39mm, so it may be based on WASR-2 ('' Most probably - 1,one of few AK variants that have been allowed to be imported into United States and 2,Stock shape and few little details look ektremely similiar to WASR'' ) or similiar AK clone. It has been discuissed that this may be even [[AK-74|AK-74 prototype]] - ''basically just AK-47 rechambered in 5.45x39''.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:CODBO-AK47-3.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; in FPS view.]]&lt;br /&gt;
[[Image:CODBO-AK47.jpg|thumb|none|550px|The iron sights of &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
[[Image:CODBO-AK47-2.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; reloading animation. Mind the head of the guy standing up]]&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg|thumb|none|400px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
A [[AKS-74U]] is seen in the hands of one of the soldiers in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] is seen in Gamescom 2010 .&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded foward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without vertgrip in hands of unknown character.]]&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm. This is supposed to be the AR-15 Carbine in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed AR-15 Carbine with reflex sight.]]&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|AR-15 with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variantion. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The [[M16]] can be seen few times in Insight video.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new nultiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintain it's own regular M14 design.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg].&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. There is no word as to which variant is actually in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal.&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by American soldiers in 1968, it did not actually enter production until 1979.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 Trench Gun ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 Trench Gun]] with a little bit different design, can be seen in the new multiplayer 'Wager Match' interview video.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 Gauge]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
[[Image:CODBO-KS23-3.jpg|thumb|none|550px|The FPS view of the KS-23.]]&lt;br /&gt;
[[Image:BLACKOPSKS23IS.JPG|thumb|none|550px|The Iron Sights. Note wood stock, indicating that this '''isnt''' folding stock variant]]&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Olympia ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears in the teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Mechine&amp;quot; been fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for second in newest trailer. That is interesting and it assuring that game will have to do something with JFK´s assassination.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH, M235 Incendiary TPA]]&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg].&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade launcher, 40mm]]&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s. Such systems were used in Vietnam and are one of the few things in the game that are historically accurate. &lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=324658</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=324658"/>
		<updated>2010-09-06T15:19:26Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Unknown SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
&lt;br /&gt;
It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
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An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
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At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
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will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
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-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
&lt;br /&gt;
== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
&lt;br /&gt;
Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
&lt;br /&gt;
What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
&lt;br /&gt;
* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
&lt;br /&gt;
[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
&lt;br /&gt;
Damn straight.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
&lt;br /&gt;
Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
&lt;br /&gt;
Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
&lt;br /&gt;
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
&lt;br /&gt;
Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
&lt;br /&gt;
What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
&lt;br /&gt;
::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
&lt;br /&gt;
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
&lt;br /&gt;
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
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ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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==Not being able to go past vietnam?==&lt;br /&gt;
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What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
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[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
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== Why did someone add possible weapons? ==&lt;br /&gt;
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Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
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: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
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:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
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:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
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The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Still a little chance ==&lt;br /&gt;
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Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
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== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
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Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
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The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
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vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
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== SPAS 12 Folded Stock ==&lt;br /&gt;
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All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
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Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
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At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
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At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
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I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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== .357 ==&lt;br /&gt;
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A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
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Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
&lt;br /&gt;
Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
&lt;br /&gt;
After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Linked to World at War ==&lt;br /&gt;
&lt;br /&gt;
It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
&lt;br /&gt;
:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
&lt;br /&gt;
:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Any links to zombies?&lt;br /&gt;
&lt;br /&gt;
== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
&lt;br /&gt;
Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
&lt;br /&gt;
:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
&lt;br /&gt;
This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM214 Microgun ==&lt;br /&gt;
&lt;br /&gt;
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
&lt;br /&gt;
agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
&lt;br /&gt;
:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
&lt;br /&gt;
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
&lt;br /&gt;
I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
&lt;br /&gt;
:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
&lt;br /&gt;
I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
&lt;br /&gt;
I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
&lt;br /&gt;
:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Or not.&lt;br /&gt;
&lt;br /&gt;
Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
&lt;br /&gt;
It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
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==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
&lt;br /&gt;
In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
&lt;br /&gt;
watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
&lt;br /&gt;
For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
&lt;br /&gt;
So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
&lt;br /&gt;
For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
&lt;br /&gt;
Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
&lt;br /&gt;
Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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&lt;br /&gt;
==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
&lt;br /&gt;
.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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== New pics ==&lt;br /&gt;
&lt;br /&gt;
IGN has some new BO pics:&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
&lt;br /&gt;
A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
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== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
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It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
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I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
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Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
&lt;br /&gt;
== AI Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
&lt;br /&gt;
You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
&lt;br /&gt;
:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
&lt;br /&gt;
::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
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Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
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I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
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:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
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Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
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:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Burst M16? ==&lt;br /&gt;
&lt;br /&gt;
When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
&lt;br /&gt;
A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
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:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
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:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
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Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
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Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
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== Another video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
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You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question about guns ==&lt;br /&gt;
&lt;br /&gt;
Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
&lt;br /&gt;
I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
&lt;br /&gt;
K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
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We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
&lt;br /&gt;
::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
&lt;br /&gt;
I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
&lt;br /&gt;
Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=324656</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=324656"/>
		<updated>2010-09-06T15:17:05Z</updated>

		<summary type="html">&lt;p&gt;That's One Angry Duck: /* Unknown SMG */&lt;/p&gt;
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&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
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It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
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An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
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At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
&lt;br /&gt;
::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
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will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
&lt;br /&gt;
-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
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What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
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Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
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:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
&lt;br /&gt;
Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
&lt;br /&gt;
== AUG sans grip ==&lt;br /&gt;
&lt;br /&gt;
What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
&lt;br /&gt;
::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
&lt;br /&gt;
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
&lt;br /&gt;
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
&lt;br /&gt;
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
&lt;br /&gt;
I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
&lt;br /&gt;
I'm sorry but that sounded a little gay.&lt;br /&gt;
&lt;br /&gt;
== .357 ==&lt;br /&gt;
&lt;br /&gt;
A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
&lt;br /&gt;
Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
&lt;br /&gt;
Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
&lt;br /&gt;
It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
&lt;br /&gt;
Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
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:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Any links to zombies?&lt;br /&gt;
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== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
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Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
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Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
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:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
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== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
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This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
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It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
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== G11 ==&lt;br /&gt;
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Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
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:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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== XM214 Microgun ==&lt;br /&gt;
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Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
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:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
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I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
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== New weapons! ==&lt;br /&gt;
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Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
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Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
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It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
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: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
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:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
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We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
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:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
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I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
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:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
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I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
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:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
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I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
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:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
&lt;br /&gt;
I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
&lt;br /&gt;
=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
&lt;br /&gt;
Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
&lt;br /&gt;
== The COD wiki ==&lt;br /&gt;
&lt;br /&gt;
I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
&lt;br /&gt;
==Those are definitely explosive tips==&lt;br /&gt;
&lt;br /&gt;
The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
&lt;br /&gt;
==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
&lt;br /&gt;
Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
&lt;br /&gt;
Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
&lt;br /&gt;
I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
&lt;br /&gt;
I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
&lt;br /&gt;
Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
&lt;br /&gt;
In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
&lt;br /&gt;
watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
&lt;br /&gt;
For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
&lt;br /&gt;
== Some prototypes photos ==&lt;br /&gt;
&lt;br /&gt;
So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
&lt;br /&gt;
For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
&lt;br /&gt;
Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
&lt;br /&gt;
Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
&lt;br /&gt;
.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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== New pics ==&lt;br /&gt;
&lt;br /&gt;
IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Theeeere's that forward grip on the AUG.&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
&lt;br /&gt;
A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
&lt;br /&gt;
I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
&lt;br /&gt;
== AI Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
&lt;br /&gt;
You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
&lt;br /&gt;
:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
&lt;br /&gt;
::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
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Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
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Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
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LMG: HK21, RPK, M60&lt;br /&gt;
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Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
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Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
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Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
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M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
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:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
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I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
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EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
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:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
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::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
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: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
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== Seriously.... == &lt;br /&gt;
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This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
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: If you say so.&lt;br /&gt;
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Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
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Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
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:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
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Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
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Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
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== Iron sights ==&lt;br /&gt;
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Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
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'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
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: ...a little excited there, bro?&lt;br /&gt;
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From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
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== Enfield ==&lt;br /&gt;
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Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
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:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
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:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
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::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
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Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
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If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
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It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
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I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
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You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
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Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
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It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
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Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
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Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
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== Burst M16? ==&lt;br /&gt;
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When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
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:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
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Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
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:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
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And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
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On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
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A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
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I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
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First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
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:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
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:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
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Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
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Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
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== Another video ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
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You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
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:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
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== A Question about guns ==&lt;br /&gt;
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Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
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I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
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K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
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We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
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: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
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: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
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Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
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::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
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I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
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:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL. The models in the picture do look a bit spiced up, but either way it's what they are and what they're gonna be called in-game so get used to it. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:17, 6 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That's One Angry Duck</name></author>
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