<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tamarin88</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tamarin88"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Tamarin88"/>
	<updated>2026-06-08T16:28:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_End_of_Evangelion&amp;diff=1605000</id>
		<title>The End of Evangelion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_End_of_Evangelion&amp;diff=1605000"/>
		<updated>2023-08-23T13:41:42Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: Undo revision 1601733 by Misatousp40s&amp;amp;w (talk)This is not speculation, concept art for the film explicitly shows it as being .45 ACP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EOE DVD.jpg|thumb|right|350px|''The End of Evangelion'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Film Title|The End of Evangelion}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==CZ-75B==&lt;br /&gt;
Gendo Ikari pulls a [[CZ-75B]] on Ritsuko during their final confrontation.&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[File:EOEM 08.jpg|thumb|none|600px|''&amp;quot;Ritsuko Akagi, the truth is...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen widely within NERV, likely as a standard sidearm for NERV security forces, including computer technicians First Lieutenants Makoto Hyuga and Shigeru Aoba, the latter handing one (or possibly his own) to Maya Ibuki.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (Generation 1) - 9x19mm]]&lt;br /&gt;
[[Image:Hyugagun2.jpg|thumb|none|600px|Hyuga keeps his Glock 17 in his desk. Note that there is only one spare magazine due to “defence budget cuts”. It seems that someone thinks stocking up on ammunition is a waste of funds.]]&lt;br /&gt;
[[File:EOEM 09.jpg|thumb|none|600px| ''We’re at a disadvantage. We don’t have decent anti-personnel defences.'' &amp;lt;br&amp;gt; Hyuga checks his Glock 17.]]&lt;br /&gt;
[[File:EOEM 20.jpg|thumb|none|600px|Hyuga holds his Glock 17 as he prepares to defend himself and his comrades.]]&lt;br /&gt;
[[Image:Aoba2.jpg|thumb|none|600px|'''Shigeru Aoba:''' ''Release the safety.'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''I can't! I just can't shoot this thing, Aoba!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Of course you can! You've had basic training!'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''But I shot at targets, not at other human beings!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Idiot! You kill or you die!'' &amp;lt;br&amp;gt; Ibuki reluctantly holds a Glock 17 given by Aoba.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
NERV officer Major Misato Katsuragi uses a [[Heckler &amp;amp; Koch USP]] as her personal sidearm in the film to defend Tokyo 3’s NERV Headquarters. In the series her USP is chambered in .40 S&amp;amp;W, but in concept art and for the film shows it as being chambered in .45 ACP.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MisatosHKUSP7.jpg|thumb|none|600px|Misato pulls out her USP45 after receiving word that Japanese Strategic Self-Defense Force soldiers have started their raid on Tokyo-3. The slightly longer slide/barrel, rail under the dust cover and the various safeties are visible.]]&lt;br /&gt;
[[Image:MisatosHKUSP3.jpg|thumb|none|600px|The grip and magazine of Misato’s USP45. The magazine floor ramp and slightly longer grip are traits of the .45 model.]]&lt;br /&gt;
[[Image:MisatosHKUSP6.jpg|thumb|none|600px|Misato checks the magazine in her USP which shows the wide magazine for .45 ACP and rather small round count witness holes.]]&lt;br /&gt;
[[Image:Eoe-usproundchamber.jpg|thumb|none|600px|Misato pulls the USP slide to chamber a round.]]&lt;br /&gt;
[[File:EOEM 07.jpg|thumb|none|600px|''Nothing personal here either.'' &amp;lt;br&amp;gt; Misato holds her USP under a JSSDF soldier’s chin.]]&lt;br /&gt;
[[File:Evangelion chronicles usp 45 translated.jpg|thumb|none|400px|Evangelion Chronicle infers the USP is chambered for .45 ACP based on its reputation as a 'manstopper' round, however there is no supporting evidence for this claim. Evangelion Chronicle is ultimately a third tier canon source]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power MK III==&lt;br /&gt;
The [[Browning Hi-Power]] is the standard-issue sidearm used by the JSSDF being seen holstered and drawn. In the manga, some JSSDF soldiers carried the [[Walther P99]] pistol.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EOEM 06.jpg|thumb|600px|none|JSSDF commandos invading NERV HQ armed with HK G11s rifles and Browning Hi-Power pistols. Note the pistol carried by the soldier on the right lacks a sight hump (seen on Inglis Hi Powers), and has a flat top slide.]]&lt;br /&gt;
[[Image:Jssdfhk1.jpg|thumb|none|600px|A Browning Hi Power is seen in the JSSDF soldier’s holster on the left. Unlike the soldier with the pistol drawn, this soldier’s pistol is better detailed showing the Hi Power’s top slide line ramp with the non raised rear sight and black plastic contoured grips.]]&lt;br /&gt;
[[File:EOEM 04.jpg|thumb|none|600px|Two JSSDF soldiers battling through the corridors of Nerv HQ armed with Browning pistols.]]&lt;br /&gt;
[[File:EOEM 03.jpg|thumb|none|600px|The JSSDF soldier crouching has a Hi Power holstered on his belt behind him. The black contoured grips are better visible here.]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
Along with the standard Browning Hi Power, a Canadian [[Inglis Hi-Power]] is drawn by a JSSDF soldier attempting to eliminate Shinji Ikari. It can be identified as such by its distinctive rear sight. In the manga, this same JSSDF soldier draws a Gen 2 Glock 17.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:NGE-HIPOW-1.jpg|thumb|none|600px| ''Sorry kid, nothing personal.'' &amp;lt;br&amp;gt; A JSSDF soldier puts an Inglis Hi-Power to Shinji's head. The humped rear sight indicative of an Ingis-made pistol can clearly be seen as well as the gun’s brown flat grips.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==R-92==&lt;br /&gt;
Ritsuko Akagi uses a [[R-92|R-92 revolver]], which she hides in the pocket of her lab coat during her confrontation with Gendo inside Terminal Dogma.&lt;br /&gt;
[[Image:R92revolver.jpg|thumb|none|350px|R-92 revolver - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Ritsukosrev2.jpg|thumb|none|600px|Ritsuko draws her R-92 from her lab coat.]]&lt;br /&gt;
[[Image:Ritsukosrev1.jpg|thumb|none|600px|Ritsuko aims her R-92.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Hybrid Submachine Gun==&lt;br /&gt;
According to Evangelion Chronicle #22, Aoba's personal submachine gun is a hybrid consisting of parts from a [[Steyr MPi 69]] and the Russian [[AEK-919K Kashtan]]. While normally only NERV guards are armed with submachine guns and normal technicians and computer operators are only armed with Glock 17s, command center computer operator Lt. Aoba either manages to get his hands on one or kept one stored in his desk for just such an eventuality.&lt;br /&gt;
[[File:AEK_919_all.jpg|thumb|400px|none|AEK-919s of first (1994), second (1995), and third (1999) generations - 9x18mm Makarov]]&lt;br /&gt;
[[File:Steyr MPi69 SMG.jpg|thumb|none|400px|Steyr MPi69 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:EOEM 10.jpg|thumb|none|600px| ''Just basic counter-terrorism stuff.'' &amp;lt;br&amp;gt; Shigeru Aoba brings out his hybrid SMG, additional with two stick magazines on his computer chair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Aoba2.jpg|thumb|none|600px|Shigeru Aoba holds his hybrid SMG after handing Maya Ibuki a Glock 17 to defend herself with.]]&lt;br /&gt;
[[Image:Aoba3.jpg|thumb|none|600px|Aoba takes shelter behind his desk to dodge incoming fire while reloading his SMG.]]&lt;br /&gt;
[[Image:Aoba4.jpg|thumb|none|600px|Aoba holds his SMG up as all the computer technicians monitor Asuka in Eva-02.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
NERV security forces use the [[IMI Uzi]] as their standard-issue weapon.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|350px|IMI Uzi with folding stock - 9x19mm]]&lt;br /&gt;
[[Image:Nervguards1.jpg|thumb|none|600px|A NERV guard holding a Uzi submachine gun gets “stabbed in the back” from a Government JSSDF soldier who somehow managed to sneak up on the guard without being detected.]]&lt;br /&gt;
[[Image:Nervguards2.jpg|thumb|none|600px|NERV guards armed with Uzis as they communicate in confusion.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G11==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is the standard weapon of Japanese Strategic Self Defence Force soldiers when given the order to raid the NERV Headquarters in Tokyo-3. The G11's caseless ammunition is accurately depicted, as the JSSDF's G11s never eject casings (as opposed to their Hi-Powers, which do); its reciprocating magazine, on the other hand, is not.&lt;br /&gt;
[[Image:G11proto13.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 Prototype 13 - 4.73x33mm]]&lt;br /&gt;
[[Image:Jssdfhk1.jpg|thumb|none|600px|Waves of JSSDF soldiers armed with HK G11s invade NERV HQ.]]&lt;br /&gt;
[[File:EOEM 04.jpg|thumb|none|600px|A JSSDF soldier battling through the corridors of NERV HQ with a HK G11. Note that the animators appear to have mistook the G11's magazine for a fixed part of the gun and drawn it flush with the rest of the gun.]]&lt;br /&gt;
[[File:EOEM 02.jpg|thumb|none|600px|A JSSDF soldier shoots wires on a panel with his HK G11.]]&lt;br /&gt;
[[File:EOEM 01.jpg|thumb|none|600px|Two JSSDF soldiers shoot at Misato with their HK G11s.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MAS NF-1==&lt;br /&gt;
The [[MAS AA-52|MAS NF-1]], which is a variant of the AA-52 machine gun mounted on French-made military vehicles, is seen mounted in a co-axial position on JSSDF AMX-10RCs as they lay a bombardment on Nerv HQ in the beginning of the movie.&lt;br /&gt;
[[File:AA-52 coaxial MG.jpg|thumb|none|450px|MAS AA-52 in coaxial configuration - 7.5x54mm French]]&lt;br /&gt;
[[File:EoE AMX-10RC.jpg|thumb|none|600px|JSSDF AMX-10RCs prepare to open fire at Nerv HQ from the mountain road in ''End of Evangelion''.]]&lt;br /&gt;
&lt;br /&gt;
==Sumitomo M2==&lt;br /&gt;
JSSDF Mitsubishi Type 74 MBTs are armed with the [[Browning M2|Sumitomo M2]], the licensed-made version of the Browning M2 as the secondary weapon.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG. The Sumitomo M2HB is a license-made version of the Browning M2HB for Japanese use only.]]&lt;br /&gt;
[[File:EOEM 19.jpg|thumb|none|600px|A JSSDF-manned Type 74 mobilizes on the highway towards Tokyo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Sumitomo Type 74==&lt;br /&gt;
The [[Sumitomo NTK-62|Sumitomo Type 74]], the co-axial machine gun version of the Sumitomo Type 62 GPMG, is mounted on Type 74 MBTs in a co-axial position.&lt;br /&gt;
[[Image:Type74MG.jpg|thumb|none|400px|Vehicle-mounted Type 74 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EOEM 19.jpg|thumb|none|600px|A JSSDF-manned Type 74 mobilizes on the highway towards Tokyo 3.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
==IHI Aerospace 110mm LAM==&lt;br /&gt;
JSSDF soldiers use [[Panzerfaust 3|IHI Aerospace 110mm LAM]]s while infiltrating Nerv headquarters.&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:EOEM 05.jpg|thumb|none|600px|A JSSDF soldier in Nerv HQ's basement parking lot fires an IHI Aerospace 110mm LAM.]]&lt;br /&gt;
[[Image:Eoe P3.jpg|thumb|none|600px|A JSSDF soldier on the left is armed with a 110mm LAM moments after firing it at the anti-blast door Misato and Shinji used to get in the cage elevator.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==M2 Flame Thrower==&lt;br /&gt;
A JSSDF soldier uses a [[M2 Flamethrower]] to flush-out and kills Nerv personnel.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[File:EOEM 03.jpg|thumb|none|600px|''&amp;quot;Hit 'em again!&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==M269 Launcher Loader Module==&lt;br /&gt;
JSSDF-maned MLRS use them when they take on Asuka's Unit 02 as it's deployed against the invasion.&lt;br /&gt;
[[File:M270 MLRS M269 Launcher Loader Module .jpg|thumb|400px|none| M269 Launcher Loader Module mounted on an M270 MLRS - 227mm]]&lt;br /&gt;
[[File:EOEM 22.jpg|thumb|none|600px|JSSDF MLRS open fire on Asuka's Unit 02 after confirming a visual.]]&lt;br /&gt;
&lt;br /&gt;
{{Neon Genesis Evangelion Series}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:End of Evangelion, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Train_Simulator_Classic&amp;diff=1587636</id>
		<title>Train Simulator Classic</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Train_Simulator_Classic&amp;diff=1587636"/>
		<updated>2023-07-02T15:19:27Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Train Simulator Classic&lt;br /&gt;
|picture=tsc-steamcover2023.jpg&lt;br /&gt;
|caption=''Steam Artwork''&lt;br /&gt;
|date=June 12, 2009&lt;br /&gt;
|developer=Dovetail Games&lt;br /&gt;
|publisher=Dovetail Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Train Simulator Classic''''' is a train simulation game developed and published by Dovetail Games.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Train Simulator Classic is (in)famous for its large amount of DLC. Some of these DLCs feature military equipment. Because of the large number of DLCs, and the lack of weapons in the &amp;quot;base game&amp;quot;, the weapons on this page are sorted by DLC instead of type.&lt;br /&gt;
&lt;br /&gt;
Note that some of the DLCs on this page were developed by third-party developers and only published by Dovetail Games.&lt;br /&gt;
&lt;br /&gt;
=UK Military Wagon Pack Add-On=&lt;br /&gt;
The '''''UK Military Wagon Pack Add-On''''' was developed by Just Trains and published by Dovetail Games on April 29th, 2020. As the name suggests, it includes modern British military transport wagons with appropriate loads.&lt;br /&gt;
&lt;br /&gt;
==L94A1==&lt;br /&gt;
One of the loads is an FV510 Warrior, with coaxial [[L94A1 chain gun]].&lt;br /&gt;
[[File:L94A1.jpg|thumb|400px|none|L94A1 chain gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tsc-ukmilwagonpack-warrior.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
=USATC S160 Loco Add-On=&lt;br /&gt;
The '''''USATC S160 Loco Add-On''''' was developed by Victory Works and published by Dovetail Games on June 7th, 2016. The USATC S160 was a freight locomotive built in the US during World War II for supply to allied countries in Europe and Asia. Unsurprisingly given the locomotive's history, the addon features freight cars with a variety of military-themed loads.&lt;br /&gt;
&lt;br /&gt;
==76 mm divisional gun M1942 (ZiS-3)==&lt;br /&gt;
The [[76 mm divisional gun M1942 (ZiS-3)]] is one of the available loads.  &lt;br /&gt;
[[File:ZiS3 nn.jpg|thumb|none|400px|M1942 divisional gun (ZiS-3) - 76mm]]&lt;br /&gt;
[[File:Tsc-s160-zis-3.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
One of the loads is a Cromwell tank, with mounted [[Besa machine gun]].&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Tsc-s160-cromwell.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One of the loads is a M10 tank destroyer, with mounted [[Browning M2HB]] heavy machine gun. &lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Tsc-s160-m10.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Both the T-34/76 and T-34/85 tanks appear as loads, both with hull-mounted [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:Tsc-s160-t34-76.jpg|thumb|none|700px|The T-34/76 tank.]]&lt;br /&gt;
[[File:Tsc-s160-t34-85.jpg|thumb|none|700px|The T-34/85 tank.]]&lt;br /&gt;
&lt;br /&gt;
==Reibel machine gun==&lt;br /&gt;
One of the loads is a Char B1 tank, with mounted [[Reibel Machine Gun]].&lt;br /&gt;
[[Image:Mitrailleuse mle 31.jpg|thumb|none|400px|Reibel machine gun - 7.5x54 French]]&lt;br /&gt;
[[File:Tsc-s160-char-b1.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
=US Military Flat Car Pack=&lt;br /&gt;
The '''''US Military Flat Car Pack''''' was developed and published by Dovetail Games and released in February 2016 as a free add-on to all owners of the Sherman Hill route DLC. As the name suggests, it includes modern American flat cars with military loads.&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Both Humvees and MRAPs appear as loads, both with mounted [[Browning M2HB]] machine guns.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Tsc-upflatcarpack-humvee.jpg|thumb|none|700px|The Humvee.]]&lt;br /&gt;
[[File:Tsc-upflatcarpack-mrap.jpg|thumb|none|700px|The MRAP.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chain Gun==&lt;br /&gt;
The third available load is the Bradley IFV, with [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25mm]]&lt;br /&gt;
[[File:Tsc-upflatcarpack-bradley.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-upflatcarpack-bradley.jpg&amp;diff=1587635</id>
		<title>File:Tsc-upflatcarpack-bradley.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-upflatcarpack-bradley.jpg&amp;diff=1587635"/>
		<updated>2023-07-02T15:19:07Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-upflatcarpack-mrap.jpg&amp;diff=1587632</id>
		<title>File:Tsc-upflatcarpack-mrap.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-upflatcarpack-mrap.jpg&amp;diff=1587632"/>
		<updated>2023-07-02T15:13:30Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-upflatcarpack-humvee.jpg&amp;diff=1587631</id>
		<title>File:Tsc-upflatcarpack-humvee.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-upflatcarpack-humvee.jpg&amp;diff=1587631"/>
		<updated>2023-07-02T15:13:13Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Train_Simulator_Classic&amp;diff=1587075</id>
		<title>Train Simulator Classic</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Train_Simulator_Classic&amp;diff=1587075"/>
		<updated>2023-06-29T20:18:52Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Train Simulator Classic&lt;br /&gt;
|picture=tsc-steamcover2023.jpg&lt;br /&gt;
|caption=''Steam Artwork''&lt;br /&gt;
|date=June 12, 2009&lt;br /&gt;
|developer=Dovetail Games&lt;br /&gt;
|publisher=Dovetail Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Train Simulator Classic''''' is a train simulation game developed and published by Dovetail Games.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Train Simulator Classic is (in)famous for its large amount of DLC. Some of these DLCs feature military equipment. Because of the large number of DLCs, and the lack of weapons in the &amp;quot;base game&amp;quot;, the weapons on this page are sorted by DLC instead of type.&lt;br /&gt;
&lt;br /&gt;
Note that some of the DLCs on this page were developed by third-party developers and only published by Dovetail Games.&lt;br /&gt;
&lt;br /&gt;
=UK Military Wagon Pack Add-On=&lt;br /&gt;
The '''''UK Military Wagon Pack Add-On''''' was developed by Just Trains and published by Dovetail Games on April 29th, 2020. As the name suggests, it includes modern British military transport wagons with appropriate loads.&lt;br /&gt;
&lt;br /&gt;
==L94A1==&lt;br /&gt;
One of the loads is an FV510 Warrior, with coaxial [[L94A1 chain gun]].&lt;br /&gt;
[[File:L94A1.jpg|thumb|400px|none|L94A1 chain gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tsc-ukmilwagonpack-warrior.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
=USATC S160 Loco Add-On=&lt;br /&gt;
The '''''USATC S160 Loco Add-On''''' was developed by Victory Works and published by Dovetail Games on June 7th, 2016. The USATC S160 was a freight locomotive built in the US during World War II for supply to allied countries in Europe and Asia. Unsurprisingly given the locomotive's history, the addon features freight cars with a variety of military-themed loads.&lt;br /&gt;
&lt;br /&gt;
==76 mm divisional gun M1942 (ZiS-3)==&lt;br /&gt;
The [[76 mm divisional gun M1942 (ZiS-3)]] is one of the available loads.  &lt;br /&gt;
[[File:ZiS3 nn.jpg|thumb|none|400px|M1942 divisional gun (ZiS-3) - 76mm]]&lt;br /&gt;
[[File:Tsc-s160-zis-3.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
One of the loads is a Cromwell tank, with mounted [[Besa machine gun]].&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Tsc-s160-cromwell.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One of the loads is a M10 tank destroyer, with mounted [[Browning M2HB]] heavy machine gun. &lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Tsc-s160-m10.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Both the T-34/76 and T-34/85 tanks appear as loads, both with hull-mounted [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:Tsc-s160-t34-76.jpg|thumb|none|700px|The T-34/76 tank.]]&lt;br /&gt;
[[File:Tsc-s160-t34-85.jpg|thumb|none|700px|The T-34/85 tank.]]&lt;br /&gt;
&lt;br /&gt;
==Reibel machine gun==&lt;br /&gt;
One of the loads is a Char B1 tank, with mounted [[Reibel Machine Gun]].&lt;br /&gt;
[[Image:Mitrailleuse mle 31.jpg|thumb|none|400px|Reibel machine gun - 7.5x54 French]]&lt;br /&gt;
[[File:Tsc-s160-char-b1.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Train_Simulator_Classic&amp;diff=1587074</id>
		<title>Train Simulator Classic</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Train_Simulator_Classic&amp;diff=1587074"/>
		<updated>2023-06-29T20:16:13Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: Created page with &amp;quot;{{Infobox Video Game|{{PAGENAME}} |name=Train Simulator Classic |picture=tsc-steamcover2023.jpg |caption=''Steam Artwork'' |date=June 12, 2009 |developer=Dovetail Games |publi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Train Simulator Classic&lt;br /&gt;
|picture=tsc-steamcover2023.jpg&lt;br /&gt;
|caption=''Steam Artwork''&lt;br /&gt;
|date=June 12, 2009&lt;br /&gt;
|developer=Dovetail Games&lt;br /&gt;
|publisher=Dovetail Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Train Simulator Classic''''' is a train simulation game developed and published by Dovetail Games.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Train Simulator Classic is (in)famous for its large amount of DLC. Some of these DLCs feature military equipment. Because of the large number of DLCs, and the lack of weapons in the &amp;quot;base game&amp;quot;, the weapons on this page are sorted by DLC instead of type.&lt;br /&gt;
&lt;br /&gt;
Note that some of the DLCs on this page were developed by third-party developers and only published by Dovetail Games.&lt;br /&gt;
&lt;br /&gt;
=UK Military Wagon Pack Add-On=&lt;br /&gt;
The '''''UK Military Wagon Pack Add-On''''' was developed by Just Trains and published by Dovetail Games on April 29th, 2020. As the name suggests, it includes modern British military transport wagons with appropriate loads.&lt;br /&gt;
&lt;br /&gt;
=L94A1=&lt;br /&gt;
One of the loads is an FV510 Warrior, with coaxial [[L94A1 chain gun]].&lt;br /&gt;
[[File:L94A1.jpg|thumb|400px|none|L94A1 chain gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tsc-ukmilwagonpack-warrior.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
=USATC S160 Loco Add-On=&lt;br /&gt;
The '''''USATC S160 Loco Add-On''''' was developed by Victory Works and published by Dovetail Games on June 7th, 2016. The USATC S160 was a freight locomotive built in the US during World War II for supply to allied countries in Europe and Asia. Unsurprisingly given the locomotive's history, the addon features freight cars with a variety of military-themed loads.&lt;br /&gt;
&lt;br /&gt;
==76 mm divisional gun M1942 (ZiS-3)==&lt;br /&gt;
The [[76 mm divisional gun M1942 (ZiS-3)]] is one of the available loads.  &lt;br /&gt;
[[File:ZiS3 nn.jpg|thumb|none|400px|M1942 divisional gun (ZiS-3) - 76mm]]&lt;br /&gt;
[[File:Tsc-s160-zis-3.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
One of the loads is a Cromwell tank, with mounted [[Besa machine gun]].&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Tsc-s160-cromwell.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One of the loads is a M10 tank destroyer, with mounted [[Browning M2HB]] heavy machine gun. &lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Tsc-s160-m10.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Both the T-34/76 and T-34/85 tanks appear as loads, both with hull-mounted [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:Tsc-s160-t34-76.jpg|thumb|none|700px|The T-34/76 tank.]]&lt;br /&gt;
[[File:Tsc-s160-t34-85.jpg|thumb|none|700px|The T-34/85 tank.]]&lt;br /&gt;
&lt;br /&gt;
==Reibel machine gun==&lt;br /&gt;
One of the loads is a Char B1 tank, with mounted [[Reibel Machine Gun]].&lt;br /&gt;
[[Image:Mitrailleuse mle 31.jpg|thumb|none|400px|Reibel machine gun - 7.5x54 French]]&lt;br /&gt;
[[File:Tsc-s160-char-b1.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-steamcover2023.jpg&amp;diff=1587073</id>
		<title>File:Tsc-steamcover2023.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-steamcover2023.jpg&amp;diff=1587073"/>
		<updated>2023-06-29T20:15:48Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-ukmilwagonpack-warrior.jpg&amp;diff=1587072</id>
		<title>File:Tsc-ukmilwagonpack-warrior.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-ukmilwagonpack-warrior.jpg&amp;diff=1587072"/>
		<updated>2023-06-29T20:14:11Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-s160-zis-3.jpg&amp;diff=1587070</id>
		<title>File:Tsc-s160-zis-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-s160-zis-3.jpg&amp;diff=1587070"/>
		<updated>2023-06-29T20:08:05Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-s160-t34-85.jpg&amp;diff=1587069</id>
		<title>File:Tsc-s160-t34-85.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-s160-t34-85.jpg&amp;diff=1587069"/>
		<updated>2023-06-29T20:06:41Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-s160-t34-76.jpg&amp;diff=1587068</id>
		<title>File:Tsc-s160-t34-76.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-s160-t34-76.jpg&amp;diff=1587068"/>
		<updated>2023-06-29T20:05:58Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-s160-m10.jpg&amp;diff=1587067</id>
		<title>File:Tsc-s160-m10.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-s160-m10.jpg&amp;diff=1587067"/>
		<updated>2023-06-29T20:02:48Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-s160-cromwell.jpg&amp;diff=1587066</id>
		<title>File:Tsc-s160-cromwell.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-s160-cromwell.jpg&amp;diff=1587066"/>
		<updated>2023-06-29T19:58:50Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tsc-s160-char-b1.jpg&amp;diff=1587065</id>
		<title>File:Tsc-s160-char-b1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tsc-s160-char-b1.jpg&amp;diff=1587065"/>
		<updated>2023-06-29T19:56:38Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alien:_Isolation&amp;diff=1587062</id>
		<title>Alien: Isolation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alien:_Isolation&amp;diff=1587062"/>
		<updated>2023-06-29T19:52:44Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AlienIsolation-poster.jpg|thumb|right|300px|''Alien: Isolation'' (2014).]]&lt;br /&gt;
'''''Alien: Isolation''''' is a first-person horror/stealth game developed by Creative Assembly and published by SEGA of Europe since mid to late 2010 and was subjected to a story rewrite in the middle of 2013 following the poor reception of [[Aliens: Colonial Marines]]. It was officially announced in January of 2014 and released on October 7, 2014 for PC, Xbox 360, PS3, Xbox One and PS4, with other platforms such as OSX, Switch and mobile in later dates. Running under the proprietary Cathode engine, this game takes place sometime after the events of [[Alien]]. &lt;br /&gt;
&lt;br /&gt;
As with ''Colonial Marines'' before it, the game featured numerous DLC bonus levels that take place in most of the game's timeframe, as well as before it. Two bonus levels that used to be exclusive to the pre-order editions of the game take place in an alternate version during the events of ''Alien''. All of the DLCs do not contain any new weaponry.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Alien: Isolation'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==.357 Revolver==&lt;br /&gt;
The .357 Revolver, manufactured by the fictional Spearhead Armoury, is the only sidearm featured in the game and is frequently used by the many human survivors and security personnel aboard Sevastopol Station, most notably Axel. Right after Amanda Ripley (the player character) enters an office in the Lorenz Systech Spire, she can acquire the .357 Revolver, which can be found on a table in said office. However, while the player cannot pick up any revolvers dropped by dead humans, they can loot the corpses for ammunition (even before the revolver is acquired). &lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, the .357 Revolver is a 6-round, semi-automatic revolver chambered for the fictional .357 LR cartridge and appears to be based on both the [[Chiappa Rhino#Chiappa Rhino 50DS|Chiappa Rhino 50DS]] and [[Mateba Model 6 Unica]]. Like both revolvers, it fires from the bottom chamber of the cylinder. Depending on the shot placement, the revolver has decent stopping power against human survivors, but may struggle considerably with taking down Seegson &amp;quot;Working Joes&amp;quot; synthetics, especially the heavily armored ones wearing Hazmat suits. As with all weapons in the game, its iron sights cannot be used and the revolver cannot fatally harm the Aliens encountered in the game. Unlike most video game portrayals of revolvers, the player actually uses the ejector rod to push out the bullets rather than simply shaking the revolver's cylinder downward. In addition, the revolver is reloaded one round at the time and the player must press (or hold) the reload button for each round they wish to insert into the cylinder. However, there are several unrealistic aspects of the revolver's reload animation. First of all, the player simply ejects all the rounds from the cylinder (regardless of whether or not all of them were fired) and the unfired rounds somehow magically hop back into the player's ammo pool. Second, the rounds ejected are all spent casings, even if there were unfired rounds still left in the chamber. Finally, the player swings the cylinder shut with the flick of the wrist rather than pushing it closed with the other hand, which can cause the cylinder to be misaligned and/or the revolver to malfunction.&lt;br /&gt;
[[Image:Rhino5 Bianca.jpg|thumb|none|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version), current production model with hard chrome plating  - .357 Magnum]]&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:AlienIsolation.357Revolver.jpg|thumb|none|350px|The in-game .357 Revolver model.]]&lt;br /&gt;
[[Image:AI-revolver.jpg|thumb|none|600px|During his first encounter with Amanda, Axel confronts her armed with a .357 Revolver.]]&lt;br /&gt;
[[Image:AI-revolverb.jpg|thumb|none|600px|Note that the grips on Axel's revolver appear to be black rather than their normal brown, presumably because of the poor lighting.]]&lt;br /&gt;
[[Image:AI-revolverc.jpg|thumb|none|600px|A side view of Axel's revolver, showing the somewhat vague inscriptions on the barrel - &amp;quot;Spearhead Armoury .357 Revolver&amp;quot; and &amp;quot;Sevastopol Standard Security Issue.&amp;quot;]]   &lt;br /&gt;
[[Image:AI-revolverd.jpg|thumb|none|600px|Reloading the revolver.]]&lt;br /&gt;
[[Image:AI-revolvere.jpg|thumb|none|600px|Amanda encounters a Working Joe while proceeding to Seegson Communications.]]&lt;br /&gt;
[[Image:AI-revolverf.jpg|thumb|none|600px|Amanda picks up the revolver found in the Lorenz Systech Spire.]]&lt;br /&gt;
[[Image:AI-revolverg.jpg|thumb|none|601px|Amanda continues to insert rounds into the revolver as the dreaded Alien slowly rises to its feet. Note that the Alien model more closely resembles the one featured in ''[[Alien]]'' rather than the Aliens featured in ''[[Aliens]]'' and its sequels, which is part of an attempt to recreate the eerie, nostalgic, tensional atmosphere and look of ''Alien''.]]&lt;br /&gt;
[[Image:AI-revolverh.jpg|thumb|none|600px|Marshall Waits ([[William Hope]]) confronts Amanda with his .357 Revolver during his first encounter with her. William Hope portrayed Lt. Gorman in ''[[Aliens]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 37-12 Shotgun==&lt;br /&gt;
The Model 37-12 shotgun, manufactured by the fictional Henjin-Garcia, is carried by Marshal Waits' ([[William Hope]]) deputy, Ricardo, and several of the human survivors on the Sevastopol Station. The shotgun is first found on the lap of a dead human survivor in an abandoned hallway right after Amanda Ripley escapes from an Alien-infested Gemini Exoplanet Solutions module jettisoned into space. It is a 12 gauge, 4-round pump-action shotgun that can instantly kill a human with one shot (depending on the shot placement), severely damage Working Joes, and briefly stun the Xenomorph long enough for the player to retreat. Like the .357 Revolver, the player has to press (or hold) the reload button for each round they wish to insert in, although the player does not pump the shotgun after reloading from an empty tube. Strangely, while it features dual underbarrel internal tube magazines, Amanda Ripley never preforms an action to switch between them (although it is possible she could be only using one tube). The shotgun is based on the SWATriplex-18, a prototype shotgun designed in the 1970s by John W. Winter that was never mass-produced.&lt;br /&gt;
[[Image:SWATriplex-18.jpg|thumb|none|400px|SWATTriplex-18 - 12 gauge]]&lt;br /&gt;
[[Image:AlienIsolationModel37-12.jpg|thumb|none|400px|The in-game Model 37-12 model.]]&lt;br /&gt;
[[Image:AI-shotgun.jpg|thumb|none|600px|Ricardo with his Model 37-12 during Waits' first encounter with Amanda Ripley.]]&lt;br /&gt;
[[Image:AI-shotgunb.jpg|thumb|none|600px|Amanda finds a dead human survivor with the Model 37-12 resting on his lap.]]&lt;br /&gt;
[[Image:AI-shotgunc.jpg|thumb|none|600px|While heading down to the Alien nest inside the Central Reactor, Amanda helplessly pumps her shotgun as a fellow Facehugger proceeds to latch onto her face. Although Amanda technically falls unconscious during the attack animation, all Facehugger attacks are instakills due to the difficulty of portraying the entire impregnation process. When the image is blown up, note the inscription on the receiver of the shotgun, which vaguely reads, &amp;quot;Henjin-Garcia&amp;quot;. What appears to be &amp;quot;103F&amp;quot; can be seen further down the shotgun, just right below the manufacturer inscription.]]&lt;br /&gt;
[[Image:AI-shotgund.jpg|thumb|none|600px|Amanda with the Model 37-12 shotgun at the ready as she approaches a sealed elevator door.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Flamethrower==&lt;br /&gt;
A custom flamethrower like the one from ''[[Alien]]'' appears in the ''Crew Expendable'' and ''Sole Survivor'' DLC, which are set on the USCSS ''Nostromo'' during the events of ''Alien''. The flamethrower also appears in the main game and possibly due to time limitations and such, the flamethrower and the one in the DLCs share the same animation model. It can be found in the Solomons Habitation Tower after Amanda Ripley speaks with Marlow and Marshal Waits announces his plan to defeat the Alien. Ellen Ripley (voiced by [[Sigourney Weaver]]), Captain Dallas (voiced by [[Tom Skerritt]]), and Parker (voiced by [[Yaphet Kotto]]) all carry the custom flamethrowers in the DLC. Unlike many of the weapons in the game, the flamethrower actually has an effect on the Alien, as a small burst of flames can force it to temporarily retreat into Sevastopol's vents, giving the player enough time to escape and/or move about the area for a limited amount of time without interference from the Alien itself. However, as with all weapons, it cannot fatally harm the Alien. Interestingly, when using the flamethrower on synthetics, they may occasionally say, &amp;quot;Most animals retreat from fire. I am not an animal,&amp;quot; referring to a line spoken by Ash in ''Alien''.&lt;br /&gt;
[[Image:Ripley's Flamethrower.jpg|thumb|none|400px|Screen-used flamethrower from ''Alien''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:AlienIsolationflamethrower.jpg|thumb|none|400px|The in-game flamethrower model.]]&lt;br /&gt;
[[Image:AI-flamethrower.jpg|thumb|none|600px|Ellen Ripley picks up the flamethrower resting on the table at the bridge area of the ''Nostromo''.]]&lt;br /&gt;
[[Image:AI-flameunit.jpg|thumb|none|600px|Amanda Ripley picks up the flamethrower in Marshal Waits' storage room in the Solomons Habitation Tower. Barely any differences between the two flamethrowers, despite the fact that they were rigged by different people during different time periods.]]&lt;br /&gt;
[[Image:AI-flameunitb.jpg|thumb|none|600px|Amanda engages into a head-on battle with the Alien using her flamethrower. In order to maintain the look and atmosphere of the original 1979 film, all of the technology, including the airlocks and digital devices, appearing in the game are designed to appear futuristic with consideration for the technological restrictions of the late 1970s-early 1980s.]]&lt;br /&gt;
[[Image:AI-flameunitc.jpg|thumb|none|600px|After burning a portion of the Alien nest, Amanda reloads her flamethrower by switching gas tanks. The reloading animation only takes into account the red tank and not the other tank for some reason. Anyone that watched [[Aliens]] may find many of the game's rare references to the 1986 sequel during Amanda's journey down the depths of the nest, especially this moment.]]&lt;br /&gt;
&lt;br /&gt;
==Bolt Gun==&lt;br /&gt;
Designed by Chief W. Porter, the fictional &amp;quot;Bolt Gun&amp;quot;, which appears to be a futuristic and larger version of a captive bolt pistol, can be first found in the Chief Engineer's Office in the Maintenance Deck when Amanda proceeds down to the Central Reactor after talking to APOLLO. The bolt gun appears to be firing anchored bolts (referred to as &amp;quot;Watasumi Expanding Bolts&amp;quot; in-game) and appears to have parts based off the cattle prods used by the ''Nostromo'' crew in [[Alien]] (especially the barrel and the battery park taped to the front of the weapon). In the game's universe, the bolt gun is likely used by engineers for repair operations and is a single-shot projectile weapon that can instantly kill the Working Joes equipped with Hazmat suits and anything weaker than it. In order to fire the projectile weapon, the player must hold the trigger for a few seconds to charge it and then release the trigger when ready to fire, making the weapon difficult to use in close quarters. In addition, the Bolt Gun is unable to lethally harm the Aliens as with all the weapons in-game and is too slow and cumbersome to use against the small, but nimble Facehuggers.  However, the Bolt Gun, similar to the Shotgun, is powerful enough to briefly incapacitate the Alien.&lt;br /&gt;
[[Image:AI-boltgun.jpg|thumb|none|600px|Amanda acquires the Bolt Gun while inside the Chief Engineer's Office.]]&lt;br /&gt;
[[Image:AI-boltgunb.jpg|thumb|none|600px|Amanda demonstrates the effectiveness of the Bolt Gun against a Hazmat suit-equipped Working Joe with a charged bolt to the head.]]&lt;br /&gt;
[[Image:AI-boltgunc.jpg|thumb|none|600px|Amanda reloads her Bolt Gun by pumping it forward, which releases the compressed gas used to launch the bolt, and inserting a new bolt into the chamber as she pumps it backwards, thus closing the Bolt Gun's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Pipe Bomb==&lt;br /&gt;
In a flashback to the ''Anesidora'' crew's journey to LV-426, Marlow (the player character for this section) uses what appears to be a remotely detonated and futuristic pipe bomb to clear a pile of rocks obstructing the path of his crewmates.&lt;br /&gt;
[[Image:AI-pipebomb.jpg|thumb|none|600px|Marlow attaches the pipe bomb to a rock in preparation for detonation. As in most video games, some sort of invisible sci-fi force allows the placement of explosives on almost any surface, regardless of gravity and whether or not the surface is flat and/or smooth enough.]]  &lt;br /&gt;
[[Image:AI-pipebombb.jpg|thumb|none|600px|Marlow holds the detonator right before clearing the rocks for his fellow crewmen.]]&lt;br /&gt;
&lt;br /&gt;
{{Alien/Predator Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Neon_Genesis_Evangelion&amp;diff=1552427</id>
		<title>Neon Genesis Evangelion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Neon_Genesis_Evangelion&amp;diff=1552427"/>
		<updated>2023-02-02T16:47:25Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Heckler &amp;amp; Koch USP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NGE ENG BR cover.jpg|thumb|right|300px|''Neon Genesis Evangelion'' (1995-1996)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Major Misato Katsuragi's sideearm is the [[Heckler &amp;amp; Koch USP|HK USP 40]]. In ''End of Evangelion'' Misato uses a USP45 instead of a USP40.&lt;br /&gt;
[[File:NGEE21 00.jpg|thumb|none|600px|A NERV intelligence officer returns the USP 40 back to Misato. Note the .40 S&amp;amp;W markings on it.]]&lt;br /&gt;
[[Image:Evaep23usp.jpg|thumb|none|600px|Misato's USP on her desk in &amp;quot;Tears&amp;quot;.]]&lt;br /&gt;
[[Image:Evaep15usp.jpg|thumb|none|600px|Misato catches Kaji trying to enter Terminal Dogma.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 100==&lt;br /&gt;
Seen in &amp;quot;Rain, After Running Away&amp;quot;, Kensuke Aida owns a replica [[Type 100 submachine gun|Nambu Type 100]] submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Nambu Type 100 (post-1944 model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:NGET1001.jpg|thumb|none|600px|The silhouette of Aida's replica Type 100, seen while he acts out a dramatic two-person death scene by himself.]]&lt;br /&gt;
[[File:NGET1002.jpg|thumb|none|600px|Aida stops and stares for a moment, giving a view of the SMG's stock; it appears that, unlike a real Type 100, his replica has a thick buttplate.]]&lt;br /&gt;
[[File:NGET1003.jpg|thumb|none|600px|The clearest shot of Aida's replica guns, sitting on a rack in his tent. Oddly, it is never seen with a magazine.]]&lt;br /&gt;
[[File:NGET1004.jpg|thumb|none|600px|Aida stands in silent despondence, giving a good view of the Type 100's muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
Only briefly seen in &amp;quot;Tears&amp;quot;, the Nerv HazMat team appear to be armed with [[Heckler &amp;amp; Koch MP5A3]]s. Concept art shows that the MP5 was also considered as a possible weapon for the JSSDF soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[Image:Evaep23mp5.jpg|thumb|none|600px|A Nerv security guard in full HazMat gear with the team that recovered the wreckage of Eva-00's Entry Plug in &amp;quot;Tears&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
Briefly seen in &amp;quot;Rain, After Running Away&amp;quot; Kensuke Aida owns a replica [[Dragunov SVD]], which he keeps in his tent.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|400px|Dragunov SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:NGET1003.jpg|thumb|none|600px|Aida's replica SVD sits next to his Type 100; while it may initially appear to have been drawn too short (i.e. about the same length as the Type 100), this is simply a product of the lighting.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
[[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] machine guns are seen mounted on United Nations Air Force Sukhoi Su-33 Flanker-Ds in &amp;quot;Asuka Strikes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt (30x165mm).]]&lt;br /&gt;
[[File:Evangelion Sukhoi fighters.jpg|thumb|none|600px|UNAF Sukhoi Su-33 Flanker-Ds in position at the USS ''Harry S. Truman'' aka United Nations Navy ship &amp;quot;Over the Rainbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sumitomo M2==&lt;br /&gt;
United Nations Army Type 74 MBTs are armed with the [[Browning M2|Sumitomo M2]], the licensed-made version of the Browning M2 as the secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB (.50 BMG). The Sumitomo M2HB is a license-made version of the Browning M2HB for Japanese use only.]]&lt;br /&gt;
[[File:Evangelion Type 74s.jpg|thumb|none|600px|UNA Type 74s line up on the road, aiming their Royal Ordnance L7 105 mm guns at the ocean to await for Sachiel. The M2s are mounted on top of the turret in &amp;quot;Angel Attack&amp;quot;. [[Rebuild_of_Evangelion#Browning/Sumitomo_M2HB|The scene is replicated in the first ''Rebuild of Evangelion'' movie.]]]]&lt;br /&gt;
&lt;br /&gt;
==Sumitomo Type 74==&lt;br /&gt;
The [[Sumitomo NTK-62|Sumitomo Type 74]], the co-axial machine gun version of the Sumitomo Type 62 GPMG, is mounted on Type 74 MBTs in a co-axial position.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type74MG.jpg|thumb|none|400px|Vehicle-mounted Type 74 machine gun (7.62x51mm NATO).]]&lt;br /&gt;
[[File:Evangelion Type 74s.jpg|thumb|none|600px|UNA Type 74s line up on the road, aiming their Royal Ordnance L7 105 mm guns at the ocean to await for Sachiel. The Type 74s are mounted on the turret next to the gun in &amp;quot;Angel Attack&amp;quot;. [[Rebuild_of_Evangelion#Browning/Sumitomo_M2HB|The scene is replicated in the first ''Rebuild of Evangelion'' movie.]]]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==M269 Launcher Loader Module== &lt;br /&gt;
M269 Modules mounted on UN Army-controlled MLRS are used to fire M26 rockets at Sachiel when it begins to approach Tokyo-3 in &amp;quot;Angel Attack&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M270 MLRS M269 Launcher Loader Module .jpg|thumb|400px|none| M269 Launcher Loader Module mounted on an M270 MLRS (227mm).]]&lt;br /&gt;
[[File:Evangelion MLRS.jpg|thumb|none|600px|UN Army MLRS firing rocket payload at Sachiel. [[Rebuild of Evangelion#M269 Launcher Loader Module|This scene is replicated in the first ''Rebuild of Evangelion'' movie.]] Incidentally, it's also recreated in ''Shin Godzilla'', which shares many visual similarities and was also directed by Hideaki Anno.]] &lt;br /&gt;
&lt;br /&gt;
=Evangelion Weapons=&lt;br /&gt;
The Evangelions (or simply Evas), the massive humanoid constructs around which much of the story's plot centers, use a variety of weapons; while some are fictional, many are based off of real-world firearms (albeit visually modified, and scaled up to fit the Evas' massive size).&lt;br /&gt;
&lt;br /&gt;
===Steyr ACR===&lt;br /&gt;
The most prominently-featured weapon used by the Evas is a scaled-up [[Steyr ACR]], referred to for unclear reasons as a &amp;quot;Pallet Rifle&amp;quot;. It is never shown being reloaded (the Evas simply dropping them when they run out of ammunition), nor is it ever shown ejecting spent casings (implying that, unlike the real ACR, the Pallet Rifles use caseless ammunition of some form); it apparently fires explosive shells, and is shown as being more or less useless in every one of its appearances barring &amp;quot;In the Still Darkness&amp;quot;. Concept art claims it to be a railgun firing depeleted uranium shells.&lt;br /&gt;
[[File:Steyracr.jpg|thumb|none|400px|Steyr ACR - 5.56x45mm SCF]]&lt;br /&gt;
[[File:NGEACR1.jpg|thumb|none|600px|Shinji training with Unit-01 and its Pallet Rifle, as seen in &amp;quot;The Silent Phone&amp;quot;; it appears to have iron sights instead of the real rifle's integrated optic, though why it'd have either when the Evas apparently have built-in targeting systems is unclear.]]&lt;br /&gt;
[[File:NGEACR2.jpg|thumb|none|600px|Unit-01 fires the ACR.]]&lt;br /&gt;
[[File:NGEACR3.jpg|thumb|none|600px|Or rather, it doesn't, since this is a training simulation; instead, this is apparently a laser-based training device.]]&lt;br /&gt;
[[File:NGEACR4.jpg|thumb|none|600px|In the fight against Samshel in the same episode, Unit-01's real Pallet Rifle gets cut in two, along with the building next to it, by the Angel's strange laser-whip-things. Note the odd disc in the stock and the redesigned magazine.]]&lt;br /&gt;
[[File:NGEACR5.jpg|thumb|none|600px|A Pallet Rifle appears in one of NERV's many pop-up elevator boxes; the text at the bottom-right is a countdown timer, since a large portion of the final fight in &amp;quot;Mind, Matching, Moment&amp;quot; is focused around timing and synchronization.]]&lt;br /&gt;
[[File:NGEACR6.jpg|thumb|none|600px|The elevator extends its Pallet Rifle out, giving a clear view of the markings; despite being presumably made in Japan (and intended for use there either way), the markings on these are all in English.]]&lt;br /&gt;
[[File:NGEACR7.jpg|thumb|none|600px|A close-up of the weapon's muzzle as it fires; unlike a normal ACR, the cuts on the Pallet Rifle's flash hider are dispersed in all directions, for reasons that are made clear further down the page.]]&lt;br /&gt;
[[File:NGEACR8.jpg|thumb|none|600px|Unit-01 and -02 jump away from their barrier, just before Israfel slices it to pieces; for some reason, the rifle is drawn much smaller than normal here. Unit-02 is seen with a completely fictitious weapon, purportedly some sort of positron-beam rifle (different from the one below); here, however, it's shown functioning similarly to the Pallet Rifle.]]&lt;br /&gt;
[[File:NGEACR9.jpg|thumb|none|600px|Unit-01 grabs a rifle tossed up to it by Unit-00; &amp;quot;In the Still Darkness&amp;quot; contains some of the most detailed and prominent shots of the Pallet Rifle. Fitting for the only episode where it's actually used to any worthwhile effect. And for an episode whose primary conflict is that practically nothing in the facility is working.]]&lt;br /&gt;
[[File:NGEACR10.jpg|thumb|none|600px|Unit-01 raises the Pallet Rifle...]]&lt;br /&gt;
[[File:NGEACR11.jpg|thumb|none|600px|...and opens fire. Here, the reason for the odd flash hider design is made apparent; the four equidistant holes give the rifle a distinct cross-shaped muzzle flash, in keeping with the series' apparent obsession with crosses.]]&lt;br /&gt;
&lt;br /&gt;
===PTRS-41===&lt;br /&gt;
A major plot device of &amp;quot;Showdown in Tokyo-3&amp;quot; is the &amp;quot;Positron Rifle&amp;quot;, a prototype energy weapon under development by the JSSDF; it is &amp;quot;requisitioned&amp;quot; by Nerv and rebuilt for Eva use, with the resultant weapon seemingly based on the [[PTRS-41]] anti-tank rifle. Notably, it features a series of cables attached to it (most prominently to a large block where the PTRS's magazine would be); these are plugged into the weapon's power source, which consists of the ''entire Japanese national grid.'' The weapon is also used in Episode 22, albeit to considerably lesser effect, and apparently without its national-blackout requirement.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|400px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[File:NGEPTRS1.jpg|thumb|none|600px|The initial establishing shot of the Positron Rifle, as seen from above; note the distinctive muzzle brake and offset front sight (though what an energy weapon with a computerized optical sighting system needs either of those things for is unclear).]]&lt;br /&gt;
[[File:NGEPTRS2.jpg|thumb|none|600px|Being as long as it is, the Positron Rifle rarely fits on screen; as such, the only good full-profile shots of it to be had are stitched-together images like this one. While it may appear to be bent, this is simply a result of the shifting perspective of such a shot.]]&lt;br /&gt;
[[File:NGEPTRS3.jpg|thumb|none|600px|Unit-01 racks the weapon's charging handle, immediately after an order is given to &amp;quot;clear the chamber&amp;quot;.]]&lt;br /&gt;
[[File:NGEPTRS4.jpg|thumb|none|600px|It's not clear whether or not these two events are linked, since the actual apparent purpose of doing this is to load in one of the rifle's massive fuse units. These are presumably impossible to fire the rifle without, given that the pop-up &amp;quot;DANGER&amp;quot; indicator behind the &amp;quot;bolt&amp;quot; only pops up once one is chambered.]]&lt;br /&gt;
[[File:NGEPTRS5.jpg|thumb|none|600px|Another stitched image; apparently, much of the rifle is purple. Also note the large tube above the barrel labeled &amp;quot;FX-1&amp;quot;; on the original PTRS, this is a gas tube. It's not entirely clear how this tube manages to stay straight, seeing as it's only attached to the rifle's receiver and another power cable.]]&lt;br /&gt;
[[File:NGEPTRS6.jpg|thumb|none|600px|The Positron Rifle fires in two stages; first, the large, eight-holed block attached to the right side of the receiver is hit with eight white beams.]]&lt;br /&gt;
[[File:NGEPTRS7.jpg|thumb|none|600px|Then, the rifle actually fires, with enough muzzle blast to push all the nearby trees around.]]&lt;br /&gt;
[[File:NGEPTRS8.jpg|thumb|none|600px|A shot of the rifle's muzzle brake, right as an attack from Ramiel lands behind Unit-01; note how the front sight now extends straight up instead of at an angle.]]&lt;br /&gt;
[[File:NGEPTRS9.jpg|thumb|none|600px|Unit-01 readies another shot; note that the wires in the old fuse unit (the one being ejected) are severed.]]&lt;br /&gt;
[[File:NGEPTRS10.jpg|thumb|none|600px|The Positron Rifle's targeting system; despite all the importance given to correcting for variation by Dr. Akagi, the only thing the pilot apparently has to do is wait for the two symbols to align in the center.]]&lt;br /&gt;
[[File:NGEPTRS11.jpg|thumb|none|600px|Once they do so, the reticle changes into this.]]&lt;br /&gt;
[[File:NGEPTRS12.jpg|thumb|none|600px|A good view of the muzzle brake as Unit-01 fires its second shot; note that only two of the brake's several ports are actually used.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle Mark XIX===&lt;br /&gt;
In &amp;quot;The sickness unto death, and then...&amp;quot;e, Shinji's Eva Unit-01 is seen using a handgun which appears to be a scaled-up, but otherwise completely unaltered [[IMI Desert Eagle Mark XIX]], right down to the rather baffling inclusion of the scope mounting rails; it is used to little effect against the episode's Angel, and is never seen again (presumably having been lost in the Dirac Sea said Angel created).&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:NGEDE1.jpg|thumb|none|600px|The first clear shot of Unit-01's Desert Eagle, as it backs up against a building.]]&lt;br /&gt;
[[File:NGEDE2.jpg|thumb|none|600px|Unit-01 raises its weapon; despite being designed explicitly for combat, the Evas apparently don't practice proper trigger discipline.]]&lt;br /&gt;
[[File:NGEDE3.jpg|thumb|none|600px|Unit-01 aims its Desert Eagle around the building's corner, showing its massive bore (bigger proportionally than even the .50 AE version's)...]]&lt;br /&gt;
[[File:NGEDE4.jpg|thumb|none|600px|...and fires at Leliel. This is the only instance where an Eva's weapon is seen ejecting casings.]]&lt;br /&gt;
[[File:NGEDE5.jpg|thumb|none|600px|Upon seeing his target disappear and the ground turn into the Dirac Sea, Shinji/Unit-01 does what any rational person would:]]&lt;br /&gt;
[[File:NGEDE6.jpg|thumb|none|600px|Attempt to shoot it.]]&lt;br /&gt;
[[File:NGEDE7.jpg|thumb|none|600px|Unit-01 looks up at the once-again-present Leliel (or rather, its &amp;quot;shadow&amp;quot;), Desert Eagle in hand.]]&lt;br /&gt;
[[File:NGEDE8.jpg|thumb|none|600px|The clearest shots of the weapon are also the last, occurring just as Unit-01 sinks into Leliel's Dirac Sea; note that it has a hole in its hammer, for whatever reason.]]&lt;br /&gt;
[[File:NGEDE9.jpg|thumb|none|600px|The Desert Eagle sinks into the Dirac Sea, and is never seen again.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Rei's Eva Unit-00 is seen on two occasions (&amp;quot;The sickness unto death, and then...&amp;quot; and &amp;quot;Tears&amp;quot;) with a sniper rifle based on the [[Accuracy International Arctic Warfare]]; alongside alterations to the profile of the stock, the most prominent difference between the real rifle and the Eva version is that the latter is semi-automatic.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[File:NGEAW1.jpg|thumb|none|600px|A stitched shot of the rifle, showing its atypical stock design and complete lack of a bolt handle. Note the wire leading from the scope; this is connected to Unit-00's helmet, indicating that it interfaces with the onboard targeting system in some way.]]&lt;br /&gt;
[[File:NGEAW2.jpg|thumb|none|600px|Another view of the rifle in profile, as Unit-00 lines up a shot on Leliel's &amp;quot;shadow&amp;quot;; note that the connecting wire is now absent.]]&lt;br /&gt;
[[File:NGEAW3.jpg|thumb|none|600px|Unit-00 opens fire; despite the evidently massive amount of energy involved in this, multiple successive shots somehow fail to damage the building that the rifle's bipod is mounted on.]]&lt;br /&gt;
[[File:NGEAW4.jpg|thumb|none|600px|Unit-00 with its rifle in &amp;quot;Tears&amp;quot;; this appears to be largely re-used from the initial shot in &amp;quot;The sickness unto death, and then...&amp;quot; (the first one in this section), but with a different background - the last few episodes of ''NGE'' were notoriously short on time, so lots of assets were recycled (most famously in the last two episodes).]]&lt;br /&gt;
[[File:NGEAW5.jpg|thumb|none|600px|A wider shot of the rifle as Armisrael attacks Unit-00; note how it now has a bolt handle and substantially longer scope, and lacks a muzzle brake.]]&lt;br /&gt;
[[File:NGEAW6.jpg|thumb|none|600px|Unit-00 grapples with Armisrael...]]&lt;br /&gt;
[[File:NGEAW7.jpg|thumb|none|600px|...and fires several rounds into it point-blank. Like most other guns used by the Evas, this somehow does absolutely nothing.]]&lt;br /&gt;
[[File:NGEAW8.jpg|thumb|none|600px|A close-up of the rifle's apparently-functionless bolt handle as Armisrael proceeds with its deeply disturbing attack.]]&lt;br /&gt;
&lt;br /&gt;
===Repeating Rocket Launcher===&lt;br /&gt;
Asuka's Eva Unit-02 is seen with a magazine-fed repeating rocket launcher on two occasions (&amp;quot;Life and Death Decisions&amp;quot; and &amp;quot;A Man's Battle&amp;quot;); while fictional, it bears a passing resemblance to the [[M18 Recoilless Rifle]]. In the former, she doesn't ever fire the weapon, while in the latter she ''dual-wields them''; for entirely unclear reasons, this does practically nothing to her target.&lt;br /&gt;
[[File:M18 Recoilless.jpg|thumb|none|450px|M18 Recoilless Rifle - 57x303mmR]]&lt;br /&gt;
[[File:NGERL1.jpg|thumb|none|600px|Unit-02 with its rocket launcher; this is the only shot of it in all of &amp;quot;Life and Death Decisions&amp;quot;. Note the M18-esque flared rear tube.]]&lt;br /&gt;
[[File:NGERL2.jpg|thumb|none|600px|A top-down shot of Unit-02 surrounded by various weapons in &amp;quot;A Man's Battle&amp;quot;, including at least 3 of the rocket launchers.]]&lt;br /&gt;
[[File:NGERL3.jpg|thumb|none|600px|Another view; the weapons are all apparently just jammed into the ground, despite the obvious potential problems that a rocket launcher with a dirt-filled barrel could cause.]]&lt;br /&gt;
[[File:NGERL4.jpg|thumb|none|600px|Yet another shot from a different angle, showing the rocket launcher's simple-looking trigger group.]]&lt;br /&gt;
[[File:NGERL5.jpg|thumb|none|600px|Her Pallet Rifles proving ineffective against Zeruel, Asuka decides the next logical move is to use a rocket launcher.]]&lt;br /&gt;
[[File:NGERL6.jpg|thumb|none|600px|Or rather, two of them.]]&lt;br /&gt;
[[File:NGERL7.jpg|thumb|none|600px|Unit-02 firing its rocket launchers; this is the clearest shot of the (comparatively small) rockets, just before their motors activate and cover most of the screen in dramatic fire. Their small size would make sense if they're supposed to fit into the magazine on top of the weapon; the fact that the main motors haven't activated yet suggests that they use a two-stage launching system (with a booster charge to push the rocket out of the tube, and a motor to propel it from there), though the fact that the rockets' motors activate so soon after they leave the launcher renders this a bit pointless.]]&lt;br /&gt;
&lt;br /&gt;
{{Neon Genesis Evangelion Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_End_of_Evangelion&amp;diff=1552426</id>
		<title>The End of Evangelion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_End_of_Evangelion&amp;diff=1552426"/>
		<updated>2023-02-02T16:46:12Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Heckler &amp;amp; Koch USP */ see the tv animation production art collection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EOE DVD.jpg|thumb|right|350px|''The End of Evangelion'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Film Title|The End of Evangelion}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==CZ-75B==&lt;br /&gt;
Gendo Ikari pulls a [[CZ-75B]] on Ritsuko during their final confrontation.&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[File:EOEM 08.jpg|thumb|none|600px|''&amp;quot;Ritsuko Akagi, the truth is...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen widely within NERV, likely as a standard sidearm for NERV security forces.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (Generation 1) - 9x19mm]]&lt;br /&gt;
[[File:EOEM 09.jpg|thumb|none|600px|&amp;quot;Safety off.&amp;quot;; Hyuga checks his Glock 17.]]&lt;br /&gt;
[[Image:Hyugagun2.jpg|thumb|none|600px|Hyuga keeps his Glock 17 in his desk. Note that there is only one spare magazine. It seems that someone thinks stocking up on ammunition is a waste of funds.]]&lt;br /&gt;
[[Image:Aoba2.jpg|thumb|none|600px|'''Shigeru Aoba:''' ''Release the safety.'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''I can't! I just can't shoot this thing, Aoba!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Of course you can! You've had basic training!'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''But I shot at targets, not at other human beings!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Idiot! You kill or you die!'' &amp;lt;br&amp;gt; Maya holds a Glock 17.]]&lt;br /&gt;
[[File:EOEM 20.jpg|thumb|none|600px|Hyuga grips his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
NERV officer Major Misato Katsuragi uses a [[Heckler &amp;amp; Koch USP]] as her personal sidearm in both the series and film. In the series it is chambered in .40 S&amp;amp;W, but concept art for the film shows it as being chambered in .45 ACP.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MisatosHKUSP6.jpg|thumb|none|600px|Misato checks the magazine in her USP after receiving word that Japanese Strategic Self-Defense Force soldiers have started their raid on Tokyo-3.]]&lt;br /&gt;
[[Image:MisatosHKUSP7.jpg|thumb|none|600px|The rail under the barrel and the various safeties are visible.]]&lt;br /&gt;
[[Image:MisatosHKUSP3.jpg|thumb|none|600px|The grip and magazine of the USP.]]&lt;br /&gt;
[[Image:Eoe-usproundchamber.jpg|thumb|none|600px|Misato chambers a round.]]&lt;br /&gt;
[[File:EOEM 07.jpg|thumb|none|600px|''&amp;quot;Hey, no offense taken.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The [[Inglis Hi-Power]] is the standard-issue sidearm used by the JSSDF. It can be identified as such by its distinctive rear sight.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:EOEM 06.jpg|thumb|600px|none|JSSDF commandos invading Nerv HQ, wielding HK G11s (left) and an Inglis Hi-Power (right).]]&lt;br /&gt;
[[File:NGE-HIPOW-1.jpg|thumb|none|600px|A JSSDF soldier puts an Inglis Hi-Power to Shinji's head. The humped rear sight indicative of an Ingis-made pistol can clearly be seen.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==R-92==&lt;br /&gt;
Ritsuko Akagi uses a [[R-92|R-92 revolver]], which she hides in the pocket of her lab coat during her confrontation with Gendo inside Terminal Dogma.&lt;br /&gt;
[[Image:R92revolver.jpg|thumb|none|350px|R-92 revolver - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Ritsukosrev2.jpg|thumb|none|600px|Ritsuko draws her R-92 from her lab coat.]]&lt;br /&gt;
[[Image:Ritsukosrev1.jpg|thumb|none|600px|Ritsuko aims her R-92.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Hybrid Submachine Gun==&lt;br /&gt;
According to Evangelion Chronicle #22, Aoba's personal submachine gun is a hybrid consisting of parts from a [[Steyr MPi 69]] and the Russian [[AEK-919K Kashtan]]. While normally only NERV guards are armed with submachine guns and normal technicians and computer operators are only armed with Glock 17s, command center computer operator Lt. Aoba either manages to get his hands on one or kept one stored in his desk for just such an eventuality.&lt;br /&gt;
[[File:AEK_919_all.jpg|thumb|400px|none|AEK-919s of first (1994), second (1995), and third (1999) generations - 9x18mm Makarov]]&lt;br /&gt;
[[File:Steyr MPi69 SMG.jpg|thumb|none|400px|Steyr MPi69 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:EOEM 10.jpg|thumb|none|600px|Aoba loads his hybrid SMG.]]&lt;br /&gt;
[[Image:Aoba3.jpg|thumb|none|600px|Aoba takes shelter behind his desk to dodge incoming fire while holding his SMG.]]&lt;br /&gt;
[[Image:Aoba4.jpg|thumb|none|600px|Aoba holds his weapon as the technicians monitor Asuka in Eva-02.]]&lt;br /&gt;
[[Image:Aoba2.jpg|thumb|none|600px|'''Shigeru Aoba:''' ''Release the safety.'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''I can't! I just can't shoot this thing, Aoba!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Of course you can! You've had basic training!'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''But I shot at targets, not at other human beings!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Idiot! You kill or you die!'']]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
NERV security forces use the [[IMI Uzi]] as their standard-issue weapon.&lt;br /&gt;
[[File:Imiuzi.jpg|thumb|none|350px|Israel Military Industries Uzi with folding stock]]&lt;br /&gt;
[[Image:Nervguards2.jpg|thumb|none|600px|NERV guards armed with Uzi.]]&lt;br /&gt;
[[Image:Nervguards1.jpg|thumb|none|600px|A NERV guard gets killed from the back.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G11==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is the standard weapon of JSSDF commandos when given the order to raid Tokyo-3. The G11's caseless ammunition is accurately depicted, as the JSSDF's G11s never eject casings (as opposed to their Hi-Powers, which do); its reciprocating magazine, on the other hand, is not.&lt;br /&gt;
[[Image:G11proto13.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 Prototype 13 - 4.73x33mm]]&lt;br /&gt;
[[Image:Jssdfhk1.jpg|thumb|none|600px|JSSDF soldiers with HK G11s invading Nerv HQ.]]&lt;br /&gt;
[[File:EOEM 01.jpg|thumb|none|600px|Two JSSDF soldiers shoot at Misato with HK G11s.]]&lt;br /&gt;
[[File:EOEM 02.jpg|thumb|none|600px|JSSDF soldier shoots wires on a panel with a HK G11.]]&lt;br /&gt;
[[File:EOEM 04.jpg|thumb|none|600px|JSSDF soldiers battling through the corridors of Nerv HQ with HK G11s. Note that the animators appear to have mistook the G11's magazine for a fixed part of the gun and drawn it flush with the rest of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MAS NF-1==&lt;br /&gt;
The [[MAS AA-52|MAS NF-1]], which is a variant of the AA-52 machine gun mounted on French-made military vehicles, is seen mounted in a co-axial position on JSSDF AMX-10RCs as they lay a bombardment on Nerv HQ in the beginning of the movie.&lt;br /&gt;
[[File:AA-52 coaxial MG.jpg|thumb|none|450px|MAS AA-52 in coaxial configuration - 7.5x54mm French]]&lt;br /&gt;
[[File:EoE AMX-10RC.jpg|thumb|none|600px|JSSDF AMX-10RCs prepare to open fire at Nerv HQ from the mountain road in ''End of Evangelion''.]]&lt;br /&gt;
&lt;br /&gt;
==Sumitomo M2==&lt;br /&gt;
JSSDF Mitsubishi Type 74 MBTs are armed with the [[Browning M2|Sumitomo M2]], the licensed-made version of the Browning M2 as the secondary weapon.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG. The Sumitomo M2HB is a license-made version of the Browning M2HB for Japanese use only.]]&lt;br /&gt;
[[File:EOEM 19.jpg|thumb|none|600px|A JSSDF-manned Type 74 mobilizes on the highway towards Tokyo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Sumitomo Type 74==&lt;br /&gt;
The [[Sumitomo NTK-62|Sumitomo Type 74]], the co-axial machine gun version of the Sumitomo Type 62 GPMG, is mounted on Type 74 MBTs in a co-axial position.&lt;br /&gt;
[[Image:Type74MG.jpg|thumb|none|400px|Vehicle-mounted Type 74 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EOEM 19.jpg|thumb|none|600px|A JSSDF-manned Type 74 mobilizes on the highway towards Tokyo 3.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
==IHI Aerospace 110mm LAM==&lt;br /&gt;
JSSDF soldiers use [[Panzerfaust 3|IHI Aerospace 110mm LAM]]s while infiltrating Nerv headquarters.&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:EOEM 05.jpg|thumb|none|600px|A JSSDF soldier in Nerv HQ's basement parking lot fires an IHI Aerospace 110mm LAM.]]&lt;br /&gt;
[[Image:Eoe P3.jpg|thumb|none|600px|A JSSDF soldier on the left is armed with a 110mm LAM moments after firing it at the anti-blast door Misato and Shinji used to get in the cage elevator.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==M2 Flame Thrower==&lt;br /&gt;
A JSSDF soldier uses a [[M2 Flamethrower]] to flush-out and kills Nerv personnel.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[File:EOEM 03.jpg|thumb|none|600px|''&amp;quot;Hit 'em again!&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==M269 Launcher Loader Module==&lt;br /&gt;
JSSDF-maned MLRS use them when they take on Asuka's Unit 02 as it's deployed against the invasion.&lt;br /&gt;
[[File:M270 MLRS M269 Launcher Loader Module .jpg|thumb|400px|none| M269 Launcher Loader Module mounted on an M270 MLRS - 227mm]]&lt;br /&gt;
[[File:EOEM 22.jpg|thumb|none|600px|JSSDF MLRS open fire on Asuka's Unit 02 after confirming a visual.]]&lt;br /&gt;
&lt;br /&gt;
{{Neon Genesis Evangelion Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484716</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484716"/>
		<updated>2022-02-18T12:25:09Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision. It was released on November 5th, 2021 for Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Codvg-m1897-gunsmith.jpg|thumb|none|600px|The base &amp;quot;Combat Shotgun&amp;quot; in the Gunsmith.]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvg-fedorov-gunsmith.jpg|thumb|none|600px|The base Fedorov in the Gunsmith.]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game is unclear on what the Hyde's caliber is; by default the HUD claims it uses 7.92x33mm Kurz, but it also says this when using the magazine attachments that rechamber it in 9mm and .45 ACP - with the &amp;quot;.30 Carbine&amp;quot; attachment (the Hyde's actual caliber, and which the game claims as being larger than the default) the HUD claims it is chambered in 7.92x57mm. All the magazines are sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings that don't match any of these.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codvg-hyde-gunsmith.jpg|thumb|none|600px|The base Hyde 1944 in the Gunsmith.]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin M1917==&lt;br /&gt;
The Marlin M1917 was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the &amp;quot;Whitley&amp;quot;. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
[[File:Codvg-marlin-gunsmith.jpg|thumb|none|600px|The base Marlin M1897 in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] was added in Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484441</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484441"/>
		<updated>2022-02-16T21:19:13Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Hyde 1944 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Codvg-m1897-gunsmith.jpg|thumb|none|600px|The base &amp;quot;Combat Shotgun&amp;quot; in the Gunsmith.]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvg-fedorov-gunsmith.jpg|thumb|none|600px|The base Fedorov in the Gunsmith.]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game is unclear on what the Hyde's caliber is; by default the HUD claims it uses 7.92x33mm Kurz, but it also says this when using the magazine attachments that rechamber it in 9mm and .45 ACP - with the &amp;quot;.30 Carbine&amp;quot; attachment (the Hyde's actual caliber, and which the game claims as being larger than the default) the HUD claims it is chambered in 7.92x57mm. All the magazines are sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings that don't match any of these.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codvg-hyde-gunsmith.jpg|thumb|none|600px|The base Hyde 1944 in the Gunsmith.]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin M1917==&lt;br /&gt;
The Marlin M1917 was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the &amp;quot;Whitley&amp;quot;. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
[[File:Codvg-marlin-gunsmith.jpg|thumb|none|600px|The base Marlin M1897 in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] was added in Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484440</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484440"/>
		<updated>2022-02-16T21:18:57Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Marlin M1917 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Codvg-m1897-gunsmith.jpg|thumb|none|600px|The base &amp;quot;Combat Shotgun&amp;quot; in the Gunsmith.]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvg-fedorov-gunsmith.jpg|thumb|none|600px|The base Fedorov in the Gunsmith.]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game is unclear on what the Hyde's caliber is; by default the HUD claims it uses 7.92x33mm Kurz, but it also says this when using the magazine attachments that rechamber it in 9mm and .45 ACP - with the &amp;quot;.30 Carbine&amp;quot; attachment (the Hyde's actual caliber, and which the game claims as being larger than the default) the HUD claims it is chambered in 7.92x57mm. All the magazines are sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings that don't match any of these.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin M1917==&lt;br /&gt;
The Marlin M1917 was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the &amp;quot;Whitley&amp;quot;. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
[[File:Codvg-marlin-gunsmith.jpg|thumb|none|600px|The base Marlin M1897 in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] was added in Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484439</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484439"/>
		<updated>2022-02-16T21:17:49Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Fedorov Avtomat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Codvg-m1897-gunsmith.jpg|thumb|none|600px|The base &amp;quot;Combat Shotgun&amp;quot; in the Gunsmith.]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvg-fedorov-gunsmith.jpg|thumb|none|600px|The base Fedorov in the Gunsmith.]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game is unclear on what the Hyde's caliber is; by default the HUD claims it uses 7.92x33mm Kurz, but it also says this when using the magazine attachments that rechamber it in 9mm and .45 ACP - with the &amp;quot;.30 Carbine&amp;quot; attachment (the Hyde's actual caliber, and which the game claims as being larger than the default) the HUD claims it is chambered in 7.92x57mm. All the magazines are sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings that don't match any of these.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin M1917==&lt;br /&gt;
The Marlin M1917 was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the Whitley. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] was added in Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484438</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484438"/>
		<updated>2022-02-16T21:17:03Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Winchester Model 1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Codvg-m1897-gunsmith.jpg|thumb|none|600px|The base &amp;quot;Combat Shotgun&amp;quot; in the Gunsmith.]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game is unclear on what the Hyde's caliber is; by default the HUD claims it uses 7.92x33mm Kurz, but it also says this when using the magazine attachments that rechamber it in 9mm and .45 ACP - with the &amp;quot;.30 Carbine&amp;quot; attachment (the Hyde's actual caliber, and which the game claims as being larger than the default) the HUD claims it is chambered in 7.92x57mm. All the magazines are sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings that don't match any of these.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin M1917==&lt;br /&gt;
The Marlin M1917 was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the Whitley. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] was added in Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484437</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484437"/>
		<updated>2022-02-16T21:16:47Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Winchester Model 1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Codvg-m1897-gunsmith.jpeg|thumb|none|600px|The base &amp;quot;Combat Shotgun&amp;quot; in the Gunsmith.]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game is unclear on what the Hyde's caliber is; by default the HUD claims it uses 7.92x33mm Kurz, but it also says this when using the magazine attachments that rechamber it in 9mm and .45 ACP - with the &amp;quot;.30 Carbine&amp;quot; attachment (the Hyde's actual caliber, and which the game claims as being larger than the default) the HUD claims it is chambered in 7.92x57mm. All the magazines are sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings that don't match any of these.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin M1917==&lt;br /&gt;
The Marlin M1917 was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the Whitley. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] was added in Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Codvg-fedorov-gunsmith.jpg&amp;diff=1484436</id>
		<title>File:Codvg-fedorov-gunsmith.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Codvg-fedorov-gunsmith.jpg&amp;diff=1484436"/>
		<updated>2022-02-16T21:16:04Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Codvg-hyde-gunsmith.jpg&amp;diff=1484435</id>
		<title>File:Codvg-hyde-gunsmith.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Codvg-hyde-gunsmith.jpg&amp;diff=1484435"/>
		<updated>2022-02-16T21:15:59Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Codvg-marlin-gunsmith.jpg&amp;diff=1484434</id>
		<title>File:Codvg-marlin-gunsmith.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Codvg-marlin-gunsmith.jpg&amp;diff=1484434"/>
		<updated>2022-02-16T21:15:54Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Codvg-m1897-gunsmith.jpg&amp;diff=1484433</id>
		<title>File:Codvg-m1897-gunsmith.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Codvg-m1897-gunsmith.jpg&amp;diff=1484433"/>
		<updated>2022-02-16T21:15:49Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484368</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484368"/>
		<updated>2022-02-16T15:06:28Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Hyde 1944 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The game is unclear on what the Hyde's caliber is; by default the HUD claims it uses 7.92x33mm Kurz, but it also says this when using the magazine attachments that rechamber it in 9mm and .45 ACP - with the &amp;quot;.30 Carbine&amp;quot; attachment (the Hyde's actual caliber, and which the game claims as being larger than the default) the HUD claims it is chambered in 7.92x57mm. All the magazines are sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings that don't match any of these.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin M1917==&lt;br /&gt;
The Marlin M1917 was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the Whitley. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] was added in Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484364</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1484364"/>
		<updated>2022-02-16T15:05:33Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Gustloff Volkssturmgewehr */ It's not anywhere near that consistent - it just cuts out randomly and so is probably not worth mentioning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game seems somewhat confused as to what the Hyde is actually chambered in; the two .30 Carbine magazine options (a 45-round quad-stacked magazine, and a 20-rounder wrapped up in canvas) are listed as containing &amp;quot;larger caliber&amp;quot; rounds, while the 60-round 9mm drum is listed as using a smaller caliber, and only the 25-round .45 ACP magazine's caliber isn't discussed; however, the magazines are all sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings (for the first half of the magazine only, similar to the Volkssturmgewehr) that don't match any of these. The HUD claims that it uses 7.92x33mm Kurz, though this is neither contextually nor visually appropriate (nor does it necessarily line up with the magazine option chosen); the fact that its Warzone incarnation is supposedly chambered in 7.92x57mm Mauser doesn't help in this regard.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin M1917==&lt;br /&gt;
The Marlin M1917 was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the Whitley. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] was added in Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1483826</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1483826"/>
		<updated>2022-02-14T18:34:47Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Kg m/40 Automatic Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game seems somewhat confused as to what the Hyde is actually chambered in; the two .30 Carbine magazine options (a 45-round quad-stacked magazine, and a 20-rounder wrapped up in canvas) are listed as containing &amp;quot;larger caliber&amp;quot; rounds, while the 60-round 9mm drum is listed as using a smaller caliber, and only the 25-round .45 ACP magazine's caliber isn't discussed; however, the magazines are all sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings (for the first half of the magazine only, similar to the Volkssturmgewehr) that don't match any of these. The HUD claims that it uses 7.92x33mm Kurz, though this is neither contextually nor visually appropriate (nor does it necessarily line up with the magazine option chosen); the fact that its Warzone incarnation is supposedly chambered in 7.92x57mm Mauser doesn't help in this regard.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt-Browning M1895==&lt;br /&gt;
The [[Colt 1895 Automatic Machine Gun]] was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Coltbrowningm1895.jpg|thumb|none|450px|Colt-Browning M1895 - .30-06 Springfield]]&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the Whitley. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] was added in Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1483825</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1483825"/>
		<updated>2022-02-14T18:34:27Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Colt-Browning M1895 */ I'm fairly sure it's actually the Marlin M1917&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is seen wielded by the new operator Gustavo de Santos in the Season 2 trailer, and will be available as a mid-season weapon like the Welgun.&lt;br /&gt;
[[File:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codvanog43.jpg|thumb|none|600px|Image of the in-game OG-43.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos will be added in Season 2.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game seems somewhat confused as to what the Hyde is actually chambered in; the two .30 Carbine magazine options (a 45-round quad-stacked magazine, and a 20-rounder wrapped up in canvas) are listed as containing &amp;quot;larger caliber&amp;quot; rounds, while the 60-round 9mm drum is listed as using a smaller caliber, and only the 25-round .45 ACP magazine's caliber isn't discussed; however, the magazines are all sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings (for the first half of the magazine only, similar to the Volkssturmgewehr) that don't match any of these. The HUD claims that it uses 7.92x33mm Kurz, though this is neither contextually nor visually appropriate (nor does it necessarily line up with the magazine option chosen); the fact that its Warzone incarnation is supposedly chambered in 7.92x57mm Mauser doesn't help in this regard.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt-Browning M1895==&lt;br /&gt;
The [[Colt 1895 Automatic Machine Gun]] was added in Season 2 as a fictional handheld version known as the &amp;quot;Whitley&amp;quot;.&lt;br /&gt;
[[File:Coltbrowningm1895.jpg|thumb|none|450px|Colt-Browning M1895 - .30-06 Springfield]]&lt;br /&gt;
[[File:Codwhitley1.jpeg|thumb|none|600px|Promotional image of the Whitley. It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40 Automatic Rifle==&lt;br /&gt;
The [[Kg m/40 automatic rifle]] is a new weapon coming to Season Two, classed as an assault rifle.&lt;br /&gt;
[[File:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5×55mm Swedish]]&lt;br /&gt;
[[File:Codkgm40.jpg|thumb|none|600px|Promotional image of the Kg m/40.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1482832</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1482832"/>
		<updated>2022-02-09T12:08:25Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Hyde 1944 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the [[M3 Grease Gun]], reading &amp;quot;SUB-MACH.GUN&amp;quot; and &amp;quot;CAL .4'''6''' M3&amp;quot;; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an [[M1 Carbine]] magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized ''Trommelmagazin 08'' attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an [[MG15]] drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the &amp;quot;120mm Gawain Short&amp;quot; barrel and &amp;quot;SA 43 Folding&amp;quot;/&amp;quot;SA 43M Pack&amp;quot; stocks appear to be taken from the [[Carl Gustav M/45]], while the &amp;quot;Gawain Skeletal&amp;quot; stock and &amp;quot;320mm SA Shrouded&amp;quot; and &amp;quot;300mm Wilkie Custom&amp;quot; barrels are from production Sterling variants (the former barrel being from a [[Sterling L2A3]], and the latter being a slightly shorter version of an [[Sterling#Sterling Mk.5 / L34A1|L34A1]]'s).&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the &amp;quot;meta&amp;quot; 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]&lt;br /&gt;
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. PAP camos are not animated in this game which may or may not be a metaphor for the status of Vanguard Zombies in general.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;. The game seems somewhat confused as to what the Hyde is actually chambered in; the two .30 Carbine magazine options (a 45-round quad-stacked magazine, and a 20-rounder wrapped up in canvas) are listed as containing &amp;quot;larger caliber&amp;quot; rounds, while the 60-round 9mm drum is listed as using a smaller caliber, and only the 25-round .45 ACP magazine's caliber isn't discussed; however, the magazines are all sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings (for the first half of the magazine only, similar to the Volkssturmgewehr) that don't match any of these. The fact that its Warzone incarnation is supposedly chambered in 7.92x57mm Mauser doesn't help in this regard.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;22&amp;quot; Cooper Custom&amp;quot; barrel appears to be taken from an [[M1 Carbine]], handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The &amp;quot;Cooper 45RS&amp;quot; and &amp;quot;Cooper Custom Padded&amp;quot; stocks are anachronistic wooden [[Heckler &amp;amp; Koch G3]] stocks, while the &amp;quot;Cooper 45W&amp;quot; stock is from a Mark 2 [[Bren]] (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the &amp;quot;Ragdoll G45 Skeletal&amp;quot; and &amp;quot;Removed Stock&amp;quot; options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the &amp;quot;Harvester&amp;quot; blueprint variant in Zombies.]]&lt;br /&gt;
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base &amp;quot;Cooper Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in ''Call of Duty: WWII'', alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to &amp;quot;spruce up&amp;quot; the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.&lt;br /&gt;
&lt;br /&gt;
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the &amp;quot;420mm Empress&amp;quot;, which features a [[Lahti L-39]]-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the &amp;quot;240mm ZAC Rapid&amp;quot;, also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's &amp;quot;stealth&amp;quot; option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the &amp;quot;400mm Kovalevskaya Wrap&amp;quot; barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the &amp;quot;ZAC Adjustable&amp;quot; (a [[Degtyaryov DT]] stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the &amp;quot;Anastasia Type 3B Stoyat&amp;quot; (seemingly taken from a Mark 1 [[Boys anti-tank rifle]]). The three fictional magazine options are all supposedly in &amp;quot;13mm AM&amp;quot; (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire rather than the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1482361</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1482361"/>
		<updated>2022-02-05T22:32:28Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. Like previous games in the series, it is composed of three main modes of play, a single-player campaign, a player-vs-player multiplayer mode, and a 1-4 player cooperative zombies mode. The campaign's setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War, and the zombies and multiplayer mode take place simultaneously in 1984, hence, certain weapons are available in these modes that aren't present in the campaign because of the time difference. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality, not to mention projectiles can't travel more than a few feet in such environment. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare''. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
Weapons from ''Black Ops Cold War'' also make appearances in ''Call of Duty: Warzone'', a standalone battle royale game mode originally released for (and developed on) ''[[Call of Duty: Modern Warfare (2019)]]''. While most weapons are identical between BOCW and ''Warzone'', a number of weapons, especially the ones added post-release, have more detailed animations in ''Warzone''. More rarely, some BOCW weapons have different weapon models when implemented in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine. It also has a slightly shorter barrel by default; the “7.2&amp;quot; Reinforced Heavy” barrel attachment gives it a more correct barrel length, though this one is shown as fluted. Soviet forces use it in the campaign (which is incorrect), along with Alex Mason in &amp;quot;Echoes of a Cold War&amp;quot;.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, simply referred to as &amp;quot;1911&amp;quot; and featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer. In the final game, the player grabs the pistol to take down a guard - even though they have their own suppressed 1911 at this point with no way to replace it.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer. Note the Ak 5 with what appears to be Advanced Armament Corporation OMNI 5.56mm suppressor which doesn't appear in actual multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight and an enormous muzzle brake appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Inspiration for the weapon appears to come from the laser sighted [[AMT Hardballer]] from ''[[The Terminator]]''. Perhaps taking its moniker a little too literally, it fires explosive rounds. The campaign version feeds from an 8-round magazine (which could or could not be correct, its caliber never being stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.&lt;br /&gt;
&lt;br /&gt;
It was added as the &amp;quot;Hand Cannon&amp;quot; streak in Season 4, with 10 extremely powerful explosive rounds that can take out any streak you can shoot in one to four shots. It is the primary weapon of choice for the &amp;quot;One in the Chamber&amp;quot; gamemode. Its scorestreak icon shows an even more anachronistic picatinny railed Mark XIX than the Mark VII it is based on. The laser is now green, and aiming uses ironsights mounted on top of the laser. Its role is similar to the &amp;quot;Annihilator&amp;quot; revolver from ''[[Call of Duty: Black Ops III|BO3]]'' and ''[[Call of Duty: Black Ops 4|BO4]]'', even reusing the sounds from those games for the &amp;quot;Annihilator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Longslide2.jpg|thumb|none|600px|The AMT Hardballer Longslide/LPC Model 7 laser sight combo from ''The Terminator'' which appears to have been the inspiration for the &amp;quot;Hand Cannon&amp;quot;. The in game laser is incorrectly depicted as being switched on by pressing a fictional button at the rear while the real thing has a separate switch connected via cables.]]&lt;br /&gt;
[[File:Desert_eagle_picatinny.JPG|thumb|none|350px|Magnum Research Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum]]&lt;br /&gt;
[[File:COD CW Deagle Menu.jpg|thumb|none|600px|The &amp;quot;revolver&amp;quot; in the menu. Clearly the description is re-used from Black Ops 3/4. A round can be seen in the spare magazine.]]&lt;br /&gt;
[[File:BOCWDeagle3rd.jpg|thumb|none|600px|Bell stops admiring his nice shoes to look upon the mutant Deagle in the middle of the KGB headquarters, of all places. This is the only place in the campaign it can be found.]]&lt;br /&gt;
[[File:BOCWDeagle.jpg|thumb|none|600px|Bell holds the Hand Cannon as he awaits enemy forces about to barge into the room. Here the laser sight can be seen more clearly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
Three unusable [[Glock 18C]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Their appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998. A Glock pistol is also seen in the &amp;quot;Grizzled Veteran Master&amp;quot; calling card.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility. Despite having the 18C's compensator cuts, the slide markings label it as a standard Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], [[Arminius HW Revolver Series|Arminius]], Alfa, [[Astra#Revolvers|Astra]] and the [[Colt Trooper]]. The rear of the frame and the angle of the grip give it a strong resemblance to the G&amp;amp;G G733 airsoft revolver. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot;); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless. The Magnum also has nonsensical 9-round and 12-round cylinders as attachment options; these cylinders are completely identical to the base cylinder dimensionally, with the amount of rounds held in them ''visibly'' remaining 6 rounds. They're only different in their shapes, being an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively. These cylinder options are also very incorrectly referred to as magazines in their attachment names.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Minted&amp;quot; blueprint gives the revolver a barrel that appears similar to the anachronistic [[Smith &amp;amp; Wesson Model 986]], while others give it a [[Dan Wesson]]-style heavy barrel.&lt;br /&gt;
[[File:G&amp;amp;G G733.jpg|thumb|none|350px|'''Airsoft''' G&amp;amp;G G733 airsoft revolver]]&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|350px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TrooperMKV.jpg|thumb|none|350px|Colt Trooper MK V with straight wood grips and a 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:S&amp;amp;WModel17A.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 17-6 - .22LR]]&lt;br /&gt;
[[File:Ruger Speed 6.jpg|thumb|none|350px|Ruger Speed Six with blued finish and 2.75-inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|350px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations - the sights come from Smith &amp;amp; Wesson revolvers, the cylinder, hammer, trigger &amp;amp; trigger guard from a Colt Python, the barrel seems to be a mix between that of a Python and a Colt Trooper (complete with a partial underlug rather awkwardly merged into a full one), and a Ruger-style recoil shield; the latter is supposed to have the cylinder release mounted on it, but the designer instead decided to put a conventional Astra-esque cylinder release behind it, forcing them to rather awkwardly stretch the frame forward to fit both.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The mutant &amp;quot;Magnum&amp;quot;, an amalgamation of the leading revolver brands.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the Smith &amp;amp; Wesson sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the Colt cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the Colt-esque barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead (though dual-wielding will always reload both at once). The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Helen Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits, as well as on Samantha Maxis' &amp;quot;Dark Aether&amp;quot; outfit and Portnova's &amp;quot;Handler&amp;quot; outfit. Aleksandra Valentina also carries a holstered one in the Zombies mode cutscenes.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;. Unusable and completely anachronistic to the game's setting, the gun was likely originally used as a placeholder during the mapping process that went overlooked and wasn't removed.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCWStrife.jpg|thumb|none|600px|Mason takes the time out of chasing a known enemy of the state to admire a time-traveling literal space pistol. While one could chalk it up to THE NUMBERS making him hallucinate guns that wouldn't exist for at least five (and at most seven) decades more, its appearance in the multiplayer map based off of this mission (Crossroads, taking place in 1983) marks it as a placeholder that never got removed.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign. The detachable magazine holds 8 rounds, and the animations are reused from the M1911 listed above. The bolt from the Welrod is used as a slide when it locks back on an empty magazine, however, the weapon does not eject casings of any kind, which begs the question of what the slide actually does. Some sort of air canister is seen under the barrel, and the weapon makes noises comparable to compressed air being released, which makes sense.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations.&lt;br /&gt;
&lt;br /&gt;
All blueprint variants of the MP5 have the same lower receiver as those of ''Modern Warfare'' (being based on the receiver of a [[PTR 9KT]], which is incredibly anachronistic to ''Cold War''), with the triangular parts still facing the opposite direction compared to real S-E-F lowers.&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Hybrid==&lt;br /&gt;
A mildly fictionalized [[Intratec TEC-9]] was added with season five. It is depicted with the bolt assembly and charging handle of an [[Interdynamic KG-9]], although it is shown firing from a closed bolt like an actual TEC-9. It also has the front sight of a [[PPSh-41]] and the stock of an Interdynamic MP-9, though the latter can be removed with the &amp;quot;No Stock&amp;quot; attachment. When equipping grip attachments, it uses the base of the factory grip with the actual grip chopped off and replaced with the grip attachment of choice.&lt;br /&gt;
&lt;br /&gt;
It fires in semi-auto by default, but there are attachments that convert it into full-auto (the fire rate of which appears to be slower than in real life) and an inaccurate burst fire mode. It incorrectly holds 21 and 24 rounds (in multiplayer and Warzone respectively) in the actual 32-round magazine, presumably to prevent a burst from having less than 3 rounds.&lt;br /&gt;
&lt;br /&gt;
In terms of chronology, while the earlier MP-9/KG-9 was produced from 1981 (thus being borderline period appropriate for the 1981-1985 multiplayer maps), the TEC-9 has the post-1987 rear sight, rendering it anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
Dual TEC-9s are used by Perseus operative Kitsune in the season five cinematic trailer. The weapon is also seen in the &amp;quot;Harbinger Of Doom&amp;quot; calling card.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|300px|Interdynamic KG-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|450px|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tec9preview BOCW.jpg|thumb|none|600px|The mutant TEC-9 in the preview screen for the season 5 battlepass.]]&lt;br /&gt;
[[File:Tec9idle BOCW.jpg|thumb|none|600px|The TEC-9 in action in the slums of Panama City.]]&lt;br /&gt;
[[File:Tec9ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Tec9inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note how, in addition to having the KG-9's bolt and charging handle, it also has its safety notch; the TEC-9 instead used the charging handle itself as a safety, pushing it into the bolt instead of using it to lock the bolt back.]]&lt;br /&gt;
[[File:Tec9inspect2 BOCW.jpg|thumb|none|600px|Checking out the closed bolt on a stock TEC-9]]&lt;br /&gt;
[[File:Tec9reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Tec9reload2 BOCW.jpg|thumb|none|600px|Note the various markings and warnings stamped into the polymer lower.]]&lt;br /&gt;
[[File:Tec9reload3 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Tec9reload4 BOCW.jpg|thumb|none|600px|Charging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, a vertical magazine well like the [[Walther MPL]], a [[Jatimatic]] like pistol grip, and an AK trigger guard with paddle magazine release. Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''. Its buttstock seems to combine the socket of a solid MP5 stock, the shape of one from Wieger StG-940 assault rifle, H&amp;amp;K G3 style sling attachment point and the foldability of the UMP stock; the &amp;quot;Tactical Stock&amp;quot; and &amp;quot;SAS Combat Stock&amp;quot; attachments swap this out for a [[PSG-1]]-style stock (without or with a cheek rest, respectively), while the &amp;quot;Wire Stock&amp;quot; attachment gives it a shortened Romanian [[Talk:Call_of_Duty:_Black_Ops_Cold_War#AK_Wire_Stock|AK wire stock]] and the &amp;quot;Duster Stock&amp;quot; gives it the proper UMP stock. Curiously, the &amp;quot;42 Rnd&amp;quot; and &amp;quot;48 Rnd STANAG&amp;quot; magazine attachments, while referred to as drums, are actually shrunken-down HK21 machine gun belt boxes with feed towers instead of belt feed openings; the &amp;quot;42 Rnd Speed Mag&amp;quot; and &amp;quot;SALVO 48 Rnd Fast Mag&amp;quot; are [[Spectre M4]]-esque quad stack mags (of the exact same size, with the only difference being the latter's cloth shroud). &lt;br /&gt;
&lt;br /&gt;
Although it isn't normally written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for &amp;quot;machine gun&amp;quot; (short for ''Kulspruta''); however, the trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
&lt;br /&gt;
It is also depicted as being used by a Vietcong guerilla in the &amp;quot;Brap Brap&amp;quot; calling card implying that it was used in Vietnam in the ''Black Ops'' universe, however, no H&amp;amp;K style weapons were used in the Vietnam War in reality.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|450px|Walther MPL with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close. At full size, the fire selector's 3 positions - &amp;quot;SAFE&amp;quot;, &amp;quot;BURST&amp;quot;, and &amp;quot;AUTO&amp;quot; - can be seen; ignoring the rather obvious fact that the weapon can't be set to full-auto in-game, the lack of a semi-auto position on a select-fire weapon is rather bizarre. Somewhat amusingly, the former is accompanied by a single large white block, while the latter features three small ones, and the three-round-burst position only features two.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port and the small AR like brass deflector.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP. Note the UMP like handguard covered with checkered texture like the early MP5 slimline forearm.]]&lt;br /&gt;
&lt;br /&gt;
==LAPA SM Modelo 3==&lt;br /&gt;
The [[LAPA SM Modelo 3]] was added during Season 6, under the name &amp;quot;LAPA&amp;quot; (an odd name, as LAPA is the manufacturer of the weapon). The SM Modelo 3 was a prototype weapon with only one example ever made rendering it virtually impossible to be used in any meaningful combat capacity.&lt;br /&gt;
[[File:LAPA SM MOD 3.jpg|thumb|none|450px|LAPA SM Modelo 3 - 9x19mm]]&lt;br /&gt;
[[File:LAPABPpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; in the preview menu screen.]]&lt;br /&gt;
[[File:LAPAidle BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; and its owner checking out a parking garage in Miami Beach.]]&lt;br /&gt;
[[File:LAPAADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a shifty looking garage door.]]&lt;br /&gt;
[[File:LAPAinspect1 BOCW.jpg|thumb|none|600px|Inspecting the firearm.]]&lt;br /&gt;
[[File:LAPAinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:LAPAreload1 BOCW.jpg|thumb|none|600px|Reloading after dumping an entire magazine of 9mm into said garage door.]]&lt;br /&gt;
[[File:LAPAreload2 BOCW.jpg|thumb|none|600px|Giving the charging handle a good pull, cocking the gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LC10&amp;quot;==&lt;br /&gt;
The &amp;quot;LC10&amp;quot; is a fictional submachine gun that was added in Season 2. It appears to be based on the [[Walther MPK]], with stylistic elements from (of all things) an [[Accuracy International Arctic Warfare]] sniper rifle ([http://%20https://youtu.be/0krEGBnWEag?t=903%20 the developers having stated that in-universe it was made by the same manufacturer as the game's Accuracy International-inspired &amp;quot;LW3 Tundra&amp;quot;]). Its Warzone incarnation was previously stated to be chambered in .45 ACP, but this was later changed to 9mm Parabellum. The muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (in which case it is mislabeled &amp;quot;.45 APC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LC10loadoutpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the loadout menu weapon preview screen. Peculiarly, the wire stock features a cheek pad.]]&lt;br /&gt;
[[File:LC10idle BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the rather anachronistic Los Angeles high speed bullet train station ported from ''Black Ops 2''.]]&lt;br /&gt;
[[File:LC10ads BOCW.jpg|thumb|none|600px|Looking through the adjustable rear sight.]]&lt;br /&gt;
[[File:LC10reload1 BOCW.jpg|thumb|none|600px|Reloading from empty involves taking the fresh magazine and flicking the empty mag out by hitting the release paddle with the feed lip.]]&lt;br /&gt;
[[File:LC10reload2 BOCW.jpg|thumb|none|600px|Inserting the new magazine, then charging the bolt.]]&lt;br /&gt;
[[File:LC10inspect1 BOCW.jpg|thumb|none|600px|Much like the AUG, the LC10's transparent polymer magazine models the proper amount of ammunition in each magazine. Despite being depicted as a closed bolt gun, there is no round visible in the breech during the brass check section of the inspect animation.]]&lt;br /&gt;
[[File:LC10inspect2 BOCW.jpg|thumb|none|600px|Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone. The weapon fires correctly from an open bolt in ''Cold War'', but incorrectly from a closed bolt in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Quick Judgement&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] was added in in the mid-season update for Season 4, under the name &amp;quot;OTs 9&amp;quot;. It is technically anachronistic to the 80s time period of the game, as while it was designed in the seventies, it was first serially produced in 1991. It uses 20-round magazines by default, though 25, 30, 32 and 40 round magazines are available as attachments, with the 30 rounder being the only real option. The 30 and 40 rounders are regular magazine extensions, while the 25 and 32 rounders are curved &amp;quot;speed mags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Kiparis is one of the few weapons to have a distinctly different set of animations in ''Warzone'' compared to ''Cold War''.&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|KBP OTs-02 &amp;quot;Kiparis&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:KiparisPreview BOCW.jpg|thumb|none|600px|The Kiparis in the gunsmith preview screen.]]&lt;br /&gt;
[[File:CW OTs9 idle.jpg|thumb|none|600px|Cpt. Price holds the OTs-02 Kiparis in the middle of a paintball arena.]]&lt;br /&gt;
[[File:CW OTs9 inspectleft.jpg|thumb|none|600px|Inspecting the Russian SMG; note that the selector is incorrectly pointing towards &amp;quot;ОД&amp;quot;, which is for semi-auto.]]&lt;br /&gt;
[[File:CW OTs9 inspectright.jpg|thumb|none|600px|Checking the SMG for any stray flecks of paint, here the bolt handle is clearly visible. It apparently moves independently of the rest of the gun during this animation; at the end (and after firing a shot), the bolt visibly drops down a couple of millimeters, suggesting that the animation doesn't quite loop like it's supposed to.]]&lt;br /&gt;
[[File:CW OTs9 irons.jpg|thumb|none|600px|Aiming down the clear ironsights.]]&lt;br /&gt;
[[File:CW OTs9 tacreload1.jpg|thumb|none|600px|Quickly using the magazine release before an employee notices the time-travelling SAS soldier in the middle of the arena.]]&lt;br /&gt;
[[File:CW OTs9 tacreload2.jpg|thumb|none|600px|Inserting a fresh magazine of 9x18mm Makarov.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload beginflick.jpg|thumb|none|600px|The empty reload procedure involves flicking the magazine out, AK style...]]&lt;br /&gt;
[[File:CW OTs9 emptyreload flick.jpg|thumb|none|600px|...which results in the old magazine being knocked to the floor.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload insert.jpg|thumb|none|600px|The penultimate step - loading a new stick mag.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload bolt.jpg|thumb|none|600px|With an overarm tug on the bolt handle, Price is now free to travel back to [[Call of Duty: Modern Warfare (2019)|his own timeline]], taking his anachronistic SMG with him.]]&lt;br /&gt;
[[File:CW OTs9 melee.jpg|thumb|none|600px|But not before he waves the Kiparis around in the air, showing off the future of Russian SMG design to the bewildered paintball arena employees.]]&lt;br /&gt;
&lt;br /&gt;
==PM-63 RAK==&lt;br /&gt;
The [[PM-63 RAK]] was added during Season 3 as the &amp;quot;AMP63&amp;quot;; unlike its incarnation in ''[[Call of Duty: Black Ops|BO1]]'', it is classified as a pistol. Also unlike that incarnation, it has a correct 15-round capacity by default (with 20-, 22-, and 25-round optional magazines available, the latter being the only real one), as well as a more correct rate of fire. To avoid making anything too correct, its foregrip and stock are now permanently folded, and it erroneously fires from a closed bolt. Additionally, its Warzone incarnation is incorrectly chambered in 9mm Parabellum (a feature of the PM-70 prototype) rather than 9x18mm Makarov.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lawgiver&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:PM63.JPG|thumb|none|350px|PM-63 RAK - 9x18mm Makarov]]&lt;br /&gt;
[[File:PM63preview BOCW.jpg|thumb|none|600px|The PM-63 in a loadout menu.]]&lt;br /&gt;
[[File:PM63idle BOCW.jpg|thumb|none|600px|The PM-63 wielded by MI6 operative Park in New Mexico.]]&lt;br /&gt;
[[File:PM63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PM63inspect1 BOCW.jpg|thumb|none|600px|Inspecting the Polish submachine gun.]]&lt;br /&gt;
[[File:PM63inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:PM63reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:PM63reload2 BOCW.jpg|thumb|none|600px|Sliding in a new magazine.]]&lt;br /&gt;
[[File:PM63reload3 BOCW.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is similar to the Dragunov MA prototype (a trials competitor to the AKS-74U) and the grip is shaped similar to the PP-71, another one of Dragunov's prototypes.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Bizon stock.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in Season 3. It is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine and inaccurately by Soviet troops in the Season 3 cutscene, which is set in 1984. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
&lt;br /&gt;
By default, it holds 32 rounds; this is a characteristic of the MP41(r), a German 9x19mm conversion of the PPSh-41 from WWII, even though the in-game weapon is modeled with a standard PPSh-41's 35-round magazine. Interestingly, the &amp;quot;VDV 50 Round Fast Mag&amp;quot; attachment gives the weapon a straight magazine looking similar to that of the MP41(r). To confuse matters further, its muzzle attachments imply that it's chambered in .45 ACP (or rather, .45 &amp;quot;APC&amp;quot;), a feature of absolutely no version of the PPSh.&lt;br /&gt;
&lt;br /&gt;
The weapon has a variety of rather strange barrel options - the &amp;quot;15.7&amp;quot; Task Force&amp;quot; barrel, as well as the &amp;quot;Loud Pipe&amp;quot; variant, have a front forend and heat shield styled after the [[SVT-40]] (a setup extremely similar to the &amp;quot;Thrive&amp;quot; and &amp;quot;Snake&amp;quot; variations from ''[[Call of Duty: WWII]]''); the &amp;quot;14.9&amp;quot; Rifled&amp;quot; barrel gives it an [[Erma EMP-35]]'s barrel shroud and the small wooden forend of a [[PPD-40]]; the &amp;quot;14.9&amp;quot; Ranger&amp;quot; barrel has what appears to be a [[Browning M1919]] barrel shroud with a [[Karabiner 98k]] front sight; the &amp;quot;14.9&amp;quot; Reinforced Heavy&amp;quot; barrel is taken from the [[K-50M]] (albeit also fitted with a Kar98k's front sight); the &amp;quot;12.7&amp;quot; Cavalry Lancer&amp;quot; barrel is seemingly inspired by the PPD-40's (albeit shorter, with larger vents and no handguard); and the &amp;quot;14.3&amp;quot; Extended&amp;quot; barrel is taken from the [[PPS-43]]. Stock options include the &amp;quot;Tactical Stock&amp;quot; (an [[MP28]]-style stock with a leather cheekrest), the &amp;quot;Spetznaz Stock&amp;quot; (a regular-looking stock with a cheekrest and two seemingly-random bolts driven directly through the receiver), and the &amp;quot;Marathon&amp;quot;, &amp;quot;Duster&amp;quot;, and &amp;quot;CQB&amp;quot; stocks (all sawn off, with the former having the original wooden side panels, the latter having K-50M-esque metal side panels, and the Duster having the metal side panels of the experimental folding-stocked PPSh-45; these panels are also used by the &amp;quot;Raider Stock&amp;quot;, seemingly a grafted-on rifle stock).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Night Raid&amp;quot; blueprint (a promotional pre-order reward in BOCW for [[Call of Duty: Vanguard]]) is stylized after WWII planes like the P-40 Warhawk with the addition of a red dot sight stylized after WWII aircraft reflector gunsights like the Mk 20 Mod 4 sight.&lt;br /&gt;
[[File:Ppsh41.jpg‎|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH41battlepasspreview BOCW.jpg|thumb|none|600px|The PPSh-41 in the battlepass preview. Note the 35-round box magazine inaccurately holding only 32 rounds.]]&lt;br /&gt;
[[File:PPSH41idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a PPSh-41.]]&lt;br /&gt;
[[File:PPSH41ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PPSH41inspect1 BOCW.jpg|thumb|none|600px|Inspecting the submachine gun.]]&lt;br /&gt;
[[File:PPSH41inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:PPSH41reload1 BOCW.jpg|thumb|none|600px|Taking out an empty magazine.]]&lt;br /&gt;
[[File:PPSH41reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PPSH41reload3 BOCW.jpg|thumb|none|600px|Cocking the gun.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCW PPSh drum.jpg|thumb|none|600px|The weapon loaded with a drum magazine, which only holds 55 rounds. A version of this drum with some canvas wrapped around the bottom holds 85, somehow.]]&lt;br /&gt;
[[File:BOCW PPSh SVT barrel.jpg|thumb|none|600px|The &amp;quot;Task Force&amp;quot; barrel makes the front end of the PPSh resemble the [[SVT-40]].]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|Soviet soldiers with PPSh-41s in the &amp;quot;Die Maschine&amp;quot; intro.]]&lt;br /&gt;
[[File:PPSH 9MM.JPG|thumb|none|450px|PPSh-41 with 9mm conversion - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCW PPSh 9m.jpg|thumb|none|600px|The &amp;quot;VDV 50 round fast mag&amp;quot; resembles a 9x19mm converted PPSh.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|300px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload. It holds 7 shells, which is possible with 6 round tubes and a 7th shell in the chamber (or with an underloaded 8-round tube), but as this is never depicted, the tube length is fictional. The magazine tube itself looks more like a 5 or 6 shell tube rather than the 7 shells the weapon actually holds.&lt;br /&gt;
&lt;br /&gt;
The extended 9 and 12 round tubes are modeled incorrectly; while the tube does get longer, it only grows by about 0.5 shells length each time to avoid a comically large magazine tube sticking out of the front of the shotgun.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up. This is inaccurate to the real SPAS-12; the end of the stock is solid and you cannot aim down the sights with the stock folded.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Henry .410 Lever Action Shotgun==&lt;br /&gt;
A stylized [[Henry USA rifle series#Henry .410 Lever Action Shotgun|Henry .410 Lever Action Shotgun]] was added with Season 6 as the &amp;quot;.410 Ironhide&amp;quot;. It is extremely anachronistic; not only were Henry lever action shotguns not produced until 2017, but the side loading gate version featured in-game was introduced in 2019. It is fitted with a Williams sight. Compared to the game's other shotguns, it is more precision-oriented, with the tightest spread, lowest fire rate, and worst hipfire spread (the weapon's barrel somehow spreading pellets differently based on how the user looks at it); somewhat bafflingly, it also does the most damage out of all the game's shotguns, despite firing the smallest shells by a substantial margin.&lt;br /&gt;
&lt;br /&gt;
In a reverse of the SPAS-12's errors, the Henry .410 is ''always'' cocked after every reload in ''Cold War''’s multiplayer. However, this is corrected in Warzone, where it is only cocked when empty.&lt;br /&gt;
[[File:H018G-410R.jpg|thumb|none|450px|Henry H018G-410R - .410 bore]]&lt;br /&gt;
[[File:Henry410BPpreview BOCW.jpg|thumb|none|600px|The Henry Lever Action Shotgun in the battlepass preview menu.]]&lt;br /&gt;
[[File:Henry410idle BOCW.jpg|thumb|none|600px|The Henry .410 wielded by NATO operator Park, in a Soviet live fire training compound,]]&lt;br /&gt;
[[File:Henry410ADS BOCW.jpg|thumb|none|600px|Aiming down Main Street, USA.]]&lt;br /&gt;
[[File:Henry410inspect1 BOCW.jpg|thumb|none|600px|Inspecting the time travelling lever action shotgun. Note the top of the receiver is drilled and tapped for an optic mount.]]&lt;br /&gt;
[[File:Henry410inspect2 BOCW.jpg|thumb|none|600px|Flipping the shotgun over and examining the loading gate and ejection port.]]&lt;br /&gt;
[[File:Henry410reload BOCW.jpg|thumb|none|600px|Inserting fresh shells into the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. The weapon is pumped after every single reload (in both Cold War and Warzone).&lt;br /&gt;
&lt;br /&gt;
A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3&amp;quot; Hammer Forged” barrel and the &amp;quot;No Stock&amp;quot; attachment.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default, the bayonet lug is removed and the sling loop is attached to the magazine tube.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The design is anachronistic, as the auto-ejection feature on Striker shotguns (developed in 1989) wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and the original model wouldn't fit in the pre-1983 multiplayer maps either.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
==TP-82==&lt;br /&gt;
A stylized [[TP-82]] was added in season five as the &amp;quot;Marshal&amp;quot;, an in-universe predecessor to ''BO3''’s [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]]. It is used by Woods as a backup sidearm in the season five cinematic trailer. It is classed as a pistol instead of a shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon lacks the 5.45mm barrel that the actual weapon has, meaning it functions as a regular double-barrel shotgun. Furthermore, it has been rechambered for 12 gauge instead of the 12.5x70mm shells it actually uses. Owing to its pistol classification, it can be dual-wielded. The weapon only has 6 attachments, which include two optics (mounted on an anachronistic Picatinny rail), a cut-down barrel, a longer barrel and dual-wield. The final attachment is &amp;quot;Dragon's Breath&amp;quot; shells, which do not set enemies on fire, instead they just have a flat damage increase and a cosmetic fire effect, but they are still countered by Flak Jacket.&lt;br /&gt;
&lt;br /&gt;
The two hammers on the gun are not dynamically animated in BOCW, but are in ''Warzone''. In BOCW, the right hammer doesn't drop after firing the first shot (from the right barrel), and both hammers will only drop (simultaneously) after firing both shots; the ''Warzone'' animation correctly shows the right hammer dropping after the first shot. This also extends to the reload animations: the BOCW animation only shows the operator cocking both hammers when reloading both both barrels, while the ''Warzone'' animation has an additional animation showing the operator cocking the one dropped hammer when reloading a single barrel.&lt;br /&gt;
&lt;br /&gt;
Markings on the weapon read &amp;quot;Manufactured in the USA&amp;quot; and &amp;quot;Marshal 82&amp;quot;. In a nice bit of attention-to-detail, struck primers can be seen on the fired shells when reloading. &lt;br /&gt;
[[File:TP-82.jpg|thumb|none|400px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (roughly 40 gauge)]]&lt;br /&gt;
[[File:TP82preview BOCW.jpg|thumb|none|600px|Gunsmith preview.]]&lt;br /&gt;
[[File:TP82idle BOCW.jpg|thumb|none|600px|The &amp;quot;Marshal&amp;quot; on the map &amp;quot;Diesel&amp;quot;.]]&lt;br /&gt;
[[File:TP82empty BOCW.jpg|thumb|none|600px|After depleting your ammo pool, the hammers will be correctly shown as uncocked.]]&lt;br /&gt;
[[File:TP82ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:TP82inspect1 BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:TP82inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:TP82inspect3 BOCW.jpg|thumb|none|600px|Checking the breech, note the unstruck primers on the shotgun shells.]]&lt;br /&gt;
[[File:TP82reload BOCW.jpg|thumb|none|600px|Reloading the &amp;quot;Marshal&amp;quot;, note the now struck primer on the right.]]&lt;br /&gt;
[[File:TP82reload2 BOCW.jpg|thumb|none|600px|Spent hulls ejected.]]&lt;br /&gt;
[[File:TP82reload3 BOCW.jpg|thumb|none|600px|Fresh shells inserted.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74|MPi-AKS-74N]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round. The fictional bolt release paddle is slapped instead in the reloads of some of the magazine options.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an anachronistic underhand charge. The underhand charge is a modern technique that appears to have developed after the 2000s. Interestingly, a more conventional reload was used in the beta but was changed to the underhand method in the final game presumably due to the community's dissatisfaction with the game's reload animations compared to ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
&lt;br /&gt;
The Season 1 &amp;quot;Prototype&amp;quot; blueprint gives the weapon a green M16-style stock and a modern barrel, and the &amp;quot;Lethal Damage&amp;quot; blueprint has a sporterized stock.&lt;br /&gt;
&lt;br /&gt;
[[File:PolyTechLegendAK47.jpg|thumb|none|450px|Poly Technologies Legend AK with original Russian style front sight, AKM muzzle brake, and bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A pseudo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
[[File:BOCW AK Proto.jpg|thumb|none|600px|The odd-looking &amp;quot;Prototype&amp;quot; blueprint.]]&lt;br /&gt;
[[Image:Radom Hunter.jpg|thumb|450px|none|Radom Hunter - 7.62x39mm. Image used to show the sporterized stock.]]&lt;br /&gt;
[[File:BOCW AK sport.jpg|thumb|none|600px|The sporterized stock on the &amp;quot;Lethal Damage&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on some blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an Type 56/AK-47 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
===AMD-65===&lt;br /&gt;
The ''[[Rambo III]]'' inspired &amp;quot;Bloodstained&amp;quot; blueprint gives the gun a similar appearance to the [[AMD-65]], except that it retains the AK-47's front sight and gas system.&lt;br /&gt;
&lt;br /&gt;
[[File:AMD65Short.jpg‎|thumb|none|450px|Hungarian AMD-65 as seen in the film - 7.62x39mm. This one has an American copy of an Israeli blank fire adapter (which is slightly longer and thinner than most commonly seen external BFAs. This is the version seen in the movie.)]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
Unusable [[AKM]] rifles can be seen next to the Glock 18 pistols in the multiplayer map &amp;quot;Checkmate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
In addition, the drum magazine attachments are straighter-style 7.62x39mm drum magazines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While this is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the Beta AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
[[File:Aks74uEscapeplanblackopscw.jpg|thumb|none|600px|The &amp;quot;Escape Plan&amp;quot; blueprint of the AKS-74U - as with the &amp;quot;Battleworn&amp;quot; AKM from ''Modern Warfare Remastered'', the dust cover is gone and reveals fully modeled internals. Note that the &amp;quot;Spetsnaz PKM Stock&amp;quot; attachment is just a regular AK-type stock in this blueprint. Also note that this game does not contain a PKM, which is odd, as many Warsaw Pact weapons feature stocks with &amp;quot;Spetsnaz PKM stock&amp;quot; as their name.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CARV.2&amp;quot;==&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot; added during Season 3 is a fictional burst-firing bullpup &amp;quot;tactical rifle&amp;quot; manufactured by the same (in-universe) company that manufactures the &amp;quot;KSP 45&amp;quot;. It appears to be based on the [[Heckler &amp;amp; Koch G11|Heckler &amp;amp; Koch G11 K2]], even using the latter's 4.73mm caseless ammunition in Warzone.&lt;br /&gt;
&lt;br /&gt;
Compared to the real G11, the &amp;quot;CARV.2&amp;quot; is a bullpup rifle with a a conventional bullpup configuration, with the magazine placed in the stock instead of above the barrel. This magazine holds 45-rounds by default, and bizarrely has &amp;quot;.437mm×33&amp;quot; written on it. Oddly, the magazine is also curved, despite the caseless 4.73mm round not being tapered (which is the reason for curved magazines, to allow for the round to feed properly). It also features a typical charging handle, instead of the wind-up handle on the real G11.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot;  appears shorter and slightly taller than the G11, with a carrying handle instead of the G11's integrated optic, and a rail where the real G11's magazine resides. The handguard is moulded, and the barrel is vented, presumably a way of alleviating the problems the G11 had with its barrel heating up during operation, as there are no brass shells to take the heat out of the rifle. The fire selector is further forward than the real G11, but still features semi-auto, 3-round burst and full-auto, although the rifle is not able to fire in semi-auto or full-auto in gameplay. A more true to the real thing handguard is available as the ''22.5&amp;quot; Task Force'' barrel attachment.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:CARV2preview BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in the weapon model preview screen. Another fictional rifle inspired by the G11 but using the same feed layout is the [[Metal Gear Solid V: The Phantom Pain#&amp;quot;G44&amp;quot;|G44]] from ''[[Metal Gear Solid V: The Phantom Pain]]''.]]&lt;br /&gt;
[[File:CARV2idle BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in New Mexico.]]&lt;br /&gt;
[[File:CARV2ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a suspicious step van.]]&lt;br /&gt;
[[File:CARV2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the pseudo-G11.]]&lt;br /&gt;
[[File:CARV2inspect2 BOCW.jpg|thumb|none|600px|Note the absence of an ejection port due to the caseless nature of 4.73mm.]]&lt;br /&gt;
[[File:CARV2reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CARV2reload2 BOCW.jpg|thumb|none|600px|Charging the handle.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model C==&lt;br /&gt;
The [[CETME Model C]] was added in Season 4 as the &amp;quot;C58&amp;quot;, noted due to its slightly curved magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SASR Jungle Grip&amp;quot; gives it a similar pistol grip to the [[Heckler &amp;amp; Koch PSG-1]], and the &amp;quot;Raider Stock&amp;quot; also resembles a PSG-1 stock. The &amp;quot;CQB Stock&amp;quot; is a sliding design similar to the [[G3A4]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, one of the magazine options is a caliber conversion (the first such attachment in the game), using 5.56x45mm NATO ammunition in a fictional 60-round drum; oddly, the only thing this does is decrease the damage in exchange for a larger-than-normal magazine, with no impact on fire rate, recoil, muzzle velocity, etc. This is not the case for the Warzone counterpart, as that one instead has a 55-round drum option that retains the base 7.62x51mm ammunition.&lt;br /&gt;
&lt;br /&gt;
The curved &amp;quot;25 Rnd Speed&amp;quot; and &amp;quot;Salvo 30 Rnd Fast Mag&amp;quot; resemble the anachronistic [[Heckler_%26_Koch_PSG-1#PTR_rifle_series|PTR 32]] magazines, albeit without the modern plastics. The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; will give it a handguard resembling that of an [[IMI Romat]]'s while the &amp;quot;18.2&amp;quot; Takedown&amp;quot; to its predecessor the Model B. &amp;quot;15.6&amp;quot; Ultralight&amp;quot; and &amp;quot;18.7&amp;quot; Ranger&amp;quot; will give it a handguard resembling that of a Model E.&lt;br /&gt;
&lt;br /&gt;
[[File:Cetme.jpg|thumb|none|450px|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CETMEmodelCpreview BOCW.jpg|thumb|none|600px|The CETME Model C in the battlepass preview screen.]]&lt;br /&gt;
[[File:CETMEmodelCidle BOCW.jpg|thumb|none|600px|The CETME Model C in service in Algeria.]]&lt;br /&gt;
[[File:CETMEmodelCADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CETMEmodelCinspect1 BOCW.jpg|thumb|none|600px|Inspecting the Model C.]]&lt;br /&gt;
[[File:CETMEmodelCinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:CETMEmodelCinspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:CETMEmodelCreload1 BOCW.jpg|thumb|none|600px|Locking the bolt back on the reload. Note that it is not completely locked upwards into the locking recess in the cocking tube.]]&lt;br /&gt;
[[File:CETMEmodelCreload2 BOCW.jpg|thumb|none|600px|The empty magazine is removed.]]&lt;br /&gt;
[[File:CETMEmodelCreload3 BOCW.jpg|thumb|none|600px|A fresh magazine is inserted.]]&lt;br /&gt;
[[File:CETMEmodelCreload4 BOCW.jpg|thumb|none|600px|The operator then performs an aggressive &amp;quot;HK Slap&amp;quot; on the charging handle, sending the bolt into battery.]]&lt;br /&gt;
[[File:H&amp;amp;KPSG01LongMag.jpg|thumb|none|450px|Heckler &amp;amp; Koch PSG-1 with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cetme modelo E.jpg|thumb|none|450px|CETME Model E with Non-genuine translucent magazine. - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-PSGParts.jpg|thumb|none|600px|The &amp;quot;C58&amp;quot; combined with the &amp;quot;Raider Stock&amp;quot; and &amp;quot;SASR Jungle Grip&amp;quot;.]]&lt;br /&gt;
[[File:Fal13-1-.jpg|thumb|none|450px|IMI Romat - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-187HeavyBarrel.jpg|thumb|none|600px|The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; attached to the &amp;quot;C58&amp;quot;.]]&lt;br /&gt;
[[File:Cetme b30.jpg|thumb|none|450px|CETME Model B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-182TakedownBarrel.jpg|thumb|none|600px|The &amp;quot;18.2&amp;quot; Takedown&amp;quot; attached to the &amp;quot;C58&amp;quot; alongside the more curved 25-round speed mag which makes it almost identical to the reference image of the Model B.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
A stylised arctic model [[Enfield EM-2]] was added in season five. It features its built in scope by default. When equipped for the first time, the character properly presses the fire selector button to switch the weapon to full-auto mode. It is correctly referred as firing .280 British in Warzone and in the names of some of the muzzle attachments. While not anachronistic, its usage by anyone in the 80s is extremely unlikely due to only 59 examples being ever produced.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:EM-2 arctic model.jpg|thumb|none|450px|Enfield EM-2 arctic model with enlarged trigger guard for use with heavy cold weather gloves - .280 British]]&lt;br /&gt;
[[File:EM2preview BOCW.jpg|thumb|none|600px|The EM-2 in the preview menu for the season 5 battlepass; note the AR-style long birdcage flash hider, fictional checkered pistol grip, and curious setup of a trigger guard within another trigger guard. According to the markings above the magazine well, its full name in the Black Ops universe is &amp;quot;NIGHTFIELD EM280&amp;quot;, referencing the .280 British round the weapon fires.]]&lt;br /&gt;
[[File:EM2idle BOCW.jpg|thumb|none|600px|The EM-2 being used to defend an NSA facility in West Germany.]]&lt;br /&gt;
[[File:EM2ADS BOCW.jpg|thumb|none|600px|The EM-2's integral scope. Note the reticle which is essentially a turned upside down version of the original thing with the addition of a central dot.]]&lt;br /&gt;
[[File:EM2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the EM-2. Note the stylized carry handle reminiscent of the AR pattern. The fire selector above the thumb is properly set to &amp;quot;full-auto&amp;quot; mode.]]&lt;br /&gt;
[[File:EM2inspect2 BOCW.jpg|thumb|none|600px|Admiring the tasteful woodgrain.]]&lt;br /&gt;
[[File:EM2reload1 BOCW.jpg|thumb|none|600px|Reloading from empty; empty reloads are done with the right hand, while non-empty ones are done with the left.]]&lt;br /&gt;
[[File:EM2reload2 BOCW.jpg|thumb|none|600px|As NATO operator Hunter inserts the fresh magazine, the bolt drops and chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] was added in Season 2 with the metal stock, marking its first appearance in a video game. The flash hider is of a different design to the real weapon and some sort of gas block is mounted underneath the front sight, which is absent on the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; uses the real fixed stock of the FARA. Oddly, the weapon features some AK stock, with the East German coat hangar AK stock as the &amp;quot;Wire Stock&amp;quot; and a [[Norinco Type 56-2|Type 56-2]] stock as the &amp;quot;Duster Stock&amp;quot;.&lt;br /&gt;
[[File:FARA83 2.jpg|thumb|none|450px|FARA 83 with metal stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FARA83loadoutpreview BOCW.jpg|thumb|none|600px|The FARA 83 in base form.]]&lt;br /&gt;
[[File:FARA83idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a FARA 83 in a Laotian village.]]&lt;br /&gt;
[[File:FARA83ADS BOCW.jpg|thumb|none|600px|Aiming down the sights of the Argentinian rifle.]]&lt;br /&gt;
[[File:FARA83inspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle. The weapon features accurate marking and bears a serial number of [[Call of Duty: Modern Warfare 2|00141]]. The fire selector is also set to auto.]]&lt;br /&gt;
[[File:FARA83inspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:FARA83reload1 BOCW.jpg|thumb|none|600px|Ejecting the empty mag.]]&lt;br /&gt;
[[File:FARA83reload2 BOCW.jpg|thumb|none|600px|Rocking in a new mag.]]&lt;br /&gt;
[[File:FARA83reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Fara 83.jpg|thumb|none|450px|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added in Season 6, and is called the &amp;quot;Grav&amp;quot; like in ''[[Call of Duty: Black Ops 4|BO4]]''. It has an [[AS Val]] stock and a slightly shorter barrel by default, but can be fitted with a longer barrel in Gunsmith.&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GalilBPpreview BOCW.jpg|thumb|none|600px|The Galil ARM in the battlepass preview menu.]]&lt;br /&gt;
[[File:GalilIdle BOCW.jpg|thumb|none|600px|The Galil ARM used on a field trip to the Moscow Zoo.]]&lt;br /&gt;
[[File:GalilADS BOCW.jpg|thumb|none|600px|The iron sights of the Galil. For some reason, the Galil doesn't have its rear sights in ''Warzone''.]]&lt;br /&gt;
[[File:GalilInspect BOCW.jpg|thumb|none|600px|Inspecting the Galil; note the wooden handguard lacking the grooves and screws of the real deal. Also note the &amp;quot;F-S&amp;quot; selector markings, indicating that it is based on a civilian model.]]&lt;br /&gt;
[[File:GalilInspect2 BOCW.jpg|thumb|none|600px|Checking to see if the safety is disengaged.]]&lt;br /&gt;
[[File:GalilReload BOCW.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:GalilReload2 BOCW.jpg|thumb|none|600px|Rocking in the new magazine.]]&lt;br /&gt;
[[File:GalilReload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==K31==&lt;br /&gt;
The [[K31 Rifle]] was added to the sniper rifles category in Season 3, under the name &amp;quot;Swiss K31&amp;quot;. It has a shortened barrel by default, though the “24.9&amp;quot; Extended” barrel attachment gives it the correct barrel length.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the K31 is correctly chambered in 7.5x55mm. Despite this, some barrel attachment make it seem like the weapon fires .308 Winchester/7.62x51mm NATO, which would be incorrect.&lt;br /&gt;
[[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner K31 Rifle - 7.5x55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:K31battlepasspreview BOCW.jpg|thumb|none|600px|The K31 in the battlepass preview.]]&lt;br /&gt;
[[File:K31idle BOCW.jpg|thumb|none|600px|The K31 on Mount Yamantau, equipped with the aforementioned &amp;quot;24.9 Extended&amp;quot; barrel, along with its original iron sights.]]&lt;br /&gt;
[[File:K31ADS BOCW.jpg|thumb|none|600px|The K31's iron sights.]]&lt;br /&gt;
[[File:K31inspect1 BOCW.jpg|thumb|none|600px|Inspecting the K31.]]&lt;br /&gt;
[[File:K31inspect2 BOCW.jpg|thumb|none|600px|Hunter pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:K31reload1 BOCW.jpg|thumb|none|600px|Reloading the K31 involves opening the action and removing the magazine.]]&lt;br /&gt;
[[File:K31reload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:K31reload3 BOCW.jpg|thumb|none|600px|And closing the bolt, chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock (though equipping the Duster Pad stock gives it a chequered wooden stock), fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock, for comparison - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|601px|The M14 on a bright Miami day.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|601px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|601px|NATO operator Hunter holds the rifle up to inspect.]]&lt;br /&gt;
[[File:M14Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side of the rifle.]]&lt;br /&gt;
[[File:M14Inspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|601px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|601px|Hunter inserting a fresh magazine.]]&lt;br /&gt;
[[File:M14Reload3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCWM14Wood.jpg|thumb|none|600px|The wooden M14 stock when equipping the Duster Pad.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. Said carry handle rail appears to be a modern 1913 rail attached using a clamp and screw system from a Colt 3x or 4x AR-15 scope somehow mated together. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock (which might be anachronistic), &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the ''BOCW'' M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; in the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to [http://www.163.com/dy/article/EK33QH8D05355H7O.html some of the Type 95's early prototypes], but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in ''BOCW''; its Warzone incarnation is also supposedly chambered in 5.56 NATO.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the [[HS Produkt VHS|HS Produkt VHS-2]], with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
&lt;br /&gt;
Player character Bell and Woods use this rifle in &amp;quot;Redlight, Greenlight&amp;quot; instead of a more appropriate American M14.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, its Warzone incarnation is stated to be chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm), and some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights. The rear sight notch is missing and the sights are misaligned.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge. This would be impractical in reality, given the location of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactorniy Avtomat-Izluchatel Kuhlklay-84&amp;quot;, translated &amp;quot;Reactor Automatic Radiator Kuhlklay-84&amp;quot;) is a &amp;quot;Wonder Weapon&amp;quot; in the Zombies map Firebase Z released during Season 1. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher called the &amp;quot;GP-6K2&amp;quot; and modeled after a [[GP-25]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:BOCW RAI K-84 1.jpg|thumb|none|600px|The &amp;quot;RAI K-84&amp;quot; as seen in the Firebase Z trailer.]]&lt;br /&gt;
[[File:BOCWRAIKHold.jpg|thumb|none|600px|Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK. The jumbled mess of parts and components welded to a traditional assault rifle base at least backs up its designation as a prototype.]]&lt;br /&gt;
[[File:BOCWRAIKInspect.jpg|thumb|none|600px|Inspecting the magazine-shaped cell holder used to power the rifle, vaguely resembling the Kalash magazines in the ''Metro'' games. It would probably not be wise to place one's fingers anywhere near the cells in the magazine, considering they are actively and visually ''sparking''.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|At least reloading the weapon shows more careful finger placement. As a bit of trivia, intel in the map notes that the RAI K-84 was based off of a &amp;quot;Generator Khaosa Zavoyski-45&amp;quot; weapon that was developed in-universe in WWII. This is a reference to the otherwise completely fictional &amp;quot;GKZ-45 Mark3&amp;quot; Wonder Weapon from the ''[[Call of Duty: Black Ops III]]'' map Gorod Krovi, implying the RAI K is a successor to it. This is backed up by it operating like a more powerful version of the GKZ; a powerful laser bolt firing weapon with a secondary, grenade-type fire that explodes when shot at with the former.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later (2005) AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
For some reason, Soviet troops use this weapon in the side-mission &amp;quot;Operation Red Circus,&amp;quot; which is incorrect.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope. The offset backup iron sights are modelled correctly, but the reticle is incorrect.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|The AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, ''Cold War'' does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. For some reason, the XM16E1 has an anachronistic A2 pistol grip, while the XM4 has a A1 pistol grip.&lt;br /&gt;
&lt;br /&gt;
In a small though somewhat confusing detail, the receiver bears a forge code mark, C H. This would indicate a rifle with an upper receiver built from Harvey Aluminum billets, but this code would have been in use from the mid 1970s to the early 1980s, well after Vietnam and never on an actual XM16E1 (though M16A1s were made with this code). Due to the nature of the game's storyline, this could be justified as intentional anachronism, however. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. It is also seen in the &amp;quot;Good Enough&amp;quot; calling card.&lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'', although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it (that said, some reload animations, like the jungle mags reload animation, still involve hitting the sling-padded bolt catch). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1983, and even then would be attached to an [http://www.imfdb.org/images/2/2a/XM4_Carbine_%26_M16A2_%281982%29.jpg improved model of the XM177E2]. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine-length [[M203]] grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the [[M79 grenade launcher|M79]] used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. The &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard and front sight (the LR 300 having been introduced in 2000). It is also seen in the &amp;quot;Reaper Of The Dead&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Inconspicuous&amp;quot; blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an [[Olympic Arms OA-93]] style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a [[Talk:Call of Duty: Black Ops Cold War#SureFire MAG5-60|SureFire MAG5-60]] magazine. The &amp;quot;Fly Trap&amp;quot; blueprint has an A2 handguard, an A2 pistol grip, and an A2 forward assist. The &amp;quot;Ultimate Hunter&amp;quot; has an anachronistic quad rail handguard, a muzzle brake with a breach face, a scope with some cosmetic similarities to a Trijicon ACOG, and a collapsible stock modelled after various offerings from the late 2000's onwards.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:BOCW new XM4 sights.jpg|thumb|none|600px|The updated sights, which now block less of the screen. This was changed in Season 4 for a few other weapons too, including the QBZ and the Ak 5.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
[[File:Ultimate-Hunter.jpg|thumb|none|600px|The &amp;quot;Ultimate Hunter&amp;quot; variant as seen the Black Ops Cold War preview]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|Accuracy International Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some fictional elements. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with PM elements to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. To balance out its semiautomatic firing mode, the M82A1M is comically the ''weakest'' sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot. Due to the lack of a Soviet sniper rifle, the Soviet forces use the Barrett as their sniper, which is incorrect.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] was added in the Season 2 Reloaded update as the &amp;quot;ZRG 20mm&amp;quot;. It is heavily stylized and fitted with a PSO-1 scope with incorrect reticle by default. It is also far shorter than the real weapon, making the weapon shorter then the in-game Barrett M82A1M, despite the NTW-20 being roughly twice the length of the Barrett. It is anachronistic by more than a decade (1998) and is set up for left-handed use, with the magazine and bolt handle on the right and left side respectively, opposite what it should be.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR, image used to show PSO-1 scope.]]&lt;br /&gt;
[[File:NTW20gunsmithpreview BOCW.jpg|thumb|none|600px|The &amp;quot;ZRG 20mm&amp;quot; in Gunsmith preview. Note the oversized PSO-1 and short appearance.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears in Bell's Vietnam War false flashbacks, fitted with a wooden stock and is depicted as being used by the US troops, though it is likely standing in for a standard Remington 700 in this case. Its Warzone incarnation is stated to use .308 ammunition (most likely Winchester).&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The late NB model [[CETME Ameli]] was added in Season 4. It is inaccurately fitted with an early NA variant flash hider. It appears under the Spanish Army's designation &amp;quot;MG 82&amp;quot;.&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli (late NB model) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Amelipreview BOCW.jpg|thumb|none|600px|The CETME Ameli in the battlepass preview screen. Note the MG42 like conical muzzle from the early NA variant. Fitting this one to an NB model is dubious as the NA muzzle is part of the barrel shroud while the NB straight flash hider is part of the barrel.]]&lt;br /&gt;
[[File:AmeliIdle BOCW.jpg|thumb|none|600px|The CETME Ameli in the hands of NATO operator Baker, onboard a luxury yacht.]]&lt;br /&gt;
[[File:AmeliADS BOCW.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AmeliInspect1 BOCW.jpg|thumb|none|600px|Inspecting the Spanish LMG.]]&lt;br /&gt;
[[File:AmeliInspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:AmeliReload1 BOCW.jpg|thumb|none|600px|Reloading by racking the charging handle.]]&lt;br /&gt;
[[File:AmeliReload2 BOCW.jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:AmeliReload3 BOCW.jpg|thumb|none|600px|Replacing the ammo box.]]&lt;br /&gt;
[[File:AmeliReload4 BOCW.jpg|thumb|none|600px|And inserting a fresh belt into the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A handheld [[M134 Minigun]] is featured in the game. It is shown with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. It is obtainable in the campaign mission &amp;quot;The Final Countdown&amp;quot;, under the name &amp;quot;M134 Minigun&amp;quot;. It was later added to multiplayer and Zombies in Season 2 as the &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. A helicopter-mounted version can be used by Bell during a setpiece in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134deathmachine BOCW.jpg|thumb|none|600px|The &amp;quot;Death Machine&amp;quot; in the scorestreak selection menu. This configuration resembles the airsoft Classic Army M134-A2 CO2/HPA.]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death Machine&amp;quot; (Dead Ops Arcade 3)===&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in ''BOCW''; it is the original model, as opposed to the M60E3 featured in past games.&lt;br /&gt;
&lt;br /&gt;
A mounted version can also be found in &amp;quot;End of the Line&amp;quot;. It is also seen in the &amp;quot;Harvest Time&amp;quot; calling card.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining M13 belt link is swiped away. This is the only difference between an empty and partially-empty reload.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|Aligning the belt.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|Closing the M60's cover lid. Using fast mags produces a different reloading animation where the cover isn't flipped up, and the belt is instead pushed into the gun, which is then charged twice to put the round in place.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears under its real name, with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. It only holds 50 rounds (formerly 75) by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
The gun can use a 100-round drum modeled after the real gun's left-feeding 100-round drum, mirrored to feed from the right instead of the left (and also featuring some cosmetic differences). The gun also has a fictional 125-round box option.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm. Like the RPD and the M60, the Fast Mags reload animation shows the belt being pulled through the gun rather than put into the gun after flipping up the feed tray cover.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; wonder weapon in Zombies is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher, called the &amp;quot;GP-6K2&amp;quot; and taking the form of a [[GP-25]].&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:BOCWGP6K2.jpg|thumb|none|600px|The Requiem Operator readies his Vortex launcher. Rather than relying on its own source of ammunition, the launcher instead takes ten shots from the magazine every time it is fired.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|Wires between the launcher and the main body of the gun can be better seen while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in one of the final missions of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta. Lacking sights of any sort, the MM1's &amp;quot;aiming&amp;quot; animation consists of simply zooming in the user's view slightly.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in ''BOCW''.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
Several multiplayer character skins have unusable [[F-1 Hand Grenade]]s attached to the belt.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|350px|F-1 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BOCW-ArtistF1Grenade.jpg|thumb|none|600px|The &amp;quot;Artist&amp;quot; skin for the operator Portnova from season 2 in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade1.jpg|thumb|none|600px|The &amp;quot;Violent Nature&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade2.jpg|thumb|none|600px|The &amp;quot;Meltdown&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga. On the 2021 released map &amp;quot;Apocalypse&amp;quot;, several M18s with purple smoke lying around the ruins.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|An M18 with an incorrect &amp;quot;WHITE&amp;quot; marking on a soldier.]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-2.jpg|thumb|none|600px|An unusable unprimed M18 releasing endless, incorrectly-colored smoke.]]&lt;br /&gt;
[[File:AmericanSniperANM8.jpg|thumb|none|250px|Screen-used stunt AN/M8 smoke grenade (Marc Lee's; with a foam magazine) from ''[[American Sniper]]''. Image used to illustrate Naga's inverted color M18 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media. The &amp;quot;Wrecking Ball&amp;quot; skin has an unusable M26 hanging from his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-M26Grenade1.jpg|thumb|none|600px|The &amp;quot;Wrecking Ball&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
An anachronistic M83 instead of the period-appropriate AN/M8 HC smoke grenades are carried by Sims and US troops in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:M87.JPG|thumb|none|200px|M83 TA smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==&lt;br /&gt;
MK 13 flashbang grenades are carried by US troops in cutscenes and are seen on the default skins for multiplayer operators Adler and Song and Naga's &amp;quot;Warlord&amp;quot; skin. Most likely anachronistic.&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|200px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgrante==&lt;br /&gt;
Seven unusable [[Model 24 Stielhandgranate]]s can be seen on the &amp;quot;Die Maschine&amp;quot; Zombies map, right behind the Kingtiger tank.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante1.jpg|thumb|none|600px|Looking at &amp;quot;potato mashers&amp;quot;.]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante2.jpg|thumb|none|600px|Closer view of three stick grenades, it appears that the model is reused from ''Black Ops III'' and ''Black Ops 4''.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia and on Naga's &amp;quot;Warlord&amp;quot; skin.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RG-42 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The [[M116A1 training grenade|Simulator Hand Grenade M116A1]] appears as the &amp;quot;Flashbang&amp;quot;. In reality, this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116a1pullcord.jpg|thumb|none|300px|Simulator Hand Grenade M116A1 with pullcord fuse]]&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;Proximity Mine&amp;quot; field upgrade.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:BOCW Prox Mine.jpg|thumb|none|600px|The Proximity Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign. In the multiplayer, an operator skin for Baker can be purchased with Season 2, which also has two Type 67 Stick Grenades attached to the belt.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
[[File:BOCW-Type67grenade2.jpg|thumb|none|600px|The &amp;quot;Last One Standing&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Five bent [[Browning M2 Aircraft]] Machine Guns in fixed and flexible mount are seen on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombies map &amp;quot;Die Maschine&amp;quot;. This bomber is first seen during the &amp;quot;Nacht der Untoten&amp;quot; cutscene from ''[[Call of Duty: World at War|World at War]]''.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, flexible - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|Looking at the top turret with two mounted Brownings.]]&lt;br /&gt;
[[File:BOCW-BM2Air1.jpg|thumb|none|600px|The barrel of a waist gunner position.]]&lt;br /&gt;
[[File:BOCW-BM2Air2.jpg|thumb|none|600px|A rear view of the same MG inside the bomber shows the spade grips of the flexible Browning variant. The last two MGs of the tail gunner position can be seen outside the map.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DShKM Heavy Machine Gun==&lt;br /&gt;
A [[DShK Heavy Machine Gun|DShKM Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada. It can be used in the campaign mission &amp;quot;Redlight, Greenlight&amp;quot;, mounted on an APC.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; Zombies map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|The hull-mounted MG34. It appears that the weapon plus the entire tank model are reused from ''Black Ops III''.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;. It is confirmed that the MG34 was used in Vietnam as military aid from the Soviet Union which had captured stockpiles from WWII thus the appearance of the MG42 in this context is also plausible.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|An MG42 in Vietnam. It appears that the model is lifted from ''Black Ops III''.]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods. While the pod itself is correctly modeled, it is incorrectly depicted as a flexible aiming system (independent from the Yak's nose direction) due to gameplay reasons and controls. It is also seen mounted with an NPPU-23 helicopter turret inaccurately onto a Mi-8 helicopter piloted by Kravchenko in &amp;quot;Mauer Der Toten&amp;quot;.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Super Bazooka==&lt;br /&gt;
A Super Bazooka is seen in Vietnam War archival footage in the intro of &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==150 lb Crossbow==&lt;br /&gt;
A 150 lb crossbow similar to those by Velocity Archery and Wizard Archery appears as the &amp;quot;R1 Shadowhunter&amp;quot;. Those designs are most likely anachronistic.&lt;br /&gt;
[[File:R1crossbowpreview BOCW.jpg|thumb|none|600px|The &amp;quot;R1 Shadowhunter&amp;quot; in the gunsmith preview menu.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
A [[Beretta 92F]] is seen on a movie poster in the map &amp;quot;Amerika&amp;quot;.&lt;br /&gt;
[[File:Beretta92F EarlyModel.jpg|thumb|none|300px|Beretta 92F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Beretta92Fmovieposter BOCW.jpg|thumb|none|600px|The movie &amp;quot;Hot 'Nuff&amp;quot; with the Beretta 92F.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher|M79]]'s master calling card shows a [[China Lake Launcher]] instead of a proper M79.&lt;br /&gt;
[[File:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Two [[Colt SAA]] revolvers are seen in the &amp;quot;Dead Still&amp;quot; calling card.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:BOCW-SAACard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sci-Fi Rifle==&lt;br /&gt;
A fictional sci-fi rifle inspired by the [[M41A Pulse Rifle]] from the ''Alien'' franchise is featured in posters for the fictional movie &amp;quot;Two Days On The Moon&amp;quot; in the map Express.&lt;br /&gt;
[[File:M41a02.jpg|thumb|none|450px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
[[File:BOCW alien rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sniper Rifle==&lt;br /&gt;
A fictional sniper rifle seemingly based on the DKS-501 Sniper Rifle from Fallout 3 appears in the &amp;quot;Saving PhD Ryan&amp;quot; campaign calling card.&lt;br /&gt;
[[File:Fallout3sr.jpg|thumb|none|450px|DKS-501 Sniper Rifle from ''Fallout 3''.]]&lt;br /&gt;
[[File:BOCW CC F3SR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 21==&lt;br /&gt;
A soldier wields two [[Galil ACE 21]]s in the &amp;quot;Armed To The Teeth&amp;quot; calling card.&lt;br /&gt;
[[File:Galil ACE 21.jpg|thumb|none|450px|IWI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Tippman 98 Custom==&lt;br /&gt;
In Season 4 Reloaded, the map &amp;quot;Rush&amp;quot; from ''Black Ops II'' was added. As with the original map, [[Air Guns#Tippmann 98 Custom|Tippmann 98 Customs]] appear in a store display of paintball guns, despite being anachronistic for the new setting of the 1980s (as opposed to ''BO2'''s 2025 setting).&lt;br /&gt;
[[Image:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Tippmann X7 G36==&lt;br /&gt;
In Season 4 Reloaded, the map &amp;quot;Rush&amp;quot; from ''Black Ops II'' was added. As with the original map, Tippmann X7 G36s appear in a store display of paintball guns, despite being anachronistic for the new setting of the 1980s (as opposed to ''BO2'''s 2025 setting).&lt;br /&gt;
[[File:Tippmann X7 G36.jpg|thumb|450px|none|A Tippmann X7 G36 paintball gun.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
What appears to be [[M1 Garand]]s are seen on the &amp;quot;Down Range&amp;quot; bundle picture.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06.]]&lt;br /&gt;
[[File:BOCW-DownRange.jpg|thumb|none|600px|The last WWII-style American soldier on the right carries the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through the game's Southeast Asian multiplayer maps are set in the 80s.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
A Spanish conquistador firing a [[Matchlock Musket]] is seen in the &amp;quot;Iron Sight Assassin&amp;quot; calling card that could be earned during season 2 at level 180.&lt;br /&gt;
[[file:MatchlockMusket.jpg|thumb|none|450px|European Matchlock musket.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on [[Rambo]]'s bows appears in the campaign and as a scorestreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
A [[Valmet M76F]] is seen in the City Ripper bundle picture.&lt;br /&gt;
[[File:ValmetM76F.jpg|thumb|none|450px|Valmet M76F with side folding tubular stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A suppressed [[Walther PPK]] is seen held by Adler in the &amp;quot;Action Packed&amp;quot; calling card.&lt;br /&gt;
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK with a sound suppressor - .380 ACP (Brown factory grips).]]&lt;br /&gt;
[[File:BOCW-PPK1Card.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a [[Winchester Model 1873]] is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
[[File:BOCW CC repeater.jpg‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Repeating Rifle==&lt;br /&gt;
A scoped repeating rifle appearing to be Marlin is seen briefly in archival footage during the intro of &amp;quot;Brick in the Wall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
[[L85A2]] rifles are seen in the &amp;quot;Hardcore Kill Collector&amp;quot; calling card.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 with iron sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW CC L85.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower (modified)==&lt;br /&gt;
A modified [[M2 Flamethrower]] was added as a scorestreak with Season 5. It consists of the gun group with added custom smaller fuel tanks, modified muzzle and a stock. Its icon shows it consisting of a normal M2 wand paired with M9 fuel tanks.&lt;br /&gt;
&lt;br /&gt;
[[File:M9 with M2 wand.jpg|thumb|none|400px|M9 Flamethrower with M2 wand]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Marshal 16&amp;quot;==&lt;br /&gt;
The fictional [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]] from ''Black Ops III'' appears as the &amp;quot;Classic Marshal&amp;quot; charm.&lt;br /&gt;
[[File:Marshal16 BO3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1482360</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1482360"/>
		<updated>2022-02-05T22:11:50Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. Like previous games in the series, it is composed of three main modes of play, a single-player campaign, a player-vs-player multiplayer mode, and a 1-4 player cooperative zombies mode. The campaign's setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War, and the zombies and multiplayer mode take place simultaneously in 1984, hence, certain weapons are available in these modes that aren't present in the campaign because of the time difference. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality, not to mention projectiles can't travel more than a few feet in such environment. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare''. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
Weapons from ''Black Ops Cold War'' also make appearances in ''Call of Duty: Warzone'', a standalone battle royale game mode originally released for (and developed on) ''[[Call of Duty: Modern Warfare (2019)]]''. While most weapons are identical between BOCW and ''Warzone'', a number of weapons, especially the ones added post-release, have more detailed animations in ''Warzone''. More rarely, some BOCW weapons have different weapon models when implemented in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine. It also has a slightly shorter barrel by default; the “7.2&amp;quot; Reinforced Heavy” barrel attachment gives it a more correct barrel length, though this one is shown as fluted. Soviet forces use it in the campaign (which is incorrect), along with Alex Mason in &amp;quot;Echoes of a Cold War&amp;quot;.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, simply referred to as &amp;quot;1911&amp;quot; and featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer. In the final game, the player grabs the pistol to take down a guard - even though they have their own suppressed 1911 at this point with no way to replace it.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer. Note the Ak 5 with what appears to be Advanced Armament Corporation OMNI 5.56mm suppressor which doesn't appear in actual multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight and an enormous muzzle brake appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Inspiration for the weapon appears to come from the laser sighted [[AMT Hardballer]] from ''[[The Terminator]]''. Perhaps taking its moniker a little too literally, it fires explosive rounds. The campaign version feeds from an 8-round magazine (which could or could not be correct, its caliber never being stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.&lt;br /&gt;
&lt;br /&gt;
It was added as the &amp;quot;Hand Cannon&amp;quot; streak in Season 4, with 10 extremely powerful explosive rounds that can take out any streak you can shoot in one to four shots. It is the primary weapon of choice for the &amp;quot;One in the Chamber&amp;quot; gamemode. Its scorestreak icon shows an even more anachronistic picatinny railed Mark XIX than the Mark VII it is based on. The laser is now green, and aiming uses ironsights mounted on top of the laser. Its role is similar to the &amp;quot;Annihilator&amp;quot; revolver from ''[[Call of Duty: Black Ops III|BO3]]'' and ''[[Call of Duty: Black Ops 4|BO4]]'', even reusing the sounds from those games for the &amp;quot;Annihilator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Longslide2.jpg|thumb|none|600px|The AMT Hardballer Longslide/LPC Model 7 laser sight combo from ''The Terminator'' which appears to have been the inspiration for the &amp;quot;Hand Cannon&amp;quot;. The in game laser is incorrectly depicted as being switched on by pressing a fictional button at the rear while the real thing has a separate switch connected via cables.]]&lt;br /&gt;
[[File:Desert_eagle_picatinny.JPG|thumb|none|350px|Magnum Research Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum]]&lt;br /&gt;
[[File:COD CW Deagle Menu.jpg|thumb|none|600px|The &amp;quot;revolver&amp;quot; in the menu. Clearly the description is re-used from Black Ops 3/4. A round can be seen in the spare magazine.]]&lt;br /&gt;
[[File:BOCWDeagle3rd.jpg|thumb|none|600px|Bell stops admiring his nice shoes to look upon the mutant Deagle in the middle of the KGB headquarters, of all places. This is the only place in the campaign it can be found.]]&lt;br /&gt;
[[File:BOCWDeagle.jpg|thumb|none|600px|Bell holds the Hand Cannon as he awaits enemy forces about to barge into the room. Here the laser sight can be seen more clearly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
Three unusable [[Glock 18C]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Their appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998. A Glock pistol is also seen in the &amp;quot;Grizzled Veteran Master&amp;quot; calling card.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility. Despite having the 18C's compensator cuts, the slide markings label it as a standard Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], [[Arminius HW Revolver Series|Arminius]], Alfa, [[Astra#Revolvers|Astra]] and the [[Colt Trooper]]. The rear of the frame and the angle of the grip give it a strong resemblance to the G&amp;amp;G G733 airsoft revolver. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot;); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless. The Magnum also has nonsensical 9-round and 12-round cylinders as attachment options; these cylinders are completely identical to the base cylinder dimensionally, with the amount of rounds held in them ''visibly'' remaining 6 rounds. They're only different in their shapes, being an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively. These cylinder options are also very incorrectly referred to as magazines in their attachment names.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Minted&amp;quot; blueprint gives the revolver a barrel that appears similar to the anachronistic [[Smith &amp;amp; Wesson Model 986]], while others give it a [[Dan Wesson]]-style heavy barrel.&lt;br /&gt;
[[File:G&amp;amp;G G733.jpg|thumb|none|350px|'''Airsoft''' G&amp;amp;G G733 airsoft revolver]]&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|350px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TrooperMKV.jpg|thumb|none|350px|Colt Trooper MK V with straight wood grips and a 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:S&amp;amp;WModel17A.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 17-6 - .22LR]]&lt;br /&gt;
[[File:Ruger Speed 6.jpg|thumb|none|350px|Ruger Speed Six with blued finish and 2.75-inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|350px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations - the sights come from Smith &amp;amp; Wesson revolvers, the cylinder, hammer, trigger &amp;amp; trigger guard from a Colt Python, the barrel seems to be a mix between that of a Python and a Colt Trooper (complete with a partial underlug rather awkwardly merged into a full one), and a Ruger-style recoil shield; the latter is supposed to have the cylinder release mounted on it, but the designer instead decided to put a conventional Astra-esque cylinder release behind it, forcing them to rather awkwardly stretch the frame forward to fit both.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The mutant &amp;quot;Magnum&amp;quot;, an amalgamation of the leading revolver brands.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the Smith &amp;amp; Wesson sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the Colt cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the Colt-esque barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead (though dual-wielding will always reload both at once). The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Helen Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits, as well as on Samantha Maxis' &amp;quot;Dark Aether&amp;quot; outfit and Portnova's &amp;quot;Handler&amp;quot; outfit. Aleksandra Valentina also carries a holstered one in the Zombies mode cutscenes.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;. Unusable and completely anachronistic to the game's setting, the gun was likely originally used as a placeholder during the mapping process that went overlooked and wasn't removed.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCWStrife.jpg|thumb|none|600px|Mason takes the time out of chasing a known enemy of the state to admire a time-traveling literal space pistol. While one could chalk it up to THE NUMBERS making him hallucinate guns that wouldn't exist for at least five (and at most seven) decades more, its appearance in the multiplayer map based off of this mission (Crossroads, taking place in 1983) marks it as a placeholder that never got removed.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign. The detachable magazine holds 8 rounds, and the animations are reused from the M1911 listed above. The bolt from the Welrod is used as a slide when it locks back on an empty magazine, however, the weapon does not eject casings of any kind, which begs the question of what the slide actually does. Some sort of air canister is seen under the barrel, and the weapon makes noises comparable to compressed air being released, which makes sense.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations.&lt;br /&gt;
&lt;br /&gt;
All blueprint variants of the MP5 have the same lower receiver as those of ''Modern Warfare'' (being based on the receiver of a [[PTR 9KT]], which is incredibly anachronistic to ''Cold War''), with the triangular parts still facing the opposite direction compared to real S-E-F lowers.&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Hybrid==&lt;br /&gt;
A mildly fictionalized [[Intratec TEC-9]] was added with season five. It is depicted with the bolt assembly and charging handle of an [[Interdynamic KG-9]], although it is shown firing from a closed bolt like an actual TEC-9. It also has the front sight of a [[PPSh-41]] and the stock of an Interdynamic MP-9, though the latter can be removed with the &amp;quot;No Stock&amp;quot; attachment. When equipping grip attachments, it uses the base of the factory grip with the actual grip chopped off and replaced with the grip attachment of choice.&lt;br /&gt;
&lt;br /&gt;
It fires in semi-auto by default, but there are attachments that convert it into full-auto (the fire rate of which appears to be slower than in real life) and an inaccurate burst fire mode. It incorrectly holds 21 and 24 rounds (in multiplayer and Warzone respectively) in the actual 32-round magazine, presumably to prevent a burst from having less than 3 rounds.&lt;br /&gt;
&lt;br /&gt;
In terms of chronology, while the earlier MP-9/KG-9 was produced from 1981 (thus being borderline period appropriate for the 1981-1985 multiplayer maps), the TEC-9 has the post-1987 rear sight, rendering it anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
Dual TEC-9s are used by Perseus operative Kitsune in the season five cinematic trailer. The weapon is also seen in the &amp;quot;Harbinger Of Doom&amp;quot; calling card.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|300px|Interdynamic KG-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|450px|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tec9preview BOCW.jpg|thumb|none|600px|The mutant TEC-9 in the preview screen for the season 5 battlepass.]]&lt;br /&gt;
[[File:Tec9idle BOCW.jpg|thumb|none|600px|The TEC-9 in action in the slums of Panama City.]]&lt;br /&gt;
[[File:Tec9ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Tec9inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note how, in addition to having the KG-9's bolt and charging handle, it also has its safety notch; the TEC-9 instead used the charging handle itself as a safety, pushing it into the bolt instead of using it to lock the bolt back.]]&lt;br /&gt;
[[File:Tec9inspect2 BOCW.jpg|thumb|none|600px|Checking out the closed bolt on a stock TEC-9]]&lt;br /&gt;
[[File:Tec9reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Tec9reload2 BOCW.jpg|thumb|none|600px|Note the various markings and warnings stamped into the polymer lower.]]&lt;br /&gt;
[[File:Tec9reload3 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Tec9reload4 BOCW.jpg|thumb|none|600px|Charging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, a vertical magazine well like the [[Walther MPL]], a [[Jatimatic]] like pistol grip, and an AK trigger guard with paddle magazine release. Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''. Its buttstock seems to combine the socket of a solid MP5 stock, the shape of one from Wieger StG-940 assault rifle, H&amp;amp;K G3 style sling attachment point and the foldability of the UMP stock; the &amp;quot;Tactical Stock&amp;quot; and &amp;quot;SAS Combat Stock&amp;quot; attachments swap this out for a [[PSG-1]]-style stock (without or with a cheek rest, respectively), while the &amp;quot;Wire Stock&amp;quot; attachment gives it a shortened Romanian [[Talk:Call_of_Duty:_Black_Ops_Cold_War#AK_Wire_Stock|AK wire stock]] and the &amp;quot;Duster Stock&amp;quot; gives it the proper UMP stock. Curiously, the &amp;quot;42 Rnd&amp;quot; and &amp;quot;48 Rnd STANAG&amp;quot; magazine attachments, while referred to as drums, are actually shrunken-down HK21 machine gun belt boxes with feed towers instead of belt feed openings; the &amp;quot;42 Rnd Speed Mag&amp;quot; and &amp;quot;SALVO 48 Rnd Fast Mag&amp;quot; are [[Spectre M4]]-esque quad stack mags (of the exact same size, with the only difference being the latter's cloth shroud). &lt;br /&gt;
&lt;br /&gt;
Although it isn't normally written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for &amp;quot;machine gun&amp;quot; (short for ''Kulspruta''); however, the trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
&lt;br /&gt;
It is also depicted as being used by a Vietcong guerilla in the &amp;quot;Brap Brap&amp;quot; calling card implying that it was used in Vietnam in the ''Black Ops'' universe, however, no H&amp;amp;K style weapons were used in the Vietnam War in reality.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|450px|Walther MPL with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close. At full size, the fire selector's 3 positions - &amp;quot;SAFE&amp;quot;, &amp;quot;BURST&amp;quot;, and &amp;quot;AUTO&amp;quot; - can be seen; ignoring the rather obvious fact that the weapon can't be set to full-auto in-game, the lack of a semi-auto position on a select-fire weapon is rather bizarre. Somewhat amusingly, the former is accompanied by a single large white block, while the latter features three small ones, and the three-round-burst position only features two.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port and the small AR like brass deflector.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP. Note the UMP like handguard covered with checkered texture like the early MP5 slimline forearm.]]&lt;br /&gt;
&lt;br /&gt;
==LAPA SM Modelo 3==&lt;br /&gt;
The [[LAPA SM Modelo 3]] was added during Season 6, under the name &amp;quot;LAPA&amp;quot; (an odd name, as LAPA is the manufacturer of the weapon). The SM Modelo 3 was a prototype weapon with only one example ever made rendering it virtually impossible to be used in any meaningful combat capacity.&lt;br /&gt;
[[File:LAPA SM MOD 3.jpg|thumb|none|450px|LAPA SM Modelo 3 - 9x19mm]]&lt;br /&gt;
[[File:LAPABPpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; in the preview menu screen.]]&lt;br /&gt;
[[File:LAPAidle BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; and its owner checking out a parking garage in Miami Beach.]]&lt;br /&gt;
[[File:LAPAADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a shifty looking garage door.]]&lt;br /&gt;
[[File:LAPAinspect1 BOCW.jpg|thumb|none|600px|Inspecting the firearm.]]&lt;br /&gt;
[[File:LAPAinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:LAPAreload1 BOCW.jpg|thumb|none|600px|Reloading after dumping an entire magazine of 9mm into said garage door.]]&lt;br /&gt;
[[File:LAPAreload2 BOCW.jpg|thumb|none|600px|Giving the charging handle a good pull, cocking the gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LC10&amp;quot;==&lt;br /&gt;
The &amp;quot;LC10&amp;quot; is a fictional submachine gun that was added in Season 2. It appears to be based on the [[Walther MPK]], with stylistic elements from (of all things) an [[Accuracy International Arctic Warfare]] sniper rifle ([http://%20https://youtu.be/0krEGBnWEag?t=903%20 the developers having stated that in-universe it was made by the same manufacturer as the game's Accuracy International-inspired &amp;quot;LW3 Tundra&amp;quot;]). Its Warzone incarnation was previously stated to be chambered in .45 ACP, but this was later changed to 9mm Parabellum. The muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (in which case it is mislabeled &amp;quot;.45 APC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LC10loadoutpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the loadout menu weapon preview screen. Peculiarly, the wire stock features a cheek pad.]]&lt;br /&gt;
[[File:LC10idle BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the rather anachronistic Los Angeles high speed bullet train station ported from ''Black Ops 2''.]]&lt;br /&gt;
[[File:LC10ads BOCW.jpg|thumb|none|600px|Looking through the adjustable rear sight.]]&lt;br /&gt;
[[File:LC10reload1 BOCW.jpg|thumb|none|600px|Reloading from empty involves taking the fresh magazine and flicking the empty mag out by hitting the release paddle with the feed lip.]]&lt;br /&gt;
[[File:LC10reload2 BOCW.jpg|thumb|none|600px|Inserting the new magazine, then charging the bolt.]]&lt;br /&gt;
[[File:LC10inspect1 BOCW.jpg|thumb|none|600px|Much like the AUG, the LC10's transparent polymer magazine models the proper amount of ammunition in each magazine. Despite being depicted as a closed bolt gun, there is no round visible in the breech during the brass check section of the inspect animation.]]&lt;br /&gt;
[[File:LC10inspect2 BOCW.jpg|thumb|none|600px|Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone. The weapon fires correctly from an open bolt in ''Cold War'', but incorrectly from a closed bolt in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Quick Judgement&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] was added in in the mid-season update for Season 4, under the name &amp;quot;OTs 9&amp;quot;. It is technically anachronistic to the 80s time period of the game, as while it was designed in the seventies, it was first serially produced in 1991. It uses 20-round magazines by default, though 25, 30, 32 and 40 round magazines are available as attachments, with the 30 rounder being the only real option. The 30 and 40 rounders are regular magazine extensions, while the 25 and 32 rounders are curved &amp;quot;speed mags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Kiparis is one of the few weapons to have a distinctly different set of animations in ''Warzone'' compared to ''Cold War''.&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|KBP OTs-02 &amp;quot;Kiparis&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:KiparisPreview BOCW.jpg|thumb|none|600px|The Kiparis in the gunsmith preview screen.]]&lt;br /&gt;
[[File:CW OTs9 idle.jpg|thumb|none|600px|Cpt. Price holds the OTs-02 Kiparis in the middle of a paintball arena.]]&lt;br /&gt;
[[File:CW OTs9 inspectleft.jpg|thumb|none|600px|Inspecting the Russian SMG; note that the selector is incorrectly pointing towards &amp;quot;ОД&amp;quot;, which is for semi-auto.]]&lt;br /&gt;
[[File:CW OTs9 inspectright.jpg|thumb|none|600px|Checking the SMG for any stray flecks of paint, here the bolt handle is clearly visible. It apparently moves independently of the rest of the gun during this animation; at the end (and after firing a shot), the bolt visibly drops down a couple of millimeters, suggesting that the animation doesn't quite loop like it's supposed to.]]&lt;br /&gt;
[[File:CW OTs9 irons.jpg|thumb|none|600px|Aiming down the clear ironsights.]]&lt;br /&gt;
[[File:CW OTs9 tacreload1.jpg|thumb|none|600px|Quickly using the magazine release before an employee notices the time-travelling SAS soldier in the middle of the arena.]]&lt;br /&gt;
[[File:CW OTs9 tacreload2.jpg|thumb|none|600px|Inserting a fresh magazine of 9x18mm Makarov.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload beginflick.jpg|thumb|none|600px|The empty reload procedure involves flicking the magazine out, AK style...]]&lt;br /&gt;
[[File:CW OTs9 emptyreload flick.jpg|thumb|none|600px|...which results in the old magazine being knocked to the floor.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload insert.jpg|thumb|none|600px|The penultimate step - loading a new stick mag.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload bolt.jpg|thumb|none|600px|With an overarm tug on the bolt handle, Price is now free to travel back to [[Call of Duty: Modern Warfare (2019)|his own timeline]], taking his anachronistic SMG with him.]]&lt;br /&gt;
[[File:CW OTs9 melee.jpg|thumb|none|600px|But not before he waves the Kiparis around in the air, showing off the future of Russian SMG design to the bewildered paintball arena employees.]]&lt;br /&gt;
&lt;br /&gt;
==PM-63 RAK==&lt;br /&gt;
The [[PM-63 RAK]] was added during Season 3 as the &amp;quot;AMP63&amp;quot;; unlike its incarnation in ''[[Call of Duty: Black Ops|BO1]]'', it is classified as a pistol. Also unlike that incarnation, it has a correct 15-round capacity by default (with 20-, 22-, and 25-round optional magazines available, the latter being the only real one), as well as a more correct rate of fire. To avoid making anything too correct, its foregrip and stock are now permanently folded, and it erroneously fires from a closed bolt. Additionally, its Warzone incarnation is incorrectly chambered in 9mm Parabellum (a feature of the PM-70 prototype) rather than 9x18mm Makarov.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lawgiver&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:PM63.JPG|thumb|none|350px|PM-63 RAK - 9x18mm Makarov]]&lt;br /&gt;
[[File:PM63preview BOCW.jpg|thumb|none|600px|The PM-63 in a loadout menu.]]&lt;br /&gt;
[[File:PM63idle BOCW.jpg|thumb|none|600px|The PM-63 wielded by MI6 operative Park in New Mexico.]]&lt;br /&gt;
[[File:PM63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PM63inspect1 BOCW.jpg|thumb|none|600px|Inspecting the Polish submachine gun.]]&lt;br /&gt;
[[File:PM63inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:PM63reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:PM63reload2 BOCW.jpg|thumb|none|600px|Sliding in a new magazine.]]&lt;br /&gt;
[[File:PM63reload3 BOCW.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is similar to the Dragunov MA prototype (a trials competitor to the AKS-74U) and the grip is shaped similar to the PP-71, another one of Dragunov's prototypes.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Bizon stock.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in Season 3. It is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine and inaccurately by Soviet troops in the Season 3 cutscene, which is set in 1984. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
&lt;br /&gt;
By default, it holds 32 rounds; this is a characteristic of the MP41(r), a German 9x19mm conversion of the PPSh-41 from WWII, even though the in-game weapon is modeled with a standard PPSh-41's 35-round magazine. Interestingly, the &amp;quot;VDV 50 Round Fast Mag&amp;quot; attachment gives the weapon a straight magazine looking similar to that of the MP41(r). To confuse matters further, its muzzle attachments imply that it's chambered in .45 ACP (or rather, .45 &amp;quot;APC&amp;quot;), a feature of absolutely no version of the PPSh.&lt;br /&gt;
&lt;br /&gt;
The weapon has a variety of rather strange barrel options - the &amp;quot;15.7&amp;quot; Task Force&amp;quot; barrel, as well as the &amp;quot;Loud Pipe&amp;quot; variant, have a front forend and heat shield styled after the [[SVT-40]] (a setup extremely similar to the &amp;quot;Thrive&amp;quot; and &amp;quot;Snake&amp;quot; variations from ''[[Call of Duty: WWII]]''); the &amp;quot;14.9&amp;quot; Rifled&amp;quot; barrel gives it an [[Erma EMP-35]]'s barrel shroud and the small wooden forend of a [[PPD-40]]; the &amp;quot;14.9&amp;quot; Ranger&amp;quot; barrel has what appears to be a [[Browning M1919]] barrel shroud with a [[Karabiner 98k]] front sight; the &amp;quot;14.9&amp;quot; Reinforced Heavy&amp;quot; barrel is taken from the [[K-50M]] (albeit also fitted with a Kar98k's front sight); the &amp;quot;12.7&amp;quot; Cavalry Lancer&amp;quot; barrel is seemingly inspired by the PPD-40's (albeit shorter, with larger vents and no handguard); and the &amp;quot;14.3&amp;quot; Extended&amp;quot; barrel is taken from the [[PPS-43]]. Stock options include the &amp;quot;Tactical Stock&amp;quot; (an [[MP28]]-style stock with a leather cheekrest), the &amp;quot;Spetznaz Stock&amp;quot; (a regular-looking stock with a cheekrest and two seemingly-random bolts driven directly through the receiver), and the &amp;quot;Marathon&amp;quot;, &amp;quot;Duster&amp;quot;, and &amp;quot;CQB&amp;quot; stocks (all sawn off, with the former having the original wooden side panels, the latter having K-50M-esque metal side panels, and the Duster having the metal side panels of the experimental folding-stocked PPSh-45; these panels are also used by the &amp;quot;Raider Stock&amp;quot;, seemingly a grafted-on rifle stock).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Night Raid&amp;quot; blueprint (a promotional pre-order reward in BOCW for [[Call of Duty: Vanguard]]) is stylized after WWII planes like the P-40 Warhawk with the addition of a red dot sight stylized after WWII aircraft reflector gunsights like the Mk 20 Mod 4 sight.&lt;br /&gt;
[[File:Ppsh41.jpg‎|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH41battlepasspreview BOCW.jpg|thumb|none|600px|The PPSh-41 in the battlepass preview. Note the 35-round box magazine inaccurately holding only 32 rounds.]]&lt;br /&gt;
[[File:PPSH41idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a PPSh-41.]]&lt;br /&gt;
[[File:PPSH41ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PPSH41inspect1 BOCW.jpg|thumb|none|600px|Inspecting the submachine gun.]]&lt;br /&gt;
[[File:PPSH41inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:PPSH41reload1 BOCW.jpg|thumb|none|600px|Taking out an empty magazine.]]&lt;br /&gt;
[[File:PPSH41reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PPSH41reload3 BOCW.jpg|thumb|none|600px|Cocking the gun.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCW PPSh drum.jpg|thumb|none|600px|The weapon loaded with a drum magazine, which only holds 55 rounds. A version of this drum with some canvas wrapped around the bottom holds 85, somehow.]]&lt;br /&gt;
[[File:BOCW PPSh SVT barrel.jpg|thumb|none|600px|The &amp;quot;Task Force&amp;quot; barrel makes the front end of the PPSh resemble the [[SVT-40]].]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|Soviet soldiers with PPSh-41s in the &amp;quot;Die Maschine&amp;quot; intro.]]&lt;br /&gt;
[[File:PPSH 9MM.JPG|thumb|none|450px|PPSh-41 with 9mm conversion - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCW PPSh 9m.jpg|thumb|none|600px|The &amp;quot;VDV 50 round fast mag&amp;quot; resembles a 9x19mm converted PPSh.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|300px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload. It holds 7 shells, which is possible with 6 round tubes and a 7th shell in the chamber (or with an underloaded 8-round tube), but as this is never depicted, the tube length is fictional. The magazine tube itself looks more like a 5 or 6 shell tube rather than the 7 shells the weapon actually holds.&lt;br /&gt;
&lt;br /&gt;
The extended 9 and 12 round tubes are modeled incorrectly; while the tube does get longer, it only grows by about 0.5 shells length each time to avoid a comically large magazine tube sticking out of the front of the shotgun.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up. This is inaccurate to the real SPAS-12; the end of the stock is solid and you cannot aim down the sights with the stock folded.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Henry .410 Lever Action Shotgun==&lt;br /&gt;
A stylized [[Henry USA rifle series#Henry .410 Lever Action Shotgun|Henry .410 Lever Action Shotgun]] was added with Season 6 as the &amp;quot;.410 Ironhide&amp;quot;. It is extremely anachronistic; not only were Henry lever action shotguns not produced until 2017, but the side loading gate version featured in-game was introduced in 2019. It is fitted with a Williams sight. Compared to the game's other shotguns, it is more precision-oriented, with the tightest spread, lowest fire rate, and worst hipfire spread (the weapon's barrel somehow spreading pellets differently based on how the user looks at it); somewhat bafflingly, it also does the most damage out of all the game's shotguns, despite firing the smallest shells by a substantial margin.&lt;br /&gt;
&lt;br /&gt;
In a reverse of the SPAS-12's errors, the Henry .410 is ''always'' cocked after every reload in ''Cold War''’s multiplayer. However, this is corrected in Warzone, where it is only cocked when empty.&lt;br /&gt;
[[File:H018G-410R.jpg|thumb|none|450px|Henry H018G-410R - .410 bore]]&lt;br /&gt;
[[File:Henry410BPpreview BOCW.jpg|thumb|none|600px|The Henry Lever Action Shotgun in the battlepass preview menu.]]&lt;br /&gt;
[[File:Henry410idle BOCW.jpg|thumb|none|600px|The Henry .410 wielded by NATO operator Park, in a Soviet live fire training compound,]]&lt;br /&gt;
[[File:Henry410ADS BOCW.jpg|thumb|none|600px|Aiming down Main Street, USA.]]&lt;br /&gt;
[[File:Henry410inspect1 BOCW.jpg|thumb|none|600px|Inspecting the time travelling lever action shotgun. Note the top of the receiver is drilled and tapped for an optic mount.]]&lt;br /&gt;
[[File:Henry410inspect2 BOCW.jpg|thumb|none|600px|Flipping the shotgun over and examining the loading gate and ejection port.]]&lt;br /&gt;
[[File:Henry410reload BOCW.jpg|thumb|none|600px|Inserting fresh shells into the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. The weapon is pumped after every single reload (in both Cold War and Warzone).&lt;br /&gt;
&lt;br /&gt;
A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3&amp;quot; Hammer Forged” barrel and the &amp;quot;No Stock&amp;quot; attachment.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default, the bayonet lug is removed and the sling loop is attached to the magazine tube.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The design is anachronistic, as the auto-ejection feature on Striker shotguns (developed in 1989) wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and the original model wouldn't fit in the pre-1983 multiplayer maps either.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
==TP-82==&lt;br /&gt;
A stylized [[TP-82]] was added in season five as the &amp;quot;Marshal&amp;quot;, an in-universe predecessor to ''BO3''’s [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]]. It is used by Woods as a backup sidearm in the season five cinematic trailer. It is classed as a pistol instead of a shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon lacks the 5.45mm barrel that the actual weapon has, meaning it functions as a regular double-barrel shotgun. Furthermore, it has been rechambered for 12 gauge instead of the 12.5x70mm shells it actually uses. Owing to its pistol classification, it can be dual-wielded. The weapon only has 6 attachments, which include two optics (mounted on an anachronistic Picatinny rail), a cut-down barrel, a longer barrel and dual-wield. The final attachment is &amp;quot;Dragon's Breath&amp;quot; shells, which do not set enemies on fire, instead they just have a flat damage increase and a cosmetic fire effect, but they are still countered by Flak Jacket.&lt;br /&gt;
&lt;br /&gt;
The two hammers on the gun are not dynamically animated in BOCW, but are in ''Warzone''. In BOCW, the right hammer doesn't drop after firing the first shot (from the right barrel), and both hammers will only drop (simultaneously) after firing both shots; the ''Warzone'' animation correctly shows the right hammer dropping after the first shot. This also extends to the reload animations: the BOCW animation only shows the operator cocking both hammers when reloading both both barrels, while the ''Warzone'' animation has an additional animation showing the operator cocking the one dropped hammer when reloading a single barrel.&lt;br /&gt;
&lt;br /&gt;
Markings on the weapon read &amp;quot;Manufactured in the USA&amp;quot; and &amp;quot;Marshal 82&amp;quot;. In a nice bit of attention-to-detail, struck primers can be seen on the fired shells when reloading. &lt;br /&gt;
[[File:TP-82.jpg|thumb|none|400px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (roughly 40 gauge)]]&lt;br /&gt;
[[File:TP82preview BOCW.jpg|thumb|none|600px|Gunsmith preview.]]&lt;br /&gt;
[[File:TP82idle BOCW.jpg|thumb|none|600px|The &amp;quot;Marshal&amp;quot; on the map &amp;quot;Diesel&amp;quot;.]]&lt;br /&gt;
[[File:TP82empty BOCW.jpg|thumb|none|600px|After depleting your ammo pool, the hammers will be correctly shown as uncocked.]]&lt;br /&gt;
[[File:TP82ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:TP82inspect1 BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:TP82inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:TP82inspect3 BOCW.jpg|thumb|none|600px|Checking the breech, note the unstruck primers on the shotgun shells.]]&lt;br /&gt;
[[File:TP82reload BOCW.jpg|thumb|none|600px|Reloading the &amp;quot;Marshal&amp;quot;, note the now struck primer on the right.]]&lt;br /&gt;
[[File:TP82reload2 BOCW.jpg|thumb|none|600px|Spent hulls ejected.]]&lt;br /&gt;
[[File:TP82reload3 BOCW.jpg|thumb|none|600px|Fresh shells inserted.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74|MPi-AKS-74N]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round. The fictional bolt release paddle is slapped instead in the reloads of some of the magazine options.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an anachronistic underhand charge. The underhand charge is a modern technique that appears to have developed after the 2000s. Interestingly, a more conventional reload was used in the beta but was changed to the underhand method in the final game presumably due to the community's dissatisfaction with the game's reload animations compared to ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
&lt;br /&gt;
The Season 1 &amp;quot;Prototype&amp;quot; blueprint gives the weapon a green M16-style stock and a modern barrel, and the &amp;quot;Lethal Damage&amp;quot; blueprint has a sporterized stock.&lt;br /&gt;
&lt;br /&gt;
[[File:PolyTechLegendAK47.jpg|thumb|none|450px|Poly Technologies Legend AK with original Russian style front sight, AKM muzzle brake, and bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A pseudo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
[[File:BOCW AK Proto.jpg|thumb|none|600px|The odd-looking &amp;quot;Prototype&amp;quot; blueprint.]]&lt;br /&gt;
[[Image:Radom Hunter.jpg|thumb|450px|none|Radom Hunter - 7.62x39mm. Image used to show the sporterized stock.]]&lt;br /&gt;
[[File:BOCW AK sport.jpg|thumb|none|600px|The sporterized stock on the &amp;quot;Lethal Damage&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on some blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an Type 56/AK-47 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
===AMD-65===&lt;br /&gt;
The ''[[Rambo III]]'' inspired &amp;quot;Bloodstained&amp;quot; blueprint gives the gun a similar appearance to the [[AMD-65]], except that it retains the AK-47's front sight and gas system.&lt;br /&gt;
&lt;br /&gt;
[[File:AMD65Short.jpg‎|thumb|none|450px|Hungarian AMD-65 as seen in the film - 7.62x39mm. This one has an American copy of an Israeli blank fire adapter (which is slightly longer and thinner than most commonly seen external BFAs. This is the version seen in the movie.)]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
Unusable [[AKM]] rifles can be seen next to the Glock 18 pistols in the multiplayer map &amp;quot;Checkmate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
In addition, the drum magazine attachments are straighter-style 7.62x39mm drum magazines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While this is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the Beta AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
[[File:Aks74uEscapeplanblackopscw.jpg|thumb|none|600px|The &amp;quot;Escape Plan&amp;quot; blueprint of the AKS-74U - as with the &amp;quot;Battleworn&amp;quot; AKM from ''Modern Warfare Remastered'', the dust cover is gone and reveals fully modeled internals. Note that the &amp;quot;Spetsnaz PKM Stock&amp;quot; attachment is just a regular AK-type stock in this blueprint. Also note that this game does not contain a PKM, which is odd, as many Warsaw Pact weapons feature stocks with &amp;quot;Spetsnaz PKM stock&amp;quot; as their name.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CARV.2&amp;quot;==&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot; added during Season 3 is a fictional burst-firing bullpup &amp;quot;tactical rifle&amp;quot; manufactured by the same (in-universe) company that manufactures the &amp;quot;KSP 45&amp;quot;. It appears to be based on the [[Heckler &amp;amp; Koch G11|Heckler &amp;amp; Koch G11 K2]], even using the latter's 4.73mm caseless ammunition in Warzone.&lt;br /&gt;
&lt;br /&gt;
Compared to the real G11, the &amp;quot;CARV.2&amp;quot; is a bullpup rifle with a a conventional bullpup configuration, with the magazine placed in the stock instead of above the barrel. This magazine holds 45-rounds by default, and bizarrely has &amp;quot;.437mm×33&amp;quot; written on it. Oddly, the magazine is also curved, despite the caseless 4.73mm round not being tapered (which is the reason for curved magazines, to allow for the round to feed properly). It also features a typical charging handle, instead of the wind-up handle on the real G11.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot;  appears shorter and slightly taller than the G11, with a carrying handle instead of the G11's integrated optic, and a rail where the real G11's magazine resides. The handguard is moulded, and the barrel is vented, presumably a way of alleviating the problems the G11 had with its barrel heating up during operation, as there are no brass shells to take the heat out of the rifle. The fire selector is further forward than the real G11, but still features semi-auto, 3-round burst and full-auto, although the rifle is not able to fire in semi-auto or full-auto in gameplay. A more true to the real thing handguard is available as the ''22.5&amp;quot; Task Force'' barrel attachment.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:CARV2preview BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in the weapon model preview screen. Another fictional rifle inspired by the G11 but using the same feed layout is the [[Metal Gear Solid V: The Phantom Pain#&amp;quot;G44&amp;quot;|G44]] from ''[[Metal Gear Solid V: The Phantom Pain]]''.]]&lt;br /&gt;
[[File:CARV2idle BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in New Mexico.]]&lt;br /&gt;
[[File:CARV2ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a suspicious step van.]]&lt;br /&gt;
[[File:CARV2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the pseudo-G11.]]&lt;br /&gt;
[[File:CARV2inspect2 BOCW.jpg|thumb|none|600px|Note the absence of an ejection port due to the caseless nature of 4.73mm.]]&lt;br /&gt;
[[File:CARV2reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CARV2reload2 BOCW.jpg|thumb|none|600px|Charging the handle.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model C==&lt;br /&gt;
The [[CETME Model C]] was added in Season 4 as the &amp;quot;C58&amp;quot;, noted due to its slightly curved magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SASR Jungle Grip&amp;quot; gives it a similar pistol grip to the [[Heckler &amp;amp; Koch PSG-1]], and the &amp;quot;Raider Stock&amp;quot; also resembles a PSG-1 stock. The &amp;quot;CQB Stock&amp;quot; is a sliding design similar to the [[G3A4]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, one of the magazine options is a caliber conversion (the first such attachment in the game), using 5.56x45mm NATO ammunition in a fictional 60-round drum; oddly, the only thing this does is decrease the damage in exchange for a larger-than-normal magazine, with no impact on fire rate, recoil, muzzle velocity, etc. This is not the case for the Warzone counterpart, as that one instead has a 55-round drum option that retains the base 7.62x51mm ammunition.&lt;br /&gt;
&lt;br /&gt;
The curved &amp;quot;25 Rnd Speed&amp;quot; and &amp;quot;Salvo 30 Rnd Fast Mag&amp;quot; resemble the anachronistic [[Heckler_%26_Koch_PSG-1#PTR_rifle_series|PTR 32]] magazines, albeit without the modern plastics. The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; will give it a handguard resembling that of an [[IMI Romat]]'s while the &amp;quot;18.2&amp;quot; Takedown&amp;quot; to its predecessor the Model B. &amp;quot;15.6&amp;quot; Ultralight&amp;quot; and &amp;quot;18.7&amp;quot; Ranger&amp;quot; will give it a handguard resembling that of a Model E.&lt;br /&gt;
&lt;br /&gt;
[[File:Cetme.jpg|thumb|none|450px|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CETMEmodelCpreview BOCW.jpg|thumb|none|600px|The CETME Model C in the battlepass preview screen.]]&lt;br /&gt;
[[File:CETMEmodelCidle BOCW.jpg|thumb|none|600px|The CETME Model C in service in Algeria.]]&lt;br /&gt;
[[File:CETMEmodelCADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CETMEmodelCinspect1 BOCW.jpg|thumb|none|600px|Inspecting the Model C.]]&lt;br /&gt;
[[File:CETMEmodelCinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:CETMEmodelCinspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:CETMEmodelCreload1 BOCW.jpg|thumb|none|600px|Locking the bolt back on the reload. Note that it is not completely locked upwards into the locking recess in the cocking tube.]]&lt;br /&gt;
[[File:CETMEmodelCreload2 BOCW.jpg|thumb|none|600px|The empty magazine is removed.]]&lt;br /&gt;
[[File:CETMEmodelCreload3 BOCW.jpg|thumb|none|600px|A fresh magazine is inserted.]]&lt;br /&gt;
[[File:CETMEmodelCreload4 BOCW.jpg|thumb|none|600px|The operator then performs an aggressive &amp;quot;HK Slap&amp;quot; on the charging handle, sending the bolt into battery.]]&lt;br /&gt;
[[File:H&amp;amp;KPSG01LongMag.jpg|thumb|none|450px|Heckler &amp;amp; Koch PSG-1 with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cetme modelo E.jpg|thumb|none|450px|CETME Model E with Non-genuine translucent magazine. - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-PSGParts.jpg|thumb|none|600px|The &amp;quot;C58&amp;quot; combined with the &amp;quot;Raider Stock&amp;quot; and &amp;quot;SASR Jungle Grip&amp;quot;.]]&lt;br /&gt;
[[File:Fal13-1-.jpg|thumb|none|450px|IMI Romat - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-187HeavyBarrel.jpg|thumb|none|600px|The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; attached to the &amp;quot;C58&amp;quot;.]]&lt;br /&gt;
[[File:Cetme b30.jpg|thumb|none|450px|CETME Model B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-182TakedownBarrel.jpg|thumb|none|600px|The &amp;quot;18.2&amp;quot; Takedown&amp;quot; attached to the &amp;quot;C58&amp;quot; alongside the more curved 25-round speed mag which makes it almost identical to the reference image of the Model B.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
A stylised arctic model [[Enfield EM-2]] was added in season five. It features its built in scope by default. When equipped for the first time, the character properly presses the fire selector button to switch the weapon to full-auto mode. It is correctly referred as firing .280 British in Warzone and in the names of some of the muzzle attachments. While not anachronistic, its usage by anyone in the 80s is extremely unlikely due to only 59 examples being ever produced.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:EM-2 arctic model.jpg|thumb|none|450px|Enfield EM-2 arctic model with enlarged trigger guard for use with heavy cold weather gloves - .280 British]]&lt;br /&gt;
[[File:EM2preview BOCW.jpg|thumb|none|600px|The EM-2 in the preview menu for the season 5 battlepass; note the AR-style long birdcage flash hider, fictional checkered pistol grip, and curious setup of a trigger guard within another trigger guard. According to the markings above the magazine well, its full name in the Black Ops universe is &amp;quot;NIGHTFIELD EM280&amp;quot;, referencing the .280 British round the weapon fires.]]&lt;br /&gt;
[[File:EM2idle BOCW.jpg|thumb|none|600px|The EM-2 being used to defend an NSA facility in West Germany.]]&lt;br /&gt;
[[File:EM2ADS BOCW.jpg|thumb|none|600px|The EM-2's integral scope. Note the reticle which is essentially a turned upside down version of the original thing with the addition of a central dot.]]&lt;br /&gt;
[[File:EM2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the EM-2. Note the stylized carry handle reminiscent of the AR pattern. The fire selector above the thumb is properly set to &amp;quot;full-auto&amp;quot; mode.]]&lt;br /&gt;
[[File:EM2inspect2 BOCW.jpg|thumb|none|600px|Admiring the tasteful woodgrain.]]&lt;br /&gt;
[[File:EM2reload1 BOCW.jpg|thumb|none|600px|Reloading from empty; empty reloads are done with the right hand, while non-empty ones are done with the left.]]&lt;br /&gt;
[[File:EM2reload2 BOCW.jpg|thumb|none|600px|As NATO operator Hunter inserts the fresh magazine, the bolt drops and chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] was added in Season 2 with the metal stock, marking its first appearance in a video game. The flash hider is of a different design to the real weapon and some sort of gas block is mounted underneath the front sight, which is absent on the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; uses the real fixed stock of the FARA. Oddly, the weapon features some AK stock, with the East German coat hangar AK stock as the &amp;quot;Wire Stock&amp;quot; and a [[Norinco Type 56-2|Type 56-2]] stock as the &amp;quot;Duster Stock&amp;quot;.&lt;br /&gt;
[[File:FARA83 2.jpg|thumb|none|450px|FARA 83 with metal stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FARA83loadoutpreview BOCW.jpg|thumb|none|600px|The FARA 83 in base form.]]&lt;br /&gt;
[[File:FARA83idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a FARA 83 in a Laotian village.]]&lt;br /&gt;
[[File:FARA83ADS BOCW.jpg|thumb|none|600px|Aiming down the sights of the Argentinian rifle.]]&lt;br /&gt;
[[File:FARA83inspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle. The weapon features accurate marking and bears a serial number of [[Call of Duty: Modern Warfare 2|00141]]. The fire selector is also set to auto.]]&lt;br /&gt;
[[File:FARA83inspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:FARA83reload1 BOCW.jpg|thumb|none|600px|Ejecting the empty mag.]]&lt;br /&gt;
[[File:FARA83reload2 BOCW.jpg|thumb|none|600px|Rocking in a new mag.]]&lt;br /&gt;
[[File:FARA83reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Fara 83.jpg|thumb|none|450px|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added in Season 6, and is called the &amp;quot;Grav&amp;quot; like in ''[[Call of Duty: Black Ops 4|BO4]]''. It has an [[AS Val]] stock and a slightly shorter barrel by default, but can be fitted with a longer barrel in Gunsmith.&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GalilBPpreview BOCW.jpg|thumb|none|600px|The Galil ARM in the battlepass preview menu.]]&lt;br /&gt;
[[File:GalilIdle BOCW.jpg|thumb|none|600px|The Galil ARM used on a field trip to the Moscow Zoo.]]&lt;br /&gt;
[[File:GalilADS BOCW.jpg|thumb|none|600px|The iron sights of the Galil. For some reason, the Galil doesn't have its rear sights in ''Warzone''.]]&lt;br /&gt;
[[File:GalilInspect BOCW.jpg|thumb|none|600px|Inspecting the Galil; note the wooden handguard lacking the grooves and screws of the real deal. Also note the &amp;quot;F-S&amp;quot; selector markings, indicating that it is based on a civilian model.]]&lt;br /&gt;
[[File:GalilInspect2 BOCW.jpg|thumb|none|600px|Checking to see if the safety is disengaged.]]&lt;br /&gt;
[[File:GalilReload BOCW.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:GalilReload2 BOCW.jpg|thumb|none|600px|Rocking in the new magazine.]]&lt;br /&gt;
[[File:GalilReload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==K31==&lt;br /&gt;
The [[K31 Rifle]] was added to the sniper rifles category in Season 3, under the name &amp;quot;Swiss K31&amp;quot;. It has a shortened barrel by default, though the “24.9&amp;quot; Extended” barrel attachment gives it the correct barrel length.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the K31 is correctly chambered in 7.5x55mm. Despite this, some barrel attachment make it seem like the weapon fires .308 Winchester/7.62x51mm NATO, which would be incorrect.&lt;br /&gt;
[[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner K31 Rifle - 7.5x55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:K31battlepasspreview BOCW.jpg|thumb|none|600px|The K31 in the battlepass preview.]]&lt;br /&gt;
[[File:K31idle BOCW.jpg|thumb|none|600px|The K31 on Mount Yamantau, equipped with the aforementioned &amp;quot;24.9 Extended&amp;quot; barrel, along with its original iron sights.]]&lt;br /&gt;
[[File:K31ADS BOCW.jpg|thumb|none|600px|The K31's iron sights.]]&lt;br /&gt;
[[File:K31inspect1 BOCW.jpg|thumb|none|600px|Inspecting the K31.]]&lt;br /&gt;
[[File:K31inspect2 BOCW.jpg|thumb|none|600px|Hunter pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:K31reload1 BOCW.jpg|thumb|none|600px|Reloading the K31 involves opening the action and removing the magazine.]]&lt;br /&gt;
[[File:K31reload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:K31reload3 BOCW.jpg|thumb|none|600px|And closing the bolt, chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock (though equipping the Duster Pad stock gives it a chequered wooden stock), fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock, for comparison - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|601px|The M14 on a bright Miami day.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|601px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|601px|NATO operator Hunter holds the rifle up to inspect.]]&lt;br /&gt;
[[File:M14Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side of the rifle.]]&lt;br /&gt;
[[File:M14Inspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|601px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|601px|Hunter inserting a fresh magazine.]]&lt;br /&gt;
[[File:M14Reload3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCWM14Wood.jpg|thumb|none|600px|The wooden M14 stock when equipping the Duster Pad.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. Said carry handle rail appears to be a modern 1913 rail attached using a clamp and screw system from a Colt 3x or 4x AR-15 scope somehow mated together. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock (which might be anachronistic), &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the ''BOCW'' M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; in the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to [http://www.163.com/dy/article/EK33QH8D05355H7O.html some of the Type 95's early prototypes], but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in ''BOCW''; its Warzone incarnation is also supposedly chambered in 5.56 NATO.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the [[HS Produkt VHS|HS Produkt VHS-2]], with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
&lt;br /&gt;
Player character Bell and Woods use this rifle in &amp;quot;Redlight, Greenlight&amp;quot; instead of a more appropriate American M14.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, its Warzone incarnation is stated to be chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm), and some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights. The rear sight notch is missing and the sights are misaligned.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge. This would be impractical in reality, given the location of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactorniy Avtomat-Izluchatel Kuhlklay-84&amp;quot;, translated &amp;quot;Reactor Automatic Radiator Kuhlklay-84&amp;quot;) is a &amp;quot;Wonder Weapon&amp;quot; in the Zombies map Firebase Z released during Season 1. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher called the &amp;quot;GP-6K2&amp;quot; and modeled after a [[GP-25]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:BOCW RAI K-84 1.jpg|thumb|none|600px|The &amp;quot;RAI K-84&amp;quot; as seen in the Firebase Z trailer.]]&lt;br /&gt;
[[File:BOCWRAIKHold.jpg|thumb|none|600px|Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK. The jumbled mess of parts and components welded to a traditional assault rifle base at least backs up its designation as a prototype.]]&lt;br /&gt;
[[File:BOCWRAIKInspect.jpg|thumb|none|600px|Inspecting the magazine-shaped cell holder used to power the rifle, vaguely resembling the Kalash magazines in the ''Metro'' games. It would probably not be wise to place one's fingers anywhere near the cells in the magazine, considering they are actively and visually ''sparking''.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|At least reloading the weapon shows more careful finger placement. As a bit of trivia, intel in the map notes that the RAI K-84 was based off of a &amp;quot;Generator Khaosa Zavoyski-45&amp;quot; weapon that was developed in-universe in WWII. This is a reference to the otherwise completely fictional &amp;quot;GKZ-45 Mark3&amp;quot; Wonder Weapon from the ''[[Call of Duty: Black Ops III]]'' map Gorod Krovi, implying the RAI K is a successor to it. This is backed up by it operating like a more powerful version of the GKZ; a powerful laser bolt firing weapon with a secondary, grenade-type fire that explodes when shot at with the former.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later (2005) AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
For some reason, Soviet troops use this weapon in the side-mission &amp;quot;Operation Red Circus,&amp;quot; which is incorrect.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope. The offset backup iron sights are modelled correctly, but the reticle is incorrect.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|The AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, ''Cold War'' does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. For some reason, the XM16E1 has an anachronistic A2 pistol grip, while the XM4 has a A1 pistol grip.&lt;br /&gt;
&lt;br /&gt;
In a small though somewhat confusing detail, the receiver bears a forge code mark, C H. This would indicate a rifle with an upper receiver built from Harvey Aluminum billets, but this code would have been in use from the mid 1970s to the early 1980s, well after Vietnam and never on an actual XM16E1 (though M16A1s were made with this code). Due to the nature of the game's storyline, this could be justified as intentional anachronism, however. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. It is also seen in the &amp;quot;Good Enough&amp;quot; calling card.&lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'', although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it (that said, some reload animations, like the jungle mags reload animation, still involve hitting the sling-padded bolt catch). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1983, and even then would be attached to an [http://www.imfdb.org/images/2/2a/XM4_Carbine_%26_M16A2_%281982%29.jpg improved model of the XM177E2]. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine-length [[M203]] grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the [[M79 grenade launcher|M79]] used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. The &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard and front sight (the LR 300 having been introduced in 2000). It is also seen in the &amp;quot;Reaper Of The Dead&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Inconspicuous&amp;quot; blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an [[Olympic Arms OA-93]] style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a [[Talk:Call of Duty: Black Ops Cold War#SureFire MAG5-60|SureFire MAG5-60]] magazine. The &amp;quot;Fly Trap&amp;quot; blueprint has an A2 handguard, an A2 pistol grip, and an A2 forward assist. The &amp;quot;Ultimate Hunter&amp;quot; has an anachronistic quad rail handguard, a muzzle brake with a breach face, a scope with some cosmetic similarities to a Trijicon ACOG, and a collapsible stock modelled after various offerings from the late 2000's onwards.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:BOCW new XM4 sights.jpg|thumb|none|600px|The updated sights, which now block less of the screen. This was changed in Season 4 for a few other weapons too, including the QBZ and the Ak 5.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
[[File:Ultimate-Hunter.jpg|thumb|none|600px|The &amp;quot;Ultimate Hunter&amp;quot; variant as seen the Black Ops Cold War preview]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|Accuracy International Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some fictional elements. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with PM elements to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. To balance out its semiautomatic firing mode, the M82A1M is comically the ''weakest'' sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot. Due to the lack of a Soviet sniper rifle, the Soviet forces use the Barrett as their sniper, which is incorrect.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] was added in the Season 2 Reloaded update as the &amp;quot;ZRG 20mm&amp;quot;. It is heavily stylized and fitted with a PSO-1 scope with incorrect reticle by default. It is also far shorter than the real weapon, making the weapon shorter then the in-game Barrett M82A1M, despite the NTW-20 being roughly twice the length of the Barrett. It is anachronistic by more than a decade (1998) and is set up for left-handed use, with the magazine and bolt handle on the right and left side respectively, opposite what it should be.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR, image used to show PSO-1 scope.]]&lt;br /&gt;
[[File:NTW20gunsmithpreview BOCW.jpg|thumb|none|600px|The &amp;quot;ZRG 20mm&amp;quot; in Gunsmith preview. Note the oversized PSO-1 and short appearance.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears in Bell's Vietnam War false flashbacks, fitted with a wooden stock and is depicted as being used by the US troops, though it is likely standing in for a standard Remington 700 in this case. Its Warzone incarnation is stated to use .308 ammunition (most likely Winchester).&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The late NB model [[CETME Ameli]] was added in Season 4. It is inaccurately fitted with an early NA variant flash hider. It appears under the Spanish Army's designation &amp;quot;MG 82&amp;quot;.&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli (late NB model) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Amelipreview BOCW.jpg|thumb|none|600px|The CETME Ameli in the battlepass preview screen. Note the MG42 like conical muzzle from the early NA variant. Fitting this one to an NB model is dubious as the NA muzzle is part of the barrel shroud while the NB straight flash hider is part of the barrel.]]&lt;br /&gt;
[[File:AmeliIdle BOCW.jpg|thumb|none|600px|The CETME Ameli in the hands of NATO operator Baker, onboard a luxury yacht.]]&lt;br /&gt;
[[File:AmeliADS BOCW.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AmeliInspect1 BOCW.jpg|thumb|none|600px|Inspecting the Spanish LMG.]]&lt;br /&gt;
[[File:AmeliInspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:AmeliReload1 BOCW.jpg|thumb|none|600px|Reloading by racking the charging handle.]]&lt;br /&gt;
[[File:AmeliReload2 BOCW.jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:AmeliReload3 BOCW.jpg|thumb|none|600px|Replacing the ammo box.]]&lt;br /&gt;
[[File:AmeliReload4 BOCW.jpg|thumb|none|600px|And inserting a fresh belt into the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A handheld [[M134 Minigun]] is featured in the game. It is shown with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. It is obtainable in the campaign mission &amp;quot;The Final Countdown&amp;quot;, under the name &amp;quot;M134 Minigun&amp;quot;. It was later added to multiplayer and Zombies in Season 2 as the &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. A helicopter-mounted version can be used by Bell during a setpiece in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134deathmachine BOCW.jpg|thumb|none|600px|The &amp;quot;Death Machine&amp;quot; in the scorestreak selection menu. This configuration resembles the airsoft Classic Army M134-A2 CO2/HPA.]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death Machine&amp;quot; (Dead Ops Arcade 3)===&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in ''BOCW''; it is the original model, as opposed to the M60E3 featured in past games.&lt;br /&gt;
&lt;br /&gt;
A mounted version can also be found in &amp;quot;End of the Line&amp;quot;. It is also seen in the &amp;quot;Harvest Time&amp;quot; calling card.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining M13 belt link is swiped away. This is the only difference between an empty and partially-empty reload.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|Aligning the belt.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|Closing the M60's cover lid. Using fast mags produces a different reloading animation where the cover isn't flipped up, and the belt is instead pushed into the gun, which is then charged twice to put the round in place.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears under its real name, with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. It only holds 50 rounds (formerly 75) by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
The gun can use a 100-round drum modeled after the real gun's left-feeding 100-round drum, mirrored to feed from the right instead of the left (and also featuring some cosmetic differences). The gun also has a fictional 125-round box option.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm. Like the RPD and the M60, the Fast Mags reload animation shows the belt being pulled through the gun rather than put into the gun after flipping up the feed tray cover.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; wonder weapon in Zombies is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher, called the &amp;quot;GP-6K2&amp;quot; and taking the form of a [[GP-25]].&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:BOCWGP6K2.jpg|thumb|none|600px|The Requiem Operator readies his Vortex launcher. Rather than relying on its own source of ammunition, the launcher instead takes ten shots from the magazine every time it is fired.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|Wires between the launcher and the main body of the gun can be better seen while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in one of the final missions of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta. Lacking sights of any sort, the MM1's &amp;quot;aiming&amp;quot; animation consists of simply zooming in the user's view slightly.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in ''BOCW''.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
Several multiplayer character skins have unusable [[F-1 Hand Grenade]]s attached to the belt.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|350px|F-1 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BOCW-ArtistF1Grenade.jpg|thumb|none|600px|The &amp;quot;Artist&amp;quot; skin for the operator Portnova from season 2 in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade1.jpg|thumb|none|600px|The &amp;quot;Violent Nature&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade2.jpg|thumb|none|600px|The &amp;quot;Meltdown&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga. On the 2021 released map &amp;quot;Apocalypse&amp;quot;, several M18s with purple smoke lying around the ruins.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|An M18 with an incorrect &amp;quot;WHITE&amp;quot; marking on a soldier.]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-2.jpg|thumb|none|600px|An unusable unprimed M18 releasing endless, incorrectly-colored smoke.]]&lt;br /&gt;
[[File:AmericanSniperANM8.jpg|thumb|none|250px|Screen-used stunt AN/M8 smoke grenade (Marc Lee's; with a foam magazine) from ''[[American Sniper]]''. Image used to illustrate Naga's inverted color M18 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media. The &amp;quot;Wrecking Ball&amp;quot; skin has an unusable M26 hanging from his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-M26Grenade1.jpg|thumb|none|600px|The &amp;quot;Wrecking Ball&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
An anachronistic M83 instead of the period-appropriate AN/M8 HC smoke grenades are carried by Sims and US troops in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:M87.JPG|thumb|none|200px|M83 TA smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==&lt;br /&gt;
MK 13 flashbang grenades are carried by US troops in cutscenes and are seen on the default skins for multiplayer operators Adler and Song and Naga's &amp;quot;Warlord&amp;quot; skin. Most likely anachronistic.&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|200px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgrante==&lt;br /&gt;
Seven unusable [[Model 24 Stielhandgranate]]s can be seen on the &amp;quot;Die Maschine&amp;quot; Zombies map, right behind the Kingtiger tank.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante1.jpg|thumb|none|600px|Looking at &amp;quot;potato mashers&amp;quot;.]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante2.jpg|thumb|none|600px|Closer view of three stick grenades, it appears that the model is reused from ''Black Ops III'' and ''Black Ops 4''.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia and on Naga's &amp;quot;Warlord&amp;quot; skin.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RG-42 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The [[M116A1 training grenade|Simulator Hand Grenade M116A1]] appears as the &amp;quot;Flashbang&amp;quot;. In reality, this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116a1pullcord.jpg|thumb|none|300px|Simulator Hand Grenade M116A1 with pullcord fuse]]&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;Proximity Mine&amp;quot; field upgrade.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:BOCW Prox Mine.jpg|thumb|none|600px|The Proximity Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign. In the multiplayer, an operator skin for Baker can be purchased with Season 2, which also has two Type 67 Stick Grenades attached to the belt.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
[[File:BOCW-Type67grenade2.jpg|thumb|none|600px|The &amp;quot;Last One Standing&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Five bent [[Browning M2 Aircraft]] Machine Guns in fixed and flexible mount are seen on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombies map &amp;quot;Die Maschine&amp;quot;. This bomber is first seen during the &amp;quot;Nacht der Untoten&amp;quot; cutscene from ''[[Call of Duty: World at War|World at War]]''.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, flexible - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|Looking at the top turret with two mounted Brownings.]]&lt;br /&gt;
[[File:BOCW-BM2Air1.jpg|thumb|none|600px|The barrel of a waist gunner position.]]&lt;br /&gt;
[[File:BOCW-BM2Air2.jpg|thumb|none|600px|A rear view of the same MG inside the bomber shows the spade grips of the flexible Browning variant. The last two MGs of the tail gunner position can be seen outside the map.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DShKM Heavy Machine Gun==&lt;br /&gt;
A [[DShK Heavy Machine Gun|DShKM Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada. It can be used in the campaign mission &amp;quot;Redlight, Greenlight&amp;quot;, mounted on an APC.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; Zombies map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|The hull-mounted MG34. It appears that the weapon plus the entire tank model are reused from ''Black Ops III''.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;. It is confirmed that the MG34 was used in Vietnam as military aid from the Soviet Union which had captured stockpiles from WWII thus the appearance of the MG42 in this context is also plausible.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|An MG42 in Vietnam. It appears that the model is lifted from ''Black Ops III''.]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods. While the pod itself is correctly modeled, it is incorrectly depicted as a flexible aiming system (independent from the Yak's nose direction) due to gameplay reasons and controls. It is also seen mounted with an NPPU-23 helicopter turret inaccurately onto a Mi-8 helicopter piloted by Kravchenko in &amp;quot;Mauer Der Toten&amp;quot;.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Super Bazooka==&lt;br /&gt;
A Super Bazooka is seen in Vietnam War archival footage in the intro of &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==150 lb Crossbow==&lt;br /&gt;
A 150 lb crossbow similar to those by Velocity Archery and Wizard Archery appears as the &amp;quot;R1 Shadowhunter&amp;quot;. Those designs are most likely anachronistic.&lt;br /&gt;
[[File:R1crossbowpreview BOCW.jpg|thumb|none|600px|The &amp;quot;R1 Shadowhunter&amp;quot; in the gunsmith preview menu.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
A [[Beretta 92F]] is seen on a movie poster in the map &amp;quot;Amerika&amp;quot;.&lt;br /&gt;
[[File:Beretta92F EarlyModel.jpg|thumb|none|300px|Beretta 92F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Beretta92Fmovieposter BOCW.jpg|thumb|none|600px|The movie &amp;quot;Hot 'Nuff&amp;quot; with the Beretta 92F.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher|M79]]'s master calling card shows a [[China Lake Launcher]] instead of a proper M79.&lt;br /&gt;
[[File:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Two [[Colt SAA]] revolvers are seen in the &amp;quot;Dead Still&amp;quot; calling card.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:BOCW-SAACard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sci-Fi Rifle==&lt;br /&gt;
A fictional sci-fi rifle inspired by the [[M41A Pulse Rifle]] from the ''Alien'' franchise is featured in posters for the fictional movie &amp;quot;Two Days On The Moon&amp;quot; in the map Express.&lt;br /&gt;
[[File:M41a02.jpg|thumb|none|450px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
[[File:BOCW alien rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sniper Rifle==&lt;br /&gt;
A fictional sniper rifle seemingly based on the DKS-501 Sniper Rifle from Fallout 3 appears in the &amp;quot;Saving PhD Ryan&amp;quot; campaign calling card.&lt;br /&gt;
[[File:Fallout3sr.jpg|thumb|none|450px|DKS-501 Sniper Rifle from ''Fallout 3''.]]&lt;br /&gt;
[[File:BOCW CC F3SR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 21==&lt;br /&gt;
A soldier wields two [[Galil ACE 21]]s in the &amp;quot;Armed To The Teeth&amp;quot; calling card.&lt;br /&gt;
[[File:Galil ACE 21.jpg|thumb|none|450px|IWI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Tippman 98 Custom==&lt;br /&gt;
A store display of paintball guns can be seen in the map &amp;quot;Rush&amp;quot; from Season 4 Reloaded. The [[Air Guns#Tippmann 98 Custom|Tippmann 98 Custom]] is one of those paintball guns. It is anachronistic as it was released in 1998.&lt;br /&gt;
[[Image:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Tippmann X7 G36==&lt;br /&gt;
The map Rush from Season 4's mid-season update has Tippmann X7 G36 paintball guns in a glass display case. It is anachronistic as the G36 series of rifles on which it is based were introduced in the late 90s.&lt;br /&gt;
[[File:Tippmann X7 G36.jpg|thumb|450px|none|A Tippmann X7 G36 paintball gun.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
What appears to be [[M1 Garand]]s are seen on the &amp;quot;Down Range&amp;quot; bundle picture.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06.]]&lt;br /&gt;
[[File:BOCW-DownRange.jpg|thumb|none|600px|The last WWII-style American soldier on the right carries the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through the game's Southeast Asian multiplayer maps are set in the 80s.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
A Spanish conquistador firing a [[Matchlock Musket]] is seen in the &amp;quot;Iron Sight Assassin&amp;quot; calling card that could be earned during season 2 at level 180.&lt;br /&gt;
[[file:MatchlockMusket.jpg|thumb|none|450px|European Matchlock musket.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on [[Rambo]]'s bows appears in the campaign and as a scorestreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
A [[Valmet M76F]] is seen in the City Ripper bundle picture.&lt;br /&gt;
[[File:ValmetM76F.jpg|thumb|none|450px|Valmet M76F with side folding tubular stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A suppressed [[Walther PPK]] is seen held by Adler in the &amp;quot;Action Packed&amp;quot; calling card.&lt;br /&gt;
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK with a sound suppressor - .380 ACP (Brown factory grips).]]&lt;br /&gt;
[[File:BOCW-PPK1Card.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a [[Winchester Model 1873]] is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
[[File:BOCW CC repeater.jpg‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Repeating Rifle==&lt;br /&gt;
A scoped repeating rifle appearing to be Marlin is seen briefly in archival footage during the intro of &amp;quot;Brick in the Wall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
[[L85A2]] rifles are seen in the &amp;quot;Hardcore Kill Collector&amp;quot; calling card.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 with iron sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW CC L85.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower (modified)==&lt;br /&gt;
A modified [[M2 Flamethrower]] was added as a scorestreak with Season 5. It consists of the gun group with added custom smaller fuel tanks, modified muzzle and a stock. Its icon shows it consisting of a normal M2 wand paired with M9 fuel tanks.&lt;br /&gt;
&lt;br /&gt;
[[File:M9 with M2 wand.jpg|thumb|none|400px|M9 Flamethrower with M2 wand]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Marshal 16&amp;quot;==&lt;br /&gt;
The fictional [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]] from ''Black Ops III'' appears as the &amp;quot;Classic Marshal&amp;quot; charm.&lt;br /&gt;
[[File:Marshal16 BO3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1480587</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1480587"/>
		<updated>2022-01-29T20:27:28Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[File:Tokarev NorincoM213B.jpg‎|thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper &amp;quot;Trench Gun&amp;quot; barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The &amp;quot;fast mag&amp;quot; Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default and has a shortened barrel-like in ''Call of Duty: WWII''. When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, not to mention that such smaller muzzles and suppressors would just be destroyed by that caliber in reality.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags&amp;quot;, and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire rather than the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the &amp;quot;8mm Klauser&amp;quot; magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in &amp;quot;.50 BMG&amp;quot;, a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare (2019).&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1479403</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1479403"/>
		<updated>2022-01-25T20:48:55Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Lincoln Jeffries Double Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser.” While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum-like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper “Trench Gun” barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The “fast mag” Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default and has a shortened barrel-like in ''Call of Duty: WWII''. When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, not to mention that such smaller muzzles and suppressors would just be destroyed by that caliber in reality.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags,&amp;quot; and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, classified as an assault rifle in game. The gun is select fire in game, but lacks the slow/fast auto settings and retains the semi/full auto selector like that of the original BAR. The in game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the ‘8mm Klauser” magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in “.50 BMG,” a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare 2019.&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had it’s flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1478858</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1478858"/>
		<updated>2022-01-22T18:41:43Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Unusable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser.” While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum-like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper “Trench Gun” barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The “fast mag” Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default and has a shortened barrel-like in ''Call of Duty: WWII''. When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, not to mention that such smaller muzzles and suppressors would just be destroyed by that caliber in reality.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags,&amp;quot; and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, classified as an assault rifle in game. The gun is select fire in game, but lacks the slow/fast auto settings and retains the semi/full auto selector like that of the original BAR. The in game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the ‘8mm Klauser” magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in “.50 BMG,” a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare 2019.&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had it’s flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Codvg-mortarstreakmenu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Codvg-killerfoilagecallingcard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Codvg-mortarstreakmenu.jpg&amp;diff=1478857</id>
		<title>File:Codvg-mortarstreakmenu.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Codvg-mortarstreakmenu.jpg&amp;diff=1478857"/>
		<updated>2022-01-22T18:41:20Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Codvg-killerfoilagecallingcard.jpg&amp;diff=1478856</id>
		<title>File:Codvg-killerfoilagecallingcard.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Codvg-killerfoilagecallingcard.jpg&amp;diff=1478856"/>
		<updated>2022-01-22T18:40:09Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1478491</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1478491"/>
		<updated>2022-01-19T22:04:36Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Hawk MM1 grenade launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. Like previous games in the series, it is composed of three main modes of play, a single-player campaign, a player-vs-player multiplayer mode, and a 1-4 player cooperative zombies mode. The campaign's setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War, and the zombies and multiplayer mode take place simultaneously in 1984, hence, certain weapons are available in these modes that aren't present in the campaign because of the time difference. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare''. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
Weapons from ''Black Ops Cold War'' also make appearances in ''Call of Duty: Warzone'', a standalone battle royale game mode originally released for (and developed on) ''[[Call of Duty: Modern Warfare (2019)]]''. While most weapons are identical between BOCW and ''Warzone'', a number of weapons, especially the ones added post-release, have more detailed animations in ''Warzone''. More rarely, some BOCW weapons have different weapon models when implemented in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine. It also has a slightly shorter barrel by default; the “7.2&amp;quot; Reinforced Heavy” barrel attachment gives it a more correct barrel length, though this one is shown as fluted. Soviet forces use it in the campaign (which is incorrect), along with Alex Mason in &amp;quot;Echoes of a Cold War&amp;quot;.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, simply referred to as &amp;quot;1911&amp;quot; and featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer. In the final game, the player grabs the pistol to take down a guard - even though they have their own suppressed 1911 at this point with no way to replace it.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer. Note the Ak 5 with what appears to be Advanced Armament Corporation OMNI 5.56mm suppressor which doesn't appear in actual multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight and an enormous muzzle brake appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Inspiration for the weapon appears to come from the laser sighted [[AMT Hardballer]] from ''[[The Terminator]]''. Perhaps taking its moniker a little too literally, it fires explosive rounds. The campaign version feeds from an 8-round magazine (which could or could not be correct, its caliber never being stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.&lt;br /&gt;
&lt;br /&gt;
It was added as the &amp;quot;Hand Cannon&amp;quot; streak in Season 4, with 10 extremely powerful explosive rounds that can take out any streak you can shoot in one to four shots. It is the primary weapon of choice for the &amp;quot;One in the Chamber&amp;quot; gamemode. Its scorestreak icon shows an even more anachronistic picatinny railed Mark XIX than the Mark VII it is based on. The laser is now green, and aiming uses ironsights mounted on top of the laser. Its role is similar to the &amp;quot;Annihilator&amp;quot; revolver from ''[[Call of Duty: Black Ops III|BO3]]'' and ''[[Call of Duty: Black Ops 4|BO4]]'', even reusing the sounds from those games for the &amp;quot;Annihilator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Longslide2.jpg|thumb|none|600px|The AMT Hardballer Longslide/LPC Model 7 laser sight combo from ''The Terminator'' which appears to have been the inspiration for the &amp;quot;Hand Cannon&amp;quot;. The in game laser is incorrectly depicted as being switched on by pressing a fictional button at the rear while the real thing has a separate switch connected via cables.]]&lt;br /&gt;
[[File:Desert_eagle_picatinny.JPG|thumb|none|350px|Magnum Research Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum]]&lt;br /&gt;
[[File:COD CW Deagle Menu.jpg|thumb|none|600px|The &amp;quot;revolver&amp;quot; in the menu. Clearly the description is re-used from Black Ops 3/4. A round can be seen in the spare magazine.]]&lt;br /&gt;
[[File:BOCWDeagle3rd.jpg|thumb|none|600px|Bell stops admiring his nice shoes to look upon the mutant Deagle in the middle of the KGB headquarters, of all places. This is the only place in the campaign it can be found.]]&lt;br /&gt;
[[File:BOCWDeagle.jpg|thumb|none|600px|Bell holds the Hand Cannon as he awaits enemy forces about to barge into the room. Here the laser sight can be seen more clearly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
Three unusable [[Glock 18C]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Their appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998. A Glock pistol is also seen in the &amp;quot;Grizzled Veteran Master&amp;quot; calling card.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility. Despite having the 18C's compensator cuts, the slide markings label it as a standard Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], [[Arminius HW Revolver Series|Arminius]], Alfa, [[Astra#Revolvers|Astra]] and the [[Colt Trooper]]. The rear of the frame and the angle of the grip give it a strong resemblance to the G&amp;amp;G G733 airsoft revolver. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot;); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless. The Magnum also has nonsensical 9-round and 12-round cylinders as attachment options; these cylinders are completely identical to the base cylinder dimensionally, with the amount of rounds held in them ''visibly'' remaining 6 rounds. They're only different in their shapes, being an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively. These cylinder options are also very incorrectly referred to as magazines in their attachment names.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Minted&amp;quot; blueprint gives the revolver a barrel that appears similar to the anachronistic [[Smith &amp;amp; Wesson Model 986]], while others give it a [[Dan Wesson]]-style heavy barrel.&lt;br /&gt;
[[File:G&amp;amp;G G733.jpg|thumb|none|350px|'''Airsoft''' G&amp;amp;G G733 airsoft revolver]]&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|350px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TrooperMKV.jpg|thumb|none|350px|Colt Trooper MK V with straight wood grips and a 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:S&amp;amp;WModel17A.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 17-6 - .22LR]]&lt;br /&gt;
[[File:Ruger Speed 6.jpg|thumb|none|350px|Ruger Speed Six with blued finish and 2.75-inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|350px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations - the sights come from Smith &amp;amp; Wesson revolvers, the cylinder, hammer, trigger &amp;amp; trigger guard from a Colt Python, the barrel seems to be a mix between that of a Python and a Colt Trooper (complete with a partial underlug rather awkwardly merged into a full one), and a Ruger-style recoil shield; the latter is supposed to have the cylinder release mounted on it, but the designer instead decided to put a conventional Astra-esque cylinder release behind it, forcing them to rather awkwardly stretch the frame forward to fit both.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The mutant &amp;quot;Magnum&amp;quot;, an amalgamation of the leading revolver brands.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the Smith &amp;amp; Wesson sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the Colt cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the Colt-esque barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead (though dual-wielding will always reload both at once). The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Helen Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits, as well as on Samantha Maxis' &amp;quot;Dark Aether&amp;quot; outfit and Portnova's &amp;quot;Handler&amp;quot; outfit. Aleksandra Valentina also carries a holstered one in the Zombies mode cutscenes.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;. Unusable and completely anachronistic to the game's setting, the gun was likely originally used as a placeholder during the mapping process that went overlooked and wasn't removed.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCWStrife.jpg|thumb|none|600px|Mason takes the time out of chasing a known enemy of the state to admire a time-traveling literal space pistol. While one could chalk it up to THE NUMBERS making him hallucinate guns that wouldn't exist for at least five (and at most seven) decades more, its appearance in the multiplayer map based off of this mission (Crossroads, taking place in 1983) marks it as a placeholder that never got removed.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign. The detachable magazine holds 8 rounds, and the animations are reused from the M1911 listed above. The bolt from the Welrod is used as a slide when it locks back on an empty magazine, however, the weapon does not eject casings of any kind, which begs the question of what the slide actually does. Some sort of air canister is seen under the barrel, and the weapon makes noises comparable to compressed air being released, which makes sense.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations.&lt;br /&gt;
&lt;br /&gt;
All blueprint variants of the MP5 have the same lower receiver as those of ''Modern Warfare'' (being based on the receiver of a [[PTR 9KT]], which is incredibly anachronistic to ''Cold War''), with the triangular parts still facing the opposite direction compared to real S-E-F lowers.&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Hybrid==&lt;br /&gt;
A mildly fictionalized [[Intratec TEC-9]] was added with season five. It is depicted with the bolt assembly and charging handle of an [[Interdynamic KG-9]], although it is shown firing from a closed bolt like an actual TEC-9. It also has the front sight of a [[PPSh-41]] and the stock of an Interdynamic MP-9, though the latter can be removed with the &amp;quot;No Stock&amp;quot; attachment. When equipping grip attachments, it uses the base of the factory grip with the actual grip chopped off and replaced with the grip attachment of choice.&lt;br /&gt;
&lt;br /&gt;
It fires in semi-auto by default, but there are attachments that convert it into full-auto (the fire rate of which appears to be slower than in real life) and an inaccurate burst fire mode. It incorrectly holds 21 and 24 rounds (in multiplayer and Warzone respectively) in the actual 32-round magazine, presumably to prevent a burst from having less than 3 rounds.&lt;br /&gt;
&lt;br /&gt;
In terms of chronology, while the earlier MP-9/KG-9 was produced from 1981 (thus being borderline period appropriate for the 1981-1985 multiplayer maps), the TEC-9 has the post-1987 rear sight, rendering it anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
Dual TEC-9s are used by Perseus operative Kitsune in the season five cinematic trailer. The weapon is also seen in the &amp;quot;Harbinger Of Doom&amp;quot; calling card.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|300px|Interdynamic KG-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|450px|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tec9preview BOCW.jpg|thumb|none|600px|The mutant TEC-9 in the preview screen for the season 5 battlepass.]]&lt;br /&gt;
[[File:Tec9idle BOCW.jpg|thumb|none|600px|The TEC-9 in action in the slums of Panama City.]]&lt;br /&gt;
[[File:Tec9ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Tec9inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note how, in addition to having the KG-9's bolt and charging handle, it also has its safety notch; the TEC-9 instead used the charging handle itself as a safety, pushing it into the bolt instead of using it to lock the bolt back.]]&lt;br /&gt;
[[File:Tec9inspect2 BOCW.jpg|thumb|none|600px|Checking out the closed bolt on a stock TEC-9]]&lt;br /&gt;
[[File:Tec9reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Tec9reload2 BOCW.jpg|thumb|none|600px|Note the various markings and warnings stamped into the polymer lower.]]&lt;br /&gt;
[[File:Tec9reload3 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Tec9reload4 BOCW.jpg|thumb|none|600px|Charging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, a vertical magazine well like the [[Walther MPL]], a [[Jatimatic]] like pistol grip, and an AK trigger guard with paddle magazine release. Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''. Its buttstock seems to combine the socket of a solid MP5 stock, the shape of one from Wieger StG-940 assault rifle, H&amp;amp;K G3 style sling attachment point and the foldability of the UMP stock; the &amp;quot;Tactical Stock&amp;quot; and &amp;quot;SAS Combat Stock&amp;quot; attachments swap this out for a [[PSG-1]]-style stock (without or with a cheek rest, respectively), while the &amp;quot;Wire Stock&amp;quot; attachment gives it a shortened Romanian [[Talk:Call_of_Duty:_Black_Ops_Cold_War#AK_Wire_Stock|AK wire stock]] and the &amp;quot;Duster Stock&amp;quot; gives it the proper UMP stock. Curiously, the &amp;quot;42 Rnd&amp;quot; and &amp;quot;48 Rnd STANAG&amp;quot; magazine attachments, while referred to as drums, are actually shrunken-down HK21 machine gun belt boxes with feed towers instead of belt feed openings; the &amp;quot;42 Rnd Speed Mag&amp;quot; and &amp;quot;SALVO 48 Rnd Fast Mag&amp;quot; are [[Spectre M4]]-esque quad stack mags (of the exact same size, with the only difference being the latter's cloth shroud). &lt;br /&gt;
&lt;br /&gt;
Although it isn't normally written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for &amp;quot;machine gun&amp;quot; (short for ''Kulspruta''); however, the trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
&lt;br /&gt;
It is also depicted as being used by a Vietcong guerilla in the &amp;quot;Brap Brap&amp;quot; calling card implying that it was used in Vietnam in the ''Black Ops'' universe, however, no H&amp;amp;K style weapons were used in the Vietnam War in reality.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|450px|Walther MPL with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close. At full size, the fire selector's 3 positions - &amp;quot;SAFE&amp;quot;, &amp;quot;BURST&amp;quot;, and &amp;quot;AUTO&amp;quot; - can be seen; ignoring the rather obvious fact that the weapon can't be set to full-auto in-game, the lack of a semi-auto position on a select-fire weapon is rather bizarre. Somewhat amusingly, the former is accompanied by a single large white block, while the latter features three small ones, and the three-round-burst position only features two.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port and the small AR like brass deflector.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP. Note the UMP like handguard covered with checkered texture like the early MP5 slimline forearm.]]&lt;br /&gt;
&lt;br /&gt;
==LAPA SM Modelo 3==&lt;br /&gt;
The [[LAPA SM Modelo 3]] was added during Season 6, under the name &amp;quot;LAPA&amp;quot; (an odd name, as LAPA is the manufacturer of the weapon). The SM Modelo 3 was a prototype weapon with only one example ever made rendering it virtually impossible to be used in any meaningful combat capacity.&lt;br /&gt;
[[File:LAPA SM MOD 3.jpg|thumb|none|450px|LAPA SM Modelo 3 - 9x19mm]]&lt;br /&gt;
[[File:LAPABPpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; in the preview menu screen.]]&lt;br /&gt;
[[File:LAPAidle BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; and its owner checking out a parking garage in Miami Beach.]]&lt;br /&gt;
[[File:LAPAADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a shifty looking garage door.]]&lt;br /&gt;
[[File:LAPAinspect1 BOCW.jpg|thumb|none|600px|Inspecting the firearm.]]&lt;br /&gt;
[[File:LAPAinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:LAPAreload1 BOCW.jpg|thumb|none|600px|Reloading after dumping an entire magazine of 9mm into said garage door.]]&lt;br /&gt;
[[File:LAPAreload2 BOCW.jpg|thumb|none|600px|Giving the charging handle a good pull, cocking the gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LC10&amp;quot;==&lt;br /&gt;
The &amp;quot;LC10&amp;quot; is a fictional submachine gun that was added in Season 2. It appears to be based on the [[Walther MPK]], with stylistic elements from (of all things) an [[Accuracy International Arctic Warfare]] sniper rifle ([http://%20https://youtu.be/0krEGBnWEag?t=903%20 the developers having stated that in-universe it was made by the same manufacturer as the game's Accuracy International-inspired &amp;quot;LW3 Tundra&amp;quot;]). Its Warzone incarnation was previously stated to be chambered in .45 ACP, but this was later changed to 9mm Parabellum. The muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (in which case it is mislabeled &amp;quot;.45 APC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LC10loadoutpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the loadout menu weapon preview screen. Peculiarly, the wire stock features a cheek pad.]]&lt;br /&gt;
[[File:LC10idle BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the rather anachronistic Los Angeles high speed bullet train station ported from ''Black Ops 2''.]]&lt;br /&gt;
[[File:LC10ads BOCW.jpg|thumb|none|600px|Looking through the adjustable rear sight.]]&lt;br /&gt;
[[File:LC10reload1 BOCW.jpg|thumb|none|600px|Reloading from empty involves taking the fresh magazine and flicking the empty mag out by hitting the release paddle with the feed lip.]]&lt;br /&gt;
[[File:LC10reload2 BOCW.jpg|thumb|none|600px|Inserting the new magazine, then charging the bolt.]]&lt;br /&gt;
[[File:LC10inspect1 BOCW.jpg|thumb|none|600px|Much like the AUG, the LC10's transparent polymer magazine models the proper amount of ammunition in each magazine. Despite being depicted as a closed bolt gun, there is no round visible in the breech during the brass check section of the inspect animation.]]&lt;br /&gt;
[[File:LC10inspect2 BOCW.jpg|thumb|none|600px|Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone. The weapon fires correctly from an open bolt in ''Cold War'', but incorrectly from a closed bolt in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Quick Judgement&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] was added in in the mid-season update for Season 4, under the name &amp;quot;OTs 9&amp;quot;. It is technically anachronistic to the 80s time period of the game, as while it was designed in the seventies, it was first serially produced in 1991. It uses 20-round magazines by default, though 25, 30, 32 and 40 round magazines are available as attachments, with the 30 rounder being the only real option. The 30 and 40 rounders are regular magazine extensions, while the 25 and 32 rounders are curved &amp;quot;speed mags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Kiparis is one of the few weapons to have a distinctly different set of animations in ''Warzone'' compared to ''Cold War''.&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|KBP OTs-02 &amp;quot;Kiparis&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:KiparisPreview BOCW.jpg|thumb|none|600px|The Kiparis in the gunsmith preview screen.]]&lt;br /&gt;
[[File:CW OTs9 idle.jpg|thumb|none|600px|Cpt. Price holds the OTs-02 Kiparis in the middle of a paintball arena.]]&lt;br /&gt;
[[File:CW OTs9 inspectleft.jpg|thumb|none|600px|Inspecting the Russian SMG; note that the selector is incorrectly pointing towards &amp;quot;ОД&amp;quot;, which is for semi-auto.]]&lt;br /&gt;
[[File:CW OTs9 inspectright.jpg|thumb|none|600px|Checking the SMG for any stray flecks of paint, here the bolt handle is clearly visible. It apparently moves independently of the rest of the gun during this animation; at the end (and after firing a shot), the bolt visibly drops down a couple of millimeters, suggesting that the animation doesn't quite loop like it's supposed to.]]&lt;br /&gt;
[[File:CW OTs9 irons.jpg|thumb|none|600px|Aiming down the clear ironsights.]]&lt;br /&gt;
[[File:CW OTs9 tacreload1.jpg|thumb|none|600px|Quickly using the magazine release before an employee notices the time-travelling SAS soldier in the middle of the arena.]]&lt;br /&gt;
[[File:CW OTs9 tacreload2.jpg|thumb|none|600px|Inserting a fresh magazine of 9x18mm Makarov.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload beginflick.jpg|thumb|none|600px|The empty reload procedure involves flicking the magazine out, AK style...]]&lt;br /&gt;
[[File:CW OTs9 emptyreload flick.jpg|thumb|none|600px|...which results in the old magazine being knocked to the floor.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload insert.jpg|thumb|none|600px|The penultimate step - loading a new stick mag.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload bolt.jpg|thumb|none|600px|With an overarm tug on the bolt handle, Price is now free to travel back to [[Call of Duty: Modern Warfare (2019)|his own timeline]], taking his anachronistic SMG with him.]]&lt;br /&gt;
[[File:CW OTs9 melee.jpg|thumb|none|600px|But not before he waves the Kiparis around in the air, showing off the future of Russian SMG design to the bewildered paintball arena employees.]]&lt;br /&gt;
&lt;br /&gt;
==PM-63 RAK==&lt;br /&gt;
The [[PM-63 RAK]] was added during Season 3 as the &amp;quot;AMP63&amp;quot;; unlike its incarnation in ''[[Call of Duty: Black Ops|BO1]]'', it is classified as a pistol. Also unlike that incarnation, it has a correct 15-round capacity by default (with 20-, 22-, and 25-round optional magazines available, the latter being the only real one), as well as a more correct rate of fire. To avoid making anything too correct, its foregrip and stock are now permanently folded, and it erroneously fires from a closed bolt. Additionally, its Warzone incarnation is incorrectly chambered in 9mm Parabellum (a feature of the PM-70 prototype) rather than 9x18mm Makarov.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lawgiver&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:PM63.JPG|thumb|none|350px|PM-63 RAK - 9x18mm Makarov]]&lt;br /&gt;
[[File:PM63preview BOCW.jpg|thumb|none|600px|The PM-63 in a loadout menu.]]&lt;br /&gt;
[[File:PM63idle BOCW.jpg|thumb|none|600px|The PM-63 wielded by MI6 operative Park in New Mexico.]]&lt;br /&gt;
[[File:PM63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PM63inspect1 BOCW.jpg|thumb|none|600px|Inspecting the Polish submachine gun.]]&lt;br /&gt;
[[File:PM63inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:PM63reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:PM63reload2 BOCW.jpg|thumb|none|600px|Sliding in a new magazine.]]&lt;br /&gt;
[[File:PM63reload3 BOCW.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is similar to the Dragunov MA prototype (a trials competitor to the AKS-74U) and the grip is shaped similar to the PP-71, another one of Dragunov's prototypes.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Bizon stock.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in Season 3. It is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine and inaccurately by Soviet troops in the Season 3 cutscene, which is set in 1984. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
&lt;br /&gt;
By default, it holds 32 rounds; this is a characteristic of the MP41(r), a German 9x19mm conversion of the PPSh-41 from WWII, even though the in-game weapon is modeled with a standard PPSh-41's 35-round magazine. Interestingly, the &amp;quot;VDV 50 Round Fast Mag&amp;quot; attachment gives the weapon a straight magazine looking similar to that of the MP41(r). To confuse matters further, its muzzle attachments imply that it's chambered in .45 ACP (or rather, .45 &amp;quot;APC&amp;quot;), a feature of absolutely no version of the PPSh.&lt;br /&gt;
&lt;br /&gt;
The weapon has a variety of rather strange barrel options - the &amp;quot;15.7&amp;quot; Task Force&amp;quot; barrel, as well as the &amp;quot;Loud Pipe&amp;quot; variant, have a front forend and heat shield styled after the [[SVT-40]] (a setup extremely similar to the &amp;quot;Thrive&amp;quot; and &amp;quot;Snake&amp;quot; variations from ''[[Call of Duty: WWII]]''); the &amp;quot;14.9&amp;quot; Rifled&amp;quot; barrel gives it an [[Erma EMP-35]]'s barrel shroud and the small wooden forend of a [[PPD-40]]; the &amp;quot;14.9&amp;quot; Ranger&amp;quot; barrel has what appears to be a [[Browning M1919]] barrel shroud with a [[Karabiner 98k]] front sight; the &amp;quot;14.9&amp;quot; Reinforced Heavy&amp;quot; barrel is taken from the [[K-50M]] (albeit also fitted with a Kar98k's front sight); the &amp;quot;12.7&amp;quot; Cavalry Lancer&amp;quot; barrel is seemingly inspired by the PPD-40's (albeit shorter, with larger vents and no handguard); and the &amp;quot;14.3&amp;quot; Extended&amp;quot; barrel is taken from the [[PPS-43]]. Stock options include the &amp;quot;Tactical Stock&amp;quot; (an [[MP28]]-style stock with a leather cheekrest), the &amp;quot;Spetznaz Stock&amp;quot; (a regular-looking stock with a cheekrest and two seemingly-random bolts driven directly through the receiver), and the &amp;quot;Marathon&amp;quot;, &amp;quot;Duster&amp;quot;, and &amp;quot;CQB&amp;quot; stocks (all sawn off, with the former having the original wooden side panels, the latter having K-50M-esque metal side panels, and the Duster having the metal side panels of the experimental folding-stocked PPSh-45; these panels are also used by the &amp;quot;Raider Stock&amp;quot;, seemingly a grafted-on rifle stock).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Night Raid&amp;quot; blueprint (a promotional pre-order reward in BOCW for [[Call of Duty: Vanguard]]) is stylized after WWII planes like the P-40 Warhawk with the addition of a red dot sight stylized after WWII aircraft reflector gunsights like the Mk 20 Mod 4 sight.&lt;br /&gt;
[[File:Ppsh41.jpg‎|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH41battlepasspreview BOCW.jpg|thumb|none|600px|The PPSh-41 in the battlepass preview. Note the 35-round box magazine inaccurately holding only 32 rounds.]]&lt;br /&gt;
[[File:PPSH41idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a PPSh-41.]]&lt;br /&gt;
[[File:PPSH41ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PPSH41inspect1 BOCW.jpg|thumb|none|600px|Inspecting the submachine gun.]]&lt;br /&gt;
[[File:PPSH41inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:PPSH41reload1 BOCW.jpg|thumb|none|600px|Taking out an empty magazine.]]&lt;br /&gt;
[[File:PPSH41reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PPSH41reload3 BOCW.jpg|thumb|none|600px|Cocking the gun.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCW PPSh drum.jpg|thumb|none|600px|The weapon loaded with a drum magazine, which only holds 55 rounds. A version of this drum with some canvas wrapped around the bottom holds 85, somehow.]]&lt;br /&gt;
[[File:BOCW PPSh SVT barrel.jpg|thumb|none|600px|The &amp;quot;Task Force&amp;quot; barrel makes the front end of the PPSh resemble the [[SVT-40]].]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|Soviet soldiers with PPSh-41s in the &amp;quot;Die Maschine&amp;quot; intro.]]&lt;br /&gt;
[[File:PPSH 9MM.JPG|thumb|none|450px|PPSh-41 with 9mm conversion - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCW PPSh 9m.jpg|thumb|none|600px|The &amp;quot;VDV 50 round fast mag&amp;quot; resembles a 9x19mm converted PPSh.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|300px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload. It holds 7 shells, which is possible with 6 round tubes and a 7th shell in the chamber (or with an underloaded 8-round tube), but as this is never depicted, the tube length is fictional. The magazine tube itself looks more like a 5 or 6 shell tube rather than the 7 shells the weapon actually holds.&lt;br /&gt;
&lt;br /&gt;
The extended 9 and 12 round tubes are modeled incorrectly; while the tube does get longer, it only grows by about 0.5 shells length each time to avoid a comically large magazine tube sticking out of the front of the shotgun.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up. This is inaccurate to the real SPAS-12; the end of the stock is solid and you cannot aim down the sights with the stock folded.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Henry .410 Lever Action Shotgun==&lt;br /&gt;
A stylized [[Henry USA rifle series#Henry .410 Lever Action Shotgun|Henry .410 Lever Action Shotgun]] was added with Season 6 as the &amp;quot;.410 Ironhide&amp;quot;. It is extremely anachronistic; not only were Henry lever action shotguns not produced until 2017, but the side loading gate version featured in-game was introduced in 2019. It is fitted with a Williams sight. Compared to the game's other shotguns, it is more precision-oriented, with the tightest spread, lowest fire rate, and worst hipfire spread (the weapon's barrel somehow spreading pellets differently based on how the user looks at it); somewhat bafflingly, it also does the most damage out of all the game's shotguns, despite firing the smallest shells by a substantial margin.&lt;br /&gt;
&lt;br /&gt;
In a reverse of the SPAS-12's errors, the Henry .410 is ''always'' cocked after every reload in ''Cold War''’s multiplayer. However, this is corrected in Warzone, where it is only cocked when empty.&lt;br /&gt;
[[File:H018G-410R.jpg|thumb|none|450px|Henry H018G-410R - .410 bore]]&lt;br /&gt;
[[File:Henry410BPpreview BOCW.jpg|thumb|none|600px|The Henry Lever Action Shotgun in the battlepass preview menu.]]&lt;br /&gt;
[[File:Henry410idle BOCW.jpg|thumb|none|600px|The Henry .410 wielded by NATO operator Park, in a Soviet live fire training compound,]]&lt;br /&gt;
[[File:Henry410ADS BOCW.jpg|thumb|none|600px|Aiming down Main Street, USA.]]&lt;br /&gt;
[[File:Henry410inspect1 BOCW.jpg|thumb|none|600px|Inspecting the time travelling lever action shotgun. Note the top of the receiver is drilled and tapped for an optic mount.]]&lt;br /&gt;
[[File:Henry410inspect2 BOCW.jpg|thumb|none|600px|Flipping the shotgun over and examining the loading gate and ejection port.]]&lt;br /&gt;
[[File:Henry410reload BOCW.jpg|thumb|none|600px|Inserting fresh shells into the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. The weapon is pumped after every single reload (in both Cold War and Warzone).&lt;br /&gt;
&lt;br /&gt;
A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3&amp;quot; Hammer Forged” barrel and the &amp;quot;No Stock&amp;quot; attachment.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default, the bayonet lug is removed and the sling loop is attached to the magazine tube.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The design is anachronistic, as the auto-ejection feature on Striker shotguns (developed in 1989) wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and the original model wouldn't fit in the pre-1983 multiplayer maps either.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
==TP-82==&lt;br /&gt;
A stylized [[TP-82]] was added in season five as the &amp;quot;Marshal&amp;quot;, an in-universe predecessor to ''BO3''’s [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]]. It is used by Woods as a backup sidearm in the season five cinematic trailer. It is classed as a pistol instead of a shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon lacks the 5.45mm barrel that the actual weapon has, meaning it functions as a regular double-barrel shotgun. Furthermore, it has been rechambered for 12 gauge instead of the 12.5x70mm shells it actually uses. Owing to its pistol classification, it can be dual-wielded. The weapon only has 6 attachments, which include two optics (mounted on an anachronistic Picatinny rail), a cut-down barrel, a longer barrel and dual-wield. The final attachment is &amp;quot;Dragon's Breath&amp;quot; shells, which do not set enemies on fire, instead they just have a flat damage increase and a cosmetic fire effect, but they are still countered by Flak Jacket.&lt;br /&gt;
&lt;br /&gt;
The two hammers on the gun are not dynamically animated in BOCW, but are in ''Warzone''. In BOCW, the right hammer doesn't drop after firing the first shot (from the right barrel), and both hammers will only drop (simultaneously) after firing both shots; the ''Warzone'' animation correctly shows the right hammer dropping after the first shot. This also extends to the reload animations: the BOCW animation only shows the operator cocking both hammers when reloading both both barrels, while the ''Warzone'' animation has an additional animation showing the operator cocking the one dropped hammer when reloading a single barrel.&lt;br /&gt;
&lt;br /&gt;
Markings on the weapon read &amp;quot;Manufactured in the USA&amp;quot; and &amp;quot;Marshal 82&amp;quot;. In a nice bit of attention-to-detail, struck primers can be seen on the fired shells when reloading. &lt;br /&gt;
[[File:TP-82.jpg|thumb|none|400px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (roughly 40 gauge)]]&lt;br /&gt;
[[File:TP82preview BOCW.jpg|thumb|none|600px|Gunsmith preview.]]&lt;br /&gt;
[[File:TP82idle BOCW.jpg|thumb|none|600px|The &amp;quot;Marshal&amp;quot; on the map &amp;quot;Diesel&amp;quot;.]]&lt;br /&gt;
[[File:TP82empty BOCW.jpg|thumb|none|600px|After depleting your ammo pool, the hammers will be correctly shown as uncocked.]]&lt;br /&gt;
[[File:TP82ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:TP82inspect1 BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:TP82inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:TP82inspect3 BOCW.jpg|thumb|none|600px|Checking the breech, note the unstruck primers on the shotgun shells.]]&lt;br /&gt;
[[File:TP82reload BOCW.jpg|thumb|none|600px|Reloading the &amp;quot;Marshal&amp;quot;, note the now struck primer on the right.]]&lt;br /&gt;
[[File:TP82reload2 BOCW.jpg|thumb|none|600px|Spent hulls ejected.]]&lt;br /&gt;
[[File:TP82reload3 BOCW.jpg|thumb|none|600px|Fresh shells inserted.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74|MPi-AKS-74N]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round. The fictional bolt release paddle is slapped instead in the reloads of some of the magazine options.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an anachronistic underhand charge. The underhand charge is a modern technique that appears to have developed after the 2000s. Interestingly, a more conventional reload was used in the beta but was changed to the underhand method in the final game presumably due to the community's dissatisfaction with the game's reload animations compared to ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
&lt;br /&gt;
The Season 1 &amp;quot;Prototype&amp;quot; blueprint gives the weapon a green M16-style stock and a modern barrel, and the &amp;quot;Lethal Damage&amp;quot; blueprint has a sporterized stock.&lt;br /&gt;
&lt;br /&gt;
[[File:PolyTechLegendAK47.jpg|thumb|none|450px|Poly Technologies Legend AK with original Russian style front sight, AKM muzzle brake, and bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A pseudo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
[[File:BOCW AK Proto.jpg|thumb|none|600px|The odd-looking &amp;quot;Prototype&amp;quot; blueprint.]]&lt;br /&gt;
[[Image:Radom Hunter.jpg|thumb|450px|none|Radom Hunter - 7.62x39mm. Image used to show the sporterized stock.]]&lt;br /&gt;
[[File:BOCW AK sport.jpg|thumb|none|600px|The sporterized stock on the &amp;quot;Lethal Damage&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on some blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an Type 56/AK-47 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
===AMD-65===&lt;br /&gt;
The ''[[Rambo III]]'' inspired &amp;quot;Bloodstained&amp;quot; blueprint gives the gun a similar appearance to the [[AMD-65]], except that it retains the AK-47's front sight and gas system.&lt;br /&gt;
&lt;br /&gt;
[[File:AMD65Short.jpg‎|thumb|none|450px|Hungarian AMD-65 as seen in the film - 7.62x39mm. This one has an American copy of an Israeli blank fire adapter (which is slightly longer and thinner than most commonly seen external BFAs. This is the version seen in the movie.)]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
Unusable [[AKM]] rifles can be seen next to the Glock 18 pistols in the multiplayer map &amp;quot;Checkmate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
In addition, the drum magazine attachments are straighter-style 7.62x39mm drum magazines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While this is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the Beta AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
[[File:Aks74uEscapeplanblackopscw.jpg|thumb|none|600px|The &amp;quot;Escape Plan&amp;quot; blueprint of the AKS-74U - as with the &amp;quot;Battleworn&amp;quot; AKM from ''Modern Warfare Remastered'', the dust cover is gone and reveals fully modeled internals. Note that the &amp;quot;Spetsnaz PKM Stock&amp;quot; attachment is just a regular AK-type stock in this blueprint. Also note that this game does not contain a PKM, which is odd, as many Warsaw Pact weapons feature stocks with &amp;quot;Spetsnaz PKM stock&amp;quot; as their name.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CARV.2&amp;quot;==&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot; added during Season 3 is a fictional burst-firing bullpup &amp;quot;tactical rifle&amp;quot; manufactured by the same (in-universe) company that manufactures the &amp;quot;KSP 45&amp;quot;. It appears to be based on the [[Heckler &amp;amp; Koch G11|Heckler &amp;amp; Koch G11 K2]], even using the latter's 4.73mm caseless ammunition in Warzone.&lt;br /&gt;
&lt;br /&gt;
Compared to the real G11, the &amp;quot;CARV.2&amp;quot; is a bullpup rifle with a a conventional bullpup configuration, with the magazine placed in the stock instead of above the barrel. This magazine holds 45-rounds by default, and bizarrely has &amp;quot;.437mm×33&amp;quot; written on it. Oddly, the magazine is also curved, despite the caseless 4.73mm round not being tapered (which is the reason for curved magazines, to allow for the round to feed properly). It also features a typical charging handle, instead of the wind-up handle on the real G11.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot;  appears shorter and slightly taller than the G11, with a carrying handle instead of the G11's integrated optic, and a rail where the real G11's magazine resides. The handguard is moulded, and the barrel is vented, presumably a way of alleviating the problems the G11 had with its barrel heating up during operation, as there are no brass shells to take the heat out of the rifle. The fire selector is further forward than the real G11, but still features semi-auto, 3-round burst and full-auto, although the rifle is not able to fire in semi-auto or full-auto in gameplay. A more true to the real thing handguard is available as the ''22.5&amp;quot; Task Force'' barrel attachment.&lt;br /&gt;
[[File:HK G11 caseless Rifle.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:CARV2preview BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in the weapon model preview screen. Another fictional rifle inspired by the G11 but using the same feed layout is the [[Metal Gear Solid V: The Phantom Pain#&amp;quot;G44&amp;quot;|G44]] from ''[[Metal Gear Solid V: The Phantom Pain]]''.]]&lt;br /&gt;
[[File:CARV2idle BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in New Mexico.]]&lt;br /&gt;
[[File:CARV2ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a suspicious step van.]]&lt;br /&gt;
[[File:CARV2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the pseudo-G11.]]&lt;br /&gt;
[[File:CARV2inspect2 BOCW.jpg|thumb|none|600px|Note the absence of an ejection port due to the caseless nature of 4.73mm.]]&lt;br /&gt;
[[File:CARV2reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CARV2reload2 BOCW.jpg|thumb|none|600px|Charging the handle.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model C==&lt;br /&gt;
The [[CETME Model C]] was added in Season 4 as the &amp;quot;C58&amp;quot;, noted due to its slightly curved magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SASR Jungle Grip&amp;quot; gives it a similar pistol grip to the [[Heckler &amp;amp; Koch PSG-1]], and the &amp;quot;Raider Stock&amp;quot; also resembles a PSG-1 stock. The &amp;quot;CQB Stock&amp;quot; is a sliding design similar to the [[G3A4]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, one of the magazine options is a caliber conversion (the first such attachment in the game), using 5.56x45mm NATO ammunition in a fictional 60-round drum; oddly, the only thing this does is decrease the damage in exchange for a larger-than-normal magazine, with no impact on fire rate, recoil, muzzle velocity, etc. This is not the case for the Warzone counterpart, as that one instead has a 55-round drum option that retains the base 7.62x51mm ammunition.&lt;br /&gt;
&lt;br /&gt;
The curved &amp;quot;25 Rnd Speed&amp;quot; and &amp;quot;Salvo 30 Rnd Fast Mag&amp;quot; resemble the anachronistic [[Heckler_%26_Koch_PSG-1#PTR_rifle_series|PTR 32]] magazines, albeit without the modern plastics. The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; will give it a handguard resembling that of an [[IMI Romat]]'s while the &amp;quot;18.2&amp;quot; Takedown&amp;quot; to its predecessor the Model B. &amp;quot;15.6&amp;quot; Ultralight&amp;quot; and &amp;quot;18.7&amp;quot; Ranger&amp;quot; will give it a handguard resembling that of a Model E.&lt;br /&gt;
&lt;br /&gt;
[[File:Cetme.jpg|thumb|none|450px|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CETMEmodelCpreview BOCW.jpg|thumb|none|600px|The CETME Model C in the battlepass preview screen.]]&lt;br /&gt;
[[File:CETMEmodelCidle BOCW.jpg|thumb|none|600px|The CETME Model C in service in Algeria.]]&lt;br /&gt;
[[File:CETMEmodelCADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CETMEmodelCinspect1 BOCW.jpg|thumb|none|600px|Inspecting the Model C.]]&lt;br /&gt;
[[File:CETMEmodelCinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:CETMEmodelCinspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:CETMEmodelCreload1 BOCW.jpg|thumb|none|600px|Locking the bolt back on the reload. Note that it is not completely locked upwards into the locking recess in the cocking tube.]]&lt;br /&gt;
[[File:CETMEmodelCreload2 BOCW.jpg|thumb|none|600px|The empty magazine is removed.]]&lt;br /&gt;
[[File:CETMEmodelCreload3 BOCW.jpg|thumb|none|600px|A fresh magazine is inserted.]]&lt;br /&gt;
[[File:CETMEmodelCreload4 BOCW.jpg|thumb|none|600px|The operator then performs an aggressive &amp;quot;HK Slap&amp;quot; on the charging handle, sending the bolt into battery.]]&lt;br /&gt;
[[File:H&amp;amp;KPSG01LongMag.jpg|thumb|none|450px|Heckler &amp;amp; Koch PSG-1 with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cetme modelo E.jpg|thumb|none|450px|CETME Model E with Non-genuine translucent magazine. - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-PSGParts.jpg|thumb|none|600px|The &amp;quot;C58&amp;quot; combined with the &amp;quot;Raider Stock&amp;quot; and &amp;quot;SASR Jungle Grip&amp;quot;.]]&lt;br /&gt;
[[File:Fal13-1-.jpg|thumb|none|450px|IMI Romat - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-187HeavyBarrel.jpg|thumb|none|600px|The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; attached to the &amp;quot;C58&amp;quot;.]]&lt;br /&gt;
[[File:Cetme b30.jpg|thumb|none|450px|CETME Model B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-182TakedownBarrel.jpg|thumb|none|600px|The &amp;quot;18.2&amp;quot; Takedown&amp;quot; attached to the &amp;quot;C58&amp;quot; alongside the more curved 25-round speed mag which makes it almost identical to the reference image of the Model B.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
A stylised arctic model [[Enfield EM-2]] was added in season five. It features its built in scope by default. When equipped for the first time, the character properly presses the fire selector button to switch the weapon to full-auto mode. It is correctly referred as firing .280 British in Warzone and in the names of some of the muzzle attachments. While not anachronistic, its usage by anyone in the 80s is extremely unlikely due to only 59 examples being ever produced.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:EM-2 arctic model.jpg|thumb|none|450px|Enfield EM-2 arctic model with enlarged trigger guard for use with heavy cold weather gloves - .280 British]]&lt;br /&gt;
[[File:EM2preview BOCW.jpg|thumb|none|600px|The EM-2 in the preview menu for the season 5 battlepass; note the AR-style long birdcage flash hider, fictional checkered pistol grip, and curious setup of a trigger guard within another trigger guard. According to the markings above the magazine well, its full name in the Black Ops universe is &amp;quot;NIGHTFIELD EM280&amp;quot;, referencing the .280 British round the weapon fires.]]&lt;br /&gt;
[[File:EM2idle BOCW.jpg|thumb|none|600px|The EM-2 being used to defend an NSA facility in West Germany.]]&lt;br /&gt;
[[File:EM2ADS BOCW.jpg|thumb|none|600px|The EM-2's integral scope. Note the reticle which is essentially a turned upside down version of the original thing with the addition of a central dot.]]&lt;br /&gt;
[[File:EM2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the EM-2. Note the stylized carry handle reminiscent of the AR pattern. The fire selector above the thumb is properly set to &amp;quot;full-auto&amp;quot; mode.]]&lt;br /&gt;
[[File:EM2inspect2 BOCW.jpg|thumb|none|600px|Admiring the tasteful woodgrain.]]&lt;br /&gt;
[[File:EM2reload1 BOCW.jpg|thumb|none|600px|Reloading from empty; empty reloads are done with the right hand, while non-empty ones are done with the left.]]&lt;br /&gt;
[[File:EM2reload2 BOCW.jpg|thumb|none|600px|As NATO operator Hunter inserts the fresh magazine, the bolt drops and chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] was added in Season 2 with the metal stock, marking its first appearance in a video game. The flash hider is of a different design to the real weapon and some sort of gas block is mounted underneath the front sight, which is absent on the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; uses the real fixed stock of the FARA. Oddly, the weapon features some AK stock, with the East German coat hangar AK stock as the &amp;quot;Wire Stock&amp;quot; and a [[Norinco Type 56-2|Type 56-2]] stock as the &amp;quot;Duster Stock&amp;quot;.&lt;br /&gt;
[[File:FARA83 2.jpg|thumb|none|450px|FARA 83 with metal stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FARA83loadoutpreview BOCW.jpg|thumb|none|600px|The FARA 83 in base form.]]&lt;br /&gt;
[[File:FARA83idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a FARA 83 in a Laotian village.]]&lt;br /&gt;
[[File:FARA83ADS BOCW.jpg|thumb|none|600px|Aiming down the sights of the Argentinian rifle.]]&lt;br /&gt;
[[File:FARA83inspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle. The weapon features accurate marking and bears a serial number of [[Call of Duty: Modern Warfare 2|00141]]. The fire selector is also set to auto.]]&lt;br /&gt;
[[File:FARA83inspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:FARA83reload1 BOCW.jpg|thumb|none|600px|Ejecting the empty mag.]]&lt;br /&gt;
[[File:FARA83reload2 BOCW.jpg|thumb|none|600px|Rocking in a new mag.]]&lt;br /&gt;
[[File:FARA83reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Fara 83.jpg|thumb|none|450px|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added in Season 6, and is called the &amp;quot;Grav&amp;quot; like in ''[[Call of Duty: Black Ops 4|BO4]]''. It has an [[AS Val]] stock and a slightly shorter barrel by default, but can be fitted with a longer barrel in Gunsmith.&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GalilBPpreview BOCW.jpg|thumb|none|600px|The Galil ARM in the battlepass preview menu.]]&lt;br /&gt;
[[File:GalilIdle BOCW.jpg|thumb|none|600px|The Galil ARM used on a field trip to the Moscow Zoo.]]&lt;br /&gt;
[[File:GalilADS BOCW.jpg|thumb|none|600px|The iron sights of the Galil. For some reason, the Galil doesn't have its rear sights in ''Warzone''.]]&lt;br /&gt;
[[File:GalilInspect BOCW.jpg|thumb|none|600px|Inspecting the Galil; note the wooden handguard lacking the grooves and screws of the real deal. Also note the &amp;quot;F-S&amp;quot; selector markings, indicating that it is based on a civilian model.]]&lt;br /&gt;
[[File:GalilInspect2 BOCW.jpg|thumb|none|600px|Checking to see if the safety is disengaged.]]&lt;br /&gt;
[[File:GalilReload BOCW.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:GalilReload2 BOCW.jpg|thumb|none|600px|Rocking in the new magazine.]]&lt;br /&gt;
[[File:GalilReload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==K31==&lt;br /&gt;
The [[K31 Rifle]] was added to the sniper rifles category in Season 3, under the name &amp;quot;Swiss K31&amp;quot;. It has a shortened barrel by default, though the “24.9&amp;quot; Extended” barrel attachment gives it the correct barrel length.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the K31 is correctly chambered in 7.5x55mm. Despite this, some barrel attachment make it seem like the weapon fires .308 Winchester/7.62x51mm NATO, which would be incorrect.&lt;br /&gt;
[[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner K31 Rifle - 7.5x55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:K31battlepasspreview BOCW.jpg|thumb|none|600px|The K31 in the battlepass preview.]]&lt;br /&gt;
[[File:K31idle BOCW.jpg|thumb|none|600px|The K31 on Mount Yamantau, equipped with the aforementioned &amp;quot;24.9 Extended&amp;quot; barrel, along with its original iron sights.]]&lt;br /&gt;
[[File:K31ADS BOCW.jpg|thumb|none|600px|The K31's iron sights.]]&lt;br /&gt;
[[File:K31inspect1 BOCW.jpg|thumb|none|600px|Inspecting the K31.]]&lt;br /&gt;
[[File:K31inspect2 BOCW.jpg|thumb|none|600px|Hunter pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:K31reload1 BOCW.jpg|thumb|none|600px|Reloading the K31 involves opening the action and removing the magazine.]]&lt;br /&gt;
[[File:K31reload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:K31reload3 BOCW.jpg|thumb|none|600px|And closing the bolt, chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock (though equipping the Duster Pad stock gives it a chequered wooden stock), fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock, for comparison - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|601px|The M14 on a bright Miami day.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|601px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|601px|NATO operator Hunter holds the rifle up to inspect.]]&lt;br /&gt;
[[File:M14Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side of the rifle.]]&lt;br /&gt;
[[File:M14Inspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|601px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|601px|Hunter inserting a fresh magazine.]]&lt;br /&gt;
[[File:M14Reload3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCWM14Wood.jpg|thumb|none|600px|The wooden M14 stock when equipping the Duster Pad.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. Said carry handle rail appears to be a modern 1913 rail attached using a clamp and screw system from a Colt 3x or 4x AR-15 scope somehow mated together. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock (which might be anachronistic), &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the ''BOCW'' M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; in the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to [http://www.163.com/dy/article/EK33QH8D05355H7O.html some of the Type 95's early prototypes], but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in ''BOCW''; its Warzone incarnation is also supposedly chambered in 5.56 NATO.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the [[HS Produkt VHS|HS Produkt VHS-2]], with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
&lt;br /&gt;
Player character Bell and Woods use this rifle in &amp;quot;Redlight, Greenlight&amp;quot; instead of a more appropriate American M14.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, its Warzone incarnation is stated to be chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm), and some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights. The rear sight notch is missing and the sights are misaligned.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge. This would be impractical in reality, given the location of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactorniy Avtomat-Izluchatel Kuhlklay-84&amp;quot;, translated &amp;quot;Reactor Automatic Radiator Kuhlklay-84&amp;quot;) is a &amp;quot;Wonder Weapon&amp;quot; in the Zombies map Firebase Z released during Season 1. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher called the &amp;quot;GP-6K2&amp;quot; and modeled after a [[GP-25]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:BOCW RAI K-84 1.jpg|thumb|none|600px|The &amp;quot;RAI K-84&amp;quot; as seen in the Firebase Z trailer.]]&lt;br /&gt;
[[File:BOCWRAIKHold.jpg|thumb|none|600px|Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK. The jumbled mess of parts and components welded to a traditional assault rifle base at least backs up its designation as a prototype.]]&lt;br /&gt;
[[File:BOCWRAIKInspect.jpg|thumb|none|600px|Inspecting the magazine-shaped cell holder used to power the rifle, vaguely resembling the Kalash magazines in the ''Metro'' games. It would probably not be wise to place one's fingers anywhere near the cells in the magazine, considering they are actively and visually ''sparking''.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|At least reloading the weapon shows more careful finger placement. As a bit of trivia, intel in the map notes that the RAI K-84 was based off of a &amp;quot;Generator Khaosa Zavoyski-45&amp;quot; weapon that was developed in-universe in WWII. This is a reference to the otherwise completely fictional &amp;quot;GKZ-45 Mark3&amp;quot; Wonder Weapon from the ''[[Call of Duty: Black Ops III]]'' map Gorod Krovi, implying the RAI K is a successor to it. This is backed up by it operating like a more powerful version of the GKZ; a powerful laser bolt firing weapon with a secondary, grenade-type fire that explodes when shot at with the former.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later (2005) AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
For some reason, Soviet troops use this weapon in the side-mission &amp;quot;Operation Red Circus,&amp;quot; which is incorrect.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope. The offset backup iron sights are modelled correctly, but the reticle is incorrect.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|The AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, ''Cold War'' does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. For some reason, the XM16E1 has an anachronistic A2 pistol grip, while the XM4 has a A1 pistol grip.&lt;br /&gt;
&lt;br /&gt;
In a small though somewhat confusing detail, the receiver bears a forge code mark, C H. This would indicate a rifle with an upper receiver built from Harvey Aluminum billets, but this code would have been in use from the mid 1970s to the early 1980s, well after Vietnam and never on an actual XM16E1 (though M16A1s were made with this code). Due to the nature of the game's storyline, this could be justified as intentional anachronism, however. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. It is also seen in the &amp;quot;Good Enough&amp;quot; calling card.&lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'', although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it (that said, some reload animations, like the jungle mags reload animation, still involve hitting the sling-padded bolt catch). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1983, and even then would be attached to an [http://www.imfdb.org/images/2/2a/XM4_Carbine_%26_M16A2_%281982%29.jpg improved model of the XM177E2]. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine-length [[M203]] grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the [[M79 grenade launcher|M79]] used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. The &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard and front sight (the LR 300 having been introduced in 2000). It is also seen in the &amp;quot;Reaper Of The Dead&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Inconspicuous&amp;quot; blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an [[Olympic Arms OA-93]] style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a [[Talk:Call of Duty: Black Ops Cold War#SureFire MAG5-60|SureFire MAG5-60]] magazine. The &amp;quot;Fly Trap&amp;quot; blueprint has an A2 handguard, an A2 pistol grip, and an A2 forward assist. The &amp;quot;Ultimate Hunter&amp;quot; has an anachronistic quad rail handguard, a muzzle brake with a breach face, a scope with some cosmetic similarities to a Trijicon ACOG, and a collapsible stock modelled after various offerings from the late 2000's onwards.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:BOCW new XM4 sights.jpg|thumb|none|600px|The updated sights, which now block less of the screen. This was changed in Season 4 for a few other weapons too, including the QBZ and the Ak 5.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
[[File:Ultimate-Hunter.jpg|thumb|none|600px|The &amp;quot;Ultimate Hunter&amp;quot; variant as seen the Black Ops Cold War preview]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|Accuracy International Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some fictional elements. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with PM elements to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. To balance out its semiautomatic firing mode, the M82A1M is comically the ''weakest'' sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot. Due to the lack of a Soviet sniper rifle, the Soviet forces use the Barrett as their sniper, which is incorrect.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] was added in the Season 2 Reloaded update as the &amp;quot;ZRG 20mm&amp;quot;. It is heavily stylized and fitted with a PSO-1 scope with incorrect reticle by default. It is also far shorter than the real weapon, making the weapon shorter then the in-game Barrett M82A1M, despite the NTW-20 being roughly twice the length of the Barrett. It is anachronistic by more than a decade (1998) and is set up for left-handed use, with the magazine and bolt handle on the right and left side respectively, opposite what it should be.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR, image used to show PSO-1 scope.]]&lt;br /&gt;
[[File:NTW20gunsmithpreview BOCW.jpg|thumb|none|600px|The &amp;quot;ZRG 20mm&amp;quot; in Gunsmith preview. Note the oversized PSO-1 and short appearance.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears in Bell's Vietnam War false flashbacks, fitted with a wooden stock and is depicted as being used by the US troops, though it is likely standing in for a standard Remington 700 in this case. Its Warzone incarnation is stated to use .308 ammunition (most likely Winchester).&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The late NB model [[CETME Ameli]] was added in Season 4. It is inaccurately fitted with an early NA variant flash hider. It appears under the Spanish Army's designation &amp;quot;MG 82&amp;quot;.&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli (late NB model) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Amelipreview BOCW.jpg|thumb|none|600px|The CETME Ameli in the battlepass preview screen. Note the MG42 like conical muzzle from the early NA variant. Fitting this one to an NB model is dubious as the NA muzzle is part of the barrel shroud while the NB straight flash hider is part of the barrel.]]&lt;br /&gt;
[[File:AmeliIdle BOCW.jpg|thumb|none|600px|The CETME Ameli in the hands of NATO operator Baker, onboard a luxury yacht.]]&lt;br /&gt;
[[File:AmeliADS BOCW.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AmeliInspect1 BOCW.jpg|thumb|none|600px|Inspecting the Spanish LMG.]]&lt;br /&gt;
[[File:AmeliInspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:AmeliReload1 BOCW.jpg|thumb|none|600px|Reloading by racking the charging handle.]]&lt;br /&gt;
[[File:AmeliReload2 BOCW.jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:AmeliReload3 BOCW.jpg|thumb|none|600px|Replacing the ammo box.]]&lt;br /&gt;
[[File:AmeliReload4 BOCW.jpg|thumb|none|600px|And inserting a fresh belt into the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A handheld [[M134 Minigun]] is featured in the game. It is shown with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. It is obtainable in the campaign mission &amp;quot;The Final Countdown&amp;quot;, under the name &amp;quot;M134 Minigun&amp;quot;. It was later added to multiplayer and Zombies in Season 2 as the &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. A helicopter-mounted version can be used by Bell during a setpiece in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134deathmachine BOCW.jpg|thumb|none|600px|The &amp;quot;Death Machine&amp;quot; in the scorestreak selection menu. This configuration resembles the airsoft Classic Army M134-A2 CO2/HPA.]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death Machine&amp;quot; (Dead Ops Arcade 3)===&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in ''BOCW''; it is the original model, as opposed to the M60E3 featured in past games.&lt;br /&gt;
&lt;br /&gt;
A mounted version can also be found in &amp;quot;End of the Line&amp;quot;. It is also seen in the &amp;quot;Harvest Time&amp;quot; calling card.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining M13 belt link is swiped away. This is the only difference between an empty and partially-empty reload.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|Aligning the belt.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|Closing the M60's cover lid. Using fast mags produces a different reloading animation where the cover isn't flipped up, and the belt is instead pushed into the gun, which is then charged twice to put the round in place.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears under its real name, with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. It only holds 50 rounds (formerly 75) by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
The gun can use a 100-round drum modeled after the real gun's left-feeding 100-round drum, mirrored to feed from the right instead of the left (and also featuring some cosmetic differences). The gun also has a fictional 125-round box option.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm. Like the RPD and the M60, the Fast Mags reload animation shows the belt being pulled through the gun rather than put into the gun after flipping up the feed tray cover.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; wonder weapon in Zombies is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher, called the &amp;quot;GP-6K2&amp;quot; and taking the form of a [[GP-25]].&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:BOCWGP6K2.jpg|thumb|none|600px|The Requiem Operator readies his Vortex launcher. Rather than relying on its own source of ammunition, the launcher instead takes ten shots from the magazine every time it is fired.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|Wires between the launcher and the main body of the gun can be better seen while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in one of the final missions of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta. The player character refuses to use the scope; aiming just zooms the view in.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in ''BOCW''.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
Several multiplayer character skins have unusable [[F-1 Hand Grenade]]s attached to the belt.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|350px|F-1 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BOCW-ArtistF1Grenade.jpg|thumb|none|600px|The &amp;quot;Artist&amp;quot; skin for the operator Portnova from season 2 in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade1.jpg|thumb|none|600px|The &amp;quot;Violent Nature&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade2.jpg|thumb|none|600px|The &amp;quot;Meltdown&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga. On the 2021 released map &amp;quot;Apocalypse&amp;quot;, several M18s with purple smoke lying around the ruins.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|An M18 with an incorrect &amp;quot;WHITE&amp;quot; marking on a soldier.]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-2.jpg|thumb|none|600px|An unusable unprimed M18 releasing endless, incorrectly-colored smoke.]]&lt;br /&gt;
[[File:AmericanSniperANM8.jpg|thumb|none|250px|Screen-used stunt AN/M8 smoke grenade (Marc Lee's; with a foam magazine) from ''[[American Sniper]]''. Image used to illustrate Naga's inverted color M18 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media. The &amp;quot;Wrecking Ball&amp;quot; skin has an unusable M26 hanging from his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-M26Grenade1.jpg|thumb|none|600px|The &amp;quot;Wrecking Ball&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
An anachronistic M83 instead of the period-appropriate AN/M8 HC smoke grenades are carried by Sims and US troops in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:M87.JPG|thumb|none|200px|M83 TA smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==&lt;br /&gt;
MK 13 flashbang grenades are carried by US troops in cutscenes and are seen on the default skins for multiplayer operators Adler and Song and Naga's &amp;quot;Warlord&amp;quot; skin. Most likely anachronistic.&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|200px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgrante==&lt;br /&gt;
Seven unusable [[Model 24 Stielhandgranate]]s can be seen on the &amp;quot;Die Maschine&amp;quot; Zombies map, right behind the Kingtiger tank.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante1.jpg|thumb|none|600px|Looking at &amp;quot;potato mashers&amp;quot;.]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante2.jpg|thumb|none|600px|Closer view of three stick grenades, it appears that the model is reused from ''Black Ops III'' and ''Black Ops 4''.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia and on Naga's &amp;quot;Warlord&amp;quot; skin.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RG-42 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The [[M116A1 training grenade|Simulator Hand Grenade M116A1]] appears as the &amp;quot;Flashbang&amp;quot;. In reality, this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116a1pullcord.jpg|thumb|none|300px|Simulator Hand Grenade M116A1 with pullcord fuse]]&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;Proximity Mine&amp;quot; field upgrade.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:BOCW Prox Mine.jpg|thumb|none|600px|The Proximity Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign. In the multiplayer, an operator skin for Baker can be purchased with Season 2, which also has two Type 67 Stick Grenades attached to the belt.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
[[File:BOCW-Type67grenade2.jpg|thumb|none|600px|The &amp;quot;Last One Standing&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Five bent [[Browning M2 Aircraft]] Machine Guns in fixed and flexible mount are seen on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombies map &amp;quot;Die Maschine&amp;quot;. This bomber is first seen during the &amp;quot;Nacht der Untoten&amp;quot; cutscene from ''[[Call of Duty: World at War|World at War]]''.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, flexible - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|Looking at the top turret with two mounted Brownings.]]&lt;br /&gt;
[[File:BOCW-BM2Air1.jpg|thumb|none|600px|The barrel of a waist gunner position.]]&lt;br /&gt;
[[File:BOCW-BM2Air2.jpg|thumb|none|600px|A rear view of the same MG inside the bomber shows the spade grips of the flexible Browning variant. The last two MGs of the tail gunner position can be seen outside the map.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DShKM Heavy Machine Gun==&lt;br /&gt;
A [[DShK Heavy Machine Gun|DShKM Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada. It can be used in the campaign mission &amp;quot;Redlight, Greenlight&amp;quot;, mounted on an APC.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; Zombies map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|The hull-mounted MG34. It appears that the weapon plus the entire tank model are reused from ''Black Ops III''.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;. It is confirmed that the MG34 was used in Vietnam as military aid from the Soviet Union which had captured stockpiles from WWII thus the appearance of the MG42 in this context is also plausible.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|An MG42 in Vietnam. It appears that the model is lifted from ''Black Ops III''.]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods. While the pod itself is correctly modeled, it is incorrectly depicted as a flexible aiming system (independent from the Yak's nose direction) due to gameplay reasons and controls. It is also seen mounted with an NPPU-23 helicopter turret inaccurately onto a Mi-8 helicopter piloted by Kravchenko in &amp;quot;Mauer Der Toten&amp;quot;.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Super Bazooka==&lt;br /&gt;
A Super Bazooka is seen in Vietnam War archival footage in the intro of &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==150 lb Crossbow==&lt;br /&gt;
A 150 lb crossbow similar to those by Velocity Archery and Wizard Archery appears as the &amp;quot;R1 Shadowhunter&amp;quot;. Those designs are most likely anachronistic.&lt;br /&gt;
[[File:R1crossbowpreview BOCW.jpg|thumb|none|600px|The &amp;quot;R1 Shadowhunter&amp;quot; in the gunsmith preview menu.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
A [[Beretta 92F]] is seen on a movie poster in the map &amp;quot;Amerika&amp;quot;.&lt;br /&gt;
[[File:Beretta92F EarlyModel.jpg|thumb|none|300px|Beretta 92F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Beretta92Fmovieposter BOCW.jpg|thumb|none|600px|The movie &amp;quot;Hot 'Nuff&amp;quot; with the Beretta 92F.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher|M79]]'s master calling card shows a [[China Lake Launcher]] instead of a proper M79.&lt;br /&gt;
[[File:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Two [[Colt SAA]] revolvers are seen in the &amp;quot;Dead Still&amp;quot; calling card.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:BOCW-SAACard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sci-Fi Rifle==&lt;br /&gt;
A fictional sci-fi rifle inspired by the [[M41A Pulse Rifle]] from the ''Alien'' franchise is featured in posters for the fictional movie &amp;quot;Two Days On The Moon&amp;quot; in the map Express.&lt;br /&gt;
[[File:M41a02.jpg|thumb|none|450px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
[[File:BOCW alien rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sniper Rifle==&lt;br /&gt;
A fictional sniper rifle seemingly based on the DKS-501 Sniper Rifle from Fallout 3 appears in the &amp;quot;Saving PhD Ryan&amp;quot; campaign calling card.&lt;br /&gt;
[[File:Fallout3sr.jpg|thumb|none|450px|DKS-501 Sniper Rifle from ''Fallout 3''.]]&lt;br /&gt;
[[File:BOCW CC F3SR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 21==&lt;br /&gt;
A soldier wields two [[Galil ACE 21]]s in the &amp;quot;Armed To The Teeth&amp;quot; calling card.&lt;br /&gt;
[[File:Galil ACE 21.jpg|thumb|none|450px|IWI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Tippman 98 Custom==&lt;br /&gt;
A store display of paintball guns can be seen in the map &amp;quot;Rush&amp;quot; from Season 4 Reloaded. The [[Air Guns#Tippmann 98 Custom|Tippmann 98 Custom]] is one of those paintball guns. It is anachronistic as it was released in 1998.&lt;br /&gt;
[[Image:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Tippmann X7 G36==&lt;br /&gt;
The map Rush from Season 4's mid-season update has Tippmann X7 G36 paintball guns in a glass display case. It is anachronistic as the G36 series of rifles on which it is based were introduced in the late 90s.&lt;br /&gt;
[[File:Tippmann X7 G36.jpg|thumb|450px|none|A Tippmann X7 G36 paintball gun.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
What appears to be [[M1 Garand]]s are seen on the &amp;quot;Down Range&amp;quot; bundle picture.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06.]]&lt;br /&gt;
[[File:BOCW-DownRange.jpg|thumb|none|600px|The last WWII-style American soldier on the right carries the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through the game's Southeast Asian multiplayer maps are set in the 80s.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
A Spanish conquistador firing a [[Matchlock Musket]] is seen in the &amp;quot;Iron Sight Assassin&amp;quot; calling card that could be earned during season 2 at level 180.&lt;br /&gt;
[[file:MatchlockMusket.jpg|thumb|none|450px|European Matchlock musket.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on [[Rambo]]'s bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
A [[Valmet M76F]] is seen in the City Ripper bundle picture.&lt;br /&gt;
[[File:ValmetM76F.jpg|thumb|none|450px|Valmet M76F with side folding tubular stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A suppressed [[Walther PPK]] is seen held by Adler in the &amp;quot;Action Packed&amp;quot; calling card.&lt;br /&gt;
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK with a sound suppressor - .380 ACP (Brown factory grips).]]&lt;br /&gt;
[[File:BOCW-PPK1Card.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a [[Winchester Model 1873]] is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
[[File:BOCW CC repeater.jpg‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Repeating Rifle==&lt;br /&gt;
A scoped repeating rifle appearing to be Marlin is seen briefly in archival footage during the intro of &amp;quot;Brick in the Wall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
[[L85A2]] rifles are seen in the &amp;quot;Hardcore Kill Collector&amp;quot; calling card.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 with iron sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW CC L85.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower (modified)==&lt;br /&gt;
A modified [[M2 Flamethrower]] will be added as a killstreak with Season 5. It consists of the gun group with added custom smaller fuel tanks, modified muzzle and a stock. Its icon shows it consisting of a normal M2 wand paired with M9 fuel tanks.&lt;br /&gt;
&lt;br /&gt;
[[File:M9 with M2 wand.jpg|thumb|none|400px|M9 Flamethrower with M2 wand]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Marshal 16&amp;quot;==&lt;br /&gt;
The fictional [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]] from ''Black Ops III'' appears as the &amp;quot;Classic Marshal&amp;quot; charm.&lt;br /&gt;
[[File:Marshal16 BO3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1478489</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1478489"/>
		<updated>2022-01-19T22:00:29Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* M1903 Springfield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser.” While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum-like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper “Trench Gun” barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The “fast mag” Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default and has a shortened barrel-like in ''Call of Duty: WWII''. When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, not to mention that such smaller muzzles and suppressors would just be destroyed by that caliber in reality.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags,&amp;quot; and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, classified as an assault rifle in game. The gun is select fire in game, but lacks the slow/fast auto settings and retains the semi/full auto selector like that of the original BAR. The in game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the ‘8mm Klauser” magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in “.50 BMG,” a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare 2019.&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had it’s flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Kaga'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen on the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1477273</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1477273"/>
		<updated>2022-01-15T22:02:11Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Webley Mark VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser.” While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum-like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper “Trench Gun” barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The “fast mag” Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default and has a shortened barrel-like in ''Call of Duty: WWII''. When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, not to mention that such smaller muzzles and suppressors would just be destroyed by that caliber in reality.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags,&amp;quot; and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, classified as an assault rifle in game. The gun is select fire in game, but lacks the slow/fast auto settings and retains the semi/full auto selector like that of the original BAR. The in game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the ‘8mm Klauser” magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in “.50 BMG,” a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare 2019.&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had it’s flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen in the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1477107</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1477107"/>
		<updated>2022-01-14T21:11:36Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Heckler &amp;amp; Koch XM8 Compact Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they are still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and gadgets, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities. Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
The returning factions in the ''Portal'' mode still use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customised during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. Another futuristic aspect is that the weapon has the visual elements of 4th generation Glocks, while in reality only three generations of the Glock 18 exist so far (as a bit of trivia, an airsoft replica of the Glock 18C compensated variant does exist in Gen 4). &lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release and the grip texture; these elements coupled with the square slide edges, the finger grooves and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|Tactical reloading the G18 in the Beta.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Bull|Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]]); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum. This is the 2017 model, which comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a top rail and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64 round helical drum magazine, or use high-power and subsonic 53-round drum magazines.&lt;br /&gt;
&lt;br /&gt;
It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX Spear, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot;, in a seeming reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type. Buckshots are red.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a futuristic bullpup assault rifle taking visual cues from the [[Thales F90|Thales F90MBR]] and the [[Tavor TAR-21 rifle series|IWI Tavor]] series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2017 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight.&lt;br /&gt;
&lt;br /&gt;
Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game.&lt;br /&gt;
&lt;br /&gt;
For non-empty reloads, the player character flips on the safety before swapping mags, then disengages it after. Initially in the Portal game modes trailer, it used 12-round magazines, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 50-round drum magazine.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX Spear===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the U.S. as the &amp;quot;M5 Carbine&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with stylized Magpul MBUS gen 3 sights. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX Spear is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast. However, in ''BF2042'', it is used without one by default, along with being fitted with a barrel of approximately 16 inches, though it has two suppressor options affixed to a 13&amp;quot; barrel (the latter being the standard length on the real weapon).&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm Hybrid]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX Spear - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare's]]'' Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX Spear in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX Spear in the Plus menu.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|The SIG-Sauer MCX Spear in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. It appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character performs a chamber check.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG#Sako TRG M10|Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is still labelled &amp;quot;TG-24 Magazine Adapter&amp;quot;.&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It has the ability to select-fire with a semi-automatic mode. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer. Note that it appears here with a telescoping stock similar to that of the [[:File:KAC LAMG.jpg|LAMG]].]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg|PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta).&lt;br /&gt;
&lt;br /&gt;
The Carl Gustaf features a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher and pulling out a new one.&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (2).jpg|thumb|none|600px|The Stinger out on the bow end of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (3).jpg|thumb|none|600px|Aiming the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX Spear, &amp;quot;AC-42&amp;quot;, DDM4, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gbpo.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the Nammo Scalable Offensive Hand Grenade (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which bears resemblance to a few other contemporary tanks such as the Leopard 2A5 and Merkava 4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the T-14 Armata in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. &lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the Pneu-Dart X-2 CO2 dart pistol, though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X2]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3''. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' was shown prominently in the Portal trailer, first as one of the weapons held by Espinoza, and then being used by a soldier for its intended function (shooting a passing enemy plane, and somehow allowing an unguided PG-7V rocket from an [[RPG-7]] to lock onto said plane).&lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, unlike previous titles.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob. &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct open-ended orange rectangle on the rear notch.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from [[Battlefield 4]], as opposed to the D10RS from [[Battlefield: Bad Company 2|Bad Company 2]] and [[Battlefield 3]].&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out at empty STANAG.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, expect that the front sight is obviously a lot closer.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|600px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|600px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time it is an [[M16A4]] instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upsidown. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant.&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm.]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A4 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle in idle.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. It does have the full 10+1 magazine capacity akin to ''Battlefield 4'' unlike the original's reduced 5+1 capacity.&lt;br /&gt;
[[File:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal M98B (1).jpg|thumb|none|600px|Holding an unscoped Barret M98B atop the Caspian radio tower. Unlike the original game, it lacks BUIS without a scope selected...]]&lt;br /&gt;
[[File:BFPortal M98B (2).jpg|thumb|none|600px|...which leads to this happening when attempting to aim.]]&lt;br /&gt;
[[File:BFPortal M98B (3).jpg|thumb|none|600px|Thankfully, Attachments Plus does allow for a scope to be reaffixed easily. Note the fitting Barret BORS system.]]&lt;br /&gt;
[[File:BFPortal M98B (4).jpg|thumb|none|600px|About to release the .338 magazine.]]&lt;br /&gt;
[[File:BFPortal M98B (5).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M98B (6).jpg|thumb|none|600px|Flicking out the magazine when empty. As with the two rifles below, the animations are straight from the base game's Sako TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one. Unlike that game, it currently only has a scoped version available.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[file:M24.jpg|thumb|none|350px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. This time, the M39 also has fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons. &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[Norinco NDM-86]] masquerading as an SVD that game had.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;. &lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (3).jpg|thumb|none|600px|Aiming through the simplified scope system.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm-Mörser 18===&lt;br /&gt;
Several German 21-cm-Mörser 18 howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|400px|21 cm-Mörser 18 - 210 mm]]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal''. They can be found as stationary emplacements on the ''BF1942'' maps.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lee-Enfield_rifle_series&amp;diff=1477106</id>
		<title>Lee-Enfield rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lee-Enfield_rifle_series&amp;diff=1477106"/>
		<updated>2022-01-14T20:52:01Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The '''Lee-Enfield''' is a series of bolt-action rifles and carbines designed by Scottish-born gun designer James Paris Lee (1831-1904) and the Royal Small Arms Factory at Enfield Lock, Great Britain. They replaced the Lee-Metford (a series of bolt-action rifles and carbines designed by James Paris Lee and William Ellis Metford) when the British armed forces adopted smokeless gun powder in the late 19th century.&lt;br /&gt;
&lt;br /&gt;
The Lee-Enfield saw extensive service with the armed forces of the British Empire and Commonwealth during the first half of the 20th century. In the United Kingdom, the Lee-Enfield rifles were the standard infantry rifle of the British Army from 1895 to 1957, when they were replaced by the [[L1A1|L1A1 SLR]]; even after being phased out, they were still used as a secondary infantry rifle for reserve forces, and a 7.62mm version of the Lee-Enfield under the designation L42A1 was used as a sniper rifle all the way into the 90s.&lt;br /&gt;
&lt;br /&gt;
Today, nations like India, Pakistan, Nepal and Canada still use the Lee-Enfield rifle as a standard issue rifle for police forces and reserve military units. In Canada, the Canadian Rangers used the Lee-Enfield No. 4 rifle as their standard-issue rifle until 2018, when they were replaced by the purpose built C-19, but the Lee-Enfield will not be fully phased out till 2020. In India and Pakistan, the Lee-Enfield is used by both nations' police forces, with India utilizing a 7.62mm NATO version of the No. 1 Mk III* rifle called the Indian 2A/2A1 rifle. Australia still manufactures/converts Lee-Enfields as hunting/plinking weapons in a range of calibres like the 7.62mm NATO and the Soviet 7.62x39mm M43, with Australian International Arms (AIA) manufacturing modern versions of the Lee-Enfield rifle for the civilian firearms market.&lt;br /&gt;
&lt;br /&gt;
The Lee-Enfield rifle saw use in many military conflicts from the late 19th century onwards (easily outstripping the length of service the [[Mosin-Nagant Rifle]] has achieved), being used in the Second Boer War, the First World War, the Second World War, the Korean War, the Malayan Emergency, the Suez Crisis, the Mau Mau Uprising, and the Soviet-Afghan War. The Lee-Enfield has also seen use in the hands of insurgents in nations like Nepal, Afghanistan, Iraq, India and the Solomon Islands. Over 17 million Lee-Enfields have been produced worldwide since 1895.&lt;br /&gt;
&lt;br /&gt;
The Lee-Enfield is notable for its relatively high rate of fire compared to other bolt-action rifles. Unlike Mauser-derived bolt-action rifles (with their 5 round internal magazines and &amp;quot;cock on opening&amp;quot; bolt systems), the Lee-Enfield has a 10-round magazine and a &amp;quot;cock on closing&amp;quot; bolt system, which allowed a well-trained rifleman to fire between 15 to 30 aimed rounds in under 1 minute.&lt;br /&gt;
&lt;br /&gt;
The Lee-Enfield features a detachable box magazine, though they are almost always reloaded with stripper clips (SMLE or CCLE). The Lee system rifle was originally designed with a possibility to reload by replacing the magazine, while refilling was to be done with single cartridges. In practice British soldiers initially were issued with two magazines of which one was chained to the rifle to avoid loss when withdrawing, and the other issued as a spare. It is believed that it was discontinued in 1890; however, there are a number of paintings and photographs showing the special pouches for the reserve magazine throughout the 1890s. As a result of the war, the developed new SMLE rifle received a charger clips, which were recognized the best choice for fast loading, and most of the MLE later also received this modification. Since then, clip loading has become ubiquitous (although additional 20-round WWI magazines were issued in separate pouches, and could be swapped if necessary).&lt;br /&gt;
&lt;br /&gt;
''Note on &amp;quot;SMLE&amp;quot;: The name &amp;quot;SMLE&amp;quot;, short for &amp;quot;Short, Magazine Lee-Enfield&amp;quot;, was originally used to designate the Short Magazine Lee–Enfield Mk I rifle, contrasting the earlier &amp;quot;Magazine Lee-Enfield&amp;quot; (MLE) rifles that had longer 30.2-inch barrels (the original SMLE had a 25.2-inch barrel). The SMLE Mk I would be updated to become the famous SMLE Mk III and SMLE Mk III* rifles used in WWI. After the war, the British Army changed their firearm nomenclature to use a &amp;quot;number&amp;quot; system, renaming the SMLE Mk III and Mk III* rifles to &amp;quot;Rifle No. 1 Mk III&amp;quot; and &amp;quot;Rifle No. 1 Mk III*&amp;quot;. The name &amp;quot;SMLE&amp;quot; has not been officially used since then, and it is not a catch-all term for all Lee-Enfields.''&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=Lee-Metford=&lt;br /&gt;
[[File:Lee Metford.jpg|thumb|right|450px|Lee-Metford Mk I* (Nepalese Contract) - .303 British]]&lt;br /&gt;
[[File:Lee-Metford_Mk_II.jpg|thumb|right|450px|Lee-Metford Mk II* - .303 British]]&lt;br /&gt;
&lt;br /&gt;
The Lee–Metford (a.k.a. Magazine Lee–Metford, or simply MLM) is a rifle, combining James Paris Lee's rear-locking bolt system with a magazine and barrel designed by William Ellis Metford. It replaced the [[Martini-Henry]] rifle in 1888. While officially replaced by the improved Lee-Enfield in 1895, it still remained a reserve arm in many parts of the British Empire into WWII, even being issued to the New Zealand Home Guard and the Australian Volunteer Defence Corps until more modern rifles could be obtained. In British service, the Lee–Metford was also upgraded to the standards of later rifle patterns (e.g. to charger loading and Short Rifle, the SMLE pattern), though the barrel was almost always switched to one with Enfield pattern rifling, with the ability to fire new smokeless ammunition. Small numbers of Lee–Metford rifles later were converted to experimental automatic rifles, such as the British Howell and South African Reider, and the best-known of which was the Charlton Automatic Rifle.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1888 - 1896)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .303 British Mk I&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|9.8}}, {{convert|lbs|7.7}} (carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|49.5}}, {{convert|in|40}} (carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|30}}, {{convert|in|20.75}} (carbine)&lt;br /&gt;
&lt;br /&gt;
*'''Muzzle velocity''': 2,040 ft/s (621.8 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8-round detachable box magazine, 10-round detachable box magazine (MLM Mk II). 6-round detachable box magazine on carbine. Loaded with single cartridges, or 5-round charger clips on CLLM.&lt;br /&gt;
&lt;br /&gt;
*'''Sights''': graduated to 1600 meters: sliding leaf rear sights, fixed-post front sights, &amp;quot;dial&amp;quot; long-range volley sights&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Project A]]'' || [[Biao Yuen]] || Hong Tin-Tzu || rowspan=3|Lee-Metford Mk II || rowspan=3|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars (Actor)|Mars]] || Jaws&lt;br /&gt;
|-&lt;br /&gt;
| || Hong Kong Police Force and Marine Police personnel, British Army soldiers, pirates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Butler I]]''|| Baldroy || S1E21, Lee-Metford Mk I || 2008 - 2009&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Magazine Lee-Enfield=&lt;br /&gt;
&lt;br /&gt;
[[File:Leemk1.jpg|thumb|right|450px|Lee-Enfield Mk I - .303 British]]&lt;br /&gt;
[[File:Lee Enfield CMLE.jpg|thumb|right|450px|Lee-Enfield Mk I* CLLE (Charger Loading Lee Enfield) - .303 British]]&lt;br /&gt;
&lt;br /&gt;
The .303 calibre, Rifle, Magazine, Lee–Enfield, or simply Magazine Lee-Enfield (MLE), nicknamed &amp;quot;Long Lee Enfields&amp;quot;, are the first variants with the Lee-Enfield name. They were in British service between 1896-1907. Of note is that the Lee-Enfield Mk I is externally identical to its predecessor, the Lee-Metford Mk II*; the only difference between the two is the internals of the barrel and the use of improved .303 Mk II ammunition with smokeless powder.&lt;br /&gt;
&lt;br /&gt;
The CLLE (Charger Loading Lee Enfield) are Magazine Lee-Enfields converted to load from chargers. Other changes include new sights, and the lack of a chain mount on the magazine, as it now had to be removed only for cleaning.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1895 - 1905)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .303 British Mk II&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|9.8}}, {{convert|lbs|7.7}} (carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|49.5}}, {{convert|in|40}} (carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|30}}, {{convert|in|20.75}} (carbine)&lt;br /&gt;
&lt;br /&gt;
*'''Muzzle velocity''': 2,040 ft/s (621.8 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round detachable box magazine. 6-round detachable box magazine on carbine. Loaded with single cartridges, or 5-round charger clips on CLLE.&lt;br /&gt;
&lt;br /&gt;
*'''Sights''': graduated to 1600 meters: sliding leaf rear sights, fixed-post front sights, &amp;quot;dial&amp;quot; long-range volley sights&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Death Ray (Luch smerti)|The Death Ray]]'' || || || Mk I, seen on the ground || 1925&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outpost in the Mountains (Zastava v gorakh)]]'' || || Brigands || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And Quiet Flows the Don (Tikhiy Don) (1957)|And Quiet Flows the Don (Tikhiy Don)]]'' || || French soldiers || Mk I || 1957&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[55 Days at Peking]]''||[[John Ireland]]||Sgt. Harry||rowspan=2| Lee-Enfield Mk I ||rowspan=2|1963&lt;br /&gt;
|-&lt;br /&gt;
| ||British and American troops&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zulu (1964)]]'' || || British soldiers || Mk I* as Martini-Henry || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission in Kabul (Missiya v Kabule)]]'' || || Afghans || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Winston]]'' || || Sikh soldiers and British soldiers || Mk I and Mk I* || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The End of the Emperor of the Taiga (Konets imperatora taygi)]]'' || || Solovyov's brigands || Mk 1 Carbine || 1978&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Breaker Morant]]'' || [[Edward Woodward]] || Harry 'Breaker' Morant ||rowspan=4| Mk I ||rowspan=4| 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Fitz-Gerald]] || Lt. George Ramsdale Witton &lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan Brown]] || Lt. Peter Handcock &lt;br /&gt;
|-&lt;br /&gt;
| || Australian and British soldiers and Boers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project A]]'' || || || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hound of the Baskervilles (1983)|The Hound of the Baskervilles]]'' || || British soldiers || Lee-Enfield Mk I or may be Lee-Metford Mk II || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project A Part II]]'' || || Hong Kond Police Force constables and Marine Police sailors || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Sherlock Holmes: Incident at Victoria Falls]]'' || [[Christopher Lee]] || Sherlock Holmes || rowspan=3|Mk I CCLE || rowspan=5|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Neil McCarthy]] || Capt. James Morrison&lt;br /&gt;
|-&lt;br /&gt;
| Steven Gurney || Gugliamo Marconi&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Smerczak]] || Lt. Grisholm || Mk I MLE&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers || Mk I MLE and CCLE&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Michael Collins]]'' || || IRA forces || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The League of Extraordinary Gentlemen]]'' || || British soldiers and Fantom's men || Mk I || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far from Men]]'' || || An Algerian rebel || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Holmes &amp;amp; Watson]]'' ||  || British Royal Guards || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fiery Roads (Ognennye dorogi) - Film 3|Fiery Roads (Ognennye dorogi)]]'' || || British soldiers || Mk I; Ep.9 || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The War of the Worlds (2019)|The War of the Worlds]]'' || || British soldiers || Mk I || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Lee-Enfield No. 1=&lt;br /&gt;
[[File:SMLE Mk I.jpg|thumb|right|450px|Lee-Enfield No. 1 Mk I - .303 British]]&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|right|450px|Lee-Enfield No. 1 Mk III - .303 British]]&lt;br /&gt;
[[File:SMLE.jpg|thumb|right|450px|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
Rifle, Short, Magazine, Lee – Enfield (or ''SMLE'' for short) Mk I was first tested in 1902, and finally entered service in 1904. It included innovations based on the experience of the Second Boer War. The overall length of the rifle was between the long infantry version and the cavalry carbine to effectively replace both of them. The barrel has received reliable protection in front. &amp;quot;Sliding&amp;quot; guides for loading from chargers (clips) were introduced. The magazine cut-off and chain mount were also removed as unnecessary. &lt;br /&gt;
&lt;br /&gt;
Introduced in 1907, the Lee-Enfield No. 1 Mk III was the official battle rifle of British and Commonwealth forces during the First World War. It was an updated version of the Mk I, featuring a more durable charging bridge instead of the original folding clip guides, and changed sights. The cut-off was returned again.&lt;br /&gt;
&lt;br /&gt;
The No. 1 Mk III* was a simplified variant of the Mk III; changes include the magazine cutoff, volley sights and windage adjustable rear sights being removed and a different cocking piece. It was designed for expedient production in 1915 and became the most numerous variant of the Mk III, seeing action throughout the 20th century. Despite the adoption of No. 4 rifle, production continued until the end of WWII, while Australian and Indian versions continued until about 1956 and 1974 respectively.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1902 - 1974)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .303 British Mk VII SAA Ball&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1100}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|635}}&lt;br /&gt;
&lt;br /&gt;
*'''Muzzle velocity''': 2,441 ft/s (744 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round detachable box magazine (loaded with 5-round charger or stripper clips); rare 20-round “trench magazines” are known to have existed.&lt;br /&gt;
&lt;br /&gt;
*'''Sights''': Fixed open iron sights graduated to 2000 meters: U-shaped rear peep stand-up sight adjustable for windage and elevation and barleycorn front sight&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hearts of the World]]''|| ||British soldiers|| No. 1 Mk I ||1918&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Over Asia (Potomok Chingis-Khana)|Storm Over Asia]]'' || || A Red partisan || No. 1 Mk III* || 1928&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carry on, Sergeant!]]'' || || British and German soldiers || No. 1 Mk III* || 1928&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell's Angels]]'' || || British troops || No. 1 Mk III || 1930&lt;br /&gt;
|-&lt;br /&gt;
|''[[Journey's End (1930)|Journey's End]]''|| ||British solders|| No. 1 Mk III ||1930&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Tell England]]'' || [[Carl Harbord]] || Edgar Doe ||rowspan=3| No. 1 Mk III* ||rowspan=3| 1931&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Bruce]] || Rupert Ray &lt;br /&gt;
|-&lt;br /&gt;
| || British and ANZAC soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Other Side, The|The Other Side]]''|| [[William Trenk]] || Mason || No. 1 Mk III ||1931&lt;br /&gt;
|-&lt;br /&gt;
|''[[Captured!]]'' || || British soldiers || No. 1 Mk III* || 1933&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cavalcade]]'' || || British soldiers || No. 1 Mk III || 1933&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Lost Patrol, The|The Lost Patrol]]'' || [[Victor McLaglen]] || The Sergeant ||rowspan=3| No. 1 Mk III ||rowspan=3| 1934&lt;br /&gt;
|-&lt;br /&gt;
| [[Wallace Ford]] || Morelli&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shock Troop]]'' || || British soldiers || No. 1 Mk III || 1934&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man Who Knew Too Much, The (1934)|The Man Who Knew Too Much]]'' || || Police officers || No. 1 Mk III* || 1934&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[The Lives of a Bengal Lancer]]''|| || Bengal Lancers || rowspan=2 | No. 1 Mk III* || rowspan=2 | 1935&lt;br /&gt;
|-&lt;br /&gt;
| || rebels&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Brown on Resolution]]''|| [[John Mills]] || Albert Brown || rowspan=2 | No. 1 Mk III* || rowspan=2 | 1935&lt;br /&gt;
|-&lt;br /&gt;
| || British sailors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[China Seas]]'' || || Malay pirates, British Sikh soldiers || No.1 Mk III and Mk III* || 1935&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Agent (1936)|Secret Agent]]'' || || British soldiers || Seen in documentary footage || 1936&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clouds Over Europe]]'' || || ''Viking'' crewmembers and British pilots and sailors || No. 1 Mk III* || 1939&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forty Thousand Horsemen]]'' || || ANZAC soldiers || No. 1 Mk III || 1940&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Sundown]]''||[[Emmett Smith]]||Kipsang||rowspan=2| No. 1 Mk III* ||rowspan=2|1941&lt;br /&gt;
|-&lt;br /&gt;
| ||British troops&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[Went the Day Well?]] || [[Frank Lawton]] || Tom Sturry ||rowspan=6| No. 1 Mk III* ||rowspan=6| 1942&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Pierce]] || Jim Sturry &lt;br /&gt;
|-&lt;br /&gt;
| [[Elizabeth Allan]] || Peggy &lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Lawton]] || Ivy &lt;br /&gt;
|-&lt;br /&gt;
| Extras || British Army/Home Guard Soldiers &lt;br /&gt;
|-&lt;br /&gt;
| Extras || German Paratroopers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Somewhere in France]]'' || || || No. 1 Mk III || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes and the Voice of Terror]]'' || || British soldiers || No. 1 Mk III || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life and Death of Colonel Blimp, The|The Life and Death of Colonel Blimp]]'' || || British infantrymen || No. 1 Mk III* || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara (1943)|Sahara]]'' || || British Commonwealth troops || No. 1 Mk III || 1943&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|''[[Immortal Sergeant]] || [[Henry Fonda]] || Cpl. Colin Spence ||rowspan=7| No. 1 Mk III* ||rowspan=7| 1943&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Mitchell]] || Sgt. Kelly&lt;br /&gt;
|-&lt;br /&gt;
| [[Melville Cooper]] || Pvt. Pilcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Morton Lowry]] || Pvt. Cottrell &lt;br /&gt;
|-&lt;br /&gt;
| [[Bramwell Fletcher]] || Pvt. Symes&lt;br /&gt;
|-&lt;br /&gt;
| [[Allyn Joslyn]] || Pvt. Cassidy&lt;br /&gt;
|-&lt;br /&gt;
| || British troops, German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Desert Rats, The|The Desert Rats]]'' || [[Robert Newton]] || Pvt. Tom Bartlett ||rowspan=3| No. 1 Mk III ||rowspan=3| 1953&lt;br /&gt;
|-&lt;br /&gt;
| || Australian soldiers &lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paratrooper]]'' || || British paratroopers || No. 1 Mk III* || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outpost in the Mountains (Zastava v gorakh)]]'' || || Brigands || No. 1 Mk III* || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Below Zero]]'' || [[Stanley Baker]] || Erik Bland || Sporterized No.1 Mk III with 5-round magazine || 1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Man Who Never Was]]'' ||  || British soldiers || No. 1 Mk III* || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge on the River Kwai, The|The Bridge on the River Kwai]]'' || || Japanese P.O.W. guards || Mk III* || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hunters]]'' || || Greek soldier || No. 1 Mk III || 1958&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Dunkirk (1958)|Dunkirk]]''|| [[John Mills]] || Corporal &amp;quot;Tubby&amp;quot; Binns || rowspan=2 | No. 1 Mk III* || rowspan=2 | 1958&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[North West Frontier]]'' || [[Lauren Bacall]] ||Catherine Wyatt ||rowspan=4| Mk III ||rowspan=4| 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Eugene Deckers]] || Mr. Peters &lt;br /&gt;
|-&lt;br /&gt;
| [[Wilfrid Hyde-White]] || Mr. Bridie &lt;br /&gt;
|-&lt;br /&gt;
| || Rebels and British and Indian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Yesterday's Enemy]]'' || || British soldiers || rowspan=2| No. 1 Mk III || rowspan=2| 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo McKern]] || Max&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ferry to Hong Kong]]'' || || Pirates || No. 1 Mk III || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Sidney Street]]'' || || British Army || No. 1 Mk III* || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gorgo]]'' || || British soldiers || No. 1 Mk III* || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Goldfinger]]'' || || || No. 1 Mk III; seen in Q's lab || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weekend at Dunkirk]]'' || || British soldiers || No. 1 Mk III || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Code 7... Victim 5]]'' || [[Lex Barker]] || Steve Martin || rowspan=3| No. 1 Mk III* || rowspan=3| 1964&lt;br /&gt;
|-&lt;br /&gt;
| Gustel Gundelach || Hans Kramer&lt;br /&gt;
|-&lt;br /&gt;
| || Wexler's guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[Help! (1965 film)|Help!]]'' || || The kidnappers || No. 1 Mk III* ||1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Check Passed: No Mines (Provereno nema mina)]]'' || || Yugoslavian soldiers || No. 1 Mk III* || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cast a Giant Shadow]]'' || || Arab Legion soldiers || No. 1 Mk III || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poppies Are Also Flowers]]'' || || Brigands, Colonel Salem's men || No. 1 Mk III* || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Is Paris Burning?]]'' || || French Resistance fighters || No. 1 Mk III* || 1966&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|''[[How I Won the War]] || [[Michael Crawford]] || Lt. Goodbody ||rowspan=7| No. 1 Mk III* ||rowspan=7| 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[John Lennon]] || Gripweed&lt;br /&gt;
|-&lt;br /&gt;
| [[Roy Kinnear]] || Clapper&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Montague]] || Sgt. Transom&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronald Lacey]] || Spool&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack MacGowran]] || Juniper&lt;br /&gt;
|-&lt;br /&gt;
| || Musketeers (British soldiers) &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Southern Star, The|The Southern Star]]'' || [[Ian Hendry]] || Capt. Karl Ludwig ||rowspan=2| No. 1 Mk III* ||rowspan=2| 1968&lt;br /&gt;
|-&lt;br /&gt;
| || Plankett's Aboriginal men&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark of the Sun]]'' || || ''Simbas'' || No. 1 Mk III* || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Blade Of Grass]]'' || || Survivors || No. 1 Mk III* || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Too Late the Hero]]'' || [[Ronald Fraser]] || Pvt. Campbell || No. 1 Mk III || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Can't Win 'Em All]]'' || || Greek soldiers|| No. 1 Mk III || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission in Kabul (Missiya v Kabule)]]'' || || Afghan and British soldiers || No.1 Mk III || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wilby Conspiracy]]'' || || Black Congress militants || No. 1 Mk III || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sholay]]'' || || Gabbar's brigands || No. 1 Mk III || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Orange]]'' || || English and Dutch soldiers || No. 1 Mk III || 1977&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[I Am the Law (Il prefetto di ferro)]]''|| [[Giuliano Gemma]] || Caesare Mori || rowspan=2| No. 1 Mk III* ||rowspan=2| 1977&lt;br /&gt;
|-&lt;br /&gt;
| || Bandits&lt;br /&gt;
|-&lt;br /&gt;
| ''[[March or Die]]'' || || British soldiers || No 1 Mk III || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Hell to Victory]]'' || || British soldiers || No. 1 Mk III* || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flatfoot in Egypt]]'' || || Bedouins || No. 1 Mk III* || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jupiter's Thigh (On a volé la cuisse de Jupiter)]]'' || || Greece police || No. 1 Mk III* || 1980&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[Bukit Kepong]]'' || || Auxiliary police ||rowspan=4| No. 1 Mk III ||rowspan=4| 1982&lt;br /&gt;
|-&lt;br /&gt;
| || Communist gunmens &lt;br /&gt;
|-&lt;br /&gt;
| || Villagers &lt;br /&gt;
|-&lt;br /&gt;
| || Police Jungle Squad &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[Sahara (1983)|Sahara]]'' || [[John Rhys-Davies]] || Rasoul ||rowspan=4| No. 1 Mk III* (Beg own custom) ||rowspan=4| 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Lambert Wilson]] || Jaffar &lt;br /&gt;
|-&lt;br /&gt;
| [[Ronald Lacey]] || Beg &lt;br /&gt;
|-&lt;br /&gt;
| || Nomadic tribes fighters &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6| ''[[Monty Python's The Meaning of Life]]'' || [[Terry Jones]] || Capt. Biggs ||rowspan=6| No. 1 Mk III* ||rowspan=6| 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[John Cleese]] || Cpl. Sturridge&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Idle]] || Blackitt&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Palin]] || Spladger&lt;br /&gt;
|-&lt;br /&gt;
| [[Terry Gilliam]] || Walters&lt;br /&gt;
|-&lt;br /&gt;
| [[Graham Chapman]] || Hordern&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Road To China]]''||[[Ric Young]]||Kim Su Lee|| No. 1 ||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razorback]]'' ||[[Bill Kerr]]||Jake Cullen|| No. 1 Mk III* (with fore-end cut down and a telescopic sight fitted to suit sporting use.) ||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mad Max Beyond Thunderdome]]'' || || A biker || No. 1 Mk III* || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Out of Africa]]'' || || Several men in hunter camp || No. 1 Mk III* || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Club Paradise]]'' || || revolutionaries and soldiers || No. 1 Mk III* || 1986&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Slave Coast (Cobra Verde)]]'' || [[Klaus Kinski]] || Francisco Manoel da Silva ||rowspan=3| No. 1 Mk III* ||rowspan=3| 1987&lt;br /&gt;
|-&lt;br /&gt;
| King Ampaw || Taparica&lt;br /&gt;
|-&lt;br /&gt;
| || Dahomey men &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Lighthorsemen, The|The Lighthorsemen]]'' || [[Gary Sweet]] || Frank ||rowspan=3| No. 1 Mk III ||rowspan=3| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Phelps]] || Dave Mitchell&lt;br /&gt;
|-&lt;br /&gt;
| || British and Australian soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project A Part II]]'' || || Hong Kong Police Force constables and Marine Police sailors || No. 1 Mk III || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Beast of War]]'' || [[Steven Bauer]] || Taj ||rowspan=2| No. 1 Mk III* ||rowspan=2| 1988&lt;br /&gt;
|-&lt;br /&gt;
| || Afghan Mujahideen &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' || || Mujahideen fighters || No. 1 Mk III* || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appointment with Death]]'' || || British soldiers || No. 1 Mk III* || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Farewell To The King]]'' || || Australian soldiers, Gurkha soldiers, Headhunters || No. 1 Mk III* || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[River of Death]]'' || || River pirates || Lee-Enfield No. 1 Mk III* || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Afghan Breakdown]]'' || || Mujaheddins || No. 1 Mk III* || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes: Incident at Victoria Falls]]'' || || British soldiers || No. 1 Mk III || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Price of Treasures (Tsena sokrovishch)]]'' || [[Aleksandr Koznov]] || Pavel || rowspan=3|No. 1 Mk III || rowspan=3|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadezhda Gorshkova]] || Anna&lt;br /&gt;
|-&lt;br /&gt;
| || Cocker's bandits, British soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Legends of the Fall]]'' || [[Henry Thomas]] || Samuel Ludlow ||rowspan=3| No. 1 Mk III* ||rowspan=3| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Pitt]] || Tristan Ludlow &lt;br /&gt;
|-&lt;br /&gt;
| || Canadian infantrymen &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara (1995)|Sahara]]'' || [[Robert Wisdom]] || Sergeant-Major Tambul || No. 1 Mk III || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Richard III]]'' || || British soldiers || No. 1 Mk III* || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Michael Collins]]'' || || British and IRA forces || Mk III || 1996&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Oleg Menshikov]] || Sanya || rowspan=2 | No. 1 Mk III* || rowspan=2 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Bodrov Jr.]] || Ivan Zhilin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Quest]]'' || || || No. 1 Mk III*; Seen in cargo of Turkish freighter || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Years in Tibet]]'' || || British-Indian soldiers and Tibetan militia forces || No. 1 Mk III*|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost World, The (1998)|The Lost World]]'' ||[[Russell Yuen]]||Myar|| No. 1 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thin Red Line, The (1998)|The Thin Red Line]]'' || || Native scouts || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[Trench, The|The Trench]]'' || [[Daniel Craig]] || Sgt. Winter ||rowspan=6| Mk III ||rowspan=6| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Nicholls]] || MacFarlane &lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Dyer]] || Lance Corporal Dell &lt;br /&gt;
|-&lt;br /&gt;
| [[Cillian Murphy]] || Pvt. Rookwood &lt;br /&gt;
|-&lt;br /&gt;
| [[James D'Arcy]] || Pvt. Daventry &lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The King Men]]'' || || British soldiers || No. 1 Mk III || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Three Kings]]'' || || Shiite refugee || No. 1 Mk III* || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bloody Sunday]]'' || || An IRA member || No. 1 Mk III || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mummy Returns]]'' || [[Adewale Akinnuoye-Agbaje]] || Lock-Nah || No. 1 Mk III* || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Alamein - The Line of Fire]]'' || || British Troops || No. 1 Mk III* || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secondhand Lions]]'' || [[Michael O'Neill]] || Ralph || No. 1 Mk III* || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dhoom]]'' || || Police || No. 1 Mk III* || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Joyeux Noël]]'' || [[Steven Robertson]] || Jonathan || rowspan=3| No. 1 Mk III* || rowspan=3| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Laing]] || William&lt;br /&gt;
|-&lt;br /&gt;
| || Scottish soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|''[[Kokoda (2006)|Kokoda]]'' || [[Jack Finsterer]] || Jack Scholt || rowspan=7| No. 1 Mk III* ||rowspan=7| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Stone]] || Max Scholt&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis McMahon]] || Darko&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Budge]] || Johnno&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Le Marquand]] || Sam&lt;br /&gt;
|-&lt;br /&gt;
| [[Angus Sampson]] || Dan&lt;br /&gt;
|-&lt;br /&gt;
| || Australian soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Dhoom 2]]''||[[Abhishek Bachchan]] || A.C.P. Jai Dixit || rowspan=2 | custom || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| || Snipers&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wind That Shakes The Barley, The|The Wind That Shakes The Barley]]''|| ||IRA, British forces || No. 1 Mk III ||2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Pan's Labyrinth]]'' || || Spanish Guardia || No. 1 Mk III* ||rowspan=2| 2006&lt;br /&gt;
|-&lt;br /&gt;
| || Spanish Maquis || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[My Boy Jack]]'' || [[Daniel Radcliffe]] || Lieutenant Jack Kipling ||rowspan=3| No. 1 Mk III ||rowspan=3| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Dormer]] || Corporal John O'Leary &lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Atonement]]'' || || British soldiers || No. 1 Mk III* || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' || || Village militia in Qatar || No. 1 Mk III* || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Fuzz]]'' || [[Kevin Eldon]] || Sgt. Tony Fisher || No. 1 Mk III* || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 39 Steps (2008)|The 39 Steps]]''|| || British soldiers || No. 1 Mk III* ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tobruk]]'' || || Czech troops || No. 1 Mk III* || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7| ''[[Peranmai]]'' || [[Vasundhara Kashyap]] || Kalpana ||rowspan=7| No. 1 Mk III* ||rowspan=7| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Dhansika]] || Jennifer&lt;br /&gt;
|-&lt;br /&gt;
| [['Kaadhal' Saranya]] || Ajitha&lt;br /&gt;
|-&lt;br /&gt;
| [[Liyashree]] || Susheela&lt;br /&gt;
|-&lt;br /&gt;
| [[Varsha Ashwathi]] || Thulasi&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeyam Ravi]] || Dhuruvan&lt;br /&gt;
|-&lt;br /&gt;
| || female soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Passchendaele]]'' || [[Paul Gross]] || Sgt. Michael Dunne || rowspan=4| No. 1 Mk III* ||rowspan=4| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Greyeyes]] || Pvt. Highway&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Dinicol]] || Pvt. David Mann &lt;br /&gt;
|-&lt;br /&gt;
| || Canadian soldiers &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Red and White (Merah Putih)]]'' || [[Darius Sinathryah]] || Marius||rowspan=3| No. 1 Mk III* ||rowspan=3| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Donny Alamsyah]] || Tomas&lt;br /&gt;
|-&lt;br /&gt;
| || Dutch/Indonesian soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beneath Hill 60]]'' || || Australian and British soldiers || No. 1 Mk III* || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Let the Bullets Fly]]''|| [[Wen Jiang]] || Pocky Zhang ||rowspan=5| No. 1 Mk III* ||rowspan=5| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Liao]] || Three &lt;br /&gt;
|-&lt;br /&gt;
| [[John Do]] || Four &lt;br /&gt;
|-&lt;br /&gt;
| [[Li Jing]] || Five &lt;br /&gt;
|-&lt;br /&gt;
| [[Xiao Wei]] || Seven &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legend of the Fist: The Return of Chen Zhen]]''|| || French troops || No. 1 Mk III*|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Day of the Falcon (Or noir)]]'' || [[Akin Gazi]] || Saleh ||rowspan=1| No. 1 Mk I ||rowspan=2| 2011&lt;br /&gt;
|-&lt;br /&gt;
| || Amar's, Nesib's and Auda's men || No. 1 Mk I, No. 1 Mk III*&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[War Horse]]'' || || British troops || rowspan=3 | No. 1 Mk III || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Irvine]] || Albert Narracott&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Milne]] || Andrew Easton&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Warsaw 1920]]'' || || Red Army soldiers || No. 1 Mk III* || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[100 Bloody Acres]]'' || [[Angus Sampson]] || Lindsay ||No. 1 Mk III* ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Damon Herriman]] || Reg || No. 1 Mk III*|&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || [[Jonathan Stephenson]] || Young Ray ||No. 1 Mk III* || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Emden Men]]'' || || British Sailors || No. 1 Mk III* || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Wolf Creek 2]]'' || [[John Jarratt]] || Mick Taylor || rowspan=2| No. 1 Mk III* ||rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Gerard Kennedy]] || Jack&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Railway Man]]'' || || British soldiers || No. 1 Mk III* || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Water Diviner, The|The Water Diviner]]''|| ||Australian soldiers|| No. 1 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Soldier]]'' || || Japanese soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Tiger: An Old Hunter's Tale]]'' || Sang-ho Kim || Chil-goo || rowspan=2 | || rowspan=2 | 2015&lt;br /&gt;
|-&lt;br /&gt;
|  || Korean hunters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fear]]''|| || A British soldier || No. 1 Mk III* ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of Mine]]''|| || A Danish soldier ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[7 Witches]]'' || Macall Gordon || Paula Boyle || rowspan=&amp;quot;5&amp;quot;|No. 1 Mk III* || rowspan=&amp;quot;5&amp;quot;|2017&lt;br /&gt;
|-&lt;br /&gt;
| Persephone Apostolou || Kate Boyle&lt;br /&gt;
|-&lt;br /&gt;
| Megan Hensley || Agatha Sklar&lt;br /&gt;
|-&lt;br /&gt;
| Steve Pelikan || vigilante leader&lt;br /&gt;
|-&lt;br /&gt;
| || vigilantes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Lost City of Z, The|The Lost City of Z]]'' || [[Robert Pattinson]] || Henry Costin || No. 1 Mk III* || rowspan=&amp;quot;3&amp;quot;|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Edward Ashley]] || Arthur Manley ||No. 1 Mk III*&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers ||No. 1 Mk III*&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Dunkirk (2017)|Dunkirk]]'' || [[Fionn Whitehead]] || Tommy || rowspan=&amp;quot;3&amp;quot;| No. 1 Mk III* || rowspan=&amp;quot;3&amp;quot;|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Styles]] || Alex&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Wonder Woman (2017)|Wonder Woman]]''||[[Saïd Taghmaoui]]||Sameer || No. 1 Mk III ||rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers || No. 1 Mk III&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkest Hour (2017)|Darkest Hour]]''||||British soldiers||No. 1 Mk III* ||2017&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Journey%27s_End_(2018)|Journey's End]]''||[[Andy Gathergood]]||Company Sergeant Major || No. 1 Mk III* ||rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers || No. 1 Mk III*; w/ fixed bayonet&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Keeper (2018)|The Keeper]]''|| || British and German soldiers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mack the Knife - Brecht's Threepenny Film]]'' || || Berlin police officers || rowspan=2| || rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
| || Macheath's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Arshia Mandavi]]||Najeeb||No. 1 Mk III*||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To the Ends of the World (Les confins du monde)]]'' || || Viet Minh partisans || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True History of the Kelly Gang]]'' || || Police constables || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|’''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rat Patrol]]'' || || British soldiers || No. 1 || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monty Python's Flying Circus]]'' || || WWII British soldiers || No. 1 Mk III* || 1969-1974&lt;br /&gt;
|-&lt;br /&gt;
| ''Wings BBC TV Series'' || [[Tim Woodward]] || 2nd Lt. Alan Farmer || (S02EP11) &amp;quot;Mutiny&amp;quot; No. 1 Mk III* || 1977-1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Journey's End (1988)|Journey's End]]'' || || British soldiers || No. 1 Mk III* || 1988&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | ''[[Anzacs]]'' || [[Andrew Clarke]] || Martin &amp;quot;Marty&amp;quot; Barrington ||rowspan=6 | No. 1 Mk III* || rowspan=6 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Blake]] || Flanagan&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Cummins]] || Roly Collins&lt;br /&gt;
|-&lt;br /&gt;
| [[Alec Wilson]] || Alec &amp;quot;Pudden&amp;quot; Parsons&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Ward]] || Sgt. Tom MacArthur&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Hembrow]] || Dick Baker&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Blackadder Goes Forth]]'' || [[Tony Robinson]] || Pvt. Baldrick || No. 1 Mk III*; &amp;quot;General Hospital&amp;quot; || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers || No. 1 Mk III*&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Agatha Christie's Poirot - Season 1|Agatha Christie's Poirot: The Kidnapped Prime Minister]]'' || || British soldiers || No. 1 Mk III || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Agatha Christie's Poirot: The Mysterious Affair at Styles]]'' || || British soldiers || No. 1 Mk III || 1990&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[Young Indiana Jones Chronicles, The|The Young Indiana Jones Chronicles]]'' || [[Cameron Daddo]] || Jack Anderson || rowspan=3 |&amp;quot;Palestine 1917&amp;quot;; No. 1 Mk III || rowspan=3 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Boyce]] || Dex&lt;br /&gt;
|-&lt;br /&gt;
|British and Australian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara (1995)|Sahara]]'' || [[Alan David Lee]] || Bates || No. 1 Mk III* || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medicopter 117 - Jedes Leben zählt - Season 4]]'' || [[Gerald Alexander Held]] || Hans Breitner || seventh episode || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || || || No. 1 Mk III*; seen on the wall of the SAS bar || 2002 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War]]'' || || British Army and Home Guard soldiers || No. 1 Mk III* || 2002-2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Agatha Christie's Marple]]'' || || British soldiers || &amp;quot;The Murder at the Vicarage&amp;quot; (S01E02) || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Somme (2005)|The Somme]] || [[Oliver Jones]] || Pvt. Cyril Jose || rowspan=2| No. 1 Mk III* || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Doctor Who (New series)]]'' || [[David Tennant]] || The Doctor || No. 1 Mk III; &amp;quot;The Family of Blood&amp;quot; || rowspan=2 | 2005 -&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers || No. 1 Mk III*; &amp;quot;The Empty Child&amp;quot;, &amp;quot;The Doctor Dances&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name is Earl]]'' || || Young Joe || No. 1 Mk III*; S4E4 || 2005-2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Somme – From Defeat to Victory, The|The Somme – From Defeat to Victory]]''||||British soldiers|| No. 1 Mk III* ||2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Sea Patrol]]'' || || Kate McGregor || rowspan=2 | Mk III*; S3E9 || rowspan=2 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| || Pete 'Buffer' Tomaszewski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Inspector George Gently]]''|| [[Martin Shaw]] || DCI George Gently ||rowspan=2| No. 1; &amp;quot;The Burning Man&amp;quot; (S01E01) ||rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Police constables&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Midsomer Murders - Season 11|Midsomer Murders]]'' || [[Will Featherstone]] || Pvt. Tommy Hicks || rowspan=3| &amp;quot;Shot at Dawn&amp;quot; (S11E01); No. 1 Mk III* || rowspan=3|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Hutchinson]] || Mickey Ryan&lt;br /&gt;
|-&lt;br /&gt;
| [[Malcolm Sinclair]] || Johnny Hammond&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs]]''||[[Eriq La Salle]]||Christopher McAuley ||No. 1 Mk III; &amp;quot;In the Light&amp;quot; (S1E05)||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kokoda (2010)|Kokoda]]'' || || Australian soldiers || No. 1 Mk III* || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || || Resistance fighters || No. 1 Mk III* || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Downton Abbey]]''|| || British soldiers || No. 1 Mk III and No. 1 Mk III*;S2E01, E04, E05 ||2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Promise, The|The Promise]]'' || [[Christian Cooke]] || Len Matthews ||rowspan=3| No. 1 Mk III* || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Allen-Gale]] || Corporal Jackie Clough&lt;br /&gt;
|-&lt;br /&gt;
| || British paratroopers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Birdsong]]''||||British soldiers|| No. 1 Mk III ||2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | [[Peaky Blinders]] || [[Joe Cole]] || John Shelby || rowspan=2 | No. 1 Mk III || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Benjamin Zephaniah]] || Jeremiah Jesus&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parer's War]]'' || || Australian Commandos || No. 1 Mk III* || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[14 - Diaries of the Great War]] || || British soldiers || No. 1 Mk III* || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Endeavour - Season 2]]'' || || A reenactor of British Army of WW1 || No. 1 Mk III*; &amp;quot;Trove&amp;quot; (S02E01) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[Father Brown - Season 3]]'' || [[Steven Miller]] || Lt. Graham || No. 1 Mk III*; &amp;quot;The Sign of the Broken Sword&amp;quot; (S03E04) || rowspan=3 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Angus Wright]] || Col. St Clare || No. 1 Mk III*; &amp;quot;The Sign of the Broken Sword&amp;quot; (S03E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Price]] || Sid Carter || No. 1 Mk III*; &amp;quot;The Sign of the Broken Sword&amp;quot; (S03E04)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadline Gallipoli]]'' || || ANZAC soldiers || No. 1 Mk III* || 2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|''[[Rebellion (miniseries)]]''||[[Barry Ward]]|| Arthur Mahon|| Ep. 01/02/03/04/05 ||rowspan=7|2016&lt;br /&gt;
|-&lt;br /&gt;
|| [[Barry Keoghan]]|| Cormac McDevitt|| Ep. 01/02/04/05&lt;br /&gt;
|-&lt;br /&gt;
|| [[Eemeli Louhimies]]|| Milo || Ep. 02&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brian Gleeson]]|| Jimmy Mahon || Ep. 02/03/04&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ruairí Heading]]|| Fusilier McGarry || Ep. 02/03&lt;br /&gt;
|-&lt;br /&gt;
|| [[Charlie Kelly]] || Fusilier O'Hanlo || Ep. 02/03&lt;br /&gt;
|-&lt;br /&gt;
|| || British Officersand ICA members ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crown, The|The Crown]]''||||British Army||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SS-GB]]''||[[Sam Riley]]||Detective Superintendent Archer|| No. 1 ||2017 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madiba]]'' || || South African Police and Army personnel || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[His Dark Materials - Season 1|His Dark Materials]]'' ||[[James McAvoy]]||Lord Asriel Belacqua||&amp;quot;Betrayal&amp;quot; (S1E08)||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Father Brown - Season 7]]'' || [[Jack Deam]] || Inspector Mallory || rowspan=2|No. 1 Mk III*; (S07E01) || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[John Burton]] || Sergeant Goodfellow&lt;br /&gt;
|-&lt;br /&gt;
| [[James Cartwright]] || Jimbo Riley || No. 1 Mk III*; (S07E04)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Father Brown - Season 8]]'' || Emily Joyce || Edith Dobson || rowspan=3|(S08E04) || rowspan=3|2020&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Morris || Fred Dobson&lt;br /&gt;
|-&lt;br /&gt;
| Neil Pearson || Sir Toby Dobson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot; |-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eternal Darkness]]'' || &amp;quot;Rifle&amp;quot; || || No. 1 Mk III* || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rise of Nations]]'' || || || No. 1 Mk III, used by the Black Watch unit || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || || No. 1 Mk III* and No. 1 Mk III* (HT) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Lee-Enfield No1 MkIII*&amp;quot; || Optional bayonet and rifle grenade launcher || No. 1 Mk III* || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Royal Marines Commando]]'' || &amp;quot;Lee Enfield&amp;quot; || || No. 1 Mk III || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || &amp;quot;Lee-Enfield&amp;quot; || || No. 1 Mk III* (HT) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cry of Fear]]''||&amp;quot;Sniper rifle&amp;quot;||||No. 1 Mk III* (HT)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite V2]]'' || || || No. 1 Mk III* || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Great War 1918, The|The Great War 1918]]|| || || No. 1 Mk III* ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite III]]'' || Lee-Enfield Mk. III || || No. 1 Mk III* (HT) || 2014 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Lee-Enfield No. 1 Mk III ||bayonet  ||No. 1 Mk III* || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun (VG)|Verdun]]'' || SMLE || || No. 1 Mk III* || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 1]]''|| &amp;quot;SMLE MKIII&amp;quot; || || No. 1 Mk III* ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Screaming Steel: 1914-1918]]''|| No. I SMLE || || No. 1 Mk III* || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[11-11: Memories Retold]]'' || || || No. 1 Mk III* || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond The Wire]] || &amp;quot;SMLE Mk III*&amp;quot; |||| incorrect name in-game, model is a Mk III || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Atlantis, The Lost Empire]]'' || Vinnie and other mercenaries || No. 1 Mk III || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Castle in the Sky]]'' || Soldiers || Hybrid of No. 1 Mk III* and No. 4 Mk I with elements of [[Gewehr 98]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]''|| Pirates || No. 1 Mk III* || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[Lupin III: The Secret of Twilight Gemini]]'' || Higo and Geltic members || rowspan=2| || rowspan=2| 1996&lt;br /&gt;
|-&lt;br /&gt;
| Lara&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Black Butler I]]'' || Azzurro's assassin  || S1E02, scoped No. 1 Mk III || rowspan=&amp;quot;3&amp;quot;| 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| Corraro's henchman || S1E21, No. 1 Mk III&lt;br /&gt;
|-&lt;br /&gt;
| Royal Guard || S1E23, No. 1 Mk III&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joker Game]]''|| British/Commonwealth militaries || No. 1 Mk III* || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Butler: Book of the Atlantic]]''|| Ciel Phantomhive || No. 1 Mk III* || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dragon Dentist]]'' || Enemy soldiers || No. 1 Mk III* || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[Princess Principal]]'' || Kingdom soldiers and sailors || No. 1 Mk III* || rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
| Beatrice || Ep. 05; No. 1 Mk III*&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Violet Evergarden]]'' || Violet Evergarden || Ep. 08, No. 1 Mk III* || rowspan=&amp;quot;3&amp;quot;| 2018&lt;br /&gt;
|-&lt;br /&gt;
| Aidan Field || Ep. 11, No. 1 Mk III*&lt;br /&gt;
|-&lt;br /&gt;
| Garderik and Ctrigall troops || Ep. 01/08/09/11/12, No. 1 Mk III* and Mk III* (HT)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golden Kamuy - Season 1]]''|| || Ep. 04 &amp;quot;Grim Reaper&amp;quot;, No. 1 Mk III* || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Lee-Enfield No. 4=&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|right|450px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|right|450px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:LEN4 with bayonet.jpg|thumb|right|450px|Lee-Enfield No. 4 Mk I with spike bayonet - .303 British]]&lt;br /&gt;
&lt;br /&gt;
First placed in service with the British military in 1941, the Lee-Enfield No. 4 Mk I was the main battle rifle of British and Commonwealth forces during World War II. However, it was supplemented heavily with the older Lee Enfield No. 1 Mk III. The No. 4 can be distinguished from the No. 1 by its protruding barrel and redesigned iron sights. The Lee-Enfield No. 4 Mk I (T) is a sniper variant of the No. 4.&lt;br /&gt;
&lt;br /&gt;
A further simplified version known as the No. 4 Mk I* was produced in Canada by Small Arms Limited, and in USA by [[Savage Arms|Stevens-Savage Firearms]] in 1942, featuring a simplified bolt release catch.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1939 - 1957)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .303 British Mk VII SAA Ball&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|9.1}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|44.43}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|25.19}}&lt;br /&gt;
&lt;br /&gt;
*'''Muzzle velocity''': 2,441 ft/s (744 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round detachable box magazine (loaded with 5-round charger or stripper clips)&lt;br /&gt;
&lt;br /&gt;
*'''Sights''': rear receiver aperture battle sight calibrated for 300 yd (274 m) with an additional ladder aperture sight that could be flipped up and was calibrated for 200–1,300 yd (183–1,189 m) in 100 yd (91 m) increments&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Paratrooper]]'' || || British paratroopers ||rowspan=2| || rowspan=2 | 1953&lt;br /&gt;
|-&lt;br /&gt;
| ||German soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outpost in the Mountains (Zastava v gorakh)]]'' || || Brigands ||  || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[A Hill in Korea]]'' || [[Stephen Boyd]] || Private Sims || rowspan=&amp;quot;5&amp;quot;| || rowspan=&amp;quot;5&amp;quot;| 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Corrie]] || Pte. Matthews&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Caine]] || Pte. Lockyear&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Baker]] || Cpl. Ryker&lt;br /&gt;
|-&lt;br /&gt;
| || Chinese soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge on the River Kwai, The|The Bridge on the River Kwai]]'' || || Japanese P.O.W. guards ||  || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ice Cold in Alex]]'' || || British soldiers, bedouins || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Square Peg]]'' || [[Norman Wisdom]] || Norman Pitkin || rowspan=4| || rowspan=4|1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Edward Chapman]] || Mr. Grimsdale&lt;br /&gt;
|-&lt;br /&gt;
| [[Campbell Singer]] || Sgt. Loder&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[North West Frontier]]'' || || Rebels and British and Indian soldiers ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giant Behemoth, The|The Giant Behemoth]]'' || || British soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Gorgo]]'' || [[Christopher Rhodes]] || McCartin || rowspan=2| || rowspan=2|1961&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dr. No]]'' || || Royal Navy sailors ||  || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Longest Day]]'' || || British troops |||| 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Russia with Love]]'' || || SPECTRE agents || with [[Energa rifle grenade]]s || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ipcress File, The|The Ipcress File]]'' || || || No. 4 Mk I and No. 4 Mk I (T)  || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Help! (1965 film)|Help!]]'' || || Buckingham Palace guards || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Heroes of Telemark]]''||[[Richard Harris]]||Knut Staud|| ||1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Check Passed: No Mines (Provereno nema mina)]]'' || || Yugoslavian soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cast a Giant Shadow]]'' || [[Kirk Douglas]] || &amp;quot;Mickey&amp;quot; Marcus || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Judith]]'' || [[Peter Finch]] || Aaron Stein || rowspan=2| ||rowspan=2| 1966&lt;br /&gt;
|-&lt;br /&gt;
| || Haganah members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poppies Are Also Flowers]]'' || || Brigands, Colonel Salem's men || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Only Live Twice]]'' || || Royal Navy honor guards || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[If...]]'' || [[Malcolm McDowell]] || Mick Travis ||rowspan=2| ||rowspan=2| 1968&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers and public school students&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark of the Sun]]'' || || ''Simbas'' || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Unleashed World War II]]'' || || British soldiers |||| 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kelly's Heroes]]'' || || U.S. soldier || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || || A Turkish border guard || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sitting Target]]'' || || Police sniper || No. 4 Mk I (T) || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || || Exterminators || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wilby Conspiracy]]'' || || Black Congress militants || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Sholay]]'' || [[Dharmendra]] || Veeru || rowspan=4 |  || rowspan=4 | 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Amitabh Bachchan]] || Jai&lt;br /&gt;
|-&lt;br /&gt;
| [[Amjad Khan]] || Gabbar &lt;br /&gt;
|-&lt;br /&gt;
| || Gabbar's brigands&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paper Tiger]]'' || [[Ronald Fraser]] || Sgt. Forster ||  |||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Ugandan soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Soldier of Orange]]'' || [[Jeroen Krabbé]] || Guus LeJeune || rowspan=2| ||rowspan=2| 1977&lt;br /&gt;
|-&lt;br /&gt;
| || English and Dutch soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[A Bridge Too Far]]'' || [[Anthony Hopkins]] || Colonel John Frost ||rowspan=2|  ||rowspan=2| 1977&lt;br /&gt;
|-&lt;br /&gt;
| || British troops &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape to Athena]]'' || || Greek resistance fighter || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[The Outsider (1980)]]'' || [[Frank Grimes]] || Tony Coyle ||rowspan=2| ||rowspan=2| 1980&lt;br /&gt;
|-&lt;br /&gt;
| || IRA gunmen &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who Finds a Friend Finds a Treasure]]'' || [[John Fujioka]] || Kamasuka || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gandhi]]'' || || British and Indian soldiers and (Nepalese) Gurkhas |||| 1982&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Bukit Kepong]]'' || || Malayan Police officers ||rowspan=3| ||rowspan=3| 1982&lt;br /&gt;
|-&lt;br /&gt;
| || Communist gunmen &lt;br /&gt;
|-&lt;br /&gt;
| || Police Jungle Squad&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || Kamal Khan's guards || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Temple of Doom]]'' || || British and Indian Army soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project A Part II]]'' || || Hong Kong Police Force constables and Marine Police sailors || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' || || Mujahideen fighters || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Farewell To The King]]'' || [[Frank McRae]] || Sgt. Tenga || with sniper scope || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Afghan Breakdown]]'' || || Mujaheddins || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow of the Wolf]]'' || [[Donald Sutherland]] || Henderson || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land and Freedom]]'' || || Spanish Republicans Militia member || anachronistic || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Battalion, The|The Lost Battalion]]'' || || US soldiers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6| ''[[Deathwatch]]'' || [[Hans Matheson]] || Pvt. Hawkstone ||rowspan=5|  ||rowspan=6| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Bell]] || Pvt. Shakespeare &lt;br /&gt;
|-&lt;br /&gt;
| [[Hugo Speer]] || Sgt. Tate &lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Lennox Kelly]] || Pvt. McNess&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh O'Conor]] || Pvt. Bradford &lt;br /&gt;
|-&lt;br /&gt;
| [[Kris Marshall]] || Pvt. Starinski || with sniper scope&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zelary]]'' || [[Jan Tríska]] || Old Gorcík || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Curse of the Komodo]]'' || [[William Langlois]] || Prof. Nathan Phipps || Customized No. 4 Mk I || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Book]]'' || || Canadian soldiers, Dutch resistance || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Water Horse: Legend of the Deep, The|The Water Horse: Legend of the Deep]]'' || || British Army soldiers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assembly (Ji jie hao)]]'' || [[Hanyu Zhang]] || Gu Zidi || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Female Agents]]'' || [[Sophie Marceau]] || Louise Desfontaines || with sniper scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Max Manus: Man of War]]'' || [[Nicolai Cleve Broch]] || Gregers Gram || rowspan=2| ||rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Norwegian resistance&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|''[[Red and White (Merah Putih)]] || [[Darius Sinathryah]] || Marius||rowspan=7| prop rifle||rowspan=7| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Zumi Zola]] || Surono&lt;br /&gt;
|-&lt;br /&gt;
| [[Lukman Sardi]] || Amir &lt;br /&gt;
|-&lt;br /&gt;
| [[Donny Alamsyah]] || Tomas &lt;br /&gt;
|-&lt;br /&gt;
| [[T. Rifnu Wikana]] || Dayan &lt;br /&gt;
|-&lt;br /&gt;
| || Indonesian cadets&lt;br /&gt;
|-&lt;br /&gt;
| || Japanese soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Falcon (Or noir)]]'' || || Amar's, Nesib's and Auda's men ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Monuments Men]]'' || [[Jean Dujardin]] || Lt. Jean Claude Clermont || rowspan=2| ||rowspan=2| 2014&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Water Diviner, The|The Water Diviner]]''|| ||Australian soldiers|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Muppets Most Wanted]]''|| ||Russian gulag guards|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Jadotville]]'' ||||Irish soldiers|| || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||||Bedouin tribesman|| ||2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The War Game (1965)|The War Game]]'' || || British police officers and survivors || No. 4 Mk I || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stawka wieksza niz zycie]]'' || || British soldiers || No. 4 || 1966-68&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Professionals]]'' || || CI5 agents and police || No. 4 and No.4T; &amp;quot;Heroes&amp;quot;, &amp;quot;Stopover&amp;quot;, &amp;quot;Madness of Mickey Hamilton&amp;quot; || 1977-1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Somme (2005)|The Somme]] || [[Patrick Kennedy]] || Sergeant Richard H. Tawney || rowspan=3| No. 4 Mk I || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Figgis]] || Pvt. Burke&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (New series)]]'' || || British soldiers || No. 4 Mk I; &amp;quot;Victory Of the Daleks&amp;quot; || 2005 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 10|Midsomer Murders]]'' || [[Ifan Huw Dafydd]] || Paul Bright || &amp;quot;Dance with the Dead&amp;quot; (S10E01); No. 4 Mk I || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |''[[24: Redemption]]'' || [[Robert Carlyle]] || Carl Benton || rowspan=2 | No. 4 Mk I || rowspan=2 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Jack Bauer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 7]]'' || || British soldiers || No. 4 Mk I; &amp;quot;The Russian House&amp;quot; (S7E1) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5| ''[[Promise, The|The Promise]]'' || [[Christian Cooke]] || Len Matthews || rowspan=5 | No. 4 Mk I* || rowspan=5 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Allen-Gale]] || Corporal Jackie Clough&lt;br /&gt;
|-&lt;br /&gt;
| || British paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| || Irgun fighters &lt;br /&gt;
|-&lt;br /&gt;
| || Arab fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 8]]'' || || British soldiers || No. 4 Mk I*; &amp;quot;The Cage&amp;quot; (S8E2) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown - Season 1]]'' || || Constables || No. 4 Mk I; &amp;quot;The Blue Cross&amp;quot; (S01E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grantchester - Season 1]]'' || || British soldiers || No. 4 Mk I; (S1E6) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[Father Brown - Season 3]]'' || [[Steven Miller]] || Lt. Graham || No. 4 Mk I; &amp;quot;The Sign of the Broken Sword&amp;quot; (S03E04) || rowspan=3 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Angus Wright]] || Col. St Clare || No. 4 Mk I; &amp;quot;The Sign of the Broken Sword&amp;quot; (S03E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Price]] || Sid Carter ||No. 4 Mk I; &amp;quot;The Sign of the Broken Sword&amp;quot; (S03E04)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 9]]'' || || British soldiers || No. 4 Mk I; &amp;quot;High Castle&amp;quot; (S9E1) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Endeavour - Season 3]]'' || [[Sean Rigby]] || DS Jim Strange || No. 4 Mk I (T); &amp;quot;Coda&amp;quot; (S03E04) || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| || Police Constables || No. 4 Mk I and No. 4 Mk I (T); &amp;quot;Prey&amp;quot; (S03E03), &amp;quot;Coda&amp;quot; (S03E04)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown - Season 5]]'' || [[Dylan Brown]] || Terry Mitchell || No. 4 Mk I; &amp;quot;The Penitent Man&amp;quot; (S05E15) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madiba]]'' || || South African Police personnel || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crown, The|The Crown]]'' |||| British forces and other commonwealth troops || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Endeavour - Season 5]]'' || Aldo Maland || Stanlow || Mk I and Mk I(T); (S05E06) || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| || Police constables and Combined Cadet Force || (S05E06)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown - Season 7]]'' || || Constables || No. 4 Mk I; (S07E01) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot; |-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos 2: Men of Courage]]'' || || || No. 4 Mk I || 2001, 2002, 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War II Online: Battleground Europe]]'' || || || No. 4 Mk I, No. 4 Mk I (T) || 2001-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Frontline]]'' || || || No. 4 Mk I; Unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' || || || No. 4 Mk I || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos 3: Destination Berlin]]'' || || || No. 4 Mk I || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty (2003)|Call of Duty]]'' || || || No. 4 Mk I || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || No. 4 Mk I, No. 4 Mk I (T) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' || &amp;quot;Enfield Mk.4&amp;quot; || || No. 4 Mk I || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2]]'' || &amp;quot;Lee-Enfield&amp;quot; || || No. 4 Mk I; Scoped version available in singleplayer || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]]'' || || || No. 4 Mk I || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]]'' || || || No. 4 Mk I w/ pigsticker bayonet and No. 4 Mk I (T) || 2006 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Lee-Enfield No4&amp;quot; || Optional bayonet and rifle grenade launcher || No. 4 Mk I and No. 4 Mk I (T) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]]'' || || || No. 4 Mk I (T), with sniper scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II|ArmA II: Operation Arrowhead]]'' || || || No. 4 Mk I || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Spies: Moment of Truth]]'' || || || No. 4 Mk I &amp;amp; No. 4 Mk I (T)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || &amp;quot;Bolt Action Rifle&amp;quot; || || No. 4 Mk I || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZombiU]]'' || || || No. 4 Mk I || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' || || || No. 4 Mk I (T) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' ||&amp;quot;Lenfield No.4 MkI&amp;quot; || || No. 4 Mk I || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || No. 4 Mk I|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 4]]'' || Lee-Enfield No. 4 || || No. 4 Mk I || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Infamy]]'' || &amp;quot;Lee-Enfield No 4&amp;quot;|| || No. 4 Mk I || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || (T) sniper variant and can mount bayonet || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield V]]''|| Lee-Enfield No.4 Mk.I || || No. 4 Mk I || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Castle in the Sky]]'' || Sailor || No. 4 Mk I || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsing Ultimate]]''|| || Ep. 01, No. 4 Mk I seen on Wall of Guns || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Princess Principal]]'' || || Ep. 03; No. 4 Mk I seen on Wall of Guns || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot; =&lt;br /&gt;
[[File:No5JungleCarbine.jpg|thumb|right|450px|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot; - .303 British]]&lt;br /&gt;
&lt;br /&gt;
A carbine version of the No. 4 Mk I designed in response to requests for a smaller, lighter rifle along the lines of the [[M1 Carbine]] for airborne troops in Europe. Much of its use came in post-war conflicts such as the Malayan Emergency, where it gained the nickname &amp;quot;Jungle Carbine&amp;quot;. Designed with a number of lightening cuts to save weight and a distinctive flash hider, rubber buttpad and side-mounted sling. The lightening cuts were found to allow the rifle to flex during heavy firing, changing the point of aim; this lead to the discontinuing of production in 1947, whereas the No. 4 Mk 2 was produced until 1957 before converting to the [[L1A1]].&lt;br /&gt;
&lt;br /&gt;
Produced 1944 to 1947.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1944 - 1947)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .303 British Mk VII SAA Ball&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|7.1}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|39.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|18.75}}&lt;br /&gt;
&lt;br /&gt;
*'''Muzzle velocity''': 2,250 ft/s (690 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round detachable box magazine (loaded with 5-round charger or stripper clips)&lt;br /&gt;
&lt;br /&gt;
*'''Sights''': Flip-up rear aperture sights, fixed-post front sights&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Judith]]'' || || Haganah members || ||rowspan=2| 1966&lt;br /&gt;
|-&lt;br /&gt;
| || British paratroopers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Grenade, The|The Last Grenade]]'' |||| Various characters || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Sholay]]'' || [[Dharmendra]] || Veeru || || rowspan=2 | 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Amitabh Bachchan]] || Jai&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Paper Tiger]]'' || [[David Niven]] || Walter Bradbury || || rowspan=&amp;quot;3&amp;quot;|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Irene Tsu]] || Talah || &lt;br /&gt;
|-&lt;br /&gt;
| || Rebels || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || || weapon cache || No.5 Jungle Carbine || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nineteen Eighty-Four]]'' || || Oceanian soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Farewell To The King]]'' || [[Marilyn Tokuda]] || Yoo || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Afghan Breakdown]]'' || || Mujaheddins || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Compass]]'' ||  || Tartar mercenaries, Samoyed tribesmen, Gyptian men ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bravo V]]''|| || Communist terrorists || ||2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot; |-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || Jungle Carbine || || No. 5 Mk I, added in &amp;quot;War in the Pacific&amp;quot; update || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= L42A1 / Enfield Enforcer=&lt;br /&gt;
[[File:Enfieldenforcer.jpg|thumb|right|500px|L42A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Enfield Enforcer.jpg|thumb|right|500px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The L42A1 is the last Lee-Enfield rifle to see service. Converted from existing No. 4 Mk I (T) rifles and rechambered for 7.62x51mm NATO, the L42A1 served in the British military until 1992, when they were replaced by the [[L96A1]].&lt;br /&gt;
&lt;br /&gt;
The Enfield Enforcer was a police version of the L42A1. It differed from L42 by having more sporterised buttstock with semi-pistol grip and integral cheeckpiece.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1970-1992)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.4}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1071}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|699}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round box&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shootout at Lokhandwala]]'' || || Mumbai police snipers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' || || British Army sniper || With thumbhole stock and Harris bipod || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Allied Assault]]''|| ||appears only in Breakthrough expansion pack||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Contracts]]''|| || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Manhunt]]''|| || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insurgency: Modern Infantry Combat]]''|| || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Manhunt 2]]''|| || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality: Falklands]]''|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ishapore 2A1=&lt;br /&gt;
[[File:Ishapore2A1.jpg|thumb|right|450px|Ishapore 2A1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The Ishapore 2A1 is an Indian version of the Lee-Enfield chambered in 7.62x51mm. It was produced between 1962 - 1974 and is currently still in service with some units, mainly Indian police. It is worth noting that they are now being actively replaced by modern weapons, but a small number are left in police reserve.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sholay]]'' || || || Brigands || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don]]'' || || || Police constables || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Me and my Demon (Nenu Naa Rakshasi)]] || || || Indian police || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
= Lee-Speed Sporter =&lt;br /&gt;
[[File:Lee-Enfield Officer Model No 2 Carbine.jpg|thumb|right|350px|Officer's Model No. 2 Carbine - .303 British]]&lt;br /&gt;
[[File:BSArifles.jpg|thumb|right|350px|Two Lee-Speed Sporters - .303 British]]&lt;br /&gt;
[[File:BSA2flat.jpg|thumb|350px|right|Lee-Speed Sporter Rifle - .303 British]] &lt;br /&gt;
The Lee-Speed was popular with British officers and other hunters who wanted a fine rifle, but couldn't afford the expensive double barrel rifles made by Purdy, Holland &amp;amp; Holland and other famous, and expensive, British gun makers. The Lee-Speed was popular because it fired the easily obtainable British service round (.303 British), though it was also manufactured in other calibers. The Lee-Speed had the same action as the Lee-Enfield bolt action rifle, which allowed many British hunters and colonists in Africa to obtain spare parts and ammunition from British Army units based in Britain's African colonies during the late 19th and early 20th centuries.&lt;br /&gt;
&lt;br /&gt;
Initially, Lee-Speed was produced in military carbine configurations for officers wishing to have a higher-class combat weapon, but later, the sporter models were also introduced.&lt;br /&gt;
&lt;br /&gt;
After the expiration of the patent, the rifle was no longer marked, so technically the Lee-Speed did not exist after 1918, but the nickname stuck, and all BSA and LSA factory athletes received the name Lee Speed.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1890 - 1914) (original production)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .303 British Mk I (early models), Mk II&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|7.14}} - {{convert|lbs|7.3}} (average)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' various&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' various&lt;br /&gt;
&lt;br /&gt;
*'''Muzzle velocity''': 2,040 ft/s (620 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5 or 10-round detachable box magazine (loaded with single cartridges or 5-round charger clips on the later models)&lt;br /&gt;
&lt;br /&gt;
*'''Sights''': Flip-up rear aperture sights, fixed-post front sights&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong (1933)|King Kong]]'' || [[Robert Armstrong]] || Carl Denham || . || 1933&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hell Below Zero]]'' || | [[Alan Ladd]] || Duncan Craig || rowspan=2| || rowspan=2|1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Baker]] || Erik Bland &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Billion Dollar Brain]]'' || [[Karl Malden]] || Leo Newbegin || . || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost and the Darkness, The|The Ghost and the Darkness]]''|| [[Val Kilmer]] || Col. John Patterson || . || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mummy Returns]]'' || [[Rachel Weisz]] || Evelyn Carnahan ||.|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Corelli's Mandolin]]'' || [[Christian Bale]] || Mandras ||.|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness Falls]]'' || ||  || seen at the Gun Shop || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Solomon's Mines (2004)|King Solomon's Mines]]'' || [[Gavin Hood]] || Bruce McNabb ||.||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfman, The (2010)|The Wolfman]]'' || [[Benicio del Toro]] || Lawrence Talbot ||.||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || || || nickel-plated || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Hold the Dark]]'' || Maureen Thomas || Innkeeper || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Midsomer Murders - Season 10|Midsomer Murders]]'' || [[Tony Haygarth]] || Jack Tewson || &amp;quot;King's Crystal&amp;quot; (S10E03) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||[[Rufus Sewell]]||SS Obergruppenführer John Smith||Episode 10||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;60&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed: Full Score of Fear]]''|| Takumi Fuwa || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sporterized Lee-Enfield Rifles =&lt;br /&gt;
&lt;br /&gt;
[[File:Enfield 303 Sporter.jpg|thumb|right|450px|Enfield 303 Sporter - .303 British]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Let's Not Get Angry (Ne nous fâchons pas)]]'' || || || Seen in The Colonel's apartments || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Carl Weathers]] || Sundog/George Washington Lincoln Brown || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Ed Lauter]] || Hazel || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Crocodile Dundee]]'' || [[Paul Hogan]] || Mick Dundee || ||rowspan=2| 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Linda Kozlowski]] || Sue Charlton &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Emerald Forest]]'' || || A native hunter || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Crocodile Dundee II]]'' || [[Paul Hogan]] || Mick Dundee || ||rowspan=2| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Linda Kozlowski]] || Sue Charlton &lt;br /&gt;
|-&lt;br /&gt;
|''[[River of Death]]'' || [[Michael Dudikoff]] || John Hamilton || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlotte Gray]]'' || [[John Bennett]] || Gerard || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[October Gale]]''||[[Patricia Clarkson]]||Helen Matthews|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Young Ones]]'' || [[Michael Shannon]] || Ernest Holm || rowspan=3|Sporterized No. 1 Mk III*, combination gun with [[Maverick Model 88]] || rowspan=3|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Kodi Smit-McPhee]] || Jerome Holm&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Hoult]] || Flem Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Agatha Christie's Marple]]'' || [[Emily Beecham]] || Elvira Blake || Sporterized No.1 Mk.III, with sniper scope; &amp;quot;At Bertram's Hotel&amp;quot; (S03E01) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Howell Automatic Rifle =&lt;br /&gt;
[[File:Howell_rifle.jpg|thumb|right|500px|M1915 Howell Automatic Rifle - .303 British]]&lt;br /&gt;
The Howell Automatic Rifle was a prototype semi-automatic conversion of the Lee-Enfield Rifle designed during the Great War by Nigel Howell. It came in the 10 round capacity of the original rifle or a new 20 round capacity (which was also subsequently issued as a high-capacity &amp;quot;trench&amp;quot; magazine for standard SMLE). It had an external gas tube (that operated the bolt in the brutally simple method of a curved cam that literally rotated and pushed the original, largely unmodified bolt) and a pistol grip on the stock. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 1]]''|| ||Part of the Apocalypse DLC||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Turner Semi-Automatic SMLE Conversion=&lt;br /&gt;
[[File:Turner SMLE Conversion.jpg|thumb|right|500px|Prototype Turner-conversion SMLE - .303 British]]&lt;br /&gt;
&lt;br /&gt;
In the 1940s, American engineer Russell J. Turner developed a prototype semi-automatic conversion for the SMLE. The conversion utilized a long piston gas system and was hammer-fired. Unlike contemporary semi-automatic Lee-Enfield conversions, the weapon had no external gas tube.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield V]]''|| Turner SMLE || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Charlton Automatic Rifle=&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|500px|right|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Charlton Automatic Rifle.jpg|thumb|500px|right|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
&lt;br /&gt;
The Charlton Automatic Rifle, like the Howell Automatic Rifle and the Turner SMLE, is another automatic conversion of the Lee-Enfield rifle. Designed by New Zealander Philip Charlton (with assistance from Maurice Field) in the early days of WWII, the Charlton is fully automatic and can also use Lee-Metford rifles as a base. Charlton and Field presented a prototype of the conversion to the government in 1941, and received a contract to convert Lee-Metford and Enfield rifles into automatic rifles for Home Guard use. However, production ran into several difficulties, particularly with magazines, with the intended modified Bren gun magazines arriving late and then found out to be unable to fit. Most Charltons thus only had standard Lee-Enfield 10-round magazines and only the last 50 guns delivered had the 30-round Bren Gun magazines. The Australian government also contacted Charlton to convert their rifles, resulting in prototypes done by the Australian branch of the Swedish company Electrolux with a different external design, lacking the front grip and bipod.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: WWII]]''|| &amp;quot;NZ-41&amp;quot; || Added in 2018 update || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Vanguard]]'' || &amp;quot;NZ-41&amp;quot; || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Royal Small Arms Factory]] - A list of weapons produced by RSAF Enfield&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=1477105</id>
		<title>M1 Garand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M1_Garand&amp;diff=1477105"/>
		<updated>2022-01-14T20:49:59Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''M1 Garand''' was the standard rifle of the United States military during the Second World War and the first semi-automatic rifle to be issued as a primary arm by a major armed force, officially replacing the bolt-action [[Springfield M1903]] as the US Army's standard rifle in 1936.&lt;br /&gt;
&lt;br /&gt;
The Garand features a distinctive loading method where the entire 8-round en-bloc clip is inserted into the action, automatically ejecting when expended and locking the bolt open for a rapid reload. The sharp closing of the bolt when a clip was inserted could result in the bolt slamming shut on the operator's thumb, resulting in a condition given names such as &amp;quot;rifleman's thumb&amp;quot; or &amp;quot;Garand thumb.&amp;quot; In videogames, the Garand is often depicted as impossible to reload without expending the entire clip; this is not strictly true, as it is possible to eject a partially fired clip by pressing the clip latch button and operating the action, though this requires the use of both hands. Soldiers were drilled to fully expend a clip rather than attempt this in combat.&lt;br /&gt;
&lt;br /&gt;
Much is made of the &amp;quot;ping&amp;quot; sound that occurred when the metal clip ejects or lands on a hard surface, but this &amp;quot;disadvantage&amp;quot; imagines that wars are fought as one-on-one duels in perfect silence, and was seldom a factor in reality. A survey of users during the Korean War found a small number concerned over the possibility, but far more deemed it a helpful reminder of needing to reload than a potential hazard.&lt;br /&gt;
&lt;br /&gt;
The Garand served in both theaters in WW2 and remained the standard US rifle in the Korean War, being replaced by the select-fire [[M14 Rifle]] in 1957, though Garands remained in service until the seventies. After WW2, many European countries made use of the Garand during the early days of NATO, both by rearming themselves with US Surplus/Aid and some Italian production. The M14 and [[Beretta BM59]] are essentially Garands redesigned for select-fire operation and use of a detachable magazine.&lt;br /&gt;
&lt;br /&gt;
There were also 2 sniper variants of the M1 Garand rifle being the '''M1C''' (formerly M1E7, introduced in June 1944) and '''M1D''' (formerly M1E8, introduced in September 1944). The only difference between the 2 models was the mounting system for the telescopic sights. The M1C could mount the M73, M81, M82 and M84 scopes using a Griffin &amp;amp; Howe mount affixed to the left side of the received, whereas the M1D could mount the M82 and M84 scopes in a Springfield Armory mount attached to the rear of the barrel (for proper identification use the following method: M1C has 2 mounting rings for the sight, M1D has only a single ring). Both served in WW2 and saw relatively limited service in the Korean and Vietnam Wars. The relative inaccuracy of the M1 as an early semi-auto and difficulties with the production of the scoped variants made the sniper variants relatively rare.&lt;br /&gt;
&lt;br /&gt;
At the end of WW2 there were some trials with a shortened M1 Garand carbine version called the '''T26 Tanker Garand''' in the Philippines. Although the weapon has never been officially adopted by the US Forces, there are commercial versions available on the market. After NATO's adoption of 7.62x51mm NATO, many M1s were converted to use the new ammo (either by a total rebarreling or less reliable barrel sleeve) and produced in the caliber to start.&lt;br /&gt;
&lt;br /&gt;
The Garand is popular today, because of its design, effectiveness and historical presence. The rifle's legacy is significant enough that original spec M2 Ball (required to run the rifle reliably without modification) is still produced in significant numbers. General George S. Patton described the Garand as &amp;quot;the greatest battle implement ever devised&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1936 – 1963)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Battle Rifle &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .30-06 Springfield, 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|9.5}} - {{convert|lbs|11.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|43.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|24}}&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle velocity:''' 2,800 ft/s (853 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8-round &amp;quot;en bloc&amp;quot; clip&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|right|500px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|right|500px|M1C with M82 scope - .30-06]]&lt;br /&gt;
[[Image:M1C M84 scope.jpg|thumb|right|500px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|right|500px|M1D with M84 scope - .30-06. Note the different type of scope mount. The T-37 flash suppressor is an option on both models; an earlier conical flash hider also exists.]]&lt;br /&gt;
[[Image:Tanker Garand.jpg|thumb|right|500px|T26 Tanker Garand carbine - .30-06]]&lt;br /&gt;
[[Image:Garand T20.jpg|thumb|right|500px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]]  - .30-06]]&lt;br /&gt;
&lt;br /&gt;
'''The M1 Garand rifle has been seen in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wake Island]]''|| || U.S. troops || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gung Ho! (1943)|Gung Ho!]]'' ||  || Marine Raiders ||  || 1943&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A Walk In The Sun]]'' || [[Norman Lloyd]] || Private Archimbeau ||  || rowspan=2 | 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ireland]] || Pfc. Windy Craven  ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Story of G.I. Joe]]'' || Various actors || Various characters ||  || 1945&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground]]'' || [[Van Johnson]] || Private Holley ||  || 1949&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Sands of Iwo Jima]]'' || [[John Wayne]] || Sgt. John M. Stryker  || w/ M7 bayonet || rowspan=7 | 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[John Agar]] || PFC Peter Conway ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Tucker]] || PFC Al Thomas ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Jaeckel]] || PFC Frank Flynn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Milner]] || Pvt. Mike McHugh ||&lt;br /&gt;
|-&lt;br /&gt;
| Arthur Franz ||Corporal Robert Dunne  ||&lt;br /&gt;
|-&lt;br /&gt;
| || US Marines || w/ M7 bayonet &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Third Man]]'' ||  || U.S. troops ||  || 1949&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 |''[[Breakthrough]]'' || [[Dick Wesson]] || Pvt. Sammy Hansen || rowspan=6 | || rowspan=6 | 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Lovejoy]] || Sgt. Bell&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Picerni]] || Pvt. Edward P. Rojeck&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Monahan]] || Pvt. 'Four-Eff' Nelson &lt;br /&gt;
|-&lt;br /&gt;
| [[Edward Norris]] || Sgt. Roy Henderson&lt;br /&gt;
|-&lt;br /&gt;
| || U.S. soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Steel Helmet]]'' || [[Gene Evans]] || Sgt. Zack || ||1951&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fixed Bayonets!]]'' || [[Gene Evans]] || Sgt. Rock || || 1951&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | ''[[Go for Broke!]]'' || [[Van Johnson]] || 2LT Michael Grayson  ||  || rowspan=9 | 1951&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Nakamura]] || Tommy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Haggerty]] || SFC Culley ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lane Nakano]] || Sam ||&lt;br /&gt;
|-&lt;br /&gt;
| Akira Fukunaga || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| Ken K. Okamoto || Kaz ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Oyasato]] || SSG Ohhara ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Hamada]] || Masami ||&lt;br /&gt;
|-&lt;br /&gt;
| George Tanaguchi || Ohhara's brother || Uncredited&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Halls of Montezuma]]'' || [[Neville Brand]] || Sgt. Zelenko  || w/ M7 bayonet || rowspan=7 | 1951&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Hylton]] || Conroy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bert Freed]] || Slattery ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Palance]] || Pigeon Lane ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Wagner]] || Koffman ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Webb]] || Sgt. Dickerman ||&lt;br /&gt;
|-&lt;br /&gt;
| || US Marines || w/ M7 bayonet&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Decision Before Dawn]]'' || [[George Tyne]] || Sgt. Griffin || || 1951&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Retreat, Hell!]]'' || [[Russ Tamblyn]] || Jimmy McDermid ||  || rowspan=2 | 1952&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || U.S. Marines || Featured with and without M1 bayonet and [[M7 rifle grenade]] launcher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Circus]]'' || || U.S. Army soldiers || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War of the Worlds, The (1953)|The War of the Worlds]]'' ||  || U.S. Army soldiers and Marines ||  ||1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Beast from 20,000 Fathoms]]'' || || National Guard soldiers and NYPD officers || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1954)|Godzilla]]''|| ||Japanese Ground Self-Defense Forces soldiers ||||1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Christmas]]'' || || U.S. Army soldiers || || 1954&lt;br /&gt;
|-&lt;br /&gt;
|''[[Them!]]''||||U.S. Army soldiers||||1954&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Beachhead]]'' || [[Tony Curtis]] || Burke || || 1954&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[To Hell and Back]]'' || [[Audie Murphy]] || Himself ||  || rowspan=4 | 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Drake]] || Pvt. Brandon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marshall Thompson]] || Pvt. Johnson ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Various characters ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Cry]]'' || Various || U.S. Marines ||  || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It Came from Beneath the Sea]]'' || Various || U.S. Navy sailors ||  || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Earth vs. the Flying Saucers]]'' || Various || U.S. Army soldiers ||  || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Between Heaven and Hell]]'' ||  || National Guards ||  || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack]]'' || [[Buddy Ebsen]] || Tolliver ||  || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[20 Million Miles to Earth]]'' || Various || U.S. Marines and Italian soldiers ||  || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men in War]]'' || [[Vic Morrow]] || Cpl. James Zwickley ||  || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invasion of the Saucer Men]]'' || || US Air Force guards || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darby's Rangers]]''||[[Murray Hamilton]]||Sgt. Sims Delancey || ||1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darby's Rangers]]'' || Various actors || U.S. Army soldiers ||  || 1958&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Young Lions, The|The Young Lions]]'' || Various actors || U.S. Army soldiers ||  || rowspan=2 | 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Martin]] || Michael Whiteacre ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Young Lions]]'' || [[Montgomery Clift]] ||Noah Ackerman ||  || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When Hell Broke Loose]]'' || [[Charles Bronson]] || Steve Boland ||  || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Love and War 1958]]'' || [[Bradford Dillman]] || Alan Newcombe || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Battalion, The (Cerný prapor)|The Black Battalion (Cerný prapor)]]'' || || French Foreign Legion || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Pork Chop Hill]]'' ||  || U.S. Army soldiers ||  || rowspan=2 | 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Woody Strode]] || Pvt. Franklin ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell to Eternity]]'' |||| US Marines|||| 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Blues]]'' || [[Arch Johnson]] || MSG McGraw || Only on promotion still || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reptilicus]]'' || || Danish soldiers || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lonely Are the Brave]]''||[[Bill Bixby]]||Helicopter crewmember||||1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Merrill's Marauders]]'' || [[Peter Brown]] || Bullseye ||||1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Hell Is for Heroes]]'' || [[James Coburn]] || Cpl. Henshaw ||  || rowspan=6 | 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby Darin]] || Pvt. Corby ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fess Parker]] || Sgt. Pike ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Guardino]] || Sgt. Larkin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Adams]] || Homer ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Seagull (Chyornaya chayka)]]'' || || Cuban soldiers || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manchurian Candidate, The]]'' || || US Army honor guard || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Longest Day]]'' || [[John Wayne]] || Lt. Col. Benjamin Vandervoort ||  || rowspan=2 | 1963&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dr. Strangelove]]'' ||  || US forces || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thin Red Line, The (1964)|The Thin Red Line]]'' || [[Jack Warden]] ||1st Sgt. Welsh||  || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Man from U.N.C.L.E. - Season 1]]''|| Unknown THRUSH agent |||| Used with [[M7 Rifle Grenade Launcher]] || 1964&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Seven Days in May]]'' || [[Martin Balsam]] ||Paul Girard||  || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Cuba (Soy Cuba)]]'' || || Cuban government soldiers and guerrillas || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kissin' Cousins]]'' || || US Army soldiers || With M1 bayonets || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Battle of the Bulge]]'' || [[George Montgomery]] || Sgt. Duquesne || M1C Garand || rowspan=2 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || U.S. Army soldiers || Featured with and without [[M7 rifle grenade]] launcher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Help!]]'' || Various actors || Cult member and Bahamian police || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[None But the Brave]]'' ||  || U.S. Marines || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cast a Giant Shadow]]''|| ||U.S. Army|| ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Algiers, The|The Battle of Algiers]]'' || || French soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poppies Are Also Flowers]]'' || || Brigands, Colonel Salem's men || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Is Paris Burning?]]'' || || US Army and Free French Forces soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beach Red ]]'' || || Marines || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Born Losers]]'' || [[Tom Laughlin]] || Billy Jack || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The President's Analyst]]'' || || U.S. Marines || white parade slings || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Devil's Brigade]]'' || [[Andrew Prine]] || Private Theodore Ransom ||  || rowspan=2 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Green Berets]]'' || Various actors || Mike Force Honor Guards ||  || rowspan=4 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Mike Force Honor Guards || T26 Tanker Garand&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || ARVN troops ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Strike team members ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OSS 117 - Double Agent (Niente rose per OSS 117)]]'' ||  || Tuaregs guard ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anzio]]'' || [[Giancarlo Giannini]]  || Private Cellini||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If....]]'' ||  || Combined Cadet Force||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Che!]]''||[[Omar Sharif]]||Che Guevara||||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bridge at Remagen]]'' || Various actors || U.S. Army soldiers ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[100 Rifles]]'' || [[Michael Forest]] || Humara ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[100 Rifles]]'' ||  || Mexican soldiers ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Castle Keep]]'' || [[Al Freeman Jr.]] || Private Allistair Piersall Benjamin ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelly's Heroes]] || [[Gene Collins]] || Pvt. Babra|| || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patton]]'' ||  || American soldiers|| || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Catch-22]]'' ||  || American honor guard|| || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joe]]'' || [[Peter Boyle]] || Joe Curran || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Omega Man]]'' ||  || || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla vs. Gigan]]'' || || JSDF personnel || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Sisters]]'' || Various actors || Philippine soldiers, guerrillas ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cleopatra Jones and the Casino of Gold]]'' ||  || Thugs ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jaws]]'' || [[Roy Scheider]] || Police chief Martin Brody || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jaws]]'' || [[Robert Shaw]] || Quint || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Muthers, The|The Muthers]]'' || [[Rocco Montalban]] || Rocco ||  || rowspan=2 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Pirates, Camp guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ... Beautiful Country (il ... Belpaese)]]'' || || Carabinieri || ||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drummer-Crab (Le Crabe-Tambour)]]'' || || French soldiers, Viet Minh fighters || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Bridge Too Far]]'' || [[Ryan O'Neal]]|| Brigadier General James Gavin  || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Force]]'' ||  || Soldiers ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go Tell the Spartans]]'' ||  || South Vietnamese troops ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Lampoon's Animal House]]'' ||  || ROTC cadets ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Convoy Busters (Un poliziotto scomodo)]]'' ||  ||  carabiniers and policemen|| || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Inglorious Bastards ]]'' ||  ||  French Resistance member|| || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Outsider (1980)|The Outsider (1980)]]'' || [[Niall O'Brien]] || Emmet Donovan ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Big Red One]]'' || [[Mark Hamill]] || Griff ||  || rowspan=3 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Marvin]] || The Sergeant||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flatfoot in Egypt]]'' || || Bedouins || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Ninja]]'' || || A guard || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes]]'' || || recruits || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border, The (1982)|The Border (1982)]]'' ||  || Honor Guard Detail ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Year of Living Dangerously, The]]'' ||  || U.S. Marine guards || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Gene Hackman]] || Col. Rhodes || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name: Wild Geese]]'' || [[Manfred Lehmann]] || Klein || M1D with M84 scope and fake suppressor || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja III: The Domination]]'' || || Phoenix PD officers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Soldier's Story]]'' || || soldiers|| || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volunteers]]'' || || US Marines || on TV news show || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nadine]]'' || [[Gary Grubbs]] || Cecil || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Prejudice]]'' ||  ||one of Cash's men ||semiautomatic Rifle with leather M1917 sling || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Six Against the Rock]]'' ||  ||U.S. Marines |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Empire of the Sun]]'' ||  ||US Soldiers |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer 2000]]'' || || Rebels || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Deer Hunter]]'' || [[Matthew Broderick]] || Eugene Morris Jerome || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Biloxi Blues ]]'' || [[Matthew Broderick]] || Eugene Morris Jerome || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Comes to Frogtown]]'' || || Borger guards || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return of the Killer Tomatoes]]'' || || US Army soldiers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born on the Fourth of July]]'' ||  || || veterans || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Air America ]]'' ||  ||soldiers of Laotian General Soong |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cape Fear]]'' || Various actors || US Army soldiers on an allegorical car ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Diên Biên Phú]]''||||Viet Minh||||1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[A Midnight Clear]]'' || [[Gary Sinise]] || Vance 'Mother' Wilkins ||  || rowspan=3 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethan Hawke]] || Will Knott ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Whaley]] || Paul 'Father' Mundy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forrest Gump]]'' || Various actors || Alabama National Guardsmen ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || Air Force Honor Guard ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mulholland Falls]]'' || Various actors || L.A.P.D. honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life Is Beautiful]]'' ||  || American Soldiers ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ The English Patient]]'' ||  || American Soldiers ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Saving Private Ryan]]'' || Various actors || U.S. Army soldiers ||  || rowspan=7 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Goldberg]] || Pvt. Stanley Mellish ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vin Diesel]] || Private Adrian Caparzo ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Davies]] || Cpl. Timothy Upham ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Giamatti]] || Sergeant Hill ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Hanks]] || Cpt. Miller ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Damon]] || Pvt. James Francis Ryan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Thin Red Line, The|The Thin Red Line]]'' || [[Dash Mihok]] || PFC Doll ||  || rowspan=5 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Caviezel]] || Pvt. Witt ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Doran]] || Pvt. Coombs ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Chaplin]] || Pvt. Bell ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || U.S. Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When Trumpets Fade]] || [[Zak Orth]] || Pvt. Sanderson || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[When Trumpets Fade]]''||[[Dylan Bruno]]||Sgt. Talbot||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When Trumpets Fade]]'' || [[Martin Donovan]] ||  Capt. Pritchett ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blues Brothers 2000]]'' || ||  Militiaman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' ||  || Seen in the Virtual Armory behind Trinity ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Realm]]'' || [[Brad Greenquist]] || Captain Wolfe || M1-D Sniper Variant with M84 scope || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Beauty]]'' ||  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men]]'' ||  || US Marine Honor Guard||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stacy: Attack of the Schoolgirl Zombies]]'' ||  ||  || archive footage || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pearl Harbor]]'' || Newsreel footage || U.S. military personnel ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Beautiful Mind]]'' || || U.S. Soldiers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Windtalkers]]'' || [[Martin Henderson]] || Private Nellie || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Windtalkers]]''||[[Mark Ruffalo]]||Private Pappas||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Quiet American]]'' || || Gen. The's soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secondhand Lions]]'' || ||  || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints and Soldiers]]'' || [[Corbin Allred]] || Cpl. Nathan 'Deacon' Greer ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deacons for Defense]]'' ||  || some Deacons ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellboy]]'' || [[Angus MacInnes]] || Sgt. Whitman ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tae Guk Gi: The Brotherhood of War]]'' ||  || South Korean soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siamese Outlaws]]'' ||  || Polices||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Notebook]]'' ||  || soldiers||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Great Raid]]'' || [[Craig McLachlan]] || Lt. Riley ||  || rowspan=3 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Worthington]] || PFC Lucas ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || U.S. Rangers and some Filipino resistance || one seen with [[M7 rifle grenade]] launcher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thank You For Smoking]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Days of Glory (2006)|Days of Glory]]'' || [[Bernard Blancan]] || Sergent Roger Martinez ||  || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Benoît Giros]] || Capitaine Durieux ||&lt;br /&gt;
|-&lt;br /&gt;
| || Free French Soldiers &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Flags of our Fathers]]'' || [[Jamie Bell]] || Pfc. Ralph &amp;quot;Iggy&amp;quot; Ignatowski ||  || rowspan=6 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse Bradford]] || Corporal Rene Gagnon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Benjamin Walker]] || Corporal Harlon Block ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Beach]] || Corporal Ira Hayes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Walker]] || Sergeant Hank Hansen ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || U.S. Marines ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || || honor guard || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Letters from Iwo Jima]]'' || || U.S. Marines || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Good Shepherd ]]'' || || Soldiers in the unnamed Central American country || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Philosophy of a Knife]]''||||American soldiers||archive footage||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bridge, The (2008)|The Bridge]]'' || [[Lars Steinhöfel]] || Walter Forst || with M7 bayonet || rowspan=2 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| || US soldiers || w/ M7 bayonet&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red Baron]]'' ||  || ANZAC troops || Mocked as [[Lee-Enfield No.1 Mk.III*]] || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Dark Knight]]'' || [[Heath Ledger]] || The Joker ||  || rowspan=3 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[David Dastmalchian]] || Thomas Schiff ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Joker's men ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Gran Torino]]'' || [[Clint Eastwood]] || Walt Kowalski ||  || rowspan=2 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Bee Vang]] || Thao Vang Lor ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Miracle at St. Anna]]'' || [[Omar Benson Miller]] || Private First Class Samuel 'Sam' Train ||  || rowspan=3 | 2008 &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael K. Williams]] || Private Tucker ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || US Army soldiers ||&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Street Kings]]'' || || LAPD honor guard||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Che Part One: Argentine]]'' ||[[Benicio del Toro]] || Che Guevara||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at St. Anna]]'' ||[[Omar Benson Miller]] || Private First Class Samuel Train||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An American Carol]]'' || || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother's War]]'' || Various actors || U.S. Army soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Red and White (Merah Putih)]]'' || [[Darius Sinathryah]] || Marius ||  || rowspan=5 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Lukman Sardi]] || Amir ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Donny Alamsyah]] || Tomas ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T. Rifnu Wikana]] || Dayan||&lt;br /&gt;
|-&lt;br /&gt;
| || Dutch/Indonesian soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[71: Into the Fire]]'' || [[Seung Hyun Choi]] || Oh Jung-Beom ||  ||  rowspan=6 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Sang-woo Kwone]] || Ku Kap-jo ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyeong-tak Shin]] || Dal-young || w/ M7 bayonet&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || South Korean Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Student soldiers || w/ M7 bayonet&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spoils of War]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || several examples in weapons caches ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Djinns (Stranded)]]'' || [[Emmanuel Bonami]] || Pvt. Ballant  || with the optic sight || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Oba: The Last Samurai]]'' || Various actors || US Marines and Military Policemen ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Memorial Day]]'' || [[Reed Sigmund]] || Gorski ||  || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Aaron Courteau]] || Frankie Califano ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || 82nd Airborne Paratroopers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Front Line (2011)]]'' || [[Go Soo]] || 1stLt. Kim Soo-hyeok || M1D variant; occasionally seen with M84 scope attached || rowspan=4 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ko Chang-seok]] || MSgt. Yang Hyo-sam ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Da-Wit Lee]] || Pvt. Nam Sung-Sik ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || ROK soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Captain America: The First Avenger]]'' || [[Chris Evans]] || Steve Rogers ||  || rowspan=2 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Way (2011)]]'' || Various actors || US Army soldiers ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Saints and Soldiers: Airborne Creed]]'' || [[David Nibley]] || Sergeant Jones ||  || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jasen Wade]] || Corporal Curtis || w/ [[M7 rifle grenade|M7 Rifle Grenade Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Tails]]'' ||  || American troops ||  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Red Tails]]'' ||  || German troops ||  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' ||  || ||  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Emperor]]'' ||  || American soldiers ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machete Kills]]'' ||  || || On gun wall || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pacific Rim]]'' ||  || ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomacy]]'' || || U.S. Army soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fury (2014)|Fury]]''||||U.S. Army soldiers||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier ]]'' || [[Chris Evans]] || Steve Rogers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Monuments Men]]'' || || U.S. troops || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far from Men]]'' || || Algerian rebels || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muppets Most Wanted]]'' || || Actors || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge of Spies]]'' || || U.S. Army snipers || M1D with M84 sniper variant || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Pigs]]'' || || US Army soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Billy Lynn's Long Halftime Walk ]]'' || || honor guard ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Andrew Garfield]] || Desmond Doss || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Vince Vaughn]] || Sergeant Howell || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Ben O'Toole]] || Corporal Jessop || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Richard Pyros]] || Randall &amp;quot;Teach&amp;quot; Fuller || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Luke Bracey]] || Smitty Ryker || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Luke Pegler]] || Milt &amp;quot;Hollywood&amp;quot; Zane || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Firass Dirani]] || Vito Rinnelli || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Ben Mingay]] || Grease Nolan || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Goran D. Kleut]] || Andy &amp;quot;Ghoul&amp;quot; Walker || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || [[Nico Cortez]] || Wal Kirzinski || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacksaw Ridge]]'' || || US Army soldiers || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day ]]'' || [[Aaron Courteau]] || Frankie Califano ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||honor guard||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||||surivors||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free Fire]]''||[[Patrick Bergin]]||Howie||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free Fire]]''||[[Babou Ceesay]]||Martin||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Detroit (2017)|Detroit]]''||||Michigan Army National Guard||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Overlord]]''||[[Jovan Adepo]]||PFC Boyce||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle of Jangsari, The]]''|| ||South Korean Army, Student-soldiers||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Paris! (Na Parizh)]]'' || || A US Army soldier || Possibly a replica || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret in the Mountain]]''|| || U.S. Army soldiers || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sylvester Stallone]]||John Rambo||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat!]]'' || [[Dick Peabody]] || Little John || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat!]]'' || [[Pierre Jalbert]] || Caje || || 1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat!]]'' || Various actors || U.S. Army soldiers || || 1962-1967 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9| ''[[McHale's Navy]]'' || || Navy Shore Patrol, Marines || || 1962-1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Borgnine]] || Lt. Cmdr. Quinton Mchale || &amp;quot;The Balloon Goes Up&amp;quot; (S2E18) || 1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Conway]] || Ensign Charles Parker || &amp;quot;Lester the Skipper&amp;quot; (S3E2) || 1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Vinson]] || George &amp;quot;Christy&amp;quot; Christopher ||  rowspan=3| &amp;quot;McHale's Floating Laundromat&amp;quot; (S3E20), &amp;quot;The Seven Faces of Ensign Parker&amp;quot; (S3E23) || rowspan=3|1964, 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[John Wright]] || Willy Moss &lt;br /&gt;
|-&lt;br /&gt;
| [[Edson Stroll]] || Virgil Edwards&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Sands]] || &amp;quot;Tinker&amp;quot; Bell || rowspan=2| &amp;quot;The Seven Faces of Ensign Parker&amp;quot; (S3E23) || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[ Carl Ballantine]] || Lester Gruber &lt;br /&gt;
|- &lt;br /&gt;
| || Army soldiers and Military Police || || 1965-1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rat Patrol]]'' || [[Justin Tarr]] || Pvt. Tully Pettigrew || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rat Patrol]]'' || Various actors || US Army soldiers || rarely used || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-O (1968)|Hawaii Five-O]]''|| || USAF Honor Guard || Pilot Episode || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M*A*S*H (TV Series)|M*A*S*H]]'' || Various actors || Various U.N. soldiers || || 1972-1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]''|| [[Nate Esformes]] || Hakim || &amp;quot;A Case of Immunity&amp;quot; (S05E02) || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Rumor of War]]'' || [[Brad Davis]] || Lt. Philip 'Phil' Caputo || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Rumor of War]]'' || [[Keith Carradine]] || Lt. Murph McCoy || Dressed up to resemble [[M14 Rifle]]s || 1980 &lt;br /&gt;
|- &lt;br /&gt;
| ''[[A Rumor of War]]'' || [[Michael O'Keefe]] || Lt. Walter Cohen  || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Rumor of War]]'' || Various actors || U.S. Marines || Dressed up to resemble [[M14 Rifle]]s || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' ||  || Vietnamese Villager || S01E03 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' ||  || Vietnamese sniper ||M1C Sniper Variant / S02E06 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' ||[[Michael Madsen]]  || Sgt. Block ||M1-C Sniper Variant / S02E06 || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 1]]'' || ||  || &amp;quot;The Jersey Devil&amp;quot; (S1E04), &amp;quot;Space&amp;quot; (S1E08) || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Trek: Voyager]]'' || [[Robert Beltran]] || Chakotay || &amp;quot;The Killing Game&amp;quot; || 1995-2001 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Trek: Voyager]]'' || [[Robert Duncan McNeill]] || Tom Paris ||&amp;quot;The Killing Game&amp;quot; || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Trek: Voyager]]'' || [[Tim Russ]] || Tuvok ||&amp;quot;The Killing Game&amp;quot; || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Trek: Voyager]]'' || [[Roxann Dawson]] || B'Elanna Torres ||&amp;quot;The Killing Game&amp;quot; || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Trek: Voyager]]'' || Various actors || U.S. Army soldiers ||&amp;quot;The Killing Game&amp;quot; || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]''|| [[Damian Lewis]] || Richard &amp;quot;Dick&amp;quot; Winters || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' ||[[Adam James]]||Pvt. Cleveland Petty||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]''|| [[Peter Youngblood Hills]] || Shifty Powers || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' || [[Ross McCall]] || Joseph Liebgott || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]''|| [[James Madio]] || Frank Perconte || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' || [[Bart Ruspoli]] ||Pvt. Tipper || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' || [[Marc Warren]] || Pvt. Albert Blythe || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]''|| [[Mark Huberman]] || Pvt. Hashey || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]''|| [[Douglas Spain]] || Pvt. Garcia || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]''|| [[Matt Hickey]] || Pvt. Patrick O'Keefe  || occasionally seen with M1 bayonet || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' || [[Mark Lawrence]] || Cpl. William Dukeman || occasionally seen with M1 bayonet || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]''|| [[Donnie Wahlberg]] || Carwood Lipton || occasionally seen with M1 bayonet || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' || Various actors || US Army soldiers || occasionally seen with M1 bayonet and [[M7 rifle grenade]] launcher || 2001 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Whisperer]]''||||honor guard||&amp;quot;Pilot&amp;quot; (S1E01)||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 4]]'' || || US Army soldiers || &amp;quot;Invasion&amp;quot; (S4E01) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[House of Saddam]]'' || [[Aris Sahn]] || Young Uday Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[House of Saddam]]'' || [[Yigal Naor]] || Saddam Hussein || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]''|| [[ R. Lee Ermey]] || Himself || Seen in saddle on his jeep || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]''|| [[ R. Lee Ermey]] || Himself || equipped with [[M7 rifle grenade]] launcher / Season 1|| 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]'' || Newsreel footage || || M1C-sniper variant / Season 1 || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]''|| US Army soldier re-enactors || || Season 1  || 2002-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eureka]]''|| American soliders || American soliders||  || 2006-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life - Season 1]]'' || || LAPD Honor Guard || || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name is Earl]]'' || || soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pacific]]'' || [[James Badge Dale]] || Robert Leckie || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pacific]]'' || [[Ashton Holmes]] || Sid Phillips || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pacific]]'' || [[Jacob Pitts]] || Bill &amp;quot;Hoosier&amp;quot; Smith || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pacific]]'' || [[Brendan Fletcher]] || Bill Leyden || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pacific]]'' || [[Joseph Mazzello]] || Eugene Sledge || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pacific]]'' || [[Gary Sweet]] || Gunny Sgt. Elmo Haney || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pacific]]'' || Various actors || U.S. Marines || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pacific]]'' || Various actors || US Army soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost - Season 6]]'' ||  || one of Jacob's followers ||&amp;quot;LA X (Part 2)&amp;quot; (S6E02) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || Various actors || U.S. Marine honor guard || &amp;quot;Come As You Are&amp;quot; || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 4|Leverage]]''||[[Aldis Hodge]]||Charlie||&amp;quot;The Van Gogh Job&amp;quot; (S4E04)||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' || Various actors || U.S. Soldiers ||  &amp;quot;Normandy&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || Extra || Resistance fighter ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 8]]'' || || US Army soldiers || &amp;quot;Sunflower&amp;quot; (S8E03) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spies (Razvedchitsy)]]'' || || A US Army soldier || Possibly Denix replica || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parer's War]]'' || || US Marines || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agent Carter - Season 1|Agent Carter]]''||||||M1D - sniper model||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Policie Modrava]]'' || || Members of the Military History Club || In a holster/ &amp;quot;Případ Strnad&amp;quot; (S1E04) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ship - Season 2|The Last Ship]]'' |||| Thorwald's men ||&amp;quot;Fight the Ship&amp;quot; (S2E02) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crown, The|The Crown]]'' |||| United States Army ||episode: &amp;quot;Vergangenheit&amp;quot; (S2E06) || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 4|The Man in the High Castle]]''||||American Resistance fighters||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier - Season 1]]''||||||on display in the Museum and propaganda poster; &amp;quot;New World Order&amp;quot; (S1E01), &amp;quot;One World, One People&amp;quot; (S1E06)||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos: Behind Enemy Lines]]'' ||  ||  || Seen only in cutscenes; unusable || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' || &amp;quot;Grenade Garand&amp;quot; || Fitted with [[M7 rifle grenade]] launcher ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (1999)]]'' ||  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Underground]]'' ||  ||  || Multiplayer Only || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;M1 Garand&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War II Online: Battleground Europe]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Released with 1.34 update || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Allied Assault]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Cannot be reloaded until the entire clip is emptied || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Frontline]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Cannot be reloaded until the entire clip is emptied || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Added with the release of patch v1.6; primary weapon of the American Engineer class; cannot be reloaded until the entire clip is emptied || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' ||  || M1 and M1C with M84 Garand ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' ||  ||  || M1C with M84 sniper variant || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Defeat]]'' || &amp;quot;Garand Rifle&amp;quot; ||  || Cannot be reloaded until the entire clip is emptied || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein: Enemy Territory]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' || &amp;quot;M1 Garand&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty (2003)]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Cannot be reloaded until the entire clip is emptied || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Rising Sun]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Cannot be reloaded until the entire clip is emptied || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Cannot be reloaded until the entire clip is emptied || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Pacific Assault]]'' || &amp;quot;M1 Garand&amp;quot; || Fitted with bayonet || Cannot be reloaded until the entire clip is emptied || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Road to Hill 30]]'' || M1 Garand ||  || Cannot be reloaded until the entire clip is emptied || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Defeat: Source ]]'' ||  ||  || Primary weapon of the American Rifleman class; cannot be reloaded until the entire clip is emptied || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Cannot be reloaded until the entire clip is emptied || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Earned in Blood]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Cannot be reloaded until the entire clip is emptied || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]] || &amp;quot;M1 Garand&amp;quot; ||  || Cannot be reloaded until the entire clip is emptied || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos: Strike Force]]'' ||  ||  || Cannot be reloaded until the entire clip is emptied || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes]] || ||  || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]]'' || &amp;quot;M1 Garand&amp;quot; || Can be fitted with M7 bayonet || Standard weapon of the American Corporal, Rifleman, Artillery Officer, RTO, and Mortar Observer classes || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  ||  || Appears as an unlockable weapon || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Vanguard]]'' || &amp;quot;M1 Garand&amp;quot; || Can be upgraded to an M1D sniper variant by finding a scope || M1 Garand and M1D sniper variant, Cannot be reloaded until the entire clip is emptied || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Airborne]]'' || &amp;quot;M1 Garand&amp;quot; || Upgrades give it a match barrel, adjustable sights, and an [[M7 rifle grenade]] launcher ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' ||  &amp;quot;M1 Garand&amp;quot; ||  Can be fitted with two types of bayonets and [[M7 rifle grenade]] launcher ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Hell's Highway]]'' || &amp;quot;M1 Garand&amp;quot; || M1C variant with M82 scope in multiplayer || Cannot be reloaded until the entire clip is emptied || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || &amp;quot;M1 Garand&amp;quot; / &amp;quot;M1000&amp;quot; || Can be fitted with flash hider, bayonet, [[M7 rifle grenade]] launcher, and a sniper scope ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 1943]]'' || &amp;quot;M1 Garand&amp;quot; ||  || Standard weapon of the American Rifleman class; can be fitted with [[M7 rifle grenade]] launcher; modified model stands in for the Japanese Type 5 rifle || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Spies: Moment of Truth]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;WWII M1 Garand&amp;quot; ||  || Unlocked by registering as a Battlefield &amp;quot;Veteran&amp;quot;; modified model stands in for the Japanese Type 5 rifle  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M1C&amp;quot; ||  || M1C with M82 sniper variant || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia II]]'' || &amp;quot;M1 Garand&amp;quot; ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Battle Rifle&amp;quot; / &amp;quot;This Machine&amp;quot; ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || &amp;quot;M1 Garand&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554 (VG)]]'' || &amp;quot;Garand&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper Elite V2]]''|| M1-D || ||M1D with M84 variant||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' ||&amp;quot;M1 Garand&amp;quot;  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;Galant&amp;quot; || Optional T62 Tanker short barrel, railed top and cloth ammo pouches || Added in Update #153 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Normandy]]'' ||  || With optional M7 rifle grenade launcher ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Normandy]]'' ||  || M1C with M82 sniper variant ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]] || || || M1 and M1C Sniper Variant; added with &amp;quot;The Western Front Armies&amp;quot; 2014 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Front]]'' || M1 GARAND || ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite III]]'' ||  || M1D with M84 sniper variant ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||M1 Garand ||  ||Chambered for 7.62 NATO ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M1 Garand ||scope, bayonet and cheekpad  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]'' || &amp;quot;M1 Garand&amp;quot; ||  || unscoped and with M84 scope (M1D)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Infamy]]'' || || || M1 and M1C || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || &amp;quot;M1 Garand&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rising Storm 2: Vietnam]]'' ||  ||  || Normal variant ||rowspan=&amp;quot;2&amp;quot; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || ||M1D&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || Can mount bayonet and used with M7 launcher || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || &amp;quot;M1 Garand&amp;quot; || || added in the &amp;quot;War in the Pacific&amp;quot; chapter (2019) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;M1 Garand&amp;quot; || can mount M7 Launcher|| M1 and M1D variants || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' ||  || || || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Iron Giant]] || US Army soldiers || With M7 rifle grenade launchers || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Cockpit]]''|| U.S. Marines || Ep. 3 &amp;quot;Knight of the Iron Dragon&amp;quot; || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zipang]]''|| U.S. Marines || || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''|| Suitor || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches: The Movie]]'' || Liberion soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || C³ Club || Imaginary || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magic Kaito: Kid the Phantom Thief]]''  ||  || Episode 04 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saga of Tanya the Evil]]''  || Allied Kingdom and Entente Alliance mages || w/ M7 bayonet || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Saga of Tanya the Evil: The Movie]]'' || Mary Sioux  || rowspan=&amp;quot;2&amp;quot; | w/ M7 bayonet || rowspan=2 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| Unified States mages&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Type 4==&lt;br /&gt;
[[Image:JapanType5.jpg|500px|thumb|right|Type 4 - 7.7x58mm]]&lt;br /&gt;
[[Image:Type5.jpg|500px|thumb|right|Type 4 - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
The Type 4 (Japanese: 四式自動小銃, ''Yon-shiki jidousyoujyuu''), commonly referred to as the Type 5, was a Japanese experimental semi-automatic rifle. It was a copy of the American M1 Garand but with an integral 10-round magazine and chambered for the Japanese 7.7x58mm Arisaka cartridge. Where the Garand used an en-bloc clip, the Type 5's integral magazine was charged with two 5-round stripper clips and the rifle also used Japanese style tangent sights. The Type 5 had been developed alongside several other experimental semi-automatic rifles. However, none of the rifles entered into service before the end of the World War II, with only 250 being made and many others were never assembled. There were several problems with jamming and feed systems, which also delayed its testing.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
*'''Weight:''' 9.13 lb (4.14 kg)&lt;br /&gt;
*'''Length:''' 43.25 in (1,099 mm)&lt;br /&gt;
*'''Cartridge:''' 7.7x58mm Arisaka&lt;br /&gt;
*'''Action:''' Gas-operated, Rotating bolt&lt;br /&gt;
*'''Muzzle velocity:''' 2,740 ft/s (840 m/s)&lt;br /&gt;
*'''Feed system:''' 10-round internal box magazine loaded via two 5-round stripper clips&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: 1942]] || || || Magazine incorrectly depicted as detachable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: WWII]] || || || Incorrectly reloads with 10-round en-boc clips, functions exactly the same as the M1 Garand; Added in Blitzkrieg update || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[Beretta BM59]], an Italian Garand descendant with a detachable magazine.&lt;br /&gt;
*[[M14 Rifle]], a rifle developed from the Garand in the 1950s firing 7.62 NATO from a detachable magazine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Muppets_Most_Wanted&amp;diff=1477104</id>
		<title>Muppets Most Wanted</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Muppets_Most_Wanted&amp;diff=1477104"/>
		<updated>2022-01-14T20:47:30Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: How did these get missed? Also alphabetising the weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MMW_PCA.jpg|thumb|right|300px|''Muppets Most Wanted'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''''Muppets Most Wanted''''' is a 2014 direct sequel to 2011's ''The Muppets'', and is the eighth Muppets theatrical release overall. The film stars the Muppets, Ricky Gervais, [[Ty Burrell]], and [[Tina Fey]], along with scores of celebrity cameos typical of Muppet movies.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Flintlock pistol==&lt;br /&gt;
Constantine holds Kermit at bay with a [[flintlock pistol]].&lt;br /&gt;
[[Image:Wantedprop.jpg|thumb|300px|none|A screen-used prop from the movie ''[[Wanted]]''.]]&lt;br /&gt;
[[Image:MMW_flintlock_01.jpg‎‎|thumb|none|600px|Constantine with his flintlock.]]&lt;br /&gt;
[[Image:MMW_flintlock_02.jpg‎‎|thumb|none|600px|Constantine with his flintlock.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4==&lt;br /&gt;
Russian gulag guards are armed with [[SMLE|Lee-Enfield No.4]] rifles. This was most likely due to the fact that the film was mostly shot in the UK.  &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|400px|none|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
[[Image:MMW_No4_01.jpg‎‎|thumb|none|600px|A guard reaches for his rifle as Constantine approaches.]]&lt;br /&gt;
[[Image:MMW_No4_02.jpg‎‎|thumb|none|600px|Guards with their rifles as Constantine attacks.]]&lt;br /&gt;
[[Image:MMW_No4_03.jpg‎‎|thumb|none|600px|Guards with their rifles as Constantine attacks.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In the opening musical number a war movie is seen being filmed, with actors dressed as US soldiers using [[M1 Garand]]s.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Muppetsmostwanted-m1garand1.jpg‎‎|thumb|none|600px|The actors with their M1 Garands.]]&lt;br /&gt;
[[Image:Muppetsmostwanted-m1garand2.jpg‎‎|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==PK Machine Gun==&lt;br /&gt;
Ivan the guard ([[Stanley Tucci]]) fires a [[PK Machine Gun]] to thwart Kermit's escape attempt.&lt;br /&gt;
[[Image:Pk_machine_gun.jpg|thumb|400px|none|PK Machine Gun, note the larger curved gas block and the thicker fluted barrel that was found on the original weapon - 7.62x54mm R]]&lt;br /&gt;
[[Image:MMW_PK_01.jpg‎‎|thumb|none|600px|Ivan ([[Stanley Tucci]]) with his PK.]]&lt;br /&gt;
[[Image:MMW_PK_02.jpg‎‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
Nadya ([[Tina Fey]]) is armed with an [[Taser X26]] as the camp commandant. &lt;br /&gt;
[[Image:X26_with_XDPM.jpg|thumb|300px|none|A Taser X26C fitted with an XDPM (Extended Digital Power Magazine), which is a battery pack with a grip extension that can accept a spare cartridge. Like the Taser M26, a laser sight is mounted underneath the muzzle, alongside a tactical LED light.]]&lt;br /&gt;
[[Image:MMW_X26_01.jpg‎‎|thumb|none|600px|Nadya ([[Tina Fey]]) with her X26.]]&lt;br /&gt;
&lt;br /&gt;
{{Muppets}}&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Comedy]]&lt;br /&gt;
[[Category: Musical]]&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Spanish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Muppetsmostwanted-m1garand2.jpg&amp;diff=1477103</id>
		<title>File:Muppetsmostwanted-m1garand2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Muppetsmostwanted-m1garand2.jpg&amp;diff=1477103"/>
		<updated>2022-01-14T20:46:27Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Muppetsmostwanted-m1garand1.jpg&amp;diff=1477102</id>
		<title>File:Muppetsmostwanted-m1garand1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Muppetsmostwanted-m1garand1.jpg&amp;diff=1477102"/>
		<updated>2022-01-14T20:45:55Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1476440</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1476440"/>
		<updated>2022-01-12T11:44:17Z</updated>

		<summary type="html">&lt;p&gt;Tamarin88: /* BSA Welgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
Fired casings have struck primers, seen if you look at an ejected case on the ground.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip (despite not being chambered in 9mm by default). It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser.” While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm 12 Round Mags&amp;quot;), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP 8 Round Mags&amp;quot; or &amp;quot;.45 ACP 12 Round Mags&amp;quot; (the latter is also a ''Trommelmagazin'', but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears as the &amp;quot;RATT&amp;quot;, presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]] was added in Season 1.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the weapon is bizarrely labelled as the &amp;quot;M1912&amp;quot;, despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum-like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round &amp;quot;fast mags&amp;quot;, or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Zac 280mm light&amp;quot; barrel and &amp;quot;Zac folding&amp;quot; stock turns the genuine PPSh-41 into a [[PPS-43]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPSh43-1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===K-50M===&lt;br /&gt;
The &amp;quot;Empress 140mm Rapid&amp;quot; barrel and the &amp;quot;Ovalevskaya Skeletal&amp;quot; stock turn the PPSh-41 into an anachronistic [[K-50M]].&lt;br /&gt;
[[File:K-50M full stock.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDVanguard-PPShK-K50M1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|450px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly (named the &amp;quot;Reisdorf Folding&amp;quot;) to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its &amp;quot;sh_lindia98&amp;quot; game file name (''Vanguard'', like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named &amp;quot;sm_mpapa40&amp;quot; and the M1 Garand is the &amp;quot;mr_m1golf&amp;quot;). Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens ''faster'' than the regular reload, which is preposterous.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug.  The proper “Trench Gun” barrel can be equipped via the Gunsmith, named the &amp;quot;Framble No. 3&amp;quot;. In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The “fast mag” Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde 1944 Carbine==&lt;br /&gt;
The [[Hyde 1944 Carbine]] was added in Season 1 as the &amp;quot;Cooper Carbine&amp;quot;.&lt;br /&gt;
[[File:Hyde 1944 Carbine.jpg|thumb|none|450px|Hyde 1944 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The &amp;quot;Krausnick IS98K&amp;quot; iron sight attachment gives the gun a [[Gewehr 98]] ''Lange Visier'' style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
[[Image:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CodVanguard-KarBayonet.jpg|thumb|none|600px|Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drums&amp;quot; modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for ''WWII'''s &amp;quot;Toggle-Action&amp;quot;). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] was added in Season One under the name &amp;quot;Gorenko Anti-Tank Rifle&amp;quot;. It's fitted with a PEM scope by default and has a shortened barrel-like in ''Call of Duty: WWII''. When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, not to mention that such smaller muzzles and suppressors would just be destroyed by that caliber in reality.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). The others all rechamber the weapon - either to &amp;quot;7.62 Gorenko&amp;quot; (7.65x25mm Tokarev) or to &amp;quot;.30 Russian Short&amp;quot; (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.&lt;br /&gt;
&lt;br /&gt;
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a &amp;quot;Krausnick S11S Folding&amp;quot; stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The &amp;quot;VDD 34S Weighted&amp;quot; stock is mechanically plausible, but appears to be inspired by the H&amp;amp;K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 &amp;quot;blueprint&amp;quot; is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
Equipping the &amp;quot;Queen's 775, Scepter&amp;quot; barrel, &amp;quot;Akura 30 Rounds Mags,&amp;quot; and &amp;quot;Oak &amp;amp; Shield 12B&amp;quot; stock gives the Bren the general appearance of a [[ZB vz. 26]], just with the later Bren rear sight.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-BrenZB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'', again named the &amp;quot;NZ-41&amp;quot; and classed as an assault rifle. As with ''WWII'', its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to ''WWII'''s also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of &amp;quot;6.5mm Sakura&amp;quot; (6.5x50mm Arisaka) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|450px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, classified as an assault rifle in game. The gun is select fire in game, but lacks the slow/fast auto settings and retains the semi/full auto selector like that of the original BAR. The in game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the ‘8mm Klauser” magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in “.50 BMG,” a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare 2019.&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had it’s flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]]. The &amp;quot;VDD 680mm 31M&amp;quot; barrel attachment makes the weapon resemble the [[Talk:MG34|Rheinmetall MG 39 Rh]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-MG42-RHBarrel2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91===&lt;br /&gt;
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|450px|Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
[[Image:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Bangalore2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|Red Army soldier with F-1 grenades in the Stalingrad mission.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.]]&lt;br /&gt;
[[File:CoDVanguard-MillsUniform.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The multyplayer character Constanze carries a bag full of [[Nebelhandgranate 39]] smoke grenades.&lt;br /&gt;
[[Image:M39Smoke.jpg|thumb|none|400px|Nebelhandgranate 39]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Nebelgranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. I==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 77 Mk. II Grenade==&lt;br /&gt;
The [[No. 77 Smoke Grenade]] MkII was added with Season One as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No77Mk1can.jpg|thumb|none|180px|No. 77, W.P. Mk. I Incendiary Smoke hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
[[File:CoDVanguard-GammonWebb.jpg|thumb|none|600px|Arthur takes a look at Webb's attached Gammon Bombs.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; multiplayer mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Plamya]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Codvg-mk11-gunsmith.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.]]&lt;br /&gt;
[[File:Codvg-mk11-idle.jpg|thumb|none|600px|The regular &amp;quot;MK11 Launcher&amp;quot; held in first person on a Hawaiian beach.]]&lt;br /&gt;
[[File:Codvg-warmachine-idle.jpg|thumb|none|600px|Ditto for the &amp;quot;Warmachine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a &amp;quot;disposable launcher&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Codvg-panzerfaust-gunsmith.jpg|thumb|none|600px|The Panzerfaust in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
[[File:CoDVanguard-PanzerschreckF.jpg|thumb|none|600px|A ''Fallschirmjäger'' holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
Several [[2cm FlaK 38]] anti-aircraft guns can be seen outside the multiplayer maps &amp;quot;Dome&amp;quot; and &amp;quot;Hotel Royal&amp;quot;.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm ''Kampfwagenkanone'' 30.&lt;br /&gt;
[[File:CoDVanguard-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==2 Inch Mk. VIII Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
[[File:CoDVanguard-MkMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|One of three Paks on the map &amp;quot;Red Star&amp;quot;.]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|Another gun stationied in a park.]]&lt;br /&gt;
&lt;br /&gt;
==5 inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|Arthur takes a look at this &amp;quot;125mm gun&amp;quot;.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CoDVanguard-SdKfz-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk&amp;quot;, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M &amp;quot;Zero&amp;quot; fighter.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1-1.jpg|thumb|none|600px|Wade charges both Type 97 in his captured Aichi D3A dive bomber.]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|Checking the Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] is seen on the &amp;quot;Patient Shot&amp;quot; calling card.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 standard rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDVanguard-ArisakaCallingCard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen in the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Tamarin88</name></author>
	</entry>
</feed>